From 72135f009de58356682a12df2a2804a32cca98b1 Mon Sep 17 00:00:00 2001 From: Zoey76 <zoey_76@msn.com> Date: Fri, 5 Oct 2012 23:04:55 +0000 Subject: [PATCH] BETA: Abnormal level table cleanup. --- .../game/data/stats/skills/00000-00099.xml | 36 +++---- .../game/data/stats/skills/00100-00199.xml | 39 +++---- .../game/data/stats/skills/00200-00299.xml | 12 +-- .../game/data/stats/skills/00300-00399.xml | 6 +- .../game/data/stats/skills/00400-00499.xml | 60 ++++------- .../game/data/stats/skills/00500-00599.xml | 21 ++-- .../game/data/stats/skills/00900-00999.xml | 6 +- .../game/data/stats/skills/01000-01099.xml | 93 ++++++---------- .../game/data/stats/skills/01100-01199.xml | 57 ++++------ .../game/data/stats/skills/01200-01299.xml | 96 ++++++----------- .../game/data/stats/skills/01300-01399.xml | 42 +++----- .../game/data/stats/skills/01400-01499.xml | 15 +-- .../game/data/stats/skills/01500-01599.xml | 6 +- .../game/data/stats/skills/02100-02199.xml | 6 +- .../game/data/stats/skills/03000-03099.xml | 12 +-- .../game/data/stats/skills/03100-03199.xml | 4 +- .../game/data/stats/skills/04000-04099.xml | 45 +++----- .../game/data/stats/skills/04100-04199.xml | 60 ++++------- .../game/data/stats/skills/04200-04299.xml | 18 ++-- .../game/data/stats/skills/04300-04399.xml | 102 ++++++------------ .../game/data/stats/skills/04400-04499.xml | 48 +++------ .../game/data/stats/skills/04500-04599.xml | 79 +++++--------- .../game/data/stats/skills/04600-04699.xml | 102 ++++++------------ .../game/data/stats/skills/04700-04799.xml | 30 ++---- .../game/data/stats/skills/05000-05099.xml | 7 +- .../game/data/stats/skills/05100-05199.xml | 42 +++----- .../game/data/stats/skills/05200-05299.xml | 15 +-- .../game/data/stats/skills/05300-05399.xml | 30 ++---- .../game/data/stats/skills/05400-05499.xml | 3 +- .../game/data/stats/skills/05500-05599.xml | 24 ++--- .../game/data/stats/skills/05600-05699.xml | 29 ++--- .../game/data/stats/skills/06000-06099.xml | 6 +- .../game/data/stats/skills/06300-06399.xml | 6 +- .../game/data/stats/skills/06400-06499.xml | 6 +- .../game/data/stats/skills/06600-06699.xml | 3 +- .../game/data/stats/skills/06800-06899.xml | 6 +- .../game/data/stats/skills/22100-22199.xml | 6 +- .../game/data/stats/skills/23000-23099.xml | 3 +- 38 files changed, 393 insertions(+), 788 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml index b05bbf423a..6433c9e2fc 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml @@ -96,7 +96,6 @@ <table name="#mpConsume"> 10 21 </table> <table name="#magicLvl"> 20 46 </table> <table name="#aggro"> 204 438 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_up_special" /> @@ -109,7 +108,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_up_special"> + <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up_special"> <add order="0x40" stat="runSpd" val="#spd" /> </effect> </for> @@ -1503,7 +1502,6 @@ <table name="#mpInitialConsume"> 4 5 5 </table> <table name="#mpConsume"> 15 18 20 </table> <table name="#mDef"> 1.15 1.23 1.3 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 408 467 523 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1520,7 +1518,7 @@ <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -1583,7 +1581,6 @@ <table name="#mpConsume"> 5 10 </table> <table name="#magicLvl"> 10 28 </table> <table name="#rate"> 1.08 1.12 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 138 268 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1599,7 +1596,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> @@ -1608,7 +1605,6 @@ <table name="#pAtk"> 1.2 1.25 </table> <table name="#mpConsume"> 10 19 </table> <table name="#magicLvl"> 20 43 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 204 408 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1622,7 +1618,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up_special"> + <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1688,7 +1684,6 @@ <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1pDef"> 1.16 1.16 1.17 1.17 1.18 1.18 1.19 1.19 1.2 1.2 1.21 1.21 1.22 1.22 1.23 1.23 1.23 1.24 1.24 1.25 1.25 1.26 1.26 1.27 1.27 1.28 1.28 1.29 1.29 1.3 </table> <table name="#ench2time"> 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 204 379 549 </table> <table name="#magicLvl"> 20 40 58 </table> <table name="#mpConsume"> 10 18 27 </table> @@ -1708,7 +1703,7 @@ <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="majesty"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="majesty"> <mul order="0x30" stat="pDef" val="#pDef" /> <sub order="0x40" stat="rEvas" val="#rEvas" /> </effect> @@ -1758,7 +1753,6 @@ <table name="#magicLvl"> 55 60 72 </table> <table name="#mpConsume"> 38 42 50 </table> <table name="#dot"> 114 132 144 </table> - <table name="#abnormalLvl"> 6 7 8 </table> <table name="#abnormalLvls"> 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1785,7 +1779,7 @@ </cond> <for> <!-- Retail Values CT2.3: 38 44 48HP * 3 sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" effectPower="35" effectType="POISON" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" effectPower="35" effectType="POISON" /> </for> <enchant1for> <effect count="10" name="DamOverTime" abnormalTime="3" val="144" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" effectPower="#ench1effectPower" effectType="POISON" /> @@ -1801,7 +1795,6 @@ <table name="#mpConsume"> 14 17 19 </table> <table name="#magicLvl"> 40 46 52 </table> <table name="#reflectDam"> 10 15 20 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 379 438 495 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1821,7 +1814,7 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="dmg_shield"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> <add order="0x40" stat="reflectDam" val="#reflectDam" /> </effect> </for> @@ -1875,7 +1868,6 @@ <table name="#mpConsume"> 4 8 </table> <table name="#magicLvl"> 5 20 </table> <table name="#rate"> 1.08 1.12 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 111 204 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1891,7 +1883,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> @@ -1973,7 +1965,6 @@ <table name="#accCombat"> 2 4 </table> <table name="#mpConsume"> 11 25 </table> <table name="#magicLvl"> 24 55 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 235 523 </table> <table name="#ench1atk"> 1.292 1.294 1.296 1.298 1.3 1.302 1.304 1.306 1.308 1.31 1.312 1.314 1.316 1.318 1.32 1.322 1.324 1.326 1.328 1.33 1.332 1.334 1.336 1.338 1.34 1.342 1.344 1.346 1.348 1.35 </table> <table name="#ench2atk"> 1.062 1.064 1.066 1.068 1.07 1.072 1.074 1.076 1.078 1.08 1.082 1.084 1.086 1.088 1.09 1.092 1.094 1.096 1.098 1.1 1.102 1.104 1.106 1.108 1.11 1.112 1.114 1.116 1.118 1.12 </table> @@ -1989,7 +1980,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up_special"> + <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special"> <mul order="0x30" stat="pAtk" val="1.2" /> <mul order="0x30" stat="pAtk" val="#swordbluntpole"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole" /> @@ -2044,7 +2035,6 @@ <table name="#ench2time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#magicLvl"> 20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 10 11 13 14 16 18 19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table> - <table name="#abnormalLvl"> 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#runSpd"> 0.8 0.8 0.8 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#abnormalLvls"> 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2070,7 +2060,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -2085,7 +2075,6 @@ <table name="#ench1MpConsume"> 88 86 85 83 82 80 79 77 76 74 73 71 70 68 67 65 64 62 61 59 58 56 55 53 52 50 49 47 46 44 </table> <table name="#ench2Sap"> 24 49 74 99 124 148 173 198 223 248 273 297 322 347 372 397 422 446 471 496 521 546 570 595 620 645 670 695 719 744 </table> <table name="#ench3dot"> 207 210 213 216 222 225 228 231 237 240 243 246 249 255 258 261 264 270 273 276 279 285 288 291 294 300 303 306 309 315 </table> - <table name="#abnormalLvl"> 3 4 5 6 7 8 </table> <table name="#magicLvl"> 24 32 49 58 66 70 </table> <table name="#mpConsume"> 28 37 60 73 83 89 </table> <table name="#dot"> 75 102 132 156 186 201 </table> @@ -2119,7 +2108,7 @@ </cond> <for> <!-- Retail Values CT2.3: 25 34 44 52 62 67HP * 3 Sec --> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed"> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -2220,7 +2209,6 @@ <table name="#mpConsume"> 10 20 </table> <table name="#mpInitialConsume"> 4 5 </table> <table name="#rate"> 1.08 1.12 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 303 549 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2238,7 +2226,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_speed_up_bow"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_speed_up_bow"> <mul order="0x30" stat="pAtkSpd" val="#rate"> <using kind="Bow" /> </mul> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml index 0b4c7f1386..c10c3463bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml @@ -103,7 +103,6 @@ <table name="#mpConsume"> 13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table> <table name="#magicLvl"> 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> - <table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> <table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -128,7 +127,7 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -147,7 +146,6 @@ <table name="#dot"> 123 150 174 189 </table> <table name="#magicLvl"> 46 58 62 70 </table> <table name="#mpConsume"> 22 28 29 33 </table> - <table name="#abnormalLvl"> 5 6 7 8 </table> <table name="#abnormalLvls"> 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -169,7 +167,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="104" levels="1" name="Detect Plant Weakness"> @@ -343,7 +341,6 @@ <table name="#enchpDef"> 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table> <table name="#enchmDef"> 3272 3304 3337 3369 3402 3434 3466 3499 3531 3564 3596 3628 3661 3693 3726 3758 3790 3823 3855 3888 3920 3952 3985 4017 4050 4082 4114 4147 4179 4212 </table> <table name="#aggro"> 204 438 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#enchabnormalLvl"> 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -360,7 +357,7 @@ <enchant2 name="reuseDelay" val="#ench2reuseDelay" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -398,7 +395,6 @@ <table name="#magicLvl"> 28 55 </table> <table name="#pSkillEvas"> 25 40 </table> <table name="#rEvas"> 20 25 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="avoid_up_special" /> @@ -414,7 +410,7 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="reuseDelay" val="#ench2reuseDelay" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="avoid_up_special"> + <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up_special"> <add order="0x40" stat="pSkillEvas" val="#pSkillEvas" /> <add order="0x40" stat="rEvas" val="#rEvas" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -438,7 +434,6 @@ <table name="#ench2mpConsume"> 21 21 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 11 10 10 10 9 9 </table> <table name="#ench2sDef"> 1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1 </table> <table name="#aggro"> 10 20 30 40 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up_bow" /> @@ -454,7 +449,7 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up_bow"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up_bow"> <mul order="0x30" stat="bowWpnVuln" val="#bowWpnVuln" /> <mul order="0x30" stat="crossbowWpnVuln" val="#crossbowWpnVuln" /> </effect> @@ -494,7 +489,6 @@ <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2time"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table> - <table name="#abnormalLvl"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -520,7 +514,7 @@ <enchant3 name="skillType" val="PDAM" /> <enchant3 name="power" val="#ench3Attack" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -622,7 +616,6 @@ <table name="#magicLvl"> 28 40 49 58 64 70 </table> <table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#amount"> 10 15 20 25 30 35 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#aggro"> 268 379 467 549 597 635 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -639,7 +632,7 @@ <enchant1 name="reuseDelay" val="#ench1Reuse" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_hp_up"> + <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> <effect name="HealPercent" noicon="1" val="#amount" /> @@ -705,7 +698,6 @@ <table name="#mpInitialConsume"> 4 5 6 </table> <table name="#mpConsume"> 14 18 22 </table> <table name="#magicLvl"> 40 49 58 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 379 467 549 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -723,7 +715,7 @@ <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -780,7 +772,6 @@ <table name="#mpConsume"> 8 18 22 25 28 </table> <table name="#magicLvl"> 20 49 58 66 74 </table> <table name="#dot"> 72 123 150 174 189 </table> - <table name="#abnormalLvl"> 3 5 6 7 8 </table> <table name="#abnormalLvls"> 3 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -802,7 +793,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 24 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1"> @@ -810,7 +801,6 @@ <table name="#mpConsume"> 21 25 </table> <table name="#magicLvl"> 46 55 </table> <table name="#ench1runSpd"> 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.88 0.88 0.89 0.9 0.9 0.91 0.92 0.92 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1.00 1.00 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 438 523 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -824,7 +814,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="thrill_fight"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="thrill_fight"> <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> @@ -841,7 +831,6 @@ <table name="#accCombat"> 6 8 10 </table> <table name="#mpConsume"> 18 22 27 </table> <table name="#magicLvl"> 40 49 58 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 379 467 549 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -855,7 +844,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="ab_hawk_eye"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="ab_hawk_eye"> <add order="0x40" stat="accCombat" val="#accCombat" /> <mul order="0x30" stat="pDef" val="0.9" /> </effect> @@ -903,7 +892,6 @@ <table name="#magicLvl"> 36 43 52 </table> <table name="#mpConsume"> 16 19 24 </table> <table name="#pDef"> 2 2.5 3 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pinch" /> @@ -919,7 +907,7 @@ <player hp="30" /> </cond> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pinch"> + <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pinch"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1165,7 +1153,6 @@ </skill> <skill id="176" levels="3" name="Frenzy"> <!-- Confirmed CT2.5 and Updated to H5 --> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#aggro"> 303 438 523 </table> <table name="#all"> 1.1 1.12 1.15 </table> @@ -1188,7 +1175,7 @@ <player hp="60" /> </cond> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pinch"> + <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pinch"> <mul order="0x30" stat="pAtk" val="#all" /> <mul order="0x30" stat="pAtk" val="#swordblunt"> <and> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml index 735688426e..a895f65185 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml @@ -370,7 +370,6 @@ </skill> <skill id="223" levels="49" name="Sting" enchantGroup1="2" enchantGroup2="2"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <table name="#abnormalLvl"> 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 </table> <table name="#ench2MpConsume"> 74 72 71 70 68 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 41 39 38 37 35 </table> <table name="#mpConsume"> 21 22 23 25 26 27 28 28 29 32 33 34 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table> <table name="#power"> 82 88 95 110 118 127 146 157 168 191 204 217 246 262 278 295 313 331 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table> @@ -409,7 +408,7 @@ </cond> <for> <!-- Retail Values CT2.3: 25 25 25 25 25 25 34 34 34 34 34 34 34 34 44 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67HP * 3 Sec --> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" effectType="BLEED" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" effectType="BLEED" /> </for> <enchant1for> <effect count="7" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="#ench1effectPower" effectType="BLEED" /> @@ -523,7 +522,6 @@ <table name="#mpConsume"> 11 19 </table> <table name="#magicLvl"> 32 52 </table> <table name="#runSpd"> 22 33 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 219 495 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -545,7 +543,7 @@ <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -2294,7 +2292,6 @@ <table name="#mpConsume"> 16 22 29 </table> <table name="#magicLvl"> 36 49 62 </table> <table name="#vuln"> 40 60 80 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 341 467 582 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2308,7 +2305,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="resist_spiritless"> + <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_spiritless"> <sub order="0x40" stat="cancelVuln" val="40" /> <sub order="0x40" stat="stunVuln" val="#vuln" /> <sub order="0x40" stat="rootVuln" val="#vuln" /> @@ -2533,7 +2530,6 @@ <table name="#ench2pvpDmg"> 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 1.18 1.18 1.18 1.19 1.19 1.2 1.2 1.21 1.21 1.22 1.22 1.23 1.23 1.24 1.24 1.25 </table> <table name="#mpConsume"> 30 34 </table> <table name="#magicLvl"> 64 72 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 597 646 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2547,7 +2543,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="duelist_spirit"> + <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="duelist_spirit"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"> <using kind="Dual Sword" /> </mul> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml index b4044a1833..ca5d69917a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml @@ -100,7 +100,6 @@ <table name="#magicLvl"> 40 58 64 70 </table> <table name="#ench1hpConsume"> 358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183 </table> <table name="#ench1maxMp"> 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#ench1abnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 </table> <table name="#aggro"> 438 549 597 635 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> @@ -117,7 +116,7 @@ <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="hpConsume" val="#ench1hpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_mp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -433,7 +432,6 @@ <table name="#accCombat"> 3 3 4 4 5 5 6 6 </table> <table name="#ench1pAtk"> 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 </table> <table name="#ench2MpConsume"> 33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table> <table name="#ench1abnormalLvl"> 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 </table> <table name="#aggro"> 566 582 597 611 624 635 646 655 </table> <table name="#pAtkRange"> 50 50 100 100 150 150 200 200 </table> @@ -456,7 +454,7 @@ <using kind="Bow" /> </cond> <for> - <effect name="ImmobileBuff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="snipe"> + <effect name="ImmobileBuff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="snipe"> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Bow" /> </add> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index 54f8ff9575..c3fa0d102a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -10,7 +10,6 @@ <table name="#power"> 924 1054 1146 1240 1337 1437 1538 1639 1741 1841 </table> <table name="#rCrit"> -0.3 -0.3 -0.3 -0.3 -0.3 -0.4 -0.4 -0.4 -0.4 -0.5 </table> <table name="#vuln"> 1.12 1.12 1.12 1.12 1.12 1.16 1.16 1.16 1.16 1.2 </table> - <table name="#abnormalLvl"> 1 1 1 1 1 2 2 2 2 3 </table> <table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <table name="#abnormalLvls"> 1 1 1 1 1 2 2 2 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -45,7 +44,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </cond> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_down" effectPower="80" effectType="DEBUFF"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="swordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" /> @@ -111,7 +110,6 @@ <table name="#power"> 1056 1205 1309 1417 1528 1642 1757 1873 1989 2104 </table> <table name="#cAtk"> 0.75 0.75 0.75 0.75 0.75 0.7 0.7 0.7 0.7 0.65 </table> <table name="#vuln"> 1.12 1.12 1.12 1.12 1.12 1.16 1.16 1.16 1.16 1.2 </table> - <table name="#abnormalLvl"> 1 1 1 1 1 2 2 2 2 3 </table> <table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <table name="#abnormalLvls"> 1 1 1 1 2 2 2 2 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -147,7 +145,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword" /> </cond> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_down" effectPower="80" effectType="DEBUFF"> <mul order="0x30" stat="cAtk" val="#cAtk" /> <mul order="0x30" stat="swordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" /> @@ -343,7 +341,6 @@ <table name="#ench2mpConsume"> 167 164 161 158 155 153 150 147 144 141 138 136 133 130 127 124 121 119 116 113 110 107 104 102 99 96 93 90 87 85 </table> <table name="#ench3reuseDelay"> 295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </table> <table name="#ench4time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 549 611 655 </table> <table name="#cAtk"> 1.33 1.66 2 </table> <table name="#magicLvl"> 58 66 74 </table> @@ -372,7 +369,7 @@ <player hp="30" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="possession"> + <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="possession"> <sub order="0x40" stat="debuffVuln" val="40" /> <mul order="0x30" stat="pDef" val="1.5" /> <mul order="0x30" stat="mDef" val="1.5" /> @@ -444,7 +441,6 @@ <table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 78 84 87 90 93 96 99 102 105 107 </table> <table name="#power"> 229 262 284 308 332 357 382 407 432 457 </table> - <table name="#abnormalLvl"> 1 1 1 2 2 3 3 4 4 5 </table> <table name="#abnormalLvls"> 1 1 1 2 2 3 3 4 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="all_speed_down" /> @@ -464,7 +460,7 @@ <set name="SSBoost" val="2.0" /> <set name="target" val="TARGET_AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="all_speed_down" effectPower="40" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_speed_down" effectPower="40" effectType="DEBUFF"> <mul order="0x30" stat="runSpd" val="#debuff" /> <mul order="0x30" stat="pAtkSpd" val="#debuff" /> <mul order="0x30" stat="mAtkSpd" val="#debuff" /> @@ -477,7 +473,6 @@ <table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 39 42 44 45 47 48 50 51 53 54 </table> <table name="#power"> 825 941 1023 1107 1194 1283 1373 1464 1554 1644 </table> - <table name="#abnormalLvl"> 1 1 1 2 2 3 3 4 4 5 </table> <table name="#abnormalLvls"> 1 1 1 2 2 3 3 4 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="all_attack_down" /> @@ -500,7 +495,7 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="#abnormalLvl" abnormalType="all_attack_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_attack_down" effectPower="80" effectType="DEBUFF"> <mul order="0x30" stat="mAtk" val="#debuff" /> <mul order="0x30" stat="pAtk" val="#debuff" /> </effect> @@ -513,7 +508,6 @@ <table name="#mpConsume"> 52 56 58 60 62 64 66 68 70 72 </table> <table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table> <table name="#power"> 1832 2091 2272 2460 2653 2850 3050 3252 3453 3653 </table> - <table name="#abnormalLvl"> 1 1 1 2 2 3 3 4 4 5 </table> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1Power"> 3685 3718 3751 3784 3817 3850 3883 3916 3949 3982 4014 4047 4080 4113 4146 4179 4212 4245 4278 4311 4343 4376 4409 4442 4475 4508 4541 4574 4607 4640 </table> <table name="#ench2MpConsume"> 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 48 46 45 44 43 42 40 39 38 37 36 </table> @@ -560,7 +554,7 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect self="1" name="Buff" abnormalTime="15" val="0" abnormalLvl="#abnormalLvl" abnormalType="might_mortal"> + <effect self="1" name="Buff" abnormalTime="15" val="0" abnormalLvl="#abnormalLvls" abnormalType="might_mortal"> <mul order="0x30" stat="blowRate" val="#blowRate" /> </effect> </for> @@ -574,7 +568,6 @@ <table name="#magicLvl"> 58 66 74 </table> <table name="#mpConsume"> 27 31 34 </table> <table name="#blowRate"> 1.1 1.15 1.2 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="might_mortal" /> @@ -591,7 +584,7 @@ <using kind="Dagger,Dual Dagger" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="might_mortal"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="might_mortal"> <mul order="0x30" stat="blowRate" val="#blowRate" /> </effect> </for> @@ -613,7 +606,6 @@ <table name="#magicLvl"> 58 66 74 </table> <table name="#rEvas"> 12 8 4 </table> <table name="#amount"> 0.55 0.7 0.85 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="stealth" /> @@ -626,7 +618,7 @@ <set name="target" val="TARGET_SELF" /> <enchant1 name="mpConsume" val="#ench1MpConsume" /> <for> - <effect name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="stealth"> + <effect name="SilentMove" abnormalVisualEffect="stealth" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="stealth"> <sub order="0x40" stat="rEvas" val="#rEvas" /> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mDef" val="#amount" /> @@ -653,7 +645,6 @@ <table name="#accCombat"> 6 6 6 6 6 9 9 9 9 12 </table> <table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34 </table> - <table name="#abnormalLvl"> 1 1 1 1 1 2 2 2 2 3 </table> <table name="#abnormalLvls"> 1 1 1 1 1 2 2 2 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="hit_down" /> @@ -675,7 +666,7 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> <sub order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -689,7 +680,6 @@ <table name="#mpConsume"> 28 29 30 31 32 33 34 34 </table> <table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table> <table name="#pAtk"> 62 67 73 78 83 89 94 100 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table> <table name="#ench1pAtk"> 106 107 107 108 109 110 110 111 112 112 113 114 115 115 116 117 117 118 119 120 120 121 122 122 123 124 125 125 126 127 </table> <table name="#ench2Time"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table> @@ -706,7 +696,7 @@ <using kind="Bow" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="snipe"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="snipe"> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Bow" /> </add> @@ -751,7 +741,6 @@ <table name="#pAtk"> 124 134 155 155 166 177 188 199 </table> <table name="#ench1pAtk"> 211 213 214 216 217 219 220 221 223 224 226 227 229 230 231 233 234 236 237 239 240 242 243 244 246 247 249 250 252 253 </table> <table name="#accCombat"> 1 1 2 2 2 3 3 3 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="snipe" /> @@ -766,7 +755,7 @@ <using kind="Bow" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="snipe"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="snipe"> <mul order="0x30" stat="pAtkSpd" val="0.9"> <using kind="Bow" /> </mul> @@ -801,7 +790,6 @@ <skill id="415" levels="3" name="Spirit of Sagittarius"> <table name="#mpConsume"> 27 31 34 </table> <table name="#magicLvl"> 58 66 74 </table> - <table name="#abnormalLvl"> 2 4 6 </table> <table name="#PhysicalMpConsumeRate"> 0.9 0.8 0.7 </table> <table name="#abnormalLvls"> 2 4 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -814,7 +802,7 @@ <set name="skillType" val="BUFF" /> <set name="operateType" val="A2" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="mp_cost_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="mp_cost_down"> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#PhysicalMpConsumeRate" /> </effect> </for> @@ -822,7 +810,6 @@ <skill id="416" levels="3" name="Blessing of Sagittarius"> <table name="#mpConsume"> 27 31 34 </table> <table name="#magicLvl"> 58 66 74 </table> - <table name="#abnormalLvl"> 2 4 6 </table> <table name="#pReuse"> 0.9 0.85 0.8 </table> <table name="#abnormalLvls"> 2 4 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -835,7 +822,7 @@ <set name="skillType" val="BUFF" /> <set name="operateType" val="A2" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="reuse_delay_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="reuse_delay_down"> <mul order="0x30" stat="pReuse" val="#pReuse" /> </effect> </for> @@ -908,7 +895,6 @@ <table name="#pAtkSpd"> 1.1 1.2 1.3 </table> <table name="#rCrit"> 33 66 100 </table> <table name="#cAtk"> 1.33 1.66 2 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up_special" /> @@ -926,7 +912,7 @@ <player hp="30" /> </cond> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special"> + <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> <sub order="0x40" stat="debuffVuln" val="80" /> <sub order="0x40" stat="cancelVuln" val="40" /> <add order="0x40" stat="runSpd" val="#runSpd" /> @@ -972,7 +958,6 @@ <table name="#mpConsume"> 27 29 31 33 34 </table> <table name="#magicLvl"> 58 62 66 70 74 </table> <table name="#atkCountMax"> 1 2 3 4 5 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 </table> <table name="#ench1atkCountMax"> 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 </table> <table name="#ench2Time"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table> <table name="#abnormalLvls"> 1 2 3 4 5 </table> @@ -989,7 +974,7 @@ <using kind="Pole" /> </cond> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="polearm_attack"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="polearm_attack"> <add order="0x40" stat="atkCountMax" val="#atkCountMax" /> </effect> </for> @@ -2357,7 +2342,6 @@ <table name="#cAtk"> 1.25 1.3 </table> <table name="#mpConsume"> 11 25 </table> <table name="#magicLvl"> 24 55 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_up_special" /> @@ -2369,7 +2353,7 @@ <set name="reuseDelay" val="75000" /> <set name="operateType" val="A2" /> <for> - <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up_special"> + <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up_special"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="cAtk" val="#cAtk" /> <mul order="0x30" stat="pDef" val="0.95" /> @@ -2383,7 +2367,6 @@ <table name="#pDef"> 1600 3200 </table> <table name="#runSpd"> 0.6 0.6 </table> <table name="#mpConsume"> 16 24 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up_special" /> @@ -2395,7 +2378,7 @@ <set name="reuseDelay" val="900000" /> <set name="hitTime" val="1000" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special"> + <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> <add order="0x40" stat="pDef" val="#pDef" /> <mul order="0x30" stat="runSpd" val="0.6" /> </effect> @@ -2529,7 +2512,6 @@ <table name="#pAtkSpd"> 1.08 1.12 </table> <table name="#mpConsume"> 14 25 </table> <table name="#magicLvl"> 32 55 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="attack_speed_up_bow" /> @@ -2542,7 +2524,7 @@ <set name="reuseDelay" val="3000" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_speed_up_bow"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_speed_up_bow"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"> <using kind="Crossbow" /> </mul> @@ -2725,7 +2707,6 @@ <table name="#ench2Chance"> 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84 86 87 88 90 </table> <table name="#ench3Cost"> 85 84 83 82 81 80 79 78 78 77 76 75 74 73 72 71 71 70 69 68 67 66 65 64 64 63 62 61 60 59 </table> <table name="#ench4Duel"> 16 22 29 35 41 48 54 60 67 73 79 86 92 98 105 111 117 124 130 136 143 149 155 162 168 174 181 187 193 200 </table> - <table name="#abnormalLvl"> 6 6 7 7 7 7 8 8 8 8 </table> <table name="#castRange"> 400 500 500 500 500 500 600 600 600 600 </table> <table name="#dot"> 107 107 123 123 123 123 123 134 134 134 </table> <table name="#effectRange"> 1000 1000 1000 1000 1000 1000 1100 1100 1100 1100 </table> @@ -2768,7 +2749,7 @@ </and> </cond> <for> - <effect count="20" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" effectType="BLEED" /> + <effect count="20" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" effectType="BLEED" /> </for> <enchant1for> <effect count="20" name="DamOverTime" val="#ench1Power" abnormalLvl="#enchant1AbnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" effectType="BLEED" /> @@ -2915,7 +2896,6 @@ <table name="#mpConsume"> 16 22 29 </table> <table name="#magicLvl"> 36 49 62 </table> <table name="#vuln"> 40 60 100 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="resist_spiritless" /> @@ -2927,7 +2907,7 @@ <set name="reuseDelay" val="225000" /> <set name="operateType" val="A2" /> <for> - <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="resist_spiritless"> + <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_spiritless"> <sub order="0x40" stat="derangementVuln" val="#vuln" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml index dd981f5775..6621a97c9c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml @@ -659,7 +659,6 @@ <table name="#pAtk"> 124 134 145 155 166 177 188 199 </table> <table name="#accCombat"> 3 3 4 4 5 5 6 6 </table> <table name="#range"> 50 50 100 100 150 150 200 200 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table> <table name="#enchabnormalLvl"> 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12 </table> <table name="#aggroPoints"> 566 582 597 611 624 635 646 655 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table> @@ -676,7 +675,7 @@ <using kind="Crossbow" /> </cond> <for> - <effect name="ImmobileBuff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="snipe"> + <effect name="ImmobileBuff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="snipe"> <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Crossbow" /> </add> @@ -734,7 +733,6 @@ <table name="#effectRange"> 900 1000 1100 1200 </table> <table name="#bowWpnVuln"> 1.12 1.16 1.2 1.24 </table> <table name="#crossbowWpnVuln"> 1.16 1.24 1.32 1.4 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="real_target" /> @@ -755,7 +753,7 @@ <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="real_target" abnormalVisualEffect="realtarget"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="real_target" abnormalVisualEffect="realtarget"> <mul order="0x30" stat="bowWpnVuln" val="#bowWpnVuln" /> <mul order="0x30" stat="crossbowWpnVuln" val="#crossbowWpnVuln" /> </effect> @@ -1687,7 +1685,6 @@ <table name="#magicLvl"> 60 63 66 69 </table> <table name="#power"> 900 1013 1129 1248 </table> <table name="#mpConsume"> 61 63 67 70 </table> - <table name="#abnormalLvl"> 6 6 7 7 </table> <table name="#abnormalLvls"> 6 6 7 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -1709,7 +1706,7 @@ <set name="isDebuff" val="true" /> <set name="trait" val="BLEED" /> <for> - <effect count="2" name="DamOverTime" abnormalTime="5" abnormalLvl="#abnormalLvl" val="615" effectPower="50" effectType="BLEED" abnormalVisualEffect="bleed" abnormalType="bleeding" /> + <effect count="2" name="DamOverTime" abnormalTime="5" abnormalLvl="#abnormalLvls" val="615" effectPower="50" effectType="BLEED" abnormalVisualEffect="bleed" abnormalType="bleeding" /> </for> </skill> <skill id="560" levels="4" name="Power Slash"> @@ -1921,7 +1918,6 @@ <table name="#magicLvl"> 60 63 66 69 </table> <table name="#mpInitialConsume"> 5 6 6 7 </table> <table name="#mpConsume"> 18 21 23 26 </table> - <table name="#abnormalLvl"> 6 6 7 7 </table> <table name="#abnormalLvls"> 6 6 7 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1941,7 +1937,7 @@ <set name="saveVs" val="CON" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="174" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="174" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="572" levels="4" name="Double Slasher"> @@ -2068,7 +2064,6 @@ <table name="#magicLvl"> 60 63 66 69 </table> <table name="#power"> 625 703 784 867 </table> <table name="#dot"> 81 81 93 93 </table> - <table name="#abnormalLvl"> 6 6 7 7 </table> <table name="#abnormalLvls"> 6 6 7 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -2088,7 +2083,7 @@ <set name="elementPower" val="20" /> <set name="overHit" val="true" /> <for> - <effect count="3" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" abnormalVisualEffect="poison" effectPower="60" effectType="POISON" /> + <effect count="3" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" abnormalVisualEffect="poison" effectPower="60" effectType="POISON" /> </for> </skill> <skill id="579" levels="4" name="Fire Armor"> @@ -2097,7 +2092,6 @@ <table name="#mpConsume"> 61 63 67 70 </table> <table name="#pDef"> 1000 1100 1200 1300 </table> <table name="#mDef"> 800 900 1000 1100 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up_special" /> @@ -2109,7 +2103,7 @@ <set name="hitTime" val="1000" /> <set name="reuseDelay" val="135000" /> <for> - <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" abnormalTime="30" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> @@ -2166,7 +2160,6 @@ <!-- Confirmed CT2.5 --> <table name="#mpConsume"> 61 63 67 70 </table> <table name="#power"> 875 984 1098 1213 </table> - <table name="#abnormalLvl"> 6 6 7 7 </table> <table name="#abnormalLvls"> 6 6 7 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -2187,7 +2180,7 @@ <set name="effectRange" val="400" /> <set name="trait" val="BLEED" /> <for> - <effect count="3" name="DamOverTime" abnormalTime="3" val="369" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" effectType="BLEED" /> + <effect count="3" name="DamOverTime" abnormalTime="3" val="369" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" effectType="BLEED" /> </for> </skill> <skill id="583" levels="4" name="Assimilation"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml index 264a48bcbe..11d9210ac7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml @@ -552,7 +552,6 @@ <table name="#power"> 167 210 261 319 384 419 455 492 531 570 610 651 691 731 </table> <table name="#ench1Power"> 758 766 773 781 788 796 803 811 818 826 833 841 848 856 863 871 878 886 893 901 908 916 923 931 939 946 954 961 969 976 </table> <table name="#dot"> 43 43 43 53 53 53 61 61 61 61 61 66 66 66 </table> - <table name="#abnormalLvl"> 5 5 5 6 6 6 7 7 7 7 7 8 8 8 </table> <table name="#abnormalLvls"> 5 5 5 6 6 6 7 7 7 7 7 8 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -581,7 +580,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> </cond> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" abnormalVisualEffect="flame" effectPower="50" effectType="DOT" /> + <effect count="10" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" abnormalVisualEffect="flame" effectPower="50" effectType="DOT" /> </for> </skill> <skill id="928" levels="1" name="Dual Blow"> @@ -1620,7 +1619,6 @@ <table name="#amount"> 1.03 1.04 1.05 </table> <table name="#magicLvl"> 52 64 70 </table> <table name="#mpConsume"> 38 48 52 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="knight_aura" /> @@ -1633,7 +1631,7 @@ <set name="skillRadius" val="1000" /> <set name="target" val="TARGET_PARTY" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="knight_aura"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="knight_aura"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pAtkSpd" val="#amount" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml index 807822309f..62396bc9a8 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml @@ -33,7 +33,6 @@ <table name="#mpInitialConsume"> 21 31 41 </table> <table name="#mpConsume"> 84 123 163 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 285 418 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -53,7 +52,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="casting_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> @@ -71,7 +70,6 @@ <table name="#mpInitialConsume"> 21 28 35 </table> <table name="#mpConsume"> 84 111 137 </table> <table name="#pAtk"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 285 379 457 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -91,7 +89,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -109,7 +107,6 @@ <table name="#mpInitialConsume"> 28 35 41 </table> <table name="#mpConsume"> 111 137 163 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -129,7 +126,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="casting_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> @@ -147,7 +144,6 @@ <table name="#pDef"> 1.08 1.12 1.15 </table> <table name="#mpInitialConsume"> 24 31 38 </table> <table name="#mpConsume"> 96 123 150 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 331 418 495 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -167,7 +163,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -185,7 +181,6 @@ <table name="#mpInitialConsume"> 16 28 38 </table> <table name="#mpConsume"> 61 111 150 </table> <table name="#mDef"> 1.15 1.23 1.3 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 204 379 495 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -205,7 +200,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -223,7 +218,6 @@ <table name="#mpInitialConsume"> 12 18 31 </table> <table name="#mpConsume"> 48 70 123 </table> <table name="#pAtk"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 162 243 418 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -243,7 +237,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -261,7 +255,6 @@ <table name="#mpInitialConsume"> 28 35 41 </table> <table name="#mpConsume"> 111 137 163 </table> <table name="#mDef"> 1.15 1.23 1.3 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -281,7 +274,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -299,7 +292,6 @@ <table name="#mpInitialConsume"> 16 21 28 </table> <table name="#mpConsume"> 61 84 111 </table> <table name="#pDef"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 204 285 379 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -319,7 +311,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -337,7 +329,6 @@ <table name="#mpInitialConsume"> 2 5 6 </table> <table name="#mpConsume"> 8 18 24 </table> <table name="#pDef"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 121 243 331 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -358,7 +349,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -622,7 +613,6 @@ <table name="#mpConsume"> 28 35 41 </table> <table name="#bleedVuln"> 30 40 50 </table> <table name="#ench3bleedVuln"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 </table> <table name="#aggro"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> @@ -643,7 +633,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="resist_bleeding"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_bleeding"> <sub order="0x40" stat="bleedVuln" val="#bleedVuln" /> </effect> </for> @@ -668,7 +658,6 @@ <table name="#mpInitialConsume"> 6 7 8 </table> <table name="#mpConsume"> 24 28 31 </table> <table name="#poisonVuln"> 30 40 50 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -690,7 +679,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="resist_poison"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_poison"> <sub order="0x40" stat="poisonVuln" val="#poisonVuln" /> </effect> </for> @@ -739,7 +728,6 @@ <table name="#ench2mpInitialConsume"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 </table> <table name="#mpInitialConsume"> 5 7 9 11 </table> <table name="#mpConsume"> 18 28 35 41 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#aggro"> 243 379 457 532 </table> <table name="#vuln"> 20 30 40 50 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> @@ -761,7 +749,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="resist_derangement"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_derangement"> <sub order="0x40" stat="rootVuln" val="#vuln" /> <sub order="0x40" stat="sleepVuln" val="#vuln" /> <sub order="0x40" stat="derangementVuln" val="#vuln" /> @@ -783,7 +771,6 @@ <table name="#mpInitialConsume"> 8 10 </table> <table name="#mpConsume"> 31 38 </table> <table name="#mDef"> 1.23 1.3 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#aggro"> 418 495 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -804,7 +791,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -822,7 +809,6 @@ <table name="#mpInitialConsume"> 2 5 8 </table> <table name="#mpConsume"> 8 18 31 </table> <table name="#rate"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 121 243 418 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -843,7 +829,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> @@ -941,7 +927,6 @@ <table name="#mpInitialConsume"> 6 9 11 </table> <table name="#mpConsume"> 24 35 41 </table> <table name="#rate"> 1.1 1.15 1.2 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 331 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -962,7 +947,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="hp_regen_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hp_regen_up"> <mul order="0x30" stat="regHp" val="#rate" /> </effect> </for> @@ -980,7 +965,6 @@ <table name="#mpInitialConsume"> 8 9 10 11 12 14 </table> <table name="#mpConsume"> 31 35 38 41 48 53 </table> <table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#aggro"> 418 457 495 532 597 646 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1001,7 +985,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_hp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -1018,7 +1002,6 @@ <table name="#itemConsumeCount"> 7 9 12 15 </table> <table name="#mpInitialConsume"> 7 9 11 13 </table> <table name="#mpConsume"> 28 35 44 52 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#aggro"> 379 457 566 635 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1035,7 +1018,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="mp_regen_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="mp_regen_up"> <add order="0x40" stat="regMp" val="#regMp" /> </effect> </for> @@ -1058,7 +1041,6 @@ <table name="#mpInitialConsume"> 8 9 10 11 12 13 </table> <table name="#mpConsume"> 31 35 38 41 46 52 </table> <table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#aggro"> 418 457 495 532 582 635 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1079,7 +1061,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_mp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -1163,7 +1145,6 @@ <table name="#mpInitialConsume"> 5 8 10 </table> <table name="#mpConsume"> 18 31 38 </table> <table name="#mAtk"> 1.55 1.65 1.75 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 243 418 495 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1184,7 +1165,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="ma_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -1210,7 +1191,6 @@ <table name="#mpInitialConsume"> 6 10 </table> <table name="#mpConsume"> 24 38 </table> <table name="#aggro"> 331 495 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="berserker" /> @@ -1230,7 +1210,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="berserker"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="mDef" val="#mDef" /> @@ -1301,7 +1281,6 @@ <table name="#mpInitialConsume"> 2 4 7 </table> <table name="#mpConsume"> 8 16 28 </table> <table name="#rate"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 121 204 379 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1322,7 +1301,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> @@ -1470,7 +1449,6 @@ <table name="#ench2mpInitialConsume"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#mpConsume"> 20 48 </table> <table name="#breath"> 5 7 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#aggro"> 121 417 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1490,7 +1468,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_breath_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_breath_up"> <mul order="0x30" stat="breath" val="#breath" /> </effect> </for> @@ -1581,7 +1559,6 @@ <table name="#mpConsume"> 18 31 38 </table> <table name="#rCrit"> 0.2 0.25 0.3 </table> <table name="#aggro"> 243 418 495 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_prob_up" /> @@ -1601,7 +1578,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -1619,7 +1596,6 @@ <table name="#mpInitialConsume"> 4 6 8 10 11 13 </table> <table name="#mpConsume"> 16 21 31 38 44 51 </table> <table name="#cancel"> 18 25 36 42 48 53 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#aggro"> 204 285 418 495 566 624 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1640,7 +1616,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="cancel_prob_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="cancel_prob_down"> <sub order="0x40" stat="cancel" val="#cancel" /> </effect> </for> @@ -1663,7 +1639,6 @@ <table name="#effectRange"> 1250 1250 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 </table> <table name="#ench2time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#enchElementPower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table> - <table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table> <table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="armor_fire" /> @@ -1691,7 +1666,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_fire"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_fire"> <sub order="0x40" stat="fireRes" val="20" /> <add order="0x40" stat="waterRes" val="10" /> </effect> @@ -1718,7 +1693,6 @@ <table name="#mpInitialConsume"> 4 6 9 </table> <table name="#mpConsume"> 16 24 35 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 204 331 457 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1739,7 +1713,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="casting_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> @@ -1757,7 +1731,6 @@ <table name="#mpInitialConsume"> 8 10 </table> <table name="#mpConsume"> 31 38 </table> <table name="#pAtkSpd"> 1.15 1.33 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 418 495 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1778,7 +1751,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1796,7 +1769,6 @@ <table name="#mpInitialConsume"> 5 8 10 </table> <table name="#mpConsume"> 18 31 38 </table> <table name="#rEvas"> 2 3 4 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 243 418 495 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1817,7 +1789,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="avoid_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -1886,7 +1858,6 @@ <table name="#mpConsume"> 8 12 16 28 38 </table> <table name="#magicLvl"> 7 14 20 40 52 </table> <table name="#dot"> 33 48 72 123 150 </table> - <table name="#abnormalLvl"> 1 2 3 5 6 </table> <table name="#abnormalLvls"> 1 2 3 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1908,7 +1879,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 11 16 24 41 50HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="1096" levels="16" name="Seal of Chaos" enchantGroup1="1" enchantGroup2="1"> @@ -1921,7 +1892,6 @@ <table name="#Acc"> 9 9 12 12 12 12 12 12 12 12 12 12 12 12 12 12 </table> <table name="#ench1power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> <table name="#ench2time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> - <table name="#abnormalLvl"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="hit_down" /> @@ -1945,7 +1915,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> <sub order="0x40" stat="accCombat" val="#Acc" /> </effect> </for> @@ -2004,7 +1974,6 @@ <table name="#mpInitialConsume"> 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table> <table name="#mpConsume"> 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table> <table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> - <table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -2029,7 +1998,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant2 name="power" val="#ench2power" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml index eb5c6dcaf4..28277b5a9a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml @@ -5,7 +5,6 @@ <table name="#dot"> 27 40 </table> <table name="#mpInitialConsume"> 3 5 </table> <table name="#mpConsume"> 12 18 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -28,7 +27,7 @@ <set name="effectRange" val="1100" /> <for> <!-- Retail Values CT2.3: 27 40HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> </skill> <skill id="1101" levels="2" name="Blaze Quake"> @@ -36,7 +35,6 @@ <table name="#dot"> 58 79 </table> <table name="#mpInitialConsume"> 10 14 </table> <table name="#mpConsume"> 40 54 </table> - <table name="#abnormalLvl"> 3 4 </table> <table name="#abnormalLvls"> 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -58,7 +56,7 @@ <set name="operateType" val="A2" /> <for> <!-- Retail Values CT2.3: 58 79HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> </skill> <skill id="1102" levels="6" name="Aura Sink"> @@ -67,7 +65,6 @@ <table name="#magicLvl"> 25 35 44 52 64 70 </table> <table name="#mdot"> 24 30 39 48 60 66 </table> <table name="#power"> 16 22 29 36 46 51 </table> - <table name="#abnormalLvl"> 3 4 5 6 7 8 </table> <table name="#abnormalLvls"> 3 4 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_mp" /> @@ -88,7 +85,7 @@ <set name="effectRange" val="1100" /> <for> <!-- Retail Values CT2.3: 8 10 13 16 20 22MP * 3 Sec --> - <effect count="5" name="ManaDamOverTime" abnormalTime="3" val="#mdot" effectPower="80" effectType="MDOT" abnormalLvl="#abnormalLvl" abnormalType="dot_mp" /> + <effect count="5" name="ManaDamOverTime" abnormalTime="3" val="#mdot" effectPower="80" effectType="MDOT" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" /> </for> </skill> <skill id="1104" levels="14" name="Seal of Winter" enchantGroup1="1" enchantGroup2="1"> @@ -158,7 +155,6 @@ <table name="#mpInitialConsume"> 6 8 </table> <table name="#mpConsume"> 23 32 </table> <table name="#magicLvl"> 20 30 </table> - <table name="#abnormalLvl"> 3 4 </table> <table name="#abnormalLvls"> 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -181,7 +177,7 @@ <set name="effectRange" val="1250" /> <for> <!-- Retail Values CT2.3: 58 79HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> </skill> <skill id="1108" levels="4" name="Seal of Flame"> @@ -189,7 +185,6 @@ <table name="#mpInitialConsume"> 20 23 29 31 </table> <table name="#mpConsume"> 77 92 113 122 </table> <table name="#magicLvl"> 48 56 68 74 </table> - <table name="#abnormalLvl"> 5 6 7 8 </table> <table name="#abnormalLvls"> 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -209,7 +204,7 @@ <set name="operateType" val="A2" /> <for> <!-- Retail Values CT2.3: 60 73 84 92HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> </skill> <skill id="1111" levels="18" name="Summon Kat the Cat" enchantGroup1="1"> @@ -387,7 +382,6 @@ <table name="#mDef"> 1.23 1.3 </table> <table name="#mpInitialConsume"> 8 10 </table> <table name="#mpConsume"> 31 38 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#aggroPoints"> 418 495 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -408,7 +402,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -426,7 +420,6 @@ <table name="#pDef"> 1.08 1.12 1.15 </table> <table name="#mpInitialConsume"> 7 9 11 </table> <table name="#mpConsume"> 28 35 41 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -447,7 +440,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -465,7 +458,6 @@ <table name="#pAtkSpd"> 1.15 1.33 </table> <table name="#mpInitialConsume"> 8 10 </table> <table name="#mpConsume"> 31 38 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggroPoints"> 418 495 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -486,7 +478,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -504,7 +496,6 @@ <table name="#mpInitialConsume"> 6 10 </table> <table name="#mpConsume"> 24 36 </table> <table name="#runSpd"> 20 33 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggroPoints"> 331 457 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -525,7 +516,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -543,7 +534,6 @@ <table name="#mpInitialConsume"> 6 10 12 </table> <table name="#mpConsume"> 24 36 42 </table> <table name="#mAtk"> 1.55 1.65 1.75 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 331 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -564,7 +554,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="ma_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -582,7 +572,6 @@ <table name="#mpInitialConsume"> 6 10 12 </table> <table name="#mpConsume"> 24 36 42 </table> <table name="#pAtk"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 331 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -603,7 +592,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -849,7 +838,6 @@ <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#ench3rEvas"> 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 </table> - <table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -875,7 +863,7 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -924,7 +912,6 @@ <table name="#ench2Time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench3runSpd"> 0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 </table> <table name="#ench4pDef"> 0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 </table> - <table name="#abnormalLvl"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -951,7 +938,7 @@ <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -983,7 +970,6 @@ <table name="#mpConsume"> 27 36 52 61 71 82 </table> <table name="#magicLvl"> 25 35 48 56 64 74 </table> <table name="#dot"> 72 96 123 150 174 189 </table> - <table name="#abnormalLvl"> 3 4 5 6 7 8 </table> <table name="#abnormalLvls"> 3 4 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1012,7 +998,7 @@ <enchant3 name="power" val="#ench3Power" /> <for> <!-- Retail Values CT2.3: 24 32 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> <enchant1for> <effect count="10" name="DamOverTime" abnormalTime="3" val="#ench1dot" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" /> @@ -1023,7 +1009,6 @@ <table name="#mpConsume"> 8 16 21 31 38 46 53 </table> <table name="#magicLvl"> 7 20 30 44 52 62 72 </table> <table name="#dot"> 63 72 93 123 150 174 189 </table> - <table name="#abnormalLvl"> 1 3 4 5 6 7 8 </table> <table name="#abnormalLvls"> 1 3 4 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1045,7 +1030,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 21 24 32 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2"> @@ -1340,7 +1325,6 @@ <table name="#mpInitialConsume"> 5 7 8 </table> <table name="#mpConsume"> 18 28 31 </table> <table name="#vuln"> 10 15 20 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="armor_water" /> @@ -1361,7 +1345,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_water"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_water"> <add order="0x40" stat="waterRes" val="#vuln" /> </effect> </for> @@ -1386,7 +1370,6 @@ <table name="#mpInitialConsume"> 12 14 18 21 </table> <table name="#mpConsume"> 47 56 71 82 </table> <table name="#magicLvl"> 44 52 64 74 </table> - <table name="#abnormalLvl"> 5 6 7 8 </table> <table name="#abnormalLvls"> 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -1409,7 +1392,7 @@ <set name="effectRange" val="1100" /> <for> <!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> </skill> <skill id="1184" levels="6" name="Ice Bolt"> @@ -1455,7 +1438,6 @@ <table name="#mpInitialConsume"> 6 7 8 </table> <table name="#mpConsume"> 24 28 31 </table> <table name="#vuln"> 10 15 20 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="armor_wind" /> @@ -1476,7 +1458,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_wind"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_wind"> <add order="0x40" stat="windRes" val="#vuln" /> </effect> </for> @@ -1507,7 +1489,6 @@ <table name="#mpInitialConsume"> 6 7 8 </table> <table name="#mpConsume"> 21 28 31 </table> <table name="#vuln"> 10 15 20 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 285 379 418 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1529,7 +1510,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_fire"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_fire"> <add order="0x40" stat="fireRes" val="#vuln" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml index eba0d7bbe9..e96d743ed3 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml @@ -47,7 +47,6 @@ <table name="#mpInitialConsume"> 4 6 </table> <table name="#mpConsume"> 16 21 </table> <table name="#runSpd"> 20 33 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggroPoints"> 204 285 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -68,7 +67,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -86,7 +85,6 @@ <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table> <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table> <table name="#ench3WindPowerVuln"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table> - <table name="#abnormalLvl"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> @@ -116,7 +114,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_up"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -173,7 +171,6 @@ <table name="#mpInitialConsume"> 6 8 11 14 18 20 </table> <table name="#mpConsume"> 23 32 42 56 69 78 </table> <table name="#magicLvl"> 20 30 40 52 62 70 </table> - <table name="#abnormalLvl"> 3 4 5 6 7 8 </table> <table name="#abnormalLvls"> 3 4 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -194,7 +191,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 14 19 24 30 34 37HP * 3 Sec --> - <effect count="10" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvl" val="#dot" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvls" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="1210" levels="4" name="Seal of Gloom"> @@ -203,7 +200,6 @@ <table name="#magicLvl"> 44 52 64 72 </table> <table name="#mdot"> 27 33 42 45 </table> <table name="#power"> 29 36 46 53 </table> - <table name="#abnormalLvl"> 5 6 7 8 </table> <table name="#abnormalLvls"> 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_mp" /> @@ -223,7 +219,7 @@ <set name="operateType" val="A2" /> <for> <!-- Retail Values CT2.3: 9 11 14 15MP * 3 Sec --> - <effect count="5" name="ManaDamOverTime" abnormalTime="3" val="#mdot" abnormalLvl="#abnormalLvl" abnormalType="dot_mp" effectPower="60" effectType="MDOT" /> + <effect count="5" name="ManaDamOverTime" abnormalTime="3" val="#mdot" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" effectPower="60" effectType="MDOT" /> </for> </skill> <skill id="1213" levels="13" name="Seal of Mirage"> @@ -274,7 +270,6 @@ <table name="#amount"> 204 212 219 235 243 251 267 275 283 299 307 316 332 340 348 356 364 372 380 388 395 402 410 417 424 431 437 444 450 456 462 467 472 </table> <table name="#hotValue"> 14 15 15 16 17 17 18 19 19 20 21 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 30 31 31 32 32 </table> <table name="#aggroPoints"> 236 245 254 271 281 290 308 318 327 346 356 365 384 393 403 412 421 430 439 448 457 466 474 482 490 498 506 513 520 527 534 540 546 </table> - <table name="#abnormalLvl"> 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7 </table> <table name="#abnormalLvls"> 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -295,7 +290,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="15" name="HealOverTime" val="#hotValue" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hotValue" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> <effect name="Heal" noicon="1" val="#amount" /> </for> <enchant1for> @@ -349,7 +344,6 @@ <table name="#amount"> 163 169 175 188 194 201 213 220 226 239 246 253 266 272 279 285 291 298 304 310 316 322 328 334 339 345 350 355 360 365 369 374 378 </table> <table name="#hotValue"> 11 12 12 13 13 14 15 15 16 16 17 17 18 19 19 19 20 20 21 21 21 22 22 23 23 23 24 24 24 25 25 25 26 </table> <table name="#aggroPoints"> 202 210 217 233 241 248 264 272 281 297 305 313 329 337 345 353 361 369 377 384 392 399 406 413 420 427 434 440 446 452 458 463 468 </table> - <table name="#abnormalLvl"> 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 </table> <table name="#abnormalLvls"> 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -369,7 +363,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="15" name="HealOverTime" val="#hotValue" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hotValue" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> <effect name="Heal" noicon="1" val="#amount" /> </for> <enchant1for> @@ -408,7 +402,6 @@ <table name="#ench3accCombat"> 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 15 15 15 15 16 16 16 16 16 17 17 17 17 17 18 </table> <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2Time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> - <table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> <table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -435,7 +428,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> <sub order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -463,7 +456,6 @@ <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2Time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#enchElementPower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table> - <table name="#abnormalLvl"> 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table> <table name="#abnormalLvls"> 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="armor_earth" /> @@ -491,7 +483,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_earth"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_earth"> <sub order="0x40" stat="earthRes" val="20" /> <add order="0x40" stat="windRes" val="10" /> </effect> @@ -522,7 +514,6 @@ <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2Time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench3Time"> 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 </table> - <table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table> <table name="#ench3abnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table> <table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -550,7 +541,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="resist_poison"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_poison"> <add order="0x40" stat="poisonVuln" val="#poisonVuln" /> </effect> </for> @@ -699,7 +690,6 @@ <table name="#mpConsume"> 47 57 70 82 97 107 121 131 144 151 156 159 165 171 177 182 186 191 </table> <table name="#magicLvl"> 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> <table name="#aggroPoints"> 204 243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 </table> <table name="#ench1abnormalLvl"> 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -720,7 +710,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_orc" /> + <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_orc" /> </for> <enchant1for> <effect count="15" name="HealOverTime" val="#ench1hot" abnormalLvl="#ench1abnormalLvl" abnormalType="life_force_orc" /> @@ -816,7 +806,6 @@ <table name="#mpInitialConsume"> 7 9 11 </table> <table name="#mpConsume"> 28 35 41 </table> <table name="#reflectDam"> 10 15 20 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -839,7 +828,7 @@ <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="dmg_shield"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> <add order="0x40" stat="reflectDam" val="#reflectDam" /> </effect> </for> @@ -866,7 +855,6 @@ <table name="#mpInitialConsume"> 13 16 18 21 </table> <table name="#mpConsume"> 52 61 71 82 </table> <table name="#magicLvl"> 48 56 64 74 </table> - <table name="#abnormalLvl"> 5 6 7 8 </table> <table name="#abnormalLvls"> 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -889,7 +877,7 @@ <set name="effectRange" val="1100" /> <for> <!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> </skill> <skill id="1234" levels="28" name="Vampiric Claw" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> @@ -1040,7 +1028,6 @@ <table name="#ench1Power"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table> <table name="#ench2Power"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table> <table name="#ench3Power"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table> - <table name="#abnormalLvl"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table> <table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <table name="#abnormalLvls"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1073,7 +1060,7 @@ <enchant4 name="elementPower" val="#enchElementPower" /> <for> <!-- Retail Values CT2.3: 44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67HP * 3 Sec --> - <effect count="5" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" effectType="BLEED" /> + <effect count="5" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="50" effectType="BLEED" /> </for> <enchant3for> <effect count="5" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="#ench3Power" effectType="BLEED" /> @@ -1089,7 +1076,6 @@ <table name="#mpInitialConsume"> 7 9 11 </table> <table name="#mpConsume"> 28 35 41 </table> <table name="#reflectDam"> 10 15 20 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1112,7 +1098,7 @@ <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="dmg_shield"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> <add order="0x40" stat="reflectDam" val="#reflectDam" /> </effect> </for> @@ -1179,7 +1165,6 @@ <table name="#mpInitialConsume"> 7 9 11 </table> <table name="#mpConsume"> 28 35 41 </table> <table name="#accCombat"> 2 3 4 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1200,7 +1185,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -1218,7 +1203,6 @@ <table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#mpInitialConsume"> 7 9 11 </table> <table name="#mpConsume"> 28 35 41 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1239,7 +1223,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -1257,7 +1241,6 @@ <table name="#rShld"> 1.05 1.1 1.15 1.2 1.25 1.3 </table> <table name="#mpInitialConsume"> 7 9 11 12 13 13 </table> <table name="#mpConsume"> 28 35 41 46 49 52 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#aggroPoints"> 379 457 532 582 611 635 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1278,7 +1261,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="shield_prob_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_prob_up"> <mul order="0x30" stat="rShld" val="#rShld" /> </effect> </for> @@ -1293,7 +1276,6 @@ <table name="#mpInitialConsume"> 11 14 18 20 </table> <table name="#mpConsume"> 42 56 71 80 </table> <table name="#magicLvl"> 40 52 64 72 </table> - <table name="#abnormalLvl"> 5 6 7 8 </table> <table name="#abnormalLvls"> 5 6 7 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -1316,7 +1298,7 @@ <set name="effectRange" val="1400" /> <for> <!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> </skill> <skill id="1245" levels="14" name="Steal Essence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> @@ -1467,7 +1449,6 @@ <table name="#mpInitialConsume"> 31 38 41 </table> <table name="#mpConsume"> 123 150 163 </table> <table name="#accCombat"> 2 3 4 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 418 495 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1487,7 +1468,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -1506,7 +1487,6 @@ <table name="#mpInitialConsume"> 28 35 41 </table> <table name="#mpConsume"> 111 137 163 </table> <table name="#aggroPoints"> 379 457 532 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="shield_prob_up" /> @@ -1525,7 +1505,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="shield_prob_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_prob_up"> <mul order="0x30" stat="rShld" val="#rShld" /> </effect> </for> @@ -1543,7 +1523,6 @@ <table name="#pAtkSpd"> 1.15 1.33 </table> <table name="#mpInitialConsume"> 35 41 </table> <table name="#mpConsume"> 137 163 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggroPoints"> 457 532 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1563,7 +1542,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1581,7 +1560,6 @@ <table name="#rEvas"> 2 3 4 </table> <table name="#mpInitialConsume"> 28 35 41 </table> <table name="#mpConsume"> 111 137 163 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1601,7 +1579,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="avoid_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -1619,7 +1597,6 @@ <table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#mpInitialConsume"> 31 38 41 </table> <table name="#mpConsume"> 123 150 163 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 418 495 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1639,7 +1616,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -1700,7 +1677,6 @@ <table name="#ench2mpConsume"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table> <table name="#ench2mpInitialConsume"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table> <table name="#amount"> 91 103 115 127 133 138 144 149 154 158 164 168 172 </table> - <table name="#abnormalLvl"> 6 7 8 9 10 11 12 13 14 15 16 17 18 </table> <table name="#ench1abnormalLvl"> 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 </table> <table name="#aggroPoints"> 418 457 495 532 549 566 582 597 611 624 635 646 655 </table> <table name="#abnormalLvls"> 6 7 8 9 10 11 12 13 14 15 16 17 18 </table> @@ -1723,7 +1699,7 @@ <for> <!-- retail value: "#hot"/sec; stat update every time unit (2/3 sec) --> <!-- Verified by slyce - Interlude - Aug 2007 --> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_orc" /> + <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_orc" /> <effect name="Heal" noicon="1" val="#amount" /> </for> <enchant1for> @@ -1738,7 +1714,6 @@ <table name="#mpInitialConsume"> 3 4 5 </table> <table name="#mpConsume"> 12 16 19 </table> <table name="#Weight"> 3000 6000 9000 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 331 418 495 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1757,7 +1732,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="decrease_weight_penalty"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="decrease_weight_penalty"> <add order="0x40" stat="weightPenalty" val="#Weight" /> </effect> </for> @@ -1808,7 +1783,6 @@ <table name="#ench3vuln"> 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#stack"> 15 20 30 40 </table> <table name="#ench3abnormalLvl"> 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#aggroPoints"> 379 495 597 646 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1827,7 +1801,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="resist_shock"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_shock"> <sub order="0x40" stat="stunVuln" val="#vuln" /> </effect> </for> @@ -1850,7 +1824,6 @@ <table name="#rEvas"> 2 3 4 </table> <table name="#mpInitialConsume"> 28 35 41 </table> <table name="#mpConsume"> 111 137 163 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 379 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1870,7 +1843,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="avoid_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -1896,7 +1869,6 @@ <table name="#mpInitialConsume"> 31 38 </table> <table name="#mpConsume"> 123 150 </table> <table name="#aggroPoints"> 418 495 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="berserker" /> @@ -1915,7 +1887,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="berserker"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="mDef" val="#mDef" /> @@ -2147,7 +2119,6 @@ <table name="#mpInitialConsume"> 6 8 11 14 </table> <table name="#mpConsume"> 21 31 43 53 </table> <table name="#absorbDam"> 6 7 8 9 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#aggroPoints"> 285 418 549 646 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2168,7 +2139,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="vampiric_attack"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> @@ -2537,7 +2508,6 @@ <table name="#ench2mpInitialConsume"> 47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24 </table> <table name="#mpInitialConsume"> 43 48 </table> <table name="#mpConsume"> 170 189 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#runSpd"> 20 33 </table> <table name="#aggroPoints"> 549 597 </table> <table name="#abnormalLvls"> 1 2 </table> @@ -2558,7 +2528,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -2597,7 +2567,6 @@ <table name="#mpInitialConsume"> 46 51 55 </table> <table name="#mpConsume"> 183 201 217 </table> <table name="#power"> 10 15 20 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggroPoints"> 582 624 655 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2617,7 +2586,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="dmg_shield"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> <add order="0x40" stat="reflectDam" val="#power" /> </effect> </for> @@ -3032,7 +3001,6 @@ <table name="#ench1time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#mpInitialConsume"> 10 13 </table> <table name="#mpConsume"> 38 52 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#enchabnormalLvl"> 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table> <table name="#aggroPoints"> 495 635 </table> <table name="#abnormalLvls"> 1 2 </table> @@ -3053,7 +3021,7 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="reuseDelay" val="#ench2reuseDelay" /> <for> - <effect name="ImmobilePetBuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special"> + <effect name="ImmobilePetBuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index fdeb148dbc..b69df8128b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -43,7 +43,6 @@ <table name="#mpInitialConsume"> 12 13 </table> <table name="#mpConsume"> 46 52 </table> <table name="#mCritRate"> 1 2 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 582 635 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -64,7 +63,7 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="magic_critical_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="magic_critical_up"> <add order="0x40" stat="mCritRate" val="#mCritRate" /> </effect> </for> @@ -82,7 +81,6 @@ <table name="#mpInitialConsume"> 11 13 14 </table> <table name="#mpConsume"> 43 49 53 </table> <table name="#sDef"> 1.3 1.4 1.5 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 549 611 646 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -103,7 +101,7 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="shield_defence_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_defence_up"> <mul order="0x30" stat="sDef" val="#sDef" /> </effect> </for> @@ -181,7 +179,6 @@ <table name="#mpInitialConsume"> 49 52 55 </table> <table name="#mpConsume"> 195 207 217 </table> <table name="#gainHp"> 1.08 1.1 1.12 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 611 635 655 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -201,7 +198,7 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="heal_effect_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="heal_effect_up"> <mul order="0x30" stat="gainHp" val="#gainHp" /> </effect> </for> @@ -220,7 +217,6 @@ <table name="#mpConsume"> 137 156 201 </table> <table name="#rCrit"> 0.2 0.25 0.3 </table> <table name="#aggro"> 457 566 624 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_prob_up" /> @@ -239,7 +235,7 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -257,7 +253,6 @@ <table name="#mpInitialConsume"> 35 43 48 </table> <table name="#mpConsume"> 137 170 189 </table> <table name="#accCombat"> 2 3 4 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 457 549 597 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -277,7 +272,7 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -294,7 +289,6 @@ <table name="#mpInitialConsume"> 31 43 49 55 </table> <table name="#mpConsume"> 123 170 195 217 </table> <table name="#absorbDam"> 6 7 8 9 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#aggro"> 418 549 611 655 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -312,7 +306,7 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="vampiric_attack"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> @@ -332,7 +326,6 @@ <table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#amount"> 10 15 20 25 30 35 </table> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#aggro"> 457 532 566 597 624 646 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -352,7 +345,7 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_hp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> <effect name="HealPercent" noicon="1" val="#amount" /> @@ -2750,7 +2743,6 @@ <table name="#ench1MpConsume"> 68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33 </table> <table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#pAtk"> 1.04 1.07 1.1 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#mpConsume"> 54 62 69 </table> <table name="#itemConsumeCount"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> @@ -2769,7 +2761,7 @@ <set name="effectRange" val="900" /> <enchant1 name="mpConsume" val="#ench1MpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -2784,7 +2776,6 @@ <table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#pDef"> 1.05 1.1 1.15 </table> <table name="#mpConsume"> 54 62 69 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#itemConsumeCount"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2802,7 +2793,7 @@ <set name="effectRange" val="900" /> <enchant1 name="mpConsume" val="#ench1MpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -2817,7 +2808,6 @@ <table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#mpConsume"> 213 244 272 </table> <table name="#pAtk"> 1.04 1.07 1.1 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#itemConsumeCount"> 4 8 12 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2834,7 +2824,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <enchant1 name="mpConsume" val="#ench1MpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -2849,7 +2839,6 @@ <table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#mpConsume"> 213 244 272 </table> <table name="#pDef"> 1.05 1.1 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#itemConsumeCount"> 4 8 12 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2866,7 +2855,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <enchant1 name="mpConsume" val="#ench1MpConsume" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -2884,7 +2873,6 @@ <table name="#ench3time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#mpConsume"> 54 62 69 </table> <table name="#holyRes"> 15 23 30 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="armor_holy" /> @@ -2902,7 +2890,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_holy"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_holy"> <add order="0x40" stat="holyRes" val="#holyRes" /> </effect> </for> @@ -2930,7 +2918,6 @@ <table name="#ench3time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#mpConsume"> 54 62 69 </table> <table name="#darkRes"> 15 23 30 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="armor_unholy" /> @@ -2948,7 +2935,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_unholy"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_unholy"> <add order="0x40" stat="darkRes" val="#darkRes" /> </effect> </for> @@ -3086,7 +3073,6 @@ <table name="#itemConsumeCount"> 1 2 3 </table> <table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table> <table name="#MpConsumeRate"> 0.9 0.85 0.8 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="cheap_magic" /> @@ -3107,7 +3093,7 @@ <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant4 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="cheap_magic"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="cheap_magic"> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#MpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#MpConsumeRate" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 2517c45408..3574da88fe 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -912,7 +912,6 @@ <table name="#rate"> 1.08 1.12 </table> <table name="#mpConsume"> 10 20 </table> <table name="#mpInitialConsume"> 3 5 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 138 268 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -928,7 +927,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> @@ -983,7 +982,6 @@ <table name="#magicLvl"> 24 32 40 46 52 58 62 66 70 74 </table> <table name="#mpConsume"> 12 14 18 22 24 28 29 32 33 35 </table> <table name="#dmg"> 72 96 123 123 150 150 174 174 189 189 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#amount"> 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#ench1dmg"> 189 189 189 192 192 192 192 192 192 192 192 192 192 195 195 195 195 195 195 195 195 195 195 198 198 198 198 198 198 198 </table> <table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> @@ -1010,7 +1008,7 @@ <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="death_mark" abnormalVisualEffect="deathmark"> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="death_mark" abnormalVisualEffect="deathmark"> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mDef" val="#amount" /> </effect> @@ -1210,7 +1208,6 @@ <table name="#mpConsume_Init"> 8 10 12 </table> <table name="#mpConsume"> 30 40 48 </table> <table name="#mAtk"> 1.55 1.65 1.75 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="ma_up" /> @@ -1223,7 +1220,7 @@ <set name="hitTime" val="2000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="ma_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -1233,7 +1230,6 @@ <table name="#mpConsume_Init"> 6 7 8 </table> <table name="#mpConsume"> 48 55 61 </table> <table name="#vuln"> 15 23 30 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 285 379 418 </table> <table name="#enchabnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> <table name="#ench1vuln"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 113 118 122 126 130 134 138 142 146 150 </table> @@ -1254,7 +1250,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_unholy"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_unholy"> <add order="0x40" stat="darkRes" val="#vuln" /> </effect> </for> @@ -1386,7 +1382,6 @@ <table name="#holyRes"> 12 12 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 </table> <table name="#castRange"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table> <table name="#ench3Time"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> - <table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table> <table name="#enchabnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table> <table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1411,7 +1406,7 @@ <enchant2 name="power" val="#ench2Power" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_unholy"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_unholy"> <sub order="0x40" stat="darkRes" val="#darkRes" /> <add order="0x40" stat="holyRes" val="#holyRes" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml index fe0257be68..54d59d7788 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml @@ -1037,7 +1037,6 @@ <table name="#magicLvl"> 40 52 62 70 </table> <table name="#mpConsume"> 18 24 29 33 </table> <table name="#vuln"> 1.16 1.24 1.32 1.4 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="stigma_of_silen" /> @@ -1054,7 +1053,7 @@ <set name="target" val="TARGET_ONE" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="stigma_of_silen" special="stigmashilien"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="stigma_of_silen" special="stigmashilien"> <mul order="0x30" stat="swordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bluntWpnVuln" val="#vuln" /> @@ -1225,7 +1224,6 @@ </for> </skill> <skill id="1547" levels="3" name="Spirit Sharing"> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#magicLvl"> 44 62 70 </table> <table name="#mpInitialConsume"> 8 12 13 </table> <table name="#mpConsume"> 31 46 52 </table> @@ -1247,7 +1245,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="public_slot"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="public_slot"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#amount" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml index 4b31fac33e..9c171e7a35 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml @@ -704,7 +704,6 @@ <set name="target" val="TARGET_SELF" /> </skill> <skill id="2168" levels="6" name="Raid Blessing"> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="reduce_drop_penalty" /> @@ -716,13 +715,12 @@ <set name="reuseDelay" val="10000" /> <set name="operateType" val="A2" /> <for> - <effect name="CharmOfLuck" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="reduce_drop_penalty" /> + <effect name="CharmOfLuck" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="reduce_drop_penalty" /> </for> </skill> <skill id="2169" levels="2" name="Magic Haste Potion"> <!-- Lvl 2 is Greater Magic Haste Potion --> <table name="#mAtkSpd"> 1.23 1.3 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="casting_time_down" /> @@ -732,7 +730,7 @@ <set name="isMagic" val="2" /> <!-- Static Skill --> <set name="operateType" val="A2" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="casting_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml index 39d5d799b6..b52479e194 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml @@ -180,7 +180,6 @@ <skill id="3020" levels="6" name="Special Ability: Critical Bleed"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 46 49 52 55 58 61 </table> - <table name="#abnormalLvl"> 5 5 6 6 6 7 </table> <table name="#dot"> 384 384 570 570 570 768 </table> <table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -195,7 +194,7 @@ <set name="lvlDepend" val="1" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3021" levels="6" name="Special Ability: Critical Bleed"> @@ -247,7 +246,6 @@ <skill id="3024" levels="6" name="Special Ability: Critical Poison"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 46 49 52 55 58 61 </table> - <table name="#abnormalLvl"> 5 5 6 6 6 7 </table> <table name="#dot"> 573 573 873 873 873 1209 </table> <table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -266,7 +264,7 @@ <set name="reuseDelay" val="12000" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3025" levels="6" name="Special Ability: Critical Anger"> @@ -464,7 +462,6 @@ <skill id="3040" levels="6" name="Special Ability: Critical Poison"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 46 49 52 55 58 61 </table> - <table name="#abnormalLvl"> 5 5 6 6 6 7 </table> <table name="#dot"> 504 504 747 747 747 1008 </table> <table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -481,13 +478,12 @@ <set name="lvlDepend" val="1" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3041" levels="6" name="Special Ability: Critical Poison"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 46 49 52 55 58 61 </table> - <table name="#abnormalLvl"> 5 5 6 6 6 7 </table> <table name="#dot"> 951 951 1494 1494 1494 2013 </table> <table name="#abnormalLvls"> 5 5 6 6 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -504,7 +500,7 @@ <set name="lvlDepend" val="1" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3042" levels="20" name="Special Ability: Critical Damage"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml index 22467101ab..b9be6cdd51 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml @@ -1936,7 +1936,6 @@ <table name="#mpConsume"> 33 35 38 40 43 45 48 50 52 55 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <table name="#dmg"> 123 123 150 150 150 174 174 174 189 189 </table> - <table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1966,7 +1965,6 @@ <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table> <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <table name="#mpConsume"> 33 35 38 40 43 45 48 50 52 55 </table> - <table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -1988,7 +1986,7 @@ <set name="effectRange" val="400" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvl" val="#dmg" abnormalVisualEffect="bleed" abnormalType="bleeding" /> + <effect count="7" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvls" val="#dmg" abnormalVisualEffect="bleed" abnormalType="bleeding" /> </for> </skill> <skill id="3197" levels="10" name="Item Skill: Silence"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml index f9589ac019..fb3af01703 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml @@ -322,7 +322,6 @@ <!-- Freya retail confirmed --> <table name="#magicLvl"> 20 40 70 </table> <table name="#pAtk"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_up" /> @@ -334,7 +333,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="100" /> <for> - <effect name="Grow" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Grow" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -344,7 +343,6 @@ <skill id="4029" levels="3" name="NPC Shield"> <table name="#magicLvl"> 20 40 70 </table> <table name="#pDef"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up" /> @@ -356,7 +354,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -367,7 +365,6 @@ <!-- Freya retail confirmed --> <table name="#magicLvl"> 20 40 70 </table> <table name="#pAtk"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_up" /> @@ -382,7 +379,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -393,7 +390,6 @@ <!-- Freya retail confirmed --> <table name="#magicLvl"> 20 40 70 </table> <table name="#pDef"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up" /> @@ -408,7 +404,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -480,7 +476,6 @@ <!-- Freya retail confirmed --> <table name="#dmg"> 48 72 96 123 150 174 189 189 198 198 204 204 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -499,7 +494,7 @@ <set name="effectRange" val="1100" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table> <set name="mpConsume" val="#mpConsume" /> @@ -508,7 +503,6 @@ <!-- Freya retail confirmed --> <table name="#dmg"> 48 72 96 123 150 174 189 189 198 198 204 204 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -528,7 +522,7 @@ <set name="effectRange" val="1000" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="mpConsume" val="#mpConsume" /> @@ -537,7 +531,6 @@ <!-- Freya retail confirmed --> <table name="#pAtk"> 0.83 0.8 0.77 </table> <table name="#magicLvl"> 20 40 70 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -555,7 +548,7 @@ <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -567,7 +560,6 @@ <table name="#pAtkSpd"> 0.83 0.8 0.8 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 50 70 </table> <table name="#time"> 5 10 10 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="attack_time_up" /> @@ -585,7 +577,7 @@ <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_up"> + <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -822,7 +814,6 @@ <skill id="4052" levels="15" name="Poison"> <!-- Cubic Skill --> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 5 6 7 7 7 8 8 8 8 8 8 8 8 8 8 </table> <table name="#dot"> 123 150 174 174 174 189 189 189 189 198 198 198 198 198 198 </table> <table name="#magicLvl"> 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85 </table> <table name="#abnormalLvls"> 5 6 7 7 7 8 8 8 8 8 8 8 8 8 8 </table> @@ -839,7 +830,7 @@ <set name="target" val="TARGET_ONE" /> <for> <!-- Retail Values CT2.5: 41 50 58 58 58 63 63 63 63 66 66 66 66 66 66HP * 3 Seconds --> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> </skill> <skill id="4053" levels="16" name="Decrease P.Atk"> @@ -1183,7 +1174,6 @@ <!-- Freya retail confirmed --> <table name="#magicLvl"> 30 70 </table> <table name="#pAtkSpd"> 1.15 1.33 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="attack_time_down" /> @@ -1198,7 +1188,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1234,7 +1224,6 @@ <!-- Freya retail confirmed --> <table name="#runSpd"> 0.9 0.8 0.7 </table> <table name="#magicLvl"> 20 40 70 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -1252,7 +1241,7 @@ <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1415,7 +1404,6 @@ <!-- Freya retail confirmed --> <table name="#damage"> 54 75 102 132 162 186 201 201 210 210 213 213 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -1435,7 +1423,7 @@ <set name="effectRange" val="200" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvl" abnormalType="bleeding" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> </for> <table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1563,7 +1551,6 @@ <!-- Freya retail confirmed --> <table name="#magicLvl"> 20 40 70 </table> <table name="#accCombat"> 6 8 10 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="ab_hawk_eye" /> @@ -1575,7 +1562,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="ab_hawk_eye"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="ab_hawk_eye"> <add order="0x40" stat="accCombat" val="#accCombat" /> <mul order="0x30" stat="pDef" val="0.9" /> </effect> @@ -1587,7 +1574,6 @@ <!-- Freya retail confirmed --> <table name="#hot"> 21 36 54 81 111 138 165 69 96 126 153 174 </table> <table name="#power"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -1602,7 +1588,7 @@ <set name="effectRange" val="1100" /> <set name="aggroPoints" val="100" /> <for> - <effect count="5" name="HealOverTime" abnormalTime="3" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="5" name="HealOverTime" abnormalTime="3" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> </for> <table name="#mpConsume"> 33 59 88 122 159 195 228 242 252 259 262 262 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1643,7 +1629,6 @@ <table name="#pDef"> 0.95 0.92 </table> <table name="#mDef"> 0.9 0.84 </table> <table name="#rEvas"> 5 8 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="berserker" /> @@ -1658,7 +1643,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="berserker"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml index 505e14d18a..994cc1d60e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml @@ -40,7 +40,6 @@ <table name="#fireRes"> 15 25 30 </table> <table name="#waterRes"> 7 12 15 </table> <table name="#magicLvl"> 20 40 70 </table> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="armor_fire" /> @@ -58,7 +57,7 @@ <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_fire"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_fire"> <sub order="0x40" stat="fireRes" val="#fireRes" /> <add order="0x40" stat="waterRes" val="#waterRes" /> </effect> @@ -70,7 +69,6 @@ <!-- Freya retail confirmed --> <table name="#rEvas"> 20 25 </table> <table name="#magicLvl"> 40 70 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="avoid_up_special" /> @@ -82,7 +80,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="avoid_up_special"> + <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up_special"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -93,7 +91,6 @@ <!-- Freya retail confirmed --> <table name="#dmg"> 18 27 39 53 67 81 91 91 100 100 108 108 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -113,7 +110,7 @@ <set name="effectRange" val="1100" /> <set name="saveVs" val="MEN" /> <for> - <effect count="45" name="DamOverTime" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="45" name="DamOverTime" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> <table name="#mpConsume"> 17 31 45 60 75 90 105 112 119 126 132 139 </table> <set name="mpConsume" val="#mpConsume" /> @@ -416,7 +413,6 @@ <!-- Freya retail confirmed --> <table name="#accCombat"> 6 9 12 </table> <table name="#magicLvl"> 20 40 70 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="hit_down" /> @@ -434,7 +430,7 @@ <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> <sub order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -749,7 +745,6 @@ <!-- Freya retail confirmed --> <table name="#damage"> 3 3.3 3.6 3.9 4.2 4.5 4.8 4.8 5.1 5.1 5.4 5.4 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 7 8 8 9 9 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 7 8 8 9 9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_mp" /> @@ -764,7 +759,7 @@ <set name="skillType" val="MDOT" /> <set name="target" val="TARGET_ONE" /> <for> - <effect count="20" name="ManaDamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="dot_mp" /> + <effect count="20" name="ManaDamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" /> </for> </skill> <skill id="4141" levels="12" name="NPC Wind Fist"> @@ -826,7 +821,6 @@ <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#pAtk"> 0.83 0.8 0.77 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -839,7 +833,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -848,7 +842,6 @@ <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#pDef"> 0.83 0.8 0.77 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_down" /> @@ -861,7 +854,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_down"> + <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -880,7 +873,6 @@ <skill id="4148" levels="12" name="Poison"> <!-- Confirmed CT2.5 --> <!-- Zone Skill --> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> @@ -897,13 +889,12 @@ <set name="trait" val="POISON" /> <for> <!-- 16 24 32 41 50 58 63 63 66 66 68 68HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> </skill> <skill id="4149" levels="12" name="Bleed"> <!-- Confirmed CT2.5 --> <!-- Zone Skill --> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#dot"> 18 25 34 44 54 62 67 67 70 70 71 71 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> @@ -920,7 +911,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 18 25 34 44 54 62 67 67 70 70 71 71HP * 1 during 5 seconds --> - <effect count="2" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvl" abnormalType="bleeding" /> + <effect count="2" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> </for> </skill> <skill id="4150" levels="12" name="Flame"> @@ -928,7 +919,6 @@ <!-- Zone Skill --> <table name="#dot"> 14 21 30 40 51 61 68 68 72 72 74 74 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -944,7 +934,7 @@ <set name="target" val="TARGET_ONE" /> <for> <!-- 14 21 30 40 51 61 68 68 72 72 74 74HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> </skill> <skill id="4151" levels="12" name="NPC Windstrike - Magic"> @@ -1151,7 +1141,6 @@ <!-- Confirmed CT2.5 --> <!-- Zone Skill --> <table name="#pAtkSpd"> 0.83 0.8 0.77 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="attack_time_up" /> @@ -1164,7 +1153,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_up"> + <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1217,7 +1206,6 @@ <!-- Confirmed CT2.5 --> <table name="#dot"> 102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164 </table> <table name="#magicLvl"> 40 44 48 52 56 62 66 70 74 76 78 80 81 82 83 84 85 </table> - <table name="#abnormalLvl"> 5 5 5 6 6 7 7 8 8 8 8 8 8 8 8 8 8 </table> <table name="#abnormalLvls"> 5 5 5 6 6 7 7 8 8 8 8 8 8 8 8 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_attr" /> @@ -1234,7 +1222,7 @@ <set name="target" val="TARGET_ONE" /> <for> <!-- Retail Values CT2.5: 102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164HP * 1 Seconds --> - <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_attr" /> + <effect count="15" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_attr" /> </for> </skill> <skill id="4166" levels="18" name="Stuns"> @@ -1551,7 +1539,6 @@ <!-- Freya retail confirmed --> <table name="#dmg"> 39 54 75 96 117 135 147 147 156 156 159 159 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1566,7 +1553,7 @@ <set name="operateType" val="A2" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1575,7 +1562,6 @@ <!-- Freya retail confirmed --> <table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -1589,7 +1575,7 @@ <set name="skillType" val="BUFF" /> <set name="operateType" val="A2" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1600,7 +1586,6 @@ <!-- Freya retail confirmed --> <table name="#pAtkSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="attack_time_up" /> @@ -1614,7 +1599,7 @@ <set name="skillType" val="DEBUFF" /> <set name="operateType" val="A2" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_up"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1667,7 +1652,6 @@ <!-- Freya retail confirmed --> <table name="#runSpd"> 0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -1681,7 +1665,7 @@ <set name="operateType" val="A2" /> <set name="isDebuff" val="true" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1692,7 +1676,6 @@ <!-- Freya retail confirmed --> <table name="#damage"> 57 84 114 147 180 207 225 225 234 234 237 237 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -1707,7 +1690,7 @@ <set name="operateType" val="A2" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvl" abnormalType="bleeding" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1737,7 +1720,6 @@ <!-- Freya retail confirmed --> <table name="#maxMp"> 6 6 6 6 6 12 15 21 24 30 36 36 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_mp" /> @@ -1751,7 +1733,7 @@ <set name="operateType" val="A2" /> <set name="isDebuff" val="true" /> <for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="#maxMp" abnormalLvl="#abnormalLvl" abnormalType="dot_mp" /> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="#maxMp" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1893,7 +1875,6 @@ <!-- Freya retail confirmed --> <table name="#dmg"> 39 54 75 96 117 135 147 147 156 156 159 159 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1909,7 +1890,7 @@ <set name="effectRange" val="1250" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1918,7 +1899,6 @@ <!-- Freya retail confirmed --> <table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -1933,7 +1913,7 @@ <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <for> - <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml index 026d7fa446..0546ad7123 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml @@ -4,7 +4,6 @@ <!-- Freya retail confirmed --> <table name="#pAtkSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="attack_time_up" /> @@ -19,7 +18,7 @@ <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_up"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_up"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -74,7 +73,6 @@ <!-- Freya retail confirmed --> <table name="#runSpd"> 0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -89,7 +87,7 @@ <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -100,7 +98,6 @@ <!-- Freya retail confirmed --> <table name="#damage"> 57 84 114 147 180 207 235 235 234 234 237 237 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -116,7 +113,7 @@ <set name="effectRange" val="1250" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvl" abnormalType="bleeding" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -147,7 +144,6 @@ <!-- Freya retail confirmed --> <table name="#maxMp"> 6 6 6 6 6 12 15 21 24 30 36 36 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dot_mp" /> @@ -162,7 +158,7 @@ <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="#maxMp" abnormalLvl="#abnormalLvl" abnormalType="dot_mp" /> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="#maxMp" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -228,7 +224,6 @@ <!-- Freya retail confirmed --> <table name="#hot"> 180 228 337 544 819 1060 1225 1292 1358 1427 951 940 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> - <table name="#abnormalLvl"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -243,7 +238,7 @@ <set name="effectRange" val="1200" /> <set name="aggroPoints" val="100" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> <effect name="HealPercent" noicon="1" val="3" /> </for> <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> @@ -1033,7 +1028,6 @@ <table name="#dot"> 54 72 96 123 150 174 189 189 198 198 204 204 </table> <table name="#cast"> 500 600 600 750 750 750 750 750 750 750 750 750 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1053,7 +1047,7 @@ <set name="effectRange" val="1000" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="mpConsume" val="#mpConsume" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml index 35437ad8d3..d440aaab8f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml @@ -139,7 +139,6 @@ <skill id="4317" levels="5" name="Increase Rage Might"> <!-- Freya retail confirmed --> <table name="#pAtk"> 1.15 1.2 1.25 1.3 1.35 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 </table> <table name="#abnormalLvls"> 1 2 3 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="rage_might" /> @@ -150,7 +149,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="rage_might"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="rage_might"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -200,7 +199,6 @@ <!-- Freya retail confirmed --> <table name="#dot"> 48 72 96 123 150 174 189 189 198 198 204 204 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -214,7 +212,7 @@ <set name="effectRange" val="2000" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvl" abnormalType="Poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="poison" abnormalLvl="#abnormalLvls" abnormalType="Poison" /> </for> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table> <set name="mpConsume" val="#mpConsume" /> @@ -541,7 +539,6 @@ <!-- Freya retail confirmed --> <table name="#runSpd"> 20 33 </table> <table name="#magicLvl"> 20 30 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_up" /> @@ -553,7 +550,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -564,7 +561,6 @@ <!-- Freya retail confirmed --> <table name="#Weight"> 3000 6000 9000 </table> <table name="#magicLvl"> 35 44 52 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="decrease_weight_penalty" /> @@ -576,7 +572,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="decrease_weight_penalty"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="decrease_weight_penalty"> <add order="0x40" stat="weightPenalty" val="#Weight" /> </effect> </for> @@ -587,7 +583,6 @@ <!-- Freya retail confirmed --> <table name="#rate"> 1.08 1.12 1.15 </table> <table name="#magicLvl"> 7 25 44 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up" /> @@ -599,7 +594,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> @@ -610,7 +605,6 @@ <!-- Freya retail confirmed --> <table name="#rate"> 1.08 1.12 1.15 </table> <table name="#magicLvl"> 7 20 40 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_up" /> @@ -622,7 +616,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> @@ -633,7 +627,6 @@ <!-- Freya retail confirmed --> <table name="#vuln"> 20 30 40 50 </table> <!-- Freya retail has still old values (50 60 70 80) here, retail bug? --> <table name="#magicLvl"> 25 40 48 56 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="resist_derangement" /> @@ -645,7 +638,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="resist_derangement"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_derangement"> <sub stat="rootVuln" val="#vuln" order="0x40" /> <sub stat="sleepVuln" val="#vuln" order="0x40" /> <sub stat="derangementVuln" val="#vuln" order="0x40" /> @@ -658,7 +651,6 @@ <!-- Freya retail confirmed --> <table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#magicLvl"> 44 48 52 56 64 72 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="max_hp_up" /> @@ -670,7 +662,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_hp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -681,7 +673,6 @@ <!-- Freya retail confirmed --> <table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#magicLvl"> 44 48 52 56 62 70 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="max_mp_up" /> @@ -693,7 +684,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_mp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -704,7 +695,6 @@ <!-- Freya retail confirmed --> <table name="#mDef"> 1.23 1.3 </table> <table name="#magicLvl"> 44 52 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="md_up" /> @@ -716,7 +706,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -727,7 +717,6 @@ <!-- Freya retail confirmed --> <table name="#vuln"> 15 20 30 40 </table> <table name="#magicLvl"> 40 52 64 72 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="resist_shock" /> @@ -739,7 +728,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="resist_shock"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="resist_shock"> <sub stat="stunVuln" val="#vuln" order="0x40" /> </effect> </for> @@ -750,7 +739,6 @@ <!-- Freya retail confirmed --> <table name="#cancel"> 18 25 36 42 48 53 </table> <table name="#magicLvl"> 20 30 44 52 60 68 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="cancel_prob_down" /> @@ -762,7 +750,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="cancel_prob_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="cancel_prob_down"> <sub order="0x40" stat="cancel" val="#cancel" /> </effect> </for> @@ -780,7 +768,6 @@ <table name="#runSpd"> 5 8 </table> <table name="#rEvas"> 2 4 </table> <table name="#magicLvl"> 35 52 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="berserker" /> @@ -792,7 +779,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="berserker"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="mDef" val="#mDef" /> @@ -810,7 +797,6 @@ <!-- Freya retail confirmed --> <table name="#rShld"> 1.05 1.1 1.15 1.2 1.25 1.3 </table> <table name="#magicLvl"> 40 48 56 62 66 70 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="shield_prob_up" /> @@ -822,7 +808,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="shield_prob_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_prob_up"> <mul order="0x30" stat="rShld" val="#rShld" /> </effect> </for> @@ -833,7 +819,6 @@ <!-- Freya retail confirmed --> <table name="#absorbDam"> 6 7 8 9 </table> <table name="#magicLvl"> 30 44 58 72 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="vampiric_attack" /> @@ -845,7 +830,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="vampiric_attack"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> <add stat="absorbDam" val="#absorbDam" order="0x40" /> </effect> </for> @@ -856,7 +841,6 @@ <!-- Freya retail confirmed --> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#magicLvl"> 20 35 48 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="casting_time_down" /> @@ -868,7 +852,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="casting_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> @@ -879,7 +863,6 @@ <!-- Freya retail confirmed --> <table name="#mAtk"> 1.55 1.65 1.75 </table> <table name="#magicLvl"> 25 44 52 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="ma_up" /> @@ -891,7 +874,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="ma_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -902,7 +885,6 @@ <!-- Freya retail confirmed --> <table name="#pAtkSpd"> 1.15 1.33 </table> <table name="#magicLvl"> 44 52 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="attack_time_down" /> @@ -914,7 +896,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -925,7 +907,6 @@ <!-- Freya retail confirmed --> <table name="#accCombat"> 2 3 4 </table> <table name="#magicLvl"> 40 48 56 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="hit_up" /> @@ -937,7 +918,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -948,7 +929,6 @@ <!-- Freya retail confirmed --> <table name="#rCrit"> 0.2 0.25 0.3 </table> <table name="#magicLvl"> 25 44 52 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_prob_up" /> @@ -960,7 +940,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -971,7 +951,6 @@ <!-- Freya retail confirmed --> <table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#magicLvl"> 40 48 56 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_dmg_up" /> @@ -983,7 +962,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -993,7 +972,6 @@ <skill id="4361" levels="2" name="Curse of Destruction"> <!-- Freya retail confirmed --> <!-- Fighter --> - <table name="#abnormalLvl"> 1 2 </table> <table name="#vuln"> 0 50 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1008,7 +986,7 @@ <set name="effectRange" val="1100" /> <set name="canBeDispeled" val="false" /> <for> - <effect name="Debuff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="ssq_town_curse"> + <effect name="Debuff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ssq_town_curse"> <sub order="0x40" stat="accCombat" val="12" /> <add order="0x40" stat="sleepVuln" val="#vuln" /> <add order="0x40" stat="rootVuln" val="#vuln" /> @@ -1019,7 +997,6 @@ <skill id="4362" levels="2" name="Curse of Destruction"> <!-- Freya retail confirmed --> <!-- Mage --> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="ssq_town_curse" /> @@ -1034,7 +1011,7 @@ <set name="effectRange" val="1100" /> <set name="canBeDispeled" val="false" /> <for> - <effect name="Debuff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="ssq_town_curse"> + <effect name="Debuff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ssq_town_curse"> <mul order="0x30" stat="mAtkSpd" val="0.7" /> <add order="0x40" stat="sleepVuln" val="#vuln" /> <add order="0x40" stat="rootVuln" val="#vuln" /> @@ -1063,7 +1040,6 @@ <skill id="4364" levels="2" name="Blessing of Revelations"> <!-- Freya retail confirmed --> <!-- Fighter --> - <table name="#abnormalLvl"> 1 2 </table> <table name="#additionalVulns"> 0 25 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1076,7 +1052,7 @@ <set name="effectRange" val="900" /> <set name="canBeDispeled" val="false" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="ssq_town_blessing"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ssq_town_blessing"> <mul order="0x30" stat="weightLimit" val="1.25" /> <sub order="0x40" stat="poisonVuln" val="25" /> <sub order="0x40" stat="bleedVuln" val="25" /> @@ -1089,7 +1065,6 @@ <skill id="4365" levels="2" name="Blessing of Revelations"> <!-- Mage --> <!-- Freya retail confirmed --> - <table name="#abnormalLvl"> 1 2 </table> <table name="#additionalVulns"> 0 25 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1102,7 +1077,7 @@ <set name="effectRange" val="900" /> <set name="canBeDispeled" val="false" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="ssq_town_blessing"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ssq_town_blessing"> <sub order="0x40" stat="cancel" val="25" /> <sub order="0x40" stat="rootVuln" val="25" /> <sub order="0x40" stat="derangementVuln" val="25" /> @@ -1457,7 +1432,6 @@ <skill id="4391" levels="2" name="Wind Walk"> <!-- Freya retail confirmed --> <table name="#runSpd"> 20 33 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_up" /> @@ -1469,7 +1443,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1477,7 +1451,6 @@ <skill id="4392" levels="3" name="Shield"> <!-- Freya retail confirmed --> <table name="#rate"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up" /> @@ -1489,7 +1462,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> @@ -1498,7 +1471,6 @@ <!-- Freya retail confirmed --> <!-- by DrLecter --> <table name="#pAtk"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_up" /> @@ -1509,7 +1481,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1517,7 +1489,6 @@ <skill id="4394" levels="6" name="Blessed Body"> <!-- Freya retail confirmed --> <table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="max_hp_up" /> @@ -1528,7 +1499,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_hp_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -1536,7 +1507,6 @@ <skill id="4395" levels="6" name="Blessed Soul"> <!-- Freya retail confirmed --> <table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="max_mp_up" /> @@ -1547,14 +1517,13 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_mp_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> </skill> <skill id="4396" levels="2" name="Magic Barrier"> <!-- Freya retail confirmed --> - <table name="#abnormalLvl"> 3 4 </table> <table name="#mDef"> 1.23 1.3 </table> <table name="#abnormalLvls"> 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1566,7 +1535,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -1582,7 +1551,6 @@ <table name="#pDef"> 0.95 0.92 </table> <table name="#mDef"> 0.9 0.84 </table> <table name="#rEvas"> 2 4 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="berserker" /> @@ -1593,7 +1561,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="berserker"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -1608,7 +1576,6 @@ <skill id="4398" levels="6" name="Bless Shield"> <!-- Freya retail confirmed --> <table name="#rShld"> 1.05 1.1 1.15 1.2 1.25 1.3 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="shield_prob_up" /> @@ -1619,7 +1586,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="shield_prob_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="shield_prob_up"> <mul order="0x30" stat="rShld" val="#rShld" /> </effect> </for> @@ -1628,7 +1595,6 @@ <!-- Freya retail confirmed --> <!-- by DrLecter --> <table name="#absorbDam"> 6 7 8 9 </table> - <table name="#abnormalLvl"> 2 3 4 5 </table> <table name="#abnormalLvls"> 2 3 4 5 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="vampiric_attack" /> @@ -1639,7 +1605,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="vampiric_attack"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> <add stat="absorbDam" val="#absorbDam" order="0x40" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml index d1e91c15f2..7c654e06bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml @@ -2,7 +2,6 @@ <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="4400" levels="3" name="Acumen"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -15,14 +14,13 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="casting_time_down"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> </skill> <skill id="4401" levels="3" name="Empower"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#mAtk"> 1.55 1.65 1.75 </table> <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -35,14 +33,13 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="ma_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> </skill> <skill id="4402" levels="2" name="Haste"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 </table> <table name="#pAtkSpd"> 1.15 1.33 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -55,14 +52,13 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> </skill> <skill id="4403" levels="3" name="Guidance"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#accCombat"> 2 3 4 </table> <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -75,14 +71,13 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> </skill> <skill id="4404" levels="3" name="Focus"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#rCrit"> 0.2 0.25 0.3 </table> <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -95,14 +90,13 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> </skill> <skill id="4405" levels="3" name="Death Whisper"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -115,14 +109,13 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> </skill> <skill id="4406" levels="3" name="Agility"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#rEvas"> 2 3 4 </table> <table name="#abnormalLvls"> 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -135,7 +128,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvl" abnormalType="avoid_up"> + <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="#abnormalLvls" abnormalType="avoid_up"> <add order="0x40" stat="rEvas" val="#rEvas" /> </effect> </for> @@ -747,7 +740,6 @@ </skill> <skill id="4463" levels="3" name="Surrender To Water"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#fire"> 7 12 15 </table> <table name="#magicLvl"> 20 40 70 </table> <table name="#mpConsume"> 16 28 52 </table> @@ -772,7 +764,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_water"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_water"> <add order="0x40" stat="fireRes" val="#fire" /> <sub order="0x40" stat="waterRes" val="#water" /> </effect> @@ -780,7 +772,6 @@ </skill> <skill id="4464" levels="3" name="Surrender To Wind"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#earth"> 7 12 15 </table> <table name="#magicLvl"> 20 40 70 </table> <table name="#mpConsume"> 16 28 52 </table> @@ -805,7 +796,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_wind"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_wind"> <add order="0x40" stat="earthRes" val="#earth" /> <sub order="0x40" stat="windRes" val="#wind" /> </effect> @@ -813,7 +804,6 @@ </skill> <skill id="4465" levels="3" name="Surrender To Earth"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#earth"> 15 25 30 </table> <table name="#magicLvl"> 20 40 70 </table> <table name="#mpConsume"> 16 28 52 </table> @@ -838,7 +828,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_earth"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_earth"> <add order="0x40" stat="windRes" val="#wind" /> <sub order="0x40" stat="earthRes" val="#earth" /> </effect> @@ -846,7 +836,6 @@ </skill> <skill id="4466" levels="3" name="Surrender To Darkness"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#dark"> 15 25 30 </table> <table name="#holy"> 7 12 15 </table> <table name="#magicLvl"> 20 40 70 </table> @@ -871,7 +860,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_unholy"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_unholy"> <add order="0x40" stat="holyRes" val="#holy" /> <sub order="0x40" stat="darkRes" val="#dark" /> </effect> @@ -879,7 +868,6 @@ </skill> <skill id="4467" levels="3" name="Surrender To Light"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#dark"> 7 12 15 </table> <table name="#holy"> 15 25 30 </table> <table name="#magicLvl"> 20 40 70 </table> @@ -904,7 +892,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_holy"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="armor_holy"> <add order="0x40" stat="darkRes" val="#dark" /> <sub order="0x40" stat="holyRes" val="#holy" /> </effect> @@ -913,7 +901,6 @@ <skill id="4468" levels="2" name="Area Buff - Wind Walk"> <!-- Confirmed CT2.5 --> <!-- Zone Skill --> - <table name="#abnormalLvl"> 1 2 </table> <table name="#magicLvl"> 30 70 </table> <table name="#speed"> 20 33 </table> <table name="#abnormalLvls"> 1 2 </table> @@ -926,7 +913,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_up"> + <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> <add order="0x40" stat="runSpd" val="#speed" /> </effect> </for> @@ -950,7 +937,6 @@ </skill> <skill id="4471" levels="12" name="NPC Anger"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#pAtkDef"> 1.15 1.3 1.45 1.6 1.9 2.2 2.5 2.8 3.1 3.4 3.7 4 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 10 16 21 28 36 44 52 55 58 60 61 62 </table> @@ -968,7 +954,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_pd_up"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_pd_up"> <mul order="0x30" stat="pAtk" val="#pAtkDef" /> <mul order="0x30" stat="pDef" val="#pAtkDef" /> </effect> @@ -1242,7 +1228,6 @@ </skill> <skill id="4486" levels="12" name="Decrease P. Def"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 19 31 42 56 72 88 104 110 116 120 122 124 </table> <table name="#mpInitialConsume"> 5 8 11 14 18 22 26 28 29 30 31 31 </table> @@ -1267,14 +1252,13 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_AREA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> <mul order="0x30" stat="pDef" val="#pdef" /> </effect> </for> </skill> <skill id="4487" levels="12" name="Decrease M. Def."> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mdef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#mpConsume"> 19 31 42 56 72 88 104 110 116 120 122 124 </table> @@ -1299,7 +1283,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_AREA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_down"> <mul order="0x30" stat="mDef" val="#mdef" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml index c9ea2e0d05..390982d561 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml @@ -615,7 +615,6 @@ <skill id="4551" levels="10" name="Hot Springs Rheumatism"> <table name="#pDef"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table> <table name="#rCrit"> 30 50 80 100 50 0 0 0 0 0 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="spa_disease_a" /> @@ -632,7 +631,7 @@ <set name="effectRange" val="1100" /> <set name="aggroPoints" val="-100" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvl" abnormalType="spa_disease_a" abnormalVisualEffect="poison"> + <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="spa_disease_a" abnormalVisualEffect="poison"> <mul order="0x30" stat="pDef" val="#pDef" /> <add order="0x40" stat="rCrit" val="#rCrit" /> </effect> @@ -641,7 +640,6 @@ <skill id="4552" levels="10" name="Hot Springs Cholera"> <table name="#rEvas"> 0 3 3 3 5 5 5 8 8 10 </table> <table name="#accCombat"> 3 6 8 10 6 0 0 0 0 0 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="spa_disease_b" /> @@ -658,7 +656,7 @@ <set name="effectRange" val="1100" /> <set name="aggroPoints" val="-100" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvl" abnormalType="spa_disease_b" abnormalVisualEffect="poison"> + <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="spa_disease_b" abnormalVisualEffect="poison"> <sub order="0x40" stat="rEvas" val="#rEvas" /> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> @@ -667,7 +665,6 @@ <skill id="4553" levels="10" name="Hot Springs Flu"> <table name="#pAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <table name="#pAtk"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="spa_disease_c" /> @@ -684,7 +681,7 @@ <set name="effectRange" val="1100" /> <set name="aggroPoints" val="-100" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvl" abnormalType="spa_disease_c" abnormalVisualEffect="poison"> + <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="spa_disease_c" abnormalVisualEffect="poison"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> @@ -693,7 +690,6 @@ <skill id="4554" levels="10" name="Hot Spring Malaria"> <table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table> <table name="#MpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="spa_disease_d" /> @@ -710,7 +706,7 @@ <set name="effectRange" val="1100" /> <set name="aggroPoints" val="-100" /> <for> - <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvl" abnormalType="spa_disease_d" abnormalVisualEffect="poison"> + <effect name="Debuff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="spa_disease_d" abnormalVisualEffect="poison"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate" /> </effect> @@ -1075,7 +1071,6 @@ <table name="#mpInitialConsume"> 4 10 </table> <table name="#mpConsume"> 16 39 </table> <table name="#pAtkSpd"> 1.15 1.33 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="attack_time_down" /> @@ -1091,7 +1086,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1101,7 +1096,6 @@ <table name="#mpInitialConsume"> 3 6 10 </table> <table name="#mpConsume"> 12 21 39 </table> <table name="#reflectDam"> 10 15 20 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="dmg_shield" /> @@ -1117,7 +1111,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_CLAN" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="dmg_shield"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="dmg_shield"> <add order="0x40" stat="reflectDam" val="#reflectDam" /> </effect> </for> @@ -1127,7 +1121,6 @@ <table name="#accCombat"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="hit_down" /> @@ -1146,7 +1139,7 @@ <set name="castRange" val="500" /> <set name="effectRange" val="900" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_down"> + <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_down"> <sub order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -1174,7 +1167,6 @@ <table name="#mpConsume"> 25 40 56 76 99 121 142 151 159 165 168 170 </table> <table name="#damage"> 27 39 51 66 81 93 102 102 105 105 108 108 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#power"> 137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1195,7 +1187,7 @@ <set name="effectRange" val="200" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" effectType="BLEED" effectPower="100" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" effectType="BLEED" effectPower="100" /> </for> </skill> <skill id="4580" levels="12" name="Decrease P. Atk."> @@ -1203,7 +1195,6 @@ <table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 158 161 163 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -1221,7 +1212,7 @@ <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1253,7 +1244,6 @@ <table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 158 161 163 </table> <table name="#dmg"> 36 54 72 93 114 132 144 144 150 150 153 153 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1272,14 +1262,13 @@ <set name="effectRange" val="200" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4583" levels="12" name="Decrease Speed"> <table name="#mpConsume"> 36 59 82 111 143 176 206 220 231 239 244 247 </table> <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -1297,7 +1286,7 @@ <set name="isDebuff" val="true" /> <set name="effectRange" val="1200" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1306,7 +1295,6 @@ <table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 158 161 163 </table> <table name="#pDef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 11 12 12 13 13 13 13 13 13 13 13 13 </table> <table name="#abnormalLvls"> 11 12 12 13 13 13 13 13 13 13 13 13 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="stun" /> @@ -1324,7 +1312,7 @@ <set name="effectRange" val="200" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="80" effectType="STUN" abnormalLvl="#abnormalLvl" abnormalType="stun"> + <effect name="Stun" abnormalTime="9" val="0" effectPower="80" effectType="STUN" abnormalLvl="#abnormalLvls" abnormalType="stun"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1340,7 +1328,6 @@ <table name="#runSpd"> 5 5 8 </table> <table name="#pDef"> 0.95 0.95 0.92 </table> <table name="#mDef"> 0.9 0.9 0.84 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -1356,7 +1343,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Grow" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Grow" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -1371,7 +1358,6 @@ <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 77 78 83 </table> <table name="#rEvas"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="avoid_down" /> @@ -1400,7 +1386,6 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -1419,7 +1404,7 @@ <set name="castRange" val="500" /> <set name="effectRange" val="900" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1435,7 +1420,6 @@ <table name="#runSpd"> 5 8 </table> <table name="#pDef"> 0.95 0.92 </table> <table name="#mDef"> 0.9 0.84 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -1451,7 +1435,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -1466,7 +1450,6 @@ <table name="#mpConsume"> 35 58 79 105 135 165 194 207 217 224 229 233 </table> <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -1485,7 +1468,7 @@ <set name="isDebuff" val="true" /> <set name="effectRange" val="900" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1494,7 +1477,6 @@ <table name="#mpConsume"> 35 58 79 105 135 165 194 207 217 224 229 233 </table> <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -1512,7 +1494,7 @@ <set name="isDebuff" val="true" /> <set name="effectRange" val="900" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1521,7 +1503,6 @@ <table name="#mpConsume"> 35 58 79 105 135 165 194 207 217 224 229 233 </table> <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -1539,7 +1520,7 @@ <set name="isDebuff" val="true" /> <set name="effectRange" val="1300" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1549,7 +1530,6 @@ <table name="#pDef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_down" /> @@ -1568,7 +1548,7 @@ <set name="isDebuff" val="true" /> <set name="effectRange" val="900" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_down"> + <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1578,7 +1558,6 @@ <table name="#pDef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_down" /> @@ -1596,7 +1575,7 @@ <set name="isDebuff" val="true" /> <set name="effectRange" val="900" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_down"> + <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1606,7 +1585,6 @@ <table name="#pDef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_down" /> @@ -1624,7 +1602,7 @@ <set name="isDebuff" val="true" /> <set name="effectRange" val="1300" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_down"> + <effect name="Debuff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1635,7 +1613,6 @@ <table name="#mpConsume"> 23 42 78 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#pDef"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -1651,7 +1628,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> @@ -1661,7 +1638,6 @@ <table name="#mpConsume"> 29 47 64 88 113 138 162 173 180 188 192 194 </table> <table name="#damage"> 27 39 51 66 81 93 102 102 105 105 108 108 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -1681,14 +1657,13 @@ <set name="effectRange" val="900" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4597" levels="12" name="Bleed"> <table name="#mpConsume"> 20 34 47 63 82 100 117 124 130 135 138 140 </table> <table name="#damage"> 27 39 51 66 81 93 102 102 105 105 108 108 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -1707,14 +1682,13 @@ <set name="effectRange" val="900" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4598" levels="12" name="Bleed"> <table name="#mpConsume"> 20 34 47 63 82 100 117 124 130 135 138 140 </table> <table name="#damage"> 27 39 51 66 81 93 102 102 105 105 108 108 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -1733,14 +1707,13 @@ <set name="effectRange" val="1300" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4599" levels="12" name="Decrease Speed"> <table name="#mpConsume"> 35 58 81 109 141 174 203 216 227 235 241 244 </table> <table name="#runSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -1758,7 +1731,7 @@ <set name="isDebuff" val="true" /> <set name="effectRange" val="200" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml index 32c238caa2..928c9efc56 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml @@ -4,7 +4,6 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 158 161 163 </table> <table name="#pDef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> - <table name="#abnormalLvl"> 11 12 12 13 13 13 13 13 13 13 13 13 </table> <table name="#abnormalLvls"> 11 12 12 13 13 13 13 13 13 13 13 13 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="stun" /> @@ -22,7 +21,7 @@ <set name="operateType" val="A2" /> <set name="trait" val="SHOCK" /> <for> - <effect name="Stun" abnormalTime="9" val="0" effectPower="40" effectType="STUN" abnormalLvl="#abnormalLvl" abnormalType="stun"> + <effect name="Stun" abnormalTime="9" val="0" effectPower="40" effectType="STUN" abnormalLvl="#abnormalLvls" abnormalType="stun"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -32,7 +31,6 @@ <table name="#mpConsume"> 29 53 98 </table> <table name="#rCrit"> 0.2 0.25 0.3 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -47,7 +45,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> @@ -59,7 +57,6 @@ <table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#time"> 10 10 15 15 15 15 15 15 15 15 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -78,7 +75,7 @@ <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -89,7 +86,6 @@ <table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table> <table name="#time"> 10 10 15 15 15 15 15 15 15 15 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -107,7 +103,7 @@ <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -118,7 +114,6 @@ <table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table> <table name="#time"> 10 10 15 15 15 15 15 15 15 15 15 15 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_down" /> @@ -136,7 +131,7 @@ <set name="castRange" val="1000" /> <set name="effectRange" val="1100" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="#abnormalLvl" abnormalType="pa_down"> + <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="#abnormalLvls" abnormalType="pa_down"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -148,7 +143,6 @@ <table name="#waterRes"> 20 25 25 30 30 30 30 30 30 30 30 30 </table> <table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 75 90 95 </table> - <table name="#abnormalLvl"> 2 3 3 4 4 4 4 4 4 4 4 4 </table> <table name="#abnormalLvls"> 2 3 3 4 4 4 4 4 4 4 4 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="armor_fire" /> @@ -168,7 +162,7 @@ <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <for> - <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="#abnormalLvl" abnormalType="armor_fire"> + <effect name="Debuff" abnormalTime="#time" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="#abnormalLvls" abnormalType="armor_fire"> <sub order="0x40" stat="fireRes" val="#fireRes" /> <add order="0x40" stat="waterRes" val="#waterRes" /> </effect> @@ -179,7 +173,6 @@ <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 75 90 95 </table> <table name="#mpConsume"> 35 58 81 109 141 174 203 216 227 235 241 244 </table> <table name="#power"> 46 106 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -198,7 +191,7 @@ <set name="effectRange" val="200" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" effectPower="35" effectType="POISON" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" effectPower="35" effectType="POISON" /> </for> </skill> <skill id="4607" levels="1" name="Magma Attack"> @@ -224,7 +217,6 @@ <table name="#pDef"> 0.95 0.92 </table> <table name="#mDef"> 0.9 0.84 </table> <table name="#mpConsume"> 20 49 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="berserker" /> @@ -239,7 +231,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="berserker"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -254,7 +246,6 @@ <table name="#magicLvl"> 20 40 60 70 </table> <table name="#mpConsume"> 15 27 42 49 </table> <table name="#absorbDam"> 6 7 8 9 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="vampiric_attack" /> @@ -269,7 +260,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="vampiric_attack"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies --> </effect> </for> @@ -278,7 +269,6 @@ <table name="#magicLvl"> 20 40 70 </table> <table name="#rCrit"> 0.2 0.25 0.3 </table> <table name="#mpConsume"> 15 27 49 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_prob_up" /> @@ -293,7 +283,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -302,7 +292,6 @@ <table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#magicLvl"> 20 40 70 </table> <table name="#mpConsume"> 15 27 49 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_dmg_up" /> @@ -317,7 +306,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -374,7 +363,6 @@ <table name="#dmg"> 27 39 51 66 81 93 102 102 105 105 108 108 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 19 30 42 57 74 91 106 114 119 124 126 128 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -394,7 +382,7 @@ <set name="effectRange" val="1000" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4616" levels="1" name="Fake Petrification"> @@ -561,7 +549,6 @@ <!-- Zone Skill --> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#runSpd"> 0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -575,7 +562,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -584,7 +571,6 @@ <table name="#pDef"> 1.05 1.11 1.17 1.25 1.33 1.43 1.67 2 2.33 2.67 3 3.33 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up" /> @@ -598,7 +584,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -607,7 +593,6 @@ <table name="#mDef"> 1.05 1.11 1.17 1.25 1.33 1.43 1.67 2 2.33 2.67 3 3.33 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 7 10 14 18 23 28 33 35 37 38 39 39 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="md_up" /> @@ -621,7 +606,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up"> + <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="md_up"> <mul order="0x30" stat="mDef" val="#mDef" /> </effect> </for> @@ -675,7 +660,6 @@ <table name="#pDef"> 1.8 1.12 1.15 </table> <table name="#mCritRate"> 2 3 3 </table> <table name="#mpConsume"> 29 53 83 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -689,7 +673,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pDef" val="#pDef" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> @@ -702,7 +686,6 @@ <table name="#magicLvl"> 20 40 60 </table> <table name="#mCritRate"> 2 3 3 </table> <table name="#mpConsume"> 29 53 83 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -716,7 +699,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> @@ -733,7 +716,6 @@ <table name="#pDef"> 0.95 0.95 0.92 </table> <table name="#mDef"> 0.9 0.9 0.84 </table> <table name="#mpConsume"> 29 53 83 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -747,7 +729,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -764,7 +746,6 @@ <table name="#magicLvl"> 20 40 60 </table> <table name="#reflect"> 10 15 20 </table> <table name="#mpConsume"> 29 53 83 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -778,7 +759,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <add order="0x40" stat="reflectDam" val="#reflect" /> @@ -796,7 +777,6 @@ <table name="#mDef"> 0.9 0.9 0.84 </table> <table name="#mCritRate"> 2 3 3 </table> <table name="#mpConsume"> 29 53 83 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -810,7 +790,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -833,7 +813,6 @@ <table name="#mDef"> 0.9 0.9 0.84 </table> <table name="#reflect"> 10 15 20 </table> <table name="#mpConsume"> 29 53 83 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -847,7 +826,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -865,7 +844,6 @@ <table name="#magicLvl"> 20 40 60 </table> <table name="#reflect"> 10 15 20 </table> <table name="#mpConsume"> 29 53 83 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -879,7 +857,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> <add order="0x40" stat="reflectDam" val="#reflect" /> @@ -892,7 +870,6 @@ <table name="#magicLvl"> 20 40 60 </table> <table name="#mCritRate"> 2 3 3 </table> <table name="#mpConsume"> 43 79 124 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -907,7 +884,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> <basemul order="0x30" stat="mCritRate" val="#mCritRate" /> @@ -924,7 +901,6 @@ <table name="#pDef"> 0.95 0.95 0.92 </table> <table name="#mDef"> 0.9 0.9 0.84 </table> <table name="#mpConsume"> 43 79 124 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -939,7 +915,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="100" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <mul order="0x30" stat="mAtk" val="#mAtk" /> @@ -1004,7 +980,6 @@ <table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table> <table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 158 161 163 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 75 90 95 </table> - <table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="speed_down" /> @@ -1022,7 +997,7 @@ <set name="castRange" val="40" /> <set name="effectRange" val="200" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" effectPower="40" effectType="DEBUFF" abnormalLvl="#abnormalLvl" abnormalType="speed_down"> + <effect name="Debuff" abnormalTime="30" val="0" effectPower="40" effectType="DEBUFF" abnormalLvl="#abnormalLvls" abnormalType="speed_down"> <mul order="0x30" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1032,7 +1007,6 @@ <!-- Zone Skill --> <table name="#magicLvl"> 30 70 </table> <table name="#pAtkSpd"> 1.15 1.33 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="attack_time_down" /> @@ -1042,7 +1016,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1052,7 +1026,6 @@ <!-- Zone Skill --> <table name="#magicLvl"> 20 40 60 </table> <table name="#rCrit"> 0.15 0.25 0.3 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_prob_up" /> @@ -1062,7 +1035,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up"> + <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -1072,7 +1045,6 @@ <!-- Zone Skill --> <table name="#cAtk"> 1.25 1.3 1.35 </table> <table name="#magicLvl"> 20 40 60 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_dmg_up" /> @@ -1082,7 +1054,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up"> + <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -1092,7 +1064,6 @@ <!-- Zone Skill --> <table name="#magicLvl"> 20 40 60 </table> <table name="#pAtk"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_up" /> @@ -1102,7 +1073,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> </effect> </for> @@ -1112,7 +1083,6 @@ <!-- Zone Skill --> <table name="#magicLvl"> 20 40 60 </table> <table name="#pDef"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up" /> @@ -1122,7 +1092,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> @@ -1131,7 +1101,6 @@ <table name="#dot"> 36 54 72 93 114 132 144 144 150 150 153 153 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1148,7 +1117,7 @@ <set name="operateType" val="A2" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4650" levels="1" name="NPC AE - Dispel Hold"> @@ -1929,7 +1898,6 @@ <!-- Confirmed CT2.5 --> <!-- Valakas Skills --> <table name="#regHp"> 0.15 0.3 0.5 0.8 1 </table> - <table name="#abnormalLvl"> 11 12 13 14 15 </table> <table name="#abnormalLvls"> 11 12 13 14 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="hp_regen_down" /> @@ -1937,7 +1905,7 @@ <set name="skillType" val="BUFF" /> <set name="operateType" val="A2" /> <for> - <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="#abnormalLvl" abnormalType="hp_regen_down"> + <effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="#abnormalLvls" abnormalType="hp_regen_down"> <mul order="0x30" stat="regHp" val="#regHp" /> </effect> </for> @@ -2037,7 +2005,6 @@ <!-- Zone Skill --> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#regHp"> 1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11 </table> - <table name="#abnormalLvl"> 3 4 5 6 7 8 9 10 11 12 13 14 </table> <table name="#abnormalLvls"> 3 4 5 6 7 8 9 10 11 12 13 14 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="hp_regen_up" /> @@ -2047,7 +2014,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvl" abnormalType="hp_regen_up"> + <effect name="Buff" abnormalTime="5" val="0" abnormalLvl="#abnormalLvls" abnormalType="hp_regen_up"> <mul order="0x30" stat="regHp" val="#regHp" /> </effect> </for> @@ -2059,7 +2026,6 @@ <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table> <table name="#mpConsume"> 122 157 194 202 207 212 215 220 224 229 233 237 242 </table> <table name="#power"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table> - <table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="buff_queen_of_cat" /> @@ -2073,7 +2039,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#power" /> <for> - <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="buff_queen_of_cat"> + <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_queen_of_cat"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml index d5d3db90dd..c3888d8287 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml @@ -7,7 +7,6 @@ <table name="#accCombat"> 2 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table> <table name="#power"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table> - <table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="buff_queen_of_cat" /> @@ -22,7 +21,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="#power" /> <for> - <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="buff_queen_of_cat"> + <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_queen_of_cat"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> @@ -52,7 +51,6 @@ <table name="#regMp"> 1.3 1.32 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 </table> <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table> <table name="#power"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table> - <table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="buff_unicorn_seraphim" /> @@ -67,7 +65,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="#power" /> <for> - <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="buff_unicorn_seraphim"> + <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_unicorn_seraphim"> <mul order="0x30" stat="regMp" val="#regMp" /> </effect> </for> @@ -78,7 +76,6 @@ <table name="#mReuse"> 0.7 0.68 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 </table> <table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table> <table name="#power"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table> - <table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="buff_unicorn_seraphim" /> @@ -93,7 +90,7 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="aggroPoints" val="#power" /> <for> - <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvl" abnormalType="buff_unicorn_seraphim"> + <effect name="Buff" abnormalTime="#time" val="0" abnormalLvl="#abnormalLvls" abnormalType="buff_unicorn_seraphim"> <mul order="0x30" stat="mReuse" val="#mReuse" /> </effect> </for> @@ -119,7 +116,6 @@ <skill id="4705" levels="13" name="Curse of Shade"> <!-- Confirmed CT2.5 --> <!-- Summon Nightshade Skill --> - <table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table> <table name="#mpConsume"> 42 49 55 56 57 58 58 58 59 59 60 60 60 </table> @@ -146,7 +142,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="debuff_nightshade"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="debuff_nightshade"> <mul order="0x30" stat="mDef" val="#mpDef" /> <mul order="0x30" stat="pDef" val="#mpDef" /> </effect> @@ -156,7 +152,6 @@ <skill id="4706" levels="13" name="Mass Curse of Shade"> <!-- Confirmed CT2.5 --> <!-- Summon Nightshade Skill --> - <table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table> <table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table> <table name="#mpConsume"> 63 74 83 84 85 86 87 87 88 89 89 90 90 </table> @@ -183,7 +178,7 @@ <set name="skillType" val="DEBUFF" /> <set name="staticReuse" val="true" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="debuff_nightshade"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="debuff_nightshade"> <mul order="0x30" stat="mDef" val="#mpDef" /> <mul order="0x30" stat="pDef" val="#mpDef" /> </effect> @@ -1580,7 +1575,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table> <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <table name="#hot"> 118 202 322 473 667 833 919 958 974 968 951 940 </table> - <table name="#abnormalLvl"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -1596,7 +1590,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> </for> </skill> <skill id="4785" levels="12" name="BOSS Chant of Life"> @@ -1604,7 +1598,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table> <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <table name="#hot"> 99 171 272 400 563 703 776 809 826 833 832 827 </table> - <table name="#abnormalLvl"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -1620,7 +1613,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> </for> </skill> <skill id="4786" levels="12" name="BOSS Chant of Life"> @@ -1628,7 +1621,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table> <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <table name="#hot"> 53 91 145 214 301 375 414 431 439 444 443 440 </table> - <table name="#abnormalLvl"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -1644,7 +1636,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> </for> </skill> <skill id="4787" levels="12" name="BOSS Chant of Life"> @@ -1652,7 +1644,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table> <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <table name="#hot"> 50 86 136 200 282 352 388 405 413 417 416 414 </table> - <table name="#abnormalLvl"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -1668,7 +1659,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> </for> </skill> <skill id="4788" levels="12" name="BOSS Chant of Life"> @@ -1676,7 +1667,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table> <table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table> <table name="#hot"> 47 80 127 187 263 329 363 379 387 390 389 388 </table> - <table name="#abnormalLvl"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -1692,7 +1682,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> </for> </skill> <skill id="4789" levels="10" name="NPC High Level"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml index 164cb3143d..f4e2bdfe71 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml @@ -131,7 +131,6 @@ <table name="#power"> 0 0 0 10 10 </table> <table name="#saveVs"> NULL NULL NULL MEN MEN </table> <table name="#skillType"> BUFF DUMMY BUFF DEBUFF STUN </table> - <table name="#abnormalLvl"> 0 0 1 1 1 </table> <table name="#abnormalType"> none none ultimate_buff heal_effect_down stun </table> <table name="#attackAndSpeed"> 1 1 1.2 1 1 </table> <table name="#time"> 0 0 5 5 5 </table> @@ -518,7 +517,6 @@ <table name="#mpInitialConsume"> 1 1 1 1 1 1 1 49 51 52 53 53 </table> <table name="#mpConsume"> 1 1 1 1 1 1 1 193 201 207 209 209 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="life_force_others" /> @@ -535,7 +533,7 @@ <set name="aggroPoints" val="100" /> <set name="skillType" val="BUFF" /> <for> - <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvl" abnormalType="life_force_others" /> + <effect count="15" name="HealOverTime" val="#hot" abnormalLvl="#abnormalLvls" abnormalType="life_force_others" /> </for> </skill> <skill id="5041" levels="1" name="Charm of Courage"> @@ -591,7 +589,6 @@ <table name="#mpConsume"> 10 21 0 </table> <table name="#reuseDelay"> 1800000 1800000 5000 </table> <table name="#time"> 30 30 5 </table> - <table name="#abnormalLvl"> 1 2 2 </table> <table name="#abnormalLvls"> 1 2 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_up_special" /> @@ -604,7 +601,7 @@ <set name="operateType" val="A2" /> <set name="aggroPoints" val="100" /> <for> - <effect name="ImmobileBuff" abnormalTime="#time" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special"> + <effect name="ImmobileBuff" abnormalTime="#time" val="0" abnormalVisualEffect="invulnerable" abnormalLvl="#abnormalLvls" abnormalType="pd_up_special"> <add order="0x40" stat="pDef" val="#pDef" /> <add order="0x40" stat="mDef" val="#mDef" /> <sub order="0x40" stat="cancelVuln" val="80" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml index b82e952c7c..da922bcca7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml @@ -52,7 +52,6 @@ <set name="operateType" val="A2" /> </skill> <skill id="5106" levels="4" name="Capture A State"> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="seizure_a" /> @@ -64,14 +63,13 @@ <set name="castRange" val="300" /> <set name="effectRange" val="900" /> <for> - <effect count="0x7fffffff" name="Fusion" abnormalTime="600" val="15" abnormalLvl="#abnormalLvl" abnormalType="seizure_a"> + <effect count="0x7fffffff" name="Fusion" abnormalTime="600" val="15" abnormalLvl="#abnormalLvls" abnormalType="seizure_a"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> </effect> </for> </skill> <skill id="5107" levels="4" name="Capture B State"> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="seizure_b" /> @@ -83,14 +81,13 @@ <set name="castRange" val="300" /> <set name="effectRange" val="900" /> <for> - <effect count="0x7fffffff" name="Fusion" abnormalTime="600" val="15" abnormalLvl="#abnormalLvl" abnormalType="seizure_b"> + <effect count="0x7fffffff" name="Fusion" abnormalTime="600" val="15" abnormalLvl="#abnormalLvls" abnormalType="seizure_b"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> </effect> </for> </skill> <skill id="5108" levels="4" name="Capture C State"> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="seizure_c" /> @@ -102,7 +99,7 @@ <set name="castRange" val="300" /> <set name="effectRange" val="900" /> <for> - <effect count="0x7fffffff" name="Fusion" abnormalTime="600" val="15" abnormalLvl="#abnormalLvl" abnormalType="seizure_c"> + <effect count="0x7fffffff" name="Fusion" abnormalTime="600" val="15" abnormalLvl="#abnormalLvls" abnormalType="seizure_c"> <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> </effect> @@ -1249,7 +1246,6 @@ <skill id="5174" levels="10" name="Poison"> <table name="#dmg"> 123 123 150 150 150 174 174 174 189 189 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> - <table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1268,13 +1264,12 @@ <set name="effectRange" val="400" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="5175" levels="10" name="Bleed"> <table name="#dmg"> 132 132 162 162 162 186 186 186 201 201 </table> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> - <table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table> <table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -1294,7 +1289,7 @@ <set name="effectRange" val="400" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="7" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5176" levels="10" name="Silence"> @@ -1427,7 +1422,6 @@ <table name="#mpConsume"> 16 19 </table> <table name="#mpInitialConsume"> 4 5 </table> <table name="#magicLvl"> 44 52 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 418 495 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1445,7 +1439,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -1456,7 +1450,6 @@ <table name="#mpConsume"> 11 16 22 27 </table> <table name="#mpInitialConsume"> 3 4 6 7 </table> <table name="#magicLvl"> 30 44 58 72 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="vampiric_attack" /> @@ -1473,7 +1466,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="vampiric_attack"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="vampiric_attack"> <add order="0x40" stat="absorbDam" val="#absorbDam" /> </effect> </for> @@ -1483,7 +1476,6 @@ <table name="#mpInitialConsume"> 3 5 6 </table> <table name="#rate"> 1.1 1.15 1.2 </table> <table name="#magicLvl"> 35 48 56 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 331 457 532 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1501,7 +1493,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="hp_regen_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="hp_regen_up"> <mul order="0x30" stat="regHp" val="#rate" /> </effect> </for> @@ -1510,7 +1502,6 @@ <table name="#mpConsume"> 16 18 19 21 24 27 </table> <table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#mpInitialConsume"> 4 5 5 6 6 7 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#magicLvl"> 44 48 52 56 64 72 </table> <table name="#aggro"> 418 457 495 532 597 646 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> @@ -1529,7 +1520,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_hp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -1538,7 +1529,6 @@ <table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table> <table name="#mpConsume"> 16 18 19 21 23 26 </table> <table name="#mpInitialConsume"> 4 5 5 6 6 7 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#magicLvl"> 44 48 52 56 62 70 </table> <table name="#aggro"> 418 457 495 532 582 635 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> @@ -1557,7 +1547,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_mp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -1567,7 +1557,6 @@ <table name="#mpInitialConsume"> 4 5 6 </table> <table name="#magicLvl"> 40 48 56 </table> <table name="#accCombat"> 2 3 4 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="hit_up" /> @@ -1583,7 +1572,7 @@ <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -1592,7 +1581,6 @@ <table name="#mpConsume"> 8 11 </table> <table name="#mpInitialConsume"> 2 3 </table> <table name="#runSpd"> 20 33 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#aggro"> 204 285 </table> <table name="#magicLvl"> 20 30 </table> <table name="#abnormalLvls"> 1 2 </table> @@ -1611,7 +1599,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="speed_up"> <add order="0x40" stat="runSpd" val="#runSpd" /> </effect> </for> @@ -1621,7 +1609,6 @@ <table name="#mpInitialConsume"> 2 3 5 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#magicLvl"> 20 35 48 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 204 331 457 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1639,7 +1626,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="casting_time_down"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" /> </effect> </for> @@ -1649,7 +1636,6 @@ <table name="#magicLvl"> 25 44 52 </table> <table name="#mAtk"> 1.55 1.65 1.75 </table> <table name="#mpInitialConsume"> 3 4 5 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 243 418 495 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1667,7 +1653,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="ma_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml index da01b1d9c7..394e76dad8 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml @@ -28,7 +28,6 @@ <table name="#mpConsume"> 16 21 31 38 44 51 </table> <table name="#cancel"> 18 25 36 42 48 53 </table> <table name="#aggro"> 204 285 418 495 566 624 </table> - <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="cancel_prob_down" /> @@ -45,7 +44,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="cancel_prob_down"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="cancel_prob_down"> <sub order="0x40" stat="cancel" val="#cancel" /> </effect> </for> @@ -852,7 +851,6 @@ <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#dot"> 180 273 393 531 675 810 915 915 1002 1002 1080 1080 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -875,7 +873,7 @@ <set name="effectRange" val="1400" /> <set name="trait" val="BLEED" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvl" val="#dot" abnormalVisualEffect="poison" /> + <effect count="10" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvls" val="#dot" abnormalVisualEffect="poison" /> <effect name="ChanceSkillTrigger" abnormalTime="30" noicon="1" val="0" triggeredId="5248" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> @@ -944,7 +942,6 @@ <table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 157 161 163 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#dot"> 96 141 189 246 300 345 378 378 396 396 405 405 </table> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -964,7 +961,7 @@ <set name="effectRange" val="200" /> <set name="trait" val="POISON" /> <for> - <effect count="5" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="5" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> <effect name="ChanceSkillTrigger" abnormalTime="15" noicon="1" val="0" triggeredId="5252" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> @@ -993,7 +990,6 @@ </skill> <skill id="5253" levels="12" name="Bleed"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table> <table name="#dot"> 105 150 204 261 321 369 402 402 417 417 426 426 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> @@ -1020,7 +1016,7 @@ <for> <!-- 35 50 68 87 107 123 134 134 139 139 142 142 HP * 3 during 10 seconds --> - <effect count="3" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvl" abnormalType="bleeding" /> + <effect count="3" name="DamOverTime" abnormalTime="3" val="#dot" abnormalVisualEffect="bleed" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> <effect name="ChanceSkillTrigger" abnormalTime="10" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5252" triggeredLevel="#triggeredLevel" /> </for> </skill> @@ -1029,7 +1025,6 @@ <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table> <table name="#dot"> 12 18 24 33 42 51 60 63 66 69 69 69 </table> - <table name="#abnormalLvl"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table> <table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1048,7 +1043,7 @@ <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <for> - <effect count="3" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="dot_mp" abnormalVisualEffect="bleed" /> + <effect count="3" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="dot_mp" abnormalVisualEffect="bleed" /> <effect name="ChanceSkillTrigger" abnormalTime="10" noicon="1" val="0" triggeredId="5255" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml index 20807e40ad..96e7cfc29b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml @@ -51,7 +51,6 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#dot"> 286 286 314 314 314 338 338 338 338 </table> <table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> - <table name="#abnormalLvl"> 8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -69,7 +68,7 @@ <set name="saveVs" val="CON" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> </skill> <skill id="5303" levels="9" name="Bleed"> @@ -78,7 +77,6 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#dot"> 145 145 157 157 157 168 168 168 168 </table> <table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> - <table name="#abnormalLvl"> 8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -96,7 +94,7 @@ <set name="effectRange" val="200" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="BLEED" abnormalLvl="#abnormalLvl" abnormalType="bleeding" /> + <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="BLEED" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> </for> </skill> <skill id="5304" levels="9" name="Paralysis"> @@ -206,7 +204,6 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#dot"> 286 286 314 314 314 338 338 338 338 </table> <table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> - <table name="#abnormalLvl"> 8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -223,7 +220,7 @@ <set name="saveVs" val="CON" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> </skill> <skill id="5309" levels="9" name="Bleed"> @@ -232,7 +229,6 @@ <table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table> <table name="#dot"> 145 145 157 157 157 168 168 168 168 </table> <table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> - <table name="#abnormalLvl"> 8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -250,7 +246,7 @@ <set name="saveVs" val="CON" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="BLEED" abnormalLvl="#abnormalLvl" abnormalType="bleeding" /> + <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="BLEED" abnormalLvl="#abnormalLvls" abnormalType="bleeding" /> </for> </skill> <skill id="5310" levels="9" name="NPC(party) - Magic Close Range DD - less powerful"> @@ -576,7 +572,6 @@ <table name="#power"> 75 77 79 80 81 82 83 83 83 </table> <table name="#mpConsume"> 55 57 58 60 61 61 62 62 63 </table> <table name="#mpInitialConsume"> 14 15 15 15 16 16 16 16 16 </table> - <table name="#abnormalLvl"> 8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -595,7 +590,7 @@ <set name="saveVs" val="CON" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#power" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="4" name="DamOverTime" abnormalTime="5" val="#power" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> </skill> <skill id="5334" levels="9" name="NPC(party) - Physical Single Close Range Attack"> @@ -934,7 +929,6 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#dot"> 286 286 314 314 314 338 338 338 338 </table> <table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> - <table name="#abnormalLvl"> 8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -952,7 +946,7 @@ <set name="saveVs" val="CON" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> </skill> <skill id="5364" levels="9" name="Bleed"> @@ -961,7 +955,6 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#dot"> 725 725 785 785 785 840 840 840 840 </table> <table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> - <table name="#abnormalLvl"> 8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -980,7 +973,7 @@ <set name="saveVs" val="CON" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" abnormalLvl="#abnormalLvl" effectType="BLEED" abnormalType="bleeding" /> + <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" abnormalLvl="#abnormalLvls" effectType="BLEED" abnormalType="bleeding" /> </for> </skill> <skill id="5365" levels="9" name="Paralysis"> @@ -1077,7 +1070,6 @@ <table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table> <table name="#dot"> 381 381 418 418 418 450 450 450 450 </table> <table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table> - <table name="#abnormalLvl"> 8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1094,7 +1086,7 @@ <set name="saveVs" val="CON" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="4" name="DamOverTime" abnormalTime="5" val="#dot" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> </skill> <skill id="5370" levels="9" name="Bleed"> @@ -1411,7 +1403,6 @@ <table name="#power"> 96 99 101 103 104 106 107 107 107 </table> <table name="#mpConsume"> 55 57 58 60 61 61 62 62 63 </table> <table name="#mpInitialConsume"> 14 15 15 15 16 16 16 16 16 </table> - <table name="#abnormalLvl"> 8 8 9 9 9 10 10 10 10 </table> <table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -1433,7 +1424,7 @@ <set name="skillRadius" val="200" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" abnormalTime="5" val="#power" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvl" abnormalType="poison" /> + <effect count="4" name="DamOverTime" abnormalTime="5" val="#power" effectPower="80" effectType="POISON" abnormalLvl="#abnormalLvls" abnormalType="poison" /> </for> </skill> <skill id="5395" levels="3" name="NPC Clan Buff - Super Might Haste"> @@ -1442,7 +1433,6 @@ <table name="#pAtkSpd"> 1.33 1.33 1.5 </table> <table name="#mpConsume"> 23 42 78 </table> <table name="#mpInitialConsume"> 6 11 20 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -1457,7 +1447,7 @@ <set name="aggroPoints" val="100" /> <set name="skillRadius" val="900" /> <for> - <effect name="Grow" abnormalTime="10" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Grow" abnormalTime="10" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml index 6f325e671e..fd58625275 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml @@ -628,7 +628,6 @@ </skill> <skill id="5450" levels="7" name="Thin Skin"> <table name="#dot"> 75 102 132 156 186 201 230 </table> - <table name="#abnormalLvl"> 4 5 5 6 7 8 8 </table> <table name="#abnormalLvls"> 4 5 5 6 7 8 8 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="bleeding" /> @@ -639,7 +638,7 @@ <set name="target" val="TARGET_SELF" /> <set name="lvlDepend" val="1" /> <for> - <effect count="2" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormalVisualEffect="bleed" /> + <effect count="2" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="bleeding" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5451" levels="1" name="Enervation"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml index c985b4fe76..1558b89d85 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml @@ -866,7 +866,6 @@ </skill> <skill id="5561" levels="3" name="Seed of Revenge"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#activationChance"> 10 10 0 </table> <table name="#cAtk"> 1 1 1.25 </table> <table name="#rCrit"> 0 0.3 0.3 </table> @@ -881,7 +880,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5561" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5561" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvls" abnormalType="seed_of_knight"> <add order="0x40" stat="pAtk" val="300" /> <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="cAtk" val="#cAtk" /> @@ -890,7 +889,6 @@ </skill> <skill id="5562" levels="3" name="Spirit of Phoenix"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#activationChance"> 10 10 0 </table> <table name="#elementRes"> 0 30 30 </table> <table name="#gainHp"> 1 1 1.3 </table> @@ -905,7 +903,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5562" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5562" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvls" abnormalType="seed_of_knight"> <add order="0x40" stat="pDef" val="500" /> <add order="0x40" stat="fireRes" val="#elementRes" /> <add order="0x40" stat="darkRes" val="#elementRes" /> @@ -915,7 +913,6 @@ </skill> <skill id="5563" levels="3" name="Eva's Will"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#activationChance"> 10 10 0 </table> <table name="#rCrit"> 0 0 0.2 </table> <table name="#triggeredLevel"> 2 3 0 </table> @@ -930,7 +927,7 @@ <set name="target" val="TARGET_SELF" /> <set name="operateType" val="A2" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5563" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED_HIT" triggeredId="5563" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvls" abnormalType="seed_of_knight"> <add order="0x40" stat="mDef" val="400" /> <add order="0x40" stat="waterPower" val="#waterPower" /> <basemul order="0x30" stat="rCrit" val="#rCrit" /> @@ -939,7 +936,6 @@ </skill> <skill id="5564" levels="3" name="Pain of Shilen"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 2 3 4 </table> <table name="#absorbDam"> 0 0 8 </table> <table name="#activationChance"> 10 10 0 </table> <table name="#triggeredLevel"> 2 3 0 </table> @@ -954,7 +950,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED" triggeredId="5564" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvl" abnormalType="seed_of_knight"> + <effect name="ChanceSkillTrigger" abnormalTime="20" val="0" activationChance="#activationChance" chanceType="ON_ATTACKED" triggeredId="5564" triggeredLevel="#triggeredLevel" abnormalLvl="#abnormalLvls" abnormalType="seed_of_knight"> <mul order="0x30" stat="cAtk" val="1.2" /> <add order="0x40" stat="windPower" val="#windPower" /> <add order="0x40" stat="absorbDam" val="#absorbDam" /> @@ -1310,7 +1306,6 @@ <table name="#mpInitialConsume"> 1 2 4 </table> <table name="#magicLvl"> 7 20 40 </table> <table name="#rate"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 121 204 379 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1328,7 +1323,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#rate" /> </effect> </for> @@ -1338,7 +1333,6 @@ <table name="#mpInitialConsume"> 1 3 4 </table> <table name="#magicLvl"> 7 25 44 </table> <table name="#rate"> 1.08 1.12 1.15 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 121 243 418 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1356,7 +1350,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_up"> <mul order="0x30" stat="pDef" val="#rate" /> </effect> </for> @@ -1367,7 +1361,6 @@ <table name="#magicLvl"> 25 44 52 </table> <table name="#rCrit"> 0.2 0.25 0.3 </table> <table name="#aggro"> 243 418 495 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_prob_up" /> @@ -1384,7 +1377,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -1394,7 +1387,6 @@ <table name="#mpInitialConsume"> 4 5 6 </table> <table name="#magicLvl"> 40 48 56 </table> <table name="#aggro"> 379 457 532 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#mpConsume"> 14 18 21 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -1412,7 +1404,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up"> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml index 918dd848f1..4ecefd7a51 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml @@ -483,7 +483,6 @@ <table name="#maxHp"> 1.2 1.25 1.3 1.35 </table> <table name="#mpConsume"> 38 41 48 53 </table> <table name="#mpInitialConsume"> 10 11 12 14 </table> - <table name="#abnormalLvl"> 3 4 5 6 </table> <table name="#abnormalLvls"> 3 4 5 6 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="max_hp_up" /> @@ -500,7 +499,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_hp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_hp_up"> <mul order="0x30" stat="maxHp" val="#maxHp" /> </effect> </for> @@ -509,7 +508,6 @@ <!-- Confirmed CT2.5 --> <table name="#aggro"> 495 532 582 635 </table> <table name="#magicLvl"> 52 56 62 70 </table> - <table name="#abnormalLvl"> 3 4 5 6 </table> <table name="#maxMp"> 1.2 1.25 1.3 1.35 </table> <table name="#mpConsume"> 38 41 46 52 </table> <table name="#mpInitialConsume"> 10 11 12 13 </table> @@ -529,7 +527,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_mp_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="max_mp_up"> <mul order="0x30" stat="maxMp" val="#maxMp" /> </effect> </for> @@ -537,7 +535,6 @@ <skill id="5640" levels="2" name="Feline Queen - Haste"> <!-- Confirmed CT2.5 --> <table name="#aggro"> 418 495 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#magicLvl"> 44 52 </table> <table name="#mpConsume"> 31 38 </table> <table name="#mpInitialConsume"> 8 10 </table> @@ -558,7 +555,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="attack_time_down"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="attack_time_down"> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> </for> @@ -628,7 +625,6 @@ <!-- 3 lvl not_used, don't add it on skill --> <table name="#aggro"> 582 635 </table> <table name="#mCritRate"> 2 3 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#magicLvl"> 64 72 </table> <table name="#mpConsume"> 46 52 </table> <table name="#mpInitialConsume"> 12 13 </table> @@ -649,7 +645,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="magic_critical_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="magic_critical_up"> <add order="0x40" stat="mCritRate" val="#mCritRate" /> </effect> </for> @@ -681,7 +677,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#SpiritOre" abnormalType="cheap_magic"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="cheap_magic"> <mul order="0x30" stat="MagicalMpConsumeRate" val="#MagicalMpConsumeRate" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="#MpConsumeRate" /> <mul order="0x30" stat="DanceMpConsumeRate" val="#MpConsumeRate" /> @@ -695,7 +691,6 @@ <table name="#mAtk"> 1.65 1.75 </table> <table name="#mpConsume"> 31 38 </table> <table name="#mpInitialConsume"> 8 10 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="ma_up" /> @@ -712,7 +707,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="ma_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="ma_up"> <mul order="0x30" stat="mAtk" val="#mAtk" /> </effect> </for> @@ -754,7 +749,6 @@ <table name="#magicLvl"> 40 48 56 </table> <table name="#mpConsume"> 28 35 41 </table> <table name="#mpInitialConsume"> 7 9 11 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_dmg_up" /> @@ -771,7 +765,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_dmg_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_up"> <mul order="0x30" stat="cAtk" val="#cAtk" /> </effect> </for> @@ -784,7 +778,6 @@ <table name="#mpConsume"> 31 38 </table> <table name="#mpInitialConsume"> 8 10 </table> <table name="#rCrit"> 0.25 0.3 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="critical_prob_up" /> @@ -801,7 +794,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="critical_prob_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit" /> </effect> </for> @@ -814,7 +807,6 @@ <table name="#magicLvl"> 56 62 64 </table> <table name="#mpConsume"> 28 35 41 </table> <table name="#mpInitialConsume"> 7 9 11 </table> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="hit_up" /> @@ -831,7 +823,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="hit_up"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="hit_up"> <add order="0x40" stat="accCombat" val="#accCombat" /> </effect> </for> @@ -931,7 +923,6 @@ <table name="#pAtkSpd"> 1.05 1.08 </table> <table name="#runSpd"> 5 8 </table> <table name="#rEvas"> 2 4 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="berserker" /> @@ -947,7 +938,7 @@ <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggroPoints" /> <for> - <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="berserker"> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvls" abnormalType="berserker"> <mul order="0x30" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="mDef" val="#mDef" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06000-06099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06000-06099.xml index 22229db6f9..5de5875e8c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06000-06099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06000-06099.xml @@ -399,7 +399,6 @@ <table name="#magicLvl"> 50 70 75 80 </table> <table name="#mpConsume"> 45 65 69 72 </table> <table name="#amount"> 1.05 1.1 1.2 1.3 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -413,7 +412,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mDef" val="#amount" /> @@ -471,7 +470,6 @@ <table name="#mpConsume"> 74 104 109 116 </table> <table name="#mpInitialConsume"> 18 26 28 29 </table> <table name="#amount"> 1.05 1.1 1.2 1.3 </table> - <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#abnormalLvls"> 1 2 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_buff" /> @@ -487,7 +485,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvl" abnormalType="multi_buff"> + <effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvls" abnormalType="multi_buff"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mAtk" val="#amount" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml index 653bbb465d..5a7b4dacb5 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml @@ -22,7 +22,6 @@ <!-- Confirmed CT2.5 --> <!-- Freya Skills --> <table name="#mdot"> 300 150 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="force_meditation" /> @@ -38,7 +37,7 @@ <for> <!-- Level 1: 60MP * 5 during 10 seconds --> <!-- Level 2: 30MP * 5 during 10 seconds --> - <effect count="2" name="ManaDamOverTime" abnormalTime="5" val="#mdot" abnormalLvl="#abnormalLvl" abnormalType="force_meditation" /> + <effect count="2" name="ManaDamOverTime" abnormalTime="5" val="#mdot" abnormalLvl="#abnormalLvls" abnormalType="force_meditation" /> </for> </skill> <skill id="6302" levels="1" name="Cold Air"> @@ -1063,7 +1062,6 @@ </for> </skill> <skill id="6381" levels="2" name="Bistakon Soul Beam"> - <table name="#abnormalLvl"> 1 2 </table> <table name="#abnormalLvls"> 1 2 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="silence_all" /> @@ -1083,7 +1081,7 @@ <set name="target" val="TARGET_ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Mute" abnormalTime="20" val="0" abnormalLvl="#abnormalLvl" abnormalType="silence_all" /> + <effect name="Mute" abnormalTime="20" val="0" abnormalLvl="#abnormalLvls" abnormalType="silence_all" /> <effect name="PhysicalMute" abnormalTime="20" noicon="1" val="0" abnormalLvl="1" abnormalType="silence_all_two" /> <!-- TODO: This abnormalLvl="1" and abnormalType="silence_all_two" is a TEMP FIX, should be removed when "abnormalType and abnormalLvl" works like main skill attributes and not effect attributes --> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml index b40b9dcf72..42293fef14 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml @@ -38,7 +38,6 @@ </skill> <skill id="6402" levels="5" name="Torumba Poison Strike"> <table name="#dot"> 500 1100 2200 4400 8000 </table> - <table name="#abnormalLvl"> 11 12 13 14 15 </table> <table name="#abnormalLvls"> 11 12 13 14 15 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="poison" /> @@ -56,7 +55,7 @@ <set name="effectRange" val="2200" /> <set name="trait" val="POISON" /> <for> - <effect count="12" name="DamOverTime" abnormalTime="5" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormalVisualEffect="poison" /> + <effect count="12" name="DamOverTime" abnormalTime="5" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="poison" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6403" levels="1" name="Torumba Numbing Poison"> @@ -598,7 +597,6 @@ <table name="#dot"> 100 200 300 </table> <table name="#rCrit"> 0.2 0.5 0.75 </table> <table name="#cAtk"> 1.2 1.3 1.4 </table> - <table name="#abnormalLvl"> 7 8 9 </table> <table name="#abnormalLvls"> 7 8 9 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="multi_debuff" /> @@ -612,7 +610,7 @@ <set name="target" val="TARGET_ONE" /> <for> <!-- TODO: DOT should be by % and values per level are 0.005 0.01 0.02 --> - <effect count="5" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="multi_debuff"> + <effect count="5" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvls" abnormalType="multi_debuff"> <basemul order="0x30" stat="rCrit" val="#rCrit"> <using kind="Bow,Crossbow" /> </basemul> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml index a14c1d1cf5..5334e7ebb6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml @@ -571,7 +571,6 @@ <table name="#count"> 7 3 </table> <table name="#dot"> 115 575 </table> <table name="#power"> 70 -1 </table> - <table name="#abnormalLvl"> 1 2 </table> <table name="#time"> 1 5 </table> <table name="#time2"> 7 15 </table> <table name="#abnormalLvls"> 1 2 </table> @@ -589,7 +588,7 @@ <set name="skillType" val="DOT" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="Paralyze" abnormalTime="#time2" val="0" special="freezing" abnormalLvl="#abnormalLvl" abnormalType="freezing" /> + <effect name="Paralyze" abnormalTime="#time2" val="0" special="freezing" abnormalLvl="#abnormalLvls" abnormalType="freezing" /> <!-- Level 1: 115HP * 1 during 7 seconds --> <!-- Level 2: 115HP * 5 during 15 seconds --> <effect count="#count" name="DamOverTime" abnormalTime="#time" noicon="1" val="#dot" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml index 3633c51c92..f5042225a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml @@ -405,7 +405,6 @@ <!-- FIXME: value unconfirmed --> <table name="#pAtk"> 1.12 1 </table> <table name="#pAtkSpd"> 1.15 1.4 </table> - <table name="#abnormalLvl"> 2 3 </table> <table name="#abnormalLvls"> 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pa_up" /> @@ -419,7 +418,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_CLAN" /> <for> - <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_up"> + <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="#abnormalLvls" abnormalType="pa_up"> <mul order="0x30" stat="pAtk" val="#pAtk" /> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </effect> @@ -886,7 +885,6 @@ <!-- High Five Skill --> <!-- FIXME: value unconfirmed --> <table name="#pDef"> 0.77 0.67 </table> - <table name="#abnormalLvl"> 3 4 </table> <table name="#abnormalLvls"> 3 4 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="pd_down" /> @@ -903,7 +901,7 @@ <set name="skillType" val="DEBUFF" /> <set name="target" val="TARGET_ONE" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_down"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="pd_down"> <mul order="0x30" stat="pDef" val="#pDef" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml index 056e2994eb..3fc380cc39 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml @@ -454,7 +454,6 @@ </skill> <skill id="22128" levels="3" name="Rudolph's Joy"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 1 2 3 </table> <table name="#AtkSpd"> 1.1 1.15 1.2 </table> <table name="#abnormalLvls"> 1 2 3 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -465,7 +464,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="br_event_buf2"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="br_event_buf2"> <mul order="0x30" stat="pAtkSpd" val="#AtkSpd" /> <mul order="0x30" stat="mAtkSpd" val="#AtkSpd" /> </effect> @@ -883,7 +882,6 @@ </skill> <skill id="22158" levels="10" name="Rose Petal"> <!-- Confirmed CT2.5 --> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="br_event_buf1" /> @@ -895,7 +893,7 @@ <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <for> - <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="br_event_buf1"> + <effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvls" abnormalType="br_event_buf1"> <mul order="0x30" stat="regHp" val="1.2" /> <mul order="0x30" stat="regMp" val="1.2" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml index c0ccebb116..1f8665172a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23000-23099.xml @@ -301,7 +301,6 @@ <set name="target" val="TARGET_SELF" /> </skill> <skill id="23022" levels="10" name="First Win"> - <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table> <table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalType" val="br_event_buf3" /> @@ -312,7 +311,7 @@ <set name="stayAfterDeath" val="true" /> <set name="canBeDispeled" val="false" /> <for> - <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvl" abnormalType="br_event_buf3" /> + <effect name="Buff" abnormalTime="120" val="0" abnormalLvl="#abnormalLvls" abnormalType="br_event_buf3" /> </for> </skill> <skill id="23023" levels="1" name="Reset Consecutive Wins"> -- GitLab