diff --git a/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java b/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java
index 0680a4eea50ce8331fd05e3fcad33136a1afcf02..34e1ef1a40e76d41a3ffbbffb1448a7426cc4285 100644
--- a/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java
+++ b/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java
@@ -147,7 +147,6 @@ public final class EffectMasterHandler {
 		DispelAll.class,
 		DispelByCategory.class,
 		DispelBySlot.class,
-		InstantDispelBySlotMyself.class,
 		DispelBySlotProbability.class,
 		EnableCloak.class,
 		EnergyAttack.class,
@@ -178,7 +177,9 @@ public final class EffectMasterHandler {
 		InstantCallTargetParty.class,
 		InstantDespawn.class,
 		InstantDispelByName.class,
+		InstantDispelBySlotMyself.class,
 		InstantHpByLevelSelf.class,
+		InstantMagicalAttackOverHit.class,
 		InstantMpByLevelSelf.class,
 		Lethal.class,
 		Lucky.class,
diff --git a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantMagicalAttackOverHit.java b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantMagicalAttackOverHit.java
new file mode 100644
index 0000000000000000000000000000000000000000..9cdbf4d02621198018f31a07da5677370f50593c
--- /dev/null
+++ b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantMagicalAttackOverHit.java
@@ -0,0 +1,97 @@
+/*
+ * Copyright © 2004-2021 L2J DataPack
+ * 
+ * This file is part of L2J DataPack.
+ * 
+ * L2J DataPack is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ * 
+ * L2J DataPack is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.datapack.handlers.effecthandlers.instant;
+
+import static com.l2jserver.gameserver.enums.ShotType.BLESSED_SPIRITSHOTS;
+import static com.l2jserver.gameserver.enums.ShotType.SPIRITSHOTS;
+import static com.l2jserver.gameserver.model.effects.L2EffectType.MAGICAL_ATTACK;
+import static com.l2jserver.gameserver.model.stats.Stats.VENGEANCE_SKILL_MAGIC_DAMAGE;
+
+import com.l2jserver.commons.util.Rnd;
+import com.l2jserver.gameserver.model.StatsSet;
+import com.l2jserver.gameserver.model.actor.L2Attackable;
+import com.l2jserver.gameserver.model.conditions.Condition;
+import com.l2jserver.gameserver.model.effects.AbstractEffect;
+import com.l2jserver.gameserver.model.effects.L2EffectType;
+import com.l2jserver.gameserver.model.skills.BuffInfo;
+import com.l2jserver.gameserver.model.stats.Formulas;
+
+/**
+ * Magical Attack Over Hit instant effect implementation.
+ * @author Zoey76
+ * @version 2.6.3.0
+ */
+public class InstantMagicalAttackOverHit extends AbstractEffect {
+	
+	private final double power;
+	
+	public InstantMagicalAttackOverHit(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) {
+		super(attachCond, applyCond, set, params);
+		power = params.getDouble("power", 0);
+	}
+	
+	@Override
+	public L2EffectType getEffectType() {
+		return MAGICAL_ATTACK;
+	}
+	
+	@Override
+	public boolean isInstant() {
+		return true;
+	}
+	
+	@Override
+	public void onStart(BuffInfo info) {
+		final var target = info.getEffected();
+		final var activeChar = info.getEffector();
+		final var skill = info.getSkill();
+		
+		if (target.isPlayer() && target.getActingPlayer().isFakeDeath()) {
+			target.stopFakeDeath(true);
+		}
+		
+		final var spiritshots = skill.useSpiritShot() && activeChar.isChargedShot(SPIRITSHOTS);
+		final var blessedSpiritshots = skill.useSpiritShot() && activeChar.isChargedShot(BLESSED_SPIRITSHOTS);
+		final var magicalCriticalHit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, skill));
+		final var shieldUse = Formulas.calcShldUse(activeChar, target, skill);
+		final var magicalDamage = Formulas.calcMagicDam(activeChar, target, skill, shieldUse, spiritshots, blessedSpiritshots, magicalCriticalHit, power);
+		if (magicalDamage > 0) {
+			if (target.isAttackable()) {
+				((L2Attackable) target).setOverhitValues(activeChar, magicalDamage);
+				((L2Attackable) target).overhitEnabled(true);
+			}
+			
+			// Manage attack or cast break of the target (calculating rate, sending message...)
+			if (!target.isRaid() && Formulas.calcAtkBreak(target, magicalDamage)) {
+				target.breakAttack();
+				target.breakCast();
+			}
+			
+			// Shield Deflect Magic: Reflect all damage on caster.
+			if (target.getStat().calcStat(VENGEANCE_SKILL_MAGIC_DAMAGE, 0, target, skill) > Rnd.get(100)) {
+				activeChar.reduceCurrentHp(magicalDamage, target, skill);
+				activeChar.notifyDamageReceived(magicalDamage, target, skill, magicalCriticalHit, false, true);
+			} else {
+				target.reduceCurrentHp(magicalDamage, activeChar, skill);
+				target.notifyDamageReceived(magicalDamage, activeChar, skill, magicalCriticalHit, false, false);
+				activeChar.sendDamageMessage(target, (int) magicalDamage, magicalCriticalHit, false, false);
+			}
+		}
+	}
+}
diff --git a/src/main/resources/data/stats/skills/01200-01299.xml b/src/main/resources/data/stats/skills/01200-01299.xml
index 2227384ba4f7e5fb9c484f8bc12a6c823ca16ce8..244680836d8eb04e71419424798aca3e782e612e 100644
--- a/src/main/resources/data/stats/skills/01200-01299.xml
+++ b/src/main/resources/data/stats/skills/01200-01299.xml
@@ -2655,46 +2655,48 @@
 		</effects>
 	</skill>
 	<skill id="1267" levels="14" name="Shadow Flare" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -474 -523 -571 -619 -665 -687 -708 -727 -746 -763 -779 -794 -807 -818 </table>
+		<table name="#instantMagicalAttackOverHitPower"> 65 73 81 89 98 102 107 111 115 119 123 127 131 135 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 35 39 43 47 51 53 55 58 59 61 63 65 67 68 </table>
 		<table name="#mpConsume1"> 9 10 11 12 13 14 14 15 15 16 16 17 17 17 </table>
-		<table name="#power"> 65 73 81 89 98 102 107 111 115 119 123 127 131 135 </table>
-		<table name="#ench1Power"> 136 137 137 138 139 140 141 141 142 143 144 145 145 146 147 148 149 149 150 151 152 153 153 154 155 156 157 158 158 159 </table>
-		<table name="#ench2MpConsume2"> 67 66 65 64 63 62 61 60 59 58 57 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 </table>
-		<table name="#ench2MpConsume1"> 16 16 16 16 15 15 15 15 14 14 14 14 14 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 9 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#mpConsume2"> 35 39 43 47 51 53 55 58 59 61 63 65 67 68 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1InstantMagicalAttackOverHitPower"> 136 137 137 138 139 140 141 141 142 143 144 145 145 146 147 148 149 149 150 151 152 153 153 154 155 156 157 158 158 159 </table>
+		<table name="#ench2MpConsume1"> 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 11 11 11 10 10 10 9 9 9 8 8 8 </table>
+		<table name="#ench2MpConsume2"> 67 66 65 63 62 61 60 59 58 56 55 54 53 52 51 49 48 47 46 45 44 42 41 40 39 38 37 35 34 33 </table>
+		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1267" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
+			<effect name="InstantMagicalAttackOverHit">
+				<param power="#instantMagicalAttackOverHitPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
-			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+			<effect name="InstantMagicalAttackOverHit">
+				<param power="#ench1InstantMagicalAttackOverHitPower" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -3302,16 +3304,19 @@
 		</effects>
 	</skill>
 	<skill id="1285" levels="1" name="Seed of Fire">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="HOLY_ATTACK" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1285" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="66" />
-		<set name="mpConsume2" val="200" />
 		<set name="mpConsume1" val="50" />
+		<set name="mpConsume2" val="200" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -3323,16 +3328,19 @@
 		</effects>
 	</skill>
 	<skill id="1286" levels="1" name="Seed of Water">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="HOLY_ATTACK" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1286" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="66" />
-		<set name="mpConsume2" val="200" />
 		<set name="mpConsume1" val="50" />
+		<set name="mpConsume2" val="200" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -3344,16 +3352,19 @@
 		</effects>
 	</skill>
 	<skill id="1287" levels="1" name="Seed of Wind">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="HOLY_ATTACK" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1287" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="66" />
-		<set name="mpConsume2" val="200" />
 		<set name="mpConsume1" val="50" />
+		<set name="mpConsume2" val="200" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -3365,28 +3376,31 @@
 		</effects>
 	</skill>
 	<skill id="1288" levels="1" name="Aura Symphony" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#ench1Power"> 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 </table>
-		<table name="#ench2MpConsume2"> 196 193 190 186 182 180 176 173 170 166 162 160 156 153 150 146 142 140 136 133 130 126 122 120 116 113 110 106 102 100 </table>
-		<table name="#ench2MpConsume1"> 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26 25 </table>
-		<table name="#enchDuel"> 151 153 155 157 159 161 163 165 167 169 170 172 174 176 178 180 182 184 186 188 189 191 193 195 197 199 201 203 205 207 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 </table>
+		<table name="#ench2MpConsume1"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
+		<table name="#ench2MpConsume2"> 196 193 190 186 183 180 176 173 170 166 163 160 156 153 150 146 143 140 136 133 130 126 123 120 116 113 110 106 103 100 </table>
+		<table name="#ench3PvpMagicalAttackPower"> 151 153 155 157 159 161 163 165 167 169 170 172 174 176 178 180 182 184 186 188 189 191 193 195 197 199 201 203 205 207 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-4200" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1288" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="68" />
-		<set name="mpConsume2" val="200" />
 		<set name="mpConsume1" val="50" />
+		<set name="mpConsume2" val="200" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
@@ -3395,14 +3409,14 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
 			</effect>
 		</enchant1Effects>
 		<enchant3Effects>
 		</enchant3Effects>
 		<enchant3pvpEffects>
 			<effect name="MagicalAttack">
-				<param power="#enchDuel" />
+				<param power="#ench3PvpMagicalAttackPower" />
 			</effect>
 		</enchant3pvpEffects>
 		<enchant3pveEffects>
@@ -3514,35 +3528,38 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1291" levels="1" name="Demon Wind" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#ench1Power"> 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 </table>
-		<table name="#ench2MpConsume2"> 196 193 190 186 182 180 176 173 170 166 162 160 156 153 150 146 142 140 136 133 130 126 122 120 116 113 110 106 102 100 </table>
-		<table name="#ench2MpConsume1"> 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26 25 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 </table>
+		<table name="#ench2MpConsume1"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
+		<table name="#ench2MpConsume2"> 196 193 190 186 183 180 176 173 170 166 163 160 156 153 150 146 143 140 136 133 130 126 123 120 116 113 110 106 103 100 </table>
+		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-4200" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1291" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="70" />
-		<set name="mpConsume2" val="200" />
 		<set name="mpConsume1" val="50" />
+		<set name="mpConsume2" val="200" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
@@ -3554,7 +3571,7 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="healEffect" val="0.5" />
@@ -3658,48 +3675,51 @@
 		</enchant3pveEffects>
 	</skill>
 	<skill id="1294" levels="1" name="Elemental Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#ench1Power"> 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 </table>
-		<table name="#ench2MpConsume2"> 196 193 190 186 182 180 176 173 170 166 162 160 156 153 150 146 142 140 136 133 130 126 122 120 116 113 110 106 102 100 </table>
-		<table name="#ench2MpConsume1"> 49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26 25 </table>
-		<table name="#enchDuel"> 201 203 205 206 208 210 211 213 215 216 218 220 221 223 225 226 228 230 231 233 235 236 238 240 241 243 245 246 248 250 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1InstantMagicalAttackOverHitPower"> 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 </table>
+		<table name="#ench2MpConsume1"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
+		<table name="#ench2MpConsume2"> 196 193 190 186 183 180 176 173 170 166 163 160 156 153 150 146 143 140 136 133 130 126 123 120 116 113 110 106 103 100 </table>
+		<table name="#ench3InstantMagicalAttackOverHitPower"> 201 203 205 206 208 210 211 213 215 216 218 220 221 223 225 226 228 230 231 233 235 236 238 240 241 243 245 246 248 250 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-6000" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1294" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="72" />
-		<set name="mpConsume2" val="200" />
 		<set name="mpConsume1" val="50" />
+		<set name="mpConsume2" val="200" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
-			<effect name="MagicalAttack">
+			<effect name="InstantMagicalAttackOverHit">
 				<param power="200" />
 			</effect>
 		</effects>
 		<enchant1Effects>
-			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+			<effect name="InstantMagicalAttackOverHit">
+				<param power="#ench1InstantMagicalAttackOverHitPower" />
 			</effect>
 		</enchant1Effects>
 		<enchant3Effects>
 		</enchant3Effects>
 		<enchant3pvpEffects>
-			<effect name="MagicalAttack">
-				<param power="#enchDuel" />
+			<effect name="InstantMagicalAttackOverHit">
+				<param power="#ench3InstantMagicalAttackOverHitPower" />
 			</effect>
 		</enchant3pvpEffects>
 		<enchant3pveEffects>
-			<effect name="MagicalAttack">
+			<effect name="InstantMagicalAttackOverHit">
 				<param power="200" />
 			</effect>
 		</enchant3pveEffects>
diff --git a/src/main/resources/data/stats/skills/01300-01399.xml b/src/main/resources/data/stats/skills/01300-01399.xml
index 8e22cbfc3b2a6ac49abc83ec407c539efcfff698..6e6aaae7a30ffbbab8a0c223276b8b2cedf32828 100644
--- a/src/main/resources/data/stats/skills/01300-01399.xml
+++ b/src/main/resources/data/stats/skills/01300-01399.xml
@@ -1279,67 +1279,87 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1341" levels="1" name="Wind Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
-		<table name="#ench1Power"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
-		<table name="#ench2MpConsume2"> 81 78 74 72 70 66 64 61 58 56 53 50 46 44 42 </table>
-		<table name="#ench2MpConsume1"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table>
-		<table name="#ench3ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
-		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1InstantMagicalAttackOverHitPower"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
+		<table name="#ench2MpConsume1"> 20 19 18 18 17 16 16 15 14 14 13 12 11 11 10 </table>
+		<table name="#ench2MpConsume2"> 81 78 75 72 70 67 64 61 58 56 53 50 47 44 42 </table>
+		<table name="#ench3ActivateRate"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
+		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="MULTI_DEBUFF_WIND" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-999" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1341" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="84" />
 		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="84" />
 		<set name="operateType" val="A2" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
-			<effect name="MagicalAttack">
+			<effect name="InstantMagicalAttackOverHit">
 				<param power="140" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="windRes" val="20" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.9" />
+			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.9" />
-				<mul stat="pAtkSpd" val="0.9" />
-				<mul stat="mAtkSpd" val="0.7" />
-				<sub stat="windRes" val="20" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
-			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+			<effect name="InstantMagicalAttackOverHit">
+				<param power="#ench1InstantMagicalAttackOverHitPower" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="windRes" val="20" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.9" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.9" />
-				<mul stat="pAtkSpd" val="0.9" />
-				<mul stat="mAtkSpd" val="0.7" />
-				<sub stat="windRes" val="20" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -1404,66 +1424,86 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1343" levels="1" name="Dark Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
-		<table name="#ench1Power"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
-		<table name="#ench2MpConsume2"> 81 78 74 72 70 66 64 61 58 56 53 50 46 44 42 </table>
-		<table name="#ench2MpConsume1"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table>
-		<table name="#ench3ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
-		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1HpDrainPower"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
+		<table name="#ench2MpConsume1"> 20 19 18 18 17 16 16 15 14 14 13 12 11 11 10 </table>
+		<table name="#ench2MpConsume2"> 81 78 75 72 70 67 64 61 58 56 53 50 47 44 42 </table>
+		<table name="#ench3ActivateRate"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
+		<table name="#ench3TickMpPower"> -12 -12 -11 -11 -11 -11 -11 -11 -11 -10 -10 -10 -10 -10 -10 </table>
+		<table name="#ench4AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="MULTI_DEBUFF_UNHOLY" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-993" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1343" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="84" />
 		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="139" />
-				<param drain="0.2" />
+				<param drain="0.25" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="darkRes" val="30" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-12" />
 				<param ticks="5" />
-				<sub stat="accCombat" val="6" />
-				<sub stat="darkRes" val="30" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="HpDrain">
-				<param power="#ench1Power" />
-				<param drain="0.2" />
+				<param power="#ench1HpDrainPower" />
+				<param drain="0.25" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="darkRes" val="30" />
 			</effect>
 			<effect name="TickMp">
-				<param power="-12" />
+				<param power="-13" />
 				<param ticks="5" />
-				<sub stat="accCombat" val="6" />
-				<sub stat="darkRes" val="30" />
 			</effect>
 		</enchant1Effects>
+		<enchant3Effects>
+			<effect name="HpDrain">
+				<param power="139" />
+				<param drain="0.25" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="darkRes" val="30" />
+			</effect>
+			<effect name="TickMp">
+				<param power="#ench3TickMpPower" />
+				<param ticks="5" />
+			</effect>
+		</enchant3Effects>
 	</skill>
 	<skill id="1344" levels="1" name="Mass Warrior Bane">
 		<!-- High Five Confirmed -->
diff --git a/src/main/resources/data/stats/skills/01400-01499.xml b/src/main/resources/data/stats/skills/01400-01499.xml
index b97f99ead1290ffc24e7ca9066fd8366985a2eb0..de414905629d1689b0634627f3b78c1ba3ba763a 100644
--- a/src/main/resources/data/stats/skills/01400-01499.xml
+++ b/src/main/resources/data/stats/skills/01400-01499.xml
@@ -2387,46 +2387,49 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1456" levels="1" name="Wind Vortex Slug" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
-		<table name="#ench1Power"> 198 198 199 199 200 201 201 202 202 203 203 204 204 205 206 </table>
-		<table name="#ench2MpConsume2"> 82 80 77 74 72 69 66 62 60 57 54 50 48 46 42 </table>
-		<table name="#ench2MpConsume1"> 21 20 19 18 18 17 16 16 15 14 13 13 12 11 11 </table>
-		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MagicalAttackPower"> 198 198 199 199 200 201 201 202 202 203 203 204 204 205 206 </table>
+		<table name="#ench2MpConsume1"> 20 20 19 18 18 17 16 15 15 14 13 12 12 11 10 </table>
+		<table name="#ench2MpConsume2"> 83 80 77 74 72 69 66 63 60 57 54 51 48 46 43 </table>
+		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-1009" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1456" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="80" />
-		<set name="mpConsume1" val="28" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="86" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<cond msgId="109">
-			<target active_effect_id="1341" />
+		<cond msgId="113" addName="1">
+			<target checkAbnormal="MULTI_DEBUFF_WIND;1;true" />
 		</cond>
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="195" />
-			</effect>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_WIND,9" />
 			</effect>
+			<effect name="MagicalAttack">
+				<param power="195" />
+			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1MagicalAttackPower" />
 			</effect>
 			<effect name="DispelBySlot">
 				<param dispel="MULTI_DEBUFF_WIND,9" />
@@ -2434,26 +2437,37 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1457" levels="1" name="Empowering Echo" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 </table>
-		<table name="#ench2MpConsume2"> 140 135 130 125 120 115 110 106 101 96 91 86 81 76 72 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 </table>
+		<table name="#ench2MpConsume1"> 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 </table>
+		<table name="#ench2MpConsume2"> 112 108 104 100 96 92 88 85 81 77 73 69 65 61 58 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MA_UP_SPECIAL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1457" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="145" />
+		<set name="mpConsume1" val="29" />
+		<set name="mpConsume2" val="116" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtk" val="1.25" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="magicalMpConsumeRate" val="1.35" />
 			</effect>
 		</effects>
diff --git a/src/main/resources/data/stats/skills/01500-01599.xml b/src/main/resources/data/stats/skills/01500-01599.xml
index d1a8cbb3c5875fcb049dc5b7e6c3410c28bcaaba..c4c12290c487c56ad030b0321088d8ff754c3179 100644
--- a/src/main/resources/data/stats/skills/01500-01599.xml
+++ b/src/main/resources/data/stats/skills/01500-01599.xml
@@ -2106,17 +2106,19 @@
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="MP_SHIELD" />
 		<set name="abnormalVisualEffect" val="MP_SHIELD" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="138" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1556" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="83" />
-		<set name="mpConsume2" val="89" />
 		<set name="mpConsume1" val="23" />
+		<set name="mpConsume2" val="89" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
diff --git a/src/main/resources/data/xsd/skills.xsd b/src/main/resources/data/xsd/skills.xsd
index 5037ee129cb697b38c96d093a5f0d36438a451f8..e8d039ecd0c567071a9a1e34d80f7c35f7c7876a 100644
--- a/src/main/resources/data/xsd/skills.xsd
+++ b/src/main/resources/data/xsd/skills.xsd
@@ -587,6 +587,7 @@
 					<xs:enumeration value="InstantDispelByName" />
 					<xs:enumeration value="InstantDispelBySlotMyself" />
 					<xs:enumeration value="InstantHpByLevelSelf" />
+					<xs:enumeration value="InstantMagicalAttackOverHit" />
 					<xs:enumeration value="InstantMpByLevelSelf" />
 					<xs:enumeration value="Lethal" />
 					<xs:enumeration value="Lucky" />