From 7436fc6f8202356ebeed0a5ae42da56532158329 Mon Sep 17 00:00:00 2001 From: Sdw- <jeremy.garreau.pro@gmail.com> Date: Wed, 10 Dec 2014 09:25:14 +0100 Subject: [PATCH] Fixing minor bug in EnergyAttack related to physical skill power stat that may cause incredible damage --- .../game/data/scripts/handlers/effecthandlers/EnergyAttack.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/L2J_DataPack/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java b/L2J_DataPack/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java index 7655bc294e..ce6aff97bb 100644 --- a/L2J_DataPack/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java +++ b/L2J_DataPack/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java @@ -145,7 +145,7 @@ public final class EnergyAttack extends AbstractEffect { damage *= attacker.getStat().calcStat(Stats.PVP_PHYS_SKILL_DMG, 1.0); damage *= target.getStat().calcStat(Stats.PVP_PHYS_SKILL_DEF, 1.0); - damage *= attacker.getStat().calcStat(Stats.PHYSICAL_SKILL_POWER, 1.0); + damage = attacker.getStat().calcStat(Stats.PHYSICAL_SKILL_POWER, damage); } critical = (BaseStats.STR.calcBonus(attacker) * _criticalChance) > (Rnd.nextDouble() * 100); -- GitLab