diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml index 5ac8da689f3e185f63b63995289e509af2ab9619..f84d4d0a54b5a00b7634c4cab202f6a042a68a06 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml @@ -346,7 +346,7 @@ <skill id="822" levels="3" name="Repair Golem"> <table name="#mpConsume"> 61 78 88 </table> <table name="#amount"> 8 12 15 </table> - <set name="aggroPoints" val="#power" /> + <set name="aggroPoints" val="#amount" /> <set name="mpConsume" val="#mpConsume" /> <set name="target" val="TARGET_SUMMON" /> <set name="reuseDelay" val="2000" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 96d39cdd71543b63559208511943de46290a019f..baa3bc436268281cb72f90dded2e3b17efa5d2c6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -2568,7 +2568,7 @@ <table name="#mpConsume_Init"> 7 8 10 </table> <table name="#mpConsume"> 16 20 23 </table> <table name="#amount"> 10 15 20 </table> - <table name="#ench1Power"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <table name="#ench1amount"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <set name="aggroPoints" val="#power" /> <set name="mpInitialConsume" val="#mpConsume_Init" /> <set name="mpConsume" val="#mpConsume" /> @@ -2582,7 +2582,6 @@ <set name="effectRange" val="1100" /> <set name="reuseDelay" val="15000" /> <set name="negateId" val="1487" /> - <enchant1 name="power" val="#ench1Power" /> <cond msgId="109"> <target active_effect_id="1487" /> </cond> @@ -2590,6 +2589,10 @@ <effect name="Negate" val="0" noicon="1" effectType="NEGATE" /> <effect name="HealPercent" noicon="1" val="#amount" /> </for> + <enchant1for> + <effect name="Negate" val="0" noicon="1" effectType="NEGATE" /> + <effect name="HealPercent" noicon="1" val="#ench1amount" /> + </enchant1for> </skill> <skill id="1489" levels="1" name="Summoner Ability - Resist Attribute"> <!-- CT2.5 retail confirmed -->