From 62450a88b0e8be7512a5c1ae0bf3a742b7d9b510 Mon Sep 17 00:00:00 2001
From: Adry85 <adrya85@hotmail.it>
Date: Sat, 15 Jul 2017 15:14:48 +0200
Subject: [PATCH] Some H5 retail like skills:

- Anchor (1170);
- Chant of Elements (1549);
- Mass Cure Poison (1550);
- Mass Purify (1551);
- Mass Vitalize (1552);
- Aura Blast (1554);
- Aura Cannon (1555);
- Arcane Shield (1556);
- Servitor Share (1557);
- Dimension Spiral (1558);
- Potential Ability (1559);
- Battle Cry (1561);
- Chant of Berserker (1562);
- Fury of Pa'agrio (1563);
- Piercing Attack (1554).
---
 dist/game/data/stats/skills/01100-01199.xml |  21 ++-
 dist/game/data/stats/skills/01500-01599.xml | 170 +++++++++++---------
 dist/game/data/stats/skills/06900-06999.xml |   1 +
 3 files changed, 110 insertions(+), 82 deletions(-)

diff --git a/dist/game/data/stats/skills/01100-01199.xml b/dist/game/data/stats/skills/01100-01199.xml
index 21ec6de045..67236b1d8d 100644
--- a/dist/game/data/stats/skills/01100-01199.xml
+++ b/dist/game/data/stats/skills/01100-01199.xml
@@ -1210,18 +1210,20 @@
 		</for>
 	</skill>
 	<skill id="1170" levels="13" name="Anchor" enchantGroup1="1" enchantGroup2="1">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<table name="#effectPoints"> -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
-		<table name="#ench1ActivateRates"> 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84 86 87 88 90 </table>
-		<table name="#ench2ActivateRates"> 51 52 52 53 54 54 55 56 56 57 57 58 59 59 60 61 61 62 63 63 64 64 65 66 66 67 68 68 69 70 </table>
-		<table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 43 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
+		<table name="#ench1ActivateRates"> 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 </table>
+		<table name="#ench2ActivateRates"> 101 101 102 102 103 103 104 104 105 105 106 106 107 107 108 108 108 109 109 110 110 111 111 112 112 113 113 114 114 115 </table>
+		<table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="5" />
-		<set name="activateRate" val="50" />
+		<set name="abnormalType" val="PARALYZE" />
+		<set name="activateRate" val="100" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="#effectPoints" />
@@ -1247,10 +1249,17 @@
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
 			<effect name="Debuff">
-				<mul stat="pAtkSpd" val="0.5" />
 				<mul stat="runSpd" val="0.5" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.5" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.5" />
 			</effect>
+			<effect name="DefenceTrait">
+				<param PARALYZE="100" />
+			</effect>
 		</for>
 		<endEffects>
 			<effect name="CallSkill">
diff --git a/dist/game/data/stats/skills/01500-01599.xml b/dist/game/data/stats/skills/01500-01599.xml
index e15912f6a8..a698f0c433 100644
--- a/dist/game/data/stats/skills/01500-01599.xml
+++ b/dist/game/data/stats/skills/01500-01599.xml
@@ -1602,18 +1602,19 @@
 		</enchant3for>
 	</skill>
 	<skill id="1549" levels="1" name="Chant of Elements">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<!-- NOTE: skill desc says "increases the elemental attribute" but is client typo, it increase defense (see skill icon) -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1200" />
-		<set name="abnormalType" val="MD_UP_ATTR" />
+		<set name="abnormalType" val="ARMOR_ELEMENT_ALL" />
 		<set name="affectRange" val="1000" />
+		<set name="effectPoint" val="1" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1549" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
-		<set name="magicLvl" val="76" />
-		<set name="mpConsume" val="55" />
-		<set name="mpInitialConsume" val="220" />
+		<set name="magicLvl" val="56" />
+		<set name="mpConsume" val="220" />
+		<set name="mpInitialConsume" val="55" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -1628,62 +1629,62 @@
 		</for>
 	</skill>
 	<skill id="1550" levels="1" name="Mass Cure Poison">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="1000" />
+		<set name="effectPoint" val="662" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1550" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume" val="67" />
-		<set name="mpInitialConsume" val="16" />
+		<set name="mpConsume" val="66" />
+		<set name="mpInitialConsume" val="17" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="PARTY" />
 		<for>
 			<effect name="DispelBySlot">
-				<param dispel="POISON,9" />
+				<param dispel="POISON,10" />
 			</effect>
 		</for>
 	</skill>
 	<skill id="1551" levels="1" name="Mass Purify">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="1000" />
+		<set name="effectPoint" val="662" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1551" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume" val="67" />
-		<set name="mpInitialConsume" val="16" />
+		<set name="mpConsume" val="66" />
+		<set name="mpInitialConsume" val="17" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="9000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="PARTY" />
 		<for>
 			<effect name="DispelBySlot">
-				<param dispel="POISON,9;BLEEDING,9;PARALYZE,9;TURN_STONE,9" />
+				<param dispel="POISON,10;BLEEDING,10;PARALYZE,1;TURN_STONE,1" />
 			</effect>
 		</for>
 	</skill>
 	<skill id="1552" levels="1" name="Mass Vitalize">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="1000" />
+		<set name="effectPoint" val="1261" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1552" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume" val="38" />
-		<set name="mpInitialConsume" val="155" />
+		<set name="mpConsume" val="154" />
+		<set name="mpInitialConsume" val="39" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="9000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="PARTY" />
 		<for>
 			<effect name="DispelBySlot">
-				<param dispel="POISON,9;BLEEDING,9" />
+				<param dispel="POISON,10;BLEEDING,10" />
 			</effect>
 			<effect name="Heal">
 				<param power="796" />
@@ -1716,19 +1717,18 @@
 		</for>
 	</skill>
 	<skill id="1554" levels="1" name="Aura Blast">
-		<!-- Confirmed High Five -->
-		<set name="abnormalTime" val="3" />
-		<set name="affectLimit" val="2-10" />
+		<!-- High Five Confirmed -->
+		<set name="affectLimit" val="1-10" />
 		<set name="affectRange" val="200" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="-288" />
+		<set name="effectPoint" val="-689" />
 		<set name="effectRange" val="1400" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1554" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume" val="31" />
-		<set name="mpInitialConsume" val="145" />
+		<set name="mpConsume" val="116" />
+		<set name="mpInitialConsume" val="29" />
 		<set name="operateType" val="A1" />
 		<set name="power" val="199" /> <!-- Inflicts additional non-attribute damage if the target is a monster -->
 		<set name="pvpPower" val="141" />
@@ -1738,18 +1738,23 @@
 		<for>
 			<effect name="MagicalAttack" />
 		</for>
+		<selfEffects>
+			<effect name="ManaHeal">
+				<param power="29" />
+			</effect>
+		</selfEffects>
 	</skill>
 	<skill id="1555" levels="1" name="Aura Cannon">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<set name="castRange" val="150" />
-		<set name="effectPoint" val="-993" />
-		<set name="effectRange" val="600" />
+		<set name="effectPoint" val="-689" />
+		<set name="effectRange" val="300" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1555" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="82" />
-		<set name="mpConsume" val="27" />
-		<set name="mpInitialConsume" val="123" />
+		<set name="mpConsume" val="98" />
+		<set name="mpInitialConsume" val="25" />
 		<set name="operateType" val="A1" />
 		<set name="power" val="302" /> <!-- Inflicts additional non-attribute damage if the target is a monster -->
 		<set name="pvpPower" val="178" />
@@ -1759,21 +1764,29 @@
 		<for>
 			<effect name="MagicalAttack" />
 		</for>
+		<selfEffects>
+			<effect name="ManaHeal">
+				<param power="25" />
+			</effect>
+		</selfEffects>
 	</skill>
 	<skill id="1556" levels="1" name="Arcane Shield">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
+		<set name="abnormalType" val="MP_SHIELD" />
 		<set name="abnormalVisualEffect" val="MP_SHIELD" />
-		<set name="effectPoint" val="204" />
+		<set name="effectPoint" val="138" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1556" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="83" />
-		<set name="mpConsume" val="90" />
-		<set name="mpInitialConsume" val="22" />
+		<set name="mpConsume" val="89" />
+		<set name="mpInitialConsume" val="23" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="staticReuse" val="true" />
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
@@ -1782,19 +1795,17 @@
 		</for>
 	</skill>
 	<skill id="1557" levels="1" name="Servitor Share">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1200" />
-		<set name="abnormalType" val="SUMMON_CONDITION" />
-		<set name="castRange" val="400" />
+		<set name="abnormalType" val="ABILITY_CHANGE" />
 		<set name="canBeDispeled" val="false" />
-		<set name="effectPoint" val="669" />
-		<set name="effectRange" val="900" />
+		<set name="effectPoint" val="379" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1557" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
-		<set name="magicLvl" val="83" />
-		<set name="mpConsume" val="35" />
+		<set name="mpConsume" val="28" />
+		<set name="mpInitialConsume" val="7" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -1806,27 +1817,28 @@
 		</cond>
 		<for>
 			<effect name="ServitorShare">
-				<param pDef="1.5" />
 				<param pAtk="1.5" />
-				<param mDef="1.25" />
 				<param mAtk="1.25" />
-				<param maxMp="1.1" />
+				<param pDef="1.5" />
+				<param mDef="1.25" />
 				<param maxHp="1.1" />
-				<param critRate="1.20" />
+				<param maxMp="1.1" />
 				<param pAtkSpd="1.1" />
 				<param mAtkSpd="1.03" />
+				<param critRate="1.2" />
 			</effect>
 		</for>
 	</skill>
 	<skill id="1558" levels="24" name="Dimension Spiral">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 76 77 78 79 80 81 82 83 84 85 </table>
-		<table name="#mpConsume"> 31 35 38 40 43 44 46 48 48 51 52 54 60 67 74 80 80 85 88 92 95 96 100 108 </table>
-		<table name="#mpInitialConsume"> 7 8 9 10 10 11 11 11 12 12 12 13 14 16 18 19 20 21 21 23 23 23 25 26 </table>
-		<table name="#power"> 57 58 60 61 63 66 68 71 74 77 79 82 89 94 100 104 110 115 136 152 166 179 193 207 </table>
+		<table name="#mpConsume"> 30 34 37 40 42 44 45 47 48 50 51 53 59 66 73 79 80 86 87 93 94 95 101 108 </table>
+		<table name="#mpInitialConsume"> 8 9 10 10 11 11 12 12 12 13 13 14 15 17 19 20 20 20 22 22 24 24 24 26 </table>
+		<table name="#power"> 57 58 60 61 63 66 68 71 74 77 79 82 89 94 100 104 110 115 139 152 166 179 193 207 </table>
 		<table name="#pvpPower"> 57 58 60 61 63 66 68 71 74 77 79 82 84 87 89 90 91 92 93 94 95 96 97 98 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="-993" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1558" />
@@ -1840,20 +1852,24 @@
 		<set name="pvpPower" val="#pvpPower" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="staticReuse" val="true" />
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="MagicalAttack" />
 		</for>
 	</skill>
 	<skill id="1559" levels="3" name="Potential Ability">
-		<!-- Confirmed High Five -->
-		<table name="#cAtkAdd"> 117 295 384 </table>
-		<table name="#magicLvl"> 28 40 58 </table>
+		<!-- High Five Confirmed -->
+		<table name="#cAtkAdd"> 177 295 384 </table>
+		<table name="#magicLvl"> 28 40 49 </table>
 		<table name="#rCrit"> 1.2 1.3 1.4 </table>
 		<set name="icon" val="icon.skill1559" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
+		<cond>
+			<using kind="LIGHT" />
+		</cond>
 		<for>
 			<effect name="Buff">
 				<mul stat="critRate" val="#rCrit">
@@ -1866,7 +1882,7 @@
 		</for>
 	</skill>
 	<skill id="1560" levels="1" name="Lucky Blow">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<set name="baseCritRate" val="30" />
 		<set name="blowChance" val="60" />
 		<set name="castRange" val="40" />
@@ -1897,15 +1913,16 @@
 		</for>
 	</skill>
 	<skill id="1561" levels="5" name="Battle Cry">
-		<!-- Confirmed High Five -->
-		<table name="#abnormalLvls"> 1 2 3 4 5 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvls"> 2 3 4 5 6 </table>
+		<table name="#effectPoint"> 379 467 549 597 635 </table>
 		<table name="#MaxHp"> 15 20 25 30 35 </table>
 		<table name="#magicLvl"> 40 49 58 64 70 </table>
 		<table name="#mpConsume"> 18 22 27 30 33 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="MAX_HP_UP" />
-		<set name="effectPoint" val="268" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1561" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1923,15 +1940,15 @@
 		</for>
 	</skill>
 	<skill id="1562" levels="2" name="Chant of Berserker">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvls"> 1 2 </table>
 		<table name="#amount"> 1.05 1.08 </table>
-		<table name="#effectPoints"> 549 611 </table>
+		<table name="#effectPoints"> 418 495 </table>
 		<table name="#magicLvl"> 44 52 </table>
 		<table name="#mAtk"> 1.1 1.16 </table>
 		<table name="#mDef"> 0.9 0.84 </table>
-		<table name="#mpConsume"> 154 188 </table>
-		<table name="#mpInitialConsume"> 8 41 </table>
+		<table name="#mpConsume"> 123 150 </table>
+		<table name="#mpInitialConsume"> 31 38 </table>
 		<table name="#pDef"> 0.95 0.92 </table>
 		<table name="#rEvas"> 2 4 </table>
 		<table name="#runSpd"> 5 8 </table>
@@ -1952,24 +1969,24 @@
 		<set name="targetType" val="PARTY" />
 		<for>
 			<effect name="Buff">
-				<mul stat="pDef" val="#pDef" />
-				<mul stat="mDef" val="#mDef" />
-				<sub stat="rEvas" val="#rEvas" />
 				<mul stat="pAtk" val="#amount" />
-				<mul stat="mAtk" val="#mAtk" />
 				<mul stat="pAtkSpd" val="#amount" />
+				<mul stat="mAtk" val="#mAtk" />
 				<mul stat="mAtkSpd" val="#amount" />
 				<add stat="runSpd" val="#runSpd" />
+				<mul stat="pDef" val="#pDef" />
+				<mul stat="mDef" val="#mDef" />
+				<sub stat="rEvas" val="#rEvas" />
 			</effect>
 		</for>
 	</skill>
 	<skill id="1563" levels="2" name="Fury of Pa'agrio">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 379 457 </table>
+		<table name="#effectPoints"> 457 532 </table>
 		<table name="#magicLvl"> 48 56 </table>
-		<table name="#mpConsume"> 172 204 </table>
-		<table name="#mpInitialConsume"> 28 35 </table>
+		<table name="#mpConsume"> 137 163 </table>
+		<table name="#mpInitialConsume"> 35 41 </table>
 		<table name="#pAtkSpd"> 1.15 1.33 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="1200" />
@@ -1994,23 +2011,24 @@
 		</for>
 	</skill>
 	<skill id="1564" levels="1" name="Piercing Attack">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<set name="icon" val="icon.skill1564" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect name="TriggerSkillByDamage">
-				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
-				<param minDamage="1" />
-				<param chance="50" />
+			<effect name="TriggerSkillByAttack">
+				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
+				<param isCritical="false" />
+				<param minDamage="1" chance="10" />
 				<param skillId="6921" skillLevel="1" /> <!-- Penetration Attack -->
 				<param targetType="ONE" />
+				<param allowWeapons="ALL" />
 			</effect>
 		</for>
 	</skill>
 	<skill id="1565" levels="6" name="Mana Pump" enchantGroup1="1">
-		<!-- Confirmed High Five -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 40 49 58 64 68 72 </table>
 		<table name="#maxMp"> 70 100 140 150 180 200 </table>
 		<table name="#ench1maxMp"> 203 206 210 213 216 220 223 226 230 233 236 240 243 246 250 253 256 260 263 266 270 273 276 280 283 286 290 293 296 300 </table>
diff --git a/dist/game/data/stats/skills/06900-06999.xml b/dist/game/data/stats/skills/06900-06999.xml
index 43e256e164..ab842da291 100644
--- a/dist/game/data/stats/skills/06900-06999.xml
+++ b/dist/game/data/stats/skills/06900-06999.xml
@@ -305,6 +305,7 @@
 		<set name="icon" val="icon.skill0122" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
+		<set name="isTriggeredSkill" val="true" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume" val="1" />
-- 
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