From 87237b69b300bd6a4a9cb3d98256cc03cedbf5dc Mon Sep 17 00:00:00 2001 From: MELERIX <MELERIX@users.noreply.github.com> Date: Sun, 9 Sep 2012 05:20:19 +0000 Subject: [PATCH] BETA: Updated '''Imbue Dark Seed''' skill, and few other minor changes. --- .../dist/game/data/stats/skills/00400-00499.xml | 4 ++-- .../dist/game/data/stats/skills/00500-00599.xml | 12 +++++++----- .../dist/game/data/stats/skills/01300-01399.xml | 4 ++-- .../dist/game/data/stats/skills/02000-02099.xml | 2 +- .../dist/game/data/stats/skills/03100-03199.xml | 2 +- .../dist/game/data/stats/skills/03200-03299.xml | 2 +- .../dist/game/data/stats/skills/04000-04099.xml | 2 +- .../dist/game/data/stats/skills/04200-04299.xml | 2 +- .../dist/game/data/stats/skills/04400-04499.xml | 2 +- .../dist/game/data/stats/skills/05100-05199.xml | 2 +- .../dist/game/data/stats/skills/05400-05499.xml | 7 +++++-- .../dist/game/data/stats/skills/05600-05699.xml | 2 +- .../dist/game/data/stats/skills/06300-06399.xml | 6 +++--- 13 files changed, 27 insertions(+), 22 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index bf4610e691..24f9baf315 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -1391,11 +1391,11 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="Mute" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> <enchant2for> <effect name="Mute" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </enchant2for> </skill> <skill id="438" levels="1" name="Soul of the Phoenix"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml index 3175e4ef72..b81a30141b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml @@ -783,25 +783,26 @@ </enchant4for> </skill> <skill id="523" levels="7" name="Imbue Dark Seed"> - <table name="#dot"> 76 76 76 76 83 83 83 </table> + <!-- Confirmed CT2.5 --> + <table name="#dot"> 228 228 228 228 249 249 249 </table> <table name="#effectLevel"> 1 2 3 4 5 6 7 </table> <table name="#magicLvl"> 62 64 66 68 70 72 74 </table> <table name="#triggeredLevel"> 1 2 3 4 5 6 7 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalType" val="dark_seed" /> - <set name="lvlDepend" val="2" /> <set name="castRange" val="40" /> + <set name="coolTime" val="720" /> <set name="effectRange" val="400" /> <set name="element" val="5" /> <!-- Dark --> <set name="elementPower" val="20" /> <set name="hitTime" val="1800" /> - <set name="coolTime" val="720" /> <set name="isDebuff" val="true" /> - <set name="nextActionAttack" val="true" /> <set name="itemConsumeCount" val="1" /> <set name="itemConsumeId" val="10112" /> + <set name="lvlDepend" val="2" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="30" /> + <set name="nextActionAttack" val="true" /> <set name="operateType" val="A2" /> <set name="power" val="80" /> <!-- Base Land Rate --> <set name="reuseDelay" val="15000" /> @@ -810,8 +811,9 @@ <set name="target" val="TARGET_ONE" /> <set name="trait" val="BLEED" /> <for> + <!-- 76 76 76 76 83 83 83 HP * 3 during 20 seconds --> <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="8" abnormalType="dark_seed" abnormalVisualEffect="bleed" /> - <effect name="ChanceSkillTrigger" abnormalTime="20" noicon="1" val="0" triggeredId="5447" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> + <effect name="ChanceSkillTrigger" abnormalTime="20" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5447" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="524" levels="1" name="Cure Dark Seed"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index 5d32efd568..71b1113a19 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -849,11 +849,11 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> <effect name="Mute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="60" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="60" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> <enchant2for> <effect name="Mute" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </enchant2for> </skill> <skill id="1337" levels="1" name="Curse of Abyss" enchantGroup1="6" enchantGroup2="6"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml index e604fbc34e..0d595de77f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml @@ -596,7 +596,7 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="itemConsumeCount" val="1" /> <set name="magicLvl" val="1" /> - <set name="negateAbnormals" val="fatal_poison,1;fatal_poison_two,1" /> <!-- TODO: This ";fatal_poison_two,1" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" in skill 4082 works like main skill attributes and not effect attributes --> + <set name="negateAbnormals" val="fatal_poison,1;fatal_poison_two,1" /> <!-- TODO: This ";fatal_poison_two,1" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" in skill 4082 works like main skill attributes and not effect attributes --> <set name="operateType" val="A1" /> <set name="target" val="TARGET_SELF" /> <for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml index f671bf246b..cf68b270f4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml @@ -2033,7 +2033,7 @@ <set name="trait" val="DERANGEMENT" /> <for> <effect name="Mute" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="30" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="30" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> <skill id="3199" levels="3" name="Item Skill: Skill Refresh"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml index 7f26d26568..2a9c7c0b04 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml @@ -1270,7 +1270,7 @@ <set name="magicLvl" val="55" /> <set name="mpConsume" val="40" /> <set name="mpInitialConsume" val="10" /> - <set name="negateAbnormals" val="silence_all,9;silence_all_two,9" /> <!-- TODO: This ";silence_all_two,9" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <set name="negateAbnormals" val="silence_all,9;silence_all_two,9" /> <!-- TODO: This ";silence_all_two,9" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> <set name="operateType" val="A1" /> <set name="reuseDelay" val="360000" /> <set name="target" val="TARGET_SELF" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml index 639fb9bf75..f9589ac019 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml @@ -1352,7 +1352,7 @@ <for> <!-- 20HP * 3 during 4200 seconds --> <effect count="1400" name="DamOverTime" abnormalTime="3" val="60" abnormalVisualEffect="poison" abnormalLvl="1" abnormalType="fatal_poison" /> - <effect name="Root" abnormalTime="4200" noicon="1" val="0" abnormalLvl="1" abnormalType="fatal_poison_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="fatal_poison_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="Root" abnormalTime="4200" noicon="1" val="0" abnormalLvl="1" abnormalType="fatal_poison_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="fatal_poison_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> <skill id="4083" levels="1" name="Die! You fool!"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml index 21dd30a640..026d7fa446 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml @@ -343,7 +343,7 @@ <set name="canBeDispeled" val="false" /> <for> <effect name="Mute" abnormalTime="3600" val="0" abnormalLvl="99" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="3600" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="3600" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> <skill id="4216" levels="1" name="Scatter Enemy"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml index 1cebbb2ca5..d1e91c15f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml @@ -1188,7 +1188,7 @@ <set name="target" val="TARGET_ONE" /> <for> <effect name="Mute" abnormalTime="120" val="0" abnormalLvl="99" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> <skill id="4483" levels="12" name="Hold"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml index b0e696bc60..b2ee9c0310 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml @@ -1329,7 +1329,7 @@ <set name="trait" val="DERANGEMENT" /> <for> <effect name="Mute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> <skill id="5178" levels="1" name="NPC Burn"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml index 53d0daf20f..848b7a1c07 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml @@ -583,18 +583,21 @@ <set name="operateType" val="P" /> </skill> <skill id="5447" levels="7" name="Paralysis"> + <!-- Confirmed CT2.5 --> <!-- Imbue Dark Seed effect --> + <table name="#magicLvl"> 62 64 66 68 70 72 74 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalType" val="paralyze" /> <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="isDebuff" val="true" /> <set name="isTriggeredSkill" val="true" /> + <set name="lvlDepend" val="1" /> + <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> <set name="power" val="99" /> <!-- Base Land Rate --> <set name="saveVs" val="MEN" /> <set name="skillType" val="PARALYZE" /> - <set name="target" val="TARGET_ONE" /> - <set name="lvlDepend" val="1" /> + <set name="target" val="TARGET_SELF" /> <set name="trait" val="PARALYZE" /> <for> <effect name="Paralyze" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="paralyze" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml index 35a512339f..11b0441f81 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml @@ -1594,7 +1594,7 @@ <set name="trait" val="DERANGEMENT" /> <for> <effect name="Mute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> <skill id="5698" levels="37" name="Bless the Blood"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml index e838831c3b..653bbb465d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml @@ -1059,7 +1059,7 @@ <set name="trait" val="DERANGEMENT" /> <for> <effect name="Mute" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> <skill id="6381" levels="2" name="Bistakon Soul Beam"> @@ -1084,7 +1084,7 @@ <set name="trait" val="DERANGEMENT" /> <for> <effect name="Mute" abnormalTime="20" val="0" abnormalLvl="#abnormalLvl" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> <skill id="6382" levels="1" name="Bistakon Rolling Claw"> @@ -1130,7 +1130,7 @@ <set name="trait" val="DERANGEMENT" /> <for> <effect name="Mute" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="silence_all" /> - <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes --> + <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> <skill id="6384" levels="2" name="Bistakon Deadly Blow"> -- GitLab