diff --git a/dist/game/data/scripts/handlers/effecthandlers/Backstab.java b/dist/game/data/scripts/handlers/effecthandlers/Backstab.java
index 353eec8ba8cb2fab3ef817b204430ff72b773b30..8935d3fbfcdb75d24e3dc8a099fe3985d1d70a43 100644
--- a/dist/game/data/scripts/handlers/effecthandlers/Backstab.java
+++ b/dist/game/data/scripts/handlers/effecthandlers/Backstab.java
@@ -36,12 +36,14 @@ import com.l2jserver.gameserver.model.stats.Formulas;
 public final class Backstab extends AbstractEffect
 {
 	private final int _blowChance;
+	private final int _criticalChance;
 	
 	public Backstab(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
 	{
 		super(attachCond, applyCond, set, params);
 		
 		_blowChance = params.getInt("blowChance", 0);
+		_criticalChance = params.getInt("criticalChance", 0);
 	}
 	
 	@Override
@@ -78,7 +80,7 @@ public final class Backstab extends AbstractEffect
 		double damage = Formulas.calcBackstabDamage(activeChar, target, skill, shld, ss);
 		
 		// Crit rate base crit rate for skill, modified with STR bonus
-		if (Formulas.calcCrit(activeChar, target, skill))
+		if (Formulas.calcSkillCrit(activeChar, target, _criticalChance))
 		{
 			damage *= 2;
 		}
diff --git a/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java b/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java
index e991c70f2d041ac048bdf17d6f95aa5351ab47ce..64bd586b61e2562cc90a2a3ae66176a79ed8bc0d 100644
--- a/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java
+++ b/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java
@@ -29,10 +29,8 @@ import com.l2jserver.gameserver.model.items.L2Weapon;
 import com.l2jserver.gameserver.model.items.type.WeaponType;
 import com.l2jserver.gameserver.model.skills.BuffInfo;
 import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.stats.BaseStats;
 import com.l2jserver.gameserver.model.stats.Formulas;
 import com.l2jserver.gameserver.model.stats.Stats;
-import com.l2jserver.util.Rnd;
 
 /**
  * Energy Attack effect implementation.
@@ -148,7 +146,11 @@ public final class EnergyAttack extends AbstractEffect
 				damage = attacker.getStat().calcStat(Stats.PHYSICAL_SKILL_POWER, damage);
 			}
 			
-			critical = (BaseStats.STR.calcBonus(attacker) * _criticalChance) > (Rnd.nextDouble() * 100);
+			if (_criticalChance > 0)
+			{
+				critical = Formulas.calcSkillCrit(attacker, target, _criticalChance);
+			}
+			
 			if (critical)
 			{
 				damage *= 2;
diff --git a/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java b/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java
index 9243ef9013c0385075944141c9daa5629b7b472d..c61823ff910d7cd0d0ba037454bfd7d3df2924f5 100644
--- a/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java
+++ b/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java
@@ -36,12 +36,14 @@ import com.l2jserver.gameserver.model.stats.Formulas;
 public final class FatalBlow extends AbstractEffect
 {
 	private final int _blowChance;
+	private final int _criticalChance;
 	
 	public FatalBlow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
 	{
 		super(attachCond, applyCond, set, params);
 		
 		_blowChance = params.getInt("blowChance", 0);
+		_criticalChance = params.getInt("criticalChance", 0);
 	}
 	
 	@Override
@@ -78,7 +80,12 @@ public final class FatalBlow extends AbstractEffect
 		byte shld = Formulas.calcShldUse(activeChar, target, skill);
 		double damage = Formulas.calcBlowDamage(activeChar, target, skill, shld, ss);
 		
-		boolean crit = Formulas.calcCrit(activeChar, target, skill);
+		boolean crit = false;
+		if (_criticalChance > 0)
+		{
+			crit = Formulas.calcSkillCrit(activeChar, target, _criticalChance);
+		}
+		
 		if (crit)
 		{
 			damage *= 2;
@@ -97,10 +104,10 @@ public final class FatalBlow extends AbstractEffect
 		if (activeChar.isPlayer())
 		{
 			L2PcInstance activePlayer = activeChar.getActingPlayer();
-			activePlayer.sendDamageMessage(target, (int) damage, false, true, false);
+			activePlayer.sendDamageMessage(target, (int) damage, false, crit, false);
 		}
 		
 		// Check if damage should be reflected
-		Formulas.calcDamageReflected(activeChar, target, skill, true);
+		Formulas.calcDamageReflected(activeChar, target, skill, crit);
 	}
 }
\ No newline at end of file
diff --git a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttack.java b/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttack.java
index 216427468e990331489b97e2162ef7b1e5ddd913..9b6926fe731681e9f27cea72ba7e6752e50ff28e 100644
--- a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttack.java
+++ b/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttack.java
@@ -36,12 +36,14 @@ import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  */
 public final class PhysicalAttack extends AbstractEffect
 {
+	private final int _criticalChance;
 	private final boolean _ignoreShieldDefence;
 	
 	public PhysicalAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
 	{
 		super(attachCond, applyCond, set, params);
 		
+		_criticalChance = params.getInt("criticalChance", 0);
 		_ignoreShieldDefence = params.getBoolean("ignoreShieldDefence", false);
 	}
 	
@@ -99,9 +101,9 @@ public final class PhysicalAttack extends AbstractEffect
 		
 		// Physical damage critical rate is only affected by STR.
 		boolean crit = false;
-		if (skill.getBaseCritRate() > 0)
+		if (_criticalChance > 0)
 		{
-			crit = Formulas.calcCrit(activeChar, target, skill);
+			crit = Formulas.calcSkillCrit(activeChar, target, _criticalChance);
 		}
 		
 		damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shield, false, ss);
diff --git a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackHpLink.java b/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackHpLink.java
index a71b9b2d0bb306a2c65060954e4a3c416c5605d8..4886fa4c3006f3a14c56210a2c2ede6fb0c9c914 100644
--- a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackHpLink.java
+++ b/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackHpLink.java
@@ -80,25 +80,18 @@ public final class PhysicalAttackHpLink extends AbstractEffect
 		}
 		
 		final byte shld = Formulas.calcShldUse(activeChar, target, skill);
-		// Physical damage critical rate is only affected by STR.
-		boolean crit = false;
-		if (skill.getBaseCritRate() > 0)
-		{
-			crit = Formulas.calcCrit(activeChar, target, skill);
-		}
-		
 		int damage = 0;
 		boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
 		damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, ss);
 		
 		if (damage > 0)
 		{
-			activeChar.sendDamageMessage(target, damage, false, crit, false);
+			activeChar.sendDamageMessage(target, damage, false, false, false);
 			target.reduceCurrentHp(damage, activeChar, skill);
-			target.notifyDamageReceived(damage, activeChar, skill, crit, false, false);
+			target.notifyDamageReceived(damage, activeChar, skill, false, false, false);
 			
 			// Check if damage should be reflected.
-			Formulas.calcDamageReflected(activeChar, target, skill, crit);
+			Formulas.calcDamageReflected(activeChar, target, skill, false);
 		}
 		else
 		{
diff --git a/dist/game/data/scripts/handlers/effecthandlers/PhysicalSoulAttack.java b/dist/game/data/scripts/handlers/effecthandlers/PhysicalSoulAttack.java
index 03731721363cc019e400976822df356177b46382..ffe3fc511952fae62cd118bdeab333d0a2b17ae6 100644
--- a/dist/game/data/scripts/handlers/effecthandlers/PhysicalSoulAttack.java
+++ b/dist/game/data/scripts/handlers/effecthandlers/PhysicalSoulAttack.java
@@ -36,12 +36,14 @@ import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  */
 public final class PhysicalSoulAttack extends AbstractEffect
 {
+	private final int _criticalChance;
 	private final boolean _ignoreShieldDefence;
 	
 	public PhysicalSoulAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
 	{
 		super(attachCond, applyCond, set, params);
 		
+		_criticalChance = params.getInt("criticalChance", 0);
 		_ignoreShieldDefence = params.getBoolean("ignoreShieldDefence", false);
 	}
 	
@@ -99,9 +101,9 @@ public final class PhysicalSoulAttack extends AbstractEffect
 		
 		// Physical damage critical rate is only affected by STR.
 		boolean crit = false;
-		if (skill.getBaseCritRate() > 0)
+		if (_criticalChance > 0)
 		{
-			crit = Formulas.calcCrit(activeChar, target, skill);
+			crit = Formulas.calcSkillCrit(activeChar, target, _criticalChance);
 		}
 		
 		damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shield, false, ss);
diff --git a/dist/game/data/stats/skills/00000-00099.xml b/dist/game/data/stats/skills/00000-00099.xml
index 3e35dc06864c655297b59c263e45ef43571508e5..76dfc9835b48dbe0dac2dc69103972686be32dcc 100644
--- a/dist/game/data/stats/skills/00000-00099.xml
+++ b/dist/game/data/stats/skills/00000-00099.xml
@@ -10,7 +10,6 @@
 		<table name="#enchDuel"> 2602 2647 2691 2736 2781 2825 2870 2915 2959 3004 3049 3094 3138 3183 3228 3272 3317 3362 3406 3451 3496 3541 3585 3630 3675 3719 3764 3809 3853 3898 </table>
 		<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="167" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -49,6 +48,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -778,7 +778,6 @@
 		<table name="#enchDuel"> 4977 5083 5188 5294 5400 5506 5611 5717 5823 5929 6034 6140 6246 6352 6458 6563 6669 6775 6881 6986 7092 7198 7304 7410 7515 7621 7727 7833 7938 8044 </table>
 		<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -815,7 +814,9 @@
 			<using kind="BOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="21" levels="3" name="Poison Recovery">
@@ -1063,7 +1064,6 @@
 		<table name="#enchDuel"> 5552 5624 5697 5769 5842 5914 5987 6059 6132 6204 6277 6350 6422 6495 6567 6640 6712 6785 6857 6930 7002 7075 7147 7220 7292 7365 7437 7510 7583 7655 </table>
 		<table name="#enchElementPower"> 11 12 14 15 16 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 42 43 44 46 47 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="#baseCritLethal" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="dmgDirectlyToHp" val="true" />
@@ -1104,6 +1104,7 @@
 		<for>
 			<effect name="Backstab">
 				<param blowChance="40" />
+				<param criticalChance="#baseCritLethal" />
 			</effect>
 			<effect name="Lethal">
 				<param halfLethal="#baseCritLethal" />
@@ -1253,7 +1254,6 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="6-12" />
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="15" />
 		<set name="coolTime" val="733" />
 		<set name="effectPoint" val="#effectPoints" />
 		<set name="hitTime" val="1070" />
@@ -1289,6 +1289,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -1434,7 +1435,6 @@
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="6-12" />
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="15" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -1461,12 +1461,14 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun" />
 		</for>
 		<enchant1for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun" />
@@ -2084,7 +2086,6 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="440" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -2114,6 +2115,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -2681,7 +2683,6 @@
 		<set name="abnormalType" val="SILENCE" />
 		<set name="abnormalVisualEffect" val="SILENCE" />
 		<set name="activateRate" val="60" />
-		<set name="baseCritRate" val="10" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -2701,7 +2702,9 @@
 		<set name="trait" val="DERANGEMENT" />
 		<for>
 			<effect name="Mute" />
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="99" levels="2" name="Rapid Shot" enchantGroup1="1" enchantGroup2="1">
diff --git a/dist/game/data/stats/skills/00100-00199.xml b/dist/game/data/stats/skills/00100-00199.xml
index a4bbb75096807489185c4f79d343b6edea2075d1..69feee1b4c22b8ede5b947747c571553a1472ea9 100644
--- a/dist/game/data/stats/skills/00100-00199.xml
+++ b/dist/game/data/stats/skills/00100-00199.xml
@@ -1402,7 +1402,6 @@
 		<table name="#ench2mpConsume"> 74 73 72 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 47 46 45 44 43 41 40 39 </table>
 		<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -1439,6 +1438,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
diff --git a/dist/game/data/stats/skills/00200-00299.xml b/dist/game/data/stats/skills/00200-00299.xml
index 7edf2a12d69a615e52f8bb7a261abe35cecba4d8..e18a2b4896a93a0235bf47975740529c08757286 100644
--- a/dist/game/data/stats/skills/00200-00299.xml
+++ b/dist/game/data/stats/skills/00200-00299.xml
@@ -1570,7 +1570,6 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
-		<set name="baseCritRate" val="15" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
@@ -1612,12 +1611,14 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun" />
 		</for>
 		<enchant1for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun" />
@@ -2354,7 +2355,6 @@
 		<table name="#ench2MpConsume"> 85 84 83 82 81 80 79 78 78 77 76 75 74 73 72 71 71 70 69 68 67 66 65 64 64 63 62 61 60 59 </table>
 		<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="#effectPoints" />
 		<set name="effectRange" val="400" />
@@ -2383,6 +2383,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -2404,7 +2405,6 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
-		<set name="baseCritRate" val="15" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="#coolTime" />
@@ -2436,18 +2436,21 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun" />
 		</for>
 		<enchant1for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun" />
 		</enchant1for>
 		<enchant3for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun">
@@ -2456,6 +2459,7 @@
 		</enchant3for>
 		<enchant4for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun">
diff --git a/dist/game/data/stats/skills/00300-00399.xml b/dist/game/data/stats/skills/00300-00399.xml
index 45011a0e3ced53e246e3085dc4b2b8c88b30419a..c16b6c3d9eecbfa6045720613b6024e2d2882fbd 100644
--- a/dist/game/data/stats/skills/00300-00399.xml
+++ b/dist/game/data/stats/skills/00300-00399.xml
@@ -581,7 +581,6 @@
 		<table name="#enchDuel"> 7768 7901 8035 8168 8302 8435 8569 8702 8836 8969 9103 9236 9370 9503 9637 9770 9903 10037 10170 10304 10437 10571 10704 10838 10971 11105 11238 11372 11505 11639 </table>
 		<table name="#enchElementPower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="1080" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -623,6 +622,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -1384,7 +1384,6 @@
 		<table name="#ench7Duel"> 7905 8113 8321 8528 8736 8944 9151 9359 9567 9774 9982 10190 10397 10605 10813 </table>
 		<table name="#enchelementPower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-897" />
 		<set name="effectRange" val="1400" />
@@ -1421,7 +1420,9 @@
 			<using kind="BOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 			<effect name="Lethal">
 				<param halfLethal="10" />
 			</effect>
@@ -1430,11 +1431,10 @@
 	<skill id="344" levels="1" name="Lethal Blow" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6">
 		<!-- Confirmed CT2.5 -->
 		<table name="#ench1Power"> 6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table>
-		<table name="#ench2CritRate"> 21 21 21 21 21 21 21 22 22 22 22 22 22 22 23 </table>
+		<table name="#ench2CriticalChance"> 21 21 21 21 21 21 21 22 22 22 22 22 22 22 23 </table>
 		<table name="#ench7Duel"> 5880 5986 6092 6198 6304 6410 6516 6622 6728 6834 6940 7046 7152 7258 7364 </table>
 		<table name="#enchelementPower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="20" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-337" />
 		<set name="effectRange" val="400" />
@@ -1452,7 +1452,6 @@
 		<set name="trait" val="DEATH" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant1 name="power" val="#ench1Power" />
-		<enchant2 name="baseCritRate" val="#ench2CritRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="element" val="0" /> <!-- Fire -->
 		<enchant3 name="elementPower" val="#enchelementPower" />
@@ -1474,15 +1473,24 @@
 		<for>
 			<effect name="FatalBlow">
 				<param blowChance="30" />
+				<param criticalChance="20" />
 			</effect>
 			<effect name="Lethal">
 				<param halfLethal="15" />
 			</effect>
 		</for>
+		<enchant2for>
+			<effect name="FatalBlow">
+				<param blowChance="30" />
+				<param criticalChance="#ench2CriticalChance" />
+			</effect>
+			<effect name="Lethal">
+				<param halfLethal="15" />
+			</effect>
+		</enchant2for>
 	</skill>
 	<skill id="345" levels="1" name="Sonic Rage">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<set name="baseCritRate" val="10" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-340" />
 		<set name="effectRange" val="1100" />
@@ -1500,7 +1508,9 @@
 			<using kind="DUAL" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 		<selfEffects>
 			<effect name="FocusEnergy">
@@ -1510,7 +1520,6 @@
 	</skill>
 	<skill id="346" levels="1" name="Raging Force">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<set name="baseCritRate" val="10" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-340" />
 		<set name="effectRange" val="1100" />
@@ -1528,7 +1537,9 @@
 			<using kind="DUALFIST" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 		<selfEffects>
 			<effect name="FocusEnergy">
@@ -1544,7 +1555,6 @@
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="6-12" />
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="20" />
 		<set name="effectPoint" val="-679" />
 		<set name="element" val="3" /> <!-- Earth -->
 		<set name="elementPower" val="20" />
@@ -1575,12 +1585,12 @@
 				<param chance="60" />
 			</effect>
 			<effect name="PhysicalAttack">
+				<param criticalChance="20" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
 	</skill>
 	<skill id="348" levels="1" name="Spoil Crush">
-		<set name="baseCritRate" val="20" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="100" />
 		<set name="effectPoint" val="-337" />
@@ -1600,7 +1610,9 @@
 			<using kind="SWORD,BLUNT" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="20" />
+			</effect>
 			<effect name="Spoil" />
 		</for>
 	</skill>
@@ -1827,7 +1839,6 @@
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="40" />
-		<set name="baseCritRate" val="15" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-507" />
@@ -1852,13 +1863,17 @@
 			<using kind="BOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
 			</effect>
 		</for>
 		<enchant2for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
 			</effect>
@@ -2207,7 +2222,6 @@
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="5-12" />
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="20" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-507" />
@@ -2241,6 +2255,7 @@
 				<param chance="60" />
 			</effect>
 			<effect name="PhysicalAttack">
+				<param criticalChance="20" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun">
@@ -2253,6 +2268,7 @@
 				<param chance="60" />
 			</effect>
 			<effect name="PhysicalAttack">
+				<param criticalChance="20" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun">
@@ -2272,7 +2288,6 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="40" />
-		<set name="baseCritRate" val="20" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="100" />
@@ -2305,6 +2320,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="20" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun">
@@ -2314,6 +2330,7 @@
 		</for>
 		<enchant3for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="20" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun">
diff --git a/dist/game/data/stats/skills/00400-00499.xml b/dist/game/data/stats/skills/00400-00499.xml
index 0c31b133bb865145fc7ad9c453c62debad282627..104eabd2ef8aa3737dbcf372d5059c3111b5e96b 100644
--- a/dist/game/data/stats/skills/00400-00499.xml
+++ b/dist/game/data/stats/skills/00400-00499.xml
@@ -17,7 +17,6 @@
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="CRITICAL_PROB_DOWN" />
 		<set name="activateRate" val="80" />
-		<set name="baseCritRate" val="10" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="700" />
@@ -49,7 +48,9 @@
 			<using kind="SWORD,BLUNT" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="critRate" val="#rCrit" />
 			</effect>
@@ -67,7 +68,9 @@
 			<effect name="GetAgro" />
 		</for>
 		<enchant2for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="critRate" val="0.5" />
 			</effect>
@@ -85,7 +88,9 @@
 			<effect name="GetAgro" />
 		</enchant2for>
 		<enchant3for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="critDmg" val="#ench3cAtk" />
 				<mul stat="critRate" val="0.5" />
@@ -122,7 +127,6 @@
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="CRITICAL_DMG_DOWN" />
 		<set name="activateRate" val="80" />
-		<set name="baseCritRate" val="10" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="700" />
@@ -155,7 +159,9 @@
 			<using kind="SWORD,BLUNT,DUAL" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="critDmg" val="#cAtk" />
 			</effect>
@@ -173,7 +179,9 @@
 			<effect name="GetAgro" />
 		</for>
 		<enchant3for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="critRate" val="#ench3rCrit" />
 				<mul stat="critDmg" val="0.65" />
@@ -470,7 +478,6 @@
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="6-12" />
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="10" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="#effectPoints" />
 		<set name="hitTime" val="3000" />
@@ -486,7 +493,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="#debuff" />
 				<mul stat="pAtkSpd" val="#debuff" />
@@ -508,7 +517,6 @@
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="6-12" />
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="10" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="#effectPoints" />
 		<set name="hitTime" val="1500" />
@@ -527,7 +535,9 @@
 			<using kind="DUAL" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="mAtk" val="#debuff" />
 				<mul stat="pAtk" val="#debuff" />
@@ -2871,7 +2881,6 @@
 		<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
 		<table name="#mpConsume"> 69 70 71 74 78 81 88 91 95 101 101 104 112 116 120 </table>
 		<table name="#power"> 179 194 210 245 264 285 330 354 381 438 469 502 573 611 651 </table>
-		<set name="baseCritRate" val="20" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -2891,7 +2900,9 @@
 			<using kind="CROSSBOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalSoulAttack" />
+			<effect name="PhysicalSoulAttack">
+				<param criticalChance="20" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="489" levels="1" name="Shift Target">
diff --git a/dist/game/data/stats/skills/00500-00599.xml b/dist/game/data/stats/skills/00500-00599.xml
index 913c6dcbe651f2152aeac98913330f41a15d4b6f..e428dfbb5829a748643ddf0b32074d124603b747 100644
--- a/dist/game/data/stats/skills/00500-00599.xml
+++ b/dist/game/data/stats/skills/00500-00599.xml
@@ -265,7 +265,6 @@
 		<table name="#enchDuel"> 5285 5391 5497 5602 5708 5814 5920 6025 6131 6237 6343 6448 6554 6660 6766 6871 6977 7083 7188 7294 7400 7506 7611 7717 7823 7929 8034 8140 8246 8352 </table>
 		<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="5" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="300" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -299,6 +298,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalSoulAttack">
+				<param criticalChance="5" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -314,7 +314,6 @@
 		<table name="#enchDuel"> 4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424 </table>
 		<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="baseCritRate" val="25" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -352,7 +351,9 @@
 			<using kind="CROSSBOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalSoulAttack" />
+			<effect name="PhysicalSoulAttack">
+				<param criticalChance="25" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="508" levels="31" name="Rising Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
@@ -2228,7 +2229,6 @@
 		<table name="#effectPoints"> -288 -300 -311 -320 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#maxCharges"> 1 2 3 4 </table>
-		<set name="baseCritRate" val="10" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="#effectPoints" />
 		<set name="effectRange" val="1100" />
@@ -2243,7 +2243,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 		<selfEffects>
 			<effect name="FocusEnergy">
@@ -2323,7 +2325,6 @@
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="5-12" />
 		<set name="affectRange" val="250" />
-		<set name="baseCritRate" val="15" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="#effectPoints" />
 		<set name="element" val="3" /> <!-- Earth -->
@@ -2342,7 +2343,9 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="SHOCK" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 			<effect name="Stun" />
 		</for>
 	</skill>
diff --git a/dist/game/data/stats/skills/00600-00699.xml b/dist/game/data/stats/skills/00600-00699.xml
index 6cf3b10880e7646aba9be721ff15a20b99e0cc8d..914de4380dd356831a51ac7f14b50adb450e58ac 100644
--- a/dist/game/data/stats/skills/00600-00699.xml
+++ b/dist/game/data/stats/skills/00600-00699.xml
@@ -1475,7 +1475,6 @@
 		</for>
 	</skill>
 	<skill id="675" levels="1" name="Divine Warrior Cross Slash">
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="167" />
 		<set name="effectPoint" val="-598" />
@@ -1492,11 +1491,12 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="676" levels="1" name="Divine Warrior Sonic Blaster">
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-342" />
 		<set name="effectRange" val="1100" />
@@ -1511,7 +1511,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="677" levels="1" name="Divine Warrior Transfixion of Earth">
@@ -1779,7 +1781,6 @@
 		</for>
 	</skill>
 	<skill id="687" levels="1" name="Divine Rogue Double Shot">
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-684" />
@@ -1795,7 +1796,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="688" levels="1" name="Divine Rogue Bleed Attack">
diff --git a/dist/game/data/stats/skills/00700-00799.xml b/dist/game/data/stats/skills/00700-00799.xml
index 2a279b26a9a0818c54154d4368ec3f271224ba86..bf3546ca768e05a150000d36b4f45d6dd2ccedf1 100644
--- a/dist/game/data/stats/skills/00700-00799.xml
+++ b/dist/game/data/stats/skills/00700-00799.xml
@@ -1618,7 +1618,6 @@
 		<set name="activateRate" val="70" />
 		<set name="affectLimit" val="5-12" />
 		<set name="affectRange" val="300" />
-		<set name="baseCritRate" val="50" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="700" />
 		<set name="effectPoint" val="-1357" />
@@ -1643,6 +1642,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="50" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Debuff">
@@ -1859,7 +1859,6 @@
 		<!-- Confirmed CT2.5 and Updated to H5 -->
 		<set name="affectLimit" val="5-12" />
 		<set name="affectRange" val="900" />
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-686" />
@@ -1879,7 +1878,9 @@
 			<using kind="BOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 			<effect name="CallSkill">
 				<param skillId="23298" skillLevel="1" />
 			</effect>
@@ -1889,7 +1890,6 @@
 		<!-- Confirmed CT2.5 and Updated to H5 -->
 		<set name="affectLimit" val="5-12" />
 		<set name="affectRange" val="200" />
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-686" />
@@ -1908,7 +1908,9 @@
 			<using kind="BOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 			<effect name="CallSkill">
 				<param skillId="23299" skillLevel="1" />
 			</effect>
@@ -1918,7 +1920,6 @@
 		<!-- Confirmed CT2.5 and Updated to H5 -->
 		<set name="affectLimit" val="5-12" />
 		<set name="affectRange" val="900" />
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-686" />
@@ -1938,7 +1939,9 @@
 			<using kind="BOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 			<effect name="CallSkill">
 				<param skillId="23300" skillLevel="1" />
 			</effect>
@@ -2015,7 +2018,6 @@
 		<set name="abnormalType" val="FORCE_OF_DESTRUCTION" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="80" />
-		<set name="baseCritRate" val="20" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="chargeConsume" val="2" />
@@ -2051,7 +2053,6 @@
 	<skill id="777" levels="1" name="Demolition Impact">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
 		<set name="affectRange" val="500" />
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-686" />
 		<set name="effectRange" val="650" />
@@ -2073,7 +2074,9 @@
 			</and>
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="778" levels="1" name="Golem Armor">
@@ -2399,7 +2402,6 @@
 		<!-- Confirmed CT2.5 and Updated to H5 -->
 		<set name="affectLimit" val="5-12" />
 		<set name="affectRange" val="900" />
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-1" />
@@ -2420,7 +2422,9 @@
 			<using kind="CROSSBOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalSoulAttack" />
+			<effect name="PhysicalSoulAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="791" levels="1" name="Lightning Shock">
diff --git a/dist/game/data/stats/skills/00800-00899.xml b/dist/game/data/stats/skills/00800-00899.xml
index fc91b300dbb232297baf2628ee1027f8559c5534..a1464e7a5200e28aa7d8afdfafe2981e95d03b33 100644
--- a/dist/game/data/stats/skills/00800-00899.xml
+++ b/dist/game/data/stats/skills/00800-00899.xml
@@ -282,7 +282,6 @@
 		<table name="#power"> 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
 		<set name="affectLimit" val="6-12" />
 		<set name="affectRange" val="200" />
-		<set name="baseCritRate" val="15" />
 		<set name="coolTime" val="733" />
 		<set name="effectPoint" val="#effectPoints" />
 		<set name="hitTime" val="1067" />
@@ -303,6 +302,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -315,7 +315,6 @@
 		<table name="#power"> 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
 		<set name="affectLimit" val="6-12" />
 		<set name="affectRange" val="200" />
-		<set name="baseCritRate" val="15" />
 		<set name="coolTime" val="733" />
 		<set name="effectPoint" val="#effectPoints" />
 		<set name="hitTime" val="1067" />
@@ -333,6 +332,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -343,7 +343,6 @@
 		<table name="#magicLvl"> 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume"> 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
 		<table name="#power"> 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="1080" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -368,6 +367,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -378,7 +378,6 @@
 		<table name="#magicLvl"> 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume"> 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
 		<table name="#power"> 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 3752 3849 3945 4040 4133 4224 4312 4399 4482 4563 4640 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="167" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -399,6 +398,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
diff --git a/dist/game/data/stats/skills/00900-00999.xml b/dist/game/data/stats/skills/00900-00999.xml
index 4f4f42fd8c589c862cdde62632f7eab3fac712b6..89adfa74b71cd24394d49845576afeff933b90c5 100644
--- a/dist/game/data/stats/skills/00900-00999.xml
+++ b/dist/game/data/stats/skills/00900-00999.xml
@@ -545,7 +545,6 @@
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume"> 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 </table>
 		<table name="#power"> 664 706 750 795 843 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="80" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -565,12 +564,13 @@
 			<using kind="POLE" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="921" levels="1" name="Cursed Pierce">
 		<!-- Confirmed CT2.5 -->
-		<set name="baseCritRate" val="30" />
 		<set name="castRange" val="80" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-337" />
@@ -591,6 +591,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="30" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -633,7 +634,6 @@
 	</skill>
 	<skill id="924" levels="1" name="Seven Arrow">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-1022" />
 		<set name="effectRange" val="1000" />
@@ -651,7 +651,9 @@
 			<using kind="BOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="925" levels="1" name="Sigil Mastery">
@@ -703,7 +705,6 @@
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="50" />
-		<set name="baseCritRate" val="10" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
@@ -731,7 +732,9 @@
 			<using kind="SWORD,BLUNT,DAGGER,POLE,DUALFIST,DUAL,DUALDAGGER" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="DamOverTime" ticks="1">
 				<param power="#dot" />
 			</effect>
@@ -739,7 +742,6 @@
 	</skill>
 	<skill id="928" levels="1" name="Dual Blow">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="30" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-337" />
@@ -762,6 +764,7 @@
 		<for>
 			<effect name="FatalBlow">
 				<param blowChance="60" />
+				<param criticalChance="30" />
 			</effect>
 			<effect name="Lethal">
 				<param fullLethal="0.1" halfLethal="8" />
@@ -1010,7 +1013,6 @@
 	</skill>
 	<skill id="939" levels="1" name="Soul Rage">
 		<!-- Confirmed CT2.5 -->
-		<set name="baseCritRate" val="10" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-340" />
 		<set name="effectRange" val="1100" />
@@ -1025,7 +1027,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 		<selfEffects>
 			<effect name="FocusSouls">
@@ -1112,7 +1116,6 @@
 		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="3-6" />
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="5" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="100" />
 		<set name="effectPoint" val="-343" />
@@ -1131,7 +1134,9 @@
 			<using kind="SWORD,BLUNT" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="5" />
+			</effect>
 			<effect name="Spoil" />
 		</for>
 	</skill>
@@ -1385,7 +1390,6 @@
 		<table name="#magicLvl"> 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume"> 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 91 92 93 94 95 96 96 97 98 99 99 </table>
 		<table name="#power"> 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="1080" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -1409,6 +1413,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -1420,7 +1425,6 @@
 		<table name="#magicLvl"> 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume"> 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 91 92 93 94 95 96 96 97 98 99 99 </table>
 		<table name="#power"> 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 5627 5773 5918 6060 6199 6335 6468 6598 6723 6844 6960 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="167" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -1441,6 +1445,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -2128,7 +2133,6 @@
 		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="8-0" />
 		<set name="affectRange" val="900" />
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-686" />
@@ -2150,7 +2154,9 @@
 			<using kind="BOW,CROSSBOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="988" levels="3" name="Battle Whisper">
@@ -2214,7 +2220,6 @@
 	</skill>
 	<skill id="990" levels="1" name="Death Shot">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1387" />
@@ -2235,7 +2240,9 @@
 			<using kind="BOW,CROSSBOW" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="991" levels="1" name="Throwing Dagger">
@@ -2244,7 +2251,6 @@
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
-		<set name="baseCritRate" val="15" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-345" />
@@ -2269,7 +2275,9 @@
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.2" />
 			</effect>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="992" levels="8" name="Sonic Mastery">
@@ -2441,7 +2449,6 @@
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="PD_DOWN" />
 		<set name="activateRate" val="80" />
-		<set name="baseCritRate" val="5" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="500" />
@@ -2464,7 +2471,9 @@
 			<using kind="SWORD,BLUNT" />
 		</cond>
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="5" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="pDef" val="0.9" />
 			</effect>
diff --git a/dist/game/data/stats/skills/01500-01599.xml b/dist/game/data/stats/skills/01500-01599.xml
index 0a7c61069454ff7f44baff7c6067f169866be34e..c229cc3157d00ecfd26caa12ef7aa69425dd4d5e 100644
--- a/dist/game/data/stats/skills/01500-01599.xml
+++ b/dist/game/data/stats/skills/01500-01599.xml
@@ -1891,7 +1891,6 @@
 	</skill>
 	<skill id="1560" levels="1" name="Lucky Blow">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="30" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-337" />
@@ -1914,6 +1913,7 @@
 		<for>
 			<effect name="FatalBlow">
 				<param blowChance="60" />
+				<param criticalChance="30" />
 			</effect>
 			<effect name="Lethal">
 				<param fullLethal="0.1" halfLethal="8" />
diff --git a/dist/game/data/stats/skills/04500-04599.xml b/dist/game/data/stats/skills/04500-04599.xml
index 85de4859335da9413e5041a0209eed01a6ed3b96..7d84d34e551b266cd2d29620148d631a0407a3c7 100644
--- a/dist/game/data/stats/skills/04500-04599.xml
+++ b/dist/game/data/stats/skills/04500-04599.xml
@@ -1182,7 +1182,6 @@
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 25 40 56 76 99 121 142 151 159 165 168 170 </table>
 		<table name="#power"> 92 210 438 833 1443 2272 3252 3752 4224 4640 4974 5233 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
@@ -1196,6 +1195,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
@@ -1204,7 +1204,6 @@
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
 		<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
@@ -1217,7 +1216,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="4574" levels="12" name="NPC Sonic Storm">
@@ -1225,7 +1226,6 @@
 		<table name="#mpConsume"> 9 14 19 26 33 41 48 51 53 55 56 57 </table>
 		<table name="#power"> 31 70 146 278 481 758 1084 1251 1408 1547 1658 1745 </table>
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
@@ -1238,7 +1238,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="AREA" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="4575" levels="2" name="NPC Clan Buff - Haste">
diff --git a/dist/game/data/stats/skills/04600-04699.xml b/dist/game/data/stats/skills/04600-04699.xml
index f25b776ba17bec10cf3906843e2b7f3b561946de..9ec1a82ccabc3c59df134ec88c077358d5c0d261 100644
--- a/dist/game/data/stats/skills/04600-04699.xml
+++ b/dist/game/data/stats/skills/04600-04699.xml
@@ -1988,7 +1988,6 @@
 		<!-- Valakas Skills -->
 		<!-- Valakas Trample Left -->
 		<set name="affectRange" val="250" />
-		<set name="baseCritRate" val="10" />
 		<set name="castRange" val="50" />
 		<set name="coolTime" val="1500" />
 		<set name="effectPoint" val="-100" />
@@ -2004,7 +2003,9 @@
 		<set name="targetType" val="FRONT_AREA" />
 		<set name="trait" val="VALAKAS" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="4682" levels="1" name="Valakas Trample">
@@ -2012,7 +2013,6 @@
 		<!-- Valakas Skills -->
 		<!-- Valakas Trample Right -->
 		<set name="affectRange" val="250" />
-		<set name="baseCritRate" val="10" />
 		<set name="castRange" val="50" />
 		<set name="coolTime" val="1500" />
 		<set name="effectPoint" val="-100" />
@@ -2028,7 +2028,9 @@
 		<set name="targetType" val="FRONT_AREA" />
 		<set name="trait" val="VALAKAS" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="4683" levels="1" name="Valakas Dragon Breath">
@@ -2102,7 +2104,6 @@
 		<!-- Valakas Skills -->
 		<!-- Valakas Tail Stomp A from Behind -->
 		<set name="affectRange" val="1000" />
-		<set name="baseCritRate" val="10" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-100" />
 		<set name="element" val="0" /> <!-- Fire -->
@@ -2115,7 +2116,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="BEHIND_AURA" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="4686" levels="1" name="Valakas Tail Stomp">
@@ -2155,7 +2158,6 @@
 		<set name="abnormalType" val="FLY_AWAY" />
 		<set name="activateRate" val="80" />
 		<set name="affectRange" val="250" />
-		<set name="baseCritRate" val="10" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="3000" />
 		<set name="effectPoint" val="-100" />
@@ -2175,7 +2177,9 @@
 		<set name="targetType" val="BEHIND_AURA" />
 		<set name="trait" val="SHOCK" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="ThrowUp" />
 			<effect name="Stun" />
 		</for>
diff --git a/dist/game/data/stats/skills/04700-04799.xml b/dist/game/data/stats/skills/04700-04799.xml
index 6c001ad5373aab0ba1000c233eb969b929b58e21..c5427d052fca6305503c3d5550e94a69233bf11b 100644
--- a/dist/game/data/stats/skills/04700-04799.xml
+++ b/dist/game/data/stats/skills/04700-04799.xml
@@ -274,7 +274,6 @@
 		<table name="#magicLvl"> 58 62 66 70 72 74 76 78 79 80 </table>
 		<table name="#mpConsume"> 58 62 67 71 73 75 77 78 79 80 </table>
 		<table name="#power"> 4181 4920 5700 6503 6906 7305 7698 8079 8265 8447 </table>
-		<set name="baseCritRate" val="10" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="#effectPoints" />
 		<set name="effectRange" val="200" />
@@ -289,6 +288,7 @@
 		<for>
 			<effect name="FatalBlow">
 				<param blowChance="20" />
+				<param criticalChance="10" />
 			</effect>
 		</for>
 	</skill>
diff --git a/dist/game/data/stats/skills/05000-05099.xml b/dist/game/data/stats/skills/05000-05099.xml
index 4a044003e9fb2e98f9723be16482440ca9d13caf..0ee763473a3aa0d475e6f44d918ceb75cfff5738 100644
--- a/dist/game/data/stats/skills/05000-05099.xml
+++ b/dist/game/data/stats/skills/05000-05099.xml
@@ -295,11 +295,10 @@
 	<skill id="5014" levels="3" name="Frintezza's Daemon Attack">
 		<!-- Confirmed CT2.5 -->
 		<!-- Frintezza Skills -->
-		<table name="#baseCritRate"> 6 8 10 </table>
+		<table name="#criticalChance"> 6 8 10 </table>
 		<table name="#magicLvl"> 85 85 90 </table>
 		<table name="#power"> 15835 19096 16176 </table>
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="#baseCritRate" />
 		<set name="castRange" val="150" />
 		<set name="coolTime" val="1200" />
 		<set name="effectPoint" val="-100" />
@@ -314,7 +313,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="FRONT_AREA" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="#criticalChance" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="5015" levels="6" name="Frintezza's Daemon Charge">
diff --git a/dist/game/data/stats/skills/05200-05299.xml b/dist/game/data/stats/skills/05200-05299.xml
index a632261a3896c3a5a453c90004fbb7dd7b5fa1eb..06afb63473b82f149ad53cbdd3e1fc83971b904b 100644
--- a/dist/game/data/stats/skills/05200-05299.xml
+++ b/dist/game/data/stats/skills/05200-05299.xml
@@ -559,7 +559,6 @@
 		<!-- Confirmed CT2.5 -->
 		<!-- Baylor Skills -->
 		<set name="affectRange" val="200" />
-		<set name="baseCritRate" val="20" />
 		<set name="effectPoint" val="-100" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
@@ -569,14 +568,15 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="20" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="5228" levels="1" name="Jump Attack">
 		<!-- Confirmed CT2.5 -->
 		<!-- Baylor Skills -->
 		<set name="affectRange" val="200" />
-		<set name="baseCritRate" val="20" />
 		<set name="effectPoint" val="-100" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
@@ -587,7 +587,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="20" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="5229" levels="1" name="Strong Punch">
@@ -598,7 +600,6 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
-		<set name="baseCritRate" val="20" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
@@ -617,7 +618,9 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="20" />
+			</effect>
 			<effect name="Stun" />
 			<effect name="ThrowUp" />
 		</for>
diff --git a/dist/game/data/stats/skills/06300-06399.xml b/dist/game/data/stats/skills/06300-06399.xml
index d92aa30ae75fcc89b8760009141a9a1d81d4f815..135b6905d99712cec03caf4237d7cef117287d2e 100644
--- a/dist/game/data/stats/skills/06300-06399.xml
+++ b/dist/game/data/stats/skills/06300-06399.xml
@@ -1480,7 +1480,6 @@
 	</skill>
 	<skill id="6387" levels="1" name="Bistakon Earthquake">
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="15" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1000" />
 		<set name="element" val="3" /> <!-- Earth -->
@@ -1495,6 +1494,7 @@
 		<set name="targetType" val="AURA" />
 		<for>
 			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</for>
diff --git a/dist/game/data/stats/skills/06700-06799.xml b/dist/game/data/stats/skills/06700-06799.xml
index d3ca8334d9c4d6c651a05f22eb3b4fd2879b9ad6..155ef378eb1b7706411cf5e35e9b0c3aefb11716 100644
--- a/dist/game/data/stats/skills/06700-06799.xml
+++ b/dist/game/data/stats/skills/06700-06799.xml
@@ -657,7 +657,6 @@
 	</skill>
 	<skill id="6750" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="5" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="300" />
@@ -673,7 +672,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="5" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="6751" levels="1" name="Blow Attack">
@@ -702,7 +703,6 @@
 	</skill>
 	<skill id="6753" levels="1" name="Death Blow">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="20" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-337" />
 		<set name="effectRange" val="300" />
@@ -720,6 +720,7 @@
 		<for>
 			<effect name="FatalBlow">
 				<param blowChance="30" />
+				<param criticalChance="20" />
 			</effect>
 		</for>
 	</skill>
@@ -731,7 +732,6 @@
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="80" />
 		<set name="affectRange" val="150" />
-		<set name="baseCritRate" val="20" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-10000" />
 		<set name="element" val="5" /> <!-- Dark -->
@@ -751,6 +751,7 @@
 		<for>
 			<effect name="FatalBlow">
 				<param blowChance="30" />
+				<param criticalChance="20" />
 			</effect>
 			<effect name="DamOverTime" ticks="5">
 				<param power="100" />
@@ -862,7 +863,6 @@
 	</skill>
 	<skill id="6760" levels="1" name="Dragon Strike">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="50" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="300" />
@@ -877,7 +877,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="50" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="6761" levels="1" name="Dragon Blow Strike">
@@ -926,7 +928,6 @@
 	</skill>
 	<skill id="6763" levels="1" name="Dragon Earth Strike">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="10" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="300" />
@@ -941,12 +942,13 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="6764" levels="1" name="Dragon Earth Shot">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="15" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-897" />
 		<set name="effectRange" val="1400" />
@@ -961,7 +963,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="15" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="6765" levels="1" name="Complete Recovery">
@@ -1117,7 +1121,6 @@
 	</skill>
 	<skill id="6772" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="10" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="300" />
@@ -1133,7 +1136,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="6773" levels="1" name="Rage">
@@ -1169,7 +1174,6 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
-		<set name="baseCritRate" val="10" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-10000" />
@@ -1189,7 +1193,9 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="10" />
+			</effect>
 			<effect name="Stun" />
 		</for>
 	</skill>
diff --git a/dist/game/data/stats/skills/06800-06899.xml b/dist/game/data/stats/skills/06800-06899.xml
index e0c9c3617fabb2e03390ce208c98920e066d37f1..4d98a5f23f0278d0bdbe98c080e14fc07544ec5f 100644
--- a/dist/game/data/stats/skills/06800-06899.xml
+++ b/dist/game/data/stats/skills/06800-06899.xml
@@ -550,7 +550,6 @@
 	</skill>
 	<skill id="6826" levels="1" name="Critical Strike">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="30" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="150" />
@@ -562,7 +561,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="30" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="6827" levels="1" name="Petrify">
@@ -571,7 +572,6 @@
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="TURN_STONE" />
 		<set name="abnormalVisualEffect" val="FLESH_STONE" />
-		<set name="baseCritRate" val="30" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="600" />
@@ -586,7 +586,9 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Stun" />
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="30" />
+			</effect>
 			<effect name="BlockBuff" />
 			<effect name="BlockDebuff" />
 			<effect name="BlockDamage">
@@ -1520,7 +1522,6 @@
 	</skill>
 	<skill id="6881" levels="1" name="Critical Strike">
 		<!-- High Five Confirmed -->
-		<set name="baseCritRate" val="30" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
@@ -1533,7 +1534,9 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param criticalChance="30" />
+			</effect>
 		</for>
 	</skill>
 	<skill id="6882" levels="1" name="Petrify">