diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
index 5ac8da689f3e185f63b63995289e509af2ab9619..f84d4d0a54b5a00b7634c4cab202f6a042a68a06 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
@@ -346,7 +346,7 @@
 	<skill id="822" levels="3" name="Repair Golem">
 		<table name="#mpConsume"> 61 78 88 </table>
 		<table name="#amount"> 8 12 15 </table>
-		<set name="aggroPoints" val="#power" />
+		<set name="aggroPoints" val="#amount" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="target" val="TARGET_SUMMON" />
 		<set name="reuseDelay" val="2000" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 96d39cdd71543b63559208511943de46290a019f..baa3bc436268281cb72f90dded2e3b17efa5d2c6 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -2568,7 +2568,7 @@
 		<table name="#mpConsume_Init"> 7 8 10 </table>
 		<table name="#mpConsume"> 16 20 23 </table>
 		<table name="#amount"> 10 15 20 </table>
-		<table name="#ench1Power"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#ench1amount"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="aggroPoints" val="#power" />
 		<set name="mpInitialConsume" val="#mpConsume_Init" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -2582,7 +2582,6 @@
 		<set name="effectRange" val="1100" />
 		<set name="reuseDelay" val="15000" />
 		<set name="negateId" val="1487" />
-		<enchant1 name="power" val="#ench1Power" />
 		<cond msgId="109">
 			<target active_effect_id="1487" />
 		</cond>
@@ -2590,6 +2589,10 @@
 			<effect name="Negate" val="0" noicon="1" effectType="NEGATE" />
 			<effect name="HealPercent" noicon="1" val="#amount" />
 		</for>
+		<enchant1for>
+			<effect name="Negate" val="0" noicon="1" effectType="NEGATE" />
+			<effect name="HealPercent" noicon="1" val="#ench1amount" />
+		</enchant1for>
 	</skill>
 	<skill id="1489" levels="1" name="Summoner Ability - Resist Attribute">
 		<!-- CT2.5 retail confirmed -->