From 7191682edcc922a8c53883e9bab721401d1c7a89 Mon Sep 17 00:00:00 2001
From: HorridoJoho <b.christian88@web.de>
Date: Sat, 13 Feb 2021 10:41:50 +0000
Subject: [PATCH] Fix buffer heal cooldown

The buffer heal cooldown was not working because a conversion from seconds to milliseconds was missing.
---
 .../l2jserver/datapack/custom/service/buffer/BufferService.java | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/main/java/com/l2jserver/datapack/custom/service/buffer/BufferService.java b/src/main/java/com/l2jserver/datapack/custom/service/buffer/BufferService.java
index 2d96151796..d28975e1af 100644
--- a/src/main/java/com/l2jserver/datapack/custom/service/buffer/BufferService.java
+++ b/src/main/java/com/l2jserver/datapack/custom/service/buffer/BufferService.java
@@ -311,7 +311,7 @@ public final class BufferService extends CustomServiceScript {
 		Long lastPlayableHealTime = LAST_PLAYABLES_HEAL_TIME.get(target.getObjectId());
 		if (lastPlayableHealTime != null) {
 			Long elapsedTime = System.currentTimeMillis() - lastPlayableHealTime;
-			Long healCooldown = Configuration.bufferService().getHealCooldown();
+			Long healCooldown = Configuration.bufferService().getHealCooldown() * 1000;
 			if (elapsedTime < healCooldown) {
 				long remainingTime = healCooldown - elapsedTime;
 				if (target == player) {
-- 
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