diff --git a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm index 29effe68a3cba0dad2b237646615e2c554e165b9..05fe229d6f960be77e34101b49a769bb5c93fb32 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <br> <table width=610> <tr> @@ -25,5 +24,4 @@ </tr> </table> <img src="l2ui.squaregray" width="610" height="1"> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm index 35bc6bfa37397708c28752517d927e7fc3e16419..ee25623ec8413713c7d8bac9020a26b6e30cea24 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <br> <table width=610> <tr> @@ -39,5 +38,4 @@ </table> <img src="l2ui.squaregray" width="610" height="1"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm index 71acc5c808f4770a9aabc68b55d02e77e082f454..ac8d884f2cef67cb8e0b2a11e31fe88f4518fae3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <br> <table width=610> <tr> @@ -46,5 +45,4 @@ </table> <img src="l2ui.squaregray" width="610" height="1"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm index 0313040f4265e902b894a695368b361f60ec5bf2..7bb498ba4e95d7ea80b5f2376e9bda692ffa5980 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <br> <table width=610> @@ -79,5 +78,4 @@ <!-- Special thanks to the "Varacolaci Dev TeaM" --> Thank you very much for using our server </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm index bd92b6fb916f2227584d69077696bf688609154a..ba8c4fed805fd932d095fae9937eef44b2073065 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm @@ -1,4 +1,4 @@ -<html><body>Ghost of Wigoth:<br> -You've destroyed the Shadow of Halisha! Good job!<br> +<html><body>Ghost of Wigoth:<br> +You've destroyed the Shadow of Halisha! Good job!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm index c766c72785e85698254f43eb7173d1c55d8705d4..8213d9a75a595669cca39c46245cd47e402262c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm @@ -1,5 +1,5 @@ -<html><body>Nameless Soul:<br> -This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br> -But this sacred place is ultimately...<br> +<html><body>Nameless Soul:<br> +This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br> +But this sacred place is ultimately...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm index a0edaf688890441cbba61601c534f44381047af3..0888145a79fe019f0bcf3c4d77e827744fe72d24 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm @@ -1,4 +1,4 @@ -<html><body>Ghost of Wigoth:<br> +<html><body>Ghost of Wigoth:<br> Phew! You escaped safely!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm index fd7af9495c173d33bad6a6581e92c5d5ac4218d7..e59f187108c78cf694a07039f93bc6e63833e0a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm @@ -1,7 +1,7 @@ <html><body>Ghost Chamberlain of Elmoreden:<br> -Woooo! I'm a ghost page of the ancient Elmoreden Empire! I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<br> +Woooo! I'm a ghost page of the ancient Elmoreden Empire! I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<br> My boss is in the Pilgrim's Necropolis. He also helps people visit the cemetery.<br> -Would you like to visit the cemetery of the Elmoreden empire? <br> +Would you like to visit the cemetery of the Elmoreden empire?<br> <a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br> <a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm index 8e9652c4d0cde3ee278a78f381b6ecc672a18e4f..ab17cf4f0f1f9121813510b6107f40679bf4d9f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm index e1ec4164da19baad01bd2742a4214eacb009053b..a4026a097fc7aff087da6e7ec069c7ca74e8f159 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm index 9471710e26b31253d2134c5e04b1ef27b1eda20c..8f1f3f5ffb1d00a054352eaab566b64afd32185d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm index 176e4b3be9564a40b5376a1e723799bee9bb5433..ef7c9fa350ce143f83a96ad0b5043889ec5b6487 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm index f38ae7e526a5e6e0e2c2c5c9228805e25cea5ba7..f073cfa8e2a52d8e5d4422bb9882df8c55881d9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm index 8e9652c4d0cde3ee278a78f381b6ecc672a18e4f..ab17cf4f0f1f9121813510b6107f40679bf4d9f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm index e1ec4164da19baad01bd2742a4214eacb009053b..a4026a097fc7aff087da6e7ec069c7ca74e8f159 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm index 9471710e26b31253d2134c5e04b1ef27b1eda20c..8f1f3f5ffb1d00a054352eaab566b64afd32185d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm index 176e4b3be9564a40b5376a1e723799bee9bb5433..ef7c9fa350ce143f83a96ad0b5043889ec5b6487 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm index f38ae7e526a5e6e0e2c2c5c9228805e25cea5ba7..f073cfa8e2a52d8e5d4422bb9882df8c55881d9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm index 8e9652c4d0cde3ee278a78f381b6ecc672a18e4f..ab17cf4f0f1f9121813510b6107f40679bf4d9f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm index e1ec4164da19baad01bd2742a4214eacb009053b..a4026a097fc7aff087da6e7ec069c7ca74e8f159 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm index 9471710e26b31253d2134c5e04b1ef27b1eda20c..8f1f3f5ffb1d00a054352eaab566b64afd32185d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm index 176e4b3be9564a40b5376a1e723799bee9bb5433..ef7c9fa350ce143f83a96ad0b5043889ec5b6487 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm index f38ae7e526a5e6e0e2c2c5c9228805e25cea5ba7..f073cfa8e2a52d8e5d4422bb9882df8c55881d9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm index 8e9652c4d0cde3ee278a78f381b6ecc672a18e4f..ab17cf4f0f1f9121813510b6107f40679bf4d9f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm @@ -1,4 +1,4 @@ -<html><body>Baron's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Baron.<br> +<html><body>Baron's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Baron.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm index e1ec4164da19baad01bd2742a4214eacb009053b..a4026a097fc7aff087da6e7ec069c7ca74e8f159 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm @@ -1,4 +1,4 @@ -<html><body>Viscount's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Viscount.<br> +<html><body>Viscount's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Viscount.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm index 9471710e26b31253d2134c5e04b1ef27b1eda20c..8f1f3f5ffb1d00a054352eaab566b64afd32185d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm @@ -1,4 +1,4 @@ -<html><body>Count's Hall Gatekeeper:<br> -I guard the gate connected to the hall of a Count.<br> +<html><body>Count's Hall Gatekeeper:<br> +I guard the gate connected to the hall of a Count.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm index 176e4b3be9564a40b5376a1e723799bee9bb5433..ef7c9fa350ce143f83a96ad0b5043889ec5b6487 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm @@ -1,4 +1,4 @@ -<html><body>Marquis' Hall Gatekeeper:<br> -I guard the gate connected to the Marquis' Hall.<br> +<html><body>Marquis' Hall Gatekeeper:<br> +I guard the gate connected to the Marquis' Hall.<br> <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm index f38ae7e526a5e6e0e2c2c5c9228805e25cea5ba7..f073cfa8e2a52d8e5d4422bb9882df8c55881d9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm @@ -1,4 +1,4 @@ -<html><body>Duke's Hall Gatekeeper:<br> -I guard the gate connected to the tomb of the Emperor.<br> +<html><body>Duke's Hall Gatekeeper:<br> +I guard the gate connected to the tomb of the Emperor.<br> <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm index bd654e772832034fe10cb44659c959279344e9ad..c9bd2d561f83b0857443053a98652d42a6d35386 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm @@ -29,8 +29,7 @@ <td align=center><button action="bypass -h admin_buy 9935" value="S80 Icarus Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_buy 9936" value="S80 Icarus Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> -</table> -<br> +</table><br> <table width=260> <tr> <td align=center>Craft Needs:</td> @@ -39,8 +38,7 @@ <td align=center><button action="bypass -h admin_buy 9937" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> -</table> -<br> +</table><br> <table width=260> <tr> <td align=center>Gracia Section:</td> @@ -49,8 +47,7 @@ <td align=center><button action="bypass -h admin_buy 9968" value="Designs" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_buy 9969" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> -</table> -<br> +</table><br> <table width=260> <tr> <td align=center>Old Section:</td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm index c537b239a8ee754fdd7372cb5ef101bed6544f0f..f5909921f22e3e9717cb034a43a56095940fd271 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm @@ -45,8 +45,7 @@ <td align=center><button action="bypass -h admin_buy 9907" value="S84 Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td align=center><button action="bypass -h admin_buy 9981" value="S84 Grade - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> -</table> -<br> +</table><br> Expiration Period Weapons<br1> <table width=260> <tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm index 1b6a511f7a1a4a919d2699763c5ceac5e241fb13..d8004a603a87f57746421a9a7e44dafb4816d183 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm @@ -31,4 +31,4 @@ Seed of Destruction:<br> <td><button value="State 3" action="bypass -h admin_set_sodstate 3" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm index 182dfd87dedd4fa0e9ea0598b0e74fe8e333527b..9e2d65930e8ff304e5fb4051e5b16db8f0bf3c30 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm @@ -1,5 +1,4 @@ -<html> -<title>L2J Hellbound Menu</title> +<html><title>L2J Hellbound Menu</title> <body> <center> <table width="270" border="0" bgcolor="444444"> @@ -81,5 +80,4 @@ </td> </tr> </table> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm index b73aec08039b6740ea639fb5dc322356b30e0729..d433b4d4ddde90efd15129d38d9e89416fb6b9ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm @@ -17,7 +17,7 @@ Optional parameters will appear <font color="00FF00">[like that]</font><br> <font color="LEVEL">Interval</font> <font color="FF0000"><minutes></font> - Time between events.<br> <font color="LEVEL">PartTime</font> <font color="FF0000"><minutes></font> - Time allowed for application.<br> <font color="LEVEL">RunnTime</font> <font color="FF0000"><minutes></font> - Event duration<br> -<br> +<br> <font color="LEVEL">Disable</font> - Disable this mod.<br> <font color="LEVEL">EventNpc</font> <font color="FF0000"><integer></font> - NpcId to be used as event manager. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm index 0933adfc3e794d9ff6f7e03c0648cfec19174fce..8fa87a24f263390a83c390734d031e610922eda9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm @@ -13,7 +13,7 @@ </tr> </table><br> Create Example:<br1> -Instance: [ 1 ] - Template: [ demo.xml ]<br> +Instance: [ 1 ] - Template: [ demo.xml ]<br> <table width=260> <tr> <td></td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm index cf1387fb898e244399bc8c26e7af5b8b192596bc..76521e9d03c5e8a7872b10224c96c4be63e873c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm @@ -19,5 +19,4 @@ %data% </table> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm index e3bfc4395f301b48a4ad9c58c63802f4626fbb5b..aaab01be78bdd9695e7c18a068fc5b6e942c4ff5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <table width=260> <tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> <td width=200><center>Dwarves Skills Menu</center></td> @@ -18,5 +17,4 @@ <td><a action="bypass -h admin_help skills/Dwarf/D_Maestro.htm">Maestro</a></td></tr> </table> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm index 92f239f0dd86bb164c96241da07e9de82d7c8366..aff73f1be59affc6bfb5e3d6c220d6c71dd7a955 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm @@ -1,5 +1,4 @@ -<html> -<title>Admin Teleports</title> +<html><title>Admin Teleports</title> <body> <center> <table width="260"> @@ -19,5 +18,4 @@ <br> <button action="bypass -h admin_move_to 16278 283653 -9708" value="Anteroom" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm index 506a3f84488756139d0c8e1aaa463b9747f5b063..87b805463151f7a1f74973125980920d89e9c6e8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm @@ -1,5 +1,4 @@ -<html> -<title>Admin Teleports</title> +<html><title>Admin Teleports</title> <body> <center> <table width="260"> @@ -26,5 +25,4 @@ <button action="bypass -h admin_move_to -19058 277090 -11648" value="Floor 8" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1> <button action="bypass -h admin_move_to -19068 277074 -13376" value="Floor 9" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm index ec36360b004600abcb2e3c21eed4d2afa1032af3..d34a7d33a6ecbf62f5036a76672baa94e2d12a5c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm @@ -1,5 +1,4 @@ -<html> -<title>Admin Teleports</title> +<html><title>Admin Teleports</title> <body> <center> <table width="260"> @@ -20,5 +19,4 @@ <button action="bypass -h admin_move_to -13400 272827 -15300" value="Floor 1" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br> <button action="bypass -h admin_move_to -12176 279696 -13596" value="Floor 6" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm index 0eef2248318b591aeaf888746c443e96248c5faf..bcb5f28c40af8a3252950b4694966ae81af93c35 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm @@ -40,7 +40,7 @@ Divine Transformations:<br1> <td><button value="Wizard" action="bypass -h admin_transform_menu 256 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> -<br> +<br> Boss Transformations:<br1> <table width=260> <tr> @@ -55,7 +55,7 @@ Boss Transformations:<br1> <td><button value="Gordon" action="bypass -h admin_transform_menu 308 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> </tr> </table> -<br> +<br> Character Transformations:<br1> <table width=260> <tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm index e7eb04a0229af9a4aa4a386a43bd7e962dbc15dd..8728413ce71b710c525636c74c4768bd7e45b448 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm @@ -1,6 +1,6 @@ <html><body>Adventure Guildsman:<br> -Are you searching for thrills and adventure? Winning fame and fortune demands time, effort and risk, but I think you'll agree that it is well worth it. I see from your eager expression that you too are ready to venture into the world and find that perfect adventure! Well, my friend, you've come to the right place! <br> -I'm sure that we have something here to interest you. May you enjoy Eva's protection as you embark on the challenge of your choice! <br> +Are you searching for thrills and adventure? Winning fame and fortune demands time, effort and risk, but I think you'll agree that it is well worth it. I see from your eager expression that you too are ready to venture into the world and find that perfect adventure! Well, my friend, you've come to the right place!<br> +I'm sure that we have something here to interest you. May you enjoy Eva's protection as you embark on the challenge of your choice!<br> <a action="bypass -h npc_%objectId%_questlist">Quest Information.</a><br> <a action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm index 132648c9e82b5b3adfe2402f2ca2ada105b10456..b2b127e8414cfeb64e3a2a49a1289c59c7b3e316 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm @@ -1,5 +1,6 @@ <html><body>Adventure Guildsman:<br> -Welcome, friend! It's my job to gather information about fascinating -- and lucrative -- opportunities for adventure in this land. I would be honored to help match your skills to the appropriate venue. <br>You have the look of a helpful soul... I know many poor folk in sore need of capable help. Are you game? What sort of adventure did you have in mind? <br> +Welcome, friend! It's my job to gather information about fascinating -- and lucrative -- opportunities for adventure in this land. I would be honored to help match your skills to the appropriate venue.<br> +You have the look of a helpful soul... I know many poor folk in sore need of capable help. Are you game? What sort of adventure did you have in mind?<br> <a action="bypass -h npc_%objectId%_questlist">Quest Information.</a><br> <a action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm b/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm index 66af17a1cb02e8b11985310d7d3c8243d17e782c..7843ce831f575c28f7d18cf0af09e389d4e015d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm @@ -1,5 +1,5 @@ <html><body> -Magic is intertwined with the very fabric of our world, affecting not only large-scale events like wars but also mundane tasks of daily life.<br><br> +Magic is intertwined with the very fabric of our world, affecting not only large-scale events like wars but also mundane tasks of daily life.<br><br> <center> <a action="bypass -h npc_%objectId%_multisell 90002001">Purchase necessary items.</a><br> <a action="bypass -h npc_%objectId%_multisell 90002002">Purchase bracelet.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm b/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm index e2e1343873a985248fc77c313e80b0710579bba0..312d3186fa93e629546c019f94aee0c196ca9f1e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm @@ -1,3 +1,3 @@ -<html><body>Court Magician:<br> +<html><body>Court Magician:<br> I cannot find the lord's signal right now, so it is impossible to cast the spell. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm index 82d7b082e57531dd5cdef3962e084f9b5aa4353e..ae1cebd0bc586a0cda3ca9eeff720873a6a8a01d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm @@ -2,6 +2,6 @@ That function has not been activated.<br> Use the <a action="bypass -h npc_%objectId%_manage">Manage Clan Hall</a> menu to activate functions.<br> <center> -<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm index c782884ef0625e96c11d6dbdf615e3aea38c5c7e..e3c429230eb7e6a87676b485d9f463ea5bd3369c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm @@ -1,13 +1,13 @@ <html><body><br> -<font color="LEVEL">[Manage Clan Hall]</font> <br> +<font color="LEVEL">[Manage Clan Hall]</font><br> <table width=100% cellspacing=2 cellpadding=0><tr> <td width=45><font color="999999">Facility</font></td> <td width=230><font color="LEVEL">Curtains </font><font color="00FFFF">%curtain%</font></td></tr> -<tr><td><font color="999999">Period </font></td><td>%curtain_period%</td></tr> -<tr><td><font color="999999">Change </font><br></td><td>%change_curtain%<br></td></tr> +<tr><td><font color="999999">Period</font></td><td>%curtain_period%</td></tr> +<tr><td><font color="999999">Change</font><br></td><td>%change_curtain%<br></td></tr> <tr><td><font color="999999">Facility</font></td> <td><font color="LEVEL">Fixtures </font><font color="00FFFF">%fixture%</font></td></tr> -<tr><td><font color="999999">Period </font></td><td>%fixture_period%</td></tr> +<tr><td><font color="999999">Period</font></td><td>%fixture_period%</td></tr> <tr><td><font color="999999">Change</font><br></td><td>%change_fixture%<br></td></tr> </table><br> <button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm index e39522997676bcaa002c2dc1180684f33df3f084..99a16e830de27911cb6a50d68ef20494e185a87f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm @@ -1,10 +1,10 @@ <html><body><br> -<font color="LEVEL">[Manage Clan Hall]</font> <br> +<font color="LEVEL">[Manage Clan Hall]</font><br> <table width=100% cellspacing=2 cellpadding=0><tr> <td width=45><font color="999999">Facility</font></td> <td width=230><font color="LEVEL">Teleport</font> <font color="00FFFF">%tele%</font></td></tr> -<tr><td><font color="999999">Period </font></td><td>%tele_period%</td></tr> -<tr><td><font color="999999">Change </font><br></td><td>%change_tele%<br></td></tr> +<tr><td><font color="999999">Period</font></td><td>%tele_period%</td></tr> +<tr><td><font color="999999">Change</font><br></td><td>%change_tele%<br></td></tr> <tr><td><font color="999999">Facility</font></td> <td><font color="LEVEL">Support Magic</font> <font color="00FFFF">%support%</font></td></tr> <tr><td><font color="999999">Period</font></td><td>%support_period%</td></tr> @@ -15,5 +15,4 @@ <td><font color="999999">Change</font><br></td><td>%change_item%<br></td></tr> </table><br> <button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm index b47fbb6df59a0c1338c0b7e238279fa62612b926..de28fe125aa9a430c7c4c0186c7c3427a4f2c347 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm @@ -5,7 +5,7 @@ <tr><td><font color="999999">Cost</font></td><td><font color="00FFFF"><font color="FFAABB">%cost%</td></tr> <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br> The fee for using this feature must be paid in advance.<br> -The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br> +The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br> If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br> <center><table width=200><tr> <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm index ebe0176c04a513b5d1f5f40db34cba72b86c8a97..8c8173564e734c68f9eb5fe1b28c7a57886474ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm @@ -1,5 +1,5 @@ <html><body> -The facility is already set as <font color="00FFFF">%val%</font>.<br> +The facility is already set as <font color="00FFFF">%val%</font>.<br> The facility setting has not been changed.<br> <center><br> <button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> diff --git a/L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm b/L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm index a7fe2ebb1de4b986ad80aedc867b84bd836b4350..15323516c85a02c544de114da25835114b6ac9b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm @@ -1,4 +1,4 @@ <html><body> -Sorry, no more class changes available.<br> +Sorry, no more class changes available.<br> Come back here when you reach level %level% to change your class. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm index 9674024c50f171bc8c9c4adfbc52e5aa77674247..19f4d199efd12c1ebb65e34d7f34d904339b623b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm @@ -1,14 +1,14 @@ <html><body><br> Needless to say, in order to make a Dualsword, you first need two swords.<br> They can be either Regular weapons, Standard weapons or Rare weapons.<br> -Regular weapons can only be combined with other Regular weapons, Standard weapons can only be combined with other Standard weapons, and Rare weapons can only be combined with other Rare weapons. Additionally, a Rare Dualsword can be made only using swords above B grade. <br> +Regular weapons can only be combined with other Regular weapons, Standard weapons can only be combined with other Standard weapons, and Rare weapons can only be combined with other Rare weapons. Additionally, a Rare Dualsword can be made only using swords above B grade.<br> Since I must make a living, I do charge a small fee. And since a fire is needed and the cost of fuel is so high...<br> -Hmm... As you probably know, it's extremely difficult to handle a Dualsword without training and coordination. <br> -This is also why only the same grade swords can be combined. <br> -I can combine swords up to grade C. If you want something better, you'd better go to a bigger city. <br> -Remember as well that an Enchanted weapon loses its effect once it is combined with another. Don't forget! <br> -Oh, one more thing. If you invest some kind of a skill in a weapon, it won't work. I'm afraid that it simply can't be combined with another. <br> -Perhaps I've told you too much? I hope your head isn't swimming with all this information! <br> +Hmm... As you probably know, it's extremely difficult to handle a Dualsword without training and coordination.<br> +This is also why only the same grade swords can be combined.<br> +I can combine swords up to grade C. If you want something better, you'd better go to a bigger city.<br> +Remember as well that an Enchanted weapon loses its effect once it is combined with another. Don't forget!<br> +Oh, one more thing. If you invest some kind of a skill in a weapon, it won't work. I'm afraid that it simply can't be combined with another.<br> +Perhaps I've told you too much? I hope your head isn't swimming with all this information!<br> Now then, please select the type of sword you wish me to craft!<br> <center><br> <a action="bypass -h npc_%objectId%_multisell 1001">View the list.</a><br><br></center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm b/L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm index bd46c075dccf4026ec100414fcba9b525e8b2d29..c47b5fa83a16a19eda25d3a02b5eac5f47efba49 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm @@ -1,12 +1,12 @@ <html><body><br> -You may already know this, but our store is different from other stores in the region. We combine high-grade weapons to create Dualswords. <br> +You may already know this, but our store is different from other stores in the region. We combine high-grade weapons to create Dualswords.<br> We are able to combine almost every type of sword. If we can't...well, then <font color="LEVEL">you should go to the capital or seek out the Blacksmith of Mammon.</font> You never know... There might be a capable blacksmith hiding where you least expect him.<br> -However, crafting Dualswords isn't only about skill and technology. The Merchant Guild controls how many Dualswords can be made in order to prevent a glut. <br> -The number each territory is allowed to manufacture isn't large, so it's difficult to acquire a Dualsword Craft Stamp. <br> +However, crafting Dualswords isn't only about skill and technology. The Merchant Guild controls how many Dualswords can be made in order to prevent a glut.<br> +The number each territory is allowed to manufacture isn't large, so it's difficult to acquire a Dualsword Craft Stamp.<br> If you do happen to acquire a stamp, bring it to me with the swords you want combined. I promise I will make you a magnificent weapon!<br> -The two swords to be combined into a Dualsword must be either Superior weapons, Common weapons or Masterwork weapons. <br> -Superior weapons can be combined with other Superior weapons, Common weapons can be combined with other Common weapons, and Masterwork weapons can be combined with other Masterwork weapons. Even a Masterwork type must be above B-Grade. <br> -Oh, another thing. If you invest some kind of a skill in a weapon, you can't combine it with another. <br> +The two swords to be combined into a Dualsword must be either Superior weapons, Common weapons or Masterwork weapons.<br> +Superior weapons can be combined with other Superior weapons, Common weapons can be combined with other Common weapons, and Masterwork weapons can be combined with other Masterwork weapons. Even a Masterwork type must be above B-Grade.<br> +Oh, another thing. If you invest some kind of a skill in a weapon, you can't combine it with another.<br> Remember as well that an Enchanted weapon loses its effect once it is combined with another.<br> Now, select a weapon.<center><br> <a action="bypass -h npc_%objectId%_multisell 1006">Look at the list.</a></center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm b/L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm index 75ddace9ba541a574cb068c666f39541a03e78ab..ee26de0438dbde4f7e3d810451cc7ffb92b81390 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm @@ -1,7 +1,7 @@ <html><body><br> Ah! You wish to have a Dualsword made? That is our specialty! In fact, we can make every type of Dualsword except the A-grade!<br> -If there's anyone better than us, it could only be the legendary <font color="LEVEL">Blacksmith of Mammon</font>! <br> -You don't have to bring me a stamp, either. <br> +If there's anyone better than us, it could only be the legendary <font color="LEVEL">Blacksmith of Mammon</font>!<br> +You don't have to bring me a stamp, either.<br> Just bring me the swords you want combined as well as Stones of Purity as a fee.<br> Make sure the swords are either Regular, Standard or Rare.<br> Regular weapons must be combined with other Regular weapons, Standard weapons must be combined with other Standard weapons, and Rare weapons must be combined with other Rare weapons. A Rare Dualsword can only be made using swords above grade B, which is the lowest grade we work with.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm b/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm index 3a824050a583a01ab26d08fbf81b09e660724615..b074a51a52d4433806f720eeb99658be4d8fc290 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm @@ -2,7 +2,7 @@ Ah, so you wish to enhance your weapon! Well, it's the next-best thing to buying a new one, I say... But remember, a higher price doesn't necessarily mean a better product. There are many excellent weapons that are reasonably priced.<br> As I'm sure you know, capabilities added to your weapon don't interfere with enchantments.<br> Oh, I must tell you, I can't handle A-Grade weapons. For those you'll need to find the legendary <font color="LEVEL">Blacksmith of Mammon</font>, a giant among blacksmiths! He may be able to do it.<br> -Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you... By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br> +Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you... By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br> I'll bet you already knew that, too, didn't you?<br> Choose the capabilities you wish to add to your weapons!<br><br> <center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm index c1d84d1a1e6c5a454cd1da6428b95f59b43e9fa3..d8a949ac92fec7e30cff369dd36cd02535bbea4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm @@ -1,29 +1,21 @@ -<html> -<body> +<html><body> <tr><td>It is only natural that in order to create a duel</td></tr> <tr><td>sword, you'd need the two single swords which</td></tr> -<tr><td>being combined.</td></tr> -<br> +<tr><td>being combined.</td></tr><br> <tr><td>Of course, I charge a small fee since I'm not</td></tr> <tr><td>working for charity and all. And heating costs</td></tr> -<tr><td>for stoking the fire are pretty steep...</td></tr> -<br> +<tr><td>for stoking the fire are pretty steep...</td></tr><br> <tr><td>As you may know, it is not easy to handle the</td></tr> <tr><td>sword unless the balance between both hands</td></tr> -<tr><td>is equal.</td></tr> -<br> +<tr><td>is equal.</td></tr><br> <tr><td>That means that only swords of identical</td></tr> -<tr><td>grades can be combined...</td></tr> -<br> +<tr><td>grades can be combined...</td></tr><br> <tr><td>Plus, keep in mind that enchanted weapons</td></tr> <tr><td>lose their effect once they are combined with</td></tr> -<tr><td>another sword.</td></tr> -<br> +<tr><td>another sword.</td></tr><br> <tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr> -<tr><td>you know all this.</td></tr> -<br> +<tr><td>you know all this.</td></tr> <br> <tr><td>Here, select the sword that you wish to</td></tr> -<tr><td>combine from the following list.</td></tr> -<br> +<tr><td>combine from the following list.</td></tr> <br> <center><a action="bypass -h npc_%objectId%_Chat 2">See List</a></center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm index eb875e822d9601901298def5ba79cf137c81c2e7..a41bb6036c1543ef8f18a230dda2fa06090964ec 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm @@ -1,18 +1,12 @@ -<html> -<body> +<html><body> <center><tr><td>[Create]</td></tr></center> <tr><td>Our Blacksmith Guild creates items at a very</td></tr> -<tr><td>reasonable price.</td></tr> -<br> +<tr><td>reasonable price.</td></tr><br> <tr><td>You may entrust your precious materials to our</td></tr> <tr><td>Blacksmiths. They have a long-standing</td></tr> -<tr><td>tradition of integrity.</td></tr> -<br> -<tr><td>We will do our best to serve you.</td></tr> -<br> -<tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr> -<br> -<center><a action="bypass -h npc_%objectId%_Chat 3">[Create Braided Hemp]</a></center> -<br> +<tr><td>tradition of integrity.</td></tr><br> +<tr><td>We will do our best to serve you.</td></tr><br> +<tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr><br> +<center><a action="bypass -h npc_%objectId%_Chat 3">[Create Braided Hemp]</a></center><br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm index 5f1f98abbe7c3c673a0ad55e7436959a789022a3..f4bafde6748b6049a54232c5bff97da36fc4e213 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm @@ -1,33 +1,17 @@ -<html> -<body> +<html><body> <center><tr><td>[Create Braided Hemp]</td></tr></center> -<br> -<tr><td>Used in the manufacture of necklaces, bows,</td></tr> +<br><tr><td>Used in the manufacture of necklaces, bows,</td></tr> <tr><td>one-piece magic robes, armor and magical</td></tr> <tr><td>weapons. Also commonly used as a material</td></tr> <tr><td>for Frames and Compound Braids, which are</td></tr> -<tr><td>used to create other items.</td></tr> -<br> -<br> -<tr><td>Materials</td></tr> -<br> -<tr><td>5 Wood Stems</td></tr> -<br> -<br> -<tr><td>Fee</td></tr> -<br> -<tr><td>1 Recipe - Create Braided Hemp, 100 adena</td></tr> -<br> -<br> -<tr><td>Result</td></tr> -<br> -<tr><td>1 Braided Hemp</td></tr> -<br> -<br> -<tr><td>Consumed MP: 30</td></tr> -<br> -<tr><td>Compound Success Rate : 100%</td></tr> -<br> -<br> +<tr><td>used to create other items.</td></tr><br><br> +<tr><td>Materials</td></tr><br> +<tr><td>5 Wood Stems</td></tr><br><br> +<tr><td>Fee</td></tr><br> +<tr><td>1 Recipe - Create Braided Hemp, 100 adena</td></tr><br><br> +<tr><td>Result</td></tr><br> +<tr><td>1 Braided Hemp</td></tr><br><br> +<tr><td>Consumed MP: 30</td></tr><br> +<tr><td>Compound Success Rate : 100%</td></tr><br><br> <tr><td>would you like to proceed?</td></tr> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm index b0995396bae0e60783216ce92f5c0d9267f0cd71..fac57c3d60baa5d93a62aed3796e3a10ad134713 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm @@ -1,4 +1,4 @@ <html><body>Norwind:<br> -It is a story about two lovers in a time long ago. One day the man discovered that he was infected with an incurable disease. Even Magic was useless against it. Rather than tell his lover, he feigned anger and forced her away.<br> +It is a story about two lovers in a time long ago. One day the man discovered that he was infected with an incurable disease. Even Magic was useless against it. Rather than tell his lover, he feigned anger and forced her away.<br> Within a year both were dead, he of the illness and she of a broken heart. Fate can be quite mercilles, don't you think? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm index fb9cc9072d34e2c15dda6adcddb5f2a87b181277..ff04d22f7131cb9496bb60e02276d1ff59880862 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm @@ -1,4 +1,4 @@ <html><body>Neti:<br> -I was also a famous Treasure Hunter when I was young... I was the one who retrieved the legendary Star Sapphire Crown from the Lost Harenak. In those days, they called me Aden's silver fox.<br> +I was also a famous Treasure Hunter when I was young... I was the one who retrieved the legendary Star Sapphire Crown from the Lost Harenak. In those days, they called me Aden's silver fox.<br> You've never heard of that name? Sigh... Well, it was a very long time ago... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm index a722b717989d9fc9d18634a7a6ce863bf7f3825d..b4793e5f0c9bfbcd73d43c874fa077cc20dd3ab9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm @@ -3,4 +3,4 @@ The mine useds to be a vast expanse consisting of hundreds of tunnels, but most Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br> Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30553.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30553.htm index ee5c04c3bb2e67269ec520e96dbbbaad9796d1f0..f7b231104af1b0ce80c7f7577aa7ae9b1f92a68f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30553.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30553.htm @@ -1,5 +1,5 @@ <html><body>Maryse Redbonnet:<br> -I must kill them! I must kill them all! Huge mouth! Gigantic eyes! The rough sound of breathing! I still remember everything... Right in front of me, it opened its mouth and swallowed my parents and grandma... Finally, it was about to lunge out to eat me! Then a Master Raider appeared all of a sudden and saved my life... <br> +I must kill them! I must kill them all! Huge mouth! Gigantic eyes! The rough sound of breathing! I still remember everything... Right in front of me, it opened its mouth and swallowed my parents and grandma... Finally, it was about to lunge out to eat me! Then a Master Raider appeared all of a sudden and saved my life...<br> If it wasn't for that stupid Master Raider, I wouldn't have had to live like this... Everyone was killed! Only I survived! I should have been killed with my parents and grandma... Do you know how hard it is for a woman to live alone?! I will kill the wolves! I will kill them all!!! <font color="LEVEL">I will kill the wolves who took my happiness away!!!</font><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30555.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30555.htm index cd8a3a03874ed1da20919aa69dd630e1a17deda5..fbd6377a8039fafd4dd193bd339b51c69fb7202b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30555.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30555.htm @@ -1,5 +1,5 @@ <html><body>Carrier Torocco:<br> -Ah! Why, hello. I am Carrier Torocco, a member of the Bronze Key Guild. Carriers are delivery experts, famous for fast and safe deliveries. <br> +Ah! Why, hello. I am Carrier Torocco, a member of the Bronze Key Guild. Carriers are delivery experts, famous for fast and safe deliveries.<br> But, I have made a big mistake this time... I've dishonored my guild... They will take my title away and expel me from the guild... Sob...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm index 68d589a90f3dc31ffb1c4db0c9f57f98c5c3f448..4c90984433b5cd8313e2d4ea8596b209fbdd12f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30564.htm @@ -1,7 +1,7 @@ -<html><body>Blacksmith Sumari:<br> -I, Sumari, am a blacksmith of the proud Orcs. What brings you here?<br> -<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br> -<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br> +<html><body>Blacksmith Sumari:<br> +I, Sumari, am a blacksmith of the proud Orcs. What brings you here?<br> +<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br> +<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm index a7d13a08fec340aa785e30b60730424a859744bf..ac50924755a9afc36e263f1eee03d7afd426ad0c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm @@ -1,4 +1,4 @@ -<html><body>Atuba Chief Varkees:<br> -Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br> +<html><body>Atuba Chief Varkees:<br> +Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm index bc6386e73006c03c0f5e7b3d21be3e6cc474b0a5..f6bb3529ca0ec9ee424061b6623d8d907049bf09 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30566.htm @@ -1,6 +1,6 @@ -<html><body>Atuba Chief Varkees:<br> -Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br> -<a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br> +<html><body>Atuba Chief Varkees:<br> +Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm index d4c437890a2ec45efe7eba3b0ed49d184289573c..8eda6632ee29e744662c3514ab2619968e37d341 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm @@ -1,4 +1,4 @@ <html><body>Tree:<br> It is an oak tree which can easily be seen in the northern part of Dion.<br> <a action="bypass -h Quest 225_TestOfSearcher 7627_1">Dig the root of the tree</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm index ded0e5c74fe1cd8fa629460906d963c4fe875bd3..b3334fe90a51a5bbbc7fee0921ac776c80da73dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30627.htm @@ -1,3 +1,3 @@ <html><body>Tree:<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm index 60608293a239fb05ab046a1eaaef598f10016161..5266f0524c0b769dd26a122f6b98d04c3abaa589 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm @@ -1,4 +1,4 @@ <html><body>Strong Wooden Chest:<br> It is a strong wooden chest. It's locked up.<br> <a action="bypass -h Quest 225_TestOfSearcher 7628_1">Use the rusty key</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm index ccc5876350eca68bdf96a87485f0ad4cc36db776..87a604865155c21fa8bad65d0b3141be0b289f8d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm @@ -1,5 +1,5 @@ <html><body>Mercenary Captain Sophya:<br> -In the northwest part of the Cruma Marshlands, the marsh stakatos are building their power base. In the northeast part, the exiled ol mahum partisans are encampred.<br> +In the northwest part of the Cruma Marshlands, the marsh stakatos are building their power base. In the northeast part, the exiled ol mahum partisans are encampred.<br> On top of that Enku orcs, tumran bugbears, and delu lizerdmen are waiting for an easy opportunity to plunder the village. Nightly the undead stream out of the Execution Grounds to the east.<br> It seems we are surrounded by our enemies...<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30736.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30736.htm index 566ce74abc2566f2ab2d33d6d4621d6ceb7d6611..1a64aa4e1ad6972f0febf14a594a3ce1de0cf1cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30736.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30736.htm @@ -1,5 +1,5 @@ <html><body>Mercenary Redfoot:<br> -Greetings, sire! What brings a nobleman such as you to this dark alleyway? I am Redfoot, a soldier of the Black Lion Mercenary Troop. I am not a fighter, but instead am in charge of delivering war supplies.<br> +Greetings, sire! What brings a nobleman such as you to this dark alleyway? I am Redfoot, a soldier of the Black Lion Mercenary Troop. I am not a fighter, but instead am in charge of delivering war supplies.<br> <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Black Lion Mercenary Troop."</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30747.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30747.htm index 39b5b2684082b1f0094a901bcd093d22575f1a96..8ef6b015c34943391a31cd54563835ae44d35e2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30747.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30747.htm @@ -1,4 +1,4 @@ <html><body>Fairy Mimyu:<br> -It has been many years since I visited this place... Why is it so busy? People everywhere... I am afraid some half-wit is going to try to catch and stuff me! Are there hunters about? How many more of us must die to satisfy their ignorant blood lust? It's dangerous I tell you! Don't let them kill me...<br> +It has been many years since I visited this place... Why is it so busy? People everywhere... I am afraid some half-wit is going to try to catch and stuff me! Are there hunters about? How many more of us must die to satisfy their ignorant blood lust? It's dangerous I tell you! Don't let them kill me...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30748.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30748.htm index 19bd77c1f2ca630ee0a5e54288b6c1113f769c47..171d752bc58ae74e64698502d9c92ba86b22efcd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30748.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30748.htm @@ -1,4 +1,4 @@ <html><body>Drake Exarion:<br> -Greetings, two-legged creature! What brings you up this tall mountain? If you intend to kill me with that weapon, please proceed. All my eggs are lost, I am terribly heartbroken... Where have those vicious egg thieves gone? Possibly they have crossed this mountain range and gone to the Elven Village... Or maybe to the Sea of Spores?...<br> +Greetings, two-legged creature! What brings you up this tall mountain? If you intend to kill me with that weapon, please proceed. All my eggs are lost, I am terribly heartbroken... Where have those vicious egg thieves gone? Possibly they have crossed this mountain range and gone to the Elven Village... Or maybe to the Sea of Spores?...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm index 92d81e24ce5f05cefbf7726ff97188c8d71c5885..b95deb45d2db3ad5edc816521e06a700df3ccf4d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm @@ -1,4 +1,4 @@ <html><body>Imperial Coffer:<br><br> There is nothing inside. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm index 09b2c0d020df108ec1e9574fc48bd12fe188faf7..7c6e51f48456c64854e9a8b1803e1dd392330564 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30765.htm @@ -5,4 +5,4 @@ Large box in which an exquisite decorative pattern is carved. It is fastened wit <a action="bypass -h npc_%objectId%_Quest"> Open coffer.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm index dabc830556e0eb4f50099e1fbacbfed659d1bd0e..d1947f2cafd288bff3932ee1c990259c20c8c2e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30945.htm @@ -1,4 +1,4 @@ <html><body>Last Gatekeeper:<br><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm index 9fc67719b9a06f3533fd910fed691679543bc776..f52759f1ba9feeff8e2c689e748d3e12459be505 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Keplon:<br> +<html><body>Researcher Keplon:<br> Good lord! You really won't listen to this old man. Young lads lately have problems...tsktsk...<br> Ahem, anyway! I am one of the researchers dispatched by the Grey Column guild to research the Tower of Insolence! Our mission is to research the secrets of the tower, known as the greatest building in history.<br> If you decide to ignore my advice and continue on with your jouney here, I'll ask of you just one thing. There are two other researchers here, but they've not come back since researching that <font color="LEVEL">Dimension Vortex</font> over there. Let me know if you meet them? To go to the <font color="LEVEL">Upper Level</font>, they must use the <font color="LEVEL">Red Dimensional Stone</font>...<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm index dd7920c54c2ad2fbdcbaf863c8d3d1cf950079f3..3462bd1c88c4f9ee699ed958e6d665c27ddf4558 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm @@ -1,5 +1,5 @@ -<html><head><body>Researcher Keplon:<br> -As you are no doubt aware this tower is the greatest achievement of Baium, the last king of the Elmoreden Empire. It was a feat unimaginable to even the most advanced Human architects of that time. <br> +<html><body>Researcher Keplon:<br> +As you are no doubt aware this tower is the greatest achievement of Baium, the last king of the Elmoreden Empire. It was a feat unimaginable to even the most advanced Human architects of that time.<br> Baium kidnapped 10 Elven architects and forced them to design this spectacular tower. When construction was complete he ordered the executions of all who worked on it, from the Elven architects all the way down to the lowliest laborer. This insured that no one would ever discover the secret of the tower.<br> This stroke of brutal genius worked as intended. The secret has been lost for millennia. The Gray Pillar Guild became determined to unlock the secret of the tower, and dispatched a team of researchers to investigate.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm index 80f37c09e2143d1be8ec718ef11d4795a87ffbd0..08004eb4f08911c2a5eff88c59947beec4a65094 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm @@ -1,6 +1,6 @@ -<html><head><body>Researcher Keplon:<br> -Don't you get it?! This tower is itself a battleground! I don't know what is on the top floor, only that there are many who seek it. Worst among them are <font color="LEVEL"> Death Lord Hallate and his legion</font>. Hallate is responsible for the destruction of the force field that once protected the tower. <br> -The <font color="LEVEL">Platinum tribe</font> and <font color="LEVEL">angels</font> have guarded the tower for hundreds of years, but recently have been driven from the lower levels by Hallate and his minions. Thankfully they still control the upper floors...<br> +<html><body>Researcher Keplon:<br> +Don't you get it?! This tower is itself a battleground! I don't know what is on the top floor, only that there are many who seek it. Worst among them are <font color="LEVEL"> Death Lord Hallate and his legion</font>. Hallate is responsible for the destruction of the force field that once protected the tower.<br> +The <font color="LEVEL">Platinum tribe</font> and <font color="LEVEL">angels</font> have guarded the tower for hundreds of years, but recently have been driven from the lower levels by Hallate and his minions. Thankfully they still control the upper floors...<br> You mustn't think of these guardians as our allies, however. To them we are just more invaders to be dealt with. Above all, remember to avoid looking directly into the eyes of Death Lord Hallate and his minions!<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm index 6462d393432c6063bfdd2db973fb393073443188..8aec71414d5d08c4565634120d511d9dfa61c0be 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Keplon:<br> +<html><body>Researcher Keplon:<br> It's a device that allows for teleportation to different levels within the tower. I don't know exactly how it works, but after much trial and error, I found out that you can go to many different parts of the tower. So, in order to go to the <font color="LEVEL">Middle Level</font>, you need a <font color="LEVEL">Blue Dimensional Stone</font>.<br> Where to find a Dimensional Stone? Ah...that... my collegues and I found a chest with a Dimensional Stone, but... A demon servant of Hallant came and attacked, so we gave them all away... If you need a Dimensional Stone, you should loot them from the demons lurking around the tower...<br> <a action="bypass -h npc_%objectId%_Chat 3">"Who is Hallant?"</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30949.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30949.htm index 14018410e807e83d7e87df3d0bb67250cd1865ca..e68c93422a70cccccc035edb03423fe2682d3e41 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30949.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30949.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Keplon:<br> +<html><body>Researcher Keplon:<br> Hey, you! Do you not know how dangerous this place is? Your head might roll if you hang around here!<br> Don't be stubborn - go back to town now!<br> <a action="bypass -h npc_%objectId%_Chat 1">"What the hell are you doing here then?"</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm index f08689bdbce36cfcce65e5447f77b917927bac21..8e654ac2c12c475c926d8911c7a6f35bb07dbc30 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30950.htm @@ -1,5 +1,5 @@ <html><body>Researcher Euclie:<br> -Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels? <br> +Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels?<br> Right now I am researching this <font color="LEVEL">Dimensional Vortex</font>! I flew in from the 1st floor to here by activating this... Aren't you curious how this thing works?<br> <a action="bypass -h npc_%objectId%_Chat 1">"Who is Hallant?"</a><br> <a action="bypass -h npc_%objectId%_Chat 2">"What is a Dimensional Vortex?"</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm index cbacdaa24f407733478bacdd22e3eec7a80af632..66b7e0655da8a60d5bdddb19acf2577037b6f899 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Pithgon:<br> +<html><body>Researcher Pithgon:<br> Members of the Platinum tribe resemble wolves. They may also appear somewhat similar to the Ol Mahums, but they worship the goddess of light. It is their sacred duty to kill any invaders who enter the Tower of Insolence. Their devotion can be quite deadly and they should be avoided when at all possible...<br> They are led by winged creatures known as angels... The Mystics would say that they are "spirits serving the goddess in this dimension." There are two types of angels: seal angels and guardian angels.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm index 3da331f67961e9a4388f1457316a3ac8d4a9e3e5..6a31d9d772e865c6bb452744d5d8a283b05ea163 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm @@ -1,5 +1,5 @@ -<html><head><body>Researcher Pithgon:<br> -It's a device developed by the ancients to move quickly within the tower. You can move instantly to another level of this tower using this, but, you need a Dimensional Stone in order to activate the machine. If you wish to go to the <font color="LEVEL">Middle Level</font>, you'll need a <font color="LEVEL">Blue Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Upper Level</font>, you'll need a corresponding <font color="LEVEL">Green Dimensional Stone</font>.<br> +<html><body>Researcher Pithgon:<br> +It's a device developed by the ancients to move quickly within the tower. You can move instantly to another level of this tower using this, but, you need a Dimensional Stone in order to activate the machine. If you wish to go to the <font color="LEVEL">Middle Level</font>, you'll need a <font color="LEVEL">Blue Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Upper Level</font>, you'll need a corresponding <font color="LEVEL">Green Dimensional Stone</font>.<br> The problem is that it's really difficult to get them, especially the Red Dimensional Stone - Platinum Tribes and angels have them. Maybe the steps would be a better option for you?<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30951.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30951.htm index abe7f6372b139192001dc7a8090019cfac4d4ff1..a884f252e99faa5ee85e069dfcd827f8670de891 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30951.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30951.htm @@ -1,4 +1,4 @@ -<html><head><body>Researcher Pithgon:<br> +<html><body>Researcher Pithgon:<br> Goodness! How did you get up here? You probably didn't run... Did you use a Dimensional Vortex?<br> Anyhow, you have a steel heart for coming all the way up here; this place is controlled by the Guardians of Holy Tower, by the Platinum Tribe and by angels. To their eyes, researchers like us are intruders. They won't let you go easy, so be careful!<br> <a action="bypass -h npc_%objectId%_Chat 1">"Who are the guardians of the tower?"</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30952.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30952.htm index 7a5193cdb31ffca155b46e55de799a57c7753c9c..995cb518ea4d73583413d3ab0bc50ca45f5e219b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30952.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30952.htm @@ -1,4 +1,4 @@ -<html><head><body>Dimensional Vortex:<br> +<html><body>Dimensional Vortex:<br> <a action="bypass -h Quest ToIVortex 2">Move to the second floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 3">Move to the third floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 4">Move to the fourth floor using the Blue Dimensional Stone</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30953.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30953.htm index 8a67110fdd9db9f221a7ebe162b3d5966a20d241..2f2c6cde2c22e3ae55eebd96f5c71c1bb9d234f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30953.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30953.htm @@ -1,4 +1,4 @@ -<html><head><body>Dimensional Vortex:<br> +<html><body>Dimensional Vortex:<br> <a action="bypass -h Quest ToIVortex 1">Move to the first floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 2">Move to the second floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 3">Move to the third floor using the Green Dimensional Stone</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30954.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30954.htm index 939ffd7f0c3140fca9620ac831b3d97d5cc7a69c..bb6f168c8db817ab82b6ab7314171c8adbf41eb3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30954.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30954.htm @@ -1,4 +1,4 @@ -<html><head><body>Dimensional Vortex:<br> +<html><body>Dimensional Vortex:<br> <a action="bypass -h Quest ToIVortex 1">Move to the first floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 2">Move to the second floor using the Green Dimensional Stone</a><br> <a action="bypass -h Quest ToIVortex 3">Move to the third floor using the Green Dimensional Stone</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm index bc7846128cdfb48898d87cba53734ba8de0ea930..826dc8b1d59cf739ea447ed4bfc52142bb3d80ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30971.htm @@ -1,5 +1,5 @@ -<html><body>Mad Doctor Orpheus:<br> +<html><body>Mad Doctor Orpheus:<br> I am Doctor Orpheus. I am a student and teacher of life and death. I am also an adventurer, a physician, and an inventor. Now I find myself drawn in yet another direction, towards the realm of Shilen... If you are interested, there is a position open on my research staff. You are welcome to apply for it, or perhaps... Would you like to volunteer to be a -subject of my experiment? I would be eternally grateful to you. What do you think? Will you give it a try?<br> +subject of my experiment? I would be eternally grateful to you. What do you think? Will you give it a try?<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm index d437f4f72df0ff802d4e62b2d239379f14f80134..146eed322f46d09525e8011d733d637fb82fb97f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm @@ -1,5 +1,4 @@ -<html><head> -<body>Black Judge:<br> +<html><body>Black Judge:<br> Death leaves a scar which all must bear.<br> Do you wish it to be healed completely?<br> As I see you are a true adventurer, I will heal this wound and remove death's scar.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30981.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30981.htm index 8d77153dbde318cdb72d6a19a886b9a4bc0c51ab..6576910437b74fba6705539b51e01ae4d43c1a1e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30981.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30981.htm @@ -1,5 +1,4 @@ -<html><head> -<body>Black Judge:<br> +<html><body>Black Judge:<br> I came to this land to save those poor souls who are contaminated by sin. We black judges do not divide good and evil by light and darkness. We help instead those with strong wills and noble souls -- whether or not they wish our help. Come, sinners, come to us . . .<br> <a action="bypass -h npc_%objectId%_remove_dp 1">Remove Death Penalties.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm index a9aa245ac888078fc31de4d3d04cb96950ded1a9..04a290a68fada0254458a95921cc8ed36e17e62b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30989.htm @@ -1,4 +1,4 @@ -<html><body>Chest of Bifrons:<br> -A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br> +<html><body>Chest of Bifrons:<br> +A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm index ab458d604cc31be823d3da3ee0af2518aab6e3a7..f846d50e87371b02e9aa61aafc3bf6a15ba7885d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm index 97c56c989a4fd146bb087f552717f24c1ab8c67f..a8e1f3eb1a7df06311de660224611696ef05fb47 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm index f3f7b069e7b6c9669d5f417520b0974ab10e5893..ea3f611f2140d7fc9c6d12abde963bc44be2d5b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm index 92a81f29142e0f0ab0c3a85dc4656262a79d2392..e6077bade0c260f13970839dd886db948b303c4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm index d341e21114990c3ae4073925896ee1e791c34359..36c9c05f972304bcc2a738ce2b7246d643c9e200 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm @@ -3,53 +3,53 @@ Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> +<table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> <br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm index 65f2c8fcd2331ceb61c16ee16f12d5d0f78014c4..c10665067866667a1b21e29ca9104300abe9f268 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm @@ -1,7 +1,7 @@ -<html><body> -Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +<html><body>Lottery Ticket Seller:<br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm index 7d792a4ab424e3e1c3c734bbbda34cdc940c9c27..b55f99827ce0d9cde3660dd3b567ccfba7e6fd0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30990.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm index ab458d604cc31be823d3da3ee0af2518aab6e3a7..f846d50e87371b02e9aa61aafc3bf6a15ba7885d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm index 97c56c989a4fd146bb087f552717f24c1ab8c67f..a8e1f3eb1a7df06311de660224611696ef05fb47 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm index f3f7b069e7b6c9669d5f417520b0974ab10e5893..ea3f611f2140d7fc9c6d12abde963bc44be2d5b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm index 92a81f29142e0f0ab0c3a85dc4656262a79d2392..e6077bade0c260f13970839dd886db948b303c4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm index d341e21114990c3ae4073925896ee1e791c34359..ccbb9abec4d3dad1a3c8ed86c039ffb9b7b38fbd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm @@ -1,55 +1,54 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> + <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991-6.htm index 65f2c8fcd2331ceb61c16ee16f12d5d0f78014c4..bf5dc9de850d7773716efeac562216c71607237c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991-6.htm @@ -1,7 +1,8 @@ <html><body> Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm index 7d792a4ab424e3e1c3c734bbbda34cdc940c9c27..b55f99827ce0d9cde3660dd3b567ccfba7e6fd0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30991.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm index ab458d604cc31be823d3da3ee0af2518aab6e3a7..f846d50e87371b02e9aa61aafc3bf6a15ba7885d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm index 97c56c989a4fd146bb087f552717f24c1ab8c67f..a8e1f3eb1a7df06311de660224611696ef05fb47 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm index f3f7b069e7b6c9669d5f417520b0974ab10e5893..ea3f611f2140d7fc9c6d12abde963bc44be2d5b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm index 92a81f29142e0f0ab0c3a85dc4656262a79d2392..e6077bade0c260f13970839dd886db948b303c4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm index d341e21114990c3ae4073925896ee1e791c34359..b389eb687b90d939163c901824dabf55623dfeeb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm @@ -1,55 +1,54 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> +<table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992-6.htm index 65f2c8fcd2331ceb61c16ee16f12d5d0f78014c4..bf5dc9de850d7773716efeac562216c71607237c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992-6.htm @@ -1,7 +1,8 @@ <html><body> Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm index 7d792a4ab424e3e1c3c734bbbda34cdc940c9c27..b55f99827ce0d9cde3660dd3b567ccfba7e6fd0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30992.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm index ab458d604cc31be823d3da3ee0af2518aab6e3a7..f846d50e87371b02e9aa61aafc3bf6a15ba7885d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm index 97c56c989a4fd146bb087f552717f24c1ab8c67f..a8e1f3eb1a7df06311de660224611696ef05fb47 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm index f3f7b069e7b6c9669d5f417520b0974ab10e5893..ea3f611f2140d7fc9c6d12abde963bc44be2d5b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm index 92a81f29142e0f0ab0c3a85dc4656262a79d2392..e6077bade0c260f13970839dd886db948b303c4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm index d341e21114990c3ae4073925896ee1e791c34359..b389eb687b90d939163c901824dabf55623dfeeb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm @@ -1,55 +1,54 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> +<table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993-6.htm index 65f2c8fcd2331ceb61c16ee16f12d5d0f78014c4..bf5dc9de850d7773716efeac562216c71607237c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993-6.htm @@ -1,7 +1,8 @@ <html><body> Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm index 7d792a4ab424e3e1c3c734bbbda34cdc940c9c27..b55f99827ce0d9cde3660dd3b567ccfba7e6fd0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30993.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm index ab458d604cc31be823d3da3ee0af2518aab6e3a7..f846d50e87371b02e9aa61aafc3bf6a15ba7885d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm @@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br> <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Quit</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm index 97c56c989a4fd146bb087f552717f24c1ab8c67f..a8e1f3eb1a7df06311de660224611696ef05fb47 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm @@ -1,15 +1,14 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> Here is how to play the lottery:<br> Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br> First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br> Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br> Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br> -Those who pick two or less of the winning number may receive %prize2% Adena. <br> +Those who pick two or less of the winning number may receive %prize2% Adena.<br> The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br> Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br> The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br> I wish you luck! Enjoy the lottery.<br> <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br> <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm index f3f7b069e7b6c9669d5f417520b0974ab10e5893..ea3f611f2140d7fc9c6d12abde963bc44be2d5b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm @@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm index 92a81f29142e0f0ab0c3a85dc4656262a79d2392..e6077bade0c260f13970839dd886db948b303c4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm @@ -2,4 +2,4 @@ Lottery Ticket Seller:<br> %result% <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm index d341e21114990c3ae4073925896ee1e791c34359..b389eb687b90d939163c901824dabf55623dfeeb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm @@ -1,55 +1,54 @@ -<html><body> -Lottery Ticket Seller:<br> +<html><body>Lottery Ticket Seller:<br> This is Round %race% of Lottery. Choose five numbers:<br> <center> <table width=240 height=120 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><img src="L2UI.lottotl" width=20 height=20></td> - <td><img src="L2UI.lottotc" width=200 height=22></td> - <td><img src="L2UI.lottotr" width=20 height=20></td> - </tr> - <tr> - <td><img src="L2UI.lottoml" width=20 height=80></td> - <td align=center valign=top> - <table width=200 height=80 border=0 cellspacing=0 cellpadding=0> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> - </tr> - <tr> - <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> - <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> - </tr> - </table> - </td> - <td><img src="L2UI.lottomr" width=20 height=80></td> - </tr> - <tr> - <td><img src="L2UI.lottobl" width=20 height=20></td> - <td><img src="L2UI.lottobc" width=200 height=22></td> - <td><img src="L2UI.lottobr" width=20 height=20></td> - </tr> +<tr> +<td><img src="L2UI.lottotl" width=20 height=20></td> +<td><img src="L2UI.lottotc" width=200 height=22></td> +<td><img src="L2UI.lottotr" width=20 height=20></td> +</tr> +<tr> +<td><img src="L2UI.lottoml" width=20 height=80></td> +<td align=center valign=top> +<table width=200 height=80 border=0 cellspacing=0 cellpadding=0> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td> +</tr> +<tr> +<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td> +<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td> +</tr> +</table> +</td> +<td><img src="L2UI.lottomr" width=20 height=80></td> +</tr> +<tr> +<td><img src="L2UI.lottobl" width=20 height=20></td> +<td><img src="L2UI.lottobc" width=200 height=22></td> +<td><img src="L2UI.lottobr" width=20 height=20></td> +</tr> </table> </center> -<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br> -</body></html> +<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994-6.htm index 65f2c8fcd2331ceb61c16ee16f12d5d0f78014c4..bf5dc9de850d7773716efeac562216c71607237c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994-6.htm @@ -1,7 +1,8 @@ <html><body> Lottery Ticket Seller:<br> -Thank you for playing the lottery. <br> The winners will be announced at 7:00 pm on Saturday <br> +Thank you for playing the lottery.<br> +The winners will be announced at 7:00 pm on Saturday<br> <center> <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm index 7d792a4ab424e3e1c3c734bbbda34cdc940c9c27..b55f99827ce0d9cde3660dd3b567ccfba7e6fd0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30994.htm @@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br> <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br> <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br> <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm index 585e2c3b4a14e62ebb486a2ff83dcf48b64823c7..01783586becaa3573e867e97f931c92e27451b43 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm @@ -1,7 +1,5 @@ -<html><body> -<br> -<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a> -<br> +<html><body><br> +<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a><br> In a monster race eight monsters race at the same time. If you guess which monster is expected to finish first and buy that monster's race ticket, based upon the odds to win you will receive an appropriate amount of adena.<br> <font color="LEVEL">Racing Schedule</font><br> Monster races every 20 minutes in real time. diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm index 27cd4cd6e03cd9b88ebeda15a9a646001cd6f534..0493fee9b67e9a79cbc7f6ecabb3f49aeb5fbe9d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm @@ -11,7 +11,6 @@ <td fixwidth=30 align=right>Odds</td> </tr> </table> - <table width=270 border=0> <tr> <td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td> @@ -21,7 +20,6 @@ <td fixwidth=30 align=right><font color="00ffff">13%</font></td> </tr> </table> - <table width=270 border=0 bgcolor=111111> <tr> <td fixwidth=60>Bet Amount </td> @@ -39,13 +37,11 @@ <td>Total </td> <td><font color="LEVEL">0total</font> Adena</td> </tr> -</table> -<br> +</table><br> <center>If the information is correct, please click Confirm.</center><br> <img src="L2UI.SquareBlank" width=270 height=10> <img src="L2UI.SquareWhite" width=270 height=1> <img src="L2UI.SquareBlank" width=270 height=5> - <table width=270 border=0 cellpadding=0 cellspacing=0> <tr> <td width=70 height=20><button value=&$141; action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm index 1e3d0ff899e02e2ec0ccfc93dfd1a6134368bfdf..dd413582adf996df1193a5b7a386b3a42a93b595 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31148.htm @@ -1,4 +1,4 @@ -<html><body>Pirate's Treasure Chest:<br> -A sturdy-looking, waterproof Cargo Box. Could it contain the treasure of the pirates?<br> +<html><body>Pirate's Treasure Chest:<br> +A sturdy-looking, waterproof Cargo Box. Could it contain the treasure of the pirates?<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm index 4d4cc328b8e6e36936634fc3cfec4adf3269b991..f31b46f59014fa50e184589e01636a3a20431230 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31356.htm @@ -1,4 +1,4 @@ -<html><body>Porter Remy:<br> -Oh, I'm so sorry! There's something urgent I must attend to! Excuse me, I must go!<br> +<html><body>Porter Remy:<br> +Oh, I'm so sorry! There's something urgent I must attend to! Excuse me, I must go!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm index 256a2b3f3c9650b05f71e4ecae561cdadd37639c..a6dd6f002ec962255aaa5cadd53e4ecd2f931fc2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31357.htm @@ -1,5 +1,5 @@ -<html><body>Secretary Leandro:<br> -I'm busy! So very busy! Why is the deputy manor lord never ever at his desk?<br> -Get out of my way! Have you seen Sir Windawood? No? No one's seen him in the village either!<br> +<html><body>Secretary Leandro:<br> +I'm busy! So very busy! Why is the deputy manor lord never ever at his desk?<br> +Get out of my way! Have you seen Sir Windawood? No? No one's seen him in the village either!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm index 8b275cfc7505603f56229f80c366790975a591d7..f440ae8690ac0d0c848d01aacc34b5da8ca20e7f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31362.htm @@ -1,4 +1,4 @@ -<html><body>Carrier Tate:<br> -I don't need any help. This is my job.<br> +<html><body>Carrier Tate:<br> +I don't need any help. This is my job.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm index 5d9ac2a6c2b8bd83eabd139c2d7377c195984875..192cbbe687ffab2dcc385fb585ced3b050aa06b4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31364.htm @@ -1,4 +1,4 @@ -<html><body>Guardian of Flame Rokar:<br> -Young warriors, light up the future of the tribe with the hot flames!<br> +<html><body>Guardian of Flame Rokar:<br> +Young warriors, light up the future of the tribe with the hot flames!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm index 8fafeaae1c381b798850bec4ffbffbab9bdfbbd1..a15dfcb04fdab43fc36b153a087ac5b0919ec61e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31365.htm @@ -1,4 +1,4 @@ -<html><body>Guardian of Flame Yakand:<br> -Get ready for the eternal winter that is coming!<br> +<html><body>Guardian of Flame Yakand:<br> +Get ready for the eternal winter that is coming!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm index e78620aef109c9f5a7ed44f0076a3e8ec41ff53a..cf97610d0926d163bc19544dfc3abfddcc47a78b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31368.htm @@ -1,4 +1,4 @@ -<html><body>Monk of Silence Mikelan:<br> -I am a silent monk. Our monastery is conducting a ritual which is only performed once a decade. Access to the monastery is restricted until the ceremony is complete. You must detour. Bless you, my child!<br> +<html><body>Monk of Silence Mikelan:<br> +I am a silent monk. Our monastery is conducting a ritual which is only performed once a decade. Access to the monastery is restricted until the ceremony is complete. You must detour. Bless you, my child!<br> <a action="bypass -h npc_%objectId%_Quest">Quest </a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm index 7a3e1977aed59051bfdfdfda4df252f7d24501b0..0a67469f35aa8e291ab83dc931df9e12f6f559ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31369.htm @@ -1,4 +1,4 @@ -<html><body>Monk of Silence Mennon:<br> -Greetings, my child. I'm a monk. The Monastery of Silence is currently conducting a holy ritual which is only held once a decade. During this ritual, access to the monastery is restricted to the silent monks in order to prevent external forces from affecting the ritual. You must make a detour. Bless you, my child!<br> +<html><body>Monk of Silence Mennon:<br> +Greetings, my child. I'm a monk. The Monastery of Silence is currently conducting a holy ritual which is only held once a decade. During this ritual, access to the monastery is restricted to the silent monks in order to prevent external forces from affecting the ritual. You must make a detour. Bless you, my child!<br> <a action="bypass -h npc_%objectId%_Quest">Quest </a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm index 056ae3f498368e243b9528c1bf1b516764c0c765..a2ea46d5481009e4628b0e07fd70b4d03f109913 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31387.htm @@ -1,5 +1,5 @@ -<html><body>Kurstin:<br> -What brings you to this accursed village? All you'll find here are despair, gloom and helplessness! It's a trap, a maze whose exit is forever sealed! No one get in... or out!<br> -Although we see each other now, we are in two very different places. Looks can be very deceiving!<br> +<html><body>Kurstin:<br> +What brings you to this accursed village? All you'll find here are despair, gloom and helplessness! It's a trap, a maze whose exit is forever sealed! No one get in... or out!<br> +Although we see each other now, we are in two very different places. Looks can be very deceiving!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31388-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31388-1.htm index 0b06d5e108559ed0ad071e2b1dd439ae56fb4ab7..0647a6a15944f30068a6e22eb97f33b23d672824 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31388-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31388-1.htm @@ -1,3 +1,3 @@ -<html><body>Mina:<br> +<html><body>Mina:<br> You don't mind asking personal questions, do you? Well, the easy answer is, because of my lord. She frowns on those who move around too much! When I refer to my lord, I mean the beautiful <font color="LEVEL">lord of the forest</font>, not that despicable pig in the village! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm index 6af0177b99513a147989780b5b111fd878ee5b74..3c878440a693f5818aa38258b092bc0ec6f80531 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31388.htm @@ -1,6 +1,6 @@ -<html><body>Mina:<br> -Welcome! We don't get many visitors in this village! Not many villagers any more, either, come to think of it! They all moved away. The few of us who remain survive by collecting fruit and hunting.<br> -It's a small village, but we get by!<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Why don't you move to Rune Castle Town?"</a><br> +<html><body>Mina:<br> +Welcome! We don't get many visitors in this village! Not many villagers any more, either, come to think of it! They all moved away. The few of us who remain survive by collecting fruit and hunting.<br> +It's a small village, but we get by!<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Why don't you move to Rune Castle Town?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm index 046a50e98de36b933545b8dcfc41a4d8230922c2..443e1cd8f7d5e10992cde1fc64c0e83331348cee 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31389.htm @@ -1,8 +1,8 @@ -<html><body>Dorian:<br> -Strange things have been happening to me lately... When I wake up I find scars I don't remember getting... Things broken I don't remember breaking...<br> -I wonder... could I be sleepwalking? I don't remember a thing!... <br> -Oh, hello, traveler! Sorry to tell you this, but there's no place to stay in this village! Violet over there is selling some odd items, but other than that... this is, well, a ghost town!<br> -If only I could... Sigh...! I just want to leave here and run away to Rune Castle Town! <br> -Oh, was I talking out loud? Where could I possibly go? I couldn't leave this land! My ancestors have lived here for generations!<br> +<html><body>Dorian:<br> +Strange things have been happening to me lately... When I wake up I find scars I don't remember getting... Things broken I don't remember breaking...<br> +I wonder... could I be sleepwalking? I don't remember a thing!...<br> +Oh, hello, traveler! Sorry to tell you this, but there's no place to stay in this village! Violet over there is selling some odd items, but other than that... this is, well, a ghost town!<br> +If only I could... Sigh...! I just want to leave here and run away to Rune Castle Town!<br> +Oh, was I talking out loud? Where could I possibly go? I couldn't leave this land! My ancestors have lived here for generations!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31525.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31525.htm index e9f88080107319138a8b0a350cd373d7c2e55b78..81d429b503ea47e6da330571d10edb5d94935e8a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31525.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31525.htm @@ -1,4 +1,4 @@ -<html><body>Ghost of the Hellmann Family Page:<br> +<html><body>Ghost of the Hellmann Family Page:<br> I'm a guide of the Forest of the Dead. I follow the will of my lord, guiding the departed...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31533.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31533.htm index cc2c3076be30fab99b66c9d5eebcb7e239df2812..0f1295c7c5934406d7b0bdcda799367e33cfd54e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31533.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31533.htm @@ -1,4 +1,4 @@ -<html><body>Broken Bookshelf: <br> -An old bookshelf with a drawer in its lower section. A few Tattered Books are scattered about on its shelves. The drawer is secured with a padlock bearing the seal of the Hellmann royal family. <br> +<html><body>Broken Bookshelf:<br> +An old bookshelf with a drawer in its lower section. A few Tattered Books are scattered about on its shelves. The drawer is secured with a padlock bearing the seal of the Hellmann royal family.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31534.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31534.htm index eb10725e9e4cc5d75c710b68551a7fc5ef3fa297..e46b6c80dcd2579d0e7a56ffd88ee01dc7b333b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31534.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31534.htm @@ -1,4 +1,4 @@ -<html><body>Broken Bookshelf: <br> -An old bookshelf with a drawer in its lower section. <br> +<html><body>Broken Bookshelf:<br> +An old bookshelf with a drawer in its lower section.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31535.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31535.htm index eb10725e9e4cc5d75c710b68551a7fc5ef3fa297..e46b6c80dcd2579d0e7a56ffd88ee01dc7b333b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31535.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31535.htm @@ -1,4 +1,4 @@ -<html><body>Broken Bookshelf: <br> -An old bookshelf with a drawer in its lower section. <br> +<html><body>Broken Bookshelf:<br> +An old bookshelf with a drawer in its lower section.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm index a7b1aeca542864f38318b171c73a494950f65342..35aee33fd75a750a9b8c34f97c7ebe657e19a83f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31542.htm @@ -1,5 +1,5 @@ -<html><body>The Icicle Emperor's Table:<br> -A private table.<br> -The Icicle Emperor eats his meals here.<br> +<html><body>The Icicle Emperor's Table:<br> +A private table.<br> +The Icicle Emperor eats his meals here.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm index aa1c18647da13353c09c79e05f8fc43ec832c33e..c2d2c500d9f54b5fc1ac85a55b3cbe2af6287909 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31561.htm @@ -1,4 +1,4 @@ -<html><body>Udan Mardui's Box:<br> -A crude, wooden box. It's locked, but should be easy to force open.<br> +<html><body>Udan Mardui's Box:<br> +A crude, wooden box. It's locked, but should be easy to force open.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm index bd44ead606b97737c5537f156ecdd827a7b4d9d2..bd50ca1665e42f491dfd7e341ceb1e5a9fce05ec 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31593.htm @@ -1,4 +1,4 @@ -<html><body>Locksmith Dorothy: <br> -This is such a peaceful place! All the happy, wealthy people roaming around like lambs ready for the fleecing! This should be a piece of cake...<br> +<html><body>Locksmith Dorothy:<br> +This is such a peaceful place! All the happy, wealthy people roaming around like lambs ready for the fleecing! This should be a piece of cake...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm index aad36ea3d58768c23bdfc24efb359be1c0027c5b..d1ec84c881198aa1972c241f7c871d9e185b2df3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31605.htm @@ -1,4 +1,4 @@ <html><body>Chief Summoner Kinsley:<br> -While the Ivory Tower was under construction, the summoners made an agreement with the emperor of the Kat tribe. Hardship had driven the Kat tribe nearly to the edge of extinction! The magisters of the Ivory Tower offered to relocate them to Elysium, the evil world, on the condition that they'll return and help us if we ever need it...<br> +While the Ivory Tower was under construction, the summoners made an agreement with the emperor of the Kat tribe. Hardship had driven the Kat tribe nearly to the edge of extinction! The magisters of the Ivory Tower offered to relocate them to Elysium, the evil world, on the condition that they'll return and help us if we ever need it...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm index 475638be90bac33effc6be676cc58e418e739fd4..f728ee36a60b90c7468710dbc4e37967df45b8bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31632.htm @@ -1,4 +1,4 @@ -<html><body>Mysterious Servitor:<br> -Default Conversation<br> +<html><body>Mysterious Servitor:<br> +Default Conversation<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-1.htm index f1a194aa2006284614655ef0da56a419b6b93e71..0c815683ed74117f70c4f0f0a57405259fc3964f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-1.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no">Grand Olympiad Manager:<br><br><br> +<html><body scroll="no">Grand Olympiad Manager:<br><br><br> <center> Listen to the explanation about<br> the Grand Olympiad's history, match rules,<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-4.htm index 85a241f6786b1d68e0256a7ed607393f262813e9..83f0b08448babb58cee3aaf89fbef9567b789949 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-4.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no">Grand Olympiad Manager:<br><br><br><br> +<html><body scroll="no">Grand Olympiad Manager:<br><br><br><br> <center> The Olympiad boasts a long history.<br> During the mythical era of giants,<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-5.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-5.htm index f1d7eb9cdc9c1486760efed992dfbff3d3f0134a..f55062ce50f1b339fc965f73193a6b7e2ac0570e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-5.htm @@ -1,4 +1,4 @@ -<html><head><body>Grand Olympiad Manager:<br> +<html><body>Grand Olympiad Manager:<br> The Olympiad match can be generally divided by three types. One is a 3 vs. 3 Team Match where 3 people become a team to compete with other teams, one is a 1 vs. 1 Match where 1:1 competition is held regardless of the class, one is a 1 vs. 1 Class Match where a person can compete with an opponent with the same class as his.<br> To become a hero through Grand Olympiad, you have to win many Grand Olympiad matches. Winning goes to a team/an individual who inflicted the most damage to their opponent(s) in the Olympiad matches. Damage to a servitor of summoner, Golem of Maestro, or Dark Panther of Hell Knight will by no means affect the winning. The team with the 'most survived members' will win at a team match.<br> The winner of a Grand Olympiad match will take Olympiad points from the loser of the match. In order to calculate the amount of points that will be won/lost at the end of the match, the total points from both participants are compared at the beginning of the match. The lowest amount between the two is used as a starting amount. The winner will take 1/5th of the loser's points based on the lowest Olympiad amount.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-6.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-6.htm index 4adf5c97dbe806626dece32e9c73e061319c575b..8c8a1bc0770f0a49a418f23184e3aad83a987fd0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-6.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no">Grand Olympiad Manager:<br> +<html><body scroll="no">Grand Olympiad Manager:<br> You must earn Grand Olympiad Points in order to become a hero. The person who acquires the most points in each class is selected to become the hero of that period. If you participate in a certain number of games, you can also exchange Grand Olympiad Points for Olympiad Tokens.<br><br> <center> <a action="bypass -h npc_%objectId%_Chat 1">Back</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688-7.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688-7.htm index cdbb89d0a58654373201f1d576c42a9451abe3f5..6e69ddadf25f105fa51b051d9753329c075edde2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688-7.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688-7.htm @@ -1,4 +1,4 @@ -<html><head><body>Grand Olympiad Manager:<br> +<html><body>Grand Olympiad Manager:<br> Once the Olympiad period ends, Olympiad Points are awarded to participating Noblesse. In order to exchange Olympiad Points for Olympiad Tokens, you must first participate in at least 15 matches. You can exchange 1 Olympiad Point for 1,000 Olympiad Tokens. For example, if you have 55 Olympiad Points you can receive 55,000 Olympiad Tokens.<br> Those who achieve hero status are eligible to receive additional Olympiad Tokens equivalent to 200 Olympiad Points.<br><br> <center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31688.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31688.htm index 527763b1f8609383c3da9c3e3fb497dcac9580d3..4b34ae55c2a79feec4a6ec7e42664c2a31809317 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31688.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31688.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> @@ -9,7 +9,7 @@ <table border=0 cellpadding=0 cellspacing=0> <tr><td align=center>Welcome to the Olympiad.</td></tr> <tr><td height=10></td></tr> - <tr><td align=center>(You must be a noblesse <br></td></tr> + <tr><td align=center>(You must be a noblesse<br></td></tr> <tr><td align=center>in order to participate in the match.)</td></tr> <tr><td height=40></td></tr> <tr><td align=center><button action="bypass -h npc_%objectId%_watchmatch" value="Watch Match" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Watch_Down" fore="L2UI_CT1.OlympiadWnd_DF_Watch"></td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31690.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31690.htm index 4c41bf93fc128c4ce0137b69fc3ce35d8a07ff62..22662887e259788f6200067cb1c4f952cc00df5f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31690.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31690.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm b/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm index d8c62644035803b61ecfdf2760a01104dec76637..2866f272828b0c8730c23eb18c7b943cb219a774 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/31706.htm @@ -1,4 +1,4 @@ <html><body>Miki the Cat:<br> Meow, traveler! What brings you to this remote place? Meow~! Do you happen to have a map of this area? Would you sell it to me? Meow!<br> I don't have a map and I've become lost. Meow! If you are going any further, please be careful! Meow! You can get lost! Meow!<br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> +<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32011-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32011-1.htm index 1314040a529d80e0abb814cc4d4c44f5c217bacf..387084f0b765dbbdc7fd102ec44d2b4e8bafe859 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32011-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32011-1.htm @@ -1,6 +1,6 @@ <html><body>Imperial Tomb Guide:<br> Frintezza is protecting the Force Field. Even though you can pass through it, you can't meet Frintezza yet. He's put some tests in place to keep anyone from interrupting his rest.<br> These obstacles will test all of your skills, and those of your party as well!<br> -If you pass the tests within a certain amount of time, you can meet Frintezza. This should only be attempted by the brave of heart! <br> +If you pass the tests within a certain amount of time, you can meet Frintezza. This should only be attempted by the brave of heart!<br> (If you pass the tests within 35 minutes, you'll meet Frintezza.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32015.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32015.htm index e149745435014e4b622e109fd2cf2b1805fc12b6..40074dfdfef5488e99a0098f8b2ed78b153e19cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32015.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32015.htm @@ -1,4 +1,4 @@ <html><body>Corpse:<br> -A corpse. The scene suggests this victim had been suprised by an ambush.<br> +A corpse. The scene suggests this victim had been suprised by an ambush.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32018.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32018.htm index 64ddcec995095bdd29b3d9666492d265cb79a279..fed10dae69c00a5d13ca371761beddccfa39d7b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32018.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32018.htm @@ -1,5 +1,5 @@ <html><body>Misa:<br> -Nothing makes me happier than to walk around the lake under the beautiful moonlight... <br> +Nothing makes me happier than to walk around the lake under the beautiful moonlight...<br> Who's that? What do you want? You'd better behave yourself or you'll be sorry, stranger!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32021.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32021.htm index baa811712ee701e09ca7502bf6a4e59f596c31a8..684e5bd4d778cfbf1f8063b7c1798cf4dc870af7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32021.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32021.htm @@ -1,4 +1,4 @@ -<html><body>Ice Sculpture :<br> -The Ice Sculpture was created by the Ice Queen's curse. <br> +<html><body>Ice Sculpture:<br> +The Ice Sculpture was created by the Ice Queen's curse.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-1.htm index 9b0bd132ef7564e2824dc836d69e4cc96cab8041..374923ddefd5e1132c091cb6e77cd4200b36edc7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-1.htm @@ -1,3 +1,3 @@ <html><body>Steward:<br> -It is nothing you can deal with by yourself. Remember, discretion is the better part of valor. +It is nothing you can deal with by yourself. Remember, discretion is the better part of valor. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-10.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-10.htm index a721304f8b6de957ba9b4038453aac746e91fc5b..f41decac572e9e11d976ec13434c17e8d5eb94d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-10.htm @@ -1,6 +1,6 @@ <html><body>Steward:<br> -It is fortunate for us that Freya is absent for we could never dare to threaten her favored pets otherwise. We will lure them forth with the Silver Hemocytes you gave me.<br> -If you enter the garden before the gate closes, I will be unable to help you at all. Therefore, please make your move after the gate has closed. Until then, you may wait here and make your preparations as you think best. Never forget: Your goal is to get rid of the Ice Fairy Sirra, a pest who is unjustly favored by the Queen.<br> -<a action="bypass -h npc_%objectId%_Chat 11">Just who is this Ice Fairy Sirra pest? </a> <br> -<a action="bypass -h npc_%objectId%_Chat 4">What kind of creatures are in the garden? </a> +It is fortunate for us that Freya is absent for we could never dare to threaten her favored pets otherwise. We will lure them forth with the Silver Hemocytes you gave me.<br> +If you enter the garden before the gate closes, I will be unable to help you at all. Therefore, please make your move after the gate has closed. Until then, you may wait here and make your preparations as you think best. Never forget: Your goal is to get rid of the Ice Fairy Sirra, a pest who is unjustly favored by the Queen.<br> +<a action="bypass -h npc_%objectId%_Chat 11">Just who is this Ice Fairy Sirra pest?</a><br> +<a action="bypass -h npc_%objectId%_Chat 4">What kind of creatures are in the garden?</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-11.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-11.htm index 603de3ab0a1b4f25b85b40d8fd07a194715d696f..7a6e918175347237e3a228924b827c47d20ee5f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-11.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-11.htm @@ -1,5 +1,5 @@ <html><body>Steward:<br> -The Ice Fairy Sirra was once Freya's maid before Freya became the Ice Queen. For reasons we do not know, she was transformed into a solid block of ice. Freya made a bargain through prayer for Sirra's life, but could not accept her new incarnation and left Freya's service.<br> +The Ice Fairy Sirra was once Freya's maid before Freya became the Ice Queen. For reasons we do not know, she was transformed into a solid block of ice. Freya made a bargain through prayer for Sirra's life, but could not accept her new incarnation and left Freya's service.<br> Even though her anger and torment overwhelmed her, Sirra remained close to her former master and thus, came to stay in Freya's garden. We have recently learned that the Ice Queen also granted Sirra the power to draw from the life force of any creature within the garden. Thus, if you kill the creatures of the garden first, it will be easier for you to kill the Ice Fairy.<br> <a action="bypass -h npc_%objectId%_Chat 4"> "What kind of freakish creatures are in the garden?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-2.htm index 9da26b170b2c46908c86c56d0e6e5964cfc613f2..5b75666f56b71ee609b4bb168f550af2411e8aac 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-2.htm @@ -1,3 +1,3 @@ <html><body>Steward:<br> -Your pockets are crammed with objects; the chaos is offensive to me. Organize your pockets and then speak to me. +Your pockets are crammed with objects; the chaos is offensive to me. Organize your pockets and then speak to me. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm index f20e0dc2b8d5ca1e8bc464944003945eaf1f3e54..0cde771459b90a8a0094b2424436cfa286eebd64 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm @@ -1,5 +1,5 @@ <html><body>Steward:<br> -Sirra rejected the romantic attentions of the Captain of the Royal Guard. He is still in love with her, however, and he guards her from any outsiders who may disturb her. The Captain draws his power from the mystic who is protecting Sirra, so if you vanquish the Captain, you will likely hurt the mystic as well.<br> +Sirra rejected the romantic attentions of the Captain of the Royal Guard. He is still in love with her, however, and he guards her from any outsiders who may disturb her. The Captain draws his power from the mystic who is protecting Sirra, so if you vanquish the Captain, you will likely hurt the mystic as well.<br> Would you like to know more about...<br> <a action="bypass -h npc_%objectId%_Chat 5">...Buffalo and the Gardener?</a><br> <a action="bypass -h npc_%objectId%_Chat 6">...Freya's Servant?</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32029-9.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32029-9.htm index 4e2ffe7ba89da7ddc7cb5f4571f85fc50f11ff3e..52279493d4dfc71aeff0258ee500f5c2be142a1c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32029-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32029-9.htm @@ -1,3 +1,3 @@ <html><body>Steward:<br> -Well, then. We have little time, so please dispose of the matter quickly. Thank you, and good luck. +Well, then. We have little time, so please dispose of the matter quickly. Thank you, and good luck. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32041.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32041.htm index 301ec5c4fe57391eac5ec3a3efe78e7f17cf0844..b4de956e3ffaf905e32cd43a7779f7a9aadd0f6c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32041.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32041.htm @@ -1,5 +1,5 @@ <html><body>Collector Yumi:<br> This area is know as the Ruins of Pavel. It is one of the research labs the Giants established in the distant past. I've come here to research the Starstones that are being produced in this area.<br> -The roaming golems make it very risky to go outside of the barracks, however. In addition, the remnants of ancient old experiments, vile and disgusting, add to the danger.<br> +The roaming golems make it very risky to go outside of the barracks, however. In addition, the remnants of ancient old experiments, vile and disgusting, add to the danger.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm index bde7446b5555b2e21e8794fad3ede8dd34ad9972..36582aa4ca58a5e1b31295fcc23246752762f8d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32056.htm @@ -1,5 +1,5 @@ -<html><body>Khavatari Aren:<br> -The strong body and combat might of the Orc warriors cannot be obtained without effort. You can gain these only through the most difficult training imaginable: Kabart, tre drill of eternity. Those who achieve the combat skills of Kabart will earn the title of Monk.<br> -Those who master everything about the higher art of Kabart, the motion of the body and its relation to the universe, will be granted the title of Tyrant. There is another rank higher than even this, but it has been sealed for a long time and is no longer granted. Its powers has been long forgotten...<br> +<html><body>Khavatari Aren:<br> +The strong body and combat might of the Orc warriors cannot be obtained without effort. You can gain these only through the most difficult training imaginable: Kabart, tre drill of eternity. Those who achieve the combat skills of Kabart will earn the title of Monk.<br> +Those who master everything about the higher art of Kabart, the motion of the body and its relation to the universe, will be granted the title of Tyrant. There is another rank higher than even this, but it has been sealed for a long time and is no longer granted. Its powers has been long forgotten...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32077.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32077.htm index baa811712ee701e09ca7502bf6a4e59f596c31a8..684e5bd4d778cfbf1f8063b7c1798cf4dc870af7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32077.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32077.htm @@ -1,4 +1,4 @@ -<html><body>Ice Sculpture :<br> -The Ice Sculpture was created by the Ice Queen's curse. <br> +<html><body>Ice Sculpture:<br> +The Ice Sculpture was created by the Ice Queen's curse.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32078.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32078.htm index baa811712ee701e09ca7502bf6a4e59f596c31a8..684e5bd4d778cfbf1f8063b7c1798cf4dc870af7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32078.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32078.htm @@ -1,4 +1,4 @@ -<html><body>Ice Sculpture :<br> -The Ice Sculpture was created by the Ice Queen's curse. <br> +<html><body>Ice Sculpture:<br> +The Ice Sculpture was created by the Ice Queen's curse.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32079.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32079.htm index baa811712ee701e09ca7502bf6a4e59f596c31a8..684e5bd4d778cfbf1f8063b7c1798cf4dc870af7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32079.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32079.htm @@ -1,4 +1,4 @@ -<html><body>Ice Sculpture :<br> -The Ice Sculpture was created by the Ice Queen's curse. <br> +<html><body>Ice Sculpture:<br> +The Ice Sculpture was created by the Ice Queen's curse.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32115-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32115-1.htm index 2b84e784c9445fdf950efd6a0231a6ec123ae45f..64e3a78022a3ab4770bde8b378a9de60538086c1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32115-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32115-1.htm @@ -1,6 +1,6 @@ -<html><body>Asamah:<br> +<html><body>Asamah:<br> If you have a trap, then you may use at least 3 types of capture skills. You can only use a capture skill on the predatory Tyrannosaurus.<br> If you are capturing a Tyrannosaurus for the first time, you will use the <font color="LEVEL">Kabokula</font> technique most among the three capture skills. But you cannot completely capture this powerful predatory dinosaur with just one skill type!<br> At this pont, watch the Tyrannosaurus reactions and use the proper skill to maintain its state of captivity. Nothing is a better teacher than your own experience, but since you have come all this way, I will tell you the traditional capture method of the Elkrohki. Listen carefuly.<br> -<a action="bypass -h npc_%objectId%_Chat 2">Next</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Next</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm index c5e78ee5575ee59d07a7162425da76fb1337192f..0e3d4addac5e50d0ddf30b663387e8f8b6bc9686 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32119.htm @@ -1,9 +1,7 @@ <html> -<head> <body> Ulu Kaimu:<br> The stone pillar looks like it was erected a long time ago.<br> The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm index cee6ad47430406c328ceef7aed15d5fea5422a1f..8d1db883d664d5613011eadd26e1878f23ff6888 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32120.htm @@ -1,9 +1,7 @@ <html> -<head> <body> Balu Kaimu:<br> The stone pillar looks like it was erected a long time ago.<br> The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm index 630bd5db1324bbe85eedbc5473e544e6f18d7b53..b5cf46ec05592eabb6427a81651822c074f59224 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32121.htm @@ -1,9 +1,7 @@ <html> -<head> <body> Chuta Kaimu:<br> The stone pillar looks like it was erected a long time ago.<br> The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32138.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32138.htm index b114d61f8786d1a3f78d05a95370b4fcb9796f95..bb51a7bc59617ccd7f62abeae4818d74324ed269 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32138.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32138.htm @@ -1,6 +1,6 @@ <html><body>Hierarch Kekropus:<br> -May the grace of the great ones be with you... <br> -I am Kekropus, the Hierarch of the Kamael. I am the oldest living Kamael, experienced beyond your ken. <br> -Until recently, we Kamael were hidden from the wider world, sealed between dimensions for ages. Now that we have emerged, the power we wield will change the world in ways it does not even fully realize... <br> +May the grace of the great ones be with you...<br> +I am Kekropus, the Hierarch of the Kamael. I am the oldest living Kamael, experienced beyond your ken.<br> +Until recently, we Kamael were hidden from the wider world, sealed between dimensions for ages. Now that we have emerged, the power we wield will change the world in ways it does not even fully realize...<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32187.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32187.htm index 3c2da43829488f2c7a6c60d7b0f5a9013ea4651b..a535a07b46dc66324a3fea06944b3675a9799496 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32187.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32187.htm @@ -1,5 +1,6 @@ <html><body>Elder Nadir:<br> -I heard the sound of your stamping feet before, haven't I? This is the holy altar of Nornil? Keep quiet and show reverence! <br> -Do you intend to enter <font color="LEVEL">Nornil's Cave</font>? Then be warned. It is the birthplace of most of the monsters on the Isle of Souls. Many Kamael have entered through the years; few have ever emerged. <br> -You have chosen a thorny path indeed... <br><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body></html> \ No newline at end of file +I heard the sound of your stamping feet before, haven't I? This is the holy altar of Nornil? Keep quiet and show reverence!<br> +Do you intend to enter <font color="LEVEL">Nornil's Cave</font>? Then be warned. It is the birthplace of most of the monsters on the Isle of Souls. Many Kamael have entered through the years; few have ever emerged.<br> +You have chosen a thorny path indeed...<br><br> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32237.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32237.htm index f5493693bbc51f1209ebb894fd2a52d36232bbd9..848f8e19b2fe6710abd4d91ae438edf16fd2a9f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32237.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32237.htm @@ -1,4 +1,4 @@ <html><body>Rodenpicula:<br> I have been waiting for you, Kamael.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32245.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32245.htm index a7c3649ed544652439fd8e098b0274f959ebf1b2..d6154f8188f311a05d08a03c4ece48e80897126f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32245.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32245.htm @@ -1,4 +1,4 @@ <html><body>Matras:<br> - I am Matras, the famous architect. You have heard of me, I trust? No? Ah, well... See that building over there? I designed it! What do you think of that? <br> + I am Matras, the famous architect. You have heard of me, I trust? No? Ah, well... See that building over there? I designed it! What do you think of that?<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32256.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32256.htm index 436c150947b56a1a2093f448c39148c555197856..0e0901e5fbabeae5d671ef4d6294237d4dd6a39c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32256.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32256.htm @@ -1,4 +1,4 @@ <html><body>Icon of the Present:<br> -The statue holds a sword in both hands and seems to be looking at you. <br> +The statue holds a sword in both hands and seems to be looking at you.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32281-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32281-1.htm index 32118db0cdfbdf9a0dab3fc9236790a76b428d39..ad3822539323073170ee6cb6fcaa156b640f96f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32281-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32281-1.htm @@ -1,7 +1,7 @@ <html><body>Oracle Guide:<br> You see a once-beatiful room made of crystal and coral, filled with jewels, and surrounded by black watery.<br> The Crystal Caverns, where Parme is being held captive, used to be a beautiful palace. However, it has been contaminated by the Demons, and they are the only beings able to enter.<br> -You can avoid them, however, by carrying a <font color="LEVEL">Contaminated Crystal</font>, which will make you appear to be one of them. Do not overuse it, however, or it will lose its effectivness.<br> +You can avoid them, however, by carrying a <font color="LEVEL">Contaminated Crystal</font>, which will make you appear to be one of them. Do not overuse it, however, or it will lose its effectivness.<br> Because of the danger, I cannot send you there if youre abilities are not sufficent to defend yourself against the Demons, or if you are alone.<br> (In order to enter, you must be in a party whose members are level 78 or higher. Each member must possess their own Contaminated Crystal.)<br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about Contaminated Crystal</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32307.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32307.htm index a6d7385d24d20719d2d2c7fe5c991f90d70fb294..87a3c6676b207906bbb89a9df39514e1aad037bd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32307.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32307.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Dolmen:<br> It looks like a very old grave -- a good place to sit and rest for a while. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32343.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32343.htm index d6c4bad7decefbc0c02a8123efa1d077e15a8f01..e7b0cf308ff363d046dd8ebfe2bcf50d5f0bb628 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32343.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32343.htm @@ -1,6 +1,5 @@ -<html><head> -<body> -The stone looks like a tombstone placed at the entrance. There is a small hole at the bottom. <br> +<html><body> +The stone looks like a tombstone placed at the entrance. There is a small hole at the bottom.<br> <a action="bypass -h npc_%objectId%_Quest HellboundTown">Insert the key engraved with the image of an evil eye.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364-1.htm index 1ac5918e94568930ed14b57c810ed941492cb76b..63f6165ecddbb42f5de0bda46b98159db05e0b26 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364-1.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> My brethren act rashly if given even the tiniest bit of freedom. But unless they come to their senses, soon they will not even have the freedom to draw breath!<br>Some may say that the Steel Citadel will soon fall, but that is nonsense. Any recent setbacks it has experienced are as fleeting as the @@ -9,4 +8,3 @@ If you stop to consider how things stand, you cannot deny that there are also gr interests. The Steel Citadel is not without its benefits, you know...<br> <a action="bypass -h npc_%objectId%_Chat 2">Ask what he means.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364-2.htm index 353d82f6f3e055814a1506fead7957c61a5b96a1..00aba0f8ec0f6aec3db2cb3c9a9d1f622b78cee1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364-2.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Well, here is a golden opportunity for an adventurer such as yourself.<br> The rebel leader, Commander Leodas, is injured and resting in that room. Now what would happen if strangers burst in and killed him? <br>I know for a fact that the ruler of the Steel Citadel would express his gratitude very generously indeed...<br> <a action="bypass -h npc_%objectId%_Chat 3">Tell him to open the door.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364-3.htm index 3e5c0d9b96f24c9707d21f521792c07fedd2e06e..94601478e3e5404151aad3b8a425122223c0b8ed 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364-3.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Kuhh! You are pretty clever. The Steel Citadel values people of talent like you.<br> Look here, you will be rewarded for killing the captain of the Hellbound rebels, but what about me? Don't you think that I deserve a little payment?<br> @@ -8,4 +7,3 @@ Bring me those and I'll gladly open this door.<br> <a action="bypass -h Quest Natives open_door">Tell him that you have them.</a><br> <a action="bypass -h npc_%objectId%_Chat 4">Threaten him into opening the door immediately.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364-4.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364-4.htm index 7745e701abfa1e56c1fc05ec5b8d232332320d8c..7a1864c3b717aecb38077c8e52b547629b4067aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364-4.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Ha? My, my -- you are an eager young pup, aren't you? But what would happen if I called out to my comrades that foreign mercenaries were here to attack us? They would flood out and overpower you in an instant!<br> <a action="bypass -h npc_%objectId%_Chat 3">Ask what he wants in return for opening the door.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32364.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32364.htm index 29929a20dcf945310d19bbffcdca82a38f818ba5..8d2405bf4aa8a0de79fb82c8fb4f0490d04a3fab 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32364.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32364.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Fools! They are wasting their time and effort on a lost cause...<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask him who is foolish.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32373.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32373.htm index 21897995b5f8b43a24ad121dc907b4c611a2dccf..cbf7d96293464ea7eacbba31910e78c78dbd58f0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32373.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32373.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Dorian:<br> Welcome! I have waited for you for so long... I must tell you that there is a strong magical barrier surrounding Steel Citadel. If any non-devil attempts to enter the tower, the barrier will activate, breaking everything in its field into pieces. Fortunately, I know how to circumvent that magic. Do you wish my help?<br> <a action="bypass -h Quest TullyWorkshop enter">Get help.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32374.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32374.htm index d9452e419c9227780039169b1cc918cac61eebfe..56290d65d0e6561cf0f6956f5bc46206842a72d8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32374.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32374.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> <a action="bypass -h npc_%objectId%_Quest RankuFloor">Go to the next area.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32375.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32375.htm index 60b1db243b86076b59a544ff7989c062a7fd3433..7d2c51f55d450299541bd29404ba5ffb9da8bd41 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32375.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32375.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> <a action="bypass -h npc_%objectId%_Quest DemonPrinceFloor">Would you like to move to the other area?</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32376.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32376.htm index 5e0a6638d91f547dd1a6db8fcf2cac6b941d2c0c..9757c19405df51b2733f8bd959805ef6a0ce8dfa 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32376.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32376.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Teleport Cube:<br> The device seems to be able to physically transport people to a different dimension, to the place where Beleth sleeps.<br> <a action="bypass -h npc_%objectId%_Quest SteelCitadelTeleport">Meet Beleth.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm index 8ff769aea8692e7915161ec291b55d4d9b37da4e..8a7221a044e1b28fd3460bd92c1f9ea3d97d823d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32469.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Vice Hierarch Eindburgh:<br> The Kamael have had the same Elders for ages. Except for me...<br> Why am I the exception? Ah! I am Kekropus' opposite number. I can do the one thing that he cannot. What is that, you ask? Make trouble! Ha!<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32478-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32478-1.htm index 9cb9b190df60fa696cd14b6bfe0c7d9611e19d57..985cbcd79c94a72cde272edee10a6ab546a2631d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32478-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32478-1.htm @@ -1,5 +1,5 @@ -<html><head><body>Dimensional Merchant:<br> +<html><body>Dimensional Merchant:<br> If you have <font color="LEVEL">Neolithic Crystal</font>, then <font color="LEVEL">we are offering an exchange on any one normal weapon for a rare weapon B grade and up! B grade dual swords are excluded.</font><br> <a action="bypass -h npc_%objectId%_Chat 0">Give Neolithic Crystal</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32478.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32478.htm index 44490c8988b99b4125059f7f8534f1d000ad0e50..48275b86e1d50c3df89991b19e0b126c831f82e8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32478.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32478.htm @@ -1,4 +1,4 @@ -<html><head><body>Dimensional Merchant:<br>Greetings, adventurer!<br> +<html><body>Dimensional Merchant:<br>Greetings, adventurer!<br> I have been waiting for so long to collect rare trinkets and treasures from the lands of Aden. I heard there are flying pigs around The Enchanted Valley, Forest of the Dead, Valley of Saints, Wild Beast Farm, Plains of the Lizardmen, Fields of Whisper and Silence, Crypts of Disgrace, Den of Evil, Primeval Isle, and the solo area around Dragon Valley. If you hunt in these areas, try to find one of Neolithic Crystals for me. diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32487.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32487.htm index 52932a6f55ba9c38f7dfcbf1709d629223e1808e..7b75dfcedaa82cfabe082a67c35dffc34cd960dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32487.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32487.htm @@ -1,5 +1,5 @@ <html><body>Mark:<br> -Uhh... <br> -Uhh... <br> +Uhh...<br> +Uhh...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32501.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32501.htm index 3e0290f9be9095e57641a503fb166e3552ad96f9..a5247f81cbbe11fa376287051a1c8ed46309799f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32501.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32501.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Devil's Isle Supporter:<br> There's something strange happening on Devil's Isle! Monstrous pirates suddenly appeared and are wreaking havoc everywhere!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32548-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32548-2.htm index 68bb63d9f56380adf317b896a476ee6cf1ba362f..7ac6efcefa5794c4035a4ccf1c228999e672f742 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32548-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32548-2.htm @@ -1,5 +1,6 @@ <html><body>Keucereus:<br> -There are many things we do not understand about the Seed. What we do know is that its interior is vastly different from the continent on which we live. <br>We also know that its interior changes depending on who its lord is. In discussing the Seeds of Infinity and Destruction, think of the Seed of Infinity as a land of death controlled by undead lord and the Seed of Destruction as the land of Dragonkin controlled by the lord of Dragonkin. We are still attempting to learn more about the other Seeds, but we expect the same conditions apply.<br> +There are many things we do not understand about the Seed. What we do know is that its interior is vastly different from the continent on which we live.<br> +We also know that its interior changes depending on who its lord is. In discussing the Seeds of Infinity and Destruction, think of the Seed of Infinity as a land of death controlled by undead lord and the Seed of Destruction as the land of Dragonkin controlled by the lord of Dragonkin. We are still attempting to learn more about the other Seeds, but we expect the same conditions apply.<br> Since they appeared, even the topography of Gracia has been altered. The land has become poisonous, making it nearly impossible to move except via airship or Aurabird. We do not know if we can ever restore this land to its former state, but our immediate goal must be to defeat the lords of the Seeds. Once they have been vanquished, we can turn our attention to reclaiming our land.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32550.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32550.htm index 27460086fa89fb56308923c194338f9496e9c150..99557f080f285c975f87040ba23a3266fbd6b37f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32550.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32550.htm @@ -1,5 +1,5 @@ <html><body>Kutran:<br> -Yes, the scenery here is always fantastic. <br> +Yes, the scenery here is always fantastic.<br> I collect special items that are only found within the different seeds. If you have a special item, bring it to me and I'll exchange it for something suitable.<br> <a action="bypass -h npc_%objectId%_multisell 325500001">Special Product Exchange</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32555.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32555.htm index df32d3c7b3beeb6288c8860d676cf441ecaa6fcc..ffe9e55d45b699a034b999961ba1b0c36ab1eb72 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32555.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32555.htm @@ -1,5 +1,5 @@ <html><body>Soldier Tenis:<br> -Huh! What, are you laughing at me? I can barely stand, and you think it's funny? <br> +Huh! What, are you laughing at me? I can barely stand, and you think it's funny?<br> But this isn't the end. I'm just conserving my strength so I'll be ready to fight...<br> Trust me, when the time comes I'll fight for my lord and for the future of Gracia. I don't care if the enemy is the power of darkness, that fool Karneia or greedy adventurers from far-off lands!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32563.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32563.htm index 45287f187980d436311737b3de5075f2d5434322..841b41c071db5de81f9e861ae739a14e9eb1440a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32563.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32563.htm @@ -1,5 +1,5 @@ <html><body>Soldier Plenos:<br> -Welcome to Keucereus Alliance Base. We need all the soldiers we can get. <br> +Welcome to Keucereus Alliance Base. We need all the soldiers we can get.<br> Your missions here will be mainly in the sky. My advice is to obtain an Airship, but I see some adventurers from Aden also fight using their ability of transformation.<br> Go ask Engineer Lekon about which method is best for you. If you want to know about our enemy, talk to Admiral Keucereus or General Dilios.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32567.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32567.htm index 01df2ce46a03b6dc70618eb972f941b08839a965..18250e9daafc22488a8e237dc3e20360bb12aa38 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32567.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32567.htm @@ -1,3 +1,3 @@ -<html><head><body> +<html><body> Shilen Priest Relrikia:<br>May the great goddess of death be praised... A new world order is coming...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32571.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32571.htm index 83884ab7b6652b7972821fe56944efb3d1baf03c..0f2849b67fa0c549d2a5d8c2f4818c5cf5f6e491 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32571.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32571.htm @@ -1,5 +1,5 @@ <html><body>Secret Agent Colin:<br> -There's nothing in this world without meaning. <br> +There's nothing in this world without meaning.<br> If you dig deep enough, you'll find hidden meaning in everything. That's what makes life do interesting!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm index d8116cbdf790989b44f03abb9f392a1e040e51d1..58a242df918c8cc2c8f4b3cee739a1ab76a4cf2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32572.htm @@ -2,5 +2,4 @@ Ribbit! Why does servant take so long? Rib-rib-ribbit.<br> Simple ribbiting task! Servant takes love letter to frog lady! Rib-ribbit. Ribbit!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32600.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32600.htm index aacdb58b4cb2eea145e94fd2600ee6eff46dc557..9d409090899bd87bbaa92a491b72b890df172ee7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32600.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32600.htm @@ -4,4 +4,4 @@ I am Alegria, here to celebrate your birthday! Heeheehee!<br> Did you get my present? I hurried and flew here just in case you wanted to exchange your Birthday Hat for the Explorer Hat (event) you'd received before. I will exchange the <font color="LEVEL">Explorer Hat (event) with the Birthday Hat</font> for you, if you like, and there's no charge!<br> <a action="bypass -h Quest CharacterBirthday 32600-yes.htm">"Let's swap!"</a><br> <a action="bypass -h Quest CharacterBirthday 32600-no.htm">"I would um... would you ah... should we maybe... hmm... what would you say to a drink sometime? I SAD IT! YESSSSSSS."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32603-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32603-1.htm index ac47c8bcf7e6fc946339c509668e30b8094673ad..33cd3714c06e2f3523d61119f8ffdc3a49b8a1ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32603-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32603-1.htm @@ -2,6 +2,6 @@ <font color="LEVEL">The Seed of Infinity</font> is an infernal region ruled by Shilen's disciple, the undead fiend <font color="LEVEL">Ekimus</font>. We know little about him, unfortunately.<br> But I can you something about this region itself. Here <font color="LEVEL">space itself is organically linked together like some vast living organism</font>. Just as your whole body is affected if you injure one part, so the Seed of Infinity's overall power decreases as we slay monsters in this region.<br> But if you are killed within, then your soul will feed and strengthen the power of the entire Seed.<br> -That is why it is so important that <font color="LEVEL">only parties of skilled adventurers be admitted to the Seed of Infinity</font>. <br> +That is why it is so important that <font color="LEVEL">only parties of skilled adventurers be admitted to the Seed of Infinity</font>.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32603-3.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32603-3.htm index 7a8622afa3c5538c4cbc6e3b8546082a5989f672..e19a47ebee2dcc5a72c4f6c1d300524ef4a9406e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32603-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32603-3.htm @@ -1,5 +1,5 @@ <html><body>Officer Tepios:<br> -This entire area acts almost like a living organism. <br> +This entire area acts almost like a living organism.<br> Just as blood supplies nutrients to a human body, so apparently do the souls who have perished here supply energy for the <font color="LEVEL">Tumors of Death and the Soul Coffins</font>.<br> They in turn use that energy to strengthen nearby monsters or disadvantage attacking adventurers. Destroy those things whenever you encounter them. Of course, that's easier said than done -- the nearby monsters will defend it fiercely.<br> But if you're able to destroy a Tumor, you will gain an advantage over the monsters. We don't know for sure, but we think that the newly-freed souls help us. It is possible to communicate with a <font color="LEVEL">Destroyed Tumor</font>, and you can also use it to teleport to other Tumors, although you'll need something called <font color="LEVEL">Tears of a Freed Soul</font> to do so.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32618.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32618.htm index b113caf51972d4ab209623707c3c38e9a537559a..cddb082890904a9ce6612653e8b028169bb6c421 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32618.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32618.htm @@ -1,5 +1,5 @@ <html><body>Trader Suimi:<br> -All the supplies we carry here are from Aden. <br> +All the supplies we carry here are from Aden.<br> Hopefully once things settle down we'll be able to offer a wider selection, but for now we're down to the bare essentials. Still, every little bit helps the war effort, eh?<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32624.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32624.htm index 2195f498c52bc9ad084793f0d81a229fe851a0ba..ee6a9a8da7483a2b78df04ad5a7c2536fa7f10c4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32624.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32624.htm @@ -1,6 +1,6 @@ <html><body>Soldier Anbram:<br> You want to know about the purification device?<br> Well, it's no exaggeration to say that it's vital to the survival of this base. It not only purifies polluted air and water, but also supplies energy to the Barrier Orb. Naturally, it's a primary target for enemy attacks.<br> -But as long as I have anything to say about it, they won't break through without a serious fight! <br> +But as long as I have anything to say about it, they won't break through without a serious fight!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32733.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32733.htm index e5f5061f70fcdd73d1ee5ebd9bbb7942c1f16d4d..bbda866eb9a0bab402ca1ebaae177dc30c1a44da 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32733.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32733.htm @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> Commander Kbaldir:<br> It's been a long time since part of our fleet crashlanded into the <font color="LEVEL">Seed of Annihilation</font>.<br> I'm told the Seed abounds with a plethora of strange organisms that might be worthy of study if they weren't so dangerous.<br> Unfortunately that's all a null point anyway because right now, our priority is to get able bodies out there to help bring back lost soldiers and repair the fleet. I came back to Kucereus' Outpost alone to recruit those that seem strong enough to make it out in there.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32735-1.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32735-1.htm index 5933a9a657c70e11ac6c8db2f38d6bb2f07610b5..1bab2c4ae911307e89bf2d09236f9bc95f4783b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32735-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32735-1.htm @@ -3,6 +3,6 @@ I have no information about the origins of this species, but what I have found i With Blacksmith Kusto's talent and my magic we were able to create a device that could harvest these plasmas... a <font color="LEVEL">Maguen Plasma Collector</font>. I know it isn't too creative but we decided to keep the name simple to avoid explaining what it does.<br> Ugh... fine. I'll explain it to you. When you are in the Seed and a Maguen appears you have a very limited time to collect the Maguen Plasma. If you don't collect the plasma in time the Maguen will go back into hiding. I've set up a practice Maguen if you want to try using the Maguen Plasma Collector.<br> This isn't a real Maguen, so you won't collect any Plasma... just thought you should know so you don't get your hopes up.<br> -<a action="bypass -h npc_%objectId%_Chat 2">Receive the Maguen Plasma Collector</a> <br> +<a action="bypass -h npc_%objectId%_Chat 2">Receive the Maguen Plasma Collector</a><br> <a action="bypass -h npc_%objectId%_Chat 3">Practice using the Maguen Plasma Collector</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32735-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32735-2.htm index c4e3cc0e9542814274d2cd2e37ad2cf561724d97..02033ac969e94cdb96ef2d4d2de1248e308a60af 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32735-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32735-2.htm @@ -1,3 +1,4 @@ <html><body>Nemo:<br> -Are you pulling my leg? You're NOT an adventurer? Or you ARE? You have one? You want another? What is it?! Tell me!!<br> You've confused me. I don't know what to say... I need a moment... +Are you pulling my leg? You're NOT an adventurer? Or you ARE? You have one? You want another? What is it?! Tell me!!<br> +You've confused me. I don't know what to say... I need a moment... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32735.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32735.htm index 0b3596f363c99e61610085e89ad11023a44a67c7..65d4f430d5d52d43e735eb0d99b872da363067d5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32735.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32735.htm @@ -1,6 +1,6 @@ <html><body>Nemo:<br> Who are you? What business do you have with the Great Magician of Oren? Speak! Hmm... not a chatty one, are you? Well if you must know, I am here on important business.<br> -It is said that a mysterious creature can only be found on this Seed. Have you heard of a <br> +It is said that a mysterious creature can only be found on this Seed. Have you heard of a<br> <font color="LEVEL">Maguen</font>? Yes, I know it is a silly name. But aren't you the least bit intrigued?<br> <a action="bypass -h npc_%objectId%_Chat 1">What is a Maguen?</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32736.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32736.htm index 982f5a5138ecb5abf237457ca3306bb9b617b209..0380755a42819d4f5f28e9b78e833be74d7da8df 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32736.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32736.htm @@ -1,5 +1,5 @@ <html><body>General Ermian:<br> -We deployed on an exploration mission, one ship among many. In an unknown region we encountered something that, to this day, I can't describe. A large.. mass.. that shifted colors and shape... <br> +We deployed on an exploration mission, one ship among many. In an unknown region we encountered something that, to this day, I can't describe. A large.. mass.. that shifted colors and shape...<br> As soon as we came into contact with it our ships were pulled into some kind of powerful vortex... It swallowed ship and soldier alike. I still hear their screams sometimes... No one knew what it was, but I knew what my gut said. My gut said to get the hell away from it, far away. It may be the only reason any of us lived.<br>We don't know where we are or if there are any other survivors. So we have setup camp here in hopes of finding our men. But with every minute we wait, our chances of returning home diminish.<br><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32745.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32745.htm index 3104c16394efbb21b109ad52228ae0324c2a740c..4ee63168b6e776122dc38f66722f8aa414a7a260 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32745.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32745.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32746.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32746.htm index 54b62a7d9ad52fdd5699df6849eeb66acd03d893..4debd131b548cfb0262299b8f40d52d7bac9fa3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32746.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32746.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32747.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32747.htm index 54b62a7d9ad52fdd5699df6849eeb66acd03d893..4debd131b548cfb0262299b8f40d52d7bac9fa3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32747.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32747.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32748.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32748.htm index ffecec2eea0cec994d1a1908443e049663e0720d..2f98481b7f193dedcb4fab7656d7c56b676bfd1b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32748.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32748.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a><br> <a action="bypass -h npc_%objectId%_Quest DemonPrinceFloor">Face Demon Prince.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32749.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32749.htm index 54b62a7d9ad52fdd5699df6849eeb66acd03d893..4debd131b548cfb0262299b8f40d52d7bac9fa3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32749.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32749.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32750.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32750.htm index 54b62a7d9ad52fdd5699df6849eeb66acd03d893..4debd131b548cfb0262299b8f40d52d7bac9fa3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32750.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32750.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32751.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32751.htm index 54b62a7d9ad52fdd5699df6849eeb66acd03d893..4debd131b548cfb0262299b8f40d52d7bac9fa3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32751.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32751.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Go upstairs.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32752.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32752.htm index f2ba901f2f0837804ec3984594de6fa73623381f..0fc03d5014951c285393e90b8cfbe059b1d83a5f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32752.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32752.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TowerOfInfinitum up">Come out from Tower of Space.</a><br> <a action="bypass -h Quest TowerOfInfinitum down">Go downstaris.</a><br> <a action="bypass -h npc_%objectId%_Quest RankuFloor">Face Demon Prince.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32753.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32753.htm index f9108ac438f4f64e91866e37f08aa014cb813e87..bdf94d7b209ac59c36fa49aa27f06521b0fe817e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32753.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32753.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TullyWorkshop up">Go upstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32754.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32754.htm index 67eb9688049d18b562d8e2a300a3ba157f606b3e..a799473fd544bc9d8ebe261c6fe79941b3c38ed1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32754.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32754.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TullyWorkshop up">Go upstairs.</a><br> <a action="bypass -h Quest TullyWorkshop down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32755.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32755.htm index 67eb9688049d18b562d8e2a300a3ba157f606b3e..a799473fd544bc9d8ebe261c6fe79941b3c38ed1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32755.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32755.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TullyWorkshop up">Go upstairs.</a><br> <a action="bypass -h Quest TullyWorkshop down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32756.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32756.htm index 67eb9688049d18b562d8e2a300a3ba157f606b3e..a799473fd544bc9d8ebe261c6fe79941b3c38ed1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32756.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32756.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> It's a teleporter where one can travel around space.<br> <a action="bypass -h Quest TullyWorkshop up">Go upstairs.</a><br> <a action="bypass -h Quest TullyWorkshop down">Go downstairs.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm index 73514e9bb8a8cd1de5ddcc75c37c20cb505f21cf..3f4dc148b8f7f9bd54c242e07b8a209e86c8fb68 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32757.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Greymore:<br> Ahh!? Hey, you trying to scare me??<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32773.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32773.htm index 339ac3a161820bacf3ea69da07f02cf6042656d7..1e1ea46193e0bd448dc5562a0e9bf04de8e31a5a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32773.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32773.htm @@ -1,6 +1,6 @@ <html><body>Officer Jakan:<br> The day that our fleet all went down in the Seed of Annihilation... I could hear the screams of my subordinates as they disappeared, but I had to leave them all behind and escape from that place with Ermian.<br> -Still, even as a soldier, I don't regret my decision. But I can't help but feel regret about the deaths of my subordinates. I can still hear their cries. <br> +Still, even as a soldier, I don't regret my decision. But I can't help but feel regret about the deaths of my subordinates. I can still hear their cries.<br> I was completely helpless as my subordinates perished... This is really sad. It was all my fault...<br> Are you also headed for the Seed of Annihilation? Then listen well. I will tell you how to survive in that hellish place...<br> <a action="bypass -h npc_%objectId%_Chat 1">Listen to his story about the Seed of Annihilation.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/32780.htm b/L2J_DataPack_BETA/dist/game/data/html/default/32780.htm index a566f158b12c8dd1f8c1771d0fb009b4d7ae46b0..4b96c91a16556e1f7482411695e3ad0548ea1794 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/32780.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/32780.htm @@ -3,4 +3,4 @@ Aquilani:<br> Be cautious of your every thought here. Those who desecrate these sacred grounds never forget.. ever. And when you leave this place, don't ever reflect back on it. Some things are best forgotten.<br> Our brothers and sisters find a comfort here that the rest of the world would deny them. Remember that.<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm index 8002dc82479be981a9cae3f9f1cfd238bfcc4e81..a6f4569abd390a31673cdcb8c1e7653ef2e88750 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35433.htm @@ -1,4 +1,4 @@ <html><body>3rd Gatekeeper:<br><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm index 8b84cde8707c0cacb9d9bd33c7de1221008aeec4..a86da21bea05dd80c8b4342b2bd4238ee10a9cc6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35434.htm @@ -1,4 +1,4 @@ <html><body>4th Gatekeeper:<br><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm index 639948c9018e438bc08e966aabe87f069de53ac8..6f620b07a3e661766b4977022452462ad0ea5e5a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35435.htm @@ -1,4 +1,4 @@ <html><body>Second Gatekeeper:<br><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm index e5c92adb6fbf0786c9c123a67ef0112ba20011f9..83d594511313e353c98782cbf8ae2a225b75c7b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35436.htm @@ -6,4 +6,4 @@ Let's quest begin!<br><br> </td></tr></table></center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm index abf0e5c25fa6e4e057d6ef07dea5c1d774e0ecee..f4d6ebbc2691eb9cfde9a3b7d14040c630870357 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35603.htm @@ -1,4 +1,4 @@ <html><body>Caretaker:<br> Is everyone ready? Well, let's get moving! Whoever's late doesn't deserve to enjoy the game!<br> <a action="bypass -h npc_%objectId%_Chat 0">Enter the arena.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/default/35627-2.htm b/L2J_DataPack_BETA/dist/game/data/html/default/35627-2.htm index 5711249c4b86f1b5ee11506bfe6e69d1a50e4e8a..e246a9a4cabb7d7ed5fd746f59f21c8b97e9285b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/default/35627-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/default/35627-2.htm @@ -1,10 +1,9 @@ <html><body>Messenger:<br> -The following Clans have applied for entry to the preliminary contest. This would be a good time to study their strategies. <br><br> +The following Clans have applied for entry to the preliminary contest. This would be a good time to study their strategies.<br><br> === Clans Registered for the Preliminary Contest === -<br>1. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) -<br>2. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) -<br>3. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) -<br>4. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) -<br>5. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) - +<br>1. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) +<br>2. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) +<br>3. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) +<br>4. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) +<br>5. <font color=00ffff>**unregistered**</font> (Number of Participants : <font color=00ffff></font>) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/doormen/30596-no.htm b/L2J_DataPack_BETA/dist/game/data/html/doormen/30596-no.htm index 5ee976c4c6b96ef02cdbe68b3b2b986ca6905c58..08226f7ddeb64a6c0e0cd748283176e624801764 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/doormen/30596-no.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/doormen/30596-no.htm @@ -1 +1,3 @@ -<html><body>Hey! Who's there? <br>Don't even think about bothering Harkel! Now be gone before I get angry!</body></html> \ No newline at end of file +<html><body>Hey! Who's there?<br> +Don't even think about bothering Harkel! Now be gone before I get angry! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm b/L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm index 740f87b4f554fee17a0415e423431ed96ddf9885..d7066484b99025b9721989b89ac8fb16399b67ee 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm @@ -1,9 +1,7 @@ <html><body>Please, settle our clan's old scores! By the way, what was it you wanted? <center> -<a action="bypass -h npc_%objectId%_open_doors 1, 21170001, 21170002">"Open the door."</a><br> -<br> +<a action="bypass -h npc_%objectId%_open_doors 1, 21170001, 21170002">"Open the door."</a><br><br> <a action="bypass -h npc_%objectId%_close_doors 1, 21170001, 21170002">"Close the door."</a><br> <br><br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm b/L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm index 3a515277f8a31c8f28948bb6bde8facb76ba3d44..438f374c48551e0a3a46b8c17ae8d37d8cbed4c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm @@ -1,9 +1,7 @@ <html><body>Please, settle our clan's old scores! By the way, what was it you wanted? <center> -<a action="bypass -h npc_%objectId%_open_doors 1, 21170005, 21170006">"Open the door."</a><br> -<br> +<a action="bypass -h npc_%objectId%_open_doors 1, 21170005, 21170006">"Open the door."</a><br><br> <a action="bypass -h npc_%objectId%_close_doors 1, 21170005, 21170006">"Close the door."</a><br> <br><br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/famemanager/36479-1.htm b/L2J_DataPack_BETA/dist/game/data/html/famemanager/36479-1.htm index 6e77c9a2175fa17e81f0d66ad74a9d27a779f44c..23691ed54c3017dffc61c379677cb23d3cbb2b0e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/famemanager/36479-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/famemanager/36479-1.htm @@ -1,6 +1,6 @@ <html><body>Reputation Manager Rapidus:<br> Tell me what you want, and if you are worthy I will help you.<br> -If you have already <font color="LEVEL">bestowed them with a special ability</font>, <font color="LEVEL">top-grade weapons and armor</font> can be enhanced <font color="LEVEL">beyond A-Grade</font> especially for PvP combat. Once a multi-user item is specialized, you will still be able to enchant the item. However, you cannot refine, crystallize, convert or add an attribute to it.</font> Think carefully before making a decision... <br><br> +If you have already <font color="LEVEL">bestowed them with a special ability</font>, <font color="LEVEL">top-grade weapons and armor</font> can be enhanced <font color="LEVEL">beyond A-Grade</font> especially for PvP combat. Once a multi-user item is specialized, you will still be able to enchant the item. However, you cannot refine, crystallize, convert or add an attribute to it.</font> Think carefully before making a decision...<br><br> <a action="bypass -h npc_%objectId%_exc_multisell 364790001">Enhance weapons and armor for PvP.</a><br> <a action="bypass -h npc_%objectId%_exc_multisell 364790002">Cancel enhancement.</a><br> <a action="bypass -h npc_%objectId%_multisell 364790003">Obtain consumable item.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/famemanager/36480-1.htm b/L2J_DataPack_BETA/dist/game/data/html/famemanager/36480-1.htm index 9788aedb5848b4f349fb484e50b4973ab85dab6c..7180d34d8e4d98a5c1a4665bad1aae0a94b4b15f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/famemanager/36480-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/famemanager/36480-1.htm @@ -1,7 +1,7 @@ <html><body>Reputation Manager Scipio:<br> -If you need something, please let me know. <br> -Weapons and armor can be enhanced <font color="LEVEL">beyond Grade A</font> for <font color="LEVEL">top-grade items</font> and specialized for PvP. Weapons must have <font color="LEVEL">bestowed special abilities</font>... Once it is enhanced, an item <font color="LEVEL">can only be used by its owner</font>. <br> -And once a multi-user item is specialized, <font color="LEVEL">you can use enhanced Spellbooks, but you cannot refine, soul crystalize or convert it</font>. Be careful so that you don't have to cancel the effect. <br><br> +If you need something, please let me know.<br> +Weapons and armor can be enhanced <font color="LEVEL">beyond Grade A</font> for <font color="LEVEL">top-grade items</font> and specialized for PvP. Weapons must have <font color="LEVEL">bestowed special abilities</font>... Once it is enhanced, an item <font color="LEVEL">can only be used by its owner</font>.<br> +And once a multi-user item is specialized, <font color="LEVEL">you can use enhanced Spellbooks, but you cannot refine, soul crystalize or convert it</font>. Be careful so that you don't have to cancel the effect.<br><br> <a action="bypass -h npc_%objectId%_exc_multisell 364790001">Enhance weapons and armor for PvP.</a><br> <a action="bypass -h npc_%objectId%_exc_multisell 364790002">Cancel enhancement.</a><br> <a action="bypass -h npc_%objectId%_multisell 364790003">Obtain consumable item.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm index 3cdc2e5ce171e98602219d0a2f8d0b03e70caec7..69c684072335cff987d44c2bd892714628e744dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fisherman/31565-pk.htm @@ -1,3 +1,3 @@ <html><body>Fishermen's Guild Member Ogord:<br> We don't cater to the likes of you! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/edit_other.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/edit_other.htm index 71539fa034d45bc8cade52f6db5326df358b090f..874552d0f4dd842201acfc1c9f2fee016b083197 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/edit_other.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/edit_other.htm @@ -1,15 +1,14 @@ <html><body><br> -<font color="LEVEL">[Manage Fortress]</font> <br> +<font color="LEVEL">[Manage Fortress]</font><br> <table width=100% cellspacing=2 cellpadding=0><tr> <td width=45><font color="999999">Facility</font></td> <td width=230><font color="LEVEL">Teleport</font> <font color="00FFFF">%tele%</font></td></tr> -<tr><td><font color="999999">Period </font></td><td>%tele_period%</td></tr> -<tr><td><font color="999999">Change </font><br></td><td>%change_tele%<br></td></tr> +<tr><td><font color="999999">Period</font></td><td>%tele_period%</td></tr> +<tr><td><font color="999999">Change</font><br></td><td>%change_tele%<br></td></tr> <tr><td><font color="999999">Facility</font></td> <td><font color="LEVEL">Support Magic</font> <font color="00FFFF">%support%</font></td></tr> <tr><td><font color="999999">Period</font></td><td>%support_period%</td></tr> <tr><td><font color="999999">Change</font><br></td><td>%change_support%<br></td></tr> </table><br> <button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-nac.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-nac.htm index 4799f60145f8d9f570c45aa53ac610c0e7078221..a9db13da8871054756c8309882e05ad6965856a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-nac.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-nac.htm @@ -2,6 +2,6 @@ That function has not been activated.<br> Use the <a action="bypass -h npc_%objectId%_manage">Manage Fort</a> menu to activate functions.<br> <center> -<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> +<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm index ce9b2b193c567e70abdbb26789e7782271fe02e3..b79da659bab243e5523ef451a3221442f93a4a7a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm @@ -5,7 +5,7 @@ <tr><td><font color="999999">Cost</font></td><td><font color="00FFFF"><font color="FFAABB">%cost%</td></tr> <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br> The fee for using this feature must be paid in advance.<br> -The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br> +The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br> If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br> <center><table width=200><tr> <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-used.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-used.htm index ebe0176c04a513b5d1f5f40db34cba72b86c8a97..8c8173564e734c68f9eb5fe1b28c7a57886474ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-used.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/functions-used.htm @@ -1,5 +1,5 @@ <html><body> -The facility is already set as <font color="00FFFF">%val%</font>.<br> +The facility is already set as <font color="00FFFF">%val%</font>.<br> The facility setting has not been changed.<br> <center><br> <button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/logistics.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/logistics.htm index 65a97c7856eb2930f01273f29f92f56f4a668f5f..05ed3bf34ba09a4705bc85c3d5941111ecb2c2d5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/logistics.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/logistics.htm @@ -1,12 +1,8 @@ <html><body> -It is our responsibility as the Supply Department to manage all the supplies used by the fortress garrison. This includes supplies from the castle as well as weapons and armor designed to help increase the soldiers' effectiveness. There are even some very special rewards that can be found here...<br> -<br> -<center> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Check fortress security.</a> -<br> -<a action="bypass -h npc_%objectId%_supplylvl">Check supplies.</a> -<br> +It is our responsibility as the Supply Department to manage all the supplies used by the fortress garrison. This includes supplies from the castle as well as weapons and armor designed to help increase the soldiers' effectiveness. There are even some very special rewards that can be found here...<br><br> +<center><br> +<a action="bypass -h npc_%objectId%_Chat 1">Check fortress security.</a><br> +<a action="bypass -h npc_%objectId%_supplylvl">Check supplies.</a><br> <a action="bypass -h npc_%objectId%_rewards">Check rewards.</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-2.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-2.htm index ad38bd33db66a547660510ade9f1c650c3611cfe..641cb2a5eec6c666296e3919b8cd25780311c366 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-2.htm @@ -1,14 +1,5 @@ <html><body> -All right, listen carefully. There are 2 types of -fortresses -<br> -Territorial fortresses built within a specific -territory to defend it from mosters attacks. There -are also Border fortresses, which are built on the -borders between two territories. If you have a -map, take a look and you'll see what I mean. -Blie flags indicate territorial forts, and red flags -indicate border forts. -<br> +All right, listen carefully. There are 2 types of fortresses<br> +Territorial fortresses built within a specific territory to defend it from mosters attacks. There are also Border fortresses, which are built on the borders between two territories. If you have a map, take a look and you'll see what I mean. Blie flags indicate territorial forts, and red flags indicate border forts.<br> <a action="bypass -h npc_%objectId%_Chat 4">"How do I conquer them?".</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-3.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-3.htm index 24807d86bf4d6487706aa3d2d2ef07b64419a4c3..1947afad718ed752fafc8bb1134d35dfec65910f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-3.htm @@ -1,9 +1,4 @@ <html><body> -We don't have any clients at the moment, so -we're searching for opportunities. If someone -needs us, we can be ready in less than an hour. -How about your clan? A mere 250,000 Adena -secures our service -<br> +We don't have any clients at the moment, so we're searching for opportunities. If someone needs us, we can be ready in less than an hour. How about your clan? A mere 250,000 Adena secures our service<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-4.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-4.htm index c5c237be34cc6bf0946496b8757eb06bbe41b367..b5469cb9c6a358494baf2c4200af714dfffb97a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-4.htm @@ -1,18 +1,5 @@ <html><body> -Knowing a fortress' layout can help your turn the -battle to your advantage. Eacho fortress is -essentially a residential area consisting of a -large central command post surrounded by -several barracks. -<br> -There are 5 types of barracks: post barracks, -archers barracks, support barracks, officer barracks -and a control center. The number of barracks -varies depending of the size of the fortress. -Eacho barracks has a commander who must be -defeated in order for you to conquer that -barracks. Note that the control center must have -a Warsmith in order to handle the machinery. -<br> +Knowing a fortress' layout can help your turn the battle to your advantage. Eacho fortress is essentially a residential area consisting of a large central command post surrounded by several barracks.<br> +There are 5 types of barracks: post barracks, archers barracks, support barracks, officer barracks and a control center. The number of barracks varies depending of the size of the fortress. Eacho barracks has a commander who must be defeated in order for you to conquer that barracks. Note that the control center must have a Warsmith in order to handle the machinery.<br> <a action="bypass -h npc_%objectId%_Chat 5">"What happends if I conquer the barracks?".</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-5.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-5.htm index 27cc02ce7b2ec7420d01c8fc47704e4d6043cbc7..354fbc568a810313a6e20ba767ba3ad708cbc175 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-5.htm @@ -1,16 +1,5 @@ <html><body> -If you conquer all of the barracks, weakening -your oppenents' defensive system, the command -gate will open. Entering the command post, you -will find a Flag of Combat on the first floor that -symbolizes the authority of the fort. You can end -the battle by hanging it from the flag pole on the -very highest floor. -<br> -Be warned, though, that all of the barracks' -functions will returm to normal after a short time, -so you must conquer the fortress withing 10 -minutes. -<br> +If you conquer all of the barracks, weakening your oppenents' defensive system, the command gate will open. Entering the command post, you will find a Flag of Combat on the first floor that symbolizes the authority of the fort. You can end the battle by hanging it from the flag pole on the very highest floor.<br> +Be warned, though, that all of the barracks' functions will returm to normal after a short time, so you must conquer the fortress withing 10 minutes.<br> <a action="bypass -h npc_%objectId%_Chat 6">"As a mercenary, what do you...?".</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-6.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-6.htm index f37b1bb08657419f2836b9c7ae4e9d303b099e57..bee6564c9fa9cc5329f28dce4212a812836e27e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant-6.htm @@ -1,13 +1,5 @@ <html><body> -Uh-huh. I occasionally earn a few Adena as -mercenary... A single mission earns me 250,000 -Adena. Not a particularly expensive fee, -considering that I put my life on the line! -<br> -But I get your point. If there is an enemy clan -controlling the fortress, I'll escort our mercenary -captain here. He can open the Barracks' gate, so -be sure to guard him carefully. -<br> +Uh-huh. I occasionally earn a few Adena as mercenary... A single mission earns me 250,000 Adena. Not a particularly expensive fee, considering that I put my life on the line!<br> +But I get your point. If there is an enemy clan controlling the fortress, I'll escort our mercenary captain here. He can open the Barracks' gate, so be sure to guard him carefully.<br> <a action="bypass -h npc_%objectId%_Chat 0">"Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant.htm index 5b7c4804ec43a831f157c038723d8a71511b6e18..6cd0bf483f947615ed6b5c8726e55d2d1eca2738 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/merchant.htm @@ -1,8 +1,7 @@ <html><body> Are you curious why I'm here in front of this fortress owned by the <font color="55FFFF">%clanname%</font> clan selling my -wares, instead of in a nice, safe village?<br> -<br> +wares, instead of in a nice, safe village?<br><br> <a action="bypass -h npc_%objectId%_multisell 90001000">"No. Please show me items I can use on the battlefield."</a><br> <a action="bypass -h npc_%objectId%_Chat 1">"Yes, I'm a little curious."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm index 1160620f3cf26bb749ebdfd4e5ee6a96b3a9ec79..4a16a3d3e8925db6075241e1253034c7756ca0d1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm @@ -1,5 +1,5 @@ <html><body> -The Talisman is both magical and mysterious. Once applied to your bracelet, you will be able to see its surprising effect for yourself. Before I can give it to you, however, you must prove to me that you are capable of responsibly wielding such power. Give me <font color = "LEVEL">10 Knight's Epaulettes</font> and I will provide you the Talisman.<br><br><br> +The Talisman is both magical and mysterious. Once applied to your bracelet, you will be able to see its surprising effect for yourself. Before I can give it to you, however, you must prove to me that you are capable of responsibly wielding such power. Give me <font color="LEVEL">10 Knight's Epaulettes</font> and I will provide you the Talisman.<br><br><br> <center> <a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30200.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30200.htm index 904978d7d04691e4608cd44e02e3ff3613382788..172ec8c00ed16ac9794d1fa0393534c3f852a5f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30200.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30200.htm @@ -1,5 +1,5 @@ <html><body>Guard Stan:<br> -Are you going to <font color="LEVEL">Hunters Village,</font> my friend? Then follow this path towards the southern plain, you will end up at a forked road, go east from there. I heard that place is a very exciting... <br> +Are you going to <font color="LEVEL">Hunters Village,</font> my friend? Then follow this path towards the southern plain, you will end up at a forked road, go east from there. I heard that place is a very exciting...<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask about the Hunters Village.</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the information about the lord and the tax rate of the manor.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30332-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30332-1.htm index 1a2c65c4dae695ad2a2767d496ef75381a12e09c..9bbca5b195038bc0901140ebb6d3eff4a60caea9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30332-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30332-1.htm @@ -1,10 +1,10 @@ <html><body> Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br> To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. If you wish to fight alone, find the Pathfinders who can lead you to a Rim Kamaloka.<br> -On the other hand, there is an upper limit to how many can enter. More than 6 characters cannot enter it. <br> +On the other hand, there is an upper limit to how many can enter. More than 6 characters cannot enter it.<br> You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br> -Each Kamaloka possesses a certain level; only characters near that level may enter. <br> -There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka or Near Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. <br> -(In real time, you can enter a regular Kamaloka and Near Kamaloka once per day. You need 3000 PC cafe points in order to enter the Near Kamaloka.) <br> +Each Kamaloka possesses a certain level; only characters near that level may enter.<br> +There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka or Near Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth.<br> +(In real time, you can enter a regular Kamaloka and Near Kamaloka once per day. You need 3000 PC cafe points in order to enter the Near Kamaloka.)<br> (Only characters whose levels are 5 levels higher or lower than the Kamaloka's levels may enter.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30382.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30382.htm index 995f2e5c091d3be1ced79356bc5d58598661f24c..b068b3e447f37776994599865807cb8447aa1697 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30382.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30382.htm @@ -1,6 +1,6 @@ <html><body>Guard Leikan:<br> If you follow this road northeast, you will come to the Ruins of Agony. Originally, it was the village of Bernice, where I was born, but it was reduced to ashes by the war. If you see its ghastly state, you will understand why it's now called the <font color="LEVEL">Ruins of Agony.</font><br> -If you pass the ruins and continue north, you will arrive at the <font color="LEVEL">forest where the Dark Elves live</font>. Although I've never gone there myself... Travelers say that it is dark and eerie in a very unnatural way. <br> +If you pass the ruins and continue north, you will arrive at the <font color="LEVEL">forest where the Dark Elves live</font>. Although I've never gone there myself... Travelers say that it is dark and eerie in a very unnatural way.<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask about the 'Ruins of Agony'.</a><br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Dark Forest.</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30386.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30386.htm index 661cbc2b349b07efba1520f2ba5b4174adbce212..ba58c26ff5420a61d6a9377f8bb95b4356de6647 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30386.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30386.htm @@ -1,5 +1,5 @@ <html><body>Guard Luis:<br> -Somewhere in that wide field that stretches out before me, the <font color="LEVEL">demon Beleth</font> lies asleep. I heard that the reason the south of Gludio became the Wasteland and the insects and spiders grew monstrously large is because Beleth breathes out foul magic as he lies sealed underground. <br> +Somewhere in that wide field that stretches out before me, the <font color="LEVEL">demon Beleth</font> lies asleep. I heard that the reason the south of Gludio became the Wasteland and the insects and spiders grew monstrously large is because Beleth breathes out foul magic as he lies sealed underground.<br> Recently, the <font color="LEVEL">giant ants</font> have begun openly foraging out of the Wastelands and are giving our guards headaches.<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask about the demon Beleth.</a><br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about the giant ants.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30430.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30430.htm index d8d64507d4898c0b18c0a32faeef40d18f100e7c..7abbcdd6830840d490b1747b9979493e0eaedd56 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30430.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30430.htm @@ -1,5 +1,5 @@ <html><body>Sentinel Trionell:<br> -May the twinkle of starlight become a beautiful song that wholly fills your soul. I am Trionell, one of the sentinels who guard the Elven Forest. This place is the <font color="LEVEL">Neutral Zone</font> which was made when the Elves and Dark Elves signed a peace agreement. <br> +May the twinkle of starlight become a beautiful song that wholly fills your soul. I am Trionell, one of the sentinels who guard the Elven Forest. This place is the <font color="LEVEL">Neutral Zone</font> which was made when the Elves and Dark Elves signed a peace agreement.<br> <a action="bypass -h npc_%objectId%_Chat 1">Ask about the Neutral Zone.</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30548.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30548.htm index a92632003844e9dce7728e78ed2b6c881d963774..ee579519b0ca31b89f1ec2b14a19f8aea3510740 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30548.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30548.htm @@ -1,7 +1,7 @@ <html><body>Defender Nathan:<br> -I see that the Spine Mountains are already covered with snow... It makes me realize how we Dwarves are just a small part of a much larger universe!<br> +I see that the Spine Mountains are already covered with snow... It makes me realize how we Dwarves are just a small part of a much larger universe!<br> Go ahead, take a good look at the mountains... Don't wealth and fame seem insignificant now?<br> -Oh, I should introduce myself! I'm Nathan, a Defender of this village. I must stand guard no matter how cold the winter gets! +Oh, I should introduce myself! I'm Nathan, a Defender of this village. I must stand guard no matter how cold the winter gets! <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm index 4f6b256783e674b1052292dd67da3c3f463e4b5a..ba0178fc72a201f2c17f2e55c7c486e600e7b1e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm @@ -1,7 +1,7 @@ <html><body>Praetorian Rukain:<br> I'm in charge of the forces protecting the <font color="LEVEL">Immortal Plateau</font> and the village of proud Orcs!<br> -Never let anything threaten our sacred heritage!<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +Never let anything threaten our sacred heritage!<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm index bc2d4f5de4f1d795d003893dcbaf76a567e32b7e..eeca8d9da3c0251a951c3963c7783ad6da3bd905 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm @@ -1,6 +1,6 @@ -<html><body>Centurion Parugon:<br> -I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<html><body>Centurion Parugon:<br> +I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm index 1fd9055c3a92801a577113a281bf30f0f7cc4245..9497f3e80ba98f06647f3bf1e6f46bb1ce4971f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm @@ -1,6 +1,6 @@ -<html><body>Centurion Orinak:<br> -I, Orinak, am a Centurion.<br> -Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<html><body>Centurion Orinak:<br> +I, Orinak, am a Centurion.<br> +Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm index fb46fed675c070367e06a657444ca493f2aa04c8..9072ab7f767e717a29f2e4ae45d936ddb4860d3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30582.htm @@ -1,5 +1,5 @@ -<html><body>Centurion Tiku:<br> -I, Tiku, am a Centurion, charged with guarding Orc Village. remember, honor only comes to those with a firm hand!<br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<html><body>Centurion Tiku:<br> +I, Tiku, am a Centurion, charged with guarding Orc Village. remember, honor only comes to those with a firm hand!<br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm index 57c740893876fb1f1da7839cdbf5458b97cc8433..e9b0fd2d39acb805a525681db70a4ec3b952247f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30583.htm @@ -1,6 +1,6 @@ <html><body>Centurion Petukai:<br> I, Petukai, am a Centurion, charged with protecting the King's Hall. What business brings you here?! You're here to see Kakai, aren't you? Well, you'll wind him on the second floor. You must not forget to show the proper deference to the mighty <font color="LEVEL">King of the Orcs</font>!<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the King of the Orcs."</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the King of the Orcs."</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm index d0f85008e7fbad2e09bf80675abd73811313027b..ca38c80b459f10b347178eb7dbef9fa46b4c83cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30584.htm @@ -1,6 +1,6 @@ -<html><body>Centurion Vapook:<br> -Behold, the domicile of <font color="LEVEL">Lord, Kakai</font>! You'll find the Lords gathered on the second floor of King's Hall. You must always remember to give them proper deference!<br> -<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> +<html><body>Centurion Vapook:<br> +Behold, the domicile of <font color="LEVEL">Lord, Kakai</font>! You'll find the Lords gathered on the second floor of King's Hall. You must always remember to give them proper deference!<br> +<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Lords."</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30714-2.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30714-2.htm index f8b4ae09f69b1d25a0a67e786975954b5d153650..3ef071a4651b9dfae7dd3ea80d4000012af96813 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30714-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30714-2.htm @@ -1,6 +1,6 @@ <html><body>Guard Paros:<br> The waterfall descends from the Lost Plateau, higher than the clouds. It is the highest waterfall on the continent, legend says that it was made by the power of gods... The legend also says that the nest of a vicious creature is hidden inside the waterfall.<br> -The creature masquerades in human form and devours unsuspecting passersby... A few years ago a search party entered the waterfall looking for a missing person and only one, a Cleric, returned. He too, expired shortly afterward, saying 'zahak' before dying ... <br> +The creature masquerades in human form and devours unsuspecting passersby... A few years ago a search party entered the waterfall looking for a missing person and only one, a Cleric, returned. He too, expired shortly afterward, saying 'zahak' before dying ...<br> I have no idea what that means... Possibly the monster's name? Anyway after hearing that word many Magisters went pale. But the Grand Magister whispered something to them and they all kept quiet.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30723-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30723-1.htm index 6da356522e4080caa0683493dd32fe7bf47cee90..71c6e951e892dc09412fba5042dd101eff56d6f0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30723-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30723-1.htm @@ -1,5 +1,5 @@ <html><body>Captain Roy:<br> -The Ivory Tower has stood here for nigh on a thousand years. It has become quite popular as a place for elites to study the magical arts. <br> +The Ivory Tower has stood here for nigh on a thousand years. It has become quite popular as a place for elites to study the magical arts.<br> There are gates at the north and south of the tower. We guard the tower and its surroundings from a host of threats.<br> The tower has many floors, but guests can only go up to the 4th. If you want to know what is on each floor, ask that friendly person over there. Or you can just wander around.<br> Oh, and just so you know, the Ivory Tower is strictly neutral territory. So please, don't say or do anything that could cause trouble.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30725-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30725-1.htm index 312d270ea6f342dcf833d5fef0f94c35979680f8..970b7a0de6abf2352b98e11e02632d0696110678 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30725-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30725-1.htm @@ -1,6 +1,6 @@ <html><body>Guard Yening:<br> The Sea of Spores? Please don't mention that name! Even now it makes me uncomfortable. It is a foul place, glutted with rotten mushrooms, fungus and zombies roaming about. Honestly, you will not find another place like it. A war between Men and Elves a long time ago left the sea into its current state...<br> -Towers were erected to stop people from entering, to keep monsters from coming out of the sea and to stem the sea's expansion... You can see why it will be difficult to travel to and from the sea. <br> +Towers were erected to stop people from entering, to keep monsters from coming out of the sea and to stem the sea's expansion... You can see why it will be difficult to travel to and from the sea.<br> I have it on very good authority that the inner sea looks vastly different that the outer sea. The place is currently so dangerous that even Magisters dare not go there.<br> If you must go, I will tell you the way. Cross the river west of the Ivory Tower and continue westward. Follow the cliff south and you will see 4 towers. Those are the protection towers. You probably have a good idea of what to do next...<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30876-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30876-1.htm index 5352c4fad7f637c8f2fd2a896c9b9dd3314b74b2..898fede16d864488e70445ba1c62b17e8148b8b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30876-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30876-1.htm @@ -1,5 +1,5 @@ <html><body>Guard Eastan:<br> -We're not talking about the birds that actually live in the bushes. These Magpie Brothers are not so cute. Originally they were of the Dwarven guild that specializes in searching ruins and collecting relics but they were going around the graves of the ancient Dwarven kings and stealing stuff. And they were expelled from our tribe when this was discovered. But they simply changed themselves into a new grave robbing guild and now they make no distinction of race when digging up the places in which the past royalty are buried. Of course, various graves at the National Cemetary have also been vandalized by them... <br> +We're not talking about the birds that actually live in the bushes. These Magpie Brothers are not so cute. Originally they were of the Dwarven guild that specializes in searching ruins and collecting relics but they were going around the graves of the ancient Dwarven kings and stealing stuff. And they were expelled from our tribe when this was discovered. But they simply changed themselves into a new grave robbing guild and now they make no distinction of race when digging up the places in which the past royalty are buried. Of course, various graves at the National Cemetary have also been vandalized by them...<br> I don't understand why the ghosts don't deal with those creatures. Really!<br> <a action="bypass -h npc_%objectId%_Chat 0">Go back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30877-2.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30877-2.htm index 4933bf47861070dc202dfd8c2a44df63ae2146c7..4ce64451264c0f9ec3e57d397cbafa7c793e4f4e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30877-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30877-2.htm @@ -1,5 +1,5 @@ <html><body>Guard Grayson:<br> -Hmm. OK, that's a good thing. There are rumors that some suspicious adventurers have come and gone from there so I'm guarding against that especially. As there are a lot of crazy people around, you can't ever relax. Regardless of whether it's because of the <br> +Hmm. OK, that's a good thing. There are rumors that some suspicious adventurers have come and gone from there so I'm guarding against that especially. As there are a lot of crazy people around, you can't ever relax. Regardless of whether it's because of the<br> <font color="LEVEL">Scriptures of the Seal</font> or whatever, there's always a lot going on.<br> <a action="bypass -h npc_%objectId%_Chat 3">Ask about the Scriptures of the Seal.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30886.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30886.htm index 52f9082d18b3e799960966e54b78715172e4a316..3e7ef3252548833d5a706e8814a3a25a74ae46e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30886.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30886.htm @@ -1,5 +1,4 @@ <html><body>Border Patrol Sutton:<br> -Beyond this castle wall lies Goddard of Elmore territory. Unlike our Aden, I heard that life is very hard in that land. I heard a rumor that the lord of Goddard is a very wicked man and he endlessly squeezes money from his people& -<br> +Beyond this castle wall lies Goddard of Elmore territory. Unlike our Aden, I heard that life is very hard in that land. I heard a rumor that the lord of Goddard is a very wicked man and he endlessly squeezes money from his people& <br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/30888.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/30888.htm index d1c76423458b8c4f86cccbd17d8a374f4c86da0a..4b3f0ce9eb214cd922215dda03579ca987ec6438 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/30888.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/30888.htm @@ -1,5 +1,5 @@ <html><body>Border Patrol Trent:<br> This is a checkpoint of Aden s border patrol. Of course we are not the only border guards. Along the border line with Elmore, a large number of military forces are stationed. Still, comparing with the time immediately after the war, their number has decreased greatly.<br> -Since the war, I have been serving in the military& It is much better now than during the war because now I don t have to worry about putting my life in jeopardy& <br> +Since the war, I have been serving in the military& It is much better now than during the war because now I don t have to worry about putting my life in jeopardy&<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31296.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31296.htm index 62b1326292796b272e15c344fafa1c18be92470c..4fd1d0e040320f2b7882d25b6f802c3ab1a2b58d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31296.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31296.htm @@ -1,5 +1,5 @@ <html><body>Guard Cadmon:<br> -Hey, stranger! You'd better be careful if you leave this village! Things have gotten very dangerous out there! Tensions have reached the boiling point between the<font color="LEVEL"> Varka Silenos of the west</font> and the<font color="LEVEL"> Ketra Orcs of the north</font>! Even if they kill each other off, there are worse beasts to replace them! Well, come to think of it, if they kill each other off, our guards would have things a bit easier... <br> +Hey, stranger! You'd better be careful if you leave this village! Things have gotten very dangerous out there! Tensions have reached the boiling point between the<font color="LEVEL"> Varka Silenos of the west</font> and the<font color="LEVEL"> Ketra Orcs of the north</font>! Even if they kill each other off, there are worse beasts to replace them! Well, come to think of it, if they kill each other off, our guards would have things a bit easier...<br> You should definitely stay out of their way!<br> <a action="bypass -h npc_%objectId%_Chat 1">"Tell me more about the Varka Silenos!"</a><br> <a action="bypass -h npc_%objectId%_Chat 2">"Are there any Ketra Orcs around here?" </a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm index df85a36fae30bab94aeecd02f43bff8215769d0a..791e3477560e652e37f2bcf1fb621c7e0b7ed488 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31675.htm @@ -1,4 +1,4 @@ -<html><body>Viktor Van Deik:<br> +<html><body>Viktor Van Deik:<br> This place has been the boundary between the two kingdoms for hundreds of years. I trust that you will behave yourself among the foreigners and do nothing to bring discredit, dishonor or even embarrassment upon Aden Kingdom.<br> Should you meet "Yeus" on the other side, I'd be obliged if you would give him greetings from me. I know that would make him very happy...<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm index 024a246a618f50a17d461eb78cc7cebfab8f39d8..8cd10a4adf296211ca253423ddd072a5f0dffdff 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31677.htm @@ -1,4 +1,4 @@ -<html><body>Border Patrol:<br> +<html><body>Border Patrol:<br> I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm index 024a246a618f50a17d461eb78cc7cebfab8f39d8..8cd10a4adf296211ca253423ddd072a5f0dffdff 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31678.htm @@ -1,4 +1,4 @@ -<html><body>Border Patrol:<br> +<html><body>Border Patrol:<br> I thought the frontier would be closed forever... And now look at it! Isn't this amazing? These are strange times indeed...<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31681.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31681.htm index 84fec4664b260ae72e1bb50f98588413537f29bb..5c4489aaf4d6b950494d485695a0347d3323c3ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31681.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31681.htm @@ -1,5 +1,5 @@ -<html><body>Frontier Guard:<br> -Do you have a pass?<br> -Very well... Looks good me! Go ahead!<br> +<html><body>Frontier Guard:<br> +Do you have a pass?<br> +Very well... Looks good me! Go ahead!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31682.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31682.htm index 84fec4664b260ae72e1bb50f98588413537f29bb..5c4489aaf4d6b950494d485695a0347d3323c3ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31682.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31682.htm @@ -1,5 +1,5 @@ -<html><body>Frontier Guard:<br> -Do you have a pass?<br> -Very well... Looks good me! Go ahead!<br> +<html><body>Frontier Guard:<br> +Do you have a pass?<br> +Very well... Looks good me! Go ahead!<br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/31981.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/31981.htm index ef2d00a06f268702763c1281c2fd2f6ddff2331a..27b80e4510b6e01aa02ee8880c6b5b0fbbbe2c98 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/31981.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/31981.htm @@ -1,5 +1,5 @@ <html><body>Captain Vishotsky:<br> -If a village is peaceful, security must be tight, right? While we're on the subject, let me tell you that a neutral village like this one actually means more work for us guards. If we are vigilant, the inhabitants complain that we are being repressive. If we ease off, they complain that we are lazy. It's very difficult to maintain a happy medium, let me tell you! <br> +If a village is peaceful, security must be tight, right? While we're on the subject, let me tell you that a neutral village like this one actually means more work for us guards. If we are vigilant, the inhabitants complain that we are being repressive. If we ease off, they complain that we are lazy. It's very difficult to maintain a happy medium, let me tell you!<br> <a action="Link guard/kamaroka_help.htm">Ask about Kamaloka.</a><br> <a action="Link guard/kamaroka_level.htm">Look at the list of Kamaloka.</a><br> <a action="bypass -h npc_%objectId%_Quest Kamaloka">Enter Kamaloka.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/32137.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/32137.htm index ae1e4b6dbe9e5f10a911e2dd695dcf8d420d296a..ee4965409e336c881722cf6c68f6c5f9c3ceaa53 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/32137.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/32137.htm @@ -1,7 +1,7 @@ <html><body>Marksman Sucrete<br> -Like sunlight bursting through a bank of clouds, <br> -I hope that great power is within you... <br> -This is the Grotto of the Soul, the origin of all Kamael, where our history began. When you fully realize what this means, you will better understand our role in the destiny of the world. <br> +Like sunlight bursting through a bank of clouds,<br> +I hope that great power is within you...<br> +This is the Grotto of the Soul, the origin of all Kamael, where our history began. When you fully realize what this means, you will better understand our role in the destiny of the world.<br> <a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/32177-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/32177-1.htm index aeb6df1289c1a8414ff90b240f190eb6752d7ce2..8a3534bf0e091d1be966b0f34daaa054048fb0fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/32177-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/32177-1.htm @@ -1,6 +1,6 @@ -<html><body>Marksman Syzar: <br> -Mimir's Forest leads to Nornil's Cave. According to legend, it was named after Mimir, the great Giant who planted the Seed of Creation. <br> -But the important thing for you to remember is that forest is a dangerous place. And that nest of monsters, Nornil's Cave, will be even worse. Are you prepared? <br> +<html><body>Marksman Syzar:<br> +Mimir's Forest leads to Nornil's Cave. According to legend, it was named after Mimir, the great Giant who planted the Seed of Creation.<br> +But the important thing for you to remember is that forest is a dangerous place. And that nest of monsters, Nornil's Cave, will be even worse. Are you prepared?<br> <a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates. </a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/32177.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/32177.htm index fc98aea5ee8611e1bc4f6a002f9b05bc315060df..515a9bcb926519a7ee857b309a70c46ec9b3d442 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/32177.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/32177.htm @@ -1,7 +1,7 @@ -<html><body>Marksman Syzar: <br> +<html><body>Marksman Syzar:<br> You're an adventurer, eh? And you're trying to leave this way?<br> -He he... you must have some skill, then... This way lies <font color="LEVEL">Mimir's Forest</font>, home to some of the most dangerous monsters on the island. You realize that, don't you? <br> -<a action="bypass -h npc_%objectId%_Chat 1"> Ask about Mimir's Forest. </a><br> -<a action="bypass -h npc_%objectId%_TerritoryStatus"> See information on permanent residence and tax rates. </a><br> +He he... you must have some skill, then... This way lies <font color="LEVEL">Mimir's Forest</font>, home to some of the most dangerous monsters on the island. You realize that, don't you?<br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about Mimir's Forest.</a><br> +<a action="bypass -h npc_%objectId%_TerritoryStatus">See information on permanent residence and tax rates.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/32180-1.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/32180-1.htm index 2d13753ac4dd674e33d917d86a264002ac08543e..c62f8be82aaf92035e1f6cf2fa75e0cf4c445b66 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/32180-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/32180-1.htm @@ -1,5 +1,5 @@ <html><body>Marksman Kato:<br> The harbor was originally made to allow contact between the Isle of Souls and the mainland.<br> -Initially, there were many goods that flowed through here, but no ships come here now. It is better, you see, for the adventurers who come here to use the gatekeeper's side. <br> +Initially, there were many goods that flowed through here, but no ships come here now. It is better, you see, for the adventurers who come here to use the gatekeeper's side.<br> If you go there, I'm sure you will find a gatekeeper preparing to go to the mainland. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_help.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_help.htm index 27da12c8c6ede78643abced21b3c5228fb8b1b8e..bc04d8a4b7d52d1003285242ca712be5697a1e03 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_help.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_help.htm @@ -1,19 +1,11 @@ -<html> -<body> -Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br> -<br> -To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. To fight alone, find the pathfinder to guide you to Rim Kamaloka.<br> -<br> +<html><body> +Kamaloka is an invader from another world. We do not know precisely when it happened, but we discovered a sealed space, similar to a Dimensional Rift. We call it Kamaloka.<br><br> +To enter it, you must meet certain requirements. You cannot enter a basic Kamaloka alone. To fight alone, find the pathfinder to guide you to Rim Kamaloka.<br><br> Only a few can enter. Usually <font color="LEVEL">under 6 in the Hall of the Abyss and 9 in the Labyrinth of the Abyss</font>. Those are the limits.<br> -You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br> -<br> -Each Kamaloka possesses a certain level; only characters near that level may enter.<br> -<br> -There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. The Labyrinth is more complicated and has more enemies than the Hall...<br> -<br> -Finishing Kamaloka earns you the <font color="LEVEL">Essence of Kamaloka</font>. The energy is condensed and becomes the Essence, and the Essence of Kamaloka <font color="LEVEL">takes time</font>. So patience is required. Collect enough Essences of Kamaloka, then find Pathfinder agents in town.<br> -<br> +You should also be well-rested before entering. According to the priests, it requires a similar amount of energy as entering the Sealed Dimension. Unless your soul is well rested, you will not be allowed in.<br><br> +Each Kamaloka possesses a certain level; only characters near that level may enter.<br><br> +There are also several kinds of Kamaloka. Even if they appear to be the same Kamaloka, they are divided into several patterns. So far, two distinct patterns have been identified: Hall and Labyrinth. You may only enter the Hall type now, and soon you will be able to enter the Labyrinth. The Labyrinth is more complicated and has more enemies than the Hall...<br><br> +Finishing Kamaloka earns you the <font color="LEVEL">Essence of Kamaloka</font>. The energy is condensed and becomes the Essence, and the Essence of Kamaloka <font color="LEVEL">takes time</font>. So patience is required. Collect enough Essences of Kamaloka, then find Pathfinder agents in town.<br><br> (Kamaloka - Hall of the Abyss can be used in real time once a day, Kamaloka - Labyrinth of the Abyss once a day, and Near Kamaloka once a day.)<br> (Only characters whose levels are 5 levels lower or higher from Kamaloka's applicable levels can enter.) -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_level.htm b/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_level.htm index 165f96a75fcac4ec645531b4e2813aed792d77f2..fdaa8a7cea10aa41c3568851a64addd5be0f6e76 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_level.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/guard/kamaroka_level.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> According to research from the Ivory Tower, the established theory is that Kamaloka is from a dimensional overlapping in Aden's land. Kamaloka has stages of power based on the strength of a monster's soul. This is cutting edge science, and we don't fully understand it. So we introduce adventurers to Kamaloka that's appropriate for them.<br> Levels of Kamaloka notified by each captain are as follows.<br> Captain Bathis (Town of Gludio): levels 23, 26, 29<br> @@ -8,5 +7,4 @@ Captain Gosta (Heines): levels 43, 46, 49<br> Captain Mouen (Town of Oren): levels 53, 56, 59<br> Captain Vishotsky (Town of Schuttgart): levels 63, 66, 69<br> Captain Mathias (Town of Rune): levels 73, 78, 81, 83 -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm index 2173947beade578de0a84f97df420fcc349cdf5d..dec405cd8e65ec80d4c6f842565a3c60c8c8a070 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13130.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> The power of the Essence of Water can be felt not far from here.<br> In a cave of water, where even left and right are unbalanced, you will find that reckless Water Sprite, Hillas, waiting for you.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm index bc0e800bcb47e2ff97ceefa0bcef207bc88415a0..51ade3dc182b52295bd146b8b017e007266831c4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13131.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> You can use the Essence of Water to craft a stronger weapon.<br> The Temple Inspector will help you.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm index 1e3b1a70faf395f47ad56fd95bf50fb253ef67eb..695c688d107da8cfe5442eb4e7a3e30a65635f70 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13132.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> Once you have strengthened your weapon, you should be able to face even a strong Sprite.<br> You will find the Water Sprite Papion on a bridge spanning the Temples of Water and Fire.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm index 9d719515ef359971af9b1fd1b070fd35bd0a59d6..aac61836456309fddeb014031f656621eedb1878 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13133.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> You have defeated the Water Sprite! However, the Fire Sprite is even fiercer and stronger.<br> To face it, you must have the Essence of Water.<br> You will find Kinsus, the Sprite that guards the Essence of Fire, where 4 rooms converge at the top of the Temple of Fire.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm index 13d5620d650270f1e018ee460409a4372a36b991..6c0cae27f8ab308d2acbafd4b407cbbbc2dd4dfd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13134.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> One who possesses the Essence of Fire may use it to restore the true form of the Sprite's Sword.<br> Use the method known only to the temple inspectors.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm index 30019b06054a82be405bcea686c35bc3eb482dd4..2758c7169eab44de2fedf969766261ab3ba5b468 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13135.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> Only a warrior strong enough to wake the true power of the Sword of Fire and Water can use that power to open a path to the heart of chaos.<br> The Fire Sprite Gargos dwells alone beyond the place where 4 rooms meet.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm b/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm index 56a5f8d12f80ff57d0de2989095d7e542966a41a..d2d72c0a08f56fd82359d2c95808947904580a25 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/13136.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Temple Book of Secrets:<br> Only those truly without fear may enter the very heart of chaos, where fire and water collide.<br> There the Sprite Adiantum wields both the power of fire and water.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/7065.htm b/L2J_DataPack_BETA/dist/game/data/html/help/7065.htm index 92d7c582b518afc348589cfbb151bcb9889a12c2..68681554c047b256fb535a8b2cb0038a9b5d939b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/7065.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/7065.htm @@ -1,3 +1,3 @@ <html><body>Lidia's Letter:<br> -Thank you for finding our family's treasure! I only wish I could thank you in person! I was watching you, even though I knew I shouldn't! By the way, do you have my hair pin? I think I lost it after some dealings with a magician, and I heard that you found it. If you have it, please send it to me. +Thank you for finding our family's treasure! I only wish I could thank you in person! I was watching you, even though I knew I shouldn't! By the way, do you have my hair pin? I think I lost it after some dealings with a magician, and I heard that you found it. If you have it, please send it to me. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-1.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-1.htm index 9e84a66ac5952e12370985368e69e97144534811..794f88e51e65722de7228405d08503b273d9573c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-1.htm @@ -1,5 +1,6 @@ <html><body>How to Fish:<br> In order to catch fish, you should first be equipped with the proper fishing gear.<br> -Your basic fishing equipment consists of a fishing rod in your right hand and bait in your left hand. <br>You should also check to make sure whether or not you are capable of fishing and that your gear is strong enough to withstand the rigors of fighting fish. Please double-check to make sure that you have already learned the skills of <font color="LEVEL">Fishing, Reeling, Pumping and higher levels of Fishing Expertise</font>. <br> -<br><a action="bypass -h player_help 7561.htm#7561">Back to the List</a> +Your basic fishing equipment consists of a fishing rod in your right hand and bait in your left hand.<br> +You should also check to make sure whether or not you are capable of fishing and that your gear is strong enough to withstand the rigors of fighting fish. Please double-check to make sure that you have already learned the skills of <font color="LEVEL">Fishing, Reeling, Pumping and higher levels of Fishing Expertise</font>.<br><br> +<a action="bypass -h player_help 7561.htm#7561">Back to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-11.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-11.htm index 66ae9019f3e1896143f9ee280b0c3f3aefe38bc7..e547229c4f7ea5b5ec5ad7bc60fccbacf4490f34 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-11.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-11.htm @@ -2,6 +2,6 @@ Need some quick fishing tips? Here's some useful advice:<br> When a fish uses a float cheating skill, you can see <font color="LEVEL">a spray of water around the float, and the color of the fish's HP changes.</font><br> While the cheating skill is being used, <font color="LEVEL">reeling and pumping should be reversed.</font><br> -Here's one more piece of advice concerning fluorescent baits. <font color="LEVEL">Fluorescent baits</font> are strictly for nighttime fishing and are very ineffective <font color="LEVEL">if used during the daytime</font>. <br> +Here's one more piece of advice concerning fluorescent baits. <font color="LEVEL">Fluorescent baits</font> are strictly for nighttime fishing and are very ineffective <font color="LEVEL">if used during the daytime</font>.<br> <a action="bypass -h player_help 7561.htm#7561">Return to contents.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-3.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-3.htm index 6638d61187d5cd38530936959ddbeeb30cea7b43..1618ce237a231f376fd4c9311ec5ae44774a4d6a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-3.htm @@ -1,5 +1,5 @@ <html><body>How to Fish:<br> -There are three different types of bait. In the Fishermen's Guild we classify bait as either green lures, purple lures or yellow lures, based on the depth of water and the degree of current where the bait is to be used. <br> -Different types of fish have different habits. You can catch different types of fish by using different types of bait. The second level of mastery of fishing is learning to properly select bait.<br> +There are three different types of bait. In the Fishermen's Guild we classify bait as either green lures, purple lures or yellow lures, based on the depth of water and the degree of current where the bait is to be used.<br> +Different types of fish have different habits. You can catch different types of fish by using different types of bait. The second level of mastery of fishing is learning to properly select bait.<br> <a action="bypass -h player_help 7561.htm#7561">Back to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-4.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-4.htm index c9582d1e912378cb079ecfa657d77a98972d0ba6..a860dedc226610b6d2ba816996fa4a8d1f86a0c1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-4.htm @@ -1,9 +1,10 @@ <html><body>How to Fish:<br> -<font color="LEVEL"> Reeling </font>and<font color="LEVEL"> Pumping </font>are skills used to bring in a fish that has taken the bait. <br> -Once the fish takes the bait, it will exhibit one of two types of behavior. Some fish will try their best to escape from the fish hook. Others will give up immediately.<br>When a fish twists and turns violently, do not attempt to pull it in. It endangers your fishing rod and gives the fish a chance to escape. <br> -When the fish tries to get away, release line from the reel and give the fish a chance to tire itself out. This is called<font color="LEVEL"> Reeling</font>. <br> -When the fish is totally exhausted, bring your rod up and bring in the fish. This is called<font color="LEVEL"> Pumping</font>.<br> -<font color="LEVEL"> If you reel while a fish isn't moving or pump while the fish is jumping, it may escape. </font><br> -These techniques take much practice to master. It's the third stage of mastering fishing.<br> +<font color="LEVEL"> Reeling </font>and<font color="LEVEL"> Pumping </font>are skills used to bring in a fish that has taken the bait.<br> +Once the fish takes the bait, it will exhibit one of two types of behavior. Some fish will try their best to escape from the fish hook. Others will give up immediately.<br> +When a fish twists and turns violently, do not attempt to pull it in. It endangers your fishing rod and gives the fish a chance to escape.<br> +When the fish tries to get away, release line from the reel and give the fish a chance to tire itself out. This is called<font color="LEVEL"> Reeling</font>.<br> +When the fish is totally exhausted, bring your rod up and bring in the fish. This is called<font color="LEVEL"> Pumping</font>.<br> +<font color="LEVEL"> If you reel while a fish isn't moving or pump while the fish is jumping, it may escape.</font><br> +These techniques take much practice to master. It's the third stage of mastering fishing.<br> <a action="bypass -h player_help 7561.htm#7561">Back to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-5.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-5.htm index 591fe0bf7d4c7343e812ec9eafdc2022342d674c..2c751840cd7eb2a5b554afc181891723d993482e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-5.htm @@ -1,7 +1,7 @@ <html><body>How to Fish:<br> -As you perfect the fishing techniques taught by the Fishermen's Guild, you must try to catch higher-grade fish. Actually, as your skills increase, you'll no longer be allowed to catch the low-grade fish you once caught. <br> -However, as your skills increase, you must be careful, since you'll no longer catch the fish that bite easily. High-level fish are physically stronger and smarter than low-level fish. <br> -The greater your skills, the more difficult fishing will become. <br> -You must work on your reeling and pumping techniques. <br> +As you perfect the fishing techniques taught by the Fishermen's Guild, you must try to catch higher-grade fish. Actually, as your skills increase, you'll no longer be allowed to catch the low-grade fish you once caught.<br> +However, as your skills increase, you must be careful, since you'll no longer catch the fish that bite easily. High-level fish are physically stronger and smarter than low-level fish.<br> +The greater your skills, the more difficult fishing will become.<br> +You must work on your reeling and pumping techniques.<br> <a action="bypass -h player_help fishing/7561-10.htm#7561">Turn the page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-6.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-6.htm index 678226a98f2c3b2fd091fd1542d9592372e68d98..0aac5ff22de2b86f9da9d34e574b81d38960078e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-6.htm @@ -1,4 +1,6 @@ <html><body>How to Fish:<br> -The Fishing Shot was created by the Black Anvil guild at the request of Amfitley, the founder of the Fishermen's Guild. Basically, think of it as a soulshot for fishing. <br>The Fishing Shot enhances <font color="LEVEL">Reeling and Pumping</font>. If these techniques are improperly used, the load on the fishing rod and the distance your fish can travel will double. <font color="LEVEL">So the Fishing Shot definitely could have some disadvantages</font>.<br> However, if it's used correctly it can make up for any mistakes you make. Mastering Fishing Shot is the final stage to becoming an expert fisherman.<br> +The Fishing Shot was created by the Black Anvil guild at the request of Amfitley, the founder of the Fishermen's Guild. Basically, think of it as a soulshot for fishing.<br> +The Fishing Shot enhances <font color="LEVEL">Reeling and Pumping</font>. If these techniques are improperly used, the load on the fishing rod and the distance your fish can travel will double. <font color="LEVEL">So the Fishing Shot definitely could have some disadvantages</font>.<br> +However, if it's used correctly it can make up for any mistakes you make. Mastering Fishing Shot is the final stage to becoming an expert fisherman.<br> <a action="bypass -h player_help 7561.htm#7561">Back to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-8.htm b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-8.htm index cdf6edee064999ef764a14ce0cb3b3f18c0d93e6..c34ff1a9f3498919ee9e914fdadb13077718279a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/fishing/7561-8.htm @@ -1,5 +1,5 @@ <html><body>Fishing Manual:<br> -The novice lure is a special lure designed by the fisherman's guild to introduce more people than ever before to the challenging but rewarding sport of fishing. The lure is imbued with a special power that <font color="LEVEL">advises the fisherman (through the Fishing Status window) whether to reel or pump when a fish takes the bait.</font> <br> +The novice lure is a special lure designed by the fisherman's guild to introduce more people than ever before to the challenging but rewarding sport of fishing. The lure is imbued with a special power that <font color="LEVEL">advises the fisherman (through the Fishing Status window) whether to reel or pump when a fish takes the bait.</font><br> However, this lure responds only to a few special types of fish and not, unfortunately, the types caught in competition. If you want to catch real competition fish, you must use a regular lure.<br> <a action="bypass -h player_help 7561.htm#7561">Return to the List</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-2.htm b/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-2.htm index 4db0970292a1233690bd881ab5fb916c595bc9a5..be9ab907e6b19a270ef6456ff36d048790d78c09 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-2.htm @@ -3,6 +3,6 @@ Period 3 June<br> I was able to seal the crack in the wall to keep out the cold. Of course, if I sealed it permanently, I couldn't get back out, so I fashioned a sort of door.<br> Leave it to me, the genius maestro, Chaos, to come up with a solution! Bwa ha ha!<br> I think I could really get comfortable here! The plants are incredible!<br> -I should at least stay here until the weather warms up! <br> +I should at least stay here until the weather warms up!<br> <a action="bypass -h player_help research_report/8059-3.htm#8059">Turn the page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-5.htm b/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-5.htm index 81de3b7480fe6fa856c0fb86586251f2b4dfdbdf..3fd5d8219e3aecb5832e2e0af0f9449c961ea44d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/research_report/8059-5.htm @@ -1,7 +1,7 @@ <html><body>Research Log:<br> Period 3 October<br> I've finally gotten it to output some energy, but it just won't work properly.<br> -I theorized that the tower in the middle of the room was some sort of control device. I connected the Golem to the tower and it immediately began to output some strange sort of data. <font color="LEVEL">W.D.L.</font>? Could this be some sort of recognition code?<br> -...... It seems strangely familiar to me. That old fart Tarziph told me how to operate Titan technology.... Should I try it?<br> +I theorized that the tower in the middle of the room was some sort of control device. I connected the Golem to the tower and it immediately began to output some strange sort of data. <font color="LEVEL">W.D.L.</font>? Could this be some sort of recognition code?<br> +...... It seems strangely familiar to me. That old fart Tarziph told me how to operate Titan technology.... Should I try it?<br> <a action="bypass -h player_help research_report/8059-6.htm#8059">Turn the page</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm index 2c0827033de5d4678c10ab602efc496a6d421b9e..b7544390ce9c7e017f51cb99edbe19c1dd40bd9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-12.htm @@ -8,4 +8,4 @@ Equipment can be exchanged in weapon, armor and accessory shops by paying the di The guides in every village will enchant new characters with assist magic matched to their level. New characters between levels 10 and 24 are enchanted with different assist magic depending on their level.<br> <font color="LEVEL"> Additional Quest Bonuses</font><br> Additional bonuses are bestowed on new characters in various quests.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List.</a></body></html> +<a action="bypass -h player_help 5588.htm#5588">Back to the List.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm index 54dbb2965fceaaefc12bd315cfa5c565c574c111..913bedb67e3aa8558bbafc837ec0582b9504f9c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-8.htm @@ -4,4 +4,4 @@ You can bring up and view the Lineage II World Map by pressing the Mini Map button located in the lower right hand corner of the screen (Alt+M). For new players, the location of the Lineage II New Player Guide is indicated on the Map. If you click and drag the Map you are currently viewing, you can look up Maps for other locations as well.<br> If you press the "Current Loc." button, a Map of your surrounding area will be displayed with a mark indicating your current location. Also, if the "Location" function is currently activated in the Quest window, just press the "Target Loc." button, and a Map for your destination and a mark indicating your destination will be displayed as well.<br> Villages are indicated by "+" symbols on the Map. If you press one of these buttons, the applicable village's detailed Map will be displayed. While in the village Map, if you press the "-" button, you will be moved back to the global Map.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm index 9db907a8643922d87ea3ec1fa7aaea53cef58820..034ddb64919b19e246a27539824caf124d5da24d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/help/tutorial/5588-9.htm @@ -4,4 +4,4 @@ When a character of level 5 or above dies, some of its experience score (Exp) will be reduced and sometimes, with the exception of the weapons the character is currently equipped with, other items can be dropped.<br> This is not true of characters of level 4 or below who have never killed another character. But the experience score (Exp) of a character at level 5 or above will be reduced when it dies, so please be careful.<br> In addition, if a character whose karma is 0 (you can check the karma value in the Status Windows, Alt+T) or if a character with 5 PK or less is killed during the battle (PVP) with another character, he or she will not drop any item.<br> -<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> +<a action="bypass -h player_help 5588.htm#5588">Back to the List</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/krateisCube/32503-1.htm b/L2J_DataPack_BETA/dist/game/data/html/krateisCube/32503-1.htm index 00d6bf5e7128705a9b68389543db82026ff164e0..35dc38462ff75f0c75d922c17f79c41cb990c487 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/krateisCube/32503-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/krateisCube/32503-1.htm @@ -1,5 +1,5 @@ <html><body>Kratei's Cube Entrance Manager:<br> Kratei's Cube allows <font color="LEVEL">25 warriors who are level 70 and above to compete for 20 minutes</font> to see who is the strongest. Warriors advance through the rooms of the Cube, encountering hordes of monsters as they go. Defeat as many monsters and other warriors as possible within the time limit; whoever defeats the most wins.<br> -If you are killed, you will be teleported back to the Match Manager after 10 seconds. If the match hasn't ended, you may re-enter. <font color="LEVEL">Doing so will not decrease your experience score.</font><br>The 20-minute competitions start exactly on each hour and half-hour, and you can normally register up until 3 minutes before they begin. (If there was no competition in the previous time slot, you can only register between 20-27 minutes after the hour or 50-57 minutes after the hour.) Registration and admission are impossible in the 3 minutes immediately before a competition begins.<br> +If you are killed, you will be teleported back to the Match Manager after 10 seconds. If the match hasn't ended, you may re-enter. <font color="LEVEL">Doing so will not decrease your experience score.</font><br>The 20-minute competitions start exactly on each hour and half-hour, and you can normally register up until 3 minutes before they begin. (If there was no competition in the previous time slot, you can only register between 20-27 minutes after the hour or 50-57 minutes after the hour.) Registration and admission are impossible in the 3 minutes immediately before a competition begins.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/manormanager/manor_client_help001.htm b/L2J_DataPack_BETA/dist/game/data/html/manormanager/manor_client_help001.htm index 2f603cca5a2dc2da9fd97d2e7153dee317fdf27e..4d1aeec2023a6324d049e3535227a9dd5142631d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/manormanager/manor_client_help001.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/manormanager/manor_client_help001.htm @@ -2,7 +2,7 @@ A manor refers to any property owned by the lord. Anything produced within its confines remains the exclusive property of the lord.<br> You are to be an agricultural producer. First you must buy a <a action= "bypass -h npc_%objectId%_Link manormanager/manor_client_help002.htm">seed</a> and place it onto a monster. This is easily accomplished while targeting.<br> When the monster dies you will harvest a crop from its body. To harvest a crop you will target the corpse onto which a seed was sown and use the harvester. If you need one, I'll be happy to sell you a harvester. These crops are the major product of the manor. After you have harvested, bring the <a action="bypass -h npc_%objectId%_Link manormanager/manor_client_help003.htm">crop</a> to me. The crop is the specialty of our territory. For harvesting, target the monster.<br> -I will appraise it and give you an appropriate reward for it! If you want to know what the reward will be, I will tell you about it later...<br> +I will appraise it and give you an appropriate reward for it! If you want to know what the reward will be, I will tell you about it later...<br> <center> <a action="bypass -h npc_%objectId%_Link manormanager/manager.htm">Return</a><br> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation002c.htm b/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation002c.htm index 2f6511f8a840e4e069d2d8473f44cefada41fdb3..7b22ef50372da3127266113e41adc2a1add36fc9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation002c.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation002c.htm @@ -1,4 +1,4 @@ -<html><head><body>Transformation Wizard Avant-Garde:<br> +<html><body>Transformation Wizard Avant-Garde:<br> You must remember that once you have been transformed, you must not go into <font color="LEVEL">deep water</font>. Once you have reverted to your original form, your soul will need time to recover -- you will not be able to transform again for some time. Understand?<br> Other than that... Each individual soul contains its own <font color="LEVEL">unique character</font>. If you transform into something that matches that character, you may earn some benefits. Think of it as wearing a suit of clothes that fit you perfectly. Every race has its own respective "figure," so I advise you to do a little research about what kind of transformation would fit you best.<br> <a action="bypass -h npc_%objectId%_Link masterTransformation/master_transformation002.htm">Back.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation005no.htm b/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation005no.htm index 25595ac20de2d4c84ae79ce17e0b97eab449911d..6091a20dba0c2bc8ebfb9361a3abcad887544a38 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation005no.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/masterTransformation/master_transformation005no.htm @@ -1,7 +1,7 @@ <html><body>Transformation Wizard Avant-Garde:<br> It is a tremendous endeavor to obtain subclass certification and learn the appropriate skills. Beyond the purely physical effort, the burden on your soul is beyond your imagination... It is almost a suicidal venture.<br> However, the process can be undone. There is a special kind of herb that can be used to remove your previously chosen skills. The price of the herb, though, is approximately <font color="LEVEL">10 million Adena</font>... I have the herb here, so I can cancel the certification anytime once you have paid.<br> -If the certification is canceled, <font color="LEVEL">the current certification status and skills will vanish immediately -- poof!</font> Now then, do you really wish to cancel certification?<br> +If the certification is canceled, <font color="LEVEL">the current certification status and skills will vanish immediately -- poof!</font> Now then, do you really wish to cancel certification?<br> <a action="bypass -h npc_%objectId%_CancelCertification">Cancel certification.</a><br> <a action="bypass -h npc_%objectId%_Link masterTransformation/master_transformation006no.htm">Return.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30097.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30097.htm index c0575ed384984e6c02ba18ca70e59843b28d6d2d..a318a39b10cddc5e760047b5e7e99b22d5c7fcb8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30097.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30097.htm @@ -1,6 +1,6 @@ <html><body>Merchant Galladuchi:<br> Luxury goods stores are open again. We have many precious weapons, so please buy a lot.<br> -You can now purchase weapons with <font color="LEVEL">Adena</font>. <br> +You can now purchase weapons with <font color="LEVEL">Adena</font>.<br> If you need any armor or rare miscellaneous goods, ask my wife who is beside me.<br> <a action="bypass -h npc_%objectId%_multisell 300974001">Purchase weapon.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm index 9e6284ede959c810aa1060c533da63ececbcf5b6..3f7977d070f5ae4a03b11ddadd166ea39888f130 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30684-pk.htm @@ -1,3 +1,3 @@ <html><body>Trader Viktor:<br> There is n-n-n-no way w-w-w-we will ever s-s-sell anything to y-y-you! Puh, puh, please just leave us! Or else... Or else... I will call Master Erikin! He will r-r-r-rip you apart! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/30840.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/30840.htm index 07e4326fbc48b5fc152ae5e0ba794ec668116463..29365b941df4483f04d9de1d6d614439f209580e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/30840.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/30840.htm @@ -1,6 +1,6 @@ <html><body>Trader Lorenzo:<br> At one time there were discussions regarding opening the border, but now it is even more tightly sealed than before...<br> -My younger brother went to Elmore to start a business... I'm afraid I may never see him again!<br> +My younger brother went to Elmore to start a business... I'm afraid I may never see him again!<br> <a action="bypass -h npc_%objectId%_TerritoryStatus">See the lord and get the tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-2.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-2.htm index 66ac023c6f43fcc7d1c3ef74b0063b2d5333d5e4..4e20f3bca4c5361c1cd57873b77b14b8267cc2ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-2.htm @@ -1,7 +1,6 @@ <html><body>Kitzka:<br> <font color="LEVEL">Dragon Valley</font> is an enormous canyon ruled by the dragons and drakes. The souls of those who resisted Antharas and fought against him turned into the undead there - they are bound there and left to await their end.<br> The monsters become stronger as you get deeper into the valley, so you MUST proceed with caution!<br> -There has been some severe crust movement lately in the Dragon Valley, so the dragons and their hatchlings are frequently moving their nests. If you see a <font color="LEVEL">Shiny Dragon Herd</font> during an earthquake, be sure to grab hold! The dragons carry gold and valuables in their bodies when they move their nest - if you are lucky, you might be able to obtain some rare items!<br> -<br> +There has been some severe crust movement lately in the Dragon Valley, so the dragons and their hatchlings are frequently moving their nests. If you see a <font color="LEVEL">Shiny Dragon Herd</font> during an earthquake, be sure to grab hold! The dragons carry gold and valuables in their bodies when they move their nest - if you are lucky, you might be able to obtain some rare items!<br><br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-3.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-3.htm index 5374cba85074b7dff0f612ad497c4180bece0092..ada021d9ce553d034e09132e789212e745691e06 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31045-3.htm @@ -1,6 +1,6 @@ <html><body>Kitzka:<br> -The <font color="LEVEL">Large Dragon Bone</font> is an item for calling forth a powerful dragon. <br> -In Dragon Valley, there are 4 Dragon Vortexes. If you use the item there, you can summon one of the following raid monsters: <font color="LEVEL">Emerald Horn, Dust Rider, Bloody Fly, Black Dagger Wing, Shadow Summoner, Spike Slasher, Muscle Bomber</font>. <br> +The <font color="LEVEL">Large Dragon Bone</font> is an item for calling forth a powerful dragon.<br> +In Dragon Valley, there are 4 Dragon Vortexes. If you use the item there, you can summon one of the following raid monsters: <font color="LEVEL">Emerald Horn, Dust Rider, Bloody Fly, Black Dagger Wing, Shadow Summoner, Spike Slasher, Muscle Bomber</font>.<br> Monsters that drop: In Dragon Valley, it is the <font color="LEVEL">Drakos Guardians, Drakos Warriors, Drakos Hunters, Drakos Assassins, Giant Noxious Scorpion, Hard Noxious Scorpion, Noxious Scorpion, Batwing Drakes, Parasitic Leeches, Emerald Drakes, Hungry Parasitic Leeches, Gem Dragons, Dragon Trackers of the Valley, Dragon Scouts of the Valley, Sand Drake Trackers, and Dust Dragon Trackers.</font><br><br> <a action="bypass -h npc_%objectId%_Chat 1">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/31305.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/31305.htm index af8f1b04f42b36ab0e007abba924cc9865050a99..033b9c814af38e1c419648ad3e3d458dbdd8db2b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/31305.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/31305.htm @@ -1,5 +1,5 @@ <html><body>Trader Kendis:<br> -Some people underestimate the importance of accessories by considering them only decorative, but that's not the case at all. I'm sure that an experienced adventurer like you knows their true worth.<br> +Some people underestimate the importance of accessories by considering them only decorative, but that's not the case at all. I'm sure that an experienced adventurer like you knows their true worth.<br> <a action="bypass -h npc_%objectId%_Buy 3130500">Buy/Sell/Refund.</a><br> <a action="bypass -h npc_%objectId%_Buy 3130501">Buy/Sell/Refund Common Items.</a><br> <a action="bypass -h npc_%objectId%_multisell 300900001">Buy a bracelet or talisman.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm index d4dd78b4e6a309801fde707e21affee54df9b6e6..0a9caf39c7c83f593fa4b154fe8782b98d23aea8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32347-1.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Shhadai:<br> The Ancient Text of the Demon is an old tome regarded as an unholy scripture by the Demons of Hellbound. It was created through the power of darkness and contains a mysterious energy, which can be very useful -- if you can obtain it, of course.<br> @@ -8,4 +7,4 @@ and the Fragment of a Contract with the Demon by reading this book. However, it so you must be careful.<br> If you bring it to me, I can put it to good use -- it will be utterly useless to you, in case you had other ideas. But give it to me and I will exchange it for an item of greater value for you.<br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32874.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32874.htm index 1e287ffd7a1e7c16e7bd28cb7cae4c1e0a2a05d6..3fbdb73bfc657b202ec97d666ef3f345fbe9154e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32874.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32874.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Lian:<br> -It's so boring here. It doesn't agree with a hip person like me. I can't even find a cute little corning around here... <br> -Don't you think I should have something cute and adorable? Once I complete the recipe for the absolute cutest thing, I'll show you! <br> +It's so boring here. It doesn't agree with a hip person like me. I can't even find a cute little corning around here...<br> +Don't you think I should have something cute and adorable? Once I complete the recipe for the absolute cutest thing, I'll show you!<br> <a action="bypass -h npc_%objectId%_Buy 3287400">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32875.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32875.htm index dd69e87ee5c38a7c282d3249c82b8e57b6b612fb..65cda1d111174713610cb5680239659359cec886 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32875.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32875.htm @@ -1,5 +1,5 @@ <html><body>Recipe Merchant Tahoo:<br> -Welcome. Well, what did you come here to make? Recipes are simple, but not to everyone, right? Our recipes were made with great effort by our Black Anvil Guild. I hope you approve... <br> +Welcome. Well, what did you come here to make? Recipes are simple, but not to everyone, right? Our recipes were made with great effort by our Black Anvil Guild. I hope you approve...<br> <a action="bypass -h npc_%objectId%_Buy 3287500">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32876.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32876.htm index 1b0aa8e077c35096ecda96fa8fc304a9bda143f3..00ccf39d9164f808d3793e36ab86c13e53052675 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32876.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32876.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Desian:<br> -Hush! Be quiet... I can't hear over your breathing. Do you hear that? Just listen... can you hear the whispering of the flames? Others don't know how to listen like this... <br> -Wha? I was lost in thought. What do you seek? <br> +Hush! Be quiet... I can't hear over your breathing. Do you hear that? Just listen... can you hear the whispering of the flames? Others don't know how to listen like this...<br> +Wha? I was lost in thought. What do you seek?<br> <a action="bypass -h npc_%objectId%_Buy 3287600">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32877.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32877.htm index 50cd05c092021b585c5c63fbdc3939783a561eeb..49b56c04f11fea3f4dd5c6d91820e7b63759e6b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32877.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32877.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Plani:<br> -I traveled all over before settling here. There are so many wondrous things in this world! Everyone tells me to stay where it's safe, but that's too boring. <br> -You know, I'd like to know how to make anything and everything in this world. That would be something, wouldn't it? <br> +I traveled all over before settling here. There are so many wondrous things in this world! Everyone tells me to stay where it's safe, but that's too boring.<br> +You know, I'd like to know how to make anything and everything in this world. That would be something, wouldn't it?<br> <a action="bypass -h npc_%objectId%_Buy 3287700">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32878.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32878.htm index 312754b8d4e49ec5cd80384a77797156b7e1377f..0a8574a859f54b27d9ac84ed4035d526fc60205b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32878.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32878.htm @@ -1,7 +1,7 @@ <html><body>Recipe Merchant Sparky:<br> -Hey, got a sec? I'm too cooped up here! Just take a look outside, see that open sky? I don't know how much more I can take! <br> -I want to be free! But I have so many customers, I can't just abandon this place. Then again, if I didn't have customers, I'd be complaining about that too! How else would I get news about the outside world? <br> -Man, I should have listened to mom. I could be a lawyer right now, on a boat, sipping tonic. <br> +Hey, got a sec? I'm too cooped up here! Just take a look outside, see that open sky? I don't know how much more I can take!<br> +I want to be free! But I have so many customers, I can't just abandon this place. Then again, if I didn't have customers, I'd be complaining about that too! How else would I get news about the outside world?<br> +Man, I should have listened to mom. I could be a lawyer right now, on a boat, sipping tonic.<br> <a action="bypass -h npc_%objectId%_Buy 3287800">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32879.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32879.htm index 16911dc069977eac8e8eb0255a51afaaa9f75433..ee75f2883f877eb8beae5fce34ad7a4c9e334f83 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32879.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32879.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Drawin:<br> -Hohoho. Welcome. What did you come looking for? <br> -Just tell me what you want! <br> +Hohoho. Welcome. What did you come looking for?<br> +Just tell me what you want!<br> <a action="bypass -h npc_%objectId%_Buy 3287900">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32880.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32880.htm index e83246aeb9b3be011fcf2ba6779fb178f42c1869..d23d99481d0358789ce1cd91a889737c6149983c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32880.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32880.htm @@ -1,7 +1,7 @@ <html><body>Recipe Merchant Dolphren:<br> -Ho... You've really been to many places. I used to love traveling, back in my day. But you know, no matter how far I traveled, I was always happiest coming home. <br> -Seeing my friends, sharing information from afar, helping them to make new things... We did good for our community. <br> -Now, I will help you make what you seek! <br> +Ho... You've really been to many places. I used to love traveling, back in my day. But you know, no matter how far I traveled, I was always happiest coming home.<br> +Seeing my friends, sharing information from afar, helping them to make new things... We did good for our community.<br> +Now, I will help you make what you seek!<br> <a action="bypass -h npc_%objectId%_Buy 3288000">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32881.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32881.htm index 363f00cf6c1973a34d28c661c29cae0513eb6d20..e13a7f034424e4dbc37a63fad259e048652885b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32881.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32881.htm @@ -1,7 +1,7 @@ <html><body>Recipe Merchant Denver:<br> -Wahaha! I made it, at last! I'm a genius! <br> -Hey, adventurer! Do you know what I just made? OK, well, you see, I just... uh... nothing. I made nothing. I won't let someone copy it, not that there's anything to copy, cause' there isn't. Nothing to see here, nope nope nope. <br> -Whatever you need, I'll let you look. So just forget what I said before. OK? I swallowed a bug, that's all. <br> +Wahaha! I made it, at last! I'm a genius!<br> +Hey, adventurer! Do you know what I just made? OK, well, you see, I just... uh... nothing. I made nothing. I won't let someone copy it, not that there's anything to copy, cause' there isn't. Nothing to see here, nope nope nope.<br> +Whatever you need, I'll let you look. So just forget what I said before. OK? I swallowed a bug, that's all.<br> <a action="bypass -h npc_%objectId%_Buy 3288100">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32882.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32882.htm index 5f5be437982cb8c59b21c97c338ecee0a4f39a0e..5329d1ddf379da73053440fd994146b4e3b5719d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32882.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32882.htm @@ -1,7 +1,7 @@ <html><body>Recipe Merchant Prouse:<br> -Hmm? It's you? No... I'm currently doing research to make something new. And to do that, I need to meet new people. I feel like I've seen you before. <br> -If you aren't a new person, I can't have a new conversation. If I can't have a new conversation, I won't be able to think of something new. If I can't think of something new, I won't be able to make something new. Right? Yes, yes. Something new... Something new... <br> -Oh, was I saying something? Something new perhaps? Did you want something? <br> +Hmm? It's you? No... I'm currently doing research to make something new. And to do that, I need to meet new people. I feel like I've seen you before.<br> +If you aren't a new person, I can't have a new conversation. If I can't have a new conversation, I won't be able to think of something new. If I can't think of something new, I won't be able to make something new. Right? Yes, yes. Something new... Something new...<br> +Oh, was I saying something? Something new perhaps? Did you want something?<br> <a action="bypass -h npc_%objectId%_Buy 3288200">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/merchant/32883.htm b/L2J_DataPack_BETA/dist/game/data/html/merchant/32883.htm index 59c0e8735dac5d96a22bbdc0b8f913fcd3209cae..441c537e32fec680728ba1d8f838a4a0bad8c5a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/merchant/32883.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/merchant/32883.htm @@ -1,6 +1,6 @@ <html><body>Recipe Merchant Hedinger:<br> -No, I already told you, I'm not Hans! C'mon. How can you say we look alike? My clothes are way more stylish than his, and I'm far more handsome. <br> -Stop blubbering and just look for what you need. Don't just glance at it, examine it carefully. Hans is the one who peddles overpriced, useless trinkets, not me. <br> +No, I already told you, I'm not Hans! C'mon. How can you say we look alike? My clothes are way more stylish than his, and I'm far more handsome.<br> +Stop blubbering and just look for what you need. Don't just glance at it, examine it carefully. Hans is the one who peddles overpriced, useless trinkets, not me.<br> <a action="bypass -h npc_%objectId%_Buy 3288300">Trade</a><br> <a action="bypass -h npc_%objectId%_TerritoryStatus">View the lord and tax rate information</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/mercmanager/nocert.htm b/L2J_DataPack_BETA/dist/game/data/html/mercmanager/nocert.htm index dbbb1d1d448d894a0378083277a70b12d533eb8c..bf5a83ee36f334422762c116193685c291330d2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/mercmanager/nocert.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/mercmanager/nocert.htm @@ -1,3 +1,3 @@ <html><body> Where is the certificate you promised to show me? Are you trying to pull a fast one on me? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main.htm index 5f989dc496b2bd52599118bfea754e19537cbc4f..64a8c770ff9c4e845c2b50dea85924198ea7a4f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm index 5379add00a0ba09dd238d6d331c086740552ea82..a150fa4fc810e40a382c380bdac0f844b6881f64 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/hero_main2.htm @@ -1,7 +1,7 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=54></td></tr> -<tr><td align=center>A Hero can receive either a Hero Exclusive <br> Circlet or Hero Exclusive weapon.</td></tr> +<tr><td align=center>A Hero can receive either a Hero Exclusive<br>Circlet or Hero Exclusive weapon.</td></tr> <tr><td height=54></td></tr> <tr><td align=center><button action="bypass -h Quest MonumentOfHeroes HeroCirclet" value="Receive circlet" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_Reward_Down" fore="L2UI_CT1.OlympiadWnd_DF_Reward"></td></tr> <tr><td align=center><button action="bypass -h Quest MonumentOfHeroes HeroWeapon" value="Receive weapon" width=200 height=31 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/herohistory.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/herohistory.htm index 319f5513ae5894af94e8ed70cf518d10f8eb0925..9bfdf8ada8ef033beca917ef112f786af89db0c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/herohistory.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/herohistory.htm @@ -1,7 +1,7 @@ <html><title>Monument of Heroes:</title><body> <center><img src="l2ui_ch3.herotower_deco" width=256 height=32></center><br> <font color="LEVEL">History for :</font> %heroname%<br1> -<font color="LEVEL">Total score: </font> %win% Wins %draw% Ties %loos% Losses <br> +<font color="LEVEL">Total score: </font> %win% Wins %draw% Ties %loos% Losses<br> <center><img src="L2UI.SquareWhite" width=270 height=1></center><br> <table width="270" cellspacing="2"> %list% diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm index 43b4f596694fa1c3b131906a5e602d2d61f7582b..cee305432a3221c3f1bc41855bfb0b706d1cfc5e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_cursed_weapon.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Oh, carrier of the cursed sword.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1a.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1a.htm index 1422d76876aed4b6bed34e2744bab80ebff80d3f..3b790f7e26485f29eee55ae472e71fcafcd981b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1a.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1a.htm @@ -1,14 +1,14 @@ -<html noscrollbar><head><body>Grand Olympiad Manager: <br><br><br> +<html noscrollbar><body>Grand Olympiad Manager:<br><br><br> <center> -Listen to the explanation about <br> -the Grand Olympiad's history, match rules, <br> -and points before challenging it. <br><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1b">Hear about basic content (history).</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1c">Hear about match rules.</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1d">Hear about Olympiad points.</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1e">Hear about points settlement rules.</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 3a">View past Olympiad period ranking.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 0">Back</a><br> +Listen to the explanation about<br> +the Grand Olympiad's history, match rules,<br> +and points before challenging it.<br><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1b">Hear about basic content (history).</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1c">Hear about match rules.</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1d">Hear about Olympiad points.</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1e">Hear about points settlement rules.</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 3a">View past Olympiad period ranking.</a><br> +<a action="bypass -h npc_%objectId%_Quest">Quest</a><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 0">Back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1b.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1b.htm index 83e2d24823e84c50e1e381872d0047258edd86b5..47decade182a49a2c2f29715caecd2448d93bf55 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1b.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1b.htm @@ -1,10 +1,10 @@ -<html noscrollbar><head><body>Grand Olympiad Manager: <br><br><br><br> +<html noscrollbar><body>Grand Olympiad Manager:<br><br><br><br> <center> -The Olympiad boasts a long history.<br> +The Olympiad boasts a long history.<br> During the mythical era of giants,<br> this arena was created to foster peace and<br> -understanding among the races.<br> -This is the Grand Olympiad.<br><br><br><br> -<a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a><br> +understanding among the races.<br> +This is the Grand Olympiad.<br><br><br><br> +<a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1c.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1c.htm index bad495149eab2da6a0b9be3473e3cc42f1aad636..8ca5d9fd699deb4a089d727b5776851ece629c53 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1c.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1c.htm @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Olympiad Manager: <br>The Olympiad match can be generally divided by three types. One is a 3 vs. 3 Team Match where 3 people become a team to compete with other teams, one is a 1 vs. 1 Match where 1:1 competition is held regardless of the class, one is a 1 vs. 1 Class Match where a person can compete with an opponent with the same class as his. <br>To become a hero through Grand Olympiad, you have to win many Grand Olympiad matches. Winning goes to a team/an individual who inflicted the most damage to their opponent(s) in the Olympiad matches. Damage to a servitor of summoner, Golem of Maestro, or Dark Panther of Hell Knight will by no means affect the winning. The team with the 'most survived members' will win at a team match. @@ -6,7 +6,6 @@ Grand Olympiad Manager: <br>As an example, if one participant has 60 Olympiad points and the other participant has 40 Olympiad points, the amount of points that can be won/lost would be based on the 40 Olympiad points, as that is the lowest amount. The winner of the match would receive1/5th of 40 Olympiad points and the loser would lose 1/5th of 40 Olympiad points. <br>The maximum amount of points that can be won/lost at the end of a match cannot exceed 10. In situations where both participants start a match with 50 or more points, neither combatant will lose more than 10 points. <br>With a team match, 3 people will make up a team and only the party leader can apply for a match. All party members should have over 2 Olympiad points in order to register for a team match. Addition/subtraction of points upon winning/losing will be calculated by adding every team members' points, and the loser's points will be partially subtracted. -<br>Appreciable amounts of Olympiad points will be given when the cycle of Olympiad starts and a small amount of points will be added at regular intervals. You can participate in an Olympiad match with at least 1 Olympiad point but you are no longer participate in Grand Olympiad when point is 0. -<br> +<br>Appreciable amounts of Olympiad points will be given when the cycle of Olympiad starts and a small amount of points will be added at regular intervals. You can participate in an Olympiad match with at least 1 Olympiad point but you are no longer participate in Grand Olympiad when point is 0.<br> <center><a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a><br></center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1d.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1d.htm index 0016f5723ae5a405033abf8fc911f9c8ac0fb954..179ca0caa25e3bdbb18abb8a7e9ac5dbbd5587bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1d.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1d.htm @@ -1,5 +1,5 @@ -<html noscrollbar><head><body> -Grand Olympiad Manager: <br> +<html noscrollbar><body> +Grand Olympiad Manager:<br> You must earn Grand Olympiad Points in order to become a hero. The person who acquires the most points in each class is selected to become the hero of that period. If you participate in a certain number of games, you can also exchange Grand Olympiad Points for Olympiad Tokens.<br><br> -<center><a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a><br></center> +<center><a action="bypass -h npc_%objectId%_OlympiadDesc 1a">Back</a></center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1e.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1e.htm index b0b77714fd24302b802dbc87ce692f6a68159877..97e4f443714a49b29c81bfc61bc854e26140c7d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1e.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc1e.htm @@ -1,5 +1,5 @@ -<html><head><body> -Grand Olympiad Manager: <br> +<html><body> +Grand Olympiad Manager:<br> Once the Olympiad period ends, Olympiad Points are awarded to participating Noblesse. In order to exchange Olympiad Points for Olympiad Tokens, you must first participate in at least 15 matches. You can exchange 1 Olympiad Point for 1,000 Olympiad Tokens. For example, if you have 55 Olympiad Points you can receive 55,000 Olympiad Tokens.<br> Those who achieve hero status are eligible to receive additional Olympiad Tokens equivalent to 200 Olympiad Points.<br><br> <center><table border="1" border color="white" width=200 height=150> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2a.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2a.htm index b773c2a624eacb6d2738d020492ec02b01590fc5..4541dd4c7f28e3f96d9fbcb475360245a96ed337 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2a.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2a.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2b.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2b.htm index 2acf5e1ba99311cb3f8c5de0ea284555bbf54e22..dea343bbb175e4958932bca5c986f3cecb1a604a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2b.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2b.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Match your breathing to your fellow comrades.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2c.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2c.htm index d49a162f44bcf28efdb35f9e804806df93f10207..5b25201413c9a93df890752ad9568adca6a4aa91 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2c.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2c.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>If someone challenges you,</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2d.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2d.htm index 5f3edce57c860a2010e66c147c90c6f6782706ef..f4817a8e2896f3b1bd6d75dcdaefd4c081c48e0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2d.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc2d.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>In a match with</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc4a.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc4a.htm index 4977b4ef07761b95c98e6c08eea8da05865b9cc3..da1fcc3e0106ee50e7bb95830f674d2f6edcdac6 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc4a.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_desc4a.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=54></td></tr> <tr><td align=center>You can calculate your Olympiad points</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_main.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_main.htm index 1c9ed0ff262912835b41dad616ca660d29195782..63c5aac37e7b3dbdb8b82d1d73f6d218a4fbc772 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_main.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_main.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td valign="top" align="center"> <!-- Grand Olympiad Emblem --> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints1.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints1.htm index 74fd0bc81ea3f4ead4e3728ac012db3fc1a25b3d..3a3668fdd46362235c2f8fa8823bf02d41016ca5 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints1.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Your current Olympiad score is</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints2.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints2.htm index 2a69abd97f659d8ff15bd6097d27ef19f70c096f..88f96f510f524e7f91af3592a7ed075898f21367 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_nopoints2.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You have not met the minimum requirements</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_settle.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_settle.htm index 30b72bca72afb01ae95f6c06918bedc16dabcb7d..f4a443e45057d9fa6eac0b2fc674630c31a8b165 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_settle.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_settle.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You have met the minimum match requirement.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm index ed230c9e174ece3403593201c20b62d91467f580..84d1023ccab4562c7520a21e7bfce75c0d8ef169 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_sub.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>In the sub-class status,</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm index 796a4c2199a9d04216c656acc5a05e254a608843..12eaf22324e59e66b2969cd2add64f532456421a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_thirdclass.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>In order to participate in the Olympiad match,</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm index 696a78918d0d98dae578c2132f6c1f6ccca47c45..d73069c50602c97d8e33ab22e5560f73f874d849 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/noble_unregister.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You are already registered for a match.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm index 07a6ce58b43a3f51d367e786ef77b0c952e152d6..eab14c797c58baec1df842b9f77f14bec04f448b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_5buffs.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Choose the following buff skills.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe.htm index 0dbc5688bc6efb12622c292513226ce89f9675e7..c4fbfa4e9b8fe58ddccea70329dc895410ac86c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe.htm @@ -1,8 +1,10 @@ -<html><body><center><br>To see the Grand Olympiad Stadium<br> <br>* Please select the number of stadium which you want to watch.<br> +<html><body><center><br>To see the Grand Olympiad Stadium<br><br> +* Please select the number of stadium which you want to watch.<br> <table width=270 border=0 bgcolor="000000"> <tr><td fixwidth=30></td></tr> <tr><td fixwidth=30><a action="bypass arenalist 1">1 ~ 22 stadiums</a></td></tr> <tr><td fixwidth=30><a action="bypass arenalist 2">23 ~ 44 stadiums</a></td></tr> <tr><td fixwidth=30><a action="bypass arenalist 3">45 ~ 66 stadiums</a></td></tr> <tr><td fixwidth=30><a action="bypass arenalist 4">67 ~ 88 stadiums</a></td></tr> -</table></center></body></html> \ No newline at end of file +</table></center> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe_list.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe_list.htm index 907a41919243683a2152881deda9ce0a6ac3bd12..95c11925db215a1ba0c8e39e0dfddf6daabff9fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe_list.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_arena_observe_list.htm @@ -1,5 +1,13 @@ -<html><body><center><br>To see the Grand Olympiad Stadium +<html><body><br> +<center> +To see the Grand Olympiad Stadium <table width=270 border=0 bgcolor="000000"> -<tr><td fixwidth=30>Number</td><td fixwidth=60>Status</td><td>Player1 / Player2</td></tr> +<tr> +<td fixwidth=30>Number</td> +<td fixwidth=60>Status</td> +<td>Player1 / Player2</td> +</tr> %list% -</table></center></body></html> \ No newline at end of file +</table> +</center> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm index 3eb3a5b0307a0a6436415994a9e9680f0958c072..3a2c737354832c3e339cd1c4ae5038b2e71a5f0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_buffs.htm @@ -1,12 +1,11 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>May all you participants achieve victory.</td></tr> <tr><td height=10></td></tr> <tr><td align=center>Select 5 buffs from below.</td></tr> <tr><td height=10></td></tr> - <tr><td><center> -<br> + <tr><td><center><br> <a action="bypass -h npc_%objectId%_OlyBuff 4357">Haste Lv2</a><br> <a action="bypass -h npc_%objectId%_OlyBuff 4342">Wind Walk Lv2</a><br> <a action="bypass -h npc_%objectId%_OlyBuff 4356">Empower Lv3</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_nobuffs.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_nobuffs.htm index a1e0e722010941210e2af03751289c51cdb3927a..7844365897972c2fcc0acf879ecfb344dee62caf 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_nobuffs.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_nobuffs.htm @@ -1,4 +1,4 @@ -<html noscrollbar><head><body> +<html noscrollbar><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>All buffs have been provided.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe.htm index 919d1dda4850ec80e1bfec6fae65768135fe2580..2407d2a8714d9cfdee6f2bb15d0e90ebc0d3dbef 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe.htm @@ -1,8 +1,8 @@ <html><body><center><br> -To see the Grand Olympiad Stadium<br> <br> -* Please select the number of stadium which you want to watch.<br> <br> -<br> <a action="bypass -h npc_%objectId%_arenalist 1">1 ~ 22 stadiums</a> -<br> <a action="bypass -h npc_%objectId%_arenalist 2">23 ~ 44 stadiums</a> -<br> <a action="bypass -h npc_%objectId%_arenalist 3">45 ~ 66 stadiums</a> -<br> <a action="bypass -h npc_%objectId%_arenalist 4">67 ~ 88 stadiums</a> -<br></body></html> \ No newline at end of file +To see the Grand Olympiad Stadium<br><br> +* Please select the number of stadium which you want to watch.<br><br><br> +<a action="bypass -h npc_%objectId%_arenalist 1">1 ~ 22 stadiums</a><br> +<a action="bypass -h npc_%objectId%_arenalist 2">23 ~ 44 stadiums</a><br> +<a action="bypass -h npc_%objectId%_arenalist 3">45 ~ 66 stadiums</a><br> +<a action="bypass -h npc_%objectId%_arenalist 4">67 ~ 88 stadiums</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe_list.htm b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe_list.htm index 5a8522404cd28f2ec0e85ddd96d8ab3bbb513641..25d9a8206e2b2da95999db8695fa95919174f9f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe_list.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/olympiad/olympiad_observe_list.htm @@ -1,5 +1,6 @@ <html><body> -<br>Grand Olympiad Competition View <br> Warning: If you choose to watch an Olympiad game, any summoning of Servitors or Pets will be canceled. <br><br> +<br>Grand Olympiad Competition View<br> +Warning: If you choose to watch an Olympiad game, any summoning of Servitors or Pets will be canceled.<br><br> %list% <img src="L2UI.SquareWhite" width=270 height=1> <img src="L2UI.SquareBlank" width=1 height=3> <table width=270 border=0 cellpadding=0 cellspacing=0> diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm index 24218720dc2e35808ec69f431a750af6198c9ada..1dc06efdf4b4d4c122501eefaf452abcd01260a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dawn_guide.htm @@ -1,6 +1,6 @@ <html><body>Festival Guide:<br> -Glory to the twilight empire! Welcome, my friend, to the Oracle of Dawn! The Festival of Darkness is held here in order to awaken the power of the seven seals.<br> -%festivalMins% <br> +Glory to the twilight empire! Welcome, my friend, to the Oracle of Dawn! The Festival of Darkness is held here in order to awaken the power of the seven seals.<br> +%festivalMins%<br> <font color="LEVEL">[ Information about the Festival of Darkness ]</font><br1> <a action="bypass -h npc_%objectId%_FestivalDesc 1">"What is the festival of darkness?"</a><br1> <a action="bypass -h npc_%objectId%_FestivalDesc 2">"What are the rules?"</a><br1> diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm index b0cd65719570acbe8b6eedcb7810648df028050e..3f2bdf0d32b78ffe7a213fc00a35a80c0aba953a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/festival/dusk_guide.htm @@ -1,6 +1,6 @@ <html><body>Festival Guide:<br> The time for revolution is now! Welcome, comrade, to the Oracle of Dusk! The Festival of Darkness is held here in order to awaken the power of the seven seals.<br> -%festivalMins% <br> +%festivalMins%<br> <font color="LEVEL">[ Information about the Festival of Darkness ]</font><br1> <a action="bypass -h npc_%objectId%_FestivalDesc 1">"What is the festival of darkness?"</a><br1> <a action="bypass -h npc_%objectId%_FestivalDesc 2">"What are the rules?"</a><br1> diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1c.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1c.htm index a32a7ec6fadc4c32d751b1d91afbee9f03ad2ed6..4039d02f6109469156a88412376f84d1c305afa9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1c.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammblack_1c.htm @@ -1,6 +1,8 @@ <html><body>Blacksmith of Mammon:<br> Do you know about the Foundation Items? Even we blacksmiths see them only infrequently.<br> These uncommon items are brought into being by a power than goes beyond mere chance. We Dwarves say that it is the blessing of Maphr.<br> -That perfect craftsmanship is beyond the Human race's capacity. <br>It is not, however, beyond mine. Bring me <font color="LEVEL">Mammon's Varnish Enhancer, which is sold by the Merchant of Mammon</font>. Then I will use techniques known only to me to transform the item into something accessible to mortals.<br>Be sure to select a helmet among the rare items that provides you with a useful power. Don't worry if you make the wrong choice, though. You will have another chance to make a selection.<br> +That perfect craftsmanship is beyond the Human race's capacity.<br> +It is not, however, beyond mine. Bring me <font color="LEVEL">Mammon's Varnish Enhancer, which is sold by the Merchant of Mammon</font>. Then I will use techniques known only to me to transform the item into something accessible to mortals.<br> +Be sure to select a helmet among the rare items that provides you with a useful power. Don't worry if you make the wrong choice, though. You will have another chance to make a selection.<br> <a action="bypass -h npc_%objectId%_multisell 311262513">Complete a Foundation Item.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1.htm index c07c4817ea861825f9b4589a39be6c6b44789d4c..6c7379bcf79ea59060083e63d0da22b90ea39900 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1.htm @@ -1,6 +1,6 @@ <html><body>Merchant of Mammon:<br> May you receive the blessings of Mammon! We of the Mammon Guild have come far to show you some exquisite items!<br> -Before you start shopping, there are a few things I should tell you. We don't accept today's currency, but instead use only <font color="LEVEL">Ancient Adena</font>. Also, if you wish to purchase an enchanted scroll, you must bring us <font color="LEVEL">Blank Scrolls</font>. <br> +Before you start shopping, there are a few things I should tell you. We don't accept today's currency, but instead use only <font color="LEVEL">Ancient Adena</font>. Also, if you wish to purchase an enchanted scroll, you must bring us <font color="LEVEL">Blank Scrolls</font>.<br> <a action="bypass -h npc_%objectId%_multisell 311132501">"I wish to buy something."</a><br> <a action="bypass -h npc_%objectId%_Link seven_signs/mammmerch_1a.htm">"Tell me about Ancient Adena."</a><br> <a action="bypass -h npc_%objectId%_Link seven_signs/mammmerch_1b.htm">"Telll me about Blank Scrolls."</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1b.htm b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1b.htm index ddcca81928553f49d040717f73d888817ee8eeba..e70cfd7d80a57b942dc380b3c158c1c3f095ea9d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1b.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/seven_signs/mammmerch_1b.htm @@ -1,5 +1,5 @@ <html><body>Merchant of Mammon:<br> -A Blank Scroll is the papyrus that remains after the enchantment has been removed from a magic scroll. <br> +A Blank Scroll is the papyrus that remains after the enchantment has been removed from a magic scroll.<br> Visit <font color="LEVEL">Gatekeeper Ziggurat</font> at the entrance to the Necropolis, he'll tell you how to get a Blank Scroll. But this knowledge won't come cheap...<br> He's been a bit down on his luck lately... This will do him good...<br> <a action="bypass -h npc_%objectId%_Link seven_signs/mammmerch_1.htm">Go back.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30162.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30162.htm index 378cfa2fb452342d263b00083844498b630f05f0..6932d23f2fd8ff12412a792a46e23f42888084b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30162.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30162.htm @@ -1,5 +1,5 @@ <html><body>Gatekeeper Karin:<br> -Have you finished your business? Do you still have items to buy or sell? If you are ready, I will open the gates of space and time for you.<br> +Have you finished your business? Do you still have items to buy or sell? If you are ready, I will open the gates of space and time for you.<br> <a action="bypass -h npc_%objectId%_Chat 1">Go to another floor.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30716-1.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30716-1.htm index 83120e3d574969955a17f2b23da8410237d632de..9a35e3028aefea6a175a7f6279ec3ebbf91bb1a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30716-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30716-1.htm @@ -1,4 +1,4 @@ -<html><body>&$556;<br><br> +<html><body>&$556;<br><br> <a action="bypass -h npc_%objectId%_goto 31" msg="811;Underground Shopping Area">Underground Shopping Area</a><br1> <a action="bypass -h npc_%objectId%_goto 32" msg="811;1st Floor Lobby">1st Floor Lobby</a><br1> <a action="bypass -h npc_%objectId%_goto 34" msg="811;3rd Floor Elven Wizard Guild">3rd Floor Elven Wizard Guild</a><br1> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm index 8b6a0e8255a6e207e9412633bd4e27c8aac9d470..ca131f6d2fc4c8a7c33f3806d084c7d59c5e80eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30719-1.htm @@ -1,4 +1,4 @@ -<html><body>&$556;<br><br> +<html><body>&$556;<br><br> <a action="bypass -h npc_%objectId%_goto 31" msg="811;Underground Shopping Area">Underground Shopping Area</a><br1> <a action="bypass -h npc_%objectId%_goto 32" msg="811;1st Floor Lobby">1st Floor Lobby</a><br1> <a action="bypass -h npc_%objectId%_goto 33" msg="811;2nd Floor Human Wizard Guild">2nd Floor Human Wizard Guild</a><br1> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm index a8f18c03c79fb90f4eb9aee2ba4b4bf791a6c31d..d0b1f942e564014cca6fc20f45230932276d2fce 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/30848-pk.htm @@ -1,3 +1,3 @@ <html><body>Gatekeeper Elisa:<br> What nerve to think that I would help you! How unbelievable!.. This village has truly gone to the dogs if riff-raff like you is permitted to skulk about! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32648-10.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32648-10.htm index 0138b904e628437f9d97bdc6892291b341539150..3c39e87daaf940282c56a6b916f52825fd4815e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32648-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32648-10.htm @@ -1,5 +1,5 @@ <html><body>Update Announcer:<br> -Recommended for adventurers who are <font color="LEVEL">level 81 or higher</font>, it's been reported that Earthworm Eggs were recently discovered in the Mithril Mines when some grave robbers broke the Seal of Lucien.<br> +Recommended for adventurers who are <font color="LEVEL">level 81 or higher</font>, it's been reported that Earthworm Eggs were recently discovered in the Mithril Mines when some grave robbers broke the Seal of Lucien.<br> As a result, the eggs of Trasken hatched. Because of a recent earthquake, entry to the Mines has been severely restricted.<br> Fortunately, although the new monsters are powerful, they are still relatively few in number. A group of skilled adventurers is being sought to deal with the situation.<br> If you are interested, I can send you to one of the entrances to the Mines. The monsters are equally strong in either location.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32774.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32774.htm index 1abbbc947e8e8365f781ee90b2c95bfcf8212a5b..26005242391d77483bb0efb0ec742a8c04ade631 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32774.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32774.htm @@ -1,5 +1,5 @@ <html><body>Soldier Elmina:<br> -You want to get out of here? Must be nice... You can exit by throwing a <font color="LEVEL">Shot of Life</font>. Of course, I'm stationed here while people come and go. So what will it be?<br> +You want to get out of here? Must be nice... You can exit by throwing a <font color="LEVEL">Shot of Life</font>. Of course, I'm stationed here while people come and go. So what will it be?<br> <a action="bypass -h npc_%objectId%_goto 15005">Say you will exit</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32782-1.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32782-1.htm index 6ea5ad04415aa8e6bf3e4926e8a099616b97de82..eadca5007916290f75b48c48745c40f02eba1a6e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32782-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32782-1.htm @@ -2,4 +2,4 @@ <a action="bypass -h npc_%objectId%_goto 15006" msg="811;Seed of Infinity Dock">Seed of Infinity Dock - 150000 Adena</a><br1> <a action="bypass -h npc_%objectId%_goto 15007" msg="811;Seed of Destruction Dock">Seed of Destruction Dock - 150000 Adena</a><br1> <a action="bypass -h npc_%objectId%_goto 15008" msg="811;Seed of Annihilation Dock">Seed of Annihilation Dock - 150000 Adena</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32865.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32865.htm index 856fdf18461b973fb07f4dc711b98898605136ae..3d79a2c3351f94ae07159cd1f23a8024c06cec5b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32865.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32865.htm @@ -7,7 +7,7 @@ I can also release the <font color="LEVEL">Sealed Blood Crystal</font> using the <a action="bypass -h Quest SeparatedSoul DragonValleyNorth">Deep inside Dragon Valley (North)</a><br> <a action="bypass -h Quest SeparatedSoul DragonValleySouth">Deep inside Dragon Valley (South)</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLair">Entrance of Antharas' Lair</a><br> -<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> +<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLairDeep">Deep inside Antharas' Lair</a><br> <a action="bypass -h npc_%objectId%_Link teleporter/separatedsoul.htm">Hear about Blood Crystal of Antharas.</a><br> <a action="bypass -h Quest SeparatedSoul Synthesis">Request item synthesis.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32866.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32866.htm index 3770f95031a23032c4c0097531a648036e35d71a..f096320f98ebadca4e267b9ea0791d5b467273f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32866.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32866.htm @@ -7,7 +7,7 @@ I can also release the <font color="LEVEL">Sealed Blood Crystal</font> using the <a action="bypass -h Quest SeparatedSoul DragonValleyCenter">The Center of Dragon Valley</a><br> <a action="bypass -h Quest SeparatedSoul DragonValleySouth">Deep inside Dragon Valley (South)</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLair">Entrance of Antharas' Lair</a><br> -<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> +<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLairDeep">Deep inside Antharas' Lair</a><br> <a action="bypass -h npc_%objectId%_Link teleporter/separatedsoul.htm">Hear about Blood Crystal of Antharas.</a><br> <a action="bypass -h Quest SeparatedSoul Synthesis">Request item synthesis.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32867.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32867.htm index ec72ee9265af1944a74dd5a1b8d8d7d4074082d7..de21dbc42542db441af937668048c1d388e1f8ca 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/32867.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/32867.htm @@ -7,7 +7,7 @@ I can also release the <font color="LEVEL">Sealed Blood Crystal</font> using the <a action="bypass -h Quest SeparatedSoul DragonValleyCenter">The Center of Dragon Valley</a><br> <a action="bypass -h Quest SeparatedSoul DragonValleyNorth">Deep inside Dragon Valley (North)</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLair">Entrance of Antharas' Lair</a><br> -<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> +<a action="bypass -h Quest SeparatedSoul AntharasLairMagicForceFieldBridge">Antharas' Lair - Magic Force Field Bridge</a><br> <a action="bypass -h Quest SeparatedSoul AntharasLairDeep">Deep inside Antharas' Lair</a><br> <a action="bypass -h npc_%objectId%_Link teleporter/separatedsoul.htm">Hear about Blood Crystal of Antharas.</a><br> <a action="bypass -h Quest SeparatedSoul Synthesis">Request item synthesis.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/32189.htm b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/32189.htm index a0a45e6055a8ea341aa8e49e7c35d98358e8bf42..c00f3bd5e737a0636986c6a8fc6d7a957abb45d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/32189.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/teleporter/free/32189.htm @@ -1,5 +1,4 @@ -<html><body>&$556;<br> -<br> +<html><body>&$556;<br><br> <a action="bypass -h npc_%objectId%_goto 1136" msg="811;The Town of Gludio">The Town of Gludio</a><br1> <a action="bypass -h npc_%objectId%_goto 1137" msg="811;Town of Aden">Town of Aden</a><br1> <a action="bypass -h npc_%objectId%_goto 1138" msg="811;Kamael Village">Kamael Village</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/30113-1.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/30113-1.htm index 3d0bb2a607eb452bc0518819dd02f44c736cfa4f..c711666cd0fdf6747a0fcfd0c15fb901ba2b3b14 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/30113-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/30113-1.htm @@ -1,5 +1,5 @@ <html><body>Magister Juris:<br> Very well. The cause of that shadow is Land Dragon Antharas, the legendary Earth Dragon born of Shilen.<br> -It sleeps in the recesses of the Valley of Dragons, but who can say when it will awaken? If that happens, all this prosperity will dissolve into fear and chaos in an instant.<br> +It sleeps in the recesses of the Valley of Dragons, but who can say when it will awaken? If that happens, all this prosperity will dissolve into fear and chaos in an instant.<br> <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Valley of Dragons.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/30171-1.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/30171-1.htm index 15cf2267189c2fe2c790247d7ab10f9a529cbce1..207647b6a7c84c3f4f3f24e5edafa595edab45e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/30171-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/30171-1.htm @@ -1,3 +1,3 @@ <html><body>Magister Gaius:<br> -My master's name was Metheus. He was an indomitable Human, unafraid of making mistakes in his quest for knowledge. His thousands of magical experiments have borne bountiful fruit, transforming how many of us now see magic. Perhaps his most useful research concerned the "magic boost." It has often been misused, but working with his original discoveries we have begun to develop some more stable refinements. Perhaps you've heard of the <font color="LEVEL">spiritshot</font>? +My master's name was Metheus. He was an indomitable Human, unafraid of making mistakes in his quest for knowledge. His thousands of magical experiments have borne bountiful fruit, transforming how many of us now see magic. Perhaps his most useful research concerned the "magic boost." It has often been misused, but working with his original discoveries we have begun to develop some more stable refinements. Perhaps you've heard of the <font color="LEVEL">spiritshot</font>? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/30458.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/30458.htm index ff74e69e9a68f1c62f436667a726ce741fdc18ea..f230c57b3b0a89b800af0198a5d8c82d41369db2 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/30458.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/30458.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Poitan:<br> -Nice to meet you, traveler. I am the Blacksmith of this village. <br> +Nice to meet you, traveler. I am the Blacksmith of this village.<br> I just opened up for business after completing the workshop's remodeling a few days ago! So, what can I do for you?<br> <a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft a dualsword</a><br> <a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on a weapon</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/30690.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/30690.htm index 4e1b14094c20117ac7923a4390858e3e273e099c..a668e42ddb102a1602bcf0e0b6b20d730394f34a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/30690.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/30690.htm @@ -1,5 +1,5 @@ <html><body>Master Luther:<br> -The very chaos that attracts hunters to this village threatens to overwhelm it now... <br> +The very chaos that attracts hunters to this village threatens to overwhelm it now...<br> A host of self-made "lords" now vie for supremacy, heedless of the consequences of their rash actions. I am sickened by them!<br> Are you sure you wish to remain here?<br> <a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/31316.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/31316.htm index 42466dba3910830e631301609e6ffa6437bdd8fc..a29daa492b0389150473238907dfa4428899c6bd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/31316.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/31316.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Vincenz:<br> -Welcome! Welcome to the forge! We have a proud history and culture! <br> +Welcome! Welcome to the forge! We have a proud history and culture!<br> Do you have anything that you like to craft? We can make anything here! Order whatever you like, from a noble woman's accessory to a war golem!<br> <a action="bypass -h npc_%objectId%_Link common/duals_03.htm">Craft a dualsword</a><br> <a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on a weapon</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/31583.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/31583.htm index f7cf6988f7eb274d18c047feab142420c4c2af0a..32da38460916554360187b97b6952c1e87fd685a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/31583.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/31583.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Feynn:<br> -Oh, it's you! You want something from me! Hahahaha! Oh well, it's nice being famous, but the stress can get a bit much at times. I, the great Feynn, am... a... genius! Hahahaha. But I do not show the talent of the amazing Feynn to anyone so easily! <br> +Oh, it's you! You want something from me! Hahahaha! Oh well, it's nice being famous, but the stress can get a bit much at times. I, the great Feynn, am... a... genius! Hahahaha. But I do not show the talent of the amazing Feynn to anyone so easily!<br> It's a give-and-take - nothing is free in this world!<br> <a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft a dualsword</a><br> <a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on a weapon</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/31990-5.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/31990-5.htm index 7646bc9396a33154d9c4279fccf46e680dca2eaa..40ca4b74856ff1362e589078ea1e27323eb0d94d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/31990-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/31990-5.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Siger:<br> -Item augmenting fun... Siger... Good at things he likes to do. <br> +Item augmenting fun... Siger... Good at things he likes to do.<br> <a action="bypass -h npc_%objectId%_Link common/augmentation_01.htm">Augment an item</a><br> <a action="bypass -h npc_%objectId%_Link common/augmentation_02.htm">Remove Augment</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/31990.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/31990.htm index 71ba6b5c301ffd6b423b73ea53ffbcca56fd14b6..a131b31693431627f76a4abad59e5860cb6eeec8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/31990.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/31990.htm @@ -1,6 +1,6 @@ <html><body>Blacksmith Siger:<br> Siger. Nice to meet you. Bryun, brother... Welcome... Siger like making swords shiny. Siger finds things for customers. Ahehehe....<br> -Sieger is good at crafting swords, and at counting. Hehe... brother Bryun told me. Seriously. <br> +Sieger is good at crafting swords, and at counting. Hehe... brother Bryun told me. Seriously.<br> <a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Craft a dualsword</a><br> <a action="bypass -h npc_%objectId%_Link common/weapon_sa_01.htm">Bestow special ability on a weapon</a><br> <a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Craft an item</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30680.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30680.htm index d69da446c0c6611a9ddfac75c5eaaad407dd7d5e..316066ddade5f196a4bc32e60e4146720b733fd3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30680.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30680.htm @@ -1,5 +1,5 @@ <html><body>Priest Egnos:<br> -May Einhasad and Eva bless you! <br> +May Einhasad and Eva bless you!<br> Welcome to this temple of light. I am Egnos, a servant of the goddess.<br> High Priest Hollint is preoccupied at the moment. If you need help, please ask me or the Vadin brothers rather than bother him. We will help you.<br> <a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30861-noteach.htm b/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30861-noteach.htm index 3c53cce4e7607c8284666fd7101d44b9ec7b04b9..1447c5cd43893a8d6b50f33b4f8dfed0eac0542f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30861-noteach.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/trainer/skilltransfer/30861-noteach.htm @@ -1,3 +1,3 @@ <html><body>Priest Leonard:<br> -I must apologize in advance for my empty, flowery platitudes. You won't hear this much around here, but that sort of thing is mostly useless. You would be better off finding some other guild. +I must apologize in advance for my empty, flowery platitudes. You won't hear this much around here, but that sort of thing is mostly useless. You would be better off finding some other guild. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm index 3c2f79867e27a7bf92a73e45c6652a7f5ea40df1..709e86bf4b4362e7453d3c8c0e6ca5edc433147f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30026.htm @@ -1,13 +1,8 @@ -<html><head><body> -Grand Master Bitz: -<br> -Welcome to the Fighters Guild! I am Grand Master Bitz, head of this Guild. Since you ask, I suppose I can tell you about the class transfer... but if you actually want to undertake it, you'll have to return to Aden Kingdom. Only those who have deeply experienced the world are qualified for the class transfer. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +Grand Master Bitz:<br> +Welcome to the Fighters Guild! I am Grand Master Bitz, head of this Guild. Since you ask, I suppose I can tell you about the class transfer... but if you actually want to undertake it, you'll have to return to Aden Kingdom. Only those who have deeply experienced the world are qualified for the class transfer.<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm index 068808517b8e990d86bef4912fb2d52410c7ee51..2cd4231277dc68844da4c954c5ac8887bbf12a15 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30031.htm @@ -1,13 +1,8 @@ -<html><head><body> -High Priest Biotin: -<br> -I am High Priest Biotin, guardian of this temple of Einhasad. The power and authority of Einhasad, the goddess of light, surpasses everything in this world. Which aspect of Einhasad's authority would you like to experience? If I can help you in any way, my young friend, it would be a blessing for me to do so. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +High Priest Biotin:<br> +I am High Priest Biotin, guardian of this temple of Einhasad. The power and authority of Einhasad, the goddess of light, surpasses everything in this world. Which aspect of Einhasad's authority would you like to experience? If I can help you in any way, my young friend, it would be a blessing for me to do so.<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154-1.htm index ce8e8499b3139ea2f0c1f022b881f26064a59e03..c1e496b41157c3e4f08e8e44ff9286e27d300256 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154-1.htm @@ -1,9 +1,6 @@ -<html><head><body> -Tetrarch Asterios: -<br> -From ancient times, the Elves of Light have lived in harmony with the forest under the protection of the Mother Tree. Surrounded by her magic force field, this became their sanctuary from the outside world for a long, long time. However, the Sea of Spores east of the forest has been gradually expanding, and the dark brothers of the North and the Human kingdom of the South are looking for any excuse to take over our forest! Many of our young brothers feel that we cannot survive if we stay isolated in this forest in times like these, and they've started leaving for the outside world. -<br> -The times demand change, and we can no longer rely entirely on the protection of the forest. Our tribe must experience a broader world view, and most of all we must gain an understanding of the Humans who have come to dominate the continent. For this reason, only the Elves who have gained experience and knowledge of the outside world are qualified to obtain new power. -<br> +<html><body> +Tetrarch Asterios:<br> +From ancient times, the Elves of Light have lived in harmony with the forest under the protection of the Mother Tree. Surrounded by her magic force field, this became their sanctuary from the outside world for a long, long time. However, the Sea of Spores east of the forest has been gradually expanding, and the dark brothers of the North and the Human kingdom of the South are looking for any excuse to take over our forest! Many of our young brothers feel that we cannot survive if we stay isolated in this forest in times like these, and they've started leaving for the outside world.<br> +The times demand change, and we can no longer rely entirely on the protection of the forest. Our tribe must experience a broader world view, and most of all we must gain an understanding of the Humans who have come to dominate the continent. For this reason, only the Elves who have gained experience and knowledge of the outside world are qualified to obtain new power.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154.htm index 3cc5b537809536665cfbb4bc6633a139de3c57d8..37d4aac13575fa545457549b24e9ddbc54347c13 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30154.htm @@ -1,17 +1,10 @@ -<html><head><body> -Hierarch Asterios: -<br> -May the blessings of Eva flood the deepest recesses of your soul. -<br> -I am Tetrarch Asterios, representative of Eva, chosen by the mother of all forests and spirits! I alone remain among the 12 Tetrarchs chosen by the Mother Tree. Why have you sought me out? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation.</a> -<br> +<html><body> +Hierarch Asterios:<br> +May the blessings of Eva flood the deepest recesses of your soul.<br> +I am Tetrarch Asterios, representative of Eva, chosen by the mother of all forests and spirits! I alone remain among the 12 Tetrarchs chosen by the Mother Tree. Why have you sought me out?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30174.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30174.htm index 29d7f801d7ab55a07cdd3f963a0d6b0f475c7e56..f56f37662a465888826efac241dcb29258a2a2dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30174.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30174.htm @@ -1,9 +1,9 @@ <html><body>Grand Magister Arkenias:<br> Glad to see you. It is my task to mold wizards into high-level sorcerers here in this Ivory Tower. Have you come to learn how to freely manipulate the power of the elements themselves?<br> -<a action="bypass -h npc_%objectId%_Quest 30115_jurek_occupation_change">Listen to information about second class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest 30115_jurek_occupation_change">Listen to information about second class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30176.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30176.htm index 27452ab0ef25cab61c20021e930f51f0b6d3d275..e60c33b9cf1c227c6016f0b9170576a8aaa75520 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30176.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30176.htm @@ -1,9 +1,9 @@ <html><body>Grand Magister Valleria:<br> Nice to meet you. I am Grand Magister Valleria, responsible for transforming Wizards into high-level Sorcerers here in this Ivory Tower. Hey, Did you come here to learn how to freely manipulates the power of the elements themselves?<br> -<a action="bypass -h npc_%objectId%_Quest 30115_jurek_occupation_change">Listen to information about second class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> +<a action="bypass -h npc_%objectId%_Quest 30115_jurek_occupation_change">Listen to information about second class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> <a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> <a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> -<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> +<a action="bypass -h npc_%objectId%_Quest ShadowWeapons">Use Shadow Weapon Exchange Coupon.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358-1.htm index 588b4495e9b32147c1507e6f369eadd20880daad..a6b136514be56ff13cd73e2df279272af113ce27 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358-1.htm @@ -1,9 +1,6 @@ -<html><head><body> -Tetrarch Thifiell: -<br> -The Holy War of Darkness to punish the deceitful Humans and the evil Elves of light who despised and persecuted us continues. Our revenge is not complete! We who lived in darkness for so long can understand more than anyone the truth in the shadows. The day will come when the true power contained in darkness will triumph decisively! We'll dominate the entire continent! This is our destiny. -<br> -To prepare for the final holy war that is fast approaching, our brothers in the Human world are quietly but diligently growing their power and expanding their territory of influence. No future exists for those who fear to leave the forest. Only those who venture to the outside world will have the opportunity to obtain new powers. Don't forget this! -<br> +<html><body> +Tetrarch Thifiell:<br> +The Holy War of Darkness to punish the deceitful Humans and the evil Elves of light who despised and persecuted us continues. Our revenge is not complete! We who lived in darkness for so long can understand more than anyone the truth in the shadows. The day will come when the true power contained in darkness will triumph decisively! We'll dominate the entire continent! This is our destiny.<br> +To prepare for the final holy war that is fast approaching, our brothers in the Human world are quietly but diligently growing their power and expanding their territory of influence. No future exists for those who fear to leave the forest. Only those who venture to the outside world will have the opportunity to obtain new powers. Don't forget this!<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358.htm index 0bbcc794886cddc55e36105f491c49a0ca44d0cf..9994d16faf1ed548f4783b91b484f49bd2438d4f 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30358.htm @@ -1,17 +1,9 @@ -<html><head><body> -Tetrarch Thifiell: -<br> -May Shilen's power shade you from the harshness of the light! -<br> -On behalf of the Hierarch, who was sealed by those despicable servants of the light, I represent the senior council that governs the race of darkness. It was I, Tetrarch Thifiell -- chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss -- who led our brothers out of their underground exile and recaptured the Forest of Shadow from those moon-faced Elves of light! You, child of Shilen! What is it that you wish to know? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body>Tetrarch Thifiell:<br> +May Shilen's power shade you from the harshness of the light!<br> +On behalf of the Hierarch, who was sealed by those despicable servants of the light, I represent the senior council that governs the race of darkness. It was I, Tetrarch Thifiell -- chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss -- who led our brothers out of their underground exile and recaptured the Forest of Shadow from those moon-faced Elves of light! You, child of Shilen! What is it that you wish to know?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520-1.htm index fab823908f9cd6fe7f655a44656d4b09b36736b1..72798fb44376f52f80f38f4f48b9db732811a74d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520-1.htm @@ -1,7 +1,5 @@ -<html><head><body> -Warehouse Chief Reed: -<br> -Ours is the largest and most powerful of the 6 Dwarven guilds, dating back nearly 1,000 years and made up of only the most skilled traders and bankers. We have warehouses in every city on the continent! In fact, our commerce knows no borders -- our customers stretch from the barren lands of Lansk to the innermost depths of Kardif across the ocean. Any business, anywhere, at any time! What other guild can boast as much? -<br> +<html><body> +Warehouse Chief Reed:<br> +Ours is the largest and most powerful of the 6 Dwarven guilds, dating back nearly 1,000 years and made up of only the most skilled traders and bankers. We have warehouses in every city on the continent! In fact, our commerce knows no borders -- our customers stretch from the barren lands of Lansk to the innermost depths of Kardif across the ocean. Any business, anywhere, at any time! What other guild can boast as much?<br> <a action="bypass -h npc_%objectId%_Chat 0">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520.htm index 00ab45c5926414d0018dee7bef7329a3baca5148..53f01e2e503a8a1ab60eb06062fae3b6773983fb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30520.htm @@ -1,15 +1,9 @@ -<html><head><body> -Warehouse Chief Reed: -<br> -Greetings, traveler! I am Warehouse Chief Reed of the famous <font color="LEVEL">Iron Gate Guild</font>. As you undoubtedly know, we are the most influential guild in the kingdom. Just look at all the banks and warehouses we operate even in the Human villages! -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Iron Gate Guild.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a> -<br> +<html><body> +Warehouse Chief Reed:<br> +Greetings, traveler! I am Warehouse Chief Reed of the famous <font color="LEVEL">Iron Gate Guild</font>. As you undoubtedly know, we are the most influential guild in the kingdom. Just look at all the banks and warehouses we operate even in the Human villages!<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Iron Gate Guild.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525-1.htm index c12936872f0e4b49c985bfbadbe64f3404c3e9b2..c079efb3ffd41e63c2deebbbf95de3963834a53c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525-1.htm @@ -1,9 +1,6 @@ -<html><head><body> -Head Blacksmith Bronk: -<br> -The <font color="LEVEL">Black Anvil Guild</font> is truly the driving force of the Dwarves' prosperity. While other races were Brandishing their bamboo spears and stone axes, our ancestors had already mastered bronze tools and were studying the secrets of Steel. The Black Anvil Guild continues the traditions of our ancestors through precise workmanship and a noble spirit of craftsmanship. -<br> -Our guild has produced all the great craftsmen of the Dwarven society. Our Mithril weapons and adamantite armor are traded at the highest prices in any market. Also, our guild members study the lost science and technology of the giants more deeply than anyone else. The siege golems and airships that we alone create are the results of such studies. -<br> +<html><body> +Head Blacksmith Bronk:<br> +The <font color="LEVEL">Black Anvil Guild</font> is truly the driving force of the Dwarves' prosperity. While other races were Brandishing their bamboo spears and stone axes, our ancestors had already mastered bronze tools and were studying the secrets of Steel. The Black Anvil Guild continues the traditions of our ancestors through precise workmanship and a noble spirit of craftsmanship.<br> +Our guild has produced all the great craftsmen of the Dwarven society. Our Mithril weapons and adamantite armor are traded at the highest prices in any market. Also, our guild members study the lost science and technology of the giants more deeply than anyone else. The siege golems and airships that we alone create are the results of such studies.<br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525.htm index 19af691df2c4bc5af5ae650758cb6fd111fc310c..c30d8531dc7c5b8e29dd5cb778724ab3630edae3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30525.htm @@ -1,15 +1,9 @@ -<html><head><body> -Head Blacksmith Bronk: -<br> -I am Head Blacksmith Bronk, chief craftsman of the <font color="LEVEL">Black Anvil</font> Guild. You have undoubtedly heard of our reputation, so you know of the highly-skilled Artisans and Warsmiths who have risen through our ranks, the foremost craftsmen of the age. Without the resources of the Black Anvil Guild, a Dwarf is as useless as two pennies without a purse to carry them in. You have a bright and eager look about you; what errand has brought you to my door? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about Tapoy of the Black Anvil Guild.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +Head Blacksmith Bronk:<br> +I am Head Blacksmith Bronk, chief craftsman of the <font color="LEVEL">Black Anvil</font> Guild. You have undoubtedly heard of our reputation, so you know of the highly-skilled Artisans and Warsmiths who have risen through our ranks, the foremost craftsmen of the age. Without the resources of the Black Anvil Guild, a Dwarf is as useless as two pennies without a purse to carry them in. You have a bright and eager look about you; what errand has brought you to my door?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about Tapoy of the Black Anvil Guild.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm index 5155a7d73c1c5d19aa74d54050f7a3c422740eaa..e71e3f72aebf4d423a73ed9c86acc19885bf39c9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565-1.htm @@ -1,5 +1,5 @@ -<html><body>Flame Lord Kakai:<br> -Originally, we Orcs consisted of seven powerful tribes and reigned over the entire world. But about 2,000 years ago, we engaged in a large scale war against those despicable Elves. Of course, the superiority of our race over any other was unquestionable -- which is undoubtedly why the Elves allied themselves with those shrewd and cunning humans. Their combined treachery defeated us and drove us far from our lands. Ah, but those arrogant Elves were also betrayed by the humans and driven deep into the woods. "The hand that parries can also thrust," as the saying goes.<br> -After the war, our people built a new home here on the <font color="LEVEL">Immortal Plateau</font>, which was once Pa'agro's sacred ground, and we have been steadily preparing to reclaim our former glory. But <font color="LEVEL">the Ragna Tribe</font>, one of the seven original tribes, betrayed the rest. Their shameful act has tainted our people's honor. It is unforgivable! they do not even deserve to be called "Orcs."<br> +<html><body>Flame Lord Kakai:<br> +Originally, we Orcs consisted of seven powerful tribes and reigned over the entire world. But about 2,000 years ago, we engaged in a large scale war against those despicable Elves. Of course, the superiority of our race over any other was unquestionable -- which is undoubtedly why the Elves allied themselves with those shrewd and cunning humans. Their combined treachery defeated us and drove us far from our lands. Ah, but those arrogant Elves were also betrayed by the humans and driven deep into the woods. "The hand that parries can also thrust," as the saying goes.<br> +After the war, our people built a new home here on the <font color="LEVEL">Immortal Plateau</font>, which was once Pa'agro's sacred ground, and we have been steadily preparing to reclaim our former glory. But <font color="LEVEL">the Ragna Tribe</font>, one of the seven original tribes, betrayed the rest. Their shameful act has tainted our people's honor. It is unforgivable! they do not even deserve to be called "Orcs."<br> <a action="bypass -h npc_%objectId%_Chat 0">Go back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm index 6133393891ebf79f56f2bf5fca7f7fcb4b1534af..b75c4cd55e565d6e88c2fc19cfb203aca9f45348 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/30565.htm @@ -1,8 +1,8 @@ <html><body>Flame Lord Kakai:<br> Hear me! I am Flame Lord Kakai, invested with the authority of Pa'agrio, the father of eternal flame, to lead the great Orc race. Young warrior, you are to my eyes like a flame of hope, hope that our race may yet achieve its former glory. What do you wish from me?<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about second class transfer.</a><br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation</a><br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan</a><br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a><br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about second class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the current situation</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/31314.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/31314.htm index 68b6cc3d35f8da065ed6ca4183e02c71c343a2ee..7aef0b7520afa634cfce6252e53c8d24bf0d530d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/31314.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/31314.htm @@ -1,5 +1,5 @@ <html><body>Warehouse Chief Donal:<br> -More than anyone else, we Dwarves know the importance of wealth -- but comraderie and trust are even more valuable. <br> +More than anyone else, we Dwarves know the importance of wealth -- but comraderie and trust are even more valuable.<br> What price can you put on a clan member to whom you would entrust your life? If you have someone like that nearby, they are more precious than all the jewels in the world!<br> <a action="bypass -h npc_%objectId%_Quest dwarven_occupation_change">Listen to information about second class transfer.</a><br> <a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-1.htm index d43022d4a83c974e9ad0af3c136dd825fc55ab37..46367d3d0fa10510f8de9121f1eecbaebc517900 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-1.htm @@ -1,15 +1,9 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -Kamael have 3 skills, which are selected in the second class transfer. -<br> -The first is a combat skill with a Short Sword, and allows you to wield the Sword in one hand while controlling your innate magic with the other. Those who master this skill are called <font color="LEVEL">Soul Breakers</font>. -<br> -The second skill allows you to use ancient Sword techniques to focus your inner strength and cause tremendous damage to your enemy. Only male Kamael may learn this skill. Those who do are called <font color="LEVEL">Berserkers</font>. -<br> -The final skill deals with hunting and spiritual attributes that allow the wielder to attack the enemy when and where they least expect it. -<br> -That skill is reserved only for female Kamael, however, so I cannot say more about it... -<br> +<html><body> +Vice Hierarch Casca:<br> +Kamael have 3 skills, which are selected in the second class transfer.<br> +The first is a combat skill with a Short Sword, and allows you to wield the Sword in one hand while controlling your innate magic with the other. Those who master this skill are called <font color="LEVEL">Soul Breakers</font>.<br> +The second skill allows you to use ancient Sword techniques to focus your inner strength and cause tremendous damage to your enemy. Only male Kamael may learn this skill. Those who do are called <font color="LEVEL">Berserkers</font>.<br> +The final skill deals with hunting and spiritual attributes that allow the wielder to attack the enemy when and where they least expect it. <br> +That skill is reserved only for female Kamael, however, so I cannot say more about it...<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-2.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-2.htm index ed247c9df0b8571a8906f6cf1dc6dcab80caffd8..d44dc68df5185ef3044904c7a43667e173e3d03c 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-2.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -Only male Kamael who have been Troopers may acquire the skills necessary to become a Berserker, which allow them to defeat their enemies and absorb their spirit to increase their own speed and power. -<br> -The heritage of the Berserker stretches far back to the misty origins of our race itself, to the great hero <font color="LEVEL">Harkilgamed</font>, whose mighty sword sliced through the fabric of the heavens themselves. -<br> -Female Kamael simply do not possess the innate physical strength and unique magic of their male counterparts, which is essential for learning Berserker skills. -<br> +<html><body> +Vice Hierarch Casca:<br> +Only male Kamael who have been Troopers may acquire the skills necessary to become a Berserker, which allow them to defeat their enemies and absorb their spirit to increase their own speed and power.<br> +The heritage of the Berserker stretches far back to the misty origins of our race itself, to the great hero <font color="LEVEL">Harkilgamed</font>, whose mighty sword sliced through the fabric of the heavens themselves.<br> +Female Kamael simply do not possess the innate physical strength and unique magic of their male counterparts, which is essential for learning Berserker skills.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-3.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-3.htm index 9f336021f3b07ecb154e8f5ad73db30584eac01c..f1fed8a5df03fb0c353b2ce62305e0319aef28ec 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-3.htm @@ -1,9 +1,6 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -Since our race is distinguished by gender, which denotes both physical and spiritual differences, Kamael men are meant to learn their skills from Troopers while women learn them from Warders. -<br> -You, my friend, must now walk the path of the Trooper. Would you like to hear more? -<br> +<html><body> +Vice Hierarch Casca:<br> +Since our race is distinguished by gender, which denotes both physical and spiritual differences, Kamael men are meant to learn their skills from Troopers while women learn them from Warders.<br> +You, my friend, must now walk the path of the Trooper. Would you like to hear more?<br> <a action="bypass -h npc_%objectId%_Chat 4">Listen to explanation about Troopers.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-4.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-4.htm index d2c898db5d377708e8f43cd21c7d972a77cc4b19..1cad9d82a6a38d7912cd2fc9d06aa85ccd345e66 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-4.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -A Trooper is an ancient traditional occupation for Kamael men skilled in combat. -<br> -This class exhibits the best of our race's natural abilities. -<br> -<a action="bypass -h npc_%objectId%_Chat 5">Listen to details.</a> -<br> +<html><body> +Vice Hierarch Casca:<br> +A Trooper is an ancient traditional occupation for Kamael men skilled in combat.<br> +This class exhibits the best of our race's natural abilities.<br> +<a action="bypass -h npc_%objectId%_Chat 5">Listen to details.</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-5.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-5.htm index 9fa258d138f31deb9037814ddbdbe6eea9d56902..f7cd4b466b79fb807fa982a0de371416e5cb09b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-5.htm @@ -1,13 +1,8 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -Trooper is a profession reserved for Kamael men only. At this level, you must choose whether to develop strength of spirit or body. -<br> -You will learn how to control and manipulate the dark power hidden within ourselves. -<br> -Our weapons are Ancient Swords and Rapiers -- necessities for learning advanced skills at this level. -<br> -<a action="bypass -h npc_%objectId%_Chat 6">Ask about how to become a Trooper.</a> -<br> +<html><body> +Vice Hierarch Casca:<br> +Trooper is a profession reserved for Kamael men only. At this level, you must choose whether to develop strength of spirit or body.<br> +You will learn how to control and manipulate the dark power hidden within ourselves.<br> +Our weapons are Ancient Swords and Rapiers -- necessities for learning advanced skills at this level.<br> +<a action="bypass -h npc_%objectId%_Chat 6">Ask about how to become a Trooper.</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-6.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-6.htm index 1045d081e1ce765ab707c141a3a67fe9d8cc91d1..d1692fa883036c784e6046c3a8e6856031b68c3d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139-6.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -To become a Trooper, you must gain the approval of someone with authority. -<br> -I believe Master Gwain currently has that role. You may be able to find him in the Town of Gludio. -<br> -Return here with a recommendation letter from him and the requisite skills, and you will become a Trooper. -<br> +<html><body> +Vice Hierarch Casca:<br> +To become a Trooper, you must gain the approval of someone with authority.<br> +I believe Master Gwain currently has that role. You may be able to find him in the Town of Gludio.<br> +Return here with a recommendation letter from him and the requisite skills, and you will become a Trooper.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139.htm index 58aa7c7e59a9fbbfa9272a3215176fce88c43142..c7cccc5c02a5584b3671ef24be5a5c139428e271 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32139.htm @@ -1,15 +1,9 @@ -<html><head><body> -Vice Hierarch Casca: -<br> -A wind is beginning to blow, one that may strengthen into a storm that will shake the foundations of this world. A Kamael wind... -<br> -You, Kamael warrior, what do you wish to become? The Kamael have 3 types of skills that have been handed down from ancient times. I will tell you about one of them, the Berserker. -<br> -<a action="bypass -h npc_%objectId%_Chat 3">Listen to information about 1st transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 3 skills of the Kamael.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Berserker.</a> -<br> +<html><body> +Vice Hierarch Casca:<br> +A wind is beginning to blow, one that may strengthen into a storm that will shake the foundations of this world. A Kamael wind...<br> +You, Kamael warrior, what do you wish to become? The Kamael have 3 types of skills that have been handed down from ancient times. I will tell you about one of them, the Berserker.<br> +<a action="bypass -h npc_%objectId%_Chat 3">Listen to information about 1st transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about the 3 skills of the Kamael.</a><br> +<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Berserker.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-1.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-1.htm index 325dad42fddba78b108f383bef807a6d5f2e467c..953fa8343679283c11b38f53385afdac8c6e7bbd 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-1.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -Vice Hierarch Casca can tell you about the skills available to male Kamael -- I can tell you of the Arbalesters, those skilled female Kamael who make up the secret Steelrazor force. -<br> -Strictly speaking, not all Arbalesters belong to the Steelrazor, just as not all Human Knights belong to a guild. -<br> -Arbalesters learn to mislead and deceive their enemies through their stealth and skill at trapping. Their weapon of choice is the Bow. -<br> +<html><body> +Vice Hierarch Zenya:<br> +Vice Hierarch Casca can tell you about the skills available to male Kamael -- I can tell you of the Arbalesters, those skilled female Kamael who make up the secret Steelrazor force.<br> +Strictly speaking, not all Arbalesters belong to the Steelrazor, just as not all Human Knights belong to a guild.<br> +Arbalesters learn to mislead and deceive their enemies through their stealth and skill at trapping. Their weapon of choice is the Bow.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-2.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-2.htm index 57e1f176d277f47c2b9229936ec1033956586fb5..790267b0792709942a8774d3f932bfa5d3521300 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-2.htm @@ -1,9 +1,6 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -Since our race is distinguished by gender, which denotes both physical and spiritual differences, Kamael men are meant to learn their skills from Troopers while women learn them from Warders. -<br> -You, my friend, must now walk the path of the Warder. Would you like to hear more? -<br> +<html><body> +Vice Hierarch Zenya:<br> +Since our race is distinguished by gender, which denotes both physical and spiritual differences, Kamael men are meant to learn their skills from Troopers while women learn them from Warders.<br> +You, my friend, must now walk the path of the Warder. Would you like to hear more?<br> <a action="bypass -h npc_%objectId%_Chat 3">Listen to explanation about Warders.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-3.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-3.htm index 9e9c81a9000165ea7a031c9525742d05da29232a..7c37459d01f26bc4d76d4e350062ec94d5d63afb 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-3.htm @@ -1,9 +1,6 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -The Warder is a special profession reserved only for Kamael women who possess both power and the ability to develop deadly skill with the Crossbow and Short Sword. -<br> -<a action="bypass -h npc_%objectId%_Chat 4">Listen to details.</a> -<br> +<html><body> +Vice Hierarch Zenya:<br> +The Warder is a special profession reserved only for Kamael women who possess both power and the ability to develop deadly skill with the Crossbow and Short Sword.<br> +<a action="bypass -h npc_%objectId%_Chat 4">Listen to details.</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-4.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-4.htm index 88c3d442fcf0b1af13562711822d727ebc5fde08..e72e33874a4c07023fe67591c42f3caf72f9b6b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-4.htm @@ -1,11 +1,7 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -Only Kamael women may become Warders, who carry two types of weapon at this level: the Crossbow and Short Sword. -<br> -While devoting themselves to study and preparation, they also learn basic trapping magic. -<br> -<a action="bypass -h npc_%objectId%_Chat 5">Ask how to become a Warder.</a> -<br> +<html><body> +Vice Hierarch Zenya:<br> +Only Kamael women may become Warders, who carry two types of weapon at this level: the Crossbow and Short Sword.<br> +While devoting themselves to study and preparation, they also learn basic trapping magic.<br> +<a action="bypass -h npc_%objectId%_Chat 5">Ask how to become a Warder.</a><br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-5.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-5.htm index 879e370c38a0947359672614521adb11578ae71d..572d336238a279d256ee33f138c8e3fc811507ce 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140-5.htm @@ -1,9 +1,6 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -You may become a Warder under two conditions. First, you must pass the test of the Kamael secret agency, Steelrazor. Second, you must be at least level 20. -<br> -If you want to take the Steelrazor test, go to Gludin Village and look for Sione. -<br> +<html><body> +Vice Hierarch Zenya:<br> +You may become a Warder under two conditions. First, you must pass the test of the Kamael secret agency, Steelrazor. Second, you must be at least level 20.<br> +If you want to take the Steelrazor test, go to Gludin Village and look for Sione.<br> <a action="bypass -h npc_%objectId%_Chat 0">Back.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140.htm index 7cf8fbb7027fccd07e5b730014455403edcbb229..f8ce5bdaade492d2f4ad40e52ae647f1315b488d 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32140.htm @@ -1,15 +1,9 @@ -<html><head><body> -Vice Hierarch Zenya: -<br> -I am Vice Hierarch Zenya. I assist the Hierarch and watch over you, our young Kamael warriors, who are leaving the safety of our little nest. -<br> -Now that the seal on the Kamael has been broken and other races come in and out of the village as they please, I am concerned that the Kamael who leave this place will forget our ancient traditions and customs. Certainly they are very different from those of the outside world... -<br> -Do not forget! Cling tightly to the skills, the culture and the spirit of the Kamael. -<br> -<a action="bypass -h npc_%objectId%_Chat 2">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Chat 1">Ask about Arbalester.</a> -<br> +<html><body> +Vice Hierarch Zenya:<br> +I am Vice Hierarch Zenya. I assist the Hierarch and watch over you, our young Kamael warriors, who are leaving the safety of our little nest.<br> +Now that the seal on the Kamael has been broken and other races come in and out of the village as they please, I am concerned that the Kamael who leave this place will forget our ancient traditions and customs. Certainly they are very different from those of the outside world...<br> +Do not forget! Cling tightly to the skills, the culture and the spirit of the Kamael.<br> +<a action="bypass -h npc_%objectId%_Chat 2">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Chat 1">Ask about Arbalester.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32147.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32147.htm index be199e87c0ebef97ae37d5739b14986024a85234..159472e15632b73f83a344233adacb57e6eee206 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32147.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32147.htm @@ -1,17 +1,10 @@ -<html><head><body> -Grand Master Rivian: -<br> -Welcome to the Elven Embassy. I am the ambassador, Grand Master Rivian. -<br> -The more I see of this place, the more it reminds me of my home, Innadril. A large population, bustling economy, ample supplies, even a hidden conspiracy... -<br> -I do not think it was an accident that we Elves -- and myself in particular -- are here at this moment in time. I feel the threads of our collective destiny pulling tight... -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the 1st class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +Grand Master Rivian:<br> +Welcome to the Elven Embassy. I am the ambassador, Grand Master Rivian.<br> +The more I see of this place, the more it reminds me of my home, Innadril. A large population, bustling economy, ample supplies, even a hidden conspiracy...<br> +I do not think it was an accident that we Elves -- and myself in particular -- are here at this moment in time. I feel the threads of our collective destiny pulling tight...<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32150.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32150.htm index 88b919aed22c30deafe41e650caacbaa339d38c1..df85944e8f48a3c7c9adf0e566c360259a8d0e25 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32150.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32150.htm @@ -1,17 +1,10 @@ -<html><head><body> -High Prefect Took: -<BR> -Tejakar Oroka! Oh, young adventurer, may the zeal of the sacred flame be with you on your journey. -<BR> -I am Took of the Dudamara clan. I have come here as High Prefect in order to represent the Orc clan. -<BR> -This is the starting point for many adventurers. They must prove themselves through battle, obtaining qualifications and advancing to greater challenges. May the confidence you earn through your sweat and blood serve you well later in life. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Hear information about the class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Blood pledge.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +High Prefect Took:<br> +Tejakar Oroka! Oh, young adventurer, may the zeal of the sacred flame be with you on your journey.<br> +I am Took of the Dudamara clan. I have come here as High Prefect in order to represent the Orc clan.<br> +This is the starting point for many adventurers. They must prove themselves through battle, obtaining qualifications and advancing to greater challenges. May the confidence you earn through your sweat and blood serve you well later in life.<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Hear information about the class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Blood pledge.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32153.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32153.htm index 4d3d8b3a8ddacf40c253b73c619059ad506d7f6c..c6cbe928b5535fd1d0e2761d9b6fad6bfe8e140e 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32153.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32153.htm @@ -1,13 +1,8 @@ <html><body> -High Priest Prana: -<br> -May the great glory of light surround you always... Life has brought me to this countryside setting in order to teach people. Even so, piety can be found anywhere. But where religious feeling is strong, the work is all the more rewarding. Since I am here representing the Humans, I cannot complain in any event -- leaving such a sensitive task in the hands of an inexperience slip of a girl would make me far too anxious. -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Hear information about the class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Blood pledge.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +High Priest Prana:<br> +May the great glory of light surround you always... Life has brought me to this countryside setting in order to teach people. Even so, piety can be found anywhere. But where religious feeling is strong, the work is all the more rewarding. Since I am here representing the Humans, I cannot complain in any event -- leaving such a sensitive task in the hands of an inexperience slip of a girl would make me far too anxious.<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Hear information about the class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Blood pledge.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32154.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32154.htm index 6f9a80376e93cc6dc61d4ed77b8a00555a4473b5..560965c99fbc93e543e1c42be5a11f3e879ec739 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32154.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32154.htm @@ -1,19 +1,11 @@ <html><body> -Grand Master Aldenia: -<br> -Welcome to the Human Embassy. I am the ambassador, Grand Master Aldenia. -<br> -Following the summit in Giran, it was agreed that each race would send a representative here to facilitate cooperation in the fight against the forces of evil. I am sorry to say, however, that we Humans are often distracted by internal squabbles over territory, religion and power. Forging an alliance with other races can be very difficult. -<br> -Especially when some meddlers like the High Priest at Einhasad over there walk around like they are ambassadors as well... Short-sighted buffoon, promoting the interests of certain temples only... Aye... I'm sorry; please pay no attention to complaints -- I'm simply tired. -<br> -How may I help you? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the 1st class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +Grand Master Aldenia:<br> +Welcome to the Human Embassy. I am the ambassador, Grand Master Aldenia.<br> +Following the summit in Giran, it was agreed that each race would send a representative here to facilitate cooperation in the fight against the forces of evil. I am sorry to say, however, that we Humans are often distracted by internal squabbles over territory, religion and power. Forging an alliance with other races can be very difficult.<br> +Especially when some meddlers like the High Priest at Einhasad over there walk around like they are ambassadors as well... Short-sighted buffoon, promoting the interests of certain temples only... Aye... I'm sorry; please pay no attention to complaints -- I'm simply tired.<br> +How may I help you?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32157.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32157.htm index 5fb9629b04250e790a30e53cf0fb68cef00b91bc..97e356339258d2e4c9e6dea66ff816c8e4c41320 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32157.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32157.htm @@ -1,19 +1,11 @@ <html><body> -Head Blacksmith Moka: -<br> -Ah, my young friend, what brings you to me? I am too busy to even grab a bite to eat, so you best make it quick! -<br> -What is with this Isle of Souls? I've been digging and digging and found not one useful stone in this blasted land! Hey, Fisher, what do you think? Huh? -<br> -And why all the strange requests? Shouldn't buildings exist simply so that people can live there? What the... -<br> -Huh? You're still here? What is it you wanted? If it has to do with politics, go to that oldie over there, Fisher! He has all the answers! -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +Head Blacksmith Moka:<br> +Ah, my young friend, what brings you to me? I am too busy to even grab a bite to eat, so you best make it quick!<br> +What is with this Isle of Souls? I've been digging and digging and found not one useful stone in this blasted land! Hey, Fisher, what do you think? Huh?<br> +And why all the strange requests? Shouldn't buildings exist simply so that people can live there? What the...<br> +Huh? You're still here? What is it you wanted? If it has to do with politics, go to that oldie over there, Fisher! He has all the answers!<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about first class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32158.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32158.htm index b795f05540817a21e26226d17ccd5817a2462e18..ab45282fc42a5256df275ce3fe3b10f6de9015f4 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32158.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32158.htm @@ -1,17 +1,9 @@ -<html><body> -Warehouse Chief Fisler: -<br> -Ha ha! Yah, I am pretty busy. Hey, Kincaid! Tell Hoffa to come see me soon! -<br> -So...are you an adventurer? What brings you to me? Is it work for the Dwarven Ambassador, the Warehouse Chief or the Isle of Souls Supply Distribution Manager? -<br> -Well, if you are an adventurer, you must have come for me, the Warehouse Chief. My time is valuable, so just get to the point! -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about 1st class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body>Warehouse Chief Fisler:<br> +Ha ha! Yah, I am pretty busy. Hey, Kincaid! Tell Hoffa to come see me soon!<br> +So...are you an adventurer? What brings you to me? Is it work for the Dwarven Ambassador, the Warehouse Chief or the Isle of Souls Supply Distribution Manager?<br> +Well, if you are an adventurer, you must have come for me, the Warehouse Chief. My time is valuable, so just get to the point!<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32160.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32160.htm index 643d7bb79ed1be77ddf94ded3ff8bb43e7c29008..0e17d292f91fb6a786f76192d058dc637d0d0d6b 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32160.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32160.htm @@ -1,17 +1,10 @@ -<html><head><body> -Grand Magister Devon: -<br> -Hmm... are you an adventurer? -<br> -Come in, come in. What is that you seek from me? Does it concern a class transfer? Or perhaps it relates to the dark voice buried in the light? -<br> -You know, don't you? There is a light that can only be found by those who live in darkness... -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the first prior occupation.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +<html><body> +Grand Magister Devon:<br> +Hmm... are you an adventurer?<br> +Come in, come in. What is that you seek from me? Does it concern a class transfer? Or perhaps it relates to the dark voice buried in the light?<br> +You know, don't you? There is a light that can only be found by those who live in darkness...<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Ask about the first prior occupation.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32171.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32171.htm index 29c6fcbd5f833ce7ab4cc937d89bdbafccef1ca7..0250beb478dbb56c8e81cba4151660dc8face896 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32171.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32171.htm @@ -1,15 +1,9 @@ <html><body> -Warehouse Chief Hoffa: -<br> -I'm Hoffa, the Warehouse Chief in charge of this place. Actually, the real Warehouse Chief is working at the embassy, but he's much too busy... -<br> -So I have the contract for this Kamael Village warehouse now. You can trust me, I promise! So what brings you here? -<br> -<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about 1st class transfer.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a> -<br> -<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a> -<br> +Warehouse Chief Hoffa:<br> +I'm Hoffa, the Warehouse Chief in charge of this place. Actually, the real Warehouse Chief is working at the embassy, but he's much too busy...<br> +So I have the contract for this Kamael Village warehouse now. You can trust me, I promise! So what brings you here?<br> +<a action="bypass -h npc_%objectId%_Quest FirstClassTransferTalk">Listen to information about 1st class transfer.</a><br> +<a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> +<a action="bypass -h npc_%objectId%_Quest Alliance">Alliance.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32229.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32229.htm index 74d5ce4acff3dcc8d35a7bfa6406946d17ab027b..22524d6d77de4c1752aec3b311be3f09ad0a5124 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32229.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/32229.htm @@ -1,5 +1,5 @@ <html><body>Grand Master Hagel:<br> -Welcome! I am Grand Master Hagel, head of the Kamael Guild in this town. Ah, you need not tell me -- I know why you are here. You wish to hear about class transfer, eh? You have come to the right man; I can tell you everything you need to know.<br> +Welcome! I am Grand Master Hagel, head of the Kamael Guild in this town. Ah, you need not tell me -- I know why you are here. You wish to hear about class transfer, eh? You have come to the right man; I can tell you everything you need to know.<br> <a action="bypass -h npc_%objectId%_Quest kamael_occupation_change">Listen to information about second class transfer.</a><br> <a action="bypass -h npc_%objectId%_Subclass 0">Sub Class.</a><br> <a action="bypass -h npc_%objectId%_Quest Clan">Clan.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/SubClass_ModifyChoice.htm b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/SubClass_ModifyChoice.htm index 950ca89bb8a0cb23ae130dedac69b093d533926d..5d098148a14c11e33b44adee85714885ac1f394a 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/villagemaster/SubClass_ModifyChoice.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/villagemaster/SubClass_ModifyChoice.htm @@ -1,5 +1,5 @@ <html><body>Addition of a sub-class:<br> -Please choose a sub class to change to. If the one you are looking for is not here, please seek out the appropriate master for that class.<br> +Please choose a sub class to change to. If the one you are looking for is not here, please seek out the appropriate master for that class.<br> <font color="LEVEL">Warning!</font> All classes and skills for this class will be removed.<br><br> %list% </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/30255-2.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/30255-2.htm index 850a18d4420f15e0d0dfa31838fe13a7f8f611e6..42ace7eb511d00da9558b5d176ad09835cfda244 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/30255-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/30255-2.htm @@ -1,7 +1,7 @@ <html><body>Warehouse Keeper Haprock:<br> <center> -<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item. (Clan Warehouse)</a><br> -<a action="bypass -h npc_%objectId%_WithdrawC">Withdraw an item (Clan Warehouse)</a><br><br> +<a action="bypass -h npc_%objectId%_DepositC" msg="1039">Deposit an item. (Clan Warehouse)</a><br> +<a action="bypass -h npc_%objectId%_WithdrawC">Withdraw an item (Clan Warehouse)</a><br><br> <a action="bypass -h npc_%objectId%_Chat 0">Return</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm index 12b8eb0a3c3a89f53e48ecb0d22b54c3bb3daa98..31366ebb2c2312ec5545d4b73f0a73f6e587d0a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/warehouse/31313.htm @@ -1,5 +1,5 @@ <html><body>Warehouse Keeper Lunin:<br> -After 50 years working as a warehouse keeper, I've discovered the truth: money comes and goes. For instance, the van Holter family controlled Rune's commercial rights until last year, but now it's run by the Benandati Cartel.<br> +After 50 years working as a warehouse keeper, I've discovered the truth: money comes and goes. For instance, the van Holter family controlled Rune's commercial rights until last year, but now it's run by the Benandati Cartel.<br> Of course, it's helpful to know these kind of things if you want to run a business in a dangerous place like this one...<br> <a action="bypass -h npc_%objectId%_Chat 1">Private Warehouse</a><br> <a action="bypass -h npc_%objectId%_Chat 2">Clan Warehouse</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-01.html index a0ff4697ef23ae5991e734dd66d12c595a2f1914..354c170dbcf3fa8e6a713a42d9fa3fdf66f71e29 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35272-01.html @@ -5,4 +5,4 @@ What can I do for you?<br><br> <center> <a action="bypass -h Quest CastleBlacksmith 35272-02.html">Manufacture a crop.</a> </center> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-01.html index 218a6d0ff1873703b157e887f8898930575de56a..1879b69acedf76928b172c1dc95f84c2f6ee448f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-01.html @@ -1,7 +1,7 @@ <html><body>Blacksmith:<br> What brings you to this shabby place?<br> By the way, I've learned a new skill from our Blacksmith Guild! Now I use a wider variety of crops to make the items you need, my Lord.<br> -Our Dwarves are truly gifted with their hands.. Ha! Oops! Pardon me, my Lord.<br> +Our Dwarves are truly gifted with their hands.. Ha! Oops! Pardon me, my Lord.<br> If you want me to make something for you, just ask.<br><br> <center> <a action="bypass -h Quest CastleBlacksmith 35553-02.html">Crop Manufacturing</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html index 8c34af24ef288a263cada2d5f0ff3844c5c02a7d..a980645d7bd715e6ae28cfd9939427b400ecc7c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 19210001 19210002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 19210001 19210002">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 19210005 19210006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 19210005 19210006">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 19210008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 19210008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 19210001 19210002 19210005 19210006 19210008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 19210001 19210002 19210005 19210006 19210008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html index 97fb5e1691ae3492668d3a7a88b72e491ec62037..63df255ce6ececc7f08f81697e39cedfd051b93f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html index 4f0fbab46157601606b2c89c7fcd99dd7e675fda..347ee4ee52d8db2f45ddf3780224e00082d1d7eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 20220001 20220002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 20220001 20220002">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20220005 20220006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20220005 20220006">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20220008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20220008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20220001 20220002 20220005 20220006 20220008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20220001 20220002 20220005 20220006 20220008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html index 97fb5e1691ae3492668d3a7a88b72e491ec62037..63df255ce6ececc7f08f81697e39cedfd051b93f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html index 371c09268bc2428b58ec9fa542aca07a9c34ff90..8c4edef9b27f208e5c00fece900917273f0b8813 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 23220001 23220002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 23220001 23220002">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23220005 23220006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23220005 23220006">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23220008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23220008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23220001 23220002 23220005 23220006 23220008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23220001 23220002 23220005 23220006 23220008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html index 97fb5e1691ae3492668d3a7a88b72e491ec62037..63df255ce6ececc7f08f81697e39cedfd051b93f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html index 4c3e18aed76aa385c9d307973d1b55138825f476..9fd532c68bd1645331bbd27ad789009e782ce508 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 22190001 22190002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 22190001 22190002">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22190005 22190006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22190005 22190006">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22190008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22190008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22190001 22190002 22190005 22190006 22190008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22190001 22190002 22190005 22190006 22190008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html index 97fb5e1691ae3492668d3a7a88b72e491ec62037..63df255ce6ececc7f08f81697e39cedfd051b93f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-d.html index 95cea11b0637ba42c2850e6b49e0eb04f936e905..9fd58a4d081d43775744c2ca1cd7f36880f26a8f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-d.html @@ -4,7 +4,7 @@ <tr> <td width=150>Outer gate</td> <td width=30><a action="bypass -h Quest CastleChamberlain operate_door 1 24180001 24180002">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 24180001 24180002">Close</a></td> </tr> <tr> @@ -13,7 +13,7 @@ <tr> <td>Western inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180013 24180012">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180013 24180012">Close</a></td> <td></td> </tr> @@ -23,7 +23,7 @@ <tr> <td>Eastern inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180014 24180015">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180014 24180015">Close</a></td> </tr> <tr> @@ -32,7 +32,7 @@ <tr> <td>Hall entrance</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180005 24180004">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180005 24180004">Close</a></td> </tr> <tr> @@ -41,7 +41,7 @@ <tr> <td>Second level western gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180008 24180007">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180008 24180007">Close</a></td> </tr> <tr> @@ -50,7 +50,7 @@ <tr> <td>Second level eastern gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180009 24180010">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180009 24180010">Close</a></td> </tr> <tr> @@ -59,7 +59,7 @@ <tr> <td>Terrace entrance</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180016">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180016">Close</a></td> </tr> <tr> @@ -69,7 +69,7 @@ <td>Eastern entrance to the sky walk</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180019">Open</a> </td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180019">Close</a></td> </tr> <tr> @@ -78,7 +78,7 @@ <tr> <td>Eastern outer gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180018">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180018">Close</a></td> </tr> <tr> @@ -87,7 +87,7 @@ <tr> <td>Western entrance to the sky walk</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180021">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180021">Close</a></td> </tr> <tr> @@ -96,7 +96,7 @@ <tr> <td>Western outer gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180020">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180020">Close</a></td> </tr> <tr> @@ -105,7 +105,7 @@ <tr> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24180001 24180002 24180013 24180012 24180014 24180015 24180005 24180004 24180008 24180007 24180009 24180010 24180016 24180019 24180018 24180021 24180020">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24180001 24180002 24180013 24180012 24180014 24180015 24180005 24180004 24180008 24180007 24180009 24180010 24180016 24180019 24180018 24180021 24180020">Close</a></td> </tr> <tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-tu.html index 91ddbba8ebe6a8287622783eda815bd8b67e139b..a5172818443c4912fa65f9dce9a05b770c2ba3c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35274-tu.html @@ -1,6 +1,6 @@ <html><body><br> Activate the trap that is located in the inner part of the island. Then, the trap function produces a magical fire that emanates from the device, slowing movement of those passing above it and setting them afire.<br> -This device has the same effect on allies so it must be carefully deployed... Used correctly there is no greater defense for a castle.<br> +This device has the same effect on allies so it must be carefully deployed... Used correctly there is no greater defense for a castle.<br> Of course, quality has its price...<br><br> <center> <a action="bypass -h Quest CastleChamberlain manage_trap 0">Deploy the device east of the castle</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-d.html index b50920ac504483800666df7b905bda881d92a561..dce778b2d91d7501ad667ce497643f1007430219 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-d.html @@ -5,7 +5,7 @@ <td width=40></td> <td width=95>Outer gate</td> <td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 23250002 23250001">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 23250002 23250001">Close</a></td> <td width=40></td> </tr> @@ -16,7 +16,7 @@ <td></td> <td>Inner gate</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23250006 23250005">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23250006 23250005">Close</a></td> <td></td> </tr> @@ -27,7 +27,7 @@ <td></td> <td>Mooring place</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23250008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23250008">Close</a></td> <td></td> </tr> @@ -38,11 +38,11 @@ <td></td> <td>All gates</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 23250002 23250001 23250006 23250005 23250008">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 23250002 23250001 23250006 23250005 23250008">Close</a></td> <td></td> </tr> -</table><br><br> +</table><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html index 97fb5e1691ae3492668d3a7a88b72e491ec62037..63df255ce6ececc7f08f81697e39cedfd051b93f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35316-tu.html @@ -1,7 +1,7 @@ <html><body><br> Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br> <center> -<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> +<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> <a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-d.html index 6201aa0c191be04591e94502ad74f14a342183ae..35f934717235190e049424f21013d5455605a8c4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35363-d.html @@ -4,7 +4,7 @@ <tr> <td width=150>Outer castle gate is</td> <td width=30><a action="bypass -h Quest CastleChamberlain operate_door 1 24160010 24160009">open.</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 24160010 24160009">closed.</a></td> </tr> <tr> @@ -13,7 +13,7 @@ <tr> <td>Inner castle gate on the 1st floor is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24160011 24160012">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24160011 24160012">closed.</a></td> <td></td> </tr> @@ -23,7 +23,7 @@ <tr> <td>Inner castle gate on the 2nd floor is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24160013 24160014">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24160013 24160014">closed.</a></td> <td></td> </tr> @@ -33,7 +33,7 @@ <tr> <td>Entrance to the mooring is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24160015 24160016">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24160015 24160016">closed.</a></td> <td></td> </tr> @@ -43,7 +43,7 @@ <tr> <td>All the castle gates are</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 24160010 24160009 24160011 24160012 24160013 24160014 24160015 24160016">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 24160010 24160009 24160011 24160012 24160013 24160014 24160015 24160016">closed.</a></td> <td></td> </tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-d.html index 29194d1b80a65a5d7b5fe4d80be72c4e72feec81..26ae53f2b4a20f202298d2170018a6b80232ce42 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35509-d.html @@ -4,7 +4,7 @@ <tr> <td width=150>The outer gate is</td> <td width=30><a action="bypass -h Quest CastleChamberlain operate_door 1 20160002 20160001">Open</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 20160002 20160001">Closed</a></td> </tr> <tr> @@ -13,7 +13,7 @@ <tr> <td>The inner gate is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20160004 20160003">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20160004 20160003">Closed</a></td> <td></td> </tr> @@ -23,7 +23,7 @@ <tr> <td>The east inner gate is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20160006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20160006">Closed</a></td> <td></td> </tr> @@ -32,7 +32,7 @@ </tr> <tr><td>All the gates are</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 20160002 20160001 20160004 20160003 20160006">Open</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 20160002 20160001 20160004 20160003 20160006">Closed</a></td> <td></td> </tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-d.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-d.html index 31085dcc58285c95b31e5d83fec51e85514a67d3..2a30cbb6842d3b614ec49d13191eb6e9c920b8c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-d.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35555-d.html @@ -4,7 +4,7 @@ <tr> <td width=150>Outer castle gate is</td> <td width=30><a action="bypass -h Quest CastleChamberlain operate_door 1 22130002 22130001">open.</a></td> -<td width=10> / </td> +<td width=10> / </td> <td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 22130002 22130001">closed.</a></td> </tr> <tr> @@ -13,7 +13,7 @@ <tr> <td>Inner castle gate on the 1st floor is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22130007 22130006">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22130007 22130006">closed.</a></td> <td></td> </tr> @@ -23,7 +23,7 @@ <tr> <td>Inner castle gate on the 2nd floor is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22130009 22130008">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22130009 22130008">closed.</a></td> <td></td> </tr> @@ -33,7 +33,7 @@ <tr> <td>Entrance to the mooring is</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22130015 22130014">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22130015 22130014">closed.</a></td> <td></td> </tr> @@ -43,7 +43,7 @@ <tr> <td>All the castle gates are</td> <td><a action="bypass -h Quest CastleChamberlain operate_door 1 22130002 22130001 22130007 22130006 22130009 22130008 22130015 22130014">open.</a></td> -<td> / </td> +<td> / </td> <td><a action="bypass -h Quest CastleChamberlain operate_door 0 22130002 22130001 22130007 22130006 22130009 22130008 22130015 22130014">closed.</a></td> <td></td> </tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html index 080787793072e924dd703f9d10d0cca9b040991c..40a8db7b7f14e8e31d8525dda6f1a57d59a212c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlefuncdisabled.html @@ -1,6 +1,6 @@ <html><body> That facility has not been activated.<br> -Please activate it using the <A action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</A> menu.<br> +Please activate it using the <A action="bypass -h Quest CastleChamberlain additional_functions">Castle Management</A> menu.<br> <center> <button action="bypass -h Quest CastleChamberlain functions" value="Return" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlenotenoughmp.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlenotenoughmp.html index 314b5f228ee91461a6799a582a92a94e47aaf076..95e21745de71186a58d1e99bee33c53822b1c845 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlenotenoughmp.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castlenotenoughmp.html @@ -2,7 +2,7 @@ <font color="LEVEL">Your attempt to cast support magic has failed.</font><br><br> You do not have sufficient MP for the spell selected.<br1> Please try again later.<br> -The MP remaining is <font color="00FFFF">%MPLeft%</font>.<br><br> +The MP remaining is <font color="00FFFF">%MPLeft%</font>.<br><br> <center> <button action="bypass -h Quest CastleChamberlain buffer" value="Back to the List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletdecomanage.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletdecomanage.html index c0d3dcee4e879df30dc17685f2d2dc0706965513..d678a114de4a7d83f9798b0114bce29caa5d0972 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletdecomanage.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletdecomanage.html @@ -6,5 +6,4 @@ <button action="bypass -h Quest CastleChamberlain other" value="Other" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br> <button action="bypass -h Quest CastleChamberlain chamberlain-01.html" value="Main Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletoohightaxrate.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletoohightaxrate.html index ae28ab03d32f444805997ee626ec11651520db9d..29af313add18f27356256d37cbe1e488ad8a18fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletoohightaxrate.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/castletoohightaxrate.html @@ -1,7 +1,6 @@ <html><body> <font color="LEVEL">[Adjustment of Tax Rate]</font><br> -The tax rate you have entered is too high.<br> +The tax rate you have entered is too high.<br> It must be between <font color="LEVEL">0% and %tax_limit%%</font>. The new rate will be become effective tomorrow at 12:00 a.m.<br><br> <button action="bypass -h Quest CastleChamberlain manage_tax" value="Change Rate" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-13.html index c759ade4ee7ba0ad5ae802273e3808fc0e23869b..1c977d50473deae69595ebf8e0758c437cea8415 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-13.html @@ -1,9 +1,9 @@ <html><body><br> How much reinforcement do you wish?<br> <center> -<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 2%doors%">Level 1: </a>Double the strength<br> -<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 3%doors%">Level 2: </a>Triple the strength<br> -<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 5%doors%">Level 3: </a>Increase strength fivefold<br><br> +<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 2%doors%">Level 1: </a>Double the strength<br> +<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 3%doors%">Level 2: </a>Triple the strength<br> +<a action="bypass -h Quest CastleChamberlain upgrade_doors %type% 5%doors%">Level 3: </a>Increase strength fivefold<br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-14.html index b1cafbd7c783fd855020f722470f9c8a413dbc29..9260d0a2ea0697648c148f2bbda2a2754ed5c5f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-14.html @@ -1,5 +1,5 @@ <html><body><br> -As I said, reinforcements are extremely expensive. I worry what the cost might do to your castle's finances...<br> +As I said, reinforcements are extremely expensive. I worry what the cost might do to your castle's finances...<br> Cost: <font color="FFFF00">%gate_price%</font> Adena<br> Do you wish to do the reinforcements? <center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-15.html index 73f607c098de01409f811c729446c05fc5672edb..34685f03cf0cb287d848bbfcabbe0e42319c86c9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-15.html @@ -1,5 +1,5 @@ -<html><body><br> -You should reconsider. The strength already exceeds that level. It is already reinforced to <font color="LEVEL">%doorlevel%%</font> of normal. Think about allocating your resources elsewhere.<br> +<html><body><br> +You should reconsider. The strength already exceeds that level. It is already reinforced to <font color="LEVEL">%doorlevel%%</font> of normal. Think about allocating your resources elsewhere.<br> <center> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Cancel</a> </center> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-17a.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-17a.html index cd78988d71ade71dfa101e97562a35f20a21805f..fe140c207f17131f82f171f2beaddd685a2a4d2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-17a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-17a.html @@ -1,10 +1,10 @@ <html><body><br><br> What level of trap do you wish to deploy? The higher the level, the wider the area protected.<br> <center> -<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 1">Level 1</a><br> -<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 2">Level 2</a><br> +<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 1">Level 1</a><br> +<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 2">Level 2</a><br> <a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 3">Level 3</a><br> -<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 4">Level 4</a><br><br> +<a action="bypass -h Quest CastleChamberlain upgrade_trap %trapIndex% 4">Level 4</a><br><br> <a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a> </center> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-18.html index b20d77939338da5d06b4dca237092e62fa0731e3..8bb777b2e767102fed6cd9ddf3fc879ead5a0897 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-18.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-18.html @@ -1,6 +1,6 @@ <html><body><br> -As you know, deploying a trap is extremely expensive. I am concerned that we may not be able to afford this...<br> -Cost: <font color="FFFF00">%dmgzone_price%</font> Adena<br> +As you know, deploying a trap is extremely expensive. I am concerned that we may not be able to afford this...<br> +Cost: <font color="FFFF00">%dmgzone_price%</font> Adena<br> Do you really wish to deploy the trap? <center> <a action="bypass -h Quest CastleChamberlain upgrade_trap_confirm %trapIndex% %level%">Reinforce</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-23.html index 91ad56fb103b0fdd85c6aacdbfad2883dbc56772..f09c25b3dc36a789194b2ff296c51b7a48f5ed90 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-23.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-23.html @@ -1,5 +1,5 @@ <html><body> -A castle has the following functions:<br><br> +A castle has the following functions:<br><br> <center> <a action="bypass -h Quest CastleChamberlain banish_foreigner_show">Dismiss outsiders.</a><br><br> <a action="bypass -h Quest CastleChamberlain doors">Open and close the castle gate.</a><br><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-25.html index 09b125d4f89b4bac6298692f111ab1c42d4125b6..0886f04f558a65b450e0bf28eb1fed85fd56edb2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/chamberlain-25.html @@ -1,5 +1,5 @@ <html><body> %owner_name%, Castle Lord!<br> -The crown is <fstring>%feud_name%</fstring>, a symbol of the castle lord's authority.<br> +The crown is <fstring>%feud_name%</fstring>, a symbol of the castle lord's authority.<br> Guard it with your life! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor-help-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor-help-02.html index 458d58e76439909bd6c73b569971da34f52ca262..b6ccd2b359877d63df4283cff21b91f878a3482a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor-help-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor-help-02.html @@ -1,11 +1,11 @@ <html><body> The seeds can be classified into regular type and alternative type. If you plant a regular type seed, a monster will hide an item and give you a crop of equivalent value instead.<br> -When you plant alternative type seed, you will receive a crop approximately half of the time or you will receive an item approximately half of the time.<br> +When you plant alternative type seed, you will receive a crop approximately half of the time or you will receive an item approximately half of the time.<br> The lord of a manor can manage his manor according to the farmers' way of planting and the characteristics of the seed.<br> -There are four kinds of seed--coda, cobol, codran and coba. Availability of each type is based upon a character's level. Coda is the seed most appropriate for farmers whose levels are between level 10 and level 30, relatively low levels. Cobol is the seed most appropriate for farmers whose levels fall between level 31 and level 48. Codran is the seed most appropriate for high level farmers of level 49 and level 64. Coba is the seed most appropriate for high level farmers of level 65 or above. First, you will need to clearly understand what type of people are being active in our manor so that you will know what type of seeds you should sell.<br> -Needless to say, you will get different crops for different types of seeds. And since a seed will absorb the energy of a monster and grow instantly, in order to have a good crop, you have to plant seed onto an appropriate monster. If a monster is weak, he will produce a disappointing crop. On the other hand, if he is too strong, the crop could be damaged as well. One secret of a successful crop is to pick a monster with approximately the same power as the sower. Trying to sow a seed on a non-compliant monster can have disastrous consequences.<br> -You may only buy a certain amount of seeds each day. The things that can be produced are largely divided into the things that are on the enchant scrolls and those that are not. Therefore, you should first decide on what kind of items you want to make and then grow the appropriate special crops for it. Of course you should also consider the financial state of the castle.<br> -There is a fixed amount of seeds that can be sold each day. Any stock remaining unsold at the end of the day can be sold the next day.<br> -New seed types go on sale each day at 8 p.m. If you don't tell me the type of seed, volume price etc. you want to sell, I will give an order to sell the seeds in the same way as the previous day.<br> +There are four kinds of seed--coda, cobol, codran and coba. Availability of each type is based upon a character's level. Coda is the seed most appropriate for farmers whose levels are between level 10 and level 30, relatively low levels. Cobol is the seed most appropriate for farmers whose levels fall between level 31 and level 48. Codran is the seed most appropriate for high level farmers of level 49 and level 64. Coba is the seed most appropriate for high level farmers of level 65 or above. First, you will need to clearly understand what type of people are being active in our manor so that you will know what type of seeds you should sell.<br> +Needless to say, you will get different crops for different types of seeds. And since a seed will absorb the energy of a monster and grow instantly, in order to have a good crop, you have to plant seed onto an appropriate monster. If a monster is weak, he will produce a disappointing crop. On the other hand, if he is too strong, the crop could be damaged as well. One secret of a successful crop is to pick a monster with approximately the same power as the sower. Trying to sow a seed on a non-compliant monster can have disastrous consequences.<br> +You may only buy a certain amount of seeds each day. The things that can be produced are largely divided into the things that are on the enchant scrolls and those that are not. Therefore, you should first decide on what kind of items you want to make and then grow the appropriate special crops for it. Of course you should also consider the financial state of the castle.<br> +There is a fixed amount of seeds that can be sold each day. Any stock remaining unsold at the end of the day can be sold the next day.<br> +New seed types go on sale each day at 8 p.m. If you don't tell me the type of seed, volume price etc. you want to sell, I will give an order to sell the seeds in the same way as the previous day.<br> <a action="bypass -h Quest CastleChamberlain manor-help-01.html">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor.html index 940f7d4f9954e11ce9993db3790684f81384ed93..998c393ef32fdb54701f3c965a76634a8228fe99 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/manor.html @@ -1,5 +1,5 @@ <html><body> -Here are some things you'll need to know about to manage the Manor.<br> +Here are some things you'll need to know about to manage the Manor.<br> <center><br><br> <a action="bypass -h Quest CastleChamberlain seed_status">View the Status of Seeds/Crops</a><br> <a action="bypass -h Quest CastleChamberlain seed_setup">Edit Seed Setup</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_circlet.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_circlet.htm index 3fc0de82723023e42efa9c46123bd7e19c634751..2b7053aefb1ece66bf52c6d07c04942e8a1e6b81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_circlet.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_circlet.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You already received the Wings of Destiny Circlet.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_weapon.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_weapon.htm index 1738cd1437e5ceb8a4f827b473eda6fa2a4ca11e..1b140d33d229aff6aaa63f7f478bbb7d3d55de80 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_weapon.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/already_have_weapon.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You already received a weapon.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_circlet.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_circlet.htm index 0bee38112c1f6acc052a1987efa070753d51d5bc..d42a346fe42dfd6b99049675ef8632dba53a1468 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_circlet.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_circlet.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>You cannot receive the circlet if you are not a hero.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_weapon.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_weapon.htm index 2d600921f3e2c56b4258c8c779cef171e13962bc..c8ca26b024af209c00bd15af37fb41aa991889a8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_weapon.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/no_hero_weapon.htm @@ -1,4 +1,4 @@ -<html><head><body scroll="no"> +<html><body scroll="no"> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>If you are not a hero, you cannot receive a weapon.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/weapon_list.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/weapon_list.htm index db5fedf3131827bd4487a813f2e0d21f7121cbc9..08ad5f81bb00ad7f9fc3ef2ae3600f36176429f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/weapon_list.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/MonumentOfHeroes/weapon_list.htm @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> <table border=0 cellpadding=0 cellspacing=0 width=292 height=358 background="L2UI_CH3.refinewnd_back_Pattern"> <tr><td height=34></td></tr> <tr><td align=center>Select a weapon that suits you.</td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-1.htm index d395fbd2927814b33074cf8b2d0eb50bd38edf18..306e55ad85501da806fddc8cdd0ad2f1607f8786 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-1.htm @@ -1,5 +1,5 @@ <html><body> -Nevit's Voice is item which gives you 10 recommendation points in addition to 10 recommendations that you can use on other players.<br> +Nevit's Voice is item which gives you 10 recommendation points in addition to 10 recommendations that you can use on other players.<br> The waiting time for donation starts at the last time you donated.<br> In addition, this waiting time is shared by all characters on an account, meaning that if you donate with one of your characters, all of your characters will have to wait 20 hours before donating again.<br> However, once you've obtained the item, there is no waiting time between use and you may use as many of them as you wish at the same time. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-2.htm index 1e6fb306b399e5ee61cda51a9b78bce9359ef6fa..c50cfb4740cdd7813bb302f3e856c6780bbe18e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783-2.htm @@ -1,13 +1,14 @@ <html><body> Nevit's Hourglass is an item which extends the time you receive bonus experience from Nevit's Blessing.<br> -Basically, when you use the Hourglass, the time remaining on your bonus is paused. When the Hourglass' buff ends, the time continues as normal. <br> +Basically, when you use the Hourglass, the time remaining on your bonus is paused. When the Hourglass' buff ends, the time continues as normal.<br> Keep in mind that the buff will end if you die or change your subclass.<br> The Hourglass is ranged by level.<br> As with Nevit's Voice, there is a waiting time of 20 hours between each time you can receive one through donations, and the waiting time is shared by all characters on an account.<br> However, this wait time applies only to each level hour glass.<br> In other words, you can obtain an Hourglass for your level 25 character and one for your level 55 character without having to wait BUT you would have to wait 20 hours between obtaining one on a level 22 character and a level 26 character.<br> In addition, once your character moves to a new level range, you don't have to wait to get another Hourglass.<br> -As with Nevit's Voice, if you save up several Hourglasses, you can use them all without waiting.<br> The range of hourglasses by level and price are as follows:<br> +As with Nevit's Voice, if you save up several Hourglasses, you can use them all without waiting.<br> +The range of hourglasses by level and price are as follows:<br> Levels 1~19: 4,000 Adena<br> Levels 20~39: 30,000 Adena<br> Levels 40~51: 110,000 Adena<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783.htm index 44d7d4b5dec6984443c54e13c43a0409b9801c3e..5c13fd9623e7466184eaa553c76536fcd86cb496 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/PriestOfBlessing/32783.htm @@ -1,9 +1,9 @@ <html><body>Priest of Blessing:<br> -The Einhasad Temple is currently accepting donations for the needy and helpless. Those who donate will receive a small token of appreciation, allowing them to remain blessed by Nevit. Remember, true love is shown in giving, not receiving!<br> +The Einhasad Temple is currently accepting donations for the needy and helpless. Those who donate will receive a small token of appreciation, allowing them to remain blessed by Nevit. Remember, true love is shown in giving, not receiving!<br> Your soul is as beautiful as your appearance. We have also prepared Nevit's Voice in a form called Nevit's Hourglass, which will last a fair while. I'd give them all to you but we have to share them amongst all who donate to the temple. Let me know how much Adena you wish to donate. And may the blessing of the gods be with you always.<br> Remember, choose carefully because you won't be able to donate again for 20 hours.<br><br> <a action="bypass -h Quest PriestOfBlessing buy_voice">Donate 100,000 Adena.<br>(Nevit's Voice)</a><br> -<a action="bypass -h Quest PriestOfBlessing buy_hourglass">Donate %donate% Adena.<br>(Nevit's Hourglass for 60~85 levels)</a><br> +<a action="bypass -h Quest PriestOfBlessing buy_hourglass">Donate %donate% Adena.<br>(Nevit's Hourglass for 60~85 levels)</a><br> <a action="bypass -h Quest PriestOfBlessing 32783-1.htm">Ask about Nevit's Voice.</a><br> <a action="bypass -h Quest PriestOfBlessing 32783-2.htm">Ask about Nevit's Hourglass.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/PaganTeleporters/noItem.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/PaganTeleporters/noItem.htm index e0bb156a326295cff8b9aa009f40cc99f0ba9cb8..4904843f828a798374d2954c17e0ce05aef0a97b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/PaganTeleporters/noItem.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/PaganTeleporters/noItem.htm @@ -1,5 +1,3 @@ -<html> -<body>The Temple Gatekeeper:<br>You have nothing that would cover the holes.<br> +<html><body>The Temple Gatekeeper:<br>You have nothing that would cover the holes.<br> (You must have a Visitor's Mark, a Faded Visitor's Mark, or a Pagan's Mark in order to open this door.) -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30949no-adena.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30949no-adena.htm index a684765a4013f2f2a8b24bea3502710c8887de55..e53e1d52cde44af5aabc5d6f3aa5077360c02f76 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30949no-adena.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30949no-adena.htm @@ -1,3 +1,3 @@ -<html><head><body>Researcher Keplon:<br> +<html><body>Researcher Keplon:<br> Don't do this to me! I would love to give them out to you, but I am not so well off to give them out for nothing. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30950no-adena.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30950no-adena.htm index b43144911ea60ef7c30fad37714dd9c5934abcd1..8642d36134756cd716931619dbe1194e3f8290b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30950no-adena.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30950no-adena.htm @@ -1,3 +1,3 @@ -<html><head><body>Researcher Euclie:<br> +<html><body>Researcher Euclie:<br> No way, no. I can't give it out for free. I didn't get this for free either. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30951no-adena.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30951no-adena.htm index 01addcc1b9cf31e93fe8448adfecb122bd790601..a9dd6284ae3ab7a54d6950e8e4ef13bcd63f5876 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30951no-adena.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/30951no-adena.htm @@ -1,3 +1,3 @@ -<html><head><body>Researcher Pithgon:<br> +<html><body>Researcher Pithgon:<br> If you have no Adena, I have no interest trading with you. Sorry. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/no-stones.htm b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/no-stones.htm index ed76bc7600c7a4c41e56f8a0f4c7a307f5e0181d..fd79e4c1b00d3041849e495e3e6ce102dd1c359c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/no-stones.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/Teleports/ToIVortex/no-stones.htm @@ -1,3 +1,3 @@ -<html><head><body> +<html><body> Dimensional Vortex:<br> -You do not have the Dimensional Stone required for teleportation.</body></html> +You do not have the Dimensional Stone required for teleportation.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31382-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31382-02.html index d16fd91c6aa2f8f36a0d89fdfd2182c41d21fff2..63c904b091b055ffb9e4c2ba5d5e289fdf347141 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31382-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31382-02.html @@ -1,7 +1,7 @@ <html><body>Trader Shikon:<br> Your reputation as a valiant warrior grows everyday, along with the joy in my heart! I now hope that before long, we'll be able to settle in the promised land!<br> I've been ordered to supply a higher-level pouch to you, but unfortunately, I can't give you the strongest armor yet! Come back when you've had more experience, and are qualified to open the box.<br> -Bring me a <font color="LEVEL">Nepenthes Seed</font> and I'll give you whatever you want! Care to take a look?<br> +Bring me a <font color="LEVEL">Nepenthes Seed</font> and I'll give you whatever you want! Care to take a look?<br> <a action="bypass -h npc_%objectId%_multisell 313820002">"I want to buy one of the Varka's specialty products."</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html index fa6b8e0d91b6735e19263bbf012befb5fd8d9ef5..d0a58db2967a0f93c3bf19fb86225bbbe19a6e8e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/VarkaSilenosSupport/31383-03.html @@ -1,5 +1,5 @@ -<html><body>Gatekeeper Teranu Mardui:<br> +<html><body>Gatekeeper Teranu Mardui:<br> Welcome, friend of Varka!<br> -My elder says that I can escort you to another village. Since you're our friend, I'll gladly open the gate of time and space for you.<br> +My elder says that I can escort you to another village. Since you're our friend, I'll gladly open the gate of time and space for you.<br> <a action="bypass -h Quest VarkaSilenosSupport Teleport">Teleport</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32628.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32628.html index c9a66225d1dac522056b3fe13a4bbff48ee7ad41..89257b51b335b8f02f5b95eb02466bd767f1bccf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32628.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32628.html @@ -1,5 +1,5 @@ <html><body>Airharbor Guard:<br> From here you can take an airship to Gracia. Our mission is to maintain the public peace, as ordered by the Magister and Master!<br> -You should know that there are rumors of possible terrorist attacks on the airships, as well as reports of spies trying to infiltrate our realm here! <br> +You should know that there are rumors of possible terrorist attacks on the airships, as well as reports of spies trying to infiltrate our realm here!<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32629.html b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32629.html index c9a66225d1dac522056b3fe13a4bbff48ee7ad41..89257b51b335b8f02f5b95eb02466bd767f1bccf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32629.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/ZealotOfShilen/32629.html @@ -1,5 +1,5 @@ <html><body>Airharbor Guard:<br> From here you can take an airship to Gracia. Our mission is to maintain the public peace, as ordered by the Magister and Master!<br> -You should know that there are rumors of possible terrorist attacks on the airships, as well as reports of spies trying to infiltrate our realm here! <br> +You should know that there are rumors of possible terrorist attacks on the airships, as well as reports of spies trying to infiltrate our realm here!<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4choose.htm index 1c67e1ffece96c7af4b219cc61535ad75015282e..187e2ee690560920aa79de1def86bfa97e19bcfb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4choose.htm @@ -1 +1 @@ -<html><body> Let me tell you what my opinion is regarding the Oel Mahum Clerics... Ah, even Oel Mahums have a god they worship. It is not the same god called Ein... something that you guys believe in. But, having a god for themselves won't change their natural temperament, will it? They would rather kill than eat. Whenever they get into a fight, they fret themselves to death while trying to blow their enemies' heads off. If an oel mahum feels threatened he will not hesitate to run away and heal himself.... They are the kind of people who always leave a bad taste in your mouth.<br> <a action="bypass -h Quest BanditStrongHold messenger_allychoose.htm">Select another NPC.</a><br> <a action="bypass -h Quest BanditStrongHold select_clan_npc 35431">Form an alliance.</a> </body></html> \ No newline at end of file +<html><body> Let me tell you what my opinion is regarding the Oel Mahum Clerics... Ah, even Oel Mahums have a god they worship. It is not the same god called Ein... something that you guys believe in. But, having a god for themselves won't change their natural temperament, will it? They would rather kill than eat. Whenever they get into a fight, they fret themselves to death while trying to blow their enemies' heads off. If an oel mahum feels threatened he will not hesitate to run away and heal himself.... They are the kind of people who always leave a bad taste in your mouth.<br> <a action="bypass -h Quest BanditStrongHold messenger_allychoose.htm">Select another NPC.</a><br> <a action="bypass -h Quest BanditStrongHold select_clan_npc 35431">Form an alliance.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4result.htm index 261bcfdeb615eb9a5e85bcb970e6dccbe1b7b0c3..a27d470ab069d8db0d19a3f74b6277520d7e112e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_ally4result.htm @@ -1,3 +1,3 @@ <html><body> -Let me tell you what my opinion is regarding the Oel Mahum Clerics... Ah, even Oel Mahums have a god they worship. It is not the same god called Ein... something that you guys believe in. But, having a god for themselves won't change their natural temperament, will it? They would rather kill than eat. Whenever they get into a fight, they fret themselves to death while trying to blow their enemies' heads off. If an oel mahum feels threatened he will not hesitate to run away and heal himself.... They are the kind of people who always leave a bad taste in your mouth. +Let me tell you what my opinion is regarding the Oel Mahum Clerics... Ah, even Oel Mahums have a god they worship. It is not the same god called Ein... something that you guys believe in. But, having a god for themselves won't change their natural temperament, will it? They would rather kill than eat. Whenever they get into a fight, they fret themselves to death while trying to blow their enemies' heads off. If an oel mahum feels threatened he will not hesitate to run away and heal himself.... They are the kind of people who always leave a bad taste in your mouth. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm index 694d8d4475fea92623841f27bee944f2a82f77ac..34e1d46f6ba5e496d1cc19a2db53c159dfbea092 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_nonsiegeinitial.htm @@ -1,8 +1,7 @@ <html><body>Messenger:<br> -What do you want from me? I don't like that strangers can walk around on this land as they like.<br> +What do you want from me? I don't like that strangers can walk around on this land as they like.<br> Whew~, but the stronghold is under the rule of <font color="00FFFF">%clanName%</font>clans at present...<br> <a action="bypass -h npc_%objectId%_Quest Q00504_CompetitionfortheBanditStronghold">Clan Hall War Registration Qualification Test</a><br> - <a action="bypass -h Quest BanditStronghold register_clan"> Register for Clan Hall War</a><br> <a action="bypass -h Quest BanditStronghold view_attacker_list">View Clans Participating in Tournaments</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_registeredclans.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_registeredclans.htm index 50deb90e79effc77f059fe1ee2001aea1280b47d..bc30b8147106221dce1ccc62f6623b742c51fb84 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_registeredclans.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/messenger_registeredclans.htm @@ -2,9 +2,9 @@ If you're having second thoughts, now's the time to back out.<br> The following Clans are participating in preliminaries:<br> === Clans Registered for the Preliminary Contest ===<br> -1. <FONT color=00ffff>%clan1%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>)<br> -2. <FONT color=00ffff>%clan2%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem2%</FONT>)<br> -3. <FONT color=00ffff>%clan3%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem3%</FONT>)<br> -4. <FONT color=00ffff>%clan4%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem4%</FONT>)<br> -5. <FONT color=00ffff>%clan5%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem5%</FONT>) -</body></html> +1. <FONT color=00ffff>%clan1%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>)<br> +2. <FONT color=00ffff>%clan2%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem2%</FONT>)<br> +3. <FONT color=00ffff>%clan3%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem3%</FONT>)<br> +4. <FONT color=00ffff>%clan4%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem4%</FONT>)<br> +5. <FONT color=00ffff>%clan5%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem5%</FONT>) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/siege_date.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/siege_date.htm index 150c3c5f6268e02fe712cae06c27b133095d97f6..20a6fe620907741d063b0bf407fb51d87ec49aaa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/siege_date.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/siege_date.htm @@ -1,5 +1,4 @@ <html><body>Messenger:<br> I thought I made it clear that registration does not begin until one hour before the next siege at %nextSiege%. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm index e6aef8a6243163eccabeda34aebda77d69486ca8..9f82db11a15927496420ef766e60a46343c1d79f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> As you probably guessed, Cougars are known for their bite! They're also much stronger than other beasts... They're worth taming, but if they get hungry, watch out! They fight tirelessly, with no thought to their own safety, or even survival! They require a very special type of handler...<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve selet_npc 35618"> "I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1result.htm index a3df5fc4abafceffbf66a552875bf492275d1113..f6b047cb0a384d70bd008b814fbe27ded0b87477 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally1result.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Cougars are literally fighting machines, who only know how to rip, twist, destroy and kill! If you form an alliance with them, you'll have a mighty war machine at your disposal! They're far stronger than any other beast! But beware... They're so crazy that they stop at nothing! They'll go after the next enemy even when they're gravely injured! They're quite a challenge to handle... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm index d2e1a92cf209696aab6bc1abc92042ed4cf7941e..015735fd047f56c9a2af4a92bae1d9386b694f47 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buffaloes may seem slow, but they can run faster than the fastest bull! They're huge and resilient beasts...<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm"> "I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve select_npc 35619"> "I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2result.htm index 8140e423b05f671a33757b98f286aea1e52ae9c0..f948c308028bb30d655ace80e5d93e56879fccdf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally2result.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Buffaloes may appear to possess no special abilities, but they are great at running away! I assume you've witnessed these huge beasts stamping on the ground to make their enemies freeze on the spot? I've never seen that trick work on a Buffalo! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3choose.htm index 0f4e197a771aa6c24cb0dabbf2262888c2646a3a..d1cf774dad593cc2903ffb2f756e6508f5a0c65d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Kookaburras are quite rare. They possess unusually long legs and brilliantly-colored feathers... They peck the enemy with their beaks and use a mysterious and extremely powerful magic. They don't respond well to beatings. The only reason I was able to capture them is their susceptibility to magic.<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve 35620">"I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3result.htm index 5e6c585b38263057ebf73a135b8a1935de514b48..cefcf159f8e808f298e5594bf4bc02beb50cdd18 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally3result.htm @@ -1,4 +1,3 @@ -<html><head> -<body> -Kookaburras... How to describe them...? They're truly magical beasts! They burn their enemy with supernatural powers! What's it called?... Aura Burn, maybe? Occasionally, they'll peck at their enemy with their beaks! They're strong enough to withstand sword and stick attacks. One drawback, though... they're surprisingly susceptible to magic... -</body></html> +<html><body> +Kookaburras... How to describe them...? They're truly magical beasts! They burn their enemy with supernatural powers! What's it called?... Aura Burn, maybe? Occasionally, they'll peck at their enemy with their beaks! They're strong enough to withstand sword and stick attacks. One drawback, though... they're surprisingly susceptible to magic... +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4choose.htm index c7777d4676f8b3a3cd1718b5ef5b8b7ce4900534..08eaed408483da111a0baefabf79b621377ea0cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Baby Buffalos are among the most fearsome beasts. It prefers fighting to food, and lives to break an enemy's head in battle. When it finds itself in danger, it retreats and heals itself with magic... But I must admit, it's not a very attractive beast.<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve select_npc 35621">"I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4result.htm index 9ca219e11b9246a9c96f8f81f7b1171752427ba1..85f9fae1c86708f3da783e4e4c866664fe4fcd32 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally4result.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> As for Baby Buffalos... They're truly the king of beasts, though certainly not the most attractive! They actually prefer fighting to food! They're capable of retreating from battle when injured to heal themselves... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5choose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5choose.htm index 20ec7cb3d4a4d5fb5579b09d4878165997999a89..a4c67f1cc1604aabcf988486e89ec0a36255293e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5choose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5choose.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Baby Cougars may look cute, but they have sharp claws and are deadly fast! They're almost impossible to hit, and they have the unique ability to ensnare the enemy's legs on the rare occasion that they find themselves at a disadvantage in battle.<br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">"I want to choose another NPC."</a><br> <a action="bypass -h Quest WildBeastReserve select_npc 35622">"I want to form an alliance."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm index 1c4d266100c8db4cdacdc9879612dd49095dee64..11e77b595baa02b66f249b782baf03776d3bb1ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_ally5result.htm @@ -1,5 +1,4 @@ -<html><head> -<body> -Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when +<html><body> +Ah, the Baby Cougars... They may look cute, but they're as fast as lightning with their sharp claws! They're hard to hit, and have a unique ability to restrain the enemy's movements when they find themselves at a disadvantage in battle. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm index 32637e980db757012f45dfa2c4a6f772b87b9955..dca12b12738d5208598e5c62b792ceedc8a48fcb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_allychoose.htm @@ -1,8 +1,8 @@ -<html><head><body> +<html><body> During the coming war, your Clan must ally with one of the following five most vicious types of wild beasts:<br> <a action="bypass -h Quest WildBeastReserve messenger_ally1choose.htm">Frenzied Cougar </a><br> <a action="bypass -h Quest WildBeastReserve messenger_ally2choose.htm">Frenzied Buffalo </a><br> <a action="bypass -h Quest WildBeastReserve messenger_ally3choose.htm">Frenzied Kookaburra </a><br> <a action="bypass -h Quest WildBeastReserve messenger_ally4choose.htm">Frenzied Baby Buffalo </a><br> <a action="bypass -h Quest WildBeastReserve messenger_ally5choose.htm">Frenzied Baby Cougar </a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_attackersqueuefull.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_attackersqueuefull.htm index cf692eede677154bc664a8c0207e19571d867980..0c159e9842271ddea6d68add78e3695c5e93f6c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_attackersqueuefull.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_attackersqueuefull.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> All five clans have already registered for this Clan Hall Battle. You're too late! Next time, get here earlier! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_cannotunregister.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_cannotunregister.htm index 17501cdb6e4244ace0b317480806740e2a6e4c83..91454a44a90ac615796fdde64376caca2577c461 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_cannotunregister.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_cannotunregister.htm @@ -1,4 +1,4 @@ -<html><head> -<body> -You don't remember what you did in the previous battle? Surely you don't intend to break the alliance... Or do you? <br>Confirm it yourself on the battlefield! -</body></html> +<html><body> +You don't remember what you did in the previous battle? Surely you don't intend to break the alliance... Or do you?<br> +Confirm it yourself on the battlefield! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm index 5a8583eb15bfbc23d57bd73ba5d1cd169ea528f7..7fa9324909bef476bdd7bdff55f2d11fdcb9a911 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanalreadyregistered.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Have you forgotten so soon? You're already registered! If you have the time, you should read a book called "How to Tame Beasts".<br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clannotregistered.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clannotregistered.htm index 8fe7f86fe6d39d1e047e3726474e6346b32b1adb..7e4c23b75059b8e89ee1ffadeba48303505395a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clannotregistered.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clannotregistered.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Humm... What did you say your clan name was? Well... Hey! You're not even registered for this Clan Hall Battle! You must follow the proper procedure! Get your act together! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanqueuefull.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanqueuefull.htm index 4dcf4b3ded4e8c9cfd9e89c8c3c5374fe7e6da15..243f69cbd12422f88a612cd4fc6d831864a24f8a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanqueuefull.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanqueuefull.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Your clan is no longer accepting new members. All 18 clan members have been registered! You must be a common soldier. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanregistered.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanregistered.htm index 0396b7ec2d830bf06f0a6db92f8235d240325111..bb6500255f32e985ae6f58add2247f152e0b3eee 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanregistered.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_clanregistered.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Registration was successful! Make sure you're not late for the Clan Hall Battle! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_curownermessage.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_curownermessage.htm index c30cde3deeec2e91f4909213bf4fbd3b4c6bfc53..a17b54792aed4b31d15da770bdf584f4025123f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_curownermessage.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_curownermessage.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> There's no need for you to go through the preliminaries designed for common soldiers, master! Enjoy the fights, sir! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag1.htm index c702d0c7eb6e440f3939adc7d413f8e970fbde62..f47216a958db5bbe6e4041e6451bbb3e5a44c0ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag1.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our yellow team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag2.htm index d800395007243b80d04e49741a1ebdff8f37822c..dd3cbc75a9e7ecedc12aa1553aa05b609c2c2daf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag2.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our red team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag3.htm index 21e595f8e40b442e95b55cb26a7b10cb9609e807..6ec59031a774d12c46846a082630442eb78c81e8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag3.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our blue team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag4.htm index 71720fff0e4ee581198225714c6d87e6e0afc9de..0c0674d94565ba5122cbe0837997adaaafd94733 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag4.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our green team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag5.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag5.htm index 9cceada491d2ded8ce3f044bc51913215d8a37ba..c14d6eb6361917b982403869e05d9ac30a550357 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag5.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_flag5.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> We'll rendezvous in front of our purple team banner before the battle! Don't forget! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_initial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_initial.htm index 52f715a79a0452a71ae9af194b86c6761ddc3217..9f638774e9ae88940a864fc21e7835c0ccfb0291 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_initial.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_initial.htm @@ -1,9 +1,8 @@ -<html><head> -<body> -Are you ready? Remember, these are wild animals! Don't let them bite you! It won't be easy! <br> +<html><body> +Are you ready? Remember, these are wild animals! Don't let them bite you! It won't be easy!<br> <a action="bypass -h Quest WildBeastReserve register_clan">Clan Register (Leader)</a><br> <a action="bypass -h Quest WildBeastReserve messenger_allychoose.htm">Choose Clan NPC (Leader)</a><br> <a action="bypass -h Quest WildBeastReserve view_clan_npc">See Clan NPC (Member)</a><br> -<a action="bypass -h Quest WildBeastReserver register_member">Clan Member Register (Member)</a> -<br><br><a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Quest</a> -</body></html> +<a action="bypass -h Quest WildBeastReserver register_member">Clan Member Register (Member)</a><br><br> +<a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Quest</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_leaderdidnotchooseyet.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_leaderdidnotchooseyet.htm index 97f9a9f74d8bab0fe38f302a83fbf18b4ea9cbfd..9edc5d66f4c14d98fea868b8b3bf9fed1bcb68c4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_leaderdidnotchooseyet.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_leaderdidnotchooseyet.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Your Clan Leader hasn't decided which beast to tame. He must be taking his time... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm index 1ba487a7dee45a3dd82b25763adf8e52b6805e2d..db3c65fe7af0ad37f2895e8f58c8537533f7d7b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_nonsiegeinitial.htm @@ -1,9 +1,7 @@ -<HTML> -<BODY> +<html><BODY> Messenger:<BR>What brings you to this place? I can't be responsible for your safety here!<BR> Unless, that is, you're a member of the <FONT color=00ffff><?my_pledge_name?></FONT> Clan in charge of the farm.<BR> <a action="bypass -h npc_%objectId%_Quest 655_AGrandPlanforTamingWildBeasts">Qualification Test for Clan Hall Battle Registration</A><BR> <a action="bypass -h Quest WildBeastReserve register_clan">Register for Clan Hall Battle</A><BR> <a action="bypass -h Quest WildBeastReserve view_attacker_list">Clans Participating in the Preliminaries</A><BR> -</BODY></HTML> - +</BODY></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_noquest.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_noquest.htm index 388855827d79d26a82586bc3c0597613c46866ec..0f2ba53864bd1f6fc87ce0f87b934af8c16239f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_noquest.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_noquest.htm @@ -1,4 +1,3 @@ -<html><head> -<body> -Before you can register for the Clan Hall Battle, you must learn to tame beasts. Come back when you're ready. <br> -</body></html> +<html><body> +Before you can register for the Clan Hall Battle, you must learn to tame beasts. Come back when you're ready. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_notclannotleader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_notclannotleader.htm index bdce0e9f66b217a2a2746883804e6ded9bb1458c..c75e965808ec2c0c2a6db22ce5b06b9136250df1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_notclannotleader.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_notclannotleader.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> Only Clan Leaders may register their clans. Scram! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registeredclans.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registeredclans.htm index 61c1934ffd1fd5fdbe8847c9f5563df1bba62590..dc3532f0dbe54160ae3c6ce1a10a71edf80b9071 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registeredclans.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registeredclans.htm @@ -1,10 +1,9 @@ -<HTML><BODY> -Messenger: <BR>The following Clans have applied for entry to the preliminary contest. This would be a good time to study their strategies. <BR><BR> +<html><body>Messenger:<br> +The following Clans have applied for entry to the preliminary contest. This would be a good time to study their strategies.<br><br> === Clans Registered for the Preliminary Contest === -<BR>1. <FONT color=00ffff>%clan1%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR>2. <FONT color=00ffff>%clan2%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR>3. <FONT color=00ffff>%clan3%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR>4. <FONT color=00ffff>%clan4%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR>5. <FONT color=00ffff>%clan5%</FONT> (Number of Participants : <FONT color=00ffff>%clanMem1%</FONT>) -<BR> -</BODY></HTML> +<br>1. <font color=00ffff>%clan1%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +<br>2. <font color=00ffff>%clan2%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +<br>3. <font color=00ffff>%clan3%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +<br>4. <font color=00ffff>%clan4%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +<br>5. <font color=00ffff>%clan5%</font> (Number of Participants : <font color=00ffff>%clanMem1%</font>) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registrationpassed.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registrationpassed.htm index cfe9ff312fd90c7c59cc32fd358153f8185bcef5..ed608bc33eb61fe313c1625112480d0d8b6473fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registrationpassed.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/messenger_registrationpassed.htm @@ -1,4 +1,3 @@ -<html><head> -<body> +<html><body> The deadline for registration has passed! Get here earlier next time! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/siege_date.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/siege_date.htm index 6e49a72d7772a161678a7b69bd34afcfcdd541be..8e0993e2a76b90dd6ec53f7e8d8a1a8fb0b75f29 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/siege_date.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/siege_date.htm @@ -1,4 +1,4 @@ -<html><head> -<body>Messenger:<br>Registration begins an hour before the Clan Hall War. <br> +<html><body>Messenger:<br> +Registration begins an hour before the Clan Hall War.<br> As far as I know, the next Clan Hall War is around %nextSiege%. Check back then. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/teleporter.htm b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/teleporter.htm index bec902d6ed940a71b685205bfb40301460b06864..753fb7aaabc0fe2bb76022dbd083c5ea25eaaa8c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/teleporter.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/teleporter.htm @@ -1,5 +1,3 @@ -<html> -<body> +<html><body> You will be teleporter to the battlefield in 30 seconds. -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-16.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-16.htm index c019184758f6af4371296ed79ef3f3482afeb7c6..ee1daff7652dfbb123964c1cabf4cc8a35e77fff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-16.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-16.htm @@ -1,3 +1,4 @@ <html><body>Melody Maestro Kantabilon:<br> -This is such a happy tune! I especially like the last part! It reminds me of watching a clown at the circus... <br> -It's done! Enjoy!</body></html> \ No newline at end of file +This is such a happy tune! I especially like the last part! It reminds me of watching a clown at the circus...<br> +It's done! Enjoy! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-17.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-17.htm index 63dd451046ba34989582d9917206f8e1a1bb63a6..75bf648624d616767d1b710350c0c1710eca2e63 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-17.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/EchoCrystals/31042-17.htm @@ -1,3 +1,4 @@ <html><body>Melody Maestro Kantabilon:<br> -Hmm...! Is there a happy occasion in the offing? My, what heartwarming music! <br> -It's done! Enjoy!</body></html> \ No newline at end of file +Hmm...! Is there a happy occasion in the offing? My, what heartwarming music!<br> +It's done! Enjoy! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-3.htm index 4942621da1c68e1fa2c9894e5f106e8b3be4fb25..a0d7684bb937aab2b93a479ffa8761a5dd20bedc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-3.htm @@ -1,3 +1,3 @@ -<html><body>Adventurers' Guide Miss Queen: <br> +<html><body>Adventurers' Guide Miss Queen:<br> You're not qualified to receive a weapon exchange coupon for trainees! It's reserved for adventurers visiting the world of Lineage II for the first time. Unless your level is 6 or above and you are an adventurer new to the world of Lineage II, I won't give you a coupon! (<font color="LEVEL">Only new characters of level 6 or above are eligible for the coupon.)</font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-6.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-6.htm index b17ac58345b90bc13b6ad6b513d02643d782efbf..491992600aa46107d3c20d3e35a9aaed383ea50e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-6.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/MissQueen/31760-6.htm @@ -1,3 +1,4 @@ <html><body>Adventurers' Guide Miss Queen:<br> -You're not qualified to receive more than one weapon exchange coupon for travelers! It's reserved for adventurers visiting the world of Lineage II for the first time who have completed their first occupation change! <br>(<font color="LEVEL">Only new characters who have completed their first occupation change are eligible to receive a coupon.)</font> +You're not qualified to receive more than one weapon exchange coupon for travelers! It's reserved for adventurers visiting the world of Lineage II for the first time who have completed their first occupation change!<br> +(<font color="LEVEL">Only new characters who have completed their first occupation change are eligible to receive a coupon.)</font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/custom/Nottingale/32627-9.htm b/L2J_DataPack_BETA/dist/game/data/scripts/custom/Nottingale/32627-9.htm index a0b026676ee296bf3095e00e3b0501d3be2af4f4..d6268f01a7d8c96f6db0d982c6d461c6a52fcf6b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/custom/Nottingale/32627-9.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/custom/Nottingale/32627-9.htm @@ -1,5 +1,5 @@ <html><body>Mage Notingale:<br> I will mark the location of the Seed of Destruction on your map.<br> -It is controlled by Tiat, the lord of the Mounted Troop. The Seed is like a one huge fortress, thwarting any attempts to enter. <br> +It is controlled by Tiat, the lord of the Mounted Troop. The Seed is like a one huge fortress, thwarting any attempts to enter.<br> General Dilios can give you more details. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm index 52a566b813e7fa384ec70b19a97cc8a2cb93313e..6ee1ab73dd684a999bc866b7bd5a7fdbd8a577c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-nohat.htm @@ -1,4 +1,4 @@ <html><body>Alegria:<br> Oh, no! You don't have the hat with you.<br> You should've checked to see if the Explorer Hat (event) was in your inventory! Can't exchange if you don't have it! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm index 5c612607dba00b96ee9459ffff1ca99f9c4e2058..43b86013ebec905139a3aec1632d1056ac7549d5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/32600-yes.htm @@ -3,4 +3,4 @@ Once you exchange your Explorer Hat, you will not be able to receibe it again. A Your birthay Hat is so pretty, wwich is why I'm worried that this might be a mistake on your part.<br> <a action="bypass -h Quest CharacterBirthday change">"My mind's made"</a><br> <a action="bypass -h npc_%objectId%_Chat 0">"Hmm. Maybe you're right." (Back)</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/busy.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/busy.htm index dbe055256d61a38065a259433360a1ef5e4f33c6..51ed4e2d453f2c0b816fb90442f9e201235d2a3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/busy.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/busy.htm @@ -1,3 +1,3 @@ <html><body> Alegria is very busy now. Try again later. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm index 7591bfe1e75ca055b6876c6af1e2dc69d19d9d1b..7ac1408dbfe5ab2c2d4b16f617fd9af9c4ed0d7a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/CharacterBirthday/tooclose.htm @@ -1,4 +1,4 @@ <html><body>Gatekeeper:<br> Alegria, the Creation Day Helper, cannot be summoned as you are too close.<br1> Please move bac a little bit and try again. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm index 027abd2f6a59b1c7d02e92c586204b56a36228ec..e2397fca5db584f5aebd9a737a582a76ab2c1713 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/FreyaCelebration/13296.htm @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> These warm spring sunrays feel strange to me undoubtedly because I'm used to the frozen eternal winter of the Ice Palace. I fear they may be causing some equally strange thoughts, as I'm feeling rather generous right now.<br> Give me one Adena and I shall bestow a gift upon you for visiting me.<br> However, if you don't intend to bother me, leave me alone a while, say... 20 hours, so that I might enjoy this change of weather.<br> -Oh and also, should you find any heart-warming items during your adventures, bring them back to me and I might feel even more generous...<br><br> +Oh and also, should you find any heart-warming items during your adventures, bring them back to me and I might feel even more generous...<br><br> <a action="bypass -h Quest FreyaCelebration give_potion">Give one Adena to Freya.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm index f871b01fb28c6acc6982db2bc93ccfbae3dde3c5..b85e5dbf81984596a14cf63997d2d75265a6fb62 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-1.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> <font color="LEVEL">1 - Medals and Prizes</font><br> Hunting the monsters that dwell outside the village will yield medals. Bring them to me and I'll reward you with a fabulous prize, personally selected for you by Collector Bashtal! You'll find two types of medals: Regular medals and glittering medals. Glittering medals are quite rare, and therefore most valuable, especially for your future.<br><br> <font color="LEVEL">2 - Advancing Levels</font><br> A collector's level reflects that player's contribution to the medal collection and collecting skill. Meow! Higher levels are eligible for a greater selection of prizes. Winnie over there can tell you more about raising your level.<br> <a action="bypass -h Quest HeavyMedal 31228.htm">Back</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-2.htm index 49ebca776ce68b8aee2618e67a25f5e30e24d1a3..f9240424b8118ba313d2ac29c0f92be567b0ee49 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-2.htm @@ -1,8 +1,5 @@ -<html> -<body> -Event Manager Roy the Cat:<br> -These are the <font color="LEVEL">prizes</font> that were selected by my Lord Bashtal: <font color="LEVEL">Greater Haste Potion, Greater Swift Attack Potion, Greater Magic Haste Potion, Quick Healing Potion, Blessed Scroll of Escape, Blessed Scroll of Resurrection, Scroll: Enchant Armor (All Grades), Scroll: Enchant Weapon (All Grades), Red Party Mask, Soul Crystal (All Colors) - Stage 11, Soul Crystal (All Colors) - Stage 12, Sealed Majestic Necklace, Sealed Majestic Earring, and Sealed Majestic Ring</font>.<br> +<html><body>Event Manager Roy the Cat:<br> +These are the <font color="LEVEL">prizes</font> that were selected by my Lord Bashtal: <font color="LEVEL">Greater Haste Potion, Greater Swift Attack Potion, Greater Magic Haste Potion, Quick Healing Potion, Blessed Scroll of Escape, Blessed Scroll of Resurrection, Scroll: Enchant Armor (All Grades), Scroll: Enchant Weapon (All Grades), Red Party Mask, Soul Crystal (All Colors) - Stage 11, Soul Crystal (All Colors) - Stage 12, Sealed Majestic Necklace, Sealed Majestic Earring, and Sealed Majestic Ring</font>.<br> You'll need to raise your collector level to be eligible for some of these items. If you wish to raise your level, go see Winnie the Cat!<br> -<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest HeavyMedal 31228.htm">Back</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm index 0d2a33f62230427f412c888d18a66832a8a213b3..20df61b833333dec9ed35770f77e5e38a0bed17e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-0.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Event Manager:<br> Raise your level as a collector, newbie! You can exchange medals for more valuable prizes! Meeow!<br> Here are the prizes you can choose from!<br> <a action="bypass -h npc_%objectId%_multisell 3122800">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm index be6882505e04b8ae52b7791d2eb0dfd76808d8c0..8917ca9ca06000dd239186b0edc8ed9d6598b387 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-1.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> A rabbit, eh? You still have a long way to go! Don't get discouraged, just raise your level!<br> Here are the prizes you can choose from! Meow!<br> <a action="bypass -h npc_%objectId%_multisell 3122801">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm index 0eb9959d4b88e58e40d2eb6737fc39ed4e29d8d7..43a976f394669a5f651043391772a0159a5aad71 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-2.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> Ah, a hyena! Meow! Very impressive! Thanks for all the medals! Meow!<br> <a action="bypass -h npc_%objectId%_multisell 3122802">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm index eb4e14c7e8e9e9a846cd6a303d6c2ba5f15d05b6..d9599d17ce198437fb539b78e7c4513df50140db 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-3.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> Ah, a fox, eh? Meow! Thanks for all the medals! Thank you!<br> Here are the prizes you can choose from! Meow!<br> <a action="bypass -h npc_%objectId%_multisell 3122803">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm index 4a565be0a38c81ac6ead1e6e2ce235bef0ced3a0..726831e2061615911fa85643a53360525def61c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228-lvl-4.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> Ah, a wolf, eh? It's been too long since I've had the pleasure of meeting a collector of your character!<br> Here are the prizes you can choose from!<br> <a action="bypass -h npc_%objectId%_multisell 3122804">"I want to trade a medal for a prize."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm index 92a3e6435ae32acf87b202005509f77ce2a2ac35..8697fad75427fc12671cd91ae5f68ee6418242dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31228.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Event Manager Roy the Cat:<br> Meow! Greetings! I'm Roy the Cat!<br> My master, the great collector Bashtal from the Bronze Key guild, has asked me and my friends to collect medals that were scattered throughout the world. The search has brought me to this village!<br> @@ -7,5 +6,4 @@ I'm organizing an event I'm calling the<font color="LEVEL"> Medal Collecting Eve <a action="bypass -h Quest HeavyMedal talk">"I want to trade medals for prizes."</a><br> <a action="bypass -h Quest HeavyMedal 31228-1.htm">"Tell me more about the event."</a><br> <a action="bypass -h Quest HeavyMedal 31228-2.htm">"What are the prizes?"</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm index a55d8cbe1d0150858a09ba95c2141f98c237cc35..0a8b86ad83510ff318e37c6aac2af679b882f59e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-1.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> <font color="LEVEL">1 - Medals and Prizes</font><br> Hunting the monsters that dwell outside the village will yield medals. Bring them to me and I'll reward you with a fabulous prize, personally selected for you by Collector Bashtal!<br><br> <font color="LEVEL">2 - Advancing Levels</font><br> A collector's level reflects that player's contribution to the medal collection and collecting skill. You should raise your level as high as you can! Meow!! To raise your level, just bring me glittering medals and pass a simple test. Meow~!<br> <a action="bypass -h Quest HeavyMedal 31229.htm">Back</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-2.htm index 1c96f0328caf8193ced482f20e63b157a89639f6..86f63bf10581faa8bb97baf8d179f7fc41eb2f02 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-2.htm @@ -1,8 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Here are the <font color="LEVEL">event prizes</font> that have been prepared by my Lord Bashtal: <font color="LEVEL">Greater Haste Potion, Greater Swift Attack Potion, Greater Magic Haste Potion, Quick Healing Potion, Blessed Scroll of Escape, Blessed Scroll of Resurrection, Scroll: Enchant Armor (All Grades), Scroll: Enchant Weapon (All Grades), Red Party Mask, Soul Crystal (All Colors) - Stage 11, Soul Crystal (All Colors) - Stage 12, Sealed Majestic Necklace, Sealed Majestic Earring, and Sealed Majestic Ring</font>. Whew! An impressive list, eh? Meow!<br> +<html><body>Event Manager Winnie the Cat:<br> +Here are the <font color="LEVEL">event prizes</font> that have been prepared by my Lord Bashtal: <font color="LEVEL">Greater Haste Potion, Greater Swift Attack Potion, Greater Magic Haste Potion, Quick Healing Potion, Blessed Scroll of Escape, Blessed Scroll of Resurrection, Scroll: Enchant Armor (All Grades), Scroll: Enchant Weapon (All Grades), Red Party Mask, Soul Crystal (All Colors) - Stage 11, Soul Crystal (All Colors) - Stage 12, Sealed Majestic Necklace, Sealed Majestic Earring, and Sealed Majestic Ring</font>. Whew! An impressive list, eh? Meow!<br> I don't think I missed anything. Roy the Cat over there will trade medals for prizes. Meow~!<br> -<a action="bypass -h Quest HeavyMedal 31229.htm">Back</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest HeavyMedal 31229.htm">Back</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm index 0c94273ddb443bd19fb78a23ac296e18a1f25b42..a0734e296323aa13f37518185c65e784eec92f0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-game.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> I'll toss a coin, and you call either heads or tails. Meow! <font color="LEVEL">When you guess correctly, I'll raise your level!!</font><br> Now! Then... Fling! Whirl... whirl... whirl... slap!<br> Meow~ What's it gonna be? Heads or tails?<br> <a action="bypass -h Quest HeavyMedal heads">"Heads!"</a><br> <a action="bypass -h Quest HeavyMedal tails">"Tails!"</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm index f7260814b4da2d7bdc3ce07fb24df5c879e40dd9..3426a5709c9e3576ce638f52ea44d6c4e3dc972b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-0.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Heads, eh? Let's see...<br> Sorry, you lose! It's tails! Bring more glittering medals and I'll play the game with you again!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-1.htm index f9d2723774698e3cc9267d5f966bdf5849c2bec6..543a31f445563ab45d5b2d6beb761148263b84d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-1.htm @@ -1,8 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Heads? Let's see...<br> +<html><body>Event Manager Winnie the Cat:<br> +Heads? Let's see...<br> Heads it is!!! Congratulations!<br> -<font color="LEVEL">Here is the token for rabbit!</font> Carry this mark with you to prove that you belong to the rabbit level. If you lose it, you won't be able to prove your level. Be careful with it!<br> -</body> -</html> \ No newline at end of file +<font color="LEVEL">Here is the token for rabbit!</font> Carry this mark with you to prove that you belong to the rabbit level. If you lose it, you won't be able to prove your level. Be careful with it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm index 463d4dca9f7963ae14518acea996bbd1ad72fce1..f0deeccccbe24c7dea652c5273ab5b9c1f0aade4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-10.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-2.htm index b1d64be511668dbd36fcab9d006c7e070caf385b..4b12ee6e3b36e879f0c6c4cfc0be0025055f4882 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-2.htm @@ -1,21 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Heads? Let's see...<br> +<html><body>Event Manager Winnie the Cat:<br> +Heads? Let's see...<br> Heads it is!!! Congratulations!<br> -<font color="LEVEL">Here is the token for hyena!</font> Carry this mark with you to prove that you belong to the hyena level. If you lose it, you won't be able to prove your level. Be careful with it!<br> -</body> -</html> - - - - - - - - - - - - - +<font color="LEVEL">Here is the token for hyena!</font> Carry this mark with you to prove that you belong to the hyena level. If you lose it, you won't be able to prove your level. Be careful with it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-3.htm index 90c0d28822955b18b810644cd98b5520b2106c3f..fc38c6979a342cf8bf5ec0c1f3e3438533913e7f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-3.htm @@ -1,8 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Heads? Let's see...<br> +<html><body>Event Manager Winnie the Cat:<br> +Heads? Let's see...<br> Heads it is!!! Congratulations!<br> -<font color="LEVEL">Here is the token for fox!</font> Carry this mark with you to prove that you belong to the fox level. If you lose it, you won't be able to prove your level. Be careful with it!<br> -</body> -</html> \ No newline at end of file +<font color="LEVEL">Here is the token for fox!</font> Carry this mark with you to prove that you belong to the fox level. If you lose it, you won't be able to prove your level. Be careful with it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-4.htm index 1209fda4e79ce5c825e39a1d6299e40109a160ba..b1ec212652c97223d7a359da38b70c8a2ede394b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-heads-4.htm @@ -1,7 +1,5 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Heads? Let's see...<br> -Heads it is!!! Congratulations!<br><font color="LEVEL">Here is the token for wolf!</font> Carry this mark with you to prove that you belong to the wolf level. If you lose it, you won't be able to prove your level. Be careful with it!<br> -</body> -</html> \ No newline at end of file +<html><body>Event Manager Winnie the Cat:<br> +Heads? Let's see...<br> +Heads it is!!! Congratulations!<br> +<font color="LEVEL">Here is the token for wolf!</font> Carry this mark with you to prove that you belong to the wolf level. If you lose it, you won't be able to prove your level. Be careful with it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm index 7f700b94e6926e5a7a05b29f7f69871b5ff45471..3025cd454932e8b791f45cea355277796333a3ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-0.htm @@ -1,9 +1,7 @@ -<html> -<body>Event Manager Winnie the Cat:<br> +<html><body>Event Manager Winnie the Cat:<br> A <font color="LEVEL">no level collector</font>, eh?<br> <font color="LEVEL">If you'd like to try to raise your level, give me 5 glittering medals and I'll play a game with you! Meow!</font> If you lose, you can always try again!<br> The game will help you develop the qualities you'll need as a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect and your luck is tested by the number of times you win the game.<br> You can play as long as you have glittering medals! Meow!! Would you like to give it a try?<br> <a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm index cc06e39a31f292c3ecc66b54bfe57e2bee14f096..a746a5d2cb1d77652dba2122d33715830e056b17 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-1.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Ah, a <font color="LEVEL">rabbit</font>, eh?<br> <font color="LEVEL">To raise your level to hyena, pay me 10 glittering medals and I'll play a game with you! </font>Meow!<br> The game is a test of both your luck and skill, the two essential qualities of a collector. Meow! Your abilities are evaluated by the number of glittering medals you collect, and your luck is tested by how often you win the game.<br> If you lose, pay 10 more glittering medals and try again! You'll eventually win. Meow!! Would you like to give it a try?<br> <a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-2.htm index a14b837f067ae5c921cdfbfa5bd32a1d3230bbca..58b332316f2228ab163d9400b6b466a9597095d8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-2.htm @@ -1,10 +1,6 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> +<html><body>Event Manager Winnie the Cat:<br> Ah, a <font color="LEVEL">hyena</font>, eh? I know you've been working hard, so I'll keep the explanation brief.<br> -<font color="LEVEL">If you wish to become a fox level collector, pay me 20 glittering medals and I'll play a game with you! Meow!</font> You can play as many times as you want, as long as you have enough glittering medals! -<br> +<font color="LEVEL">If you wish to become a fox level collector, pay me 20 glittering medals and I'll play a game with you! Meow!</font> You can play as many times as you want, as long as you have enough glittering medals<br> This game tests your ablities as well as your luck. Meow! Your abilities are evaluated by the number of glittering medals you collect and your luck is tested by the number of times you win the game!<br> -<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm index c1d33cb0d9759f8800b242c9b64a5786a964a308..a7521fa77c86a7826020cea06e3cfd461c89a8b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-3.htm @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Wow! <font color="LEVEL">Are you really a fox level collector?</font> Meow! I wouldn't have known at first glance, but now that I get a closer look at you, I can see it in your eyes! I'm sure your'e already familiar with the game, so I'll keep the explanation brief...<br> <font color="LEVEL">If you wish to become a wolf level collector, pay me 40 glittering medals and I'll play a game with you! Meow!</font> You can play as many times as you want, as long as you have enough glittering medals.<br> The game tests both your abilities and your luck, the two essential qualities of a collector! Meow!<br> <a action="bypass -h Quest HeavyMedal game">"I want to play the coin-toss game."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm index b5522c2c1f6755f2706c25a4b00b2a9b719e5983..35bfd7c80406eaecf3e85e0c3a10bffb26e45797 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-lvl-4.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> <font color="LEVEL">Wow, a wolf?!</font> I can't remember the last time I met a wolf level collector! You've reached the highest level possible! Great job! Meow!!!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm index 1cfc5bd42ee9baa23b7741c18549109832fb399c..e90479417ba473b24fa4996448a0a25b7d981d4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-no.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> You don't have enough glittering medals to play the coin-toss game. Collect some more medals and come back. Meow!!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-0.htm index 6853e72b46161e00efa038cc578c6ce8a1ff5f6d..3552caf1f0ea1b89a742b605b97153c1ad0e9da3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-0.htm @@ -1,7 +1,4 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> +<html><body>Event Manager Winnie the Cat:<br> Tails? Let's see...<br> -Sorry, you lose! Go collect more glittering medals and try again. Meow!<br> -</body> -</html> \ No newline at end of file +Sorry, you lose! Go collect more glittering medals and try again. Meow! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-1.htm index 1f5d81f538a301fee291642d1610a00f8379bd18..1480e396ba73d575b3f1ee134179e93f7034f35e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-1.htm @@ -1,7 +1,4 @@ -<html> -<body> -Event Manager Winnie the Cat:<br> -Tails? Let's see...<br> -Tails it is! Congratulations, you've reached <font color="LEVEL">rabbit level</font>! Keep this mark with you to prove it.<br> -</body> -</html> \ No newline at end of file +<html><body>Event Manager Winnie the Cat:<br> +Tails? Let's see...<br> +Tails it is! Congratulations, you've reached <font color="LEVEL">rabbit level</font>! Keep this mark with you to prove it. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm index 463d4dca9f7963ae14518acea996bbd1ad72fce1..f0deeccccbe24c7dea652c5273ab5b9c1f0aade4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-10.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> You don't have enough glittering medals. Hmm, I thought you had enough... I suppose I was mistaken. Collect more glittering medals and bring them to me! Meow!!<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm index ddeb87e926286f25978f10109f887803eefd0932..37dcff3284e72a51a2b461ac4d0d2b57e9ded8d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-2.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Tails? Let me see...<br> Tails it is! Congratulations, you've reached <font color="LEVEL">hyena level</font>! Keep this mark with you to prove it.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm index 438b3bc6579c1f3601aa564bf018722958f974df..1f706f8ce6eba19c9dd9e9c384d0a99421469f15 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-3.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Tails? Let's see...<br> Tails it is! Congratulations, you've reached <font color="LEVEL">fox level</font>! Keep this mark with you to prove it.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm index 70ab7307cb75dbb6f20dff06e8b2c3b0012bb67d..bcc2bfcd19dc9982518d7dabefa86f601819de51 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229-tails-4.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Tails? Let's see...<br> Tails it is! Congratulations, you've reached <font color="LEVEL">wolf level</font>! Keep this mark with you to prove it.<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm index e90c0c9ad3246f4818ee35782dcca0545f50788a..f50ef53dd3b0e3186925ac6be758cf59e69c3c85 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/HeavyMedal/31229.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Event Manager Winnie the Cat:<br> Meow! Greetings! I'm Winnie the Cat!<br> Our master, Collector Bashtal, formerly of the Bronze Key guild, has asked us to collect medals that were scattered throughout the world. We've come to this village as his personal emmissaries!<br> @@ -8,5 +7,4 @@ There's so much to do, but I need a nap!! Meow!!<br> <a action="bypass -h Quest HeavyMedal talk">"I want to raise my level."</a><br> <a action="bypass -h Quest HeavyMedal 31229-1.htm">"Tell me more about the event."</a><br> <a action="bypass -h Quest HeavyMedal 31229-2.htm">"What are the prizes?"</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-1.htm index c91b70d99af0fe2f0de6537612a258a069ac9a06..c96cded576359a82ddd4be03d769b9cd0fa8060b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-1.htm @@ -8,4 +8,4 @@ You can only use the gatekeeper powers when you have this stick equipped.<br> Once you remove it, you will revert to your original form.<br> The money that you donate will benefit our Gatekeeper Welfare Foundation, so please participate!<br> <a action="bypass -h Quest LoveYourGatekeeper 32477.htm">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-2.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-2.htm index 494a1712c253d6e5e3e28ef3cb148753b4390478..73e8b6d9f86ba42716c72106fb916572b6d222ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-2.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-2.htm @@ -6,4 +6,4 @@ All proceeds go to the Gatekeeper Welfare Foundation, so please participate earl Please know that during the transformation, your physical form and your attributes will change.<br> <a action="bypass -h Quest LoveYourGatekeeper transform_stick">Donate 10,000 Adena.</a><br> <a action="bypass -h Quest LoveYourGatekeeper 32477-4.htm">"I won't give up my precious Adena!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-3.htm index dd57370b33d7b846268c7057f75a2971e4d92227..6b37b86afbb336767300dbe968bd8b4ff0c5fda4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-3.htm @@ -2,4 +2,4 @@ You don't have enough Adena. A Gatekeeper Transformation Stick costs 10,000 Adena!<br> Don't worry about the expense -- it's worth it.<br> <a action="bypass -h Quest LoveYourGatekeeper 32477.htm">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-4.htm index 1c18bcbf21f54f69177bd15e09c3ddca32b799e6..18e9a3b3f33b38e1e5ea719d0c1f6f8721ea60b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-4.htm @@ -2,4 +2,4 @@ Oh... you've gone too far!<br> Is 10,000 Adena really such an exorbitant sum?<br> <a action="bypass -h Quest LoveYourGatekeeper 32477.htm">Go back.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-5.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-5.htm index 2a5d6791ad0c1b579cb89503489da979f0b6cba7..27319aacb9a0316d1ccb76a4ca082261a24288d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-5.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477-5.htm @@ -5,4 +5,4 @@ As a token of our gratitude, we will allow you to change your appearance to look I should warn you though: unlike using a Gatekeeper Transformation Stick, you won't be able to display any real power with this regular appearance change.<br> <a action="bypass -h Quest LoveYourGatekeeper transform">"Yes, please!"</a><br> <a action="bypass -h Quest LoveYourGatekeeper 32477.htm">"I don't know. It sounds scary."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477.htm index 3710d6da093069746bed3fa2ab534586c52d8a70..0663df461aadf7b58c253b889c253e2f8a1d9fac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/LoveYourGatekeeper/32477.htm @@ -5,4 +5,4 @@ Please take part and show your support for our brave gatekeepers.<br> <a action="bypass -h Quest LoveYourGatekeeper 32477-1.htm">Learn about the campaign.</a><br> <a action="bypass -h Quest LoveYourGatekeeper 32477-2.htm">Purchase a Transformation Stick.</a><br> <a action="bypass -h Quest LoveYourGatekeeper 32477-5.htm">Encourage the gatekeeper.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-1.htm index dee6f7876da341403cf056688d89d865d75d48d4..7ae9df8ad4ed6416d57d875e3ed1bdebe6a95808 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-1.htm @@ -1,5 +1,5 @@ <html><body>Master Yogi:<br> -Are you ready to test your luck? <br> +Are you ready to test your luck?<br> If Fortune holds you in her embrace, then you could win a prize beyond your wildest expectations. And just remember, <font color="LEVEL">you can only have one staff at a time</font>.<br> First, you must purchase a <font color="LEVEL">Staff of Master Yogi</font>. This item will cost a partly 1,000,000 adena, and will serve as the item to be enchanted.<br> Second, you must obtain <font color="LEVEL">special enchant scrolls</font>.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-bidth.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-bidth.htm index e779f0549882347632586549e813a2832f9d4bbc..e94212c2b2afe002d73b575cdc986054800f6f82 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-bidth.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/MasterOfEnchanting/32599-bidth.htm @@ -1,4 +1,4 @@ <html><body>Master Yogi:<br> I'm sorry but you create character after event start...<br><br> <a action="bypass -h Quest MasterOfEnchanting 32599.htm">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-3.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-3.htm index 3b87f954a31b26c7fee5530c39d37dd58a2a91b9..00fe74a8d2f24a7f68581175ff75cd3491991925 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-3.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-3.htm @@ -1,5 +1,5 @@ <html><body> -Meow~ <br> +Meow~<br> Please take the <font color="LEVEL">Valentine Secret Spell</font> to help you make a special Valentine cake.<br><br> <a action="bypass -h Quest TheValentineEvent 4301.htm">To the beginning</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-4.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-4.htm index 2e92801c000477694221d6b37f19b60ad328b9ab..f250138b9c7823daaeb7347ddd1492a5570abb08 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-4.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301-4.htm @@ -1,5 +1,5 @@ <html><body> -Meow~ <br> +Meow~<br> I already gave you Valentine Secret Spell, but you're back for me. How greedy.<br> I can't give it to you~<br><br> <a action="bypass -h Quest TheValentineEvent 4301.htm">To the beginning</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301.htm b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301.htm index 1dc9537c09d272233e1089b9aad84ec3980fdea3..514dc2ea68b2cbfdaa515240ea3ca0f2542d9304 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/events/TheValentineEvent/4301.htm @@ -1,5 +1,5 @@ <html><body> -Meow~ meow~ <br> +Meow~ meow~<br> I'm <font color="LEVEL">Valentine messenger Queen Yang</font><br> The goddess of love Aphrodite gave me a special mission.<br> She told me to help lovers stay in love forever, to deliver comaraderie to friends who are always by your side, and to give something to those who are precious to you.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm index 98c44603b1579a6c74451ba1fb2167d0a7bd7074..510a56687a7f836a8135187cc363550053ea4248 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-01.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kendal:<br> (It feels creepy for some reason.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm index bb8c3af717f2c15409d7bf3377ac297faca4317d..7fd241bbcb186c29ba8507bb3061fa84418241e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/BaseTower/32301-02.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kendal:<br> It was really horrible. They were tortured, abused, killed. That's how it was. Beleth is evil, and so is Darion. Hmph. Go teach them a lesson!<br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm index df75863c0cf3bbf71f49d38a5d160b37ed9e54c3..97492beb92e58191109e70c4356fd9e43b91ebe0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Who are you? You must be from the mainland. Your people have already taken from us all there is to take. Return to your own kind and let us be!<br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm index 941d40421b57028d684a9e52e3bb6c22abfccfca..7776b512a41a31ef4cbbdd2779a9c2477d38631b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> He must be from our island. He looks unusually fit and strong. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm index e8fbaf8c50fcdc2c09f3e177b880e62b16215eca..79c5b16742f389c8b7c8b2eeaad16d5d07144ba9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01c.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Bernarde:<br> He must be from our island -- he has a robust complexion that I haven't seen anywhere else! Rumor has it that the Demons are invading the natives' village and laying it to waste. They even seem to have plundered those treasures that the natives cherish most. I would be most grateful if you could secure those treasures and bring them to me. Of course, I must also ask you to finish the work being done at the Ancient Temple Remnants.<br> <a action="bypass -h Quest Bernarde 32300-02a.htm">Ask about the work at the Ancient Temple Remnants.</a><br> -<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a></body> -</html> +<a action="bypass -h Quest Bernarde Treasure">Turn over the native treasures.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm index 990f20ccae2e69f7fadbdf980df1cb82c9682450..4bc54f4d45281abb3a842380ee3ab0b497ae0f9e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01d.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Bernarde:<br> He must be from our island -- he has a robust complexion that I haven't seen anywhere else! I have news from those who have visited the Ancient Temple Remnants. They say that the soul of Derek, the First Generation Seer, wanders that place. I do not know the truth of these tales, but I believe those who told them to me are credible witnesses. Will you go and investigate the Ancient Temple Remnants? If you encounter Derek, please help him enter Nirvana.<br> <a action="bypass -h Quest Bernarde 32300-02a.htm">Ask about the work at the Ancient Temple Remnants.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm index f97b07ffcaf2953a0439eb23589beb5fa6a7b35c..1c46665a5cba824aa60140634cfea0c38ccc0341 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-01f.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Ah, well met, my friend! My thanks for helping Derek's soul enter Nirvana at last. The natives in the village have received his guardianship. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02.htm index 3626ea9f7e066142733fc8ded50a9819eac6be83..f5ce973731cb02868d113bae5495506b6988b318 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02.htm @@ -1,6 +1,4 @@ -<html><head> -<body> -Bernarde:<br> -He must be from our island. He looks unusually fit and strong. <br> +<html><body>Bernarde:<br> +He must be from our island. He looks unusually fit and strong.<br> <a action="bypass -h Quest Bernarde 32300-02a.htm">Ask if he needs help.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm index 2c9c7c6f96a4c0f5b99eab69e58a8ca23829a9cc..862e787fdfe86751ef4b7a56cef89d150e4c6dd2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02a.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I have a favor to ask of you. You are aware, are you not, that my ancestors in the Ancient Temple Remnants are not at peace? It is a great tragedy... However, you can give them the rest they deserve by spraying this holy water. Are your ancestors there, too? Take this holy water, I beg you, to the ruins and use it to lay the spirits of the seers to rest. There are so many foreigners here these days that it has been difficult to find someone willing to take on this mission...<br> <a action="bypass -h Quest Bernarde HolyWater">Exchange 5 Darion's Badges for the holy water.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm index 3255125aba36a427efdeb022324c9d46238bc69c..cbd594e8498de385870c929b3a0563ebaff8ffa2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Here it is. Now, please help our ancestors rest in peace! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm index 5c07dfee869745b73d8efd5250754dc8ff584585..d9830c5f16e968d93a9441ee51438a7a2e792078 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02c.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I am afraid that you do not have a sufficient number of Darion's Badges. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm index 04cebd95912789a7c21773252fdf0ef8699bdf75..639368915d1e0dfa971cd2cfa759c00c56e38e73 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02d.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Thank you! This treasure will be a huge help to the natives. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm index 4c51f79433552ddc1c44a7e24484c794bd81a4ab..5e0ca21ff7984d5766fc1e0be1e8036934fae7b6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-02e.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Eh, where is the treasure? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm index e56bd5eea000658da7916fab7a1929fb1022f35f..87d69c575ef64a41ab8677d04160e63c2f6109ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-03.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Bernarde:<br> It's been some time since I've seen you, my friend. How have you been?<br> <a action="bypass -h Quest Bernarde rumors">Ask about the rumor that has been circulating.</a><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm index 0ea1d6302166f2fcb772ff535a490bf665227032..b75d93f7e8b51f8785c738651d388566e4f13a7e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-10r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Darion's minions are likely still numerous within the Steel Citadel, making our path even more difficult. We must find a way to decrease their numbers! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm index a78ba0c9a0daa30db7914d4dce44926ba0a3e9ef..aef04bf9f3a719ed84c20983d9a840cb34f39ca3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-11r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Now we must defeat both Beleth and Darion, and in doing so bring peace to Hellbound... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm index d1130db12a097068d27fcb213cbb654156800779..d40649161645eafcf456fc574feb4492f03b5c7e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-1r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I have nothing to say. Away with you! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm index b35502bcb4565e89810692b2d9fc69c639f236d0..17671bfca3b1544939d046bca6106e872ba9697f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-2r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I've said enough; now I must return to my duty. Please help bring rest to those ancestors of mine who are forced to roam the ruins of the ancient temple. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm index 4d291773e41101030527d2126d8769bce922e4e3..20712888b84d02fd5d2eecffb453182a84744102 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-3r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Bernarde:<br> The Resistance Village is often attacked by Demons who have begun to sense the power of the Resistance and the continent's inhabitants. Be careful! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm index bfbbb71b5aeeb1ee386e5ff397f7c082fd709811..c0dcf75e4cac49ad5cb5f81cd540e977fe8ec42e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-4r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Apparently Derek, the first priest, appears from time to time in the ruins of the ancient temple. How tragic that his spirit still wanders there, unable to rest! Unless he can, I fear there will never be peace between the temple and the native village... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm index 4d0c5ab6917219b6aab8db1a53ff31edc8ebfe9b..9bff0734040fc9afb89b0543f25fcb8e628c6bab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-5r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Bernarde:<br> They say that the caravan slaves are being forced to work at the quarry. If you can rescue them, the caravan may become more willing to ally with the natives. Please help us by freeing the caravan slaves! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm index 33d8f74f06ae28c08e0d750dcbe89de037c2f23b..75c596c9c552f66f59bf2f5342570af02d182ed5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-6r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Bernarde:<br> Demons have been very active in the Enchanted Megaliths lately. There must be something going on for them to only increase security in that area. Would you investigate? Perhaps you will find something that will help us reduce Beleth's power. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-7r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-7r.htm index 9b1f38d2d4dfea46782b272d5bc7963c7f40a6ab..8d3338604f0e549e515cfba04138016999429e1f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-7r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-7r.htm @@ -1,6 +1,5 @@ -<html><head> -<body>Bernarde:<br> +<html><body>Bernarde:<br> I've learned why the Scarred Plateau was abandoned, why even the money-hungry caravans fear to go there. Perhaps, once you've fully prepared yourself, you'd care to investigate for yourself? It is said that you can use a Magic Bottle to capture Magic Spirits from the monsters there, which in turn are very valuable to magicians overseas. Why not try it? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm index 16fbc364056401cb5e60e1b28935eec0fa16e082..9f41830de6fd754469dc49cad55f3b4b64c67c0c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-8r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I've heard that that the Resistance and the mainlanders have pushed the Devils all the way back to the Steel Citadel's outer gates! Breaching the gates is now just a matter of time. True, one of the enemy's captains has made a stand before gates, but the combined strength of our forces should be enough to defeat even him! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm index 2425b18af89af80d501348bfca4bad24b4a5d51c..372af5af0dd91567eefb730720518e53d6ac9db3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Bernarde/32300-9r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Bernarde:<br> I hear that the mainlanders and the Resistance have advanced deep into the heart of the Steel Citadel. Oh, that this accursed land might finally see the dawning of a new era! I could cry tears of joy just thinking about it! But we cannot celebrate just yet -- we must still go to the aid of our brethren in the castle. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01.htm index 2cbd297addb76df136276c06afbb28fea2ff6acb..d1d0e15d4690388e1b2cee124993fe42d41e87c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01.htm @@ -1,6 +1,4 @@ -<html><head> -<body> -Buron:<br> -Ah, you have come from the continent! Have you seen my little brother? <br> +<html><body>Buron:<br> +Ah, you have come from the continent! Have you seen my little brother?<br> <a action="bypass -h Quest Buron Rumor">Ask about the rumor.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm index dfd4d2c24229cc49fca8179bc9fee54c15373791..e473b5b9fd6f0f39eabed436b4e835dac925dfb7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-01a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Buron:<br> Finally, we have regained our home! Please give my regards to Jirrone, who left the island some time ago.<br> There is obviously a great deal of work for me to do now that we have regained our village, but I will gladly create native clothes for you whenever you @@ -8,4 +7,4 @@ wish it.<br> <a action="bypass -h Quest Buron Tunic">Craft Native Tunic.</a><br> <a action="bypass -h Quest Buron Pants">Craft Native Pants.</a><br> <a action="bypass -h Quest Buron Rumor">Ask about the rumor.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-02.htm index 72f70b93aadcfca612e1d67202aadb1e77df6c06..0537327019d773d583d395ca2ed2575248a64d1f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-02.htm @@ -1,10 +1,8 @@ -<html><head> -<body> -Buron:<br> +<html><body>Buron:<br> Ah, now I can trust you! If you give me 10 Darion's Badges, I will make you some of our clothes as a token of my appreciation. -Wear them here and the people of the village will welcome you. <br> +Wear them here and the people of the village will welcome you.<br> <a action="bypass -h Quest Buron Helmet">Craft Native Helmet.</a><br> <a action="bypass -h Quest Buron Tunic">Craft Native Tunic.</a><br> <a action="bypass -h Quest Buron Pants">Craft Native Pants.</a><br> <a action="bypass -h Quest Buron Rumor">Ask about the rumor.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm index 35acae9657e24f0f01201fcebee2a38ccd998f8d..5256ae51d3f5c6e0cb2bfa7b24ea26ab1a9fb5e8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-10r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Buron:<br> The Steel Citadel is filled with monsters, which must be cleared level by level. To conquer the Steel Citadel, destroy them all! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm index f95d42ae54befbf88525bcb02f8d33a815d10cc8..415cb98d2c9d0d0cefa2ddc7a6ee2ab6361c9ca9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-11r.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Buron:<br> Now all that remains is to defeat Darion and Beleth and restore peace to Hellbound. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm index f3bdf49444e0e6e9b79acb1872234f939cd6be1a..f16a790bb326bf70f74b5178c8751aa23ba0ef86 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-1r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> Perhaps it is a result of the seal being broken, but now we occasionally encounter a few adventurers from the mainland. You may also meet some of our brethren who have been led astray by Darion's minions. Please rescue them! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm index 3002b8b09309730b04aed169b042633d7d512614..48cb3f5ec0e1d716af7b4c8d3172e474e80c693b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-2r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> The mainlanders are incredibly strong ?they have advanced all the way to the Oasis. Rumor also has it that the ghosts of priests and warriors appear from time to time at the ancient temple ruins located to the southwest of the Oasis. Talk to Bernarde at the Oasis to learn more.<br> I should mention that Bernarde has a deep mistrust of foreigners, so you'd be well advised to dress like a native when you meet him. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm index 11a1c68cc07ae2897bfa0a8921a531ccddd619eb..b3ad4674baafd476e67030d73e5d04300b726a18 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-3r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> The Resistance village continues to suffer frequent attacks from the Devils, who are probably fearful that the mainlanders and the Resistance will join forces to oppose them. Please go and save the village! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm index eb8af9a904f857ddba8d7fbe327b70c93edb007b..05aa606579ec5506722b3071ba2a2f361d9f9996 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-4r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> The Resistance village remains under frequent attack by the Devils, but they rarely break through now thanks to the efforts of both the mainlanders and the natives. Still, we need to strike our enemy a decisive blow... Perhaps Bernarde will know of a way. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm index 612eadf5d851ba57846bda57e6f103340d90cf27..04c09d77c4e2b748db9cf7cade3297080127a171 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-5r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> The Resistance village is saved, and our home is again our own! Now we must formulate a plan to rescue the caravan slaves imprisoned in the quarry. Beleth desired that place because of its wealth of rare minerals. If we can save those slaves, I'm sure that the caravan will be favorably disposed towards us. Without their help, we will surely starve... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm index c9cc0f7f84876094daacb91f7191cfa8fb635486..6243e92a60b9536f747baf53de1cec2f03baf03b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-6r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> Darion's influence has grown weak in the face of the united opposition of the newcomers from the continent, the natives and the Caravan. His army has already abandoned most of Hellbound to the Resistance. Still, Darion's forces are doing everything possible to defend the Enchanted Megaliths. I wonder -- is there something important buried in there? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm index bd805166cf0a1d31256f42a0a764e240f081626b..4bc55cbb0d050550943679ad323d3c45c1e5a19f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-7r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> I've learned why even the money-hungry caravans fear to go to the Scarred Plateau. How can such a terrible place exist... I have not been there myself, but they say that it is inhabited by terrible monsters. That said, apparently it is possible to obtain Magic Spirits from those monsters, for which foreign magicians will pay a steep price. If you could capture some for us, we would be in your debt. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm index 19b79d4b41ce633f9d4ff54c5bc4cd48d684532c..4f907d309593ab82eaebe33e31ce5ca00b2b4cae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-8r.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> Amazing! I just heard that that the Resistance and the mainlanders have joined forces and are pushing the Devils back to the outer gates! There is a captain guarding the gates, but I think we will prevail and breach the defenses! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm index 81d33bb991c5fc0369dd8da31e757a3cbb29fddc..5b23c78dfe852eb63c8953cc93d3a106f680e027 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-9r.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Buron:<br> I hear that the outer gates have fallen and our forces are steadily advancing into the Steel Citadel! There is a rumor that the Dwarf who designed the Steel Citadel still resides somewhere inside the castle. Many of our brethren also live in the Oasis or in the town located within the castle walls. Please save them! If you have any of Darion's Badges, you should be able to travel anywhere without restrictions. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm index 6ecb20823c0f3e3058487a9ed888bc385dc352d4..c047c02f926d38677d862960088a53feab6967e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-lowlvl.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> I cannot trust you. Outsider!<br> <a action="bypass -h Quest Buron 32345-01.htm">Back.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm index 83ddeb82f5ab14f7798313e09c69177af3818dc7..62041011774288388b73f950fb5a9b78b802055b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Buron/32345-noitems.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Buron:<br> Sorry, you do not have the required items.<br> <a action="bypass -h Quest Buron 32345-02.htm">Back</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm index 87fb28e65adf32484833f66bb4caa74fb7835c7f..aac1330af88789f13af2667193f5f77c9acd0ad4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Deltuva/32313-02.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Deltuva:<br> Hmm...I can't recall you ever having been to the Steel Citadel before. I'm afraid I cannot let you in -- it's simply too dangerous! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm index fd9488d847321ce6724f4583bafeb5d5b74728a1..a8212a37755106a4444d3039c036eb83b58d8cdb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Falk:<br> I see that you're an adventurer from a foreign land. Would you consider helping me? If you do, I'll help smooth your dealings with others in my Caravan group.<br> <a action="bypass -h npc_%objectId%_Quest Falk">Help Falk.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm index 61bd68012d52c8d6a216676922bd7fdd387ada84..c114e56c619c662067559a76391fbac67ff75448 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-01a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Falk:<br> You already gave me a Darion's Badge, remember? You really should deal with someone else now. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm index 1940b34c8cc16693335308a2daf220680c7491b9..b087297eb1d6b423ccff19d0a8784d2a2824f4dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02.htm @@ -1,8 +1,7 @@ -<html><head> -<body>Falk:<br> +<html><body>Falk:<br> I'm not asking anything particularly difficult, but I do need a favor from you, my friend. We in the Caravan travel to and through many places on this island, which requires a great many of Darion's Badges. Although we are able to lay our hands on some, they are simply not enough for us to turn a profit, even considering the natives' unquenching demand for Prayer Fragments... If you can spare any Darion's Badges, please give them to me. I don't need that many -- even 20 will suffice. In return, I will give you a voucher that will allow you trade with the Caravan members.<br> <a action="bypass -h Quest Falk badges">Give him Darion's Badges.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm index 91385cfb17383beb8fec18124b0598360d4d44e1..bd69dd3cbe5129ca5109ad1c762595f84870e535 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Falk:<br> Thank you! Here, take this and you'll be able to trade with other Caravans. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm index 5e6df43e37f6766aca1b92657a05dd3e8a115533..bb517a8f62f246d9095e69d2790e49f2d785689f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Falk/32297-02b.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Falk:<br> I'm afraid that you don't have enough Darion's Badges. Please obtain some more and come back.<br> <a action="bypass -h Quest Falk 32297-02.htm">Return.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-01.htm index d7ccd756acaa44194905a67d77994647f65c5862..064e5e085ebf30bc9d8ac7bc53623edee74999a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-01.htm @@ -1,3 +1,3 @@ <html><body>Hude:<br> I've never seen them before, but they're dressed in really awful clothes. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm index ff224e929d07b4c758190b165428cb2b9e998b2a..f81da6b7c787ee913db1fc5cbf8309f006a7ff22 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-03.htm @@ -5,4 +5,4 @@ Say, perhaps you would be wiling to go and get me 60 Scorpion Poison Stingers an If you do, I will give you a voucher so you can trade with me.<br> <a action="bypass -h Quest Hude scertif">Say that you have brought them.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm index a5bcece929ee52fcd3210b2141558ce5abb206d6..3ad7a3891f9b061047974b594d27b5ed27b8ad8e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hude:<br> Wonderful! You've pleasantly surprised me, I have to confess. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm index 79318521b5ff047d2934469fb30bbce4c6eeaa28..048437bc1f8059e819137a90680105e695a074ef 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-04b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hude:<br> I don't see them anywhere. Don't play tricks on me! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm index 92bd5c2591f9579c78c688bdc80f31c3fb1f6784..dbbfd3d83e7c1427e257040d5239589163163f84 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-05.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hude:<br> Oh, look who's here! I've got a big opportunity this time. If you catch the Chimeras in the Battered Lands with the Magic Bottle, you can obtain a unique item. Bring me 56 Life Forces and 14 Contained Life Forces. Then we will accept you as our friend. Before you go, @@ -7,4 +6,4 @@ take a look at the special item that we use.<br> <a action="bypass -h Quest Hude pcertif">Tell him that you have brought the Life Forces and Contained Life Forces.</a><br> <a action="bypass -h Quest Hude multisell1">Look at the item.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm index 1c75ae77c5595990ec322d3423971ce81a431d90..ba2346b29fb0f703d6e414102a08b1a9ec8287f6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06a.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Hude:<br> Well done! With high quality materials like this, I can fetch a very good price indeed. Here, take this Map of Tears that the Caravan found near Hellbound. Put it to good use. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm index 660124f92ec69472d19fb483d516798d7a91a09d..181657aa82597b9a242d86577120af0933971fff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-06b.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Hude:<br> I know you wouldn't try to pull a fast one on me, but in the interests of our continued business relationship I think it would be best if you provided some sort of proof... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm index 665da3d36c5dedcbd0633e11e5b6246303c3fb76..9305cd6c8c9a0098ef2f13a6dd694797bf12f970 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Hude/32298-07.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Hude:<br> Welcome, friend, welcome! What can I do for you today?<br> <a action="bypass -h Quest Hude multisell1">Browse items.</a><br> <a action="bypass -h Quest Hude multisell2">Look at special item.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm index 7013ae99f7fdb77c6c84cafdd645108c7357363e..7386d862be153f4efe82e39dea43f346959a937d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Jude:<br> Newcomers, eh? Where do you hail from?<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm index ffb3353f8761f983fca6a581f5982f7837fb894d..648340b1094ff9dfee1879d3c070ba90489b54ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01a.htm @@ -1,5 +1,4 @@ -<html> -<head><body> +<html><body> Jude:<br> Oh, the Natives asked you to do that? Well, I certainly sympathize with their situation, but we are traders after all. You could say that give-and-take is the natural order of things! I actually have a favor to ask of you. I don't know about the Natives, but I am sure that you can manage this task.<br> @@ -11,4 +10,3 @@ The Quarry guards have orders to kill any slave that tries to escape. You must a Avoid the guards and safeguard our people to freedom.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm index 7042fd07c697ceef3ae61a6aed6ca69111f78f9f..364d9206c0a021a281c1bb77333920eafd92fb6c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01b.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Jude:<br> Our thanks to you! Because of your help, many of our people have found a new life. On the other hand, I hear that Darion's situation is rapidly deteriorating.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm index 8a9933b0aeb9d49aa274a2ff7335a08dbc6b8ff4..4aea094f009767247488e36827d56826bb5b0508 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-01c.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jude:<br> I hear that the Natives' village is often attacked these days. I don't know how the Natives gathered all those treasures and hid them, but that's what the Keltas are after. Do me a favor and bring me that treasure before it's all plundered. The compensation will be more than adequate, @@ -7,4 +6,3 @@ I promise you. Bring me 40 Native Treasures as fast as you can.<br> <a action="bypass -h Quest Jude TreasureSacks">Give him 40 Native Treasures.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm index ae20e5e0f32518a8e20e45d3449cf74d381a4bcd..1fea3d1a417bd086f616814403b522f6a9baeb02 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jude:<br> Thank you. Here is your reward. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm index 985bdcd70dc7e29a67923d568adc50e64310e73c..d942c43e33a795740e95a5aa122d98801fb3fb12 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Jude/32356-02a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jude:<br> Oh oh, the treasure... Where did you say it was? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm index 3208fdf4f1131df2a6db87b62ed113b9058cb50e..765479aecbf8a9547537d1959ab3358b41c37fd8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-01.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Kanaf:<br> We have information that the chief guard is hiding somewhere in the town. He has the key to the sculpture that can take you to the entrance of the Steel Citadel. To enter the Steel Citadel, you must first find him!<br> <a action="bypass -h Quest Kanaf info">Ask him for more information.</a><br> <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm index af2270795ceea455948baa826d978ea1839dc552..1b92dc61d1f1873131bc4ae3e12fa04311e600fb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-02.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Kanaf:<br> According to our intelligence sources, Torture Expert Amaskari has been guarding the prisoners. However, even if some of our comrades have collaborated with him rather than face torture, we can't let them become human shields to protect him!<br> <a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br> <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm index 61cf30372f5af40369bf82bb32edd20b1f103d1c..58adab9d82a077c10cf3af9460c6bf110b10a99e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kanaf/32346-03.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Kanaf:<br> It is said that there is a passage to a workshop somewhere in the Steel Citadel where evil creatures are being manufactured for the war. Supposedly you need something very rare in order to enter it, and no one we know has yet been able to do so.<br> <a action="bypass -h Quest Kanaf info">Ask him about other information.</a><br> <a action="bypass -h npc_%objectId%_Quest HellboundTown">Infiltrate the town</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm index 55b3c0070ee24858fd2f0acce809ed44e06600cb..274af0e74a78e3edb64b04ba92ecf834007c555a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Wh-wh-who are you? Do not approach me!!!! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm index 0de82a43f3c51179ab3f24be6a443c458f23f492..4d5579a241c2961d8950848a601b7e1e85639233 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01a.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Kief<br> Have you come to save us? Then I must ask you for a favor. In order to move about this island, you need Darion's permission. If you don't have it, there is no place here that you will be able to go. Help us, please!<br> <a action="bypass -h Quest Kief Badges">Give all of Darion's licenses.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm index 1854048e1591cd519285fe811964ade665d2f2bd..6cf0d29e0639c29ce0159fbd7319205e5a55556f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Due to the newcomers from the continent, Darion's military power has been weakened. But it is rumored that they are attempting to alter the Magic Fields. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm index 0c4376b9df1c536a39c8dceec8c915cf3feef19f..df1cf6f75a622f5902c3ef58b6969a923a245753 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01c.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> In the Battered Lands live monsters created by Beleth's dark magic. Just before they die, it is possible to use this magic bottle to obtain their Life Force, which contains the original magical energy used to create them. Take it and capture the Chimeras' Life Force, then return to me. @@ -9,4 +8,3 @@ The Ivory Tower magicians will undoubtedly pay a high price for those Life Force <a action="bypass -h Quest Kief lf">Deliver Life Forces.</a><br> <a action="bypass -h Quest Kief clf">Deliver Contained Life Forces.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm index 1d1a07996c36b7d2aa620df1178846b8d67178b1..80d21f83e4b744a7206c891a386ff47b43f312c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01d.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> We finally returned to our home. I'm so happy! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm index 0d8cd95a83a915fa4c226aea45c1eab0431c9b85..c575dca0cac044b5f6218c61c1258f286f399b51 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01e.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Kief:<br> There is a recent rumor that the First Generation Seer appears in the Ancient Temple Remnants. I don't know if it's true, since I haven't seen it myself. Do you think it's possible? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm index 52e38b8e2fb564162d1fc9e145c195746241e292..449c75a0ccebb76916671d6c4c97e973acd1d16b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-01f.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Kief:<br> Thanks to your help, the resistance is steadily gaining ground. Thank you!<br> I must tell you one more thing, however. Though their numbers have been greatly decreased, the monsters created by Beleth's magic still roam the Battered Lands. If you use a special item when those creatures are on the brink of death, you can obtain their life force, which contains that primal magic power. This Magic Bottle is the item you need.<br> <a action="bypass -h Quest Kief 32354-11g.htm">Ask about the Magic Bottle.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm index 33ab0d3f0aca60d59c5c6a9829a64dfaf17d9916..88d715d7cd5dc4f46b1f30bd933c4cb9bd5816eb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Thank you. Your support is greatly appreciated by the natives who suffer in Hellbound. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm index 47589db25b8c89067f9bc445227a46e32538be0e..bbfb3f96b1edc4175dfdac4ecd14f285f2cde0b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-10a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I just can't find Darion's Badges. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm index 02a44319f73cd310e153ddcb952ffacb4bf8e10d..66968d5262b35a6b4935150b343a4a0ed8544d7f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Thank you! Your support was a great help in expelling Beleth from this place. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm index 912753c8dc8430e798773a8a97862cb8d5779211..10d65cc502bac738cb45ab2307c0ed93b6cd975c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I am sorry, but you don't have anything. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11c.htm index de59c7d9821f7ef607519ac894b94640175b5fa9..8dca27fe8ad4d1ce450aac8dd154a7e73076743c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11c.htm @@ -1,4 +1,3 @@ -<html><head> -<body>Kief:<br> +<html><body>Kief:<br> Thank you. Your support was a great help in expelling Beleth from this place. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm index 5d972d5895535b6f8a44ddd148bacd17f42b3517..57c478ee6793b3e489442b86ef49a98e934a17bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11d.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I'm sorry, but you don't have anything. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm index 3834f0ef15d8cb093a165977a36ede217f1e55c3..69f6c2684e4ed7b3c8e1ed16e95ff7d7d96e2035 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11e.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Thank you. Your support was a great help in expelling Beleth from this place. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm index 391b7c09cf49ea18c3dedb01e682a1d78ec393a1..bd9185eed447b83a0b6f81458a8b5fdc31237cbc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11f.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I am sorry, but you do not have anything. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm index 43fc8e695e44c14a8d3d7c1a6c0debbd6ef20034..c3de128c0f0ddac5ac7c5f18e1201ffb092aa4fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11g.htm @@ -1,5 +1,4 @@ -<html><head> -<body>Kief:<br> +<html><body>Kief:<br> This magical bottle was created by the magicians of the Ivory Tower, who are frequent visitors to Hellbound. It was designed to be used against the monsters of the Battered Lands. Those creatures possess powerful magic, but if they become physically weakened, you can use the bottle to capture their magic power. Remember, they must be weakened first! Nevertheless, I think it is a risk worth running. @@ -8,4 +7,4 @@ after all, and their magic is still powerful. Will you attempt to collect some o magical bottle for just 20 Scorpion Poison Stingers. I wish I could give it to you for free, but since I must pay the Ivory Tower magicians for it, I'm afraid I must charge a small fee.<br> <a action="bypass -h Quest Kief Bottle">Obtain the magical bottle.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm index 98ea6749a83db0fa81a355b1244561286b37c3d6..6239a1889cc7d96d28fef4acbb100fb502b626f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11h.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> Here it is. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm index bc138c181efcd6f1d66d82c4da180f8ee6bde93f..9dfee670a33fb61ee6234f6a0c17ce0889373269 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Kief/32354-11i.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Kief:<br> I'm sorry, but you don't have enough. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm index a47b76f56624b3be4289146e77fdd6cc190e670d..9c84399c0d1f47e2b313183a16340428ff597eb0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Native Slave:<br> Please save me! You must have Darion's Badge to leave this place. Any native who attempts to leave the Outer Gate without permission is immediately put to death. Will you give me a Badge? I beg of you...<br> <a action="bypass -h Quest Natives FreeSlaves">Give him Darion's Badge.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm index a5d429940eb30ae1c14fc5234a246e075b451cb8..dc488d2a7f03823d767aab9e62df4e3a7aeb0207 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Native Slave:<br> How did you get in here? The castle gates are closed... A patrol will be here any minute. Run! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm index 0b2b9495d4a631991f7203be2c0c801cf97a97aa..b0d95c07a555c53f8a64f3b20283a2328bb75ded 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-01b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Native Slave:<br> To my mind, Hellbound Island has earned its freedom. My thanks! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm index b7ea9d7a340d0e57da51c15e621361fbb1f9754c..c0ad86ae37d0b0a0f9a7c049228bf0aa107b0fcd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Native Slave:<br> Thank you. Now I can leave here! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm index fe50185b503c7e9f6d5601c74091ece07ed8dfff..ccbea208f79f70245a78d4003cd7032ff78638a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32357-02a.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Native Slave:<br> You do not have enough Badges from Darion. You need a minimum of 5 if you want to leave this palace. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362-01.htm index 6570f78485c17a8aa284656e94f8385ce00fd767..c374f02f78e81319be91ff7d0e6982f5ee8e802a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362-01.htm @@ -1,4 +1,4 @@ <html><body>Hellbound Native:<br> Welcome!<br> Thanks to your efforts, we were able to get enough food from the Caravan in order to survive. Now, let's combine our strength and show those Steel Citadel bastards a thing or two! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm index 5f070ea2d45cbc6faaa10cb2bbeff38b8da75a4b..6d6a8dccea12925267cd7d07f06007d365eafa67 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32362.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Native:<br> Ugh...food...give me some food... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363-01.htm index 3378d423344c8cab2a6c7933bfc9786975efec04..27f057b97e8541a45537c9024faf079ca81f4c96 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363-01.htm @@ -1,4 +1,4 @@ <html><body>Hellbound Resistance:<br> Thank you!<br> I fully understand my comrades' resentment of outsiders, but the fact remains that we are far too weak to confront the Steel Citadel head on without help. But if we can help defeat the Demons in any way, no matter how trivial, we will do it! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm index 54fd40f67fb58b6ab0ad5164d84c0cd795dcae5a..15ec551b35ad67b412c84fc5b7e040836c2aea2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32363.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Resistance:<br> Our comrades barely escaped with their lives are are now suffering from the effects of their wounds and a lack of food. We need help! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm index 1252819e6a2bd78bf0a304862be76059c056b27f..ba2454fe69c0a9cafdc1a01355080ade62ae2201 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-01.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> Ha ha! You have the <font color="LEVEL">Mark of Betrayal</font>. Ah, but unless I have 10 of them, no deal. Bring them all and I will open this door right away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm index 34aa617454dcb451d4f3a58e77cf22a1fe62b570..dca7f8874408bdc00f7f93e7428239babd84052d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Natives/32364-02.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Hellbound Traitor:<br> I need 10 <font color="LEVEL">Marks of Betrayal</font>. You don't even have one!<br>Don't try to trick me -- just get what I asked for! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm index 534b78b6bab096253785485a1ca489a30d705446..eb1f078be547316b3a989dbe71007604ab1ce2a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-01.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Quarry Slave:<br> Who...who are you?<br> <a action="bypass -h Quest Quarry FollowMe">Tell him to follow you.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm index dfbabf59317c0aa72f426301a132e8d4d751d5ea..b7d5aa9148f164175a48791edfeb714a84656264 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299-02.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Quarry Slave:<br> Have you come to rescue us? Please save us!<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm index e8099b4afe99e980ae22c97816b40f15dc8a86e4..f689a642601898875369f49defa60eb5596e40fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Quarry/32299.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Quarry Slave:<br> Who are you? Leave me alone...<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm index 8d69acfa5d04befeed40456298b42c3c0ac8c7ca..0911d59536b33ddb62c09585f3e29ad8e7da877e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Solomon:<br> Now we have recaptured our nest from the followers of Darion, thanks to the help of those from the mainland. Thank you!<br> But we will require a great deal of food to continue the fight. Will you visit Caravan Jude in the Caravan Village and ask him if he would be willing to trade with us in secret? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm index 17337c1622c10159e8644d819ec8ebc7eb722109..37957eb07f1380d9ffe40e5c747bb26c2df43f48 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/Solomon/32355-01a.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Solomon:<br> With your help, we have finally begun to establish friendly relations with Caravan. The food we receive from them is a great help to us, and I am confident that sooner or later we will reach the outer gate of Steel Citadel -- after passing the Battered Lands, of course. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm index 066050ece6c17de8f9ee23d4543ff67d980d6d5b..9a3cb0eb873e0cea6e1d77abc888c8db3930c820 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jerian:<br> I cannot smell any Devil's blood, or it's too far away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm index 1e58bc00ede8cc1ed9592341e0a7c024801af4d9..3fce87fdb9895c8a450c4c9a4366c5de8eb48e28 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jerian:<br> You are not a party leader. Lead a group into battle, or just send your party leader to talk to me. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm index 4e930aaddfddf663807b0c75d60b76c076fa5517..315827f538812fd5be3da9a90ceaa0acc5715b5a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/32302-02b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Jerian:<br> This foe is still too powerful. Come back when he is weakened. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm index 416b49da7dd227fc270afdb4a2e3a8c79a441579..fc4e95a08dc960a0431513c881be06a69f4936ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noparty.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> The teleport device is not working because you're not a party member. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm index 46af2ab25dd29f2579524d447002a3cf5dbbf835..7b46715c75228a06d9ec86056e3e1b17fd10833e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfInfinitum/gk-noreq.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> The teleport device does not work because you're not a party leader or a party member is too far away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-01.htm index da6abe9e126ac900dbf52ede359d2f8868e136d9..6a8520a52602891b1a6985610f787ed9fb27a1cf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-01.htm @@ -1,10 +1,6 @@ -<html><head> -<body> -Control Device:<br> -You see a very complex machine standing <font color="LEVEL">in the middle of the room</font>. Its multi-colored controls feature a number of symbols, -glyphs, and pictures.<br> +<html><body>Control Device:<br> +You see a very complex machine standing <font color="LEVEL">in the middle of the room</font>. Its multi-colored controls feature a number of symbols, glyphs, and pictures.<br> One bright red button stands out among the rest...<br> <a action="bypass -h Quest TowerOfNaia 18492-05.htm">Push the button.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm index c3af43f531b030fa140ae336ec621699a84bf03f..3bdfd8b761a146c1613733e49835ddb9b981402e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-02.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Control Device:<br> It looks like a very complicated and elaborate machine, but you see no moving parts. Perhaps it is broken.<br> (Time is needed to reactivate it. Please wait a moment.) </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm index 222de8a997e62fd1cf0e26a2376d04c492d733ea..8c3367048abcfc9658163e92a7fb1ec917d31dde 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/18492-05.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Controller:<br> With a loud noise, a series of bright green lights emanate from the image representing the pillar, and a powerful energy vortex forms nearby.<br> It appears as though you may now enter the Tower of Naia.<br> (Only one party can enter at a time.)<br> <a action="bypass -h Quest TowerOfNaia teleport">Enter the Tower of Naia.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm index 8922155a422ba2729ce9610d5667b96177c6280b..30d3b7e20fbc07047be71c7e534d2783213cbc28 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> The room behind me is...a storage area for magical energy...extracted by Beleth...from Hellbound Isle... It is <font color="LEVEL">Core Naia</font>...<br> Nature spirits...that once inhabited... the air, the earth and even living things...were trapped in this place for a long, long time... @@ -8,4 +7,4 @@ They still possess their elemental nature...fire, water, wind and earth...and th But they are now interconnected... When they sense danger...they join together in...a powerful spiritual body...<br> They are extremely powerful now...difficult to defeat...<br> <a action="bypass -h Quest TowerOfNaia 32370-03b.htm">Ask about the spiritual body.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm index 4d954a5dfe2dbbf5e107812fe7f04a5fc95d6047..d3959dc113883c3ff1e9561b65ed5f725c75b1d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/32370-03b.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> One existence in Core Naia... a collective body of numerous nature spirits... Its name is...<font color="LEVEL"> Epidos</font>...<br> It creates small creatures...<br> When you see...a strange creature in the room...do not kill it...unless you can withstand the fury of Epidos...<br> (Before facing the Raid Boss Epidos, it is recommended you have a party of at least 27 characters. Epidos possesses water, fire, wind and earth attributes.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/manager.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/manager.htm index 3cfcbfcddcdbc8e94188a39c9b34988c7fa82b35..5d6607e09ea77141a2706f5280ae59192ffc1ef5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/manager.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TowerOfNaia/manager.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Ingenious Contraption:<br> -You are unable to fathom the purpose for which the machine was built. You do see what looks like a switch. Would you like to flip it? <br> +<html><body>Ingenious Contraption:<br> +You are unable to fathom the purpose for which the machine was built. You do see what looks like a switch. Would you like to flip it?<br> <a action="bypass -h Quest TowerOfNaia go">Flip the switch.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm index 78b15e3a613f396440e57f152fac5de37a216189..bf0af36ab9d6f13f4512597f0f0bb526ff428973 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Spooky Tombstone:<br> You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br> <a action="bypass -h npc_%objectId%_Quest TullyWorkshop">Insert Tully's medal in the groove.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm index 5f7862d20bd68e7d7572ae7ce884115a846a0b5d..58bbc136276d536b123406eb953ec54af4623ef0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-01a.htm @@ -1,8 +1,7 @@ -<html><head> -<body> +<html><body> Spooky Tombstone:<br> You see arcane symbols and intricate patterns engraved on the tombstone, which seems to radiate magical power. Between the symbols are carved 5 deep grooves, each of which looks just wide enough to insert a small disc. Interestingly, each groove is lined with a different metal: tin, lead, iron, copper and white gold.<br> (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm index 1e7c01f656d7c7ad80204158ecc7cdc06eebca27..a22bcd7bfe42d5d464a76e64d1fd943ddf55b4f1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-02.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Spooky Tombstone:<br> You don't have enough medals to fill all 5 grooves.<br> (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm index 274f7221133ab48deb76a7f4d0b0fdcc97abb9ec..d899ca1fc1d5c8fa9e0a8990c0ecd1c5c1f598c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32344-03.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Spooky Tombstone:<br> The 5 metal grooves shine with an eery, baleful light.<br> (In order to advance, you must form a party that possesses all of Tully's 5 medals; each member must own a different type.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm index 39827e4d9352aa3431675c28cc4e5aa57ce5720b..540f75bcbae4acf99960833e2fe978d526020383 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01.htm @@ -1,10 +1,7 @@ -<html><head> -<body> -Old Dwarven Ghost:<br> -...I am Tully...shielded by my spirit...the defense system of this Steel Citadel is impenetrable... <br> +<html><body>Old Dwarven Ghost:<br> +...I am Tully...shielded by my spirit...the defense system of this Steel Citadel is impenetrable...<br> You cannot enter...<br> You will be killed by the intruder-destruction device...unless... are you willing to help me...?<br> <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask him how to help.</a><br> <a action="bypass -h Quest TullyWorkshop 32370-01d.htm">Ask him about the Spooky Tombstone.</a><br> -<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body> -</html> +<a action="bypass -h npc_%objectId%_Quest">Quest.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm index 1ff42919fe1647e21750fc87f84fa9ed8525bafa..71298998faa0c166e2690cf2839c3fc4a48e6d1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01a.htm @@ -1,10 +1,7 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> I was...enticed by those devils...and built this castle for them...but their greed did not stop there... They stole my soul and made me their slave forever...<br> The body you just destroyed...was only a shell... This castle and I have become one... I cannot die even if I want to...<br> My soul is watched by Darion...who resides atop <font color="LEVEL">this tower</font>... Please destroy him...so that I... can finally rest in peace...<br> <a action="bypass -h Quest TullyWorkshop 32370-01b.htm">Accept.</a><br> -<a action="bypass -h Quest TullyWorkshop 32370-01c.htm">Refuse.</a></body> -</body></html> - +<a action="bypass -h Quest TullyWorkshop 32370-01c.htm">Refuse.</a></body></body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm index 07c02869c180d57b04c0243e70f67104ae8e9d41..f6ef6b02172a55cd67101a1aa5df41a3de8c61cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> Thank the gods... Finally someone willing to help me...<br> I will send you...up the stairs of this tower... That is all I can do for now...<br> @@ -7,4 +6,3 @@ You will encounter powerful devils...who will try your strength...<br>But uninte Watch out... and increase your strength...in order to survive in this tower...<br> <a action="bypass -h Quest TullyWorkshop teleport">Ask him to send you to the next floor.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm index 995ccf84f43604a815796e2c4c675448aaafe633..11f9c555099c16a0b0904e97fd028b2bb6869cee 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01c.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> I knew it... Then...perish...with my tower... </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01d.htm index 83d6801b0d80a1177bde0b935eaa8d4977777e41..9c32e9da7b2ca92b2573f260eb7f7a8f7890ff12 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01d.htm @@ -1,10 +1,7 @@ -<html><head> -<body> -Old Dwarven Ghost:<br> +<html><body>Old Dwarven Ghost:<br> The gravestone...is a result of...my technology.<br> -It is a portal...designed to <font color="LEVEL">transport...personnel and equipment...to a special workshop</font> filled with evil creatures... <br> +It is a portal...designed to <font color="LEVEL">transport...personnel and equipment...to a special workshop</font> filled with evil creatures...<br> Only those qualified...may use it...<br> <a action="bypass -h Quest TullyWorkshop 32370-01e.htm">Ask how to use the gravestone.</a><br> <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask again how to help.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm index fed788647ee6d22a4327a7bc02a7f7834f689e64..8b8b93113aae46375f0c1090d0b454b7478b4c0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01e.htm @@ -1,10 +1,7 @@ -<html><head> -<body> -Old Dwarven Ghost:<br> +<html><body>Old Dwarven Ghost:<br> The Tombstone is...a complicated 5-stage mechanism... It has a built-in...safety lock device... To release the device, you need each key... -You need <font color="LEVEL">5 small metal medals</font>. <br> -Those medals...can be found...somewhere in this maze... <br> -The medal's unique owner recognition device won't allow one person to have more than one medal...so don't go looking for the medals...by yourself... <br> +You need <font color="LEVEL">5 small metal medals</font>.<br> +Those medals...can be found...somewhere in this maze...<br> +The medal's unique owner recognition device won't allow one person to have more than one medal...so don't go looking for the medals...by yourself...<br> <a action="bypass -h Quest TullyWorkshop 32370-01a.htm">Ask again how you can help.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm index dd28c404bd52dc002588df1954a3c23c7d2338f7..b3a19d16b397fb1648b6a8a32cda0bf603d7cae0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-01f.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> Ah... No... The particle formation... between the targets... If it's too thick... Activating... the gap control device... is like... committing... suicide... In other words... if you aren't properly gathered together... it means... that I can't send you... to where... you wish to go... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm index 1211bec45efb190969761667be0b8a42d4cb2355..9e28c71467623996d1e33a706de1f10f7100bde2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Spirit of an Aged Dwarf:<br> Thank you for...releasing my soul... In return...I will teach you the key to my technology...so that you may enter...the <font color="LEVEL">Tower of Naia</font>....<br> <a action="bypass -h Quest TullyWorkshop 32370-02a.htm">Ask how.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm index 8961e08c45be5af12559ba90e8ca05843b25fa8f..388b394b63f896744e986970c1b12104989b38c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02a.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> On the upper level...of the sealed Tower of Naia...is a lock that blocks...the only exit...in order to <font color="LEVEL">prevent energy from leaking outside...and a control device</font> for the lock...<br> <a action="bypass -h Quest TullyWorkshop 32370-02b.htm">Keep listening.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm index e93fd7f99cfa4d7d14d290d567869e4b86811e6e..82ecbb16804b3ab4ae1187bb83aa615a6c18a8db 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02b.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> Because the exterior of this lock...is the super metal Tolecium...it is virtually invicible...to physical attack... However, it is...very <font color="LEVEL">sensitive to attribute energy</font>...If it is continually exposed to...energy with nature attributes...its surface will be @@ -7,4 +6,3 @@ temporarily weakened... Below 1/10, the different energy intensities...between t If you are lucky...you can take advantage of that effect...to enter the Tower of Naia...<br> <a action="bypass -h Quest TullyWorkshop 32370-02c.htm">Keep listening.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02c.htm index 6618e2d4632bee7d26b1d51974bea795a69785c5..88fd732568db72f9304dd1024f00dc0408019fdb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-02c.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Old Dwarven Ghost:<br> -But...the concentrated magical energy...within the lock device...may cause mutations...and abnormalities... <br> +<html><body>Old Dwarven Ghost:<br> +But...the concentrated magical energy...within the lock device...may cause mutations...and abnormalities...<br> Strange creatures...for example... -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm index b3a070b3437bd6eb1e6dbb0f5433ae2afb37cab3..0962873fafebf16bbf25da5973ee7c490c5b2ee8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32370-03.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Old Dwarven Ghost:<br> You're here...<br> Dark magic was forced in...and is slowly rotting this place...within the Tower... It has altered it...from my original design... @@ -7,4 +6,4 @@ I wish I could help you... I knew you would come here...after overcoming the bar But you cannot relax yet... The most formidable obstacle still awaits you... Before you face the final trial...listen to this old man's advice, I pray...<br> <a action="bypass -h Quest TowerOfNaia 32370-03a.htm">Listen</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm index f551623aad6eb1bf20da14576adc30ea7ec8c4e5..90755af15a29da59c83298d0515ac2310a22829f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> You see some very intricate controls, but nothing seems to be functioning at the moment.<br> <a action="bypass -h Quest TullyWorkshop touch_device">Touch various controls to try and make them move.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm index 0bab824fbe09ac7beea0134433ad147b1a4d40f0..ebcb2f3d4b2410897fa5d427f21eca2c70f04698 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-01a.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> You see some very intricate controls, but nothing seems to be functioning at the moment.<br> <a action="bypass -h Quest TullyWorkshop touch_device">Try to determine the machine's purpose and operational principles.</a><br> <a action="bypass -h talk_select">Quest.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm index ca49b636f14e97e873e46c3d4537f44579cd42a4..e7eb37e42740c660ad0451ea4b09f04a884fe837 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-02.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Ingenious Contraption:<br> You see an array of complex and bewildering equipment.<br> One shining button stands out among the rest.<br> <a action="bypass -h Quest TullyWorkshop take_reward">Press the button.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm index 8a8738c3ea9bf856efaca7002a35509c7899b49b..ed8a60ebee0d2d7d2f40b05436fe179d1e8921ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> The controls suddenly come to life, whirring and shining in various colors.<br> One large glowing button particularly stands out from the rest.<br> <a action="bypass -h Quest TullyWorkshop take_reward">Press the big button.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm index ce344f6803bca7e9ce426faa2b0843b9fd03fc6e..3f5912277b0a13394c75273232c3a39bfa450a4c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-03a.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> You were able to successfully identify the nonfunctional part and make some quick repairs to it.<br> The controls light up and begin to hum softly. One large glowing button particularly stands out from the rest.<br> <a action="bypass -h Quest TullyWorkshop take_reward">Press the big button.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm index a7cc94165f40e2854f67c220619b2c19e0892419..3e0b763b9f9ecd057eff92db42f5dcc3d1b21e8d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-04.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Complex Machinery:<br> The controls are still dark and unmovable.<br> (You must wait until the device becomes operational before attempting anything else.) </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm index 33e59520815d347d2c9c5094f061632ef3c94f57..b2a7e83df3db6a1131d73d6c9600be366983f137 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32371-05.htm @@ -1,7 +1,6 @@ -<html><head> -<body> +<html><body> Ingenious Contraption:<br> With a loud noise, the red light on the front of the machine begins to flash on and off.<br> (Only characters who do not possess any of Tully's Medals may receive the medal. It may only be received once.)<br> <a action="bypass -h Quest TullyWorkshop take_reward">Press the large button again.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm index c272c24bd0adb415b91a737845816487d63ac1ab..8ebdb3f8edb513971edc134de6f9cdc45ab45345 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> Ah, Darion's favorite retainer... They overthrew him at the peak of his power -- an accomplishment not to be underestimated.<br> My superiors are interested in you. Will you follow me and them?<br> @@ -7,4 +6,3 @@ My superiors are interested in you. Will you follow me and them?<br> <a action="bypass -h Quest TullyWorkshop despawn_agent">Refuse.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm index d13f448755a23455cbb441042fe5fc4369887834..0f87fea5fd7046aa4fd00860100cba7f107e1682 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01a.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> Where is your leader? I am too busy to speak with you commoners...<br> (Only the party leader may speak with him.) </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm index 14fe3df6309d5a8b08d4ae5fa68ae91a40c07539..4f7bb1b2c36a0408fc8a921aaa3671cd3a5f8e95 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-01b.htm @@ -1,6 +1,5 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> If you wish to have the masters' blesing, you must concentrate. Do not all come here at once, either!<br> (Some members of your party are too far away to allow your group to move.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm index c0ce93ef0d976613297f87a0bf5bcfff57ec9dfc..eb3136a8056c0d528e56b849f00c2f5cc62d7a15 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> Be welcome, then. Salute the lords behind me politely. Yes, well done... Now then, my masters wish a favor from you. As you are of humble origin and likely unable to understand their words, I will deliver their message.<br> <a action="bypass -h Quest TullyWorkshop 32372-02a.htm">Listen to his story.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm index 143affe846d20a4f8c5a325f4cff1c039c489c87..437ba6d661834f1c3c68c8a9a83b8ca8a0b75ebe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02a.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> It is obvious that only the strongest lords should govern this citadel.<br> Although they have already humbled the devils who previously ruled this tower, there is one more obstacle to their victory: @@ -8,4 +7,4 @@ true masters of this tower.<br> Well...heh heh...perhaps just one of the lords...<br> <a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords cannot do it by themselves.<br> <a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm index 30d08e9da1360280da2e5705f6aee20263a622f9..9d81ca92c7a8659aaba3b05137ad1c349b20a697 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02b.htm @@ -1,9 +1,8 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> It is not that they do not have the power to defeat Darion, but...<br> The terms of the treaty they signed with Beleth specified that they could not act against Darion directly. At least that is what I heard...<br> <a action="bypass -h Quest TullyWorkshop 32372-02c.htm">Ask about compensation</a><br> <a action="bypass -h Quest TullyWorkshop buff">Agree to defeat Darion.</a><br> <a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm index a965f2eb0c99711e3810df4581b296d90ad03dec..30edec42acc3d71a4478dc765f73ed5b282bb141 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32372-02c.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Mysterious Agent:<br> Compensation? Silence! You are fortunate that my masters did not hear you utter such a profane word.<br> Do you really think that defeating a couple of minions is comparable to defeating Darion? If you agree to face Darion, @@ -8,4 +7,3 @@ Of course, that depends on their feelings towards you at the time.<br> <a action="bypass -h Quest TullyWorkshop 32372-02b.htm">Ask why the lords themselves cannot fight with Darion.</a><br> <a action="bypass -h Quest TullyWorkshop buff">Agree to defeat Darion.</a><br> <a action="bypass -h Quest TullyWorkshop refuse">Refuse.</a></body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm index e7832cd630f5cb8ed4d2829eff7678a9c409b914..af36ec22063e821ea99646c782d311a2c0a93c85 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Dorian:<br> Some members of your party are too far away to allow me to help them enter. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm index 5ccd97b6719b0d1a5314799c867f264dcaac0342..ec93b92030cd241c69ccdd698912faa53d49686b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32373-02a.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Dorian:<br> I will only speak with the party leader. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm index 012e4c94796bb0d5fb1f462ec43bf44ceb8dac99..d6fe22fff14807ce2b01e1c6221d302c1120a82b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-01.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> It appears that it is possible to move to a different floor.<br> <a action="bypass -h Quest TullyWorkshop cube68_tp_1">Go to the 8th floor.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm index 12f0ba2a912ebc18850074af71639d7cfdc5d472..505aa2cd41bb5927c6ef63b7a83473ea3a047710 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-02.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> It appears that it is possible to move to a different floor.<br> <a action="bypass -h Quest TullyWorkshop cube68_tp_2">Go up to the rooftop.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm index f08c41d7cdd1a013dc1fbfec9308cd45bf05ce3b..82e4c39f9a587b23a613b87073beac3ba9a59c63 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-03.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> It appears that it is possible to move to a different floor.<br> <a action="bypass -h Quest TullyWorkshop cube68_tp_0">Return to the 6th floor.</a><br> <a action="bypass -h Quest TullyWorkshop cube68_tp_1">Return to the 8th floor.</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm index a7b16272d7bd13329a4901837fff69aa38f8604a..d28cd9f04bddb30519038639ca734cf4a4e3a450 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/32467-04.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Teleportation Cubic:<br> Because of the strong energy field, movement is currently impossible.<br> <a action="bypass -h npc_%objectId%_Quest">Quest.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm index 090cdef84692abdf187763e245c1a95eb867b131..36991ce00478e312cdc5641c70bbf1f0c2918ee4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Tully's Gatekeeper:<br> The mysterious grave resembles machinery. It looks operational...<br> <a action="bypass -h Quest TullyWorkshop open">Attempt to operate the machine.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm index c4383cf4ef78ce0c43807f49fda7cd5b8d46c90f..cd81189292222c7d4b5441efa9dde76b5c7760e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01a.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Tully's Gatekeeper:<br> The machine does not appear to be functional. It looks like someone attempted to operate it improperly and damaged it.<br> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01b.htm index 024b2df6bfb5a2d34af30d241767a26f9777c553..fddffd815e46c89ed49cc542eb3539de17431541 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01b.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Tully's Gatekeeper: <br> -The machine is currently not operational, and it will take some time to repair it.<br> -</body></html> - +<html><body>Tully's Gatekeeper:<br> +The machine is currently not operational, and it will take some time to repair it. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01c.htm index 9c01566f7b6ab68aa0b0e3c86ca1d523a26383d7..85bef185f5e3d2c5ca6bb745c61c3e6fc0d4126a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/hellbound/TullyWorkshop/doorman-01c.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Tully's Gatekeeper: <br> +<html><body>Tully's Gatekeeper:<br> The mysterious gravestone seems to resemble a machine. It looks operational.<br> <a action="bypass -h Quest TullyWorkshop enter">Operate the machine.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noleader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noleader.htm index 46af2ab25dd29f2579524d447002a3cf5dbbf835..dca6147dd100e0645660e05dba3ef2abe7dee2e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noleader.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noleader.htm @@ -1,5 +1,3 @@ -<html><head> -<body> -Teleport Device:<br> +<html><body>Teleport Device:<br> The teleport device does not work because you're not a party leader or a party member is too far away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noparty.htm index 416b49da7dd227fc270afdb4a2e3a8c79a441579..11404ccc1281764df6af614281c6097df84c8994 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noparty.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/DemonPrinceFloor/gk-noparty.htm @@ -1,5 +1,3 @@ -<html><head> -<body> -Teleport Device:<br> +<html><body>Teleport Device:<br> The teleport device is not working because you're not a party member. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02.htm index 7c6fab4dc90fba750ca403e4ac65e3f763fc2ba1..9623d9bfb3c801c10e2119ebaae933f1001d15ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02.htm @@ -1,5 +1,3 @@ -<html><head> -<body> +<html><body> Apparently, it is impossible to enter the Steel Citadel individually. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02a.htm index d853818a16172ddc9e5d0fe2fef80e5a70f637cb..717cf19229ef426eeb317a5cb8b7e9ddc31b21a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02a.htm @@ -1,2 +1,3 @@ -<html><head><body>You cannot find the key.</body></html> - +<html><body> +You cannot find the key. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02b.htm index b93949585d7e91daa2337ba8d835db96194cd2cb..70cb70216f95b8bddac162f4c08f667dc94b5905 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02b.htm @@ -1,5 +1,3 @@ -<html><head> -<body> +<html><body> There is no response. If one of your companions is too far away from the rest of the party, none of you can enter the tower. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02c.htm index b976b5868da6f6ac8fc11fafe3b7348c46625448..973757a49eb4ab78ae59a1201b6299eab5da9559 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02c.htm @@ -1,5 +1,3 @@ -<html><head> -<body> +<html><body> It has already been activated. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02d.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02d.htm index 4e58b0ef16d4e6b7991d3e795cd2b6a24dc68472..8821286ff86bdd236fbb2a4789bfd1d887c0410f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02d.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32343-02d.htm @@ -1,4 +1,3 @@ -<html><head><body> +<html><body> It has already been activated, but it takes approximately 5 minutes to enter to the Steel Citadel. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-leader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-leader.htm index 7ffb24b090d62a06ae14a69b1a7d39c4d1cb3193..79841443b99f94b88b2c04cbd792923ccb7649a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-leader.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-leader.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Kanaf:<br> +<html><body>Kanaf:<br> Only party leader can enter. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-lvl.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-lvl.htm index c4c7d55e03d784658ca6688a7f7eb4f3fdff2a06..644ff2850c9053e62a193f240abacdf6978efe55 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-lvl.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-lvl.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Kanaf:<br> +<html><body>Kanaf:<br> The situation is still very bad. You cannot enter until it improves. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-party.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-party.htm index 901bcddf69b05536dada9e4b121d976556ae6506..e4b9a93366b9fb325b20cb2bcd43d3ac9de0fa2b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-party.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32346-party.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Kanaf:<br> +<html><body>Kanaf:<br> To attempt to enter the town by yourself would be suicide! You must enter with the rest of your party members. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-01.htm index 38a02ca2a17aa135e05c070ed8dceee20e980d24..4f35eec4dbe06bb136facb99a96ecf0a07ad8d6e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-01.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Native Prisoner:<br> +<html><body>Native Prisoner:<br> Surrounded by magical restraints, the native prisoner's movements slow and finally cease altogether. He resembles a living statue.<br> <a action="bypass -h Quest HellboundTown break_chains">Break the magical restraints.</a> -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-02.htm index ee83302936ddc31ea59a38436d179f66c8983c20..27b1b04ca95f4d4d8f925ef280d1005b72ebb501 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HellboundTown/32358-02.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Native Prisoner:<br> +<html><body>Native Prisoner:<br> With a great effort, the released native prisoner pulls himself together. Before he attempts to escape, he tries his best to show his appreciation to you. -</body></html> - +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32593-01.htm index 7382994d14f3ba9333acf26df2f9e90791056ac0..888ebc0fdcdcc7cacab90d7130da8fa39dcfa35e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32593-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32593-01.htm @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> Spare no detail when you recount your story! The smallest unturned stone can still hide the greatest of treasures! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32617-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32617-01.htm index dc839183d22fbfd7758a44e10e06d695b5ae0441..ca2b782f0ddb2de44ccb0701d8a0e441428016ea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32617-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/HideoutOfTheDawn/32617-01.htm @@ -1,3 +1,3 @@ <html><body>Priestess Jeina:<br> May Einhasad's blessing go with you.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-03.html index 04fa4cba9ffcd7b97256d8e4de1bce5dbab6baad..f4a70fb793493975f1f502d876c7cdd70acd0ac5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-03.html @@ -3,4 +3,4 @@ The second letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32260-04.html">A</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">B</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">C</a><br> <a action="bypass -h Quest NornilsGarden 32260-04.html">H</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">I</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">J</a><br> <a action="bypass -h Quest NornilsGarden 2">R</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">S</a> <a action="bypass -h Quest NornilsGarden 32260-04.html">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-04.html index 9f4abc5db9602b6b2bd1d4421cbf8f25c5b08630..b2b71a0d44354632f58443b99ee8cb34113c7161 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-04.html @@ -3,4 +3,4 @@ The third letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32260-05.html">A</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">B</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">C</a><br> <a action="bypass -h Quest NornilsGarden 32260-05.html">H</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">I</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">J</a><br> <a action="bypass -h Quest NornilsGarden 32260-05.html">R</a> <a action="bypass -h Quest NornilsGarden 32260-05.html">S</a> <a action="bypass -h Quest NornilsGarden 3">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-05.html index 53fd6d5df9c81fa2bf5388353fcfdafac67bc8d8..c14586c6714853156ee6c9b06a20c89bab92a3f4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32260-05.html @@ -3,4 +3,4 @@ The final letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32260-00.html">A</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">B</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">C</a><br> <a action="bypass -h Quest NornilsGarden 32260-00.html">H</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">I</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">J</a><br> <a action="bypass -h Quest NornilsGarden check">R</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">S</a> <a action="bypass -h Quest NornilsGarden 32260-00.html">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-00.html index a8e4e529bd8d11d4f360c5ea389ec2ad8efd00bd..223ac71cc0b37c4e6afcda28359a2dbbbe8bc4c5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-00.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-00.html @@ -1,4 +1,4 @@ <html><body>Present Door Control Device:<br> You have entered an incorrect password.<br> <a action="bypass -h Quest NornilsGarden 32261-02.html">Enter the password again.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-03.html index 3cbec0c7c8384d07dd3a612014a3bfaf635c57c3..09b5c2585c829ec40e2f27ec1fcdf78287997e3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32261-03.html @@ -3,4 +3,4 @@ The second letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32261-04.html">A</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">B</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">C</a><br> <a action="bypass -h Quest NornilsGarden 32261-04.html">L</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">M</a> <a action="bypass -h Quest NornilsGarden 2">N</a><br> <a action="bypass -h Quest NornilsGarden 32261-04.html">X</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">Y</a> <a action="bypass -h Quest NornilsGarden 32261-04.html">Z</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-00.html index b5d6929e0df2165764c6b4b71827b0dbe86644df..74f836528c6d2e85b5c060c040ad881d407d3085 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-00.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-00.html @@ -1,4 +1,4 @@ <html><body>Gate of Future Control Device:<br> You failed to enter the correct password.<br> <a action="bypass -h Quest NornilsGarden 32262-02.html">Enter the password again.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-02.html index 7292007677659426eb641c69486086029191193a..13612c5a31d45405f5da1ad022b63326c915d7d8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-02.html @@ -4,4 +4,4 @@ Uhhh... I remember the first letter of the password was...<br> <a action="bypass -h Quest NornilsGarden 32262-03.html">H</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">I</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">J</a><br> <a action="bypass -h Quest NornilsGarden 32262-03.html">O</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">P</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">Q</a><br> <a action="bypass -h Quest NornilsGarden 32262-03.html">R</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">S</a> <a action="bypass -h Quest NornilsGarden 32262-03.html">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-05.html index 48ae4f3795ee43b46d9204c788c1d162e3e92c6f..3a95bfb0a47f110251dc73de91ecb980abf63ba8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/NornilsGarden/32262-05.html @@ -4,4 +4,4 @@ The fourth letter of the password is...<br> <a action="bypass -h Quest NornilsGarden 32262-06.html">H</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">I</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">J</a><br> <a action="bypass -h Quest NornilsGarden 4">O</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">P</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">Q</a><br> <a action="bypass -h Quest NornilsGarden 32262-06.html">R</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">S</a> <a action="bypass -h Quest NornilsGarden 32262-06.html">T</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm index 46af2ab25dd29f2579524d447002a3cf5dbbf835..7b46715c75228a06d9ec86056e3e1b17fd10833e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noleader.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> The teleport device does not work because you're not a party leader or a party member is too far away. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm index 416b49da7dd227fc270afdb4a2e3a8c79a441579..fc4e95a08dc960a0431513c881be06a69f4936ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/instances/RankuFloor/gk-noparty.htm @@ -1,5 +1,4 @@ -<html><head> -<body> +<html><body> Teleport Device:<br> The teleport device is not working because you're not a party member. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm index e41157276c7cd9f48efd15bacc3b2bb3f3af5852..a35f8ef34375bef2b7f39cf19efb3c2ffe1c3b03 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101-1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Snow:<br><br> Event Chest's are spawned at Fantasy Isle main square<br> But they are not 'normal' chests. They are invisible...<br> @@ -7,5 +6,4 @@ So... you must use magic to see that chests<br> While you are transformed into Rabbit use <font color="LEVEL">Magic Eye</font> skill to see if near you are some chests.<br> If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.<br> <br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm index ee9ab4cc8e8299282b7c4ed3a992c7c473df9656..3928fbf4f7daff4311489db93fe64a3061a1dfd7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900101.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Snow:<br><br> Greetings, brave adventurer of Aden!<br> My name is Snow. I can transform you into Rabbit. That form can be useful for you to get rewards from magic chests...<br> <a action="bypass -h Quest eventmodRabbits transform">Transform into Rabbit</a><br><br> <a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a><br> <br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm index 9f86b9398a249501607b3170ee684bc5bc28f5ef..3fcdec448b8595ed3d7e8ab4013c213875e9b300 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/900102.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> <br><br> Only <font color="LEVEL">Rabbit Tornado</font> skill can open chest.<br> Talk with event manager to get transformation into rabbit...<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm index af7ab3bf13c61469c05cf01860e0f06cfcd71864..1836243cf4325af99117c6012e87ff89d271b9e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-0.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -8,5 +7,4 @@ You can signup for race here<br> <button value="Participate in Race" action="bypass -h Quest eventmodRace signup" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm index 1a36ba9bd74de68e635f00e3dc94daf9343e3a6c..916cedef7bbd9a4c2501d27e83c67082cef931d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ You are on list right now.. <button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm index 8866bd4588f1d109cf357ad0b6fa1464ed4159ff..b4a1358ad8db680640e666426122eaa5de3005cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-onlist.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> <font color=ff3333>Race Start NPC</font><br> You are already on list... </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm index 3be57c3e5595167d87ffba0d3098ebad81f582e0..2371eb7ae7abb442ef9fc97426e4de2499f81936 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-quit.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> <font color=ff3333>Race Start NPC</font><br> You are unregistered from Race list... </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm index 46eb03de3c927505773e00094445ea5add1a5e4c..5432dd317a5ab25b2228808f41a78dac592145f6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-signup.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ Thanks for signup. Stay near me, when we start Race i will transform only players near me!<br> Without proper transformation you cannot finish Race!<br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm index 61dca7eb88e76974e04e94268e8e2002d4753315..3d27a9ae2877d631d92332176025360d2eda76af 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-0.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> <font color=ff3333>Race Start NPC</font><br> Sorry, but you are not participating in Race Event... </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm index 7bdc49d28a21a39afe93737678075295877753a5..3c36da8b7f80f61ed5b17ed7abd9a04252072fd9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900103-started-1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -13,5 +12,4 @@ Race is started already.. So Hurry up!<br> <br> <button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm index 80d0f55458d44f7a9fb2cff31c19a76580f2689e..bd372de05d5503bcff2371b128bf5e497291f5ee 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-0.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> <font color=ff3333>Race Finish NPC</font><br> Sorry, but you are not in our Race List... </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm index 6184cf6027e276e52d40e34fbf28ff045414aa8d..e27b72a41dc8a8acc3e7ec30edbcb3b4ffb30dca 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-1.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ Congratz! You are first on Finish line!<br> <button value="Finish Race" action="bypass -h Quest eventmodRace finish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm index 1cfbf255aa13f21989b869b8a8ef85f7349918a4..5e7952bc5ea648aa6e6ee3598ad725dcaab362fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-notrans.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ Sorry, but you are not trasformed...<br> Only transformed players can finish race...<br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm index 6b58129132510fdcdc44882c425b0be1e1121798..19b5420ea981611759b63f696561f880aaa850e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104-winner.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> <center> <img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center"> <br> @@ -7,5 +6,4 @@ You finish first! You are winner of our race!<br> Take that item as a reward...<br> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm index ad436c06f41ceb542680d99ad93572b9a0f4f951..9f3eaddfb5c536ac7df21b6c6e57edbf84714a5a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/900104.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Finish NPC<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm index f6089794c5ac6a725eea286a0116970d9e85f305..4e07f836b29e4fcb8e3b702d2583bae703bb1d5f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/admin_menu.htm @@ -12,23 +12,22 @@ <font color="LEVEL">Set Transform:</font> <table width=270> <tr> - <td><button value="Frog" action="bypass -h admin_event_bypass eventmodRace skill6201" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Child" action="bypass -h admin_event_bypass eventmodRace skill6202" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Native" action="bypass -h admin_event_bypass eventmodRace skill6203" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Frog" action="bypass -h admin_event_bypass eventmodRace skill6201" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Child" action="bypass -h admin_event_bypass eventmodRace skill6202" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Native" action="bypass -h admin_event_bypass eventmodRace skill6203" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> <tr> - <td><button value="Horse" action="bypass -h admin_event_bypass eventmodRace skill8247" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Lion" action="bypass -h admin_event_bypass eventmodRace skill8262" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Bike" action="bypass -h admin_event_bypass eventmodRace skill21171" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Horse" action="bypass -h admin_event_bypass eventmodRace skill8247" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Lion" action="bypass -h admin_event_bypass eventmodRace skill8262" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Bike" action="bypass -h admin_event_bypass eventmodRace skill21171" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> </table><br> <font color="LEVEL">Teleports:</font> <table width=270> <tr> - <td><button value="Start Point" action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> - <td><button value="Finish Point" action="bypass -h admin_event_bypass eventmodRace tele1" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Start Point" action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> +<td><button value="Finish Point" action="bypass -h admin_event_bypass eventmodRace tele1" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> </tr> </table> </center> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00001_LettersOfLove/30048-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00001_LettersOfLove/30048-05.html index 79d07357868fe732b3a86a29c7d31b7862952a3b..171481cd152de2df241a1d9e19cd62e7f9e7da9f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00001_LettersOfLove/30048-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00001_LettersOfLove/30048-05.html @@ -1,5 +1,5 @@ <html><body>Darin:<br> -Ah, then you can see why I am so tormented! She is an amazing woman...in fact, why would a woman like that ever return the love I feel for her? For months, I vowed every day to tell her how I feel, and every day my courage deserted me. What would I do if she rejected me? Now I've written her a <font color="LEVEL">love letter,</font> but I can't bring myself to deliver it.<br> +Ah, then you can see why I am so tormented! She is an amazing woman...in fact, why would a woman like that ever return the love I feel for her? For months, I vowed every day to tell her how I feel, and every day my courage deserted me. What would I do if she rejected me? Now I've written her a <font color="LEVEL">love letter,</font> but I can't bring myself to deliver it.<br> May I ask a favor? Would you deliver my letter to Roxxy?<br> <a action="bypass -h Quest Q00001_LettersOfLove 30048-06.htm">Say yes.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00002_WhatWomenWant/30157-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00002_WhatWomenWant/30157-02.html index 357e061926bb8cab4d55966f0d69de05d7a3c52b..5e1b885d6bb84e9e9d32b75b4cd32f627cef2d77 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00002_WhatWomenWant/30157-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00002_WhatWomenWant/30157-02.html @@ -1,5 +1,5 @@ <html><body>Magister Greenis:<br> -Oh, Arujien sent me a Book of Poems? I see... <br> +Oh, Arujien sent me a Book of Poems? I see...<br> Please know that I appreciate his thoughtfulness, but...<br> This is very difficult for me to say. I must write him a letter explaining that someone else has already captured my heart... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00003_WillTheSealBeBroken/30141-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00003_WillTheSealBeBroken/30141-03.htm index 9a9a568a0d0e85d0b06e8077c8c5d706e6050030..d615651f803698570c569cd867f81f04a95281d5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00003_WillTheSealBeBroken/30141-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00003_WillTheSealBeBroken/30141-03.htm @@ -1,5 +1,5 @@ <html><body>Tetrarch Talloth:<br> The materials that I require for my magic are the <font color="LEVEL">omen beast's eye</font>, <font color="LEVEL">Taint Stone</font> and <font color="LEVEL">succubus' blood</font>. You can find all three materials at the abandoned <font color="LEVEL">School of Dark Arts</font>. If you do not know the way, ask Sentry Kayleen.<br> -You can obtain the first component by killing the <font color="LEVEL">omen beast</font> and taking the jewel that is embedded in its eye. The second material can be gathered by hunting <font color="LEVEL">stink zombies</font> or <font color="LEVEL">tainted zombies</font>, the undead that wander the School of Dark Arts. The final material can be obtained only by killing the <font color="LEVEL">succubus</font>, who resides in the deepest lairs of the School of Dark Arts.<br> +You can obtain the first component by killing the <font color="LEVEL">omen beast</font> and taking the jewel that is embedded in its eye. The second material can be gathered by hunting <font color="LEVEL">stink zombies</font> or <font color="LEVEL">tainted zombies</font>, the undead that wander the School of Dark Arts. The final material can be obtained only by killing the <font color="LEVEL">succubus</font>, who resides in the deepest lairs of the School of Dark Arts.<br> It may be safer for you to train a bit more before you leave, because zombies and the succubus may be difficult for you to hunt. There is no need to hurry. Gather the materials diligently, and bring them to me when you have gathered all three. May the protection of Shilen be with you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-02.htm index 1a509733afd65aa781995cc8fe39d033cbc682d1..26288fb5737c55deb67d9a0d67932421d7ca58a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-02.htm @@ -1,4 +1,4 @@ -<html><body>Gatekeeper Jasmine:<br> +<html><body>Gatekeeper Jasmine:<br> You can visit many different places through the gate of time and space. The most cosmopolitan place of all is the Town of Giran!<br> I wasn't there for long, but I can tell you that it's a very dynamic, vibrant place. There are all sorts of people searching for adventure and romance there. The village is something of a world unto itself! You simply must visit it sometime...<br> <a action="bypass -h Quest Q00008_AnAdventureBegins 30134-03.htm">"It sounds awesome! Can you send me there?"</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-03.htm index 39229ac3345e98f4a2393f358e7e23248aac7f73..72e8c583cda25c6395c3c7bf587ef84cec5de2e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-03.htm @@ -1,4 +1,4 @@ -<html><body>Gatekeeper Jasmine:<br> +<html><body>Gatekeeper Jasmine:<br> You don't have the money, skills or background to even think of visiting a foreign country through the gate of time and space! You must be an idiot!<br> Believe me, I'm telling you this for your own good! Don't embarrass yourself and your race!<br> You'd certainly make the same mistake that <font color="LEVEL">Sentry Roselyn</font> made such a long time ago! Adventure and romance should be left to those who can handle it! It seemed for a while that she had learned from her grievous mistake, but recently she's been showing signs of her old reckless and foolish ways. I guess some people never learn!<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-05.html index 8dfb70d3331f381560c41d1e23192b32a4e750aa..9f6706d16a8c62d527792919382895ea1600d06d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-05.html @@ -1,4 +1,4 @@ -<html><body>Gatekeeper Jasmine:<br> +<html><body>Gatekeeper Jasmine:<br> Well, if that's what Magister Harne said, I guess I can't help it. I didn't think Roselyn would blow the whistle! So, what do you want?<br> <a action="bypass -h Quest Q00008_AnAdventureBegins 30134-06.html">"As I said, I want to go to Giran."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-06.html index 48c77f86ad5d3a7b957d17fffd100ac9279f8ff6..728aba111804d37f6b87e88f51d3f53ef2f7cac4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30134-06.html @@ -2,5 +2,5 @@ I'm afraid Giran may be too much for you right now. I can't send you there from here.<br> If you insist on going there, take this <font color="LEVEL">Traveler's Mark</font> and <font color="LEVEL">Scroll of Escape to the Town of Giran</font>.<br> The magic scroll allows you to instantaneously travel to Giran, but remember, it only works once. Use it wisely. When you're ready to return, take the Traveler's Mark to <font color="LEVEL">Galladucci at his boutique</font>. He'll help you.<br> -Among all the Human cities, Giran is, by far, the loudest and most violent. Watch your back and have a safe trip! +Among all the Human cities, Giran is, by far, the loudest and most violent. Watch your back and have a safe trip! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-02.html index 3120b4ff3797f1f61da644b84b7a62fa32516383..610ab843285be63663579d0c77b73d0cbb73d28d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-02.html @@ -1,4 +1,4 @@ -<html><body>Magister Harne:<br> +<html><body>Magister Harne:<br> Oh no! Jasmine and Roselyn must both bear the responsibility for their actions this time.<br> Last time I only blamed Jasmine, but it's become clear that they both need to be taught a lesson!<br> You have a stake in this as well, my friend. You should go to Jasmine and give her this message in person!<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-04.html index c4a7ef83f7c11afbbdd96fc6b932dde3d6327954..6d4494731e549b49341f5dfd6ff65884c9b2a033 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00008_AnAdventureBegins/30144-04.html @@ -1,3 +1,3 @@ -<html><body>Magister Harne:<br> +<html><body>Magister Harne:<br> Go tell <font color="LEVEL">Gatekeeper Jasmine</font> what I said. Her penalty is that she must grant your wish! Is that acceptable? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm index 415ba375f5b847cd89bd2c2bdc15d87ff86c7c9b..322a58396e89a36e32e9da32f51fbf33e195770e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00009_IntoTheCityOfHumans/30583-01.htm @@ -1,8 +1,8 @@ -<html><body>Centurion Petukai:<br> +<html><body>Centurion Petukai:<br> I am devoted to the subject of power! Specifically, what is the most powerful thing in the world?<br> Of course, dragons are quite formidable! But there is a beast who can subjugate even the mightiest of dragons! They are called Humans. We creatures of Pa'agrio are familiar with this scourge... It was they who defeated us in battle and exiled us to this Immortal Plateau!<br> But what is the source of their victory? Are they really more powerful than the mighty Orc?<br> -But I, Centurion Petukai, guard the great Flame Lord Kakai! I can't investigate this myself...<br> +But I, Centurion Petukai, guard the great Flame Lord Kakai! I can't investigate this myself...<br> Young Orc! Find the answer for me!<br> <a action="bypass -h Quest Q00009_IntoTheCityOfHumans 30583-04.htm"> "I'll do it!"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00010_IntoTheWorld/30533-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00010_IntoTheWorld/30533-04.html index 238fc573e7b0840a07b11f11e27f061d218bd83b..4d557bda9f3390d8c2c86e65477ce7cc6f993d94 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00010_IntoTheWorld/30533-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00010_IntoTheWorld/30533-04.html @@ -1,3 +1,3 @@ -<html><body>Balanki:<br> +<html><body>Balanki:<br> Speak with <font color="LEVEL">Warehouse Chief Reed</font> in the village and obtain his acknowledgement so that you can go out into the world. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00019_GoToThePastureland/31302-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00019_GoToThePastureland/31302-01.htm index 7b31e70ee25dc212227f0e8992934324883f20fd..fb2671fa3ccdecb599ada2bf421a5297b2b0540e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00019_GoToThePastureland/31302-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00019_GoToThePastureland/31302-01.htm @@ -1,5 +1,5 @@ <html><body>Trader Vladimir:<br> What.., is everyone here DEAF?!<br> -Hey... you! Can you help me? I ordered meat from that farm..., look at the crap they gave me! I'm too mad to go myself, I wonder if you would return this for me? <br> +Hey... you! Can you help me? I ordered meat from that farm..., look at the crap they gave me! I'm too mad to go myself, I wonder if you would return this for me?<br> <a action="bypass -h Quest Q00019_GoToThePastureland 31302-02.htm">Say you will.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-01.htm index be3ef0bf376c0e7b91af9830429c27c581982c5a..d9abb57163170ef0d059a8931083c24a948a4d48 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-01.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> Ahh... I love the farm, but I wonder what they will become when they mature.<br>It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-02.htm">Say that you will help</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-02.htm index fce631a4346529972537028deb55cff46dc34fda..e2ce437afbedd35d34a7566765a6f3a0d441c6a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-02.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> You...? I agree you look the part, but know that these beasts won't care how you look. You must stay in control. The young are docile, it's the adults to watch out for. Are you sure you are ready?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-03.htm">Say that you are ready</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm index 112ea5a046584a9bc499c6eb4a95a369a03301a2..7e3da3aa185fe6ae6dad4a2eef249381edc31c68 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-03.htm @@ -2,4 +2,4 @@ If you say so...<br>First, take this <font color="LEVEL">Beast Handler's Whip</font>. Do I need to show you how this works?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-04.htm">Say that you know</a><br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-05.htm">Say that you don't know</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-04.htm index 4c557a3a92f3762d29d82a981d40a54cfbb38a5d..876770baecdcc43e89b447b9fe4d6f66e1965df0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-04.htm @@ -1,5 +1,6 @@ <html><body>Beast Herder Tunatun:<br> -Well, the lesson is almost over.<br> If you feel ready, there's only one way to know for sure.<br> +Well, the lesson is almost over.<br> +If you feel ready, there's only one way to know for sure.<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Say that you know</a><br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-12.htm">Say that you don't know</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm index 1ae0d2d5a3b6e7bffac7557f1795279e8167e4ee..2fd3e52eaa32cdb1a2a8ab2567e8ee2edceb2615 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-05.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> The Beast Handler's Whip is a necessity on this farm.<br>One beast used to be our limit, but thanks to the Beast Handler's Whip it isn't a problem controlling more.<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-06.htm">Continue to listen to the story</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm index 7d2cb16674744a91fab0ac9f1cbbe7f7bd7ad107..f208310fe02f41b67dd32bd9779d21e48b623fa6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-06.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> That's not the only reason. When you use this Beast Handler's Whip, you can use a variety supplemental magic on the cubs you train.<br>The more kinds of beasts you train, the greater the magic you can use!<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-07.htm">Continue to listen to the story</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm index 6161b02a9535391ae79e0209b71e27bfea969736..3c3ffc5f775c71ef6dce6aca11eecb07b66125fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-07.htm @@ -2,4 +2,4 @@ If somehow you lose the Beast Handler's Whip, let me know. I'll give you another one.<br>Before we begin.. Do you need a few tips?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Say that you know</a><br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-12.htm">Say that you don't know</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm index 85b9246a58e2af76ad0fc7b10720c8e6d2558b13..296559945e1d3390d78cacbf7bc9808447f8d8f1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-08.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> The next step is simple. The cubs need proper positive attention. They only recognize you as their master if you raise them right.<br>But, if you ignore them and leave them to their own mischief... Well let's just say you won't be bringing one home for the kids!<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-09.htm">"And then?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm index 1cee19e8d9d0406144f34bbab895f46fc0466cb3..f4135599e57bebb6fa7335cb4b5ab0fc38d7dba8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-09.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> Now sometimes, and I do mean rarely, a cub remains purely innocent and good, without any trace of evil. Again, this is rare. But when it does happen, that cub will produce a white jewel.<br>We call this jewel a <font color="LEVEL">Jewel of Innocence</font>. It's a product of the cub's pure love for its master.<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-10.htm">"So, what you really want to say is...?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm index bc9c4b28fc967a4932b25a083e7c996e0975028e..df7159ed51bf34aff0c0889c77bf7fee932c812d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-10.htm @@ -1,4 +1,5 @@ <html><body>Beast Herder Tunatun:<br> -You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least... <br>Get this jewel for me and the reward will be great. What do you say?<br> +You've guessed it, I want that Jewel of Innocence! Beasts crave them, but only the person who raised the cub can retrieve the Jewel of Innocence.<br>Also, and I don't know why, but you only get one chance to acquire that jewel. I've only seen it once, truly unforgettable to say the least...<br> +Get this jewel for me and the reward will be great. What do you say?<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-11.html">Say that you will</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html index d7b14c025bce63ee14752fe87ed75f9e975cd1ee..d7a9486f3a6541be313e40009e68c2868b55b981 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-11.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> I hope you aren't all talk! Feed them, diligently, with Feed from the Feed Sellers, and fortune may shine on you... with a jewel!<br>However, a beast with any evil in it can be dangerous. So be careful! I'll be waiting for that jewel. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm index c40be658b319bbe440b5a04857876a92cad1830c..bb1cf636cbd2bdccec55835b44fc5eeb40e98ec4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-12.htm @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> Pay attention. You see those Feed Sellers?<br>Purchase the Feed from them, and let <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, Alpine Cougar</font> eat the Feed to make them grow.<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-08.htm">Listen to the next story</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html index fed8c4661594cad5493f641f0a94373365312563..d57fc91ed488e311d89dc47111d3df4e2aea21dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-13.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> Ahh... I love the farm, but I wonder what they will become when they mature.<br>It's not always easy to farm beasts, you know. Even as manager of this place, I can only do so much to command those beasts... Do you know anyone skilled with such beasts...?<br>Feral beasts are too dangerous for pretenders and beginners....<br>(Only characters of level 82 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html index 6ed233b59f78215981896625215d9418823206b8..1ed59575a810be4d44a7f67f5a8f23d5704f227f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-14.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> Buy food from the Feed Sellers. Without food the beasts turn feral. If that happens you've wasted everyone's time. So do us both a favor, have enough food ready.<br>The cubs you can raise are <font color="LEVEL">Alpine Buffalo, Alpine Grendel, Alpine Kookaburra, and Alpine Cougar</font>. So raise em' right. And when you do... bring me a Jewel of Innocence! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-15.html index 9dc95edab4f31b7b0ca8876aa990b5473fc79efb..0ddd1606afecde2fcc986a7e6f60070a20e6efba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-15.html @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> The Jewel of Innocence! You aren't thinking of keeping it, are you? I'll pay you now..<br> <a action="bypass -h Quest Q00020_BringUpWithLove 31537-16.html">Give it to him</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-16.html index af3714497ae30e16002d9097d712978f9ce61a9b..de762c5959c0fe151b67fee88bfb65f60faf2ad6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-16.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-16.html @@ -1,3 +1,7 @@ <html><body>Beast Herder Tunatun:<br> -Ahh, it has been too long...! The way light catches it, the color, the texture, the...<br>Oh... I, I'm crying. Don't mind me...<br>This Jewel... when I hold it I remember the innocence of my youth. I remember a dream... <br>I dreamed about making the world a better place. Yes, I was young. But I realize now I still dream this.<br>I have to do something, I have to act. -</body></html> +Ahh, it has been too long...! The way light catches it, the color, the texture, the...<br> +Oh... I, I'm crying. Don't mind me...<br> +This Jewel... when I hold it I remember the innocence of my youth. I remember a dream...<br> +I dreamed about making the world a better place. Yes, I was young. But I realize now I still dream this.<br> +I have to do something, I have to act. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31328-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31328-06.html index 28a13c7315be79e1f12e6dee33453d12db1eafe8..b10139daae420b249833fcf1b9ec7c801e11a770 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31328-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31328-06.html @@ -1,4 +1,4 @@ -<html><body>Innocentin: <br> +<html><body>Innocentin:<br> Take the crucifix to Grand Magister Tifaren of the Dark Elves and perform the necromancy to summon the soul of the priest.<br> Ask him what happened in the Forest of the Dead... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-01.html index 432741725a3f19bb3c6d9be50085f76671bbbcb8..d5dc516716b32f74d1a7ad8a10e5d0105db0cb42 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-01.html @@ -1,4 +1,4 @@ <html><body>Tombstone:<br> After pushing away the moss, words appear engraved upon the stone. Could these words be used to conjure a ghost?<br> <a action="bypass -h Quest Q00021_HiddenTruth 31523-02.html">Say the words loudly.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-03.html index 84e1a28aa67e757a549d3238435e149084bc2553..e9c241645514ca887a9d3dce6b9da9981c27c613 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-03.html @@ -1,2 +1 @@ -<html><head> -<body>Tombstone:<br>Soon a ghostly being appears...</body></html> +<html><body>Tombstone:<br>Soon a ghostly being appears...</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-04.html index d4e911c05a8ecc8cef471bb9bfdac25c54407fb3..918ec0a7ac6b01c833efbc49d21ad7f36c2269f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31523-04.html @@ -1,2 +1 @@ -<html><head> -<body>Tombstone:<br>Don't look now, but there's a ghost behind you!</body></html> +<html><body>Tombstone:<br>Don't look now, but there's a ghost behind you!</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31524-07c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31524-07c.html index 5834f582e3d8e393c47d95350addbe0646f24601..60a19e7ce624be77229c68a9055bb5f6cd62aa5c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31524-07c.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31524-07c.html @@ -1,4 +1,4 @@ <html><body>Ghost of von Hellmann:<br> You haven't found out enough to tell me why I can't rest in peace!<br> Be gone! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-01.html index e820e81a46f48f9ec2184600039ecdf917eb9546..a6e70e187ed09e9f2268ff2e7cec79ed249b4b81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-01.html @@ -1,5 +1,5 @@ <html><body>Broken Bookshelf:<br> -The book that the ghost spoke of was easily found. The padlock was firmly locked.<br> +The book that the ghost spoke of was easily found. The padlock was firmly locked.<br> <a action="bypass -h Quest Q00021_HiddenTruth 31526-02.html">Examine the padlock.</a><br> <a action="bypass -h Quest Q00021_HiddenTruth 31526-03.html">Take the book from the shelf.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-14.html index f9dc5f4df1cbefa586b5d5dfdcaa17be0031d930..57d7e46618dc79a766ff2f2c450de2c24e954d56 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-14.html @@ -1,5 +1,5 @@ <html><body> -You feel the cold metallic surface of the Einhasad's Crucifix. Since it's been inside the bookshelf for a long time, it's a little rusty.<br> +You feel the cold metallic surface of the Einhasad's Crucifix. Since it's been inside the bookshelf for a long time, it's a little rusty.<br> At the moment you touch the crucifix, you hear a whisper in your ear!<br> <font color="LEVEL">Take it to Einhasad Temple in the Rune Township... to Priest Innocentin there... </font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-15.html index f9dc5f4df1cbefa586b5d5dfdcaa17be0031d930..57d7e46618dc79a766ff2f2c450de2c24e954d56 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00021_HiddenTruth/31526-15.html @@ -1,5 +1,5 @@ <html><body> -You feel the cold metallic surface of the Einhasad's Crucifix. Since it's been inside the bookshelf for a long time, it's a little rusty.<br> +You feel the cold metallic surface of the Einhasad's Crucifix. Since it's been inside the bookshelf for a long time, it's a little rusty.<br> At the moment you touch the crucifix, you hear a whisper in your ear!<br> <font color="LEVEL">Take it to Einhasad Temple in the Rune Township... to Priest Innocentin there... </font> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html index 13c00d9fb822518e704f11f113d4b63829a9ab36..1a0ec268a7fb81c02c25055b3a27d775d5a60b22 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-03.html @@ -1,3 +1,3 @@ <html><body>Valley Trader Kitzka:<br> -Oh... Was your pledge to Sir Silvershadow a lie? This item has no value, you fool. It was a simple test to see if you could be trusted. You have failed. Leave.<br> +Oh... Was your pledge to Sir Silvershadow a lie? This item has no value, you fool. It was a simple test to see if you could be trusted. You have failed. Leave.<br> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00029_ChestCaughtWithABaitOfEarth/31574-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00029_ChestCaughtWithABaitOfEarth/31574-08.htm index 58e2614a8ae7e1bd6c29e79b25b83d84f073d1e3..bf8e479fe4a376f43aa08f1ba0dac43112d9ae5d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00029_ChestCaughtWithABaitOfEarth/31574-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00029_ChestCaughtWithABaitOfEarth/31574-08.htm @@ -1,3 +1,3 @@ <html><body>Fishermen's Guild Member Willie:<br> -Didn't you say you found the <font color="LEVEL">small purple treasure box</font>? I must authenticate its contents. If you opened it, it's useless! You'll need to bring another one. You don't seem to have the box. +Didn't you say you found the <font color="LEVEL">small purple treasure box</font>? I must authenticate its contents. If you opened it, it's useless! You'll need to bring another one. You don't seem to have the box. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-02.htm index 7a7421a305cc9342c77e89ffc3f61a33559f9279..323e7df30a917658419b96132dd6a0dbdc7749e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00030_ChestCaughtWithABaitOfFire/31577-02.htm @@ -1,5 +1,5 @@ <html><body>Fishermen's Guild Member Linneus:<br> -There are some things more interesting than fish! A while back, someone came around looking for a<font color="LEVEL"> red treasure box</font>. Honestly, the bait I gave you earlier was designed to find it! <br> -Don't look at me like that! It wouldn't have worked if you would've known what the bait was for! So, did you find it? I'll tell you who my client is when you bring me the<font color="LEVEL"> red treasure box</font>. You must bring it to me unopened. Use the<font color="LEVEL"> bait of flame</font> to find it. <br> +There are some things more interesting than fish! A while back, someone came around looking for a <font color="LEVEL">red treasure box</font>. Honestly, the bait I gave you earlier was designed to find it!<br> +Don't look at me like that! It wouldn't have worked if you would've known what the bait was for! So, did you find it? I'll tell you who my client is when you bring me the <font color="LEVEL">red treasure box</font>. You must bring it to me unopened. Use the <font color="LEVEL">bait of flame</font> to find it.<br> Remember, your fishing skill must be level 20. Someone may already have found it, so ask around in the market first. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00033_MakeAPairOfDressShoes/30164-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00033_MakeAPairOfDressShoes/30164-04.html index 887f442365bb85a7ea158b089076a30bd4d3a00d..a342c8afb076c784571748531986a900cce88024 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00033_MakeAPairOfDressShoes/30164-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00033_MakeAPairOfDressShoes/30164-04.html @@ -1,3 +1,3 @@ <html><body>Trader Ian:<br> -You haven't seen Mr. Woodley? When you do, tell him that I'll accept his payment this time, but next time he's late, I'll charge him a late fee. +You haven't seen Mr. Woodley? When you do, tell him that I'll accept his payment this time, but next time he's late, I'll charge him a late fee. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-07.html index c8eec1499e2b36ccc1fffac8f38a2d69a3299e92..b92131f3284df9e8e43b9fe02d37f081c177ab2b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00035_FindGlitteringJewelry/30091-07.html @@ -1,6 +1,6 @@ <html><body>Jeweler Ellie:<br> Ah, very nice! One, two, three... 10 ore pieces! This should be enough. Now I'll get started!<br> -With this Oriharukon and silver, I'll make a very pretty... Oh no!<br> +With this Oriharukon and silver, I'll make a very pretty... Oh no!<br> I'm sorry,we've got a problem! I was going to augment the ore so I could make a beautiful piece of jewelry, but I ran out of some materials I need! Will you help me? I can't leave the store, and there's no time to order them now.<br> I need <font color="LEVEL">5 Oriharukons, 500 units of silver and 150 Thons</font>. I know it's a lot, but I've got to have them! Please hurry! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-01.htm index 503d91b923f4272bc31dce0e6b4868027e1828b0..9a0a0ced81b1480a8e0a0cecddd8c2a705ffdb56 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00036_MakeASewingKit/30847-01.htm @@ -1,6 +1,6 @@ <html><body>Head Blacksmith Ferris:<br> What brings you here? Ah, Leikar sent you? The Sewing Kit she ordered, eh? I was just about to get started on it. I'll just be a moment...<br> I must have some scraps of iron around here somewhere...<br> -Hmm... I must've used it all up! Hey, I hate to ask you this... But could you get some materials for me? <br> +Hmm... I must've used it all up! Hey, I hate to ask you this... But could you get some materials for me?<br> <a action="bypass -h Quest Q00036_MakeASewingKit 30847-03.htm">"What do you need?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/30842-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/30842-02.html index 97619098bb7b3c3706603e067df4982fef2a698b..3938a7279c521ddb61fd696bfdb5ee964cda8a6e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/30842-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/30842-02.html @@ -1,5 +1,5 @@ <html><body>Trader Alexis:<br> -Welcome. What can I help you with?<br> +Welcome. What can I help you with?<br> I'm sorry, but you must grow a little before you can wear Formal Wear.<br> (Quest may only be undertaken by a character of level 60 or above.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-02.html index 978a5e919af8867717ac47a265ec616c32a9f4a3..b4e7860dac577460459f57583ae3572a25eb48f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-02.html @@ -1,4 +1,4 @@ <html><body>Maid Leikar:<br> Ha! You look happier now!<br> -I need you to take this Signet Ring to <font color="LEVEL">Chef Jeremy at the hot springs resort</font> and pick up the cookies I ordered. I'd really appreciate it if you'd do this for me. +I need you to take this Signet Ring to <font color="LEVEL">Chef Jeremy at the hot springs resort</font> and pick up the cookies I ordered. I'd really appreciate it if you'd do this for me. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-04.html index 41f9b0b6d4b961ebdd158ca3fa54441ebbaca17e..2e8107798fac24e7289a2ff12344d3fcf65c9c2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00037_MakeFormalWear/31520-04.html @@ -1,5 +1,5 @@ <html><body>Maid Leikar:<br> Ah, the cookies I requested! Great! It wasn't too hard, was it?<br> -It didn't seem to give you much trouble. I've asked several people to find the materials to make the Formal Wear I promised you, but I haven't heard back from them yet. If I don't get them soon, I may not make it on time. Would you go on my behalf and find out the status of my orders?<br> +It didn't seem to give you much trouble. I've asked several people to find the materials to make the Formal Wear I promised you, but I haven't heard back from them yet. If I don't get them soon, I may not make it on time. Would you go on my behalf and find out the status of my orders?<br> <a action="bypass -h Quest Q00037_MakeFormalWear 31520-05.html">"What do I need to do?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-06a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-06a.html index 4a921511175e8329d9920e782b3bc3334c5050c7..597560b915e5ab0e638ce4f1742f81a2909117bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-06a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00042_HelpTheUncle/30828-06a.html @@ -1,3 +1,3 @@ <html><body>Pet Manager Waters:<br> Where is the Map fragment? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-02a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-02a.html index 28ed4007e876c5fa23c7d8b37122f86f4252b948..e3153da964f17053774614cc6637b3d809b5745c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-02a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-02a.html @@ -1,5 +1,5 @@ <html><body>Trader Galladucci:<br> -Aren't you going to deliver my message to Cooper? Didn't you see the fragment of a Map here?<br> -Now I have no reason to call out Cooper, do I? If you find the Map around here, please bring it to me.<br> +Aren't you going to deliver my message to Cooper? Didn't you see the fragment of a Map here?<br> +Now I have no reason to call out Cooper, do I? If you find the Map around here, please bring it to me.<br> Hmm, my memory isn't fading, is it? </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-03.html index 69d1ab09d8cd849c52aa4d67837405169187136b..0d93f313b9b1d755d0b171fe62ea312f09c89ed1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30097-03.html @@ -1,3 +1,3 @@ <html><body>Trader Galladucci:<br> -Did you deliver my message to Cooper? It is the cycle of Tera! -</body></html> +Did you deliver my message to Cooper? It is the cycle of Tera! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30829-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30829-02.html index 7e459cb42853b00a8a01f683e92848bc229abf7b..37030b3eb796f328b8c156e4e361bf35d2c519fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30829-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00043_HelpTheSister/30829-02.html @@ -1,9 +1,9 @@ <html><body>Pet Manager Cooper:<br> Oh, wonderful! You've arrived!<br> Frankly, even though I often say that I want to move away, it's hard to leave the big city. However, one must have a lot of Adena to live in this territory right now!<br> -I was saving up a little every day, but when I returned home one day, I found that my sister had disappeared! She left a note saying that she was going out into the world to find fame and fortune for both of us.<br> +I was saving up a little every day, but when I returned home one day, I found that my sister had disappeared! She left a note saying that she was going out into the world to find fame and fortune for both of us.<br> As her older brother, I could never provide her with all the things she has wanted. Recently, I've heard that her name is on a list of graduates from Talking Island.<br> -I must see her, and give her a sword as a gift. It's the least I can do. I hate to ask you this so suddenly, but...<br> +I must see her, and give her a sword as a gift. It's the least I can do. I hate to ask you this so suddenly, but...<br> Can you help me?<br> <a action="bypass -h Quest Q00043_HelpTheSister 30829-03.html">"What do you want me to do?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-02.html index bac6c6760dfae88cf59d63225ec97fb3e20d615e..b44046b3a9e143910e02d5203108a5c46af74927 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-02.html @@ -1,4 +1,5 @@ <html><body>Fishermen's Guild Member Lanosco:<br> Some time ago, I caught a few strange boxes while fishing. I thought it was strange to catch so many things that weren't fish! Most fishermen would've just thrown them back, but I know better! Some people will pay well for such things! They must be intrigued by not knowing what's inside... It could be something very expensive or completely worthless!<br> -I have a knack for finding these boxes, but I can't show you how to do it yet. <br> -(This quest may only be undertaken by a character of level 27 or above with a fishing skill of level 9.)</body></html> \ No newline at end of file +I have a knack for finding these boxes, but I can't show you how to do it yet.<br> +(This quest may only be undertaken by a character of level 27 or above with a fishing skill of level 9.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-03.htm index 3f96102e7be6a2e2f4e11044ed8b5b7a1d02dac8..8a75cd62556501157ff01e4161c36120701f24cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-03.htm @@ -1,3 +1,4 @@ <html><body>Fishermen's Guild Member Lanosco:<br> -The power to attract items by switching their polarity is present in all four elements. Wind, ice, land and flame each have unique attractions to submerged items. Me and some of my buddies here at the guild have learned to make bait that uses these attractions to retrieve lost items.<br> -To use the power of wind, go to Windy Hill, far to the north of Gludin. You'll find some low-level wind spirits there known as singing winds. Collect<font color="LEVEL"> 100 essences of wind</font> and bring them to me. I'll make an special bait for you.</body></html> \ No newline at end of file +The power to attract items by switching their polarity is present in all four elements. Wind, ice, land and flame each have unique attractions to submerged items. Me and some of my buddies here at the guild have learned to make bait that uses these attractions to retrieve lost items.<br> +To use the power of wind, go to Windy Hill, far to the north of Gludin. You'll find some low-level wind spirits there known as singing winds. Collect <font color="LEVEL">100 essences of wind</font> and bring them to me. I'll make an special bait for you. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm index d46b6b59d638446862abc311186bf8a39ff54d5c..b9a795e666846107209fedd652fceaa3cfb53c36 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-01.htm @@ -1,4 +1,5 @@ -<html><body>Fishermen's Guild Member O'Fulle: <br> -I may look chipper, but I feel terrible! Recently a delivery of ingredients for our bait of chill was hijacked by<font color="LEVEL"> fettered souls</font> at the<font color="LEVEL"> Death Pass</font>! It was several years worth of supplies! A devastating loss!<br> -Are you here for bait? Sorry, I couldn't make any if I wanted to. What can I do? <br> -<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-03.htm">"I'll help you."</a></body></html> \ No newline at end of file +<html><body>Fishermen's Guild Member O'Fulle:<br> +I may look chipper, but I feel terrible! Recently a delivery of ingredients for our bait of chill was hijacked by <font color="LEVEL">fettered souls</font> at the<font color="LEVEL"> Death Pass</font>! It was several years worth of supplies! A devastating loss!<br> +Are you here for bait? Sorry, I couldn't make any if I wanted to. What can I do?<br> +<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-03.htm">"I'll help you."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-07.html index 85663778b27047656f0c97f5d9cdb6fc8fe4900f..f8f1b9db8a8a198331db0d6ccd3123b6cec75397 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-07.html @@ -1,2 +1,3 @@ -<html><body>Fishermen's Guild Member Willie: <br> -There aren't 100 Tarlk basilisk's eyes here. This isn't enough to make bait! </body></html> \ No newline at end of file +<html><body>Fishermen's Guild Member Willie:<br> +There aren't 100 Tarlk basilisk's eyes here. This isn't enough to make bait! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-05.html index 7f1f88eb3daaae7f152bcf1d7e6966e15d8eec70..e429c7a8eafca3e4423cc889aa272b642340afb8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-05.html @@ -1,3 +1,3 @@ <html><body>Sentinel Knight Alberius:<br> Please deliver Cobendell's Medicine to the sentinels on my list. Thank you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-07.htm index 165243d56222f839ca4310fbd74e27fbf0766d6d..0c5c1ab4aa25ae747b7dae3cce201d07c19bf1f0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00102_SeaOfSporesFever/30284-07.htm @@ -1,4 +1,4 @@ <html><body>Sentinel Knight Alberius:<br> I would like to ask you to carry out a task for me. This task must be swiftly and quietly completed without attracting the attention of the other Elves. Can I trust you with this?<br> <a action="bypass -h Quest Q00102_SeaOfSporesFever 30284-02.htm">Say you will take the task</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-02.htm index a6d86a653dddfdf2da6cbf8930f69e0520779270..60f559029032b39e43afb047ceee1c23fa72441b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-02.htm @@ -1,6 +1,6 @@ -<html><body>Collector Yumi:<br> +<html><body>Collector Yumi:<br> Hmmm... very well. I'll trust you, which is more than I can say of most people.<br> -Can you keep a secret? You must never reveal what I'm about to tell you: the legend of the shame of the Black Anvil Guild. This tale is really the shame of all Dwarves.<br> +Can you keep a secret? You must never reveal what I'm about to tell you: the legend of the shame of the Black Anvil Guild. This tale is really the shame of all Dwarves.<br> I can't tell you anything at all unless you promise to keep secret everything you learn here. Do you promise?<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-04.htm">"I promise."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-04.htm index 61c667396a37bdb176a4b57b77fc40abd906c5e1..c9d225fb5a957394fd36500ba1b934f52281b510 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-04.htm @@ -1,6 +1,6 @@ -<html><body>Collector Yumi:<br> -Very well. You've given me your word.<br> -Originally, this was a very important place for the Dwarven race. The Starstones continue to be harvested in the north, and where the Archaic Laboratory remains.<br> +<html><body>Collector Yumi:<br> +Very well. You've given me your word.<br> +Originally, this was a very important place for the Dwarven race. The Starstones continue to be harvested in the north, and where the Archaic Laboratory remains.<br> Among the dwarves, the Gray Pillar is in charge of construction, the Black Anvil is in charge of production and planning, and the Bronze Key is in charge of the investigation and excavation of the ruins. Between these three guilds, more than half of their folk are dedicate to the ruins that lay here before you.<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-05.html">"And?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-05.html index 802ea28aea1155e565e8026279d67f56a70f8399..5dbbf3543bd58faa456cf6101c6956e74b709c9e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-05.html @@ -1,6 +1,6 @@ -<html><body>Collector Yumi:<br> -Everything went smoothly for a time. The Bronze Key Guild opened the door that linked to Pavel's lab and dug up the excavator Pavel once used.<br> -Luckily, it was designed based on ancient Dwarven technology, so the Black Anvil Guild produced an Excavator Golem based on the earlier design.<br> +<html><body>Collector Yumi:<br> +Everything went smoothly for a time. The Bronze Key Guild opened the door that linked to Pavel's lab and dug up the excavator Pavel once used.<br> +Luckily, it was designed based on ancient Dwarven technology, so the Black Anvil Guild produced an Excavator Golem based on the earlier design.<br> The Gray Pillar Guild made a strip mine with the golem, and everything was perfect... until the great explosion happened.<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-06.html">Ask about the great explosion</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-06.html index 5223cc068a6af8987dfc621ca9b5a9f72702c94c..518f02936f98aef9147ef61ff3f6c0bc144a052b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-06.html @@ -1,5 +1,5 @@ -<html><body>Collector Yumi:<br> -The explosion came as a surprise. Like a comet shooting across the sky, it didn't seem to have a reason - it just happened. Maybe someone accidentally touched a machine in the lab. That was a popular theory at the time.<br> +<html><body>Collector Yumi:<br> +The explosion came as a surprise. Like a comet shooting across the sky, it didn't seem to have a reason - it just happened. Maybe someone accidentally touched a machine in the lab. That was a popular theory at the time.<br> On further inspection, however, the explosion seemed increasingly suspicious. For one thing, it coincided too closely with the <font color="LEVEL">robbery of the Black Anvil blueprint</font>...<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-07.html">Ask about the blueprint robbery.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-07.html index 0552be66943d62a725c01fe8a61974ffadf67cfa..1801b1f2add83984f0030075446b3a06c8ef691d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-07.html @@ -1,5 +1,5 @@ -<html><body>Collector Yumi:<br> -Hmmm. Um. You know, I don't think it's the right time for you to learn that. I'm sure you'll learn about it eventually.<br> +<html><body>Collector Yumi:<br> +Hmmm. Um. You know, I don't think it's the right time for you to learn that. I'm sure you'll learn about it eventually.<br> Let's get back to the subject. Where was I?<br> <a action="bypass -h Quest Q00114_ResurrectionOfAnOldManager 32041-08.html">"The great explosion at the lab."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-09.html index 965cb56290b3a97df54f00b291ac33c4e69e5a57..12e7b404ac297b93729490d17ad6bbd816d4bd25 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-09.html @@ -1,4 +1,4 @@ -<html><body>Collector Yumi:<br> +<html><body>Collector Yumi:<br> I'm here to investigate why the golems attacked us and how the explosion happened.<br> Sadly, I can't even go outside and walk around.<br> Speaking of outside, I heard there's a strange building in the south. Do you think you could investigate? If anyone is there, then I want you to get some information from them. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-10.html index 76ef5f0ee4d9149ed71a37b99dce300887b20671..d4b8a2f513388b7e6e15009c266fb7e7f87df909 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-10.html @@ -1,4 +1,4 @@ <html><body>Collector Yumi:<br> -Please go and investigate the building to the south.<br> +Please go and investigate the building to the south.<br> If you find somebody there, question them closely. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-26.html index 2c532b621508bac3356f01ff3ead37654f04b9f6..efb982af90a022227a2b88010fe02a3a4d9704be 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-26.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00114_ResurrectionOfAnOldManager/32041-26.html @@ -2,4 +2,4 @@ I think you should see Wendy again.<br> We are plagued with golems in these parts lately. If they are the <font color="LEVEL">Horrifying Golem Army</font>, then I want to know how to control them.<br> From what you have said, I gather that Wendy has assumed the form of a Gatekeeper. If so, then she must have been made based on Toma's technology. It is critical that we know more about this, and I think she knows more than she has told you. Go to her and find out. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-01.html index cbfb93ae7f7ed524b7e1f124e90cfe362db25b68..dd3b91447b32e36d8c15640c03f0a7ff94b0caab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-01.html @@ -1,3 +1,10 @@ <html><body>Misa:<br> -Do you have anything to say to me?<br>What? Rafforty sent you? <br>Well, he doesn't want to see me, I guarantee you that!<br>....<br> Would you give this <font color="LEVEL">letter</font> to Rafforty? I need him to read it immediately!<br>But please, do not read it yourself!<br>This is none of your business!<br>Oh, Rafforty... -</body></html> +Do you have anything to say to me?<br> +What? Rafforty sent you?<br> +Well, he doesn't want to see me, I guarantee you that!<br> +....<br> +Would you give this <font color="LEVEL">letter</font> to Rafforty? I need him to read it immediately!<br> +But please, do not read it yourself!<br> +This is none of your business!<br> +Oh, Rafforty... +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-02.html index 764cc81c53f3cbfaafe7c6f6e525dbf6315b3d01..32ba81880b0d98764c76e2892a233d128a58fe09 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-02.html @@ -1,3 +1,3 @@ <html><body>Misa:<br> You're still here? It's quite cold! You should go at once! Please give this letter to <font color="LEVEL">Rafforty</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-03.html index 2f403effb5a4d9cb28faf6caf7e5ac142b5037c9..fd309e859e02b810f9eb0c87886ef0294c287c19 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-03.html @@ -1,3 +1,4 @@ <html><body>Misa:<br> -Is there anything you want to say to me? <br>Well, I don't have anything to say to you! I just want to enjoy this beautiful night view. -</body></html> +Is there anything you want to say to me?<br> +Well, I don't have anything to say to you! I just want to enjoy this beautiful night view. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-04.html index 2cdd64a92f5433fcb002095a8da095a76d840785..285a2287df13a97f178048e8aeeeafc61d9e1d1f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-04.html @@ -1,4 +1,4 @@ <html><body>Misa:<br> -Why are you here again? I don't have anything to say to you.<br> +Why are you here again? I don't have anything to say to you.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32018-05.html">"This letter is from Rafforty."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-05.html index 0dcee2f67d617eaa18f7f69be263495674d6b75b..2252b841a894c7eab20d90b66536b981b0ee5547 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-05.html @@ -1,3 +1,6 @@ <html><body>Misa:<br> -Oh! You're going to work with us! Welcome aboard!<br> I'll tell you what I just found out. We lost touch with a large party of our Guild members who had been dispatched to investigate the recent activities of the Ice Queen. <br>We recently got lucky and found out where they might be...<br>It seems that the Ice Queen put a curse on them and turned them into ice sculptures! I think we should find out if there are any remnants of their investigation. The ice sculptures can be found on the <font color="LEVEL">plains north of the entrance of the Ice Queen's castle</font>. Please, help us! -</body></html> +Oh! You're going to work with us! Welcome aboard!<br> +I'll tell you what I just found out. We lost touch with a large party of our Guild members who had been dispatched to investigate the recent activities of the Ice Queen.<br> +We recently got lucky and found out where they might be...<br> +It seems that the Ice Queen put a curse on them and turned them into ice sculptures! I think we should find out if there are any remnants of their investigation. The ice sculptures can be found on the <font color="LEVEL">plains north of the entrance of the Ice Queen's castle</font>. Please, help us! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-06.html index 45c94f3fb4b5efc830214828f871d86048838331..0ad67dcef3fc879c2fb0cc0904e694bbf6d1c293 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32018-06.html @@ -1,3 +1,3 @@ <html><body>Misa:<br> We accidently found out where the lost Guild members might be! They were turned into ice sculptures! Do you think you could go and see if there are any remnants of their investigation? You can find the ice sculptures on the <font color="LEVEL">plains north of the entrance of the Ice Queen's castle</font>. Please, help us! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-01.htm index ded0e5a60e357975d890f52f7bd3cadb369e5d59..f3dccca05af41d72022de88cf18737c380141514 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-01.htm @@ -1,4 +1,5 @@ <html><body>Rafforty:<br> -Have you recovered your strength? You certainly look a lot better. Would you like to go for a walk? <br>Walk down the road to the lake, meet a person and come back.<br> +Have you recovered your strength? You certainly look a lot better. Would you like to go for a walk?<br> +Walk down the road to the lake, meet a person and come back.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-02.html">"Who am I supposed to meet?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-02.html index a59686ad370d72cff51c9b4c11c8d59324d188b6..a7d5e44d77775c0f6abceafe8c585ec179d06e26 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-02.html @@ -1,3 +1,5 @@ <html><body>Rafforty:<br> -I want you to meet a woman!<br> Why are you blushing? You know how it is... I just can't refuse her! So I want you to go there to refuse for me! That's it!<br> It should be easy for you since you haven't met her before. Follow the road to the northwest until you get to <font color="LEVEL">Frost Lake</font> and meet a woman named <font color="LEVEL">Misa</font> there. <font color="LEVEL">I promised to meet her at night</font>, so go after dark. Thank you so much for doing this for me! -</body></html> +I want you to meet a woman!<br> +Why are you blushing? You know how it is... I just can't refuse her! So I want you to go there to refuse for me! That's it!<br> +It should be easy for you since you haven't met her before. Follow the road to the northwest until you get to <font color="LEVEL">Frost Lake</font> and meet a woman named <font color="LEVEL">Misa</font> there. <font color="LEVEL">I promised to meet her at night</font>, so go after dark. Thank you so much for doing this for me! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-03.html index ac3cc3304667f9238b671332dea73e002bcad8d8..9b20676eb756793baabf5889b5e134d94997044c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-03.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> You definitely shouldn't wander around here in your condition. I don't want another corpse to deal with. (Characters must have achieved at least level 53 to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-04.html index f4806775a7dd2158eb4a622ccc978983200910ce..f54f27f9d0c3f7bff1757ecb2a43f8a85ae655c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-04.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -What are you still doing here? Don't keep her waiting too long! Your task will be over once you've met her at <font color="LEVEL">Frost Lake</font> and come back. <br>Be careful! Don't fool around and get yourself hurt! -</body></html> +What are you still doing here? Don't keep her waiting too long! Your task will be over once you've met her at <font color="LEVEL">Frost Lake</font> and come back.<br> +Be careful! Don't fool around and get yourself hurt! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-05.html index 069c2e97eb1a39c9763b13d780d0ba71a81ef8fe..813e4e08ad4e06a79ba409926b914715e3e01cc4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-05.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Where's my letter? I was a fool to trust you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-06.html index 1478b0bd60370ce8b02a704f1f1db5c243a8aa27..cb13c3207fab0f526338be6ba4efbd6597dd998a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-06.html @@ -1,5 +1,6 @@ <html><body>Rafforty:<br> -Didn't she say to give me the letter? Then give it to me!<br>Hmm.. Are you sure you didn't open it? The seal looks broken...<br> +Didn't she say to give me the letter? Then give it to me!<br> +Hmm.. Are you sure you didn't open it? The seal looks broken...<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-07.html">"Are you doubting me?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-08.html">"I'm sorry, my curiosity got the better of me."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-07.html index 5896eae3d89c0ab83f2fde6d1457c4e3c67308c0..52eed51b079034aff8aad50da7ff1c83a91e04d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-07.html @@ -1,5 +1,8 @@ <html><body>Rafforty:<br> -Hey, don't be so touchy! <br>I was just asking!<br>I'm sorry if I hurt your feelings. <br>It's hard to trust anyone these days, you know? <br> +Hey, don't be so touchy!<br> +I was just asking!<br> +I'm sorry if I hurt your feelings.<br> +It's hard to trust anyone these days, you know?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-09.html">"Why did you ask me to do this?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-10.html">"No big deal."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-08.html index e52a53c6bb1a7ed1fc6b4c8433b9c6ace5392e3a..426a6202e4255cf1b0d72cf169e4bd91f4625635 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-08.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -Hmmm.. It's just wrong to read someone else's mail! I didn't think you'd do such a thing... I'm really disappointed in you!<br>I'm through talking to you! Get out as soon as you've recovered! -</body></html> +Hmmm.. It's just wrong to read someone else's mail! I didn't think you'd do such a thing... I'm really disappointed in you!<br> +I'm through talking to you! Get out as soon as you've recovered! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-09.html index 4b8b2f5188723d655029a336def42a43768ceeb1..fe04dfea1f0f12b85c66c852d390a3edda265e6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-09.html @@ -1,5 +1,5 @@ <html><body>Rafforty:<br> -Well, I'll just come out with it then! What kind of relationship do you have with Queen Freya? <br> +Well, I'll just come out with it then! What kind of relationship do you have with Queen Freya?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-11.html">"Who's Queen Freya?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-12.html">"Certainly you don't think I'm involved with her?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-10.html index f17eae9868454592ece3a93d394178384eb39990..720121756c0891bae570404d754b3bacae6ffec4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-10.html @@ -1,6 +1,9 @@ <html><body>Rafforty:<br> -Thank you for understanding. <br>Oh, yes! Don't let my accent fool you! <br>I'm Rafforty, from the Zinnia Guild!<br>I actually tested you a while back, and you're not involved with Queen Freya. I'd like to ask for a favor... <br>Or would you like to hear about the current situation? <br> +Thank you for understanding.<br> +Oh, yes! Don't let my accent fool you!<br> +I'm Rafforty, from the Zinnia Guild!<br>I actually tested you a while back, and you're not involved with Queen Freya. I'd like to ask for a favor... +<br>Or would you like to hear about the current situation?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-13.html">"The Zinnia Guild...?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-14.html">"Who's Queen Freya?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What can I do for you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-11.html index 2fbb241b2d904d705801dcaf6f839473104fd051..1a822f15769167ab1c11f20334f05ed877467095 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-11.html @@ -1,6 +1,9 @@ <html><body>Rafforty:<br> -You don't know about Queen Freya? She rules this whole area! <br>You must not be related to Freya if you don't even know who she is!<br>I'm sorry I didn't trust you! The situation here has just gotten to the point...<br>Well, I'll just come out with it... Would you like to join the Zinnia Guild? I can tell you more about us if you want... <br> +You don't know about Queen Freya? She rules this whole area!<br> +You must not be related to Freya if you don't even know who she is!<br> +I'm sorry I didn't trust you! The situation here has just gotten to the point...<br> +Well, I'll just come out with it... Would you like to join the Zinnia Guild? I can tell you more about us if you want...<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-13.html">"Tell me about the Zinnia Guild."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-14.html">"Tell me about Queen Freya."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What can I do for you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-12.html index 1cacc0ebd71b0299e7241a750bf8a009ef4cd0cb..0d16f4f3a5afb73ed78e0ded34481e088f6d84a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-12.html @@ -1,3 +1,5 @@ <html><body>Rafforty:<br> -Well, honestly, you're acting kind of shifty! <br>We obviously don't trust each other, so let's just end it now. <br>Please get out as soon as you're recovered. -</body></html> +Well, honestly, you're acting kind of shifty!<br> +We obviously don't trust each other, so let's just end it now.<br> +Please get out as soon as you're recovered. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-13.html index f62a8ebf55578ca94a926170b4494635338cb619..2db8b368843833fc8b3e0691b75bdef9db4ac516 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-13.html @@ -1,5 +1,6 @@ <html><body>Rafforty:<br> -We of the Zinnia Guild maintain the Order of Canna Knights that guarded Queen Freya before she became the Ice Queen. <br>We've long sought a way to restore her to her original self. But as the sacrifices of our guild members have increased, we must now look to the outside for help.<br> +We of the Zinnia Guild maintain the Order of Canna Knights that guarded Queen Freya before she became the Ice Queen.<br> +We've long sought a way to restore her to her original self. But as the sacrifices of our guild members have increased, we must now look to the outside for help.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-14.html">"Tell me about Queen Freya."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What can I do for you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-14.html index b95678661113e97d00197c7d2fd8361384326f72..1f2df7cd7561264f97b27ec40fb78b9a337ee15a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-14.html @@ -1,5 +1,6 @@ <html><body>Rafforty:<br> -The Ice Queen Freya rules this territory. She was not always like this... One day she just changed into a cruel, ice-cold person! <br>You'd do well to avoid her!<br> +The Ice Queen Freya rules this territory. She was not always like this... One day she just changed into a cruel, ice-cold person!<br> +You'd do well to avoid her!<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-13.html">"Tell me about the Zinnia Guild."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What can I do for you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-15.html index 3e75ddfe924ddd1c6d34040eb7df8816230e3599..29d8c08201ad9e746efd3863dcf295a423681ced 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-15.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -Our guild's goal is to restore Queen Freya to her original self. Misa, who you met a while ago, is also a guild member. I'd like you to investigate the information we've collected so far. <br>Hmmmm....? I have a meeting, would you please come back later? -</body></html> +Our guild's goal is to restore Queen Freya to her original self. Misa, who you met a while ago, is also a guild member. I'd like you to investigate the information we've collected so far.<br> +Hmmmm....? I have a meeting, would you please come back later? +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-16.html index 71d906c9d9429abcf01350bebb669e8a2b5d9a5b..f734d938250ceb9d296d13b6a507ddc3eb30a7e2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-16.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-16.html @@ -1,5 +1,8 @@ <html><body>Rafforty:<br> -Hey, don't be so touchy! <br>I was just asking!<br>I'm sorry if I hurt your feelings. <br>It's hard to trust anyone these days, you know? <br> +Hey, don't be so touchy!<br> +I was just asking!<br> +I'm sorry if I hurt your feelings.<br> +It's hard to trust anyone these days, you know?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-09.html">"Why do you doubt me?"</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-10.html">"No big deal."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-17.html index 12b0735c79bcd43eec20423c9b5432997922900f..e30d167336266d889a7a13ad0504d3aaa7c4dace 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-17.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-17.html @@ -1,6 +1,7 @@ <html><body>Rafforty:<br> -You were thinking about something else... I'll say it again. Would you like to work with the Zinnia Guild? You have nothing to lose!<br>If it is difficult for you to decide, perhaps you have some questions?<br> +You were thinking about something else... I'll say it again. Would you like to work with the Zinnia Guild? You have nothing to lose!<br> +If it is difficult for you to decide, perhaps you have some questions?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-13.html">"Tell me about the Zinnia Guild."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-14.html">"Tell me about Queen Freya."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-15.html">"What exactly am I going to do?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-18.html index b206f0bdc3bfc823cf840cf77f2dd591036eff18..be8b920890990087ecc6cc4e3048afba70da083e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-18.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-18.html @@ -1,3 +1,5 @@ <html><body>Rafforty:<br> -I've heard that Misa has some very good information! You've already met her, so you shouldn't have any trouble finding her again. Would you check and see if it's true? <br>She never comes out during the day, you'll need to meet her at <font color="LEVEL">night</font> at <font color="LEVEL">Frost Lake</font>. <br>Give this letter to her, she'll take it from there. -</body></html> +I've heard that Misa has some very good information! You've already met her, so you shouldn't have any trouble finding her again. Would you check and see if it's true?<br> +She never comes out during the day, you'll need to meet her at <font color="LEVEL">night</font> at <font color="LEVEL">Frost Lake</font>.<br> +Give this letter to her, she'll take it from there. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-19.html index a9f4975247853515ede391316df087dc0f35a11a..add8f9a67ca50f48eedc4b15ef12d55f2eeb428b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-19.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-19.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> You haven't left yet? Go see Misa at <font color="LEVEL">Frost Lake</font> tonight and check the information. I'll rely on your judgment. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-20.html index 970f16bc22fcb923a99f0667f343f6c9e9fa8b99..8a728dd74ae301dd8b254c1c724cc7745b8bfbac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-20.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-20.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -Where is the letter? You just can't keep losing it! Help us keep the faith. <br>Give the letter to <font color="LEVEL">Misa</font>. -</body></html> +Where is the letter? You just can't keep losing it! Help us keep the faith.<br> +Give the letter to <font color="LEVEL">Misa</font>. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-21.html index dd9a916accb5ac8c8476b4a02bcf1bc192200be3..eda1c5ffe1877a3a01c20161daac7529fdf0842f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-21.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-21.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Misa tells me that you've been investigating. I'm anticipating good results. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-22.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-22.html index 4d1a86e3bc4282bd09724e68c47e566269a57d95..d1d6f7e6d72c37482d8b45d182ff6a477c55de38 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-22.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-22.html @@ -1,4 +1,5 @@ <html><body>Rafforty:<br> -Thank you! So, you've found the whereabouts of Kierre? What an accomplishment! My guild will be overjoyed! Your hard work has really paid off!<br>Did you find anything useful when you found Kierre?<br> +Thank you! So, you've found the whereabouts of Kierre? What an accomplishment! My guild will be overjoyed! Your hard work has really paid off!<br> +Did you find anything useful when you found Kierre?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32020-23.html">"Here's a piece of the report."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-23.html index 1091b325b204d77428af352f1f3a5b5233402760..f10ba52a4ed0065c10b9836fb34f92f46e508020 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-23.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-23.html @@ -1,3 +1,4 @@ <html><body>Rafforty:<br> -It appears to be one of our cryptograms... But it's very old! It will take some time to decrypt it... <br>Would you mind coming back later? -</body></html> +It appears to be one of our cryptograms... But it's very old! It will take some time to decrypt it...<br> +Would you mind coming back later? +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-24.html index a02f940574127191aeedad3f83492b51c99346a9..49982ddd7ee658bca0943b8ef1f9689cc5a66dbf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-24.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-24.html @@ -1,5 +1,6 @@ <html><body>Rafforty:<br> -Good timing! We've decrypted the report, and it was very interesting!<br>It says that we still need some <font color="LEVEL">Tablet Fragments</font> to obtain the information.<br>Did you happen to see any Tablet Fragments during your investigation?<br> +Good timing! We've decrypted the report, and it was very interesting!<br>It says that we still need some <font color="LEVEL">Tablet Fragments</font> to obtain the information.<br> +Did you happen to see any Tablet Fragments during your investigation?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth finish">"Here's the Tablet Fragment."</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth finish2">"No, but I'll look for it."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-25.html index 5ed8dd5a4ed606e71492cd3a9af930d40b1d42c5..c8718cea4782ee97c93007ac5964035711b5e163 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-25.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Ah.... Yes, this is it! I must start an investigation at once! Thank you for your help. Please accept this reward... It's not much, but it is a token of our appreciation for your hard work. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-26.html index 14619e4c2221caeffdb1255f6fc8b29c72641ca3..b1c4fb78bb52630bd4cf898222362d6633479e8c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-26.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-26.html @@ -1,3 +1,5 @@ <html><body>Rafforty:<br> -What am I supposed to do when you show me empty hands like that? <br>It seems you've seen something like a Tablet Fragment... <br>Would you please look for it? -</body></html> +What am I supposed to do when you show me empty hands like that?<br> +It seems you've seen something like a Tablet Fragment...<br> +Would you please look for it? +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-27.html index 29fc4b41d0326a0e7d0cf2bb0ae8ebfd65809702..77ccdd3a26c51e32f6f5178085d5497d117c28d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-27.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-27.html @@ -1,3 +1,7 @@ <html><body>Rafforty:<br> -Uh... <br>What's that in your pocket? Can I see it? <br>... <br>I think this may be the right one! I must start an investigation at once! <br> Thank you for all your help. Please accept this reward. It's not much, but it is a token of our appreciation for your hard work. -</body></html> +Uh...<br> +What's that in your pocket? Can I see it?<br> +...<br> +I think this may be the right one! I must start an investigation at once!<br> +Thank you for all your help. Please accept this reward. It's not much, but it is a token of our appreciation for your hard work. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-28.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-28.html index f9e993eb53e556f79309311f35ae7790b416767e..9d0ffc80776fe9af92fdaa4eea22d20b10809c47 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-28.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-28.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> You look like you saw something. Please try to find the Tablet Fragment. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-29.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-29.html index b61539ec8a03ac2d37974cb1291e55005f8b26fd..b2e807e2421b668e4eef8d43248bacbf3a1cd1bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-29.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-29.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Please try to find the <font color="LEVEL">Tablet Fragment</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-30.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-30.html index 0396b1e1deba07ca3453714894b36e88a7bfab32..f6d2e94e793d76b8a126a29bf0673637f63aa195 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-30.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32020-30.html @@ -1,3 +1,3 @@ <html><body>Rafforty:<br> Ah.... Yes, this is it. I must start an investigation at once! Thank you for your help. Please accept this reward. It's not much, but it is a token of our appreciation for your hard work. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-01.html index 9fa2661d920d48292d95b2d498a5964389e581ff..0a3e58eaddceeabacabe579836dd98b5e0c4ec15 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-01.html @@ -2,4 +2,4 @@ I thought there was nothing there, but... I think there's something under the sculpture. What is it?<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32021-02.html">Pick it up.</a><br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32021-03.html">Ignore it.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-02.html index 436225bf256d4fe0a9314135288f9f530f885cbe..97790dbfeefda5fc06a9fbeba12273189ef5c23c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-02.html @@ -1,3 +1,3 @@ <html><body> I don't know how to use this object, but I should take it with me; it might be a clue. There's nothing else worth searching here. I'll search the other sculptures now. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-03.html index cad07826f81a228702d68f22f23419e51a8e2ccf..3b66480c6551e394847a80d3855341e93f3ba8cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-03.html @@ -1,3 +1,3 @@ <html><body> Whatever it is, I doubt it's useful to me... I'll search some other sculptures now. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-04.html index dd93600c0a016c877a565d5d00d11c994a0b782a..725f68a2903013be54a3fe25a3135a2bb1f84bf5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-04.html @@ -1,3 +1,3 @@ <html><body> I've already searched this area. I'll look somewhere else. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-05.html index 2a517f4bdbef296aa1ebcf0bd5d965e37b1f13f5..31988f74c09b99e5d96bb2819eb670d6c76feaea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-05.html @@ -1,4 +1,4 @@ <html><body> Is there something here? Yes, I think I see something written under the sculpture.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32021-06.html">Check the ground.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-06.html index 951bc2515f6a3ac0e97112625004a79a02c9ee0a..fdc26d13a4e4d49d299ba78522101d2720970a19 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-06.html @@ -1,3 +1,5 @@ <html><body> -Finally I have the fragment! Unfortunately, the Ice Queen has discovered what I've been doing.<BR> Kierre's whereabouts have at last been discovered. It seems that Freya keeps him in her territory, but <font color="LEVEL">it's a place far away from the haunts of men, southwest of the Labyrinth...</font><br> Finding him is our last hope. -</body></html> +Finally I have the fragment! Unfortunately, the Ice Queen has discovered what I've been doing.<br> +Kierre's whereabouts have at last been discovered. It seems that Freya keeps him in her territory, but <font color="LEVEL">it's a place far away from the haunts of men, southwest of the Labyrinth...</font><br> +Finding him is our last hope. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-07.html index b247c1ed910b8140e3eb1e8f1aff69d78de888ec..387b07e52e08ad295285572ba72f85c18f674cd3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-07.html @@ -1,3 +1,3 @@ <html><body> I checked out the sculpture and the surrounding area, and found nothing. I'll broaden my search. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-08.html index 951bc2515f6a3ac0e97112625004a79a02c9ee0a..fdc26d13a4e4d49d299ba78522101d2720970a19 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-08.html @@ -1,3 +1,5 @@ <html><body> -Finally I have the fragment! Unfortunately, the Ice Queen has discovered what I've been doing.<BR> Kierre's whereabouts have at last been discovered. It seems that Freya keeps him in her territory, but <font color="LEVEL">it's a place far away from the haunts of men, southwest of the Labyrinth...</font><br> Finding him is our last hope. -</body></html> +Finally I have the fragment! Unfortunately, the Ice Queen has discovered what I've been doing.<br> +Kierre's whereabouts have at last been discovered. It seems that Freya keeps him in her territory, but <font color="LEVEL">it's a place far away from the haunts of men, southwest of the Labyrinth...</font><br> +Finding him is our last hope. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-09.html index bc5c8c83bbdb706f18013a68570ff13f5a39a669..fc8210d568e65fdc095461db93d7782d2d12bed6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-09.html @@ -1,3 +1,3 @@ <html><body> This was the fragment that I passed up. Let's take it back to Rafforty. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-10.html index f17c0e978656578deaa47298b2782a191e3ddbca..987a0e79fd084c279e3b638ec6db0cb776ff5402 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32021-10.html @@ -1,3 +1,3 @@ <html><body> (There's nothing left to be done here. Let's take the fragment to Rafforty.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-01.html index e4a9b15b21dbc8dc8ef8fc54f206d97baa6dc5e8..057cd190e465fa22e24e9f25c2aa00f3f4c2fe6b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-01.html @@ -1,4 +1,4 @@ <html><body> I've found something on the ice sculpture: it seems to be holding a piece of paper in its hand.<br> <a action="bypass -h Quest Q00115_TheOtherSideOfTruth 32022-02.html">Take the piece of paper and read it.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-02.html index 07d588d3eb2b3df8924002788be039e1beee969d..bb5104d9dbc643b15bdbf9ca824026403a303e6e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-02.html @@ -1,3 +1,4 @@ <html><body> -( "%$&@#$, ~!@@#$%#@ @#@ @$^&*@! @#$..."<br> This report is written in an unknown language. It must be a code of some kind... I should show it to Rafforty. -</body></html> +( "%$&@#$, ~!@@#$%#@ @#@ @$^&*@! @#$..."<br> +This report is written in an unknown language. It must be a code of some kind... I should show it to Rafforty. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-03.html index a83a5a2ac489f251f8b87a566934cfd2f0000a1b..be771a33da06264ca3fb9f34d13047d654554627 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-03.html @@ -1,3 +1,3 @@ <html><body> I shall go back to Rafforty and report what I've found. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-04.html index 3de684630cb236e3e632caa6b15fb3c1f9a14c0c..ad3d8df1cf47d44bfdd564b2a1c520c0e6cf94c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-04.html @@ -1,3 +1,3 @@ <html><body> There is a piece of paper near the sculpture. I should be careful not to lose it and take it with me. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-05.html index 72dfae46bbb057d910e513e14a3cc48d3c9361f2..07abf86e7bad037990a7b736d98a7bb6706c21c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00115_TheOtherSideOfTruth/32022-05.html @@ -1,3 +1,3 @@ <html><body> I have not seen any tablet fragments around here. I'll search somewhere else. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm index 04b9c6c91aef84f0043c6fdde75415ed1c433f47..64304ef247adac438f741e76d23696fea1422eea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-01.htm @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> It's about time! I've learned where<font color="LEVEL"> another me</font>... no... where the once-me is!<br>I never know what he will do next! I must eliminate him as soon as possible! <font color="LEVEL"> Unfortunately, at our current strength we can only put him to sleep</font>... But when he wakes up, we can put him right back to sleep, and prevent him from amassing more power! It's not perfect, but there's no other way!<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-02.htm">"Tell me more."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm index 5a2b6a85bad42b74b9e7a47db72a6b66b7fcee9f..500aa5e75645fba0310986d960419e8791a633b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-02.htm @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> Well, I found out where he was hiding, but it already had a <font color="LEVEL">magic force field</font> around it. According to Wigoth, the force field uses a <font color="LEVEL">song as its password</font>. Therefore, we need <font color="LEVEL">a certain type of continuous wavelength</font> to pass through the force field.<br>I hate to say it, but I'm afraid I know him better than anyone else... The song he chose for his password is probably...<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-03.htm">"What?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm index aef4a13a2c2c1d8780843106a8072f84fb498c3d..1c98cad7c74af33d607cf83d0ee6d80ab7209c23 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-03.htm @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> He probably used <font color="LEVEL">the lullaby I heard when I was young</font>. That has to be it! When I was young, my parents were always busy, so I was practically raised by my nurse! Sometimes when I couldn't fall asleep, the nurse would just smile with a sultry look and sing a beautiful lullaby.<br>I'll bet he used that lullaby as the password for the force field... Too many years have passed! I can remember the melody, but I can't remember the lyrics at all!<br>Could you do me a favor? Would you please go to <font color="LEVEL">Rune Township</font>?<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-04.html">"I'll go."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-04.html index 61038549d81048255273988c3727c08a01b73d6c..475c26f1c5bff40ac21ae03011ad064e56c0ea7a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-04.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> Thank you! Honestly, I heard from an adventurer who stopped by that <font color="LEVEL">Nurse Devorin</font> is still alive in <font color="LEVEL">Rune Township</font>! If you don't mind, would you go meet with her and learn the <font color="LEVEL">lyrics of the lullaby</font>? If you show Nurse Devorin the Antique Brooch, she'll know I sent you. Please, help me! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html index 2480c72b796e83821bf7bdd7bd54357154059b77..ad3c8a195e3c222c19a46908d9976dc26e6851dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-05.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> What do you need? I don't have anything to talk to you about.<br>(Only characters of at least level 74 who have obtained the Antique Brooch through the "Four Goblets" quest may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-06.html index 005ab5bb9b0d5a7e3c76ece7b3d151398f5a514e..f13582816f2745e1f3aa566d33382546b3039c95 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-06.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> Hmmm? You already brought me the song. We don't need to talk further. I just need to settle with him. (This quest has already been completed. Please move on to the next step, "Journey to a Settlement".) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-07.html index ee1b2cd21c27331ff585fab7d3a92641608122c1..1fd09770b41ff5c177632b7a8e47087049dc133e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-07.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> -Please, go to <font color="LEVEL">Rune Township</font>, meet with <font color="LEVEL">Nurse Devorin</font> and learn the <font color="LEVEL">lyrics of the lullaby</font>! If you show her the Antique Brooch, she'll know I sent you. Please, help me! -</body></html> +Please, go to <font color="LEVEL">Rune Township</font>, meet with <font color="LEVEL">Nurse Devorin</font> and learn the <font color="LEVEL">lyrics of the lullaby</font>! If you show her the Antique Brooch, she'll know I sent you. Please, help me! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-08.html index 0531aa88bc9c291ec3a2c81609a4b1fe9d599555..b39e7ff40a7c51de820d4c72d574e55a91b705e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-08.html @@ -1,3 +1,5 @@ <html><body>Nameless Spirit:<br> -Please, go to Rune Township and meet with Nurse Devorin so you can learn the lyrics of the lullaby! Show her the Antique Brooch so she'll know that I sent you. Please... Help!<br>... What? You don't have the brooch? I must've made a mistake. I'm sorry!<br><font color="LEVEL">(The Antique Brooch is essential to this quest. Try again after you obrain it. This quest is terminated.) -</body></html> +Please, go to Rune Township and meet with Nurse Devorin so you can learn the lyrics of the lullaby! Show her the Antique Brooch so she'll know that I sent you. Please... Help!<br> +... What? You don't have the brooch? I must've made a mistake. I'm sorry!<br> +<font color="LEVEL">(The Antique Brooch is essential to this quest. Try again after you obrain it. This quest is terminated.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-09.html index 96aab9284d470427b2d382024ea1b167dcf401fb..a4506bed2f40b0e81563ff9c9d94881e2baa687a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-09.html @@ -1,4 +1,5 @@ <html><body>Nameless Spirit:<br> -Ah, you're back! How's Nurse Devorin doing? I just can't let her see me like this!<br>Do you have the lyrics?<br> +Ah, you're back! How's Nurse Devorin doing? I just can't let her see me like this!<br> +Do you have the lyrics?<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-10.html">"Here they are."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-10.html index 8dc296a5a919c1e26e93551a1823977016966576..520a9b199cfa1ae447ded5e37ca209f1c85c2ce5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-10.html @@ -1,4 +1,7 @@ <html><body>Nameless Spirit:<br> -That's right! I remember now!<br><font color="LEVEL">"Sleep now, my child, my beautiful rose blossom... Sleep now, my child, till the morning comes..."</font><br>......<br>Sob! I'm sorry! It brings back such precious memories...<br> +That's right! I remember now!<br> +<font color="LEVEL">"Sleep now, my child, my beautiful rose blossom... Sleep now, my child, till the morning comes..."</font><br> +......<br> +Sob! I'm sorry! It brings back such precious memories...<br> <a action="bypass -h Quest Q00119_LastImperialPrince 31453-11.html">"What are you going to do now?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html index dfd94560e39498f879efebd2ced17db90372b0de..232bee8a9e36889fdbe6f321b33230a71063c2bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/31453-11.html @@ -1,3 +1,3 @@ <html><body>Nameless Spirit:<br> First I must ask Wigoth if this song will get me through the force field... Thanks for all your help! Please accept this... It isn't much, but it's a token of my appreciation.<br>By the way, could you come back to see me? I'll need your help with something else...<font color="LEVEL">I"ll need to settle up with my twin Frintezza soon</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-01.html index 333a0c716e88649559fd7ab39605503eb486b6ac..e92d4bf4059baf584b3821a7253a2dcc1f17ee91 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-01.html @@ -1,4 +1,4 @@ <html><body>Nurse Devorin:<br> <font color="LEVEL">You asked for a lullaby</font>? Who are you? There's only one person I ever sang a lullaby to...<br> <a action="bypass -h Quest Q00119_LastImperialPrince brooch">Show her the Antique Brooch.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-02.html index 325cad68500cd202902a6ae3821f58451c612cf4..d12699ac35f9e9c0394c237d8cef8a33e86852d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-02.html @@ -1,4 +1,5 @@ <html><body>Nurse Devorin:<br> -What is this? Oh my, it's the <font color="LEVEL">prince's</font> - no doubt about it! It may be old and worn, but there's no way my old eyes could ever forget <font color="LEVEL">this brooch</font>.<br> The prince must have sent you! Tell me, where is he now? Is he well?<br> +What is this? Oh my, it's the <font color="LEVEL">prince's</font> - no doubt about it! It may be old and worn, but there's no way my old eyes could ever forget <font color="LEVEL">this brooch</font>.<br> +The prince must have sent you! Tell me, where is he now? Is he well?<br> <a action="bypass -h Quest Q00119_LastImperialPrince 32009-04.html">Explain the situation.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-03.html index bb3af1d3ae118aba3836393466217e464536a778..be7f1459fa4c6f5bde92525629cc37c2b48f05f1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-03.html @@ -1,3 +1,3 @@ <html><body>Nurse Devorin:<br> -What brooch did you say you were going to show me? I see no brooch. What are you playing at? -</body></html> +What brooch did you say you were going to show me? I see no brooch. What are you playing at? +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-04.html index f128ef54f81a2903f903048e99aac39c57a13408..79881b696040ea88f5bfd44a981278a1ccf07c0a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-04.html @@ -1,3 +1,4 @@ <html><body>Nurse Devorin:<br> -Ah. So the prince's past is coming back to haunt him, is it? Poor man! Poor child!<br> I cannot offer much help, but I will do whatever I can for him. The words to the lullaby are: <font color="LEVEL">"Sleep now, child, a beautiful rose blossoms for you. Sleep now, child, till the morning comes to."</font> My mother sang it to me; I sang it to him. Remember it, and tell it to him, if it can help him at all. I do miss him so. -</body></html> +Ah. So the prince's past is coming back to haunt him, is it? Poor man! Poor child!<br> +I cannot offer much help, but I will do whatever I can for him. The words to the lullaby are: <font color="LEVEL">"Sleep now, child, a beautiful rose blossoms for you. Sleep now, child, till the morning comes to."</font> My mother sang it to me; I sang it to him. Remember it, and tell it to him, if it can help him at all. I do miss him so. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-05.html index ed26f51d8bc1ce4fdbd4c46a9c5eeef4ec4a3193..a918800c50b8a5b96ace4b7d2c9af73ce44f1045 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00119_LastImperialPrince/32009-05.html @@ -1,3 +1,3 @@ <html><body>Nurse Devorin:<br> Again, the words are: <font color="LEVEL">"Sleep now, child, a beautiful rose blossoms for you. Sleep now, child, till the morning comes to."</font> Go tell him the words; help him. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-00.htm index 18ba31772854e9da692d5173fb986201dff7de2b..095f5b1b693af693dd200e97c743142d9aa3de75 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-00.htm @@ -1,7 +1,7 @@ -<html><body> Head Blacksmith Newyear:<br> +<html><body>Head Blacksmith Newyear:<br> You have the right look, I won't argue that.<br> Now let's find out if you have the skills. Show me how you hold a weapon...<br> -Hmm... I've been a blacksmith here for almost 100 years. I've seen every manner of warrior.<br> +Hmm... I've been a blacksmith here for almost 100 years. I've seen every manner of warrior.<br> Your hands are too far apart, your grip is loose, and your stance is all wrong. Basically, you aren't ready.<br> Return here when you've learned your craft better, adventurer. I think you have the potential.<br> (Only characters of level 70 or above can take on this quest.) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-01.htm index ca37ebb56ce1f473e92c497545f6f609cd8f40d7..0c1b628e124c9f1660d65370ad8a4bec609e61c6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-01.htm @@ -1,5 +1,5 @@ -<html><body>Head Blacksmith Newyear: <br> -Have you ever thought about working for us dwarves?<br> +<html><body>Head Blacksmith Newyear:<br> +Have you ever thought about working for us dwarves?<br> Near this area lies the <font color="LEVEL">Pavel Ruins</font>. I sent an investigator there a while ago, but got nowhere with their reportings.<br> If you are experienced enough, I'd like to send you there.<br> <a action="bypass -h Quest Q00121_PavelTheGiant 31961-02.htm">Say you're experienced enough</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-02.htm index c910e194aa7b937372e234f386984e348101e978..0b96cb84c89ea0d71f8ffb18dd661761963e9abb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-02.htm @@ -1,5 +1,5 @@ -<html><body>Head Blacksmith Newyear: <br> -You're full of confidence, I see. Well, that's right and proper; you have the skill to back it up. Just the sort of adventurer I need!<br> +<html><body>Head Blacksmith Newyear:<br> +You're full of confidence, I see. Well, that's right and proper; you have the skill to back it up. Just the sort of adventurer I need!<br> In the heart of the Ruins of Pavel there is a Dwarven barracks. There you will find my associate, <font color="LEVEL">Collector Yumi</font>. She will give you a job if you tell her I sent you. She's, um, a little eccentric. I'm not sure what she'll make of you, but I think you'll pass muster with her.<br> So, get going! Quests don't keep forever, you know! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-03.html index 78aa86ce2156b3d1649da0dc1b945148fd43513c..c53019a3bb64046abc2c160bca973a6d3ff8595d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/31961-03.html @@ -1,3 +1,3 @@ -<html><body>Head Blacksmith Newyear: <br> +<html><body>Head Blacksmith Newyear:<br> In the heart of the Ruins of Pavel there is a Dwarven barracks. There you will find my associate, <font color="LEVEL">Collector Yumi</font>. She'll give you a job if you tell her I sent you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-01.html index ccbf3d9eb03fb84d03f18c6d87a06c7c58e9534b..157fba21a3813bf8baa023faed58959e417239fd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-01.html @@ -1,7 +1,7 @@ -<html><body>Collector Yumi: <br> -What brings you here?<br> -Ah, Newyear sent you, did he? I'm glad you came. I've been waiting for you.<br> -How is the old boy? Surely he could have sent some food with you. Would that have been too much to expect of him? Honestly.<br> -Well, no matter. Let's discuss business.<br> +<html><body>Collector Yumi:<br> +What brings you here?<br> +Ah, Newyear sent you, did he? I'm glad you came. I've been waiting for you.<br> +How is the old boy? Surely he could have sent some food with you. Would that have been too much to expect of him? Honestly.<br> +Well, no matter. Let's discuss business.<br> <a action="bypass -h Quest Q00121_PavelTheGiant 32041-02.html">Ask what needs to be done.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-02.html index 4162d6ecf984ad8152afa641a2e86b11c30b8b78..f6590f6edeadcede607a485ce649688959bd4ea7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00121_PavelTheGiant/32041-02.html @@ -1,3 +1,3 @@ -<html><body>Collector Yumi: <br> -We have two problems. The first and most urgent is that we are beset by a mad scientist whose work is causing us great harm. I am not sure if you can prevail against him, and in good conscience I cannot send you against him until I am sure. Please go see <font color="LEVEL">Collector Gutenhagen.</font> He has been in need of assistance, and he can evaluate your fitness for this task. If he passes you, come see me, and I will tell you a tale of the <font color="LEVEL">old manager</font> of the Pavel Ruins. +<html><body>Collector Yumi:<br> +We have two problems. The first and most urgent is that we are beset by a mad scientist whose work is causing us great harm. I am not sure if you can prevail against him, and in good conscience I cannot send you against him until I am sure. Please go see <font color="LEVEL">Collector Gutenhagen.</font> He has been in need of assistance, and he can evaluate your fitness for this task. If he passes you, come see me, and I will tell you a tale of the <font color="LEVEL">old manager</font> of the Pavel Ruins. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-00.htm index 35ac15f4101c440ac70cf11fb1354ff6de82eef2..e57fca6b1696bcb6d499f3146b71327a3633fc71 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-00.htm @@ -1,4 +1,4 @@ -<html><body>Seer Moira: <br> +<html><body>Seer Moira:<br> Are you qualified to receive the blessings of Pa'agrio?<br> (Characters must have reached level 20 to undertake this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-01.htm index 27dfc0b677d4757f9687ae13f575bb896cb1a6a1..323b0fd85f829a6cbcf5aabc0ab1880a9a272295 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-01.htm @@ -1,4 +1,4 @@ <html><body>Seer Moira:<br> -Oh, sighing rock! I'd like to end your wandering for good. Do you wish to help me do that? <br> +Oh, sighing rock! I'd like to end your wandering for good. Do you wish to help me do that?<br> <a action="bypass -h Quest Q00122_OminousNews 31979-02.htm">"Do you know the path I have to follow?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-02.htm index 29882221ebd6fe7b4825ba74838c981788501220..c2c6e01fc7ff93c9cc0341fee3c47521157bfacc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-02.htm @@ -1,4 +1,4 @@ <html><body>Seer Moira:<br> -If you follow the path from the western part of the village, you'll meet someone who'll stop your wandering. His name is <font color="LEVEL">Karuda</font>.<br> +If you follow the path from the western part of the village, you'll meet someone who'll stop your wandering. His name is <font color="LEVEL">Karuda</font>.<br> When you meet him, tell him to wait. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-03.html index 7d31e2a9e4f2052749cca2fc72f4916bb11e0fd3..599544d2382f1a58206a02216a20a37bd513ce11 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/31979-03.html @@ -1,3 +1,3 @@ -<html><body>Seer Moira: <br> +<html><body>Seer Moira:<br> Why are you still wandering around here? Follow the path in the western part of the village until you meet someone who'll stop your wandering. His name is <font color="LEVEL">Karuda.</font> Don't forget. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-01.html index aefc3d30f4865f8a69a6489d98643c7f33b78d66..02329fd84648fcbab99691f657362bb26b371c38 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-01.html @@ -1,4 +1,4 @@ -<html><body>Karuda: <br> -What misfortune brought you here? You don't want any part of what's happening here. This place is in chaos. Trust me, it's best if you just pass on by.<br> +<html><body>Karuda:<br> +What misfortune brought you here? You don't want any part of what's happening here. This place is in chaos. Trust me, it's best if you just pass on by.<br> <a action="bypass -h Quest Q00122_OminousNews 32017-02.html">"The Seer Moira sent me."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-02.html index 2dfa862361aa1a79be422ef58cc420dff780aaae..5c25fb01647c65cee73e6b4ec9cf4619a6bafc10 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00122_OminousNews/32017-02.html @@ -1,3 +1,3 @@ -<html><body>Karuda:<br> +<html><body>Karuda:<br> Seer Moira sent you? Well, I'm sort of busy at the moment. Do you think you could come back again later? I do have a job for you. In fact, here's some money - a deposit to retain your services for the future. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-14.html index 3b4a85192ba3c786d492100ab91213c3a292abc7..f7e5b986f50d1491b0f56bef62d0732f96ae27d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-14.html @@ -1,5 +1,5 @@ <html><body>Priest Kanis:<br> -To enter the <font color="LEVEL">Water Dragon's Cave</font>, you will need 1 <font color="LEVEL">Contaminated Crystal</font>. The Contaminated Crystal can be found at the <font color = "LEVEL">Dark Cloud Mansion</font>.<br> +To enter the <font color="LEVEL">Water Dragon's Cave</font>, you will need 1 <font color="LEVEL">Contaminated Crystal</font>. The Contaminated Crystal can be found at the <font color="LEVEL">Dark Cloud Mansion</font>.<br> They say that a monster named <font color="LEVEL">Balor</font> rules over the <font color="LEVEL">Water Dragon's Cave</font>.<br> I believe that Balor guards the place where the Shamaness is being held captive.<br>If that is the case, you will only be able reach the Shamaness by defeating Balor.<br> That creature is said to be far stronger and more frightening than ordinary monsters, so please be careful...<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-15.html index 07d424768705df7b913b7f4f7d9da999d79f4abb..aea96afd80e07cd950d3ddc8add15e9adc84bf7d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00131_BirdInACage/32264-15.html @@ -1,5 +1,5 @@ <html><body>Priest Kanis:<br> I entreat you...<br> You will only be able to reach the location where the Shamaness is being held captive after defeating the evil creature named Balor.<br> -You can enter the Water Dragon's Cave using the <font color= "LEVEL">Contaminated Crystal</font> from the <font color = "LEVEL">Dark Cloud Mansion</font>. Please be careful...and good luck! +You can enter the Water Dragon's Cave using the <font color="LEVEL">Contaminated Crystal</font> from the <font color="LEVEL">Dark Cloud Mansion</font>. Please be careful...and good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00135_TempleExecutor/30291-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00135_TempleExecutor/30291-07.html index 682ce14dcc40390dd3214da034294892508920f0..bb418b3e7f7ea86afb374bbfafd7f1c4a9c1e37e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00135_TempleExecutor/30291-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00135_TempleExecutor/30291-07.html @@ -1,5 +1,5 @@ <html><body>Alex:<br> -Hunt the <font color="LEVEL">Delu Lizardman Suppliers, Special Agents, Commanders, Shaman and Cursed Seers</font>. After you have collected all of the items, you should let Warehouse Keeper Sonin and Grocer Pano know that you have recovered their items. Then take the <br> +Hunt the <font color="LEVEL">Delu Lizardman Suppliers, Special Agents, Commanders, Shaman and Cursed Seers</font>. After you have collected all of the items, you should let Warehouse Keeper Sonin and Grocer Pano know that you have recovered their items. Then take the<br> <font color="LEVEL">10 Stolen Cargo items</font> to Sonin and<br1> take the <font color="LEVEL">10 Hate Crystals</font> to Pano.<br1> After you have received reference letters written by Sonin and Pano, bring the <font color="LEVEL">10 Old Treasure Maps</font> to me.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30118-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30118-01.html index 875e5780a2e0cc91141f59794c91ac63422c27f5..2d4da3eaf50ae62e412d9954e997f6076f1e045e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30118-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30118-01.html @@ -1,5 +1,5 @@ <html><body>Priestess Pupina:<br> -Greetings, adventurer who carries out the mission of the Temple! <br> +Greetings, adventurer who carries out the mission of the Temple!<br> Do you wish to meet Preacher Sla?<br> As you know, the preachers' goals differ somewhat from the goals of the Temple priests.<br> Preachers believe that the Temple's rigid rules and ceremonies often serve as a barrier to a true understanding of and relationship with the goddess.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-08.html index cd46855b43c9d35d648164b5d1df539fdfd97763..9ef765b4ef85e4df69b1b3869f691c478db213bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-08.html @@ -1,6 +1,7 @@ <html><body>Preacher Sla:<br> I can see your confusion.<br> -Despite what you may have heard me say, don't lose your faith in the goddess. Regardless of race or rank, Einhasad's light and healing magic is still very much present in our world.<br>I do not know what happened between Einhasad and Emperor Schuneimann, but... <br> +Despite what you may have heard me say, don't lose your faith in the goddess. Regardless of race or rank, Einhasad's light and healing magic is still very much present in our world.<br> +I do not know what happened between Einhasad and Emperor Schuneimann, but...<br> It is my belief that it is not the goddess who is at fault for the misfortunes that have befallen her people; it is rather the fault of those who exploit her name for their own power and advancement.<br> Go tell <font color="LEVEL">High Priest Sylvain</font> what I just told you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-09.html index e818c282a5e2fbd5e4962b76ecb13b78c56c5c1f..2292377a5d10837512ecde30eb4a3e48dfbc7a19 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00138_TempleChampionPart2/30666-09.html @@ -1,6 +1,6 @@ <html><body>Preacher Sla:<br> Don't lose your faith in the goddess. Regardless of race or rank, Einhasad's light and healing magic is still very much present in our world.<br> -I do not know what happened between Einhasad and Emperor Schuneimann, but... <br> +I do not know what happened between Einhasad and Emperor Schuneimann, but...<br> It is my belief that it is not the goddess who is at fault for the misfortunes that have befallen her people; it is rather the fault of those who exploit her name for their own power and advancement.<br> Go tell <font color="LEVEL">High Priest Sylvain</font> what I just told you. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00140_ShadowFoxPart2/30912-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00140_ShadowFoxPart2/30912-12.html index 3ae3188bbc3482a64426cb22d04afd5c1bdbb38f..3fdc0d141365e2cdd70342153cfb799aac30151b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00140_ShadowFoxPart2/30912-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00140_ShadowFoxPart2/30912-12.html @@ -1,6 +1,6 @@ <html><body>Magister Xenovia:<br> (The Dark Crystal dissolves in the solution.<br> The mixture begins to bubble.<br> -Suddenly, something emerges from the bubbles... <br><br> +Suddenly, something emerges from the bubbles...<br><br> The experiment was a success!) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html index 36158ff5bf6435fa982172c0c148a74059ad929e..8e80d3d3ffb77449efa0259b5d70822ffa58b644 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html @@ -1,2 +1 @@ -<html><head><body>Weathered Rock:<br>Heal the angel. Then place her message in the Echo Crystal and take it to Grand Master Tobias in Gludio Village.</body></html> - +<html><body>Weathered Rock:<br>Heal the angel. Then place her message in the Echo Crystal and take it to Grand Master Tobias in Gludio Village.</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00147_PathtoBecominganEliteMercenary/elite-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00147_PathtoBecominganEliteMercenary/elite-01.htm index 9ff06894d2e01bd40a7c9e38e865463d0c83ab0f..85442002c760c107c10f91a5f8c58f3fc2fc1c26 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00147_PathtoBecominganEliteMercenary/elite-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00147_PathtoBecominganEliteMercenary/elite-01.htm @@ -1,4 +1,4 @@ <html><body>Mercenary Captain:<br> -Did you come see me in order to become a mercenary? <br><br> +Did you come see me in order to become a mercenary?<br><br> <a action="bypass -h Quest Q00147_PathtoBecominganEliteMercenary elite-02.htm">Say yes.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00a.htm index fafd79ca949e3b68fe7ef7f7dc82279b516b98ff..762f6246779bd746b457c4febdd0816a61735be1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00a.htm @@ -1,4 +1,4 @@ <html><body>Mercenary Captain:<br> -You must have a thick skin to come to me! You know you need a Mercenary Certificate in order to work as a mercenary, right? <br> +You must have a thick skin to come to me! You know you need a Mercenary Certificate in order to work as a mercenary, right?<br> <a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-00b.htm">"Please give me another one."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00b.htm index 468fcf99ee16560f5a0cccbd6cee2ff48dbd2992..348946919414dcddf2eab7f83853c6b4312426e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-00b.htm @@ -1,4 +1,4 @@ <html><body>Mercenary Captain:<br> -Here you go. Don't lose it again! Do you think you can become an Exalted Mercenary if you're that careless? <br> +Here you go. Don't lose it again! Do you think you can become an Exalted Mercenary if you're that careless?<br> <a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-02.htm">"That has nothing to do with becoming an Exalted Mercenary."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-01.htm index fd6479488c002d4ee12df469a7bb52eb02c9b6ab..612dfdfc25793bbdd97222d6395af62e720b31c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-01.htm @@ -1,4 +1,4 @@ <html><body>Mercenary Captain:<br> -So you came to sign on with us, eh? <br> +So you came to sign on with us, eh?<br> <a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-02.htm">"I came here to be certified as an Exalted Mercenary." </a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-02.htm index 1ac5633f05b6949ed1fdca1712e904ad49947425..0040e472d2eca65e797061b774fddd38152602d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00148_PathtoBecominganExaltedMercenary/exalted-02.htm @@ -1,5 +1,5 @@ <html><body>Mercenary Captain:<br> -An Exalted Mercenary, eh? <br> +An Exalted Mercenary, eh?<br> Do you really think it's that easy? An Exalted Mercenary must demonstrate superior bravery and capability far surpassing those of an ordinary mercenary.<br> Before you can be certified as an Exalted Mercenary, you must prove those qualities.<br> <a action="bypass -h Quest Q00148_PathtoBecominganExaltedMercenary exalted-03.htm">"I'm ready to prove my worth."</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00152_ShardsOfGolem/30283-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00152_ShardsOfGolem/30283-03.html index 9a802f0d62cc9b7a8688c9e915cc48a722382ba1..e760041e07dcb5a83f5d74c636f913a2ee58655a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00152_ShardsOfGolem/30283-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00152_ShardsOfGolem/30283-03.html @@ -1,4 +1,4 @@ <html><body>Blacksmith Altran:<br> Please bring me <font color="LEVEL">five stone golem fragments</font>. Then I can make a hammer for Magister Harrys to be used in the temple maintenance work.<br> According to the guards, there are many stone golems along the northern seashore of the island. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-02.html index 057597924332f98af3985af4e466692e77c74944..d14a5e755be23472d5868bf241199caaa7bb5491 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-02.html @@ -1,4 +1,4 @@ <html><body>Sentry Arnold:<br> -Here is the list of all the townspeople you must deliver items to. It's that simple! I'll figure your wages based on how well you do. <br> -That Heavy Wooden Box goes to <font color="LEVEL">Merchant Jackson</font> at the Weapons Shop, the Fabric goes to <font color="LEVEL">Merchant Silvia</font> at the General Store, and that Clay Pot goes to <font color="LEVEL">Warehouse Keeper Lant</font>. Deliver those items and bring back the <font color="LEVEL">receipts</font>. Thank you! +Here is the list of all the townspeople you must deliver items to. It's that simple! I'll figure your wages based on how well you do.<br> +That Heavy Wooden Box goes to <font color="LEVEL">Merchant Jackson</font> at the Weapons Shop, the Fabric goes to <font color="LEVEL">Merchant Silvia</font> at the General Store, and that Clay Pot goes to <font color="LEVEL">Warehouse Keeper Lant</font>. Deliver those items and bring back the <font color="LEVEL">receipts</font>. Thank you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-03.html index a2c6ea758065982b28515697f5fe0953d30b901a..cef7118a346b7eb06614e7b841e10068272ef1d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30041-03.html @@ -1,4 +1,4 @@ <html><body>Sentry Arnold:<br> -You still haven't made the deliveries? Please do so immediately and bring me back the receipts! <br> -The Heavy Wooden Box goes to Merchant Jackson at the Weapons Shop, the Fabrics go to Merchant Silvia at the General Store, and the Clay Pot goes to Warehouse Keeper Lant. +You still haven't made the deliveries? Please do so immediately and bring me back the receipts!<br> +The Heavy Wooden Box goes to Merchant Jackson at the Weapons Shop, the Fabrics go to Merchant Silvia at the General Store, and the Clay Pot goes to Warehouse Keeper Lant. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30054-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30054-01.html index f89772f3cf3e4ae898618781ba97b711c884edd9..d97a1fcca9b5b3966710718c155aa93f44183bd3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30054-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00153_DeliverGoods/30054-01.html @@ -1,4 +1,4 @@ <html><body>Warehouse Keeper Rant:<br> Ha ha! It's the jar I ordered from Giran. I was worried it would be broken during shipping. I'm so relieved!<br> -Ah, you need a receipt, don't you? Here it is. Let me just sign it and confirm delivery. There you go -- have a nice day! +Ah, you need a receipt, don't you? Here it is. Let me just sign it and confirm delivery. There you go -- have a nice day! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00156_MillenniumLove/30369-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00156_MillenniumLove/30369-01.html index bab8a31b70918f9911814570f6a9a37235e09718..9a2f64b73c211c96ac3e8c5c9139a99b0b00578f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00156_MillenniumLove/30369-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00156_MillenniumLove/30369-01.html @@ -4,4 +4,4 @@ Unfortunately, Theon returned to the arms of Eva a few years ago. I personally t While living in this small Human town, Theon wrote many beautiful poems and songs to pass the time while longing for his lover of a thousand years. I urged him to write down the poems and songs in a diary. Before he passed away, he entrusted me with his diary. Please ... deliver this <font color="LEVEL">diary</font> to Lilith.<br> <a action="bypass -h Quest Q00156_MillenniumLove 30369-02.html">Say you will do the favor</a><br> <a action="bypass -h Quest Q00156_MillenniumLove 30369-03.html">Decline the request</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00164_BloodFiend/30149-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00164_BloodFiend/30149-05.html index c41dedb5c58acb55c6185c0a7ed6bf7f6551186f..127c87820fb650778d3120809726227ea2f668d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00164_BloodFiend/30149-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00164_BloodFiend/30149-05.html @@ -1,3 +1,3 @@ <html><body>Trader Creamees:<br> In order to make our revenge complete, you must slay <font color="LEVEL">Kirunak</font>, the leader of the Drevanuls. Please hurry and kill this monster. May the brilliance of Einhasad's will protect you. Do not hesitate to raise high the sword of revenge! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00167_DwarvenKinship/30255-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00167_DwarvenKinship/30255-02.html index 435895ab97e2136f9dda7b789dd2c63d25db8d9c..52c5c0a939e1899e630d1b59bd398944def0c5c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00167_DwarvenKinship/30255-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00167_DwarvenKinship/30255-02.html @@ -3,4 +3,4 @@ Thank you for bringing Carlon's Letter. By the way, if you plan to travel along the western shores, can I ask you a favor? It is not a difficult task; just delivering a letter to my kinsman in the <font color="LEVEL">village of Gludin</font> ...<br> <a action="bypass -h Quest Q00167_DwarvenKinship 30255-03.html">Say you will do the favor</a><br> <a action="bypass -h Quest Q00167_DwarvenKinship 30255-04.html">Decline request</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-01.htm index 4b85d8b65abe3e33649fc5893559b76c1047e97f..200c3d0a8ba19191ebb9ec5395896af3062c6e39 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-01.htm @@ -1,5 +1,5 @@ <html><body>Sentry Jenna:<br> -Have you ever met Tetrarch Kaitar? They say that he has been blessed by the goddess with the power to predict future perils. His prophecy is sometimes ambiguous and hard to understand, but it has never been false. So, everyone listens to the predictions of Kaitar. Sometimes I get chills up my spine as I see him cast his predictions. I can feel the forces reaching out even to me.<br> +Have you ever met Tetrarch Kaitar? They say that he has been blessed by the goddess with the power to predict future perils. His prophecy is sometimes ambiguous and hard to understand, but it has never been false. So, everyone listens to the predictions of Kaitar. Sometimes I get chills up my spine as I see him cast his predictions. I can feel the forces reaching out even to me.<br> Just a few days ago, he said the Dark Forest may be attacked by a foreign power. Who the invader is and how powerful the enemy may be are still unclear, but we sentry sisters are thoroughly preparing ourselves, as the village may fall under attack.<br> As a preventive measure I've ordered new adamantium weapons from Magister Harne, but haven't gotten them yet. I am currently on duty and cannot leave my post, but could I ask you later to fetch the goods for me?<br> (Quest for characters level 3 and above.) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm index d88c090bd5c1eec80bf62aee692fa5c8dbc2abed..48438353fbcb76752b2e2ba64a5c7caae58ab067 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00168_DeliverSupplies/30349-03.htm @@ -1,2 +1,2 @@ <html><body>Sentry Jenna:<br> -Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>To meet<font color="LEVEL"> Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.</body></html> +Go to Master Harant and give him this letter. And if he is finished with our weapon orders, please bring them here. I will give you compensation for performing this deed for us.<br>To meet<font color="LEVEL"> Master Harant</font>, go into the village and head to the <font color="LEVEL">Sanctum of Shilen</font>, the building where the four Tetrarchs reside. Follow the cave behind me and go to the center of the village square. Then take the stairs on the right. The great building at the top of the stairs is the Sanctum of Shilen. It is a holy place, so purify your mind before you enter.</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-04.htm index aeaa8409cd5adfb009ddc235ff8d5c7ca7c003e6..050afa4202bc6c1e98a655486bff67ff79499289 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-04.htm @@ -1,3 +1,3 @@ <html><body>Vice Hierarch Zenya:<br> -Very well. Then visit Village Gatekeeper <font color = "LEVEL">Ragara</font>. She will tell you how to travel to Giran. +Very well. Then visit Village Gatekeeper <font color="LEVEL">Ragara</font>. She will tell you how to travel to Giran. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-05.html index 6e95644ad7068569c6d58bf24cf362ca254f5d62..66c0cda035ffbccf946cfdb5047810548a4c9618 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00172_NewHorizons/32140-05.html @@ -1,3 +1,3 @@ <html><body>Vice Hierarch Zenya:<br> -Visit Village Gatekeeper <font color = "LEVEL">Ragara</font> and she will tell you how to travel to Giran. +Visit Village Gatekeeper <font color="LEVEL">Ragara</font> and she will tell you how to travel to Giran. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00174_SupplyCheck/32170-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00174_SupplyCheck/32170-01.html index cb4262b450561d42c756f8348c5d6483dcecf1d7..97ff77833bd1bd7a7673d9fe859bf0ee196b4278 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00174_SupplyCheck/32170-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00174_SupplyCheck/32170-01.html @@ -1,5 +1,5 @@ <html><body>Warehouse Keeper Benis:<br> Ah, you are helping Marcela with this work...<br> Here...<br> -This is the season's list of the supplies I have received and placed in inventory. After the island was opened to outsiders, I worried because we received many demands for goods, and we were a little short on even basic supplies. Hurry and deliver this <font color = "LEVEL">Warehouse Manifest</font> to <font color="LEVEL">Marcela</font>. +This is the season's list of the supplies I have received and placed in inventory. After the island was opened to outsiders, I worried because we received many demands for goods, and we were a little short on even basic supplies. Hurry and deliver this <font color="LEVEL">Warehouse Manifest</font> to <font color="LEVEL">Marcela</font>. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-02.htm index 09978f0143ab84c7c9e4e696933778389fbca0e3..29d736102ee661d4510376977a19f07a57d4deca 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-02.htm @@ -1,4 +1,4 @@ -<html><body>Hierarch Kekropus: <br> +<html><body>Hierarch Kekropus:<br> Very well. But it will not be easy to meet N, who resides in the most secret, most inaccessible and most dangerous region in the Isle of Souls. Do you still wish to make the attempt?<br> <a action="bypass -h Quest Q00179_IntoTheLargeCavern 32138-03.html">Say that you do.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-04.html index d5286a1a7d1cbf2e6bd634aab4e7df267ed37589..39a400355017094bff5b27856a513f10dc924f51 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00179_IntoTheLargeCavern/32138-04.html @@ -1,4 +1,4 @@ -<html><body>Hierarch Kekropus: <br> +<html><body>Hierarch Kekropus:<br> You have already forgotten it?<br> The password for the Statue of the Past was "CRTR"; the password for the Statue of the Present was "CNCL"; and the password for the Statue of the Future was "CHAOS". Now you remember? Good. Enter these passwords into the Doors of the Past, Present and Future, and they shall be opened to you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html index d2793aa2a59c1d46cd2b98db09955502aa0c7ee9..709b3179435838f1895d518326a8a597c12adcdc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-01.html @@ -1,4 +1,4 @@ <html><body>High Priest Hollint:<br> Einhasad's blessings to you, my child. The days are getting shorter, and the nights colder--our God's comforting embrace is more important now than it ever was before.<br>What brings you to me today?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30191-02.html">"Croop has asked me to organize a service for his cousin. Here's his letter."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html index ffab09111320f024cbe1b5a2c36e2c613f94dd38..e6cced33a8a4bf7ae310f7b95c8ab7bbcb9f1ecb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-02.html @@ -1,4 +1,4 @@ <html><body>High Priest Hollint:<br> Hmm... young Jacob has been killed? This is grave news indeed. Something needs to be done before the spreading fear becomes even more tangible.<br>Of course, I'll set about preparing the Temple as per Croop's instructions. There was also a matter of prize reward I believe Croop had me set aside for you?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt reward">"Yes, thank you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html index 13ce325fcedca8e08095d0d268541996d333d2cc..c4d87b5c53882fef4d24528d224ca1c8b6041e70 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30191-03.html @@ -1,3 +1,3 @@ <html><body>High Priest Hollint:<br> Here you are then. I hope it's sufficient for the tasks you undertook.<br>Now, as I'm sure you can appreciate I have many things to prepare. Thank you for all that you have done. Everyone in Oren appreciates your hard work. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html index 424e1aed2aa53fe4de9dc38bb1e0a326bdc41510..cba2b4e3d0ae682fe877fc27e8a009cce69a665d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-01.html @@ -1,4 +1,4 @@ <html><body>Guard Hector:<br> Here about the murderer aren't you?<br>Can't blame you--I'm sure there's quite some bounty on his head, but I ain't here to aid the fear mongering that's been going on, no sir.<br>Besides, stay within Oren's walls and you'll be safe as houses. What's outside that pulls so many out, anyway? I swear... the folk in these parts have their heads in the clouds. They're all crusade this, save the world that....<br>Now, look at me. I'm happy, I'm content. Keep people safe, and sleep sound as a bear in Winter.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-02.html">"This is different. I've this letter for you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html index f31d7692fb947bc96bfdb57511e7e526e3c8f714..d07c74cb72f0fa614cb8aa221ddd099eaedef6bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-02.html @@ -1,4 +1,4 @@ <html><body>Guard Hector:<br> A letter? Pass it here then....<br>(He silently reads the letter.)<br>Ah, Croop. Well, this is different then. All right, I'll unstitch these lips, but if word reaches me that you've been fillin' the taverns with this I'll come straight after you.<br>The rumors are true enough--there is someone... something out there offing folk. Old Stan even saw it with his own two eyes. Said it moves fast, hides in the shadows. Sneaky thing, he said. Old Stan th...<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30197-03.html">"So you don't know anything yourself? Where's Stan?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html index 3cc704e9d6972132bbbd0227338bab7789519da5..8a1a9515094611425b7a24804025a3042738551e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-03.html @@ -1,3 +1,3 @@ <html><body>Guard Hector:<br> <font color="LEVEL">Stan?</font> He guards the <font color="LEVEL">southern entrance to Oren Castle </font>. Should be on duty right about now, as luck would have it.<br>Mind you, he is known for spinning the odd tale. Once he told me he'd seen a giant rat scrambling through the castle kitchens, so we went down together, swords at the ready an' torches lit.<br>Only turned out to be a stray dog didn't it? Cute little thing n all, called it Bessie. Course, then it died. Jumped out a window, it did. Stupid mutt.<br>Anyway, enough of that. You go see Stan. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-04.html index f04eccb912afdef07b966511bb2abe39d900e0d9..421c448c36538e449439cfef8f757d4ea546e73d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30197-04.html @@ -1,3 +1,5 @@ <html><body>Guard Hector:<br> -Old <font color="LEVEL">Stan</font> protects <font color="LEVEL">Oren Castle's southern</font> entrance. <br>Can't tell you any more than that. <br>Remember, I never claimed to see anything strange--go talk to Stan and leave me out of it! -</body></html> +Old <font color="LEVEL">Stan</font> protects <font color="LEVEL">Oren Castle's southern</font> entrance.<br> +Can't tell you any more than that.<br> +Remember, I never claimed to see anything strange--go talk to Stan and leave me out of it! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html index eae0fb5a511b53a937aedfd0c00ddd8b6f593d39..9f0335ff73f184e84b90ae8f4422457fec0992cf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-01.html @@ -1,4 +1,4 @@ <html><body>Guard Stan:<br> ARGH!<br>What are you playing at? There's something sneaking round the castle, people are going missing, everyone's on edge, and you still think the best idea is to sneak up on old Stan and scare the stuffing out of him?!<br>What's wrong with you? And what do you want?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-02.html">"Hector sent me. I'm here about the thing you saw."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html index 1fa9f44941b3d6f7ce4d01ff19c759bd01c00e85..8232a290d45b27fe2c951f9c1fe7bfb314b9f609 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-02.html @@ -1,4 +1,4 @@ <html><body>Guard Stan:<br> Ha, did Hector tell you to be that vague, too? He's jumpier than a cat in a thunderstorm these days, looking for things that ain't there, and jamming two coincidences together to make conspiracies.<br>Yeah, maybe I saw something, and maybe it was a bit odd. Maybe I felt a pervading sense of evil shortly before seeing whatever it was, and maybe it made an unholy chattering sound as it shot off into the shadows.<br>But you know what? Maybe it was nothing. Thought about that?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-03.html">"Well, no actually. What exactly did you see?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html index 2f52d6c6ea72acfa3635495c2d1d84b045c58d9f..3277c67d2814758c327532f2c7ff7af428eaf34c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html @@ -1,4 +1,4 @@ <html><body>Guard Stan:<br> I was out walking through the<font color="LEVEL">Oren Castle</font> grounds a couple of nights ago. Truth be told, I was clearing my head - women problems, see?<br>Anyway, there I was, when it a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>Then, quick as a click, it was gone.<br>See... told you. It was nothing.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-04.html">"If you say so. Where was this exactly?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html index b0b4992c889baae593030be6bedf568547cfbb0f..1723e858601a583312bee09d8226a35601bfa796 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-04.html @@ -1,3 +1,3 @@ <html><body>Guard Stan:<br> Why? You're not... you're not thinking of going there are you?<br>But there's nothing there... and if there WAS something there then it's not something you'll want to sit down and share stories with, trust me.<br>Anyway, the <font color="LEVEL">area East of Oren Castle</font> is fairly unspectacular. Nothing there you'd want to see, and... oh. I just told you where to go, didn't I?<br>Bah. Go then! See if I care! If you come back inside-out, then I ain't gonna fix you! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html index 463d6c73be90810c3a36b2c510be964e04d21663..cb16634df2057c174510d2fb82543cb22aefb911 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-05.html @@ -1,3 +1,3 @@ <html><body>Guard Stan:<br> You still have questions for me? I told you everything I know.<br>The thing I saw that night was in the <font color="LEVEL">area east of Oren Castle</font>.<br>Unless you have something else to ask me, you better get going--I'll be back on duty soon.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm index db7f04007322f7e069da25f9e9a3d24e90b2e06a..424e3b79fe2cd414415f6fc9f14a42cc2bda172d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-01.htm @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> You're the one I heard so much about? Funny, I thought you'd be taller. Ach, it doesn't matter - it's your reputation that brought you to me, not your height, eh?<br>Now listen, my cousin Jacob had inked a new contract with a supplier and was due to bring it here. Thing is, I've nae heard as much as a peep from the boy and he was due here days ago.<br>Told him, aye I did, told him not to travel by his wee self. Told him it wasn't safe. Ach....<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-02.htm">"Why's it not safe?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm index 254ec927340796895de07e22ca3d40e1f2b8c32c..9662a7cec000444019e01a4771a2c7fe213f9faa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Why? Ha!<br>You should wax your ears from time to time! You've not heard the stories then? No?<br>Fine, I'll tell ye. But first you'll promise me that you'll take the job, aye? I'll not wag this beard of mine for little more than etiquette and whatnot. We have a deal?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-03.html">"Sure."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html index 474a1dba435d093462ad7af608c73b7ea3adc30b..5643f6729b3bd58a7d37e0c11ed73b0aa660e24a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Aye? Good stuff.<br>The stories are circling about like crows over carcasses, friend. <font color="LEVEL">Dwarven Contractors being put to the blade</font>. Someone is hunting them, and we have no idea who....<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt video">"Go on."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html index c2d37961af087b307471d2cac6ef3cc5cd7bbb0e..6939c7d476c6199b8d4738ce236daaab65051ced 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-04.html @@ -1,3 +1,3 @@ <html><body>Warehouse Chief Croop:<br> Ach, off with ye!<br>I'll nae waste my time gassing off to you, not when you're too weak to do the work for me!<br>Off with ye! Go!<br>(Only charaters who are level 79 or higher may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html index f64db1f11d9a4e7793eaf0c475a6603c7bbf08b3..822b3e406039152752cf3de78da38206c2f2a921 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-05.html @@ -1,3 +1,4 @@ <html><body>Warehouse Chief Croop:<br> -Just received word that the memorial service for my poor cousin can now take place.<br>What happened to him is tragc, but I'm grateful for all that you've done for us. <br>Bless you for your kindness! -</body></html> +Just received word that the memorial service for my poor cousin can now take place.<br>What happened to him is tragc, but I'm grateful for all that you've done for us.<br> +Bless you for your kindness! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html index 63096972f8e6266cb07aa7bd598369207291397b..0f766131f99f09c85346fd58b7bf746b39e8dcd3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-06.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Thanks! You've agreed to help, so I'll tell you everything I know. But I don't want anyone else to hear this, okay?<br>Something strange is going on--I hear rumors of some <font color="LEVEL">suspicious character killing off Dwarven contractors</font>...<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt video">"Okay..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html index a3dfa22b71e690c7a176c2c5fd76774bc62cef25..8a1ee24ab6f850592ff172e1189db33f8b9c6f1b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-07.html @@ -1,3 +1,3 @@ <html><body>Warehouse Chief Croop:<br> Ach. Look, I'm not saying you'll find Jacob face down in a ditch. I just want the boy found. If he's poured my money down his throat again then... well... he'll see.<br>I've found out some bits of information too. Seems <font color="LEVEL">Hector</font> knows something about this killer, though if he's able to pull fact from fiction then he's got more knocking about that skull of his than most.<br>Take this letter, and go and find him at <font color="LEVEL">Oren's Northern entrance</font>. With luck he'll set your path straight and lead you to m'cousin. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html index 848262e39c4d77c978266d99cf6b1bc89abfec63..dff2fc1f9702a307bdab9c61c174a9a528ad23c5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-08.html @@ -1,3 +1,3 @@ <html><body>Warehouse Chief Croop:<br> Haven't found him yet? Don't waste any more time, okay? You've got to find wee Jacob!<br>If you do, I promise you will be richly rewarded. Now hurry! There's nae a minute to waste! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html index 9d3f4315333960559e0345e857c1d9f99387efbf..7b523009983ffb954be32eeaad7795382b1230a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-09.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Ach! There you are! I was about ready to send someone off after YOU!<br>Well, you've news I assume, and by the looks of it, it's nae good. Well, out with it. Words are no good unless spoken.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-10.html">"Jacob's dead, Croop. I'm sorry."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html index 51a32980bbe989c193dc3196975bebf0bb21fba8..2a52514c8f7eaa8eb1579d0a4f7c7d8f15f23188 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-10.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Aye... I thought that'd be the way of things. Poor boy... he wasn't ready to go.<br>Ach. You see people slipping off the coil all the time, but still... harder to cope with when it's blood.<br>Where's the body then?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-11.html">"East of Oren Castle. It's in bad shape."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html index b190fc833713a204d862bfc23757a58d0b6eeb82..ffaad69e3436a01c811db8650ee204dac78dc1f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-11.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Bad shape? What do ye mean? Mutilated?<br>Hang on a wee moment now--I never even told you what Jacob looked like! How can you be sure it was him? And how can you be so sure that it was him when, as you put it, the body's in "bad shape"? Eh?<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-12.html">"Here. This is his right?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html index 69797542af991cb40731debdb42dcef331d4c0ab..4e54cb99f5f0877f5644181594695fb12f7c9e96 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-12.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> Oh. Aye... aye it is. And this is his blood too, I suppose.<br>I bought this for him when he started working for me, you know. Was my way of bringing him closer to the family, but look what happened....<br>Ach. I'm not one for softness. I have another job for you to do now, if ye'll take it.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-13.html">"What's the job?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html index 8539b1f235666c91565bc19fb306e987e4bfe20c..74fa2ddb9813a8bb0164f7b1e8722deadf4e4652 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-13.html @@ -1,4 +1,4 @@ <html><body>Warehouse Chief Croop:<br> I want you to prepare a memorial service for m'cousin. It's a simple enough thing, and <font color="LEVEL">High Priest Hollint</font> will be there to help you out.<br>Dwarves need to put into the ground fast, aye? Return their bodies to the soil, give our children's children nutrients for the farming and ore for the augmenting.<br>So, will ye do it? I'll be busy getting his body back here, and need a hand... if you're offering yours.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-14.html">"I'd be glad to help."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-14.html index 45f81db30305f5fb378e88aaa81e8eb7cf005f84..cebf9d0cdcf29be7ff3ca6bebc3fee827ca606b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-14.html @@ -1,3 +1,7 @@ <html><body>Warehouse Chief Croop:<br> -Thank you very much. You are indeed an adventurer with a warm heart. I do have good eyes to spot a good person.<br>Now, you can give me Jacob's necklace. I will have someone take it to the <font color="LEVEL">Town of Oren's</font> <font color="LEVEL">High Priest Hollint in the Temple of Einhasad</font> beforehand.<br>Also, I'll send your reward for finding Jacob as well as the memorial service to High Priest Hollint. Even though I'm a dwarf, I won't be stingy in showing my appreciation for an adventurer like you. <br>I am sure you are tired after looking for Jacob. Have a drink of water and go see <font color="LEVEL">High Priest Hollint</font>.<br>Please take care of the memorial service for Jacob for me. Well done. -</body></html> +Thank you very much. You are indeed an adventurer with a warm heart. I do have good eyes to spot a good person.<br> +Now, you can give me Jacob's necklace. I will have someone take it to the <font color="LEVEL">Town of Oren's</font> <font color="LEVEL">High Priest Hollint in the Temple of Einhasad</font> beforehand.<br> +Also, I'll send your reward for finding Jacob as well as the memorial service to High Priest Hollint. Even though I'm a dwarf, I won't be stingy in showing my appreciation for an adventurer like you.<br> +I am sure you are tired after looking for Jacob. Have a drink of water and go see <font color="LEVEL">High Priest Hollint</font>.<br> +Please take care of the memorial service for Jacob for me. Well done. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html index 7fe62f0313c983349f696c62aa0ac4fa5ff7ada8..b8db2c31338ffdb818510f0fd6df89aaa6dbf8d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-01.html @@ -1,4 +1,4 @@ <html><body>Unidentifiable Body:<br> You search the body in an attempt to find out who the person was, but come up empty.<br>Hmm, the right hand looks clenched. Maybe there's something in its grip worth noting.<br> <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 32568-02.html">Prise the fingers open.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html index 659273c98e4b1b6117b33e2f61a141ab65255f9c..80415bb9433e6aa7e5a6f8ad3f8783798bfc9db5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-02.html @@ -1,3 +1,3 @@ <html><body>Unidentifiable Body:<br> You force the fingers open, and find a blood-stained necklace nestled within.<br>Turning it over, you find a simple "J" engraving on the reverse of the necklace.<br>J? Jacob? Is this him?<br>Take the necklace. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-03.html index ecb0cad6406ae41ed64cb74c7184adf7ca271fc5..e1e6aef155bf4c11175ce8a8d08227ae28a16da6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-03.html @@ -1,3 +1,3 @@ <html><body>Unidentifiable Body:<br> You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was, no matter how closely you examine it. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html index 538c7e84399453eb09792b3df50a66db55d5c65d..ead4ed45cefcdd03443c41d643e367d692ee0c16 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/32568-04.html @@ -1,3 +1,3 @@ <html><body>Unidentifiable Body:<br> You see the mauled body of a Dwarf. Although the lack of decay indicates recent death, the body is too damaged to easily identify who it was.<br>(Only characters who are above level 79 and in the process of the Seven Signs and Series of Unknown Deaths quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html index 3960d3451f6be5ab36fc5ec7407dedf5fd0171ab..8b80e6fa34437be3ab8089420b37bc78d2188946 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/level_check.html @@ -1,2 +1,2 @@ <html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-01.htm index 376b4457296d7215230d2359c89d73c2d9476a7e..3bfa3d806b2a8c882bef0f7753ad292d94a26d92 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-01.htm @@ -1,4 +1,4 @@ <html><body>High Priest Hollint:<br> So, are you ready for young Jacob's memorial service?<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 30191-02.html">"Yes, I am."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html index da0dfd90562aeeda3de8baecc89279f22b85df43..83fbb1aea3251958bf19b30946092621c8013c22 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-02.html @@ -1,3 +1,3 @@ <html><body>High Priest Hollint:<br> Good. Now as I trust you're aware, the memorial services aren't actually held here. Unfortunately our time is more often than not spent calming the masses these days, and memorial services aren't particularly good at raising spirits.<br>Instead we've passed those duties onto the priests of the <font color="LEVEL">Service Altar near Oren's lake</font>. I believe <font color="LEVEL">Priest Cain</font> is ready to receive you actually.<br>All you need to do is bring him Jacob's necklace.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-03.html index 747203ad1f744b3f7511306f9a9eead683050099..597b7a33dc3a6523930758aa0f9060d4b0398eb5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-03.html @@ -1,3 +1,3 @@ <html><body>High Priest Hollint:<br> (Only characters who are level 79 or higher and who have already completed the <font color="LEVEL">Seven Signs and Series of Mysterious Events</font> quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html index 2b2509354351dae5ac2cec38056481b5ea2de303..b82d45afc239cd0ac8e68c5518aa64cac105bce8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30191-04.html @@ -1,3 +1,3 @@ <html><body>High Priest Hollint:<br> I've imbued it with a blessing to ward off evil spirits, and safeguard Jacob's passage. <font color="LEVEL">Priest Cain</font> will need it for the service though, so be sure to hand it to him.<br>Einhasad's grace, my child. Safe travels. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html index d72c98bd3e852482a1cd8342095dde2bc0ada166..706f7c96c507cb1c2d6e7354909ea9e9f3d515e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-01.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> Aha! The good priest told me about you! As fast as your legs are, nothing spreads faster than gossip my friend!<br>So you're here for your reward are you? Let's see what I can dig out for you....<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 30760-02.html">"Actually I came to offer my services, but I won't say no to a reward."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html index bde9c6ba1c26b27bf077b15eb91b6c849baaaed7..ed2db71fe2eeb5ee2584596a3a2efed678c3197f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/30760-02.html @@ -1,3 +1,3 @@ <html><body>Sir Gustav Athebaldt:<br> Ha! Good! I don't trust people who turn down money. Means they've already been paid, usually, and THAT means they aren't in my employ.<br>Ah yes, here. I believe this should be about right.<br>Now, there's much I need to tell you, but a man's ears are near useless when his stomach's empty. How about you rest up and get a good fill. Come back when you're good and ready for the next chapter in this messy, messy story, hear? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html index 8c8ffe23e31e8ea9b11124a365ff4be182e632d1..b90299d97eec3d4033d79165e0d43134be5d8330 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-01.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Men and women come into this world screaming and crying, and leave it silent as a winter's night. Still, they each deserve a moment's pause for reflection and consideration.<br>You see, some walk through life and leave shallow footprints, while some leave marks as deep as trenches, and are remembered forever. I wonder which sort this Jacob fellow is... and will be.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-02.html">"He was just a simple contractor. This necklace was his only valuable possession."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html index 4397e3befd4401050427ae6cc9dfabb250bfe5cf..d0ddaa93439b5f9d74a522ed860ecd7f7a2eee63 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-02.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Hmm... a contractor? That makes two in two days.<br>I'm not believer in coincidences, you know. Perhaps there are patterns here that can be discerned--pinpoints that alone mean little, but together map something significant.<br>This Jacob fellow, where was he based?<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-03.html">"In Oren."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html index a48fdaa5445ff0177fb8817d8284b8aee9556445..a876ec81f0e6fdba47dc2d5a0ecbcc9bd6f83004 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-03.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> So then Jacob ran the errands between the Merchants of Mammon and Oren, while the man I buried yesterday was from... where was it... ah yes--Goddard.<br>Hmm. I will have to think on this for a while. I have heard whispers of others being killed too, but will have to speak with my associates to ascertain the rumors that have foundation, and those which do not.<br>So what part did you play in this act? I assume you are not family.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-04.html">"No. I was hired to find Jacob by Crook, his cousin."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html index 5de0ae2b2048450f8bd8267b140041889e94c1b4..d7340ae34a1442925a5053cd2c163d32cfc4b58c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-04.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> I see. Well then, I can only offer you my heartfelt thanks for doing far more than you were initially hired to do.<br>Now I'm afraid I have to ask you to do something more. You see, a memorial service cannot be performed without incense, and incense cannot be made without the full complement of herbs.<br>We've been burning through much incense than normal, what with all the recent deaths, and now I'm completely out of the <font color="LEVEL">Deadman's Herb</font>. It's a key ingredient.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-05.html">"So you want me to pick it?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html index 7f32d2203ae91c7d5ce6921eb30065537a8ad098..d53e0a9e0b8dc87f049bad6810f00fd2f11b73ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-05.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> Pick it? No no--I have a supplier already, only he's a forgetful type and I fear he's just forgotten to send me the package.<br>I need you to visit my supplier, <font color="LEVEL">Herb Collector Eric</font>, and bring me the herbs that he should have already gathered. He's normally found in the <font color="LEVEL">Enchanted Valley</font>, so I'd suggest you start your search for him there.<br>Godspeed my friend. Be safe. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html index a62cdacaa5cf8d2eb86b379c367243394e100115..15bbd8d792ef3b9d1ab6958fd6083c8e35270c6d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-06.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> You'll find <font color="LEVEL">Herb Collector Eric</font> in the <font color="LEVEL">Enchanted Valley</font>.<br>Don't forget to bring back the herbs I need! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html index 1fa2d731332e54c645da469f9dc1b136b51bc95d..2ab8fad9b51eaa61446352ee545c25e59e29ec3a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-07.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Ah good--I assume that package is full of the herbs Eric collected? Pass it here won't you?<br>Now we can begin the service. Close your eyes, my child, and pray with me....<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage showmovie">Close your eyes.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html index 4c34947cce649b5c242ac2a67251142172834f35..be6e6592d0a7c24e8c839e6a2bf9eed2d78ee192 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-08.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> What was that?! You did see it, right? The black flames billowing out the moment I put Jacob's necklace on the altar?<br>Something's wrong. Something is very wrong. This has never happened before... now I fear I have released an evil spirit into our very mids....<br>Look! Behind you!<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage fight">Look around.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html index 2aba2f132ef29921772bbea6c483e85a5ad9ca28..e7822b3e2f0d992f5a24c59dd29bd55372d8c2c9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-09.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Oh my! I... I've never seen anything killed before! I don't know quite how I'm supposed to feel.<br>Come on, Cain--gather yourself--now is not the time for soul-searching! Breathe in... and breathe out. Breathe in... and out....<br>Okay, that's better. Now let's analyze what just happened. I placed the necklace on the altar, and dark flames erupted in an instant. Now why would that... of course! Dwarven magic!<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-10.html">"You're going to have to explain this."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html index 37b6a820794bc94214281f9d2df923436f7878a5..8fe680b96639f1f656634b426486836fad1adf0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-10.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> Dwarves have been able to inscribe weapons and armor with incantations, friend--their skills with metals are unrivalled throughout Aden.<br>But what if Jacob were inscribe his necklace with something other than an incantation? What if he left a message within his necklace as he lay dying? A message that would pinpoint his killer?<br>It seems that somehow that creature was able to hide itself in the message, and when the necklace touched the burning incense... we must have released it.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-11.html">"I see... I think."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html index a12db67ef8f9cef51e189d275ca04074750218af..ace97911f5e73b572f9f7fe726ee225f1aa53fad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-11.html @@ -1,4 +1,4 @@ <html><body>Priest Cain:<br> While you were gone I did some research, by the by, and I believe the Contractor deaths have something to do with the <font color="LEVEL">Seven Signs</font>.<br>As I'm sure you know, the forces of dawn wage war with the forces of dusk for control over the three Seals. I may as well tell you now; I belong to the Order of the Dawn. That's actually how I came to be in charge of this place.<br>You've had first-hand experiences of these murders, as well as the murderers, and I feel I would be remiss in not extending our hand to you. Help us, and we will reward you well.<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32569-12.html">"I'll help you, certainly."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html index 86758272d8e5edee7a1b4307d2bdf0e0a5a8565e..e97b06b71117cc1b686e6c25a1b002543bd7159f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-12.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> Thank you, friend! Thank you!<br>Now I will study the necklace and see if my theory regarding Jacob's message holds water. You should hurry to <font color="LEVEL">Sir Gustav Athebaldt in Oren</font>. He coordinates our efforts, and will be able to tell you far more than I.<br>Go - hurry, and keep your sword arm free. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html index ef43a649d065f1b97f85c23da0e285c11d759764..000f268bd160e4d341408abfcc1c5542c92f5993 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-13.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> (Priest Cain is focused on fighting the strange-looking creature. He does not notice you trying to talk to him.)<br>(Another player is currently speaking with him.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-14.html index 762c44e0a8b5335546522d05935aed35c5ea986e..47b76f9a181248f580ef1dd121d548f046173590 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32569-14.html @@ -1,3 +1,3 @@ <html><body>Priest Cain:<br> Don't just stand there! Destroy that... thing! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html index 82ea73363dbb73361d2c125f3da909b9b064cdc8..12086f3155fde42d106083a502d0bbeaa867d04d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-01.html @@ -1,4 +1,4 @@ <html><body>Herb Collector Eric:<br> Now can I do for you, eh? I'm Eric, master gatherer and general do-gooder. Yessir, need something found, just come to me. Need something killed, then... go to someone else. Heh.<br>Oh lord... you've only gone and made me forget what I was lookin' for, haven't you? I wonder if I still have that letter on me....<br> <a action="bypass -h Quest Q00193_SevenSignsDyingMessage 32570-02.html">"Actually, I'm here to pick up Priest Cain's shipment. You forgot to send it."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html index 89b0731df03ef0bc7b569b2523ab0abfc449f7a3..5ee5b1c62c746d03e71de1b67a746284e146cf0d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-02.html @@ -1,3 +1,3 @@ <html><body>Herb Collector Eric:<br> Priest Ca... oh! Oh... that's what this package was then.<br>See, least I remembered to pick the herbs, eh? Picked an' packaged, then just forgot who they were going to.<br>Well, here you are. Send along my apologies to the good priest, won't you? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-03.html index 2318970ed5184968aca1ef234a981ba477c1b522..ce71d52b438208a353c9ca03e0ccc5443de7ded0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00193_SevenSignsDyingMessage/32570-03.html @@ -1,3 +1,3 @@ <html><body>Herb Collector Eric:<br> Hurry and take the package to Cain, won't you? Lord knows I'm in enough trouble without you loping around here. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm index 3aacd8e5d7c7aba80d8b48a40a71f43032e0c0b2..942438008b1d5ad18530a47ab110ce09404b12a5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-01.htm @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> Ready are you? Well then, let's get to it!<br>I'm sure you're full to the brim with questions, but allow me first to tell you a short story. My tale should answer your questions before they are asked, give you context to what you have already witnessed, and show you your path if you are to continue working with the Order of the Dawn.<br>That, I assume, is a given?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-02.html">"Yes. I promised Priest Cain I'd work with you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html index 7aa118137985d02dc39811b48cb31e0282d13c80..a95735161510855bf528fa5e793baa9d049a59b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-02.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> Good, very good! One thing the Order can never have too much of is talented individuals such as yourself.<br>Now, this story. Let's start back at the very beginning, shall we? Emperor Shunaiman unifies Aden, and brings peace to a world that had for centuries been ravaged by war, greed, and chaos.<br>Even today his time is remembered as a time of prosperity and peace--a golden age.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-03.html">"I know that."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html index bfafba8dd9a6169997732b527e79d0e8f1b5aadc..315658ad9701adea9dfb43ad7d715311152d681e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> As most do.<br>But many are not aware of a great battle that bubbles under the surface, between our order and the <font color="LEVEL">Order of Dusk</font>. We fight for control over the <font color="LEVEL">Seven Seals</font>, the seals Shunaiman himself created to fight Shilen and her armies.<br>These seals are now buried deep in Aden's <font color="LEVEL">catacombs and necropolises</font>, areas which have turned into hellish battlefields.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-04.html">"I see."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-04.html index e58413d92caa0b005ba2140622af821b6aa079b1..baa0206b8b86e84b3bb2cba0cb2577dc20837d09 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-04.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> Aye, but what you don't see is one of Aden's most closely guarded secrets. You see, Emperor Shunaiman's rise to supremacy was not a smooth transition, and in his darkest hours Aden's greatest Emperor turned to some unlikely sources....<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract showmovie">"Okay..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-05.html index 0fad1c9c809b4931ed20427929b9e73626d43741..868b667bb8f65e575f796b9c5738c0c4b3c1b54c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-05.html @@ -1,3 +1,3 @@ <html><body>Sir Gustav Athebaldt:<br> (Only characters who are level 79 or higher and who have completed the <font color="LEVEL">Seven Signs and Dying Message</font> quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html index 52512e93d2b47ec33af65197bcc1ed76ce36c05f..5b30f1cea32fc8226e1e9fab8d8edf095d8a85fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-06.html @@ -1,4 +1,4 @@ <html><body>Sir Gustav Athebaldt:<br> No doubt, but time is not something we have to spare, my friend.<br>Now listen. Our agents have succeeded in gathering all but the last page of this contract. We believe this last page has the secret agreement penned in it, the one we seek to uncover.<br>We need help. We need someone to go and recover the last page.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-07.html">"Then you know where it is."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html index 8162b6b2ad6273b507a9fe185d01fc813ebdb49f..e5d2b691937e415928b69fa645137a007b27b917 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-07.html @@ -1,3 +1,3 @@ <html><body>Sir Gustav Athebaldt:<br> We do--the <font color="LEVEL">Priests of Dawn</font> hold the page. One of our spies was able to find the document, but was discovered and killed before we could spirit him away.<br>I want you to go in his place, infiltrate the Priests of Dawn and steal the <font color="LEVEL">last page of that contract</font>. We'll train you up first, or rather <font color="LEVEL">Agent Collin</font> will.<br>You'll find him at <font color="LEVEL">Oren's South Entrance</font>. Take him this note else he'll tell you little more than the time of day. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html index d06d1316739a8d65d1e5bf858d3394dfd3010a9a..f3a09f4041c9dc786cd20b597d52a1670f8cda10 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-08.html @@ -1,3 +1,3 @@ <html><body>Sir Gustav Athebaldt:<br> Hurry along to <font color="LEVEL">Agent Collin</font>, won't you? He won't wait for you forever, you know.<br>Hurry! <font color="LEVEL">Oren's South Entrance</font>! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html index 500efb246a3067738e84d5831cb714985e76e9f3..11bcf9e271e3f8176220f4c2acb3a35d6cbd9cd9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-01.html @@ -1,4 +1,4 @@ <html><body>Lady Claudia:<br> There you are! I've heard plenty about you already; in fact I've not heard my husband mention someone quite so glowingly in quite some time.<br>I've also heard your training sessions with Collin are over?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-02.html">"They are."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html index 95f3d225a70d937b35269e93f32ba4294af284df..03c1e09407bc727ba783ed211dc55819a640de66 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-02.html @@ -1,4 +1,4 @@ <html><body>Lady Claudia:<br> Excellent news. I am so very thankful to Priest Cain for getting you involved in the Order of the Dawn in the first place. Perhaps you will be the one who can finally tip the scales back in our favor.<br>Now here's a little something for you.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 31001-03.html">"Oh, thank you!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html index 8081fb47cc4bafbc85ce788383b74e4c158fbcdb..3ea08fe434733976aac47b897464f73d3bbfecab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/31001-03.html @@ -1,3 +1,3 @@ <html><body>Lady Claudia:<br> Not at all! It's the least we could do!<br>Now, how about you take a small break, and come to me when you're good and ready to continue, hmm? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-01.html index 978dbc91976ae4c65a8fe32824f38c3d02175813..fe656f4debc20feeb8bd69075a5bf0e086425a6c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-01.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Lookin' like trouble's brewing, eh? Start learnin' its smell, you know. Trouble, that is. Clear as crystals. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html index debd6d7018ec8d953ea73ce8cd23e59fc2572094..5df76377e11dad69ed44595fd16dbcb7b052813c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-02.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Well then! You must be the one who cracked knuckles against Cain's monster. Good work there - those things ain't known for staying down.<br>I've been told what you're to do, pal, and I ain't jealous of you. Listen closely though and I'll make sure you get in and out before priests even realize they've been caught with their pants down.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-03.html">"So where do we start?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html index e2f2aa3abeef15acaf56e27a336eebecd4ba1d97..aa965ce78941721f40f5644eadc8ee4178855b46 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-03.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Well, we get you training!<br>First thing you need to know is that we ain't going to be dressin' you up in rags and have you wobblin' about like some old madam.<br>No no--you're gonna be <font color="LEVEL">transformed</font>, my friend!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-04.html">"Transformed?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html index 9bb356a42d37666007eb90f3b81a5e7b836e28b8..f44dbd6b7b33b1e2669778a083e1185c1bd22717 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-04.html @@ -2,4 +2,4 @@ Yes, magically transformed. You'll be visually indistinguishable from the priests. But as any spy worth his salt knows, there's more to a disguise than getting dressed into fancy rags. Gotta play the part too, move like them, talk like them, think like them.<br>Right, enough chat. Your first task will be to see the <font color="LEVEL">Frog King</font> at the nearby <font color="LEVEL">lake</font> and swindle him out of somethin' precious.<br>Think on your feet, act fast, and get out of there before they have your legs for lunch. Remember what I told you and keep your wits about you!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-05.html">"Okay, please disguise me as a frog."</a><br> (The transformation will cancel all movement and speed related buffs.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html index c006f035c5209d41cb30c0f9d29c3ca204fc0a27..bfdc8dce57a1ef6b2a44644a66fbe0e9dc4fcbaa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Perfect! Just remember that the disguise <font color="LEVEL">won't last forever</font>, and you'll need to use some <font color="LEVEL">skills</font> to get you there and back in good time.<br>Oh, and <font color="LEVEL">stay out of the water</font>! The magic'll be broken if you get wet!<br>There's not much time left before the transformation ends, so hurry!<br>Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-06.html index 63d01eb6cc08c2b87a104cad73d02e0b3c18dd96..20583609a95e692d9feaef2ea1f3638b9a0aee36 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-06.html @@ -2,4 +2,4 @@ The disguise slipped? Do you need me to transform you again?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-07.html">"Yes please."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html index fe3e237cec1716abc7ebf44a52eb43fac6f1e7be..eda690fa24c48dc930a387c08c5558eeaf4e3b3d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-07.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> There you go. Remember to <font color="LEVEL">stay out of water</font>, and <font color="LEVEL">move fast</font>, else you'll be back here again beggin' for another chance.<br>Now hurry up. That treasure won't bring itself will it? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html index 7a9188c96ac18ec8b2ce38bf71bd1cff4ce68b8a..fedb0a2375fcacede3bfdc11de886f91594aaedd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-08.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> What do you want? A pat on the head? A kick in the jacobs?<br>Look, just get out there and fetch me something to prove you can pull off the disguise. I ain't sending you to the priests without training you up.<br>Get going.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-09.html">"I want you to remove the spell."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-09.html index f601c70cb15cff602df9de804ec9178a6d79cdb3..4f2599a66d62da067fcce640817efbe07b5157ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-09.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Right. When you want to resume your training, just let me know. Now go, I have things to do. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-10.html index 0cc15ec471d833447eb2a34676da52f499ee5e4b..a05b6881891de37eaa6a8b53fb9bdee6dc22b4ba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-10.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Back are we? Show me what you've brought then eh?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-11.html">"Here."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html index 668edf38771689ea4ca6dac183857815451837ec..e97e660f14fa6a9d041d95b17c3e57d068eb6ca7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-11.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> The blue bead! Well, didn't think you'd get anything quite as fancy as this, I must admit.<br>Well then, I think we can consider that part of the test passed. Now let's see how you handle part two.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html index 442d4995e00aacf2ce01c5e30c0b51b0ce70b59a..8703f374ad6622bb5993f8e072149dcaa4e10f73 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-12.html @@ -2,4 +2,4 @@ The Frog King was an easy mark. Not too smart and preoccupied with that Frog Lady we fabricated.<br>This is different though. You're going to be transformed into a <font color="LEVEL">young boy</font>, and you'll be talkin' to <font color="LEVEL">Grandma Tess</font>. You'll have to use completely different character traits this time round, but I still want some kind of <font color="LEVEL">proof of your work</font>.<br>Ready?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-13.html">"As ever."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html index a75c179935aca1eca4a69bb9492f64b264ba6dab..60b373a3062d53dcad15938ce329c14e3ae00a2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-13.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> There we go! Haha - look at you!<br>Now go and see <font color="LEVEL">Grandma Tess</font>, and see how long you can keep your chat going. You'll have to run as fast as your little legs'll carry you though, else you'll pop up all tall and strong before her very eyes, and lord knows what she'll do then. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html index dca8b3714ebd6a5988ca914811702438b6a74029..c6f69c46dc4eb0b72d650b585c4e1956960fa2bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-14.html @@ -2,4 +2,4 @@ What happened? How come the transformation slipped?<br>Ah, it doesn't matter. Want me to change you again?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-15.html">"Yes."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html index 9d2cea485db877bbc08845844000223c809160f2..09654a875231c37497cddd8276d4986078b7c8f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-15.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> There - you're a child again. Now hurry and bring me a belonging from the old woman, all right?<br>Now the transformation won't last long, so move fast, and steer clear of water! You'll also want to use some of your movement skills to get you there before the illusion wears off.<br>Go! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-16.html index d4eaa9eef6bd24411d1bbaf523fcc6b909a1b33f..77a811509f4b6dea2fb8978007626c2d50a2b277 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-16.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-16.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Why are you here? Do you want the transformation removed?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-17.html">"Yes please."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-17.html index 22fd49708c943adbdbb1d3be5e7cd91863855628..bb64b5bfe39f290cdd5c0dc727c6e882c1ca17bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-17.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-17.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> There. Now do what you have to do, and hurry back as soon as you can. Time ain't a commodity we have to spare. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html index 15e767dcbcadf582aa631ed65502fefba0abec38..4e43a801bb3900aec33e35c768ed045a8609a968 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-18.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Back eh?<br>Let's see what you brought then.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-19.html">"Here. Grandma's candy."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html index 8c682064c2cdc84b7967c20f54bf3b880c5fda73..0aa015405346160e0bf8e02bd6546ba55cf3606b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-19.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Nice work! Didn't think you'd be smart enough to bring back something edible, my friend. Clearly you know how to worm your way into my good books, eh?<br>Now, there's one last training mission for you to do, then my work will be done. Let me know when you're ready. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html index de004cf10995bcff2d2f0016f1290f8768aa6fb7..cf6add1f02c0878c0a75889327ca321fdee3d455 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-20.html @@ -2,4 +2,4 @@ So you've conned a talking frog and an old lady, now comes the real test. I want you to speak to one of the <font color="LEVEL">adult villagers</font> here and get him to hand you one of <font color="LEVEL">their belongings</font>.<br>Do it and we'll be done with our trainin'. Fail and we'll know more work is needed.<br>Ready for the transformation?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-21.html">"I think so."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html index a5c5c5e62764d0c44e7d2a651b4053c744c58a2a..ed372b6bfe660b2313a2a38d615dd1729af00d16 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-21.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Now the mark's name is <font color="LEVEL">Kuta</font>. This transformation <font color="LEVEL">won't last long</font>, so run as fast as you can and get the job done in double-time.<br>Same rules as before. <font color="LEVEL">Move fast</font>, and <font color="LEVEL">avoid water</font>. Go! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html index 8154f304368c49b82457bfda340cc8fcba61a4f2..2184ac7bff3ccff911389f56e263ab7990a948f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html @@ -2,4 +2,4 @@ What happened? Why's your disguise slipped?<br>Do you need transforming again?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-23.html">"Yes."</a><br><br> <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html index 1efb563e3bd682cf4555a2dc6719e9a7f8004572..497c76a68659552e723fa851b4fea27258c9baba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-23.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Right, don't mess up this time. I need you to convince <font color="LEVEL">Kuta</font> to hand you over one of <font color="LEVEL">his possessions</font>. As soon as you have it, get back here and I'll assess your progress.<br>Remember: <font color="LEVEL">move fast, avoid water</font>. Go! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html index 038cf8ffef7aba1f3ab1a790093962eb1741390e..591962962eadc90021e858f8ce1701711d75b9f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> What? Why are you back already?<br>Don't tell me you've other work that needs doing....<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-25.html index 1c5b14e5ed9e079b4a340819c1c454a7010961dc..4af5660bbf414e23b3e02857c4ebd9ea58e27dbe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-25.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> Right, well it's done. You better hurry up though--we don't have much time. If the priests move that page then we'll be right back at square one, understand? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html index bb3eaf7e5741d699f77359e7acfd807f28d9f7cb..97f0e80ac8f6626bb72dadc6ca473d8e4021db13 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-26.html @@ -1,4 +1,4 @@ <html><body>Secret Agent Collin:<br> Ah ha! Let's see what you've got then.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-27.html">"How are these?"</a><br><br> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html index 5c6877ee7ec238a3a534f5b15d80b47b0154e8a8..04034acd4b4f2fbcab140cc65169b508d515fb16 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-27.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> A pair of work gloves... not bad. Bit old though, ain't they?<br>Never mind. You passed the tests, meanin' our training sessions are now complete. <font color="LEVEL">Lady Claudia</font> asked me to send you onto her as soon as you were done--you'll find her in <font color="LEVEL">Aden's outer ring</font>.<br>You best leave. Well done. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html index 6253a42d752bed152bff1e123a634c0008f7125e..26f986d9f2b05c3fc9dcb65f189f76b3f1daec03 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-28.html @@ -1,3 +1,3 @@ <html><body>Secret Agent Collin:<br> What are you waitin' for? A pat on the back?<br>Hurry to the <font color="LEVEL">Outer Ring of the Town of Aden</font> and see <font color="LEVEL">Lady Claudia</font>! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html index 71dfb5573502dbf19dfa4abe96845e9c554b48a0..4ad26ed5ddab299df2f115e87c23cfcb1c486d8d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-01.html @@ -1,3 +1,3 @@ <html><body>Frog King:<br> A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html index aaaf3ec4e2473ccacd5fffd8e96c459c63e06e3a..d6bc0fc6eff2bc457b824ab9fcb92d546568b082 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-02.html @@ -1,4 +1,4 @@ <html><body>Frog King:<br> Ribbit! Servant! You were ribbiting servant I sent to give letter to ribbiting frog lady, yes? Think you were... all look the same to me. Rib-rib-ribbit.<br>Did you give her it? Croak!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-03.html">"Yes I did... er... ribbit."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html index a5cd1d576aeac411cf0ace86bffc2aa03347bd34..ea224ab3376193ba54130a6e8d1ad509e9c9f59b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-03.html @@ -1,4 +1,4 @@ <html><body>Frog King:<br> Well ribbiting done! Ribbit!<br>And what did she say? Tell me and I'll send you flies for a whole week! Two weeks! Croak!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-04.html">"She said she liked it... ribbit! But love cannot be proven by just a ribbiting letter...."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html index 251cfa83fb7c25125cf14d7c198bb2d37c650373..3602cfdb359aef77043b770ed2c7bd4a07860d34 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-04.html @@ -1,4 +1,4 @@ <html><body>Frog King:<br> Greedy ribbiting frog lady! Rib-rib-ribbit!<br>Well then I'll send her dead worms! Dead ribbiting worms and rotting ribbiting flowers! Romantic, right? Croak!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32572-05.html">"Maybe a ribbiting jewel? She'd like that... ribbit!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html index 271b83385b0214872a133eac27ff103f9ce33173..07a666feee2cf6bdba9752d6fc935d54be3cb46f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-05.html @@ -1,3 +1,3 @@ <html><body>Frog King:<br> Ribbit! What happened to you, servant? Much smarter than when I ribbiting sent you! Eat a smart-fly or something? Rib-ribbit!<br>Very well, I'll send her the Blue Bead, my most treasured ribbiting possession. She can't say no to such a beauty!<br>Take this and ribbiting give it to her! See what she says, and come back to me with the good news! Rib-rib-ribbit! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html index 71dfb5573502dbf19dfa4abe96845e9c554b48a0..4ad26ed5ddab299df2f115e87c23cfcb1c486d8d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-06.html @@ -1,3 +1,3 @@ <html><body>Frog King:<br> A ribbiting human wakes me up! Ribbit!<br>Get out! Thought you were someone else! Someone I was waiting to hear from! Croak! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html index 40efcbab634a7c3ed29d1f0ebb9d5188fc3950ce..258bc608add19be0233379126824210f0b0f7ae7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32572-07.html @@ -1,3 +1,3 @@ <html><body>Frog King:<br> Hurry and take the ribbiting bead to her! Take too long and someone else might snap her up!<br>Go! Rib-ribbit! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html index a6319cda41668ac311999bf5c309d0433a6ae1e6..ff029f1b737a175988b708467c1ea1875c2e870b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-01.html @@ -1,3 +1,3 @@ <html><body>Grandma Tess:<br> Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html index 32d1399d395156e5e9b49d5223a20d1430ba9a87..aa9a18f047c006d3951ce2adc2a207c9e4f3f1fd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-02.html @@ -1,4 +1,4 @@ <html><body>Grandma Tess:<br> Oh my! You... you scared me there, child. Can't see too well these days, not with these eyes! Oh no....<br>Now, what's your name again? Hmm?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-03.html">"Grandma, it's me!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html index 268aab08588ecbb35fdc0fbdf1fc45dba627e7dd..3acafc86a9146c4a695ef44745102c27e0ab8ed3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-03.html @@ -1,4 +1,4 @@ <html><body>Grandma Tess:<br> Oh my--of course it is!<br>Now sit down, won't you, and tell old Grandma what you've been up to. I thought all you kids were going fishing today? Couldn't you catch anything?<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32573-04.html">"No Grandma! And I'm real hungry!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html index b0db46583b84fbd3d43f982f10fc3864dcb1cffd..8598375b32480e5c0229fa6822ee5ceafa7cf6bd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-04.html @@ -1,3 +1,3 @@ <html><body>Grandma Tess:<br> Oh I see! Well then let me get you some of the candy I made. It's not going to fill you right up, but should keep you going until supper.<br>Hmm... I'll tell you what. How about I give you all the candy I made, and you hand it out to the others kids?<br>Now hurry back to your friends, hear? I want you all back before dark or I'll have to come looking for you again. And with my back.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html index a6319cda41668ac311999bf5c309d0433a6ae1e6..ff029f1b737a175988b708467c1ea1875c2e870b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-05.html @@ -1,3 +1,3 @@ <html><body>Grandma Tess:<br> Oh hello there!<br>You haven't seen my grandson have you? Short boy, looks like he needs a good meal... no?<br>Well, if you see him, tell him his grandma is looking for him, all right? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-06.html index 5388662959a6abc106d12c0a599b5511552d9c28..fe104b45a0827918b1a091a6fbc6b1986e66a68b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32573-06.html @@ -1,3 +1,3 @@ <html><body>Grandma Tess:<br> Hurry along now child, and remember to be home before dark! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html index 819c7ca4333cfe54c75058065b20cb568dc0d91e..e9eda6507df28f758227354a1b8b14e1b8599d0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-01.html @@ -1,3 +1,3 @@ <html><body>Villager Kuta:<br> Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html index bf74c55d752fb2654c2fd17dab1413ce622f4456..2342a9adbfa122eb221fdfff5dc61cd66ba7f394 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-02.html @@ -1,4 +1,4 @@ <html><body>Villager Kuta:<br> What time do you call this?! If you want to make a career out of this, you'll have to do better than showin' up late on your first bleedin' day, hear?!<br>Who was it that gave you the job anyway? Luca? Tano? It was Tano wasn't it? I'll clip his ear for this.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-03.html">"Uh, yes... Tano."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html index f7b618437df523ec87861ae48714c1f54551c204..b8bd189aa2d8863f237b7cc2ee721d546782c4fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-03.html @@ -1,4 +1,4 @@ <html><body>Villager Kuta:<br> Typical. And would you look at that--you didn't bring any gloves! Bet that was Tano 'n all eh?<br>Well, you can't work without gloves, pal. You'll have hands like ribbons before lunchtime.<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-04.html">"I'm sorry mister Kuta. I didn't know."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html index 7344de29762817230a87cf11172e428d5704bb0c..3f92b639f840336a699db2eed58a9bfc9348e434 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-04.html @@ -1,4 +1,4 @@ <html><body>Villager Kuta:<br> Yeah well, you do now. Just thank your lucky stars that I bought a new pair recently, and still have the old ones kicking about. Go on--take them, but if they don't fit properly don't you dare even think about complaining.<br>Now let's get goi... WHAT ARE THOSE THINGS ON YOUR FEET?! Don't tell me you didn't bring proper shoes either!<br> <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32574-05.html">"Oh... I must have left them at home...."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html index c876519c1ddaedfee6abdfd121fcdecfc3891480..4ce5c13c316a5638fd9391ec9b68b648a0b63801 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-05.html @@ -1,3 +1,3 @@ <html><body>Villager Kuta:<br> Forgotten them?! Well you scamper on home right now and fetch them then, you hear?<br>I'm docking your pay--half wages today! You've made me late too, so don't think I'll be waiting here for you when you finally manage to get your mangy form ready.<br>Hurry up! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html index 819c7ca4333cfe54c75058065b20cb568dc0d91e..e9eda6507df28f758227354a1b8b14e1b8599d0f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-06.html @@ -1,3 +1,3 @@ <html><body>Villager Kuta:<br> Hey you! You haven't seen a young lad milling about have you? Supposed to have a new starter today, but lord knows where he's put himself....<br>Ah, never worry. Look, if you see him, or if he asks for Kuta, tell him I've started work at the Coliseum. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-07.html index 04cceab329d38f3741acc2b47f2df9101b8ee8e4..acc4d07be40d347973eadb11052417c14701f17c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32574-07.html @@ -1,3 +1,3 @@ <html><body>Villager Kuta:<br> Fine, you go wander off. Just don't expect me to be waiting by the time you get back. Honest to god, you'll be lucky if you're job's still here, pal. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html index 3960d3451f6be5ab36fc5ec7407dedf5fd0171ab..8b80e6fa34437be3ab8089420b37bc78d2188946 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/level_check.html @@ -1,2 +1,2 @@ <html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html index d5e659318beb1550d6e9e27621a1146666c9a728..1847b0bf4003db83c1616f90d9a85e9b374304ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00195_SevenSignsSecretRitualOfThePriests/32579-01.html @@ -1,5 +1,7 @@ <body>Darkness of Dawn:<br> -You hear what seems to be a human voice emanate from the shining blue sphere.<br>"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn. <br>To access my functions, you must confirm your identity.<br>If you have already received the permission of Order of the Dawn, you will be able to pass through... Do you wish to gain access now?<br> +You hear what seems to be a human voice emanate from the shining blue sphere.<br>"I am the Darkness of Dawn -- the hidden exit of the Order of Dawn.<br> +To access my functions, you must confirm your identity.<br> +If you have already received the permission of Order of the Dawn, you will be able to pass through... Do you wish to gain access now?<br> <a action="bypass -h npc_%objectId%_Quest SanctumOftheLordsOfDawn">Access the Darkness of Dawn.</a><br> <a action="bypass -h npc_%objectId%_Quest">Move later.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-01.html index 40ebb3c8a6438186d49408cd9c99f31a44c7ed0f..9e11dc06aa669d601aa30524e721df5aceae232c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-01.html @@ -1,4 +1,4 @@ <html><body>High Priest Orven:<br> Why have you come to see this old priest? You don't seem like one of our typical supplicants....<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-02.html">"Priest Wood sent me."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html index 976dcf05a59e4a360a324e14785a705c4b58fbde..0f622d2e0cdc79d41a44be3a43568f7c624555d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-02.html @@ -1,4 +1,4 @@ <html><body>High Priest Orven:<br> Ah, yes, of course. I heard you were coming.<br>You're searching for the Sacred Book of Seals, aren't you? When I received Wood's missive, I remembered a text I'd read a few years ago that might be helpful to you.<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-03.html">"What did it say?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html index 945cbbfe1abd936f3102584e38992c1195ab4bd5..c1cf2de99140c8c1f95deb0f9f2d26d6ef0dc882 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-03.html @@ -1,4 +1,4 @@ <html><body>High Priest Orven:<br> Well, the Emperor's Key is not a key at all, but a prayer. It dates back to the Elmoreden era, and is rather brief compared to other prayers of the time.<br>I suspect there is a secret message hidden in that prayer, which will reveal how it relates to the Sacred Book. I don't know anything more, but I think I know someone who can help.<br>A friend of mine is a cryptologist -- a codebreaker. He might be able to determine the hidden meaning of the prayer. What do you think? Would you like to speak with him?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 30857-04.html">"Absolutely."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html index 99fdab5f6af34ed121e0b66ef372b0d6df01e410..b38ce193aabbfddb49d8dfed8b03e4189a6c4070 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-04.html @@ -1,3 +1,3 @@ <html><body>High Priest Orven:<br> His name is <font color="LEVEL">Leopard</font>, and he's a genius. I feel certain he'll be able to help you. You'll find him in the <font color="LEVEL">Town of Goddard</font>--you should arrange to travel there immediately.<br>I'll send my copy of the prayer to Leopard myself. Now hurry! I will pray to Einhasad for your success. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-05.html index e3fd2c79e2e002733b4e478538f3ccdd23dcaa64..d166a36d5e45d6c9c1746cc9e1382f169392c0bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/30857-05.html @@ -1,3 +1,3 @@ <html><body>High Priest Orven:<br> Remember, you're looking for <font color="LEVEL">Leopard</font> the cryptologist, in the <font color="LEVEL">Town of Goddard</font>. Mention my name! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm index 4893e30f5c89ea1895e2269b35e6c02ea8459b61..ce5f5b9a88cac52d94b4bd3e80b8bfc7cb7a633b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-01.htm @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> You've come to see Franz, yes?<br>I'm afraid you just missed him. He left for a meeting with the High Priests. If you're unable to await his return, then perhaps I can help. I'm his secretary. I assure you, I'm very trustworthy.<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-02.htm">"Well, there's this sacred book..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm index bd6d0355a85ed4a38abe471a920c47b57d3ae841..ec3a899026dc60f34ffcba10266a1ec94ae6a6e3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-02.htm @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> The Sacred Book of Seals? I thought that was a myth. How fascinating....<br>What have you learned about it?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-03.htm">"First tell me. What do you know about the 'Emperor's Key'?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm index 41da592c344aced0280d4c3afcd26269ac8c3e10..2ba7ee71b3b0c2b229a4d19bc6f1bc15fe481dde 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-03.htm @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> The Emperor's Key...the Emperor's Key... It does sound familiar... Hmm....<br>No, I don't think I can quite place it. Franz will certainly know more than I, but I don't think you can afford to wait. You really ought to search for that book.<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-04.html">"Agreed."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html index 47d44d17687b591ec21fc95c53a66c5fa8b5ee34..c9a95e8c8fc7ca81dd009fddb7972e26c8c8e3fd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-04.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> Oh, I know!<br><font color="LEVEL">High Priest Orven</font> reads every scroll he can get his hands on. Perhaps he knows something about the Emperor's Key. He's at the <font color="LEVEL">Temple of Einhasad in the Town of Aden</font>. Tell him I sent you.<br>I'll send a messenger ahead of you. But hurry! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-05.html index eea162fb9f95a8216d7665f8fd43455929a97ec9..333d33d58a2ecf2312337bdb45585120394e05d1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-05.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> (Only characters who are level 79 or higher and who have completed the <font color="LEVEL">Seven Signs and Emperor's Seal</font> quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html index d6ad264e2d986ee5c5f533075a389b9319a58729..633d02b6c4f51bc91c7a59fba8556fba033d9704 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-06.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> I believe it is of paramount importance that we find the <font color="LEVEL">Sacred Book of Seals</font> immediately.<br>Hurry to <font color="LEVEL">High Priest Orven in the Temple of Einhasad in the Town of Aden</font>. I will send a messenger ahead of you. Now, go! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-07.html index 788cc9300a24b81bcd3b8f45618d36bb92316b93..8fd57610d36e2aba6053374b5ca105a08354a2c4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-07.html @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> I'm sorry, Franz has not yet returned. Have you learned anything new about the Book of Seals? Did you decipher the Emperor's Key? I'm dying of suspense!<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-08.html">"I have an imperfect copy of the book."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-08.html index e484fa789f9a8acf1de6258ab160c05f979a6ff3..d4be214747608d7de7e10ec5e2c176ad8c8d44b4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-08.html @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> A copy? This morning I believed the book itself to be a myth, and now you have a copy! Unbelievable! How on earth did you find it? Well done, well done! Say, what's that in your other hand?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32593-09.html">"This? It came from a monster that attacked me earlier."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html index 6eb6330477e0e4497fdf307590edd431e34ec4d6..0b49abf02944a8792fb9bd72d5d52b5d18e5c204 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32593-09.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> Oh my... I wonder if it was after you...or the sacred text?<br>Well, that settles it. Give me that manuscript and the object you found and I'll keep them safe. You must be exhausted! Rest for a while. When you've refreshed yourself, then come back and see me.<br>By then, perhaps Franz will be back as well. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html index 6ca4a9dfd635052dfc17fa8bd29b457cf1481fb6..1ebab8aea479b602b1bcccfc6840ef23f07f60a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-01.html @@ -1,4 +1,4 @@ <html><body>Cipher Officer Leopard:<br> You're the adventurer that High Priest Orven sent word of! I owe a great deal to him, and if I can repay him by helping you, then I'll do all I can.<br>Now, what can I do for you?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32594-02.html">"Tell me about the prayer known as the Emperor's Key."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-02.html index efdfe7770b4a85267a4234878f80443e6a9dfbc2..100034f5c9529bd6af1e5deb70effb93251b5176 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-02.html @@ -1,4 +1,4 @@ <html><body>Cipher Officer Leopard:<br> I know that prayer... it's very simple and straightforward. Why do you ask about it?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32594-03.html">"I believe it may contain a hidden message..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html index 4f9dda3b3f187e1740646fd0a417cacd2311100d..16c56fb29adec578cd1704f1bf5ca6b912fa64ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-03.html @@ -1,3 +1,3 @@ <html><body>Cipher Officer Leopard:<br> Really? That's... surprising. But some of the simplest-appearing ciphers are the hardest to decode. Hmm... let me think....<br>Sigh.... No, this is beyond my abilities, I'm afraid. However, my old cryptology teacher, <font color="LEVEL">Lawrence</font>, is here in Goddard. If anyone can help, it's him. They don't call him the Great Master for nothing.<br>You should be able to find him walking just <font color="LEVEL">outside the castle walls</font>.... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-04.html index d5dd8cf10c60d8dfe1bd41eb0ae4368fc73b93c6..7858f691654eb6dac784289d3dadff7c03815ff7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32594-04.html @@ -1,3 +1,3 @@ <html><body>Cipher Officer Leopard:<br> Great Master Lawrence just went for a walk nearby, so he won't be far. Check outside the castle walls. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html index 11ccf168dde7199ba7dd2f877f01eae90e93f658..7829431509d2f8bfb0cf092d27331680d57635c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-01.html @@ -1,4 +1,4 @@ <html><body>Great Master Lawrence:<br> Hello stranger, do you know who I am? Almost no one around here does these days. Perhaps I should spend less time reading, and more time restoring the value to my name.<br>Well? Who are you?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-02.html">"Your student, Leopard, recommended I speak with you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-02.html index e72657d9a2c241ea248c71565322895c255aa90d..44f5ef9580f0b5ab3f51758bb5bbdd5edc1aecec 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-02.html @@ -1,4 +1,4 @@ <html><body>Great Master Lawrence:<br> Leopard, eh? Smart as a whip, that one. Well, what have you got for me? Let's have a look...<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-03.html">"You may recognize this..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-03.html index a2582a6bf1e9060378e3036abe811410e3f064d7..1b36cff897330e6134b920fbc511e0aeb28ef50e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-03.html @@ -1,4 +1,4 @@ <html><body>Great Master Lawrence:<br> Isn't this the Emperor's Key Prayer? What's to decipher here? What are you looking for?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-04.html">"The Book of Seals, actually..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html index 4e47ba3c418dd260882ea7441f504b80268217cc..69e3b61ad6033deaed73737a18c6218d530956d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-04.html @@ -1,3 +1,3 @@ <html><body>Great Master Lawrence:<br> What?! The Book of Seals?! A myth!<br>Why do you waste my time with... w-what in the world is that?! We're going to die! Kill it, quickly! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-05.html index 587b4b3b01ca48e521a116c47ee5d063f668e57e..3b78a4837ace20d6e0ffbebb43bdf6b76bf80beb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-05.html @@ -1,3 +1,3 @@ <html><body>Great Master Lawrence:<br> Give me a moment, please. I'm otherwise engaged. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-06.html index 8f877bc71efd85a6cfdc382063a0bc5edb676101..8b9fbc5cfdb38af88cebfa31d166a070c6be6de1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-06.html @@ -1,4 +1,5 @@ <html><body>Great Master Lawrence:<br> -I've lived a very long time, and I've seen a great many things... but nothing like that. The myth... perhaps it's true after all. <br>Let's take another look at that prayer, shall we? <br> +I've lived a very long time, and I've seen a great many things... but nothing like that. The myth... perhaps it's true after all.<br> +Let's take another look at that prayer, shall we?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-07.html">"Here it is."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-07.html index eb6cc47a68a17c3b1d93d083894406867099920d..bfb06e205fe3aff8e3181bd28e4f0f16af463aba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-07.html @@ -1,4 +1,8 @@ <html><body>Great Master Lawrence:<br> -Let me read the prayer quietly..<br><font color="LEVEL">The Emperor's Key!! Hmm... Back then the emperor of Elmore-Aden started the holy war. A winged messenger of Einhasad appeared, turning the tides of battle...</font><br><font color="LEVEL">The 6 catacombs became graves to followers of darkness.. The 7 Necropolis turned to battlefields for the army of death... This is how the divine Einhasad tells the tale.</font><br>Hm..<br>Right... Now I've got it. It couldn't be simpler. Ha ha ha! <br> +Let me read the prayer quietly..<br> +<font color="LEVEL">The Emperor's Key!! Hmm... Back then the emperor of Elmore-Aden started the holy war. A winged messenger of Einhasad appeared, turning the tides of battle...</font><br> +<font color="LEVEL">The 6 catacombs became graves to followers of darkness.. The 7 Necropolis turned to battlefields for the army of death... This is how the divine Einhasad tells the tale.</font><br> +Hm..<br> +Right... Now I've got it. It couldn't be simpler. Ha ha ha!<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-08.html">Please tell me as well.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html index e3be744337d66008b624ab27e376d576608b9a87..64fe32cd254cca8bf4a82cf79207f4b7d3683d46 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-08.html @@ -1,4 +1,4 @@ <html><body>Great Master Lawrence:<br> Betimes the most obvious things escape our notice the longest. See here: a number is called out in each of the first four lines.<br>One emperor, three pairs of wings, six catacombs, seven Necropolises... <font color="LEVEL">1-6-6-7</font>! That's the answer!<br>Heh... how about that? Not bad for an old man!<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32595-09.html">"But... where is the book?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html index a6a4f011203b8f99dd1f23baffe2a8a91c6a9f11..dde1a31920f2ac2a9785c9b21b742d0676f71585 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-09.html @@ -1,3 +1,3 @@ <html><body>Great Master Lawrence:<br> Sigh... don't you see? "These are the records..." Now, where are records kept? The library! Start with the <font color="LEVEL">Library of Sages in Rune</font>--they have the oldest records collection in the kingdom.<br>I believe <font color="LEVEL">Sophia</font> is still the director there, and she has one of the most gifted minds in all of Aden.<br>Give her the number, and mention my name--I'm sure she'll give you all the help she can. But hurry... I fear the worst is yet to come. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html index 73ed6a8a0f5fcce2e58c0cb3b5b1202f3c098d57..fabc4bfa3f5764739b426489b1f170f4dac04c0c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32595-10.html @@ -1,3 +1,3 @@ <html><body>Great Master Lawrence:<br> Remember: 1-6-6-7. Give that number to <font color="LEVEL">Sophia at the Library of Sages in Rune</font>.<br>Waste no more time! That monster you slew was only the beginning, unless I'm mistaken. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-01.html index f87d2dba8102655bc8ec0c69e00bf957755a6c3f..9ecd8b540ba0b5958596dcdec5900c1124e114b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-01.html @@ -1,4 +1,4 @@ <html><body>Library of Sages Director Sophia:<br> A sacred book? Well, all books are sacred to one such as me. In any case, a title would help. Or better yet, a reference number. You don't happen to have one, do you?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-02.html">"1-6-6-7."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html index 033575abe91eea38baa5ab5943fea7af58e2b22a..40cc19e5361db621e0b44ad870b126386f7c1876 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-02.html @@ -1,4 +1,4 @@ <html><body>Library of Sages Director Sophia:<br> Only four digits? Hmm... that must be very old text. We use 12-digits these days. Unfortunately, many of our old records were destroyed, so we may not be able to locate it.<br>Let me look.<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-03.html">"I'll wait."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html index 1d2dc8c6d12bdc0873b33595ba1fe5e2749b6e92..762f469c0689f923382bb563f023129c66800bf5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-03.html @@ -1,4 +1,4 @@ <html><body>Library of Sages Director Sophia:<br> I'm so sorry: document number 1667 was lost in the great fire. However, there is a copy... a handwritten, incomplete copy. It is a mysterious record in its own right--we have no record of its title, year of publication, author, or subject.<br>I wonder if anyone has actually read it? Well, I'm going to need to see some identification before I can turn this over. Do you have a library card?<br> <a action="bypass -h Quest Q00197_SevenSignsTheSacredBookOfSeal 32596-04.html">"I have a letter of introduction from High Priest Orven. This record is to be delivered to Franz, the Witness of Dawn."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html index 616c88e438ed93cc2a5d1d8cfb3a078ed2dc6791..f5bd126c07542ef8203a3be6f2b257f674019057 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-04.html @@ -1,3 +1,3 @@ <html><body>Library of Sages Director Sophia:<br> Orven! Well, why didn't you say so? And you're working with Franz, too? This must be an important mission you've undertaken.<br>Of course you may have the text with my compliments. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-05.html index e6d262ebd10d73c309935d5315af6190a90bedbf..6489e6663638a344d75be5be1e43cb2b86f7d0f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/32596-05.html @@ -1,3 +1,3 @@ <html><body>Library of Sages Director Sophia:<br> Good luck to you, stranger. Please give my best to Franz... and Orven! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html index 3960d3451f6be5ab36fc5ec7407dedf5fd0171ab..8b80e6fa34437be3ab8089420b37bc78d2188946 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00197_SevenSignsTheSacredBookOfSeal/level_check.html @@ -1,2 +1,2 @@ <html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm index b458c665b5db905e243d561c321c96f73e0d4e6c..cb5dcfaf4cbe5ac62386a1085e98f393dfb2ac35 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-01.htm @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> Ah, I've just received word from Franz. Apparently he cancelled all his appointments and has just arrived back so he can meet you.<br>Clearly you are someone of great importance, my friend. I've got this manuscript for you to give him, so... are you ready?<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32593-02.html">"Yes."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-02.html index 04950cfdccdacaeb62e4218d3160f53bfe91081b..d45d8eff0a8cff9d15ddef9ab490ee1b9647bc42 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-02.html @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> You know Franz doesn't just meet anyone. In fact I believe you'll be the first new acquaintance of his for quite some time.<br> <a action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">"I feel privileged."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-03.html index 551fd6a57978055da1883442ad1886188c1634f1..7fb9b33e7d7695f97df688fe962b7fec5f0d50e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-03.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> (Only characters who are level 79 or above and who have completed the <font color="LEVEL">Seven Signs and Sacred Book of Seals</font> quests may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-04.html index 9dff1f1407f1aa97d1ab0dda8a1e1a80eadd38de..6fdbe58c2615e57bdc6bd7efc9c36f122576febe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-04.html @@ -1,4 +1,4 @@ <html><body>Priest Wood:<br> Good! Now... it's time for you to meet the great man yourself.<br> <a action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">"I'm ready."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html index f8da6a2a7dcbfd07c01c9b42fc1068d63960830d..3e7aa67cd7fbaf381e7d71b20fc7437fb5ee1ec9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32593-05.html @@ -1,3 +1,3 @@ <html><body>Priest Wood:<br> You're back!<br>I must ask you to keep your conversation with Franz between just the two of you. You have been made aware of some of our order's greatest secrets; should they become public knowledge our society would be ruined.<br>Now, I understand I am to give you this, and bid you farewell while you train, and we research. We will contact you soon, so be ready! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html index 1a87f1527710a5e579a6b10050ea1365b43c4b32..ccf47cae1c3649aa91a86baee1d74f034777fae9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-01.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> I must first apologize for taking so long to get here. Unfortunately I can only get about so quickly, and I was quite a way away.<br>Now, I have heard from Sir Athebaldt, his good wife Lady Claudia, and Iason Heine. You've collected quite a revered list of companions, but from what I have gathered... it is they who should consider themselves blessed.<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-02.html">"Thank you..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html index 5bede97f587ba20901302334aa4c58f501ffdb4b..1e0e5afb7cf170c7e167cb0267e63beb4678b40e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-02.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> Not at all.<br>Now I'm going to let you in on another of our secrets. It... it... did you hear that? Strange....<br>It concerns that book of yours.<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-03.html">"Oh?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-03.html index 89364454e926c2f812097f725a0b1c585522e0f9..3369d51fda090a444b53eb8eaaad5d6af6d4ddb2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-03.html @@ -1,4 +1,5 @@ <html><body>Priest Franz:<br> -As you may know, Emperor Shunaiman had control over the Seven Seals.<br> Only those in his bloodline could control them, so when the last of his bloodline, Emperor Baium, was killed, we thought the power of the Seals had been lost forever.<br> +As you may know, Emperor Shunaiman had control over the Seven Seals.<br> +Only those in his bloodline could control them, so when the last of his bloodline, Emperor Baium, was killed, we thought the power of the Seals had been lost forever.<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-04.html">"But..."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html index 6b1d695c77f4d73dd7454a3b40a8e14fc71709b1..3d321d48368f26b0af53c01125773f3d39871b60 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-04.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> But, we were wrong. It has since emerged that that power still exists, and is contained in a Seal Stone <font color="LEVEL">buried in Lilith's own body</font>.<br>Now... not all the books can currently be controlled, but the Book of Seals is said to teach whoever reads it, and gain them mastery over all se... seven....<br>What... what's that? It's gone cold....<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo fight">Look around.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-05.html index 8b574a433fe764b08f47265d33b12b5b8ea1a5b3..c096e983f52fe39d9eae1c4fd05f1ca2665018c6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-05.html @@ -1,3 +1,3 @@ <html><body>Priest Franz:<br> A monster! Kill it! It must have heard our secrets! Kill it! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html index 514dde02a8d445446af5c5e1a9ae6e439bcd1800..0d6c90fb57fcd66d942f9c0174181dff64547f35 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-06.html @@ -1,3 +1,3 @@ <html><body>Priest Franz:<br> Fight the creature or we'll both be killed!<br>(Another player is currently speaking with him.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html index 1e93a663fd7332623cb613db2f4d418c28b7a7cd..feca7b1ad8394fb4f118690319d6963a62e9f354 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-07.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> My word! What was that thing? And... and what is that thing it left?<br>It must have been searching for this copy of the Book of Seals...<br>What? This is part of the <font color="LEVEL">Sculpture of Shilen</font>... she must have somehow manifested herself into inanimate objects. My word....<br>Quickly child--hand me that manuscript.<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-08.html">"Here."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html index 5526a1c225a274e3c223652826a2cb8f3c73b84f..05e9f3a8ff1f6b2733a3bb7ada68125d851144a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-08.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> Well, I cannot fully interpret the document, but... I can understand enough.<br><font color="LEVEL">"When the... when the new powers of... Shilen enter the world, monsters unseen shall become... seen."</font><br>Oh my....<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-09.html">"What does it mean?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-09.html index 6a8ad1716832eefcaf46060d1f8ea3be0d4f0e10..6e2c2d6361c7077a57c12b192502e6b927739920 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-09.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> It just proves my theory: that creature was indeed <font color="LEVEL">a manifestation of Shilen herself</font>. Clearly she is looking to <font color="LEVEL">control the power of the Seals</font>. That also means a <font color="LEVEL">fourth seal</font> has been broken somewhere... but how?<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-10.html">Keep Listening.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html index 6e740bfa5cdaafc2cb1f1352771484432743bdc8..4230e725d330bbcd17641bd4f03a145802d04e82 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-10.html @@ -1,4 +1,4 @@ <html><body>Priest Franz:<br> There is more to this story, I'm sure of it, and I believe you are the one who can uncover the final chapters. Look at what you have done far, in such a short space of time, compared to what our best have uncovered over months... years even.<br>But would you willing to help us again, when the time comes?<br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32597-11.html">"Of course."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html index 67df7a677169171a97ba1d8d35a1d6439c1c28d7..ff541f55029a226520e41fd34c13e1b3af117e2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-11.html @@ -1,3 +1,3 @@ <html><body>Priest Franz:<br> Thank you. We must uncover exactly what has happened and who is behind it all. Shilen stirs, but she can't be acting alone... I must look at our enemies--the Order of Dusk.<br>More training is required--much more--before we can even look at them though. I propose a respite: you should leave and prepare yourself for a great fight, while I shall take this Shilen fragment and study it further.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html index 21330232a624188719b60de264c52c4d29db8602..1406d0883f6ca4f219e665af8e3b3e05c4ae7504 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32597-12.html @@ -1,3 +1,3 @@ <html><body>Priest Franz:<br> You must leave now, my child. We will do our research, and then contact you when the time is right.<br>Priestess Jayna will lead you outside, and I believe Priest Wood has a reward for you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-01.html index 2775216a6740e5866a3914f5f85b8ac491da5263..f88e4e0e7032f9366d22b5dc5ad354aa9cd17d22 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-01.html @@ -2,4 +2,4 @@ Are you sure you wish to leave the safety of our hall?<br> <a action="bypass -h npc_%objectId%_Quest HideoutOfTheDawn">Leave the clan hall.</a><br> <a action="bypass -h Quest Q00198_SevenSignsEmbryo 32617-02.html">Remain in the clan hall.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-02.html index f133a0bf5e76a575101ed04657058c2393c7c3ca..5121eb917cd05de35f7faec61a3a2a0de89d4311 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/32617-02.html @@ -1,3 +1,3 @@ <html><body>Priestess Jeina:<br> Please speak with Priest Franz for more details. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html index 3960d3451f6be5ab36fc5ec7407dedf5fd0171ab..8b80e6fa34437be3ab8089420b37bc78d2188946 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00198_SevenSignsEmbryo/level_check.html @@ -1,2 +1,2 @@ <html><body>Characters who are <font color="LEVEL">level 79 or above</font> may redeem the <font color="LEVEL">Reward for the Current Quest</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-01.htm index 57f1b25f5d7035457588a6e31fa7ecc37c5c5d3f..e957e044fca5c79af2e953e3bbdfc3e6f51602a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-01.htm @@ -1,5 +1,5 @@ <html><body>Gatekeeper Flauen:<br> -This place - my home - has been untouched by the passage of time. But now, the winds of change have begun to blow ... even here amidst the beauty of Heine.<br> +This place - my home - has been untouched by the passage of time. But now, the winds of change have begun to blow ... even here amidst the beauty of Heine.<br> While change often brings with it uncertainty and even anxiety, I sense something indescribable on the wind. Something ominous. Something perhaps even deadly.<br> I hope these feelings of mine are wrong.<br> <a action="bypass -h Quest Q00237_WindsOfChange 30899-02.htm">"I hope so too."</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-03.htm index 41258607388adbcfdd6416b4ec11e848485a40c3..6993c73100719d1bf3f147398012beb5c8dc2238 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-03.htm @@ -1,6 +1,6 @@ <html><body>Gatekeeper Flauen:<br> -In the north, a dwarf by the name of <font color="LEVEL">Dr. Helvetica</font> has appeared in the Fields of Silence. A more dastardly fellow you will never find. If the rumors are true, Dr. Helvetica's plan is to conquer that area by force! It is said that he plans to lead an army of Enchanted Golems through that area, wiping it clean of friend and foe, so he can transform it into an industrial zone!<br> -In order to stop Helvetica's plans, an elf called Athenia has setup camp on the south end of the island, in the Field of Whispers. She is amassing her own following, and means to prevent Dr. Helvetica from getting away with the corruption and desecration of Nature.<br> +In the north, a dwarf by the name of <font color="LEVEL">Dr. Helvetica</font> has appeared in the Fields of Silence. A more dastardly fellow you will never find. If the rumors are true, Dr. Helvetica's plan is to conquer that area by force! It is said that he plans to lead an army of Enchanted Golems through that area, wiping it clean of friend and foe, so he can transform it into an industrial zone!<br> +In order to stop Helvetica's plans, an elf called Athenia has setup camp on the south end of the island, in the Field of Whispers. She is amassing her own following, and means to prevent Dr. Helvetica from getting away with the corruption and desecration of Nature.<br> But...<br> <a action="bypass -h Quest Q00237_WindsOfChange 30899-04.htm">"It sounds like Athenia is doing well enough."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-04.htm index 763df403acfcd8a9896544e820404b7c95adc961..f7a89cf770086e82bc0b69522659a5fd47c6539b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-04.htm @@ -1,5 +1,5 @@ <html><body>Gatekeeper Flauen:<br> While Athenia is doing all she can to thwart Dr. Helvetica's plans, the land is crying out for your assistance.<br> -Perhaps the providence of Evas has sent you here to us. The current state of affairs cannot last. Won't you lend a hand? Which side you choose to support is up to you...<br> +Perhaps the providence of Evas has sent you here to us. The current state of affairs cannot last. Won't you lend a hand? Which side you choose to support is up to you...<br> <a action="bypass -h Quest Q00237_WindsOfChange 30899-05.htm">"Which one do you think I should help?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-05.htm index a7d31ad7bd0e8efa7d7556a0f4f8b6145d5b81e8..6d9f30b276c3dbd2be7e228797a500cb5cce8619 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-05.htm @@ -1,6 +1,6 @@ <html><body>Gatekeeper Flauen:<br> I place the choice in your hands. But before making it, you must learn more about both sides.<br> -Both sides are seeking assistance from Sir Iason Heine, since he exerts a vast influence here. I suggest you speak with him and ask his advice. <br> +Both sides are seeking assistance from Sir Iason Heine, since he exerts a vast influence here. I suggest you speak with him and ask his advice.<br> Do you understand?<br> <a action="bypass -h Quest Q00237_WindsOfChange 30899-06.html">Say yes.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-06.html index 5e349101942bc2c857ebdd9a94411913c9a12e4f..12e99e27c360deb7724b10e22e7976b14a5a3ad4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-06.html @@ -1,4 +1,4 @@ <html><body>Gatekeeper Flauen:<br> -I hope so. May Eva bless your efforts, my friend. You will find Iason Heine in the warehouse of this village. <br> +I hope so. May Eva bless your efforts, my friend. You will find Iason Heine in the warehouse of this village.<br> Take this letter with you, and good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-10.html index 567800a5a25b3ac234a46a1c633f35086600ce48..ca552004d626cf45f30a4a956812980244a316cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30899-10.html @@ -1,4 +1,4 @@ <html><body>Gatekeeper Flauen:<br> -Roman? Ah, you mean the Head Blacksmith! <br> +Roman? Ah, you mean the Head Blacksmith!<br> He should be in the blacksmith's shop, as you would expect. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30969-03a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30969-03a.html index b7d1233ab015b9018f065b62e567c22b6f51be60..a336279bdc288728e3eb9b13ccf099645e8ebfb8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30969-03a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00237_WindsOfChange/30969-03a.html @@ -1,5 +1,5 @@ <html><body>Iason Heine:<br> What can I say about Dr. Helvetica? The only things I know about him are from his correspondance and idle gossip.<br> -I've heard that he is somewhat of a genius, finding fame and notoriety through his tenure at the Pavel Laboratory. Like Doctor Chaos, he had outgrown the confines of such a stifflingly correct administration. He claims to want the land to the north to build a research facility. It would surely help Innadril's development if I were to support his cause.<br> +I've heard that he is somewhat of a genius, finding fame and notoriety through his tenure at the Pavel Laboratory. Like Doctor Chaos, he had outgrown the confines of such a stifflingly correct administration. He claims to want the land to the north to build a research facility. It would surely help Innadril's development if I were to support his cause.<br> <a action="bypass -h Quest Q00237_WindsOfChange 30969-03.html">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00239_WontYouJoinUs/32643-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00239_WontYouJoinUs/32643-09.html index 253cea97ad57b1a307ba4f4cd4ae0c59a9d98b73..0bdd60329e46cbb431f290bd51b1d650463f5432 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00239_WontYouJoinUs/32643-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00239_WontYouJoinUs/32643-09.html @@ -1,4 +1,4 @@ <html><body>Priestess Athenia:<br> -There aren't even 20<font color="LEVEL">Enchanted Golem Part</font>. We can't trust you with this amount. <br> +There aren't even 20<font color="LEVEL">Enchanted Golem Part</font>. We can't trust you with this amount.<br> Please destroy <font color="LEVEL">Charging Enchanted Golem</font> or <font color="LEVEL">Destroying Enchanted Golem</font> near Reed Field Development Base, and retrieve <font color="LEVEL">20 Enchanted Golem Part</font> as evidence. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-1.htm index ae738a5c96d2729e00fc27ddced875182cde5904..acbb3b4392d731d56babf752bc1f640e42c0c67f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-1.htm @@ -1,5 +1,5 @@ <html><body>Bounty Hunter Kintaijin:<br> -You adventurers are all alike ... just in it for the fortune and fame. I'll bet you could care less about who I am and what my story is.<br> +You adventurers are all alike ... just in it for the fortune and fame. I'll bet you could care less about who I am and what my story is.<br> The only things you're probably interested in are <font color="LEVEL">what you have to do</font> and <font color="LEVEL">what you will receive</font>.<br> Am I wrong?<br> <a action="bypass -h Quest Q00240_ImTheOnlyOneYouCanTrust 32640-4.htm">"Nope. Just tell me what I need to know."</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-10.html index fd357a337e38ea0342a548d59746bdec6ce65ec3..3dbdb697467e2fd7faf1c961e0dd03f7091012a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00240_ImTheOnlyOneYouCanTrust/32640-10.html @@ -1,5 +1,5 @@ <html><body>Bounty Hunter Kintaijin:<br> Ah, you've returned!<br> -Did you bring me the fangs? Hmm, let's see... one, two, three... twenty-four, twenty-five! Excellent!<br> +Did you bring me the fangs? Hmm, let's see... one, two, three... twenty-four, twenty-five! Excellent!<br> You did better than I thought you would. You have earned my admiration and trust. And now you may use my teleport options to you heart's content. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-01.html index 37c5f11defdca6fd4da73958c7dc23257792c685..13904dc8cbf2fe55bc9727ce2043899966999c25 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00241_PossessorOfAPreciousSoul1/31740-01.html @@ -1,6 +1,5 @@ -<html><body> -Caradine:<br> -The star of fate must have brought you here. It is an honor indeed to meet someone who carries such a precious soul.<br> +<html><body>Caradine:<br> +The star of fate must have brought you here. It is an honor indeed to meet someone who carries such a precious soul.<br> You are surely the one sent by Her to complete our remaining work. The Lady of the Lake... She is the one who continues to hope for the criminals of the world, even if that means going against the will of the gods. Help us with our work so that we can make her hopes a reality.<br> <a action="bypass -h Quest Q00241_PossessorOfAPreciousSoul1 31740-04.html">"I will."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/31741-8.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/31741-8.html index e632268d9f167c1c2bda0e51825fabdcb9cfcfbc..e4af25eda009420b15dd42a7500f557f3c4251d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/31741-8.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00246_PossessorOfAPreciousSoul3/31741-8.html @@ -1,4 +1,4 @@ -<html><body>Ossian:<br> +<html><body>Ossian:<br> The only thing left now is the Rain Song Staff. Please defeat <font color="LEVEL">Barakiel, the Flame of Splendor</font>, and retrieve the Rain Song Staff.<br> If you are not yet ready to go against Barakiel, go to the <font color="LEVEL">Valley of Saints</font>, defeat the <font color="LEVEL">Wailing of Splendor, Fang of Splendor, Crown of Splendor, and Shout of Splendor</font>, who are searching for the Rain Song Staff fragments, and bring <font color="LEVEL">100 Staff Fragments</font> from their corpses. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm index 06adc2b3f12675daaed30fe6d7ee5346f64f16b1..adae19f055c51aa5f7c7960af762ed3ecbab30d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-01.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> You ever been to the Plains of the Lizardmen? It was there that the mighty dragon Antharas was slain. They say the magic that flowed through his veins poured into the Plains and bloomed into something quite beautiful. Absolute rubbish if you ask me! The region has become sick with poison! Just ask the Leto Lizardmen.<br> <a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-02.htm">Ask about the changes.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm index 40cad8393d3d3731e0c3ca235a2ac1c6df2244b3..a4166b1f27534347f36599501549aefd00b6b290 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-02.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> The poisons of the plains caused the Leto to die off, and what Leto didn't die began to... evolve, if you could call it that. They have become a new species, calling themselves the Tanta. Only I doubt poison alone could do that, so it must be magic too. The poor Leto... they had no choice in the matter.<br> A group of investigators were sent to look into the matter months ago. We haven't heard anything back from them, though, and my duties keep me from handling the situation personally. Could you do me a favor and talk to the Chief Investigator for me? His name is Johnny.<br> <a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 30196-03.htm">Say you will.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm index 5ce43d7a17be0add4e3df20cd3b49f13a4c8ede1..16bca31c0ab26b2fb26d691cf89e3f9d98e1e3aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-03.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> Go to the <font color="LEVEL">Plains of the Lizardmen</font> and tell <font color="LEVEL">Johnny</font> we're still anxiously awaiting a response and the clock's ticking. He owes me for paying for the investigation. I suppose I'll compensate you as well if you can get him to finally respond.<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm index 3386ef4194545997723275594cffbf91f29c92e1..3e35cf95147c1a692e6aea94567eec0c9c35ec45 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-04.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> We still haven't heard from those do-nothing investigators. Talk to Johnny as soon as possible, please.<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm index a8913793ac7a43a014ffb9f790f5352002341c99..730fd3ff8e37fb7927a2a74070719ff66d2afe97 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/30196-05.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Guard Mouen:<br> Hey, there you are! How are you doing? We're very pleased with how you handled that matter with the investigators. Might not have done it without you. Thanks!<br> (This quest is complete.)<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm index c07b35960e913efff1207e19015bae816f43501f..52abb778fa8063bfcd6f59293814452a2573e1e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-01.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Investigator Johnny:<br> Mouen sent you? Damn it, this investigation is my responsibility. He should learn to trust me and quit doubting me. So what did he say?<br> <a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-02.htm">"He said he wanted the results of the investigation as soon as possible."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm index 94acd1329abbdcfaef54137682f551f2a708cb3c..49fcc5632229df7be0700f60c789ae619080e20b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-02.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Investigator Johnny:<br> Investigators <font color="LEVEL">Sally</font> and <font color="LEVEL">Laki</font> are supposed to have conducted the investigation and turned in their reports. I guess they haven't been delivered. I'll crack the whip on those two and make sure they get the results of the investigation back to Mouen. Anything you might be curious about the plains, just ask them. Personally, I don't go out there because the poison gets on my clothes, and these threads cost me a pretty penny. Clothes make the man, they say.<br> <a action="bypass -h Quest Q00249_PoisonedPlainsOfTheLizardmen 32744-03.htm">Mention compensation.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm index 43af4c70bec151827ca0d2cbc1769d054b6e91ce..27c5574219d92a778355b7cedb57afab3e1f4304 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-03.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Chief Investigator Johnny:<br> Mouen said you'd be compensated for this? (Sigh) Alright, but this is all I got for the investigation myself. Here, take it.<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm index d6037399d317752df3eaacffc9065f3ccb8025f3..a387c0582cf253cd2ae470f16a7d5c5bc050523d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00249_PoisonedPlainsOfTheLizardmen/32744-04.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Chief Investigator Johnny:<br> Get off my back. The reports have been sent.<br> (This quest is complete.)<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm index 3261876dc6ff891e3c9e7f8d5b702e45ac14838c..25026f77a2f6377988b8461199b5bbe29fa269a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-00.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Agh! I'm dying to learn more about the plants and fungus on the Plains of the Lizardmen! The Plains are full of so many species, some you can't find anywhere else! But I couldn't send you, as much as I want to know. You're just not strong enough yet.<br> (Only characters level 82 and above are allowed to take this quest.)<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm index 9008db0767d8d839273b7196e3444c45bef6574c..ae4b10c81c88b41b70bf0be430dc861878bb0849 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-01.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Investigator Sally:<br> As I mentioned, there are some unique plants on the Plains of the Lizardmen. They're very rare and sought after because of what happens when you eat them. Pretty cool, right?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-02.htm">Ask what happens when you eat the plants</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm index ec1f3b430b110d5f66e39eb8003904467058430c..12093605d48cbc8cadf233faf52becdad6308796 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-02.htm @@ -1,8 +1,6 @@ -<html> -<body> +<html><body> Investigator Sally:<br> I wish I knew, truly. I'm determined to find out...in fact, you might be able to help me, if you're willing?<br> Look, I have no illusions about myself. I'm no fighter. Girls could beat me up. Little girls. Little sick girls. It's not a big secret or anything, but could you maybe not repeat that to anyone?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-03.htm">Agree, and say you are willing to help out.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm index 73bd7a18b3c83c82e8f48948b98d7723e7da62be..8af64bad34eb7e79a4afcd6897e83d0cb73ea96f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-03.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Oh, thank you so much, that's really cool of you. I wish I was tough like you... or heck, even as tough as my little niece Gretzka. She's a tough little cookie. Anyway, that's not important. What is important is that you bring me samples of the plants on the Plains. I need <font color="LEVEL">one bag of spores from the Fantasy Mushroom</font>, <font color="LEVEL">one bag of spores from the Sticky Mushroom</font>, and <font color="LEVEL">one leaf from the Energy Plant</font>. All of these can be found on the Plains. And this goes without saying, but don't eat them until I have a chance to study them!<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm index c874a4361856a9612bf100f0c5a99df0f1255cb1..4e36f1260983e8b79db1ea97e1bc09654e50264a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-04.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> You still haven't found everything. That's OK... I guess. If you like living your life full of unanswered questions. Come on, I really must know about these species, so please hurry!<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm index 0b551f2938f399b60fcbebcc2a831983457d8a5c..9c2557262c55dfe9e583327c14f4c0e800f161df 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-05.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Investigator Sally:<br> You did it! I have to say, I'm impressed. And you didn't even eat any of them... right? RIGHT? Uh oh. Don't move! I'll analyze these plants as quickly as possible.<br> Hm... what's that smell? Did you step in something on the way here? -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm index e3024362a74c7f8f9dd990c6a375bda86a42745a..d43dc3908b5eafefff41f2dc0be53be5ede205c8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-06.htm @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> There you are! I finished the analysis, and the results are good. You'll live! Basically. No need for an antidote or anything.<br> I eat various medicinal plants all the time. For research purposes only, of course. Want me to tell you about what these ones do?<br> @@ -7,5 +6,4 @@ I eat various medicinal plants all the time. For research purposes only, of cour <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plants</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">Say that you don't care.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm index e6656a7728fed5414260e68bc69d67324d957571..d03f27e469043259d604116c7531a02943339310 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-07.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br> Need to know more? It's no bother!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"Nah, that's OK, I'm good."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm index ba69951e25b2ea12a293cd0e00eb2142fcde175f..523ea76e520d6333b891894adbf064ddc391b511 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-08.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br> I can talk about plants and fungus all day! Want to know more?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-09.htm">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I'll pass, but thanks."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm index 0f6adf02444a0c38d3df4d061d64425291b496ff..c13aaee9fb29205dc68cb181ef84892e28b64eba 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-09.htm @@ -1,10 +1,8 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Energy Plants recover your hit points by 70% and so far, I haven't noticed any adverse side-effects. Well... there's one thing. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br> I love talking about plants! Want to know more?!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-07.htm">Fantasy Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-08.htm">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-end.htm">"I think I'm good for now."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html index 721c6cc2d97e7a711c981a397026870da16a062a..f80c1d4d39c68e4fa38c9d7ed17c0c789bf4d91f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-20.html @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Hi, I'm an investigator from the city assigned to the Plains of the Lizardmen. Truth is, I couldn't be happier. There are SO many plants here that I've never seen. Rare ones, big ones, pointy ones, pretty ones, never seen anywhere else. But there's a problem... I'm not strong enough to handle being alone out on the Plains.<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-22.html">Ask about the rare plants</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-21.html">Ask about the Leto Lizardmen</a><br> <a action="bypass -h npc_%objectId%_Quest">Quest</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html index 7a640967455dc6743a3c2b8cb11104e529a0da20..f5f198a808389b973a0b4a27ed4c9c2fed825da7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-21.html @@ -1,9 +1,7 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Most of the Leto Lizardmen died from the poisons of the plants found on the plains, but those who didn't seem to have evolved into a new race called the Tanta Lizardmen. However, I believe there are some Leto that are still living in an area outside the Plains of the Lizardmen, avoiding the poisons and maintaining their original appearance.<br> I think they live in the shadow of a hill <font color="LEVEL">northeast of the Plains, near the road leading to the Hunter's Village.</font><br> In fact, I'm sure of it! I saw them myself.<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html index 504f6dff72ce91c9f1c5ca790dc1064dd59d5890..158b5bd5cf542ae8436d5ee34d219aea7be9154d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-22.html @@ -1,8 +1,6 @@ -<html> -<body>Investigator Sally:<br> +<html><body>Investigator Sally:<br> There are three plants that we're especially curious about. Well, not all are plants - two are forms of fungus. The Fantasy Mushroom, Stick Mushroom, and Energy Plant are extremely plentiful on the Plains of the Lizardmen, but the strange thing is, they aren't found anywhere else in the world. All I can think about is studying these species! Or more specifically, the effects these plants have. That's... that's the part I really like.<br> Maybe you know?<br> (Only characters who have completed Watch What You Eat can check this information.)<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html index a4656ad1a546548320ccb6dec1e6ceae5091c5dc..6fdcbca7dac8d0fef7f7e29551647f5cb6695323 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-23.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> I told you everything I learned before! But you know how much I love talking about plants, so ask away. OH! Also, I found out about a new species of Frog that lives on the Plains called the Rainbow Frog that might prove useful to you! I know, I know, I am pretty awesome like that... What can I say?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-24.html">Fantasy Mushroom</a><br> @@ -7,5 +6,4 @@ I told you everything I learned before! But you know how much I love talking abo <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">Back</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html index 83362eb1e188776e1f58441a642f7f2747bfa9a6..a03f608135160369f1d82fb0f8ac578cba8e6e27 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-24.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Fantasy Mushrooms are quite strange indeed. They cause visions and euphoria - any monsters that might be aggressive towards you will be attracted to the mushroom and calmed, should its spores be released. The effect is temporary though.<br> Need to know more? It's no bother!<br> @@ -7,5 +6,4 @@ Need to know more? It's no bother!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"Nah, that's OK, I'm good."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html index d76700be4e7a77e99b0d5a5b87c2bdeb5f5252b4..707aa992cd8ad79b88ebdaf11c60e3bb1b1d32e6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-25.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Sticky Mushrooms have an extreme healing factor. They recover your HP by 90%! They're also good for headaches. There is a cost though - they pretty much knock you out for 5 seconds.<br> I'm a plant encyclopedia. Hit me again!<br> @@ -7,5 +6,4 @@ I'm a plant encyclopedia. Hit me again!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I'll pass, but thanks."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html index 06b3ddf91a23b994588bba4a19c046416b7bb054..2f00a58598e90709c1830ae4deeed90ac2cda4ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-26.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Energy Plants recover your hit points by 70%, but like I said, there's one side effect. They can cause extremely bad gas. Like tear-inducing, face-meltingly bad gas. But it only lasts a short while!<br> I love talking about plants! Want to know more?!<br> @@ -7,5 +6,4 @@ I love talking about plants! Want to know more?!<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-27.html">Rainbow Frog</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"I think I'm good for now."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html index 08dc0c47bdc14172cf22924152033f0a18ae21d7..a67905de1ba95d44fe21aa47c3128b7feb6b77ec 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-27.html @@ -1,5 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> It turns out the Rainbow Frog is a natural antidote for the poisons found all over the Plains of the Lizardmen. Lick or eat them and you'll recover 10% of your HP, plus they have a tangy fruit-like flavor. Just try to stay away from the poison, OK?<br> Anything else you want to know?<br> @@ -7,5 +6,4 @@ Anything else you want to know?<br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-25.html">Sticky Mushroom</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-26.html">Energy Plant</a><br> <a action="bypass -h Quest Q00250_WatchWhatYouEat 32743-20.html">"No, I'm okay."</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm index a36769dc1f8a6bf148479b661bd1725d10db1841..00104165fa9c63cbbf9c8db082acbba2bef341d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-done.htm @@ -1,7 +1,5 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Looking good, eh? Been trying any plants lately? Hehe, me too! ... (gurgle gurgle)<br> (This quest is already complete.)<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm index 583c397b4600d52f73fa697f67f9a854ee8dce65..a6ee45d55389f3e25579634e4637fb931554d679 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00250_WatchWhatYouEat/32743-end.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Investigator Sally:<br> Well, you really helped me out! Let me return the favor someday. And again, thanks so much!<br> -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm index bfb13b970362e5c9d64b252955771729b08a2df3..abf136654a87684fd5c9fa3f5e276430310d1f20 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-00.htm @@ -1,7 +1,5 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> I require a more seasoned adventurer. When you see one in the mirror, come on back.<br> (Only character with level 82 or above can take on this quest.) -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm index 97022f70a0a0341cb6f719d323c0f10108c8cfbe..5b06a21f16d7084aa0c5c284ffd97ba2e73781ab 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-01.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> We've learned Sel Mahums have begun training for battle. Their training grounds are near the Sel Mahum Training Grounds. This is no coincidence. The Town of Oren's safety is at stake. I won't just wait and see. I've sworn an oath to defend.<br> <a action="bypass -h Quest Q00251_NoSecrets 30201-02.htm">Ask about the Sel Mahum Training Grounds.</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm index 1179160d188c2966844d9c53281e9e2e8644adae..4ec218a9a3dbf45d54ec85b83995ecfff17ee723 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-02.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> Ah, these lands were once called SkyPaint Grassland. Then the Sel Mahums put their training camp here and dubbed it the Sel Mahum Training Grounds. Anyway, what do you think? Want to give me a hand?<br> <a action="bypass -h Quest Q00251_NoSecrets 30201-03.htm">Say you would.</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm index 4762f983ab482f4c7c6c891ea30f64bba1fb9a8b..f1313597356b7bf57f230999ebd4e86388732835 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-03.htm @@ -1,9 +1,7 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> The Sel Mahums are training for war, it's up to us to keep the peace. But we need to know more about their training operation. I cannot leave my post, I'm duty bound. I'll need your help. Get the <font color="LEVEL">Sel Mahum training schedule from the training instructor</font> and bring it here.<br> Then bring the <font color="LEVEL">Sel Mahum training log new privates and Sel Mahum soldiers carry</font>. -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm index 9870e336c4a254d2a95356ca6615033332bf6f12..0f63f0b77f7df93f79ad3880d1d96e52d0ea1cd4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-04.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> Excellent work! Now we know what kind of training the Sel Mahums are doing. Nicely done! Here, you've earned this! -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm index b287af5c4744fb9cff69f20eda5299b213af0a49..e69aa65e190fff74cf68d5013e41cc3243cd7201 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-05.htm @@ -1,6 +1,4 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> Hey, lackey. While you're relaxing, Sel Mahums are training for war. That means get Ready! -</body> -</html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm index 5d9c76dc27dee3f83aff35bc1dee18461c2240ce..39d794e76369997f0629bd30a3b27d9018746c26 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00251_NoSecrets/30201-06.htm @@ -1,8 +1,6 @@ -<html><head> -<body> +<html><body> Guard Pinaps:<br> Ah, it has been awhile! Share a pint with me old friend! We can catch up on old times!<br> (You have already performed this quest). -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00278_HomeSecurity/31537-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00278_HomeSecurity/31537-03.html index 7b0f636f69cb13761befc803473d2770fff7c433..b596527490d707cc6369312499a33d82d7f39dea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00278_HomeSecurity/31537-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00278_HomeSecurity/31537-03.html @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> No. Never mind. I need a strong adventurer.<br> (Only characters of level 82 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-01.html index a5ea1be0e20234735fb56f78791b775dc7857a96..b1fb140d9c2fcd04eaca0a71a2fd3ed16bbec26d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-01.html @@ -1,4 +1,4 @@ <html><body>Researcher Ankumi:<br> Good day traveler! I happen to be in need of a sword. You at least look the type...<br> (Only characters level 82 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-03.htm index f8128156acca02f765709a53defc2177ee4fd317..bf6caa87066fd93f715ed6da80f863b595aee376 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-03.htm @@ -3,4 +3,4 @@ Oh, one last thing before you go. There are these plants called <font color="LEV <font color="LEVEL">His scales are of the best quality when he has NOT eaten the abyss weed.</font><br> If you can get me this type of scale your reward might be more than you imagine. Do we have a deal?<br> <a action="bypass -h Quest Q00288_HandleWithCare 32741-04.html">Say you will acquire the scale for her.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-04.html index d8274ceb55135596c8212d1f371818b3c2f2f7dc..c045faf83039a79d63ae668348454fa92640b7f8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-04.html @@ -1,3 +1,3 @@ <html><body>Researcher Ankumi:<br> It's a deal! If you haven't already, speak with Chief Investigator Johnny. He knows a way to see Tanta Seer Ugoros. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-05.html index b6bc8bd89bb8eb0e2144439cfaf313aad7cfdb37..cd7acaff60976320c27657a4bf05d957dbc0eb6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-05.html @@ -1,3 +1,3 @@ <html><body>Researcher Ankumi:<br> What is taking so long? Having a hard time finding Seer Ugoros? I told you that this would take a while. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-08.html index 888394ae29fa7030beaed723620b3da44c7791bc..d7d67b8673446739e214f23e0b84a8eeb6304424 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00288_HandleWithCare/32741-08.html @@ -1,3 +1,3 @@ <html><body>Researcher Ankumi:<br> I greatly appreciate it. You said that you would help me again, so stop by when you can, okay? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-00.htm index 627713427c5a0472ec6719cd60f52b0d74b6a681..7aaba6bcc6a001230a8b91ff25dc791d37e695d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-00.htm @@ -1 +1 @@ -<html><head><body>Guard Stan:<br>Hello, my friend. We go way back, it is true. We've laughed, we've cried. I told you about my wife, and how she has long toenails. But I can't ask you for any favors right now.<br>(Only characters level 82 or above who have completed It Smells Delicious can take this quest.)</body></html> \ No newline at end of file +<html><body>Guard Stan:<br>Hello, my friend. We go way back, it is true. We've laughed, we've cried. I told you about my wife, and how she has long toenails. But I can't ask you for any favors right now.<br>(Only characters level 82 or above who have completed It Smells Delicious can take this quest.)</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-01.htm index 82c6f7e6d31a7fcb4524cf90c80c160d080a95bf..de671cd13a34d4d017594ed57dc02508e29f3383 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-01.htm @@ -1,3 +1,3 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> Hello my friend, we need you help right now. What do yuo think?<br> <a action="bypass -h Quest Q00289_NoMoreSoupForYou 30200-02.htm">Continue.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-02.htm index 79a013487f0b8c02d6cf85fef2bddc5b68ab1dc5..4f323582bb4beb559fdb4749ce5df097dedb47b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-02.htm @@ -1,3 +1,3 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> Pinaps thinks that Soup makes Sel Mahums more powerfull! You should steal their food!<br> <a action="bypass -h Quest Q00289_NoMoreSoupForYou 30200-03.htm">Agree to help.</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-03.htm index 6c59ccbd4c8964d6aada51f6708d282266e4ad65..33361178a6240f5892a792d5807abff230a61943 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-03.htm @@ -1,3 +1,4 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> I'll need at least 100 of <font color="LEVEL">Full Barrels of Soup</font>. -But, if you bring more, I can offer more and greater rewards. The more, the better.</body></html> \ No newline at end of file +But, if you bring more, I can offer more and greater rewards. The more, the better. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-04.htm index 05f7d9653aeefb7d58fd8be71c31c4d458a60ec4..008355b269c060db0ccaa1eb6cb70133f4624502 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-04.htm @@ -1,4 +1,4 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> Oh you returned? Choose what you want.<br> <a action="bypass -h Quest Q00289_NoMoreSoupForYou 30200-05.htm">Exchange 500 items for a weapon recipe/material.</a><br> <a action="bypass -h Quest Q00289_NoMoreSoupForYou 30200-06.htm">Exchange 100 items for a armor or jewelery recipe/material.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm index a852d12b54cadda192082f10d13f7c235ae60e6a..06097fe6b23c26effbe4c07ab5fb07e9520f79a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00289_NoMoreSoupForYou/30200-07.htm @@ -1,3 +1,3 @@ -<html><head><body>Guard Stan:<br> +<html><body>Guard Stan:<br> Not enough items.<br> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-01.htm index 4117c5a946a24bfe10042b9e3f8d50a6c4bd289f..1fd0ec393732c38b38d4be45a2b0c7707a60d991 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-01.htm @@ -1,4 +1,4 @@ <html><body>Guard Pinaps:<br> -I carefully inspected the Training Log and Schedule of the Sel Mahums, which you brought it last time. It looks like they are getting trained more systematically than I expected. I guess just finding out the information isn't enough...<br>If their power gets stronger through this training, it will be a huge threat to this village. Wouldn't you want to help me to stop their training?<br> +I carefully inspected the Training Log and Schedule of the Sel Mahums, which you brought it last time. It looks like they are getting trained more systematically than I expected. I guess just finding out the information isn't enough...<br>If their power gets stronger through this training, it will be a huge threat to this village. Wouldn't you want to help me to stop their training?<br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-02.html">Say you would.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-02.html index d00f154e0ff3fe003640a9a4949c94254da61175..0a2b4e8b8458db51ad6cf87918bcafd9d4c09300 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-02.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> The mission is simple: Kill them. The recruits, the instructors, every Sel Mahum you find in the Sel Mahum Training Grounds. They cannot be allowed to continue their training. Gather <font color="LEVEL">over 400 Sel Mahum tags</font> and bring them to me. I will reward you.., I know you fight for more than honor. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-03.html index 5d6f27212d1011fdfab75bdedb7f4dceb0a4d9b8..d8f895dde78b0daf4fd2514db10a2a6116fb4c59 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-03.html @@ -1,3 +1,4 @@ <html><body>Guard Pinaps:<br> -Look recruit, I can't assign this mission to anyone who hasn't survived enough storms, you get me? <br>(Only character with level 82 or above and who has performed the No Secret quest can take on this quest). -</body></html> +Look recruit, I can't assign this mission to anyone who hasn't survived enough storms, you get me?<br> +(Only character with level 82 or above and who has performed the No Secret quest can take on this quest). +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-04.html index fb7e1653f03503cbae137a7ce4107d51082e67d6..a8e326e793c3b0b1b0977a16abac95c9b0e2119d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-04.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> I'm not paying you by the hour! Let's go! You're not getting anything until I get my 400 Sel Mahum ID Tags. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-05.html index 2aeeebbc08958c0f5ccf05332758dfba603258f7..db16bf8fc91867a7837ab99ebb69737625c61e99 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-05.html @@ -1,4 +1,4 @@ <html><body>Guard Pinaps:<br> You've done my job, the Town of Orean is safe. Thank you, defender... Please accept this gift for your help.<br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-06.html">Take the reward.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-06.html index 75bb78081047c7b440eda38a589c7608751b4698..efc2cd23aecfa6d6d6b64506ece681ba670cbfb4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-06.html @@ -2,4 +2,4 @@ Like it or not, this is the best I can get right now. I may be able to do better next time. What do you think? Still game?<br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-07.html">Say you will continue to help.</a><br> <a action="bypass -h Quest Q00290_ThreatRemoval exit">Say you will stop helping.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-07.html index 6260bf8e7215d31f6a91af5d606bad55abe438e3..121d7a8f35dfe420c131bec8479502f4f345412c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-07.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> Thanks. I was really hoping you'd say that. When this is over we may share a pint. For now, we carry out the mission. Get rid of those Sel Mahums at the Sel Mahum Training Grounds, and bring <font color="LEVEL">more than 400 Sel Mahum tags</font> as evidence. You will be rewarded. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-08.html index f10e3109a8673e476a3d1c8b2a39d8edd81f7f16..1ddc326ef05268105b6e3de5da9cc5c513ae699d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-08.html @@ -2,4 +2,4 @@ I need your help. But unlike me, you are not duty bound, mercenary. Stay or leave. I will not grovel.<br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-07.html">Say you will continue.</a><br> <a action="bypass -h Quest Q00290_ThreatRemoval 30201-10.html">Say you will quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-09.html index 61d36695d849d51ed23611d49b22522d7c135308..1959ea12d591d5dfff92d3330b641bb6b81d0fad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-09.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> Oh, it is. So be it. I respect your skills. May we serve together again someday. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-10.html index 625406f2993afb9438fa08337e707382aed1ab02..6eea89576c7815f1456f53ba7f65239eccde1336 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00290_ThreatRemoval/30201-10.html @@ -1,3 +1,3 @@ <html><body>Guard Pinaps:<br> You're sharp and determined. I think we make a great team. I hope we can work together again. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-04a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-04a.html index 2948aa9282db3bd02c53a7dd53b9bd8ef4671cf3..51fae465cddb917c3074ac6092e9a9d53a9d8d2a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-04a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-04a.html @@ -1,5 +1,5 @@ <html><body>Dwarf Explorer Droph:<br> -You have collected all 3 <font color="LEVEL">Cave Exploration Texts </font>! Ah, now we can summon Hekaton Prime using them. <br> +You have collected all 3 <font color="LEVEL">Cave Exploration Texts </font>! Ah, now we can summon Hekaton Prime using them.<br> Are you ready?<br> <a action="bypass -h Quest Q00307_ControlDeviceOfTheGiants spawn">Summon Hekaton Prime.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-06.html index 0030ccfad98656b1a79876dd890b3eecdd62bd40..9e10445a1eedcdd5ae8377771c9024deb1815db8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-06.html @@ -1,3 +1,3 @@ <html><body>Dwarf Explorer Droph:<br> Then there is nothing more I can tell you. Farewell and good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-08.html index 2948aa9282db3bd02c53a7dd53b9bd8ef4671cf3..51fae465cddb917c3074ac6092e9a9d53a9d8d2a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-08.html @@ -1,5 +1,5 @@ <html><body>Dwarf Explorer Droph:<br> -You have collected all 3 <font color="LEVEL">Cave Exploration Texts </font>! Ah, now we can summon Hekaton Prime using them. <br> +You have collected all 3 <font color="LEVEL">Cave Exploration Texts </font>! Ah, now we can summon Hekaton Prime using them.<br> Are you ready?<br> <a action="bypass -h Quest Q00307_ControlDeviceOfTheGiants spawn">Summon Hekaton Prime.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-09.html index 4b4a095840fad361c89a785cf38ace0f8dbbee83..bf9ee0091b9684f4bc066b472d8530b8deef82cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00307_ControlDeviceOfTheGiants/32711-09.html @@ -2,4 +2,4 @@ Well, I have activated the necessary equipment. Behold, Hekaton Prime approaches!<br> You and your colleagues must defeat him. If 2 of you can do so without help, you will be richly rewarded.<br> Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-00.html index 9ae865c7c01dcc2d3d9ef154656b0dae0edce5e2..24db0100546981a1ed4b3db1900d4d59ae258f5e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-00.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-00.html @@ -1,4 +1,4 @@ <html><body>Katensa:<br> Hold up there, friend. It is plain to see that you do not possess the level of skill required to take on this mission.<br> (Only characters level 82 and above can take on this quest.) -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-01.htm index a2abe09e459223b8c127d34df54d6e28b41f490f..39004150067065163b628ea67d25969b9711c512 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-01.htm @@ -1,4 +1,4 @@ <html><body>Katensa:<br> Say, you wouldn't happen to be in need of some work would ya? Have you thought about a rewarding career contributing to the Helvetica Research Facility? We've got a project going, and offer several beneficial packages to our contractors.<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-02.htm">"I'm listening. Tell me more about the project."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-02.htm index 41a163d4c00261ebff6fbfc5e7ac8ccfd1554340..7a15a444c1a50034424bafd02a64362b545a3009 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-02.htm @@ -2,4 +2,4 @@ You look like quite the seasoned veteran, know that? Bet you're bored of those old fields... maybe looking for more of a challenge, hmm?<br> The Helvetica Research Project has had its eye on those grounds for quite some time now, only those monsters are stopping us from sending staff there to begin construction. What we need are highly skilled people to go in and get rid of those creatures--anyone willing would get plenty of experience and we'd not need to see a penny's worth of the rewards.<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-03.htm">"Sounds interesting..."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-03.htm index 013fad36c4f3dcba4a454664356107192a89e1d4..e2143a258e4692efc486f3ba31af2a987d25a346 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-03.htm @@ -2,4 +2,4 @@ I thought you would see it that way!<br> So, what do you say? Do you want some work? If you want, you can start right away.<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-04.html">"Sure. What needs doing?"</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-04.html index 9de509e521f10469d57e789aef634fde28a5aee9..0a444712948adfc0b248dd76bbb20574fb730131 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-04.html @@ -4,4 +4,4 @@ You'll most likely face <font color="LEVEL">Mucrokian Fanatics, Mucrokian Asceti Now here's how payment works:<br> We have several packages based on the number of Mucrokian Hides you bring us. Each package will vary in cost for Mucrokian Hide. However, due to the difficulty in bringing down one of those Awakened Mucrokians, if you manage to bring us back those hides it will be worth double. So as an example, say you have 100 Awakened Mucrokian Hides, and say there is a package that requires 200 Mucrokian Hides. You can turn in those 100 Hides to claim that package.<br> And that's it! Come see me when you are ready to cash in on your work. -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-05.html index e847edfc9b29eeb3ad81430ddff536e027f0a6a1..8afd97525578d8261261099ff9729c979c30cfca 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-05.html @@ -1,4 +1,4 @@ <html><body>Katensa:<br> Haven't you left yet? The monsters that you need to capture are the <font color="LEVEL">Mucrokian Fanatics, Mucrokian Ascetics, Mucrokian Saviors, Mucrokian Preachers, and Contaminated Mucrokians</font>.<br> And remember that additional rewards will be given for the <font color="LEVEL">Contaminated Mucrokians</font>! -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-06.html index 99110865577a41b491b4ce22ac01225fe852f22e..21df57a3f78b2a9693bf816cec94af96cbc78ddd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-06.html @@ -4,4 +4,4 @@ Show me proof your Mucrokians kills!<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance claimreward">Show proof of the defeated Mucrokians.</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-07.html">Continue the mission.</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-10.html">Stop the mission.</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-07.html index acd3011fe46668c8ae51ea69f1b8a5aa60dee183..43122b820b72e8f2d23373899b1737f075bb4ede 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-07.html @@ -1,5 +1,5 @@ <html><body>Katensa:<br> -I like the way that you work. Dedicated. Get back to the fields and get rid of the Mucrokian threat. Remember to collect hides from the <font color="LEVEL">Mucrokian Fanatic, Mucrokian Ascetic, Mucrokian Savior, Mucrokian Preacher, and Contaminated Mucrokian</font>...<br> +I like the way that you work. Dedicated. Get back to the fields and get rid of the Mucrokian threat. Remember to collect hides from the <font color="LEVEL">Mucrokian Fanatic, Mucrokian Ascetic, Mucrokian Savior, Mucrokian Preacher, and Contaminated Mucrokian</font>...<br> Oh, and if you get an <font color="LEVEL">Awakened Mucrokian Hide</font>, that reduces the amount of hides required to claim a reward.<br> See ya in a bit. -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-08.html index a0d9cb1ff5969d02267339b2b82b5b6fdb004063..4dde528d8af2b86999ca1b4ce0c7052f3c8f7b3d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-08.html @@ -8,4 +8,4 @@ As I told you, I will pay you twice for the Awakened Mucrokian Skins obtained fr <a action="bypass -h Quest Q00308_ReedFieldMaintenance 216">Receive Moirai Robe Set or accessory recipe (Requires 216 Mucrokian Hides)</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 120">Receive Moirai robe set or accessory ingredient item. (requires 120 Mucrokian skins)</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-06.html">Back</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-09.html index c800e87640fcf56b2fb1a35301e71653defcd830..e49a191b98a3d5957c402580814693003887691a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-09.html @@ -8,4 +8,4 @@ As I told you, I will pay you twice for the Mutated Mucrokian Skins, but also, w <a action="bypass -h Quest Q00308_ReedFieldMaintenance 180">Receive Moirai Robe Set or accessory recipe (Requires 180 Mucrokian Hides)</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 100">Receive Moirai robe set or accessory ingredient item (requires 100 Mucrokian Skins)</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-06.html">Go back</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-10.html index 9ce69fd2a0f9ebbb4411c47f58d1084a72008d16..6665d0bf2f3c7512ed4995316b9e1dd6a5b84355 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-10.html @@ -2,4 +2,4 @@ You can quit any time you you want, I can't stop ya. But before ya go, do you have any hides you want to turn in for the rewards?<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance claimreward">"Let me claim a reward."</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-11.html">"No thanks, I'm done now."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-11.html index fe63c4a5067f7effbb91bdff54b38cb45c00915b..c2c6b92ef44437ac64d634796ce91c0d9c8c0069 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-11.html @@ -1,3 +1,3 @@ <html><body>Katensa:<br> Well, alright. Then good bye! -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-12.html index 731759c278b965c38129d2e432de2f4a5042b005..f9c0131d1d876d8cba49230b285e341adde79e5f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-12.html @@ -3,5 +3,4 @@ Hmm... You haven't completed Dr. Hell Doscozer's request. We can't fully trust y How about it? Do you want the full reward later, or do you want to receive the reward now even if you'll have a smaller amount?<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-08.html">"I want to receive the reward now."</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-07.html">"I will receive it later."</a> - -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-13.html index e5403f963f4fe6b369b1e578fd5ebf0b5907efbb..ee5ed971ea914e8bc18140b20159fa4af1495215 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-13.html @@ -1,6 +1,6 @@ <html><body>Katensa:<br> -Um... unless my math is wrong, which it ain't, you don't have enough hides for that particular reward. Come see me again after you get more Mucrokian Hides.<br> +Um... unless my math is wrong, which it ain't, you don't have enough hides for that particular reward. Come see me again after you get more Mucrokian Hides.<br> Anything else?<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-07.html">"Give me a few minutes and I'll be back."</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-10.html">"I think I'm gon'na take a break."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-14.html index 508a3bec5ebb9b6e2e25c5ca4b3f49bf735d5a10..dd389844565e25a745ca15ef7c963e924dcde1d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-14.html @@ -1,7 +1,6 @@ <html><body>Katensa:<br> -I'll take those Mucrokian Hides, and here is the item you requested. Some of the finest work I have seen. -<br> +I'll take those Mucrokian Hides, and here is the item you requested. Some of the finest work I have seen.<br> Are you ready for more work or do you need a breather?<br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-07.html">"I'm ready for more work."</a><br> <a action="bypass -h Quest Q00308_ReedFieldMaintenance 32646-10.html">"I think I need to take a break."</a> -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-15.html index dcf4a5278ed8ea1bb0d769fa1bafdbad56a841e6..54166d0b280da9443492132832e836e45733f48f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00308_ReedFieldMaintenance/32646-15.html @@ -1,4 +1,4 @@ <html><body>Katensa:<br> Are looking down on our intelligence? Did you think I wouldn't know that you're already carrying on a mission in the purified ceremony hall? Don't you even dream about taking on this mission.<br> (This quest cannot be taken on in conjunction with the Group Exercise quest.) -</body> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-02.htm index ca500802ee77bca08d00007327adc4574f7c061d..130f539945259dda94175ee4d89dfbe5918a67e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-02.htm @@ -1,4 +1,4 @@ <html><body>Bounty Hunter Kintaijin:<br> Ahh, but this is no ordinary bead. This bead belonged to <font color="LEVEL">Billy Haari</font>. I told you that story, didn't I? I came here to track down Haari for his crimes.<br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-03.htm">"So what about the item?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-03.htm index cde2cf9f5a275f857cec5206828d594428604ca5..80433f50e536b9f4242b0f15a2af6f924cc0debc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-03.htm @@ -4,4 +4,4 @@ One is that the Dirty Bead had traces of Haari's blood on it, which leads me to While I would have preferred to bring in Haari himself, if I were able to retrieve the pieces of this necklace, I might be able to restore a piece of my village's history.<br> Would you help me find all the pieces?<br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-04.htm">Tell him that you'll help him.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-04.htm index 1c1c2165926fb8a712367019205d224c802a26d9..f878969537ae9dbbc3c291f16cc0532e2f9c8900 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-04.htm @@ -2,4 +2,4 @@ Dirty Beads can be found on the corpses of the <font color="LEVEL">Spiked Stakato and Cannibal Stakato</font> creatures found inside the Stakato's Nest. I'll need you to find 500 of these beads. Bring them back to me, and I will reward you for your hard work.<br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-06.html">"I want to hear about reward items."</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-05.html">"I will find the beads and be back shortly."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-06.html index bed8c53db9d92e6078bfa03b414c336118cbfdad..c57c1cbb256472db3e612b0c9e1e73cc9ee71c5e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-06.html @@ -1,5 +1,5 @@ <html><body>Bounty Hunter Kintaijin:<br> -I know what I ask is no small task. So the rewards you stand to gain are no joke either. First, I will give you a Multi-colored Jewel. This jewel will allow you to return to the entrance of the Stakato's Nest from just about anywhere in the world.<br> +I know what I ask is no small task. So the rewards you stand to gain are no joke either. First, I will give you a Multi-colored Jewel. This jewel will allow you to return to the entrance of the Stakato's Nest from just about anywhere in the world.<br> Second, I'll give you one application of <font color="LEVEL">Growth Accelerator</font>The Growth Accelerator is a secret compound whose existance is only known by a few. It is said that this chemical has the ability to incubate cocoons found in the Stakato's Nest.<br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-07.html">"I'm listening. Go on."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-07.html index 7cb44393aa3f538bc6df6a3c73901df62b5e48f3..bbd4c09625413faff786c3c6a060bf6de62b03aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-07.html @@ -1,4 +1,4 @@ <html><body>Bounty Hunter Kintaijin:<br> When used on a Bizarre Cocoon, the Growth Accelerator will spawn a Cannibalistic Stakato Chief. And killing a chief will give you a Stakato Cocoon. And as we all know, Stakato Cocoona can hold different kinds of goodies - from Forgotten Scrolls to Icarus recipes! Although sometimes you are bound to get one that contains nothing at all.<br> But heed this advice - do not try to take down one of these Cannibalistic Stakato Chiefs by yourself. They are very strong and very deadly. And it will take a party of your friends or clanmates to defeat these termagants. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-08.html index c97f4ac7b15c6b953c69991fef7bc93ddf081f8b..2eda34b0192a68bd6a6d4c02c9df0c5ec9b2a849 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-08.html @@ -3,4 +3,4 @@ Dirty Beads can be found on the corpses of the <font color="LEVEL">Spiked Stakat <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-06.html">"I want to know more about the reward items."</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-05.html">"I'm off! I'll be back with the items when I'm done."</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-quit.html">"I'd like to quit"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-09.html index 10269d06619827ba056669d8f6e321424e10d4a0..16860193af29922ff75bc69bdf4bb2b840b11320 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-09.html @@ -1,3 +1,3 @@ <html><body>Bounty Hunter Kintaijin:<br> It's not enough. No more or no less of <font color="LEVEL">500 Dirty Bead</font> are needed. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-10.html index 1b99621eca6f1fbf771b2b74a8fc7fc9011b0b7c..f3a14492f822545efdcd45f40f9ee859548195b4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00310_OnlyWhatRemains/32640-10.html @@ -6,4 +6,4 @@ And let me give you some Multi-Colored Bright Ore. You can come near me from any <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-06.html">"I'd like to know how to use the Growth Accelerator."</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-05.html">"No, it's nothing. I'll continue with the task"</a><br> <a action="bypass -h Quest Q00310_OnlyWhatRemains 32640-quit.html">"I'd like to quit the task"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00312_TakeAdvantageOfTheCrisis/30535-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00312_TakeAdvantageOfTheCrisis/30535-06.htm index 6078909ef4e7d593bfbc27a9b3822c039a55f52d..227939a5b12ff3ee77b2e4b17933d953d805d058 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00312_TakeAdvantageOfTheCrisis/30535-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00312_TakeAdvantageOfTheCrisis/30535-06.htm @@ -1,4 +1,5 @@ <html><body>Elder Filaur:<br> -Please destroy the following monsters in the Mithril Mine: <font color="LEVEL">Grave Robber Summoners, Grave Robber Magicians, Grave Robber Workers, Grave Robber Warriors and Grave Robber Insane Warriors</font>, since they seem to be the chief ones causing the trouble. While you're at it, destroy their subordinates in the Stakato Nest: <font color="LEVEL">Servitors of Darkness, Phantoms of the Mine, Mine Bugs and Earthworm's Descendants</font>. <br>Bring me enough <font color="LEVEL">Mineral Fragments</font> as evidence and I will give you a reward: either a <font color="LEVEL">recipe</font> or <font color="LEVEL">Premium Materials</font> containing the secrets of Dwarven armor<br> +Please destroy the following monsters in the Mithril Mine: <font color="LEVEL">Grave Robber Summoners, Grave Robber Magicians, Grave Robber Workers, Grave Robber Warriors and Grave Robber Insane Warriors</font>, since they seem to be the chief ones causing the trouble. While you're at it, destroy their subordinates in the Stakato Nest: <font color="LEVEL">Servitors of Darkness, Phantoms of the Mine, Mine Bugs and Earthworm's Descendants</font>.<br> +Bring me enough <font color="LEVEL">Mineral Fragments</font> as evidence and I will give you a reward: either a <font color="LEVEL">recipe</font> or <font color="LEVEL">Premium Materials</font> containing the secrets of Dwarven armor<br> What are you still doing standing there? Get moving! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00338_AlligatorHunter/30892-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00338_AlligatorHunter/30892-04.html index 5b35ad01f68dd483cf6afd7a78499f4627c2b35d..fb3ef1aa045b6d349b9633c5672fe947fb900202 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00338_AlligatorHunter/30892-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00338_AlligatorHunter/30892-04.html @@ -1,5 +1,5 @@ <html><body>Trader Enverun:<br> -Hey, partner! How is the <font color="LEVEL">alligator hunt</font> coming along? Have you brought me any <font color="LEVEL">pelts</font>? <br> +Hey, partner! How is the <font color="LEVEL">alligator hunt</font> coming along? Have you brought me any <font color="LEVEL">pelts</font>?<br> <a action="bypass -h Quest Q00338_AlligatorHunter 30892-06.html">Sell pelts.</a><br> <a action="bypass -h Quest Q00338_AlligatorHunter 30892-07.html">Sell pelts later.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-09.html index 85df6d51276c776352fb13f16d819ab35c3af406..92499d5dae9dd95a48f37380070dcd6ad1e06493 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-09.html @@ -1,6 +1,6 @@ <html><body>Master Auron:<br> Good, so you have found the sword of trial. Here's what you must do now ... If you go out to Windmill Hill, in the southern plains, you will find poison spiders -- their bodies are bigger than wagons, and they're violent and dangerous to deal with. <font color="LEVEL">Use only the rusty bronze sword to hunt the poison spiders</font>. You may not use any other weapons.<br> -When you kill a poison spider, cut off its legs and keep them. Ah yes, and you may also bring the legs of the <font color="LEVEL">arachnid tracker</font>, a spider which is a little more ferocious even than the poison spider. Collect <font color="LEVEL">twenty spider legs</font> and bring them here. That is the test to become a Warrior. If you pass this test, I will give you the medallion of the Warrior.<br> +When you kill a poison spider, cut off its legs and keep them. Ah yes, and you may also bring the legs of the <font color="LEVEL">arachnid tracker</font>, a spider which is a little more ferocious even than the poison spider. Collect <font color="LEVEL">twenty spider legs</font> and bring them here. That is the test to become a Warrior. If you pass this test, I will give you the medallion of the Warrior.<br> <a action="bypass -h Quest Q00401_PathToWarrior 401_2">Say it's impossible with a rusty sword</a><br> <a action="bypass -h Quest Q00401_PathToWarrior 401_3">Say you understand</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-11.html index 81c34e21c50c993665067cc9f09997fb58ed8560..4e5cd2fede616e746a5bd2356ce9c08c0c5a6e68 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00401_PathToWarrior/30010-11.html @@ -1,5 +1,5 @@ <html><body>Master Auron:<br> -Good! Once you've passed through the southern gate of the village, to the left you'll see the windmills of Windmill Hill. There you'll find giant poison spiders and arachnid trackers. <br> -You'll also find many spiders on the Fellmere Harvesting Grounds west of the Fellmere Lake over the northern mountains. Bring twenty of their legs to me.<br> +Good! Once you've passed through the southern gate of the village, to the left you'll see the windmills of Windmill Hill. There you'll find giant poison spiders and arachnid trackers.<br> +You'll also find many spiders on the Fellmere Harvesting Grounds west of the Fellmere Lake over the northern mountains. Bring twenty of their legs to me.<br> You must use only the sword of trial to kill them! Do you understand? Get going! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00432_BirthdayPartySong/31043-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00432_BirthdayPartySong/31043-04.html index 8566a26a849c42d4987b9228982ce5e997aee6d1..8b305381e23e8fae914ee4037444070ed54e5688 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00432_BirthdayPartySong/31043-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00432_BirthdayPartySong/31043-04.html @@ -1,6 +1,6 @@ <html><body>Melody Maestro Octavia:<br> Isn't this wonderful? Now I can share my birthday song with everyone!<br> Yahoo!!<br> -Aren't you also happy? <br> +Aren't you also happy?<br> <a action="bypass -h Quest Q00432_BirthdayPartySong 31043-05.html">"Here are the crystals."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00452_FindingtheLostSoldiers/corpse-3.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00452_FindingtheLostSoldiers/corpse-3.html index c9dfe4eb86fe9bb2f6e16d4f65f65cdeb6b376bd..9a0d3dc189b0fcfecd7f4bc1e066517df10b3808 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00452_FindingtheLostSoldiers/corpse-3.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00452_FindingtheLostSoldiers/corpse-3.html @@ -1,3 +1,3 @@ -<html><head><body>Gracian Soldier's Corpse:<br> +<html><body>Gracian Soldier's Corpse:<br> (After searching the corpse of the Gracian Soldier, you can't find any identification tag. It appears someone else already took it, unless an animal or crow dragged it away.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-00.htm index 6219a629f7f3401e594688c583806a3759334e1c..94f17270dd1e0ed6e4bf7d2a0ac65b3aeb215cbe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-00.htm @@ -2,4 +2,4 @@ You will understand what I mean someday, adventurer.<br> When that time comes, we can combine our skills. You with your sword, and me with my brain.<br> (Only characters with levels 82 and above can play this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-01.htm index ef141557f413d7c9ec70a10efdeb879a7350ece5..228ed367f22e85fe189ebbbbdf396170918e70fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-01.htm @@ -4,4 +4,4 @@ I'm a talent scout and I'm looking for the best of the best in Aden. Apparently, You look like you know your way around a weapon. Want to test your skills?<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-02.html">"Talent Scout?"</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-04.html">"I don't want to brag, but yeah... I'm good."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-02.html index 5b23de8bf6d27d9d2d96cb0b0247fbbb11e83fb5..ff3ed2fc7c7d93b20d59777b4876a37173e7fd85 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-02.html @@ -2,4 +2,4 @@ Yes... someone who searches for someone who has talent. Not too bright are you. My boss, who wishes to remain nameless, has asked me to find adventurers who can demonstrate excellent combat skills. Those who are great are rewarded with greatness. Those who are horrible are rewarded with shame.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-03.html">"What type of skills are you looking for?"</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-04.html">"Look no further. Greatness has arrived."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-03.html index ee63ca8dd1f2c20f117d95d69d144e1cdcc17e34..3b796374f6cea86044cbca1fd05e03e74ef98661 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-03.html @@ -2,4 +2,4 @@ Oh nothing much. We take a look at the area to see what can be done and then ask would-be-adventure-seekers such as you to do it.<br> For instance, the Beast Farm. There are a lot of animals that can be temperamental if raised incorrectly. So, we use that as inspiration when creating a challenge. But it can't be as easy as "kill X of Y". That is just so boring. No, you have to add in a little flare to it.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-04.html">"I think I see where this is going."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-04.html index 108743071c8d95fbe16747cce2bb3af219b37cc4..9b4c164bc0bab0367b05c74fcaf6bb71f9f7c16c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-04.html @@ -3,4 +3,4 @@ Right. Down to business.<br> As you can see, there are <font color="LEVEL">Alpine Buffalo, Grendel, Cougar, and Kookaburra</font> all over the place. Cute in their infant state, but vicious if they are raised incorrectly.<br> There are 3 parts to the challenge. Part 1: Raise an Alpine animal to their adult state. Part 2: Slaughter the beast. Part 3...<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-05.html">"Looks good... I think I get it."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-05.html index 11ec0a7e594530d0aa9f8ab48c0c61460bc07c88..2b3d4b9fa13292e17ee55636ebf35d38f7a406bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-05.html @@ -3,4 +3,4 @@ No, you do NOT get it you amateur. Part 3 is the most important part of the chal You must score <font color="LEVEL">Over-hits on fully grown Alpine animals</font>. A kill is a kill and that is all fine and dandy, but we are looking for perfection here. Bonus points are scored for performing <font color="LEVEL">Critical Over-hits</font>.<br> Do you understand the challenge?<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-06.htm">"Yes... I think."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-06.htm index 279784ae4a912623cf1ca76689702a760d1eec6f..92d01c22caf56f940a154e84604a819015548b4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-06.htm @@ -5,4 +5,4 @@ The limit is <font color="LEVEL">10 of each</font> type of animal. That's a tota Do you think you can follow these directions?<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-10.htm">Accept the challenge.</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-07.htm">Annoy Her.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-07.htm index d7b99e772c23b3038c3f6c0b167189c281a674b0..c5347d750dda29c13c4d1803680887322797409f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-07.htm @@ -2,4 +2,4 @@ Am I wasting my time here or what? Do you want to see if you got what it takes, or am I going to have to go speak to some other adventurer who can stop annoying me?<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-10.htm">Accept the challenge.</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-08.htm">Keep annoying her.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-08.htm index c48fcb07351b42ad2a4eed2a918cc75d483c6c5b..316d28d769cab4cd8f80555005c8b761d2df500c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-08.htm @@ -3,4 +3,4 @@ No, no, no, I will not be drawn into this ridiculous game.<br> Either accept the challenge or walk away.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-10.htm">Accept the challenge.</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-09.htm">Keep annoying her.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-09.htm index f541117bffa09031cead3dcb1e72735da79ceaed..d2f43bcd252ff420de5e57d9cdcc759cceab7565 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-09.htm @@ -2,4 +2,4 @@ Ah, seriously, there isn't anything further if you keep annoying me. Go ahead and accept the challenge.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-10.htm">Accept the challenge.</a><br> <a action="bypass -h Quest Q00458_PerfectForm 32768-08.htm">KEEP ANNOYING HER.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-10.htm index 64de614f951611b5446e698ad9051db1af258a4c..2d54a9fd4a6eb0519ebcb0a849edc4e9a20d2333 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-10.htm @@ -2,4 +2,4 @@ We have set up spotters all around the area to watch you so you can't cheat.<br> We will keep track and let you know how well you have done.<br> Break a leg! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-11.html index 4561592862b40ae889e01308b62a619a2b275059..30f0e2a6ed13594487d55b09f361e8bdf342b607 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-11.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Remember, we will be judging you based on skill, technique, and consistency. We are looking for total perfection.<br> Fully grown <font color="LEVEL">Alpine Kookaburra, Alpine Cougar, Alpine Buffalo, Alpine Grendel</font> and <font color="LEVEL">Over-hits</font> count. Anything else is worthless. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-12.html index 1bed26427bc16feffd8a8ccc7c95b847f9ed020b..bd46802a1725c93b877b088408fb13694eb881a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-12.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Our spotters have reported you aren't quite finished yet.<br> Get back in the field and show us what you got. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-13.html index a3242a61997909c83bda0cc35308e08f1179a7d9..a58546bdb6c060fb770d427afd238dc06dec2b85 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-13.html @@ -2,4 +2,4 @@ And done... you look a little winded. Are you sure that wasn't too much for you?<br> Are you ready to hear your results?<br> <a action="bypass -h Quest Q00458_PerfectForm results1">Listen to Results.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14a.html index b14c6bb10cb794b89834fa0454b08b92a3d5ceb6..cb318a20e38b756439dc29fdfb7d5e3579ae54c5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14a.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> First, I'd like to discuss your skill level. Out of the 40 kills, you had <font color="LEVEL"><?number?> Over-hits</font>. Wow, a perfect number! I almost never see that!<br> <a action="bypass -h Quest Q00458_PerfectForm results2">"Yeah, I'm kind of a perfectionist."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14b.html index 36dec1e8c102a8e2dd5cbe9a81e131c85bf55668..b285f944093e27442c62dc1b43f027198d4fdbf9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14b.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14b.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> First, I'd like to discuss your skill level. Out of the 40 kills, you had <font color="LEVEL"><?number?> Over-hits</font>. It's okay... but not great. We have seen better.<br> <a action="bypass -h Quest Q00458_PerfectForm results2">"I'm sure I had more than that."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14c.html index 665c4a66c69bdf1a4766537be2bcb6552d6ed50a..e8a662f48c3a70d15971b423df563b3c0923ab7e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14c.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-14c.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> First, I'd like to discuss your skill level. Out of the 40 kills, you had <font color="LEVEL"><?number?> Over-hits</font>. Hmm... seems like you didn't quite understand the challenge. Or is it that you just don't have what it takes to be a pro.<br> <a action="bypass -h Quest Q00458_PerfectForm results2">"Yeah, yeah. Next."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15a.html index 3bc05549b0e3f27c019b12e692ee37a288ec17d7..9fbd450dd7097016be40440ff11d69a360850d31 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15a.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Second, I'd like to discuss your technique. It also appears that you like to use a lot of flash in your moves. Of the 40 kills, you managed to get <font color="LEVEL"><?number?> Critical Over-hits</font>. That is impressive. I don't think we have ever encountered someone who has managed that.<br> <a action="bypass -h Quest Q00458_PerfectForm results3">"Yep, I am awesome."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15b.html index 3cdeaba55527300405a93f7699cd61b2a8364384..2b71bbe88aee4393bb0705c761b86a06e42ced16 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15b.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15b.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Second, I'd like to discuss your technique. Not a lot of zest in your moves. Of the 40 kills, you managed to get <font color="LEVEL"><?number?> Critical Over-hits</font>. Not that exciting to watch. With someone of your talents, I would have expected more.<br> <a action="bypass -h Quest Q00458_PerfectForm results3">"Well, I wasn't really trying."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15c.html index 944231edcfa9be117d64bfc730bb1328165fb2ae..8e0830eb4d4ee1f94de2eb7077f58204fa466d9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15c.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-15c.html @@ -1,4 +1,4 @@ <html><body>Kelleyia:<br> Second, I'd like to discuss your technique. Wow. You managed to have <font color="LEVEL"><?number?> Critical Over-hits</font>. Well, I've seen worse... no not really. You are really that bad.<br> <a action="bypass -h Quest Q00458_PerfectForm results3">Continue listening to the abuse.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16a.html index a337460b18d00fddf3744288a092fff301685638..ca5d5a2294d88801a91510cb1da576c9df5a0df2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16a.html @@ -2,4 +2,4 @@ Lastly, I want to discuss your consistency. You managed <font color="LEVEL"><?number?> consecutive Over-hit(s)</font>. You've demonstrated all the traits of a perfect killing machine.<br> I don't have anything else to go over. Here is your reward.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-17.html">Graciously accept the award.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16b.html index b26e8ee3437a389f5ba5f148f6fa38ae261f82d9..a1eb2e69e78667bfe2f726bd3e382f5e425f7ad5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16b.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16b.html @@ -2,4 +2,4 @@ Lastly, I want to discuss your consistency. You managed <font color="LEVEL"><?number?> consecutive Over-hit(s)</font>. It's about average. You could do better.<br> I don't have anything else to go over. Here is your reward.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-17.html">Embarrassed... accept the reward.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16c.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16c.html index 43da062689ab6ec8aea96915bdc0b2de994d86d4..55e58c63585312f94ab68838b89e21179a938e67 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16c.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-16c.html @@ -2,4 +2,4 @@ Lastly I want to discuss your consistency. Of the 40 kills, you managed <font color="LEVEL"><?number?> consecutive Over-hit(s)</font>. Yes, you consistently demonstrated how bad at this you really are.<br> Now that I have finished crushing your spirit, here is your reward for your work.<br> <a action="bypass -h Quest Q00458_PerfectForm 32768-17.html">Humiliated... accept the reward.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-17.html index f0ddf26bdd440ea47d54c5fa01ca547c64b143f5..c1aa2f3010049f325a44a12952a0aa7b87bf4a54 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-17.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-17.html @@ -1,3 +1,3 @@ <html><body>Kelleyia:<br> If you want to give it a shot again, let me know. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-18.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-18.htm index 93eb4a02b283e641a4c02eed7c93ab13e25838b6..5a79ff666524caf5aadfcabbad43944918d4b4f3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-18.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00458_PerfectForm/32768-18.htm @@ -2,4 +2,4 @@ Sorry. But it's time to go back home...<br> Please tell me all about it tomorrow.<br> (This is a quest that can be played only once a day. This quest resets everyday at 6:30 am.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00463_IMustBeaGenius/32069-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00463_IMustBeaGenius/32069-08.html index a2c175819c68a0b258de5ff5dc35589789b3769e..63a81fde12d615ef19803436fc7cca2083f6458f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00463_IMustBeaGenius/32069-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00463_IMustBeaGenius/32069-08.html @@ -1,6 +1,6 @@ <html><body>Collector Gutenhagen:<br> ......Hm, hmm!!!<br> -Well, well, well. This is strange... I haven't seen this before, no effects... Did I give you the wrong thing? It's not likely...<br> +Well, well, well. This is strange... I haven't seen this before, no effects... Did I give you the wrong thing? It's not likely...<br> Would you collect the logs again tomorrow? I'm sure everything will be working fine tomorrow.<br> I think... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_02.htm index f6336b50271410f07c7d5a80f3e76cf0f4d7b5fc..deff63253fd083a1fd6126ee7045da2935b8e07b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_02.htm @@ -1,5 +1,4 @@ -<html><head><body>Messenger:<br>I have no choice but to follow the orders of the Tetrarchs. This will not be easy for you. None of the five factions involved in this conflict have any use for weaklings! Ha! -<br>Listen carefully. You must go and exterminate Tarlk bugbears and basilisks they are raising. They have been a nuisance to the Ol Mahums for too long. Bring back 30 proofs of their demise. The fatal blows must be delivered by your clan leader. Now, what are you waiting for? Be gone! </body></html> - - - +<html><body>Messenger:<br> +I have no choice but to follow the orders of the Tetrarchs. This will not be easy for you. None of the five factions involved in this conflict have any use for weaklings! Ha!<br> +Listen carefully. You must go and exterminate Tarlk bugbears and basilisks they are raising. They have been a nuisance to the Ol Mahums for too long. Bring back 30 proofs of their demise. The fatal blows must be delivered by your clan leader. Now, what are you waiting for? Be gone! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_03.htm index e4d4bf4ab1bc7ce1707305704dc4322fcd5c41ad..db7dba6c8e88d222803352e16f884f274e592868 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_03.htm @@ -1,5 +1,4 @@ -<html><head><body>Messenger:<br>Preliminary tryouts begin one hour before the commencement of the clan hall siege... -<br>The next siege should begin around %nextSiege%. Come back then.</body></html> - - - +<html><body>Messenger:<br> +Preliminary tryouts begin one hour before the commencement of the clan hall siege...<br> +The next siege should begin around %nextSiege%. Come back then. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_04.htm index 02edc3500e6aa3926108995c35014acf95a74efc..7aa969899fe56a562bd4b5ddb9253f0ff30eedd0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_04.htm @@ -1,4 +1,4 @@ -<html><head><body>Messenger:<br>Your clan lacks the experience needed to form an alliance with the Ol Mahums!<br>(This action can be taken only by the leader of a clan of level 4 or above.)</body></html> - - - +<html><body>Messenger:<br> +Your clan lacks the experience needed to form an alliance with the Ol Mahums!<br> +(This action can be taken only by the leader of a clan of level 4 or above.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_05.htm index 134ba6d9a0d039b17c850e5c3ddf25058d4eea3a..9f5fa24b10174592db271a13910d1d0e52116d17 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_05.htm @@ -1,3 +1,4 @@ -<html><head><body>Messenger:<br>You are not the leader of a clan, are you?<br>(This action can be taken only by the leader of a clan of level 4 or above.)</body></html> - - +<html><body>Messenger:<br> +You are not the leader of a clan, are you?<br> +(This action can be taken only by the leader of a clan of level 4 or above.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_06.htm index 2e9c984061bfd7c37124c82a5e8e0a7c803662e6..ae3390f6941f9bef9899548b04df3bcb4638ab50 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_06.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>Did you participate in the previous preliminary tryout? If so, give me the proof and start again.</body></html> - - +<html><body>Messenger:<br> +Did you participate in the previous preliminary tryout? If so, give me the proof and start again. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07.htm index 9f47ca98a4915ecb6d4c68d08d80204f004ed629..df8918f41837108d394739ab4d4ef379160eabf9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>Did you think that we would allow you to use our land for nothing? Tell you what, there are some Tarlk bugbears raising basilisks that have been bothering us. I'll let you participate in the tryouts if you go and kill some.</body></html> - - +<html><body>Messenger:<br> +Did you think that we would allow you to use our land for nothing? Tell you what, there are some Tarlk bugbears raising basilisks that have been bothering us. I'll let you participate in the tryouts if you go and kill some. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07a.htm index 4d8fd56ab7e8af688b80df2d9b62826eab8f1ca5..6fd713f865f9a4b0e26097640d323c51e5d471e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_07a.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>What are you babbling about? If you already have a certificate to participate in the siege, go ahead and register!</body></html> - - +<html><body>Messenger:<br> +What are you babbling about? If you already have a certificate to participate in the siege, go ahead and register! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_08.htm index cb791886fc987e8b331cfc5846672fc20f218983..2996abe002fffb3d54947ebccdc67f7a810eb1df 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_08.htm @@ -1,6 +1,4 @@ -<html><head><body>Messenger:<br>I see that you have brought 30 Tarlk Amulets. Good job! But don't get your hopes up, the competition is fierce now. This clan hall siege will be a close match and should prove to be quite interesting... The final round will begin soon. Hurry and register. Remember, only five clans are allowed to participate. Ha!<br><a action="bypass -h Quest Q00504_CompetitionfortheBanditStronghold register_clan wQuest">Test to qualify for participation in the clan hall siege.</a></body></html> - - - - - +<html><body>Messenger:<br> +I see that you have brought 30 Tarlk Amulets. Good job! But don't get your hopes up, the competition is fierce now. This clan hall siege will be a close match and should prove to be quite interesting... The final round will begin soon. Hurry and register. Remember, only five clans are allowed to participate. Ha!<br> +<a action="bypass -h Quest Q00504_CompetitionfortheBanditStronghold register_clan wQuest">Test to qualify for participation in the clan hall siege.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_09.htm index 2efd7e5f3147861094507108c947f34c96ea5cfc..7df7c8f356afca8a2634dc1c55fd981c3c302a5b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_09.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>I thought I made it clear that registration does not begin until one hour before the next siege at %nextSiege%.</body></html> - - +<html><body>Messenger:<br> +I thought I made it clear that registration does not begin until one hour before the next siege at %nextSiege%. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_10.htm index 506329a1cd68aaf081c0b75816c546aa3e357fd9..524c2005e10784efb7ea6ca366f29173e5b95487 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00504_CompetitionfortheBanditStronghold/azit_messenger_q0504_10.htm @@ -1,3 +1,3 @@ -<html><head><body>Messenger:<br>What's the big idea, doesn't your clan already have a hall? Such greed! Surely you know the price of greed? Get out of here!</body></html> - - +<html><body>Messenger:<br> +What's the big idea, doesn't your clan already have a hall? Such greed! Surely you know the price of greed? Get out of here! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00509_AClansFame/31331-0c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00509_AClansFame/31331-0c.htm index acfc2318ffd7e93ef238ca4c9d2d6971b3c51d26..8ddc2ef9e430174b2ba863d402350122463c814d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00509_AClansFame/31331-0c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00509_AClansFame/31331-0c.htm @@ -1,6 +1,6 @@ <html><body> Grand Magister Valdis:<br> -The local townsfolk live in mortal fear of the <font color="LEVEL">Raid Bosses</font> in this area! It would be disastrous if they were to actually intrude into the village...<br> +The local townsfolk live in mortal fear of the <font color="LEVEL">Raid Bosses</font> in this area! It would be disastrous if they were to actually intrude into the village...<br> Would you and your friends please use your power to set the minds of our townsfolk at ease? Success would give an enormous boost to your Clan's prestige throughout the land! What do you think? Will you help us?<br> <a action="bypass -h Quest Q00509_AClansFame 31331-0.html">"I'll do it."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00511_AwlUnderFoot/FortressWarden-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00511_AwlUnderFoot/FortressWarden-07.htm index 121ecb1d76b8a8fa0772d982e27f9689b4db6d84..98e9928932ddd657bd986a89f97b6dae849b600f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00511_AwlUnderFoot/FortressWarden-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00511_AwlUnderFoot/FortressWarden-07.htm @@ -1,3 +1,3 @@ <html><body> -Only a party may enter the camp. Once you begin the training session, you may not attend another one for at least 4 hours. +Only a party may enter the camp. Once you begin the training session, you may not attend another one for at least 4 hours. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-01.htm index 2983e618e693e7477cb5ce9bc15dcb6c2a9c0d8d..82f7471e99ab263888ec4116beca4daf93ee0f8b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-01.htm @@ -3,7 +3,7 @@ Even after my friends, the giants, perished, and the gods tore my body asunder a Now, to add insult to injury, they've posted their disciples as guards to watch over me, to humiliate what's left of me! I can't stand it any more!<br> I'm not as evil as you the children of the world think.<br> On the contrary, I love peace!<br> -I beseech you! If I attack the guards I'll be severely tortured!<br> +I beseech you! If I attack the guards I'll be severely tortured!<br> Would you and your soldiers help me?<br> <a action="bypass -h Quest Q00601_WatchingEyes 31683-02.htm">"We'll help you."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-02.htm index 232ad7afe20f5e396c9f30ab3dc7837f1d48d48d..67956bf04a44572324d3f6254d2bbfcf472d7a56 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-02.htm @@ -1,3 +1,3 @@ <html><body>Eye of Argos:<br> -Punish the wicked disciples and then return to me! They're called the Disciples of Protection, the Disciples of Punishment and the Disciples of Authority. +Punish the wicked disciples and then return to me! They're called the Disciples of Protection, the Disciples of Punishment and the Disciples of Authority. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-04.html index 16e22e1efa03975844eec1b19027a58a6e679ee1..5912198909dc41f89d2b5dc7304d2b73f5f3626f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00601_WatchingEyes/31683-04.html @@ -1,4 +1,4 @@ <html><body>Eye of Argos:<br> -Thanks to you, my brave soldier, the darkness in my heart is lifting! Give me the proofs you've collected.<br> +Thanks to you, my brave soldier, the darkness in my heart is lifting! Give me the proofs you've collected.<br> <a action="bypass -h Quest Q00601_WatchingEyes 31683-05.html">"Here are the marks of disciple."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-00.htm index 63284019b715b4cce3a978f4aaf92536a5a8ad47..c8bcc1149290240c020734c2e0e67a27102bafe4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-00.htm @@ -1,4 +1,4 @@ <html><body>Eye of Argos:<br> -Your courage is commendable, brave warrior, but you're not yet ready to confront Daimon and his evil forces. Improve your skills and come back!<br> +Your courage is commendable, brave warrior, but you're not yet ready to confront Daimon and his evil forces. Improve your skills and come back!<br> (This quest may only be undertaken by characters of level 68 or above.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-01.htm index cc716efb0f2b5547ddea423143786889229608d3..a5f543cbd6c04f21755078f33b308efe053412f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00602_ShadowOfLight/31683-01.htm @@ -1,9 +1,9 @@ <html><body>Eye of Argos:<br> -Long ago, when I still had a complete body, my 1000 eyes told me everything that occurred in the world. It was I who told Einhasad of the relationship between Shilen and Gran Kain. When Eva abdicated as the goddess of water and went into hiding, it was I who exposed her.<br> -But with the creation of the four races, the world became much too complex for me to watch everything that happened. I began opening only 500 of my eyes per day. This led to a sharp division within my personality.<br> +Long ago, when I still had a complete body, my 1000 eyes told me everything that occurred in the world. It was I who told Einhasad of the relationship between Shilen and Gran Kain. When Eva abdicated as the goddess of water and went into hiding, it was I who exposed her.<br> +But with the creation of the four races, the world became much too complex for me to watch everything that happened. I began opening only 500 of my eyes per day. This led to a sharp division within my personality.<br> Half of my mind concentrated on darker events in the world - war, murder, betrayal and corruption. This part of my mind became dark and depressed, and longed to purge the rampant evil from the world.<br> The other half of my mind focused on the brighter side of the world - love, art, courage and fealty.This part of my personality fell in love with all the noble things in the world.<br> -During the brutal war between gods and giants, I refused to disclose the hiding places of giants. Einhasad responded by ripping my body into pieces and pulling out my eyes! He then threw my remains into this valley. Slowly, my two largest eyes became aware of light and darkness. I am the eye that is conscious of light.<br> +During the brutal war between gods and giants, I refused to disclose the hiding places of giants. Einhasad responded by ripping my body into pieces and pulling out my eyes! He then threw my remains into this valley. Slowly, my two largest eyes became aware of light and darkness. I am the eye that is conscious of light.<br> Daimon the White-Eyed inherited the dark world view of Argos. He's determined to purify this world, and has brainwashed the monsters of this valley to help him realize his goal.<br> Brave warrior! Help stop Daimon!<br> <a action="bypass -h Quest Q00602_ShadowOfLight 31683-02.htm">"I'll do it!"</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-04.htm index 6f5fe18224f54c43ab0f525a99da9081d9befc42..e15d1a617cf3f7dae4d023328c10fb38ea0c95f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-04.htm @@ -1,5 +1,5 @@ <html><body>Ketra's Messenger Wahkan:<br> Well, I suppose I'll give you a chance... If you can gain my trust, the Ketras will trust you as well. Your test is simple. Annihilate those filthy Varka Silenos! Kill as many as you can! As proof, bring back <font color="LEVEL">100 badges of Varka Soldiers</font>.<br> -Get the badges by slaying Varka Silenos <font color="LEVEL">Recruits, Footmen, Scouts, Hunters and Shamans</font>. This will build trust with our tribe.<br> +Get the badges by slaying Varka Silenos <font color="LEVEL">Recruits, Footmen, Scouts, Hunters and Shamans</font>. This will build trust with our tribe.<br> Now get going! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-25.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-25.html index bc7a1c54c0344322ce9cdfa77f2213fa5753ec51..0f92e337c26f925756ba08264d811fe2627883fd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-25.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00605_AllianceWithKetraOrcs/31371-25.html @@ -1,4 +1,4 @@ <html><body>Ketra's Messenger Wahkan:<br> -How can you leave us like this?! Don't be a fool! You would sever our relationship, after all we've been through?! Are you a fool? Think carefully, my friend! Such decisions are irreversible!<br> +How can you leave us like this?! Don't be a fool! You would sever our relationship, after all we've been through?! Are you a fool? Think carefully, my friend! Such decisions are irreversible!<br> <a action="bypass -h Quest Q00605_AllianceWithKetraOrcs 31371-26.html">"I truly quit."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31372-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31372-01.html index c5bbc945cb711fa8cc2ed28f653b145885f0da75..9128be5ca5027dfd093ff8a2be31bb05de3b0252 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31372-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31372-01.html @@ -1,7 +1,7 @@ <html><body>Soul Guide Asefa:<br> Welcome, comrade of Ketra! Wahkan has told me of your activities. I'm sure that you're the right person for this mission!<br> We Ketra Orcs are unrivaled warriors. The Silenos cannot defeat us, but they've been a nuisance to our noble corps for far too long! I'm convinced that they're receiving help from some unknown power!<br> -Break into the Varka Silenos barracks and take the totem of Soul Guide Udan Mardui! This totem must be the source of their hidden power. You can't risk capture, so avoid confronting them directly. <br> +Break into the Varka Silenos barracks and take the totem of Soul Guide Udan Mardui! This totem must be the source of their hidden power. You can't risk capture, so avoid confronting them directly.<br> Once you do this, I'll give you the <font color="LEVEL">Divine Stone of Wisdom</font>, a sacred relic of our tribe!<br> The totem is locked inside a box, so don't forget to take the <font color="LEVEL">Thief Key</font> with you. You must hurry, comrade! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31561-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31561-04.html index cc64d8e433fb05aca00b1aa60a763b77f3293acc..01a3d908ea15fb6df75e0d812ca5f9191549b235 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31561-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00609_MagicalPowerOfWaterPart1/31561-04.html @@ -1,3 +1,3 @@ <html><body>Udan Mardui's Box:<br> -The box is open! But it's empty. The surveillant must have found out and hid the Green Totem somewhere else. Go back to Soul Guide Asefa, and come back again after breaking the curse. +The box is open! But it's empty. The surveillant must have found out and hid the Green Totem somewhere else. Go back to Soul Guide Asefa, and come back again after breaking the curse. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-13.html index 804035deb08b69b42772746ba5935af1a18f18fb..4803f381428c3f1a2825ed967188d93293a3c1a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-13.html @@ -1,5 +1,5 @@ <html><body>Varka's Messenger Naran Ashanuk:<br> -What are you still doing here? Get to the battlefield immediately!<br> +What are you still doing here? Get to the battlefield immediately!<br> You've committed to bring <font color="LEVEL">200 badges of Ketra grunts and 100 badges of Ketra officers</font>.<br> Get the officers' badges from <font color="LEVEL">Ketra Orc Warriors, lieutenants, mediums, elite soldiers, centurions, seers, legionnaire captains, and elite royal guards</font>.<br> If you don't like this job, you're always welcome to quit!<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-24.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-24.html index e9053ca1b54595b99f36c63da3d37561aa823489..a03355b441903e98cdf9720a99bb78c429b13c7c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-24.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00611_AllianceWithVarkaSilenos/31378-24.html @@ -1,6 +1,6 @@ <html><body>Varka's Messenger Naran Ashanuk:<br> You're braver than anyone I've ever seen! All the Varka will do their best to help you. You must visit our village and allow us to demonstrate our gratitude!<br> -But don't feel like you need to stay if you're unhappy... <br> +But don't feel like you need to stay if you're unhappy...<br> <a action="bypass -h Quest Q00611_AllianceWithVarkaSilenos 31378-12b.html">"I'll keep the promise with the Varka!"</a><br> <a action="bypass -h Quest Q00611_AllianceWithVarkaSilenos 31378-25.html">"I want to quit."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00613_ProveYourCourageVarka/31377-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00613_ProveYourCourageVarka/31377-04.htm index 5779615e4d0e91d8df17c4a0a8f0d0e1c94efdc1..9db9182a35dae32f7db5d2daac44d316e3716ca6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00613_ProveYourCourageVarka/31377-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00613_ProveYourCourageVarka/31377-04.htm @@ -1,3 +1,3 @@ <html><body>Chief Ashas Varka Durai:<br> -Do you truly believe you can kill Hekaton? This will be the ultimate test of your courage! Kill that filthy hero of the Ketra Orcs and cut off his head! But you mustn't forget, he's a formidable enemy! Even the best warrior is made more formidable with trusted friends fighting by his side! Gather your strongest allies and conquer the cruel Hekaton! +Do you truly believe you can kill Hekaton? This will be the ultimate test of your courage! Kill that filthy hero of the Ketra Orcs and cut off his head! But you mustn't forget, he's a formidable enemy! Even the best warrior is made more formidable with trusted friends fighting by his side! Gather your strongest allies and conquer the cruel Hekaton! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-04.htm index 38b7c02e47499f6802295ea30ddb7499b9b3b974..f403054d0f992b299a660e363a9e2724bb5bd817 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-04.htm @@ -1,5 +1,5 @@ <html><body>Chief Ashas Varka Durai:<br> -Are you ready? You've already defeated Hekaton, hero of the Ketra, you should be able to defeat Tayre as well!<br> +Are you ready? You've already defeated Hekaton, hero of the Ketra, you should be able to defeat Tayre as well!<br> Tayre is the commander of Ketra forces. He's a typical savage, little more than a beast! He has cruelly massacred hundreds of Varka soldiers! He must be stopped! Kill Tayre, cut off his head and bring it to me!<br> Bear this in mind! Commander Tayre is every bit as powerful as Hekaton! You're strong but you can't fight him alone! Take some friends with you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-07.html index e37e6f0bb712d93b6fd2290311c9df6424a9a0e9..854dd9a3b6b25c62287af6a485af9ceb81d76e98 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00614_SlayTheEnemyCommanderVarka/31377-07.html @@ -1,3 +1,3 @@ <html><body>Chief Ashas Varka Durai:<br> -Is this the Head of Tayre? Ugly bastard, wasn't he? I'm very proud of you! Take this Feather of Wisdom in recognition your outstanding military achievements. This is the Feather of Wisdom. It's the custom of the Varka to give this to the our most respected friends! Congratulations! +Is this the Head of Tayre? Ugly bastard, wasn't he? I'm very proud of you! Take this Feather of Wisdom in recognition your outstanding military achievements. This is the Feather of Wisdom. It's the custom of the Varka to give this to the our most respected friends! Congratulations! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31378-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31378-01.htm index 588b452ca3599d6cd0a9a7e4a5da4ee8c7a74c52..fee535ac2cb57c032ff80996b16b5fa3986f5993 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31378-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31378-01.htm @@ -1,8 +1,5 @@ <html><body>Varka's Messenger Naran Ashanuk:<br> You have been an inspiration to the Varka, my friend!<br> -Udan Mardui has recently expressed interest in assigning a mission to you. Are you up to it? -<br> +Udan Mardui has recently expressed interest in assigning a mission to you. Are you up to it?<br> <a action="bypass -h Quest Q00615_MagicalPowerOfFirePart1 31378-02.html">"I accept the mission."</a> -</body></html> - - \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31379-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31379-02.html index 6d4f3f40c15e87e82503f2b8ef41051c842d1d6c..a2cc03c54c68e0707b6d30d58973c1c248161163 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31379-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31379-02.html @@ -1,4 +1,4 @@ <html><body>Soul Guide Udan Mardui:<br> -Bring me the Red Totem, the source of Soul Guide Asefa's power, and don't let the guards see you! The totem is locked inside a box, so don't forget to take the Thief Key with you. <br> +Bring me the Red Totem, the source of Soul Guide Asefa's power, and don't let the guards see you! The totem is locked inside a box, so don't forget to take the Thief Key with you.<br> Once you do this, I'll give you a sacred relic of our tribe! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-01.html index 65ee94b424ac7f2c54d9aa3dcfc2c8b517a5b0fa..eeba46bdacfe7e91c618af02d02cd2c646a216bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-01.html @@ -1,4 +1,4 @@ <html><body>Asefa's Box:<br> - There is a box with Ketra Orcs' sorcerous patterns engraved. It seems that the box contains something powerful like the power of fire. <br> +There is a box with Ketra Orcs' sorcerous patterns engraved. It seems that the box contains something powerful like the power of fire.<br> <a action="bypass -h Quest Q00615_MagicalPowerOfFirePart1 open_box">Try to open it</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-03.html index 80f2d1968c8641594a002ba1168ea2f771fd9ea4..9ad7184f358cb4135d56f1d7aa48e5c0df119ad4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-03.html @@ -1,3 +1,3 @@ <html><body>Asefa's Box:<br> - The box opened! In the box, there is a Red Totem from which I can feel some strong power. + The box opened! In the box, there is a Red Totem from which I can feel some strong power. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-04.html index 403f46322e77ececbcb54537624adeb71d62d75c..7dfa33efb0dfb9d82252873046e1aec39a677eb6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00615_MagicalPowerOfFirePart1/31559-04.html @@ -1,3 +1,3 @@ <html><body>Asefa's Box:<br> - The box opened! But it's empty. The surveillant must have found out and hid the Red Totem somewhere else. Go back to Soul Guide Udan Mardui, and come back again after breaking the curse. +The box opened! But it's empty. The surveillant must have found out and hid the Red Totem somewhere else. Go back to Soul Guide Udan Mardui, and come back again after breaking the curse. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-02.html index 82b4d5a6eeb0fb428d09e9ae76c843f4c8632515..d73d6b18d5acb89bcb6a9458d1b0c4ceaa08effb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31379-02.html @@ -1,3 +1,3 @@ <html><body>Soul Guide Udan Mardui:<br> -Excellent. Varka's friend. What you have to do from now on, it's to break into Ketra Orc Outpost and find the Holy Altar. The Holy Altar is hidden in a deep place of Ketra Orc Outpost. First, go to the Holy Altar with this Red Totem. Then, use this Red Totem there and conjure Soul of Fire Nastron which breathes power into Asefa. And then, defeat the appeared Nastron and bring the heart of Flame to Udan Mardui, which is the linkingpin with Asefa. That is your task. +Excellent. Varka's friend. What you have to do from now on, it's to break into Ketra Orc Outpost and find the Holy Altar. The Holy Altar is hidden in a deep place of Ketra Orc Outpost. First, go to the Holy Altar with this Red Totem. Then, use this Red Totem there and conjure Soul of Fire Nastron which breathes power into Asefa. And then, defeat the appeared Nastron and bring the heart of Flame to Udan Mardui, which is the linkingpin with Asefa. That is your task. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31558-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31558-02.html index 37a32f1ef79842c500c4082585a8e33e753ad3a3..74d1efcefe25f5b048b1a464f43ae73047c13b60 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31558-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00616_MagicalPowerOfFirePart2/31558-02.html @@ -1,3 +1,3 @@ <html><body>Ketra's Holy Altar:<br> -The Red Totem broke into pieces with sharp noise. With blue energy around the altar, Soul of Fire Nastron appears. +The Red Totem broke into pieces with sharp noise. With blue energy around the altar, Soul of Fire Nastron appears. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00617_GatherTheFlames/31271-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00617_GatherTheFlames/31271-02.htm index 5e2de66709fc5dfc02731434a635426e32f03601..3b2c5dda3c8970a6d0ca2ce953f753073d3e5f2a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00617_GatherTheFlames/31271-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00617_GatherTheFlames/31271-02.htm @@ -1,5 +1,5 @@ <html><body>Blacksmith Hilda:<br> -Ho, there! I'm Hilda the Blacksmith, and if you want good, solid work done, there's none better here.<br> +Ho, there! I'm Hilda the Blacksmith, and if you want good, solid work done, there's none better here.<br> Don't pay any attention to the claims of that crackpot <font color="LEVEL">Vulcan</font>. He's mad through and through. Fire is his obsession — he's forever searching for ways to make fire hotter and fiercer. I care for my fire, as does any competent blacksmith, but there are limits. Anyway, he won't live long enough to help you with anything; he's in the habit of venturing into the <font color="LEVEL">Forge of the Gods</font>, and one day its dangers will claim him - and his eternal fire too!<br> I've heard he is looking for adventurers to help him collect flames, but take my advice: leave that job to tougher adventurers, or wait until you yourselves are tougher. If you accompany him now, you'll die right alongside him. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-01.htm index 92151fe0fb8f556adb4a8dfb961b37979c6e59a2..5dc39c9d26f302d499d9bd9363e4f0c93d6293cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-01.htm @@ -1,4 +1,6 @@ <html><body>Beast Herder Tunatun:<br> -The meat here is famous, and I'm not bragging. A hint of Kookaburra, a savory note of Cougar, and the tender taste of Buffalo meat... I'd offer a sample of Grendel meat, <br>IF we had a butcher!<br>The problem is they get too big, we need a butcher to handle them when they're full grown.<br> +The meat here is famous, and I'm not bragging. A hint of Kookaburra, a savory note of Cougar, and the tender taste of Buffalo meat... I'd offer a sample of Grendel meat,<br> +IF we had a butcher!<br> +The problem is they get too big, we need a butcher to handle them when they're full grown.<br> <a action="bypass -h Quest Q00631_DeliciousTopChoiceMeat quest_accept">Say that you will do it</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-02.html index 6fe78d0cb4dd581e677cc446606a0c27d795d2aa..a36606b8567f8cea91270277a53f0a72dc8a4d93 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-02.html @@ -1,3 +1,5 @@ <html><body>Beast Herder Tunatun:<br> -Wow, you really ARE ready for anything! Ha!<br>Alright, let's talk business. We need the best meat, if the beasts aren't big enough then the meat isn't ready. The young ones taste okay, but if we don't provide the best someone else will.<br>For a good harvest we'll need <font color="LEVEL">about 120 units...</font> That would turn a nice profit. Vladimir will decide if the meat is good enough. Ahh.. I love a good beast hunt. Let's get it done! -</body></html> +Wow, you really ARE ready for anything! Ha!<br> +Alright, let's talk business. We need the best meat, if the beasts aren't big enough then the meat isn't ready. The young ones taste okay, but if we don't provide the best someone else will.<br> +For a good harvest we'll need <font color="LEVEL">about 120 units...</font> That would turn a nice profit. Vladimir will decide if the meat is good enough. Ahh.. I love a good beast hunt. Let's get it done! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-03.html index 9d1fcd4224491421a45a1d5e696a06855bf1ce04..836da343e914ea8245663a248ec3d40b953b2603 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-03.html @@ -1,3 +1,5 @@ <html><body>Beast Herder Tunatun:<br> -Wow, ready for anything aren't you? Haha!<br>Listen, you can't take these beasts lightly. The moment you do.. well.. there are no kind words for it. Even an adventurer with your skills could fall prey to a big one.. <br>(Only characters with level 82 and above are permitted to take on this quest.) -</body></html> +Wow, ready for anything aren't you? Haha!<br> +Listen, you can't take these beasts lightly. The moment you do.. well.. there are no kind words for it. Even an adventurer with your skills could fall prey to a big one..<br> +(Only characters with level 82 and above are permitted to take on this quest.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-04.html index 2ee0b933734b71e3cb7ee4a44d8994e948d29143..e5d747bcc3ab3543e3c3ef885ac90e4aeec013f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-04.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> We need 120 units of meat. One unit serves one person. My customer feeds 120 people, really it's not hard to understand.. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-05.html index 390420e12e811dddfa9da0fa546e18dc7c183a56..39bd6abcce3948dd189894c97f2b802e16bbe539 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-05.html @@ -1,4 +1,4 @@ <html><body>Beast Herder Tunatun:<br> You make it look so easy! Too bad I can't convince you to stay.. skills like yours are always welcome!<br>Here's the deal. Cash is thin right now, and we won't receive payment until we ship. For now, how about an item instead?<br> <a action="bypass -h Quest Q00631_DeliciousTopChoiceMeat 31537-06.html">Say that you understand and will accept whatever the item is</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-06.html index d0353fa4afafb1eb1302e551bb92d7d9e72bdf91..d43890f667fa7a5508905f660805d2c6c1f62a11 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00631_DeliciousTopChoiceMeat/31537-06.html @@ -1,3 +1,3 @@ <html><body>Beast Herder Tunatun:<br> Great, you've really been working hard. We'll have to do it again sometime! I could ship this daily, so the work is always here if you want it. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-01.htm index 2a5640db7d596128c84fdb7e12beb7e48f6f4fdb..221a771d7b6676b656e4d252e1a5de30667455a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-01.htm @@ -1,4 +1,4 @@ <html><body>Priest Flauron:<br> -I'm too busy to help you. Sorry!<br> +I'm too busy to help you. Sorry!<br> (Only characters level 73 and above who possess a Faded Visitor's Mark are permitted to take on the quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm index c593602f9fff7447c9bdcfd52f14e435fdf9b794..d3a0eecd3ba9aecc6b5462224129e649f0b5acff 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-03.htm @@ -1,3 +1,3 @@ <html><body>Priest Flauron:<br> -A wise decision! Now, here's what I want: go to the<font color="LEVEL"> Forest of the Dead </font>and defeat<font color="LEVEL"> the Bone Animator, the Bone Slayer and the Skull Animator. </font>Bring me <font color="LEVEL">10 Necromancer Hearts. </font>Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple. +A wise decision! Now, here's what I want: go to the<font color="LEVEL"> Forest of the Dead </font>and defeat<font color="LEVEL"> the Bone Animator, the Bone Slayer and the Skull Animator. </font>Bring me <font color="LEVEL">10 Necromancer Hearts.</font> Do that, and I'll give you the real sign - the occult sign that will allow you to enter the chapel of the Temple. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-04.htm index 30c54f39f012c9d1884a8c91a059242ccc3cdfc8..2e0a32a47402bf5be5b56f1e0c7fed1f740113ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-04.htm @@ -1,3 +1,3 @@ <html><body>Priest Flauron:<br> -We have a deal, then. Now go to the <font color="LEVEL">Forest of the Dead</font> and defeat <font color="LEVEL">the Bone Animator, the Bone Slayer, and the Skull Animator.</font> Bring me <font color="LEVEL">ten Necromancer Hearts.</font>, and I will give you the Pagan's Mark that will allow you to enter the chapel of the Temple. +We have a deal, then. Now go to the <font color="LEVEL">Forest of the Dead</font> and defeat <font color="LEVEL">the Bone Animator, the Bone Slayer, and the Skull Animator.</font> Bring me <font color="LEVEL">ten Necromancer Hearts</font>, and I will give you the Pagan's Mark that will allow you to enter the chapel of the Temple. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-09.htm index 747e58ea2a551b2ebe41e6d6020fb259253d76f6..3ad5a5569de95d73ae528ea7abe5543499b629d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-09.htm @@ -1,6 +1,6 @@ <html><body>Priest Flauron:<br> Oh, that. Disregard that; it was a minor matter. You have survived and gained by your experiences, surely. How can that be bad? Keep your thoughts on the future, that is my motto!<br> -Look, let's deal. I'm not going to try any more tricks. I know better now. If I'd known you for what you were, I'd never have tried it in the first place. But I have a job that needs doing, and I can offer you a real benefit in exchange: <font color="LEVEL">the mark that lets you go all the way into the chapel of the temple</font>. I think that's where you want to go, am I right?<br> +Look, let's deal. I'm not going to try any more tricks. I know better now. If I'd known you for what you were, I'd never have tried it in the first place. But I have a job that needs doing, and I can offer you a real benefit in exchange: <font color="LEVEL">the mark that lets you go all the way into the chapel of the temple</font>. I think that's where you want to go, am I right?<br> <a action="bypass -h Quest Q00637_ThroughOnceMore 32010-07.htm">"I want to go into the chapel, but why would you want to help me?"</a><br> <a action="bypass -h Quest Q00637_ThroughOnceMore 32010-10.htm">"I am not interested in the chapel of the temple."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-10.htm index fddc02e21b7354806348d61e0da37e5024a01de0..2981f14a7d0b189fc4c3163dbd2c60b5e3addab1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00637_ThroughOnceMore/32010-10.htm @@ -1,3 +1,3 @@ <html><body>Priest Flauron:<br> -Oh, really? What a pity. Please feel free to return any time! +Oh, really? What a pity. Please feel free to return any time! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0.htm index e351b06c030851a6d97037750460fc9eaaed5ccf..6b96cda9d73fab4d93f785f7b844b5ddac86070e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0.htm @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> I am Shilen's avatar.<br> Shilen commanded me to watch over this island and protect it from evil beings.<br> The duty is growing increasingly difficult. But I have prayed to Shilen and she has decreed that she would send a warrior who can defeat the threat we face.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0a.htm index f01a7385b2ad9ee716700a0b0df2426c19f35720..6698287b40c7b20f17829d9ef2327aeb3d5c20e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0a.htm @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> You are the one with the Elrokian warrior's spirit! Did you discover the whereabouts of Gazkh's fragments?<br> <a action="bypass -h Quest Q00641_AttackSailren 32109-0c.htm">Tell the statue about decrypting the password that Asamah talked about.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0b.htm index 8470e41b4501b037b974f7f4182c5e53c28cb156..b55e2ee137836ae941bbff6fe0bee46441849b04 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0b.htm @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> Infidel! To even touch sacred Shilen's statue, much less seek to awaken Shilen's avatar! For this insult, you deserve eternal punishment!<br> But I see that you are an ignorant fool, so I will forgive your error. Now begone! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0c.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0c.htm index 90fa9b56301ee9c8d70b05d3a943a149656d3585..569093d2e67f53224353610c0d80d299cb1aea2a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0c.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-0c.htm @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> Ah? So, the dinosaurs themselves contain some fragments of Gazkh?<br> I suppose that it is possible...if the ax was broken and the fragments were scattered by the force Shilen used to seal Sailren.<br> The predator dinosaurs here have skin harder than iron -- I doubt they would ever feel the fragments embedded in their hides. In fact, the very power of Gazkh has probably greatly extended their lifespans.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1.html index a2a2902826bd4de4ef1b117334ace2745dbd67ad..4fb3f1cc145e35241a2a385a9a380468e61b406e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1.html @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> Very well. Yes, you are truly the one sent by mother Shilen... Listen carefully as I tell you about the dinosaurs that may contain Gazkh fragments.<br> You will encounter predatory dinosaurs such as <font color="LEVEL">Velociraptor and Pterosaur</font>. They are not as strong as Sailren, but vicious nevertheless. These are the most likely to contain the fragments. Go and hunt them -- find the fragments! Remember, you must return with at least <font color="LEVEL">30</font> fragments. If you bring me 30 fragments or more, I will reforge them into an intact axe head. Ah, could our deliverance finally be at hand?<br> May Shilen help you strike true! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1a.html index 3d7c4cd67eecd934a44b947558fc5fc8c6aeb1a3..f013eb8e171497d63c7c96f6dc3d5cd8884901d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-1a.html @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> As I told you before, I need more than 30 Gazkh fragments in order to restore this powerful weapon back to its original form...<br> Hunt <font color="LEVEL">Velociraptor and Pterosaur</font> in this area and bring back more than 30 fragments. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2.html index 40b464b9d36850b8334ab357cc76fc9fe87e5706..cd899ffd2c0878a01b7305e23a9cd6a1dadfa1fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2.html @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> You have brought all the Gazkh fragments!<br> Shilen be praised! The power of the seal stones to guard that dangerous Sailren will be increased now that an Elrokian warrior again wields Gazkh.<br> You are indeed the chosen of Shilen!<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2a.html index b942a102cba85df6655cbacc1a75b8930594056c..4660a53a63f5179396c73f76e1492ecd8d289ff4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00641_AttackSailren/32109-2a.html @@ -1,5 +1,4 @@ -<html><body> -Shilen's Stone Statue:<br> +<html><body>Shilen's Stone Statue:<br> Very well. By the power of Shilen, Gazkh has been restored.<br> It possesses the powers that can defeat Sailren.<br> You are now the true master of Gazkh.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-01.htm index 8a27f47dbf17e9e00e9f710887ad2229c7c9056b..3b0328112209486ece9e7c1c735c9ba3dbe1eb33 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-01.htm @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Oh, a dangerous island like this is no place for someone like you! If you value your life, leave at once!<br> (Only characters who are level 75 or above may undertake this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-02.htm index 6f574b88ef7271a451574b5da2b23051e0956ba9..500ba731200a6905b2c10a0b056e4598d3b2e78e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-02.htm @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Oh, I haven't seen an outsider on this dangerous and remote island in ages. You've come to find the truth behind all the rumors, haven't you?<br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature 32105-03.htm">"What rumors are you talking about?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-03.htm index 9bd8308ca1fae1cd966f989b0da7ffd716536d7f..b09e27d6b00df16fb20d832f82f66e0dab372680 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-03.htm @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> This island was only just discovered, and it's already clear that it's unlike anywhere else. There are enormous, vicious creatures who live here.<br> Of course, there are people who are curious to find out more...<br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature 32105-04.htm">Ask about those people and their interest.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-04.htm index eeb4d27b21eb82b0e009ec3348a680577b95eeac..04ad14c5d20ac1b779df500f6518f4400df55687 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-04.htm @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Some of the Wizards call those creatures "dinosaurs." They weren't created by any of the known gods of Aden.<br> The Wizards are curious about where they came from.<br> Also, artisans from all over are very interested in using these powerful creatures as the basis for new weaponry and machines.<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-05.html index 904ac68abbbb38922ffc93e8ba9f052f86a3301c..7ed2d28ddc8eefd7d3a427fd4ba90597ea081f7c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-05.html @@ -1,7 +1,6 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Good! I know that both the Wizards and Dwarven artisans will welcome your help. This place is far too dangerous for ordinary researchers!<br> -On to business, then. We need eggs and tissue samples from <font color = "LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font>.<br> +On to business, then. We need eggs and tissue samples from <font color="LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font>.<br> Just so you know, <font color="LEVEL">1 Dinosaur Egg</font> and 150 Dinosaur Tissues can be processed as a set.<br> You can find dinosaur eggs by searching near a dinosaur's lair. But once you touch one, <font color="LEVEL">any dinosaurs nearby will rush back to protect the egg</font>!<br> We will reward you for whatever you bring back. If you'd like to see a list of reward options, just say <font color="LEVEL">"I want to look at other items."</font> Good luck! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-06.htm index 5b78f2079280237a09b5f5eccf6ff9e06f70f442..987b3ea33cd070a25ad59249f07f2cf8d6abb44a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-06.htm @@ -1,4 +1,3 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> What, did I say something? Forgive me -- you seem preoccupied with your own affairs. Please go on about your own business. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-07.html index 22444fb533e32da341016056fdd2810e1d0f253c..7cf4c36117ea5b39dbf8dc337030883698aebaf0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-07.html @@ -1,7 +1,6 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Many people are depending on you!<br> -We need eggs and tissue samples from <font color = "LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font>.<br> +We need eggs and tissue samples from <font color="LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font>.<br> Just so you know, <font color="LEVEL">1 Dinosaur Egg</font> and 150 Dinosaur Tissues can be processed as a set.<br> You can find dinosaur eggs by searching near a dinosaur's lair. But once you touch one, <font color="LEVEL">any dinosaurs nearby will rush back to protect the egg</font>!<br> We will reward you for whatever you bring back. If you'd like to see a list of reward options, just say <font color="LEVEL">"I want to look at other items."</font> Go out and get as much as you can! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-08.html index 5f8e473d332f473010317914d7f3e08bf6687a27..0ccf6dfabcdb04158037c1c1978c4e7844682b53 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-08.html @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Oh! you have gathered them. Everyone will be pleased.<br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature 32105-09.html">Calculate the price of the dinosaur tissues. (5000 adena each)</a><br> <a action="bypass -h npc_%objectId%_multisell 2011">Exchange for an A-grade and Dynasty Weapon recipe.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-09.html index d97df43ba8a4850c893addc37635e02465f77814..7a9e743d8b2b1a91662aa2294ecc772990dfbb2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-09.html @@ -1,5 +1,4 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Thank you. Your efforts have greatly aided our research, and I hope our efforts will allow many others to visit this island. Please accept this small token of our appreciation. Could I convince you to continue working on our behalf?<br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature 32105-12.html">Tell him you will.</a><br> <a action="bypass -h Quest Q00642_APowerfulPrimevalCreature exit">Tell him you are quitting.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-10.html index 8c582d1f2c0f9de52ac8f96751458081a722720f..039de2bf4bba41f13820f95934a145d42002641d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-10.html @@ -1,4 +1,3 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Adventurer, choose wisely how you will use what you have earned... </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-11.html index 51e74b761c7f28f3c04923f5d4ce59734a194a0a..0449e79a134cab3db4cbcc3463eff74ea1513dfc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-11.html @@ -1,7 +1,6 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Thanks you!<br> -Then keep hunting <font color = "LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font> and collect samples of their tissues.<br> +Then keep hunting <font color="LEVEL">Pterosaurs, Tyrannosauruses and Velociraptors</font> and collect samples of their tissues.<br> Just so you know, <font color="LEVEL">1 Dinosaur Egg</font> and 150 Dinosaur Tissues can be processed as a set.<br> You can find dinosaur eggs by searching near a dinosaur's lair. But once you touch one, <font color="LEVEL">any dinosaurs nearby will rush back to protect the egg</font>!<br> Good luck! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-12.html index 3010039cb524dfc9f3597df7a4937d78ffe4f5b6..672e481d5251c813e9e99ccec26d6c3f31d3e9a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-12.html @@ -1,4 +1,3 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Ah, I see you are off to another adventure! Thank you so much for helping us. We can handle the rest, I think. I wish you safe travel and good fortune! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-13.html index 8773d25cab8f8aae1f01587fecf23819033e462a..711a8fa0918f713453d8b80c8d5d0b2e87ae55c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00642_APowerfulPrimevalCreature/32105-13.html @@ -1,4 +1,3 @@ -<html><body> -Dinn:<br> +<html><body>Dinn:<br> Ah, ready for other adventures, eh? Well, thank you very much for your help. I wish you a safe and prosperous journey! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-01.htm index 5e9c1d68c4881dd217ebac1fde82db8d7db126eb..b83c42bbd61de7c3eafd1d2205ecb0a53ccc6d0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-01.htm @@ -1,4 +1,8 @@ <html><body>Singsing:<br> -Ah, an adventurer! Are you looking for a job? Since the discovery of this Primeval Isle, Aden port has added a wharf for those interested in seeing the strange new island for themselves.<br>In fact, we're getting flooded with adventurers and wizards eager to uncover the island's mysteries or test their mettle against the terrible creatures there.<br>We handle tickets here for the ship bound for the island as well as offering accommodations for those who wish to trade with the natives.<br>Now we have expanded our service to connect adventurers with those in need of their services.<br>Ah, but there is one request I have...<br> +Ah, an adventurer! Are you looking for a job? Since the discovery of this Primeval Isle, Aden port has added a wharf for those interested in seeing the strange new island for themselves.<br> +In fact, we're getting flooded with adventurers and wizards eager to uncover the island's mysteries or test their mettle against the terrible creatures there.<br> +We handle tickets here for the ship bound for the island as well as offering accommodations for those who wish to trade with the natives.<br> +Now we have expanded our service to connect adventurers with those in need of their services.<br> +Ah, but there is one request I have...<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-02.htm">"What kind of request?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-02.htm index a207a5385a08ab606af28f14e2a7e76987ab52aa..9b8d30f9ba29ffaaeb2ef88bb775ac971ca32eb2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-02.htm @@ -1,5 +1,7 @@ <html><body>Singsing:<br> -On this Primeval Isle you'll find primitive creatures called dinosaurs -- you'll never see anything like them in Aden, believe me! According to wise wizards, even the gods and Giants were afraid of the dinosaurs. They cannot be found in Aden -- thankfully -- but are still plentiful on that strange island.<br>Around the wharf, you'll find only relatively weak ones, but they are still a challenge for even the hardiest adventurer. <br>The wizard Karakawei has been pestering me to acquire some of those creatures' bone for study. If you defeat them and bring back their bones, I will purchase them from you on his behalf. What do you say?<br> +On this Primeval Isle you'll find primitive creatures called dinosaurs -- you'll never see anything like them in Aden, believe me! According to wise wizards, even the gods and Giants were afraid of the dinosaurs. They cannot be found in Aden -- thankfully -- but are still plentiful on that strange island.<br> +Around the wharf, you'll find only relatively weak ones, but they are still a challenge for even the hardiest adventurer.<br> +The wizard Karakawei has been pestering me to acquire some of those creatures' bone for study. If you defeat them and bring back their bones, I will purchase them from you on his behalf. What do you say?<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe quest_accept">"Doesn't sound that tough -- count me in."</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-04.htm">"Ah, I really can't stand reptiles... Sorry, but I'll pass."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-03.html index 65546a03ed0b2c706eff4a0feb73fb7d58f8b454..65a35d9e1be442bc54ed75366194aa0b276e86b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-03.html @@ -1,4 +1,5 @@ <html><body>Singsing:<br> -Ah, you are a true adventurer! Go and hunt <font color = "LEVEL">Pachycephalosaurus and wild striders</font> and bring back the <font color = "LEVEL">bones of dinosaurs from the plains</font>. I will purchase them from you on Karakawei's behalf.<br>Just as a favor to you, I heard from a friend of mine who trades with the island natives that the native shaman is also in the market for dinosaur bones. While you're at it, you may want to try to contact him as well.<br> +Ah, you are a true adventurer! Go and hunt <font color="LEVEL">Pachycephalosaurus and wild striders</font> and bring back the <font color="LEVEL">bones of dinosaurs from the plains</font>. I will purchase them from you on Karakawei's behalf.<br> +Just as a favor to you, I heard from a friend of mine who trades with the island natives that the native shaman is also in the market for dinosaur bones. While you're at it, you may want to try to contact him as well.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-05.html">"Where can I find this native shaman?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-04.htm index 2ab2cf3680168e60bc1c58fff920d03d554ba1de..188cf496d0597ad9ace3c59bf5e47b65f0b1cb86 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-04.htm @@ -1,3 +1,3 @@ <html><body>Singsing:<br> Sure, I understand. I don't think this island is the place for you, though, if you're afraid of reptiles. (So much for being an adventurer!) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-05.html index 2c8469701a167a9f67a78b6cf2c88ffbbff42f9f..82cdff5a1d25b5a755af69a2ae45eac0f32e2d4f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-05.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> -The shaman lives on the island's southern Primeval Plains. He doesn't like to have contact with outsiders, though, so you'll need someone he trusts to vouch for you before he'll likely talk to you. There is a native warrior, <font color = "LEVEL">Orahochin</font>, who lives at the foot of the mountain between the southern shore of Primeval Plains and the Lost Nest. I've heard that he is more accepting of outsiders. -</body></html> +The shaman lives on the island's southern Primeval Plains. He doesn't like to have contact with outsiders, though, so you'll need someone he trusts to vouch for you before he'll likely talk to you. There is a native warrior, <font color="LEVEL">Orahochin</font>, who lives at the foot of the mountain between the southern shore of Primeval Plains and the Lost Nest. I've heard that he is more accepting of outsiders. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-06.html index 2eec04ce7c45aa5cf7e3ee4885534774f8367409..12c5465c1d884fe7af09a93e59b82ace0b582426 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-06.html @@ -1,3 +1,9 @@ <html><body>Singsing:<br> -Ah, an adventurer! Are you looking for a job? Since the discovery of this Primeval Isle, Aden port has added a wharf for those interested in seeing the strange new island for themselves.<br>In fact, we're getting flooded with adventurers and wizards eager to uncover the island's mysteries or test their mettle against the terrible creatures there.<br>We handle tickets here for the ship bound for the island as well as offering accommodations for those who wish to trade with the natives.<br>Now we have expanded our service to connect adventurers with those in need of their services.<br>I have just one request, but hmmm...<br>I don't think that you're suited for this particular task.<br>(Only characters level 75 and above are permitted to take on this quest.) -</body></html> +Ah, an adventurer! Are you looking for a job? Since the discovery of this Primeval Isle, Aden port has added a wharf for those interested in seeing the strange new island for themselves.<br> +In fact, we're getting flooded with adventurers and wizards eager to uncover the island's mysteries or test their mettle against the terrible creatures there.<br> +We handle tickets here for the ship bound for the island as well as offering accommodations for those who wish to trade with the natives.<br> +Now we have expanded our service to connect adventurers with those in need of their services.<br> +I have just one request, but hmmm...<br> +I don't think that you're suited for this particular task.<br> +(Only characters level 75 and above are permitted to take on this quest.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-07.html index f8a4235c1ad2dcaa798a73051f904c4e94597dd9..4c0b5b17bc6894031836187fdd8ef0491345ccd7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-07.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> I don't think this task is suitable for you.<br>(Only characters level 75 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-08.html index 4ffc0654f0047c9b5a3e819941dfadde034ef22c..b77bc34df8fe05dafe6f945d56f7210eba6ab646 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-08.html @@ -2,4 +2,4 @@ I see that you've returned! The <font color="LEVEL">bones of dinosaurs from the plains</font> you've brought will certainly further Pillbug's research...and I'm sure he'll pay well for them.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-09.html">Give him the bones.</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-13.html">Tell him that you will take the bones to the native shaman instead.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-09.html index 070d3c15203060167601e3a5d7230165dfd72d95..ac75837d12008d6482daebc03cc0229da1a4818d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-09.html @@ -1,5 +1,6 @@ <html><body>Singsing:<br> -Well done! Karakawei will be very pleased.<br>Here's the fee we agreed upon; I trust it's sufficient.<br>Say, since you've done such a good job, how about continuing this kind of work?<br> +Well done! Karakawei will be very pleased.<br>Here's the fee we agreed upon; I trust it's sufficient.<br> +Say, since you've done such a good job, how about continuing this kind of work?<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-10.html">Continue.</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe exit">Stop.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-10.html index 352373bae18d6c13831afb05ef4b86388eaf55e0..0b49c6db90d4feabff2ed687e8d685146f586159 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-10.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> -Glad to hear it! I think you'll make us both rich men at this rate. Go and hunt <font color = "LEVEL">Pachycephalosaurus and wild striders</font> and bring back their <font color = "LEVEL">bones</font>. -</body></html> +Glad to hear it! I think you'll make us both rich men at this rate. Go and hunt <font color="LEVEL">Pachycephalosaurus and wild striders</font> and bring back their <font color="LEVEL">bones</font>. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-11.html index c069277c3109e173ad1e732c136c29c4dfdf11a4..2a8d461f2f74a6dd2919bf28c2b6e0f4007ff837 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-11.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> Well, thanks for your help. It was a pleasure doing business with you, and I wish you the best of luck during your stay on this Primeval Isle. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-12.html index d6d0461a31a00924c24f1f8a3fa775f5eeac6f1b..28bb00ef1810d2772eceaf29009fb1a01228ffbc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-12.html @@ -1,3 +1,3 @@ <html><body>Singsing:<br> Thanks for your help; it was a pleasure doing business with you. I know that Karakawei is going to be one happy wizard! Farewell, and I wish you the best of luck during your stay on this Primeval Isle. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-13.html index 51f24ee243f628253a87d3781c36427716807ed7..97fa8b919346b82591a5faf0804300a3d3da09f0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-13.html @@ -1,4 +1,4 @@ <html><body>Singsing:<br> -Hey, that wasn't really what I had in mind... Ah, I suppose it is your decision how to dispose of the <font color = "LEVEL">bones of dinosaurs from the plains</font>. You did risk your own skin for them, after all. But are you sure that this is the most profitable thing for you to do?<br> +Hey, that wasn't really what I had in mind... Ah, I suppose it is your decision how to dispose of the <font color="LEVEL">bones of dinosaurs from the plains</font>. You did risk your own skin for them, after all. But are you sure that this is the most profitable thing for you to do?<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32106-05.html">"Where can I find the native shaman?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-14.html index 034a19d660ef91bbde6a0416a07c333e12e8e185..6b929a94f28d4316b0300a0a80d27fa6d9fcd6a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32106-14.html @@ -1,3 +1,7 @@ <html><body>Singsing:<br> -Please go and collect those dinosaur bones as quickly as possible. Karakawei's been pressing me even harder these days.<br>Without the bones, I think his research has ground to a halt.<br>He's planning to present his findings to the Mizbody Magic Association very soon, and I know he's getting anxious.<br>So get started!<br>Hunt the <font color = "LEVEL">Pachycephalosaurus and wild striders</font> from the plains and bring back their <font color = "LEVEL">bones</font>. -</body></html> +Please go and collect those dinosaur bones as quickly as possible. Karakawei's been pressing me even harder these days.<br> +Without the bones, I think his research has ground to a halt.<br> +He's planning to present his findings to the Mizbody Magic Association very soon, and I know he's getting anxious.<br> +So get started!<br> +Hunt the <font color="LEVEL">Pachycephalosaurus and wild striders</font> from the plains and bring back their <font color="LEVEL">bones</font>. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-01.html index 9f89931ea8916e4515847aa207dc5f1249b80eb7..6c8b7744ebfcb5a9ca9dc0b6f40b7d42caecf48f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-01.html @@ -1,4 +1,4 @@ <html><body>Shaman Karakawei:<br> Once our race was strong and wise, Shilen's chosen people to govern these powerful primitive creatures, dinosaurs, who struck fear into the hearts of the very gods themselves. But long ago, Shilen fell silent; our prayers to her now go unanswered.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32117-02.html">Ask why she no longer responds.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-02.html index 3a4c99a247e7a4ac7b73cf606e7ef0345f2508aa..6b437c7d6a13558de3dd45982b52db67f5a5a447 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-02.html @@ -1,6 +1,8 @@ <html><body>Karakawei:<br> -We know not... Perhaps we have been unfaithful. But we must win back Shilen's favor. Without it, we grow weaker with each passing season, sickening like a tree deprived of sunlight. Without her blessing, our race grows weaker and weaker... We become ill... Even the dinosaurs that we once commanded turn against us, tearing our people to pieces!<br>Outsider, if you are willing to help us to earn back the favor of Shilen,<br> please donate <font color = "LEVEL">300 bones from the dinosaurs of the plains</font>.<br> +We know not... Perhaps we have been unfaithful. But we must win back Shilen's favor. Without it, we grow weaker with each passing season, sickening like a tree deprived of sunlight. Without her blessing, our race grows weaker and weaker... We become ill... Even the dinosaurs that we once commanded turn against us, tearing our people to pieces!<br> +Outsider, if you are willing to help us to earn back the favor of Shilen,<br> +please donate <font color="LEVEL">300 bones from the dinosaurs of the plains</font>.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe exchange">"I hope you use these bones for your sacrificial rite." (Hand over the bones.)</a><br> <a action="bypass -h npc_%objectId%_multisell 2012">"I hope you use these bones for medicine." (Hand over the bones.)</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32117-06.html">"I'm really not interested in helping a primitive race like yours. Figure it out on your own."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-03.html index e9a29f1fda8e71f59f78da28fbcca85fc1faa08c..f875eb26ac0fb07de619d9eaf361c22c481b632b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-03.html @@ -4,4 +4,4 @@ You are the adventurer from earlier... What business do you have with our tribe? <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe exchange">"I hope you use these 300 bones for your sacrificial rite." (Hand over the bones.)</a><br> <a action="bypass -h npc_%objectId%_multisell 2012">"I hope you use these 300 bones for medicine." (Hand over the bones.)</a><br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32117-06.html">"I'm really not interested in helping a primitive race like yours. Solve your own problems."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-04.html index 302c4b82bd91dc58b29379bfe57d59b772a8b2b9..b8cc7a76015c4d8be8f9e632ecdcac68b8e4bc37 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-04.html @@ -1,3 +1,4 @@ <html><body>Karakawei:<br> -To undertake the necessary ritual, I need <font color = "LEVEL">300 bones of dinosaurs from the plains</font>. Unless I do this, the curse cannot be lifted; Shilen's grace will be forever denied to us, I fear.<br>Please make haste and hunt <font color = "LEVEL">Pachycephalosaurus and wild striders</font> and bring back <font color = "LEVEL">300 bones of dinosaurs from the plains</font>. -</body></html> +To undertake the necessary ritual, I need <font color="LEVEL">300 bones of dinosaurs from the plains</font>. Unless I do this, the curse cannot be lifted; Shilen's grace will be forever denied to us, I fear.<br> +Please make haste and hunt <font color="LEVEL">Pachycephalosaurus and wild striders</font> and bring back <font color="LEVEL">300 bones of dinosaurs from the plains</font>. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-05.html index cc4e6cbc6428c3bcfa91232adf910fea653541df..2d33097179df0c3fdca19b93b5d5c6e700c316f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-05.html @@ -1,3 +1,14 @@ <html><body>Karakawei:<br> -Thank you, adventurer...<br>I can now perform the ritual.<br>(Karakawei softly chants and seems to lose consciousness.)<br>....<br>....<br>....<br>....<br>(Suddenly, his eyes open!)<br>Ah, I feel that Shilen is satisfied with the ritual!<br>Thank you, adventurer...<br>Please accept this as a token of our appreciation.<br><br>I also ask that you bring back those bones of the dinosaurs from the plains so that we may continue with these rituals! -</body></html> +Thank you, adventurer...<br> +I can now perform the ritual.<br> +(Karakawei softly chants and seems to lose consciousness.)<br> +....<br> +....<br> +....<br> +....<br> +(Suddenly, his eyes open!)<br> +Ah, I feel that Shilen is satisfied with the ritual!<br> +Thank you, adventurer...<br> +Please accept this as a token of our appreciation.<br><br> +I also ask that you bring back those bones of the dinosaurs from the plains so that we may continue with these rituals! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-06.html index e2a93d50a3378198b505c4650322c71b2ec409b9..84ed42d1c0eae2d1ef1faacd75c8f266f5c45686 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-06.html @@ -1,3 +1,4 @@ <html><body>Karakawei:<br> -Hmmmph! Arrogant, you are, like all outsiders. If my race still had the power of the old days, you would treat us with the respect that is our due!<br>Ah, Shilen...forgive us!<br>You, leave now if you still refuse to help us in our time of need. -</body></html> +Hmmmph! Arrogant, you are, like all outsiders. If my race still had the power of the old days, you would treat us with the respect that is our due!<br> +Ah, Shilen...forgive us!<br>You, leave now if you still refuse to help us in our time of need. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-07.html index f0c6d00325789855ac4cd0b906b7cc9092fffd8c..8a0ead5034a379a1ded1f7c8bdd6ae3b9d090c7a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00643_RiseAndFallOfTheElrokiTribe/32117-07.html @@ -1,4 +1,4 @@ <html><body>Karakawei:<br> Once our race was strong and wise, Shilen's chosen people to govern these powerful primitive creatures, dinosaurs, who struck fear into the hearts of the very gods themselves. But long ago, Shilen fell silent; our prayers to her now go unanswered.<br> <a action="bypass -h Quest Q00643_RiseAndFallOfTheElrokiTribe 32117-02.html">Ask why she no longer responds.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00647_InfluxOfMachines/32069-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00647_InfluxOfMachines/32069-05.html index 2aadafc8fb29e53b21ebcad0b8decd0bb1af8237..56cdff657ca265e30963b86770f0c46ab68a3863 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00647_InfluxOfMachines/32069-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00647_InfluxOfMachines/32069-05.html @@ -1,7 +1,7 @@ <html><body>Collector Gutenhagen:<br> You've brought back 500 Golem Shards!<br> I had no idea you could get the job done so quickly!<br> -I suppose I should've hired someone like you long ago... <br> +I suppose I should've hired someone like you long ago...<br> Now, give me the Shards...<br> <a action="bypass -h Quest Q00647_InfluxOfMachines 32069-06.html">"Here are the Shards."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-02.html index 2b3ee4b6ad8fb8c45f7b8d671cdcf57ec2d29d22..f4a80cd73c0e131c3b6ac1da963379e84f38b0bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-02.html @@ -1,6 +1,6 @@ <html><body>Ivan:<br> Thanks to you, I can get home safely. Thank you again!<br> -My father is <font color = "LEVEL">Batidae, a Fishing Guild Member of the Town of Schuttgart</font>.<br> +My father is <font color="LEVEL">Batidae, a Fishing Guild Member of the Town of Schuttgart</font>.<br> If you go there, please look for my father. He'll reward you.<br> I'm leaving now... Good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-04.htm index d875a4299e10fa89b012b85076294ac0b51f7232..c96e2e2e2edfc3f6ee66b7555c0416aa8a9ed091 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-04.htm @@ -1,5 +1,6 @@ <html><body>Ivan:<br> -Thank you so much! Now I can now get home safely. Again, thank you.<br> +Thank you so much! Now I can now get home safely. Again, thank you.<br> My father is <font color="LEVEL">Batidae, a Fishing Guild Member of the Town of Schuttgart</font>.<br> -If you go there, please look for my father. He'll reward you.<br>I'm leaving now... Good luck! +If you go there, please look for my father. He'll reward you.<br> +I'm leaving now... Good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-05.htm index c980cc234e4fbeedce9a418b1adb414ec159f07e..22ae90b33ad45f47a82c1050f52dee920131250b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00651_RunawayYouth/32014-05.htm @@ -1,3 +1,3 @@ <html><body>Ivan:<br> -You don't have the Scroll of Escape... If you ever meet someone who has one, please ask them to help me! By all that is Holy, I beg you! +You don't have the Scroll of Escape... If you ever meet someone who has one, please ask them to help me! By all that is Holy, I beg you! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/30180-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/30180-01.html index 8c853fd14de9cb4c7c3030e03ad25cc2481efefc..a8ba70275278bd0032cc8c138032dfbe61105d8e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/30180-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/30180-01.html @@ -1,3 +1,3 @@ <html><body>Sara:<br> -Thank you so much! My father-in-law came home safely, thanks to your help. You made him very happy, by the way! He hadn't met any fellow adventurers for quite a while. Please accept this as a token of my appreciation! Thank you again. +Thank you so much! My father-in-law came home safely, thanks to your help. You made him very happy, by the way! He hadn't met any fellow adventurers for quite a while. Please accept this as a token of my appreciation! Thank you again. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01.htm index 01f6b3bde343d6ed238f4bfb845194180b1f3aaf..b112b6dd6f0e2854fe574597885b91bd201abc6a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01.htm @@ -1,5 +1,5 @@ <html><body>Tantan:<br> -Ah-ha! You're a novice adventurer... I haven't met anyone like you on the plains for a long time. I'm Tantan. I may be old now, but in my day, I was a famous adventurer! You've heard of me, haven't you? Those young fellows in the village say I'm making it all up! Youngsters these days are just plain rude! So, I've come all the way out here to catch some monsters to show them. I'm out of Soulshots, and my strength is not what it used to be... I'm in a bit of a fix...<br> +Ah-ha! You're a novice adventurer... I haven't met anyone like you on the plains for a long time. I'm Tantan. I may be old now, but in my day, I was a famous adventurer! You've heard of me, haven't you? Those young fellows in the village say I'm making it all up! Youngsters these days are just plain rude! So, I've come all the way out here to catch some monsters to show them. I'm out of Soulshots, and my strength is not what it used to be... I'm in a bit of a fix...<br> <a action="bypass -h Quest Q00652_AnAgedExAdventurer 32012-04.htm">"I'll share 100 C-grade Soulshots with you. Please make your way home safely with these."</a><br> <a action="bypass -h Quest Q00652_AnAgedExAdventurer 32012-03.html">"I've got problems of my own! Beat it!"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01a.htm index 543744fd3e639603db1c948de3de1d2a3c1c45ec..36108c58b87d2fc35ce4100a1f5affa20462572a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-01a.htm @@ -1,5 +1,5 @@ <html><body>Tantan:<br> -Ah-ha! You're a novice adventurer... I haven't met anyone like you on the plains for a long time. I'm Tantan. I may be old now, but in my day, I was a famous adventurer! You've heard of me, haven't you? Those young fellows in the village say I'm making it all up! Youngsters these days are just plain rude! So, I've come all the way out here to catch some monsters to show them. I'm out of Soulshots, and my strength is not what it used to be... I'm in a bit of a fix...<br> +Ah-ha! You're a novice adventurer... I haven't met anyone like you on the plains for a long time. I'm Tantan. I may be old now, but in my day, I was a famous adventurer! You've heard of me, haven't you? Those young fellows in the village say I'm making it all up! Youngsters these days are just plain rude! So, I've come all the way out here to catch some monsters to show them. I'm out of Soulshots, and my strength is not what it used to be... I'm in a bit of a fix...<br> If you were a little more experienced, I would've asked for your help.<br> Take care of yourself.<br> (Only characters of level 46 or above may undertake this quest.) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-02.html index a235d8cab9aa51967cd47ff14d713bab5439ef0b..e7ced9f45e1bffd57a192b6a27b0a8e138e26775 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-02.html @@ -1,4 +1,4 @@ <html><body>Tantan:<br> You were the young fellow who helped me out! Thanks to you, I can now fight a monster if I meet one on my way back home... Thank you!<br> -If you ever visit <font color = "LEVEL">the Town of Oren</font>... speak with <font color = "LEVEL">Grocer Sara</font>! She's my daughter-in-law and will reward you for your good heart. +If you ever visit <font color="LEVEL">the Town of Oren</font>... speak with <font color="LEVEL">Grocer Sara</font>! She's my daughter-in-law and will reward you for your good heart. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-04.htm index d12565dbb2b5a17860a392cfc352da1339632b98..6b56caf082789230277b4c75d492274a8d08db96 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-04.htm @@ -1,6 +1,6 @@ <html><body>Tantan:<br> Thank you so much... There is still chivalry left in this world! You've made me realize that I can still have adventures! I'll show those whippersnappers! It's so nice to meet someone like you who understands me..<br> -If you ever visit <font color = "LEVEL">the Town of Oren</font>... speak with <font color = "LEVEL">Grocer Sara</font>, my daughter-in-law. She's a good one who's always worrying about me... She'll reward you for your good heart. <br> +If you ever visit <font color="LEVEL">the Town of Oren</font>... speak with <font color="LEVEL">Grocer Sara</font>, my daughter-in-law. She's a good one who's always worrying about me... She'll reward you for your good heart.<br> I'm going back home then...<br> Good luck. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-05.htm index 1465a5b1fa11510d496ece65e0d3ce0f015562a5..9b05636adaa3dde3f52e61a69b5038c438fe7f41 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00652_AnAgedExAdventurer/32012-05.htm @@ -1,4 +1,4 @@ <html><body>Tantan:<br> -I guess you've used all your Soulshots... If you happen to meet any adventurers who have Soulshots... Would you ask them to help me out? Good luck! <br> +I guess you've used all your Soulshots... If you happen to meet any adventurers who have Soulshots... Would you ask them to help me out? Good luck!<br> (You need 100 C-grade Soulshots.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-01.htm index ef7cfce16df32f818defc56bf689046daa4ed927..5e4d2c0b023a8a1bd3e6563c269d79a6d9880ac9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-01.htm @@ -1,5 +1,5 @@ <html><body>Suki:<br> -Good heavens! Oh, my ... ... You're an adventurer, aren't you? You certainly surprised me. Who am I? My name's Suki! What am I doing here? Honestly, I fell in love with a wonderful Warrior who came to our town not too long ago. A dark face with a melancholy shadow... Sinewy hands held his sword tight... He admired my pure heart and then he... he kissed my... Oh my! Some things are better left unsaid... Anyway, when he left, he wouldn't let me go with him, saying that it was too dangerous for me... Although I knew the danger well, I secretly followed him! I got lost and wound up here... The days have been hard here. My skin has grown rough and I haven't eaten in days! I would give anything just to get back home!<br> +Good heavens! Oh, my ... ... You're an adventurer, aren't you? You certainly surprised me. Who am I? My name's Suki! What am I doing here? Honestly, I fell in love with a wonderful Warrior who came to our town not too long ago. A dark face with a melancholy shadow... Sinewy hands held his sword tight... He admired my pure heart and then he... he kissed my... Oh my! Some things are better left unsaid... Anyway, when he left, he wouldn't let me go with him, saying that it was too dangerous for me... Although I knew the danger well, I secretly followed him! I got lost and wound up here... The days have been hard here. My skin has grown rough and I haven't eaten in days! I would give anything just to get back home!<br> <a action="bypass -h Quest Q00653_WildMaiden 32013-04.htm">"Go on home. This will take you there."</a><br> <a action="bypass -h Quest Q00653_WildMaiden 32013-03.html">"What? Are you crazy? Go and find your man!</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04.htm index 007c47cf9995374929c7d0248939309a2344cce1..6381a4b27292d6f1396fd33ad3e50ec7a964b89e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04.htm @@ -1,3 +1,3 @@ <html><body>Suki:<br> -Oh, thank you so much! Thanks to you, I can now go back home safely. Thank you. By the way... Are you seeing anybody? .... Oh, never mind...Hehehe.. If you're ever in <font color = "LEVEL">the Town of Oren</font>, speak with <font color = "LEVEL">Galibredo</font>. He's my father, and he'll reward your kindness. I have to go now. So long, handsome! Good luck! +Oh, thank you so much! Thanks to you, I can now go back home safely. Thank you. By the way... Are you seeing anybody? .... Oh, never mind...Hehehe.. If you're ever in <font color="LEVEL">the Town of Oren</font>, speak with <font color="LEVEL">Galibredo</font>. He's my father, and he'll reward your kindness. I have to go now. So long, handsome! Good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04a.htm index fa2cdec1c24e133f812a30697e423aabedc1fb22..5c670d247df6d1c442b2a25fd75f0108acdbf6d6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00653_WildMaiden/32013-04a.htm @@ -1,3 +1,3 @@ <html><body>Suki:<br> -Oh, thank you so much! I can now go home safely! By the way... You have such smooth skin and great body tone... Not to mention that fine looking face! What's your secret? Oh, never mind... If you're ever in <font color = "LEVEL">the Town of Oren</font>, speak with <font color = "LEVEL">Galibredo</font>. He's my father, and he'll reward your kindness. Well, I should be going... Goodbye and Good luck! +Oh, thank you so much! I can now go home safely! By the way... You have such smooth skin and great body tone... Not to mention that fine looking face! What's your secret? Oh, never mind... If you're ever in <font color="LEVEL">the Town of Oren</font>, speak with <font color="LEVEL">Galibredo</font>. He's my father, and he'll reward your kindness. Well, I should be going... Goodbye and Good luck! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-01.htm index 6a72dc480e3586be5ff15f8d0d055ba04f272084..b31a08eb476655533a89bbe564efef9a0b14bb52 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-01.htm @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> Oh, hello again! Yes, I spoke with Wigoth, and he assures me that this song is the one! <font color="LEVEL">We can now pass through the force field.</font> It brings us one step closer to him, eh?<br>By the way, <font color="LEVEL">could you help me put Frintezza to sleep</font>? As I said, we can't eliminate Frintezza completely with our power at its current level... But we can wait until he wakes up and then put him back to sleep before he can act!<br> <a action="bypass -h Quest Q00654_JourneyToASettlement 31453-02.html">"I'll help you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-02.html index 0557374b2e2a47091aef71301867835cf95dea6d..0d6303dbfdf1de4a5d07dcaf5264100de5f5abb2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-02.html @@ -1,4 +1,5 @@ <html><body>Nameless Spirit:<br> -Yes, thank you! Now I'll help you and your friends pass through the force field. By the way, where are your friends? Surely you don't intend to take Frintezza on all by yourself, do you? You should take <font color="LEVEL">up to four parties</font> with you. Frintezza's evil power won't be easily defeated! <font color="LEVEL">More than 5 parties cannot enter due to the size of the space</font>. <br>You and your friends will need a <font color="LEVEL">magic scroll that can temporarily disable the force field</font> so you can pass through. Since you got the password, creating the scroll should be no problem! That is, unless...<br> +Yes, thank you! Now I'll help you and your friends pass through the force field. By the way, where are your friends? Surely you don't intend to take Frintezza on all by yourself, do you? You should take <font color="LEVEL">up to four parties</font> with you. Frintezza's evil power won't be easily defeated! <font color="LEVEL">More than 5 parties cannot enter due to the size of the space</font>.<br> +You and your friends will need a <font color="LEVEL">magic scroll that can temporarily disable the force field</font> so you can pass through. Since you got the password, creating the scroll should be no problem! That is, unless...<br> <a action="bypass -h Quest Q00654_JourneyToASettlement 31453-03.html">"Unless...?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-03.html index 37e12b7e22faa99b667bd945452fa118bfd34c62..5e86d43d8917886e34afb601b202ba0f9a10886b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-03.html @@ -1,3 +1,4 @@ <html><body>Nameless Spirit:<br> -Well... I need a <font color="LEVEL">parchment to write the spell on</font>. Go to the <font color="LEVEL">Wall of Argos</font> and slaughter the <font color="LEVEL">Canyon Antelope</font> or the <font color="LEVEL">Canyon Antelope Slave</font> and bring me the <font color="LEVEL">Skin of the Antelope</font>! It'll make a lovely parchment!<br>Ah! By the way, <font color="LEVEL">once you pass through the force field, only the Command Channel Leader in command of all the parties needs the scroll</font>. Therefore, only one skin is needed. -</body></html> +Well... I need a <font color="LEVEL">parchment to write the spell on</font>. Go to the <font color="LEVEL">Wall of Argos</font> and slaughter the <font color="LEVEL">Canyon Antelope</font> or the <font color="LEVEL">Canyon Antelope Slave</font> and bring me the <font color="LEVEL">Skin of the Antelope</font>! It'll make a lovely parchment!<br> +Ah! By the way, <font color="LEVEL">once you pass through the force field, only the Command Channel Leader in command of all the parties needs the scroll</font>. Therefore, only one skin is needed. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-04.html index a274e1e27c2d143d6533bf68dce5649103cfa674..ad8de140ce5accc75f83b5480154023d9c174d00 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-04.html @@ -1,3 +1,4 @@ <html><body>Nameless Spirit:<br> -What do you want? I have nothing to say to you.<br>(Characters must have achieved at least level 74 and completed the "Last Imperial Prince" quest before undertaking this quest.) -</body></html> +What do you want? I have nothing to say to you.<br> +(Characters must have achieved at least level 74 and completed the "Last Imperial Prince" quest before undertaking this quest.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-05.html index 84a2c10f0b247f087446d578a1e2cd13ee369254..6da56338e59b0475851fae005512ea3d4fcf2365 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-05.html @@ -1,3 +1,4 @@ <html><body>Nameless Spirit:<br> -Go to the <font color="LEVEL">Wall of Argos</font> and slaughter the <font color="LEVEL">Canyon Antelope</font> or the <font color="LEVEL">Canyon Antelope Slave</font> and bring back the <font color="LEVEL">Skin of the Antelope</font>? It will make a wonderful parchment.<br>Ah! by the way, <font color="LEVEL">when you pass through the force field, only the Command Channel Leader in command of all the parties needs the scroll.</font> Therefore, only one scroll is needed. -</body></html> +Go to the <font color="LEVEL">Wall of Argos</font> and slaughter the <font color="LEVEL">Canyon Antelope</font> or the <font color="LEVEL">Canyon Antelope Slave</font> and bring back the <font color="LEVEL">Skin of the Antelope</font>? It will make a wonderful parchment.<br> +Ah! by the way, <font color="LEVEL">when you pass through the force field, only the Command Channel Leader in command of all the parties needs the scroll.</font> Therefore, only one scroll is needed. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-06.html index e2c5fe6464b385de3eac9febba5da8cc7db400f3..2a47dfb7dd33b325893fc021ca6e858afe36c10b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-06.html @@ -1,4 +1,4 @@ <html><body>Nameless Spirit:<br> Excellent! Now, could you please smooth out the skin? Remove the hair, and smooth out the skin so that it's thin and soft. Just enough for me to write the spell down...<br> <a action="bypass -h Quest Q00654_JourneyToASettlement 31453-07.html">"Here it is."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-07.html index d76ce5f8f8d277653596f301c69d6a014536b279..d1f130ab2c0cab04cfea205bbf6661459bda7550 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00654_JourneyToASettlement/31453-07.html @@ -1,3 +1,5 @@ <html><body>Nameless Spirit:<br> -Good job... Now to write down the spell...<br>....<font color="LEVEL">Light turns darkness away, and shines upon the hidden door. All obstacles will disappear and the path to truth will become clear</font>...<br>Alright, it's done. Now, you and your friends go and meet the Imperial Tomb Guide near the entrance of the Imperial Tomb. He'll take you to Frintezza...<br>(Make sure the Command Channel Leader has Frintezza's Magic Force Field Removal Scroll when you meet the Imperial Tomb Guide.) -</body></html> +Good job... Now to write down the spell...<br>....<font color="LEVEL">Light turns darkness away, and shines upon the hidden door. All obstacles will disappear and the path to truth will become clear</font>...<br> +Alright, it's done. Now, you and your friends go and meet the Imperial Tomb Guide near the entrance of the Imperial Tomb. He'll take you to Frintezza...<br> +(Make sure the Command Channel Leader has Frintezza's Magic Force Field Removal Scroll when you meet the Imperial Tomb Guide.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-01.htm index a9c5a85ac328f0708c63e1ba9c45b4f853bbd9f0..638fa33b6083384f028dc994a1b76ea38b045d05 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-01.htm @@ -1,4 +1,5 @@ -<html><body>Trader Dinn:<br> -Hey, you there -- Sir Adventurer! May I speak to you for a moment?<br>Have you heard of the Elrokian brigands hiding in the Primeval Plains? The wharf merchants and I are beset by them.<br>Sales haven't been good, and since those thieves don't look like they'll go away any time soon on their own, it's been as bad a time around here as I can remember.<br> +<html><body>Dinn:<br> +Hey, you there -- Sir Adventurer! May I speak to you for a moment?<br>Have you heard of the Elrokian brigands hiding in the Primeval Plains? The wharf merchants and I are beset by them.<br> +Sales haven't been good, and since those thieves don't look like they'll go away any time soon on their own, it's been as bad a time around here as I can remember.<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-02.htm">Find out more details.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-02.htm index 64f9762478990106b5fd9f4447ed0bd843c32913..e1b078c4eda8292bd76573b0562ebae00e29b42d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-02.htm @@ -1,4 +1,6 @@ <html><body>Dinn:<br> -At first, they stole only small items. But success has made them bold, and lately they have organized themselves into armed groups that raid even in broad daylight.<br>The merchants on the wharf are understandably on edge. Despite standing constant watch over their wares, they have not the skill or weaponry to defend themselves against such formidable adversaries.<br>But you, my fine young adventurer, you look like you might have a chance. Please, please help us. Eliminate these Elrokian brigands and we will reward you as richly as we can!<br> +At first, they stole only small items. But success has made them bold, and lately they have organized themselves into armed groups that raid even in broad daylight.<br> +The merchants on the wharf are understandably on edge. Despite standing constant watch over their wares, they have not the skill or weaponry to defend themselves against such formidable adversaries.<br> +But you, my fine young adventurer, you look like you might have a chance. Please, please help us. Eliminate these Elrokian brigands and we will reward you as richly as we can!<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-03.html">Pledge your services to catch the thieves.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-03.html index 291b52c9bb15cbaaca6034d373badad41ca5b228..c71662ec4f6f2362ea89b8d41f78c39150c91f2e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-03.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> Gods be praised! Now that I know that you are willing to help us, I finally feel like I'll be able to sleep soundly tonight.<br>According to a trustworthy source, the Elrokian thieves who raid our wharf all wear necklaces that contain a <font color="LEVEL">dinosaur fang pendant</font>. Bring me those necklaces as proof that you have captured them; I'll reward you based on the number of necklaces you bring. If you bring back more than 100 necklaces, I can also give you the donations collected from the merchants here.<br>Please, whatever it takes, rid us of these troublesome thieves! As long as you bring me their necklaces, I'll make sure that you are well compensated for your time.<br>The Elrokian raiders have set up camp in the <font color="LEVEL">Primeval Plains</font>. Travel south along this road, and I'm certain that you'll find them. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-04.html index 755ae9eedb74a5bd2a8262d29f716c5be12d9dde..654af3e1106a3952596a5d4ba097efc2b0826fc1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-04.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> The weather is hot, and evil abounds... These are troubled days, I can assure you! Ah, I wish you could help us, my friend, but to my eye you are still too inexperienced for this kind of fight. Oh, that you were but a few seasons older! Well, we will simply have to persevere as best we know how...<br>(Only characters level 75 and above may take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-05.html index 639abc3cc7d2d5a7fe90f7b68ea812894a8305bb..8734c171edaffda3fd2d36664f7369a8b5e92696 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-05.html @@ -2,4 +2,4 @@ Eh? You caught them? Ah, it finally feels like a weight has been lifted! First of all, let me offer you a reward equal to the number of necklaces you've brought. If you have more than 100 necklaces, I can also give you a bounty collected by our local merchants.<br>Truth be told, I was prepared to offer the reward money myself, but when our merchants caught wind of your efforts, they insisted on contributing funds to the cause themselves. A noble act on their part, I dare say!<br>It is entirely your choice whether to collect the per necklace bounty or accept the merchant's donation.<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-06.html">Take the per necklace bounty.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders donation">Take the merchants' donation.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-06.html index 57e8fea519763b0f87a1e098b722c2089a8a475d..881de6eea3d3b35f7450bac1764b086250b017cf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-06.html @@ -2,4 +2,4 @@ My utmost thanks! Since you've already made a good start of it, how about trying your hand at catching even more thieves? I assure you, we'll never forget such a great service!<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-10.html">Agree to catch more thieves.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-11.html">Quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-07.html index 92057972d05c87d67ad78e09b946db978c57b913..35ce615606037ce60a3ba7da3629350ced98d098 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-07.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> Hmm... By my count, these necklaces are short of the 100 mark. Thanks for your efforts, but I have sworn that I would not accept any donation less than that total.<br>Even good intentions should be governed by some rules to prevent potential problems in the future. If you could acquire some more necklaces to bring the total to 100, we would truly be in your debt. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-08.html index a2079e6a7df83c8c8d586bd9087a35f43d0c02e5..5a106613cad8464b05aed6471c576382ca493c1d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-08.html @@ -1,5 +1,7 @@ <html><body>Dinn:<br> -You have done a fantastic job! I know how difficult it must have been to collect 100 necklaces, and here you are donating them with no strings attached. I can't tell you how grateful we are!<br>Here, please take this reward. It's miniscule compared to all you've done for us, but this is the best we can do, and please know it comes from the bottom of our hearts. <br>Word has reached me that there are still many Elrokian raiders in the Primeval Plains, and their numbers are increasing. What do you think? Now that you've gained some experience, would you like to keep catching the thieves?<br> +You have done a fantastic job! I know how difficult it must have been to collect 100 necklaces, and here you are donating them with no strings attached. I can't tell you how grateful we are!<br> +Here, please take this reward. It's miniscule compared to all you've done for us, but this is the best we can do, and please know it comes from the bottom of our hearts.<br> +Word has reached me that there are still many Elrokian raiders in the Primeval Plains, and their numbers are increasing. What do you think? Now that you've gained some experience, would you like to keep catching the thieves?<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-10.html">Continue to capture the Elrokian raiders.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-11.html">Collect the balance of your reward and quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-09.html index 5bdaefdfdffeb333e392dc85d336d6895331847f..34a51df929e17e3253e07d23fc697b8392a9e5e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-09.html @@ -1,5 +1,7 @@ <html><body>Dinn:<br> -Please accept my apologies -- the amount of money we've managed to scrape together is far too small compared to what you've done for us. But we have few merchants, and many of them have been robbed by thieves. I blush to say it, but this is really the best we can do...<br>I know you have no expectation of payment, but we wanted to do something to show our gratitude. Since the amount is miniscule, I added some to it myself. Please accept this.<br>Were a hardy adventurer like yourself to keep capturing the raiders, I'm sure that our merchants' situation would dramatically improve... What do you say? Will you continue your efforts on our behalf?<br> +Please accept my apologies -- the amount of money we've managed to scrape together is far too small compared to what you've done for us. But we have few merchants, and many of them have been robbed by thieves. I blush to say it, but this is really the best we can do...<br> +I know you have no expectation of payment, but we wanted to do something to show our gratitude. Since the amount is miniscule, I added some to it myself. Please accept this.<br> +Were a hardy adventurer like yourself to keep capturing the raiders, I'm sure that our merchants' situation would dramatically improve... What do you say? Will you continue your efforts on our behalf?<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-10.html">Continue to capture the Elrokian raiders.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-11.html">Collect the balance of your reward and quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-10.html index 58d5c9d0d85fd4a467b107e5f0a0823109793441..f05122ae1d3999847909b6daa803c595f3314cc9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-10.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> Then travel to the <font color="LEVEL">Primeval Plains</font> and defeat the <font color="LEVEL">Elrokian</font> assault force. Collect their necklaces as proof of your victory. Remember: the more necklaces you bring back to me, the better for all of us. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-11.html index e218ab3b14fb0cc0568fed634982ddca6f3d80e2..1a1a017e3b228280675ba1d4e6c3658147f5d468 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-11.html @@ -1,3 +1,3 @@ <html><body>Dinn:<br> Very well, then. I am saddened that you have chosen not to continue. If you change your mind, please don't hesitate to return! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-12.html index 3c59a3ec80c4bf08a4ffe3c6ac5ebed0c4cf5f1e..6950d67820c7189125431f9dd9bba19ce2301fdc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00688_DefeatTheElrokianRaiders/32105-12.html @@ -2,4 +2,4 @@ Did you happen to lose the necklaces on the way back here? Or did you fail to actually catch any thieves? No matter what happened, if you don't have a <font color="LEVEL">dinosaur fang pendant</font>, I cannot justify rewarding you. Let me make a suggestion: travel south along this road to the Primeval Plains. I'm confident that you'll have no trouble encountering thieves that way!<br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-10.html">Continue to catch thieves.</a><br> <a action="bypass -h Quest Q00688_DefeatTheElrokianRaiders 32105-11.html">Quit.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-02.htm index 3846f330dd64a855666e03adfcde121e1b7e706a..64c7ba7b6e6ba1094c17346a985a2ead5a7ae553 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-02.htm @@ -1,6 +1,6 @@ <html><body>Jude:<br> It is rumored that somewhere in the Steel Citadel is a place where very powerful monsters are created. Amazing, isn't it? To think that someone is actually creating monsters...<br> I must admit that while I'm not particularly interested in what goes on in the Steel Citadel, some of the Evil Weaponry I've seen from there was of really excellent quality. In fact, it would be difficult to find its equal anywhere in Aden. If I could study these weapons and learn how to augment them, I could make a fortune!<br> -I'd ask for your help, but I don't think you are strong enough to help me. <br> +I'd ask for your help, but I don't think you are strong enough to help me.<br> (Only characters level 78 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-03.htm index 94bf339c2587a8e8ee56339ceb2cd8ea971528f9..05aa98ab05286a1d9cc979b3e4fce4b6e5a90f3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-03.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> Bear in mind that what I'm looking for are not run-of-the-mill weapons carried by common monsters within the Steel Citadel. No, I need weapons from the Lesser Evils and Greater Evils that are found in <font color="LEVEL">Monster Foundry</font>. Other Evil Weapons are useless! Understand?<br> Bring me <font color="LEVEL">200 Evil Weapons</font> and I'll give you the <font color="LEVEL">S80 Grade weapon recipe</font> in exchange. Or I can give you <font color="LEVEL">3 S80 Grade weapon pieces</font> for every <font color="LEVEL">5 Evil Weapons</font> you bring me. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-04.htm index 61eb46aabec0bc89946834ebfc9d142527e201e0..35b2c29624afade20e0ce1cbb05aed7555ce67cc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-04.htm @@ -1,7 +1,7 @@ <html><body>Jude:<br> -Ah, these weapons are exquisite! I see that you brought me 200 weapons, just as you promised. You can exchange these <font color="LEVEL">200 Evil Weapons for the S80 Grade weapon recipe</font>, or if you prefer, I can give you <font color="LEVEL">3 weapon pieces for every 5 Evil Weapons you have</font>. <br> -What is your preference? <br> +Ah, these weapons are exquisite! I see that you brought me 200 weapons, just as you promised. You can exchange these <font color="LEVEL">200 Evil Weapons for the S80 Grade weapon recipe</font>, or if you prefer, I can give you <font color="LEVEL">3 weapon pieces for every 5 Evil Weapons you have</font>.<br> +What is your preference?<br> <a action="bypass -h Quest Q00690_JudesRequest 32356-06.htm">"I don't want to exchange them now."</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-07.htm">"I want to exchange them for the S80 Grade weapon recipe."</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-09.htm">"I want to exchange them for S80 Grade weapon pieces."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05.htm index 83865afd9e9af2977ec06413695f6029382d9b03..b90dfd8e9009c49b3a2a0e76075de6b755f461ef 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05.htm @@ -1,5 +1,5 @@ <html><body>Jude:<br> -Ah! By my count, you have collected less than <font color="LEVEL">200 </font>Evil Weapons. You can obtain more from the <font color="LEVEL">Lesser Evils and Greater Evils in the Monster Foundry</font>. Do your best! If you collect <font color="LEVEL">200 Evil Weapons</font>, I will exchange them for the S80 Grade weapon recipe. If you prefer, I can also exchange 5 Evil Weapons for 3 S80 Grade weapon pieces right now.<br> +Ah! By my count, you have collected less than <font color="LEVEL">200</font> Evil Weapons. You can obtain more from the <font color="LEVEL">Lesser Evils and Greater Evils in the Monster Foundry</font>. Do your best! If you collect <font color="LEVEL">200 Evil Weapons</font>, I will exchange them for the S80 Grade weapon recipe. If you prefer, I can also exchange 5 Evil Weapons for 3 S80 Grade weapon pieces right now.<br> <a action="bypass -h Quest Q00690_JudesRequest 32356-09.htm">"I want to exchange them for the S80 Grade weapon pieces."</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-06.htm">Collect more Evil Weapons.</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-08.htm">Stop collecting Evil Weapons.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05a.htm index b69c2dc6fcae3ba89348bc4a909b05791d865514..aa6234bbe983645b4652e50af2c7f4d08f58bb81 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-05a.htm @@ -1,5 +1,5 @@ <html><body>Jude:<br> -You still don't have <font color="LEVEL">5 </font>Evil Weapons. You can obtain more from the <font color="LEVEL">Lesser Evils and Greater Evils in the Monster Foundry</font>. Do your best! If you collect <font color="LEVEL">200 Evil Weapons</font>, I will exchange them for the S80 Grade weapon recipe. If you prefer, I can also exchange 5 Evil Weapons for 3 S80 Grade weapon pieces. <br> +You still don't have <font color="LEVEL">5 </font>Evil Weapons. You can obtain more from the <font color="LEVEL">Lesser Evils and Greater Evils in the Monster Foundry</font>. Do your best! If you collect <font color="LEVEL">200 Evil Weapons</font>, I will exchange them for the S80 Grade weapon recipe. If you prefer, I can also exchange 5 Evil Weapons for 3 S80 Grade weapon pieces.<br> Do you want to continue?<br> <a action="bypass -h Quest Q00690_JudesRequest 32356-06.htm">Keep collecting Evil Weapons.</a><br> <a action="bypass -h Quest Q00690_JudesRequest 32356-08.htm">Stop collecting Evil Weapons.</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-06.htm index 11be30e7f5d6f6fdd9d6cd5944d26d509b1ad49a..fc099749be77b9ae9d82a4b06bea0a79b6b4fef2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-06.htm @@ -1,3 +1,3 @@ <html><body>Jude:<br> Yes, I think you are capable of collecting the weapons. You can obtain the <font color="LEVEL">Evil Weapons from both the Lesser Evils and the Greater Evils in the Monster Foundry</font>. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07.htm index 44a967c2f3a19ba95757e0b298a1cc7d8d7f124f..1860d77b3efd9bd7a490cfd599c5d2b33cd1f1f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> Well! Here it is.<br> Do you like it? I doubt I will make a profit on this, after all. But your hard work deserves a reward. Here is the S80 Grade weapon recipe. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07a.htm index 839a9023047505b0db038ec1f906b50488721d8a..4829cbc58d12ccb3250a75fb91b63b421e72980d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-07a.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> You don't have enough Evil Weapons to get the S80 Grade weapon recipe. Bring me <font color="LEVEL">200 Evil Weapons</font> and I will exchange them for the <font color="LEVEL">S80 Grade weapon recipe</font>.<br> Keep at it! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-08.htm index 6dd48503f1d742dceeced4b52c926370436e8932..27e801356b864a103daf1b6befd01355d7e9aae9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-08.htm @@ -1,3 +1,3 @@ <html><body>Jude:<br> Ready to quit? Well, come back any time if you change your mind. You can always find me here, you know! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09.htm index 4889e97977ade6ea391a3570019324fecee3d8d5..f2b29a7e5679652b46ddc73040c1c6fa2b524a67 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> Well! Here you are.<br> And here are the S80 Grade weapon pieces as promised. Take them! If you collect more Evil Weapons, I'll be happy to provide you with the S80 Grade weapon recipe. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09a.htm index d4b7526634e16164fe4a3d6d5726c7e1d12a7259..36a1251109da17b1598e07d1a210c449c8b60de4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00690_JudesRequest/32356-09a.htm @@ -1,4 +1,4 @@ <html><body>Jude:<br> You don't have enough Evil Weapons to get the S80 Grade weapon pieces I promised you. Bring me <font color="LEVEL">5 Evil Weapons</font> and I will give you <font color="LEVEL">3 S80 Grade weapon pieces</font>.<br> Get back to work! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm index 0ce2e9e6b94dc2831192680542205c88ef771473..7c8582d648c5ae6aca9d693557ed247f3a884cf4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-01.htm @@ -1,6 +1,4 @@ -<html><head> -<body> -Matras:<br> -Welcome, traveler! Would you be interested in a job, by any chance? <br> +<html><body>Matras:<br> +Welcome, traveler! Would you be interested in a job, by any chance?<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-02.htm"> Ask him for details.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm index 386d84a14d6e350eac3f4cb5c3c7bb93abe16dd0..cb143d84b598ea52d49489dbabf19243e5d74624 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-02.htm @@ -1,7 +1,5 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> I must go up to the tower of the Steel Citadel, but to do so requires passing Bate Tower. The guards there refused to let me enter. That's why I need your help...<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-04.htm">"How can I help you?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.htm index 9c7120ee4ff8676b2c070834c725a2cc3b942a6f..1d8f0f97f30eaa2775114608b5b9487f53257cea 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-03.htm @@ -1,7 +1,4 @@ -<html><head> -<body> -Matras:<br> -I am desperate for help, true, but still not so foolish as to engage someone of your obvious inexperience. Come back to me when you are a little more -seasoned! (Only characters level 76 and above are permitted to undertake this quest.) +<html><body>Matras:<br> +I am desperate for help, true, but still not so foolish as to engage someone of your obvious inexperience. Come back to me when you are a little more seasoned!<br> +(Only characters level 76 and above are permitted to undertake this quest.) </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm index b49a26d929a09f0549ac5f70a0506c2e11bdbff9..9c2365b27a5497d11d6cfa694b97c4d7281aba3e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-04.htm @@ -1,11 +1,6 @@ -<html><head> -<body> -Matras:<br> -All you have to do is simply draw their attention and I will take care of the rest. Although now that I think it through, -it would be even better if you could, uh, get rid of them. <br> -Do so and bring me the <font color="LEVEL">Red Stones</font> that they carry. No questions! I told you I would reward you well for your trouble. -In fact, if you bring <font color="LEVEL">744 Red Stones</font>, I'll give you something very special. Understand? Good -- we're agreed!<br> +<html><body>Matras:<br> +All you have to do is simply draw their attention and I will take care of the rest. Although now that I think it through, it would be even better if you could, uh, get rid of them.<br> +Do so and bring me the <font color="LEVEL">Red Stones</font> that they carry. No questions! I told you I would reward you well for your trouble. In fact, if you bring <font color="LEVEL">744 Red Stones</font>, I'll give you something very special. Understand? Good -- we're agreed!<br> Remember, all you have to do is to get rid of whoever you find on <font color="LEVEL">the first and second floors </font>of the tower. Good luck! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.htm index 69ff14afa17624af26610248cbf64fac7a54fed5..5e42c50a669bc752b03a4d7f2b2479ca2fff1637 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-05.htm @@ -1,6 +1,4 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Thanks to your help, it has definitely already become easier for me to go in and out. You did well, my friend. Now, do you have the Red Stones I asked for?<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-08.htm">Show him the Red Stones.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.htm index 89b73b8251ec44e66e711316e7dcaa6bf1e647a8..4903c4f941008fd1d984f8c01175190613ce57e7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-06.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Go do what I asked of you: get rid of the <font color="LEVEL">tower guards</font> and bring me the <font color="LEVEL">Red Stones</font> they carry. Hurry! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.htm index e60bc5bfc0406a851a76f3d8bfb8784fced879bc..974ba524192879567c28553c234b73f0411deca4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-07.htm @@ -1,8 +1,6 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Ah, I see that you've brought me %itemcount% Red Stones. What sort of reward would you like?<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest take_reward">"Give me what you promised for bringing you 744 stones."</a><br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-11.htm">"I will go back and get some more stones."</a><br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-12.htm">"I've had enough of this. Give me a reward for the stones I have brought you."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.htm index d781b8d6af363406eb87c7adb1b7cfd65dfbbfe1..0c3ac6a9251f91221f1a23114e78b332d9eeb2d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-08.htm @@ -1,10 +1,7 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> You have brought %itemcount% Red Stones. I wish it were more, but it looks like you have worked hard to get these. What do you want me to do with these?<br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest take_reward">"Give me what you promised for bringing you 744 stones."</a><br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-11.htm">"I will go back and get some more stones."</a><br> <a action="bypass -h Quest Q00691_MatrasSuspiciousRequest 32245-12.htm">"I've had enough of this. Give me a reward for the stones I have brought you." </a></body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.htm index 0692b7084bf76bc868e028d7ed41942192eff5a0..a6371e6fe411d4a42f0308ac6cece6d27d716b42 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-09.htm @@ -1,5 +1,3 @@ -<html><head> -<body> -Matras:<br> Here you go. I hope this will help you in your travels. Take care! +<html><body>Matras:<br> +Here you go. I hope this will help you in your travels. Take care! </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.htm index b0826407080473aa8f899f0c093bfda17bbd531e..b00a7a3b49aa0564c55d5356eab7ed6aec9206b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-10.htm @@ -1,7 +1,3 @@ -<html><head> -<body> -Matras:<br> -Look, I've told you many times that I need 744 Red Stones. However, you've given me only %itemcount% so far. Go get some more if you expect me to reward -you. +<html><body>Matras:<br> +Look, I've told you many times that I need 744 Red Stones. However, you've given me only %itemcount% so far. Go get some more if you expect me to reward you. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.htm index 964875e3dc8ce649fd8fd6f83d80d4db4b257fc0..1219c579562bc607761c392e801ad00ff99851ad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-11.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Thank you! I will not forget your help. Allow me to compensate you for your excellent work. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.htm index 91e9af597946157177fb4259988f9de74b2c1d05..34e101500fa00c94e840ce47602560b468fd7c0e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00691_MatrasSuspiciousRequest/32245-12.htm @@ -1,6 +1,3 @@ -<html><head> -<body> -Matras:<br> +<html><body>Matras:<br> Good work! If I need your services again, I won't hesitate to call on you. </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-00.htm index be18042570f934bffb3380b617aa680d8d82258c..2deff00fe5122134feb53821031a89ea9d023daa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-00.htm @@ -3,4 +3,4 @@ I don't know how a stranger like you happened to come here, but this is a very d Gracia was originally a barren land, and the sudden appearance of monsters has made survival even tougher. The weak do not last long, and many envy the dead -- at least they are at peace.<br> If you've come here only to sightsee, you had better leave as fast as you can!<br> (Only characters who are level 75 or above may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-03.htm index f600619cf68488104a8eb525bd6fd04f31de8684..438951c9edacb6adaca4cce68d299bd1bf24000d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-03.htm @@ -1,4 +1,4 @@ <html><body>Dilios:<br> Then you must acquire the Aerial Transformed Object. Go see <font color="LEVEL">Engineer Lekon</font> at Kucereus' clan outpost and obtain <font color="LEVEL">Lekon's Certificate</font> from him. If you can do this, you will have proven that you belong in this harsh land.<br> There is no time to waste. Hurry! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-04.htm index a19cd85e7c193b63fbd14cd3d98800bde507169d..3e8858f4fcf5b694ffe8faaedf70c5324434a03c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-04.htm @@ -3,4 +3,4 @@ Hmm... Although I can't read this scribble, it must be <font color="LEVEL">Lekon Let me ask you a question. What do you think is the best methode to fight evil? There are many opinions, of course. But I think the best answer is to use that evil against itself.<br> When evil suddenly appeared in Gracia, we were curious about the source of that power. We studied it as best as we could. As a result, we learned to make weapons, shileds and many other useful battle tools using that evil spirit.<br> Unfortunately, it requires a huge sacrifice to obtain the necessary materials. You can only get them, in fact, by killing those evil creatures. I wish I could explain in greater detail, but I'm just a simple soldier. If you wish to speak with an expert in such matters, speak with <font color="LEVEL">Special Products Broker Kutran at Kucereus' clan outpost</font>. He will be able to tell you more. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-05.htm index 798a0d33b0796f30fe5ebac79aaed3eb882140cb..0ed82435679a1a8b3afb5f652c08ee9c3952fe3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32549-05.htm @@ -1,4 +1,4 @@ <html><body>Dilios:<br> A method to fight evil with evil... I wish I could explain it better, but there are many aspects a simple soldier like me just doesn't fully understand.<br> <font color="LEVEL">Special Products Broker Kutran at Kucereus' clan outpost is a specialist in this field, however. Go visit him. He will tell you more. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32550-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32550-04.htm index cf0f9a902eb38a33b56783c235598ce58af2885c..d4c76d4e81ff483880b93a23ed30865fcdc7abd7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32550-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00692_HowtoOpposeEvil/32550-04.htm @@ -4,4 +4,4 @@ These exchanges can benefit both of us. Let me recap:<br> Regarding Seed collection,<br> <font color="LEVEL">Fragment of Soul</font> collected from the <font color="LEVEL">Seed of Immortality</font>, the <font color="LEVEL">Breath of Tiat</font> collected from the <font color="LEVEL">Seed of Destruction</font> and the <font color="LEVEL">Concentrated Spirit Energy</font> collected from the <font color="LEVEL">Seed of Annihilation</font> can be exchanged for Adena.<br> Is that clear? -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-01.htm index 3d76c13bede7fbf841ba7f8040d6232843137e44..61a7f69bad09107ee1feb0c6bcd9f0810bf6e476 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-01.htm @@ -3,4 +3,4 @@ I manage this wharf and oversee the many tasks necessary to keep these airships Can't say I dislike it. In fact, I used to daydream about flying as a child.<br> Sigh...that was such a long time ago. Who would have thought that things would change so much?<br> <a action="bypass -h Quest Q00700_CursedLife 32560-02.htm">"Tell me more."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-02.htm index 8cf86ad6741ea6cc5467bd8e746f1001c7a520bd..7dcb438d07d9e4badb448c462b221d56b0918fd3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-02.htm @@ -4,4 +4,4 @@ Watching it spread its massive wings and soar through the sky stirred something But even Rok couldn't avoid the corruption that befell Gracia. This noble creature became a vile undead.<br> And there's more...<br> <a action="bypass -h Quest Q00700_CursedLife 32560-04.htm">"What else?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-03.htm index 6f7b9fa326de1db0347afe1e44f64fef9595b26f..3a50f26adab7ca37a64823709c6571f4d0c40fdc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-03.htm @@ -1,4 +1,4 @@ <html><body>Soldier Orbyu:<br> No, I shouldn't have said all this to worry you, adventurer. You can listen to my complaints but look too inexperienced to resolve my problem. If you have more experience and become more capable, will you come and see me some time?<br> (Only characters level 75 and above and who cleared the quest on a good day for flying are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-04.htm index 7098346137378d8b669c1543b2133a9e1337b8cd..9bc2a8fc38dc8f947dfaf1cc33a8627ae33609e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-04.htm @@ -6,4 +6,3 @@ I guess it's better this way. Only by destroying their accursed lives can we tru Will you help us?<br> <a action="bypass -h Quest Q00700_CursedLife 32560-05.htm">Say yes.</a> </body></html> - diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-05.htm index 983961d8406a4bebf995d3d033d62d642907275d..fb9a0b172fcde7a53db7bfdc3de5b5dc5e74f87a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-05.htm @@ -4,4 +4,4 @@ If you hunt <font color="LEVEL">Rok</font> and open its stomach, you will find u Bring me <font color="LEVEL">Swallowed Skulls</font> as evidence, as well as <font color="LEVEL">Swallowed Sternums</font> and <font color="LEVEL">Swallowed Bones</font>. We will reward you for your efforts -- especially for the skulls you bring back.<br> One more thing: Rok fears the Dark Black Dragon's followers. That's why it emerges only when the Seed of Infinity is <font color="LEVEL">stabilized</font>. That means <font color="LEVEL">Rok can only be hunted when the Seed is occupied</font>. Remember that!<br> Good luck and good hunting. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-06.html index 4ec62be4351540fef65c16aacd342155f57cb1b6..c9ee218ebde394356fdcc936e5c74a1571453dbd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-06.html @@ -3,4 +3,4 @@ Hurry! They appear in the skies above the <font color="LEVEL">Seed of Infinity</ Hunt <font color="LEVEL">Rok, Mutant Birds and Dra Hawks</font> and bring back <font color="LEVEL">Swallowed Skulls, Swallowed Sternums and Swallowed Bones</font> as proof.<br> Remember that Rok will only emerge when the Seed of Immortiality is stabilized.<br> I'm counting on you! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-07.html index b278419d4fcdc8fa351888bec48e8575fdd89ae9..b266d43ba7c949db94487145a9e97edef4b07f37 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-07.html @@ -5,4 +5,4 @@ But since you brought the remains from some of the lesser birds, I will give you You're going back out, aren't you?<br> <a action="bypass -h Quest Q00700_CursedLife 32560-09.html">"I'll do better next time."</a><br> <a action="bypass -h Quest Q00700_CursedLife 32560-10.html">"I want to quit."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-08.html index c3c6b05b3561b9981ac821ef4a851f79d92007cb..0c5a7130a7f4039a0cdea24dfba5c90bc94ba828 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-08.html @@ -5,4 +5,4 @@ Oh...you brought back a lot! From this, I can tell that you caught <font color=" Here is the reward I promised. Let me ask you, though -- are you interested in hunting more of the creatures?<br> <a action="bypass -h Quest Q00700_CursedLife 32560-09.html">Say yes.</a><br> <a action="bypass -h Quest Q00700_CursedLife 32560-10.html">Say you've had enough.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-09.html index 52ed4ae735f26eeeec69527eb3ce0d4741f42001..67ae975410a6ac575ab7d25d45eae4233b0d9622 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-09.html @@ -2,4 +2,4 @@ Leave now! Remember that Rok appears only when the <font color="LEVEL">Seed of Immortaility is stabilized</font>.<br> Hunt <font color="LEVEL">Rok, Mutant Birds and Dra Hawks</font> and bring back <font color="LEVEL">Swallowed Skulls, Swallowed Sternums and Swallowed Bones</font> recovered from their stomachs.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-10.html index eecf1a8112f0f465763bab2449a8624200d665c1..a3783da653a2e64514990e68836ad5534a6c6789 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00700_CursedLife/32560-10.html @@ -1,3 +1,3 @@ <html><body>Soldier Orbyu:<br> I see. Well, I understand. It's regrettable, but I guess I'll have to look for someone else. Farewell. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-08.html index 16c4d96f04c04c2017b8f1374d5db9cba8a454a2..11ae741b426ea35c07b5c4ec70a10d489425fc1d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-08.html @@ -1,5 +1,5 @@ <html><body>Solider Tenis:<br> Here you go. What's this? Heh heh... I squeezed the flesh you gave me. Out of it came this <font color="LEVEL">rotten blood</font>. Then I enhanced the blood smell using my secret method. Heh -- the bloody of smell of revenge seems to be spreading even up here.<br> -You want to know why I didn't just have you collect the blood? Well, the key is how the blood is extracted. Think about it! Blood from its own kind is used to lure it into the trap... What a sweet <font color="LEVEL">trap for revenge</font>? <br> +You want to know why I didn't just have you collect the blood? Well, the key is how the blood is extracted. Think about it! Blood from its own kind is used to lure it into the trap... What a sweet <font color="LEVEL">trap for revenge</font>?<br> Now take this to <font color="LEVEL">Engineer Lekon</font>. He has made many traps for me. He'll know how to make this one for Dius. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-12.html index b95721b0ff69c1d56bc9f6fa871f46490e3869a8..487e18e31f98090863edcd993c9aa94b81c7b60f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32555-12.html @@ -1,6 +1,6 @@ <html><body>Soldier Tenis:<br> What can a poor injured soldier like me offer?<br> -Well... Come to think of it, there is a box I hid long ago. I found it while exploring the Seed of Destruction. Funny, I haven't thought about it until now. <br> +Well... Come to think of it, there is a box I hid long ago. I found it while exploring the Seed of Destruction. Funny, I haven't thought about it until now.<br> But I don't know what's inside it. I think it's something heavy and precious, though. If you hand over the horn, I will give you whatever is in the box. Maybe it's something worth more than what Plenos can offer, eh? Or maybe it's something worthless. Care to gamble? What's life without a little risk, eh?<br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32555-14.html">"Sure, sounds like a deal."</a><br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32555-13.html">"No way!"</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-01.htm index 116ed9b4e80d1ba1ce8bad5897d9f350f809799b..4b156984766ab5012e1813d7bdb7569674b3cd94 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-01.htm @@ -1,4 +1,4 @@ <html><body>Soldier Plenos:<br> -This is a special mission that can only be undertaken by capable adventurers. Do you want to prove your worth? Then accept this mission! <br> +This is a special mission that can only be undertaken by capable adventurers. Do you want to prove your worth? Then accept this mission!<br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32563-03.htm">Say yes.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-02.htm index f009dbf6c48de75b7d785f156c294a03506ee837..d352e3ee8a4e8b1e577014e8b807bedc8a04685a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-02.htm @@ -1,4 +1,4 @@ <html><body>Soldier Plenos:<br> -This mission is too difficult for someone with your limited experience.<br> +This mission is too difficult for someone with your limited experience.<br> (Only characters who are level 78 or higher and who have completed the "Good Day to Fly" Quest may undertake this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-03.htm index c19de4e286be991e61091f558c3f242a6380e9c7..b8621f80707033e51b558036c9094191ceeabaa0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-03.htm @@ -1,6 +1,6 @@ <html><body>Soldier Plenos:<br> I hoped that you would accept this challenge! You won't find a better opportunity to enhance your reputation and make a tidy pile of money.<br> Let's cut to the chase. Hunt the <font color="LEVEL">Deadman of Destruction, Dius</font> that appears in the sky above the <font color="LEVEL">Seed of Destruction</font>. It is a type of mutant Drake that has proven resistant to the power of the Seed. In fact, when the Seed is <font color="LEVEL">stabilized</font>, it and its Drake followers have been attacking our supply and transport ships. It has become a real problem for us.<br> -What do you say? Will you accept the mission? <br> +What do you say? Will you accept the mission?<br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32563-04.htm">"Sure."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-05.html index 24cd6618cae6f120ba761a3036e7a9576bb7e11b..ae95d9adab24688ed24a631331d87fad424170ec 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-05.html @@ -1,4 +1,4 @@ <html><body>Soldier Plenos:<br> -You haven't forgotten about the mission, have you?<br> +You haven't forgotten about the mission, have you?<br> Go see <font color="LEVEL">Soldier Tenius</font> in the center of <font color="LEVEL">Keucereus Alliance Base</font>. He can tell you what you need to know to successfully hunt <font color="LEVEL">Dius, the Deadman of Destruction</font>. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-12.html index 7af9eb69d1602105add1ce5a74d9bc5c8514c98c..2b84ec902941fa2bd701236f3e6a8631f5813abc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00702_ATrapForRevenge/32563-12.html @@ -1,6 +1,6 @@ <html><body>Soldier Plenos:<br> Ah, a horn from Dius, the Lion of Destruction! What a fight that must have been! Marvelous! Your skill is very impressive.<br> -Here is the reward I promised. I only wish it could be more. Could I persuade you to continue hunting? <br> +Here is the reward I promised. I only wish it could be more. Could I persuade you to continue hunting?<br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32563-13.html">"Sure."</a><br> <a action="bypass -h Quest Q00702_ATrapForRevenge 32563-14.html">"No, I'm ready to quit."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-07.html index 6fbed8e5a7952b68fd40157e60fbe8acf329d42c..3f92f42621f54c4b62ae284548782935644d454d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-07.html @@ -1,5 +1,4 @@ <html><body>Separated Soul:<br> -You have collected the required refining amount.<br> -<br> +You have collected the required refining amount.<br><br> It takes a little time for the refining, so come back later. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-08.html index 12eb1c002cd50476e865f17c52bf056c02e952a3..043ad7e72af046a0cf27dd0f0ff0af6261485ba1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00905_RefinedDragonBlood/32864-08.html @@ -1,5 +1,5 @@ <html><body>Separated Soul:<br> -Two types of refined dragon bloods were made because of the different refining rates. Which will you take? <br> +Two types of refined dragon bloods were made because of the different refining rates. Which will you take?<br> <a action="bypass -h Quest Q00905_RefinedDragonBlood 32864-09.html">Refined Red Dragon Blood</a><br> <a action="bypass -h Quest Q00905_RefinedDragonBlood 32864-10.html">Refined Blue Dragon Blood</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00998_FallenAngelSelect/30894-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00998_FallenAngelSelect/30894-03.html index fcdf0bfb6025f36f8b5dab15411c9a9e29f01167..222fc437979c1171d7077d7eb0ee4b95ab7bd26a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00998_FallenAngelSelect/30894-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00998_FallenAngelSelect/30894-03.html @@ -1,7 +1,7 @@ <html><body>Warehouse Chief Natools:<br> They argue that we should respect diversity....<br> They believe that all power and all living things are equal on this earth, and that the Temple and the Lords should use their power to protect the powerless.<br> -Instead, they say, the Temple and the Lords simply exploit the people to protect their own interests and vested rights.<br> +Instead, they say, the Temple and the Lords simply exploit the people to protect their own interests and vested rights.<br> They are hypocrites...<br> The Revolutionaries of Dusk believe that true peace is not artificially imposed on society by a central authority, but rather achieved through a harmonious diversity of powers and races.<br> They say that Einhasad did not, in fact, create Humans -- that was a myth fabricated by Shunaiman, and the Temple and Lords of Dawn know the truth but are afraid to reveal it...<br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32564-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32564-01.html index 0f65d71a4f2425881fde89a81845374549f0f2fc..420e07a902ae7452c70994eaff82eb289077525e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32564-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10267_JourneyToGracia/32564-01.html @@ -1,5 +1,5 @@ <html><body>Magister Papiku:<br> Do you know that the airship is a part of the ancient Giants' legacy? Apparently they they left behind quite a few relics in Gracia. Most of the continent has been devastated, but perhaps Keucereus will be able to use these relics to prevail. A surprising twist, isn't it?<br> -Now what brought you here, adventurer?<br> +Now what brought you here, adventurer?<br> <a action="bypass -h Quest Q10267_JourneyToGracia 32564-02.html">Show him High Priest Orven's letter.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-01.html index db4f4611f78a01c57360b782ee224d619ee49248..db84ce90f90f2d8c150f9f3853d3c2407cb20b0b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-01.html @@ -1,3 +1,3 @@ -<html><head><body>Corpse of Medibal:<br> +<html><body>Corpse of Medibal:<br> (You find a document after searching his chest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-02.html index 7428636d32ae3d4c6602353b60ac2d7b65e3125e..2f5a4dcc31e7a858767b0247f6408a5b6c2b9199 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-02.html @@ -1,4 +1,4 @@ -<html><head><body>Corpse of Medibal:<br> +<html><body>Corpse of Medibal:<br> (This is the corpse of Inspector Medibal, who was dispatched to investigate the Seed of Destruction. Apparently he is now at rest.)<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-03.html index 222f747c8f55c87c55752c78ce9f581a123cbd1f..17372e75db9a093754db350b3937f9b14592ce02 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32528-03.html @@ -1,3 +1,3 @@ -<html><head><body>Corpse of Medibal:<br> +<html><body>Corpse of Medibal:<br> (Nothing comes out now.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-01.html index 20a4f55eef73782eb84aded98f343202daa7fa82..8e8a8fa5705e572bcd815d5b844c55bbf77bb817 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-01.html @@ -1,5 +1,4 @@ -<html><head><body>Soldier El:<br> -Hey, I'm injured here! Ask a healthy soldier and leave me alone! -It's bad enought that I couldn't sleep because of a nightmare.<br> +<html><body>Soldier El:<br> +Hey, I'm injured here! Ask a healthy soldier and leave me alone! It's bad enought that I couldn't sleep because of a nightmare.<br> <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-03.html">"Orbyu sent me."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-02.html index 3bc42613b006b2a719d6f976d13c481a2551249f..f27c6b0005d203768d5155d05705bfc5c71e4197 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-02.html @@ -1,5 +1,4 @@ -<html><head><body>Soldier El:<br> -Thanks to you I can now look at the faces of my friends in heaven. - I feel stronger already. Thank you!<br> +<html><body>Soldier El:<br> +Thanks to you I can now look at the faces of my friends in heaven. I feel stronger already. Thank you!<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-03.html index ba033bb803e0d258d367f398e8961b947f09e1c8..f51e1344ef9e623e35392bdab2c38e36c48333b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-03.html @@ -1,8 +1,5 @@ -<html><head><body>Soldier El:<br> -Obryu sent you? -He just can't leave well enough alone. <br> -Yes, as you can see I'm the sole survivor of that troop. Do you know what that means? - I fled to save my own miserable life while my fellow soldiers were dying. - I'm a coward. And we failed to accomplish <font color="LEVEL">the mission</font>. - Now every night I have nightmares about my dead friends. I should have died there...<br> -<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-04.html">"What happened?"</a></body></html> \ No newline at end of file +<html><body>Soldier El:<br> +Obryu sent you? He just can't leave well enough alone.<br> +Yes, as you can see I'm the sole survivor of that troop. Do you know what that means? I fled to save my own miserable life while my fellow soldiers were dying. I'm a coward. And we failed to accomplish <font color="LEVEL">the mission</font>. Now every night I have nightmares about my dead friends. I should have died there...<br> +<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-04.html">"What happened?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-04.html index 71ea71e6ca91df55c6e6a825fb1687a1f251deeb..5b90d2aecb05bc3d26326e58eb05cdc9e8abc2dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-04.html @@ -1,10 +1,5 @@ -<html><head><body>Soldier El:<br> -We were sent to <font color="LEVEL">protect the group dispatched to investigate the Seed of Destruction</font>. - We were part of a large force and felt invincible. At first everything went well.<br> -Then...we were attacked by the Mounted Troop. - We kept fighting in order to complete our mission. -While some of us kept up a rearguard defense, a few others tried to deliver the documents containing records of our investigation to the fortress. -<font color="LEVEL">Inspector Medibal</font> and I were ordered to deliver them. -Thanks to our soldiers' efforts we were able to get out...barely. But as we were almost clear, Medibal and I were both hit. And...and I couldn't grab the <font color="LEVEL">inspection documents</font> he was holding. -I betrayed the trust of my comrades. I failed them...<br> -<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-05.html">"But surely we can recover the documents?"</a></body></html> \ No newline at end of file +<html><body>Soldier El:<br> +We were sent to <font color="LEVEL">protect the group dispatched to investigate the Seed of Destruction</font>. We were part of a large force and felt invincible. At first everything went well.<br> +Then...we were attacked by the Mounted Troop. We kept fighting in order to complete our mission. While some of us kept up a rearguard defense, a few others tried to deliver the documents containing records of our investigation to the fortress. <font color="LEVEL">Inspector Medibal</font> and I were ordered to deliver them. Thanks to our soldiers' efforts we were able to get out...barely. But as we were almost clear, Medibal and I were both hit. And...and I couldn't grab the <font color="LEVEL">inspection documents</font> he was holding. I betrayed the trust of my comrades. I failed them...<br> +<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-05.html">"But surely we can recover the documents?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-05.html index 0f56d33a3161fb89dd3fa99dbaee91e15a581764..a9db8fff7e350b1bab582e13a95869ee3f29a42e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-05.html @@ -1,8 +1,6 @@ -<html><head><body>Soldier El:<br> -I thought about that. But I'm too injured. And even if I weren't, I'm not sure I could go back there. -I've never been so scared in all my life....<br>Why are you so interested? - I guess you came here looking for information about the Seed of Destruction, eh? - Well, if you coud recover that document, you'd get all the information we currently have about the Seed.<br> -Perhaps you can help me...<br>It won't bring our dead soldiers back, but completing that mission will restore their honor -- and mine. -You'd have my eternal gratitude.<br> +<html><body>Soldier El:<br> +I thought about that. But I'm too injured. And even if I weren't, I'm not sure I could go back there. I've never been so scared in all my life....<br> +Why are you so interested? I guess you came here looking for information about the Seed of Destruction, eh? Well, if you coud recover that document, you'd get all the information we currently have about the Seed.<br> +Perhaps you can help me...<br> +It won't bring our dead soldiers back, but completing that mission will restore their honor -- and mine. You'd have my eternal gratitude.<br> <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-06.html">"Leave it to me."</a></body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-06.html index e699729137f0821b206728057cbf07870b63dd76..3ed305102d0274ae2164c9a5408b3e3f261c755e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-06.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier El:<br> +<html><body>Soldier El:<br> Very well. I'll put my trust in you. Help me restore our honor.<br> Find <font color="LEVEL">Medibal's corpse</font> in the <font color="LEVEL">Seed of Destruction</font> and retrieve <font color="LEVEL">Inspector Medibal's documents</font> from his chest. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-07.html index cc8c6ff1c84bf695e657e51f7467a8fb71eff78b..10318587f3c924f15a72738b18a9152653961cad 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-07.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier El:<br> +<html><body>Soldier El:<br> Help me restore our honor by completing our mission.<br> Find <font color="LEVEL">Medibal's corpse</font> in the <font color="LEVEL">Seed of Destruction</font> and retrieve <font color="LEVEL">Inspector Medibal's documents</font> from his chest. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-08.html index 9c1c712ffac720dc794e4190c87ca79b90546b16..7413caf63d090aa1ab9671dbcf187764a2605788 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-08.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier El:<br> -Have you returned? Did you bring the documents?<br> +<html><body>Soldier El:<br> +Have you returned? Did you bring the documents?<br> <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32556-09.html">"I found the documents just where you said they would be."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-09.html index 081956c7bc2d2c4141499fb81f1fd8c2f48e4497..1eb374abab09400a94792f86826040485e972f7d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32556-09.html @@ -1,4 +1,3 @@ -<html><head><body>Soldier El:<br> -Thank you! You have restored the honor of my fallen comrades and myself. I won't forget your help. -If you take those documents to <font color="LEVEL">Soldier Orbyu</font>, I know he will reward you as well. -The money that was promised to us will be given to you by right. You've earned it!</body></html> +<html><body>Soldier El:<br> +Thank you! You have restored the honor of my fallen comrades and myself. I won't forget your help. If you take those documents to <font color="LEVEL">Soldier Orbyu</font>, I know he will reward you as well. The money that was promised to us will be given to you by right. You've earned it! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-01.htm index 71a6365d9807ab5d209b5ea3365360c79e42201d..c03fe1ec90f91aa314bf8c3481a7ba964d762257 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-01.htm @@ -1,5 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> -We've been assigned a mission by Admiral Keucereus, commander of this Alliance Base. - But it's so dangerous that we haven't had anyone volunteer. Adventurer, will you take it on?<br> - <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32560-04.htm">"Tell me what it is first."</a> +<html><body>Soldier Orbyu:<br> +We've been assigned a mission by Admiral Keucereus, commander of this Alliance Base. But it's so dangerous that we haven't had anyone volunteer. Adventurer, will you take it on?<br> +<a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32560-04.htm">"Tell me what it is first."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-02.html index 0f128fa4f46885d5942281ab1a5a5c0e610b99ae..24d0280f00c85f779084515659c987116cd30505 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-02.html @@ -1,6 +1,5 @@ -<html><head><body>Soldier Orbyu:<br> -We've been assigned a mission by Admiral Keucereus, commander of this Alliance Base. - But it's so dangerous that we haven't had anyone volunteer. <br>What? You're interested? -Uh, no thanks. You wouldn't last long! Thanks for the offer, though.<br> +<html><body>Soldier Orbyu:<br> +We've been assigned a mission by Admiral Keucereus, commander of this Alliance Base. But it's so dangerous that we haven't had anyone volunteer.<br> +What? You're interested? Uh, no thanks. You wouldn't last long! Thanks for the offer, though.<br> (Only characters who are level 75 and above are permitted to undertake this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-03.html index 4ea5b678752ebf220ef7928a40932781444d0c5b..3105c5b256782414bea9b369c4a73d3d9a1df84b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-03.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> Thank you! I heard Admiral Keucereus was very pleased.<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-04.htm index b7191dbb22ec06c792059b79451d08b6a63f61a3..c2445a577ec231c590b16201d5bc4a7d961fcfa0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-04.htm @@ -1,8 +1,6 @@ -<html><head><body>Soldier Orbyu:<br> -To the west of Keucereus Alliance Base lies a place called the <font color="LEVEL">Seed of Destruction</font>. - It is ruled by the lord of the Dragon Race.<br> -We have sent many scouts to gather information about the Seed, but few of them ever returned. -The rest were too afraid to venture deeply into the area. Obviously we cannot wage war effectively if we know so little about our enemy.<br> +<html><body>Soldier Orbyu:<br> +To the west of Keucereus Alliance Base lies a place called the <font color="LEVEL">Seed of Destruction</font>. It is ruled by the lord of the Dragon Race.<br> +We have sent many scouts to gather information about the Seed, but few of them ever returned. The rest were too afraid to venture deeply into the area. Obviously we cannot wage war effectively if we know so little about our enemy.<br> That's why we need your help to gather information about the Seed. Will you do it?<br> <a action="bypass -h Quest Q10271_TheEnvelopingDarkness 32560-05.html">"I'll help you. What should I do?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-05.html index 77cf6ee75770947e6112b8306a10632e0e0790ac..c0b5f910a658d023dd631472559104a684cec6dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-05.html @@ -1,9 +1,5 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> Ah! Thank you! You are the answer to our prayers.<br> -I won't lie to you -- this is going to be a very difficult mission. - Before you go, I'd advise you to go talk to <font color="LEVEL">Soldier El</font>. -He accompanied a group of researchers into the Seed of Destruction. -He is the only person, in fact, who has been to the deepest dungeon of the Seed of Destruction and come back alive. -Others...have not been as fortunate.<br> +I won't lie to you -- this is going to be a very difficult mission. Before you go, I'd advise you to go talk to <font color="LEVEL">Soldier El</font>. He accompanied a group of researchers into the Seed of Destruction. He is the only person, in fact, who has been to the deepest dungeon of the Seed of Destruction and come back alive. Others...have not been as fortunate.<br> You can find Soldier El in the center of the fortress. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-06.html index 80ac233046b61027fdbc0c0d8f40aa28ef6d0ccc..dfeefc9f1f4b29e2b89807c12e2e3687e925fda4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-06.html @@ -1,3 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> In learning additional information about the mission, speak to <font color="LEVEL">Soldier El</font>.<br> -You can find him near the center of the fortress.</body></html> +You can find him near the center of the fortress. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-07.html index 9631134c21a34f4470024b0fcfcb5b0e5cf859f1..3314514c5f335d52f3894711231c3bf7062e2d1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-07.html @@ -1,4 +1,3 @@ -<html><head><body>Soldier Orbyu:<br> -I heard that you are carrying out a mission you on behalf of Soldier El. - Do you have any business with me? El is in the center of the fortress, if you need to find him. +<html><body>Soldier Orbyu:<br> +I heard that you are carrying out a mission you on behalf of Soldier El. Do you have any business with me? El is in the center of the fortress, if you need to find him. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-08.html index 88d7e6f811513f6c389c070b087c8c3b7f6253f7..b041449e88bdd42b02644713bf52094b1c3c6c7e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10271_TheEnvelopingDarkness/32560-08.html @@ -1,2 +1,3 @@ -<html><head><body>Soldier Orbyu:<br> -You have completed your mission! Excellent! Here is the reward El promised you. </body></html> +<html><body>Soldier Orbyu:<br> +You have completed your mission! Excellent! Here is the reward El promised you. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-01.html index a4d9b9ba1f93f1fdf614488d45ce684d5ece9caf..91071da832fff6f2b896c0fbc1df10bcbd983a8f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-01.html @@ -1,4 +1,4 @@ -<html><head><body>Engineer Lekon:<br> +<html><body>Engineer Lekon:<br> Uh, I'm so busy! Hey, what's going on over there?<br> <a action="bypass -h Quest Q10272_LightFragment 32557-02.html">"Can you use the fragment power of Broken Light to make me a weapon capable of defeating Tiat?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-02.html index faa1512daf82c3b1843267a7bfba2be2752ca47e..23ac0e4de1228ab4ef17c10654e222b109f2c32e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-02.html @@ -1,5 +1,4 @@ -<html><head><body>Engineer Lekon:<br> -Well, nothing is impossible...say, did you really bring the materials I need? -May I see them? Then we can get started...<br> +<html><body>Engineer Lekon:<br> +Well, nothing is impossible...say, did you really bring the materials I need? May I see them? Then we can get started...<br> <a action="bypass -h Quest Q10272_LightFragment 32557-03.html">Give him the materials.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-03.html index b8b66f783a320e341fec55d3bdaa8dd817e28dc4..b5d8baca999e75e3e3e069148fcd3a2f140206df 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-03.html @@ -1,3 +1,3 @@ -<html><head><body>Engineer Lekon:<br> +<html><body>Engineer Lekon:<br> Ah, you really brought the necessary materials! I must have taken you a great deal of effort to collect so much... I must think about how to proceed. Will you give me a moment? </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-04.html index 6bb69f1e805143904b0f10e8878d6607de8744ec..01da583aa6aac60975b62c2763eaa2256d250090 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-04.html @@ -1,3 +1,3 @@ -<html><head><body>Engineer Lekon:<br> +<html><body>Engineer Lekon:<br> Is this some kind of joke? I cannot do anything without the necessary materials. Why are you wasting my time? </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-05.html index b7f51a4fac5b7ec2631c558747e44efbb0060ff3..e9df275d58b7919a66d18d95c7cca6bdbb2aba18 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-05.html @@ -1,4 +1,3 @@ -<html><head><body>Engineer Lekon:<br> -Finished! It's more fragile than I would have wished, but that's the nature of the original materials. -I can guess how you plan to use this... Perhaps you had better speak with War Mage Artius first, though. +<html><body>Engineer Lekon:<br> +Finished! It's more fragile than I would have wished, but that's the nature of the original materials. I can guess how you plan to use this... Perhaps you had better speak with War Mage Artius first, though. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-06.html index adb851358190ee2c07500774bea0a26b069a3e48..f6ca30339daac27fa107383e2cb019e8302a0e19 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32557-06.html @@ -1 +1,3 @@ -<html><head><body>Engineer Lekon:<br>Does the item meet with your approval? Then go see War Mage Artius.</body></html> +<html><body>Engineer Lekon:<br> +Does the item meet with your approval? Then go see War Mage Artius. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-01.html index d051473a4821da8dd4f13c84b17266bb8ea3233a..11bc9c5fbf55e39729c692c0d0ed133fa993812f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-01.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> -It takes my full concentration to control the Barrier Orb. -I don't have time for chit-chat.<br>Do you have any pressing business with me?<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-02.html">"I brought the documents from Inspector Medibal."</a></body></html> \ No newline at end of file +<html><body>War Mage Artius:<br> +It takes my full concentration to control the Barrier Orb. I don't have time for chit-chat.<br>Do you have any pressing business with me?<br> +<a action="bypass -h Quest Q10272_LightFragment 32559-02.html">"I brought the documents from Inspector Medibal."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-02.html index 018ebe36a8663e2b996079e67851859959e03dd7..daf7c7f4a15cb5b5e0335d47ec1bd2c31b062bbe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-02.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> -Ah, you mean the inspector who went to investigate the Seed of Destruction. - You retrieved his documents? Well done!<br>Hand them over right away. <br> - <a action="bypass -h Quest Q10272_LightFragment 32559-03.html">Hand them over.</a></body></html> \ No newline at end of file +<html><body>War Mage Artius:<br> +Ah, you mean the inspector who went to investigate the Seed of Destruction. You retrieved his documents? Well done!<br>Hand them over right away.<br> +<a action="bypass -h Quest Q10272_LightFragment 32559-03.html">Hand them over.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-03.html index af1e4073556b290e55335b083b5fdf568d2f3e89..738b7c4dd40cb6bfd4459b854cf507a045e244c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-03.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> Very interesting... These definitely merit a closer look. Give me some time to read this thoroughly.<br> It won't take too long. Visit me again soon. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html index 0e8c4e7175eaed3fe272ca33bc26f49282f96309..e849854302d80a714742540e0bea37d8617a21f7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-04.html @@ -1,7 +1,5 @@ -<html><head><body>War Mage Artius:<br> -Hmm, as I expected... These are indeed very valuable documents. -They contain detailed information about the Mounted Troop that is occupying the Seed of Destruction. - This will give us a considerable tactical advantage.<br> +<html><body>War Mage Artius:<br> +Hmm, as I expected... These are indeed very valuable documents. They contain detailed information about the Mounted Troop that is occupying the Seed of Destruction. This will give us a considerable tactical advantage.<br> Ah, I see he also recorded his observations of the magic power and origin of the Seed from the perspective of a Magister.<br> This last part is particularly interesting....<br> <a action="bypass -h Quest Q10272_LightFragment 32559-05.html">"What does it say?"</a> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-05.html index b2c5f432887ab1a5b18596b00d101fa7f14bf17a..45ad83ad085e29d2691f5af6e7ebbcf17b0436ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-05.html @@ -1,8 +1,6 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> It concerns a girl dressed in witch's clothing who apparently controls the Fleet Steed Troop. See here!<br> -<font color="LEVEL">The Mounted Troop seems to be a group of soldiers controlled by someone called Tiat. Interesting... -How can such a formidable group follow such a slight girl? - Ah, she is surrounded by infernal energy... Hmm...</font>Apparently our team was discovered by the Mounted Troop while recording this last part. - After this, the text is nearly illegible. I can only make out the words "Tiat," "magic power," and "transformation."<br> +<font color="LEVEL">The Mounted Troop seems to be a group of soldiers controlled by someone called Tiat. Interesting... How can such a formidable group follow such a slight girl? Ah, she is surrounded by infernal energy... Hmm...</font>Apparently our team was discovered by the Mounted Troop while recording After this, the text is nearly illegible. I can only make out the words "Tiat," "magic power," and "transformation."<br> We need someone else to shed light on this development...<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-06.html">"Do you mean Shilen Priest Lelrikia?"</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32559-06.html">"Do you mean Shilen Priest Lelrikia?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-06.html index fef588330dfdfbe1c48dd39e8c8823e9b4b6dcdb..dae6f053517170142f2f4d57aa0a83d95183928a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-06.html @@ -1,9 +1,6 @@ -<html><head><body>War Mage Artius:<br> -It concerns a girl dressed in witch's clothing who apparently controls the Fleet Steed Troop. - See here!<br> -<font color="LEVEL">The Mounted Troop seems to be a group of soldiers controlled by someone called Tiat. - Interesting... How can such a formidable group follow such a slight girl? Ah, she is surrounded by infernal energy... Hmm...</font> -Apparently our team was discovered by the Mounted Troop while recording this last part. -After this, the text is nearly illegible. I can only make out the words "Tiat," "magic power," and "transformation."<br> +<html><body>War Mage Artius:<br> +It concerns a girl dressed in witch's clothing who apparently controls the Fleet Steed Troop. See here!<br> +<font color="LEVEL">The Mounted Troop seems to be a group of soldiers controlled by someone called Tiat. Interesting... How can such a formidable group follow such a slight girl? Ah, she is surrounded by infernal energy... Hmm...</font> Apparently our team was discovered by the Mounted Troop while recording this last part. After this, the text is nearly illegible. I can only make out the words "Tiat," "magic power," and "transformation."<br> I don't like it, but I think we need that fellow's help in this matter...<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-07.html">"That fellow?"</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32559-07.html">"That fellow?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-07.html index c79890dabca63a0cb82067be542f2dfaafa62cdd..5a6ca6251be3fa067a1c50511800ad4ed4df691d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-07.html @@ -1,4 +1,3 @@ -<html><head><body>War Mage Artius:<br> -That's right. Since you already know, I won't go into the details. - Go to him and obtain information about Tiat. - In order to meet Lelrikia, you must first bribe <font color="LEVEL">Soldier Ginby</font> in Keucereus Alliance Base.</body></html> +<html><body>War Mage Artius:<br> +That's right. Since you already know, I won't go into the details. Go to him and obtain information about Tiat. In order to meet Lelrikia, you must first bribe <font color="LEVEL">Soldier Ginby</font> in Keucereus Alliance Base. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-08.html index b0ea91264f85fe893d7baa92ce573b431ecafc12..9232225e112543689d2a3d322338c6266b978d4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-08.html @@ -1,7 +1,6 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> Actually, there is Temple of Shilen Temple here in Keucereus Alliance Base. Inside, a priest named Lelrikia is in hiding.<br> Even before catastrophe befell Gracia, the priests of Shilen tried to delude many of our people.<br> -What bothers me is that I don't know his purpose. He surrendered to us willingly, which bothers me. -But I think we have no choice but to involve him in this. Go to him and see what you can find out about Tiat.<br> +What bothers me is that I don't know his purpose. He surrendered to us willingly, which bothers me. But I think we have no choice but to involve him in this. Go to him and see what you can find out about Tiat.<br> To get to Lelrikia, you must speak with <font color="LEVEL">Soldier Ginby</font> in Keucereus Alliance Base. With the proper persuasion, he will allow you to see the priest... </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-09.html index 1e42bb72dd4ec363efd21177bc5f378364ca23c0..8919dcae49766089b89beb70ae52716758761fb5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-09.html @@ -1,3 +1,3 @@ -<html><head><body>War Mage Artius: <br> +<html><body>War Mage Artius:<br> Go to <font color="LEVEL">Soldier Ginby</font> in Keucereus Alliance Base and bribe him to lead you to Lelrikia. - </body></html> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-10.html index d8ea0f2f4b460b93d51a80b8448cbd5a261018b6..cd7c5ffaeb47f9d31248a2712f422e4b065d5f60 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-10.html @@ -1,3 +1,4 @@ -<html><head><body>War mage Artius:<br> +<html><body>War mage Artius:<br> So did you meet Lelrikia? What did he say?<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-11.html">Tell the truth.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32559-11.html">Tell the truth.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-11.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-11.html index 89e06dd062bb6b424f0b680b1033d9353eeb09df..ba3dde1a69d5de6f407536fce666962e27c7fd9b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-11.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-11.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> -So it's true that Tiat draws her power from the Dark Black Dragon! That is not good news. - Still, there might be a way...<br> -<a action="bypass -h Quest Q10272_LightFragment 32559-12.html">"What is it?"</a></body></html> \ No newline at end of file +<html><body>War Mage Artius:<br> +So it's true that Tiat draws her power from the Dark Black Dragon! That is not good news. Still, there might be a way...<br> +<a action="bypass -h Quest Q10272_LightFragment 32559-12.html">"What is it?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-12.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-12.html index 4686f6531a7aed00716e1fbc5caaf51039e08d03..854b389e228183311989dfa651e77b6743446422 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-12.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-12.html @@ -1,8 +1,4 @@ -<html><head><body>War Mage Artius:<br> -The power of the Dark Black Dragon is extremely potent. - If she somehow acquired the power, she will be a formidable adversary. - But there may be a chance... We must act quickly.<br>I will explain more later. - Right now, you must go to the Seed of Destruction, hunt members of the Mounted Troop, and bring me <font color="LEVEL">Powders of Broken Darkness</font>. - We will purify it into a weapon we can use against Tiat. We must at least have <font color="LEVEL">100</font> Powders of Broken Darkness. -Now hurry -- there is no time to waste! +<html><body>War Mage Artius:<br> +The power of the Dark Black Dragon is extremely potent. If she somehow acquired the power, she will be a formidable adversary. But there may be a chance... We must act quickly.<br> +I will explain more later. Right now, you must go to the Seed of Destruction, hunt members of the Mounted Troop, and bring me <font color="LEVEL">Powders of Broken Darkness</font>. We will purify it into a weapon we can use against Tiat. We must at least have <font color="LEVEL">100</font> Powders of Broken Darkness. Now hurry -- there is no time to waste! </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-13.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-13.html index d004e63dd97861f60eebe98212319f71504676fb..44ac9bdaba9dba376fe810aaee9b73b6b3f84c78 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-13.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-13.html @@ -1,3 +1,3 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> Leave now for the Seed of Destruction. Don't forget that we need at least <font color="LEVEL">100 Powders of Broken Darkness</font>. </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-14.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-14.html index 0d9968cdbd29e11182e6d53d2f845dfb0e913e2c..b4c5d93bf21b810264dec3a1d871b720c01a0a51 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-14.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-14.html @@ -1,2 +1,3 @@ -<html><head><body>War Mage Artius: We need <br> -<font color="LEVEL">100 Powders of Broken Darkenss</font>. You haven't brought enough.</body></html> +<html><body>War Mage Artius:<br> +We need <font color="LEVEL">100 Powders of Broken Darkenss</font>. You haven't brought enough. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-15.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-15.html index 08061a71f8b86ede654fc54c14f8dab7e3eeadf6..b55ddced22567c3e78551542db966a27e94c36e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-15.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-15.html @@ -1,3 +1,4 @@ -<html><head><body>War Mage Artius:<br> -You collected them all. Well done! Now listen carefully.<br>Now we must purify this substance. -To do so, we will need help from the Mother Tree. You must approach with care -- the residents of the Elven Village may well attack you rather than allow you to bring so dark a power near their sacred tree.<br>Still, you must go to the Mother Tree north of the village and purify this <font color="LEVEL">Powder of Broken Darkness</font> into <font color="LEVEL">Powder of Broken Light</font>. Then bring it to me at once.</body></html> +<html><body>War Mage Artius:<br> +You collected them all. Well done! Now listen carefully.<br>Now we must purify this substance. To do so, we will need help from the Mother Tree. You must approach with care -- the residents of the Elven Village may well attack you rather than allow you to bring so dark a power near their sacred tree.<br> +Still, you must go to the Mother Tree north of the village and purify this <font color="LEVEL">Powder of Broken Darkness</font> into <font color="LEVEL">Powder of Broken Light</font>. Then bring it to me at once. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-16.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-16.html index 707012de6119557a7ed6b88dd07086ef26123ead..f33bd76e766ffd1455c983062ec488617f967fc2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-16.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-16.html @@ -1,4 +1,4 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> We need 100 Powders of Broken Light. Bring more, quickly!<br> -Purify <font color="LEVEL">Powders of Broken Darkness</font> in the shadow of the Mother Tree north of the Elven Village to create <font color="LEVEL">Powder of Broken Light</font>. - Then bring it to me.</body></html> +Purify <font color="LEVEL">Powders of Broken Darkness</font> in the shadow of the Mother Tree north of the Elven Village to create <font color="LEVEL">Powder of Broken Light</font>. Then bring it to me. +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-17.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-17.html index dcf13d98cede580d92262cb9851d1412dc7efc99..c00f41bb520ca8b761cddef9e0ee43c9806d2e95 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-17.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-17.html @@ -1,5 +1,5 @@ -<html><head><body>War Mage Artius:<br> -Ah, you've brought it! Well done!<br>I can already feel the sacred energy of the Mother Tree in this powder. -Now we have a chance to defeat Tiat.<br> -Of course, it is still not in a very practical form. Go to <font color="LEVEL">Engineer Lekon</font> and ask him to turn this powder into a solid weapon. -If anyone can do it, he can. Hurry!</body></html> +<html><body>War Mage Artius:<br> +Ah, you've brought it! Well done!<br> +I can already feel the sacred energy of the Mother Tree in this powder. Now we have a chance to defeat Tiat.<br> +Of course, it is still not in a very practical form. Go to <font color="LEVEL">Engineer Lekon</font> and ask him to turn this powder into a solid weapon. If anyone can do it, he can. Hurry! +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-18.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-18.html index 9999fefcde01dccdefce67df316e71fddaa9f583..d5ad224221af60eb59f860f57292167c69fa1315 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-18.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-18.html @@ -1,3 +1,6 @@ -<html><head><body>War Mage Artius:<br>Very well done. I'm sure it was a difficult trip, but you exceeded my expectations. This now contains the sacred energy of the Mother Tree.<br>It will not be particularly effective against normal undead, but it can strike a great blow against Tiat. Keep this sacred sign with you in case you encounter her. You won't regret it.<br>Here is a reward for your efforts so far. Use it well.<br> +<html><body>War Mage Artius:<br> +Very well done. I'm sure it was a difficult trip, but you exceeded my expectations. This now contains the sacred energy of the Mother Tree.<br> +It will not be particularly effective against normal undead, but it can strike a great blow against Tiat. Keep this sacred sign with you in case you encounter her. You won't regret it.<br> +Here is a reward for your efforts so far. Use it well.<br> (Double-click the sacred sign to use it against Tiat; it can only be used once, and only against her.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-19.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-19.html index c3ebfe33eeb1b3f38d2e1dae5a8f9374357b4f0d..dcae89e0e3e5a80ada90474f07c04554d99886a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-19.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32559-19.html @@ -1,3 +1,3 @@ -<html><head><body>War Mage Artius:<br> +<html><body>War Mage Artius:<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-01.htm index 3b92518d96c97ef989d6c0798a8a56451481f376..e9c8d2ca81bff3d537dd25d1b6f73294f95619e9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-01.htm @@ -1,4 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> -Thanks to you, we were able to learn vital information about the Seed of Destruction. - We are in your debt. But there's one more thing left to do...<br> -<a action="bypass -h Quest Q10272_LightFragment 32560-05.htm">"What is it?"</a></body></html> \ No newline at end of file +<html><body>Soldier Orbyu:<br> +Thanks to you, we were able to learn vital information about the Seed of Destruction. We are in your debt. But there's one more thing left to do...<br> +<a action="bypass -h Quest Q10272_LightFragment 32560-05.htm">"What is it?"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-02.html index f99930cf7d9ef8a5ef1a416add2812d516754d5b..5508345498b5e5eefb2bfd11b3c13f1e96c7156e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-02.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> For this mission, you need more information about the Seed of Destruction.<br> (Only characters who have completed the "The Enveloping Darkness" quest may undertake this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-03.html index 70022725922739e126f8a6686836fadd59288966..c964a56a79eb3d70e2316f9059889374cddc3b11 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-03.html @@ -1,6 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> -I'm afraid you just aren't experienced enough for a mission of this magnitude. -I'm sorry. We just can't afford to take chances with something so important. - I'm sure you understand.<br> +<html><body>Soldier Orbyu:<br> +I'm afraid you just aren't experienced enough for a mission of this magnitude. I'm sorry. We just can't afford to take chances with something so important. I'm sure you understand.<br> (Only characters who are level 75 or above may undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-04.html index bba7558e944d21d1b43610f09a06a2355b2eeb0c..76ab929272bbfe183d203a7042f9030135077a20 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-04.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> I heard that you successfully completed the mission. Well done!<br> (You have already completed this quest.) </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-05.htm index e03ce4bceb049f5b0f1fc3596e6708f1ab879798..ef96899bd06c3e09ff9b54429503116f96fe526c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32560-05.htm @@ -1,4 +1,5 @@ -<html><head><body>Soldier Orbyu:<br> +<html><body>Soldier Orbyu:<br> Will you bring the research documents you delivered to War Mage Artius?<br> Based on the information, he might give you a new mission.<br> -<a action="bypass -h Quest Q10272_LightFragment 32560-06.html">Say yes.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32560-06.html">Say yes.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-01.html index a4470ce4b5c7869b1f5fc2aec102b686cd2f7814..8c494b57b3efa587dfe455e10a89259f70038303 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-01.html @@ -1,3 +1,4 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> If you don't have any business here, get out!<br> -<a action="bypass -h Quest Q10272_LightFragment 32566-04.html">"I'm here to see Lelrikia."</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32566-04.html">"I'm here to see Lelrikia."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-02.html index 57d2414f97b98a60202e0bb2c6b315a03e2e9eb3..00c1f174a2475ee6ec0c91ead5d5efe9ea6f3484 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-02.html @@ -1,2 +1,3 @@ -<html><head><body>Soldier Ginby:<br> -I said get lost! Do I have to repeat myself?</body></html> +<html><body>Soldier Ginby:<br> +I said get lost! Do I have to repeat myself? +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-03.html index 042a649c306cf15a49c623f8b9f916e1012b72b6..52cfa2f77c8e16d752dfd8897dcf1c69f4c112e1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-03.html @@ -1,5 +1,4 @@ -<html><head><body>Soldier Ginby:<br> -Oh ho! A familiar face. We're both very busy, so I'll get right to the point. -If you want to enter, it'll cost you. <br> -<center> -<a action="bypass -h Quest Q10272_LightFragment pay">Give him 10,000 Adena.</a></body></html> \ No newline at end of file +<html><body>Soldier Ginby:<br> +Oh ho! A familiar face. We're both very busy, so I'll get right to the point. If you want to enter, it'll cost you.<br> +<center><a action="bypass -h Quest Q10272_LightFragment pay">Give him 10,000 Adena.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04.html index 83a1feaf8f52bb4162deb616c1b01d7ee292360b..6ac411631139feaa2364246abf295f93a4e5fbb1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04.html @@ -1,6 +1,4 @@ -<html><head><body>Soldier Ginby:<br> -Oh ho! So that's why you're here. - But that's not enough for me to take you to him. -Unless you were to make it worth my while...<br> -<center> -<a action="bypass -h Quest Q10272_LightFragment pay">Give him 10,000 Adena.</a></body></html> \ No newline at end of file +<html><body>Soldier Ginby:<br> +Oh ho! So that's why you're here. But that's not enough for me to take you to him. Unless you were to make it worth my while...<br> +<center><a action="bypass -h Quest Q10272_LightFragment pay">Give him 10,000 Adena.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04a.html index f41bfc3f0accd81de28756370832834ed542cf0c..071dbcd4f4a837399e819a2b42d8142ef03f8dbd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-04a.html @@ -1,3 +1,3 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> What a good-for-nothing! You've wasted my time! </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-05.html index f7f818b7e3d7733e1bc8c9d5bb42a584b689e672..6890d84c52d7a42659ea6300341d39be19aa9ae7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-05.html @@ -1,5 +1,4 @@ -<html><head><body>Soldier Ginby:<br> -Good, good. You're smarter than you look! I'll be on the lookout, but hurry. Understand? -If the other guards see you talking to the Shilen Priest, it'll be bad news for both of us.<br> +<html><body>Soldier Ginby:<br> +Good, good. You're smarter than you look! I'll be on the lookout, but hurry. Understand? If the other guards see you talking to the Shilen Priest, it'll be bad news for both of us.<br> <a action="bypass -h Quest Q10272_LightFragment 32566-06.html">"Then hurry and lead me inside."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06.html index aa486cdb6307af49db1cb272f8648d78bb66b1aa..556b607c4200a857739c722ceae866ee7eed4f37 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> Ready? Then let's go!<br> <a action="bypass -h Quest Q10272_LightFragment enter">Teleport to the Temple of Shilen.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06a.html index 8eb8f8508ea8aea9a7863b4dd151990370d4cf9f..7b2162c10f6e0aca36d677a46c9f079e7b2add66 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-06a.html @@ -1,3 +1,4 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> Ready? Then let's go!<br> -<a action="bypass -h menu_select?ask=10272&reply=4">Teleport to the Temple of Shilen.</a></body></html> +<a action="bypass -h menu_select?ask=10272&reply=4">Teleport to the Temple of Shilen.</a> +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-08.html index 961b69d421373ceed75aa0e58187dc0167ebd9ea..eb065054515149a2971c04a1986d1305832e96d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-08.html @@ -1,3 +1,3 @@ -<html><head><body>Soldier Ginby:<br> -Eh, he must be busy. Come back later. -(You cannot enter the Instant Zone now.)</body></html> +<html><body>Soldier Ginby:<br> +Eh, he must be busy. Come back later. (You cannot enter the Instant Zone now.) +</body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-09.html index 6222cffe70275a538fa82348d6569f147800618c..8e6081052b69725d6ffde6cb8b57f635fda4d440 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-09.html @@ -1,4 +1,4 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> Hey, are you done?<br> <a action="bypass -h Quest Q10272_LightFragment enter">"No, let me back in."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-10.html index b13d6e3a3ef3ef9022db5677edbd890d54a0e468..8bea70083555b07358c6a123f1a0760417f10b37 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32566-10.html @@ -1,3 +1,3 @@ -<html><head><body>Soldier Ginby:<br> +<html><body>Soldier Ginby:<br> Finished your business? Well, just don't go blabbing about everything you heard and saw. If you do... Now scram! </body></html> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-01.html index 501e215fab74cc83c8cc63673162dda2e2f03303..e676ce7b9e5767f4896c5488a015a60b7a43525f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-01.html @@ -1,4 +1,4 @@ -<html><head><body>Shilen Priest Lelrikia:<br> +<html><body>Shilen Priest Lelrikia:<br> No outsider has ventured here for a long time. Doomed creature, what brought you here?<br> - <a action="bypass -h Quest Q10272_LightFragment 32567-02.html">Ask about a girl dressed as a witch in the Seed of Destruction.</a> +<a action="bypass -h Quest Q10272_LightFragment 32567-02.html">Ask about a girl dressed as a witch in the Seed of Destruction.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-02.html index 6ab6a3aba46d55e818045a6670d373b8dbdd543e..fdf32343b309a91e347ead16b2333123baed6023 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-02.html @@ -1,4 +1,4 @@ -<html><head><body>Shilen Priest Lelrikia:<br> -Are you talking about Tiat, the witch of the Dark Black Dragon? -I can tell you what I know of her...<br> -<a action="bypass -h Quest Q10272_LightFragment 32567-03.html">Listen.</a></body></html> \ No newline at end of file +<html><body>Shilen Priest Lelrikia:<br> +Are you talking about Tiat, the witch of the Dark Black Dragon? I can tell you what I know of her...<br> +<a action="bypass -h Quest Q10272_LightFragment 32567-03.html">Listen.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-03.html index c97d6d7fd192620f140e841a6cce8792c7ad8581..0a795843a3f74c2b060d6ae32e761a96223b9763 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-03.html @@ -1,7 +1,5 @@ -<html><head><body>Shilen Priest Lelrikia:<br> -The Dark Black Dragon was a follower of Shilen and widely regarded as one of the most powerful Dragons in existence. -But it is imprisoned just like the goddess herself... -That's the official history. But how can you explain the Seed of Destruction if the Dragon's power remains inaccesible? - It is foolish to imagine that such power can be forever imprisoned.<br> +<html><body>Shilen Priest Lelrikia:<br> +The Dark Black Dragon was a follower of Shilen and widely regarded as one of the most powerful Dragons in existence. But it is imprisoned just like the goddess herself... That's the official history. But how can you explain the Seed of Destruction if the Dragon's power remains inaccesible? It is foolish to imagine that such power can be forever imprisoned.<br> I do not know much about Tiat, but it is obvious that her power was inherited form the Dark Black Dragon.<br> -<a action="bypass -h Quest Q10272_LightFragment 32567-04.html">Keep listening.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment 32567-04.html">Keep listening.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-04.html index 33b19181e983bbe94bc913302acf9e2726e0c849..0ed7aa08f816fa2f0005164d2436cf0e67d86ef1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-04.html @@ -1,5 +1,5 @@ -<html><head><body>Shilen Priest Lelrikia:<br> -All these stories are probably not very helpful...you must want to know Tiat's weaknesses. -Reflect on what I said. If she inherited his power, she must have inherited his limitations as well...<br> +<html><body>Shilen Priest Lelrikia:<br> +All these stories are probably not very helpful...you must want to know Tiat's weaknesses. Reflect on what I said. If she inherited his power, she must have inherited his limitations as well...<br> I have no more to say. Go now.<br> -<a action="bypass -h Quest Q10272_LightFragment exit">Go to the fortress.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment exit">Go to the fortress.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-05.html index 780963f42e07bfb919a8d403977c78887243f9aa..d2b91dec81c306bccbf2411b967adcaf8a01c2fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10272_LightFragment/32567-05.html @@ -1,3 +1,4 @@ -<html><head><body>Shilen Priest Lelrikia:<br> +<html><body>Shilen Priest Lelrikia:<br> I have nothing more to say. Go now.<br> -<a action="bypass -h Quest Q10272_LightFragment exit">Go to the fortress.</a></body></html> \ No newline at end of file +<a action="bypass -h Quest Q10272_LightFragment exit">Go to the fortress.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10273_GoodDayToFly/32557-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10273_GoodDayToFly/32557-01.htm index 6b5dfb29dd517c42a6cc45fdb0c611024260b240..4bdbb3e9484fbbe2d7c7c6eec84527660aff2007 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10273_GoodDayToFly/32557-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10273_GoodDayToFly/32557-01.htm @@ -1,4 +1,5 @@ <html><body>Engineer Lekon:<br> -Even at my busiest, I see the sky now and again -- it's so beautiful!<br>Look at it! Not a cloud to be seen, a gentle breeze... Don't you agree that it's a perfect day to fly?<br> +Even at my busiest, I see the sky now and again -- it's so beautiful!<br> +Look at it! Not a cloud to be seen, a gentle breeze... Don't you agree that it's a perfect day to fly?<br> <a action="bypass -h Quest Q10273_GoodDayToFly 32557-02.htm">"Perfect day to fly?!"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10274_CollectingInTheAir/32557-0a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10274_CollectingInTheAir/32557-0a.html index c2a87042ee0ad3cef42a5f0d221004df47da5caa..dec3ee31309f0bc3f20a3ab5b39bcf83cbbdff99 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10274_CollectingInTheAir/32557-0a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10274_CollectingInTheAir/32557-0a.html @@ -1,3 +1,4 @@ <html><body>Engineer Lekon:<br> -You've already finished this mission. Collect Star Stones in the sky and they will be useful to our cause.<br>(You have already completed this quest.) +You've already finished this mission. Collect Star Stones in the sky and they will be useful to our cause.<br> +(You have already completed this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/30839-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/30839-04.html index 1ec9ac1c541127cc6367a9cc8c0ed490f9cf7af5..cf92deedce6880bf40e39682f6dad0197575b91b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/30839-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/30839-04.html @@ -1,4 +1,4 @@ <html><body>Trader Holly:<br> -Ah, I didn't recognize you! All I know is that <font color="LEVEL">Attribute Master Yin</font> in the Town of Aden is in trouble. You'll need to ask her for more details.<br> +Ah, I didn't recognize you! All I know is that <font color="LEVEL">Attribute Master Yin</font> in the Town of Aden is in trouble. You'll need to ask her for more details.<br> <a action="bypass -h Quest Q10275_ContainingTheAttributePower 30839-05.html">"I understand."</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/31307-0a.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/31307-0a.html index 28e6b9ad754c332aca69ade57476d4f1e63f3b57..687ac299341860da653bdf66f75032489c890cc5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/31307-0a.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/31307-0a.html @@ -1,4 +1,4 @@ <html><body>Trader Weber:<br> -Ah, you're the same adventurer who resolved the Attribute Master's troubles... That was a neat piece of work. They often come to our shop and still speak highly of you. Now then, are you looking for anything in particular?<br> +Ah, you're the same adventurer who resolved the Attribute Master's troubles... That was a neat piece of work. They often come to our shop and still speak highly of you. Now then, are you looking for anything in particular?<br> (You have already completed this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32325-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32325-09.html index e81009495b4e8c8b0bf88453973f5651764c6605..cf79d3a2d4067c13a8226ca4b3bd34fc13d9f693 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32325-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32325-09.html @@ -1,3 +1,3 @@ <html><body>Attribute Master Yin:<br> -Can you feel the effects of my magic? It should be very helpful in capturing those <font color="LEVEL">Reckless Sprites of Water</font>. Now please hurry! +Can you feel the effects of my magic? It should be very helpful in capturing those <font color="LEVEL">Reckless Sprites of Water</font>. Now please hurry! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32326-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32326-09.html index 33050f65c6e146956e94ae88b6b63d0c785f186f..9d4e77bab05591e35c09222c71fe749f04a068f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32326-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10275_ContainingTheAttributePower/32326-09.html @@ -1,3 +1,3 @@ <html><body>Attribute Master Yang:<br> -Can you feel the effects of my magic? It should be very helpful in capturing those <font color="LEVEL">Reckless Sprites of Wind</font>. Now please hurry! +Can you feel the effects of my magic? It should be very helpful in capturing those <font color="LEVEL">Reckless Sprites of Wind</font>. Now please hurry! </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-00.htm index 54415d7ee8ba82b131ded6b1fdc0eb7c13a97ce1..ad010052da7b9b26d0873c877e9162fff16d07dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Bathis:<br> -Based on my observations, I don't think you are yet ready to handle the Kaneus. <br> +Based on my observations, I don't think you are yet ready to handle the Kaneus.<br> (Only characters level 18 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-03.htm index bf9d7f145df0e3dac5fad97e25b226f210f2ec8c..ef6cd303fa4f8f272fac22a0477dc8bbe0dc09dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-03.htm @@ -1,6 +1,6 @@ <html><body>Captain Bathis:<br> -Excellent! Visit either of the 2 Kamalokas we can enter from Gludio, kill the Kaneus there and extract their cellular tissues. <br> -You will face the <font color="LEVEL">Tomlan Kamos and Ol Ariosh</font> Kaneus. The Tomlan Kamos is much weaker, so I'd advise that you pursue it first. <br> +Excellent! Visit either of the 2 Kamalokas we can enter from Gludio, kill the Kaneus there and extract their cellular tissues.<br> +You will face the <font color="LEVEL">Tomlan Kamos and Ol Ariosh</font> Kaneus. The Tomlan Kamos is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Rohmer</font> at the Temple of Einhasad. I know he and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-04.htm index 0d41e807b427f6d5f7f2865ce9bad0908970bc5e..f9d9c06e3591d7dc55a1097c9877c83cb1478727 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Bathis:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-05.htm index f8b4ef495bf995012672b3dc5b0a18197c263fef..d3ebd55cbca2bd2e857c4dc2c9d04a4c1751eb57 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Tomlan Kamos and Ol Ar From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL">Magister Rohmer</font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Rohmer</font> before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-06.htm index cb9b95bceddb3fe98a6b581e5eb6d1f99865c6c6..b21e274264ab1c3b0143e8c56eb2982c83696c7c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30332-06.htm @@ -1,3 +1,3 @@ <html><body>Captain Bathis:<br> Ah, it's you! Magister Kayan asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Gludio</font> that you delivered were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30344-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30344-03.htm index fb21fe6f9195b66ae39717edbb6dd93b711259ba..8ae21497f932a87cb69afc3e6b75520ed36c6806 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30344-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10276_MutatedKaneusGludio/30344-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-00.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-00.html index 713db77a31c1ea2d78a73f0bc28f0bf66697ba24..a5417ea0a0ce45d3a8a880a35230779b37b538dc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-00.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-00.html @@ -1,4 +1,4 @@ <html><body>Captain Lucas:<br> Based on my observations, I don't think you are yet ready to handle the Kaneus.<br> (Only characters level 28 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-02.htm index 0322031eff8401f6c4b73248fcbaefc484bc5928..ebbe18b72547b2382729b25b6f8e5c9e11d9532c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-02.htm @@ -1,6 +1,6 @@ <html><body>Captain Lucas:<br> -I heard from <font color="LEVEL">Magister Mirien</font> in the Temple of Einhasad that the Sages of Magic, a group of magisters to which Magister Mirien belongs, are researching the Kaneus -- the monsters of the Kamaloka that recently came into existence; he has asked me for a favor. <br> -Kamaloka exists between this world and the infernal regions; it it regular monsters suddenly mutate into Kaneus.<br> +I heard from <font color="LEVEL">Magister Mirien</font> in the Temple of Einhasad that the Sages of Magic, a group of magisters to which Magister Mirien belongs, are researching the Kaneus -- the monsters of the Kamaloka that recently came into existence; he has asked me for a favor.<br> +Kamaloka exists between this world and the infernal regions; it it regular monsters suddenly mutate into Kaneus.<br> But we do not know the specific cause of this mutation.<br> To learn more, they've asked me to provide them with <font color="LEVEL">cellular tissues of the Kaneus</font>. Will you help me?<br> <font color="LEVEL">(Only characters able to enter Kamaloka, Hall of the Abyss level 33 and 36, may undertake this quest.)</font><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-03.html index c8cf964514e25901e4343aa9196a393ac0c9a0cd..3a0d750eb09ecffaee611b018822a15c78464f4a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-03.html @@ -3,4 +3,4 @@ Excellent! Visit either of the 2 Kamalokas we can enter from Dion, kill the Kane You will face the <font color="LEVEL">Crimson Hatu Otis and Seer Flouros</font> Kaneus. The Crimson Hatu Otis is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Mirien</font> at the Temple of Einhasad. I know she and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-04.html index a5d2253438a972a15afeaee9e673b6b123bc91da..d4d1ddee6f6491dc9a234b7c4b5f69d00c0ae865 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-04.html @@ -1,4 +1,4 @@ <html><body>Captain Lucas:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-05.html index 8803e75acc65e8e1cc41acf785ddefb47ccd9c09..5fe6c9d790dc32898ee319155fefcb0a7b12284d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-05.html @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Crimson Hatu and Seer From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL">Magister Mirien</font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Mirien</font> before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-06.html index 7ab3d4b9895cd48a96915fb8bc202c999bcb48d5..aea58c56265934e2fa1a0f19ad667418f2d7b5d1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30071-06.html @@ -1,3 +1,3 @@ -<html><body>Captain Lucas:<br> +<html><body>Captain Lucas:<br> Ah, it's you! Magister Mirien asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Dion</font> that you delivered to the were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-01.html index 3506889f31cd304117a5ae5e19ba0bb75fd5d6ad..735eb9dfc3295b1949cd88b9b4093c43b196320b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-01.html @@ -1,6 +1,6 @@ <html><body>Magister Mirien:<br> I heard about you from Captain Lucas. You'e the one who helped the Sages of Magic study the mutated Kaneus in Kamaloka, aren't you?<br> -I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself. <br> +I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-02.html index a4cbccb34ff924f4dc9f02e91514b0feee4bbcdf..2d240ae71081de147912f9f17d70b83394eaafd9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-02.html @@ -1,5 +1,5 @@ -<html><body>Magister Mirien:<br> -This is it. Tissue samples of the mutated Kaneus!<br> +<html><body>Magister Mirien:<br> +This is it. Tissue samples of the mutated Kaneus!<br> Now we can move forward with our study about the mutated Kaneus and the nature of Kamaloka. Soon we will discover their underlying nature! This is only the beginning of a long journey to find the truth.<br> <a action="bypass -h Quest Q10277_MutatedKaneusDion 30461-03.html">Beginning of a journey?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-03.html index 93e89a19568aae1162b88d99df37d2e4e2341ae3..e1f81e6da220ec30a2e633675add59729f5381b2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10277_MutatedKaneusDion/30461-03.html @@ -1,5 +1,5 @@ -<html><body>Magister Mirien:<br> +<html><body>Magister Mirien:<br> Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-01.htm index 24c2b3905c95261f09ba72d785ec2e99f0f54e0c..6c1020b2fecea9d4a498bc9ef9731e9743433a69 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-01.htm @@ -3,4 +3,4 @@ I heard about you from Captain Gosta. You'e the one who helped the Sages of Magi I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-02.htm index 48ca351da03636afa7f0b3e4bc97733af319507b..04002cac07b304fdf8309e6ee49a06aa3a39ff91 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-02.htm @@ -1,5 +1,5 @@ <html><body>Magister Minevia:<br> -This is it. Tissue samples of the mutated Kaneus!<br> +This is it. Tissue samples of the mutated Kaneus!<br> Now we can move forward with our study about the mutated Kaneus and the nature of Kamaloka. Soon we will discover their underlying nature! This is only the beginning of a long journey to find the truth.<br> <a action="bypass -h Quest Q10278_MutatedKaneusHeine 30907-03.htm">"Beginning of a journey?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-03.htm index 4da0fca76a4b15735a81cc302a1195ec32e91928..da09fe577a87def41bca30d0fcf066cf7849b2f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30907-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-00.htm index 6dd4c5f877b9e9895b28c916f8724f6e02064d2e..23518d5c49b65c88d673d3b4e8318e8c5a54fe9a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Gosta:<br> Based on my observations, I don't think you are yet ready to handle the Kaneus.<br> (Only characters level 38 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-03.htm index 296ba5238dae02367f9101a32077d28485e95a5b..183e7c2a29d67f7b2236f129eac14e8b78c02c2f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-03.htm @@ -3,4 +3,4 @@ Excellent! Visit either of the 2 Kamalokas we can enter from Heine, kill the Kan You will face the <font color="LEVEL">Blade Otis and Weird Bunei</font> Kaneus. The Blade Otis is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Minevia</font> at the Temple of Einhasad. I know she and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-04.htm index 98689c128b65a5f7394d7606888d149a7de8090b..b3eb8b67fcfe21f31a7f54348123fed4596021fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Gosta:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-05.htm index 9a7b7c824025aa224bd7c086e371829b622b4e16..dc117fe111ef396d74ddd93a8b7d80d1a94b147d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Blade Otis and Weird B From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL">Magister Minevia</font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Minevia</font> before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-06.htm index 31853c10597dba47754b8e71d4bb85c36922e196..f00086bb8e9bdda12ba7ae474f7cf61cab013a4a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10278_MutatedKaneusHeine/30916-06.htm @@ -1,3 +1,3 @@ -<html><body>Captain Gosta:<br> +<html><body>Captain Gosta:<br> Ah, it's you! Magister Minevia asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Heine</font> that you delivered to the Sages of Magic were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-01.htm index 5f7317d56c059eb4c2b7024a7c4e32ea36561012..5f10ce343c4958d283dd63c4125bd07c989502d7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-01.htm @@ -3,4 +3,4 @@ I heard about you from Captain Mouen. You'e the one who helped the Sages of Magi I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-03.htm index ace26b2e7eb356085c5ef6547b3d836f4d13b3d6..cb7ad7d93e56e2471d01340fa9b6f19750f289a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30189-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-00.htm index 09423efa9c49989524453e7775e3646d6ecabed9..beb4e48772981afaa0c9c93bca387a9002e54a01 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Mouen:<br> Based on my observations, I don't think you are yet ready to handle the Kaneus.<br> (Only characters level 48 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-03.htm index e24ef942933eb9609fddeb63fb88f6e186489ab4..af333c97aa39df91abfb8592b7e251f90a8048ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-03.htm @@ -3,4 +3,4 @@ Excellent! Visit either of the 2 Kamalokas we can enter from Oren, kill the Kane You will face the <font color="LEVEL">Kaim Abigore and Knight Montagnar</font> Kaneus. The Kaim Abigore is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Rovia</font> at the Temple of Einhasad. I know she and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-04.htm index 4c6515a5995524b50e5d23ef276ab8f7c8b1b3fa..ca2d15afd06d9cc7bfde947235f8688af2d55d21 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Mouen:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm index 0df8f21df99cebca589b6b3787122fb14474f5b7..4a6af1e7c7a4333e800b7d52cb004c830ef53a68 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Kaim Abigore and Knigh From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL"> Magister Rovia </font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL"> Magister Rovia </font>before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-06.htm index 922ec02c1ba2c8b971688271c500b70ea518b331..d20a1df4a12dd0fe5cd92ef1336f331746173155 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10279_MutatedKaneusOren/30196-06.htm @@ -1,3 +1,3 @@ <html><body>Captain Mouen:<br> Ah, it's you! Magister Rovia asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Oren</font> that you delivered to the Sages of Magic were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-01.htm index dba58f71a7350bc835744200a38841a11b1dc892..cdfeaf8422922e7020843141c8aa3653adc6e18d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-01.htm @@ -3,4 +3,4 @@ I heard about you from Captain Vishotsky. You'e the one who helped the Sages of I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-02.htm index 47b41f3c336b733c217349d7044b7da088812d4c..640537323fb72e3777460c4e74b54603dc794c4c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-02.htm @@ -1,5 +1,5 @@ <html><body>Magister Atraxia:<br> -This is it. Tissue samples of the mutated Kaneus!<br> +This is it. Tissue samples of the mutated Kaneus!<br> Now we can move forward with our study about the mutated Kaneus and the nature of Kamaloka. Soon we will discover their underlying nature! This is only the beginning of a long journey to find the truth.<br> <a action="bypass -h Quest Q10280_MutatedKaneusSchuttgart 31972-03.htm">"Beginning of a journey?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-03.htm index d85ee946d23fe18c2e25480d4a2d9ede0544674d..54b5658f0fca94cfa489bc787398ff1c24d8d3aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31972-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-00.htm index 760ec305e5b0e355c86db16764ec73d5556c354f..e51d3c1aa65850b63a76a9877c4e727c77dd48b5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Vishotsky:<br> Based on my observations, I don't think you are yet ready to handle the Kaneus here.<br> (Only characters level 58 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-03.htm index 9e8abd4d7371c97fcb425fa68490a8f526aa1dfb..cc3f8fb8fd08071bfb01777d8470cc9b2bb25c64 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-03.htm @@ -3,4 +3,4 @@ Excellent! Visit either of the 2 Kamalokas we can enter from Schuttgart, kill th You will face the <font color="LEVEL">Venomous Storace and Kel Bilette</font> Kaneus. The Venomous Storace is much weaker, so I'd advise that you pursue it first.<br> When you have extracted all the cellular tissues of the 2 creatures, take them to <font color="LEVEL">Magister Atraxia</font> at the Temple of Einhasad. I know she and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-04.htm index 130587dc28a62a2518aa75201796e13dbf5add0f..24045a606f436e92d1405d626acb69ca10e8f6a4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Vishotsky:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm index de8c68474e6c27ba1651a9909d44dae092b42c0e..b5715b057b70da34c4a046717c7a7ae6bec15d25 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissues of Venomous Storace and K From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL"> Magister Atraxia </font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL"> Magister Atraxia </font>before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-06.htm index c3fbd436a2e26a4eba0e23ef9db8e6e8e39fa007..df03fbd303e8cf83c80ff4a120c09fe131a3b442 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10280_MutatedKaneusSchuttgart/31981-06.htm @@ -1,3 +1,3 @@ <html><body>Captain Vishotsky:<br> Ah, it's you! Magister Atraxia asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Schuttgart</font> that you delivered to the Sages of Magic were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-01.htm index f9d81ae34883b8200fe10004cd327c293e27c091..f01ecaa6dac2ed598cc0dfb13ade9162c99bbf14 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-01.htm @@ -3,4 +3,4 @@ I heard about you from Captain Mathias. You'e the one who helped the Sages of Ma I can now you now that our study is not limited simply to those mutants. Actually, Kamaloka itself is an omen of impending crisis and chaos. Others magisters may think differently, but that's the view of my fellow Sages and myself.<br> We hope that by studying the Kaneus, we can determine what specifically triggered the mutations.<br> Brave adventurer, you must return to Kamaloka and bring us more <font color="LEVEL">tissue samples from the mutated Kaneus</font>. Your act could greatly accelerate our research. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-03.htm index 17a93d83bdfc03bd704ea283818b3829030829de..68f21bced127a6390a956f8f8a403b5521a5068c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31335-03.htm @@ -2,4 +2,4 @@ Yes. The journey to reveal the truth about Kamaloka and Kaneus can now begin in earnest thanks to the tissue samples you provided.<br> But there are still many Kamalokas to be investigated in this world. And it is vital that we gather information about every Kamaloka. You have already become an important member of this study.<br> Thank you for your work. Good luck! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-00.htm index a30771575617502fa0909199a98a7b5f4622e403..893106a43d57778a1f4a1892435b2496208989e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-00.htm @@ -1,4 +1,4 @@ <html><body>Captain Mathias:<br> -Based on my observations, I don't think you are yet ready to handle the Kaneus here. <br> +Based on my observations, I don't think you are yet ready to handle the Kaneus here.<br> (Only characters level 68 and above are permitted to undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-03.htm index 24dbe836951a107e39b15f44a345158c58e034de..ab092eb99f6eb6ba24b6e22b5bf7df223061f1cb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-03.htm @@ -3,4 +3,4 @@ Excellent! Visit the Kamaloka we can enter from Rune, kill the Kaneus there and You will face the <font color="LEVEL">White Allosce</font> Kaneus.<br> When you have extracted all the cellular tissues of the Kaneus, take them to <font color="LEVEL">Magister Kayan</font> at the Temple of Einhasad. I know he and the other Sages will appreciate your efforts.<br> Good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-04.htm index 85ad3e9692aee102e8529d3a3ada0c90e9e4c5b0..0d6fecd268a94f2b12771e61c7b542098999578a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-04.htm @@ -1,4 +1,4 @@ <html><body>Captain Mathias:<br> The magisters become agitated if their research is delayed for any reason, so deliver the cellular tissue samples as quickly as possible. Those aren't people you want irritated with you, you know!<br> Hurry to Kamaloka, and good hunting! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-05.htm index a32a8bf31669721b55d7f0bd25f4f4dee87faef8..b6adc038039120d4cdc91f55670ec9fd4407ea00 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-05.htm @@ -3,4 +3,4 @@ Ah! Are these the <font color="LEVEL">cellular tissue of White Allosce</font>?<b From their pristine appearance, I can tell you were very careful. I couldn't have done better myself. Well done!<br> Now take these samples to <font color="LEVEL">Magister Kayan</font> at the Temple of Einhasad. He will be very pleased.<br> If we can determine the nature of the mutated Kaneus, your efforts will not be forgotten! But there is no time to waste, so hurry and take these samples to <font color="LEVEL">Magister Kayan</font> before they deteriorate! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-06.htm index e410365aac0f71229dd5927ccb39b8276b9f2acb..fd72f33d632fab4cc493e13f623acd884fa69e75 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10281_MutatedKaneusRune/31340-06.htm @@ -1,3 +1,3 @@ <html><body>Captain Mathias:<br> Ah, it's you! Magister Kayan asked me to convey his gratitude to you. He said that the cellular tissues of the mutated Kaneus from the <font color="LEVEL">Kamaloka of Rune</font> that you delivered to the Sages of Magic were a great help. Well done! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm index 4530b75d07a3bb560ab8afef7b79f25274fce82f..96e0689b089cbeee310a4a3f31acb68843a115f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm @@ -1,6 +1,4 @@ -<html> -<body> +<html><body> Commander Kbaldir:<br>I'm afraid you're a 'no go' for launch. Judging from my experience and what I've seen of the Seed of Annihilation, you just wouldn't cut it there. My daddy always said you need the right tool for the job. You aren't the right tool. At least not yet.<br> -(Only characters level 84 and above can take this quest.)<br> -</body> -</html> \ No newline at end of file +(Only characters level 84 and above can take this quest.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm index ad87e4d387d0ee293297c4efc93b32c0618bb3f8..bd1da72524951c4a6bdcd7637f1372417a887f13 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-01.htm @@ -1,8 +1,5 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> You definitely have the look of a seasoned warrior. I can tell, you and I have seen our share of battles, haven't we? Hehe, one of these days we'll have to share a few pints.<br> But matters of state come first. I have a favor to ask if you're willing.<br> <a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-02.htm">Ask about the favor.</a><br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-02.htm index 213720ad7d04b006da2402fa7ddea1d258589d31..44401f8f729e18e4d118573221433f97a76bf726 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-02.htm @@ -1,9 +1,6 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> I need this <font color="LEVEL">order</font> from the Kucereus' outpost sent to the <font color="LEVEL">Seed of Annihilation</font>. That is priority one.<br> The thing is, you need to know how to get to the Seed. Do you?<br> <a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-03.htm">Nod that you do.</a><br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-04.htm">Admit that you don't.</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-04.htm">Admit that you don't.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-03.htm index da7dca26035068a6b35389867a3c21dec81bdb37..7864e64d12e35595d3cdccd9b1a9e97bf5c3a228 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-03.htm @@ -1,7 +1,4 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Alright good. Keep in mind, the Seed of Annihilation is farther north than the Seeds of Destruction and Infinity. Just need to be able to fly there.<br> <a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-04.htm">Nod in acknowledgement.</a> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-04.htm index dc51c2752f4f18e128f1e3c00615b074f1fe4fc5..f66944c43f2fc05c1eb8bdb3f825f291fc07e711 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-04.htm @@ -1,7 +1,4 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Alright, I just need to confirm once more. Will you do this for me? Know that the threat there is significant; it is not a place for the feint of heart.<br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-07.htm">"I'm ready. Huzzah!"</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-07.htm">"I'm ready. Huzzah!"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-05.htm index e8bfb636b4c1e04cb3f4a260918ea6c663d05210..15fb0aceb58959622b4eb48852521222edbc3b5f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-05.htm @@ -1,8 +1,5 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Like the other Seeds that have floated into Gracia, the easiest, and right now, only way to get to the Seed of Annihilation is by <font color="LEVEL">flight</font>. You either need access to an airship or know the Aura Bird Transformation.<br> If you don't have an airship, the Dwarf they call <font color="LEVEL">Engineer Lekon</font> below is who you should talk to. <font color="LEVEL">Officer Tolonis</font> might also sell you one. As for the Aura Bird Transformation, I couldn't tell you how to learn it, I honestly don't know.<br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-06.htm">Nod in acknowledgement.</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-06.htm">Nod in acknowledgement.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-06.htm index 10d6835dc3e649d39c3dd2b191edb7f53e2225b3..d64814e9367f5a5dcbb4836d000ab6469824659d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-06.htm @@ -1,7 +1,4 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Once you have some method of flight, head to the Seed of Annihilation. It's farther north than the Seed of Destruction and Seed of Infinity.<br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-07.htm">"Alright."</a><br> -</body> -</html> \ No newline at end of file +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32733-07.htm">"Alright."</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm index 9738e236e090ca3d0855fa26d8465d78db09df15..40fd7f43d9a0e960670c7eac4ae9e94ca233037c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm @@ -1,6 +1,3 @@ -<html> -<body> -Commander Kbaldir:<br> -Alright, here's the order. Remember, one you've delivered the order, your new priority will be to help the officers and soldiers there who need it. Head out, soldier!<br> -</body> -</html> \ No newline at end of file +<html><body>Commander Kbaldir:<br> +Alright, here's the order. Remember, one you've delivered the order, your new priority will be to help the officers and soldiers there who need it. Head out, soldier! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-08.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-08.htm index f0a81af3b81a561648c6ef0fd6ecd292ff048d51..41f0eb9674dd5513e25c8c90e3331ecfd02a95ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-08.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-08.htm @@ -1,6 +1,3 @@ -<html> -<body> -Commander Kbaldir:<br> -Move quickly! This won't be easy! Seed of Extermination is farther North than Seed of Destruction or Seed of Infinity. Hop to! Help those in need!<br> -</body> -</html> \ No newline at end of file +<html><body>Commander Kbaldir:<br> +Move quickly! This won't be easy! Seed of Extermination is farther North than Seed of Destruction or Seed of Infinity. Hop to! Help those in need! +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-09.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-09.htm index 242ec067588cbaa9fc030cd7299d0a49514186cc..bdd034cc6f8dfa3575a9e71231ccc5b166997726 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-09.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-09.htm @@ -1,8 +1,5 @@ -<html> -<body> -Commander Kbaldir:<br> +<html><body>Commander Kbaldir:<br> Oh, there you are. I heard that you delivered the order, well done. I wish the fleet was out of danger, but it's not. That's just how it is right now.<br> At least Gracia benefits from the sword of men and women like you. One of these days, we'll share those pints I talked about!<br> -(This quest is already complete.)<br> -</body> -</html> \ No newline at end of file +(This quest is already complete.) +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-01.htm index 08b00684928eba6784bc2ff48e3b80ceb6de3fa9..92c390d72e4b21d1aa9edd093d56417876a0db91 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-01.htm @@ -1,6 +1,4 @@ -<html> -<body> -Officer Klemis:<br>Let me see that order you have... ah, you've been sent by <font color="LEVEL">Commander Kbaldir</font> of Keucereus Alliance Base?<br> -<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32734-02.htm">Nod.</a><br> -</body> -</html> \ No newline at end of file +<html><body>Officer Klemis:<br> +Let me see that order you have... ah, you've been sent by <font color="LEVEL">Commander Kbaldir</font> of Keucereus Alliance Base?<br> +<a action="bypass -h Quest Q10282_ToTheSeedOfAnnihilation 32734-02.htm">Nod.</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-02.htm index 245a1ccc62456779fa64c1dd85d93309fb0ca64d..d88f0937ff5ea24f2f8147b99144c4c8bcd7c026 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-02.htm @@ -1,7 +1,4 @@ -<html> -<body> -Officer Klemis:<br> +<html><body>Officer Klemis:<br> Alright, order officially received. Your help here will be appreciated.<br> -Consider this a token of our good faith for you coming here.<br> -</body> -</html> \ No newline at end of file +Consider this a token of our good faith for you coming here. +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm index 125f0ed56915b556e4312ca0b719510c53bd3620..8510ef3dff2abb2aed5ce14d2fe30010114c7207 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32734-03.htm @@ -1,7 +1,4 @@ -<html> -<body> -Officer Klemis:<br> +<html><body>Officer Klemis:<br> If you're finished up here, you should go talk to <font color="LEVEL">Ermian</font>. He has a mission for the men and women arriving here to help.<br> (This quest is already complete.)<br> -</body> -</html> \ No newline at end of file +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-00.htm index f65c7db0e6eba0267688a11e5a2de76bea720982..27669c4c73edab7b1b9b4ed8c950b37b35b4ac57 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-00.htm @@ -1,4 +1,4 @@ <html><body>Rafforty:<br> -Haven't you heard of this place? It's too dangerous, just remain here... curious from a distance. <br> +Haven't you heard of this place? It's too dangerous, just remain here... curious from a distance.<br> (Only characters level 82 or above who have completed quest The Other Side of Truth may take on this quest.) </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-02.htm index 2a88a85a73caa9be6a6ab7db24c53f34eb45eaaf..7a9abb7befbb73e3d1e2e519330c5c5da19b87e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32020-02.htm @@ -1,6 +1,6 @@ - <html><body>Rafforty:<br> - Hm... it looks like we could use you to look deeper into this.<br> - The data you brought proved very valuable. We need to know without any doubt that we can trust you. The survival of the Jinia guild depends on nothing less.<br> - I can tell when someone is lying to me... Look me in the eye and say you will not betray us.<br> - <a action="bypass -h Quest Q10283_RequestOfIceMerchant 32020-03.htm">"I swear I will not betray you!"</a> - </body></html> \ No newline at end of file +<html><body>Rafforty:<br> +Hm... it looks like we could use you to look deeper into this.<br> +The data you brought proved very valuable. We need to know without any doubt that we can trust you. The survival of the Jinia guild depends on nothing less.<br> +I can tell when someone is lying to me... Look me in the eye and say you will not betray us.<br> +<a action="bypass -h Quest Q10283_RequestOfIceMerchant 32020-03.htm">"I swear I will not betray you!"</a> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-01.html index 74260c630e9eebb23d2641f9fe96aef3bf08527f..7e61da4627a248741eae14d5da0405ee83f06278 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-01.html @@ -1,4 +1,4 @@ <html><body>Jinia:<br> Who are you? What are you doing to Kier? Stay away from him, he's done nothing to deserve this disrespect.<br> <a action="bypass -h npc_%objectId%_Quest Q10283_RequestOfIceMerchant">"I apologize. You have nothing to fear."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-04.html index 6d7d561df2c2784d9743a3f25c5d2258a98e292c..403e71a948a3a39f2325d8728c399c7f71041d1d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-04.html @@ -1,4 +1,4 @@ <html><body>Jinia:<br> Ah, well, why didn't you say so to begin with? That information is known only to a select few amongst my Guild. I apologize for threatening you earlier, I have a lot on my mind just now.<br> I will tell you though, you search Kier in vain. The Divine Sword is not here. You should go back to Rafforty and we can catch up there. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-10.html index f4349be6388e30d4ede1052e552c4f548b92f769..e9fffae12ae693722d74ba9218aa9d8871462129 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10283_RequestOfIceMerchant/32760-10.html @@ -1,4 +1,4 @@ <html><body>Jinia:<br> Who are you?<br> <a action="bypass -h npc_%objectId%_Quest">Rafforty send me</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-01.htm index 1a0edbc01d1997b13681b8e7456cb4a12b904fa1..6f7cd79de1d100414f32c61f8742784633b39bec 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-01.htm @@ -1,6 +1,5 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> It's time plans were put into motion... yes... it's time those silent sycophants saw the truth of things... time for you to finally earn the right to be in my presence as well. I've got a task for you... yes if you're willing, there's something that needs being done and you will be rewarded with more than my mere respect.<br> <a action="bypass -h Quest Q10288_SecretMission 31350-03.html">Ask what needs to be done.</a><br> <a action="bypass -h Quest Q10288_SecretMission 31350-02.html">Back away slowly and quietly.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02.html index 1274470bfac22c06eadba2f31b34b92c5a0a0b69..56e16037072c1453093084a11c2b45de404a2a45 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02.html @@ -1,4 +1,3 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> Why are you here? Stop testing my patience and perform the simple tasks to which I have turned to you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02b.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02b.html index 284ddd6579b87183dc351b8f747aa634c4aec9fc..e006ee16bbfd6c908437d42a722b70dad35e7fb6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02b.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-02b.html @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> No. You lack strength.<br> (Only characters of level 82 and above are permitted to take on this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-03.html index 38a44cdebf892c50c73474d4153c306d7006e435..dd9bac498790f0b1f2683c3e8a7cd53bbb1b2f5e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-03.html @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> As a matter of business, I find simplicity in things to be... ideal. Beautiful even. Your task is to deliver a message to someone, nothing more and nothing less. Someone named <font color="LEVEL">Greymore</font>. The task is simple, but as important as what the letter says...<br> <a action="bypass -h Quest Q10288_SecretMission 31350-04.htm">"What does the letter say?"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-04.htm index 9823b4aa18a0ad4babf7b1b5200d413fcb4c573c..eb14a64e7869add83bd6029316bb6a670ffeb745 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-04.htm @@ -1,7 +1,6 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> None of your business. Your role in task is simply delivery. To find Greymore, talk to <font color="LEVEL">Aquilani</font>.<br> He stands outside the western entrance of the <font color="LEVEL">Monastery of Silence</font>. He knows precisely where you'll find Greymore.<br> Yes... simply shoulder this epistle. A task so simple someone such as yourself could not slip up.<br> <a action="bypass -h Quest Q10288_SecretMission 31350-05.htm">Accept the task.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-05.htm index 6fc0a16bc8893de71ed8cb0a14524088b0a8af86..8680b1b4fa4b03378c614249ebecf68f42ba6f03 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-05.htm @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> Here is the letter. This task makes you one of my own, which means that should you lose this letter or fail this task, you will be mine to punish. It also means Aquilani will recognize my presence in you when you seek him out.<br> Do not deter from the path. Seek <font color="LEVEL">Aquilani</font> and he will show you the way to Greymore in the <font color="LEVEL">Monastery of Silence</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-06.html index 35c9c7772958f0eff3eda2d644e058dc012518b7..0f5996926597df54876ef363a054d93a189b428d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-06.html @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> You are on the path I have laid out for you. Do not dilly-dally, do not be distracted.<br> And don't forget, first talk to <font color="LEVEL">Aquilani</font> at the entrance to the <font color="LEVEL">Monastery of Silence</font> and he shall show you the way to Greymore. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-07.html index 1fe88964b5ab0265a3124d92e9bd0958b144d362..dcdbc6f59b919f41f800149b95c0010fa2771e4b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/31350-07.html @@ -1,5 +1,4 @@ -<html><body> -Priest Dominic:<br> +<html><body>Priest Dominic:<br> Aquilani tells me I was right to trust you with that task. I am not easily impressed, but you have indeed proven yourself worthy of my presence. I suspect Greymore may require help if you wish to assist us further.<br> (You have already completed this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-01.html index 572b3875dcab4c084567699d31f35fa5bd85e97d..e852ea85ab1a422867b0038b40009d13f08fe833 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-01.html @@ -1,5 +1,4 @@ -<html><body> -Greymore:<br> +<html><body>Greymore:<br> Blast! You startled me, fool. Who are you?<br> <a action="bypass -h Quest Q10288_SecretMission 32757-02.html">"Ah, I've found you!"</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-02.html index 5ac2a152a7480991839eeb78ce90d93d7ec76b3c..8a8aee58803b46edf9466b1c73bf6097adb650d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-02.html @@ -1,5 +1,4 @@ -<html><body> -Greymore:<br> +<html><body>Greymore:<br> What?! You followed me here? Fool!<br> <a action="bypass -h Quest Q10288_SecretMission 32757-03.html">"Relax, I'm here with a parcel from Brother Dominic."</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-03.html index 1d8e62f31b869dfe80220516ae62902d8c316fed..7bcc2db79250518039de9bc99a784b27b140981b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32757-03.html @@ -1,5 +1,4 @@ -<html><body> -Greymore:<br> +<html><body>Greymore:<br> Ah, now that, that is different. You must travel as silently as a feline, for you startled me and I am usually quite perceptive.<br> Well, I must read this letter and it is not for the eyes of the uninitiated. So unless you have something else to tell me, you can be on your way now, wanderer. Ah, here for your troubles. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-01.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-01.html index c44dd7908cc0a16cc74e70f1f9c9d315eeef68bd..b63099fac4f2c4ddc2bde1181ee3e55831581764 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-01.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Halt your approach, wanderer. I wish not to be bothered. Your ignorance will not be forgiven should you trespass.<br> <a action="bypass -h Quest Q10288_SecretMission 32780-02.html">Present Dominic's Letter.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-02.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-02.html index a07500f352653bdd62c93d2c0907deb9974d1206..b2626ee3836481ac4a031c413985b83501ddbbd0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-02.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Ah, so you are Brother Dominic's creature. Welcome. But this letter is not for me, it is for Brother Greymore. Are you ready to see him?<br> <a action="bypass -h Quest Q10288_SecretMission 32780-03.html">Nod.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-03.html index 47e814a1ce6300a59551d6fc762c8c873e9cc080..0fafd4f1292b99231f6c50ea6636e3a1355635c1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-03.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Good. To find Greymore, you must enter the Monastery of Silence. Greymore studies his craft in a room in-between the 1st and 2nd floor there.<br> Bring him this letter, and then perhaps you will take part in the next step. I will also be able to teleport you directly to his location, once I am able to sense his presence in you. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-04.html index 92359d1ac626cbd303c6cedcd554bb1688aac13e..455a8cc395d0e3089a8aeac610cfba0cab6ea7e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-04.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Sorry creature, I am not able to teleport you now. Do not test me on this, it is merely the way of things. Bring Brother Dominic's letter to Greymore in the Monastery. He will be between the 1st and 2nd floor.<br> As I told you before, once you have completed that task, I shall henceforth be able to teleport you directly to his location. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-05.html index a34135673a4644a7704cce88436e2bfa0484f898..58d398f84830f57a027cd1c1cb75ecc38626c92c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-05.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Your presence is known. No one would lie about working for the temple. I am your family now. What do you need?<br> <a action="bypass -h Quest Q10288_SecretMission 32780-06.html">Teleport to Greymore</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-06.html index 0ff7b03d1474b8073334b10277d14030ff627906..05b43aa5cc79198fd30d8dd625974f33e9f73a3e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10288_SecretMission/32780-06.html @@ -1,5 +1,4 @@ -<html><body> -Aquilani:<br> +<html><body>Aquilani:<br> Let me confirm once more. You want to meet Greymore?<br> <a action="bypass -h Quest Q10288_SecretMission teleport">Teleport</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-00.htm index 9280c7113a73380fc3e521aa01d2338424b4404f..a4448841b4657c8e6578b2bcdaaab028840f443f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-00.htm @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> By the gods! Stop sneaking up on me! Anyway, I'm busy just now and while you seem pleasant enough, that doesn't free up my busy afternoon.<br> (Only characters level 82 and up who have completed Secret Mission can take this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-01.htm index a0d2c25064c9af27c0982d5322a7a85b02ab1a61..b3f34152ab4e913369f606a4aa5220bd02146458 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-01.htm @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> WAH! You again, why do you keep scaring me? You must truly possess the acumen of the rodent, treading so silently. Anyway, I am not to be bothered, I am reading that letter you delivered from Brother Dominic.<br> <a action="bypass -h Quest Q10289_FadeToBlack 32757-02.htm">Ask if you should leave.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-02.htm index f722c05259cf4e544d8eb9db83c49d69826943e9..148fefdd5a6fa20d70aca42d935d6109679bda6b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-02.htm @@ -1,6 +1,5 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Hm... now that I think about it, might I tempt you with a mission from Dominic? It is not that I am incapable of doing it, but my face is too well known. Not like yours, at least not around here.<br> Besides, you're already here, and if Dominic saw fit to trust you with this parcel, I see no reason not to trust you myself.<br> <a action="bypass -h Quest Q10289_FadeToBlack 32757-03.htm">Accept the mission.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-03.htm index 7e81022ba68436fe34b2930ec0214e04964ef043..976084b8754ab36d6fa4abfd9e1c7f73bbbe0533 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-03.htm @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Alright. I've been here studying these confounding monks and their secrets, but so far I've been unable to find anything or any information of value. Bloody quiet lot, these. I suspect we must capture someone higher up the chain of command, as it were.<br> <font color="LEVEL">Master of Splendor Annays</font> is who I have in mind. Capture him and bring me his mark, what these monks call the <font color="LEVEL">Mark of Splendor</font>. Only he will have it, none of the others. They carry a <font color="LEVEL">Mark of Darkness</font>, and should you bring me back that, the only reward you will receive is my cackle. <font color="LEVEL">The Mark of Splendor is what earns the reward</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-04.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-04.html index ddde1d47aa805c5544e7be4c64c99e4b613ce362..980548c3820be1f1b6808a3d2b421d919c7e67ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-04.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-04.html @@ -1,4 +1,3 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> As I told you already, you are to capture the <font color="LEVEL">Master of Splendor Annays</font> and bring me his <font color="LEVEL">Mark of Splendor</font>. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-05.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-05.html index c9b9456413db9ca87b66c6fcc3834cc7ec4112ba..60571ad6e8bb09d6407678dd24aad22ed86945e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-05.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-05.html @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Seriously! So you're good at scaring people. Then what? Want a prize?<br> <a action="bypass -h Quest Q10289_FadeToBlack 32757-06.html">Say you captured the Master of Splendor Annays.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-06.html index 9c044efc8a098759bdecaabdfef62ece51e947bf..f8ecd0529f26d618997604957626c5d690b4c3d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-06.html @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> You captured him already? Alright, show me the proof, I must see his Mark of Splendor.<br> Hmm... it would seem that other than startling me, you are skilled at nothing because you are not even a good liar. Bring me proof! -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-07.html index 6c28ee536cfe42884684502194d8be2fb2c7ade6..fbd7208000f56243f95b80545553e8abd75f5387 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-07.html @@ -1,6 +1,5 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Ah, you captured him? I need to see the proof!<br> ... No, that's just the Mark of Darkness. All it proves is that you are unlucky.<br> Like I told you, I must have the <font color="LEVEL">Mark of Splendor</font>! That is the proof I require. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-08.html index 601557a67ee87ceb7d250af9063d31a4742566e1..514cd057f25b5fbb3709cc71aeec3cb503ed8b3b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-08.html @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Ah, you captured him? Let's see... ah, finally that fool saw his end. What a pleasant surprise! I would have done him myself if I didn't have a serious fear of heights.<br> A great deed such as this deserves a great reward. You can choose one of the following items:<br> <a action="bypass -h Quest Q10289_FadeToBlack 11">Recipe - Sealed Moirai Helmet (60%)</a><br> @@ -22,4 +21,4 @@ A great deed such as this deserves a great reward. You can choose one of the fol <a action="bypass -h Quest Q10289_FadeToBlack 28">Recipe - Sealed Moirai Ring(70%)</a><br> <a action="bypass -h Quest Q10289_FadeToBlack 29">Recipe - Sealed Moirai Earring(70%)</a><br> <a action="bypass -h Quest Q10289_FadeToBlack 30">Recipe - Sealed Moirai Necklace(70%)</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-09.html index 257661dab6333560eb65259746f9aeed7e389d64..3269a735c29e23227e2d50ec2f844a03a74c4f61 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-09.html @@ -1,5 +1,4 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> Good job. You proved yourself able to do more than just startle me on a consistent basis. The timing couldn't be better, I've grown weary of this Monastery and these idiotic mute monks. Perhaps Dominic will give me a position back in the Town of Rune.<br> Thanks again. Hopefully I will see you in Rune next time. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-10.html index 2e40a58cca6e766b77d36eb70d58802ceb37382d..a18f2db08ad534ab96f010210c3a79146fb8e99f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10289_FadeToBlack/32757-10.html @@ -1,6 +1,5 @@ -<html><body> -Priest Greymore:<br> +<html><body>Priest Greymore:<br> What? Are you here to relive your glory? Are you going to buy us all a round of drinks?<br> I already thanked you, now you're just showing off.<br> (This quest is already complete.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-00.htm index b087f87e18ee60a43543fdf0593b1bcd18ba4d51..8cc49035630c27e6b185b4c8ef52486e5e7deb09 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-00.htm @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> You underestimate the power of Antharas. You simply do not have the skill required in order to take on this task.<br> (Only characters at level 83 or above can undertake this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-01.htm index 9facab85b6af13b55950631c8a06eadcd2081bc5..86e23059d58a49f947d72121b87cb7d039ab4f9a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-01.htm @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> You do not have the <font color="LEVEL">Portal Stone</font> which means you haven't satisfied the minimum requirements for this mission.<br> So if you really want to face Antharas, you need to be recognized by <font color="LEVEL">Gabriel</font> in Giran village. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-02.htm index 09cf54259059d5b0cfcd164580a3f5fba87cd5ab..9e79814a5ac47595030f53d4b9d9def6de7635d2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-02.htm @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> Ah, I see that you have a <font color="LEVEL">Portal Stone</font> in your possession. It appears as though you may be one of the few chosen to handle this task.<br> <a action="bypass -h Quest Q10290_LandDragonConqueror 30755-03.html">Continue listening.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-03.html index 98ba1816c42969713c15badef284f8ddb7639813..11e4215f8191c687b96cda3fe52caca41a9c077b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-03.html @@ -1,7 +1,6 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> I am a Watcher which brings the curse of immortality. My purpose in life is to watch over the earth dragon, Antharas. I can only assume that you and your comrades are here to slay the dragon.<br> I wish to give you some words of wisdom before you venture into this cave...<br> You will die.<br> <a action="bypass -h Quest Q10290_LandDragonConqueror 30755-04.htm">Words of wisdom, huh?</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-04.htm index e219e9c9d3ae6663c9717a3b29f1b0b0ecccd9f3..9c7404db91a7912cc72f688886f101777abb7baa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-04.htm @@ -1,6 +1,5 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> Yes, Antharas can never really be killed... not yet anyway. You may have heard stories from other adventurers how they have killed him again and again. Each time he is killed, he resurrects even more powerful. I fear that the greed of adventurers has caused Antharas to become overwhelmingly powerful.<br> You will need an army to follow you if you have any hope of defeating Antharas now.<br> <a action="bypass -h Quest Q10290_LandDragonConqueror 30755-05.htm">Accept the mission.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-05.htm index 6f33b7e8c74a0453e9927176c4723a7e8239a115..787204994c1b13e68df26a993020b7012854750e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-05.htm @@ -1,6 +1,5 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> Take this <font color="LEVEL">Shabby Necklace</font>. If you manage to strike Antharas down part of its energy will be contained in this necklace preventing it from growing any more powerful. If successful, the necklace will transform. Bring me the transformed necklace as proof of successfully stopping Antharas.<br> Remember, <font color="LEVEL">Antharas is even more powerful than before. It will take more effort to kill it now.</font><br> As always I will be watching... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-06.html index 6322b664074b7526f7711e8a89b687e573ae6fae..3b0f7bca4283b7fbb41ef84d1292b946218a6245 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-06.html @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> The necklace you possess is still just a <font color="LEVEL">Shabby Necklace</font> and contains no energy from Antharas. Speak to me again when this necklace has been transformed.<br> As always I will be watching... -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-07.html index f5374855f3225f369ec62cd568403141f80ecf85..f63ed0e8c850940fef35f67031eb8accb1cccd0a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-07.html @@ -1,4 +1,3 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> Why have you discarded the Shabby Necklace? Do you think everyone would believe that you defeated Antharas if you told the world? Here is another necklace. Try not to loose it. Only it can prove that you have defeated Antharas. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-08.html index 9eb11582989b7434a7d1342cce1e384be5ba38b8..5b6edd5dfc29f4d4fd831c4d7b25af1d8df66c6e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-08.html @@ -1,6 +1,5 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> And so it is done. Antharas has been stopped and his return prevented.<br> I have something for you... something that I rarely am allowed to give. The <font color="LEVEL">Antharas Slayer Circlet</font> is yours.<br> What now? I stay, I wait, and I watch. Antharas can never truly be killed. I can only hope that brave warriors such as you come to help and stop Antharas whenever it attempts to return. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-09.html index 1660ad7b7b3bfa1dae11cd239614118e6fad8a89..6fd2663d7cc0c448e352067daf6f8edbe24511fb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10290_LandDragonConqueror/30755-09.html @@ -1,5 +1,4 @@ -<html><body> -Antharas Watchman Theodric:<br> +<html><body>Antharas Watchman Theodric:<br> If I could only give more to those who wish to take on this task... Unfortunately I have nothing more to give. Be pleased with the fact that you are one of the few who went on to take on Antharas and lived to tell the tale.<br> (You have already completed this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-00.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-00.htm index ef5572cf4a88c889957b467bfcc1407f238075d5..94ae9aba15b8c3987e71ac7433ccc742062cfc8b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-00.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-00.htm @@ -1,5 +1,4 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Hold on a moment. You must be at least "this" experienced before you can take on the thrill ride that is Valakas.<br> (Only characters level 83 or above can take this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-01.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-01.htm index a43c115fca0b51a9d599e388737f8a41f1574c38..7f245a38b319ff88aa388ba46cb8b085f701ad3f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-01.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-01.htm @@ -1,4 +1,3 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Well, I'll give you this kid. You've got the skills to take on the Fire Dragon but you don't have the right tools for the task. If you're serious about fighting against Valakas, first go get a "Vacualite Floating Stone". -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-02.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-02.htm index 99741540575e02ae2232f5af5fdf3530c2c1e30d..f273ebfc6253abf9d108cf67bed600e3615e48aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-02.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-02.htm @@ -1,7 +1,6 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Is it hot in here or is it just me? Guess that is what you get when your blood is replaced with pure liquid magma for all eternity.<br> By the expression on your face I can tell you are wondering about Valakas, no? Heard the rumor as of late? No? Ah... you are in for a real treat then. It used to be Valakas was somewhat of a push over, no challenge to any adventurer looking for sport.<br> Valakas has found a way to channel the energy of the Forge of the Gods and increase his power. Now many adventurers go into his lair only never to return. Now you tell me friend... are you ready to play with fire?<br> <a action="bypass -h Quest Q10291_FireDragonDestroyer 31540-03.html">Accept challenge to defeat Valakas.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-03.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-03.html index aceb854e431784048474b4b32b25c27ebc78308c..180c180aac62077cd5585bb06bbc6bf3e5e90f6a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-03.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-03.html @@ -1,7 +1,6 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Ah... so determined I see. Are you sure you are ready to face Valakas? You may wish to reconsider.<br> A thought in my mind, years of being stopped by adventurers like you can do horrible things to a dragon's spirit. Imagine all that pure rage combined with his newly found power... one could only hope that Valakas doesn't like to play with his food.<br> You aren't the first adventurer I've given this speech to. Last chance. Are you sure you are ready?<br> <a action="bypass -h Quest Q10291_FireDragonDestroyer 31540-04.htm">Let's do this!</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-04.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-04.htm index 1001d2973d437fc76f86f1fc1aba084588ce1800..16ccd2e989e88b03ceaba8f1b404851706d22346 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-04.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-04.htm @@ -1,6 +1,5 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> I can see that you are determined despite my warnings. I will not try to stop you any further from your haste to find a quick death.<br> However, should you be one of the lucky few to actually survive the encounter with Valakas you will need proof that you have defeated the Fire Dragon.<br> <a action="bypass -h Quest Q10291_FireDragonDestroyer 31540-05.htm">Ask about proof.</a> -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-05.htm index eedf3209a1215d33b18653148d77f591e6d0220b..605fbc6658e654bf9c419b7b01285872553d9dcb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-05.htm @@ -1,5 +1,4 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Take this Poor Necklace. By itself it is worthless. However, if combined with the blood of Valakas it will absorb some of his energy into the necklace. The reaction should be instant upon the defeat of Valakas. The necklace will transform into a necklace of value. Bring me this as proof that Valakas has been defeated and you shall be rewarded.<br> You may wish to bring a small-er-very large army with you into Valakas Lair. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-06.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-06.html index e475cfc009c8dcd6df2e2572c33240a0f5dd96bf..adec7f1ef7d9b505e1a9e48b5ea1aeba3266419a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-06.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-06.html @@ -1,6 +1,5 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> I apologize I think you misunderstood me...<br> Let me restate it to you a bit more clearly. Don't come back until you have DEFEATED Valakas.<br> Return to me once the necklace you carry has the energy of Valakas contained in it. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-07.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-07.html index 7b508e5de11f8567202f43160c6c82cb62142cb9..61889a7d8c3121ba3fd454ab892ee2550b6581b9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-07.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-07.html @@ -1,5 +1,4 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> What? You lost the necklace? How did you lose that necklace? That takes a special type of talent to lose something that cannot be lost.<br> Here... take this spare necklace I have. Do not "lose" this one. It is the only thing that can be used to prove that you have defeated Valakas. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-08.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-08.html index 3fcd58749949716b134af4f16a074c66a5cd30b5..b0c39e315106baf72c31aa44f1901ff3f85a6ac1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-08.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-08.html @@ -1,6 +1,5 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Impossible! I cannot believe it. No really, I cannot believe it. Usually I'm pretty good about sending adventurers to their death by facing Valakas, but you... just, wow. This is impressive. Soon all across the land will tell stories about the brave... what ever your name is, and how they defeated Valakas.<br> You should feel pretty good about yourself right about now. Too bad it won't last more than 2 weeks. I don't want to rain on your parade, but Valakas is Immortal. Sure you won't see him around for a few days... but he'll be back... mad as ever.<br> In any case, take this. A gift for the time you slew the dragon. -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-09.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-09.html index eca59386bbcab995d74b7ef70b195b06d30a2fb7..8feb0a7bd684eef7155809905a70b24eb22cb6a5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-09.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10291_FireDragonDestroyer/31540-09.html @@ -1,5 +1,4 @@ -<html><body> -Watcher of Valakas Klein:<br> +<html><body>Watcher of Valakas Klein:<br> Well if it isn't Mr. Fancy-I-Killed-Valakas-Pants. If I could I would send you into the depths of Valakas lair to stop the Fire Dragon's return and reward you with riches of your success. I really wish I could... not really.<br> (You have already completed this quest.) -</body></html> +</body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10504_JewelOfAntharas/30755-10.html b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10504_JewelOfAntharas/30755-10.html index e37ccc9435a0975efdfd8446f26bf0c09053c9cc..7acd3ac25a30563859c21253b2d1a3343728a643 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10504_JewelOfAntharas/30755-10.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10504_JewelOfAntharas/30755-10.html @@ -2,6 +2,6 @@ Amazing! I congratulate you on your accomplishment!<br> The crystal is filled with the energy of the land dragon.<br> You have brought back the land dragon's energy.<br> -Alas... this victory is short lived. Though Antharas has been defeated and we may celebrate peace for now... the land dragon will return some day. <br> +Alas... this victory is short lived. Though Antharas has been defeated and we may celebrate peace for now... the land dragon will return some day.<br> As always, I shall sit here and wait for that time to come. And when it does I await your return to vanquish the land dragon again. Please, take this... it should help you when the time comes again. </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm index 87cc64d47aa90611bdfae811d2849e259b2f805d..26b132ae70b3cd303a2d99287f80b68eaed4fa67 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-05.htm @@ -1,5 +1,5 @@ <html><body>Watcher of Valakas Klein:<br> -Really? Okay... Hmm... <br> +Really? Okay... Hmm...<br> Why don't you take... ah... this <font color="LEVEL">Empty Crystal</font> and... fill it with... the energy of Valakas.<br> <a action="bypass -h Quest Q10505_JewelOfValakas 31540-06.htm">"Fill the crystal with energy... why?"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm index 581998c06259797799be4bd9e3cee792de55003b..a055942cd06c20ab23aca7b5b7acde49284c9e57 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10505_JewelOfValakas/31540-06.htm @@ -1,5 +1,5 @@ <html><body>Watcher of Valakas Klein:<br> -Never you mind, that's why! <br> +Never you mind, that's why!<br> You think it is easy coming up with different reasons for you adventurers to go fight Valakas? He's big, bad, evil and scary. You want a reward for killing him then you bring me back a <font color="LEVEL">Crystal filled with the energy of Valakas!</font><br> <a action="bypass -h Quest Q10505_JewelOfValakas 31540-07.html">"Okay... I'll go fill the crystal with the energy of Valakas"</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557-1.htm b/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557-1.htm index dad4391df24baec173a75e6e7e2994a59a836180..6efbfe5fdcc6563878e1d1e0745e9f315cdd5341 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557-1.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557-1.htm @@ -1,7 +1,7 @@ <html><body>Engineer Lekon:<br> Airship, eh? If you want board an Airship, you need to first register for a Summon License. There's a switch on the Airship controls that proves your qualifications to summon and pilot it. Unless you obtain that license, you won't be allowed to fly.<br> Only <font color="LEVEL">clan lords whose clan is level 5 or higher</font> may earn the license. There is also a limit on the number of Airships.<br> -If you meet the requirements, you can obtain a Airship Summon License in exchange for <font color="LEVEL">10 Energy Star Stones</font>. <br> +If you meet the requirements, you can obtain a Airship Summon License in exchange for <font color="LEVEL">10 Energy Star Stones</font>.<br> An Energy Star Stone can be made by assembling Star Stones found floating in the skies over Gracia. If you thinkk this is too time-consuming, you can also buy them from Officer Tolonis right over there..<br> <a action="bypass -h Quest EngineerLekon license">Obtain the Airship Summon License.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557.htm b/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557.htm index 9762cc03cfe7729d074682845b733c772396ccf9..bdf8a412c7147e7740476093718f1361e31eb724 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/vehicles/EngineerLekon/32557.htm @@ -1,5 +1,5 @@ <html><body>Engineer Lekon:<br> -I'm too busy to take a breath! I'm supposed to maintain all these Airships and air vehicles by myself?! How does that make sense? <br> +I'm too busy to take a breath! I'm supposed to maintain all these Airships and air vehicles by myself?! How does that make sense?<br> And it's all very detailed, time-consuming work with no margin for error. Somebody up there must really hate me!<br> Well, at least they supply me with the materials I need. Hey, adventurer! You must know how to use Airships or air vehicles. Care to lend me a hand?<br> <a action="bypass -h Quest EngineerLekon 32557-1.htm">Ask about Airship Summon License.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-03.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-03.htm index 6f283678ca77d87228091eb2a209dba1371f01e2..0de40e58437f22a4bd0630d6b0053951c72262b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-03.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-03.htm @@ -15,7 +15,7 @@ You can obtain a Blood Mark by killing a Bloody Queen. They are located in Watch To obtain an Alliance Manifesto, meet sir Christopher Rodemai of Giran Castle Town.<br> To obtain a Seal of Aspiration, see Sir Gustav Athebaldt in the Town of Oren.<br> To obtain Blood Oath, acquire a fortress and prove that the territories are being protected.<br> -To obtain the Determination of Blood, possess a castle and prove that the territories are being protected and citizens are being taken care of. <br> +To obtain the Determination of Blood, possess a castle and prove that the territories are being protected and citizens are being taken care of.<br> <a action="bypass -h Quest Clan 9000-16.htm">How to obtain Clan Fame</a><br> <button value="Level Up" action="bypass -h npc_%objectId%_increase_clan_level" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> <button value="Cancel" action="bypass -h Quest Clan 9000-01.htm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-06a.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-06a.htm index c91ae995e1a3fdbb5b0060a6112c39735b55c04a..edd83cb4b1120e7b7c0b54d4e53a8415d1daab24 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-06a.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-06a.htm @@ -2,4 +2,4 @@ Cancel the application for Clan Leader transfer. Once the Clan Leader transfer is complete, it cannot be canceled.<br> <a action="bypass -h npc_%objectId%_cancel_clan_leader_change">Cancel application for Clan Leader transfer</a><br> <a action="bypass -h npc_%objectId%_Quest Clan 9000-01.htm">Return</a> -</html></body> +</html></body> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-13b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-13b.htm index f8fba50693be692be4ffc501352d1db2f5b6547c..ea4acb92053b8b3dee6be78eda2a046970578f9a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-13b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-13b.htm @@ -1,4 +1,3 @@ -<body><html> -<a action="bypass -h Quest Clan 9000-13c.htm">Rename the First Royal Guard.</a><br> +<body><html><a action="bypass -h Quest Clan 9000-13c.htm">Rename the First Royal Guard.</a><br> <a action="bypass -h Quest Clan 9000-13d.htm">Rename the Second Royal Guard.</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-14b.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-14b.htm index ae14e95be712919335d1eac90bc829fb74bce3f5..e21c5d78459a2a3065413de1996e54930b88e046 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-14b.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/Clan/9000-14b.htm @@ -1,4 +1,4 @@ -<body><html> +<html><body> <a action="bypass -h Quest Clan 9000-14c.htm">Rename First Order of Knights.</a><br> <a action="bypass -h Quest Clan 9000-14d.htm">Rename Second Order of Knights.</a><br> <a action="bypass -h Quest Clan 9000-14e.htm">Rename Third Order of Knights.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_02.html index 897e563d12f3f1f4336736fcd431bfbd8ddaea63..d6e5035160f94c74ffbb52a602dae3e0ebc768bc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30026_knight_02.html @@ -1,15 +1,8 @@ -<html><body> -Grand Master Bitz: -<br> -To become a Knight, your level must be at least 20, and you must pass the Test of the Knight. But as I told you, you cannot become a Knight here. You must first go out into the world and improve your skills. -<br> -<font color="LEVEL">You must make your way to Gludin if you wish to become a Knight.</font> -<br> -To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper</font>. In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!? -<br> -But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves. -<br> -Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Knight to determine if you are worthy of this honor. Alternatively, you can speak to Grand Master Rains in the town of Gludin for more information. -<br> +<html><body>Grand Master Bitz:<br> +To become a Knight, your level must be at least 20, and you must pass the Test of the Knight. But as I told you, you cannot become a Knight here. You must first go out into the world and improve your skills.<br> +<font color="LEVEL">You must make your way to Gludin if you wish to become a Knight.</font><br> +To get to Gludin, there are two modes of transportation to choose from. If you wish to take the scenic route, then you'll want to purchase a boat ticket. Just go see old Firon down at the docks and he will set you up with passage. <font color="LEVEL">But if you are looking to go fast and free, simply talk to the gatekeeper</font>. In recent years it has been ordained that anyone level 40 and under can travel via the gatekeepers free of charge, as long as you haven't completed your 2nd class transfer yet. Great news, huh!?<br> +But if you really wish to travel by ship, you should leave the village through the south gate and follow the seashore to the southeast. When you get to the wharf, buy a boat ticket from Wharf Manager Firon. Once the boat docks, just get on. But take heed - if you don't have a ticket, you'll be kicked off the boat once it departs. The boat leaves every thirty minutes. There will be an announcement made before the ship leaves.<br> +Once in Gludin, <font color="LEVEL">find Grand Master Ramos</font>. You will find him at the Warrior's Guild. He will administer the Test of the Knight to determine if you are worthy of this honor. Alternatively, you can speak to Grand Master Rains in the town of Gludin for more information.<br> <a action="bypass -h Quest FirstClassTransferTalk 30026_fighter.html">Return</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html index 2824d925a4b78ab4e6aa59452cd3be9e7164fba8..8c1f8aad97115f9713a24af6abc6a9890e4be5ee 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html index 6e92746bdcd6ddf9cc8d08f6d093a9c847f67002..3ebb43ad81d7c4fe5730fd1c8c3a214e9fb3f510 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_cleric_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html index c38c8f03715631d593bd0afc07ed8b3496bafed0..04e0d29d9e6e0936aa1f3034ce2ed661b310a726 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Wizard can strike down enemies directly with the most powerful magic. However, the Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html index a042dfbf156f27a59989061e70c95b52318c1f32..81db2640fcc60735753dcd6f1f527201f5172f98 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_human_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html index 6215070e719890387a68f17876793c11a4d489e5..a70fb26c99f42357c0caa593ce61f3a0fa2e12cf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30031_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html index b31d10d91e0e5aa2b5483a8eecf48272ce8d1d57..bfe0a8f240bbd3d1dfc262d32237604d68fa3b85 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> <font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html index 3b987e85d7966aaf211283d31361cc65cf6dc102..665441f2f7ffa6f12898eda2424c7052ae49001c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_knight_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> Anyone wishing to become an Elven Knight must have achieved at least level 20 and passed the appropriate test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html index b0a031109a3cb8705d6f6e1f94b6c1d30af65ea3..db603ecc84a22ffa194a170687e39651eab04917 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Elder Asterios: <br> <font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html index 56215441b2834406ebf113464e3b005ae53e006a..7dbd88c8439126ddd0075715cb8cf00c586c2181 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_oracle_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> Anyone wishing to become an Elven Oracle must have achieved at least level 20 and passed the appropriate test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html index c777b77d85091abadb4b86fc279607c2b5d8e46a..ad5f832fc2b9998e3b130a2c0d60454ba264cb46 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> <font color="LEVEL">Elven Scouts</font> are the sentries of the forest, and have protected the Elven home from invaders for thousands of years. Since their footsteps are lighter than feathers, they can walk and run over the fallen leaves without making any noise as they approach their opponents. They suddenly launch fatal attacks with bows or daggers, then disappear as if into thin air as they blend into the forest. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html index edc85293b0c309b2e7dba9649f2af75cc11e36ff..d1a9ec5e195e6b563187a9c195a6b2fded8d5d71 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_scout_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> Anyone wishing to become an Elven Scout must have achieved at least level 20 and passed the appropriate test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html index 3f3d5407ecad4f49e3d863871defbcba3dd2f993..00d7c8f38a581e4087edd82093ccc60ee21683dd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> <font color="LEVEL">Elven Wizards</font> call upon the spirit world for their control of Elemental, Dark and Summoning Magic. They attack their enemies with fire and wind, and are deadly in combat. They also call upon powerful dark spirits known as Servitors to do their bidding. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html index 93193d94728e084dddeed82b3d3fc06d9be616d1..a1a32fe4374cf77c9779e88ed8cfb52b319910d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_elven_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Asterios: <br> Anyone wishing to become an Elven Wizard must have achieved at least level 20 and passed the appropriate test. <font color="LEVEL">Rosella</font> of our village has been testing young Elves who aspire to become Wizards. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html index fec818e65cafea38bb6885a6210fa968519886b5..8846d8747bdf97d4b13ea3bb63f1579b81e1fd2c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html index ef16e7454bd1a50928b8f72e5c6d6cf2a134f458..058c42b54660012bd20fa1fc81d1251919ca20b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html index 534830ae70f251d35c9c78e0f210da6c350b4f3e..7e01caf5b1c54d2b691bfd5d20aada5482286377 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30154_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hierarch Asterios: <br> I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html index b528dbe35beb6cfc18803e30613e9617d8cfb3d1..e1dcd2f1b83d001409ccfcbeee8dcf63ad6e9800 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> <font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html index dce5c46058d5cc025845b0d61ceed02b48f4832a..5e2929f8aaddd1f3bdf8bb36d7bace81b876b359 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_assassin_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> In order to become an Assassin, you must have achieved at least level 20 and passed the test of the Assassin. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html index 446a2f18c6568cae214cb1105d90149cdd18cb09..b0a40290d651f9ae9647bd0b57f05faf5ee25503 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> <font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages. They deliver devastating fire and wind attacks upon their enemies. They can also summon spirits known as Servitors. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html index 422ce8c0f42a2431ed8f264782c5e224ce890e24..f3454d66bcbe41605820618126d67f2a8b1a887c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_dark_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> Anyone wishing to become a Dark Wizard must have achieved at least level 20 and passed the test of a Dark Wizard. Speak with <font color="LEVEL">Witch Varika</font> near the altar on the southwestern side of the village. Pass her test and she'll give you the <font color="LEVEL">Jewel of Darkness</font>. Bring it to me. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html index 0fadefe7473b58dd935a6eec2f6f98e8974a6dac..0a4143700dd94cbf2589fb75634be2577a3ccd96 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html index 811435f66824e3d549ce384e2f1a297b332f43a2..8284155565fb81755ce2e4d220adcad960a217a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html index c6d01dce2f324f9ae085e86efc2fcc7539ed4365..1dc08d285757c63346bd4f40855987a53f40d77c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> I am chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss. On behalf of the Hierarch, who was sealed by those who were servants to the light, I represent the senior council that governs the race of darkness. I am Tetrarch Thifiell, who released his brothers from the underground place of exile and recaptured the shadow forest from Elves. I do not wish to speak with other races. Please leave here. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html index d356e86dbbc7708154539893cbfa8570dec21474..1834ed1be22a0e39536e1e9070d72cc2e71179a7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> <font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_02.html index 56a9c59c9ecd66c39b3b91fb0481fe5818883022..3d4dfa6e37597d8735a5711cf7823092fd0abbb8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_palus_knight_02.html @@ -1,13 +1,7 @@ -<html><head><body> -Tetrarch Thifiell: -<br> -In order to become a Palus Knight, you must have achieved at least level 20 and passed the Palus Knight test. -<br> -Even after meeting these requirements, you still can't transfer to that class as long as you stay here. Permission to transfer class is given only to those who have visited the world beyond our realm. -<br> -If you wish to transfer your class, therefore, you must travel south to the land of Gludio in Aden, the kingdom of Humans. We have established a secret guild there overseen by Grand Masters who will assign you tasks to prove your readiness. Carry out your duties well and you will be allowed to transfer your class. -<br> -There are two towns in Gludio you may visit. The first is Gludin Village, which you can reach by following the road that leads towards the School of Dark Arts. The other is the Town of Gludio, which you can reach by taking a shortcut through the Neutral Zone. Although that will shorten your trip, watch out for any Elves you may encounter in the Neutral Zone! -<br> +<html><body>Tetrarch Thifiell:<br> +In order to become a Palus Knight, you must have achieved at least level 20 and passed the Palus Knight test.<br> +Even after meeting these requirements, you still can't transfer to that class as long as you stay here. Permission to transfer class is given only to those who have visited the world beyond our realm.<br> +If you wish to transfer your class, therefore, you must travel south to the land of Gludio in Aden, the kingdom of Humans. We have established a secret guild there overseen by Grand Masters who will assign you tasks to prove your readiness. Carry out your duties well and you will be allowed to transfer your class.<br> +There are two towns in Gludio you may visit. The first is Gludin Village, which you can reach by following the road that leads towards the School of Dark Arts. The other is the Town of Gludio, which you can reach by taking a shortcut through the Neutral Zone. Although that will shorten your trip, watch out for any Elves you may encounter in the Neutral Zone!<br> <a action="bypass -h Quest FirstClassTransferTalk 30358_fighter.html">Back</a> </body></html> \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html index 1296f16fe3c4472db5f94434b6eb141d67abaf31..4e30674975ee231a2408a3a45e70afb3d7cbcd62 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html index cd441b4d5a9307a200adc7c8eea9c540f3e536be..e65daa050d74495d887d456c4d087d0e610629db 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30358_shillien_oracle_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Tetrarch Thifiell: <br> In order to become a Shillien Oracle, you must have achieved at least level 20 and passed the test of a Shillien Oracle. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html index 236c0392d7a20ee9fee3458202487c943f89500d..83f240e291d211cd03d40c662a579d4a475947a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_artisan.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Bronk</font> at the warehouse. He will tell you all you need to know. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html index 2af6a0b2d37c9e4ecce6dbd7c0b9ad4208bf826f..2ab1af9b3684604aae2b966b3c905d19d0c9fbb8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> When you have reached certain level of ability and experience, you can be promoted to a more specialized, more powerful class. If you are a Dwarven Fighter, you have the option of becoming a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which class would you like to learn more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html index 34778f3e0401e6d1898098f67ed3da68eb0c133b..337d94cb3c0aa4738b6c0c63dcb23a9905723b76 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> Hmm, I teach only Dwarven Fighters and Scavengers. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html index 3efecae22969773347fc25c67ed8cba9fc73a34d..3962e798934e01d8581c9f8453e4687a32cc1f38 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> Dwarven <font color="LEVEL">Scavengers</font> are skilled in collecting raw materials, while <font color="LEVEL">Artisans</font> are able to craft something valuable from those materials. A Scavenger needs above-average physical strength and combat abilities to successfully brave the dangers of collecting even the rarest of material. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html index cac5d02bd1691d3c9b1c11a55e925c4adda0e3a0..37a054a2bf9b245b148a6017004c815cddb54a6d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30520_scavenger_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Reed: <br> To become an Scavenger, you must have reached at least level 20 and have passed the Test of the Scavenger. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html index e2ec7c0dc7682a4952c06319508c01bd01bbe266..035558cd7045a64203cb93c02d1bb4544b18b5f9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Bronk: <br> The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html index bcb813450f7c4ca1080278ec716b0d6634b81cfa..871f04d13b8c256977bc6134fe5aaddcc3c74270 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_artisan_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Bronk: <br> To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html index 47ea0d9cf20b47abd8692e065e7063863095bc07..f0cb09f6ab8d71e1411f281bff0b7a2927f2eaf7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Bronk: <br> To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html index 68921ed4929c1340c37dd4bfe72e33006d07abb8..08b79b7a5c5a2225f8232a5ded37ea10793596c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30525_scavenger.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Bronk: <br> I teach Artisans. If you want to be a <font color="LEVEL">Scavenger</font>, then go to <font color="LEVEL">Warehouse Chief Reed</font> in the warehouse. He will provide you with information. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html index 83f013640b4656e7b3f448ecda6c39394325172b..cb3e4611510b627120d719f23f6d0fabf9ea185f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Orc Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html index 9b8ce8f22559a53227c28f886446125e0ed804f0..0fd66f46b72a31467324a1a6ff5de03560e86602 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> <font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html index e797138fc13ceb15f8b34b206ebe9eded2fb43c3..9dbbaad28b87beed782b42236e02191f1bea11ec 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_monk_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html index 032dfefed95faa17257f78d442f110b486a7831f..171d40006190840f8793a58c98d40de0f6a5c4cd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html index 80948a8812afded430369de62321a74d1eefe06c..b21520eb6b6aeac79e6f005e0d8a19c3fb787b17 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> I am Flame Lord Kakai. I have been given the authority of Pa'agrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html index f24e732fd7213bfe1dc0dddf8987501c74c4460e..3c8fa057787afbdc99c6a545f624796b6e010027 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> <font color="LEVEL">Orc Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Orc Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html index 9c62143924f38f36216594df6321d42ac1e041f5..b3f64c10baf5fb48795ca9a7976eaad83f05bbaf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_raider_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> Basically, to meet the qualifications for an Orc Raider, your level must be at least 20 and you must pass the Test of the Orc Raider. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html index 84f4ddeec86717f7d746f524632be5e46bed2d62..6d8931dbd1968698c2316f2d15f564d336cba89b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> <font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html index 0fbc3097a0ba5657641b4e1d8c876d897101561b..f9a949518e5f1fb586ff2d6e5a1daec7d86d9f84 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/30565_orc_shaman_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Flame Lord Kakai: <br> To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html index 8d53c2087f174c615139deeccf20d1209e5977b3..3cac8223f5c6963a2dd8052a8cabd802426c62d8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html index e02e0f3772d5ecb51b194fb5267529333b863d4b..f7d88849a40eade15dbfd0dbabd361392774dde5 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_knight_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html index 96fa63debe534e2fb3caa40443e69d7fc824f638..e220e8856b98caec785d146758a8f8d9083bfd73 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> <font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invadors for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html index bfaef0819a159f4e9bb243fdb453529416d1fdd1..a99b67f32df79d90c943b6bb5709602e7ee097d0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_scout_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html index bd9159943dbcd8904cd3ee3d2c959465f71aeca4..ca3cbc7d2eb64aa1a446564db9cc2fd2c6ed9539 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> <font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html index 944c4d552d25f374a219123f02ca26d8c4744d35..fafcc794cd25a1af4bf6862479da8201543a29de 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_elven_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html index aa5a7a4816f94687803bc2beaf07d805214dc635..b304e3a627695418090d8f2fe0a289cbf79ac2b8 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html index 7a2689eac9f04a8400b1b5ebaf1aab4d1fdc7a24..ed55eca976b43d3f435719b6d05fccf5fcb78bf0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html index d402ecbb80e7ad8cb27486befd9b23f9b589f9fd..47e5130abec5bfc805ee1602a64dec78a4d7dedc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html index cacfc95f3998371f77c024c8d8c38247993e2eeb..3f0e22994173a5966aa04938cc99aad39b039459 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> <font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html index 3acb5734d93440f69ce060de5860e488705eced6..a233eabf500542f4ec22a57a15024a5cbf995a2d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32147_oracle_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Rivian: <br> In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html index 795f05ab617df98d0cc107eb5e77e1ddcc4b0642..add60e564d6262b909049ab2cd0335e87fc918f1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html index 7ff78bc50bbca8ea5cf0da0d2d355d80c482a39f..e14d29d7d77288eb5f40c1d751ce37acb6249144 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html index 44c29d6b7c8d2813040c9675f5837db0e12934d4..cb78542db7d9adfa42e13af0b3423187e99951a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> There is only one thing that I will tell others not of our race.<br>Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter... diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html index 01b1851c15072eb94ccba7a3a3913c1c8829155e..438e90cd78391b4b39a0cdb27f5a819a44ec25aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> <font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html index 831aeacf846b8b0d7f6ffd842610c04bdc283a24..e4db10506d7fba4b05dd11c131b1dd1f48af838d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_monk_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html index bbe92667413396e3845e1d72d90083bcfc343a75..af4cdbf3dfacd855b520ae9019bdffc32b41332b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> <font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html index 9ad2131cac5130c718b072f65c58c03c65d95476..8880ff2f99bfd6e63b3de5e1b7896bc796fcae15 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_raider_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html index c4b40b659861f44a54ad05884f3b269c6fa3e658..774918993ffa29f63fddab54e219ebf66f2e6bc9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> <font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html index 232cd11bb03d23968ecd1503653e02b409b82550..f63a9f007d1c8eae85b4084e14ebf82308fac994 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32150_orc_shaman_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Perfect Took: <br> To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html index 0c0389480264ae671de999997e48021c2e7bb95e..63d3cfa97b64e49a13c7411dc493b54a32fdd0d3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Biotin: <br> A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html index 724ada4a529b8ce8ec0a07a8a35440036ade00c1..fe1880f34db17a2729d9408bd68ab76635e31e33 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_cleric_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hight Priest Prana: <br> In order to transfer to a Cleric, you must have achieved at least level 20 and passed the Cleric test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html index fa7d76ae577b2f6004431996ddabfcb0d0605c98..28a151d09183d4cc6a515975b5c496d4f6f071a0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Prana: <br> A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html index 158771922b824dca983c9f6513b536a337c24ddb..9b29807fe23598e9aaf8db50a5a804b0d95a993b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Prana: <br> Welcome, my child. I am High Priest Prana of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another Guild. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html index 398bcfd5223f8141a93e33e41da2e734c1c9be86..1724d5987968e2f7aca27d0b738c7fdefbfc07a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> High Priest Prana: <br> A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html index 9fc7c7e6c24703ac7fa17be53bb87dce78f31741..50e64992e80b5657c06b4dc56210a396c30f8281 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32153_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Hight Priest Prana: <br> In order to transfer to a Wizard, you must have achieved at least level 20 and passed the Wizard test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html index 83ca6b52c42b9ac95660e6a053c12a251369d10a..0f716b3494ab7ac6b0599e0b293d00480b8a6e65 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> Human fighters can aspire to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which path interests you? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html index 549bfbfcd2bad49e2f9bb219ac6061b163ec8192..1ee1c380de3510201648551f45405d469b846fe7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> <font color="LEVEL">Knights</font> use a combination of skill, power, shield and armor to defend their comrades against the attack of monsters. Successful Knights may increase their combat abilities by becoming <font color="LEVEL">Paladins</font> or <font color="LEVEL">Dark Avengers</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html index 63aa5679bfa217b6580a0d82db5dd6d60bdefdad..5f5b4b714652209660ba8181b8ba050a6e8f6694 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_knight_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> In order to become a Knight, you must have achieved at least level 20 and passed the Knight test. But, as I mentioned before, you cannot transfer here. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html index 6bf61147869782a6fcf97154748d7f0e64fa8dca..eb25437fad74fbba667fff64abc4b94aea93cc71 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> Well, do you think I can really teach you anything? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html index 2907e3d9a17217e997424995c28e7a05541edcef..7255c91a7104fd94b8397dc847996dc120b2bae0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> The <font color="LEVEL">Rogue</font> is the most peculiar among the 3 occupations. Rogues rely on agility rather than raw power and prefer utility to fame. They are primarily used for missions like spying or a sneak attack. Rogues may go on to become <font color="LEVEL">Hawkeyes</font>, masters of archery, or stiletto-wielding<font color="LEVEL">Treasure Hunters</font>. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html index ed97f1f2277c38fc43ae6751d3f941cffcddf309..d9ef132a6e851df52f2b215a6f81adc54681a2b7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_rogue_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> In order to become a Rogue, you must have achieved at least level 20 and passed the Rogue test. The Grand Mmaster of the mainland can transfer your occupation -- we do not openly admit that he is a Rogue, but here on this tiny, narrow island we acknowledge him for what he is. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html index 61539f5b77578940ffb003f42931e2bb79cb35d3..45031263635f0d2af5aa706369c169a31c285287 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> <font color="LEVEL">Warriors</font> place a premium on physical strength. Their powerful physique means a wealth of HPs, which they need given their straightforward style of attack. Particularly accomplished Warriors may aspire to become <font color="LEVEL">Warlords</font>, the masters of battle, or <font color="LEVEL">Gladiators</font>, whose expertise is personal combat. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html index 2c074f36cc4bf6f76bb74df3aca02dd5f48dd751..755dfffdc70ed1a4341fb75cf20abc38ac11eeb2 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32154_warrior_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Master Aldenia: <br> In order to become a Warrior, you must have achieved at least level 20 and have passed the Warrior test. But you cannot transfer here. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html index 599032ea5678ea79b90514018d4ce58de9a002f7..6f781810ccc0f6a0c8b2cb7f6308b708376e18be 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Moka: <br> The fundamental characteristics of <font color="LEVEL">Artisans</font> and Scavengers are that the Scavengers collect rare materials and then Artisans make something valuable from those materials. For this reason, Artisans use their own powers in combat, often summoning Golems. In addition, they tend to fight with items of their own creation that they normally use for hunting.<br>Exceptionally skilled Artisans may be elected as <font color="LEVEL">Warsmiths</font>, exalted craftsmen whose manufacturing skills are of the highest level -- they can even create siege golems. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html index 84477d32fae95c190738ed32b10cb66b604ece88..91d5bd3bb6b5a1680289e865f112ef3518bc205f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_artisan_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Moka: <br> To become qualified as an Artisan, you must first be at least level 20 and have passed the Artisan test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html index 9db21b9c70fbc5b3220db338495e70127b919205..72b38ccc2793eac2d8eb58a8a22477f257a4d648 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Moka: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html index e0db73af1167cf5d927b680f696adb48025b82e1..ced8a56f0e450f22bebec1fc7b84b2016c318496 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32157_scavenger.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Head Blacksmith Moka: <br> I only teach Artisans. For Collector-related information, visit <font color="LEVEL">Warehouse Chief Fisler</font>! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html index d5780815d3c732edebb4d0c9fd0cebe69a0eb473..817c6935503aa63f377bcd204eb51e3c772f434f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_artisan.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html index 3df0fd1422659022539e6cefdf5adcbf6702a713..f42c258e4e38aae1ce261c49e0a3e856230c18bb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. You cannot complete a class transfer here, unfortunately, but I can give you the information you need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html index 136402ecc3403d95a652fd53a3666579613d5544..db972911c9eca1c938567be132b545539b033eb3 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> Didn't I just say that I was busy? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html index f3c4c808e1c6e28e7095e6148a94534586fabd48..0221f4c25b6dd3e93b4e7ce8b1acd9ad430c57e4 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> <font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html index 780b45427e7abe0a9c86d2d8653183e20db00481..d45459a5dcee55fb5ee6c70f48af329c63359a2a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32158_scavenger_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Fisler: <br> To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html index b13b143df830560655a940b9bc0e8d7a439270db..4448b1a8580f751e552a45320e7aa864138a8cdb 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> <font color="LEVEL">Assassins</font> kill silently and swiftly, then vanish into the forest. Darkness is their friend and companion, aiding their skill in concealment and spying. They target an enemy's weak points with small but deadly weapons like daggers, or fire arrows from a long distance away. If the Palus Knights fight against their enemies in open war, Assassins secure victory silently on dark, moonless nights. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html index b0ccfa3c8a1e23c29f47fef5016091278e16c79e..c7f5d1b59aa5aafbb12abf671de9877a170ea8c9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_assassin_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> To meet the qualifications for an Assassin, you must have at least achieved level 20 and passed the Assassin test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html index 828281cf6cc13972dcad954332beb6fd8abe79a1..448d49b0fea1a64dc752d0ccc8c6cabacb27a7cf 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> <font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages, as well as stronger elemental magic, dark magic and summon magic. At their whim, fire and wind may attack an enemy, a curse may descend on their counterparts or deprive them of their vitality. They may also summon the spirits sleeping in the dark as "Servitors." diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html index dbf0d91fcc4736a5442ccd64657b2c6ffce9e318..a3cde4f5bc0b14406692cade7f16fc06bdc016fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_dark_wizard_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> To meet the qualifications for a Dark Wizard, you must be at least level 20 and have passed the Dark Wizard test. To do so, return to the Dark Elf Village and seek out <font color="LEVEL">Varika</font> near the holy altar located in the southwest part of the village. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html index 6213ab9c1950b68b18573712e2c01c16d9314a67..4c9874c756f065954c22aade46a9d08945d448ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html index 2deab0fda69bddfefd6b0dec23baa9b1415f02e4..e2d4ea46ff3d7557102cf0c469ea176fcd76606c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_mystic.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html index cad02c233de26c5b6fd34c30496289c9f52344eb..9c0e5d8c33f7b83a6a4dafc1ae6113208d93abdd 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Gramd Magister Devon: <br> The technique transmitted through darkness was designed for Dark Elves, the children of darkness. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html index 89451c34e63a49e8c053fcb3c55bbecaef6cfc6b..1314657fa271de74dc16b5ac5afff563e068fc8a 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html index 18921851e09d73b8d4943c55737ff3e2701587bf..7c5430b80e7f0f20c4de5712098ff3d585e7b2a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_palus_knight_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> To meet the qualifications for a Palus Knight, you must have at least achieved level 20 and passed the Palus Knight test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html index 2a76fddb6447b463c68e596cf62d29cdc3abaacb..c321a72c06ca51590de80041faaeeabb851b4e6b 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> <font color="LEVEL">Shillien Oracles</font> are priests of darkness who fulfill the prophecies of Shilen through their study of darkness and death, as well as the spirits of destruction and chaos spawned from Gran Kain. Unlike Human and Elven Priests, who look to the gods of light, Shillien Oracles understand the truth of both light and darkness. As a result, they can not only can heal and protect their comrades through white magic, but also can curse opponents or steal their energy by means of black magic. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html index d3341bcdfab341869d801f305b0f0533d77b03c9..aa16d78353b0501c1220b9b7598aebf782a6a7a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32160_shillien_oracle_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Grand Magister Devon: <br> To meet the qualifications for a Shillien Oracle, you must be at least level 20 and have passed the Shillien Oracle test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html index 98c6baee63df78708d19e2c037d2123fbe137878..974f7d5d18e479b90431ad20192c69915e72f058 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_fighter.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Hoffa: <br> A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. No Warehouse Chief or Head Blacksmith on this island can complete the transfer, but I can give you the information you'll need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about? diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html index 26f03bf4ffc8ad41fb953426597e1fe6c84990a8..c85e789e04615be7a60964fcdb5e72188847d980 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_no.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Hoffa: <br> Sorry, but since you are not a Dwarf, I don't think you can really master economic theory and complex calculation. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html index 212ef095f182af4f3fb8d795ee01bdadc089f2b0..fde0aa08fed1ad7e679378c120464f0f5e3c4781 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_01.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Hoffa: <br> <font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things! diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html index e27e8bf5992973541db94ab5aed9d62da7e207e3..85b99852067ce1efd130ca301c5ae5224bd878c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/FirstClassTransferTalk/32171_scavenger_02.html @@ -1,4 +1,4 @@ -<html><head><body> +<html><body> Warehouse Chief Hoffa: <br> To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test. diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-06.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-06.htm index 790c8f4293a2e233d1be2607f637be9f654e66df..d3773808620ddef51cc2122b33b552c219435e7d 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-06.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-06.htm @@ -1,5 +1,5 @@ <html><body><br> -If Temple Knights are just like Elven Knights but more advanced, focusing on defense the Swordsinger is a little bit different. First of all their defense ability lacks the most among Knights. They use a skill called Sword Singing during party play or Siege Battle using skills of dance and other Supplementary Magic together to increase their party's experience. During party play or blood pledge war, Swordsingers are very useful but individual skills are behind Temple Knights.<br> +If Temple Knights are just like Elven Knights but more advanced, focusing on defense the Swordsinger is a little bit different. First of all their defense ability lacks the most among Knights. They use a skill called Sword Singing during party play or Siege Battle using skills of dance and other Supplementary Magic together to increase their party's experience. During party play or blood pledge war, Swordsingers are very useful but individual skills are behind Temple Knights.<br> Sword Singing is what you will mainly use, it restores your party members or blood pledge members HP, increases the evasion and the speed of movement. It is comparable to the Dark Elves' Bladedancer's dancing which is an offensive skill.<br> To be a Swordsinger, your level must be over 40 and you need to collect the Mark of the Challenger, the Mark of Life, and the Mark of the Duelist.<br> <a action="bypass -h Quest elven_human_fighters_2 30109-07.htm">Ask about marks.</a><br> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-31.htm b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-31.htm index f89e9a6ee194c1fe30685f53737723c826979a5d..542a99cb254b5d9a5067b411ef9bd30d011b8e88 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-31.htm +++ b/L2J_DataPack_BETA/dist/game/data/scripts/village_master/elven_human_fighters_2/30109-31.htm @@ -1,5 +1,5 @@ <html><body><br> -Gladiators are excellent Fighters during 1 on 1 situations, unlike Warlords. Specifically, he carries two weapons on both hand and because he thinks offense is the best form of defense he does not wear heavy armor. During party play the Gladiator is one of the strongest non-magic character. Also if a melee occurs or pin-point attack situation occurs he still can overcome it.<br> +Gladiators are excellent Fighters during 1 on 1 situations, unlike Warlords. Specifically, he carries two weapons on both hand and because he thinks offense is the best form of defense he does not wear heavy armor. During party play the Gladiator is one of the strongest non-magic character. Also if a melee occurs or pin-point attack situation occurs he still can overcome it.<br> This is why he uses a skill which uses his twin blades' strong slashes repeatedly. And he can fire sword beams to oppress his opponent.<br> To be a Gladiator, your level must be over 40 and you need to collect the Mark of the Challenger, the Mark of Trust, and the Mark of the Duelist.<br> <a action="bypass -h Quest elven_human_fighters_2 30109-32.htm">Ask about marks.</a><br>