From 87237b69b300bd6a4a9cb3d98256cc03cedbf5dc Mon Sep 17 00:00:00 2001
From: MELERIX <MELERIX@users.noreply.github.com>
Date: Sun, 9 Sep 2012 05:20:19 +0000
Subject: [PATCH] BETA: Updated '''Imbue Dark Seed''' skill, and few other
 minor changes.

---
 .../dist/game/data/stats/skills/00400-00499.xml      |  4 ++--
 .../dist/game/data/stats/skills/00500-00599.xml      | 12 +++++++-----
 .../dist/game/data/stats/skills/01300-01399.xml      |  4 ++--
 .../dist/game/data/stats/skills/02000-02099.xml      |  2 +-
 .../dist/game/data/stats/skills/03100-03199.xml      |  2 +-
 .../dist/game/data/stats/skills/03200-03299.xml      |  2 +-
 .../dist/game/data/stats/skills/04000-04099.xml      |  2 +-
 .../dist/game/data/stats/skills/04200-04299.xml      |  2 +-
 .../dist/game/data/stats/skills/04400-04499.xml      |  2 +-
 .../dist/game/data/stats/skills/05100-05199.xml      |  2 +-
 .../dist/game/data/stats/skills/05400-05499.xml      |  7 +++++--
 .../dist/game/data/stats/skills/05600-05699.xml      |  2 +-
 .../dist/game/data/stats/skills/06300-06399.xml      |  6 +++---
 13 files changed, 27 insertions(+), 22 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
index bf4610e691..24f9baf315 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
@@ -1391,11 +1391,11 @@
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<for>
 			<effect name="Mute" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 		<enchant2for>
 			<effect name="Mute" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</enchant2for>
 	</skill>
 	<skill id="438" levels="1" name="Soul of the Phoenix">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
index 3175e4ef72..b81a30141b 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
@@ -783,25 +783,26 @@
 		</enchant4for>
 	</skill>
 	<skill id="523" levels="7" name="Imbue Dark Seed">
-		<table name="#dot"> 76 76 76 76 83 83 83 </table>
+		<!-- Confirmed CT2.5 -->
+		<table name="#dot"> 228 228 228 228 249 249 249 </table>
 		<table name="#effectLevel"> 1 2 3 4 5 6 7 </table>
 		<table name="#magicLvl"> 62 64 66 68 70 72 74 </table>
 		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 </table>
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalType" val="dark_seed" />
-		<set name="lvlDepend" val="2" />
 		<set name="castRange" val="40" />
+		<set name="coolTime" val="720" />
 		<set name="effectRange" val="400" />
 		<set name="element" val="5" /> <!-- Dark -->
 		<set name="elementPower" val="20" />
 		<set name="hitTime" val="1800" />
-		<set name="coolTime" val="720" />
 		<set name="isDebuff" val="true" />
-		<set name="nextActionAttack" val="true" />
 		<set name="itemConsumeCount" val="1" />
 		<set name="itemConsumeId" val="10112" />
+		<set name="lvlDepend" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="30" />
+		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
 		<set name="power" val="80" /> <!-- Base Land Rate -->
 		<set name="reuseDelay" val="15000" />
@@ -810,8 +811,9 @@
 		<set name="target" val="TARGET_ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
+			<!-- 76 76 76 76 83 83 83 HP * 3 during 20 seconds -->
 			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="8" abnormalType="dark_seed" abnormalVisualEffect="bleed" />
-			<effect name="ChanceSkillTrigger" abnormalTime="20" noicon="1" val="0" triggeredId="5447" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" />
+			<effect name="ChanceSkillTrigger" abnormalTime="20" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5447" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
 	<skill id="524" levels="1" name="Cure Dark Seed">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
index 5d32efd568..71b1113a19 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
@@ -849,11 +849,11 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<for>
 			<effect name="Mute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="60" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="60" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 		<enchant2for>
 			<effect name="Mute" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="#ench2Time" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</enchant2for>
 	</skill>
 	<skill id="1337" levels="1" name="Curse of Abyss" enchantGroup1="6" enchantGroup2="6">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
index e604fbc34e..0d595de77f 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
@@ -596,7 +596,7 @@
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
 		<set name="magicLvl" val="1" />
-		<set name="negateAbnormals" val="fatal_poison,1;fatal_poison_two,1" /> <!-- TODO: This ";fatal_poison_two,1" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" in skill 4082 works like main skill attributes and not effect attributes -->
+		<set name="negateAbnormals" val="fatal_poison,1;fatal_poison_two,1" /> <!-- TODO: This ";fatal_poison_two,1" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" in skill 4082 works like main skill attributes and not effect attributes -->
 		<set name="operateType" val="A1" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
index f671bf246b..cf68b270f4 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
@@ -2033,7 +2033,7 @@
 		<set name="trait" val="DERANGEMENT" />
 		<for>
 			<effect name="Mute" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="30" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="30" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 	</skill>
 	<skill id="3199" levels="3" name="Item Skill: Skill Refresh">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml
index 7f26d26568..2a9c7c0b04 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml
@@ -1270,7 +1270,7 @@
 		<set name="magicLvl" val="55" />
 		<set name="mpConsume" val="40" />
 		<set name="mpInitialConsume" val="10" />
-		<set name="negateAbnormals" val="silence_all,9;silence_all_two,9" /> <!-- TODO: This ";silence_all_two,9" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+		<set name="negateAbnormals" val="silence_all,9;silence_all_two,9" /> <!-- TODO: This ";silence_all_two,9" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="360000" />
 		<set name="target" val="TARGET_SELF" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml
index 639fb9bf75..f9589ac019 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml
@@ -1352,7 +1352,7 @@
 		<for>
 			<!-- 20HP * 3 during 4200 seconds -->
 			<effect count="1400" name="DamOverTime" abnormalTime="3" val="60" abnormalVisualEffect="poison" abnormalLvl="1" abnormalType="fatal_poison" />
-			<effect name="Root" abnormalTime="4200" noicon="1" val="0" abnormalLvl="1" abnormalType="fatal_poison_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="fatal_poison_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="Root" abnormalTime="4200" noicon="1" val="0" abnormalLvl="1" abnormalType="fatal_poison_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="fatal_poison_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 	</skill>
 	<skill id="4083" levels="1" name="Die! You fool!">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
index 21dd30a640..026d7fa446 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
@@ -343,7 +343,7 @@
 		<set name="canBeDispeled" val="false" />
 		<for>
 			<effect name="Mute" abnormalTime="3600" val="0" abnormalLvl="99" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="3600" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="3600" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 	</skill>
 	<skill id="4216" levels="1" name="Scatter Enemy">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml
index 1cebbb2ca5..d1e91c15f2 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml
@@ -1188,7 +1188,7 @@
 		<set name="target" val="TARGET_ONE" />
 		<for>
 			<effect name="Mute" abnormalTime="120" val="0" abnormalLvl="99" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="120" noicon="1" val="0" abnormalLvl="99" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="99" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 	</skill>
 	<skill id="4483" levels="12" name="Hold">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
index b0e696bc60..b2ee9c0310 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
@@ -1329,7 +1329,7 @@
 		<set name="trait" val="DERANGEMENT" />
 		<for>
 			<effect name="Mute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 	</skill>
 	<skill id="5178" levels="1" name="NPC Burn">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
index 53d0daf20f..848b7a1c07 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
@@ -583,18 +583,21 @@
 		<set name="operateType" val="P" />
 	</skill>
 	<skill id="5447" levels="7" name="Paralysis">
+		<!-- Confirmed CT2.5 -->
 		<!-- Imbue Dark Seed effect -->
+		<table name="#magicLvl"> 62 64 66 68 70 72 74 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalType" val="paralyze" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="isDebuff" val="true" />
 		<set name="isTriggeredSkill" val="true" />
+		<set name="lvlDepend" val="1" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="power" val="99" /> <!-- Base Land Rate -->
 		<set name="saveVs" val="MEN" />
 		<set name="skillType" val="PARALYZE" />
-		<set name="target" val="TARGET_ONE" />
-		<set name="lvlDepend" val="1" />
+		<set name="target" val="TARGET_SELF" />
 		<set name="trait" val="PARALYZE" />
 		<for>
 			<effect name="Paralyze" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="paralyze" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
index 35a512339f..11b0441f81 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
@@ -1594,7 +1594,7 @@
 		<set name="trait" val="DERANGEMENT" />
 		<for>
 			<effect name="Mute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="10" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 	</skill>
 	<skill id="5698" levels="37" name="Bless the Blood">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
index e838831c3b..653bbb465d 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
@@ -1059,7 +1059,7 @@
 		<set name="trait" val="DERANGEMENT" />
 		<for>
 			<effect name="Mute" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 	</skill>
 	<skill id="6381" levels="2" name="Bistakon Soul Beam">
@@ -1084,7 +1084,7 @@
 		<set name="trait" val="DERANGEMENT" />
 		<for>
 			<effect name="Mute" abnormalTime="20" val="0" abnormalLvl="#abnormalLvl" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 	</skill>
 	<skill id="6382" levels="1" name="Bistakon Rolling Claw">
@@ -1130,7 +1130,7 @@
 		<set name="trait" val="DERANGEMENT" />
 		<for>
 			<effect name="Mute" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="silence_all" />
-			<effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" & abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType & abnormalLvl" works like main skill attributes and not effect attributes -->
+			<effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes -->
 		</for>
 	</skill>
 	<skill id="6384" levels="2" name="Bistakon Deadly Blow">
-- 
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