From 84bfd4b5eca49a9443eb0997e4de3c2f37ace078 Mon Sep 17 00:00:00 2001
From: Zoey76 <zoey_76@msn.com>
Date: Wed, 6 Oct 2021 21:58:21 -0300
Subject: [PATCH] Fixed and updated skills to High Five

Soul of Sagittarius (303)
Fatal Counter (314)
Quiver of Arrow: A Grade (323)
Quiver of Arrow: S Grade (324)
Dead Eye (414)
Spirit of Sagittarius (415)
Blessed Scroll of Resurrection: Pet (2179)
Expose Weak Point (5565)

Reported-by: wadsok
---
 .../data/stats/skills/00300-00399.xml         | 73 ++++++++++-------
 .../data/stats/skills/00400-00499.xml         | 80 +++++++++++++------
 .../data/stats/skills/02100-02199.xml         |  5 +-
 .../data/stats/skills/05500-05599.xml         |  7 +-
 4 files changed, 105 insertions(+), 60 deletions(-)

diff --git a/src/main/resources/data/stats/skills/00300-00399.xml b/src/main/resources/data/stats/skills/00300-00399.xml
index 9216293308..63d2e60e52 100644
--- a/src/main/resources/data/stats/skills/00300-00399.xml
+++ b/src/main/resources/data/stats/skills/00300-00399.xml
@@ -121,19 +121,22 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="303" levels="4" name="Soul of Sagittarius" enchantGroup1="1">
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
-		<table name="#effectPoints"> 438 549 597 635 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
+		<table name="#effectPoint"> 438 549 597 635 </table>
 		<table name="#hpConsume"> 185 271 316 364 </table>
-		<table name="#magicLvl"> 40 58 64 70 </table>
-		<table name="#maxMp"> 10 15 20 25 </table>
-		<table name="#ench1abnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 </table>
-		<table name="#ench1hpConsume"> 358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183 </table>
-		<table name="#ench1maxMp"> 25 25 25 25 25 25 25 25 25 30 30 30 30 30 30 30 30 30 30 35 35 35 35 35 35 35 35 35 35 35 </table>
+		<table name="#magicLvl"> 46 58 64 70 </table>
+		<table name="#maxMpPower"> 10 15 20 25 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 </table>
+		<table name="#ench1HpConsume"> 358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183 </table>
+		<table name="#ench1MaxMpPower"> 25 25 25 25 25 25 25 25 25 30 30 30 30 30 30 30 30 30 30 35 35 35 35 35 35 35 35 35 35 35 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MAX_MP_UP" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill0303" />
@@ -142,17 +145,18 @@
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
-		<enchant1 name="hpConsume" val="#ench1hpConsume" />
+		<enchant1 name="abnormalLvl" val="#ench1AbnormalLvl" />
+		<enchant1 name="hpConsume" val="#ench1HpConsume" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MaxMp">
-				<param power="#maxMp" />
+				<param power="#maxMpPower" />
 				<param type="PER" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="MaxMp">
-				<param power="#ench1maxMp" />
+				<param power="#ench1MaxMpPower" />
 				<param type="PER" />
 			</effect>
 		</enchant1Effects>
@@ -530,19 +534,22 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="314" levels="16" name="Fatal Counter" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
 		<table name="#magicLvl"> 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 116 119 121 122 124 126 129 131 133 135 138 140 142 144 146 148 </table>
-		<table name="#power"> 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table>
-		<table name="#ench1Power"> 4915 4959 5003 5047 5090 5134 5178 5222 5266 5310 5354 5398 5442 5486 5529 5573 5617 5661 5705 5749 5793 5837 5881 5925 5968 6012 6056 6100 6144 6188 </table>
-		<table name="#ench2MpConsume2"> 148 145 143 140 138 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
-		<table name="#enchDuel"> 4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424 </table>
+		<table name="#physicalAttackHpLinkPower"> 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table>
 		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1PhysicalAttackHpLinkPower"> 4915 4959 5003 5047 5090 5134 5178 5222 5266 5310 5354 5398 5442 5486 5529 5573 5617 5661 5705 5749 5793 5837 5881 5925 5968 6012 6056 6100 6144 6188 </table>
+		<table name="#ench2MpConsume2"> 148 145 143 140 138 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
+		<table name="#ench7PvpEffect"> 4955 5040 5125 5210 5295 5380 5465 5551 5636 5721 5806 5891 5976 6061 6147 6232 6317 6402 6487 6572 6657 6742 6828 6913 6998 7083 7168 7253 7338 7424 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0314" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -551,7 +558,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -573,19 +580,19 @@
 		</cond>
 		<effects>
 			<effect name="PhysicalAttackHpLink">
-				<param power="#power" />
+				<param power="#physicalAttackHpLinkPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="PhysicalAttackHpLink">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalAttackHpLinkPower" />
 			</effect>
 		</enchant1Effects>
 		<enchant7Effects>
 		</enchant7Effects>
 		<enchant7pvpEffects>
 			<effect name="PhysicalAttackHpLink">
-				<param power="#enchDuel" />
+				<param power="#ench7PvpEffect" />
 			</effect>
 		</enchant7pvpEffects>
 		<enchant7pveEffects>
@@ -914,19 +921,21 @@
 			</effect>
 		</enchant2Effects>
 	</skill>
-	<skill id="323" levels="1" name="Quiver of Arrow: Grade A">
-		<!-- Confirmed CT2.5 -->
+	<skill id="323" levels="1" name="Quiver of Arrow: A Grade">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<table name="#extractableItems">
 			1344,700,30;1344,1400,50;1344,2800,20
 		</table>
 		<set name="capsuled_items_skill" val="#extractableItems" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0323" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="1461" /> <!-- Crystal (A-Grade) -->
-		<set name="magicLvl" val="60" />
-		<set name="mpConsume2" val="366" />
+		<set name="itemConsumeId" val="1461" />
+		<set name="magicLvl" val="66" />
+		<set name="mpConsume1" val="366" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="600000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -941,19 +950,21 @@
 			<effect name="RestorationRandom" />
 		</effects>
 	</skill>
-	<skill id="324" levels="1" name="Quiver of Arrow: Grade S">
-		<!-- Confirmed CT2.5 -->
+	<skill id="324" levels="1" name="Quiver of Arrow: S Grade">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<table name="#extractableItems">
 			1345,900,30;1345,1800,50;1345,3600,20
 		</table>
 		<set name="capsuled_items_skill" val="#extractableItems" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0324" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="1462" /> <!-- Crystal (S-Grade) -->
+		<set name="itemConsumeId" val="1462" />
 		<set name="magicLvl" val="72" />
-		<set name="mpConsume2" val="398" />
+		<set name="mpConsume1" val="398" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="600000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
diff --git a/src/main/resources/data/stats/skills/00400-00499.xml b/src/main/resources/data/stats/skills/00400-00499.xml
index 86dd4cd9ad..91371308a8 100644
--- a/src/main/resources/data/stats/skills/00400-00499.xml
+++ b/src/main/resources/data/stats/skills/00400-00499.xml
@@ -854,17 +854,21 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="414" levels="8" name="Dead Eye" enchantGroup1="1">
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#accCombat"> 1 1 2 2 2 3 3 3 </table>
-		<table name="#effectPoints"> 566 582 597 611 624 635 646 655 </table>
+		<table name="#effectPoint"> 566 582 597 611 624 635 646 655 </table>
 		<table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 28 29 30 31 32 33 34 35 </table>
-		<table name="#pAtk"> 124 134 155 155 166 177 188 199 </table>
+		<table name="#mpConsume2"> 28 29 30 31 32 33 34 34 </table>
+		<table name="#pAtk"> 124 134 145 155 166 177 188 199 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1pAtk"> 211 213 214 216 217 219 220 221 223 224 226 227 229 230 231 233 234 236 237 239 240 242 243 244 246 247 249 250 252 253 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SNIPE" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0414" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -873,6 +877,7 @@
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="BOW" />
 		</cond>
@@ -881,15 +886,21 @@
 				<mul stat="pAtkSpd" val="0.9">
 					<using kind="BOW" />
 				</mul>
-				<add stat="pAtk" val="#pAtk">
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2">
 					<using kind="BOW" />
-				</add>
+				</mul>
+			</effect>
+			<effect name="Buff">
 				<add stat="accCombat" val="#accCombat">
 					<using kind="BOW" />
 				</add>
-				<mul stat="critDmg" val="1.2">
+			</effect>
+			<effect name="Buff">
+				<add stat="pAtk" val="#pAtk">
 					<using kind="BOW" />
-				</mul>
+				</add>
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -897,28 +908,37 @@
 				<mul stat="pAtkSpd" val="0.9">
 					<using kind="BOW" />
 				</mul>
-				<add stat="pAtk" val="#ench1pAtk">
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2">
 					<using kind="BOW" />
-				</add>
+				</mul>
+			</effect>
+			<effect name="Buff">
 				<add stat="accCombat" val="3">
 					<using kind="BOW" />
 				</add>
-				<mul stat="critDmg" val="1.2">
+			</effect>
+			<effect name="Buff">
+				<add stat="pAtk" val="#ench1pAtk">
 					<using kind="BOW" />
-				</mul>
+				</add>
 			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="415" levels="3" name="Spirit of Sagittarius">
-		<table name="#abnormalLvls"> 2 4 6 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 4 6 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 27 31 34 </table>
-		<table name="#PhysicalMpConsumeRate"> 0.9 0.8 0.7 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#physicalMpConsumeRate"> 0.9 0.8 0.7 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MP_COST_DOWN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0415" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -929,7 +949,7 @@
 		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="physicalMpConsumeRate" val="#PhysicalMpConsumeRate" />
+				<mul stat="physicalMpConsumeRate" val="#physicalMpConsumeRate" />
 			</effect>
 		</effects>
 	</skill>
@@ -958,12 +978,16 @@
 		</effects>
 	</skill>
 	<skill id="417" levels="5" name="Pain of Sagittarius" enchantGroup1="1">
-		<table name="#amount"> 36 39 41 43 46 </table>
-		<table name="#effectPoints"> 549 582 611 635 655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 549 582 611 635 655 </table>
 		<table name="#hpConsume"> 318 343 366 387 407 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#ench1amount"> 47 47 47 47 47 47 47 48 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 50 50 50 50 50 50 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<table name="#mpAmount"> 36 39 41 43 46 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpAmount"> 47 47 47 47 47 47 47 48 48 48 48 48 48 48 48 49 49 49 49 49 49 49 49 49 50 50 50 50 50 50 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill0417" />
@@ -972,14 +996,17 @@
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Mp">
-				<param amount="#amount" />
+				<param amount="#mpAmount" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Mp">
-				<param amount="#ench1amount" />
+				<param amount="#ench1MpAmount" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -3396,6 +3423,7 @@
 		<set name="soulMaxConsumeCount" val="5" />
 		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
+		<enchant1 name="abnormalLvl" val="#ench1AbnormalLvl" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
diff --git a/src/main/resources/data/stats/skills/02100-02199.xml b/src/main/resources/data/stats/skills/02100-02199.xml
index 2b8b061b1c..29fa16917a 100644
--- a/src/main/resources/data/stats/skills/02100-02199.xml
+++ b/src/main/resources/data/stats/skills/02100-02199.xml
@@ -1171,13 +1171,16 @@
 		</effects>
 	</skill>
 	<skill id="2179" levels="1" name="Blessed Scroll of Resurrection: Pet">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="1" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="15000" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="6387" /> <!-- Blessed Scroll of Resurrection for Pets -->
+		<set name="itemConsumeId" val="6387" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
diff --git a/src/main/resources/data/stats/skills/05500-05599.xml b/src/main/resources/data/stats/skills/05500-05599.xml
index 4af1b722b5..610dbdec7b 100644
--- a/src/main/resources/data/stats/skills/05500-05599.xml
+++ b/src/main/resources/data/stats/skills/05500-05599.xml
@@ -1523,7 +1523,7 @@
 		</effects>
 	</skill>
 	<skill id="5565" levels="1" name="Expose Weak Point">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="EXPOSE_WEAK_POINT" />
@@ -1533,6 +1533,7 @@
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-671" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0767" />
 		<set name="isDebuff" val="true" />
@@ -1545,9 +1546,11 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="defCritRate" val="1.3" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="pDef" val="0.8" />
-				<mul stat="defCritRate" val="1.3" />
 			</effect>
 		</effects>
 	</skill>
-- 
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