From 82767e6a8db5c5d3cb6b8c00a66fd3f38a05b4d8 Mon Sep 17 00:00:00 2001 From: Adry85 <adrya85@hotmail.it> Date: Sun, 22 Apr 2018 17:49:35 +0200 Subject: [PATCH] Skills rework: - More retail like skills with consume and tick effects; - Organized effects inside proper folders, custom effects will be fixed later; - Removed useless effect type. NB: Required Core part. --- .../scripts/handlers/EffectMasterHandler.java | 179 ++++++++++++++++-- .../effecthandlers/DamOverTimePercent.java | 85 --------- .../handlers/effecthandlers/HealOverTime.java | 73 ------- .../effecthandlers/ManaHealOverTime.java | 62 ------ .../ConsumeChameleonRest.java} | 9 +- .../ConsumeFakeDeath.java} | 11 +- .../ConsumeHp.java} | 30 ++- .../ConsumeMp.java} | 23 ++- .../ConsumeMpByLevel.java} | 11 +- .../{Relax.java => consume/ConsumeRest.java} | 38 ++-- .../{ => custom}/BlockAction.java | 2 +- .../effecthandlers/{ => custom}/Buff.java | 2 +- .../effecthandlers/{ => custom}/Debuff.java | 2 +- .../{ => custom}/Detection.java | 2 +- .../effecthandlers/{ => custom}/Flag.java | 2 +- .../effecthandlers/{ => custom}/Grow.java | 2 +- .../{ => custom}/ImmobileBuff.java | 2 +- .../{ => custom}/ImmobilePetBuff.java | 2 +- .../effecthandlers/{ => custom}/Mute.java | 2 +- .../{ => custom}/OpenChest.java | 2 +- .../effecthandlers/{ => custom}/OpenDoor.java | 2 +- .../effecthandlers/{ => custom}/Paralyze.java | 2 +- .../effecthandlers/{ => custom}/Recovery.java | 2 +- .../effecthandlers/{ => custom}/Root.java | 2 +- .../SilentMove.java} | 35 +--- .../effecthandlers/{ => custom}/Sleep.java | 2 +- .../effecthandlers/{ => custom}/Stun.java | 2 +- .../effecthandlers/{ => custom}/ThrowUp.java | 2 +- .../effecthandlers/{ => instant}/AddHate.java | 2 +- .../{ => instant}/Backstab.java | 2 +- .../effecthandlers/{ => instant}/Blink.java | 2 +- .../effecthandlers/{ => instant}/Bluff.java | 2 +- .../{ => instant}/CallParty.java | 2 +- .../effecthandlers/{ => instant}/CallPc.java | 2 +- .../{ => instant}/CallSkill.java | 2 +- .../{ => instant}/ChangeFace.java | 2 +- .../{ => instant}/ChangeHairColor.java | 2 +- .../{ => instant}/ChangeHairStyle.java | 2 +- .../{ => instant}/ClanGate.java | 2 +- .../effecthandlers/{ => instant}/Confuse.java | 2 +- .../{ => instant}/ConsumeBody.java | 2 +- .../{ => instant}/ConvertItem.java | 2 +- .../effecthandlers/{ => instant}/Cp.java | 2 +- .../{ => instant}/DeathLink.java | 2 +- .../{ => instant}/DeleteHate.java | 2 +- .../{ => instant}/DeleteHateOfMe.java | 2 +- .../{ => instant}/DetectHiddenObjects.java | 2 +- .../{ => instant}/DispelAll.java | 2 +- .../{ => instant}/DispelByCategory.java | 2 +- .../{ => instant}/DispelBySlot.java | 2 +- .../DispelBySlotProbability.java | 2 +- .../{ => instant}/EnergyAttack.java | 2 +- .../effecthandlers/{ => instant}/Escape.java | 2 +- .../{ => instant}/FatalBlow.java | 2 +- .../effecthandlers/{ => instant}/Fishing.java | 2 +- .../effecthandlers/{ => instant}/FlySelf.java | 2 +- .../{ => instant}/FocusEnergy.java | 2 +- .../{ => instant}/FocusMaxEnergy.java | 2 +- .../{ => instant}/FocusSouls.java | 2 +- .../{ => instant}/FoodForPet.java | 2 +- .../effecthandlers/{ => instant}/GetAgro.java | 2 +- .../{ => instant}/GiveRecommendation.java | 2 +- .../effecthandlers/{ => instant}/GiveSp.java | 2 +- .../{ => instant}/Harvesting.java | 2 +- .../{ => instant}/HeadquarterCreate.java | 2 +- .../effecthandlers/{ => instant}/Heal.java | 2 +- .../effecthandlers/{ => instant}/Hp.java | 2 +- .../{ => instant}/HpByLevel.java | 2 +- .../effecthandlers/{ => instant}/HpDrain.java | 2 +- .../{ => instant}/HpPerMax.java | 2 +- .../effecthandlers/{ => instant}/Lethal.java | 2 +- .../{ => instant}/MagicalAttack.java | 2 +- .../MagicalAttackByAbnormal.java | 2 +- .../{ => instant}/MagicalAttackMp.java | 4 +- .../{ => instant}/MagicalSoulAttack.java | 2 +- .../{ => instant}/ManaHealByLevel.java | 2 +- .../effecthandlers/{ => instant}/Mp.java | 2 +- .../{ => instant}/MpPerMax.java | 2 +- .../{ => instant}/OpenCommonRecipeBook.java | 2 +- .../{ => instant}/OpenDwarfRecipeBook.java | 2 +- .../{ => instant}/OutpostCreate.java | 2 +- .../{ => instant}/OutpostDestroy.java | 2 +- .../{ => instant}/PhysicalAttack.java | 2 +- .../{ => instant}/PhysicalAttackHpLink.java | 2 +- .../{ => instant}/PhysicalSoulAttack.java | 2 +- .../effecthandlers/{ => instant}/Pumping.java | 2 +- .../{ => instant}/RandomizeHate.java | 2 +- .../{ => instant}/RebalanceHP.java | 2 +- .../effecthandlers/{ => instant}/Reeling.java | 2 +- .../{ => instant}/RefuelAirship.java | 2 +- .../{ => instant}/Restoration.java | 2 +- .../{ => instant}/RestorationRandom.java | 2 +- .../{ => instant}/Resurrection.java | 2 +- .../effecthandlers/{ => instant}/RunAway.java | 2 +- .../{ => instant}/SetSkill.java | 2 +- .../{ => instant}/SkillTurning.java | 2 +- .../{ => instant}/SoulBlow.java | 2 +- .../effecthandlers/{ => instant}/Sow.java | 2 +- .../effecthandlers/{ => instant}/Spoil.java | 2 +- .../{ => instant}/StaticDamage.java | 2 +- .../{ => instant}/StealAbnormal.java | 2 +- .../effecthandlers/{ => instant}/Summon.java | 2 +- .../{ => instant}/SummonAgathion.java | 2 +- .../{ => instant}/SummonCubic.java | 2 +- .../{ => instant}/SummonNpc.java | 2 +- .../{ => instant}/SummonPet.java | 9 +- .../{ => instant}/SummonTrap.java | 2 +- .../effecthandlers/{ => instant}/Sweeper.java | 2 +- .../{ => instant}/TakeCastle.java | 2 +- .../{ => instant}/TakeFort.java | 2 +- .../{ => instant}/TakeFortStart.java | 2 +- .../{ => instant}/TakeTerritoryFlag.java | 2 +- .../{ => instant}/TargetCancel.java | 2 +- .../{ => instant}/TargetMeProbability.java | 2 +- .../{ => instant}/Teleport.java | 2 +- .../{ => instant}/TeleportToTarget.java | 9 +- .../{ => instant}/TransferHate.java | 2 +- .../{ => instant}/TrapDetect.java | 2 +- .../{ => instant}/TrapRemove.java | 2 +- .../{ => instant}/Unsummon.java | 2 +- .../{ => instant}/UnsummonAgathion.java | 2 +- .../{ => instant}/VitalityPointUp.java | 2 +- .../{ => pump}/AttackTrait.java | 2 +- .../effecthandlers/{ => pump}/Betray.java | 2 +- .../effecthandlers/{ => pump}/BlockBuff.java | 9 +- .../{ => pump}/BlockBuffSlot.java | 2 +- .../effecthandlers/{ => pump}/BlockChat.java | 2 +- .../{ => pump}/BlockDamage.java | 9 +- .../{ => pump}/BlockDebuff.java | 9 +- .../effecthandlers/{ => pump}/BlockParty.java | 2 +- .../{ => pump}/BlockResurrection.java | 2 +- .../{ => pump}/ChangeFishingMastery.java | 2 +- .../{ => pump}/CrystalGradeModify.java | 2 +- .../{ => pump}/CubicMastery.java | 2 +- .../{ => pump}/DefenceTrait.java | 2 +- .../effecthandlers/{ => pump}/Disarm.java | 2 +- .../{ => pump}/EnableCloak.java | 2 +- .../effecthandlers/{ => pump}/Fear.java | 9 +- .../effecthandlers/{ => pump}/Hide.java | 2 +- .../effecthandlers/{ => pump}/Lucky.java | 2 +- .../effecthandlers/{ => pump}/MaxCp.java | 2 +- .../effecthandlers/{ => pump}/MaxHp.java | 2 +- .../{ => pump}/NoblesseBless.java | 2 +- .../effecthandlers/{ => pump}/Passive.java | 2 +- .../{ => pump}/PhysicalAttackMute.java | 2 +- .../{ => pump}/PhysicalMute.java | 2 +- .../{ => pump}/ProtectionBlessing.java | 2 +- .../{ => pump}/ResistSkill.java | 2 +- .../{ => pump}/ResurrectionSpecial.java | 2 +- .../{ => pump}/ServitorShare.java | 2 +- .../{ => pump}/SingleTarget.java | 9 +- .../effecthandlers/{ => pump}/SoulEating.java | 2 +- .../{ => pump}/TalismanSlot.java | 2 +- .../effecthandlers/{ => pump}/TargetMe.java | 2 +- .../{ => pump}/TransferDamage.java | 2 +- .../{ => pump}/Transformation.java | 2 +- .../{ => pump}/TriggerSkillByAttack.java | 2 +- .../{ => pump}/TriggerSkillByAvoid.java | 2 +- .../{ => pump}/TriggerSkillByDamage.java | 2 +- .../{ => pump}/TriggerSkillBySkill.java | 2 +- .../handlers/effecthandlers/ticks/TickHp.java | 115 +++++++++++ .../TickHpFatal.java} | 43 ++--- .../handlers/effecthandlers/ticks/TickMp.java | 90 +++++++++ dist/game/data/stats/skills/00000-00099.xml | 23 ++- dist/game/data/stats/skills/00100-00199.xml | 10 +- dist/game/data/stats/skills/00200-00299.xml | 51 +++-- dist/game/data/stats/skills/00300-00399.xml | 71 +++++-- dist/game/data/stats/skills/00400-00499.xml | 54 +++--- dist/game/data/stats/skills/00500-00599.xml | 49 +++-- dist/game/data/stats/skills/00600-00699.xml | 5 +- dist/game/data/stats/skills/00700-00799.xml | 35 ++-- dist/game/data/stats/skills/00800-00899.xml | 5 +- dist/game/data/stats/skills/00900-00999.xml | 40 ++-- dist/game/data/stats/skills/01000-01099.xml | 11 +- dist/game/data/stats/skills/01100-01199.xml | 50 ++--- dist/game/data/stats/skills/01200-01299.xml | 86 +++++---- dist/game/data/stats/skills/01300-01399.xml | 59 +++--- dist/game/data/stats/skills/01400-01499.xml | 62 +++--- dist/game/data/stats/skills/01500-01599.xml | 39 ++-- dist/game/data/stats/skills/02000-02099.xml | 10 +- dist/game/data/stats/skills/02100-02199.xml | 1 - dist/game/data/stats/skills/02200-02299.xml | 5 - dist/game/data/stats/skills/02300-02399.xml | 1 - dist/game/data/stats/skills/02400-02499.xml | 3 - dist/game/data/stats/skills/02800-02899.xml | 7 +- dist/game/data/stats/skills/02900-02999.xml | 3 - dist/game/data/stats/skills/03000-03099.xml | 70 ++++--- dist/game/data/stats/skills/03100-03199.xml | 31 +-- dist/game/data/stats/skills/03200-03299.xml | 4 +- dist/game/data/stats/skills/03400-03499.xml | 1 - dist/game/data/stats/skills/04000-04099.xml | 34 ++-- dist/game/data/stats/skills/04100-04199.xml | 51 +++-- dist/game/data/stats/skills/04200-04299.xml | 24 ++- dist/game/data/stats/skills/04300-04399.xml | 33 ++-- dist/game/data/stats/skills/04500-04599.xml | 25 ++- dist/game/data/stats/skills/04600-04699.xml | 26 +-- dist/game/data/stats/skills/04700-04799.xml | 15 +- dist/game/data/stats/skills/05000-05099.xml | 8 +- dist/game/data/stats/skills/05100-05199.xml | 19 +- dist/game/data/stats/skills/05200-05299.xml | 25 ++- dist/game/data/stats/skills/05300-05399.xml | 50 +++-- dist/game/data/stats/skills/05400-05499.xml | 35 ++-- dist/game/data/stats/skills/05500-05599.xml | 12 +- dist/game/data/stats/skills/05600-05699.xml | 11 +- dist/game/data/stats/skills/05700-05799.xml | 6 +- dist/game/data/stats/skills/05800-05899.xml | 23 ++- dist/game/data/stats/skills/06200-06299.xml | 5 +- dist/game/data/stats/skills/06300-06399.xml | 33 ++-- dist/game/data/stats/skills/06400-06499.xml | 47 +++-- dist/game/data/stats/skills/06600-06699.xml | 21 +- dist/game/data/stats/skills/06700-06799.xml | 19 +- dist/game/data/stats/skills/06800-06899.xml | 35 ++-- dist/game/data/stats/skills/06900-06999.xml | 10 +- dist/game/data/stats/skills/08300-08399.xml | 3 - dist/game/data/stats/skills/09000-09099.xml | 2 - dist/game/data/stats/skills/21000-21099.xml | 9 +- dist/game/data/stats/skills/22000-22099.xml | 2 - dist/game/data/stats/skills/22100-22199.xml | 2 - dist/game/data/stats/skills/22200-22299.xml | 4 - dist/game/data/stats/skills/23100-23199.xml | 1 - dist/game/data/stats/skills/23200-23299.xml | 12 +- dist/game/data/stats/skills/23300-23399.xml | 15 +- dist/game/data/stats/skills/26000-26099.xml | 11 +- .../data/stats/skills/custom/10000-10099.xml | 4 +- dist/game/data/xsd/skills.xsd | 19 +- 225 files changed, 1455 insertions(+), 1135 deletions(-) delete mode 100644 dist/game/data/scripts/handlers/effecthandlers/DamOverTimePercent.java delete mode 100644 dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java delete mode 100644 dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java rename dist/game/data/scripts/handlers/effecthandlers/{ChameleonRest.java => consume/ConsumeChameleonRest.java} (86%) rename dist/game/data/scripts/handlers/effecthandlers/{FakeDeath.java => consume/ConsumeFakeDeath.java} (86%) rename dist/game/data/scripts/handlers/effecthandlers/{SilentMove.java => consume/ConsumeHp.java} (64%) rename dist/game/data/scripts/handlers/effecthandlers/{ManaDamOverTime.java => consume/ConsumeMp.java} (64%) rename dist/game/data/scripts/handlers/effecthandlers/{MpConsumePerLevel.java => consume/ConsumeMpByLevel.java} (82%) rename dist/game/data/scripts/handlers/effecthandlers/{Relax.java => consume/ConsumeRest.java} (68%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/BlockAction.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Buff.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Debuff.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Detection.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Flag.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Grow.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/ImmobileBuff.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/ImmobilePetBuff.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Mute.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/OpenChest.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/OpenDoor.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Paralyze.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Recovery.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Root.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{CpHealOverTime.java => custom/SilentMove.java} (52%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Sleep.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/Stun.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => custom}/ThrowUp.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/AddHate.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Backstab.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Blink.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Bluff.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/CallParty.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/CallPc.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/CallSkill.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/ChangeFace.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/ChangeHairColor.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/ChangeHairStyle.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/ClanGate.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Confuse.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/ConsumeBody.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/ConvertItem.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Cp.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/DeathLink.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/DeleteHate.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/DeleteHateOfMe.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/DetectHiddenObjects.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/DispelAll.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/DispelByCategory.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/DispelBySlot.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/DispelBySlotProbability.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/EnergyAttack.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Escape.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/FatalBlow.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Fishing.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/FlySelf.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/FocusEnergy.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/FocusMaxEnergy.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/FocusSouls.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/FoodForPet.java (98%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/GetAgro.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/GiveRecommendation.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/GiveSp.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Harvesting.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/HeadquarterCreate.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Heal.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Hp.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/HpByLevel.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/HpDrain.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/HpPerMax.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Lethal.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/MagicalAttack.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/MagicalAttackByAbnormal.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/MagicalAttackMp.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/MagicalSoulAttack.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/ManaHealByLevel.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Mp.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/MpPerMax.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/OpenCommonRecipeBook.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/OpenDwarfRecipeBook.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/OutpostCreate.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/OutpostDestroy.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/PhysicalAttack.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/PhysicalAttackHpLink.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/PhysicalSoulAttack.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Pumping.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/RandomizeHate.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/RebalanceHP.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Reeling.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/RefuelAirship.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Restoration.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/RestorationRandom.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Resurrection.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/RunAway.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/SetSkill.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/SkillTurning.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/SoulBlow.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Sow.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Spoil.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/StaticDamage.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/StealAbnormal.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Summon.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/SummonAgathion.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/SummonCubic.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/SummonNpc.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/SummonPet.java (92%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/SummonTrap.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Sweeper.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TakeCastle.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TakeFort.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TakeFortStart.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TakeTerritoryFlag.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TargetCancel.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TargetMeProbability.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Teleport.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TeleportToTarget.java (90%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TransferHate.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TrapDetect.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/TrapRemove.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/Unsummon.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/UnsummonAgathion.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => instant}/VitalityPointUp.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/AttackTrait.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/Betray.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/BlockBuff.java (84%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/BlockBuffSlot.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/BlockChat.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/BlockDamage.java (85%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/BlockDebuff.java (84%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/BlockParty.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/BlockResurrection.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/ChangeFishingMastery.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/CrystalGradeModify.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/CubicMastery.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/DefenceTrait.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/Disarm.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/EnableCloak.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/Fear.java (84%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/Hide.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/Lucky.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/MaxCp.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/MaxHp.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/NoblesseBless.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/Passive.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/PhysicalAttackMute.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/PhysicalMute.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/ProtectionBlessing.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/ResistSkill.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/ResurrectionSpecial.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/ServitorShare.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/SingleTarget.java (84%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/SoulEating.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/TalismanSlot.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/TargetMe.java (95%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/TransferDamage.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/Transformation.java (94%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/TriggerSkillByAttack.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/TriggerSkillByAvoid.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/TriggerSkillByDamage.java (96%) rename dist/game/data/scripts/handlers/effecthandlers/{ => pump}/TriggerSkillBySkill.java (96%) create mode 100644 dist/game/data/scripts/handlers/effecthandlers/ticks/TickHp.java rename dist/game/data/scripts/handlers/effecthandlers/{DamOverTime.java => ticks/TickHpFatal.java} (61%) create mode 100644 dist/game/data/scripts/handlers/effecthandlers/ticks/TickMp.java diff --git a/dist/game/data/scripts/handlers/EffectMasterHandler.java b/dist/game/data/scripts/handlers/EffectMasterHandler.java index 2b140d27b4..caee7e6853 100644 --- a/dist/game/data/scripts/handlers/EffectMasterHandler.java +++ b/dist/game/data/scripts/handlers/EffectMasterHandler.java @@ -24,7 +24,165 @@ import java.util.logging.Logger; import com.l2jserver.gameserver.handler.EffectHandler; import com.l2jserver.gameserver.model.effects.AbstractEffect; -import handlers.effecthandlers.*; +import handlers.effecthandlers.consume.ConsumeChameleonRest; +import handlers.effecthandlers.consume.ConsumeFakeDeath; +import handlers.effecthandlers.consume.ConsumeHp; +import handlers.effecthandlers.consume.ConsumeMp; +import handlers.effecthandlers.consume.ConsumeMpByLevel; +import handlers.effecthandlers.consume.ConsumeRest; +import handlers.effecthandlers.custom.BlockAction; +import handlers.effecthandlers.custom.Buff; +import handlers.effecthandlers.custom.Debuff; +import handlers.effecthandlers.custom.Detection; +import handlers.effecthandlers.custom.Flag; +import handlers.effecthandlers.custom.Grow; +import handlers.effecthandlers.custom.ImmobileBuff; +import handlers.effecthandlers.custom.ImmobilePetBuff; +import handlers.effecthandlers.custom.Mute; +import handlers.effecthandlers.custom.OpenChest; +import handlers.effecthandlers.custom.OpenDoor; +import handlers.effecthandlers.custom.Paralyze; +import handlers.effecthandlers.custom.Recovery; +import handlers.effecthandlers.custom.Root; +import handlers.effecthandlers.custom.SilentMove; +import handlers.effecthandlers.custom.Sleep; +import handlers.effecthandlers.custom.Stun; +import handlers.effecthandlers.custom.ThrowUp; +import handlers.effecthandlers.instant.AddHate; +import handlers.effecthandlers.instant.Backstab; +import handlers.effecthandlers.instant.Blink; +import handlers.effecthandlers.instant.Bluff; +import handlers.effecthandlers.instant.CallParty; +import handlers.effecthandlers.instant.CallPc; +import handlers.effecthandlers.instant.CallSkill; +import handlers.effecthandlers.instant.ChangeFace; +import handlers.effecthandlers.instant.ChangeHairColor; +import handlers.effecthandlers.instant.ChangeHairStyle; +import handlers.effecthandlers.instant.ClanGate; +import handlers.effecthandlers.instant.Confuse; +import handlers.effecthandlers.instant.ConsumeBody; +import handlers.effecthandlers.instant.ConvertItem; +import handlers.effecthandlers.instant.Cp; +import handlers.effecthandlers.instant.DeathLink; +import handlers.effecthandlers.instant.DeleteHate; +import handlers.effecthandlers.instant.DeleteHateOfMe; +import handlers.effecthandlers.instant.DetectHiddenObjects; +import handlers.effecthandlers.instant.DispelAll; +import handlers.effecthandlers.instant.DispelByCategory; +import handlers.effecthandlers.instant.DispelBySlot; +import handlers.effecthandlers.instant.DispelBySlotProbability; +import handlers.effecthandlers.instant.EnergyAttack; +import handlers.effecthandlers.instant.Escape; +import handlers.effecthandlers.instant.FatalBlow; +import handlers.effecthandlers.instant.Fishing; +import handlers.effecthandlers.instant.FlySelf; +import handlers.effecthandlers.instant.FocusEnergy; +import handlers.effecthandlers.instant.FocusMaxEnergy; +import handlers.effecthandlers.instant.FocusSouls; +import handlers.effecthandlers.instant.FoodForPet; +import handlers.effecthandlers.instant.GetAgro; +import handlers.effecthandlers.instant.GiveRecommendation; +import handlers.effecthandlers.instant.GiveSp; +import handlers.effecthandlers.instant.Harvesting; +import handlers.effecthandlers.instant.HeadquarterCreate; +import handlers.effecthandlers.instant.Heal; +import handlers.effecthandlers.instant.Hp; +import handlers.effecthandlers.instant.HpByLevel; +import handlers.effecthandlers.instant.HpDrain; +import handlers.effecthandlers.instant.HpPerMax; +import handlers.effecthandlers.instant.Lethal; +import handlers.effecthandlers.instant.MagicalAttack; +import handlers.effecthandlers.instant.MagicalAttackByAbnormal; +import handlers.effecthandlers.instant.MagicalAttackMp; +import handlers.effecthandlers.instant.MagicalSoulAttack; +import handlers.effecthandlers.instant.ManaHealByLevel; +import handlers.effecthandlers.instant.Mp; +import handlers.effecthandlers.instant.MpPerMax; +import handlers.effecthandlers.instant.OpenCommonRecipeBook; +import handlers.effecthandlers.instant.OpenDwarfRecipeBook; +import handlers.effecthandlers.instant.OutpostCreate; +import handlers.effecthandlers.instant.OutpostDestroy; +import handlers.effecthandlers.instant.PhysicalAttack; +import handlers.effecthandlers.instant.PhysicalAttackHpLink; +import handlers.effecthandlers.instant.PhysicalSoulAttack; +import handlers.effecthandlers.instant.Pumping; +import handlers.effecthandlers.instant.RandomizeHate; +import handlers.effecthandlers.instant.RebalanceHP; +import handlers.effecthandlers.instant.Reeling; +import handlers.effecthandlers.instant.RefuelAirship; +import handlers.effecthandlers.instant.Restoration; +import handlers.effecthandlers.instant.RestorationRandom; +import handlers.effecthandlers.instant.Resurrection; +import handlers.effecthandlers.instant.RunAway; +import handlers.effecthandlers.instant.SetSkill; +import handlers.effecthandlers.instant.SkillTurning; +import handlers.effecthandlers.instant.SoulBlow; +import handlers.effecthandlers.instant.Sow; +import handlers.effecthandlers.instant.Spoil; +import handlers.effecthandlers.instant.StaticDamage; +import handlers.effecthandlers.instant.StealAbnormal; +import handlers.effecthandlers.instant.Summon; +import handlers.effecthandlers.instant.SummonAgathion; +import handlers.effecthandlers.instant.SummonCubic; +import handlers.effecthandlers.instant.SummonNpc; +import handlers.effecthandlers.instant.SummonPet; +import handlers.effecthandlers.instant.SummonTrap; +import handlers.effecthandlers.instant.Sweeper; +import handlers.effecthandlers.instant.TakeCastle; +import handlers.effecthandlers.instant.TakeFort; +import handlers.effecthandlers.instant.TakeFortStart; +import handlers.effecthandlers.instant.TakeTerritoryFlag; +import handlers.effecthandlers.instant.TargetCancel; +import handlers.effecthandlers.instant.TargetMeProbability; +import handlers.effecthandlers.instant.Teleport; +import handlers.effecthandlers.instant.TeleportToTarget; +import handlers.effecthandlers.instant.TransferHate; +import handlers.effecthandlers.instant.TrapDetect; +import handlers.effecthandlers.instant.TrapRemove; +import handlers.effecthandlers.instant.Unsummon; +import handlers.effecthandlers.instant.UnsummonAgathion; +import handlers.effecthandlers.instant.VitalityPointUp; +import handlers.effecthandlers.pump.AttackTrait; +import handlers.effecthandlers.pump.Betray; +import handlers.effecthandlers.pump.BlockBuff; +import handlers.effecthandlers.pump.BlockBuffSlot; +import handlers.effecthandlers.pump.BlockChat; +import handlers.effecthandlers.pump.BlockDamage; +import handlers.effecthandlers.pump.BlockDebuff; +import handlers.effecthandlers.pump.BlockParty; +import handlers.effecthandlers.pump.BlockResurrection; +import handlers.effecthandlers.pump.ChangeFishingMastery; +import handlers.effecthandlers.pump.CrystalGradeModify; +import handlers.effecthandlers.pump.CubicMastery; +import handlers.effecthandlers.pump.DefenceTrait; +import handlers.effecthandlers.pump.Disarm; +import handlers.effecthandlers.pump.EnableCloak; +import handlers.effecthandlers.pump.Fear; +import handlers.effecthandlers.pump.Hide; +import handlers.effecthandlers.pump.Lucky; +import handlers.effecthandlers.pump.MaxCp; +import handlers.effecthandlers.pump.MaxHp; +import handlers.effecthandlers.pump.NoblesseBless; +import handlers.effecthandlers.pump.Passive; +import handlers.effecthandlers.pump.PhysicalAttackMute; +import handlers.effecthandlers.pump.PhysicalMute; +import handlers.effecthandlers.pump.ProtectionBlessing; +import handlers.effecthandlers.pump.ResistSkill; +import handlers.effecthandlers.pump.ResurrectionSpecial; +import handlers.effecthandlers.pump.ServitorShare; +import handlers.effecthandlers.pump.SingleTarget; +import handlers.effecthandlers.pump.SoulEating; +import handlers.effecthandlers.pump.TalismanSlot; +import handlers.effecthandlers.pump.TargetMe; +import handlers.effecthandlers.pump.TransferDamage; +import handlers.effecthandlers.pump.Transformation; +import handlers.effecthandlers.pump.TriggerSkillByAttack; +import handlers.effecthandlers.pump.TriggerSkillByAvoid; +import handlers.effecthandlers.pump.TriggerSkillByDamage; +import handlers.effecthandlers.pump.TriggerSkillBySkill; +import handlers.effecthandlers.ticks.TickHp; +import handlers.effecthandlers.ticks.TickHpFatal; +import handlers.effecthandlers.ticks.TickMp; /** * Effect Master handler. @@ -54,7 +212,6 @@ public final class EffectMasterHandler CallParty.class, CallPc.class, CallSkill.class, - ChameleonRest.class, ChangeFace.class, ChangeFishingMastery.class, ChangeHairColor.class, @@ -62,13 +219,16 @@ public final class EffectMasterHandler ClanGate.class, Confuse.class, ConsumeBody.class, + ConsumeChameleonRest.class, + ConsumeFakeDeath.class, + ConsumeHp.class, + ConsumeMp.class, + ConsumeMpByLevel.class, + ConsumeRest.class, ConvertItem.class, Cp.class, - CpHealOverTime.class, CrystalGradeModify.class, CubicMastery.class, - DamOverTime.class, - DamOverTimePercent.class, DeathLink.class, Debuff.class, DefenceTrait.class, @@ -84,7 +244,6 @@ public final class EffectMasterHandler EnableCloak.class, EnergyAttack.class, Escape.class, - FakeDeath.class, FatalBlow.class, Fear.class, Fishing.class, @@ -101,7 +260,6 @@ public final class EffectMasterHandler Harvesting.class, HeadquarterCreate.class, Heal.class, - HealOverTime.class, Hide.class, Hp.class, HpByLevel.class, @@ -115,13 +273,10 @@ public final class EffectMasterHandler MagicalAttackByAbnormal.class, MagicalAttackMp.class, MagicalSoulAttack.class, - ManaDamOverTime.class, ManaHealByLevel.class, - ManaHealOverTime.class, MaxCp.class, MaxHp.class, Mp.class, - MpConsumePerLevel.class, MpPerMax.class, Mute.class, NoblesseBless.class, @@ -146,7 +301,6 @@ public final class EffectMasterHandler Recovery.class, Reeling.class, RefuelAirship.class, - Relax.class, ResistSkill.class, Restoration.class, RestorationRandom.class, @@ -185,6 +339,9 @@ public final class EffectMasterHandler Teleport.class, TeleportToTarget.class, ThrowUp.class, + TickHp.class, + TickHpFatal.class, + TickMp.class, TransferDamage.class, TransferHate.class, Transformation.class, diff --git a/dist/game/data/scripts/handlers/effecthandlers/DamOverTimePercent.java b/dist/game/data/scripts/handlers/effecthandlers/DamOverTimePercent.java deleted file mode 100644 index b7e218db5b..0000000000 --- a/dist/game/data/scripts/handlers/effecthandlers/DamOverTimePercent.java +++ /dev/null @@ -1,85 +0,0 @@ -/* - * Copyright (C) 2004-2018 L2J DataPack - * - * This file is part of L2J DataPack. - * - * L2J DataPack is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * L2J DataPack is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -package handlers.effecthandlers; - -import com.l2jserver.gameserver.model.StatsSet; -import com.l2jserver.gameserver.model.conditions.Condition; -import com.l2jserver.gameserver.model.effects.AbstractEffect; -import com.l2jserver.gameserver.model.effects.L2EffectType; -import com.l2jserver.gameserver.model.skills.BuffInfo; -import com.l2jserver.gameserver.network.SystemMessageId; - -/** - * Damage Over Time Percent effect implementation. - * @author Adry_85 - */ -public final class DamOverTimePercent extends AbstractEffect -{ - private final boolean _canKill; - private final double _power; - - public DamOverTimePercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) - { - super(attachCond, applyCond, set, params); - - _canKill = params.getBoolean("canKill", false); - _power = params.getDouble("power", 0); - } - - @Override - public L2EffectType getEffectType() - { - return L2EffectType.DMG_OVER_TIME_PERCENT; - } - - @Override - public boolean onActionTime(BuffInfo info) - { - if (info.getEffected().isDead()) - { - return false; - } - - double damage = info.getEffected().getCurrentHp() * _power * getTicksMultiplier(); - if (damage >= (info.getEffected().getCurrentHp() - 1)) - { - if (info.getSkill().isToggle()) - { - info.getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP); - return false; - } - - // For DOT skills that will not kill effected player. - if (!_canKill) - { - // Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them - if (info.getEffected().getCurrentHp() <= 1) - { - return info.getSkill().isToggle(); - } - - damage = info.getEffected().getCurrentHp() - 1; - } - } - info.getEffected().reduceCurrentHpByDOT(damage, info.getEffector(), info.getSkill()); - info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, true, false); - - return info.getSkill().isToggle(); - } -} diff --git a/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java b/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java deleted file mode 100644 index efa879deea..0000000000 --- a/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java +++ /dev/null @@ -1,73 +0,0 @@ -/* - * Copyright (C) 2004-2018 L2J DataPack - * - * This file is part of L2J DataPack. - * - * L2J DataPack is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * L2J DataPack is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -package handlers.effecthandlers; - -import com.l2jserver.gameserver.model.StatsSet; -import com.l2jserver.gameserver.model.conditions.Condition; -import com.l2jserver.gameserver.model.effects.AbstractEffect; -import com.l2jserver.gameserver.model.skills.AbnormalType; -import com.l2jserver.gameserver.model.skills.BuffInfo; -import com.l2jserver.gameserver.network.serverpackets.ExRegenMax; - -/** - * Heal Over Time effect implementation. - */ -public final class HealOverTime extends AbstractEffect -{ - private final double _power; - - public HealOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) - { - super(attachCond, applyCond, set, params); - - _power = params.getDouble("power", 0); - } - - @Override - public boolean onActionTime(BuffInfo info) - { - if (info.getEffected().isDead() || info.getEffected().isDoor()) - { - return false; - } - - double hp = info.getEffected().getCurrentHp(); - double maxhp = info.getEffected().getMaxRecoverableHp(); - - // Not needed to set the HP and send update packet if player is already at max HP - if (hp >= maxhp) - { - return false; - } - - hp += _power * getTicksMultiplier(); - hp = Math.min(hp, maxhp); - info.getEffected().setCurrentHp(hp); - return info.getSkill().isToggle(); - } - - @Override - public void onStart(BuffInfo info) - { - if (info.getEffected().isPlayer() && (getTicks() > 0) && (info.getSkill().getAbnormalType() == AbnormalType.HP_RECOVER)) - { - info.getEffected().sendPacket(new ExRegenMax(info.getAbnormalTime(), getTicks(), _power)); - } - } -} diff --git a/dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java b/dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java deleted file mode 100644 index ff79bdb465..0000000000 --- a/dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java +++ /dev/null @@ -1,62 +0,0 @@ -/* - * Copyright (C) 2004-2018 L2J DataPack - * - * This file is part of L2J DataPack. - * - * L2J DataPack is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * L2J DataPack is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -package handlers.effecthandlers; - -import com.l2jserver.gameserver.model.StatsSet; -import com.l2jserver.gameserver.model.conditions.Condition; -import com.l2jserver.gameserver.model.effects.AbstractEffect; -import com.l2jserver.gameserver.model.skills.BuffInfo; - -/** - * Mana Heal Over Time effect implementation. - */ -public final class ManaHealOverTime extends AbstractEffect -{ - private final double _power; - - public ManaHealOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) - { - super(attachCond, applyCond, set, params); - - _power = params.getDouble("power", 0); - } - - @Override - public boolean onActionTime(BuffInfo info) - { - if (info.getEffected().isDead() || info.getEffected().isInvul() || info.getEffected().isMpBlocked()) - { - return false; - } - - double mp = info.getEffected().getCurrentMp(); - double maxmp = info.getEffected().getMaxRecoverableMp(); - - // Not needed to set the MP and send update packet if player is already at max MP - if (mp >= maxmp) - { - return true; - } - - mp += _power * getTicksMultiplier(); - mp = Math.min(mp, maxmp); - info.getEffected().setCurrentMp(mp); - return info.getSkill().isToggle(); - } -} diff --git a/dist/game/data/scripts/handlers/effecthandlers/ChameleonRest.java b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeChameleonRest.java similarity index 86% rename from dist/game/data/scripts/handlers/effecthandlers/ChameleonRest.java rename to dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeChameleonRest.java index 08570b3f6f..b4b1c73159 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ChameleonRest.java +++ b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeChameleonRest.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.consume; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; @@ -30,15 +30,16 @@ import com.l2jserver.gameserver.network.SystemMessageId; /** * Chameleon Rest effect implementation. */ -public final class ChameleonRest extends AbstractEffect +public final class ConsumeChameleonRest extends AbstractEffect { private final double _power; - public ChameleonRest(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + public ConsumeChameleonRest(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); + setTicks(params.getInt("ticks")); } @Override @@ -77,7 +78,7 @@ public final class ChameleonRest extends AbstractEffect } info.getEffected().reduceCurrentMp(manaDam); - return info.getSkill().isToggle(); + return true; } @Override diff --git a/dist/game/data/scripts/handlers/effecthandlers/FakeDeath.java b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeFakeDeath.java similarity index 86% rename from dist/game/data/scripts/handlers/effecthandlers/FakeDeath.java rename to dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeFakeDeath.java index ed7470a080..ca255ef58f 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/FakeDeath.java +++ b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeFakeDeath.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.consume; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; @@ -28,18 +28,19 @@ import com.l2jserver.gameserver.network.serverpackets.ChangeWaitType; import com.l2jserver.gameserver.network.serverpackets.Revive; /** - * Fake Death effect implementation. + * Consume Fake Death effect implementation. * @author mkizub */ -public final class FakeDeath extends AbstractEffect +public final class ConsumeFakeDeath extends AbstractEffect { private final double _power; - public FakeDeath(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + public ConsumeFakeDeath(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); + setTicks(params.getInt("ticks")); } @Override @@ -68,7 +69,7 @@ public final class FakeDeath extends AbstractEffect info.getEffected().reduceCurrentMp(manaDam); - return info.getSkill().isToggle(); + return true; } @Override diff --git a/dist/game/data/scripts/handlers/effecthandlers/SilentMove.java b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeHp.java similarity index 64% rename from dist/game/data/scripts/handlers/effecthandlers/SilentMove.java rename to dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeHp.java index 32537e814d..f383cc060d 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SilentMove.java +++ b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeHp.java @@ -16,33 +16,30 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.consume; import com.l2jserver.gameserver.model.StatsSet; +import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; -import com.l2jserver.gameserver.model.effects.EffectFlag; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.network.SystemMessageId; /** - * Silent Move effect implementation. + * Consume Hp effect implementation. + * @author Adry_85 + * @since 2.6.0.0 */ -public final class SilentMove extends AbstractEffect +public final class ConsumeHp extends AbstractEffect { private final double _power; - public SilentMove(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + public ConsumeHp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); - } - - @Override - public int getEffectFlags() - { - return EffectFlag.SILENT_MOVE.getMask(); + setTicks(params.getInt("ticks")); } @Override @@ -53,14 +50,15 @@ public final class SilentMove extends AbstractEffect return false; } - final double manaDam = _power * getTicksMultiplier(); - if (manaDam > info.getEffected().getCurrentMp()) + final L2Character target = info.getEffected(); + final double consume = _power * getTicksMultiplier(); + if ((consume > target.getCurrentHp())) { - info.getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); + target.sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP); return false; } - info.getEffected().reduceCurrentMp(manaDam); - return info.getSkill().isToggle(); + target.setCurrentHp(Math.max(target.getCurrentHp() - consume, 0)); + return true; } } diff --git a/dist/game/data/scripts/handlers/effecthandlers/ManaDamOverTime.java b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeMp.java similarity index 64% rename from dist/game/data/scripts/handlers/effecthandlers/ManaDamOverTime.java rename to dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeMp.java index 0a2582c06f..c18b0cd461 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ManaDamOverTime.java +++ b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeMp.java @@ -16,26 +16,30 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.consume; import com.l2jserver.gameserver.model.StatsSet; +import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.network.SystemMessageId; /** - * Mana Damage Over Time effect implementation. + * Consume Mp effect implementation. + * @author Adry_85 + * @since 2.6.0.0 */ -public final class ManaDamOverTime extends AbstractEffect +public final class ConsumeMp extends AbstractEffect { private final double _power; - public ManaDamOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + public ConsumeMp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); + setTicks(params.getInt("ticks")); } @Override @@ -46,14 +50,15 @@ public final class ManaDamOverTime extends AbstractEffect return false; } - final double manaDam = _power * getTicksMultiplier(); - if ((manaDam > info.getEffected().getCurrentMp()) && info.getSkill().isToggle()) + final L2Character target = info.getEffected(); + final double consume = _power * getTicksMultiplier(); + if ((consume > target.getCurrentMp())) { - info.getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); + target.sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); return false; } - info.getEffected().reduceCurrentMp(manaDam); - return info.getSkill().isToggle(); + target.setCurrentMp(Math.max(target.getCurrentMp() - consume, 0)); + return true; } } diff --git a/dist/game/data/scripts/handlers/effecthandlers/MpConsumePerLevel.java b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeMpByLevel.java similarity index 82% rename from dist/game/data/scripts/handlers/effecthandlers/MpConsumePerLevel.java rename to dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeMpByLevel.java index e3abd2da5b..5fe4a2fe7e 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/MpConsumePerLevel.java +++ b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeMpByLevel.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.consume; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; @@ -26,17 +26,18 @@ import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.network.SystemMessageId; /** - * Mp Consume Per Level effect implementation. + * Consume Mp By Level effect implementation. */ -public final class MpConsumePerLevel extends AbstractEffect +public final class ConsumeMpByLevel extends AbstractEffect { private final double _power; - public MpConsumePerLevel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + public ConsumeMpByLevel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); + setTicks(params.getInt("ticks")); } @Override @@ -56,6 +57,6 @@ public final class MpConsumePerLevel extends AbstractEffect } target.reduceCurrentMp(consume); - return info.getSkill().isToggle(); + return true; } } \ No newline at end of file diff --git a/dist/game/data/scripts/handlers/effecthandlers/Relax.java b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeRest.java similarity index 68% rename from dist/game/data/scripts/handlers/effecthandlers/Relax.java rename to dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeRest.java index 621298b537..94a60c6d39 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Relax.java +++ b/dist/game/data/scripts/handlers/effecthandlers/consume/ConsumeRest.java @@ -16,10 +16,11 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.consume; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; +import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.EffectFlag; @@ -28,17 +29,18 @@ import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.network.SystemMessageId; /** - * Relax effect implementation. + * Consume Rest effect implementation. */ -public final class Relax extends AbstractEffect +public final class ConsumeRest extends AbstractEffect { private final double _power; - public Relax(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + public ConsumeRest(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); + setTicks(params.getInt("ticks")); } @Override @@ -61,36 +63,30 @@ public final class Relax extends AbstractEffect return false; } - if (info.getEffected().isPlayer()) + final L2Character target = info.getEffected(); + if (target.isPlayer()) { - if (!info.getEffected().getActingPlayer().isSitting()) + if (!target.getActingPlayer().isSitting()) { return false; } } - if ((info.getEffected().getCurrentHp() + 1) > info.getEffected().getMaxRecoverableHp()) + if ((target.getCurrentHp() + 1) > target.getMaxRecoverableHp()) { - if (info.getSkill().isToggle()) - { - info.getEffected().sendPacket(SystemMessageId.SKILL_DEACTIVATED_HP_FULL); - return false; - } + target.sendPacket(SystemMessageId.SKILL_DEACTIVATED_HP_FULL); + return false; } final double manaDam = _power * getTicksMultiplier(); - if (manaDam > info.getEffected().getCurrentMp()) + if (manaDam > target.getCurrentMp()) { - if (info.getSkill().isToggle()) - { - info.getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); - return false; - } + target.sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); + return false; } - info.getEffected().reduceCurrentMp(manaDam); - - return info.getSkill().isToggle(); + target.reduceCurrentMp(manaDam); + return true; } @Override diff --git a/dist/game/data/scripts/handlers/effecthandlers/BlockAction.java b/dist/game/data/scripts/handlers/effecthandlers/custom/BlockAction.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/BlockAction.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/BlockAction.java index 2fd056b2a0..dea5d70bbf 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/BlockAction.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/BlockAction.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import java.util.HashSet; import java.util.Set; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Buff.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Buff.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Buff.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Buff.java index 8e2ee2e92e..5325e5795d 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Buff.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Buff.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Debuff.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Debuff.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Debuff.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Debuff.java index a334464ef3..409591d1c9 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Debuff.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Debuff.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Detection.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Detection.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Detection.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Detection.java index 7a4d7c8bcf..5f3bb767ec 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Detection.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Detection.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Flag.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Flag.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Flag.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Flag.java index 89d44e5e86..00f7d65baa 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Flag.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Flag.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Grow.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Grow.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Grow.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Grow.java index 66db3bcdc4..a03e0e6587 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Grow.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Grow.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Npc; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ImmobileBuff.java b/dist/game/data/scripts/handlers/effecthandlers/custom/ImmobileBuff.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/ImmobileBuff.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/ImmobileBuff.java index c2efe7e4d3..dba8f562db 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ImmobileBuff.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/ImmobileBuff.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ImmobilePetBuff.java b/dist/game/data/scripts/handlers/effecthandlers/custom/ImmobilePetBuff.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/ImmobilePetBuff.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/ImmobilePetBuff.java index b2b9b7c40e..7c83b7584e 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ImmobilePetBuff.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/ImmobilePetBuff.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Summon; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Mute.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Mute.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Mute.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Mute.java index 06ec57ecb6..848132f167 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Mute.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Mute.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/OpenChest.java b/dist/game/data/scripts/handlers/effecthandlers/custom/OpenChest.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/OpenChest.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/OpenChest.java index 1a5c4a3019..91d891323d 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/OpenChest.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/OpenChest.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/OpenDoor.java b/dist/game/data/scripts/handlers/effecthandlers/custom/OpenDoor.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/OpenDoor.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/OpenDoor.java index dcefc90c6c..1619435bc4 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/OpenDoor.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/OpenDoor.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.instancemanager.InstanceManager; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Paralyze.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Paralyze.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Paralyze.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Paralyze.java index c0f2b5b98b..d4dcdd990a 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Paralyze.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Paralyze.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.ai.CtrlIntention; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Recovery.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Recovery.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Recovery.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Recovery.java index 3acc2d9274..5bdb501633 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Recovery.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Recovery.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Root.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Root.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Root.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Root.java index af16b79646..ab556ff7cc 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Root.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Root.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/CpHealOverTime.java b/dist/game/data/scripts/handlers/effecthandlers/custom/SilentMove.java similarity index 52% rename from dist/game/data/scripts/handlers/effecthandlers/CpHealOverTime.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/SilentMove.java index d096c9a371..0310c1e429 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/CpHealOverTime.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/SilentMove.java @@ -16,47 +16,26 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; -import com.l2jserver.gameserver.model.skills.BuffInfo; +import com.l2jserver.gameserver.model.effects.EffectFlag; /** - * Cp Heal Over Time effect implementation. + * Silent Move effect implementation. */ -public final class CpHealOverTime extends AbstractEffect +public final class SilentMove extends AbstractEffect { - private final double _power; - - public CpHealOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + public SilentMove(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); - - _power = params.getDouble("power", 0); } @Override - public boolean onActionTime(BuffInfo info) + public int getEffectFlags() { - if (info.getEffected().isDead()) - { - return false; - } - - double cp = info.getEffected().getCurrentCp(); - double maxcp = info.getEffected().getMaxRecoverableCp(); - - // Not needed to set the CP and send update packet if player is already at max CP - if (cp >= maxcp) - { - return false; - } - - cp += _power * getTicksMultiplier(); - cp = Math.min(cp, maxcp); - info.getEffected().setCurrentCp(cp); - return true; + return EffectFlag.SILENT_MOVE.getMask(); } } diff --git a/dist/game/data/scripts/handlers/effecthandlers/Sleep.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Sleep.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Sleep.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Sleep.java index b062578cab..0db921ac7e 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Sleep.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Sleep.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Stun.java b/dist/game/data/scripts/handlers/effecthandlers/custom/Stun.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Stun.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/Stun.java index 7b49003279..b10d108906 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Stun.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/Stun.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ThrowUp.java b/dist/game/data/scripts/handlers/effecthandlers/custom/ThrowUp.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/ThrowUp.java rename to dist/game/data/scripts/handlers/effecthandlers/custom/ThrowUp.java index 5d5dab51ef..83c64a7f31 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ThrowUp.java +++ b/dist/game/data/scripts/handlers/effecthandlers/custom/ThrowUp.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.custom; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.model.Location; diff --git a/dist/game/data/scripts/handlers/effecthandlers/AddHate.java b/dist/game/data/scripts/handlers/effecthandlers/instant/AddHate.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/AddHate.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/AddHate.java index eecb7d0a31..2b437e49d7 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/AddHate.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/AddHate.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Attackable; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Backstab.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Backstab.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Backstab.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Backstab.java index 7af5a35617..a31e965053 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Backstab.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Backstab.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Blink.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Blink.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/Blink.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Blink.java index c14889cf24..f58e0f798c 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Blink.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Blink.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ai.CtrlIntention; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Bluff.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Bluff.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Bluff.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Bluff.java index 6c04356c8a..e31b9d64f2 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Bluff.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Bluff.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; diff --git a/dist/game/data/scripts/handlers/effecthandlers/CallParty.java b/dist/game/data/scripts/handlers/effecthandlers/instant/CallParty.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/CallParty.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/CallParty.java index f49c11251e..bb816e4986 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/CallParty.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/CallParty.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/CallPc.java b/dist/game/data/scripts/handlers/effecthandlers/instant/CallPc.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/CallPc.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/CallPc.java index 7c1a173c0e..e9b024991d 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/CallPc.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/CallPc.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/CallSkill.java b/dist/game/data/scripts/handlers/effecthandlers/instant/CallSkill.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/CallSkill.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/CallSkill.java index 6e5500331f..fc553cb071 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/CallSkill.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/CallSkill.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ChangeFace.java b/dist/game/data/scripts/handlers/effecthandlers/instant/ChangeFace.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/ChangeFace.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/ChangeFace.java index 6ef676f7ce..98d7c50608 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ChangeFace.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/ChangeFace.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ChangeHairColor.java b/dist/game/data/scripts/handlers/effecthandlers/instant/ChangeHairColor.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/ChangeHairColor.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/ChangeHairColor.java index 10d28995c9..9891d1618d 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ChangeHairColor.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/ChangeHairColor.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ChangeHairStyle.java b/dist/game/data/scripts/handlers/effecthandlers/instant/ChangeHairStyle.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/ChangeHairStyle.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/ChangeHairStyle.java index 28fb4062d7..ccc3b9f7c1 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ChangeHairStyle.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/ChangeHairStyle.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ClanGate.java b/dist/game/data/scripts/handlers/effecthandlers/instant/ClanGate.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/ClanGate.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/ClanGate.java index 273badf1f7..31455572b4 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ClanGate.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/ClanGate.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Confuse.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Confuse.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Confuse.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Confuse.java index 4c9e4f7e56..40a03f3a0b 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Confuse.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Confuse.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import java.util.ArrayList; import java.util.List; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ConsumeBody.java b/dist/game/data/scripts/handlers/effecthandlers/instant/ConsumeBody.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/ConsumeBody.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/ConsumeBody.java index 71dbe88845..f87b30a793 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ConsumeBody.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/ConsumeBody.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Npc; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ConvertItem.java b/dist/game/data/scripts/handlers/effecthandlers/instant/ConvertItem.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/ConvertItem.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/ConvertItem.java index 74063e3ea3..106322df5e 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ConvertItem.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/ConvertItem.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.Elementals; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Cp.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Cp.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Cp.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Cp.java index bc429b1785..a9dfeaf33d 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Cp.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Cp.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.EffectCalculationType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/DeathLink.java b/dist/game/data/scripts/handlers/effecthandlers/instant/DeathLink.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/DeathLink.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/DeathLink.java index 982459ce5c..287efe41f5 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DeathLink.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/DeathLink.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/DeleteHate.java b/dist/game/data/scripts/handlers/effecthandlers/instant/DeleteHate.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/DeleteHate.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/DeleteHate.java index 0cae4f72f4..247f55e5e5 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DeleteHate.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/DeleteHate.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/DeleteHateOfMe.java b/dist/game/data/scripts/handlers/effecthandlers/instant/DeleteHateOfMe.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/DeleteHateOfMe.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/DeleteHateOfMe.java index ede7fc984e..769d603745 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DeleteHateOfMe.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/DeleteHateOfMe.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/DetectHiddenObjects.java b/dist/game/data/scripts/handlers/effecthandlers/instant/DetectHiddenObjects.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/DetectHiddenObjects.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/DetectHiddenObjects.java index e1b69c78fb..0b59359068 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DetectHiddenObjects.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/DetectHiddenObjects.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/DispelAll.java b/dist/game/data/scripts/handlers/effecthandlers/instant/DispelAll.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/DispelAll.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/DispelAll.java index 24e513e3a3..0edd0828e5 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DispelAll.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/DispelAll.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/DispelByCategory.java b/dist/game/data/scripts/handlers/effecthandlers/instant/DispelByCategory.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/DispelByCategory.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/DispelByCategory.java index 61874d8f6c..f834b74804 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DispelByCategory.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/DispelByCategory.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import java.util.List; diff --git a/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java b/dist/game/data/scripts/handlers/effecthandlers/instant/DispelBySlot.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/DispelBySlot.java index bec8dc9052..6efa94419a 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/DispelBySlot.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import java.util.Collections; import java.util.EnumMap; diff --git a/dist/game/data/scripts/handlers/effecthandlers/DispelBySlotProbability.java b/dist/game/data/scripts/handlers/effecthandlers/instant/DispelBySlotProbability.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/DispelBySlotProbability.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/DispelBySlotProbability.java index 9172a73a5f..e257f2304c 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DispelBySlotProbability.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/DispelBySlotProbability.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import java.util.Collections; import java.util.EnumMap; diff --git a/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java b/dist/game/data/scripts/handlers/effecthandlers/instant/EnergyAttack.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/EnergyAttack.java index 961126dff8..1e034adf16 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/EnergyAttack.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Escape.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Escape.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Escape.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Escape.java index f5f263aacd..1c8945d317 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Escape.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Escape.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.instancemanager.MapRegionManager; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java b/dist/game/data/scripts/handlers/effecthandlers/instant/FatalBlow.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/FatalBlow.java index 14465e6970..27fe0f2990 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/FatalBlow.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Fishing.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Fishing.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/Fishing.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Fishing.java index 3d97976d51..3fe029b779 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Fishing.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Fishing.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; diff --git a/dist/game/data/scripts/handlers/effecthandlers/FlySelf.java b/dist/game/data/scripts/handlers/effecthandlers/instant/FlySelf.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/FlySelf.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/FlySelf.java index b7b693b6cf..424b17ee36 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/FlySelf.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/FlySelf.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.model.Location; diff --git a/dist/game/data/scripts/handlers/effecthandlers/FocusEnergy.java b/dist/game/data/scripts/handlers/effecthandlers/instant/FocusEnergy.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/FocusEnergy.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/FocusEnergy.java index a573073dca..34f27974ec 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/FocusEnergy.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/FocusEnergy.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/FocusMaxEnergy.java b/dist/game/data/scripts/handlers/effecthandlers/instant/FocusMaxEnergy.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/FocusMaxEnergy.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/FocusMaxEnergy.java index cacaa9bd8d..7f125591b9 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/FocusMaxEnergy.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/FocusMaxEnergy.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java b/dist/game/data/scripts/handlers/effecthandlers/instant/FocusSouls.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/FocusSouls.java index f04fadf2e5..a377aefa88 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/FocusSouls.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/FocusSouls.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/FoodForPet.java b/dist/game/data/scripts/handlers/effecthandlers/instant/FoodForPet.java similarity index 98% rename from dist/game/data/scripts/handlers/effecthandlers/FoodForPet.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/FoodForPet.java index 6fbc6e6908..7f24c5d73d 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/FoodForPet.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/FoodForPet.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.Config; import com.l2jserver.gameserver.enums.MountType; diff --git a/dist/game/data/scripts/handlers/effecthandlers/GetAgro.java b/dist/game/data/scripts/handlers/effecthandlers/instant/GetAgro.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/GetAgro.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/GetAgro.java index bc4240b352..111eaf82fb 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/GetAgro.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/GetAgro.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/GiveRecommendation.java b/dist/game/data/scripts/handlers/effecthandlers/instant/GiveRecommendation.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/GiveRecommendation.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/GiveRecommendation.java index 3a26b3a3b1..81165236b6 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/GiveRecommendation.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/GiveRecommendation.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/GiveSp.java b/dist/game/data/scripts/handlers/effecthandlers/instant/GiveSp.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/GiveSp.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/GiveSp.java index cbec5926de..80449b5e88 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/GiveSp.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/GiveSp.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Harvesting.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Harvesting.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Harvesting.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Harvesting.java index c8e9617680..278f2694f5 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Harvesting.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Harvesting.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/HeadquarterCreate.java b/dist/game/data/scripts/handlers/effecthandlers/instant/HeadquarterCreate.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/HeadquarterCreate.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/HeadquarterCreate.java index d43db8b3ff..9bf3785bac 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/HeadquarterCreate.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/HeadquarterCreate.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.data.xml.impl.NpcData; import com.l2jserver.gameserver.instancemanager.CHSiegeManager; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Heal.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Heal.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/Heal.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Heal.java index 5952535758..54013bbc9b 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Heal.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Heal.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Hp.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Hp.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Hp.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Hp.java index 4483636604..105f43adf4 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Hp.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Hp.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.EffectCalculationType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/HpByLevel.java b/dist/game/data/scripts/handlers/effecthandlers/instant/HpByLevel.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/HpByLevel.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/HpByLevel.java index 33d945e72e..161cf94128 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/HpByLevel.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/HpByLevel.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; diff --git a/dist/game/data/scripts/handlers/effecthandlers/HpDrain.java b/dist/game/data/scripts/handlers/effecthandlers/instant/HpDrain.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/HpDrain.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/HpDrain.java index 8b6f3dfe7b..b9edc9372a 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/HpDrain.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/HpDrain.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/HpPerMax.java b/dist/game/data/scripts/handlers/effecthandlers/instant/HpPerMax.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/HpPerMax.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/HpPerMax.java index 123a0fa136..bcc2bc7eb6 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/HpPerMax.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/HpPerMax.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Lethal.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Lethal.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Lethal.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Lethal.java index 277b9f4cca..3cadf20c02 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Lethal.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Lethal.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; diff --git a/dist/game/data/scripts/handlers/effecthandlers/MagicalAttack.java b/dist/game/data/scripts/handlers/effecthandlers/instant/MagicalAttack.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/MagicalAttack.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/MagicalAttack.java index 94935d4bf5..aa97783fae 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/MagicalAttack.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/MagicalAttack.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/MagicalAttackByAbnormal.java b/dist/game/data/scripts/handlers/effecthandlers/instant/MagicalAttackByAbnormal.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/MagicalAttackByAbnormal.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/MagicalAttackByAbnormal.java index 065782a8fd..de672bce7c 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/MagicalAttackByAbnormal.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/MagicalAttackByAbnormal.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/MagicalAttackMp.java b/dist/game/data/scripts/handlers/effecthandlers/instant/MagicalAttackMp.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/MagicalAttackMp.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/MagicalAttackMp.java index 6406581e13..3fde24cd07 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/MagicalAttackMp.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/MagicalAttackMp.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; @@ -73,7 +73,7 @@ public final class MagicalAttackMp extends AbstractEffect @Override public L2EffectType getEffectType() { - return L2EffectType.MAGICAL_ATTACK_MP; + return L2EffectType.MAGICAL_ATTACK; } @Override diff --git a/dist/game/data/scripts/handlers/effecthandlers/MagicalSoulAttack.java b/dist/game/data/scripts/handlers/effecthandlers/instant/MagicalSoulAttack.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/MagicalSoulAttack.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/MagicalSoulAttack.java index e31321ba54..9632696321 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/MagicalSoulAttack.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/MagicalSoulAttack.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java b/dist/game/data/scripts/handlers/effecthandlers/instant/ManaHealByLevel.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/ManaHealByLevel.java index 6b9bc5e079..b71e5b2f86 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/ManaHealByLevel.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Mp.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Mp.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Mp.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Mp.java index eeee8be881..7e8d36c65a 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Mp.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Mp.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.EffectCalculationType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/MpPerMax.java b/dist/game/data/scripts/handlers/effecthandlers/instant/MpPerMax.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/MpPerMax.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/MpPerMax.java index c8809ea510..544d115890 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/MpPerMax.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/MpPerMax.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; diff --git a/dist/game/data/scripts/handlers/effecthandlers/OpenCommonRecipeBook.java b/dist/game/data/scripts/handlers/effecthandlers/instant/OpenCommonRecipeBook.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/OpenCommonRecipeBook.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/OpenCommonRecipeBook.java index d73c7715a4..ef594f965e 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/OpenCommonRecipeBook.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/OpenCommonRecipeBook.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.RecipeController; import com.l2jserver.gameserver.enums.PrivateStoreType; diff --git a/dist/game/data/scripts/handlers/effecthandlers/OpenDwarfRecipeBook.java b/dist/game/data/scripts/handlers/effecthandlers/instant/OpenDwarfRecipeBook.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/OpenDwarfRecipeBook.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/OpenDwarfRecipeBook.java index 8763e86be2..58f19f8d2b 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/OpenDwarfRecipeBook.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/OpenDwarfRecipeBook.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.RecipeController; import com.l2jserver.gameserver.enums.PrivateStoreType; diff --git a/dist/game/data/scripts/handlers/effecthandlers/OutpostCreate.java b/dist/game/data/scripts/handlers/effecthandlers/instant/OutpostCreate.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/OutpostCreate.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/OutpostCreate.java index c347c5ac7d..e0a57797a3 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/OutpostCreate.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/OutpostCreate.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.data.xml.impl.NpcData; import com.l2jserver.gameserver.instancemanager.TerritoryWarManager; diff --git a/dist/game/data/scripts/handlers/effecthandlers/OutpostDestroy.java b/dist/game/data/scripts/handlers/effecthandlers/instant/OutpostDestroy.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/OutpostDestroy.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/OutpostDestroy.java index 4a82f23fe3..ed6f155e55 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/OutpostDestroy.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/OutpostDestroy.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.instancemanager.TerritoryWarManager; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttack.java b/dist/game/data/scripts/handlers/effecthandlers/instant/PhysicalAttack.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/PhysicalAttack.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/PhysicalAttack.java index 3cca0ead6d..97f8976acf 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttack.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/PhysicalAttack.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackHpLink.java b/dist/game/data/scripts/handlers/effecthandlers/instant/PhysicalAttackHpLink.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackHpLink.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/PhysicalAttackHpLink.java index 47e357137c..3c7dd15145 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackHpLink.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/PhysicalAttackHpLink.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/PhysicalSoulAttack.java b/dist/game/data/scripts/handlers/effecthandlers/instant/PhysicalSoulAttack.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/PhysicalSoulAttack.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/PhysicalSoulAttack.java index dcf2942c94..8607901fd6 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/PhysicalSoulAttack.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/PhysicalSoulAttack.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Pumping.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Pumping.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/Pumping.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Pumping.java index 1abe3e37c7..178e88adaf 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Pumping.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Pumping.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.data.xml.impl.FishingRodsData; import com.l2jserver.gameserver.enums.ShotType; diff --git a/dist/game/data/scripts/handlers/effecthandlers/RandomizeHate.java b/dist/game/data/scripts/handlers/effecthandlers/instant/RandomizeHate.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/RandomizeHate.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/RandomizeHate.java index e01bcdb975..ca4a3e18e9 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/RandomizeHate.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/RandomizeHate.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import java.util.List; import java.util.stream.Collectors; diff --git a/dist/game/data/scripts/handlers/effecthandlers/RebalanceHP.java b/dist/game/data/scripts/handlers/effecthandlers/instant/RebalanceHP.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/RebalanceHP.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/RebalanceHP.java index 518a5c4f02..1cf1527a97 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/RebalanceHP.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/RebalanceHP.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Reeling.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Reeling.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/Reeling.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Reeling.java index afbe9fdfbb..e5372e3c5c 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Reeling.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Reeling.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.data.xml.impl.FishingRodsData; import com.l2jserver.gameserver.enums.ShotType; diff --git a/dist/game/data/scripts/handlers/effecthandlers/RefuelAirship.java b/dist/game/data/scripts/handlers/effecthandlers/instant/RefuelAirship.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/RefuelAirship.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/RefuelAirship.java index 6ce44fbfe5..a6af067018 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/RefuelAirship.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/RefuelAirship.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Restoration.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Restoration.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Restoration.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Restoration.java index afa237865c..5cda39efe8 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Restoration.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Restoration.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/RestorationRandom.java b/dist/game/data/scripts/handlers/effecthandlers/instant/RestorationRandom.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/RestorationRandom.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/RestorationRandom.java index cf2c184650..b8c20dda56 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/RestorationRandom.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/RestorationRandom.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import java.util.ArrayList; import java.util.List; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Resurrection.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Resurrection.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Resurrection.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Resurrection.java index 2af50ac713..690840cc49 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Resurrection.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Resurrection.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; diff --git a/dist/game/data/scripts/handlers/effecthandlers/RunAway.java b/dist/game/data/scripts/handlers/effecthandlers/instant/RunAway.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/RunAway.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/RunAway.java index a30f0e2dca..96b1295f1a 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/RunAway.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/RunAway.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.ai.L2AttackableAI; diff --git a/dist/game/data/scripts/handlers/effecthandlers/SetSkill.java b/dist/game/data/scripts/handlers/effecthandlers/instant/SetSkill.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/SetSkill.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/SetSkill.java index f121ef332d..a5e453be2a 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SetSkill.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/SetSkill.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/SkillTurning.java b/dist/game/data/scripts/handlers/effecthandlers/instant/SkillTurning.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/SkillTurning.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/SkillTurning.java index a86091cb20..188a529eee 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SkillTurning.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/SkillTurning.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/SoulBlow.java b/dist/game/data/scripts/handlers/effecthandlers/instant/SoulBlow.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/SoulBlow.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/SoulBlow.java index 4342cf8b76..8036d584fc 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SoulBlow.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/SoulBlow.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Sow.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Sow.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Sow.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Sow.java index e9f6f30527..8ff73aa6fb 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Sow.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Sow.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.enums.audio.Sound; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Spoil.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Spoil.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Spoil.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Spoil.java index fccaea6ad0..337f7e7061 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Spoil.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Spoil.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/StaticDamage.java b/dist/game/data/scripts/handlers/effecthandlers/instant/StaticDamage.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/StaticDamage.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/StaticDamage.java index fef045a657..f03eee351a 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/StaticDamage.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/StaticDamage.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/StealAbnormal.java b/dist/game/data/scripts/handlers/effecthandlers/instant/StealAbnormal.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/StealAbnormal.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/StealAbnormal.java index 7152fd593b..7e27833413 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/StealAbnormal.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/StealAbnormal.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import java.util.List; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Summon.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Summon.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/Summon.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Summon.java index aacadb7974..5b1cd24705 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Summon.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Summon.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.Config; import com.l2jserver.gameserver.data.json.ExperienceData; diff --git a/dist/game/data/scripts/handlers/effecthandlers/SummonAgathion.java b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonAgathion.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/SummonAgathion.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/SummonAgathion.java index 8eb99d107b..0473cd9151 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SummonAgathion.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonAgathion.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonCubic.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/SummonCubic.java index 7f7a1bbf36..74bf255004 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonCubic.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/SummonNpc.java b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonNpc.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/SummonNpc.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/SummonNpc.java index 3f19aada0b..9675da28b5 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SummonNpc.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonNpc.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.data.xml.impl.NpcData; import com.l2jserver.gameserver.model.L2Spawn; diff --git a/dist/game/data/scripts/handlers/effecthandlers/SummonPet.java b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonPet.java similarity index 92% rename from dist/game/data/scripts/handlers/effecthandlers/SummonPet.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/SummonPet.java index 26d63bd921..d34e73753b 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SummonPet.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonPet.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import java.util.logging.Level; @@ -29,7 +29,6 @@ import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; -import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.holders.PetItemHolder; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.BuffInfo; @@ -47,12 +46,6 @@ public final class SummonPet extends AbstractEffect super(attachCond, applyCond, set, params); } - @Override - public L2EffectType getEffectType() - { - return L2EffectType.SUMMON_PET; - } - @Override public boolean isInstant() { diff --git a/dist/game/data/scripts/handlers/effecthandlers/SummonTrap.java b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonTrap.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/SummonTrap.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/SummonTrap.java index 5b3055e210..0fc1679f1e 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SummonTrap.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/SummonTrap.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.data.xml.impl.NpcData; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Sweeper.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Sweeper.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Sweeper.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Sweeper.java index 20b6743fe1..efe812f9e6 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Sweeper.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Sweeper.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import java.util.Collection; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TakeCastle.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TakeCastle.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/TakeCastle.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TakeCastle.java index 29852837af..b20db7b085 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TakeCastle.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TakeCastle.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TakeFort.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TakeFort.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/TakeFort.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TakeFort.java index 52cf9e8dba..7ecef86001 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TakeFort.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TakeFort.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TakeFortStart.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TakeFortStart.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/TakeFortStart.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TakeFortStart.java index af7d626f3f..8960d5b2dc 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TakeFortStart.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TakeFortStart.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.model.L2Clan; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TakeTerritoryFlag.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TakeTerritoryFlag.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/TakeTerritoryFlag.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TakeTerritoryFlag.java index 27b3b59c35..92169f07f3 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TakeTerritoryFlag.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TakeTerritoryFlag.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.data.xml.impl.NpcData; import com.l2jserver.gameserver.instancemanager.TerritoryWarManager; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TargetCancel.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TargetCancel.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/TargetCancel.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TargetCancel.java index 183bc69db0..b46c99c62d 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TargetCancel.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TargetCancel.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TargetMeProbability.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TargetMeProbability.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/TargetMeProbability.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TargetMeProbability.java index 478dd67bd8..262ef29187 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TargetMeProbability.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TargetMeProbability.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Teleport.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Teleport.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Teleport.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Teleport.java index 04d287d4b1..2e80ff2e01 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Teleport.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Teleport.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TeleportToTarget.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TeleportToTarget.java similarity index 90% rename from dist/game/data/scripts/handlers/effecthandlers/TeleportToTarget.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TeleportToTarget.java index 7e06b73451..218f48a21a 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TeleportToTarget.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TeleportToTarget.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ai.CtrlIntention; @@ -25,7 +25,6 @@ import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; -import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType; @@ -43,12 +42,6 @@ public final class TeleportToTarget extends AbstractEffect super(attachCond, applyCond, set, params); } - @Override - public L2EffectType getEffectType() - { - return L2EffectType.TELEPORT_TO_TARGET; - } - @Override public boolean isInstant() { diff --git a/dist/game/data/scripts/handlers/effecthandlers/TransferHate.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TransferHate.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/TransferHate.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TransferHate.java index b626a4f8c1..65ffb4be23 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TransferHate.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TransferHate.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Attackable; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TrapDetect.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TrapDetect.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/TrapDetect.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TrapDetect.java index 73893f2fd2..a1058e17ce 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TrapDetect.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TrapDetect.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TrapRemove.java b/dist/game/data/scripts/handlers/effecthandlers/instant/TrapRemove.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/TrapRemove.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/TrapRemove.java index 52dc8159cd..04e356dda2 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TrapRemove.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/TrapRemove.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.enums.TrapAction; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Unsummon.java b/dist/game/data/scripts/handlers/effecthandlers/instant/Unsummon.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Unsummon.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/Unsummon.java index f8a37dec55..b6613948a3 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Unsummon.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/Unsummon.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Summon; diff --git a/dist/game/data/scripts/handlers/effecthandlers/UnsummonAgathion.java b/dist/game/data/scripts/handlers/effecthandlers/instant/UnsummonAgathion.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/UnsummonAgathion.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/UnsummonAgathion.java index ff69340199..9c74f9267b 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/UnsummonAgathion.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/UnsummonAgathion.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/VitalityPointUp.java b/dist/game/data/scripts/handlers/effecthandlers/instant/VitalityPointUp.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/VitalityPointUp.java rename to dist/game/data/scripts/handlers/effecthandlers/instant/VitalityPointUp.java index 088bee8c71..976ce78410 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/VitalityPointUp.java +++ b/dist/game/data/scripts/handlers/effecthandlers/instant/VitalityPointUp.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.instant; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/AttackTrait.java b/dist/game/data/scripts/handlers/effecthandlers/pump/AttackTrait.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/AttackTrait.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/AttackTrait.java index 3da35ff424..48388883e9 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/AttackTrait.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/AttackTrait.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import java.util.HashMap; import java.util.Map; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Betray.java b/dist/game/data/scripts/handlers/effecthandlers/pump/Betray.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Betray.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/Betray.java index c19c6c1065..1296e239c8 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Betray.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/Betray.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/BlockBuff.java b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockBuff.java similarity index 84% rename from dist/game/data/scripts/handlers/effecthandlers/BlockBuff.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/BlockBuff.java index 34c87f448e..5bbef1847e 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/BlockBuff.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockBuff.java @@ -16,13 +16,12 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.EffectFlag; -import com.l2jserver.gameserver.model.effects.L2EffectType; /** * @author Zealar @@ -39,10 +38,4 @@ public final class BlockBuff extends AbstractEffect { return EffectFlag.BLOCK_BUFF.getMask(); } - - @Override - public L2EffectType getEffectType() - { - return L2EffectType.BLOCK_BUFF; - } } diff --git a/dist/game/data/scripts/handlers/effecthandlers/BlockBuffSlot.java b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockBuffSlot.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/BlockBuffSlot.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/BlockBuffSlot.java index e622f0813c..708c470c8b 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/BlockBuffSlot.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockBuffSlot.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import java.util.Collections; import java.util.HashSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/BlockChat.java b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockChat.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/BlockChat.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/BlockChat.java index 6a5e80ede0..abbf67dca8 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/BlockChat.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockChat.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.instancemanager.PunishmentManager; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/BlockDamage.java b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockDamage.java similarity index 85% rename from dist/game/data/scripts/handlers/effecthandlers/BlockDamage.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/BlockDamage.java index 1f200510ab..8af94cf815 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/BlockDamage.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockDamage.java @@ -16,13 +16,12 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.EffectFlag; -import com.l2jserver.gameserver.model.effects.L2EffectType; /** * @author Zealar @@ -48,10 +47,4 @@ public final class BlockDamage extends AbstractEffect { return _type == BlockType.HP ? EffectFlag.BLOCK_HP.getMask() : EffectFlag.BLOCK_MP.getMask(); } - - @Override - public L2EffectType getEffectType() - { - return L2EffectType.BLOCK_DAMAGE; - } } diff --git a/dist/game/data/scripts/handlers/effecthandlers/BlockDebuff.java b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockDebuff.java similarity index 84% rename from dist/game/data/scripts/handlers/effecthandlers/BlockDebuff.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/BlockDebuff.java index e51f4e1319..769c03b840 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/BlockDebuff.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockDebuff.java @@ -16,13 +16,12 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.EffectFlag; -import com.l2jserver.gameserver.model.effects.L2EffectType; /** * @author Zealar @@ -39,10 +38,4 @@ public final class BlockDebuff extends AbstractEffect { return EffectFlag.BLOCK_DEBUFF.getMask(); } - - @Override - public L2EffectType getEffectType() - { - return L2EffectType.BLOCK_DEBUFF; - } } diff --git a/dist/game/data/scripts/handlers/effecthandlers/BlockParty.java b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockParty.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/BlockParty.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/BlockParty.java index 36458c29c8..a3cef76e3c 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/BlockParty.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockParty.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.instancemanager.PunishmentManager; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/BlockResurrection.java b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockResurrection.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/BlockResurrection.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/BlockResurrection.java index 54959cda2f..e9457d6bfb 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/BlockResurrection.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/BlockResurrection.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ChangeFishingMastery.java b/dist/game/data/scripts/handlers/effecthandlers/pump/ChangeFishingMastery.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/ChangeFishingMastery.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/ChangeFishingMastery.java index 2d5811e549..fb7d11a185 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ChangeFishingMastery.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/ChangeFishingMastery.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/CrystalGradeModify.java b/dist/game/data/scripts/handlers/effecthandlers/pump/CrystalGradeModify.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/CrystalGradeModify.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/CrystalGradeModify.java index 2bc99797ec..31ba965440 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/CrystalGradeModify.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/CrystalGradeModify.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/CubicMastery.java b/dist/game/data/scripts/handlers/effecthandlers/pump/CubicMastery.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/CubicMastery.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/CubicMastery.java index 667850012e..f5d5a99931 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/CubicMastery.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/CubicMastery.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/DefenceTrait.java b/dist/game/data/scripts/handlers/effecthandlers/pump/DefenceTrait.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/DefenceTrait.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/DefenceTrait.java index a06c9eac33..94c58f7530 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DefenceTrait.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/DefenceTrait.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import java.util.HashMap; import java.util.Map; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Disarm.java b/dist/game/data/scripts/handlers/effecthandlers/pump/Disarm.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Disarm.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/Disarm.java index 40cb8f8636..db8c7d07af 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Disarm.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/Disarm.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/EnableCloak.java b/dist/game/data/scripts/handlers/effecthandlers/pump/EnableCloak.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/EnableCloak.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/EnableCloak.java index c2760afa1e..3e80be0d40 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/EnableCloak.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/EnableCloak.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Fear.java b/dist/game/data/scripts/handlers/effecthandlers/pump/Fear.java similarity index 84% rename from dist/game/data/scripts/handlers/effecthandlers/Fear.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/Fear.java index 52aa09a551..b60ac684fe 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Fear.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/Fear.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.enums.Race; @@ -44,9 +44,10 @@ public final class Fear extends AbstractEffect @Override public boolean canStart(BuffInfo info) { - return info.getEffected().isPlayer() || info.getEffected().isSummon() || (info.getEffected().isAttackable() && // - !((info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || // - (info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected().getTemplate().getRace() == Race.SIEGE_WEAPON))); + return info.getEffected().isPlayer() || info.getEffected().isSummon() + || (info.getEffected().isAttackable() && // + !((info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || // + (info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected().getTemplate().getRace() == Race.SIEGE_WEAPON))); } @Override diff --git a/dist/game/data/scripts/handlers/effecthandlers/Hide.java b/dist/game/data/scripts/handlers/effecthandlers/pump/Hide.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/Hide.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/Hide.java index c57c2b1b05..74868baa13 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Hide.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/Hide.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Lucky.java b/dist/game/data/scripts/handlers/effecthandlers/pump/Lucky.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Lucky.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/Lucky.java index d025470273..3f11ef76d0 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Lucky.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/Lucky.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/MaxCp.java b/dist/game/data/scripts/handlers/effecthandlers/pump/MaxCp.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/MaxCp.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/MaxCp.java index bf8fefc6ef..eb0139bbe6 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/MaxCp.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/MaxCp.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.enums.EffectCalculationType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/MaxHp.java b/dist/game/data/scripts/handlers/effecthandlers/pump/MaxHp.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/MaxHp.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/MaxHp.java index 0c56bd89fc..8c1e5b3cc3 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/MaxHp.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/MaxHp.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.enums.EffectCalculationType; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/NoblesseBless.java b/dist/game/data/scripts/handlers/effecthandlers/pump/NoblesseBless.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/NoblesseBless.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/NoblesseBless.java index 213c0ff827..dbb55d6bdc 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/NoblesseBless.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/NoblesseBless.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Passive.java b/dist/game/data/scripts/handlers/effecthandlers/pump/Passive.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Passive.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/Passive.java index 50c947cb1f..cb7e009e51 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Passive.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/Passive.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Attackable; diff --git a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackMute.java b/dist/game/data/scripts/handlers/effecthandlers/pump/PhysicalAttackMute.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackMute.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/PhysicalAttackMute.java index 28dfae0a7c..71e8b8409d 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackMute.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/PhysicalAttackMute.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/PhysicalMute.java b/dist/game/data/scripts/handlers/effecthandlers/pump/PhysicalMute.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/PhysicalMute.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/PhysicalMute.java index 96d78dc605..d30e3374a9 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/PhysicalMute.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/PhysicalMute.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ProtectionBlessing.java b/dist/game/data/scripts/handlers/effecthandlers/pump/ProtectionBlessing.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/ProtectionBlessing.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/ProtectionBlessing.java index a125da313d..82596b4ed5 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ProtectionBlessing.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/ProtectionBlessing.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ResistSkill.java b/dist/game/data/scripts/handlers/effecthandlers/pump/ResistSkill.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/ResistSkill.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/ResistSkill.java index 430d88b644..e4fbb0faa6 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ResistSkill.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/ResistSkill.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import java.util.ArrayList; import java.util.List; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ResurrectionSpecial.java b/dist/game/data/scripts/handlers/effecthandlers/pump/ResurrectionSpecial.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/ResurrectionSpecial.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/ResurrectionSpecial.java index a527c55303..2259a35265 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ResurrectionSpecial.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/ResurrectionSpecial.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ServitorShare.java b/dist/game/data/scripts/handlers/effecthandlers/pump/ServitorShare.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/ServitorShare.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/ServitorShare.java index 6adac859c0..e5b9376133 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/ServitorShare.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/ServitorShare.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import java.util.HashMap; import java.util.Map; diff --git a/dist/game/data/scripts/handlers/effecthandlers/SingleTarget.java b/dist/game/data/scripts/handlers/effecthandlers/pump/SingleTarget.java similarity index 84% rename from dist/game/data/scripts/handlers/effecthandlers/SingleTarget.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/SingleTarget.java index e9bae5b289..35ba5aac5a 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SingleTarget.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/SingleTarget.java @@ -16,13 +16,12 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.EffectFlag; -import com.l2jserver.gameserver.model.effects.L2EffectType; /** * @author Zealar @@ -39,10 +38,4 @@ public final class SingleTarget extends AbstractEffect { return EffectFlag.SINGLE_TARGET.getMask(); } - - @Override - public L2EffectType getEffectType() - { - return L2EffectType.SINGLE_TARGET; - } } diff --git a/dist/game/data/scripts/handlers/effecthandlers/SoulEating.java b/dist/game/data/scripts/handlers/effecthandlers/pump/SoulEating.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/SoulEating.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/SoulEating.java index 9d63b3f5e2..a89568249b 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SoulEating.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/SoulEating.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Npc; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TalismanSlot.java b/dist/game/data/scripts/handlers/effecthandlers/pump/TalismanSlot.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/TalismanSlot.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/TalismanSlot.java index 53fda03638..974e6f5eae 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TalismanSlot.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/TalismanSlot.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TargetMe.java b/dist/game/data/scripts/handlers/effecthandlers/pump/TargetMe.java similarity index 95% rename from dist/game/data/scripts/handlers/effecthandlers/TargetMe.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/TargetMe.java index b2c980f70b..cd4c750d99 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TargetMe.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/TargetMe.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Playable; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TransferDamage.java b/dist/game/data/scripts/handlers/effecthandlers/pump/TransferDamage.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/TransferDamage.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/TransferDamage.java index 7a750c5842..56f77f0926 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TransferDamage.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/TransferDamage.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Playable; diff --git a/dist/game/data/scripts/handlers/effecthandlers/Transformation.java b/dist/game/data/scripts/handlers/effecthandlers/pump/Transformation.java similarity index 94% rename from dist/game/data/scripts/handlers/effecthandlers/Transformation.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/Transformation.java index 2a19102e4d..28ff3cf9be 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Transformation.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/Transformation.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.data.xml.impl.TransformData; import com.l2jserver.gameserver.model.StatsSet; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByAttack.java b/dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillByAttack.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByAttack.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillByAttack.java index 32d288fcde..abe80431d5 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByAttack.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillByAttack.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.handler.ITargetTypeHandler; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByAvoid.java b/dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillByAvoid.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByAvoid.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillByAvoid.java index e02fcfbecf..c2004e1ce4 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByAvoid.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillByAvoid.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.handler.TargetHandler; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByDamage.java b/dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillByDamage.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByDamage.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillByDamage.java index 419fee52a1..eacf2af4c5 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByDamage.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillByDamage.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.handler.ITargetTypeHandler; diff --git a/dist/game/data/scripts/handlers/effecthandlers/TriggerSkillBySkill.java b/dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillBySkill.java similarity index 96% rename from dist/game/data/scripts/handlers/effecthandlers/TriggerSkillBySkill.java rename to dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillBySkill.java index 7922557c4f..02f1f28ede 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/TriggerSkillBySkill.java +++ b/dist/game/data/scripts/handlers/effecthandlers/pump/TriggerSkillBySkill.java @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.pump; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.handler.TargetHandler; diff --git a/dist/game/data/scripts/handlers/effecthandlers/ticks/TickHp.java b/dist/game/data/scripts/handlers/effecthandlers/ticks/TickHp.java new file mode 100644 index 0000000000..be5fa073dc --- /dev/null +++ b/dist/game/data/scripts/handlers/effecthandlers/ticks/TickHp.java @@ -0,0 +1,115 @@ +/* + * Copyright (C) 2004-2018 L2J DataPack + * + * This file is part of L2J DataPack. + * + * L2J DataPack is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * L2J DataPack is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +package handlers.effecthandlers.ticks; + +import com.l2jserver.gameserver.enums.EffectCalculationType; +import com.l2jserver.gameserver.model.StatsSet; +import com.l2jserver.gameserver.model.actor.L2Character; +import com.l2jserver.gameserver.model.conditions.Condition; +import com.l2jserver.gameserver.model.effects.AbstractEffect; +import com.l2jserver.gameserver.model.effects.L2EffectType; +import com.l2jserver.gameserver.model.skills.AbnormalType; +import com.l2jserver.gameserver.model.skills.BuffInfo; +import com.l2jserver.gameserver.network.serverpackets.ExRegenMax; + +/** + * Tick Hp effect implementation. + * @author Adry_85 + * @since 2.6.0.0 + */ +public final class TickHp extends AbstractEffect +{ + private final double _power; + private final EffectCalculationType _mode; + + public TickHp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + { + super(attachCond, applyCond, set, params); + + _power = params.getDouble("power", 0); + _mode = params.getEnum("mode", EffectCalculationType.class, EffectCalculationType.DIFF); + setTicks(params.getInt("ticks")); + } + + @Override + public L2EffectType getEffectType() + { + return L2EffectType.DMG_OVER_TIME; + } + + @Override + public boolean onActionTime(BuffInfo info) + { + if (info.getEffected().isDead()) + { + return false; + } + + final L2Character target = info.getEffected(); + double power = 0; + double hp = target.getCurrentHp(); + switch (_mode) + { + case DIFF: + { + power = _power * getTicksMultiplier(); + break; + } + case PER: + { + power = hp * _power * getTicksMultiplier(); + break; + } + } + + if (power < 0) + { + power = Math.abs(power); + if (power >= (target.getCurrentHp() - 1)) + { + power = target.getCurrentHp() - 1; + } + + info.getEffected().reduceCurrentHpByDOT(power, info.getEffector(), info.getSkill()); + info.getEffected().notifyDamageReceived(power, info.getEffector(), info.getSkill(), false, true, false); + } + else + { + final double maxHp = target.getMaxRecoverableHp(); + + // Not needed to set the HP and send update packet if player is already at max HP + if (hp > maxHp) + { + return true; + } + + target.setCurrentHp(Math.min(hp + power, maxHp)); + } + return false; + } + + @Override + public void onStart(BuffInfo info) + { + if (info.getEffected().isPlayer() && (getTicks() > 0) && (info.getSkill().getAbnormalType() == AbnormalType.HP_RECOVER)) + { + info.getEffected().sendPacket(new ExRegenMax(info.getAbnormalTime(), getTicks(), _power)); + } + } +} diff --git a/dist/game/data/scripts/handlers/effecthandlers/DamOverTime.java b/dist/game/data/scripts/handlers/effecthandlers/ticks/TickHpFatal.java similarity index 61% rename from dist/game/data/scripts/handlers/effecthandlers/DamOverTime.java rename to dist/game/data/scripts/handlers/effecthandlers/ticks/TickHpFatal.java index 08f38a3799..d15fb7fe2e 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/DamOverTime.java +++ b/dist/game/data/scripts/handlers/effecthandlers/ticks/TickHpFatal.java @@ -16,29 +16,33 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ -package handlers.effecthandlers; +package handlers.effecthandlers.ticks; +import com.l2jserver.gameserver.enums.EffectCalculationType; import com.l2jserver.gameserver.model.StatsSet; +import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.BuffInfo; -import com.l2jserver.gameserver.network.SystemMessageId; /** - * Dam Over Time effect implementation. + * Tick Hp Fatal effect implementation. + * @author Adry_85 + * @since 2.6.0.0 */ -public final class DamOverTime extends AbstractEffect +public final class TickHpFatal extends AbstractEffect { - private final boolean _canKill; private final double _power; + private final EffectCalculationType _mode; - public DamOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + public TickHpFatal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); - _canKill = params.getBoolean("canKill", false); _power = params.getDouble("power", 0); + _mode = params.getEnum("mode", EffectCalculationType.class, EffectCalculationType.DIFF); + setTicks(params.getInt("ticks")); } @Override @@ -55,29 +59,24 @@ public final class DamOverTime extends AbstractEffect return false; } - double damage = _power * getTicksMultiplier(); - if (damage >= (info.getEffected().getCurrentHp() - 1)) + final L2Character target = info.getEffected(); + double damage = 0; + switch (_mode) { - if (info.getSkill().isToggle()) + case DIFF: { - info.getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP); - return false; + damage = _power * getTicksMultiplier(); + break; } - - // For DOT skills that will not kill effected player. - if (!_canKill) + case PER: { - // Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them - if (info.getEffected().getCurrentHp() <= 1) - { - return info.getSkill().isToggle(); - } - damage = info.getEffected().getCurrentHp() - 1; + damage = target.getCurrentHp() * _power * getTicksMultiplier(); + break; } } info.getEffected().reduceCurrentHpByDOT(damage, info.getEffector(), info.getSkill()); info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, true, false); - return info.getSkill().isToggle(); + return false; } } diff --git a/dist/game/data/scripts/handlers/effecthandlers/ticks/TickMp.java b/dist/game/data/scripts/handlers/effecthandlers/ticks/TickMp.java new file mode 100644 index 0000000000..3ca2f2dd2b --- /dev/null +++ b/dist/game/data/scripts/handlers/effecthandlers/ticks/TickMp.java @@ -0,0 +1,90 @@ +/* + * Copyright (C) 2004-2018 L2J DataPack + * + * This file is part of L2J DataPack. + * + * L2J DataPack is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * L2J DataPack is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +package handlers.effecthandlers.ticks; + +import com.l2jserver.gameserver.enums.EffectCalculationType; +import com.l2jserver.gameserver.model.StatsSet; +import com.l2jserver.gameserver.model.actor.L2Character; +import com.l2jserver.gameserver.model.conditions.Condition; +import com.l2jserver.gameserver.model.effects.AbstractEffect; +import com.l2jserver.gameserver.model.skills.BuffInfo; + +/** + * Tick Mp effect implementation. + * @author Adry_85 + * @since 2.6.0.0 + */ +public final class TickMp extends AbstractEffect +{ + private final double _power; + private final EffectCalculationType _mode; + + public TickMp(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) + { + super(attachCond, applyCond, set, params); + + _power = params.getDouble("power", 0); + _mode = params.getEnum("mode", EffectCalculationType.class, EffectCalculationType.DIFF); + setTicks(params.getInt("ticks")); + } + + @Override + public boolean onActionTime(BuffInfo info) + { + if (info.getEffected().isDead()) + { + return false; + } + + final L2Character target = info.getEffected(); + double power = 0; + double mp = target.getCurrentMp(); + switch (_mode) + { + case DIFF: + { + power = _power * getTicksMultiplier(); + break; + } + case PER: + { + power = mp * _power * getTicksMultiplier(); + break; + } + } + + if (power < 0) + { + target.reduceCurrentMp(Math.abs(power)); + } + else + { + double maxMp = target.getMaxRecoverableMp(); + + // Not needed to set the MP and send update packet if player is already at max MP + if (mp >= maxMp) + { + return true; + } + + target.setCurrentMp(Math.min(mp + power, maxMp)); + } + return false; + } +} diff --git a/dist/game/data/stats/skills/00000-00099.xml b/dist/game/data/stats/skills/00000-00099.xml index 5602a221cb..8b42b24334 100644 --- a/dist/game/data/stats/skills/00000-00099.xml +++ b/dist/game/data/stats/skills/00000-00099.xml @@ -1836,8 +1836,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="FakeDeath" ticks="5"> + <effect name="ConsumeFakeDeath"> <param power="10" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2312,7 +2313,7 @@ </skill> <skill id="84" levels="3" name="Poison Blade Dance" enchantGroup1="2" enchantGroup2="2"> <table name="#abnormalLvls"> 6 7 8 </table> - <table name="#dot"> 50 58 63 </table> + <table name="#dot"> -50 -58 -63 </table> <table name="#effectPoints"> -523 -566 -646 </table> <table name="#magicLvl"> 55 60 72 </table> <table name="#mpConsume2"> 38 42 50 </table> @@ -2355,8 +2356,9 @@ <effect name="PhysicalAttack"> <param power="1" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2679,13 +2681,13 @@ </skill> <skill id="96" levels="6" name="Bleed" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <table name="#abnormalLvls"> 3 4 5 6 7 8 </table> - <table name="#dot"> 25 34 44 54 62 67 </table> + <table name="#dot"> -25 -34 -44 -54 -62 -67 </table> <table name="#effectPoints"> -119 -154 -237 -279 -311 -323 </table> <table name="#magicLvl"> 24 32 49 58 66 70 </table> <table name="#mpConsume2"> 28 37 60 73 83 89 </table> <table name="#ench1MpConsume2"> 88 86 85 83 82 80 79 77 76 74 73 71 70 68 67 65 64 62 61 59 58 56 55 53 52 50 49 47 46 44 </table> <table name="#ench2Sap"> 24 49 74 99 124 148 173 198 223 248 273 297 322 347 372 397 422 446 471 496 521 546 570 595 620 645 670 695 719 744 </table> - <table name="#ench3dot"> 69 70 71 72 74 75 76 77 79 80 81 82 83 85 86 87 88 90 91 92 93 95 96 97 98 100 101 102 103 105 </table> + <table name="#ench3dot"> -69 -70 -71 -72 -74 -75 -76 -77 -79 -80 -81 -82 -83 -85 -86 -87 -88 -90 -91 -92 -93 -95 -96 -97 -98 -100 -101 -102 -103 -105 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> @@ -2718,8 +2720,9 @@ <using kind="DAGGER,DUALDAGGER" /> </cond> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> <mul stat="runSpd" val="0.8" /> </effect> </effects> @@ -2727,14 +2730,16 @@ <effect name="HpByLevel"> <param power="#ench2Sap" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="67" /> + <effect name="TickHp"> + <param power="-67" /> + <param ticks="5" /> <mul stat="runSpd" val="0.8" /> </effect> </enchant2Effects> <enchant3Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#ench3dot" /> + <param ticks="5" /> <mul stat="runSpd" val="0.8" /> </effect> </enchant3Effects> diff --git a/dist/game/data/stats/skills/00100-00199.xml b/dist/game/data/stats/skills/00100-00199.xml index ff0f1de425..72a05d57b9 100644 --- a/dist/game/data/stats/skills/00100-00199.xml +++ b/dist/game/data/stats/skills/00100-00199.xml @@ -190,7 +190,7 @@ </skill> <skill id="103" levels="4" name="Corpse Plague"> <table name="#abnormalLvls"> 5 6 7 8 </table> - <table name="#dot"> 41 50 58 63 </table> + <table name="#dot"> -41 -50 -58 -63 </table> <table name="#effectPoints"> -438 -549 -582 -635 </table> <table name="#magicLvl"> 46 58 62 70 </table> <table name="#mpConsume2"> 22 28 29 33 </table> @@ -218,8 +218,9 @@ <set name="targetType" val="AREA_CORPSE_MOB" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> <effect name="ConsumeBody" /> </effects> @@ -863,7 +864,7 @@ </skill> <skill id="129" levels="5" name="Poison"> <table name="#abnormalLvls"> 3 5 6 7 8 </table> - <table name="#dot"> 24 41 50 58 63 </table> + <table name="#dot"> -24 -41 -50 -58 -63 </table> <table name="#effectPoints"> -204 -467 -549 -611 -655 </table> <table name="#magicLvl"> 20 49 58 66 74 </table> <table name="#mpConsume2"> 8 18 22 25 28 </table> @@ -892,8 +893,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/00200-00299.xml b/dist/game/data/stats/skills/00200-00299.xml index de0d8e954e..0190c6a42f 100644 --- a/dist/game/data/stats/skills/00200-00299.xml +++ b/dist/game/data/stats/skills/00200-00299.xml @@ -422,14 +422,18 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="SilentMove" ticks="5"> - <param power="9" /> + <effect name="SilentMove" /> + <effect name="ConsumeMp"> + <param power="-9" /> + <param ticks="5" /> <mul stat="runSpd" val="0.6" /> </effect> </effects> <enchant1Effects> - <effect name="SilentMove" ticks="5"> - <param power="9" /> + <effect name="SilentMove" /> + <effect name="ConsumeMp"> + <param power="-9" /> + <param ticks="5" /> <mul stat="runSpd" val="#ench1Penalty" /> </effect> </enchant1Effects> @@ -444,15 +448,16 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="DamOverTime" ticks="2"> + <effect name="ConsumeHp"> <param power="12" /> + <param ticks="2" /> <mul stat="pAtkSpd" val="1.25" /> </effect> </effects> </skill> <skill id="223" levels="49" name="Sting" enchantGroup1="2" enchantGroup2="2"> <table name="#abnormalLvls"> 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 </table> - <table name="#dot"> 25 25 25 25 25 25 34 34 34 34 34 34 34 34 44 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67 </table> + <table name="#dot"> -25 -25 -25 -25 -25 -25 -34 -34 -34 -34 -34 -34 -34 -34 -44 -44 -44 -44 -44 -44 -44 -44 -44 -44 -54 -54 -54 -54 -54 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -62 -62 -62 -62 -62 -67 -67 -67 -67 -67 </table> <table name="#effectPoints"> -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table> <table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 54 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#mpConsume2"> 21 22 23 25 26 27 28 28 29 32 33 34 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table> @@ -495,16 +500,18 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <enchant2Effects> <effect name="PhysicalAttack"> <param power="#ench2Power" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="67" /> + <effect name="TickHp"> + <param power="-67" /> + <param ticks="5" /> </effect> </enchant2Effects> </skill> @@ -536,8 +543,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="Relax" ticks="3"> + <effect name="ConsumeRest"> <param power="1" /> + <param ticks="3" /> <add stat="regHp" val="5" /> </effect> </effects> @@ -1360,8 +1368,9 @@ <effect name="Spoil" /> </enchant1Effects> <enchant2Effects> - <effect name="DamOverTime" ticks="5"> - <param power="118" /> + <effect name="TickHp"> + <param power="-118" /> + <param ticks="5" /> </effect> <effect name="Spoil" /> </enchant2Effects> @@ -1412,14 +1421,16 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.4" /> + <param ticks="5" /> <add stat="accCombat" val="3" /> </effect> </effects> <enchant1Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="#ench1val" /> + <param ticks="5" /> <add stat="accCombat" val="3" /> </effect> </enchant1Effects> @@ -2797,22 +2808,25 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="2" /> + <param ticks="5" /> <add stat="pDef" val="#pDef" /> <mul stat="rShld" val="1.5" /> </effect> </effects> <enchant1Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="2" /> + <param ticks="5" /> <add stat="pDef" val="#ench1pDef" /> <mul stat="rShld" val="1.5" /> </effect> </enchant1Effects> <enchant2Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="#ench2val" /> + <param ticks="5" /> <add stat="pDef" val="256" /> <mul stat="rShld" val="1.5" /> </effect> @@ -3051,8 +3065,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="ChameleonRest" ticks="5"> + <effect name="ConsumeChameleonRest"> <param power="2" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/00300-00399.xml b/dist/game/data/stats/skills/00300-00399.xml index b7de80712f..502791d26d 100644 --- a/dist/game/data/stats/skills/00300-00399.xml +++ b/dist/game/data/stats/skills/00300-00399.xml @@ -107,8 +107,9 @@ <effect name="Spoil" /> </enchant1Effects> <enchant2Effects> - <effect name="DamOverTime" ticks="5"> - <param power="118" /> + <effect name="TickHp"> + <param power="-118" /> + <param ticks="5" /> </effect> <effect name="Spoil" /> </enchant2Effects> @@ -423,20 +424,23 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.8" /> + <param ticks="5" /> <add stat="critDmgAdd" val="#crit" /> </effect> </effects> <enchant1Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.8" /> + <param ticks="5" /> <add stat="critDmgAdd" val="#ench1crit" /> </effect> </enchant1Effects> <enchant2Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="#ench2val" /> + <param ticks="5" /> <add stat="critDmgAdd" val="609" /> </effect> </enchant2Effects> @@ -883,20 +887,23 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume1" val="#ench2MpConsume2" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.8" /> + <param ticks="5" /> <add stat="sDef" val="#sDef" /> </effect> </effects> <enchant1Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.8" /> + <param ticks="5" /> <add stat="sDef" val="#ench1sDef" /> </effect> </enchant1Effects> <enchant2Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="#ench2val" /> + <param ticks="5" /> <add stat="sDef" val="560" /> </effect> </enchant2Effects> @@ -1154,8 +1161,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="2" /> + <param ticks="5" /> <mul stat="skillCriticalProbability" val="11" /> </effect> </effects> @@ -1177,18 +1185,30 @@ <param SHOCK="30" /> <param PARALYZE="30" /> </effect> + <effect name="ConsumeMpByLevel"> + <param power="1" /> + <param ticks="5" /> + </effect> </effects> <enchant1Effects> <effect name="DefenceTrait"> <param SHOCK="#enchTraits" /> <param PARALYZE="30" /> </effect> + <effect name="ConsumeMpByLevel"> + <param power="1" /> + <param ticks="5" /> + </effect> </enchant1Effects> <enchant2Effects> <effect name="DefenceTrait"> <param SHOCK="30" /> <param PARALYZE="#enchTraits" /> </effect> + <effect name="ConsumeMpByLevel"> + <param power="1" /> + <param ticks="5" /> + </effect> </enchant2Effects> </skill> <skill id="336" levels="1" name="Arcane Wisdom" enchantGroup1="5"> @@ -1203,15 +1223,17 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="ConsumeHp"> <param power="50" /> + <param ticks="5" /> <mul stat="mAtkSpd" val="0.9" /> <mul stat="magicalMpConsumeRate" val="0.7" /> </effect> </effects> <enchant1Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="ConsumeHp"> <param power="50" /> + <param ticks="5" /> <mul stat="mAtkSpd" val="0.9" /> <mul stat="magicalMpConsumeRate" val="#ench1MpConsume2" /> </effect> @@ -1229,15 +1251,17 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="ConsumeHp"> <param power="50" /> + <param ticks="5" /> <mul stat="magicalMpConsumeRate" val="1.1" /> <mul stat="mAtk" val="1.3" /> </effect> </effects> <enchant1Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="ConsumeHp"> <param power="50" /> + <param ticks="5" /> <mul stat="magicalMpConsumeRate" val="1.1" /> <mul stat="mAtk" val="#ench1mAtk" /> </effect> @@ -1257,24 +1281,27 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="ConsumeHp"> <param power="50" /> + <param ticks="5" /> <mul stat="mAtkSpd" val="1.2" /> <mul stat="mReuse" val="0.9" /> <mul stat="magicalMpConsumeRate" val="1.1" /> </effect> </effects> <enchant1Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="ConsumeHp"> <param power="50" /> + <param ticks="5" /> <mul stat="mAtkSpd" val="#ench1mAtkSpd" /> <mul stat="mReuse" val="0.9" /> <mul stat="magicalMpConsumeRate" val="1.1" /> </effect> </enchant1Effects> <enchant2Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="ConsumeHp"> <param power="50" /> + <param ticks="5" /> <mul stat="mAtkSpd" val="1.2" /> <mul stat="mReuse" val="#ench2mReuse" /> <mul stat="magicalMpConsumeRate" val="1.1" /> @@ -1293,8 +1320,9 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="1" /> + <param ticks="5" /> <mul stat="pDef" val="1.25" /> <mul stat="mDef" val="1.25" /> <mul stat="pAtkSpd" val="0.8" /> @@ -1303,8 +1331,9 @@ </effect> </effects> <enchant1Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="1" /> + <param ticks="5" /> <mul stat="pDef" val="#enchDef" /> <mul stat="mDef" val="#enchDef" /> <mul stat="pAtkSpd" val="0.8" /> @@ -1322,8 +1351,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="1" /> + <param ticks="5" /> <add stat="reflectDam" val="30" /> <add stat="reflectSkillPhysic" val="30" /> <add stat="reflectSkillMagic" val="30" /> @@ -1369,8 +1399,9 @@ <sub stat="debuffVuln" val="30" /> <mul stat="healEffect" val="1.3" /> </effect> - <effect name="HealOverTime" ticks="5"> + <effect name="TickHp"> <param power="50" /> + <param ticks="5" /> </effect> <effect name="HpPerMax"> <param power="50" /> diff --git a/dist/game/data/stats/skills/00400-00499.xml b/dist/game/data/stats/skills/00400-00499.xml index 85961793b2..ac7bd99f46 100644 --- a/dist/game/data/stats/skills/00400-00499.xml +++ b/dist/game/data/stats/skills/00400-00499.xml @@ -956,13 +956,11 @@ <effects> <effect name="Mp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> <enchant1Effects> <effect name="Mp"> <param amount="#ench1amount" /> - <param mode="DIFF" /> </effect> </enchant1Effects> </skill> @@ -1113,24 +1111,27 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.5" /> + <param ticks="5" /> <add stat="accCombat" val="#accCombat"> <using kind="POLE" /> </add> </effect> </effects> <enchant1Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.5" /> + <param ticks="5" /> <add stat="accCombat" val="#ench1accCombat"> <using kind="POLE" /> </add> </effect> </enchant1Effects> <enchant2Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="#ench2MpConsume2" /> + <param ticks="5" /> <add stat="accCombat" val="4"> <using kind="POLE" /> </add> @@ -1178,8 +1179,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="1" /> + <param ticks="5" /> </effect> <effect name="DefenceTrait"> <param SHOCK="#trait_shock" /> @@ -1187,8 +1189,9 @@ </effect> </effects> <enchant1Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="1" /> + <param ticks="5" /> </effect> <effect name="DefenceTrait"> <param SHOCK="#ench1Trait_shock" /> @@ -1196,8 +1199,9 @@ </effect> </enchant1Effects> <enchant2Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="#ench2MpConsume2" /> + <param ticks="5" /> </effect> <effect name="DefenceTrait"> <param SHOCK="15" /> @@ -1655,13 +1659,11 @@ <effects> <effect name="Cp"> <param amount="1000" /> - <param mode="DIFF" /> </effect> </effects> <enchant1Effects> <effect name="Cp"> <param amount="#ench1amount" /> - <param mode="DIFF" /> </effect> </enchant1Effects> </skill> @@ -1686,11 +1688,13 @@ <effect name="Paralyze"> <mul stat="pDef" val="0.2" /> </effect> - <effect name="HealOverTime" ticks="5"> + <effect name="TickHp"> <param power="60" /> + <param ticks="5" /> </effect> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="10" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2621,8 +2625,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.2" /> + <param ticks="5" /> <add stat="vengeancePdam" val="3" /> </effect> </effects> @@ -2759,8 +2764,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.4" /> + <param ticks="5" /> <add stat="runSpd" val="20" /> </effect> </effects> @@ -3267,13 +3273,13 @@ <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 6 6 7 7 7 7 8 8 8 8 </table> <table name="#castRange"> 400 500 500 500 500 500 600 600 600 600 </table> - <table name="#dot"> 107 107 123 123 123 123 123 134 134 134 </table> + <table name="#dot"> -107 -107 -123 -123 -123 -123 -123 -134 -134 -134 </table> <table name="#effectPoints"> -266 -279 -288 -296 -304 -311 -317 -323 -328 -333 </table> <table name="#effectRange"> 600 700 700 700 700 700 800 800 800 800 </table> <table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume1"> 65 70 73 75 77 80 83 85 88 90 </table> <table name="#ench1AbnormalLvl"> 8 9 9 9 9 9 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 11 11 11 11 11 </table> - <table name="#ench1Power"> 134 135 135 135 135 135 135 136 136 136 136 136 136 137 137 137 137 137 137 138 138 138 138 138 138 139 139 139 139 139 </table> + <table name="#ench1Power"> -134 -135 -135 -135 -135 -135 -135 -136 -136 -136 -136 -136 -136 -137 -137 -137 -137 -137 -137 -138 -138 -138 -138 -138 -138 -139 -139 -139 -139 -139 </table> <table name="#ench2ActivateRates"> 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84 86 87 88 90 </table> <table name="#ench3Cost"> 88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 </table> <table name="#ench4Duel"> 16 22 29 35 41 48 54 60 67 73 79 86 92 98 105 111 117 124 130 136 143 149 155 162 168 174 181 187 193 200 </table> @@ -3320,16 +3326,18 @@ <effect name="PhysicalSoulAttack"> <param power="1" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <enchant1Effects> <effect name="PhysicalSoulAttack"> <param power="1" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#ench1Power" /> + <param ticks="5" /> </effect> </enchant1Effects> <enchant4Effects> @@ -3338,16 +3346,18 @@ <effect name="PhysicalSoulAttack"> <param power="#ench4Duel" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="134" /> + <effect name="TickHp"> + <param power="-134" /> + <param ticks="5" /> </effect> </enchant4pvpEffects> <enchant4pveEffects> <effect name="PhysicalSoulAttack"> <param power="1" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="134" /> + <effect name="TickHp"> + <param power="-134" /> + <param ticks="5" /> </effect> </enchant4pveEffects> </skill> diff --git a/dist/game/data/stats/skills/00500-00599.xml b/dist/game/data/stats/skills/00500-00599.xml index 58dd4c8c53..0f333350b7 100644 --- a/dist/game/data/stats/skills/00500-00599.xml +++ b/dist/game/data/stats/skills/00500-00599.xml @@ -18,8 +18,9 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.4" /> + <param ticks="5" /> <mul stat="pAtk" val="#amount" /> <mul stat="pAtkSpd" val="#amount" /> <add stat="accCombat" val="#amount2" /> @@ -28,8 +29,9 @@ </effect> </effects> <enchant1Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.4" /> + <param ticks="5" /> <mul stat="pAtk" val="#ench1Power" /> <mul stat="pAtkSpd" val="1.08" /> <add stat="accCombat" val="#ench1Power2" /> @@ -38,8 +40,9 @@ </effect> </enchant1Effects> <enchant2Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="#ench2Cost" /> + <param ticks="5" /> <mul stat="pAtk" val="1.08" /> <mul stat="pAtkSpd" val="1.08" /> <add stat="accCombat" val="4" /> @@ -516,7 +519,7 @@ </skill> <skill id="509" levels="34" name="Bleeding Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <!-- Confirmed CT2.5 --> - <table name="#dot"> 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67 </table> + <table name="#dot"> -44 -44 -44 -44 -44 -44 -44 -44 -44 -54 -54 -54 -54 -54 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -62 -62 -62 -62 -62 -67 -67 -67 -67 -67 </table> <table name="#effectPoints"> -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table> <table name="#magicLvl"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#mpConsume2"> 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table> @@ -563,8 +566,9 @@ <param power="#power" /> <param ignoreShieldDefence="true" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <enchant1Effects> @@ -572,8 +576,9 @@ <param power="#ench1Power" /> <param ignoreShieldDefence="true" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="67" /> + <effect name="TickHp"> + <param power="-67" /> + <param ticks="5" /> </effect> </enchant1Effects> </skill> @@ -1097,7 +1102,7 @@ <skill id="523" levels="7" name="Imbue Dark Seed"> <!-- Confirmed CT2.5 --> <table name="#calledSkillLevel"> 1 2 3 4 5 6 7 </table> - <table name="#dot"> 76 76 76 76 83 83 83 </table> + <table name="#dot"> -76 -76 -76 -76 -83 -83 -83 </table> <table name="#effectLevel"> 1 2 3 4 5 6 7 </table> <table name="#effectPoints"> -296 -304 -311 -317 -323 -328 -333 </table> <table name="#magicLvl"> 62 64 66 68 70 72 74 </table> @@ -1127,8 +1132,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <endEffects> @@ -2130,8 +2136,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="123" /> + <effect name="TickHp"> + <param power="-123" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2435,8 +2442,9 @@ <set name="targetType" val="AREA" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="58" /> + <effect name="TickHp"> + <param power="-58" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2607,7 +2615,7 @@ <skill id="578" levels="4" name="Blaze Quake"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 6 6 7 7 </table> - <table name="#dot"> 27 27 31 31 </table> + <table name="#dot"> -27 -27 -31 -31 </table> <table name="#effectPoints"> -477 -532 -582 -630 </table> <table name="#magicLvl"> 60 63 66 69 </table> <table name="#mpConsume2"> 61 63 67 70 </table> @@ -2638,8 +2646,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2766,8 +2775,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="123" /> + <effect name="TickHp"> + <param power="-123" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2885,7 +2895,7 @@ </skill> <skill id="588" levels="2" name="Curse of Darkness"> <!-- Confirmed CT2.5 --> - <table name="#dot"> 88 101 </table> + <table name="#dot"> -88 -101 </table> <table name="#magicLvl"> 59 63 </table> <table name="#mpConsume2"> 54 58 </table> <set name="abnormalLvl" val="1" /> @@ -2907,8 +2917,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/00600-00699.xml b/dist/game/data/stats/skills/00600-00699.xml index 60fe7385f7..572585cb3c 100644 --- a/dist/game/data/stats/skills/00600-00699.xml +++ b/dist/game/data/stats/skills/00600-00699.xml @@ -1855,8 +1855,9 @@ <effect name="PhysicalAttack"> <param power="1549" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="139" /> + <effect name="TickHp"> + <param power="-139" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/00700-00799.xml b/dist/game/data/stats/skills/00700-00799.xml index 6e2882d6fb..e922e4f24d 100644 --- a/dist/game/data/stats/skills/00700-00799.xml +++ b/dist/game/data/stats/skills/00700-00799.xml @@ -17,8 +17,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="PARTY" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="27" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="400" /> @@ -338,8 +339,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.4" /> + <param ticks="5" /> <add stat="transDam" val="50" /> </effect> </effects> @@ -462,7 +464,6 @@ </effect> <effect name="Mp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -974,8 +975,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="351" /> + <effect name="TickHp"> + <param power="-351" /> + <param ticks="5" /> </effect> </effects> <endEffects> @@ -1114,8 +1116,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="52" /> + <effect name="TickHp"> + <param power="-52" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1430,8 +1433,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="134" /> + <effect name="TickHp"> + <param power="-134" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2085,8 +2089,9 @@ <param power="4500" /> <param criticalChance="20" /> </effect> - <effect name="DamOverTime" ticks="1"> - <param power="200" /> + <effect name="TickHp"> + <param power="-200" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -2368,8 +2373,9 @@ <sub stat="debuffVuln" val="30" /> <mul stat="healEffect" val="1.3" /> </effect> - <effect name="HealOverTime" ticks="5"> + <effect name="TickHp"> <param power="50" /> + <param ticks="5" /> </effect> <effect name="HpPerMax"> <param power="50" /> @@ -2759,8 +2765,9 @@ <effect name="PhysicalAttack"> <param power="1689" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="69" /> + <effect name="TickHp"> + <param power="-69" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/00800-00899.xml b/dist/game/data/stats/skills/00800-00899.xml index be58539db7..3b36cdcbe9 100644 --- a/dist/game/data/stats/skills/00800-00899.xml +++ b/dist/game/data/stats/skills/00800-00899.xml @@ -799,7 +799,7 @@ <table name="#calledSkillLevel"> 1 2 3 4 </table> <table name="#effectPoints"> -317 -323 -328 -333 </table> <table name="#magicLvl"> 68 70 72 74 </table> - <table name="#mdot"> 16 17 17 17 </table> + <table name="#mdot"> -16 -17 -17 -17 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="20" /> <set name="abnormalType" val="DARK_SEED" /> @@ -826,8 +826,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="ManaDamOverTime" ticks="5"> + <effect name="TickMp"> <param power="#mdot" /> + <param ticks="5" /> </effect> </effects> <endEffects> diff --git a/dist/game/data/stats/skills/00900-00999.xml b/dist/game/data/stats/skills/00900-00999.xml index b297de27a7..3d55351615 100644 --- a/dist/game/data/stats/skills/00900-00999.xml +++ b/dist/game/data/stats/skills/00900-00999.xml @@ -147,16 +147,18 @@ <effect name="MagicalAttack"> <param power="#pvpPower" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="230" /> + <effect name="TickHp"> + <param power="-230" /> + <param ticks="5" /> </effect> </pvpEffects> <pveEffects> <effect name="MagicalAttack"> <param power="#pvePower" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="230" /> + <effect name="TickHp"> + <param power="-230" /> + <param ticks="5" /> </effect> </pveEffects> </skill> @@ -312,8 +314,9 @@ <effect name="MagicalAttack"> <param power="#pvpPower" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="230" /> + <effect name="TickHp"> + <param power="-230" /> + <param ticks="5" /> <mul stat="runSpd" val="0.3" /> <mul stat="pAtkSpd" val="0.8" /> <mul stat="mAtkSpd" val="0.8" /> @@ -323,8 +326,9 @@ <effect name="MagicalAttack"> <param power="#pvePower" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="230" /> + <effect name="TickHp"> + <param power="-230" /> + <param ticks="5" /> <mul stat="runSpd" val="0.3" /> <mul stat="pAtkSpd" val="0.8" /> <mul stat="mAtkSpd" val="0.8" /> @@ -759,7 +763,7 @@ <skill id="927" levels="14" name="Burning Chop" enchantGroup1="2"> <!-- High Five Confirmed --> <table name="#abnormalLvls"> 5 5 5 6 6 6 7 7 7 7 7 8 8 8 </table> - <table name="#dot"> 43 43 43 53 53 53 61 61 61 61 61 66 66 66 </table> + <table name="#dot"> -43 -43 -43 -53 -53 -53 -61 -61 -61 -61 -61 -66 -66 -66 </table> <table name="#effectPoints"> -193 -213 -233 -252 -271 -279 -288 -296 -304 -311 -317 -323 -328 -333 </table> <table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> <table name="#power"> 167 210 261 319 384 419 455 492 531 570 610 651 691 731 </table> @@ -800,8 +804,9 @@ <param power="#power" /> <param criticalChance="10" /> </effect> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="1" /> </effect> </effects> <enchant1Effects> @@ -809,8 +814,9 @@ <param power="#ench1Power" /> <param criticalChance="10" /> </effect> - <effect name="DamOverTime" ticks="1"> - <param power="66" /> + <effect name="TickHp"> + <param power="-66" /> + <param ticks="1" /> </effect> </enchant1Effects> </skill> @@ -1271,8 +1277,9 @@ <effect name="PhysicalAttack"> <param power="4312" /> </effect> - <effect name="DamOverTime" ticks="1"> - <param power="92" /> + <effect name="TickHp"> + <param power="-92" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -1406,8 +1413,9 @@ <effect name="PhysicalAttack"> <param power="1649" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="52" /> + <effect name="TickHp"> + <param power="-52" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/01000-01099.xml b/dist/game/data/stats/skills/01000-01099.xml index e747e2f384..e6ee0fe433 100644 --- a/dist/game/data/stats/skills/01000-01099.xml +++ b/dist/game/data/stats/skills/01000-01099.xml @@ -17,14 +17,16 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="ManaDamOverTime" ticks="5"> + <effect name="ConsumeMp"> <param power="#mdot" /> + <param ticks="5" /> <add stat="pAtk" val="#pAtk" /> </effect> </effects> <enchant1Effects> - <effect name="ManaDamOverTime" ticks="5"> + <effect name="ConsumeMp"> <param power="4" /> + <param ticks="5" /> <add stat="pAtk" val="#ench1patk" /> </effect> </enchant1Effects> @@ -1995,7 +1997,7 @@ </skill> <skill id="1095" levels="5" name="Venom"> <table name="#abnormalLvls"> 1 2 3 5 6 </table> - <table name="#dot"> 11 16 24 41 50 </table> + <table name="#dot"> -11 -16 -24 -41 -50 </table> <table name="#effectPoints"> -121 -162 -204 -379 -495 </table> <table name="#magicLvl"> 7 14 20 40 52 </table> <table name="#mpConsume2"> 8 12 16 28 38 </table> @@ -2024,8 +2026,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/01100-01199.xml b/dist/game/data/stats/skills/01100-01199.xml index 48b1f76a97..da19958363 100644 --- a/dist/game/data/stats/skills/01100-01199.xml +++ b/dist/game/data/stats/skills/01100-01199.xml @@ -2,7 +2,7 @@ <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="1100" levels="2" name="Chill Flame"> <table name="#abnormalLvls"> 1 2 </table> - <table name="#dot"> 27 40 </table> + <table name="#dot"> -27 -40 </table> <table name="#effectPoints"> -121 -162 </table> <table name="#magicLvl"> 7 14 </table> <table name="#mpConsume2"> 12 18 </table> @@ -32,14 +32,15 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ENEMY_ONLY" /> <effects> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="1" /> </effect> </effects> </skill> <skill id="1101" levels="2" name="Blaze Quake"> <table name="#abnormalLvls"> 3 4 </table> - <table name="#dot"> 58 79 </table> + <table name="#dot"> -58 -79 </table> <table name="#effectPoints"> -243 -331 </table> <table name="#magicLvl"> 25 35 </table> <table name="#mpConsume2"> 40 54 </table> @@ -68,8 +69,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="AURA" /> <effects> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -77,7 +79,7 @@ <table name="#abnormalLvls"> 3 4 5 6 7 8 </table> <table name="#effectPoints"> -243 -331 -418 -495 -597 -635 </table> <table name="#magicLvl"> 25 35 44 52 64 70 </table> - <table name="#mdot"> 8 10 13 16 20 22 </table> + <table name="#mdot"> -8 -10 -13 -16 -20 -22 </table> <table name="#mpConsume2"> 27 36 47 55 71 78 </table> <table name="#mpConsume1"> 7 9 12 15 18 20 </table> <table name="#power"> 16 22 29 36 46 51 </table> @@ -107,8 +109,9 @@ <effect name="MagicalAttackMp"> <param power="#power" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> + <effect name="TickMp"> <param power="#mdot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -181,7 +184,7 @@ </skill> <skill id="1107" levels="2" name="Frost Flame"> <table name="#abnormalLvls"> 3 4 </table> - <table name="#dot"> 58 79 </table> + <table name="#dot"> -58 -79 </table> <table name="#effectPoints"> -204 -285 </table> <table name="#magicLvl"> 20 30 </table> <table name="#mpConsume2"> 23 32 </table> @@ -211,14 +214,15 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ENEMY_ONLY" /> <effects> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="1" /> </effect> </effects> </skill> <skill id="1108" levels="4" name="Seal of Flame"> <table name="#abnormalLvls"> 5 6 7 8 </table> - <table name="#dot"> 60 73 84 92 </table> + <table name="#dot"> -60 -73 -84 -92 </table> <table name="#effectPoints"> -286 -333 -390 -409 </table> <table name="#magicLvl"> 48 56 68 74 </table> <table name="#mpConsume2"> 77 92 113 122 </table> @@ -245,8 +249,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="AURA" /> <effects> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -780,7 +785,6 @@ <enchant2selfEffects> <effect name="Cp"> <param amount="#ench2Bravery" /> - <param mode="DIFF" /> </effect> </enchant2selfEffects> </skill> @@ -915,23 +919,19 @@ <effects> <effect name="Mp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> <enchant1Effects> <effect name="Mp"> <param amount="#ench1amount" /> - <param mode="DIFF" /> </effect> </enchant1Effects> <enchant3Effects> <effect name="Cp"> <param amount="#ench3Bravery" /> - <param mode="DIFF" /> </effect> <effect name="Mp"> <param amount="61" /> - <param mode="DIFF" /> </effect> </enchant3Effects> </skill> @@ -1123,12 +1123,12 @@ </skill> <skill id="1167" levels="6" name="Poisonous Cloud" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <table name="#abnormalLvls"> 3 4 5 6 7 8 </table> - <table name="#dot"> 24 32 41 50 58 63 </table> + <table name="#dot"> -24 -32 -41 -50 -58 -63 </table> <table name="#effectPoints"> -243 -331 -457 -532 -597 -655 </table> <table name="#magicLvl"> 25 35 48 56 64 74 </table> <table name="#mpConsume2"> 27 36 52 61 71 82 </table> <table name="#mpConsume1"> 7 9 13 16 18 21 </table> - <table name="#ench1dot"> 64 65 65 66 67 67 68 69 69 70 70 71 72 72 73 74 74 75 76 76 77 77 78 79 79 80 81 81 82 83 </table> + <table name="#ench1dot"> -64 -65 -65 -66 -67 -67 -68 -69 -69 -70 -70 -71 -72 -72 -73 -74 -74 -75 -76 -76 -77 -77 -78 -79 -79 -80 -81 -81 -82 -83 </table> <table name="#ench2MpConsume2"> 82 79 78 78 75 74 74 71 70 70 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 </table> <table name="#ench2MpConsume1"> 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10 </table> <table name="#ench3ActivateRates"> 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 </table> @@ -1164,19 +1164,21 @@ <enchant3 name="activateRate" val="#ench3ActivateRates" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <enchant1Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#ench1dot" /> + <param ticks="5" /> </effect> </enchant1Effects> </skill> <skill id="1168" levels="7" name="Curse: Poison"> <table name="#abnormalLvls"> 1 3 4 5 6 7 8 </table> - <table name="#dot"> 11 24 32 41 50 58 63 </table> + <table name="#dot"> -11 -24 -32 -41 -50 -58 -63 </table> <table name="#effectPoints"> -121 -204 -285 -418 -495 -582 -646 </table> <table name="#magicLvl"> 7 20 30 44 52 62 72 </table> <table name="#mpConsume2"> 8 16 21 31 38 46 53 </table> @@ -1205,8 +1207,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1650,7 +1653,7 @@ </skill> <skill id="1183" levels="4" name="Freezing Shackle"> <table name="#abnormalLvls"> 5 6 7 8 </table> - <table name="#dot"> 102 125 144 157 </table> + <table name="#dot"> -102 -125 -144 -157 </table> <table name="#effectPoints"> -523 -619 -746 -818 </table> <table name="#magicLvl"> 44 52 64 74 </table> <table name="#mpConsume2"> 47 56 71 82 </table> @@ -1680,8 +1683,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ENEMY_ONLY" /> <effects> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="1" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/01200-01299.xml b/dist/game/data/stats/skills/01200-01299.xml index ac35ae4158..ff7c9de19b 100644 --- a/dist/game/data/stats/skills/01200-01299.xml +++ b/dist/game/data/stats/skills/01200-01299.xml @@ -185,7 +185,7 @@ </skill> <skill id="1209" levels="6" name="Seal of Poison"> <table name="#abnormalLvls"> 3 4 5 6 7 8 </table> - <table name="#dot"> 14 19 24 30 34 37 </table> + <table name="#dot"> -14 -19 -24 -30 -34 -37 </table> <table name="#effectPoints"> -204 -285 -379 -495 -582 -635 </table> <table name="#magicLvl"> 20 30 40 52 62 70 </table> <table name="#mpConsume2"> 23 32 42 56 69 78 </table> @@ -213,8 +213,9 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -222,7 +223,7 @@ <table name="#abnormalLvls"> 5 6 7 8 </table> <table name="#effectPoints"> -418 -495 -597 -646 </table> <table name="#magicLvl"> 44 52 64 72 </table> - <table name="#mdot"> 9 11 14 15 </table> + <table name="#mdot"> -9 -11 -14 -15 </table> <table name="#mpConsume2"> 70 84 107 120 </table> <table name="#mpConsume1"> 18 21 27 30 </table> <table name="#power"> 29 36 46 53 </table> @@ -251,8 +252,9 @@ <effect name="MagicalAttackMp"> <param power="#power" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> + <effect name="TickMp"> <param power="#mdot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -335,16 +337,18 @@ <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hotValue" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="#amount" /> </effect> </effects> <enchant1Effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="32" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="#ench1amount" /> @@ -424,16 +428,18 @@ <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hotValue" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="#amount" /> </effect> </effects> <enchant1Effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="26" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="#ench1amount" /> @@ -825,13 +831,15 @@ <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> </effects> <enchant1Effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#ench1hot" /> + <param ticks="1" /> </effect> </enchant1Effects> </skill> @@ -1013,7 +1021,7 @@ </skill> <skill id="1233" levels="4" name="Decay"> <table name="#abnormalLvls"> 5 6 7 8 </table> - <table name="#dot"> 102 125 144 157 </table> + <table name="#dot"> -102 -125 -144 -157 </table> <table name="#effectPoints"> -457 -532 -597 -655 </table> <table name="#magicLvl"> 48 56 64 74 </table> <table name="#mpConsume2"> 52 61 71 82 </table> @@ -1043,8 +1051,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ENEMY_ONLY" /> <effects> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -1245,7 +1254,7 @@ </skill> <skill id="1237" levels="17" name="Ice Dagger" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <table name="#abnormalLvls"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table> - <table name="#dot"> 44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67 </table> + <table name="#dot"> -44 -44 -44 -44 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -67 -67 -67 </table> <table name="#effectPoints"> -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -653 </table> <table name="#magicLvl"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume2"> 29 31 31 34 35 37 38 41 42 43 45 46 47 50 50 53 53 </table> @@ -1293,24 +1302,27 @@ <effect name="MagicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <enchant1Effects> <effect name="MagicalAttack"> <param power="#ench1Power" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="67" /> + <effect name="TickHp"> + <param power="-67" /> + <param ticks="5" /> </effect> </enchant1Effects> <enchant2Effects> <effect name="MagicalAttack"> <param power="#ench2Power" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="67" /> + <effect name="TickHp"> + <param power="-67" /> + <param ticks="5" /> </effect> </enchant2Effects> </skill> @@ -1545,7 +1557,7 @@ </skill> <skill id="1244" levels="4" name="Freezing Flame"> <table name="#abnormalLvls"> 5 6 7 8 </table> - <table name="#dot"> 102 125 144 157 </table> + <table name="#dot"> -102 -125 -144 -157 </table> <table name="#effectPoints"> -379 -495 -597 -646 </table> <table name="#magicLvl"> 40 52 64 72 </table> <table name="#mpConsume2"> 42 56 71 80 </table> @@ -1575,8 +1587,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ENEMY_ONLY" /> <effects> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -2047,16 +2060,18 @@ <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="#amount" /> </effect> </effects> <enchant1Effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#ench1hot" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="172" /> @@ -2289,14 +2304,16 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.2" /> + <param ticks="5" /> <add stat="transDam" val="#power" /> </effect> </effects> <enchant1Effects> - <effect name="MpConsumePerLevel" ticks="5"> + <effect name="ConsumeMpByLevel"> <param power="0.2" /> + <param ticks="5" /> <add stat="transDam" val="#ench1power" /> </effect> </enchant1Effects> @@ -2638,7 +2655,6 @@ <enchant2Effects> <effect name="Cp"> <param amount="#ench2Bravery" /> - <param mode="DIFF" /> </effect> <effect name="HpPerMax"> <param power="100" /> @@ -3041,7 +3057,7 @@ <skill id="1283" levels="13" name="Soul Guard" enchantGroup1="1"> <table name="#def"> 293.3 333.2 375.9 421.4 445.2 469.7 494.9 520.1 546 571.9 598.5 625.8 653.1 </table> <table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> - <table name="#mdot"> 5 6 6 7 8 8 8 8 9 9 9 10 10 </table> + <table name="#mdot"> 5 5 6 6 7 7 7 8 8 8 8 9 9 </table> <table name="#mpConsume1"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1def"> 683.76 687.82 691.88 695.94 700 704.06 708.12 712.18 716.24 720.3 724.36 728.42 732.48 736.54 740.6 744.66 748.72 752.78 756.84 760.9 764.96 769.02 773.08 777.14 781.2 785.26 789.32 793.38 797.44 801.5 </table> <set name="abnormalVisualEffect" val="NONE" /> @@ -3052,14 +3068,16 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="ManaDamOverTime" ticks="5"> + <effect name="ConsumeMp"> <param power="#mdot" /> + <param ticks="5" /> <add stat="pDef" val="#def" /> </effect> </effects> <enchant1Effects> - <effect name="ManaDamOverTime" ticks="5"> - <param power="10" /> + <effect name="ConsumeMp"> + <param power="9" /> + <param ticks="5" /> <add stat="pDef" val="#ench1def" /> </effect> </enchant1Effects> @@ -3247,16 +3265,18 @@ <effect name="MagicalAttack"> <param power="150" /> </effect> - <effect name="DamOverTime" ticks="1"> - <param power="60" /> + <effect name="TickHp"> + <param power="-60" /> + <param ticks="1" /> </effect> </effects> <enchant1Effects> <effect name="MagicalAttack"> <param power="#ench1Power" /> </effect> - <effect name="DamOverTime" ticks="1"> - <param power="60" /> + <effect name="TickHp"> + <param power="-60" /> + <param ticks="1" /> </effect> </enchant1Effects> </skill> diff --git a/dist/game/data/stats/skills/01300-01399.xml b/dist/game/data/stats/skills/01300-01399.xml index d19c911884..3dd12c7291 100644 --- a/dist/game/data/stats/skills/01300-01399.xml +++ b/dist/game/data/stats/skills/01300-01399.xml @@ -151,13 +151,11 @@ <effects> <effect name="Cp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> <enchant1Effects> <effect name="Cp"> <param amount="#ench1amount" /> - <param mode="DIFF" /> </effect> </enchant1Effects> </skill> @@ -191,13 +189,11 @@ <effects> <effect name="Cp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> <enchant1Effects> <effect name="Cp"> <param amount="#ench1amount" /> - <param mode="DIFF" /> </effect> </enchant1Effects> </skill> @@ -1088,8 +1084,9 @@ <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> <effects> - <effect name="ManaDamOverTime" ticks="5"> - <param power="24" /> + <effect name="TickMp"> + <param power="-24" /> + <param ticks="5" /> <add stat="cancelVuln" val="30" /> <mul stat="magicalMpConsumeRate" val="1.3" /> <mul stat="physicalMpConsumeRate" val="1.1" /> @@ -1139,8 +1136,9 @@ <effect name="MagicalAttack"> <param power="140" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.9" /> <mul stat="pAtkSpd" val="0.7" /> <mul stat="mAtkSpd" val="0.9" /> @@ -1151,8 +1149,9 @@ <effect name="MagicalAttack"> <param power="#ench1Power" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.9" /> <mul stat="pAtkSpd" val="0.7" /> <mul stat="mAtkSpd" val="0.9" /> @@ -1202,8 +1201,9 @@ <effect name="MagicalAttack"> <param power="140" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.7" /> <mul stat="pAtkSpd" val="0.9" /> <mul stat="mAtkSpd" val="0.9" /> @@ -1214,8 +1214,9 @@ <effect name="MagicalAttack"> <param power="#ench1Power" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.7" /> <mul stat="pAtkSpd" val="0.9" /> <mul stat="mAtkSpd" val="0.9" /> @@ -1265,8 +1266,9 @@ <effect name="MagicalAttack"> <param power="140" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.9" /> <mul stat="pAtkSpd" val="0.9" /> <mul stat="mAtkSpd" val="0.7" /> @@ -1277,8 +1279,9 @@ <effect name="MagicalAttack"> <param power="#ench1Power" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.9" /> <mul stat="pAtkSpd" val="0.9" /> <mul stat="mAtkSpd" val="0.7" /> @@ -1327,8 +1330,9 @@ <effect name="MagicalAttack"> <param power="139" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <sub stat="accCombat" val="6" /> <sub stat="holyRes" val="30" /> </effect> @@ -1337,8 +1341,9 @@ <effect name="MagicalAttack"> <param power="#ench1Power" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <sub stat="accCombat" val="6" /> <sub stat="holyRes" val="30" /> </effect> @@ -1386,8 +1391,9 @@ <param power="139" /> <param drain="0.2" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <sub stat="accCombat" val="6" /> <sub stat="darkRes" val="30" /> </effect> @@ -1397,8 +1403,9 @@ <param power="#ench1Power" /> <param drain="0.2" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <sub stat="accCombat" val="6" /> <sub stat="darkRes" val="30" /> </effect> diff --git a/dist/game/data/stats/skills/01400-01499.xml b/dist/game/data/stats/skills/01400-01499.xml index 1222c327d0..b69c4ec3b3 100644 --- a/dist/game/data/stats/skills/01400-01499.xml +++ b/dist/game/data/stats/skills/01400-01499.xml @@ -1034,8 +1034,9 @@ <effect name="Paralyze"> <mul stat="pDef" val="0.1" /> </effect> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="#mhot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1160,12 +1161,12 @@ <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#amount"> 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> - <table name="#dmg"> 24 32 41 41 50 50 58 58 63 63 </table> + <table name="#dmg"> -24 -32 -41 -41 -50 -50 -58 -58 -63 -63 </table> <table name="#effectPoints"> -235 -303 -379 -438 -495 -549 -582 -611 -635 -655 </table> <table name="#magicLvl"> 24 32 40 46 52 58 62 66 70 74 </table> <table name="#mpConsume2"> 9 11 14 17 19 22 23 25 26 28 </table> <table name="#mpConsume1"> 3 3 4 5 5 6 6 7 7 7 </table> - <table name="#ench1dmg"> 63 63 63 64 64 64 64 64 64 64 64 64 64 65 65 65 65 65 65 65 65 65 65 66 66 66 66 66 66 66 </table> + <table name="#ench1dmg"> -63 -63 -63 -64 -64 -64 -64 -64 -64 -64 -64 -64 -64 -65 -65 -65 -65 -65 -65 -65 -65 -65 -65 -66 -66 -66 -66 -66 -66 -66 </table> <table name="#ench2ActivateRates"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1194,15 +1195,17 @@ <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="5" /> <mul stat="pDef" val="#amount" /> <mul stat="mDef" val="#amount" /> </effect> </effects> <enchant1Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#ench1dmg" /> + <param ticks="5" /> <mul stat="pDef" val="0.77" /> <mul stat="mDef" val="0.77" /> </effect> @@ -1994,7 +1997,7 @@ </enchant1Effects> </skill> <skill id="1452" levels="1" name="Count of Fire" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> - <table name="#ench1Power"> 176 178 180 182 183 185 187 189 190 192 194 196 197 199 201 </table> + <table name="#ench1Power"> -176 -178 -180 -182 -183 -185 -187 -189 -190 -192 -194 -196 -197 -199 -201 </table> <table name="#ench2MpConsume2"> 84 81 78 74 72 69 66 62 61 58 54 52 49 46 42 </table> <table name="#ench2MpConsume1"> 21 20 19 19 18 17 16 16 15 14 14 13 12 11 11 </table> <table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table> @@ -2030,13 +2033,15 @@ <enchant3 name="attributePower" val="#ench3AttributePower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="173" /> + <effect name="TickHp"> + <param power="-173" /> + <param ticks="5" /> </effect> </effects> <enchant1Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#ench1Power" /> + <param ticks="5" /> </effect> </enchant1Effects> </skill> @@ -2136,7 +2141,7 @@ </enchant1Effects> </skill> <skill id="1455" levels="1" name="Throne of Ice" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> - <table name="#ench1Power"> 176 178 180 182 183 185 187 189 190 192 194 196 197 199 201 </table> + <table name="#ench1Power"> -176 -178 -180 -182 -183 -185 -187 -189 -190 -192 -194 -196 -197 -199 -201 </table> <table name="#ench2MpConsume2"> 105 101 97 93 90 86 82 78 76 72 68 65 61 57 53 </table> <table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -2169,13 +2174,15 @@ <enchant3 name="attributePower" val="#ench3AttributePower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="173" /> + <effect name="TickHp"> + <param power="-173" /> + <param ticks="5" /> </effect> </effects> <enchant1Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#ench1Power" /> + <param ticks="5" /> </effect> </enchant1Effects> </skill> @@ -2252,7 +2259,7 @@ </effects> </skill> <skill id="1458" levels="1" name="Throne of Wind" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> - <table name="#ench1Power"> 176 178 180 182 183 185 187 189 190 192 194 196 197 199 201 </table> + <table name="#ench1Power"> -176 -178 -180 -182 -183 -185 -187 -189 -190 -192 -194 -196 -197 -199 -201 </table> <table name="#ench2MpConsume2"> 105 101 97 93 90 86 82 78 76 72 68 65 61 57 53 </table> <table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -2286,13 +2293,15 @@ <enchant3 name="attributePower" val="#ench3AttributePower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="173" /> + <effect name="TickHp"> + <param power="-173" /> + <param ticks="5" /> </effect> </effects> <enchant1Effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#ench1Power" /> + <param ticks="5" /> </effect> </enchant1Effects> </skill> @@ -2553,8 +2562,9 @@ <effect name="MagicalAttack"> <param power="117" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="100" /> + <effect name="TickHp"> + <param power="-100" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2586,8 +2596,9 @@ <effect name="MagicalAttack"> <param power="117" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="100" /> + <effect name="TickHp"> + <param power="-100" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -3011,8 +3022,9 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <effects> - <effect name="ManaHealOverTime" ticks="1"> + <effect name="TickMp"> <param power="200" /> + <param ticks="1" /> </effect> <effect name="Paralyze"> <mul stat="pDef" val="0.1" /> @@ -3359,13 +3371,15 @@ </not> </cond> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> </effects> <enchant1Effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#ench1Heal" /> + <param ticks="1" /> </effect> </enchant1Effects> </skill> diff --git a/dist/game/data/stats/skills/01500-01599.xml b/dist/game/data/stats/skills/01500-01599.xml index 688c9be569..2b7c0feb48 100644 --- a/dist/game/data/stats/skills/01500-01599.xml +++ b/dist/game/data/stats/skills/01500-01599.xml @@ -184,7 +184,6 @@ <effect name="BlockDebuff" /> <effect name="Cp"> <param amount="9000" /> - <param mode="DIFF" /> </effect> <effect name="HpPerMax"> <param power="100" /> @@ -217,7 +216,6 @@ <effects> <effect name="Cp"> <param amount="9000" /> - <param mode="DIFF" /> </effect> <effect name="HpPerMax"> <param power="100" /> @@ -282,11 +280,13 @@ <effect name="DefenceTrait"> <param HOLD="100" /> </effect> - <effect name="DamOverTime" ticks="1"> - <param power="90" /> + <effect name="TickHp"> + <param power="-90" /> + <param ticks="1" /> </effect> - <effect name="ManaDamOverTime" ticks="1"> - <param power="30" /> + <effect name="TickMp"> + <param power="-30" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -433,8 +433,9 @@ <effect name="MagicalSoulAttack"> <param power="112" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.8" /> <mul stat="pAtkSpd" val="0.7" /> <mul stat="mAtkSpd" val="0.7" /> @@ -444,8 +445,9 @@ <effect name="MagicalSoulAttack"> <param power="#ench1Power" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.8" /> <mul stat="pAtkSpd" val="0.7" /> <mul stat="mAtkSpd" val="0.7" /> @@ -457,8 +459,9 @@ <effect name="MagicalSoulAttack"> <param power="#ench4Duel" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.8" /> <mul stat="pAtkSpd" val="0.7" /> <mul stat="mAtkSpd" val="0.7" /> @@ -468,8 +471,9 @@ <effect name="MagicalSoulAttack"> <param power="112" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="12" /> + <effect name="TickMp"> + <param power="-12" /> + <param ticks="5" /> <mul stat="runSpd" val="0.8" /> <mul stat="pAtkSpd" val="0.7" /> <mul stat="mAtkSpd" val="0.7" /> @@ -932,7 +936,7 @@ <skill id="1525" levels="42" name="Divine Curse"> <!-- Confirmed CT2.5 --> <!-- Inquisitor Stance Skill --> - <table name="#dot"> 9 9 9 9 9 9 11 11 11 11 11 11 11 11 11 11 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15 15 15 15 15 15 </table> + <table name="#dot"> -9 -9 -9 -9 -9 -9 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -13 -13 -13 -13 -13 -13 -13 -13 -13 -13 -14 -14 -14 -14 -14 -14 -14 -14 -14 -14 -15 -15 -15 -15 -15 -15 </table> <table name="#effectPoints"> -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table> <table name="#magicLvl"> 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#mpConsume2"> 31 31 32 33 34 35 35 36 37 38 39 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 55 56 56 57 58 58 58 59 59 60 </table> @@ -961,8 +965,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ENEMY_ONLY" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> <mul stat="healEffect" val="0.5" /> </effect> </effects> @@ -1851,7 +1856,6 @@ <selfEffects> <effect name="Mp"> <param amount="29" /> - <param mode="DIFF" /> </effect> </selfEffects> </skill> @@ -1883,7 +1887,6 @@ <selfEffects> <effect name="Mp"> <param amount="25" /> - <param mode="DIFF" /> </effect> </selfEffects> </skill> diff --git a/dist/game/data/stats/skills/02000-02099.xml b/dist/game/data/stats/skills/02000-02099.xml index 8c3430f983..d4f41d974c 100644 --- a/dist/game/data/stats/skills/02000-02099.xml +++ b/dist/game/data/stats/skills/02000-02099.xml @@ -327,8 +327,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="SELF" /> <effects> - <effect name="HealOverTime" ticks="3"> + <effect name="TickHp"> <param power="8" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -344,8 +345,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="SELF" /> <effects> - <effect name="HealOverTime" ticks="3"> + <effect name="TickHp"> <param power="24" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -425,8 +427,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="SELF" /> <effects> - <effect name="HealOverTime" ticks="3"> + <effect name="TickHp"> <param power="50" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -439,7 +442,6 @@ <effects> <effect name="Hp"> <param amount="435" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/02100-02199.xml b/dist/game/data/stats/skills/02100-02199.xml index 6e4b17a418..804931d49b 100644 --- a/dist/game/data/stats/skills/02100-02199.xml +++ b/dist/game/data/stats/skills/02100-02199.xml @@ -897,7 +897,6 @@ <effects> <effect name="Cp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/02200-02299.xml b/dist/game/data/stats/skills/02200-02299.xml index ff69775fc2..5ba450b567 100644 --- a/dist/game/data/stats/skills/02200-02299.xml +++ b/dist/game/data/stats/skills/02200-02299.xml @@ -997,7 +997,6 @@ <effects> <effect name="Hp"> <param amount="60" /> - <param mode="DIFF" /> </effect> <effect name="HpPerMax"> <param power="17" /> @@ -1021,7 +1020,6 @@ <effects> <effect name="Mp"> <param amount="20" /> - <param mode="DIFF" /> </effect> <effect name="MpPerMax"> <param power="4" /> @@ -1924,7 +1922,6 @@ <effects> <effect name="Hp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1943,7 +1940,6 @@ <effects> <effect name="Mp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1962,7 +1958,6 @@ <effects> <effect name="Cp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/02300-02399.xml b/dist/game/data/stats/skills/02300-02399.xml index 3e3e7f1cba..8721e863e8 100644 --- a/dist/game/data/stats/skills/02300-02399.xml +++ b/dist/game/data/stats/skills/02300-02399.xml @@ -1881,7 +1881,6 @@ <effects> <effect name="Hp"> <param amount="1900" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/02400-02499.xml b/dist/game/data/stats/skills/02400-02499.xml index eb7f0536e3..711c24aa97 100644 --- a/dist/game/data/stats/skills/02400-02499.xml +++ b/dist/game/data/stats/skills/02400-02499.xml @@ -36,7 +36,6 @@ <effects> <effect name="Mp"> <param amount="360" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -54,7 +53,6 @@ <effects> <effect name="Cp"> <param amount="1000" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -69,7 +67,6 @@ <effects> <effect name="Cp"> <param amount="1000" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/02800-02899.xml b/dist/game/data/stats/skills/02800-02899.xml index 21f3dc62fc..8b14d567a8 100644 --- a/dist/game/data/stats/skills/02800-02899.xml +++ b/dist/game/data/stats/skills/02800-02899.xml @@ -1422,7 +1422,6 @@ <effects> <effect name="Hp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1444,7 +1443,6 @@ <effects> <effect name="Mp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1466,7 +1464,6 @@ <effects> <effect name="Cp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1484,8 +1481,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="SELF" /> <effects> - <effect name="HealOverTime" ticks="3"> + <effect name="TickHp"> <param power="100" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -1501,7 +1499,6 @@ <effects> <effect name="Hp"> <param amount="870" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/02900-02999.xml b/dist/game/data/stats/skills/02900-02999.xml index a04bb1716a..826377808e 100644 --- a/dist/game/data/stats/skills/02900-02999.xml +++ b/dist/game/data/stats/skills/02900-02999.xml @@ -143,7 +143,6 @@ <effects> <effect name="Hp"> <param amount="1900" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -161,7 +160,6 @@ <effects> <effect name="Mp"> <param amount="360" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -179,7 +177,6 @@ <effects> <effect name="Cp"> <param amount="360" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/03000-03099.xml b/dist/game/data/stats/skills/03000-03099.xml index 4a67f371aa..af34b01159 100644 --- a/dist/game/data/stats/skills/03000-03099.xml +++ b/dist/game/data/stats/skills/03000-03099.xml @@ -36,8 +36,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> - <param power="44" /> + <effect name="TickHp"> + <param power="-44" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -228,7 +229,7 @@ <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <table name="#activateRates"> 17 17 14 14 14 12 </table> - <table name="#dot"> 128 128 190 190 190 256 </table> + <table name="#dot"> -128 -128 -190 -190 -190 -256 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> @@ -245,15 +246,16 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="3" /> </effect> </effects> </skill> <skill id="3021" levels="6" name="Special Ability: Critical Bleed"> <!-- Confirmed CT2.5 --> <table name="#activateRates"> 51 51 42 42 41 35 </table> - <table name="#dot"> 43 43 64 64 65 88 </table> + <table name="#dot"> -43 -43 -64 -64 -65 -88 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="5" /> <set name="abnormalTime" val="20" /> @@ -270,8 +272,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -316,7 +319,7 @@ <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <table name="#activateRates"> 15 15 12 12 12 10 </table> - <table name="#dot"> 191 191 291 291 291 403 </table> + <table name="#dot"> -191 -191 -291 -291 -291 -403 </table> <table name="#effectPoints"> -121 -203 -285 -418 -495 -582 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -340,8 +343,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -586,7 +590,7 @@ <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <table name="#activateRates"> 17 17 14 14 14 12 </table> - <table name="#dot"> 168 168 249 249 249 336 </table> + <table name="#dot"> -168 -168 -249 -249 -249 -336 </table> <table name="#effectPoints"> -121 -203 -285 -418 -495 -582 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -608,8 +612,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -617,7 +622,7 @@ <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <table name="#activateRates"> 9 9 7 7 7 6 </table> - <table name="#dot"> 317 317 498 498 498 671 </table> + <table name="#dot"> -317 -317 -498 -498 -498 -671 </table> <table name="#effectPoints"> -121 -203 -285 -418 -495 -582 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -639,8 +644,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -832,8 +838,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> - <param power="74" /> + <effect name="TickHp"> + <param power="-74" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -855,8 +862,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> - <param power="88" /> + <effect name="TickHp"> + <param power="-88" /> + <param ticks="3" /> <mul stat="runSpd" val="0.8" /> </effect> </effects> @@ -879,8 +887,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> - <param power="256" /> + <effect name="TickHp"> + <param power="-256" /> + <param ticks="3" /> <mul stat="runSpd" val="0.8" /> </effect> </effects> @@ -903,8 +912,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> - <param power="128" /> + <effect name="TickHp"> + <param power="-128" /> + <param ticks="3" /> <mul stat="runSpd" val="0.8" /> </effect> </effects> @@ -1002,7 +1012,7 @@ </skill> <skill id="3061" levels="3" name="Special Ability: Critical Poison"> <!-- Confirmed CT2.5 --> - <table name="#dot"> 403 403 439 </table> + <table name="#dot"> -403 -403 -439 </table> <table name="#magicLvl"> 64 67 70 </table> <set name="abnormalLvl" val="7" /> <set name="abnormalTime" val="30" /> @@ -1022,8 +1032,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -1047,8 +1058,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="3"> - <param power="224" /> + <effect name="TickHp"> + <param power="-224" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -1691,7 +1703,7 @@ <skill id="3091" levels="10" name="Item Skill: Poison"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dot"> 41 41 50 50 50 58 58 58 63 63 </table> + <table name="#dot"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> @@ -1713,15 +1725,16 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> <skill id="3092" levels="10" name="Item Skill: Bleed"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dot"> 44 44 54 54 54 62 62 62 67 67 </table> + <table name="#dot"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> @@ -1744,8 +1757,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/03100-03199.xml b/dist/game/data/stats/skills/03100-03199.xml index 0e5492ec32..fdf8c01fd0 100644 --- a/dist/game/data/stats/skills/03100-03199.xml +++ b/dist/game/data/stats/skills/03100-03199.xml @@ -134,7 +134,7 @@ <skill id="3104" levels="10" name="Item Skill: Poison"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dot"> 41 41 50 50 50 58 58 58 63 63 </table> + <table name="#dot"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> @@ -157,15 +157,16 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> <skill id="3105" levels="10" name="Item Skill: Bleed"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dot"> 44 44 54 54 54 62 62 62 67 67 </table> + <table name="#dot"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> @@ -189,8 +190,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -547,7 +549,7 @@ <skill id="3119" levels="10" name="Item Skill: Poison"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dot"> 41 41 50 50 50 58 58 58 63 63 </table> + <table name="#dot"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> @@ -569,15 +571,16 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> <skill id="3120" levels="10" name="Item Skill: Bleed"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dot"> 44 44 54 54 54 62 62 62 67 67 </table> + <table name="#dot"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> @@ -600,8 +603,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -866,7 +870,6 @@ <effects> <effect name="Cp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -2679,7 +2682,7 @@ <skill id="3195" levels="10" name="Item Skill: Poison"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dmg"> 41 41 50 50 50 58 58 58 63 63 </table> + <table name="#dmg"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table> <table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table> @@ -2709,15 +2712,16 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="3" /> </effect> </effects> </skill> <skill id="3196" levels="10" name="Item Skill: Bleed"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dmg"> 44 44 54 54 54 62 62 62 67 67 </table> + <table name="#dmg"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table> <table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table> @@ -2747,8 +2751,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="3" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/03200-03299.xml b/dist/game/data/stats/skills/03200-03299.xml index 01ca56a0a6..ed2deaee73 100644 --- a/dist/game/data/stats/skills/03200-03299.xml +++ b/dist/game/data/stats/skills/03200-03299.xml @@ -1272,7 +1272,6 @@ </effect> <effect name="Cp"> <param amount="200" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1406,8 +1405,9 @@ <effect name="Paralyze"> <mul stat="pDef" val="0.1" /> </effect> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="27" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/03400-03499.xml b/dist/game/data/stats/skills/03400-03499.xml index 286fb6e0a0..e38d339894 100644 --- a/dist/game/data/stats/skills/03400-03499.xml +++ b/dist/game/data/stats/skills/03400-03499.xml @@ -1310,7 +1310,6 @@ </effect> <effect name="Cp"> <param amount="100" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/04000-04099.xml b/dist/game/data/stats/skills/04000-04099.xml index c789ddb179..760726e4b9 100644 --- a/dist/game/data/stats/skills/04000-04099.xml +++ b/dist/game/data/stats/skills/04000-04099.xml @@ -246,8 +246,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="AREA" /> <effects> - <effect name="DamOverTime" ticks="3"> - <param power="30" /> + <effect name="TickHp"> + <param power="-30" /> + <param ticks="3" /> <mul stat="runSpd" val="0.7" /> </effect> </effects> @@ -556,7 +557,7 @@ <skill id="4035" levels="12" name="Poison"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dmg"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> + <table name="#dmg"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 13 20 27 35 45 55 65 69 73 83 77 78 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -582,15 +583,16 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="3" /> </effect> </effects> </skill> <skill id="4036" levels="12" name="Poison"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dmg"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> + <table name="#dmg"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -616,8 +618,9 @@ <set name="targetType" val="AREA" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -706,7 +709,6 @@ <effects> <effect name="Mp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -974,7 +976,7 @@ <!-- Cubic Skill --> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 6 7 7 7 8 8 8 8 8 8 8 8 8 8 </table> - <table name="#dot"> 41 50 58 58 58 63 63 63 63 66 66 66 66 66 66 </table> + <table name="#dot"> -41 -50 -58 -58 -58 -63 -63 -63 -63 -66 -66 -66 -66 -66 -66 </table> <table name="#effectPoints"> -467 -523 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 </table> <table name="#magicLvl"> 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -993,8 +995,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -1618,8 +1621,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="3"> - <param canKill="true" power="30" /> + <effect name="TickHpFatal"> + <param power="-20" /> + <param ticks="5" /> </effect> <effect name="Root" /> </effects> @@ -1706,7 +1710,7 @@ <skill id="4088" levels="12" name="Bleed"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> + <table name="#damage"> -18 -25 -34 -44 -54 -62 -67 -67 -70 -70 -71 -71 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1733,8 +1737,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#damage" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -1926,8 +1931,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/04100-04199.xml b/dist/game/data/stats/skills/04100-04199.xml index 629fa4e1e7..df9c6f4046 100644 --- a/dist/game/data/stats/skills/04100-04199.xml +++ b/dist/game/data/stats/skills/04100-04199.xml @@ -105,7 +105,7 @@ <skill id="4104" levels="12" name="Flame"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dmg"> 18 27 39 53 67 81 91 91 100 100 108 108 </table> + <table name="#dmg"> -18 -27 -39 -53 -67 -81 -91 -91 -100 -100 -108 -108 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 17 31 45 60 75 90 105 112 119 126 132 139 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -132,8 +132,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ENEMY_ONLY" /> <effects> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -924,7 +925,7 @@ <skill id="4140" levels="12" name="Contract Payment"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 7 8 8 9 9 </table> - <table name="#damage"> 1 1.1 1.2 1.3 1.4 1.5 1.6 1.6 1.7 1.7 1.8 1.8 </table> + <table name="#damage"> -1 -1.1 -1.2 -1.3 -1.4 -1.5 -1.6 -1.6 -1.7 -1.7 -1.8 -1.8 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> @@ -942,8 +943,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaDamOverTime" ticks="5"> + <effect name="TickMp"> <param power="#damage" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1083,7 +1085,7 @@ <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> + <table name="#dot"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> @@ -1101,8 +1103,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1110,7 +1113,7 @@ <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dot"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> + <table name="#dot"> -18 -25 -34 -44 -54 -62 -67 -67 -70 -70 -71 -71 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> @@ -1128,8 +1131,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1137,7 +1141,7 @@ <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dot"> 14 21 30 40 51 61 68 68 72 72 74 74 </table> + <table name="#dot"> -14 -21 -30 -40 -51 -61 -68 -68 -72 -72 -74 -74 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> @@ -1156,8 +1160,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1266,7 +1271,6 @@ <effects> <effect name="Mp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1495,7 +1499,7 @@ <!-- Cubic skill --> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 5 5 5 6 6 7 7 8 8 8 8 8 8 8 8 8 8 </table> - <table name="#dot"> 102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164 </table> + <table name="#dot"> -102 -102 -102 -125 -125 -144 -144 -157 -157 -157 -157 -164 -164 -164 -164 -164 -164 </table> <table name="#magicLvl"> 40 44 48 52 56 62 66 70 74 76 78 80 81 82 83 84 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="15" /> @@ -1513,8 +1517,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="1"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -1887,7 +1892,7 @@ <skill id="4182" levels="12" name="Poison"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dmg"> 13 18 25 32 39 45 49 49 52 52 53 53 </table> + <table name="#dmg"> -13 -18 -25 -32 -39 -45 -49 -49 -52 -52 -53 -53 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1908,8 +1913,9 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2047,7 +2053,7 @@ <skill id="4188" levels="12" name="Bleed"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#damage"> 19 28 38 49 60 69 75 75 78 78 79 79 </table> + <table name="#damage"> -19 -28 -38 -49 -60 -69 -75 -75 -78 -78 -79 -79 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2068,8 +2074,9 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#damage" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2103,7 +2110,7 @@ <table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <table name="#mdot"> 2 2 2 2 2 4 5 7 8 10 12 12 </table> + <table name="#mdot"> -2 -2 -2 -2 -2 -4 -5 -7 -8 -10 -12 -12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> <set name="abnormalType" val="DOT_MP" /> @@ -2121,8 +2128,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="AURA" /> <effects> - <effect name="ManaDamOverTime" ticks="5"> + <effect name="TickMp"> <param power="#mdot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2297,7 +2305,7 @@ <skill id="4198" levels="12" name="Poison"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dmg"> 13 18 25 32 39 45 49 49 52 52 53 53 </table> + <table name="#dmg"> -13 -18 -25 -32 -39 -45 -49 -49 -52 -52 -53 -53 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2320,8 +2328,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/04200-04299.xml b/dist/game/data/stats/skills/04200-04299.xml index 92701b693c..3b4b1535c7 100644 --- a/dist/game/data/stats/skills/04200-04299.xml +++ b/dist/game/data/stats/skills/04200-04299.xml @@ -115,7 +115,7 @@ <skill id="4204" levels="12" name="Bleed"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#damage"> 19 28 38 49 60 69 75 75 78 78 79 79 </table> + <table name="#damage"> -19 -28 -38 -49 -60 -69 -75 -75 -78 -78 -79 -79 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -138,8 +138,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#damage" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -175,7 +176,7 @@ <table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <table name="#mdot"> 2 2 2 2 2 4 5 7 8 10 12 12 </table> + <table name="#mdot"> -2 -2 -2 -2 -2 -4 -5 -7 -8 -10 -12 -12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> <set name="abnormalType" val="DOT_MP" /> @@ -195,8 +196,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="ENEMY_ONLY" /> <effects> - <effect name="ManaDamOverTime" ticks="5"> + <effect name="TickMp"> <param power="#mdot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -292,8 +294,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> <effect name="HpPerMax"> <param power="3" /> @@ -456,7 +459,6 @@ </effect> <effect name="Mp"> <param amount="-274" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -920,8 +922,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ENEMY_ONLY" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="98" /> + <effect name="TickHp"> + <param power="-98" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1260,7 +1263,7 @@ <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#cast"> 500 600 600 750 750 750 750 750 750 750 750 750 </table> - <table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> + <table name="#dot"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1287,8 +1290,9 @@ <set name="targetType" val="AREA" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/04300-04399.xml b/dist/game/data/stats/skills/04300-04399.xml index 6ef4ece36e..3e4b836193 100644 --- a/dist/game/data/stats/skills/04300-04399.xml +++ b/dist/game/data/stats/skills/04300-04399.xml @@ -244,7 +244,7 @@ <skill id="4320" levels="12" name="Poison"> <!-- Freya retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> + <table name="#dot"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 13 20 27 35 45 55 65 69 73 83 77 78 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -265,8 +265,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1255,8 +1256,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="9.26" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1271,8 +1273,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="18.52" /> + <param ticks="5" /> <add stat="maxMp" val="5000" /> </effect> </effects> @@ -1288,8 +1291,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="27.78" /> + <param ticks="5" /> <add stat="maxMp" val="10000" /> </effect> </effects> @@ -1305,8 +1309,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="61.11" /> + <param ticks="5" /> <add stat="maxMp" val="28000" /> </effect> </effects> @@ -1322,8 +1327,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="116.7" /> + <param ticks="5" /> <add stat="maxMp" val="58000" /> </effect> </effects> @@ -1339,8 +1345,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="200" /> + <param ticks="5" /> <add stat="maxMp" val="103000" /> </effect> </effects> @@ -1356,8 +1363,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="205.6" /> + <param ticks="5" /> <add stat="maxMp" val="106000" /> </effect> </effects> @@ -1373,8 +1381,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="288.9" /> + <param ticks="5" /> <add stat="maxMp" val="151000" /> </effect> </effects> @@ -1390,8 +1399,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="372.2" /> + <param ticks="5" /> <add stat="maxMp" val="196000" /> </effect> </effects> @@ -1478,7 +1488,6 @@ <effects> <effect name="Cp"> <param amount="5000" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/04500-04599.xml b/dist/game/data/stats/skills/04500-04599.xml index b3db5bd631..40c5161524 100644 --- a/dist/game/data/stats/skills/04500-04599.xml +++ b/dist/game/data/stats/skills/04500-04599.xml @@ -1376,7 +1376,7 @@ </skill> <skill id="4579" levels="12" name="Bleed"> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> + <table name="#damage"> -18 -25 -34 -44 -54 -62 -67 -67 -70 -70 -71 -71 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#power"> 137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850 </table> @@ -1405,8 +1405,9 @@ <param power="#power" /> <param blowChance="20" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#damage" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1469,7 +1470,7 @@ </skill> <skill id="4582" levels="12" name="Poison"> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dmg"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> + <table name="#dmg"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 24 39 54 73 94 116 136 144 152 158 161 163 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1493,8 +1494,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1907,7 +1909,7 @@ </skill> <skill id="4596" levels="12" name="Bleed"> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> + <table name="#damage"> -18 -25 -34 -44 -54 -62 -67 -67 -70 -70 -71 -71 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 29 47 64 88 113 138 162 173 180 188 192 194 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1932,14 +1934,15 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#damage" /> + <param ticks="5" /> </effect> </effects> </skill> <skill id="4597" levels="12" name="Bleed"> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> + <table name="#damage"> -18 -25 -34 -44 -54 -62 -67 -67 -70 -70 -71 -71 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 20 34 47 63 82 100 117 124 130 135 138 140 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1963,14 +1966,15 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#damage" /> + <param ticks="5" /> </effect> </effects> </skill> <skill id="4598" levels="12" name="Bleed"> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> + <table name="#damage"> -18 -25 -34 -44 -54 -62 -67 -67 -70 -70 -71 -71 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 20 34 47 63 82 100 117 124 130 135 138 140 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1994,8 +1998,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#damage" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/04600-04699.xml b/dist/game/data/stats/skills/04600-04699.xml index f8f6d9ae57..f2a866d51e 100644 --- a/dist/game/data/stats/skills/04600-04699.xml +++ b/dist/game/data/stats/skills/04600-04699.xml @@ -202,7 +202,7 @@ </skill> <skill id="4606" levels="12" name="Poison"> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> + <table name="#dot"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 35 58 81 109 141 174 203 216 227 235 241 244 </table> <table name="#power"> 46 106 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> @@ -230,8 +230,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -424,7 +425,7 @@ </skill> <skill id="4615" levels="12" name="Bleed"> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dmg"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> + <table name="#dmg"> -18 -25 -34 -44 -54 -62 -67 -67 -70 -70 -71 -71 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 19 30 42 57 74 91 106 114 119 124 126 128 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -449,8 +450,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -1260,7 +1262,7 @@ </skill> <skill id="4649" levels="12" name="Poison"> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> + <table name="#dot"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1282,8 +1284,9 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="3"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -1356,7 +1359,6 @@ <effects> <effect name="Hp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> <effect name="ConsumeBody" /> </effects> @@ -2087,8 +2089,9 @@ <effect name="MagicalAttack"> <param power="648" /> </effect> - <effect name="DamOverTime" ticks="3"> - <param power="216" /> + <effect name="TickHp"> + <param power="-216" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -2121,8 +2124,9 @@ <effect name="MagicalAttack"> <param power="648" /> </effect> - <effect name="DamOverTime" ticks="3"> - <param power="216" /> + <effect name="TickHp"> + <param power="-216" /> + <param ticks="3" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/04700-04799.xml b/dist/game/data/stats/skills/04700-04799.xml index 72c84d1d73..6ea3923f33 100644 --- a/dist/game/data/stats/skills/04700-04799.xml +++ b/dist/game/data/stats/skills/04700-04799.xml @@ -2020,8 +2020,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="CLAN_MEMBER" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -2046,8 +2047,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="CLAN_MEMBER" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -2072,8 +2074,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="CLAN_MEMBER" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -2098,8 +2101,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="CLAN_MEMBER" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -2124,8 +2128,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="CLAN_MEMBER" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/05000-05099.xml b/dist/game/data/stats/skills/05000-05099.xml index c5849b5ba1..d29652dbc0 100644 --- a/dist/game/data/stats/skills/05000-05099.xml +++ b/dist/game/data/stats/skills/05000-05099.xml @@ -679,8 +679,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#hot" /> + <param ticks="1" /> </effect> </effects> </skill> @@ -1437,8 +1438,9 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param canKill="true" power="12" /> + <effect name="TickHpFatal"> + <param power="-12" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/05100-05199.xml b/dist/game/data/stats/skills/05100-05199.xml index fdfc161ecf..9ddc265923 100644 --- a/dist/game/data/stats/skills/05100-05199.xml +++ b/dist/game/data/stats/skills/05100-05199.xml @@ -823,8 +823,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="AURA" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="109" /> + <effect name="TickHp"> + <param power="-109" /> + <param ticks="5" /> <mul stat="pAtkSpd" val="0.77" /> </effect> </effects> @@ -1074,7 +1075,6 @@ <effects> <effect name="Cp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1591,7 +1591,7 @@ <!-- Confirmed CT2.5 --> <!-- Augmentation Skill (Trigger) --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dot"> 41 41 50 50 50 58 58 58 63 63 </table> + <table name="#dot"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> @@ -1613,8 +1613,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1622,7 +1623,7 @@ <!-- Confirmed CT2.5 --> <!-- Augmentation Skill (Trigger) --> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> - <table name="#dot"> 44 44 54 54 54 62 62 62 67 67 </table> + <table name="#dot"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> @@ -1645,8 +1646,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -2098,8 +2100,9 @@ <effect name="Heal"> <param power="#amount" /> </effect> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="#healOverTime" /> + <param ticks="1" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/05200-05299.xml b/dist/game/data/stats/skills/05200-05299.xml index b354e14ca3..2f723dd682 100644 --- a/dist/game/data/stats/skills/05200-05299.xml +++ b/dist/game/data/stats/skills/05200-05299.xml @@ -1019,7 +1019,7 @@ <!-- CT2.5 retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#calledSkillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> - <table name="#dot"> 60 91 131 177 225 270 305 305 334 334 360 360 </table> + <table name="#dot"> -60 -91 -131 -177 -225 -270 -305 -305 -334 -334 -360 -360 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume2"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1046,8 +1046,9 @@ <set name="targetType" val="AREA" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <endEffects> @@ -1133,7 +1134,7 @@ <!-- CT2.5 retail confirmed --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#calledSkillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> - <table name="#dot"> 32 47 63 82 100 115 126 126 132 132 132 135 </table> + <table name="#dot"> -32 -47 -63 -82 -100 -115 -126 -126 -132 -132 -132 -135 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 24 39 54 73 94 116 136 144 152 157 161 163 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1157,8 +1158,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <endEffects> @@ -1196,7 +1198,7 @@ <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#calledSkillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> - <table name="#dot"> 35 50 68 87 107 123 134 134 139 139 142 142 </table> + <table name="#dot"> -35 -50 -68 -87 -107 -123 -134 -134 -139 -139 -142 -142 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1222,8 +1224,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <endEffects> @@ -1236,7 +1239,7 @@ <!-- CT2.5 retail confirmed --> <table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <table name="#calledSkillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> - <table name="#dot"> 4 6 8 11 14 17 20 21 22 23 23 23 </table> + <table name="#dot"> -4 -6 -8 -11 -14 -17 -20 -21 -22 -23 -23 -23 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1259,8 +1262,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickMp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> <endEffects> @@ -1591,7 +1595,7 @@ </skill> <skill id="5268" levels="17" name="Poison"> <!-- Confirmed CT2.5 --> - <table name="#dmg"> 18 22 26 26 26 28 55 55 55 55 57 57 57 57 57 57 57 </table> + <table name="#dmg"> -18 -22 -26 -26 -26 -28 -55 -55 -55 -55 -57 -57 -57 -57 -57 -57 -57 </table> <table name="#magicLvl"> 49 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> @@ -1611,8 +1615,9 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/05300-05399.xml b/dist/game/data/stats/skills/05300-05399.xml index f4525cbde8..fb6122fe33 100644 --- a/dist/game/data/stats/skills/05300-05399.xml +++ b/dist/game/data/stats/skills/05300-05399.xml @@ -60,7 +60,7 @@ <skill id="5302" levels="9" name="Poison"> <!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. --> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> - <table name="#dot"> 286 286 314 314 314 338 338 338 338 </table> + <table name="#dot"> -286 -286 -314 -314 -314 -338 -338 -338 -338 </table> <table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table> <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> @@ -88,15 +88,16 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> <skill id="5303" levels="9" name="Bleed"> <!-- Condition causing target to instantly decrease HP by bleeding. Effect 8-10. --> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> - <table name="#dot"> 145 145 157 157 157 168 168 168 168 </table> + <table name="#dot"> -145 -145 -157 -157 -157 -168 -168 -168 -168 </table> <table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table> <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> @@ -124,8 +125,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -166,7 +168,7 @@ </skill> <skill id="5305" levels="9" name="Poison"> <!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. --> - <table name="#dot"> 381 381 418 418 418 450 450 450 450 </table> + <table name="#dot"> -381 -381 -418 -418 -418 -450 -450 -450 -450 </table> <table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table> <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> @@ -192,8 +194,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -265,7 +268,7 @@ <skill id="5308" levels="9" name="Poison"> <!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. --> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> - <table name="#dot"> 286 286 314 314 314 338 338 338 338 </table> + <table name="#dot"> -286 -286 -314 -314 -314 -338 -338 -338 -338 </table> <table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table> <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> @@ -292,15 +295,16 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> <skill id="5309" levels="9" name="Bleed"> <!-- Condition causing target to instantly decrease HP by bleeding. Effect 8-10. --> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> - <table name="#dot"> 145 145 157 157 157 168 168 168 168 </table> + <table name="#dot"> -145 -145 -157 -157 -157 -168 -168 -168 -168 </table> <table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table> <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> @@ -327,8 +331,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1207,7 +1212,7 @@ <skill id="5363" levels="9" name="Poison"> <!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. --> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> - <table name="#dot"> 286 286 314 314 314 338 338 338 338 </table> + <table name="#dot"> -286 -286 -314 -314 -314 -338 -338 -338 -338 </table> <table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table> <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> @@ -1235,15 +1240,16 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> <skill id="5364" levels="9" name="Bleed"> <!-- Condition causing target to instantly decrease HP by bleeding. Effect 8-10. --> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> - <table name="#dot"> 145 145 157 157 157 168 168 168 168 </table> + <table name="#dot"> -145 -145 -157 -157 -157 -168 -168 -168 -168 </table> <table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table> <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> @@ -1271,8 +1277,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1312,7 +1319,7 @@ </skill> <skill id="5366" levels="9" name="Poison"> <!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. --> - <table name="#dot"> 381 381 418 418 418 450 450 450 450 </table> + <table name="#dot"> -381 -381 -418 -418 -418 -450 -450 -450 -450 </table> <table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table> <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> @@ -1339,8 +1346,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1400,7 +1408,7 @@ <skill id="5369" levels="9" name="Poison"> <!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. --> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> - <table name="#dot"> 286 286 314 314 314 338 338 338 338 </table> + <table name="#dot"> -286 -286 -314 -314 -314 -338 -338 -338 -338 </table> <table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table> <table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table> <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> @@ -1427,8 +1435,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1970,8 +1979,9 @@ </and> </cond> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="75" /> + <effect name="TickHp"> + <param power="-75" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/05400-05499.xml b/dist/game/data/stats/skills/05400-05499.xml index 7023cea83a..0ba83653d8 100644 --- a/dist/game/data/stats/skills/05400-05499.xml +++ b/dist/game/data/stats/skills/05400-05499.xml @@ -219,7 +219,7 @@ </skill> <skill id="5422" levels="12" name="Flame"> <!-- Body is on fire. HP continually decreases. --> - <table name="#dot"> 6.45 11.1 20.39 30.49 30.49 60.43 77 85.7 94.66 103.89 113.38 123.15 </table> + <table name="#dot"> -6.45 -11.1 -20.39 -30.49 -30.49 -60.43 -77 -85.7 -94.66 -103.89 -113.38 -123.15 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mAtk"> 9.16 15.36 27.82 41.49 61.66 84.61 111.26 126.31 142.73 160.7 180.46 201.65 </table> <set name="abnormalLvl" val="3" /> @@ -240,8 +240,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="AURA" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> <add stat="mAtk" val="#mAtk" /> <mul stat="runSpd" val="0.7" /> </effect> @@ -249,7 +250,7 @@ </skill> <skill id="5423" levels="12" name="Poison"> <!-- Condition causing target to be poisoned. --> - <table name="#dot"> 8 21 57 91 133 179 223 251 289 318 324 354 </table> + <table name="#dot"> -8 -21 -57 -91 -133 -179 -223 -251 -289 -318 -324 -354 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> @@ -269,15 +270,16 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> <mul stat="runSpd" val="0.7" /> </effect> </effects> </skill> <skill id="5424" levels="12" name="Bleed"> <!-- Condition causing target to instantly decrease HP by bleeding. Effect 2-10. --> - <table name="#dot"> 15 21 43 55 89 103 140 168 174 232 265 295 </table> + <table name="#dot"> -15 -21 -43 -55 -89 -103 -140 -168 -174 -232 -265 -295 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> @@ -297,8 +299,9 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> <mul stat="runSpd" val="0.7" /> </effect> </effects> @@ -645,7 +648,7 @@ </effects> </skill> <skill id="5444" levels="2" name="Maul"> - <table name="#dot"> 62 67 </table> + <table name="#dot"> -62 -67 </table> <table name="#magicLvl"> 65 70 </table> <table name="#mpConsume2"> 66 71 </table> <table name="#power"> 917 1084 </table> @@ -675,8 +678,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -765,7 +769,7 @@ <skill id="5450" levels="7" name="Thin Skin"> <!-- Confirmed CT2.5 --> <table name="#abnormalLvls"> 4 5 5 6 7 8 8 </table> - <table name="#dot"> 218 266 266 307 307 335 335 </table> + <table name="#dot"> -218 -266 -266 -307 -307 -335 -335 </table> <table name="#magicLvl"> 46 52 58 62 66 70 74 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> @@ -778,8 +782,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1325,8 +1330,9 @@ <effect name="PhysicalAttack"> <param power="2616" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="71" /> + <effect name="TickHp"> + <param power="-71" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1378,8 +1384,9 @@ <param power="2319" /> </effect> <effect name="Stun" /> - <effect name="DamOverTime" ticks="5"> - <param power="52" /> + <effect name="TickHp"> + <param power="-52" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/05500-05599.xml b/dist/game/data/stats/skills/05500-05599.xml index 4cd581ad24..ee35c8adbd 100644 --- a/dist/game/data/stats/skills/05500-05599.xml +++ b/dist/game/data/stats/skills/05500-05599.xml @@ -29,8 +29,9 @@ <effect name="PhysicalAttack"> <param power="2616" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="52" /> + <effect name="TickHp"> + <param power="-52" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1854,7 +1855,7 @@ <param power="122" /> <param drain="0.8" /> </effect> - <effect name="ManaDamOverTime"> + <effect name="MagicalAttackMp"> <param power="182" /> </effect> </effects> @@ -1913,8 +1914,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="1"> - <param power="200" /> + <effect name="TickHp"> + <param power="-200" /> + <param ticks="1" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/05600-05699.xml b/dist/game/data/stats/skills/05600-05699.xml index 640991a4cf..4ae19e3d9e 100644 --- a/dist/game/data/stats/skills/05600-05699.xml +++ b/dist/game/data/stats/skills/05600-05699.xml @@ -291,7 +291,6 @@ <effects> <effect name="Mp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1287,8 +1286,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="63" /> + <effect name="TickHp"> + <param power="-63" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1446,7 +1446,6 @@ <effects> <effect name="Mp"> <param amount="41" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1460,7 +1459,6 @@ <effects> <effect name="Mp"> <param amount="51" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1474,7 +1472,6 @@ <effects> <effect name="Mp"> <param amount="59" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1533,7 +1530,6 @@ <effects> <effect name="Cp"> <param amount="200" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1895,7 +1891,6 @@ <effects> <effect name="Hp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/05700-05799.xml b/dist/game/data/stats/skills/05700-05799.xml index 81762221f5..589b63dcf0 100644 --- a/dist/game/data/stats/skills/05700-05799.xml +++ b/dist/game/data/stats/skills/05700-05799.xml @@ -277,8 +277,9 @@ <effect name="MagicalAttack"> <param power="213" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="55" /> + <effect name="TickHp"> + <param power="-55" /> + <param ticks="5" /> <mul stat="runSpd" val="0.77" /> </effect> </effects> @@ -851,7 +852,6 @@ <effects> <effect name="Cp"> <param amount="5000" /> - <param mode="DIFF" /> </effect> <effect name="HpPerMax"> <param power="100" /> diff --git a/dist/game/data/stats/skills/05800-05899.xml b/dist/game/data/stats/skills/05800-05899.xml index 634a88e34e..2f07d6fb5a 100644 --- a/dist/game/data/stats/skills/05800-05899.xml +++ b/dist/game/data/stats/skills/05800-05899.xml @@ -416,8 +416,9 @@ <effect name="PhysicalAttack"> <param power="4640" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="70" /> + <effect name="TickHp"> + <param power="-70" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -529,8 +530,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="CLAN" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="270" /> + <param ticks="1" /> </effect> <effect name="HpPerMax"> <param power="20" /> @@ -731,7 +733,7 @@ </skill> <skill id="5846" levels="12" name="Bleed"> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> - <table name="#dot"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> + <table name="#dot"> -18 -25 -34 -44 -54 -62 -67 -67 -70 -70 -71 -71 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="20" /> @@ -753,8 +755,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1319,8 +1322,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="145" /> + <effect name="TickHp"> + <param power="-145" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1413,8 +1417,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="145" /> + <effect name="TickHp"> + <param power="-145" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/06200-06299.xml b/dist/game/data/stats/skills/06200-06299.xml index 9ab702d33b..f747c8bfb8 100644 --- a/dist/game/data/stats/skills/06200-06299.xml +++ b/dist/game/data/stats/skills/06200-06299.xml @@ -154,7 +154,7 @@ </skill> <skill id="6205" levels="19" name="Strider Bite"> <!-- Confirmed CT2.5 --> - <table name="#dot"> 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87 </table> + <table name="#dot"> -65 -75 -75 -82 -82 -82 -82 -82 -85 -85 -85 -85 -85 -85 -85 -85 -85 -85 -87 </table> <table name="#effectPoints"> -523 -566 -604 -635 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 </table> <table name="#magicLvl"> 55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90 </table> <table name="#mpConsume2"> 68 76 82 89 91 94 96 98 100 100 101 102 103 103 104 104 105 105 105 </table> @@ -186,8 +186,9 @@ <effect name="PhysicalAttack"> <param power="#power" /> </effect> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/06300-06399.xml b/dist/game/data/stats/skills/06300-06399.xml index 5bea7fffe2..bb0e6286b0 100644 --- a/dist/game/data/stats/skills/06300-06399.xml +++ b/dist/game/data/stats/skills/06300-06399.xml @@ -41,8 +41,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="AURA" /> <effects> - <effect name="ManaHealOverTime" ticks="5"> + <effect name="TickMp"> <param power="#mdot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -170,8 +171,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="139" /> + <effect name="TickHp"> + <param power="-139" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -820,8 +822,9 @@ <effect name="PhysicalAttack"> <param power="4563" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="200" /> + <effect name="TickHp"> + <param power="-200" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -969,8 +972,9 @@ <effect name="PhysicalAttack"> <param power="4563" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="200" /> + <effect name="TickHp"> + <param power="-200" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1414,8 +1418,9 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="93" /> + <effect name="TickHp"> + <param power="-93" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1492,8 +1497,9 @@ <set name="targetType" val="FRONT_AREA" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="95" /> + <effect name="TickHp"> + <param power="-95" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1730,8 +1736,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="93" /> + <effect name="TickHp"> + <param power="-93" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/06400-06499.xml b/dist/game/data/stats/skills/06400-06499.xml index 7ed94c29c8..9ccf79fe31 100644 --- a/dist/game/data/stats/skills/06400-06499.xml +++ b/dist/game/data/stats/skills/06400-06499.xml @@ -46,7 +46,7 @@ </skill> <skill id="6402" levels="5" name="Torumba Poison Strike"> <table name="#abnormalLvls"> 11 12 13 14 15 </table> - <table name="#dot"> 100 220 440 880 1600 </table> + <table name="#dot"> -100 -220 -440 -880 -1600 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> <set name="abnormalType" val="POISON" /> @@ -68,8 +68,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -97,8 +98,9 @@ <effect name="PhysicalAttack"> <param power="13688" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="58" /> + <effect name="TickHp"> + <param power="-58" /> + <param ticks="5" /> <mul stat="runSpd" val="0.8" /> </effect> </effects> @@ -392,8 +394,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="FRONT_AREA" /> <effects> - <effect name="ManaDamOverTime" ticks="5"> - <param power="4" /> + <effect name="TickMp"> + <param power="-4" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -422,8 +425,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="AURA" /> <effects> - <effect name="ManaDamOverTime" ticks="5"> - <param power="4" /> + <effect name="TickMp"> + <param power="-4" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -452,11 +456,13 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="AURA" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="69" /> + <effect name="TickHp"> + <param power="-69" /> + <param ticks="5" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="4" /> + <effect name="TickMp"> + <param power="-4" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -789,7 +795,7 @@ <!-- Zone Skill --> <table name="#abnormalLvls"> 7 8 9 </table> <table name="#cAtk"> 1.2 1.3 1.4 </table> - <table name="#dot"> 0.005 0.01 0.02 </table> + <table name="#dot"> -0.005 -0.01 -0.02 </table> <table name="#rCrit"> 1.2 1.5 1.75 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="5" /> @@ -805,8 +811,10 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTimePercent" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param mode="PER" /> + <param ticks="5" /> <mul stat="critRate" val="#rCrit"> <using kind="BOW,CROSSBOW" /> </mul> @@ -833,8 +841,10 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTimePercent" ticks="5"> - <param power="0.05" /> + <effect name="TickHp"> + <param power="-0.05" /> + <param mode="PER" /> + <param ticks="5" /> <mul stat="critRate" val="1.9"> <using kind="BOW,CROSSBOW" /> </mul> @@ -845,7 +855,7 @@ </effects> </skill> <skill id="6437" levels="7" name="Area of Freezing Core"> - <table name="#dot"> 30 60 90 150 250 350 500 </table> + <table name="#dot"> -30 -60 -90 -150 -250 -350 -500 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="15" /> <set name="abnormalType" val="POISON" /> @@ -864,8 +874,9 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#dot" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/06600-06699.xml b/dist/game/data/stats/skills/06600-06699.xml index 54205232f9..1dfccdda69 100644 --- a/dist/game/data/stats/skills/06600-06699.xml +++ b/dist/game/data/stats/skills/06600-06699.xml @@ -890,8 +890,9 @@ <set name="targetType" val="SELF" /> <effects> <effect name="Paralyze" /> - <effect name="DamOverTime" ticks="#ticks"> - <param power="115" /> + <effect name="TickHp"> + <param power="-115" /> + <param ticks="#ticks" /> </effect> <effect name="CallSkill"> <param skillId="6302" skillLevel="1" /> @@ -1365,8 +1366,10 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? --> <effects> - <effect name="DamOverTimePercent" ticks="5"> - <param power="0.02" /> + <effect name="TickHp"> + <param power="-0.02" /> + <param mode="PER" /> + <param ticks="5" /> <mul stat="pAtkSpd" val="1.2" /> </effect> </effects> @@ -1489,11 +1492,13 @@ <set name="targetType" val="AURA" /> <effects> <effect name="Paralyze" /> - <effect name="DamOverTime" ticks="5"> - <param power="115" /> + <effect name="TickHp"> + <param power="-115" /> + <param ticks="5" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="5" /> + <effect name="TickMp"> + <param power="-5" /> + <param ticks="5" /> </effect> </effects> <endEffects> diff --git a/dist/game/data/stats/skills/06700-06799.xml b/dist/game/data/stats/skills/06700-06799.xml index 4703b2a0b4..5d6fa99331 100644 --- a/dist/game/data/stats/skills/06700-06799.xml +++ b/dist/game/data/stats/skills/06700-06799.xml @@ -332,8 +332,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="30" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="450" /> @@ -378,7 +379,6 @@ <effects> <effect name="Hp"> <param amount="687" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -584,8 +584,9 @@ <set name="targetType" val="ENEMY_ONLY" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="200" /> + <effect name="TickHp"> + <param power="-200" /> + <param ticks="5" /> <sub stat="darkRes" val="50" /> </effect> </effects> @@ -758,8 +759,9 @@ <param blowChance="30" /> <param criticalChance="20" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="100" /> + <effect name="TickHp"> + <param power="-100" /> + <param ticks="5" /> </effect> </effects> <endEffects> @@ -1289,8 +1291,9 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="200" /> + <effect name="TickHp"> + <param power="-200" /> + <param ticks="5" /> </effect> <effect name="Debuff"> <mul stat="runSpd" val="0.8" /> diff --git a/dist/game/data/stats/skills/06800-06899.xml b/dist/game/data/stats/skills/06800-06899.xml index 1ef933ad62..e4814e84be 100644 --- a/dist/game/data/stats/skills/06800-06899.xml +++ b/dist/game/data/stats/skills/06800-06899.xml @@ -294,9 +294,8 @@ <skill id="6815" levels="16" name="Deadly Poison"> <!-- High Five Confirmed --> <!-- "Poison seeps deeper and for 10 seconds, 800 HP is decreased every second. If not treated, the poison will worsen." --> - <!-- TODO(Zoey76): Power must be negative and effect HealOverTime. --> <table name="#magicLvl"> 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 </table> - <table name="#power"> 330 370 400 440 480 520 560 600 640 680 720 760 780 780 800 800 </table> + <table name="#power"> -330 -370 -400 -440 -480 -520 -560 -600 -640 -680 -720 -760 -780 -780 -800 -800 </table> <table name="#skillLevel"> 2 3 4 5 6 7 8 9 10 11 12 13 14 15 15 16 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="10" /> @@ -313,8 +312,9 @@ <set name="targetType" val="SELF" /> <set name="trait" val="POISON" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#power" /> + <param ticks="5" /> </effect> </effects> <endEffects> @@ -326,9 +326,8 @@ <skill id="6816" levels="16" name="Deadly Bleed"> <!-- High Five Confirmed --> <!-- "Bleed becomes deeper and for 10 seconds, 800 HP is decreased every second. If not treated, the bleed will worsen." --> - <!-- TODO(Zoey76): Power must be negative and effect HealOverTime. --> <table name="#magicLvl"> 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 </table> - <table name="#power"> 330 370 400 440 480 520 560 600 640 680 720 760 780 780 800 800 </table> + <table name="#power"> -330 -370 -400 -440 -480 -520 -560 -600 -640 -680 -720 -760 -780 -780 -800 -800 </table> <table name="#skillLevel"> 2 3 4 5 6 7 8 9 10 11 12 13 14 15 15 16 </table> <set name="abnormalTime" val="10" /> <set name="abnormalType" val="BLEEDING" /> @@ -343,8 +342,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="SELF" /> <effects> - <effect name="DamOverTime" ticks="5"> + <effect name="TickHp"> <param power="#power" /> + <param ticks="5" /> </effect> </effects> <endEffects> @@ -544,8 +544,9 @@ <effect name="MagicalAttack"> <param power="#power" /> </effect> - <effect name="HealOverTime" ticks="4"> + <effect name="TickHp"> <param power="#hotValue" /> + <param ticks="4" /> </effect> </effects> <endEffects> @@ -1179,8 +1180,9 @@ <effect name="PhysicalAttack"> <param power="6723" /> </effect> - <effect name="DamOverTime" ticks="4"> - <param power="100" /> + <effect name="TickHp"> + <param power="-100" /> + <param ticks="4" /> </effect> </effects> <endEffects> @@ -1211,8 +1213,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="AREA" /> <effects> - <effect name="DamOverTime" ticks="4"> - <param power="120" /> + <effect name="TickHp"> + <param power="-120" /> + <param ticks="4" /> </effect> </effects> <endEffects> @@ -1248,8 +1251,9 @@ <effect name="PhysicalAttack"> <param power="6723" /> </effect> - <effect name="DamOverTime" ticks="4"> - <param power="100" /> + <effect name="TickHp"> + <param power="-100" /> + <param ticks="4" /> </effect> </effects> <endEffects> @@ -1424,7 +1428,7 @@ </skill> <skill id="6875" levels="2" name="Poison"> <!-- High Five Confirmed --> - <table name="#dmg"> 120 140 </table> + <table name="#dmg"> -120 -140 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="8" /> <set name="abnormalType" val="POISON" /> @@ -1447,8 +1451,9 @@ <effect name="MagicalAttack"> <param power="122" /> </effect> - <effect name="DamOverTime" ticks="4"> + <effect name="TickHp"> <param power="#dmg" /> + <param ticks="4" /> </effect> </effects> <endEffects> diff --git a/dist/game/data/stats/skills/06900-06999.xml b/dist/game/data/stats/skills/06900-06999.xml index 6ccbfcfce3..39e3976aa8 100644 --- a/dist/game/data/stats/skills/06900-06999.xml +++ b/dist/game/data/stats/skills/06900-06999.xml @@ -128,11 +128,13 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="AURA" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="500" /> + <effect name="TickHp"> + <param power="-500" /> + <param ticks="5" /> </effect> - <effect name="ManaDamOverTime" ticks="5"> - <param power="300" /> + <effect name="TickMp"> + <param power="-300" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/08300-08399.xml b/dist/game/data/stats/skills/08300-08399.xml index f5a8b16e99..c27fa5adcf 100644 --- a/dist/game/data/stats/skills/08300-08399.xml +++ b/dist/game/data/stats/skills/08300-08399.xml @@ -213,7 +213,6 @@ </effect> <effect name="Cp"> <param amount="1200" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -239,7 +238,6 @@ </effect> <effect name="Cp"> <param amount="800" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -602,7 +600,6 @@ </effect> <effect name="Cp"> <param amount="1500" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/09000-09099.xml b/dist/game/data/stats/skills/09000-09099.xml index 6d8354c85b..eba5f2c1ea 100644 --- a/dist/game/data/stats/skills/09000-09099.xml +++ b/dist/game/data/stats/skills/09000-09099.xml @@ -1288,7 +1288,6 @@ <effects> <effect name="Hp"> <param amount="2300" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1550,7 +1549,6 @@ <effects> <effect name="Cp"> <param amount="300" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/21000-21099.xml b/dist/game/data/stats/skills/21000-21099.xml index 3ccb167032..bf2ba93899 100644 --- a/dist/game/data/stats/skills/21000-21099.xml +++ b/dist/game/data/stats/skills/21000-21099.xml @@ -964,8 +964,9 @@ <set name="targetType" val="SELF" /> <set name="trait" val="ETC" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="30" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="444" /> @@ -1319,8 +1320,9 @@ <set name="targetType" val="SELF" /> <set name="trait" val="ETC" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="30" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="444" /> @@ -1497,8 +1499,9 @@ <set name="targetType" val="SELF" /> <set name="trait" val="ETC" /> <effects> - <effect name="HealOverTime" ticks="1"> + <effect name="TickHp"> <param power="30" /> + <param ticks="1" /> </effect> <effect name="Heal"> <param power="444" /> diff --git a/dist/game/data/stats/skills/22000-22099.xml b/dist/game/data/stats/skills/22000-22099.xml index 03583c220f..93dfb60e95 100644 --- a/dist/game/data/stats/skills/22000-22099.xml +++ b/dist/game/data/stats/skills/22000-22099.xml @@ -808,7 +808,6 @@ <effects> <effect name="Cp"> <param amount="200" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -829,7 +828,6 @@ <effects> <effect name="Cp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/22100-22199.xml b/dist/game/data/stats/skills/22100-22199.xml index dc9d28cc61..65ac88adce 100644 --- a/dist/game/data/stats/skills/22100-22199.xml +++ b/dist/game/data/stats/skills/22100-22199.xml @@ -1579,11 +1579,9 @@ <effects> <effect name="Hp"> <param amount="500" /> - <param mode="DIFF" /> </effect> <effect name="Mp"> <param amount="200" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/22200-22299.xml b/dist/game/data/stats/skills/22200-22299.xml index 9083773c36..e5f53d7dd2 100644 --- a/dist/game/data/stats/skills/22200-22299.xml +++ b/dist/game/data/stats/skills/22200-22299.xml @@ -432,7 +432,6 @@ <effects> <effect name="Cp"> <param amount="20000" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -450,7 +449,6 @@ <effects> <effect name="Cp"> <param amount="20000" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1096,7 +1094,6 @@ <effects> <effect name="Hp"> <param amount="1100" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1112,7 +1109,6 @@ <effects> <effect name="Mp"> <param amount="360" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/23100-23199.xml b/dist/game/data/stats/skills/23100-23199.xml index dbca1b8653..2b2ba573a3 100644 --- a/dist/game/data/stats/skills/23100-23199.xml +++ b/dist/game/data/stats/skills/23100-23199.xml @@ -944,7 +944,6 @@ <effect name="BlockDebuff" /> <effect name="Cp"> <param amount="9000" /> - <param mode="DIFF" /> </effect> <effect name="HpPerMax"> <param power="100" /> diff --git a/dist/game/data/stats/skills/23200-23299.xml b/dist/game/data/stats/skills/23200-23299.xml index b9297b4ca4..fdd9f8019a 100644 --- a/dist/game/data/stats/skills/23200-23299.xml +++ b/dist/game/data/stats/skills/23200-23299.xml @@ -200,7 +200,6 @@ <effects> <effect name="Hp"> <param amount="500" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -216,7 +215,6 @@ <effects> <effect name="Mp"> <param amount="500" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -1730,8 +1728,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="300" /> + <effect name="TickHp"> + <param power="-300" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -1747,8 +1746,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="300" /> + <effect name="TickHp"> + <param power="-300" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/23300-23399.xml b/dist/game/data/stats/skills/23300-23399.xml index e417303890..13d47b0a33 100644 --- a/dist/game/data/stats/skills/23300-23399.xml +++ b/dist/game/data/stats/skills/23300-23399.xml @@ -12,8 +12,9 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="300" /> + <effect name="TickHp"> + <param power="-300" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -189,8 +190,9 @@ <effect name="PhysicalAttack"> <param power="5000" /> </effect> - <effect name="DamOverTime" ticks="5"> - <param power="105" /> + <effect name="TickHp"> + <param power="-105" /> + <param ticks="5" /> </effect> </effects> </skill> @@ -214,8 +216,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="ONE" /> <effects> - <effect name="DamOverTime" ticks="5"> - <param power="88" /> + <effect name="TickHp"> + <param power="-88" /> + <param ticks="5" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/26000-26099.xml b/dist/game/data/stats/skills/26000-26099.xml index 6f98400165..0e64a84a6b 100644 --- a/dist/game/data/stats/skills/26000-26099.xml +++ b/dist/game/data/stats/skills/26000-26099.xml @@ -284,7 +284,6 @@ <effects> <effect name="Hp"> <param amount="435" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -301,8 +300,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="SELF" /> <effects> - <effect name="HealOverTime" ticks="3"> + <effect name="TickHp"> <param power="50" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -319,8 +319,9 @@ <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> <set name="targetType" val="SELF" /> <effects> - <effect name="HealOverTime" ticks="3"> + <effect name="TickHp"> <param power="24" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -341,7 +342,6 @@ <effects> <effect name="Cp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -362,7 +362,6 @@ <effects> <effect name="Hp"> <param amount="#amount" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -376,7 +375,6 @@ <effects> <effect name="Cp"> <param amount="50" /> - <param mode="DIFF" /> </effect> </effects> </skill> @@ -392,7 +390,6 @@ <effects> <effect name="Mp"> <param amount="60" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/stats/skills/custom/10000-10099.xml b/dist/game/data/stats/skills/custom/10000-10099.xml index de89962d72..fa80d5fb41 100644 --- a/dist/game/data/stats/skills/custom/10000-10099.xml +++ b/dist/game/data/stats/skills/custom/10000-10099.xml @@ -11,8 +11,9 @@ <set name="reuseDelay" val="10000" /> <set name="targetType" val="SELF" /> <effects> - <effect name="ManaHealOverTime" ticks="3"> + <effect name="TickMp"> <param power="1.5" /> + <param ticks="3" /> </effect> </effects> </skill> @@ -28,7 +29,6 @@ <effects> <effect name="Mp"> <param amount="100" /> - <param mode="DIFF" /> </effect> </effects> </skill> diff --git a/dist/game/data/xsd/skills.xsd b/dist/game/data/xsd/skills.xsd index d9f97c8989..63d2d3b250 100644 --- a/dist/game/data/xsd/skills.xsd +++ b/dist/game/data/xsd/skills.xsd @@ -510,7 +510,6 @@ <xs:enumeration value="CallParty" /> <xs:enumeration value="CallPc" /> <xs:enumeration value="CallSkill" /> - <xs:enumeration value="ChameleonRest" /> <xs:enumeration value="ChangeFace" /> <xs:enumeration value="ChangeFishingMastery" /> <xs:enumeration value="ChangeHairColor" /> @@ -518,13 +517,16 @@ <xs:enumeration value="ClanGate" /> <xs:enumeration value="Confuse" /> <xs:enumeration value="ConsumeBody" /> + <xs:enumeration value="ConsumeChameleonRest" /> + <xs:enumeration value="ConsumeFakeDeath" /> + <xs:enumeration value="ConsumeHp" /> + <xs:enumeration value="ConsumeMp" /> + <xs:enumeration value="ConsumeMpByLevel" /> + <xs:enumeration value="ConsumeRest" /> <xs:enumeration value="ConvertItem" /> <xs:enumeration value="Cp" /> - <xs:enumeration value="CpHealOverTime" /> <xs:enumeration value="CrystalGradeModify" /> <xs:enumeration value="CubicMastery" /> - <xs:enumeration value="DamOverTime" /> - <xs:enumeration value="DamOverTimePercent" /> <xs:enumeration value="DeathLink" /> <xs:enumeration value="Debuff" /> <xs:enumeration value="DefenceTrait" /> @@ -540,7 +542,6 @@ <xs:enumeration value="EnableCloak" /> <xs:enumeration value="EnergyAttack" /> <xs:enumeration value="Escape" /> - <xs:enumeration value="FakeDeath" /> <xs:enumeration value="FatalBlow" /> <xs:enumeration value="Fear" /> <xs:enumeration value="Fishing" /> @@ -557,7 +558,6 @@ <xs:enumeration value="Harvesting" /> <xs:enumeration value="HeadquarterCreate" /> <xs:enumeration value="Heal" /> - <xs:enumeration value="HealOverTime" /> <xs:enumeration value="Hide" /> <xs:enumeration value="Hp" /> <xs:enumeration value="HpByLevel" /> @@ -571,13 +571,10 @@ <xs:enumeration value="MagicalAttackByAbnormal" /> <xs:enumeration value="MagicalAttackMp" /> <xs:enumeration value="MagicalSoulAttack" /> - <xs:enumeration value="ManaDamOverTime" /> <xs:enumeration value="ManaHealByLevel" /> - <xs:enumeration value="ManaHealOverTime" /> <xs:enumeration value="MaxCp" /> <xs:enumeration value="MaxHp" /> <xs:enumeration value="Mp" /> - <xs:enumeration value="MpConsumePerLevel" /> <xs:enumeration value="MpPerMax" /> <xs:enumeration value="Mute" /> <xs:enumeration value="NoblesseBless" /> @@ -602,7 +599,6 @@ <xs:enumeration value="Recovery" /> <xs:enumeration value="Reeling" /> <xs:enumeration value="RefuelAirship" /> - <xs:enumeration value="Relax" /> <xs:enumeration value="ResistSkill" /> <xs:enumeration value="Restoration" /> <xs:enumeration value="RestorationRandom" /> @@ -641,6 +637,9 @@ <xs:enumeration value="Teleport" /> <xs:enumeration value="TeleportToTarget" /> <xs:enumeration value="ThrowUp" /> + <xs:enumeration value="TickHp" /> + <xs:enumeration value="TickHpFatal" /> + <xs:enumeration value="TickMp" /> <xs:enumeration value="TransferDamage" /> <xs:enumeration value="TransferHate" /> <xs:enumeration value="Transformation" /> -- GitLab