From 62352d154974aa18f5292d3b11a10d10ff7c9e64 Mon Sep 17 00:00:00 2001
From: Zoey76 <zoey_76@msn.com>
Date: Fri, 12 Feb 2021 23:54:47 -0300
Subject: [PATCH] Target System Rework

Updated 1447 skills to High Five official values and new target system.
Added 208 NEW skills.
Removed custom effect ImmobilePetBuff.
Added missing GM skill effect InstantCallTargetParty with unit tests.
Removed all target handlers.

Implemented missing skills with High Five official values:
Battle Force (426)
Spell Force (427)
Bond Sealant (2616)
Stun Planter (2617)
Stun Land Mine (2618)
Incubation Accelerator (2906)
Enslave (3331)
Npc - Hot Spring Nectar (4989)
Npc - Hot Spring Mineral (4990)
Hot Spring Sulfur (4991)
Stun (4992)
Lidia - Regen (4997)
Lidia - Twister (4998)
Lidia - Range Life Drain (4999)
Capture Penalty (5098)
NPC(party) - Physical Range Long Range Attack (5337)
NPC(party) - Physical Range Long Range Attack - Fire (5341)
NPC(party) - Physical Range Long Range Attack - Earth (5353)
NPC(party) - Physical Single Close Range Attack - Holy (5354)
NPC(party) - Physical Single Long Range Attack - Holy (5355)
NPC(party) - Physical Range Long Range Attack - Holy (5357)
NPC(party) - Physical Range Long Range Attack - Dark (5361)
Stun (5368)
NPC(party) -Magic Single Long Range DD - Fire (5373)
NPC(party) -Magic Single Long Range DD - Water (5377)
NPC(party) -Magic Range Long Range DD - Water (5378)
NPC(party) -Magic Range Close Range DD - Water (5379)
NPC(party) -Magic Range Long Range DD - Wind (5381)
NPC - Spell Force (5397)
Adiantum Water Strike Deflect (5703)
Water Strike (5704)
Fire Trap (5705)
Poison (5706)
Paralysis (5707)
Whirlpool (5709)
Power of Rage (5711)
Energy Ditch (5712)
Energy Ditch (5713)
Boom Up (5714)
Kamabion Susceptibility (5719)
Presentation - Adiantum Round Fighter (5754)
Presentation - Trap On (5755)
Presentation - Summon Follower (5756)
Presentation - Energy Ditch (5757)
Decrease Spd. (5794)
Decrease Spd. (5796)
Bursting Flame (5797)
Fireball (5798)
Bleed (5799)
Self-Destruction (5800)
Drake Breath (5801)
Stun (5802)
Green Chili (5803)
Fireball (5804)
Air Assault (5805)
High Wave Beam (5806)
Self-destruction (5807)
Burst Flame (5808)
Dark Blood (5809)
Decrease Spd. (5810)
Sonic Bomb (5811)
Fire Breath (5812)
Sand Ball (5813)
Self-Destruction (5814)
Block Trigger Stun (5850)
Decrease Speed (5854)
Begrudged Haunting (5876)
Chant of Worm Waking (5877)
Vicious Mutilation (5880)
Vicious Mutilation (5881)
Howl from Beyond (5887)
Tainted Shackle (5889)
Tainted Mass Shackle (5890)
Threatening Bellow (5891)
Ritual of Cannibalism (5893)
Soulless (5896)
Spike of Anchor (5897)
Blast of Anchor (5898)
Devour Soul (5924)
Goring Charge (5925)
Breath Corruption (5926)
Immortal Frenzy (5927)
Immortal Resilience (5928)
Pairing of the Lost (5929)
Shielding of the Lost (5930)
Dark Strike (5977)
Death Strike (5978)
Hand of Death (5984)
Vampiric Aura (5986)
Invincible (5989)
Presentation - Fortune Bug (6045)
Assault Boost (6377)
Earth Shift (6378)
Piercing Attack (6706)
Death Shot (6759)
Earthquake (6767)
Presentation - Portal Ray Combined Light Maintenance (6780)
Presentation - Red Portal Ray (6781)
Presentation - Blue Portal Ray (6782)
Presentation - Portal 2_boom_up (6783)
Presentation - Eris's Suffering (6784)
Presentation - Dialogue with Etis 1 (6785)
Presentation - Etis Transformation Effect (6786)
Presentation - Etis Pre-Transformation (6787)
Presentation - Etis Post-Transformation (6788)
Presentation - Etis's Defeat (6789)
Presentation - Etis Kneeling (6790)
Presentation - Dialogue with Elcadia 1 (6791)
Presentation - Dialogue with Elcadia 2 (6792)
Presentation - Dialogue with Elcadia 3 (6793)
Presentation - Elcadia Casting 1 (6794)
Presentation - Elcadia Casting 2 (6795)
Presentation - Meteor Effect (6796)
Presentation - Eris Scatter Effect (6797)
Presentation - Etis Summon Effect (6798)
Presentation - Portal 2_boom_down (6799)
Banshee's Curse (6819)
Vampiric Attack (6829)
Bleed (6830)
Blood Burst (6831)
Power Attack (6839)
Paralysis (6840)
Self Heal (6847)
Summoner Appearance (6848)
Heal (6856)
Summon (6864)
Summon (6868)
Shock (6897)
The Love of Pa'agrio (7006)
Test - Critical Damage Up (7014)
Test - Critical Damage Down (7015)
Test - Critical Damage Up (7016)
Test - Critical Damage Down (7017)
Test - Critical Rate Up (7018)
Test - Critical Rate Down (7019)
Test - Critical Rate Up (7020)
Test - Critical Rate Down (7021)
Test - Find Hidden Door (7022)
not_used (7023)
not_used (7024)
not_used (7025)
not_used (7026)
not_used (7027)
For Stationary NPCs (7028)
Shield Branding (8276)
Summon Friend (8329)
Summon Friend (8510)
 Treasure Hunter Search (20000)
Dragon Kick (20002)
Dragon Slash (20003)
Rocking Horse Mount (21258)
Summon Friend (21264)
Summon Friend (21265)
Honey Rice Cakes (22251)
Vitality Replenishing Beverage (22252)
Energy of Prophecy (22253)
Honey Rice Cakes (22255)
Might (22256)
Wind Walk (22257)
Haste (22258)
Vampiric Rage (22259)
Berserker Spirit (22260)
Empower (22261)
Acumen (22262)
Shield (22263)
Focus (22264)
Death Whisper (22265)
Guidance (22266)
Clarity (22267)
Wild Magic (22268)
Concentration (22269)
Letter Collector's Gift (22270)
Fantasy Isle Magic (22300)
Master's Call (23249)
Kau Agathion Cute Trick (23250)
Tow Agathion Cute Trick (23251)
Griffin Agathion Cute Trick (23252)
Santa Claus's Blessing (23297)
Move (23303)
Move (23304)
Zinenze Agathion - Yunbokhwan (23305)
Zinenze Agathion Cute Trick (23306)
Enze Agathion Cute Trick (23307)
Action Prohibit Immunity (23313)
Control Prohibit Immunity (23314)
Paralysis Immunity Enhance (23315)
Petrification Immunity Enhance (23316)
Fear Immunity Enhance (23317)
Cat the Ranger Boots (23318)
Demonic Desire (23322)
Fury of Darkness (23323)
Jet Black Typhoon (23324)
Enlarge - Luckpy (23325)
Reduce - Luckpy (23326)
Boss Test - Weaken (23327)
Boss Test - Strengthen (23328)
Lantern Agathion's Gift1 (23329)
Lantern Agathion's Gift2 (23330)
Lantern Agathion's Gift3 (23331)
Lantern Agathion's Gift4 (23332)
Agathion's New Year's Wish (23333)
Lantern Agathion Cute Trick (23334)
Agathion's New Year's Wish (23335)
Juju Agathion Cute Trick (23336)
Juju Agathion's Gift 1 (23337)
Juju Agathion's Gift 2 (23338)
Juju Agathion's Gift 3 (23339)
Juju Agathion's Gift 4 (23340)

Updated skills to High Five with official values:
Sonic Storm (7)
Sonic Buster (9)
Force Burst (17)
Aura of Hate (18)
Burst Shot (24)
Unlock (27)
Force Storm (35)
Whirlwind (36)
Sweeper (42)
Life Scavenge (46)
Thunder Storm (48)
Poison Blade Dance (84)
Sanctuary (97)
Corpse Plague (103)
Divine Aura (107)
Howl (116)
Wild Sweep (245)
Seal of Ruler (246)
Provoke (286)
Spoil Festival (302)
Wrath (320)
Earthquake (347)
Shock Blast (361)
Dance of Medusa (367)
Vengeance (368)
Mass Shackling (404)
Psycho Symphony (407)
Demonic Blade Dance (408)
Battle Force (426)
Spell Force (427)
Song of Silence (437)
Sweeper Festival (444)
Shock Stomp (452)
Detect Trap (470)
Spread Wing (492)
Storm Assault (493)
Blade Rush (495)
Slashing Blade (496)
Scorn (503)
Rising Shot (508)
Enuma Elish (526)
Spoil Bomb (537)
Wing Assault (540)
Power Slash (560)
Bless of Angel (561)
Wind of Angel (562)
Gravity Control (564)
Attack Storm (569)
Poison Dust (571)
Earthquake (573)
Fire Breath (577)
Blaze Quake (578)
Sand Cloud (581)
Scope Bleed (582)
Rolling Attack (586)
Darkness Energy Drain (589)
Find Trap (623)
Rabbit Magic Eye (629)
Divine Warrior Transfixion of Earth (677)
Sacrifice Warrior (679)
Divine Knight Hate Aura (681)
Divine Knight Thunder Storm (683)
Sacrifice Knight (685)
Sacrifice Rogue (691)
Divine Wizard Divine Curtain (694)
Divine Wizard Divine Cloud (695)
Sacrifice Wizard (697)
Divine Healer Group Heal (700)
Sacrifice Healer (703)
Divine Enchanter Mass Binding (708)
Sacrifice Enchanter (709)
Divine Summoner Final Servitor (712)
Divine Summoner Servitor Hill (713)
Sacrifice Summoner (714)
Zaken Energy Drain (715)
Zaken Dancing Sword (718)
Anakim Energy Attack (721)
Anakim Divine Beam (722)
Anakim Sunshine (723)
Venom Sonic Storm (726)
Gordon Sword Stab (729)
Gordon Press (730)
Ranku Dark Explosion (731)
Devil Spinning Weapon (735)
Veil Master Dark Explosion (743)
Veil Master Dark Flare (744)
Saber Tooth Tiger Fear (747)
Oel Mahum Arm Flourish (751)
Insane Crusher (762)
Hell Scream (763)
Song of Wind Storm (764)
Dance of Blade Storm (765)
Sixth Sense (771)
Arrow Rain (772)
Ghost Piercing (773)
Dread Pool (774)
Flame Icon (785)
Eva's Will (786)
Touch of Eva (787)
Spirit of Shilen (789)
Wild Shot (790)
Lightning Shock (791)
Rush Impact (793)
Mass Disarm (794)
Divine Knight Brandish (795)
Divine Knight Explosion Attack (796)
Divine Rogue Piercing Attack (797)
Magic Obstacle (806)
Golem Tornado Swing (809)
Full Swing (814)
Blade Hurricane (815)
Repair Golem (822)
Strengthen Golem (823)
Golem Reinforcement (824)
Blood Pact (834)
Wizard Mercenary Flame Strike (874)
White Captain Enuma Elish (876)
Commander Seal of Binding (883)
Air Assault (884)
Air Blink (885)
Tornado Slash (898)
Cat Roar (899)
Energy Blast (900)
Stratum Explosion (903)
Corpse Burst (904)
Dark Detonation (905)
Lance Step (906)
Spin Slash (908)
Ice Fog (909)
Water Jet (910)
Energy Burst (911)
Song of Purification (914)
Dance of Berserker (915)
Detection (933)
Lucky Strike (947)
Onslaught of Pa'agrio (949)
Wing Assault (951)
Hate Aura (980)
Combat Aura (982)
Challenge for Fate (985)
Multiple Shot (987)
Rush Impact (995)
Flame Chant (1002)
Pa'agrian Gift (1003)
The Wisdom of Pa'agrio (1004)
Blessings of Pa'agrio (1005)
Chant of Fire (1006)
Chant of Battle (1007)
The Glory of Pa'agrio (1008)
Chant of Shielding (1009)
Resurrection (1016)
Group Heal (1027)
Repose (1034)
Requiem (1049)
Sleeping Cloud (1072)
Seal of Chaos (1096)
Seal of Slow (1099)
Blaze Quake (1101)
Seal of Winter (1104)
Seal of Flame (1108)
Servitor Recharge (1126)
Servitor Heal (1127)
Servitor Magic Shield (1139)
Servitor Physical Shield (1140)
Servitor Haste (1141)
Servitor Wind Walk (1144)
Bright Servitor (1145)
Mighty Servitor (1146)
Corpse Life Drain (1151)
Corpse Burst (1155)
Poisonous Cloud (1167)
Blazing Circle (1171)
Frost Wall (1174)
Tempest (1176)
Flame Strike (1181)
Seal of Binding (1208)
Seal of Poison (1209)
Seal of Gloom (1210)
Seal of Mirage (1213)
Seal of Silence (1246)
Seal of Scourge (1247)
Seal of Suspension (1248)
The Vision of Pa'agrio (1249)
Shield of Pa'agrio (1250)
Mass Resurrection (1254)
Party Recall (1255)
The Heart of Pa'agrio (1256)
The Tact of Pa'agrio (1260)
Rage of Pa'agrio (1261)
Word of Fear (1272)
Serenade of Eva (1273)
Pa'agrian Haste (1282)
Aqua Splash (1295)
Rain of Fire (1296)
Mass Slow (1298)
Servitor Empowerment (1299)
Servitor Cure (1300)
Servitor Blessing (1301)
The Honor of Pa'agrio (1305)
Fortune of Noblesse (1325)
Balance Life (1335)
Mass Warrior Bane (1344)
Mass Mage Bane (1345)
Warrior Servitor (1346)
Wizard Servitor (1347)
Assassin Servitor (1348)
Final Servitor (1349)
Mass Block Shield (1360)
Mass Block Wind Walk (1361)
Eye of Pa'agrio (1364)
Soul of Pa'agrio (1365)
Seal of Despair (1366)
Seal of Disease (1367)
Heroic Valor (1374)
Heroic Grandeur (1375)
Heroic Dread (1376)
Mass Fear (1381)
Mass Gloom (1382)
Mass Surrender to Fire (1383)
Mass Surrender to Water (1384)
Mass Surrender to Wind (1385)
Mana Storm (1399)
Summon Friend (1403)
Word of Invitation (1404)
Victory of Pa'agrio (1414)
Pa'agrio's Emblem (1415)
Pa'agrio's Fist (1416)
Aura Flash (1417)
Purification Field (1425)
Miracle (1426)
Flames of Invincibility (1427)
Mass Recharge (1428)
Dark Explosion (1434)
Dark Flame (1437)
Annihilation Circle (1438)
Blink (1448)
Transfer Soul (1449)
Chain Lightning (1450)
Diamond Dust (1454)
Throne of Ice (1455)
Seal of Blockade (1462)
Meteor (1467)
Star Fall (1468)
Leopold (1469)
Death Beam (1471)
Soul Harmony (1480)
Vampiric Mist (1495)
Servitor Barrier (1496)
Sublime Self-Sacrifice (1505)
Thorn Root (1508)
Seal of Limit (1509)
Chant of Combat (1517)
Chant of Critical Attack (1518)
Chant of Blood Awakening (1519)
Divine Flash (1528)
Soul Web (1529)
Courage of Pa'agrio (1534)
Chant of Movement (1535)
Combat of Pa'agrio (1536)
Critical of Pa'agrio (1537)
Condition of Pa'agrio (1538)
Death Beam (1544)
Strider Fear (1546)
Chant of Elements (1549)
Mass Cure Poison (1550)
Mass Purify (1551)
Mass Vitalize (1552)
Aura Blast (1554)
Chant of Berserker (1562)
Fury of Pa'agrio (1563)
Nectar (2005)
Box Key (2065)
Potion of Critical Escape (2074)
Harvesting (2098)
Special Tree Recovery Bonus (2139)
Treasure Chest Key (2229)
Soul Breaking Arrow (2234)
Anteroom Door Key (2235)
Chapel Door Key (2236)
Key of Darkness (2237)
Room of Splendor Key (2238)
Dewdrop of Destruction (2276)
Gate Key of Kamael (2343)
Gate Key of Records (2344)
Gate Key of Observation (2345)
Gate Key of Specula (2346)
Enuma Elish Key (2347)
Prahnah Key (2348)
Gate Key of Arvitaire (2349)
Leopold Key (2350)
Gate Key of Prediction (2351)
Gate Key of Nornil (2352)
Nornil's Power (2353)
Gate Key of Darkness (2354)
Gate Key of Destruction (2355)
Gate Key of Blood (2356)
Prison Gate Key (2362)
Underground Warehouse Key (2363)
Blue Coral Key (2366)
Red Coral Key (2367)
Red Coral Treasure Chest Key (2400)
Pailaka Door Key (2607)
Elmore-Aden's Holy Water (2633)
Court Magician's Blessing (2634)
Growth Accelerator (2905)
Item Skill: Recharge (3127)
Item Skill: Unlock (3155)
Item Skill: Prominence (3173)
Item Skill: Hydro Blast (3174)
Item Skill: Hurricane (3175)
Item Skill: Stone (3176)
Item Skill: Solar Flare (3177)
Item Skill: Shadow Flare (3178)
Item Skill: Aura Flare (3179)
Item Skill: Prominence (3180)
Item Skill: Hydro Blast (3181)
Item Skill: Hurricane (3182)
Item Skill: Stone (3183)
Item Skill: Solar Flare (3184)
Item Skill: Shadow Flare (3185)
Item Skill: Aura Flare (3186)
Item Skill: Party Recall (3205)
Forgiveness (3260)
Pardon (3262)
Flag Display (3318)
Double Stab (3328)
Power Slash (3329)
Air Blade (3330)
Blue Talisman of Self destruction (3436)
Discord (3581)
Dispell (3592)
Full Recover (3596)
Special Ability: Infinity Rod (3597)
Full Recover (3598)
Void Burst (3630)
Void Flow (3631)
Queen Ant Brandish (4017)
Decrease Speed (4019)
Gludio Flame (4026)
NPC Burn (4033)
Poison (4036)
Partisan Flame (4043)
Paralysis (4064)
Stun (4072)
NPC Flamestrike (4078)
NPC Spinning Slash (4101)
Antharas Stun (4106)
Antharas Stun (4107)
Antharas Terror (4108)
Curse of Antharas (4109)
Breath Attack (4110)
Antharas Fossilization (4111)
Ordinary Attack (4112)
Animal doing ordinary attack (4113)
Aden Flame (4114)
Paralysis (4118)
Wind Of Force (4128)
Earthquake (4129)
Striking of Thunderbolt (4130)
Spear: Pound the Ground (4132)
Hydro Screw (4137)
NPC AE - Corpse Burst (4138)
Boom Attack (4139)
Treasure Bomb (4143)
BOSS Spinning Slash (4171)
Stun (4172)
BOSS Cancel Magic (4177)
BOSS Flamestrike (4178)
Poison (4182)
Decrease P. Atk. (4183)
Decrease Atk. Spd. (4184)
Sleep (4185)
Hold (4186)
Decrease Speed (4187)
Bleed (4188)
Paralysis (4189)
Decrease MP (4190)
Hold (4197)
BOSS Might (4211)
BOSS Shield (4212)
BOSS Haste (4213)
BOSS Reflect Damage (4214)
none (4217)
Absorb HP MP (4218)
Deadly Dual-Sword Weapon: Range Attack (4221)
NPC AE Strike (4232)
Decrease Heal (4236)
Decrease Speed (4237)
Increase Re-use Time (4238)
NPC Wild Sweep (4244)
NPC Flamestrike - Slow (4252)
NPC Hydroblast - Magic (4257)
Toxic Smoke (4259)
Wyvern Breath (4289)
BOSS Holy Light Burst (4314)
Hold (4315)
BOSS Lilim Drain (4316)
NPC Strike Golem (4472)
Stun (4473)
NPC Frost Wall (4477)
Ice Fairy Aqua Splash (4478)
Hold (4483)
Decrease P. Def. (4486)
Decrease M. Def. (4487)
Hold (4488)
NPC Death MP Bomb (4489)
NPC Holy Wall (4490)
Holy Weapon (4491)
Enlarging Head Curse (4492)
BOSS Power Shot (4495)
Stun (4496)
Quest - Summoned Explosion (4529)
Quest - Summoned HP Heal (4530)
Quest - Summoned MP Heal (4531)
NPC Eruption (4565)
NPC Eruption - Magic (4566)
NPC Eruption - Slow (4567)
NPC AE Solar Flare (4568)
NPC AE Solar Flare - Magic (4569)
NPC AE Solar Flare - Slow (4570)
NPC Blazing Circle (4571)
NPC Sonic Storm (4574)
NPC Clan Buff - Haste (4575)
NPC Clan Buff - Damage Shield (4576)
NPC Clan Buff - Berserk Might (4585)
NPC Clan Buff - Berserk Haste (4588)
NPC Clan Buff - Acumen Shield (4595)
NPC Clan Buff - Acumen Focus (4601)
Surrender To Fire (4605)
NPC Clan Buff - Berserk (4608)
NPC Clan Buff - Vampiric Rage (4609)
NPC Clan Buff - Focus (4610)
NPC Clan Buff - Death Whisper (4611)
NPC Wide Wild Sweep (4612)
NPC Clan Heal (4613)
NPC Death Bomb (4614)
NPC AE - 80% HP Drain - Magic (4622)
NPC Clan Buff - Acumen Empower WildMagic (4638)
NPC Clan Buff - Acumen Empower Berserk (4639)
Poison (4649)
NPC AE - Dispel Hold (4650)
NPC AE - Dispel Slow (4651)
NPC AE - Dispel Silence (4652)
NPC Corpse Life Drain (4653)
NPC Corpse Remove (4672)
Valakas Trample (4681)
Valakas Trample (4682)
Valakas Dragon Breath (4683)
Valakas Dragon Breath (4684)
Valakas Tail Stomp (4685)
Valakas Tail Stomp (4686)
Valakas Stun (4688)
Valakas Fear (4689)
Valakas Meteor Storm (4690)
NPC Monster Hate (4697)
Blessing of Queen (4699)
Gift of Queen (4700)
Cure of Queen (4701)
Blessing of Seraphim (4702)
Gift of Seraphim (4703)
Cure of Seraphim (4704)
Mass Curse of Shade (4706)
BOSS Spinning Slash (4734)
BOSS Spinning Slash (4735)
BOSS Spinning Slash (4736)
BOSS Spinning Slash (4737)
BOSS Spinning Slash (4738)
Raid Boss - Level 78 (4900)
Raid Boss - Level 78 (4901)
Raid Boss - Level 74 (4902)
Raid Boss - Level 80 (4903)
Raid Boss - Level 80 (4904)
Raid Boss - Level 80 (4905)
Raid Boss - Level 80 (4906)
Raid Boss - Level 80 (4907)
Raid Boss - Level 80 (4908)
Raid Boss - Level 80 (4909)
Raid Boss - Level 80 (4910)
Raid Boss - Level 80 (4911)
Raid Boss - Level 66 (4912)
Raid Boss - Level 70 (4913)
Raid Boss - Level 71 (4914)
Raid Boss - Level 28 (4915)
Raid Boss - Level 38 (4916)
Raid Boss - Level 48 (4917)
Raid Boss - Level 58 (4918)
Raid Boss - Level 68 (4919)
Raid Boss - Level 78 (4920)
Raid Boss - Level 80 (4921)
Raid Boss - Level 80 (4922)
Raid Boss - Level 80 (4923)
Raid Boss - Level 80 (4924)
Raid Boss - Level 30 (4925)
Raid Boss - Level 35 (4926)
Raid Boss - Level 21 (4927)
Raid Boss - Level 26 (4928)
Raid Boss - Level 23 (4929)
Raid Boss - Level 26 (4930)
Raid Boss - Level 23 (4931)
Raid Boss - Level 25 (4932)
Raid Boss - Level 20 (4933)
Raid Boss - Level 21 (4934)
Raid Boss - Level 20 (4935)
Raid Boss - Level 21 (4936)
Raid Boss - Level 34 (4937)
Raid Boss - Level 36 (4938)
Raid Boss - Level 35 (4939)
Raid Boss - Level 33 (4940)
Raid Boss - Level 32 (4941)
Raid Boss - Level 38 (4942)
Raid Boss - Level 45 (4943)
Raid Boss - Level 35 (4944)
Raid Boss - Level 32 (4945)
Raid Boss - Level 33 (4946)
Raid Boss - Level 60 (4947)
Raid Boss - Level 40 (4948)
Raid Boss - Level 47 (4949)
Raid Boss - Level 40 (4950)
Raid Boss - Level 44 (4951)
Raid Boss - Level 48 (4952)
Raid Boss - Level 61 (4953)
Raid Boss - Level 25 (4954)
Raid Boss - Level 55 (4955)
Raid Boss - Level 45 (4956)
Raid Boss - Level 44 (4957)
Raid Boss - Level 45 (4958)
Raid Boss - Level 65 (4959)
Raid Boss - Level 71 (4960)
Raid Boss - Level 79 (4961)
Raid Boss - Level 70 (4962)
Raid Boss - Level 49 (4963)
Raid Boss - Level 51 (4964)
Raid Boss - Level 56 (4965)
Raid Boss - Level 64 (4966)
Raid Boss - Level 66 (4967)
Raid Boss - Level 52 (4968)
Raid Boss - Level 55 (4969)
Raid Boss - Level 65 (4970)
Raid Boss - Level 53 (4971)
Raid Boss - Level 50 (4972)
Raid Boss - Level 40 (4973)
Raid Boss - Level 40 (4974)
Raid Boss - Level 55 (4975)
Raid Boss - Level 52 (4976)
Raid Boss - Level 45 (4977)
Raid Boss - Level 81 (4978)
Raid Boss - Level 82 (4979)
Raid Boss - Level 83 (4980)
Raid Boss - Level 84 (4981)
Raid Boss - Level 85 (4982)
Raid Boss - Level 25 (4983)
Raid Boss - Level 44 (4984)
Raid Boss - Level 70 (4985)
Raid Boss - Level 72 (4986)
Raid Boss - Level 74 (4987)
Raid Boss - Level 76 (4988)
Venom - Strike (4993)
Venom - Sonic Storm (4994)
Venom - Teleport (4995)
Venom - Range Teleport (4996)
Giselle - Tempest (5003)
Dimensional Stun (5004)
Frintezza's Ghostly Fighter (5009)
Frintezza's Ghostly Mage (5010)
Frintezza's Bomber Ghost (5011)
Frintezza's Daemon Attack (5014)
Frintezza's Daemon Charge (5015)
Yoke of Scarlet (5016)
Frintezza's Daemon Field (5018)
Frintezza's Daemon Drain (5019)
NPC Dispel Bomb (5042)
Castle Self AE Fire (5051)
Castle Long AE Fire (5052)
NPC Focused Haste (5079)
NPC Mighty Haste (5080)
NPC Spinning, Slashing Trick (5082)
Anesthesia (5085)
Deadly Poison (5086)
Signal (5088)
Antharas Terror (5092)
Antharas Meteor (5093)
Antharas Subordinate Suicide (5094)
Antharas Subordinate Suicide (Narrow Range) (5097)
Cannon Fodder (5110)
Big Bang (5111)
Castle Self AE Dispell Buff (5113)
Hold (5114)
Stun (5117)
Cancel Sailren Use (5118)
Bleed (5119)
Maximum Defense (5123)
Anti-Music (5124)
Maximum Resist Status (5125)
Maximum Recovery (5126)
Recover Force (5127)
Maximize long-range weapon use (5128)
Smokescreen (5129)
Anti-Summoning Field (5134)
Spin Slash (5136)
Hold of King (5137)
Tidal Wave (5139)
Dark Curse (5140)
Corpse Kaboom (5142)
NPC Burn (5178)
Dimensional Stun (5183)
Dragon Breath (5184)
Pet Recharge (5200)
Stun (5202)
Fear (5203)
Stun of giant mutated animal (5219)
Fear of giant mutated animal (5220)
Ground Strike (5227)
Jump Attack (5228)
Stun (5230)
Stun (5231)
Stun (5232)
Weight Spin Attack - Weak (5233)
Weight Spin Attack - Mid (5234)
Weight Spin Attack - Strong (5235)
Freezing (5238)
Stun (5240)
Stun (5241)
Boss Dark Explosion (5246)
Seed of Darkness (5247)
Boss Dark Circle (5249)
Stun (5250)
Fear (5259)
NPC - Rise Shot (5262)
NPC _ Chain Lightning (5263)
NPC - Soul Emission (5265)
Poison (5268)
Slow Trap (5269)
Flash Trap (5270)
Decoy Provocation (5272)
NPC(party) - Physical Range Close Range Attack (5275)
NPC(party) - Physical Range Long Range Attack (5276)
NPC(party) - Physical Range Close Range Attack - Fire (5279)
NPC(party) - Physical Range Long Range Attack - Fire (5280)
NPC(party) - Physical Single Close Range Attack - Water (5281)
NPC(party) - Physical Range Close Range Attack - Water (5283)
NPC(party) - Physical Range Long Range Attack - Water (5284)
NPC(party) - Physical Single Close Range Attack - Wind (5285)
NPC(party) - Physical Range Close Range Attack - Wind (5287)
NPC(party) - Physical Range Long Range Attack - Wind (5288)
NPC(party) - Physical Single Close Range Attack - Earth (5289)
NPC(party) - Physical Range Close Range Attack - Earth (5291)
NPC(party) - Physical Range Long Range Attack - Earth (5292)
NPC(party) - Physical Single Close Range Attack - Holy (5293)
NPC(party) - Physical Range Close Range Attack - Holy (5295)
NPC(party) - Physical Range Long Range Attack - Holy (5296)
NPC(party) - Physical Range Close Range Attack - Dark (5299)
NPC(party) - Physical Range Long Range Attack - Dark (5300)
Paralysis (5306)
NPC(party) - Magic Close Range DD - less powerful (5311)
NPC(party) -Magic Single Long Range DD - Fire (5312)
NPC(party) -Magic Range Long Range DD - Fire (5313)
NPC(party) -Magic Range Close Range DD - Fire (5314)
NPC(party) -Magic Range Close Range DD - Fire(Self-Destruction) (5315)
NPC(party) -Magic Single Long Range DD - Water (5316)
NPC(party) -Magic Range Long Range DD - Water (5317)
NPC(party) -Magic Range Close Range DD - Water (5318)
NPC(party) -Magic Single Long Range DD - Dark (5328)
NPC(party) -Magic Range Long Range DD - Holy (5329)
NPC(party) -Magic Range Close Range DD - Holy (5330)
NPC(party) - Physical Range Close Range Attack (5336)
NPC(party) - Physical Range Close Range Attack - Fire (5340)
NPC(party) - Physical Range Close Range Attack - Earth (5352)
NPC(party) - Physical Range Close Range Attack - Holy (5356)
NPC(party) - Physical Range Close Range Attack - Dark (5360)
Poison (5366)
Paralysis (5367)
NPC(party) - Magic Close Range DD - less powerful (5372)
NPC(party) -Magic Range Long Range DD - Fire (5374)
NPC(party) -Magic Range Close Range DD - Fire(Self-Destruction) (5376)
NPC(party) -Magic Single Long Range DD - Wind (5380)
NPC(party) -Magic Range Close Range DD - Wind (5382)
NPC(party) -Magic Single Long Range DD - Earth (5383)
NPC(party) -Magic Single Long Range DD - Dark (5389)
NPC(party) -Magic Range Long Range DD - Holy (5390)
NPC(party) -Magic Range Close Range DD - Holy (5391)
NPC Clan Buff - Super Might Haste (5395)
NPC - Spell Stance (5396)
NPC - Combination Force (5398)
Presentation - Solar Spark (5400)
Stun (5401)
Flame (5422)
Poison (5423)
Bleed (5424)
Counter Rapid Shot (5427)
Counter Dash (5428)
Spoil Bomb (5430)
Slow (5431)
Weapon Supply (5432)
Gust (5434)
Gust (5435)
NPC party 30 Clan Heal (5438)
NPC party 60 Clan Heal (5439)
Presentation - Trap Activate (5440)
Presentation - Tears Mirror Image (5441)
Bite Attack (5442)
Cry of the Wolf (5443)
Maul (5444)
Stubborn Resistance (5456)
Castle Gunner Shot (5461)
Fire Attacks (5462)
Water Attacks (5463)
Wind Attacks (5464)
Earth Attacks (5465)
Holy Attacks (5466)
Dark Attacks (5467)
Castle Gunner Fire (5468)
NPC CrossBow Attack (5492)
Bleed (5495)
Dark Fireball (5496)
Horn of Rising Darkness (5497)
Self-Destruct (5498)
Dark Lightening (5499)
Black Dragon Claw (5500)
Stuns (5501)
Stuns (5502)
Fire Blossom (5505)
Water Blossom (5506)
Wind Blossom (5507)
Earth Blossom (5508)
Fire Power (5509)
Water Power (5510)
Wind Power (5511)
Earth Power (5512)
Chain Magic - Dark Explosion (5522)
Overflow (5527)
Maximum Ability (5547)
Divine Beast Bite (5580)
Divine Beast Stun Attack (5581)
Divine Beast Fire Breath (5582)
Divine Beast Roar (5583)
Wolf Howl (5584)
Strider Roar (5585)
Betrayal Mark (5600)
Gatekeeper Flame Strike (5658)
Gatekeeper Berserker Spirit (5659)
Oblivion Trap (5679)
Oblivion Trap (5680)
Adiantum Round Fighter (5702)
Water Cannon (5708)
Triple Sword (5710)
Electric Flame (5715)
Stun (5716)
Fire Breath (5717)
Blade Cut (5720)
Blade Strike (5721)
Hammer Assault (5722)
Hammer Swing (5723)
Broom Strike (5724)
Broom Trusting (5725)
Scissors Attack (5726)
Scissors Strike (5727)
Shobel Attack (5728)
Shobel Whirlwind (5729)
Made Fireball (5730)
Incense of Death (5731)
Flame Strike (5732)
Fear of Steward (5733)
Gust of Wind (5734)
Power Stamp (5737)
Power Roar (5738)
Lightning Wave (5751)
Naia Sprout (5765)
Naia Sprout (5766)
Naia Sprout (5767)
Naia Sprout (5768)
Presentation - Mercenary Troops Shout (5815)
Presentation - Female Priest Transformation (5816)
Presentation - Dragon Shout (5817)
Presentation - Repentance (5818)
Presentation - Victory (5819)
Presentation - Removal (5820)
Presentation - Female Priest Exit (5821)
Drake Bait (5822)
Presentation - District1 Boss Defeat (5823)
Presentation - District1 Boss Arise (5824)
Presentation - Algraia Exit (5825)
Fire Breath (5826)
Fireball (5827)
Unholy Flare (5828)
Fire Flare (5829)
Polearm Thrust (5830)
Polearm Swing (5831)
Hate Aura (5832)
Shield (5833)
Magic Barrier (5834)
Greater Heal (5836)
Double Throwing Javelin (5837)
Throwing Javelin (5838)
Breath (5839)
Fire Breath (5840)
Multi Defense (5841)
Spinning Slasher (5842)
Terror (5843)
Thunder Storm (5844)
Decrease Speed (5849)
Flip Block (5852)
Flip Block (5853)
Shock (5855)
Destruction of the Body (5862)
Destruction of the Soul (5863)
Soul Worm (5867)
Soul Worm (5868)
Soul Worm (5869)
Flash Worm (5871)
Flash Worm (5872)
Death Worm (5874)
Death Worm (5875)
Weakened Sweep (5884)
Weakened Sweep (5885)
Ground Shaker (5886)
Earth Shaker (5888)
Cunning Coercion (5892)
Mark of Despair (5894)
Mark of Cowardice (5895)
Burst of Pain (5899)
Burst of Oblivion (5900)
Burst of Misplace (5903)
Mist of Souleater (5904)
Tentacle of Agony (5920)
Inhale (5921)
Exhale (5922)
Dark Blade (5932)
Dark Blade (5933)
Dark Ring (5935)
Earth Ring (5936)
Self Stun (5937)
Tiat Transformation (5974)
Dark Attack (5975)
Dark Storm (5976)
Seal Isolation (5980)
Weapon Maintenance (5987)
Armor Maintenance (5988)
Command of Anchor (5993)
Effect of Doubt (5994)
not_used (5995)
not_used (5996)
not_used (5997)
not_used (5998)
not_used (5999)
Freeze (6034)
Phoenix Flame Feather (6043)
Phoenix Flame Beak (6044)
Piercing Attack (6046)
Whirlwind (6047)
Lance Smash (6048)
Power Smash (6050)
Energy Burst (6051)
Shockwave (6052)
Great Fury (6060)
Lightning Strike (6090)
Anchor (6091)
Panther Fatal Claw (6096)
Scissors (6097)
Rock (6098)
Paper (6099)
Turkey's Mistake (6105)
Winter Holiday Festival (6106)
Santa Claus' Reward (6120)
Paralysis (6125)
Paralysis (6126)
Curse of the Mutant Animal (6130)
Kasha's Betrayal (6149)
Presentation - Tyranno (6172)
Tail Strike (6199)
Strider Fear (6206)
Speed Decrease (6237)
Speed Decrease (6238)
Heatstroke Prevention Effect - Gludio (6253)
Heatstroke Prevention Effect - Dion (6254)
Heatstroke Prevention Effect - Giran (6255)
Heatstroke Prevention Effect - Oren (6256)
Heatstroke Prevention Effect - Aden (6257)
Heatstroke Prevention Effect - Innadril (6258)
Heatstroke Prevention Effect - Goddard (6259)
Heatstroke Prevention Effect - Rune (6260)
Heatstroke Prevention Effect - Schuttgart (6261)
EMP Power (6262)
EMP Shock (6263)
Golem Boom (6264)
Smoke (6265)
Power Attack (6268)
Grima Power Up (6270)
Eternal Blizzard (6274)
Eternal Blizzard (6275)
Eternal Blizzard (6276)
Ice Ball (6278)
Attack Nearby Range (6279)
Cold Judgement (6281)
Bless of Sword (6287)
Jinia's Prayer (6288)
Kegor's Courage (6289)
Power Strike (6291)
Power Strike (6293)
Leader's Roar (6294)
Summon Follower Knight (6298)
Breath of Ice Palace - Ice Storm (6299)
Self-Destruction (6300)
Cold Mana's Fragment (6301)
Sacred Gnosis (6305)
Launch Sacred Sword Energy (6312)
Solina Bless (6313)
Sacred Judgement (6314)
Sacred Tacit (6317)
Divine Shield Protection (6318)
Sacred Magic Protection (6319)
Summon Sacred Magic Force (6320)
Divine Flash (6321)
Divine Impact (6322)
Divine Strike (6324)
Divine Nova (6325)
Martyr's Happiness (6326)
Fighter Judgement (6328)
Electric Rain 1 (6335)
Electric Rain 2 (6336)
Sacred Hammer Attack (6339)
Stronghold Water Cannon (6341)
Trap Over Steam (6342)
Blood Spurt (6379)
Bistakon Roar (6380)
Bistakon Soul Beam (6381)
Bistakon Rolling Claw (6382)
Bistakon Critical Claw (6385)
Bistakon Earth Rise (6386)
Bistakon Earthquake (6387)
Bistakon Jump Blow (6388)
Cokrakon Sonic Explosion (6390)
Cokrakon Sonic Shot (6392)
Cokrakon Sonic Bomb (6394)
Cokrakon Staggering Blow (6397)
Cokrakon Sonic Shout (6398)
Cokrakon Wheeling Clow (6401)
Torumba Numbing Poison (6403)
Torumba Poison Swing (6404)
Torumba Roar (6405)
Torumba's Constraint (6407)
Reptilikon Earthquake (6409)
Reptilikon Rush (6410)
Reptilikon Summon (6411)
Reptilikon Missile (6413)
Reptilikon Scratch (6415)
Reptilikon Poison Breath (6416)
Reptilikon Poison Shot (6417)
Reptilikon Fury Poison Bomb (6418)
Resistance Explosion (6422)
Shock (6423)
Priest's Ire (6426)
Medicinal Mushroom 1 (6427)
NPC holy shot (6501)
NPC holy shot (6502)
NPC holy shot (6503)
NPC holy magic (6507)
NPC holy magic (6508)
NPC holy magic (6509)
NPC holy magic (6510)
NPC holy magic (6511)
NPC holy magic (6512)
NPC dark attack (6516)
NPC dark attack (6517)
NPC dark attack (6518)
NPC dark shot (6522)
NPC dark shot (6523)
NPC dark shot (6524)
NPC dark magic (6528)
NPC dark magic (6529)
NPC dark magic (6530)
NPC dark magic (6531)
NPC dark magic (6532)
NPC dark magic (6533)
NPC fire attack (6537)
NPC fire attack (6538)
NPC fire attack (6539)
NPC fire shot (6543)
NPC fire shot (6544)
NPC fire shot (6545)
NPC fire magic (6549)
NPC fire magic (6550)
NPC fire magic (6551)
NPC fire magic (6552)
NPC fire magic (6553)
NPC fire magic (6554)
NPC water attack (6558)
NPC water attack (6559)
NPC water attack (6560)
NPC water shot (6564)
NPC water shot (6565)
NPC water shot (6566)
NPC water magic (6570)
NPC water magic (6571)
NPC water magic (6572)
NPC water magic (6573)
NPC water magic (6574)
NPC water magic (6575)
NPC wind attack (6579)
NPC wind attack (6580)
NPC wind attack (6581)
NPC wind shot (6585)
NPC wind shot (6586)
NPC wind shot (6587)
NPC wind magic (6591)
NPC wind magic (6592)
NPC wind magic (6593)
NPC wind magic (6594)
NPC wind magic (6595)
NPC wind magic (6596)
NPC earth attack (6600)
NPC earth attack (6601)
NPC earth attack (6602)
NPC earth shot (6606)
NPC earth shot (6607)
NPC earth shot (6608)
NPC earth magic (6612)
NPC earth magic (6613)
NPC earth magic (6614)
NPC earth magic (6615)
NPC earth magic (6616)
NPC earth magic (6617)
Maguen Power Strike (6619)
Energy of Life's Power (6626)
Energy of Life's Highest Power (6627)
Energy of Mana's Power (6629)
Energy of Mana's Highest Power (6630)
Dash (6642)
Holy Strike (6643)
Lavasaurus Firstborn Attack (6656)
Lavasaurus Firstborn Attack (6675)
Sacred Protector Cancel (6686)
Soup of Failure (6688)
Absorb HP MP (6689)
Dualsword Range Deadly Move (6692)
BOSS Spinning Slasher (6695)
Eternal Blizzard (6697)
Mirage (6732)
Petrify (6735)
Fierce Attack (6736)
Heal (6737)
Presentation - Behemoth Object Channeling (6742)
Dark Storm (6744)
Dark Space (6745)
Dark Space (6746)
Dark Blade (6747)
Stun Attack (6748)
Death Strike (6749)
Power Strike (6750)
Blow Attack (6751)
Death Blow (6753)
Bleed (6754)
Death Strike (6755)
Death Talon (6756)
Rage (6758)
Dragon Strike (6760)
Dragon Blow Strike (6761)
Dragon Earth Strike (6763)
Dragon Earth Shot (6764)
Complete Recovery (6765)
Earth Tremor (6766)
Stun Attack (6768)
Petrify (6769)
Heal (6770)
Death Strike (6771)
Power Strike (6772)
Rage (6773)
Stun Attack (6774)
Soul Breath (6775)
Paralysis (6776)
Bleeding Gash (6777)
Death Strike (6778)
Paralysis (6779)
Presentation - Yellow Portal Ray (6800)
Presentation - Yellow-Green Portal Ray (6801)
Presentation - SSQ2 General Purpose 6 (6802)
Arena Haste (6803)
Arena Wind Walk (6804)
Arena Empower (6805)
Arena Acumen (6806)
Arena Concentration (6807)
Arena Might (6808)
Arena Guidance (6809)
Arena Focus (6810)
Arena Death Whisper (6811)
Arena Berserker Spirit (6812)
Focus Sonic (6813)
Focus Force (6814)
Deadly Poison (6815)
Deadly Bleed (6816)
Arena HP Recovery (6817)
Powerful Rage (6818)
P. Def. Enhance (6820)
P. Def. Decrease (6821)
P. Def. Decrease (6822)
Reflect Attack (6823)
Piercing Storm (6824)
Bleed (6825)
Critical Strike (6826)
Petrify (6827)
Dust Storm (6828)
Summon Parasite Leech (6832)
Power Strike (6833)
Range Magic Attack (6834)
Summon Skeleton (6835)
Silence (6836)
Range Magic Attack (6837)
Self-destruction (6838)
Power Strike (6844)
Power Strike (6845)
Vampiric Claw (6846)
Summoner Strike (6849)
Self-destruction (6850)
Power Strike (6851)
Magic Strike (6852)
Sleep (6853)
Hold (6854)
Magic Strike (6855)
Power Strike (6857)
Summon (6858)
Power Strike (6859)
Power Strike (6860)
Enhance (6861)
Poison (6862)
Poison (6863)
Poison (6865)
Vampiric Claw (6866)
Magic Strike (6867)
Detonate (6869)
Vampiric Claw (6870)
Range Magic Attack (6871)
Self-destruction (6872)
Hex (6873)
Range Magic Attack (6874)
Poison (6875)
Power Strike (6876)
Power Strike (6877)
Paralysis (6878)
Vampiric Claw (6879)
Silence (6880)
Critical Strike (6881)
Petrify (6882)
Fatal Strike (6887)
Fatal Shot (6888)
Range Attack (6889)
Bleed (6890)
Power Attack (6891)
Power Shot (6892)
Power Attack (6893)
Power Shot (6894)
Power Attack (6895)
Power Shot (6896)
84 level Raid Boss (6898)
84 level Raid Boss (6899)
Stigma Aftermath (6912)
Challenge of Faith (6913)
not_used (7008)
not_used (7009)
not_used (7010)
not_used (7011)
not_used (7012)
not_used (7013)
Test - Blink (7078)
Shalin Strike (8238)
Obliteration Storm (8240)
Ice Ball (8242)
Chill Strike (8243)
Blue Talisman of Buff Cancel (8331)
Einhasad's Strike (8357)
Beast Training - Accompany (8363)
Beast Training - Use Special Ability (8364)
Beast Training - Release All (8378)
Cool air cannon (9010)
Freezing Core (9057)
Black Freezing Core (9058)
Torch Light (9059)
Maguen Machine (9060)
Secret Door Key (9076)
Custom Trap skill (10002)
Scissors (21014)
Rock (21015)
Paper (21016)
Summon Friend (21088)
Summon Friend (21097)
Jack O'Lantern Card (21120)
Rotten Jack O'Lantern Card (21121)
Golden Jack O'Lantern's Authority (21136)
Silence of Loyalty (21198)
Christmas Festival (22015)
Christmas Festival (22016)
Birthday Cake Vitality Buff (22035)
Soul Silver Foil (22099)
Soul Scent (22100)
Warmth of Kotatz (22118)
Birthday Cake Vitality Buff (22250)
Maestro's Key (22271)
Refined Red Dragon Blood (22298)
Refined Blue Dragon Blood (22299)
Stupid Turkey's Mistake (23018)
Start attacking the Turkey (23020)
Eva's Authority (23072)
Weaver Agathion Special Skill - Power of the Golden Calf (23077)
Weaver Agathion Special Skill - Flute Sound (23078)
Master's Blessing - Eye of Pa'agrio (23238)
Master's Blessing - Soul of Pa'agrio (23239)
Master's Blessing - Chant of Magnus (23240)
Master's Blessing - Chant of Blood Awakening (23241)
Master's Blessing - Spike (23242)
Master's Blessing - Bowstring (23243)
Master's Blessing - Hard Tanning (23244)
Master's Blessing - Embroider (23245)
Master's Blessing - Counter Critical (23246)
Master's Blessing - Elemental Protection (23247)
Master's Blessing - Arcane Protection (23248)
Master's Blessing - Focus (23253)
Master's Blessing - Death Whisper (23254)
Master's Blessing - Haste (23255)
Master's Blessing - Guidance (23256)
Master's Blessing - Blessed Body (23257)
Master's Blessing - Blessed Soul (23258)
Master's Blessing - Agility (23259)
Master's Blessing - Acumen (23260)
Master's Blessing - Decrease Weight (23261)
Master's Blessing - Might (23262)
Master's Blessing - Shield (23263)
Master's Blessing - Magic Barrier (23264)
Master's Blessing - Vampiric Rage (23265)
Master's Blessing - Empower (23266)
Master's Blessing - Wind Walk (23267)
Master's Blessing - Berserker Spirit (23268)
Master's Blessing - Greater Might (23269)
Master's Blessing - Greater Shield (23270)
Master's Blessing - Wild Magic (23271)
Master's Blessing - Clarity (23272)
Master's Blessing - Prophecy of Water (23273)
Master's Blessing - Prophecy of Fire (23274)
Master's Blessing - Prophecy of Wind (23275)
Master's Blessing - Chant of Victory (23276)
Master's Blessing - Improve Combat (23277)
Master's Blessing - Improve Magic (23278)
Master's Blessing - Improve Condition (23279)
Master's Blessing - Improve Critical (23280)
Master's Blessing - Improve Shield Defense (23281)
Master's Blessing - Improve Movement (23282)
Master's Blessing - Sharpen Edge (23283)
Master's Blessing - Face Harden (23284)
Master's Blessing - Blessing of Noblesse (23285)
Master's Blessing - Eye of Pa'agrio (23286)
Master's Blessing - Soul of Pa'agrio (23287)
Master's Blessing - Chant of Magnus (23288)
Master's Blessing - Chant of Blood Awakening (23289)
Master's Blessing - Spike (23290)
Master's Blessing - Bowstring (23291)
Master's Blessing - Hard Tanning (23292)
Master's Blessing - Embroider (23293)
Master's Blessing - Counter Critical (23294)
Master's Blessing - Elemental Protection (23295)
Master's Blessing - Arcane Protection (23296)
Flame Hawk (23298)
Arrow Rain (23299)
Ghost Piercing (23300)
Totem's Energy - Body (23308)
Totem's Energy - Spirit (23309)
Totem's Energy - Courage (23310)
Totem's Energy - Fortitude (23311)
Fall of the Dragon (23312)
Blood Seeker (23319)
Greedy Throat (23320)
Draconic Evolver (23321)
---
 .../datapack/ai/group_template/BeastFarm.java |    4 +-
 .../ai/group_template/FeedableBeasts.java     |    5 +-
 .../ai/group_template/MonasteryOfSilence.java |    8 +-
 .../ai/group_template/PrisonGuards.java       |    4 +-
 .../ai/group_template/RaidBossCancel.java     |    4 +-
 .../datapack/ai/group_template/Remnants.java  |    6 +-
 .../ai/group_template/SelMahumSquad.java      |    6 +-
 .../ai/group_template/StakatoNest.java        |    4 +-
 .../datapack/ai/individual/Ballista.java      |    4 +-
 .../datapack/ai/individual/Beleth.java        |    2 +-
 .../datapack/ai/individual/Knoriks.java       |    4 +-
 .../datapack/ai/individual/Orfen.java         |    2 +-
 .../datapack/ai/individual/QueenAnt.java      |    2 +-
 .../custom/events/Rabbits/Rabbits.java        |    5 +-
 .../custom/service/buffer/BufferService.java  |    2 +-
 .../FreyaCelebration/FreyaCelebration.java    |    6 +-
 .../datapack/gracia/ai/EnergySeeds.java       |  182 +-
 .../l2jserver/datapack/gracia/ai/Maguen.java  |    4 +-
 .../datapack/gracia/ai/StarStones.java        |    4 +-
 .../HallOfSuffering/HallOfSuffering.java      |    3 +-
 .../handlers/EffectMasterHandler.java         |    3 +-
 .../datapack/handlers/MasterHandler.java      |   83 -
 .../InstantCallTargetParty.java}              |   37 +-
 .../pump/TriggerSkillByAttack.java            |   25 +-
 .../pump/TriggerSkillByAvoid.java             |   25 +-
 .../pump/TriggerSkillByDamage.java            |   24 +-
 .../pump/TriggerSkillBySkill.java             |   25 +-
 .../handlers/targethandlers/Area.java         |  101 -
 .../targethandlers/AreaCorpseMob.java         |   78 -
 .../handlers/targethandlers/AreaFriendly.java |  157 --
 .../handlers/targethandlers/AreaSummon.java   |   90 -
 .../handlers/targethandlers/Aura.java         |   75 -
 .../targethandlers/AuraCorpseMob.java         |   63 -
 .../handlers/targethandlers/AuraFriendly.java |  103 -
 .../targethandlers/AuraUndeadEnemy.java       |   62 -
 .../handlers/targethandlers/BehindArea.java   |  105 -
 .../handlers/targethandlers/BehindAura.java   |   73 -
 .../handlers/targethandlers/Clan.java         |  152 --
 .../handlers/targethandlers/ClanMember.java   |   74 -
 .../targethandlers/CommandChannel.java        |   83 -
 .../handlers/targethandlers/CorpseClan.java   |  142 --
 .../handlers/targethandlers/CorpseMob.java    |   61 -
 .../handlers/targethandlers/Enemy.java        |   78 -
 .../handlers/targethandlers/EnemyNot.java     |   59 -
 .../handlers/targethandlers/EnemyOnly.java    |  163 --
 .../handlers/targethandlers/EnemySummon.java  |   54 -
 .../handlers/targethandlers/FlagPole.java     |   46 -
 .../handlers/targethandlers/FrontArea.java    |  105 -
 .../handlers/targethandlers/FrontAura.java    |   73 -
 .../handlers/targethandlers/Ground.java       |   73 -
 .../handlers/targethandlers/Holy.java         |   47 -
 .../datapack/handlers/targethandlers/One.java |   50 -
 .../handlers/targethandlers/OwnerPet.java     |   49 -
 .../handlers/targethandlers/Party.java        |   81 -
 .../handlers/targethandlers/PartyClan.java    |  139 --
 .../handlers/targethandlers/PartyMember.java  |   53 -
 .../handlers/targethandlers/PartyNotMe.java   |   68 -
 .../handlers/targethandlers/PartyOther.java   |   69 -
 .../handlers/targethandlers/PcBody.java       |  102 -
 .../datapack/handlers/targethandlers/Pet.java |   46 -
 .../handlers/targethandlers/Self.java         |   43 -
 .../handlers/targethandlers/Servitor.java     |   46 -
 .../handlers/targethandlers/Summon.java       |   46 -
 .../handlers/targethandlers/Target.java       |   58 -
 .../handlers/targethandlers/TargetParty.java  |   73 -
 .../handlers/targethandlers/Unlockable.java   |   47 -
 .../datapack/hellbound/ai/Chimeras.java       |    6 +-
 .../CrystalCaverns/CrystalCaverns.java        |    2 +-
 .../FinalEmperialTomb/FinalEmperialTomb.java  |    6 +-
 .../datapack/quests/AbstractSagaQuest.java    |    2 +-
 .../Q00120_PavelsLastResearch.java            |    4 +-
 .../Q00350_EnhanceYourWeapon.java             |    6 +-
 .../Q10274_CollectingInTheAir.java            |    4 +-
 .../TerritoryWarSuperClass.java               |    5 +-
 .../data/stats/skills/00000-00099.xml         |  315 +--
 .../data/stats/skills/00100-00199.xml         |   63 +-
 .../data/stats/skills/00200-00299.xml         |   40 +-
 .../data/stats/skills/00300-00399.xml         |  205 +-
 .../data/stats/skills/00400-00499.xml         |  278 +--
 .../data/stats/skills/00500-00599.xml         |  297 +--
 .../data/stats/skills/00600-00699.xml         |  105 +-
 .../data/stats/skills/00700-00799.xml         |  698 ++++---
 .../data/stats/skills/00800-00899.xml         |  223 ++-
 .../data/stats/skills/00900-00999.xml         |  321 +--
 .../data/stats/skills/01000-01099.xml         |  382 ++--
 .../data/stats/skills/01100-01199.xml         |  521 ++---
 .../data/stats/skills/01200-01299.xml         |  616 +++---
 .../data/stats/skills/01300-01399.xml         |  817 +++++---
 .../data/stats/skills/01400-01499.xml         |  584 +++---
 .../data/stats/skills/01500-01599.xml         |  412 ++--
 .../data/stats/skills/02000-02099.xml         |   41 +-
 .../data/stats/skills/02100-02199.xml         |   12 +-
 .../data/stats/skills/02200-02299.xml         |   59 +-
 .../data/stats/skills/02300-02399.xml         |  166 +-
 .../data/stats/skills/02400-02499.xml         |    9 +-
 .../data/stats/skills/02600-02699.xml         |   68 +-
 .../data/stats/skills/02900-02999.xml         |   15 +-
 .../data/stats/skills/03100-03199.xml         |  374 ++--
 .../data/stats/skills/03200-03299.xml         |   24 +-
 .../data/stats/skills/03300-03399.xml         |   50 +-
 .../data/stats/skills/03400-03499.xml         |    9 +-
 .../data/stats/skills/03500-03599.xml         |   52 +-
 .../data/stats/skills/03600-03699.xml         |   13 +-
 .../data/stats/skills/04000-04099.xml         |  115 +-
 .../data/stats/skills/04100-04199.xml         |  404 ++--
 .../data/stats/skills/04200-04299.xml         |  187 +-
 .../data/stats/skills/04300-04399.xml         |   39 +-
 .../data/stats/skills/04400-04499.xml         |  173 +-
 .../data/stats/skills/04500-04599.xml         |  297 ++-
 .../data/stats/skills/04600-04699.xml         |  476 +++--
 .../data/stats/skills/04700-04799.xml         |  212 +-
 .../data/stats/skills/04900-04999.xml         |  385 ++--
 .../data/stats/skills/05000-05099.xml         |  307 +--
 .../data/stats/skills/05100-05199.xml         |  345 +++-
 .../data/stats/skills/05200-05299.xml         |  519 +++--
 .../data/stats/skills/05300-05399.xml         |  812 +++++---
 .../data/stats/skills/05400-05499.xml         |  303 ++-
 .../data/stats/skills/05500-05599.xml         |  194 +-
 .../data/stats/skills/05600-05699.xml         |   87 +-
 .../data/stats/skills/05700-05799.xml         |  652 +++++--
 .../data/stats/skills/05800-05899.xml         | 1024 +++++++---
 .../data/stats/skills/05900-05999.xml         |  522 +++--
 .../data/stats/skills/06000-06099.xml         |  201 +-
 .../data/stats/skills/06100-06199.xml         |   72 +-
 .../data/stats/skills/06200-06299.xml         |  238 ++-
 .../data/stats/skills/06300-06399.xml         |  431 +++--
 .../data/stats/skills/06400-06499.xml         |  131 +-
 .../data/stats/skills/06500-06599.xml         |  114 +-
 .../data/stats/skills/06600-06699.xml         |  100 +-
 .../data/stats/skills/06700-06799.xml         |  571 ++++--
 .../data/stats/skills/06800-06899.xml         |  777 ++++++--
 .../data/stats/skills/06900-06999.xml         |    8 +-
 .../data/stats/skills/07000-07099.xml         |  127 +-
 .../data/stats/skills/08200-08299.xml         |   66 +-
 .../data/stats/skills/08300-08399.xml         |   67 +-
 .../data/stats/skills/08500-08599.xml         |   17 +-
 .../data/stats/skills/09000-09099.xml         |   52 +-
 .../data/stats/skills/20000-20099.xml         |   71 +-
 .../data/stats/skills/21000-21099.xml         |   41 +-
 .../data/stats/skills/21100-21199.xml         |   46 +-
 .../data/stats/skills/21200-21299.xml         |   81 +-
 .../data/stats/skills/22000-22099.xml         |  121 +-
 .../data/stats/skills/22100-22199.xml         |   47 +-
 .../data/stats/skills/22200-22299.xml         |  617 +++++-
 .../data/stats/skills/22300-22399.xml         |   21 +-
 .../data/stats/skills/23000-23099.xml         |  117 +-
 .../data/stats/skills/23200-23299.xml         | 1717 ++++++++++++-----
 .../data/stats/skills/23300-23399.xml         |  882 +++++++--
 .../data/stats/skills/custom/10000-10099.xml  |    6 +-
 src/main/resources/data/xsd/skills.xsd        |    4 +-
 .../instant/InstantCallTargetPartyTest.java   |   88 +
 .../handlers/targethandlers/EnemyNotTest.java |   95 -
 .../targethandlers/EnemyOnlyTest.java         |  449 -----
 .../handlers/targethandlers/EnemyTest.java    |  156 --
 .../handlers/targethandlers/TargetTest.java   |  108 --
 155 files changed, 14373 insertions(+), 10693 deletions(-)
 rename src/main/java/com/l2jserver/datapack/handlers/effecthandlers/{custom/ImmobilePetBuff.java => instant/InstantCallTargetParty.java} (57%)
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Area.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaCorpseMob.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaFriendly.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaSummon.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Aura.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraCorpseMob.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraFriendly.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraUndeadEnemy.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/BehindArea.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/BehindAura.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Clan.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/ClanMember.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/CommandChannel.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/CorpseClan.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/CorpseMob.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Enemy.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemyNot.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemyOnly.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemySummon.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/FlagPole.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/FrontArea.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/FrontAura.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Ground.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Holy.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/One.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/OwnerPet.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Party.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyClan.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyMember.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyNotMe.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyOther.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/PcBody.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Pet.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Self.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Servitor.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Summon.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Target.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/TargetParty.java
 delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/targethandlers/Unlockable.java
 create mode 100644 src/test/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantCallTargetPartyTest.java
 delete mode 100644 src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyNotTest.java
 delete mode 100644 src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyOnlyTest.java
 delete mode 100644 src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyTest.java
 delete mode 100644 src/test/java/com/l2jserver/datapack/handlers/targethandlers/TargetTest.java

diff --git a/src/main/java/com/l2jserver/datapack/ai/group_template/BeastFarm.java b/src/main/java/com/l2jserver/datapack/ai/group_template/BeastFarm.java
index 056833f32b..c23efe4fe6 100644
--- a/src/main/java/com/l2jserver/datapack/ai/group_template/BeastFarm.java
+++ b/src/main/java/com/l2jserver/datapack/ai/group_template/BeastFarm.java
@@ -286,10 +286,10 @@ public final class BeastFarm extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		// this behavior is only run when the target of skill is the passed npc (chest)
 		// i.e. when the player is attempting to open the chest using a skill
-		if (!Util.contains(targets, npc)) {
+		if (!targets.contains(npc)) {
 			return super.onSkillSee(npc, caster, skill, targets, isSummon);
 		}
 		// gather some values on local variables
diff --git a/src/main/java/com/l2jserver/datapack/ai/group_template/FeedableBeasts.java b/src/main/java/com/l2jserver/datapack/ai/group_template/FeedableBeasts.java
index 63ab7dd927..7d4b7e8ad6 100644
--- a/src/main/java/com/l2jserver/datapack/ai/group_template/FeedableBeasts.java
+++ b/src/main/java/com/l2jserver/datapack/ai/group_template/FeedableBeasts.java
@@ -19,6 +19,7 @@
 package com.l2jserver.datapack.ai.group_template;
 
 import java.util.HashMap;
+import java.util.List;
 import java.util.Map;
 import java.util.concurrent.ConcurrentHashMap;
 
@@ -469,10 +470,10 @@ public final class FeedableBeasts extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		// this behavior is only run when the target of skill is the passed npc (chest)
 		// i.e. when the player is attempting to open the chest using a skill
-		if (!Util.contains(targets, npc)) {
+		if (!targets.contains(npc)) {
 			return super.onSkillSee(npc, caster, skill, targets, isSummon);
 		}
 		// gather some values on local variables
diff --git a/src/main/java/com/l2jserver/datapack/ai/group_template/MonasteryOfSilence.java b/src/main/java/com/l2jserver/datapack/ai/group_template/MonasteryOfSilence.java
index c9aa31ced0..4385110151 100644
--- a/src/main/java/com/l2jserver/datapack/ai/group_template/MonasteryOfSilence.java
+++ b/src/main/java/com/l2jserver/datapack/ai/group_template/MonasteryOfSilence.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.ai.group_template;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.gameserver.ai.CtrlIntention;
 import com.l2jserver.gameserver.model.L2Object;
@@ -218,9 +220,9 @@ public final class MonasteryOfSilence extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
-		if (skill.hasEffectType(L2EffectType.AGGRESSION) && (targets.length != 0)) {
-			for (L2Object obj : targets) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
+		if (skill.hasEffectType(L2EffectType.AGGRESSION)) {
+			for (var obj : targets) {
 				if (obj.equals(npc)) {
 					broadcastNpcSay(npc, Say2.NPC_ALL, DIVINITY_MSG[getRandom(DIVINITY_MSG.length)], caster.getName());
 					addAttackDesire(npc, caster);
diff --git a/src/main/java/com/l2jserver/datapack/ai/group_template/PrisonGuards.java b/src/main/java/com/l2jserver/datapack/ai/group_template/PrisonGuards.java
index 6ac4a39b18..cf4e5763d6 100644
--- a/src/main/java/com/l2jserver/datapack/ai/group_template/PrisonGuards.java
+++ b/src/main/java/com/l2jserver/datapack/ai/group_template/PrisonGuards.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.ai.group_template;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Attackable;
@@ -92,7 +94,7 @@ public final class PrisonGuards extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if (!caster.isAffectedBySkill(TIMER)) {
 			npc.setTarget(caster);
 			npc.doCast(SILENCE);
diff --git a/src/main/java/com/l2jserver/datapack/ai/group_template/RaidBossCancel.java b/src/main/java/com/l2jserver/datapack/ai/group_template/RaidBossCancel.java
index d03e35c73f..39689803ae 100644
--- a/src/main/java/com/l2jserver/datapack/ai/group_template/RaidBossCancel.java
+++ b/src/main/java/com/l2jserver/datapack/ai/group_template/RaidBossCancel.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.ai.group_template;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Npc;
@@ -117,7 +119,7 @@ public final class RaidBossCancel extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, List<L2Object> targets, boolean isSummon) {
 		final SkillHolder selfRangeCancel = npc.getTemplate().getParameters().getObject("SelfRangeCancel_a", SkillHolder.class);
 		if (Util.checkIfInRange(150, npc, player, true) && (getRandom(750) < 1)) {
 			addSkillCastDesire(npc, player, selfRangeCancel, 1000000L);
diff --git a/src/main/java/com/l2jserver/datapack/ai/group_template/Remnants.java b/src/main/java/com/l2jserver/datapack/ai/group_template/Remnants.java
index ed168529a7..e884afc376 100644
--- a/src/main/java/com/l2jserver/datapack/ai/group_template/Remnants.java
+++ b/src/main/java/com/l2jserver/datapack/ai/group_template/Remnants.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.ai.group_template;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Npc;
@@ -53,10 +55,10 @@ public final class Remnants extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if (skill.getId() == SKILL_HOLY_WATER) {
 			if (!npc.isDead()) {
-				if ((targets.length > 0) && (targets[0] == npc)) {
+				if (!targets.isEmpty() && (targets.get(0) == npc)) {
 					if (npc.getCurrentHp() < (npc.getMaxHp() * 0.02)) // Lower, than 2%
 					{
 						npc.doDie(caster);
diff --git a/src/main/java/com/l2jserver/datapack/ai/group_template/SelMahumSquad.java b/src/main/java/com/l2jserver/datapack/ai/group_template/SelMahumSquad.java
index fd0a1c0919..d9ab33af43 100644
--- a/src/main/java/com/l2jserver/datapack/ai/group_template/SelMahumSquad.java
+++ b/src/main/java/com/l2jserver/datapack/ai/group_template/SelMahumSquad.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.ai.group_template;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.gameserver.GameTimeController;
 import com.l2jserver.gameserver.ai.CtrlIntention;
@@ -286,8 +288,8 @@ public final class SelMahumSquad extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
-		if ((npc.getId() == STOVE) && (skill.getId() == 9075) && Util.contains(targets, npc)) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
+		if ((npc.getId() == STOVE) && (skill.getId() == 9075) && targets.contains(npc)) {
 			npc.doCast(SOUP_OF_FAILURE);
 			npc.broadcastEvent("SCE_SOUP_FAILURE", 600, caster);
 		}
diff --git a/src/main/java/com/l2jserver/datapack/ai/group_template/StakatoNest.java b/src/main/java/com/l2jserver/datapack/ai/group_template/StakatoNest.java
index 9706270f67..d10282c31a 100644
--- a/src/main/java/com/l2jserver/datapack/ai/group_template/StakatoNest.java
+++ b/src/main/java/com/l2jserver/datapack/ai/group_template/StakatoNest.java
@@ -162,8 +162,8 @@ public final class StakatoNest extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
-		if (Util.contains(COCOONS, npc.getId()) && Util.contains(targets, npc) && (skill.getId() == GROWTH_ACCELERATOR)) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
+		if ((skill.getId() == GROWTH_ACCELERATOR) && Util.contains(COCOONS, npc.getId()) && targets.contains(npc)) {
 			npc.doDie(caster);
 			final L2Npc spawned = addSpawn(STAKATO_CHIEF, npc.getX(), npc.getY(), npc.getZ(), Util.calculateHeadingFrom(npc, caster), false, 0, true);
 			addAttackDesire(spawned, caster);
diff --git a/src/main/java/com/l2jserver/datapack/ai/individual/Ballista.java b/src/main/java/com/l2jserver/datapack/ai/individual/Ballista.java
index 329420d9e4..160d481c04 100644
--- a/src/main/java/com/l2jserver/datapack/ai/individual/Ballista.java
+++ b/src/main/java/com/l2jserver/datapack/ai/individual/Ballista.java
@@ -20,6 +20,8 @@ package com.l2jserver.datapack.ai.individual;
 
 import static com.l2jserver.gameserver.config.Configuration.clan;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Npc;
@@ -69,7 +71,7 @@ public final class Ballista extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if ((skill != null) && (caster.getTarget() == npc) && (getRandom(100) < 40) && (skill == BOMB.getSkill())) {
 			if (npc.getFort().getSiege().isInProgress()) {
 				if ((caster.getClan() != null) && (caster.getClan().getLevel() >= MIN_CLAN_LV)) {
diff --git a/src/main/java/com/l2jserver/datapack/ai/individual/Beleth.java b/src/main/java/com/l2jserver/datapack/ai/individual/Beleth.java
index ab6e2e5102..1a8f9ce6e8 100644
--- a/src/main/java/com/l2jserver/datapack/ai/individual/Beleth.java
+++ b/src/main/java/com/l2jserver/datapack/ai/individual/Beleth.java
@@ -529,7 +529,7 @@ public final class Beleth extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if (!npc.isDead() && (npc.getId() == REAL_BELETH) && !npc.isCastingNow() && skill.hasEffectType(L2EffectType.HP) && (getRandom(100) < 80)) {
 			npc.setTarget(player);
 			npc.doCast(HORN_OF_RISING);
diff --git a/src/main/java/com/l2jserver/datapack/ai/individual/Knoriks.java b/src/main/java/com/l2jserver/datapack/ai/individual/Knoriks.java
index a7ed206af5..46706db68f 100644
--- a/src/main/java/com/l2jserver/datapack/ai/individual/Knoriks.java
+++ b/src/main/java/com/l2jserver/datapack/ai/individual/Knoriks.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.ai.individual;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.gameserver.instancemanager.WalkingManager;
 import com.l2jserver.gameserver.model.L2Object;
@@ -112,7 +114,7 @@ public class Knoriks extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if ((getRandom(100) < 10) && (!npc.isCastingNow()) && (!npc.isInsideRadius(player, 250, false, false))) {
 			addSkillCastDesire(npc, player, DARK_WIND, 1000000L);
 		}
diff --git a/src/main/java/com/l2jserver/datapack/ai/individual/Orfen.java b/src/main/java/com/l2jserver/datapack/ai/individual/Orfen.java
index 7703734060..d1abc36fea 100644
--- a/src/main/java/com/l2jserver/datapack/ai/individual/Orfen.java
+++ b/src/main/java/com/l2jserver/datapack/ai/individual/Orfen.java
@@ -204,7 +204,7 @@ public final class Orfen extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if (npc.getId() == ORFEN) {
 			L2Character originalCaster = isSummon ? caster.getSummon() : caster;
 			if ((skill.getEffectPoint() > 0) && (getRandom(5) == 0) && npc.isInsideRadius(originalCaster, 1000, false, false)) {
diff --git a/src/main/java/com/l2jserver/datapack/ai/individual/QueenAnt.java b/src/main/java/com/l2jserver/datapack/ai/individual/QueenAnt.java
index 1bf32dc931..978b2529f1 100644
--- a/src/main/java/com/l2jserver/datapack/ai/individual/QueenAnt.java
+++ b/src/main/java/com/l2jserver/datapack/ai/individual/QueenAnt.java
@@ -301,7 +301,7 @@ public final class QueenAnt extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if ((skill.getEffectPoint() > 0) && (getRandom(100) < 15)) {
 			if ((_zone.isInsideZone(npc)) && (npc != null) && (!npc.isCastingNow()) && (!npc.isCoreAIDisabled())) {
 				addSkillCastDesire(npc, player, DECREASE_SPEED_1, 1000000L);
diff --git a/src/main/java/com/l2jserver/datapack/custom/events/Rabbits/Rabbits.java b/src/main/java/com/l2jserver/datapack/custom/events/Rabbits/Rabbits.java
index 23c6a88fc5..d71552512d 100644
--- a/src/main/java/com/l2jserver/datapack/custom/events/Rabbits/Rabbits.java
+++ b/src/main/java/com/l2jserver/datapack/custom/events/Rabbits/Rabbits.java
@@ -32,7 +32,6 @@ import com.l2jserver.gameserver.model.holders.SkillHolder;
 import com.l2jserver.gameserver.model.quest.Event;
 import com.l2jserver.gameserver.model.skills.Skill;
 import com.l2jserver.gameserver.util.Broadcast;
-import com.l2jserver.gameserver.util.Util;
 
 /**
  * Rabbits event.<br>
@@ -184,9 +183,9 @@ public final class Rabbits extends Event {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if (skill.getId() == RABBIT_TORNADO.getSkillId()) {
-			if (!npc.isInvisible() && Util.contains(targets, npc)) {
+			if (!npc.isInvisible() && targets.contains(npc)) {
 				dropItem(npc, caster, DROPLIST);
 				npc.deleteMe();
 				_npcs.remove(npc);
diff --git a/src/main/java/com/l2jserver/datapack/custom/service/buffer/BufferService.java b/src/main/java/com/l2jserver/datapack/custom/service/buffer/BufferService.java
index d28975e1af..2d96151796 100644
--- a/src/main/java/com/l2jserver/datapack/custom/service/buffer/BufferService.java
+++ b/src/main/java/com/l2jserver/datapack/custom/service/buffer/BufferService.java
@@ -311,7 +311,7 @@ public final class BufferService extends CustomServiceScript {
 		Long lastPlayableHealTime = LAST_PLAYABLES_HEAL_TIME.get(target.getObjectId());
 		if (lastPlayableHealTime != null) {
 			Long elapsedTime = System.currentTimeMillis() - lastPlayableHealTime;
-			Long healCooldown = Configuration.bufferService().getHealCooldown() * 1000;
+			Long healCooldown = Configuration.bufferService().getHealCooldown();
 			if (elapsedTime < healCooldown) {
 				long remainingTime = healCooldown - elapsedTime;
 				if (target == player) {
diff --git a/src/main/java/com/l2jserver/datapack/events/FreyaCelebration/FreyaCelebration.java b/src/main/java/com/l2jserver/datapack/events/FreyaCelebration/FreyaCelebration.java
index a6991aa8d6..e1cd5e8c7c 100644
--- a/src/main/java/com/l2jserver/datapack/events/FreyaCelebration/FreyaCelebration.java
+++ b/src/main/java/com/l2jserver/datapack/events/FreyaCelebration/FreyaCelebration.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.events.FreyaCelebration;
 
+import java.util.List;
+
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Npc;
 import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
@@ -103,12 +105,12 @@ public final class FreyaCelebration extends LongTimeEvent {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if ((caster == null) || (npc == null)) {
 			return null;
 		}
 		
-		if ((npc.getId() == FREYA) && Util.contains(targets, npc) && Util.contains(SKILLS, skill.getId())) {
+		if ((npc.getId() == FREYA) && targets.contains(npc) && Util.contains(SKILLS, skill.getId())) {
 			if (getRandom(100) < 5) {
 				CreatureSay cs = new CreatureSay(npc.getObjectId(), Say2.NPC_ALL, npc.getName(), NpcStringId.DEAR_S1_THINK_OF_THIS_AS_MY_APPRECIATION_FOR_THE_GIFT_TAKE_THIS_WITH_YOU_THERES_NOTHING_STRANGE_ABOUT_IT_ITS_JUST_A_BIT_OF_MY_CAPRICIOUSNESS);
 				cs.addStringParameter(caster.getName());
diff --git a/src/main/java/com/l2jserver/datapack/gracia/ai/EnergySeeds.java b/src/main/java/com/l2jserver/datapack/gracia/ai/EnergySeeds.java
index 216e3da94c..11ba5747c3 100644
--- a/src/main/java/com/l2jserver/datapack/gracia/ai/EnergySeeds.java
+++ b/src/main/java/com/l2jserver/datapack/gracia/ai/EnergySeeds.java
@@ -21,6 +21,7 @@ package com.l2jserver.datapack.gracia.ai;
 import static com.l2jserver.gameserver.config.Configuration.rates;
 
 import java.util.HashMap;
+import java.util.List;
 import java.util.Map;
 import java.util.concurrent.ConcurrentHashMap;
 
@@ -46,7 +47,6 @@ import com.l2jserver.gameserver.model.skills.Skill;
 import com.l2jserver.gameserver.model.zone.L2ZoneType;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
-import com.l2jserver.gameserver.util.Util;
 
 /**
  * Energy Seeds AI.
@@ -74,7 +74,7 @@ public class EnergySeeds extends AbstractNpcAI {
 		{ 22760, 22761, 22762 }
 	};
 	
-	private static int[] SEED_OF_DESTRUCTION_DOORS =
+	private static final int[] SEED_OF_DESTRUCTION_DOORS =
 	{
 		12240003, 12240004, 12240005, 12240006, 12240007, 12240008, 12240009,
 		12240010, 12240011, 12240012, 12240013, 12240014, 12240015, 12240016,
@@ -82,12 +82,12 @@ public class EnergySeeds extends AbstractNpcAI {
 		12240024, 12240025, 12240026, 12240027, 12240028, 12240029, 12240030,
 		12240031
 	};
+	// @formatter:on
+	
 	private static final Location SOD_EXIT_POINT = new Location(-248717, 250260, 4337);
-	// @formatter:off
 	private static final int SOD_ZONE = 60009;
 	
-	private enum GraciaSeeds
-	{
+	private enum GraciaSeeds {
 		INFINITY,
 		DESTRUCTION,
 		ANNIHILATION_BISTAKON,
@@ -95,8 +95,7 @@ public class EnergySeeds extends AbstractNpcAI {
 		ANNIHILATION_COKRAKON
 	}
 	
-	public EnergySeeds()
-	{
+	public EnergySeeds() {
 		super(EnergySeeds.class.getSimpleName(), "gracia/AI");
 		registerMobs(SEED_IDS);
 		addFirstTalkId(SEED_IDS);
@@ -106,10 +105,8 @@ public class EnergySeeds extends AbstractNpcAI {
 		startAI();
 	}
 	
-	protected boolean isSeedActive(GraciaSeeds seed)
-	{
-		switch (seed)
-		{
+	protected boolean isSeedActive(GraciaSeeds seed) {
+		switch (seed) {
 			case INFINITY:
 				return false;
 			case DESTRUCTION:
@@ -123,26 +120,21 @@ public class EnergySeeds extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
-	{
-		if (!Util.contains(targets, npc) || (skill.getId() != 5780))
-		{
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
+		if (!targets.contains(npc) || (skill.getId() != 5780)) {
 			return super.onSkillSee(npc, caster, skill, targets, isSummon);
 		}
 		
 		npc.deleteMe();
 		
-		if (_spawnedNpcs.containsKey(npc) && SPAWNS.containsKey(_spawnedNpcs.get(npc)))
-		{
+		if (_spawnedNpcs.containsKey(npc) && SPAWNS.containsKey(_spawnedNpcs.get(npc))) {
 			ESSpawn spawn = SPAWNS.get(_spawnedNpcs.get(npc));
 			spawn.scheduleRespawn(RESPAWN + getRandom(RANDOM_RESPAWN_OFFSET));
 			_spawnedNpcs.remove(npc);
-			if (isSeedActive(spawn._seedId))
-			{
+			if (isSeedActive(spawn._seedId)) {
 				int itemId = 0;
 				
-				switch (npc.getId())
-				{
+				switch (npc.getId()) {
 					case 18678: // Water
 						itemId = 14016;
 						break;
@@ -164,13 +156,10 @@ public class EnergySeeds extends AbstractNpcAI {
 					default:
 						return super.onSkillSee(npc, caster, skill, targets, isSummon);
 				}
-				if (getRandom(100) < 33)
-				{
+				if (getRandom(100) < 33) {
 					caster.sendPacket(SystemMessageId.THE_COLLECTION_HAS_SUCCEEDED);
 					caster.addItem("EnergySeed", itemId, getRandom(RATE + 1, 2 * RATE), null, true);
-				}
-				else
-				{
+				} else {
 					caster.sendPacket(SystemMessageId.THE_COLLECTION_HAS_SUCCEEDED);
 					caster.addItem("EnergySeed", itemId, getRandom(1, RATE), null, true);
 				}
@@ -182,47 +171,32 @@ public class EnergySeeds extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
-	{
-		if (event.equalsIgnoreCase("StartSoDAi"))
-		{
-			for (int doorId : SEED_OF_DESTRUCTION_DOORS)
-			{
+	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) {
+		if (event.equalsIgnoreCase("StartSoDAi")) {
+			for (int doorId : SEED_OF_DESTRUCTION_DOORS) {
 				L2DoorInstance doorInstance = DoorData.getInstance().getDoor(doorId);
-				if (doorInstance != null)
-				{
+				if (doorInstance != null) {
 					doorInstance.openMe();
 				}
 			}
 			startAI(GraciaSeeds.DESTRUCTION);
-		}
-		else if (event.equalsIgnoreCase("StopSoDAi"))
-		{
-			for (int doorId : SEED_OF_DESTRUCTION_DOORS)
-			{
+		} else if (event.equalsIgnoreCase("StopSoDAi")) {
+			for (int doorId : SEED_OF_DESTRUCTION_DOORS) {
 				L2DoorInstance doorInstance = DoorData.getInstance().getDoor(doorId);
-				if (doorInstance != null)
-				{
+				if (doorInstance != null) {
 					doorInstance.closeMe();
 				}
 			}
-			for (L2PcInstance ch : ZoneManager.getInstance().getZoneById(SOD_ZONE).getPlayersInside())
-			{
-				if (ch != null)
-				{
+			for (L2PcInstance ch : ZoneManager.getInstance().getZoneById(SOD_ZONE).getPlayersInside()) {
+				if (ch != null) {
 					ch.teleToLocation(SOD_EXIT_POINT);
 				}
 			}
 			stopAI(GraciaSeeds.DESTRUCTION);
-		}
-		else if (event.equalsIgnoreCase("DeSpawnTask"))
-		{
-			if (npc.isInCombat())
-			{
+		} else if (event.equalsIgnoreCase("DeSpawnTask")) {
+			if (npc.isInCombat()) {
 				startQuestTimer("DeSpawnTask", 30000, npc, null);
-			}
-			else
-			{
+			} else {
 				npc.deleteMe();
 			}
 		}
@@ -230,10 +204,8 @@ public class EnergySeeds extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onFirstTalk(L2Npc npc, L2PcInstance player)
-	{
-		if (npc.getId() == TEMPORARY_TELEPORTER)
-		{
+	public String onFirstTalk(L2Npc npc, L2PcInstance player) {
+		if (npc.getId() == TEMPORARY_TELEPORTER) {
 			player.teleToLocation(SOD_EXIT_POINT);
 		}
 		player.sendPacket(ActionFailed.STATIC_PACKET);
@@ -241,10 +213,8 @@ public class EnergySeeds extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
-	{
-		if (_spawnedNpcs.containsKey(npc) && SPAWNS.containsKey(_spawnedNpcs.get(npc)))
-		{
+	public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon) {
+		if (_spawnedNpcs.containsKey(npc) && SPAWNS.containsKey(_spawnedNpcs.get(npc))) {
 			SPAWNS.get(_spawnedNpcs.get(npc)).scheduleRespawn(RESPAWN + getRandom(RANDOM_RESPAWN_OFFSET));
 			_spawnedNpcs.remove(npc);
 		}
@@ -252,20 +222,15 @@ public class EnergySeeds extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onEnterZone(L2Character character, L2ZoneType zone)
-	{
-		if (character.getInstanceId() != 0)
-		{
+	public String onEnterZone(L2Character character, L2ZoneType zone) {
+		if (character.getInstanceId() != 0) {
 			return super.onEnterZone(character, zone);
 		}
 		
-		if (character instanceof L2PcInstance)
-		{
-			switch (zone.getId())
-			{
+		if (character instanceof L2PcInstance) {
+			switch (zone.getId()) {
 				case SOD_ZONE:
-					if (!isSeedActive(GraciaSeeds.DESTRUCTION) && !character.isGM())
-					{
+					if (!isSeedActive(GraciaSeeds.DESTRUCTION) && !character.isGM()) {
 						character.teleToLocation(SOD_EXIT_POINT);
 					}
 					break;
@@ -274,69 +239,53 @@ public class EnergySeeds extends AbstractNpcAI {
 		return super.onEnterZone(character, zone);
 	}
 	
-	public void startAI()
-	{
+	public void startAI() {
 		// spawn all NPCs
-		for (ESSpawn spawn : SPAWNS.values())
-		{
-			if (isSeedActive(spawn._seedId))
-			{
+		for (ESSpawn spawn : SPAWNS.values()) {
+			if (isSeedActive(spawn._seedId)) {
 				spawn.scheduleRespawn(0);
 			}
 		}
 	}
 	
-	public void startAI(GraciaSeeds type)
-	{
+	public void startAI(GraciaSeeds type) {
 		// spawn all NPCs
-		for (ESSpawn spawn : SPAWNS.values())
-		{
-			if (spawn._seedId == type)
-			{
+		for (ESSpawn spawn : SPAWNS.values()) {
+			if (spawn._seedId == type) {
 				spawn.scheduleRespawn(0);
 			}
 		}
 	}
 	
-	public void stopAI(GraciaSeeds type)
-	{
-		for (L2Npc seed : _spawnedNpcs.keySet())
-		{
-			if (type == SPAWNS.get(_spawnedNpcs.get(seed))._seedId)
-			{
+	public void stopAI(GraciaSeeds type) {
+		for (L2Npc seed : _spawnedNpcs.keySet()) {
+			if (type == SPAWNS.get(_spawnedNpcs.get(seed))._seedId) {
 				seed.deleteMe();
 			}
 		}
 	}
 	
-	public void seedCollectEvent(L2PcInstance player, L2Npc seedEnergy, GraciaSeeds seedType)
-	{
-		if (player == null)
-		{
+	public void seedCollectEvent(L2PcInstance player, L2Npc seedEnergy, GraciaSeeds seedType) {
+		if (player == null) {
 			return;
 		}
 		QuestState st = player.getQuestState(Q00692_HowtoOpposeEvil.class.getSimpleName());
-		switch (seedType)
-		{
+		switch (seedType) {
 			case INFINITY:
-				if ((st != null) && st.isCond(3))
-				{
+				if ((st != null) && st.isCond(3)) {
 					handleQuestDrop(player, 13798);
 				}
 				break;
 			case DESTRUCTION:
-				if ((st != null) && st.isCond(3))
-				{
+				if ((st != null) && st.isCond(3)) {
 					handleQuestDrop(player, 13867);
 				}
 				break;
 			case ANNIHILATION_BISTAKON:
-				if ((st != null) && st.isCond(3))
-				{
+				if ((st != null) && st.isCond(3)) {
 					handleQuestDrop(player, 15535);
 				}
-				if (getRandom(100) < 50)
-				{
+				if (getRandom(100) < 50) {
 					L2MonsterInstance mob = spawnSupriseMob(seedEnergy, ANNIHILATION_SUPRISE_MOB_IDS[0][getRandom(ANNIHILATION_SUPRISE_MOB_IDS[0].length)]);
 					mob.setRunning();
 					mob.addDamageHate(player, 0, 999);
@@ -344,12 +293,10 @@ public class EnergySeeds extends AbstractNpcAI {
 				}
 				break;
 			case ANNIHILATION_REPTILIKON:
-				if ((st != null) && st.isCond(3))
-				{
+				if ((st != null) && st.isCond(3)) {
 					handleQuestDrop(player, 15535);
 				}
-				if (getRandom(100) < 50)
-				{
+				if (getRandom(100) < 50) {
 					L2MonsterInstance mob = spawnSupriseMob(seedEnergy, ANNIHILATION_SUPRISE_MOB_IDS[1][getRandom(ANNIHILATION_SUPRISE_MOB_IDS[1].length)]);
 					mob.setRunning();
 					mob.addDamageHate(player, 0, 999);
@@ -357,12 +304,10 @@ public class EnergySeeds extends AbstractNpcAI {
 				}
 				break;
 			case ANNIHILATION_COKRAKON:
-				if ((st != null) && st.isCond(3))
-				{
+				if ((st != null) && st.isCond(3)) {
 					handleQuestDrop(player, 15535);
 				}
-				if (getRandom(100) < 50)
-				{
+				if (getRandom(100) < 50) {
 					L2MonsterInstance mob = spawnSupriseMob(seedEnergy, ANNIHILATION_SUPRISE_MOB_IDS[2][getRandom(ANNIHILATION_SUPRISE_MOB_IDS[2].length)]);
 					mob.setRunning();
 					mob.addDamageHate(player, 0, 999);
@@ -372,8 +317,7 @@ public class EnergySeeds extends AbstractNpcAI {
 		}
 	}
 	
-	private L2MonsterInstance spawnSupriseMob(L2Npc energy, int npcId)
-	{
+	private L2MonsterInstance spawnSupriseMob(L2Npc energy, int npcId) {
 		L2NpcTemplate surpriseMobTemplate = NpcData.getInstance().getTemplate(npcId);
 		L2MonsterInstance monster = new L2MonsterInstance(surpriseMobTemplate);
 		monster.setCurrentHpMp(monster.getMaxHp(), monster.getMaxMp());
@@ -385,24 +329,20 @@ public class EnergySeeds extends AbstractNpcAI {
 		return monster;
 	}
 	
-	private void handleQuestDrop(L2PcInstance player, int itemId)
-	{
+	private void handleQuestDrop(L2PcInstance player, int itemId) {
 		double chance = HOWTOOPPOSEEVIL_CHANCE * rates().getRateQuestDrop();
 		int numItems = (int) (chance / 100);
 		chance = chance % 100;
-		if (getRandom(100) < chance)
-		{
+		if (getRandom(100) < chance) {
 			numItems++;
 		}
-		if (numItems > 0)
-		{
+		if (numItems > 0) {
 			giveItems(player, itemId, numItems);
 			playSound(player, Sound.ITEMSOUND_QUEST_ITEMGET);
 		}
 	}
 	
-	private void addSpawnsToList()
-	{
+	private void addSpawnsToList() {
 		// Seed of Destruction
 		// Temporary Teleporters
 		//@formatter:off
diff --git a/src/main/java/com/l2jserver/datapack/gracia/ai/Maguen.java b/src/main/java/com/l2jserver/datapack/gracia/ai/Maguen.java
index 19ef16cbd0..06f9b38c92 100644
--- a/src/main/java/com/l2jserver/datapack/gracia/ai/Maguen.java
+++ b/src/main/java/com/l2jserver/datapack/gracia/ai/Maguen.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.gracia.ai;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.datapack.gracia.ai.npc.Nemo.Nemo;
 import com.l2jserver.gameserver.ai.CtrlIntention;
@@ -223,7 +225,7 @@ public final class Maguen extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if ((skill == MACHINE.getSkill()) && (caster == npc.getVariables().getObject("SUMMON_PLAYER", L2PcInstance.class))) {
 			if ((npc.getVariables().getInt("NPC_EFFECT") != 0) && (npc.getVariables().getInt("BLOCKED_SKILLSEE") == 0)) {
 				final BuffInfo i1_info = caster.getEffectList().getBuffInfoByAbnormalType(B_PLASMA1.getSkill().getAbnormalType());
diff --git a/src/main/java/com/l2jserver/datapack/gracia/ai/StarStones.java b/src/main/java/com/l2jserver/datapack/gracia/ai/StarStones.java
index 28492acf98..4b8d69ee39 100644
--- a/src/main/java/com/l2jserver/datapack/gracia/ai/StarStones.java
+++ b/src/main/java/com/l2jserver/datapack/gracia/ai/StarStones.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.gracia.ai;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Npc;
@@ -45,7 +47,7 @@ public class StarStones extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if (skill.getId() == 932) {
 			int itemId = 0;
 			
diff --git a/src/main/java/com/l2jserver/datapack/gracia/instances/SeedOfInfinity/HallOfSuffering/HallOfSuffering.java b/src/main/java/com/l2jserver/datapack/gracia/instances/SeedOfInfinity/HallOfSuffering/HallOfSuffering.java
index d52bfc4517..113452afae 100644
--- a/src/main/java/com/l2jserver/datapack/gracia/instances/SeedOfInfinity/HallOfSuffering/HallOfSuffering.java
+++ b/src/main/java/com/l2jserver/datapack/gracia/instances/SeedOfInfinity/HallOfSuffering/HallOfSuffering.java
@@ -19,6 +19,7 @@
 package com.l2jserver.datapack.gracia.instances.SeedOfInfinity.HallOfSuffering;
 
 import java.util.HashMap;
+import java.util.List;
 import java.util.Map;
 
 import com.l2jserver.datapack.instances.AbstractInstance;
@@ -363,7 +364,7 @@ public final class HallOfSuffering extends AbstractInstance {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if (skill.hasEffectType(L2EffectType.REBALANCE_HP, L2EffectType.HP)) {
 			int hate = 2 * skill.getEffectPoint();
 			if (hate < 2) {
diff --git a/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java b/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java
index 27017fc954..63d6a08db8 100644
--- a/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java
+++ b/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java
@@ -35,7 +35,6 @@ import com.l2jserver.datapack.handlers.effecthandlers.custom.Detection;
 import com.l2jserver.datapack.handlers.effecthandlers.custom.Flag;
 import com.l2jserver.datapack.handlers.effecthandlers.custom.Grow;
 import com.l2jserver.datapack.handlers.effecthandlers.custom.ImmobileBuff;
-import com.l2jserver.datapack.handlers.effecthandlers.custom.ImmobilePetBuff;
 import com.l2jserver.datapack.handlers.effecthandlers.custom.Mute;
 import com.l2jserver.datapack.handlers.effecthandlers.custom.OpenChest;
 import com.l2jserver.datapack.handlers.effecthandlers.custom.OpenDoor;
@@ -175,9 +174,9 @@ public final class EffectMasterHandler {
 		HpDrain.class,
 		HpPerMax.class,
 		ImmobileBuff.class,
-		ImmobilePetBuff.class,
 		InstantAgathionEnergy.class,
 		InstantBetray.class,
+		InstantCallTargetParty.class,
 		InstantDespawn.class,
 		InstantDispelByName.class,
 		Lethal.class,
diff --git a/src/main/java/com/l2jserver/datapack/handlers/MasterHandler.java b/src/main/java/com/l2jserver/datapack/handlers/MasterHandler.java
index 68f62a4d38..dbe5c7627c 100644
--- a/src/main/java/com/l2jserver/datapack/handlers/MasterHandler.java
+++ b/src/main/java/com/l2jserver/datapack/handlers/MasterHandler.java
@@ -199,45 +199,6 @@ import com.l2jserver.datapack.handlers.itemhandlers.TeleportBookmark;
 import com.l2jserver.datapack.handlers.punishmenthandlers.BanHandler;
 import com.l2jserver.datapack.handlers.punishmenthandlers.ChatBanHandler;
 import com.l2jserver.datapack.handlers.punishmenthandlers.JailHandler;
-import com.l2jserver.datapack.handlers.targethandlers.Area;
-import com.l2jserver.datapack.handlers.targethandlers.AreaCorpseMob;
-import com.l2jserver.datapack.handlers.targethandlers.AreaFriendly;
-import com.l2jserver.datapack.handlers.targethandlers.AreaSummon;
-import com.l2jserver.datapack.handlers.targethandlers.Aura;
-import com.l2jserver.datapack.handlers.targethandlers.AuraCorpseMob;
-import com.l2jserver.datapack.handlers.targethandlers.AuraFriendly;
-import com.l2jserver.datapack.handlers.targethandlers.AuraUndeadEnemy;
-import com.l2jserver.datapack.handlers.targethandlers.BehindArea;
-import com.l2jserver.datapack.handlers.targethandlers.BehindAura;
-import com.l2jserver.datapack.handlers.targethandlers.Clan;
-import com.l2jserver.datapack.handlers.targethandlers.ClanMember;
-import com.l2jserver.datapack.handlers.targethandlers.CommandChannel;
-import com.l2jserver.datapack.handlers.targethandlers.CorpseClan;
-import com.l2jserver.datapack.handlers.targethandlers.CorpseMob;
-import com.l2jserver.datapack.handlers.targethandlers.Enemy;
-import com.l2jserver.datapack.handlers.targethandlers.EnemyNot;
-import com.l2jserver.datapack.handlers.targethandlers.EnemyOnly;
-import com.l2jserver.datapack.handlers.targethandlers.EnemySummon;
-import com.l2jserver.datapack.handlers.targethandlers.FlagPole;
-import com.l2jserver.datapack.handlers.targethandlers.FrontArea;
-import com.l2jserver.datapack.handlers.targethandlers.FrontAura;
-import com.l2jserver.datapack.handlers.targethandlers.Ground;
-import com.l2jserver.datapack.handlers.targethandlers.Holy;
-import com.l2jserver.datapack.handlers.targethandlers.One;
-import com.l2jserver.datapack.handlers.targethandlers.OwnerPet;
-import com.l2jserver.datapack.handlers.targethandlers.Party;
-import com.l2jserver.datapack.handlers.targethandlers.PartyClan;
-import com.l2jserver.datapack.handlers.targethandlers.PartyMember;
-import com.l2jserver.datapack.handlers.targethandlers.PartyNotMe;
-import com.l2jserver.datapack.handlers.targethandlers.PartyOther;
-import com.l2jserver.datapack.handlers.targethandlers.PcBody;
-import com.l2jserver.datapack.handlers.targethandlers.Pet;
-import com.l2jserver.datapack.handlers.targethandlers.Self;
-import com.l2jserver.datapack.handlers.targethandlers.Servitor;
-import com.l2jserver.datapack.handlers.targethandlers.Summon;
-import com.l2jserver.datapack.handlers.targethandlers.Target;
-import com.l2jserver.datapack.handlers.targethandlers.TargetParty;
-import com.l2jserver.datapack.handlers.targethandlers.Unlockable;
 import com.l2jserver.datapack.handlers.telnethandlers.ChatsHandler;
 import com.l2jserver.datapack.handlers.telnethandlers.DebugHandler;
 import com.l2jserver.datapack.handlers.telnethandlers.HelpHandler;
@@ -278,7 +239,6 @@ import com.l2jserver.gameserver.handler.CommunityBoardHandler;
 import com.l2jserver.gameserver.handler.IHandler;
 import com.l2jserver.gameserver.handler.ItemHandler;
 import com.l2jserver.gameserver.handler.PunishmentHandler;
-import com.l2jserver.gameserver.handler.TargetHandler;
 import com.l2jserver.gameserver.handler.TelnetHandler;
 import com.l2jserver.gameserver.handler.UserCommandHandler;
 import com.l2jserver.gameserver.handler.VoicedCommandHandler;
@@ -507,48 +467,6 @@ public class MasterHandler {
 		SiegeStatus.class,
 	};
 	
-	private static final Class<?>[] TARGET_HANDLERS = {
-		Area.class,
-		AreaCorpseMob.class,
-		AreaFriendly.class,
-		AreaSummon.class,
-		Aura.class,
-		AuraCorpseMob.class,
-		AuraFriendly.class,
-		AuraUndeadEnemy.class,
-		BehindArea.class,
-		BehindAura.class,
-		Clan.class,
-		ClanMember.class,
-		CommandChannel.class,
-		CorpseClan.class,
-		CorpseMob.class,
-		Enemy.class,
-		EnemyNot.class,
-		EnemyOnly.class,
-		EnemySummon.class,
-		FlagPole.class,
-		FrontArea.class,
-		FrontAura.class,
-		Ground.class,
-		Holy.class,
-		One.class,
-		OwnerPet.class,
-		Party.class,
-		PartyClan.class,
-		PartyMember.class,
-		PartyNotMe.class,
-		PartyOther.class,
-		PcBody.class,
-		Pet.class,
-		Self.class,
-		Servitor.class,
-		Summon.class,
-		Target.class,
-		TargetParty.class,
-		Unlockable.class,
-	};
-	
 	private static final Class<?>[] TELNET_HANDLERS = {
 		ChatsHandler.class,
 		DebugHandler.class,
@@ -596,7 +514,6 @@ public class MasterHandler {
 		loadHandlers(ItemHandler.getInstance(), ITEM_HANDLERS);
 		loadHandlers(PunishmentHandler.getInstance(), PUNISHMENT_HANDLERS);
 		loadHandlers(UserCommandHandler.getInstance(), USER_COMMAND_HANDLERS);
-		loadHandlers(TargetHandler.getInstance(), TARGET_HANDLERS);
 		loadHandlers(TelnetHandler.getInstance(), TELNET_HANDLERS);
 	}
 	
diff --git a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/custom/ImmobilePetBuff.java b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantCallTargetParty.java
similarity index 57%
rename from src/main/java/com/l2jserver/datapack/handlers/effecthandlers/custom/ImmobilePetBuff.java
rename to src/main/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantCallTargetParty.java
index 20c4ea49bb..ce9a435a30 100644
--- a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/custom/ImmobilePetBuff.java
+++ b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantCallTargetParty.java
@@ -16,38 +16,41 @@
  * You should have received a copy of the GNU General Public License
  * along with this program. If not, see <http://www.gnu.org/licenses/>.
  */
-package com.l2jserver.datapack.handlers.effecthandlers.custom;
+package com.l2jserver.datapack.handlers.effecthandlers.instant;
 
 import com.l2jserver.gameserver.model.StatsSet;
-import com.l2jserver.gameserver.model.actor.L2Summon;
 import com.l2jserver.gameserver.model.conditions.Condition;
 import com.l2jserver.gameserver.model.effects.AbstractEffect;
-import com.l2jserver.gameserver.model.effects.L2EffectType;
 import com.l2jserver.gameserver.model.skills.BuffInfo;
 
 /**
- * Immobile Pet Buff effect implementation.
- * @author demonia
+ * Instant Call Target Party effect implementation.
+ * @author Zoey76
+ * @version 2.6.2.0
  */
-public final class ImmobilePetBuff extends AbstractEffect {
-	public ImmobilePetBuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) {
+public final class InstantCallTargetParty extends AbstractEffect {
+	public InstantCallTargetParty(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) {
 		super(attachCond, applyCond, set, params);
 	}
 	
 	@Override
-	public L2EffectType getEffectType() {
-		return L2EffectType.BUFF;
-	}
-	
-	@Override
-	public void onExit(BuffInfo info) {
-		info.getEffected().setIsImmobilized(false);
+	public boolean isInstant() {
+		return true;
 	}
 	
 	@Override
 	public void onStart(BuffInfo info) {
-		if (info.getEffected().isSummon() && info.getEffector().isPlayer() && (((L2Summon) info.getEffected()).getOwner() == info.getEffector())) {
-			info.getEffected().setIsImmobilized(true);
+		final var effected = info.getEffected();
+		if (!effected.isInParty()) {
+			return;
+		}
+		
+		final var player = effected.getActingPlayer();
+		for (var partyMember : effected.getParty().getMembers()) {
+			if (!player.canSummonTarget(partyMember)) {
+				continue;
+			}
+			partyMember.teleToLocation(effected, true);
 		}
 	}
-}
\ No newline at end of file
+}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByAttack.java b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByAttack.java
index 129232d181..97d93c1ba1 100644
--- a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByAttack.java
+++ b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByAttack.java
@@ -20,9 +20,6 @@ package com.l2jserver.datapack.handlers.effecthandlers.pump;
 
 import com.l2jserver.commons.util.Rnd;
 import com.l2jserver.gameserver.enums.InstanceType;
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.handler.TargetHandler;
-import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.conditions.Condition;
@@ -33,7 +30,6 @@ import com.l2jserver.gameserver.model.events.listeners.ConsumerEventListener;
 import com.l2jserver.gameserver.model.holders.SkillHolder;
 import com.l2jserver.gameserver.model.items.type.WeaponType;
 import com.l2jserver.gameserver.model.skills.BuffInfo;
-import com.l2jserver.gameserver.model.skills.Skill;
 import com.l2jserver.gameserver.model.skills.targets.TargetType;
 import com.l2jserver.gameserver.util.Util;
 
@@ -86,12 +82,6 @@ public final class TriggerSkillByAttack extends AbstractEffect {
 			return;
 		}
 		
-		final ITargetTypeHandler targetHandler = TargetHandler.getInstance().getHandler(_targetType);
-		if (targetHandler == null) {
-			_log.warning("Handler for target type: " + _targetType + " does not exist.");
-			return;
-		}
-		
 		if (event.getAttacker() == event.getTarget()) {
 			return;
 		}
@@ -110,17 +100,16 @@ public final class TriggerSkillByAttack extends AbstractEffect {
 			}
 		}
 		
-		final Skill triggerSkill = _skill.getSkill();
-		final L2Object[] targets = targetHandler.getTargetList(triggerSkill, event.getAttacker(), false, event.getTarget());
-		
-		for (L2Object triggerTarget : targets) {
-			if ((triggerTarget == null) || !triggerTarget.isCharacter()) {
+		final var triggerSkill = _skill.getSkill();
+		final var targets = _targetType.getTargets(triggerSkill, event.getAttacker(), event.getTarget());
+		for (var object : targets) {
+			if ((object == null) || !object.isCharacter()) {
 				continue;
 			}
 			
-			final L2Character targetChar = (L2Character) triggerTarget;
-			if (!targetChar.isInvul()) {
-				event.getAttacker().makeTriggerCast(triggerSkill, targetChar);
+			final var target = (L2Character) object;
+			if (!target.isInvul()) {
+				event.getAttacker().makeTriggerCast(triggerSkill, target);
 			}
 		}
 	}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByAvoid.java b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByAvoid.java
index b3177b1b10..91afa84f5c 100644
--- a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByAvoid.java
+++ b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByAvoid.java
@@ -19,9 +19,6 @@
 package com.l2jserver.datapack.handlers.effecthandlers.pump;
 
 import com.l2jserver.commons.util.Rnd;
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.handler.TargetHandler;
-import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.conditions.Condition;
@@ -31,7 +28,6 @@ import com.l2jserver.gameserver.model.events.impl.character.OnCreatureAttackAvoi
 import com.l2jserver.gameserver.model.events.listeners.ConsumerEventListener;
 import com.l2jserver.gameserver.model.holders.SkillHolder;
 import com.l2jserver.gameserver.model.skills.BuffInfo;
-import com.l2jserver.gameserver.model.skills.Skill;
 import com.l2jserver.gameserver.model.skills.targets.TargetType;
 import com.l2jserver.gameserver.util.Util;
 
@@ -61,27 +57,20 @@ public final class TriggerSkillByAvoid extends AbstractEffect {
 			return;
 		}
 		
-		final ITargetTypeHandler targetHandler = TargetHandler.getInstance().getHandler(_targetType);
-		if (targetHandler == null) {
-			_log.warning("Handler for target type: " + _targetType + " does not exist.");
-			return;
-		}
-		
 		if (Rnd.get(100) > _chance) {
 			return;
 		}
 		
-		final Skill triggerSkill = _skill.getSkill();
-		final L2Object[] targets = targetHandler.getTargetList(triggerSkill, event.getTarget(), false, event.getAttacker());
-		
-		for (L2Object triggerTarget : targets) {
-			if ((triggerTarget == null) || !triggerTarget.isCharacter()) {
+		final var triggerSkill = _skill.getSkill();
+		final var targets = _targetType.getTargets(triggerSkill, event.getTarget(), event.getAttacker());
+		for (var object : targets) {
+			if ((object == null) || !object.isCharacter()) {
 				continue;
 			}
 			
-			final L2Character targetChar = (L2Character) triggerTarget;
-			if (!targetChar.isInvul()) {
-				event.getTarget().makeTriggerCast(triggerSkill, targetChar);
+			final var target = (L2Character) object;
+			if (!target.isInvul()) {
+				event.getTarget().makeTriggerCast(triggerSkill, target);
 			}
 		}
 	}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByDamage.java b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByDamage.java
index e7cab1d586..b216f942b8 100644
--- a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByDamage.java
+++ b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillByDamage.java
@@ -20,9 +20,6 @@ package com.l2jserver.datapack.handlers.effecthandlers.pump;
 
 import com.l2jserver.commons.util.Rnd;
 import com.l2jserver.gameserver.enums.InstanceType;
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.handler.TargetHandler;
-import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.conditions.Condition;
@@ -32,7 +29,6 @@ import com.l2jserver.gameserver.model.events.impl.character.OnCreatureDamageRece
 import com.l2jserver.gameserver.model.events.listeners.ConsumerEventListener;
 import com.l2jserver.gameserver.model.holders.SkillHolder;
 import com.l2jserver.gameserver.model.skills.BuffInfo;
-import com.l2jserver.gameserver.model.skills.Skill;
 import com.l2jserver.gameserver.model.skills.targets.TargetType;
 import com.l2jserver.gameserver.util.Util;
 
@@ -70,12 +66,6 @@ public final class TriggerSkillByDamage extends AbstractEffect {
 			return;
 		}
 		
-		final ITargetTypeHandler targetHandler = TargetHandler.getInstance().getHandler(_targetType);
-		if (targetHandler == null) {
-			_log.warning("Handler for target type: " + _targetType + " does not exist.");
-			return;
-		}
-		
 		if (event.getAttacker() == event.getTarget()) {
 			return;
 		}
@@ -88,16 +78,16 @@ public final class TriggerSkillByDamage extends AbstractEffect {
 			return;
 		}
 		
-		final Skill triggerSkill = _skill.getSkill();
-		final L2Object[] targets = targetHandler.getTargetList(triggerSkill, event.getTarget(), false, event.getAttacker());
-		for (L2Object triggerTarget : targets) {
-			if ((triggerTarget == null) || !triggerTarget.isCharacter()) {
+		final var triggerSkill = _skill.getSkill();
+		final var targets = _targetType.getTargets(triggerSkill, event.getTarget(), event.getAttacker());
+		for (var object : targets) {
+			if ((object == null) || !object.isCharacter()) {
 				continue;
 			}
 			
-			final L2Character targetChar = (L2Character) triggerTarget;
-			if (!targetChar.isInvul()) {
-				event.getTarget().makeTriggerCast(triggerSkill, targetChar);
+			final var target = (L2Character) object;
+			if (!target.isInvul()) {
+				event.getTarget().makeTriggerCast(triggerSkill, target);
 			}
 		}
 	}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillBySkill.java b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillBySkill.java
index 52eb6a9b65..e8ed93add5 100644
--- a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillBySkill.java
+++ b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/pump/TriggerSkillBySkill.java
@@ -19,9 +19,6 @@
 package com.l2jserver.datapack.handlers.effecthandlers.pump;
 
 import com.l2jserver.commons.util.Rnd;
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.handler.TargetHandler;
-import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.StatsSet;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.conditions.Condition;
@@ -31,7 +28,6 @@ import com.l2jserver.gameserver.model.events.impl.character.OnCreatureSkillUse;
 import com.l2jserver.gameserver.model.events.listeners.ConsumerEventListener;
 import com.l2jserver.gameserver.model.holders.SkillHolder;
 import com.l2jserver.gameserver.model.skills.BuffInfo;
-import com.l2jserver.gameserver.model.skills.Skill;
 import com.l2jserver.gameserver.model.skills.targets.TargetType;
 
 /**
@@ -62,27 +58,20 @@ public final class TriggerSkillBySkill extends AbstractEffect {
 			return;
 		}
 		
-		final ITargetTypeHandler targetHandler = TargetHandler.getInstance().getHandler(_targetType);
-		if (targetHandler == null) {
-			_log.warning("Handler for target type: " + _targetType + " does not exist.");
-			return;
-		}
-		
 		if (Rnd.get(100) > _chance) {
 			return;
 		}
 		
-		final Skill triggerSkill = _skill.getSkill();
-		final L2Object[] targets = targetHandler.getTargetList(triggerSkill, event.getCaster(), false, event.getTarget());
-		
-		for (L2Object triggerTarget : targets) {
-			if ((triggerTarget == null) || !triggerTarget.isCharacter()) {
+		final var triggerSkill = _skill.getSkill();
+		final var targets = _targetType.getTargets(triggerSkill, event.getCaster(), event.getTarget());
+		for (var object : targets) {
+			if ((object == null) || !object.isCharacter()) {
 				continue;
 			}
 			
-			final L2Character targetChar = (L2Character) triggerTarget;
-			if (!targetChar.isInvul()) {
-				event.getCaster().makeTriggerCast(triggerSkill, targetChar);
+			final var target = (L2Character) object;
+			if (!target.isInvul()) {
+				event.getCaster().makeTriggerCast(triggerSkill, target);
 			}
 		}
 	}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Area.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Area.java
deleted file mode 100644
index f05dd0b89f..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Area.java
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-import com.l2jserver.gameserver.network.SystemMessageId;
-import com.l2jserver.gameserver.util.Util;
-
-/**
- * @author UnAfraid
- */
-public class Area implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable()))) {
-			activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		final L2Character origin;
-		final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
-		
-		if (skill.getCastRange() >= 0) {
-			if (!Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena)) {
-				return EMPTY_TARGET_LIST;
-			}
-			
-			if (onlyFirst) {
-				return new L2Character[] {
-					target
-				};
-			}
-			
-			origin = target;
-			targetList.add(origin); // Add target to target list
-		} else {
-			origin = activeChar;
-		}
-		
-		int maxTargets = skill.getAffectLimit();
-		final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
-		for (L2Character obj : objs) {
-			if (!(obj.isAttackable() || obj.isPlayable())) {
-				continue;
-			}
-			
-			if (obj == origin) {
-				continue;
-			}
-			
-			if (Util.checkIfInRange(skill.getAffectRange(), origin, obj, true)) {
-				if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) {
-					continue;
-				}
-				
-				if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-					break;
-				}
-				
-				targetList.add(obj);
-			}
-		}
-		
-		if (targetList.isEmpty()) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.AREA;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaCorpseMob.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaCorpseMob.java
deleted file mode 100644
index dbe064e088..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaCorpseMob.java
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-import com.l2jserver.gameserver.network.SystemMessageId;
-import com.l2jserver.gameserver.util.Util;
-
-/**
- * @author UnAfraid
- */
-public class AreaCorpseMob implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if ((target == null) || !target.isAttackable() || !target.isDead()) {
-			activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (onlyFirst) {
-			return new L2Character[] {
-				target
-			};
-		}
-		
-		final List<L2Character> targetList = new ArrayList<>();
-		targetList.add(target);
-		
-		final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
-		final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
-		for (L2Character obj : objs) {
-			if (!(obj.isAttackable() || obj.isPlayable()) || !Util.checkIfInRange(skill.getAffectRange(), target, obj, true)) {
-				continue;
-			}
-			
-			if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) {
-				continue;
-			}
-			
-			targetList.add(obj);
-		}
-		
-		if (targetList.isEmpty()) {
-			return EMPTY_TARGET_LIST;
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.AREA_CORPSE_MOB;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaFriendly.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaFriendly.java
deleted file mode 100644
index 5c2ce91fa3..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaFriendly.java
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.Collections;
-import java.util.Comparator;
-import java.util.LinkedList;
-import java.util.List;
-
-import com.l2jserver.gameserver.GeoData;
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-import com.l2jserver.gameserver.network.SystemMessageId;
-
-/**
- * Area Friendly target handler implementation.
- * @author Adry_85, Zoey76
- */
-public class AreaFriendly implements ITargetTypeHandler {
-	private static final CharComparator CHAR_COMPARATOR = new CharComparator();
-	
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		L2PcInstance player = activeChar.getActingPlayer();
-		
-		if (!checkTarget(player, target) && (skill.getCastRange() >= 0)) {
-			player.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (onlyFirst) {
-			return new L2Character[] {
-				target
-			};
-		}
-		
-		if (player.getActingPlayer().isInOlympiadMode()) {
-			return new L2Character[] {
-				player
-			};
-		}
-		
-		final List<L2Character> targetList = new LinkedList<>();
-		if (target != null) {
-			// Add target to target list.
-			targetList.add(target);
-			
-			final int maxTargets = skill.getAffectLimit();
-			for (L2Character obj : target.getKnownList().getKnownCharactersInRadius(skill.getAffectRange())) {
-				if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-					break;
-				}
-				
-				if (!checkTarget(player, obj) || (obj == activeChar)) {
-					continue;
-				}
-				
-				targetList.add(obj);
-			}
-			
-			// Sort creatures, the most injured first.
-			Collections.sort(targetList, CHAR_COMPARATOR);
-		}
-		
-		if (targetList.isEmpty()) {
-			return EMPTY_TARGET_LIST;
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	private boolean checkTarget(L2PcInstance activeChar, L2Character target) {
-		if (!GeoData.getInstance().canSeeTarget(activeChar, target)) {
-			return false;
-		}
-		
-		if ((target == null) || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster()) {
-			return false;
-		}
-		
-		// GMs and hidden creatures.
-		if (target.isInvisible()) {
-			return false;
-		}
-		
-		if (target.isPlayable()) {
-			L2PcInstance targetPlayer = target.getActingPlayer();
-			
-			if (activeChar == targetPlayer) {
-				return true;
-			}
-			
-			if (targetPlayer.inObserverMode() || targetPlayer.isInOlympiadMode()) {
-				return false;
-			}
-			
-			if (activeChar.isInDuelWith(target)) {
-				return false;
-			}
-			
-			if (activeChar.isInPartyWith(target)) {
-				return true;
-			}
-			
-			// Only siege allies.
-			if (activeChar.isInSiege() && !activeChar.isOnSameSiegeSideWith(targetPlayer)) {
-				return false;
-			}
-			
-			if (target.isInsideZone(ZoneId.PVP)) {
-				return false;
-			}
-			
-			if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target)) {
-				return true;
-			}
-			
-			if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getKarma() > 0)) {
-				return false;
-			}
-		}
-		return true;
-	}
-	
-	public static class CharComparator implements Comparator<L2Character> {
-		@Override
-		public int compare(L2Character char1, L2Character char2) {
-			return Double.compare((char1.getCurrentHp() / char1.getMaxHp()), (char2.getCurrentHp() / char2.getMaxHp()));
-		}
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.AREA_FRIENDLY;
-	}
-}
\ No newline at end of file
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaSummon.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaSummon.java
deleted file mode 100644
index 9989898c96..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AreaSummon.java
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-import com.l2jserver.gameserver.util.Util;
-
-/**
- * @author UnAfraid
- */
-public class AreaSummon implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		target = activeChar.getSummon();
-		if ((target == null) || !target.isServitor() || target.isDead()) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (onlyFirst) {
-			return new L2Character[] {
-				target
-			};
-		}
-		
-		final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
-		final Collection<L2Character> objs = target.getKnownList().getKnownCharacters();
-		int maxTargets = skill.getAffectLimit();
-		
-		for (L2Character obj : objs) {
-			if ((obj == null) || (obj == target) || (obj == activeChar)) {
-				continue;
-			}
-			
-			if (!Util.checkIfInRange(skill.getAffectRange(), target, obj, true)) {
-				continue;
-			}
-			
-			if (!(obj.isAttackable() || obj.isPlayable())) {
-				continue;
-			}
-			
-			if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) {
-				continue;
-			}
-			
-			if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-				break;
-			}
-			
-			targetList.add(obj);
-		}
-		
-		if (targetList.isEmpty()) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.AREA_SUMMON;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Aura.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Aura.java
deleted file mode 100644
index f584082549..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Aura.java
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-
-/**
- * Aura target handler.
- * @author UnAfraid
- */
-public class Aura implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		final List<L2Character> targetList = new ArrayList<>();
-		final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
-		for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange())) {
-			if (obj.isDoor() || obj.isAttackable() || obj.isPlayable() || obj.isTrap()) {
-				// Stealth door targeting.
-				if (obj.isDoor()) {
-					final L2DoorInstance door = (L2DoorInstance) obj;
-					if (!door.getTemplate().isStealth()) {
-						continue;
-					}
-				}
-				
-				if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) {
-					continue;
-				}
-				
-				if (activeChar.isPlayable() && obj.isAttackable() && !skill.isBad()) {
-					continue;
-				}
-				
-				if (onlyFirst) {
-					return new L2Character[] {
-						obj
-					};
-				}
-				
-				targetList.add(obj);
-			}
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.AURA;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraCorpseMob.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraCorpseMob.java
deleted file mode 100644
index 2ca76e80a9..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraCorpseMob.java
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * @author UnAfraid
- */
-public class AuraCorpseMob implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		// Go through the L2Character _knownList
-		final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
-		int maxTargets = skill.getAffectLimit();
-		for (L2Character obj : objs) {
-			if (obj.isAttackable() && obj.isDead()) {
-				if (onlyFirst) {
-					return new L2Character[] {
-						obj
-					};
-				}
-				
-				if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-					break;
-				}
-				
-				targetList.add(obj);
-			}
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.AURA_CORPSE_MOB;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraFriendly.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraFriendly.java
deleted file mode 100644
index 558da2b211..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraFriendly.java
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.List;
-
-import com.l2jserver.gameserver.GeoData;
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-
-/**
- * Aura Friendly target handler implementation.
- * @author Sahar
- */
-public class AuraFriendly implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		L2PcInstance player = activeChar.getActingPlayer();
-		int maxTargets = skill.getAffectLimit();
-		for (L2Character obj : player.getKnownList().getKnownCharactersInRadius(skill.getAffectRange())) {
-			if ((obj == activeChar) || !checkTarget(player, obj)) {
-				continue;
-			}
-			
-			if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-				break;
-			}
-			
-			targetList.add(obj);
-		}
-		
-		if (targetList.isEmpty()) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	private boolean checkTarget(L2PcInstance activeChar, L2Character target) {
-		if ((target == null) || !GeoData.getInstance().canSeeTarget(activeChar, target)) {
-			return false;
-		}
-		
-		if (target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster()) {
-			return false;
-		}
-		
-		if (target.isPlayable()) {
-			L2PcInstance targetPlayer = target.getActingPlayer();
-			
-			if (activeChar.isInDuelWith(target)) {
-				return false;
-			}
-			
-			if (activeChar.isInPartyWith(target)) {
-				return true;
-			}
-			
-			if (target.isInsideZone(ZoneId.PVP)) {
-				return false;
-			}
-			
-			if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target)) {
-				return true;
-			}
-			
-			if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getKarma() > 0)) {
-				return false;
-			}
-		}
-		
-		return true;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.AURA_FRIENDLY;
-	}
-}
\ No newline at end of file
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraUndeadEnemy.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraUndeadEnemy.java
deleted file mode 100644
index ae53373450..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/AuraUndeadEnemy.java
+++ /dev/null
@@ -1,62 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * Aura Undead Enemy target handler implementation.
- * @author Adry_85
- * @since 2.6.0.0
- */
-public class AuraUndeadEnemy implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		int maxTargets = skill.getAffectLimit();
-		for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange())) {
-			if (obj.isAttackable() && obj.isUndead()) {
-				if (onlyFirst) {
-					return new L2Character[] {
-						obj
-					};
-				}
-				
-				if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-					break;
-				}
-				
-				targetList.add(obj);
-			}
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.AURA_UNDEAD_ENEMY;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/BehindArea.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/BehindArea.java
deleted file mode 100644
index eeec7257bf..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/BehindArea.java
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-import com.l2jserver.gameserver.network.SystemMessageId;
-import com.l2jserver.gameserver.util.Util;
-
-/**
- * @author UnAfraid
- */
-public class BehindArea implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable()))) {
-			activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		final L2Character origin;
-		final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
-		
-		if (skill.getCastRange() >= 0) {
-			if (!Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena)) {
-				return EMPTY_TARGET_LIST;
-			}
-			
-			if (onlyFirst) {
-				return new L2Character[] {
-					target
-				};
-			}
-			
-			origin = target;
-			targetList.add(origin); // Add target to target list
-		} else {
-			origin = activeChar;
-		}
-		
-		final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
-		int maxTargets = skill.getAffectLimit();
-		for (L2Character obj : objs) {
-			if (!(obj.isAttackable() || obj.isPlayable())) {
-				continue;
-			}
-			
-			if (obj == origin) {
-				continue;
-			}
-			
-			if (Util.checkIfInRange(skill.getAffectRange(), origin, obj, true)) {
-				if (!obj.isBehind(activeChar)) {
-					continue;
-				}
-				
-				if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) {
-					continue;
-				}
-				
-				if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-					break;
-				}
-				
-				targetList.add(obj);
-			}
-		}
-		
-		if (targetList.isEmpty()) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.BEHIND_AREA;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/BehindAura.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/BehindAura.java
deleted file mode 100644
index 1a81175e7c..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/BehindAura.java
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-
-/**
- * @author UnAfraid
- */
-public class BehindAura implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
-		final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
-		int maxTargets = skill.getAffectLimit();
-		for (L2Character obj : objs) {
-			if (obj.isAttackable() || obj.isPlayable()) {
-				
-				if (!obj.isBehind(activeChar)) {
-					continue;
-				}
-				
-				if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) {
-					continue;
-				}
-				
-				if (onlyFirst) {
-					return new L2Character[] {
-						obj
-					};
-				}
-				
-				if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-					break;
-				}
-				
-				targetList.add(obj);
-			}
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.BEHIND_AURA;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Clan.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Clan.java
deleted file mode 100644
index 92920c7aef..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Clan.java
+++ /dev/null
@@ -1,152 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Clan;
-import com.l2jserver.gameserver.model.L2ClanMember;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.L2Npc;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.entity.TvTEvent;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.util.Util;
-
-/**
- * @author UnAfraid
- */
-public class Clan implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		
-		if (activeChar.isPlayable()) {
-			final L2PcInstance player = activeChar.getActingPlayer();
-			
-			if (player == null) {
-				return EMPTY_TARGET_LIST;
-			}
-			
-			if (player.isInOlympiadMode()) {
-				return new L2Character[] {
-					player
-				};
-			}
-			
-			if (onlyFirst) {
-				return new L2Character[] {
-					player
-				};
-			}
-			
-			targetList.add(player);
-			
-			final int radius = skill.getAffectRange();
-			final L2Clan clan = player.getClan();
-			
-			if (Skill.addSummon(activeChar, player, radius, false)) {
-				targetList.add(player.getSummon());
-			}
-			
-			if (clan != null) {
-				L2PcInstance obj;
-				for (L2ClanMember member : clan.getMembers()) {
-					obj = member.getPlayerInstance();
-					
-					if ((obj == null) || (obj == player)) {
-						continue;
-					}
-					
-					if (player.isInDuel()) {
-						if (player.getDuelId() != obj.getDuelId()) {
-							continue;
-						}
-						if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId())) {
-							continue;
-						}
-					}
-					
-					// Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
-					if (!player.checkPvpSkill(obj, skill)) {
-						continue;
-					}
-					
-					if (!TvTEvent.checkForTvTSkill(player, obj, skill)) {
-						continue;
-					}
-					
-					if (!onlyFirst && Skill.addSummon(activeChar, obj, radius, false)) {
-						targetList.add(obj.getSummon());
-					}
-					
-					if (!Skill.addCharacter(activeChar, obj, radius, false)) {
-						continue;
-					}
-					
-					if (onlyFirst) {
-						return new L2Character[] {
-							obj
-						};
-					}
-					
-					targetList.add(obj);
-				}
-			}
-		} else if (activeChar.isNpc()) {
-			// for buff purposes, returns friendly mobs nearby and mob itself
-			final L2Npc npc = (L2Npc) activeChar;
-			if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty()) {
-				return new L2Character[] {
-					activeChar
-				};
-			}
-			
-			targetList.add(activeChar);
-			
-			final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
-			int maxTargets = skill.getAffectLimit();
-			for (L2Object newTarget : objs) {
-				if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget)) {
-					if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true)) {
-						continue;
-					}
-					
-					if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-						break;
-					}
-					
-					targetList.add((L2Npc) newTarget);
-				}
-			}
-		}
-		
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.CLAN;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/ClanMember.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/ClanMember.java
deleted file mode 100644
index 7ad1468b85..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/ClanMember.java
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.L2Npc;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.util.Util;
-
-/**
- * @author UnAfraid
- */
-public class ClanMember implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		if (activeChar.isNpc()) {
-			// for buff purposes, returns friendly mobs nearby and mob itself
-			final L2Npc npc = (L2Npc) activeChar;
-			if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty()) {
-				return new L2Character[] {
-					activeChar
-				};
-			}
-			final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
-			for (L2Object newTarget : objs) {
-				if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget)) {
-					if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true)) {
-						continue;
-					}
-					if (((L2Npc) newTarget).isAffectedBySkill(skill.getId())) {
-						continue;
-					}
-					targetList.add((L2Npc) newTarget);
-					break;
-				}
-			}
-			if (targetList.isEmpty()) {
-				targetList.add(npc);
-			}
-		} else {
-			return EMPTY_TARGET_LIST;
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.CLAN_MEMBER;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/CommandChannel.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/CommandChannel.java
deleted file mode 100644
index 78f731eecd..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/CommandChannel.java
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.L2Party;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * @author UnAfraid
- */
-public class CommandChannel implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		final List<L2Character> targetList = new ArrayList<>();
-		final L2PcInstance player = activeChar.getActingPlayer();
-		if (player == null) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		targetList.add(player);
-		
-		final int radius = skill.getAffectRange();
-		final L2Party party = player.getParty();
-		final boolean hasChannel = (party != null) && party.isInCommandChannel();
-		
-		if (Skill.addSummon(activeChar, player, radius, false)) {
-			targetList.add(player.getSummon());
-		}
-		
-		// if player in not in party
-		if (party == null) {
-			return targetList.toArray(EMPTY_TARGET_LIST);
-		}
-		
-		// Get all visible objects in a spherical area near the L2Character
-		int maxTargets = skill.getAffectLimit();
-		final List<L2PcInstance> members = hasChannel ? party.getCommandChannel().getMembers() : party.getMembers();
-		
-		for (L2PcInstance member : members) {
-			if (activeChar == member) {
-				continue;
-			}
-			
-			if (Skill.addCharacter(activeChar, member, radius, false)) {
-				targetList.add(member);
-				if (targetList.size() >= maxTargets) {
-					break;
-				}
-			}
-		}
-		
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.COMMAND_CHANNEL;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/CorpseClan.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/CorpseClan.java
deleted file mode 100644
index d8a9801861..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/CorpseClan.java
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Clan;
-import com.l2jserver.gameserver.model.L2ClanMember;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.L2Npc;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.entity.TvTEvent;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-import com.l2jserver.gameserver.util.Util;
-
-/**
- * @author UnAfraid
- */
-public class CorpseClan implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Object> targetList = new ArrayList<>();
-		if (activeChar.isPlayable()) {
-			final L2PcInstance player = activeChar.getActingPlayer();
-			if (player == null) {
-				return EMPTY_TARGET_LIST;
-			}
-			
-			if (player.isInOlympiadMode()) {
-				return new L2Object[] {
-					player
-				};
-			}
-			
-			final L2Clan clan = player.getClan();
-			if (clan != null) {
-				final int radius = skill.getAffectRange();
-				final int maxTargets = skill.getAffectLimit();
-				for (L2ClanMember member : clan.getMembers()) {
-					final L2PcInstance obj = member.getPlayerInstance();
-					if ((obj == null) || (obj == player)) {
-						continue;
-					}
-					
-					if (player.isInDuel()) {
-						if (player.getDuelId() != obj.getDuelId()) {
-							continue;
-						}
-						if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId())) {
-							continue;
-						}
-					}
-					
-					// Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
-					if (!player.checkPvpSkill(obj, skill)) {
-						continue;
-					}
-					
-					if (!TvTEvent.checkForTvTSkill(player, obj, skill)) {
-						continue;
-					}
-					
-					if (!Skill.addCharacter(activeChar, obj, radius, true)) {
-						continue;
-					}
-					
-					// check target is not in a active siege zone
-					if (obj.isInsideZone(ZoneId.SIEGE) && !obj.isInSiege()) {
-						continue;
-					}
-					
-					if (onlyFirst) {
-						return new L2Object[] {
-							obj
-						};
-					}
-					
-					if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-						break;
-					}
-					
-					targetList.add(obj);
-				}
-			}
-		} else if (activeChar.isNpc()) {
-			// for buff purposes, returns friendly mobs nearby and mob itself
-			final L2Npc npc = (L2Npc) activeChar;
-			if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty()) {
-				return new L2Object[] {
-					activeChar
-				};
-			}
-			
-			targetList.add(activeChar);
-			
-			final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
-			int maxTargets = skill.getAffectLimit();
-			for (L2Object newTarget : objs) {
-				if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget)) {
-					if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true)) {
-						continue;
-					}
-					
-					if (targetList.size() >= maxTargets) {
-						break;
-					}
-					
-					targetList.add(newTarget);
-				}
-			}
-		}
-		
-		return targetList.toArray(new L2Object[targetList.size()]);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.CORPSE_CLAN;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/CorpseMob.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/CorpseMob.java
deleted file mode 100644
index 1fac59deed..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/CorpseMob.java
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.config.Configuration.npc;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Attackable;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.effects.L2EffectType;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.network.SystemMessageId;
-
-/**
- * Corpse Mob target handler.
- * @author UnAfraid, Zoey76
- */
-public class CorpseMob implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if ((target == null) || !target.isAttackable() || !target.isDead()) {
-			activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (skill.hasEffectType(L2EffectType.SUMMON) && target.isServitor() && (target.getActingPlayer() != null) && (target.getActingPlayer().getObjectId() == activeChar.getObjectId())) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (skill.hasEffectType(L2EffectType.HP_DRAIN) && ((L2Attackable) target).isOldCorpse(activeChar.getActingPlayer(), npc().getCorpseConsumeSkillAllowedTimeBeforeDecay(), true)) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return new L2Character[] {
-			target
-		};
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.CORPSE_MOB;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Enemy.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Enemy.java
deleted file mode 100644
index e41373f3ff..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Enemy.java
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.model.skills.targets.TargetType.ENEMY;
-import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * Enemy target type handler.
- * @author Zoey76
- * @version 2.6.2.0
- */
-public class Enemy implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		switch (skill.getAffectScope()) {
-			case SINGLE: {
-				if (target == null) {
-					return EMPTY_TARGET_LIST;
-				}
-				
-				if (target.isDead()) {
-					activeChar.sendPacket(INCORRECT_TARGET);
-					return EMPTY_TARGET_LIST;
-				}
-				
-				if (target.isAttackable()) {
-					return new L2Character[] {
-						target
-					};
-				}
-				
-				final L2PcInstance player = activeChar.getActingPlayer();
-				if (player == null) {
-					return EMPTY_TARGET_LIST;
-				}
-				
-				if (!player.checkIfPvP(target) && !player.getCurrentSkill().isCtrlPressed()) {
-					player.sendPacket(INCORRECT_TARGET);
-					return EMPTY_TARGET_LIST;
-				}
-				
-				return new L2Character[] {
-					target
-				};
-			}
-		}
-		return EMPTY_TARGET_LIST;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return ENEMY;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemyNot.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemyNot.java
deleted file mode 100644
index 79855cc8f1..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemyNot.java
+++ /dev/null
@@ -1,59 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.model.skills.targets.TargetType.ENEMY_NOT;
-import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * Enemy Not target type handler.
- * @author Zoey76
- * @version 2.6.2.0
- */
-public class EnemyNot implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (target == null) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (target.isDead()) {
-			activeChar.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (target.isAutoAttackable(activeChar)) {
-			activeChar.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return skill.getAffectScope().affectTargets(activeChar, target, skill).toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return ENEMY_NOT;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemyOnly.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemyOnly.java
deleted file mode 100644
index 26e6bb2484..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemyOnly.java
+++ /dev/null
@@ -1,163 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.model.skills.targets.AffectScope.SINGLE;
-import static com.l2jserver.gameserver.model.skills.targets.TargetType.ENEMY_ONLY;
-import static com.l2jserver.gameserver.model.zone.ZoneId.PVP;
-import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.instancemanager.DuelManager;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * Enemy Only target type handler.
- * @author Zoey76
- * @since 2.6.0.0
- */
-public class EnemyOnly implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (skill.getAffectScope() != SINGLE) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (target == null) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (target.getObjectId() == activeChar.getObjectId()) {
-			activeChar.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (target.isDead()) {
-			activeChar.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		if (target.isNpc()) {
-			if (target.isAttackable()) {
-				return new L2Character[] {
-					target
-				};
-			}
-			activeChar.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		final var player = activeChar.getActingPlayer();
-		if (player == null) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		// In Olympiad, different sides.
-		if (player.isInOlympiadMode()) {
-			final var targetPlayer = target.getActingPlayer();
-			if ((targetPlayer != null) && (player.getOlympiadSide() != targetPlayer.getOlympiadSide())) {
-				return new L2Character[] {
-					target
-				};
-			}
-			player.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		// In Duel, different sides.
-		if (player.isInDuelWith(target)) {
-			final var targetPlayer = target.getActingPlayer();
-			final var duel = DuelManager.getInstance().getDuel(player.getDuelId());
-			final var teamA = duel.getTeamA();
-			final var teamB = duel.getTeamB();
-			if (teamA.contains(player) && teamB.contains(targetPlayer) || //
-				teamB.contains(player) && teamA.contains(targetPlayer)) {
-				return new L2Character[] {
-					target
-				};
-			}
-			player.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		// Not in same party.
-		if (player.isInPartyWith(target)) {
-			player.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		// In PVP Zone.
-		if (player.isInsideZone(PVP)) {
-			return new L2Character[] {
-				target
-			};
-		}
-		
-		// Not in same clan.
-		if (player.isInClanWith(target)) {
-			player.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		// TODO(Zoey76): Validate.
-		// Not in same alliance.
-		if (player.isInAllyWith(target)) {
-			player.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		// TODO(Zoey76): Validate.
-		// Not in same command channel.
-		if (player.isInCommandChannelWith(target)) {
-			player.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		// Not on same Siege Side.
-		if (player.isOnSameSiegeSideWith(target)) {
-			player.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		// At Clan War.
-		if (player.isAtWarWith(target)) {
-			return new L2Character[] {
-				target
-			};
-		}
-		
-		// Cannot PvP.
-		if (!player.checkIfPvP(target)) {
-			player.sendPacket(INCORRECT_TARGET);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return new L2Character[] {
-			target
-		};
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return ENEMY_ONLY;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemySummon.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemySummon.java
deleted file mode 100644
index 92a81459e7..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/EnemySummon.java
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.L2Summon;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-
-/**
- * Enemy Summon target handler implementation.
- * @author UnAfraid
- */
-public class EnemySummon implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if ((target != null) && target.isSummon()) {
-			final L2Summon targetSummon = (L2Summon) target;
-			if ((activeChar.isPlayer() && (activeChar.getSummon() != targetSummon) && //
-				!targetSummon.isDead() && ((targetSummon.getOwner().getPvpFlag() != 0) || (targetSummon.getOwner().getKarma() > 0))) || //
-				(targetSummon.getOwner().isInsideZone(ZoneId.PVP) && activeChar.getActingPlayer().isInsideZone(ZoneId.PVP)) || //
-				(targetSummon.getOwner().isInDuel() && activeChar.getActingPlayer().isInDuel() && (targetSummon.getOwner().getDuelId() == activeChar.getActingPlayer().getDuelId()))) {
-				return new L2Character[] {
-					targetSummon
-				};
-			}
-		}
-		return EMPTY_TARGET_LIST;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.ENEMY_SUMMON;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/FlagPole.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/FlagPole.java
deleted file mode 100644
index d182fcd35e..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/FlagPole.java
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * @author UnAfraid
- */
-public class FlagPole implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (!activeChar.isPlayer()) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return new L2Object[] {
-			target
-		};
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.FLAGPOLE;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/FrontArea.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/FrontArea.java
deleted file mode 100644
index 34e752a4d0..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/FrontArea.java
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-import com.l2jserver.gameserver.network.SystemMessageId;
-import com.l2jserver.gameserver.util.Util;
-
-/**
- * @author UnAfraid
- */
-public class FrontArea implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable()))) {
-			activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		final L2Character origin;
-		final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
-		
-		if (skill.getCastRange() >= 0) {
-			if (!Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena)) {
-				return EMPTY_TARGET_LIST;
-			}
-			
-			if (onlyFirst) {
-				return new L2Character[] {
-					target
-				};
-			}
-			
-			origin = target;
-			targetList.add(origin); // Add target to target list
-		} else {
-			origin = activeChar;
-		}
-		
-		final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
-		int maxTargets = skill.getAffectLimit();
-		for (L2Character obj : objs) {
-			if (!(obj.isAttackable() || obj.isPlayable())) {
-				continue;
-			}
-			
-			if (obj == origin) {
-				continue;
-			}
-			
-			if (Util.checkIfInRange(skill.getAffectRange(), origin, obj, true)) {
-				if (!obj.isInFrontOf(activeChar)) {
-					continue;
-				}
-				
-				if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) {
-					continue;
-				}
-				
-				if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-					break;
-				}
-				
-				targetList.add(obj);
-			}
-		}
-		
-		if (targetList.isEmpty()) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.FRONT_AREA;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/FrontAura.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/FrontAura.java
deleted file mode 100644
index 58ed24ee58..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/FrontAura.java
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-
-/**
- * @author UnAfraid
- */
-public class FrontAura implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
-		final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
-		int maxTargets = skill.getAffectLimit();
-		for (L2Character obj : objs) {
-			if (obj.isAttackable() || obj.isPlayable()) {
-				
-				if (!obj.isInFrontOf(activeChar)) {
-					continue;
-				}
-				
-				if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) {
-					continue;
-				}
-				
-				if (onlyFirst) {
-					return new L2Character[] {
-						obj
-					};
-				}
-				
-				if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-					break;
-				}
-				
-				targetList.add(obj);
-			}
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.FRONT_AURA;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Ground.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Ground.java
deleted file mode 100644
index f940675a4d..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Ground.java
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.effects.L2EffectType;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-
-/**
- * @author St3eT
- */
-public class Ground implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		final List<L2Character> targetList = new ArrayList<>();
-		final L2PcInstance player = (L2PcInstance) activeChar;
-		final int maxTargets = skill.getAffectLimit();
-		final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
-		
-		for (L2Character character : activeChar.getKnownList().getKnownCharacters()) {
-			if ((character != null) && character.isInsideRadius(player.getCurrentSkillWorldPosition(), skill.getAffectRange(), false, false)) {
-				if (!Skill.checkForAreaOffensiveSkills(activeChar, character, skill, srcInArena)) {
-					continue;
-				}
-				
-				if (character.isDoor()) {
-					continue;
-				}
-				
-				if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-					break;
-				}
-				targetList.add(character);
-			}
-		}
-		
-		if (targetList.isEmpty()) {
-			if (skill.hasEffectType(L2EffectType.SUMMON_NPC)) {
-				targetList.add(activeChar);
-			}
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.GROUND;
-	}
-}
\ No newline at end of file
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Holy.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Holy.java
deleted file mode 100644
index 60ef4feba2..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Holy.java
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2ArtefactInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * @author UnAfraid
- */
-public class Holy implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (!(target instanceof L2ArtefactInstance)) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return new L2Object[] {
-			target
-		};
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.HOLY;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/One.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/One.java
deleted file mode 100644
index c5f4745e0e..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/One.java
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.network.SystemMessageId;
-
-/**
- * @author UnAfraid
- */
-public class One implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		// Check for null target or any other invalid target
-		if ((target == null) || target.isDead() || ((target == activeChar) && skill.isBad())) {
-			activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		// If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT
-		return new L2Character[] {
-			target
-		};
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.ONE;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/OwnerPet.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/OwnerPet.java
deleted file mode 100644
index 43332f7024..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/OwnerPet.java
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.L2Summon;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * @author UnAfraid
- */
-public class OwnerPet implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (activeChar.isSummon()) {
-			target = ((L2Summon) activeChar).getOwner();
-			if ((target != null) && !target.isDead()) {
-				return new L2Character[] {
-					target
-				};
-			}
-		}
-		return EMPTY_TARGET_LIST;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.OWNER_PET;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Party.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Party.java
deleted file mode 100644
index 8252f08c83..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Party.java
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * @author UnAfraid
- */
-public class Party implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		if (onlyFirst) {
-			return new L2Character[] {
-				activeChar
-			};
-		}
-		
-		targetList.add(activeChar);
-		
-		final int radius = skill.getAffectRange();
-		L2PcInstance player = activeChar.getActingPlayer();
-		if (activeChar.isSummon()) {
-			if (Skill.addCharacter(activeChar, player, radius, false)) {
-				targetList.add(player);
-			}
-		} else if (activeChar.isPlayer()) {
-			if (Skill.addSummon(activeChar, player, radius, false)) {
-				targetList.add(player.getSummon());
-			}
-		}
-		
-		if (activeChar.isInParty()) {
-			// Get a list of Party Members
-			for (L2PcInstance partyMember : activeChar.getParty().getMembers()) {
-				if ((partyMember == null) || (partyMember == player)) {
-					continue;
-				}
-				
-				if (Skill.addCharacter(activeChar, partyMember, radius, false)) {
-					targetList.add(partyMember);
-				}
-				
-				if (Skill.addSummon(activeChar, partyMember, radius, false)) {
-					targetList.add(partyMember.getSummon());
-				}
-			}
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.PARTY;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyClan.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyClan.java
deleted file mode 100644
index 2355da1605..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyClan.java
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.Collection;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.entity.TvTEvent;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * @author UnAfraid
- */
-public class PartyClan implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		if (onlyFirst) {
-			return new L2Character[] {
-				activeChar
-			};
-		}
-		
-		final L2PcInstance player = activeChar.getActingPlayer();
-		
-		if (player == null) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		targetList.add(player);
-		
-		final int radius = skill.getAffectRange();
-		final boolean hasClan = player.getClan() != null;
-		final boolean hasParty = player.isInParty();
-		
-		if (Skill.addSummon(activeChar, player, radius, false)) {
-			targetList.add(player.getSummon());
-		}
-		
-		// if player in clan and not in party
-		if (!(hasClan || hasParty)) {
-			return targetList.toArray(EMPTY_TARGET_LIST);
-		}
-		
-		// Get all visible objects in a spherical area near the L2Character
-		final Collection<L2PcInstance> objs = activeChar.getKnownList().getKnownPlayersInRadius(radius);
-		int maxTargets = skill.getAffectLimit();
-		for (L2PcInstance obj : objs) {
-			if (obj == null) {
-				continue;
-			}
-			
-			// olympiad mode - adding only own side
-			if (player.isInOlympiadMode()) {
-				if (!obj.isInOlympiadMode()) {
-					continue;
-				}
-				if (player.getOlympiadGameId() != obj.getOlympiadGameId()) {
-					continue;
-				}
-				if (player.getOlympiadSide() != obj.getOlympiadSide()) {
-					continue;
-				}
-			}
-			
-			if (player.isInDuel()) {
-				if (player.getDuelId() != obj.getDuelId()) {
-					continue;
-				}
-				
-				if (hasParty && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId())) {
-					continue;
-				}
-			}
-			
-			if (!((hasClan && (obj.getClanId() == player.getClanId())) || (hasParty && obj.isInParty() && (player.getParty().getLeaderObjectId() == obj.getParty().getLeaderObjectId())))) {
-				continue;
-			}
-			
-			// Don't add this target if this is a Pc->Pc pvp
-			// casting and pvp condition not met
-			if (!player.checkPvpSkill(obj, skill)) {
-				continue;
-			}
-			
-			if (!TvTEvent.checkForTvTSkill(player, obj, skill)) {
-				continue;
-			}
-			
-			if (!onlyFirst && Skill.addSummon(activeChar, obj, radius, false)) {
-				targetList.add(obj.getSummon());
-			}
-			
-			if (!Skill.addCharacter(activeChar, obj, radius, false)) {
-				continue;
-			}
-			
-			if (onlyFirst) {
-				return new L2Character[] {
-					obj
-				};
-			}
-			
-			if ((maxTargets > 0) && (targetList.size() >= maxTargets)) {
-				break;
-			}
-			
-			targetList.add(obj);
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.PARTY_CLAN;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyMember.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyMember.java
deleted file mode 100644
index 263871b77e..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyMember.java
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.network.SystemMessageId;
-
-/**
- * @author UnAfraid
- */
-public class PartyMember implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (target == null) {
-			activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-			return EMPTY_TARGET_LIST;
-		}
-		if (!target.isDead()) {
-			if ((target == activeChar) || (activeChar.isInParty() && target.isInParty() && (activeChar.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId())) || (activeChar.isPlayer() && target.isSummon() && (activeChar.getSummon() == target))
-				|| (activeChar.isSummon() && target.isPlayer() && (activeChar == target.getSummon()))) {
-				return new L2Character[] {
-					target
-				};
-			}
-		}
-		return EMPTY_TARGET_LIST;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.PARTY_MEMBER;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyNotMe.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyNotMe.java
deleted file mode 100644
index d7b33510cd..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyNotMe.java
+++ /dev/null
@@ -1,68 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.config.Configuration.character;
-
-import java.util.ArrayList;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.util.Util;
-
-/**
- * @author UnAfraid
- */
-public class PartyNotMe implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		final List<L2Character> targetList = new ArrayList<>();
-		if (activeChar.getParty() != null) {
-			final List<L2PcInstance> partyList = activeChar.getParty().getMembers();
-			for (L2PcInstance partyMember : partyList) {
-				if ((partyMember == null) || partyMember.isDead()) {
-					continue;
-				} else if (partyMember == activeChar) {
-					continue;
-				} else if (!Util.checkIfInRange(character().getPartyRange(), activeChar, partyMember, true)) {
-					continue;
-				} else if ((skill.getAffectRange() > 0) && !Util.checkIfInRange(skill.getAffectRange(), activeChar, partyMember, true)) {
-					continue;
-				} else {
-					targetList.add(partyMember);
-					
-					if ((partyMember.getSummon() != null) && !partyMember.getSummon().isDead()) {
-						targetList.add(partyMember.getSummon());
-					}
-				}
-			}
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.PARTY_NOTME;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyOther.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyOther.java
deleted file mode 100644
index d77eb2fda6..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PartyOther.java
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.network.SystemMessageId;
-
-/**
- * @author UnAfraid
- */
-public class PartyOther implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if ((target != null) && (target != activeChar) && activeChar.isInParty() && target.isInParty() && (activeChar.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId())) {
-			if (!target.isDead()) {
-				if (target.isPlayer()) {
-					switch (skill.getId()) {
-						// FORCE BUFFS may cancel here but there should be a proper condition
-						case 426:
-							if (!target.getActingPlayer().isMageClass()) {
-								return new L2Character[] {
-									target
-								};
-							}
-							return EMPTY_TARGET_LIST;
-						case 427:
-							if (target.getActingPlayer().isMageClass()) {
-								return new L2Character[] {
-									target
-								};
-							}
-							return EMPTY_TARGET_LIST;
-					}
-				}
-				return new L2Character[] {
-					target
-				};
-			}
-			return EMPTY_TARGET_LIST;
-		}
-		activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-		return EMPTY_TARGET_LIST;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.PARTY_OTHER;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PcBody.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PcBody.java
deleted file mode 100644
index 875a3c895d..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/PcBody.java
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
-import com.l2jserver.gameserver.model.effects.L2EffectType;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.model.zone.ZoneId;
-import com.l2jserver.gameserver.network.SystemMessageId;
-
-/**
- * @author UnAfraid
- */
-public class PcBody implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		if ((target != null) && target.isDead()) {
-			final L2PcInstance player;
-			if (activeChar.isPlayer()) {
-				player = activeChar.getActingPlayer();
-			} else {
-				player = null;
-			}
-			
-			final L2PcInstance targetPlayer;
-			if (target.isPlayer()) {
-				targetPlayer = target.getActingPlayer();
-			} else {
-				targetPlayer = null;
-			}
-			
-			final L2PetInstance targetPet;
-			if (target.isPet()) {
-				targetPet = (L2PetInstance) target;
-			} else {
-				targetPet = null;
-			}
-			
-			if ((player != null) && ((targetPlayer != null) || (targetPet != null))) {
-				boolean condGood = true;
-				
-				if (skill.hasEffectType(L2EffectType.RESURRECTION)) {
-					if (targetPlayer != null) {
-						// check target is not in a active siege zone
-						if (targetPlayer.isInsideZone(ZoneId.SIEGE) && !targetPlayer.isInSiege()) {
-							condGood = false;
-							activeChar.sendPacket(SystemMessageId.CANNOT_BE_RESURRECTED_DURING_SIEGE);
-						}
-						
-						if (targetPlayer.isFestivalParticipant()) // Check to see if the current player target is in a festival.
-						{
-							condGood = false;
-							activeChar.sendMessage("You may not resurrect participants in a festival.");
-						}
-					}
-				}
-				
-				if (condGood) {
-					if (!onlyFirst) {
-						targetList.add(target);
-						return targetList.toArray(new L2Object[targetList.size()]);
-					}
-					return new L2Character[] {
-						target
-					};
-				}
-			}
-		}
-		activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-		return EMPTY_TARGET_LIST;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.PC_BODY;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Pet.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Pet.java
deleted file mode 100644
index 0fd0ba7c1f..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Pet.java
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * Target Pet handler.
- * @author UnAfraid
- */
-public class Pet implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (activeChar.hasPet()) {
-			return new L2Character[] {
-				activeChar.getSummon()
-			};
-		}
-		return EMPTY_TARGET_LIST;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.PET;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Self.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Self.java
deleted file mode 100644
index b94cdec9cf..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Self.java
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * @author UnAfraid
- */
-public class Self implements ITargetTypeHandler {
-	
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		return new L2Character[] {
-			activeChar
-		};
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.SELF;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Servitor.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Servitor.java
deleted file mode 100644
index cd743fa18e..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Servitor.java
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * Target Servitor handler.
- * @author Zoey76
- */
-public class Servitor implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (activeChar.hasServitor()) {
-			return new L2Character[] {
-				activeChar.getSummon()
-			};
-		}
-		return EMPTY_TARGET_LIST;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.SERVITOR;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Summon.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Summon.java
deleted file mode 100644
index a67392a973..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Summon.java
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * Target Summon handler.
- * @author UnAfraid
- */
-public class Summon implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (activeChar.hasSummon()) {
-			return new L2Character[] {
-				activeChar.getSummon()
-			};
-		}
-		return EMPTY_TARGET_LIST;
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.SUMMON;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Target.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Target.java
deleted file mode 100644
index 6fe0165c3a..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Target.java
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.model.skills.targets.TargetType.TARGET;
-import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * Target target type handler.
- * @author Zoey76
- * @version 2.6.2.0
- */
-public class Target implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if (target == null) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		final var player = activeChar.getActingPlayer();
-		if (player != null) {
-			final var currentSkill = player.getCurrentSkill();
-			if ((currentSkill != null) && !currentSkill.isCtrlPressed() && target.isAutoAttackable(activeChar)) {
-				activeChar.sendPacket(INCORRECT_TARGET);
-				return EMPTY_TARGET_LIST;
-			}
-		}
-		
-		return skill.getAffectScope().affectTargets(activeChar, target, skill).toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TARGET;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/TargetParty.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/TargetParty.java
deleted file mode 100644
index ae428015c3..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/TargetParty.java
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import java.util.ArrayList;
-import java.util.List;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-import com.l2jserver.gameserver.network.SystemMessageId;
-
-/**
- * @author St3eT
- */
-public class TargetParty implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		List<L2Character> targetList = new ArrayList<>();
-		
-		// Check for null target or any other invalid target
-		if ((target == null) || target.isDead() || (target == activeChar)) {
-			activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
-			return EMPTY_TARGET_LIST;
-		}
-		
-		final int radius = skill.getAffectRange();
-		final L2PcInstance player = (L2PcInstance) activeChar.getTarget();
-		
-		if (player.isInParty()) {
-			for (L2PcInstance partyMember : player.getParty().getMembers()) {
-				if ((partyMember == null)) {
-					continue;
-				}
-				
-				if (Skill.addCharacter(player, partyMember, radius, false)) {
-					targetList.add(partyMember);
-				}
-				
-				if (Skill.addSummon(player, partyMember, radius, false)) {
-					targetList.add(partyMember.getSummon());
-				}
-			}
-		} else {
-			targetList.add(target);
-		}
-		return targetList.toArray(EMPTY_TARGET_LIST);
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.TARGET_PARTY;
-	}
-}
\ No newline at end of file
diff --git a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Unlockable.java b/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Unlockable.java
deleted file mode 100644
index aed0af71bb..0000000000
--- a/src/main/java/com/l2jserver/datapack/handlers/targethandlers/Unlockable.java
+++ /dev/null
@@ -1,47 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import com.l2jserver.gameserver.handler.ITargetTypeHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.TargetType;
-
-/**
- * @author UnAfraid
- */
-public class Unlockable implements ITargetTypeHandler {
-	@Override
-	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
-		if ((target == null) || (!target.isDoor() && !(target instanceof L2ChestInstance))) {
-			return EMPTY_TARGET_LIST;
-		}
-		
-		return new L2Character[] {
-			target
-		};
-	}
-	
-	@Override
-	public Enum<TargetType> getTargetType() {
-		return TargetType.UNLOCKABLE;
-	}
-}
diff --git a/src/main/java/com/l2jserver/datapack/hellbound/ai/Chimeras.java b/src/main/java/com/l2jserver/datapack/hellbound/ai/Chimeras.java
index fe35591d23..5b85096b4f 100644
--- a/src/main/java/com/l2jserver/datapack/hellbound/ai/Chimeras.java
+++ b/src/main/java/com/l2jserver/datapack/hellbound/ai/Chimeras.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.hellbound.ai;
 
+import java.util.List;
+
 import com.l2jserver.datapack.ai.npc.AbstractNpcAI;
 import com.l2jserver.datapack.hellbound.HellboundEngine;
 import com.l2jserver.gameserver.ThreadPoolManager;
@@ -75,9 +77,9 @@ public final class Chimeras extends AbstractNpcAI {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if ((skill.getId() == BOTTLE) && !npc.isDead()) {
-			if ((targets.length > 0) && (targets[0] == npc)) {
+			if (!targets.isEmpty() && (targets.get(0) == npc)) {
 				if (npc.getCurrentHp() < (npc.getMaxHp() * 0.1)) {
 					if (HellboundEngine.getInstance().getLevel() == 7) {
 						HellboundEngine.getInstance().updateTrust(3, true);
diff --git a/src/main/java/com/l2jserver/datapack/instances/CrystalCaverns/CrystalCaverns.java b/src/main/java/com/l2jserver/datapack/instances/CrystalCaverns/CrystalCaverns.java
index bb1019cb10..e037e38afb 100644
--- a/src/main/java/com/l2jserver/datapack/instances/CrystalCaverns/CrystalCaverns.java
+++ b/src/main/java/com/l2jserver/datapack/instances/CrystalCaverns/CrystalCaverns.java
@@ -841,7 +841,7 @@ public final class CrystalCaverns extends AbstractInstance {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		
 		boolean doReturn = true;
 		for (L2Object obj : targets) {
diff --git a/src/main/java/com/l2jserver/datapack/instances/FinalEmperialTomb/FinalEmperialTomb.java b/src/main/java/com/l2jserver/datapack/instances/FinalEmperialTomb/FinalEmperialTomb.java
index 66e269585f..8d4cc88fba 100644
--- a/src/main/java/com/l2jserver/datapack/instances/FinalEmperialTomb/FinalEmperialTomb.java
+++ b/src/main/java/com/l2jserver/datapack/instances/FinalEmperialTomb/FinalEmperialTomb.java
@@ -23,6 +23,7 @@ import static com.l2jserver.gameserver.config.Configuration.server;
 import java.io.File;
 import java.util.ArrayList;
 import java.util.HashMap;
+import java.util.LinkedList;
 import java.util.List;
 import java.util.Map;
 import java.util.concurrent.ConcurrentHashMap;
@@ -45,6 +46,7 @@ import com.l2jserver.gameserver.ai.CtrlIntention;
 import com.l2jserver.gameserver.enums.InstanceType;
 import com.l2jserver.gameserver.instancemanager.InstanceManager;
 import com.l2jserver.gameserver.model.L2CommandChannel;
+import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.L2Party;
 import com.l2jserver.gameserver.model.L2Territory;
 import com.l2jserver.gameserver.model.L2World;
@@ -688,7 +690,7 @@ public final class FinalEmperialTomb extends AbstractInstance {
 					}
 					
 					if ((_world.frintezza != null) && !_world.frintezza.isDead() && (_world.activeScarlet != null) && !_world.activeScarlet.isDead()) {
-						final List<L2Character> targetList = new ArrayList<>();
+						final var targetList = new LinkedList<L2Object>();
 						if (skill.hasEffectType(L2EffectType.STUN) || skill.isDebuff()) {
 							for (int objId : _world.getAllowed()) {
 								L2PcInstance player = L2World.getInstance().getPlayer(objId);
@@ -705,7 +707,7 @@ public final class FinalEmperialTomb extends AbstractInstance {
 							targetList.add(_world.activeScarlet);
 						}
 						if (!targetList.isEmpty()) {
-							_world.frintezza.doCast(skill, targetList.get(0), targetList.toArray(new L2Character[targetList.size()]));
+							_world.frintezza.doCast(skill, (L2Character) targetList.get(0), targetList);
 						}
 					}
 					break;
diff --git a/src/main/java/com/l2jserver/datapack/quests/AbstractSagaQuest.java b/src/main/java/com/l2jserver/datapack/quests/AbstractSagaQuest.java
index 5bf80d2e46..ed96656087 100644
--- a/src/main/java/com/l2jserver/datapack/quests/AbstractSagaQuest.java
+++ b/src/main/java/com/l2jserver/datapack/quests/AbstractSagaQuest.java
@@ -588,7 +588,7 @@ public abstract class AbstractSagaQuest extends Quest {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if (SPAWN_LIST.containsKey(npc) && (SPAWN_LIST.get(npc) != player.getObjectId())) {
 			L2PcInstance quest_player = (L2PcInstance) L2World.getInstance().findObject(SPAWN_LIST.get(npc));
 			if (quest_player == null) {
diff --git a/src/main/java/com/l2jserver/datapack/quests/Q00120_PavelsLastResearch/Q00120_PavelsLastResearch.java b/src/main/java/com/l2jserver/datapack/quests/Q00120_PavelsLastResearch/Q00120_PavelsLastResearch.java
index d39476cebc..65f142f6dd 100644
--- a/src/main/java/com/l2jserver/datapack/quests/Q00120_PavelsLastResearch/Q00120_PavelsLastResearch.java
+++ b/src/main/java/com/l2jserver/datapack/quests/Q00120_PavelsLastResearch/Q00120_PavelsLastResearch.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.quests.Q00120_PavelsLastResearch;
 
+import java.util.List;
+
 import com.l2jserver.datapack.quests.Q00114_ResurrectionOfAnOldManager.Q00114_ResurrectionOfAnOldManager;
 import com.l2jserver.gameserver.enums.audio.Sound;
 import com.l2jserver.gameserver.model.L2Object;
@@ -918,7 +920,7 @@ public final class Q00120_PavelsLastResearch extends Quest {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance player, Skill skill, List<L2Object> targets, boolean isSummon) {
 		final QuestState qs = getQuestState(player, false);
 		if ((qs != null) && qs.isStarted()) {
 			final Skill npcDefault = NPC_DEFAULT.getSkill();
diff --git a/src/main/java/com/l2jserver/datapack/quests/Q00350_EnhanceYourWeapon/Q00350_EnhanceYourWeapon.java b/src/main/java/com/l2jserver/datapack/quests/Q00350_EnhanceYourWeapon/Q00350_EnhanceYourWeapon.java
index 3f4229ae1f..5e87f3f251 100644
--- a/src/main/java/com/l2jserver/datapack/quests/Q00350_EnhanceYourWeapon/Q00350_EnhanceYourWeapon.java
+++ b/src/main/java/com/l2jserver/datapack/quests/Q00350_EnhanceYourWeapon/Q00350_EnhanceYourWeapon.java
@@ -167,9 +167,7 @@ public class Q00350_EnhanceYourWeapon extends Quest {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
-		super.onSkillSee(npc, caster, skill, targets, isSummon);
-		
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		if ((skill == null) || (skill.getId() != 2096)) {
 			return null;
 		} else if ((caster == null) || caster.isDead()) {
@@ -184,7 +182,7 @@ public class Q00350_EnhanceYourWeapon extends Quest {
 		} catch (Exception e) {
 			_log.log(Level.SEVERE, "", e);
 		}
-		return null;
+		return super.onSkillSee(npc, caster, skill, targets, isSummon);
 	}
 	
 	@Override
diff --git a/src/main/java/com/l2jserver/datapack/quests/Q10274_CollectingInTheAir/Q10274_CollectingInTheAir.java b/src/main/java/com/l2jserver/datapack/quests/Q10274_CollectingInTheAir/Q10274_CollectingInTheAir.java
index 20b66dec55..54327e290c 100644
--- a/src/main/java/com/l2jserver/datapack/quests/Q10274_CollectingInTheAir/Q10274_CollectingInTheAir.java
+++ b/src/main/java/com/l2jserver/datapack/quests/Q10274_CollectingInTheAir/Q10274_CollectingInTheAir.java
@@ -18,6 +18,8 @@
  */
 package com.l2jserver.datapack.quests.Q10274_CollectingInTheAir;
 
+import java.util.List;
+
 import com.l2jserver.datapack.quests.Q10273_GoodDayToFly.Q10273_GoodDayToFly;
 import com.l2jserver.gameserver.enums.audio.Sound;
 import com.l2jserver.gameserver.model.L2Object;
@@ -77,7 +79,7 @@ public class Q10274_CollectingInTheAir extends Quest {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
 		final QuestState st = getQuestState(caster, false);
 		if ((st == null) || !st.isStarted()) {
 			return null;
diff --git a/src/main/java/com/l2jserver/datapack/quests/TerritoryWarScripts/TerritoryWarSuperClass.java b/src/main/java/com/l2jserver/datapack/quests/TerritoryWarScripts/TerritoryWarSuperClass.java
index b1cffc105e..55c0e0cc71 100644
--- a/src/main/java/com/l2jserver/datapack/quests/TerritoryWarScripts/TerritoryWarSuperClass.java
+++ b/src/main/java/com/l2jserver/datapack/quests/TerritoryWarScripts/TerritoryWarSuperClass.java
@@ -20,6 +20,7 @@ package com.l2jserver.datapack.quests.TerritoryWarScripts;
 
 import java.util.Calendar;
 import java.util.HashMap;
+import java.util.List;
 import java.util.Map;
 
 import com.l2jserver.datapack.quests.Q00147_PathtoBecominganEliteMercenary.Q00147_PathtoBecominganEliteMercenary;
@@ -262,8 +263,8 @@ public class TerritoryWarSuperClass extends Quest {
 	}
 	
 	@Override
-	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon) {
-		if (Util.contains(targets, npc)) {
+	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, List<L2Object> targets, boolean isSummon) {
+		if (targets.contains(npc)) {
 			if (skill.getId() == 845) {
 				if (TerritoryWarManager.getInstance().getHQForClan(caster.getClan()) != npc) {
 					return super.onSkillSee(npc, caster, skill, targets, isSummon);
diff --git a/src/main/resources/data/stats/skills/00000-00099.xml b/src/main/resources/data/stats/skills/00000-00099.xml
index c69edf4ab3..59d180b38f 100644
--- a/src/main/resources/data/stats/skills/00000-00099.xml
+++ b/src/main/resources/data/stats/skills/00000-00099.xml
@@ -311,31 +311,35 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="7" levels="28" name="Sonic Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 </table>
+		<table name="#energyAttackPower"> 155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457 </table>
 		<table name="#magicLvl"> 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 </table>
-		<table name="#power"> 155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457 </table>
+		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 461 465 469 474 478 482 486 490 494 498 502 506 511 515 519 523 527 531 535 539 543 548 552 556 560 564 568 572 576 581 </table>
 		<table name="#ench2MpConsume2"> 88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 </table>
 		<table name="#ench7pvpPower"> 465 473 481 489 497 505 513 521 529 537 545 553 561 569 577 585 593 601 609 617 625 633 641 649 657 665 673 681 689 696 </table>
-		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1900" />
 		<set name="icon" val="icon.skill0007" />
 		<set name="itemConsumeCount" val="3" />
-		<set name="itemConsumeId" val="5589" /> <!-- Energy Stone -->
+		<set name="itemConsumeId" val="5589" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -354,13 +358,13 @@
 		<enchant7 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<and>
-				<using kind="DUAL,SWORD,BLUNT" /> <!-- Requires a sword, blunt weapon or dualsword weapon -->
-				<player Charges="2" /> <!-- whose 2nd energy stage has been recharged -->
+				<using kind="DUAL,SWORD,BLUNT" />
+				<player Charges="2" />
 			</and>
 		</cond>
 		<effects>
 			<effect name="EnergyAttack">
-				<param power="#power" />
+				<param power="#energyAttackPower" />
 				<param criticalChance="15" />
 			</effect>
 		</effects>
@@ -413,26 +417,29 @@
 		</effects>
 	</skill>
 	<skill id="9" levels="34" name="Sonic Buster" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -99 -102 -104 -107 -109 -112 -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -99 -102 -104 -107 -109 -112 -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 </table>
+		<table name="#energyAttackPower"> 111 118 124 132 139 147 155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457 </table>
 		<table name="#magicLvl"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 46 47 49 50 52 53 55 56 58 59 59 61 62 64 65 67 69 70 71 73 73 75 76 77 79 80 81 83 84 85 86 88 89 90 </table>
-		<table name="#power"> 111 111 124 132 139 147 155 163 172 181 190 199 209 219 229 240 251 262 273 284 296 308 320 332 344 357 369 382 394 407 420 432 445 457 </table>
-		<table name="#ench1Power"> 461 465 469 474 478 482 486 490 494 498 502 506 511 515 519 523 527 531 535 539 543 548 552 556 560 564 568 572 576 581 </table>
-		<table name="#ench2MpConsume2"> 88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 </table>
-		<table name="#ench7pvpPower"> 465 473 481 489 497 505 513 521 529 537 545 553 561 569 577 585 593 601 609 617 625 633 641 649 657 665 673 681 689 696 </table>
 		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1energyAttackPower"> 461 465 469 474 478 482 486 490 494 498 502 506 511 515 519 523 527 531 535 539 543 548 552 556 560 564 568 572 576 581 </table>
+		<table name="#ench2MpConsume2"> 88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 </table>
+		<table name="#ench7pvpPower"> 465 473 481 489 497 505 513 521 529 537 545 553 561 569 577 585 593 601 609 617 625 633 641 649 657 665 673 681 689 696 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="280" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,200,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="720" />
 		<set name="icon" val="icon.skill0009" />
 		<set name="itemConsumeCount" val="3" />
-		<set name="itemConsumeId" val="5589" /> <!-- Energy Stone -->
+		<set name="itemConsumeId" val="5589" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="nextActionAttack" val="true" />
@@ -440,8 +447,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
-		<!-- charge values -->
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -460,19 +466,19 @@
 		<enchant7 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<and>
-				<using kind="DUAL,SWORD,BLUNT" /> <!-- Requires a sword, blunt weapon or dualsword weapon -->
-				<player Charges="2" /> <!-- whose 2nd energy stage has been recharged -->
+				<using kind="DUAL,SWORD,BLUNT" />
+				<player Charges="2" />
 			</and>
 		</cond>
 		<effects>
 			<effect name="EnergyAttack">
-				<param power="#power" />
+				<param power="#energyAttackPower" />
 				<param criticalChance="15" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="EnergyAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1energyAttackPower" />
 				<param criticalChance="15" />
 			</effect>
 		</enchant1Effects>
@@ -670,26 +676,29 @@
 		</effects>
 	</skill>
 	<skill id="17" levels="34" name="Force Burst" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -116 -119 -121 -124 -127 -130 -133 -136 -139 -142 -144 -147 -150 -153 -155 -158 -161 -163 -166 -168 -170 -173 -175 -177 -179 -181 -183 -185 -187 -189 -190 -192 -193 -194 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -116 -119 -121 -124 -127 -130 -133 -136 -139 -142 -144 -147 -150 -153 -155 -158 -161 -163 -166 -168 -170 -173 -175 -177 -179 -181 -183 -185 -187 -189 -190 -192 -193 -194 </table>
+		<table name="#energyAttackPower"> 129 137 145 153 162 171 181 190 200 211 222 233 244 256 268 280 293 305 318 332 345 359 373 387 402 416 431 445 460 475 489 504 519 533 </table>
 		<table name="#magicLvl"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 54 55 57 59 60 62 64 66 67 69 69 71 73 75 76 78 80 82 83 85 85 87 89 90 92 93 95 96 98 99 101 102 104 105 </table>
-		<table name="#power"> 129 137 145 153 162 171 181 190 200 211 222 233 244 256 268 280 293 305 318 332 345 359 373 387 402 416 431 445 460 475 489 504 519 533 </table>
+		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 539 543 548 553 558 563 567 572 577 582 587 591 596 601 606 611 615 620 625 630 635 639 644 649 654 659 664 668 673 678 </table>
 		<table name="#ench2MpConsume2"> 103 101 99 97 96 94 92 90 89 87 85 83 81 80 78 76 74 73 71 69 67 66 64 62 60 59 57 55 53 52 </table>
 		<table name="#ench7pvpPower"> 645 651 657 663 668 674 680 686 692 697 703 709 715 720 726 732 738 743 749 755 761 766 772 778 784 789 795 801 807 812 </table>
-		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="217" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,200,180" />
-		<set name="hitTime" val="780" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="783" />
 		<set name="icon" val="icon.skill0017" />
 		<set name="itemConsumeCount" val="2" />
-		<set name="itemConsumeId" val="5589" /> <!-- Energy Stone -->
+		<set name="itemConsumeId" val="5589" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="nextActionAttack" val="true" />
@@ -697,33 +706,32 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
-		<!-- charge values -->
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="attributeType" val="FIRE" />
 		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant3 name="attributeType" val="FIRE" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="attributeType" val="WATER" />
 		<enchant4 name="attributePower" val="#enchAttributePower" />
+		<enchant4 name="attributeType" val="WATER" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
-		<enchant5 name="attributeType" val="WIND" />
 		<enchant5 name="attributePower" val="#enchAttributePower" />
+		<enchant5 name="attributeType" val="WIND" />
 		<enchant5 name="magicLvl" val="#enchMagicLvl" />
-		<enchant6 name="attributeType" val="EARTH" />
 		<enchant6 name="attributePower" val="#enchAttributePower" />
+		<enchant6 name="attributeType" val="EARTH" />
 		<enchant6 name="magicLvl" val="#enchMagicLvl" />
 		<enchant7 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<and>
-				<using kind="DUALFIST" /> <!-- Requires a hand-to-hand weapon -->
-				<player Charges="1" /> <!-- whose 1st energy stage has been recharged -->
+				<using kind="DUALFIST" />
+				<player Charges="1" />
 			</and>
 		</cond>
 		<effects>
 			<effect name="EnergyAttack">
-				<param power="#power" />
+				<param power="#energyAttackPower" />
 				<param criticalChance="15" />
 			</effect>
 		</effects>
@@ -749,19 +757,23 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="18" levels="37" name="Aura of Hate" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -4312 -4427 -4544 -4661 -4778 -4895 -5013 -5131 -5248 -5365 -5481 -5597 -5713 -5827 -5939 -6051 -6161 -6271 -6379 -6483 -6587 -6688 -6788 -6884 -6977 -7069 -7157 -7243 -7324 -7403 -7478 -7550 -7618 -7682 -7742 -7798 -7850 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -4312 -4427 -4544 -4661 -4778 -4895 -5013 -5131 -5248 -5365 -5481 -5597 -5713 -5827 -5939 -6051 -6161 -6271 -6379 -6483 -6587 -6688 -6788 -6884 -6977 -7069 -7157 -7243 -7324 -7403 -7478 -7550 -7618 -7682 -7742 -7798 -7850 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 50 51 53 54 55 57 58 60 61 63 64 66 67 69 70 72 74 75 77 78 80 81 83 85 86 87 89 90 92 93 95 96 97 99 100 101 102 </table>
-		<table name="#ench1EffectPoints"> -7992 -8086 -8181 -8276 -8371 -8466 -8561 -8655 -8750 -8845 -8940 -9035 -9130 -9224 -9319 -9414 -9509 -9604 -9699 -9793 -9888 -9983 -10078 -10173 -10268 -10362 -10457 -10552 -10647 -10742 </table>
+		<table name="#ench1EffectPoint"> -7992 -8086 -8181 -8276 -8371 -8466 -8561 -8655 -8750 -8845 -8940 -9035 -9130 -9224 -9319 -9414 -9509 -9604 -9699 -9793 -9888 -9983 -10078 -10173 -10268 -10362 -10457 -10552 -10647 -10742 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<table name="#enchpDefAtk"> 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8 </table>
+		<table name="#ench2pDef"> 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8 </table>
+		<table name="#ench3pAtk"> 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="TARGET_LOCK" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0018" />
 		<set name="isDebuff" val="true" />
@@ -769,28 +781,30 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="40000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="effectPoint" val="#ench1EffectPoints" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="effectPoint" val="#ench1EffectPoint" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
-			<effect name="TargetMe" />
 			<effect name="GetAgro" />
+			<effect name="TargetMe" />
 		</effects>
 		<enchant2Effects>
-			<effect name="TargetMe">
-				<mul stat="pDef" val="#enchpDefAtk" />
-			</effect>
 			<effect name="GetAgro" />
+			<effect name="TargetMe" />
+			<effect name="Debuff">
+				<mul stat="pDef" val="#ench2pDef" />
+			</effect>
 		</enchant2Effects>
 		<enchant3Effects>
-			<effect name="TargetMe">
-				<mul stat="pAtk" val="#enchpDefAtk" />
-			</effect>
 			<effect name="GetAgro" />
+			<effect name="TargetMe" />
+			<effect name="Debuff">
+				<mul stat="pAtk" val="#ench3pAtk" />
+			</effect>
 		</enchant3Effects>
 	</skill>
 	<skill id="19" levels="37" name="Double Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
@@ -919,20 +933,24 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="24" levels="31" name="Burst Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 125 129 132 136 140 144 148 148 152 155 159 163 167 171 174 178 182 182 186 189 193 196 200 203 206 209 212 215 218 221 224 </table>
-		<table name="#power"> 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
+		<table name="#physicalAttackPower"> 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 1230 1241 1252 1262 1273 1284 1295 1306 1317 1328 1339 1350 1361 1372 1383 1394 1405 1416 1427 1438 1449 1460 1471 1482 1493 1504 1515 1526 1537 1548 </table>
 		<table name="#ench2MpConsume2"> 220 216 213 209 205 201 198 194 190 186 183 179 175 171 168 164 160 156 153 149 145 141 138 134 130 126 123 119 115 112 </table>
-		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench3AttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="icon" val="icon.skill0024" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -941,19 +959,19 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributeType" val="FIRE" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="BOW" />
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -1003,13 +1021,15 @@
 	</skill>
 	<skill id="27" levels="14" name="Unlock">
 		<table name="#chance"> 30 50 75 100 100 100 100 100 100 100 100 100 100 100 </table>
-		<table name="#effectPoints"> -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 </table>
+		<table name="#effectPoint"> -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 </table>
 		<table name="#itemConsumeCount"> 2 2 3 3 4 5 6 7 8 10 11 13 15 17 </table>
 		<table name="#magicLvl"> 20 24 28 32 36 40 44 48 52 56 60 64 68 72 </table>
 		<table name="#mpConsume2"> 19 22 25 28 31 35 39 43 47 51 55 59 63 67 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0027" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
@@ -1019,7 +1039,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<effects>
 			<effect name="OpenDoor">
 				<param chance="#chance" />
@@ -1247,32 +1267,35 @@
 		</effects>
 	</skill>
 	<skill id="35" levels="28" name="Force Storm" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -133 -136 -139 -142 -144 -147 -150 -153 -155 -158 -161 -163 -166 -168 -170 -173 -175 -177 -179 -181 -183 -185 -187 -189 -190 -192 -193 -194 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -133 -136 -139 -142 -144 -147 -150 -153 -155 -158 -161 -163 -166 -168 -170 -173 -175 -177 -179 -181 -183 -185 -187 -189 -190 -192 -193 -194 </table>
+		<table name="#energyAttackPower"> 181 190 200 211 222 233 244 256 268 280 293 305 318 332 345 359 373 387 402 416 431 445 460 475 489 504 519 533 </table>
 		<table name="#magicLvl"> 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 64 66 67 69 69 71 73 75 76 78 80 82 83 85 85 87 89 90 92 93 95 96 98 99 101 102 104 105 </table>
-		<table name="#power"> 181 190 200 211 222 233 244 256 268 280 293 305 318 332 345 359 373 387 402 416 431 445 460 475 489 504 519 533 </table>
-		<table name="#ench1Power"> 538 542 547 552 557 562 566 571 576 581 586 590 595 600 605 610 614 619 624 629 634 638 643 648 653 658 663 667 672 677 </table>
-		<table name="#ench2MpConsume2"> 104 103 102 102 101 101 100 99 99 98 97 97 96 95 95 94 93 93 92 91 91 90 90 89 88 88 87 86 86 85 </table>
-		<table name="#ench7pvpPower"> 540 547 554 561 567 574 581 588 595 602 609 615 622 629 636 643 650 656 663 670 677 684 691 698 704 711 718 725 732 739 </table>
 		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1Power"> 539 543 548 553 558 563 567 572 577 582 587 591 596 601 606 611 615 620 625 630 635 639 644 649 654 659 664 668 673 678 </table>
+		<table name="#ench2MpConsume2"> 103 101 99 97 96 94 92 90 89 87 85 83 81 80 78 76 74 73 71 69 67 66 64 62 60 59 57 55 53 52 </table>
+		<table name="#ench7pvpPower"> 540 547 554 561 567 574 581 588 595 602 609 615 622 629 636 643 650 656 663 670 677 684 691 698 704 711 718 725 732 739 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0035" />
 		<set name="itemConsumeCount" val="2" />
-		<set name="itemConsumeId" val="5589" /> <!-- Energy Stone -->
+		<set name="itemConsumeId" val="5589" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
-		<!-- charge values -->
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -1291,13 +1314,13 @@
 		<enchant7 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<and>
-				<using kind="DUALFIST" /> <!-- Requires a hand-to-hand weapon -->
-				<player Charges="1" /> <!-- whose 1st energy stage has been recharged -->
+				<using kind="DUALFIST" />
+				<player Charges="1" />
 			</and>
 		</cond>
 		<effects>
 			<effect name="EnergyAttack">
-				<param power="#power" />
+				<param power="#energyAttackPower" />
 				<param criticalChance="15" />
 			</effect>
 		</effects>
@@ -1323,20 +1346,24 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="36" levels="37" name="Whirlwind" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
-		<table name="#power"> 554 588 625 663 703 744 787 832 879 927 977 1029 1082 1137 1194 1253 1313 1374 1438 1502 1568 1636 1704 1774 1845 1917 1990 2064 2138 2213 2288 2363 2439 2515 2590 2665 2740 </table>
-		<table name="#ench1Power"> 2763 2788 2813 2837 2862 2887 2911 2936 2961 2985 3010 3035 3059 3084 3109 3133 3158 3183 3207 3232 3257 3281 3306 3331 3355 3380 3405 3429 3454 3479 </table>
-		<table name="#ench2MpConsume2"> 74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 </table>
-		<table name="#enchDuel"> 2787 2835 2883 2931 2979 3027 3075 3122 3170 3218 3266 3314 3362 3410 3458 3505 3553 3601 3649 3697 3745 3793 3840 3888 3936 3984 4032 4080 4128 4176 </table>
+		<table name="#physicalAttackPower"> 554 588 625 663 703 744 787 832 879 927 977 1029 1082 1137 1194 1253 1313 1374 1438 1502 1568 1636 1704 1774 1845 1917 1990 2064 2138 2213 2288 2363 2439 2515 2590 2665 2740 </table>
 		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1Power"> 2763 2788 2813 2837 2862 2887 2911 2936 2961 2985 3010 3035 3059 3084 3109 3133 3158 3183 3207 3232 3257 3281 3306 3331 3355 3380 3405 3429 3454 3479 </table>
+		<table name="#ench2MpConsume2"> 74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 </table>
+		<table name="#ench7PvpPower"> 2787 2835 2883 2931 2979 3027 3075 3122 3170 3218 3266 3314 3362 3410 3458 3505 3553 3601 3649 3697 3745 3793 3840 3888 3936 3984 4032 4080 4128 4176 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="733" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="hitTime" val="1070" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1067" />
 		<set name="icon" val="icon.skill0036" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
@@ -1344,7 +1371,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -1366,7 +1393,7 @@
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
@@ -1382,7 +1409,7 @@
 		</enchant7Effects>
 		<enchant7pvpEffects>
 			<effect name="PhysicalAttack">
-				<param power="#enchDuel" />
+				<param power="#ench7PvpPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
@@ -1396,12 +1423,14 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="42" levels="1" name="Sweeper" enchantGroup1="2" enchantGroup2="2">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1DrainHp"> 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 </table>
 		<table name="#ench2DrainMp"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="20" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="icon" val="icon.skill0042" />
 		<set name="isMagic" val="2" />
@@ -1410,7 +1439,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="500" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant1 name="reuseDelay" val="0" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
@@ -1484,60 +1513,69 @@
 		</effects>
 	</skill>
 	<skill id="46" levels="15" name="Life Scavenge" enchantGroup1="2" enchantGroup2="2">
-		<table name="#drain"> 105 113 122 131 140 150 159 169 180 190 201 211 222 232 243 </table>
+		<!-- High Five Confirmed -->
+		<table name="#hpByLevelPower"> 105 113 122 131 140 150 159 165 172 177 183 189 194 199 204 </table>
 		<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 28 30 33 35 38 40 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table>
-		<table name="#ench2MpConsume2"> 55 54 54 53 53 52 51 50 50 49 49 48 48 47 46 45 45 44 44 43 43 42 42 41 41 40 40 39 39 38 </table>
-		<table name="#enchDrain"> 245 248 251 253 255 258 261 263 266 269 271 274 276 279 282 285 288 290 293 296 299 301 304 307 309 312 314 317 320 322 </table>
+		<table name="#mpConsume2"> 28 30 33 35 38 40 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1hpByLevelPower"> 207 211 214 217 221 224 227 231 234 237 241 244 247 251 254 257 261 264 268 271 274 278 281 284 288 291 294 298 301 304 </table>
+		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0046" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="HpByLevel">
-				<param power="#drain" />
+				<param power="#hpByLevelPower" />
 			</effect>
 			<effect name="ConsumeBody" />
 		</effects>
 		<enchant1Effects>
 			<effect name="HpByLevel">
-				<param power="#enchDrain" />
+				<param power="#ench1hpByLevelPower" />
 			</effect>
 			<effect name="ConsumeBody" />
 		</enchant1Effects>
 	</skill>
 	<skill id="48" levels="37" name="Thunder Storm" enchantGroup1="2" enchantGroup2="2">
-		<table name="#effectPoints"> -92 -94 -97 -99 -102 -104 -107 -109 -112 -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -92 -94 -97 -99 -102 -104 -107 -109 -112 -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 52 53 55 55 57 59 60 62 64 66 67 69 71 72 73 75 77 78 80 82 84 85 87 88 90 91 93 94 96 97 99 100 102 103 105 106 107 </table>
-		<table name="#power"> 421 447 475 504 534 566 598 632 668 705 743 782 823 864 908 952 998 1045 1093 1142 1192 1243 1296 1349 1403 1457 1513 1569 1625 1682 1739 1796 1854 1911 1969 2026 2082 </table>
-		<table name="#ench1ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
+		<table name="#physicalAttackPower"> 421 447 475 504 534 566 598 632 668 705 743 782 823 864 908 952 998 1045 1093 1142 1192 1243 1296 1349 1403 1457 1513 1569 1625 1682 1739 1796 1854 1911 1969 2026 2082 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
 		<table name="#ench2MpConsume2"> 105 103 101 99 98 96 94 92 91 89 87 85 84 82 80 78 76 75 73 71 69 68 66 64 62 61 59 57 55 54 </table>
 		<table name="#ench2Power"> 2100 2119 2138 2157 2175 2194 2213 2232 2250 2269 2288 2307 2325 2344 2363 2382 2401 2419 2438 2457 2476 2494 2513 2532 2551 2569 2588 2607 2626 2645 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0048" />
 		<set name="isDebuff" val="true" />
@@ -1548,9 +1586,9 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -1559,8 +1597,8 @@
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
-				<param criticalChance="15" />
+				<param power="#physicalAttackPower" />
+				<param criticalChance="10" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun" />
@@ -2315,27 +2353,30 @@
 		</effects>
 	</skill>
 	<skill id="84" levels="3" name="Poison Blade Dance" enchantGroup1="2" enchantGroup2="2">
-		<table name="#abnormalLvls"> 6 7 8 </table>
-		<table name="#dot"> -50 -58 -63 </table>
-		<table name="#effectPoints"> -523 -566 -646 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 6 7 8 </table>
+		<table name="#effectPoint"> -523 -566 -646 </table>
 		<table name="#magicLvl"> 55 60 72 </table>
 		<table name="#mpConsume2"> 38 42 50 </table>
-		<table name="#ench1ActivateRates"> 36 38 40 42 44 46 47 49 51 53 55 57 58 60 62 64 66 68 69 71 73 75 77 79 80 82 84 86 88 90 </table>
-		<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
-		<table name="#ench2ActivateRates"> 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 </table>
-		<table name="#ench2MpConsume2"> 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 </table>
+		<table name="#tickHpPower"> -50 -58 -63 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1ActivateRate"> 36 38 40 42 44 46 47 49 51 53 55 57 58 60 62 64 66 68 69 71 73 75 77 79 80 82 84 86 88 90 </table>
+		<table name="#ench2ActivateRate"> 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 </table>
+		<table name="#ench2AbnormalTime"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="35" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="167" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="hitTime" val="1830" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1833" />
 		<set name="icon" val="icon.skill0084" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
@@ -2344,14 +2385,13 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<cond msgId="113" addName="1">
 			<using kind="DUAL" />
 		</cond>
@@ -2360,8 +2400,9 @@
 				<param power="1" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -2748,22 +2789,26 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="97" levels="11" name="Sanctuary" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
-		<table name="#effectPoints"> -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 35 38 40 42 43 45 46 48 49 50 51 </table>
-		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench2Cost"> 50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table>
-		<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
-		<table name="#ench4defCritRate"> 1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#ench2MpConsume2"> 50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table>
+		<table name="#ench3PhysicalAttack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
+		<table name="#ench4defCritRate"> 1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="UNDEAD_REAL_ENEMY" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0097" />
 		<set name="isDebuff" val="true" />
@@ -2773,11 +2818,11 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA_UNDEAD_ENEMY" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2Cost" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
@@ -2790,7 +2835,7 @@
 				<mul stat="pAtk" val="0.77" />
 			</effect>
 			<effect name="PhysicalAttack">
-				<param power="#ench3Attack" />
+				<param power="#ench3PhysicalAttack" />
 			</effect>
 		</enchant3Effects>
 		<enchant4Effects>
diff --git a/src/main/resources/data/stats/skills/00100-00199.xml b/src/main/resources/data/stats/skills/00100-00199.xml
index e46f4f5cfa..f2c0bed31f 100644
--- a/src/main/resources/data/stats/skills/00100-00199.xml
+++ b/src/main/resources/data/stats/skills/00100-00199.xml
@@ -189,40 +189,47 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="103" levels="4" name="Corpse Plague">
-		<table name="#abnormalLvls"> 5 6 7 8 </table>
-		<table name="#dot"> -41 -50 -58 -63 </table>
-		<table name="#effectPoints"> -438 -549 -582 -635 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 5 6 7 8 </table>
+		<table name="#effectPoint"> -438 -549 -582 -635 </table>
 		<table name="#magicLvl"> 46 58 62 70 </table>
-		<table name="#mpConsume2"> 22 28 29 33 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume1"> 5 6 6 7 </table>
+		<table name="#mpConsume2"> 17 22 23 26 </table>
+		<table name="#tickHpPower"> -41 -50 -58 -63 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="35" />
 		<set name="affectLimit" val="10-10" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0103" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA_CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<set name="trait" val="POISON" />
 		<effects>
+			<effect name="ConsumeBody" />
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
-			<effect name="ConsumeBody" />
 		</effects>
 	</skill>
 	<skill id="104" levels="1" name="Detect Plant Weakness">
@@ -330,22 +337,26 @@
 		</effects>
 	</skill>
 	<skill id="107" levels="9" name="Divine Aura" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#effectPoints"> -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 40 42 43 45 46 48 49 50 51 </table>
-		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2MpConsume2"> 50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table>
 		<table name="#ench3defCritRate"> 1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="UNDEAD_REAL_ENEMY" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0107" />
 		<set name="isDebuff" val="true" />
@@ -355,9 +366,9 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA_UNDEAD_ENEMY" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -611,20 +622,24 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="116" levels="14" name="Howl" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 29 31 33 35 38 40 42 43 45 46 48 50 51 53 </table>
-		<table name="#ench1ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
-		<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
+		<table name="#mpConsume2"> 29 31 33 35 38 40 42 43 45 46 48 53 50 51 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
+		<table name="#ench2AbnormalTime"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill0116" />
 		<set name="isDebuff" val="true" />
@@ -634,10 +649,10 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Debuff">
diff --git a/src/main/resources/data/stats/skills/00200-00299.xml b/src/main/resources/data/stats/skills/00200-00299.xml
index e19568b952..cc4505daee 100644
--- a/src/main/resources/data/stats/skills/00200-00299.xml
+++ b/src/main/resources/data/stats/skills/00200-00299.xml
@@ -1018,17 +1018,20 @@
 		</effects>
 	</skill>
 	<skill id="245" levels="15" name="Wild Sweep">
-		<table name="#effectPoints"> -96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -96 -100 -104 -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 </table>
 		<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
 		<table name="#mpConsume2"> 19 20 20 21 22 23 25 26 27 28 28 29 32 33 34 </table>
-		<table name="#power"> 108 117 126 147 159 171 198 213 229 263 281 301 344 367 391 </table>
+		<table name="#physicalAttackPower"> 108 117 126 147 159 171 198 213 229 263 281 301 344 367 391 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,80,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0245" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1038,20 +1041,22 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<using kind="POLE" />
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="246" levels="1" name="Seal of Ruler">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="85" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="180000" />
 		<set name="icon" val="icon.skill0246" />
 		<set name="isMagic" val="2" />
@@ -1060,7 +1065,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="HOLY" />
+		<set name="targetType" val="HOLYTHING" />
 		<cond>
 			<player canTakeCastle="true" />
 		</cond>
@@ -1592,6 +1597,7 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
@@ -1608,7 +1614,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
@@ -2749,29 +2755,33 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="286" levels="3" name="Provoke">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#affectRange"> 500 700 900 </table>
-		<table name="#effectPoints"> -136 -175 -189 </table>
+		<table name="#defenceTraitPower"> -10 -15 -20 </table>
+		<table name="#effectPoint"> -136 -175 -189 </table>
 		<table name="#magicLvl"> 43 55 60 </table>
 		<table name="#mpConsume2"> 57 75 83 </table>
-		<table name="#trait_pole"> -10 -15 -20 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="REAL_TARGET" />
 		<set name="affectLimit" val="9-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="#affectRange" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0286" />
 		<set name="isDebuff" val="true" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DefenceTrait">
-				<param POLE="#trait_pole" />
+				<param POLE="#defenceTraitPower" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/00300-00399.xml b/src/main/resources/data/stats/skills/00300-00399.xml
index 050ebcda46..a6dceff2a3 100644
--- a/src/main/resources/data/stats/skills/00300-00399.xml
+++ b/src/main/resources/data/stats/skills/00300-00399.xml
@@ -38,20 +38,23 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="302" levels="9" name="Spoil Festival" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- NOTE: Ignore description for Enchant 3 in client due is incorrect -->
-		<table name="#effectPoints"> -268 -341 -408 -467 -523 -582 -611 -635 -655 </table>
+		<table name="#effectPoint"> -268 -341 -408 -467 -523 -582 -611 -635 -655 </table>
 		<table name="#magicLvl"> 28 36 43 49 55 62 66 70 74 </table>
 		<table name="#mpConsume2"> 73 93 113 131 150 172 183 194 204 </table>
-		<table name="#ench1ActivateRates"> 0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20 </table>
-		<table name="#ench2ActivateRates"> 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 </table>
-		<table name="#ench3EarthPower"> 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 23 30 32 33 35 36 38 39 41 42 44 45 47 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 0 1 2 2 3 4 4 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20 </table>
+		<table name="#ench2ActivateRate"> 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 </table>
+		<table name="#ench3EarthPower"> 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33 35 36 38 39 41 42 44 45 47 48 50 </table>
 		<set name="affectLimit" val="9-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill0302" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -60,11 +63,11 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<enchant1 name="abnormalLvl" val="3" />
 		<enchant1 name="abnormalTime" val="30" />
 		<enchant1 name="abnormalType" val="ATTACK_TIME_UP" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="basicProperty" val="MEN" />
 		<enchant1 name="attributeType" val="EARTH" />
 		<enchant1 name="attributePower" val="20" />
@@ -72,11 +75,10 @@
 		<enchant1 name="operateType" val="A2" />
 		<enchant1 name="lvlBonusRate" val="1" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="offensive" val="true" />
 		<enchant2 name="abnormalLvl" val="3" />
 		<enchant2 name="abnormalTime" val="15" />
 		<enchant2 name="abnormalType" val="DOT_ATTR" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="basicProperty" val="MEN" />
 		<enchant2 name="attributeType" val="EARTH" />
 		<enchant2 name="attributePower" val="20" />
@@ -84,7 +86,6 @@
 		<enchant2 name="operateType" val="A2" />
 		<enchant2 name="lvlBonusRate" val="1" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="offensive" val="true" />
 		<enchant3 name="abnormalLvl" val="1" />
 		<enchant3 name="abnormalTime" val="15" />
 		<enchant3 name="abnormalType" val="HOLY_ATTACK" />
@@ -96,28 +97,27 @@
 		<enchant3 name="operateType" val="A2" />
 		<enchant3 name="lvlBonusRate" val="1" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="offensive" val="true" />
 		<effects>
 			<effect name="Spoil" />
 		</effects>
 		<enchant1Effects>
+			<effect name="Spoil" />
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.77" />
 			</effect>
-			<effect name="Spoil" />
 		</enchant1Effects>
 		<enchant2Effects>
+			<effect name="Spoil" />
 			<effect name="TickHp">
 				<param power="-118" />
 				<param ticks="5" />
 			</effect>
-			<effect name="Spoil" />
 		</enchant2Effects>
 		<enchant3Effects>
+			<effect name="Spoil" />
 			<effect name="Debuff">
 				<sub stat="earthPower" val="#ench3EarthPower" />
 			</effect>
-			<effect name="Spoil" />
 		</enchant3Effects>
 	</skill>
 	<skill id="303" levels="4" name="Soul of Sagittarius" enchantGroup1="1">
@@ -769,20 +769,23 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="320" levels="10" name="Wrath" enchantGroup1="2" enchantGroup2="2">
-		<table name="#effectPoints"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<!-- High Five Confirmed -->
+		<table name="#cpAmount"> -7 -10 -12 -15 -17 -20 -22 -25 -27 -30 </table>
+		<table name="#effectPoint"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 66 67 68 69 70 71 72 73 74 75 </table>
-		<table name="#power"> -7 -10 -12 -15 -17 -20 -22 -25 -27 -30 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> -31 -32 -33 -34 -35 -36 -37 -38 -39 -40 -41 -42 -43 -44 -45 -46 -47 -48 -49 -50 -51 -52 -53 -54 -55 -56 -57 -58 -59 -60 </table>
 		<table name="#ench2MpConsume2"> 74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,80,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0320" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -790,7 +793,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -799,7 +802,7 @@
 		</cond>
 		<effects>
 			<effect name="Cp">
-				<param amount="#power" />
+				<param amount="#cpAmount" />
 				<param mode="PER" />
 			</effect>
 		</effects>
@@ -1704,16 +1707,20 @@
 		</selfEffects>
 	</skill>
 	<skill id="347" levels="1" name="Earthquake" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
-		<table name="#ench1Power"> 5201 5228 5254 5281 5307 5334 5360 5387 5413 5440 5466 5693 5519 5546 5572 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1Power"> 5201 5228 5254 5281 5307 5334 5360 5387 5413 5440 5466 5493 5519 5546 5572 </table>
 		<table name="#ench2hpConsume"> 328 317 306 294 283 272 260 249 238 227 215 204 193 181 170 </table>
 		<table name="#ench2MpConsume2"> 75 72 70 67 65 62 60 57 54 52 49 47 44 42 39 </table>
 		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
-		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
-		<set name="effectPoint" val="-679" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="22" />
 		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="effectPoint" val="-679" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="hpConsume" val="340" />
 		<set name="icon" val="icon.skill0347" />
@@ -1723,36 +1730,36 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="hpConsume" val="#ench2hpConsume" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="attributeType" val="EARTH" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
+		<enchant3 name="attributeType" val="EARTH" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="POLE" />
 		</cond>
 		<effects>
-			<effect name="TargetCancel">
-				<param chance="60" />
-			</effect>
 			<effect name="PhysicalAttack">
 				<param power="4848" />
 				<param criticalChance="20" />
 				<param ignoreShieldDefence="true" />
 			</effect>
-		</effects>
-		<enchant1Effects>
 			<effect name="TargetCancel">
 				<param chance="60" />
 			</effect>
+		</effects>
+		<enchant1Effects>
 			<effect name="PhysicalAttack">
 				<param power="#ench1Power" />
 				<param criticalChance="20" />
 				<param ignoreShieldDefence="true" />
 			</effect>
+			<effect name="TargetCancel">
+				<param chance="60" />
+			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="348" levels="1" name="Spoil Crush">
@@ -2378,22 +2385,26 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="361" levels="1" name="Shock Blast" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 2731 2745 2759 2773 2787 2800 2814 2828 2842 2856 2870 2884 2898 2912 2926 </table>
-		<table name="#ench2hpConsume"> 491 476 461 446 430 415 400 385 369 354 339 324 308 293 278 </table>
+		<table name="#ench2HpConsume"> 491 476 461 446 430 415 400 385 369 354 339 324 308 293 278 </table>
 		<table name="#ench2MpConsume2"> 51 49 48 46 45 43 41 40 38 37 35 33 32 30 29 </table>
-		<table name="#ench3ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench3ActivateRate"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-507" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="hpConsume" val="507" />
 		<set name="icon" val="icon.skill0361" />
@@ -2405,44 +2416,48 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="hpConsume" val="#ench2hpConsume" />
+		<enchant2 name="hpConsume" val="#ench2HpConsume" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="POLE" />
 		</cond>
 		<effects>
-			<effect name="TargetCancel">
-				<param chance="60" />
-			</effect>
 			<effect name="PhysicalAttack">
 				<param power="2486" />
 				<param criticalChance="20" />
-				<param ignoreShieldDefence="true" />
 			</effect>
-			<effect name="Stun">
-				<mul stat="pDef" val="0.7" />
+			<effect name="TargetCancel">
+				<param chance="60" />
+			</effect>
+			<effect name="Stun" />
+			<effect name="Debuff">
 				<mul stat="mDef" val="0.7" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.7" />
+			</effect>
 		</effects>
 		<enchant1Effects>
-			<effect name="TargetCancel">
-				<param chance="60" />
-			</effect>
 			<effect name="PhysicalAttack">
 				<param power="#ench1Power" />
 				<param criticalChance="20" />
-				<param ignoreShieldDefence="true" />
 			</effect>
-			<effect name="Stun">
-				<mul stat="pDef" val="0.7" />
+			<effect name="TargetCancel">
+				<param chance="60" />
+			</effect>
+			<effect name="Stun" />
+			<effect name="Debuff">
 				<mul stat="mDef" val="0.7" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.7" />
+			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="362" levels="1" name="Armor Crush" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
@@ -2456,6 +2471,7 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="40" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="100" />
@@ -2473,7 +2489,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="hpConsume" val="#ench2hpConsume" />
@@ -2631,22 +2647,25 @@
 		</effects>
 	</skill>
 	<skill id="367" levels="1" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench2AbnormalTimes"> 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 </table>
-		<table name="#ench2ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
+		<table name="#ench2ActivateRate"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
+		<table name="#ench2AbnormalTime"> 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="TURN_STONE" />
 		<set name="abnormalVisualEffect" val="FLESH_STONE" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-666" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0367" />
 		<set name="isDebuff" val="true" />
@@ -2656,42 +2675,49 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<set name="trait" val="TURN_STONE" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="DUAL" />
 		</cond>
 		<effects>
 			<effect name="Stun" />
+			<effect name="BlockBuff" />
+			<effect name="BlockDebuff" />
 			<effect name="BlockDamage">
-				<param block="HP"/>
+				<param block="HP" />
 			</effect>
 			<effect name="BlockDamage">
-				<param block="MP"/>
+				<param block="MP" />
 			</effect>
-			<effect name="BlockBuff" />
-			<effect name="BlockDebuff" />
-			<effect name="Buff">
+			<effect name="DefenceTrait">
+				<param TURN_STONE="100" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="regHp" val="0" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="368" levels="1" name="Vengeance" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1EffectPoints"> -8452 -8768 -9085 -9401 -9718 -10034 -10351 -10667 -10983 -11300 -11616 -11933 -12249 -12566 -12882 </table>
-		<table name="#ench2decreasePenalty"> 0.1 0.12 0.13 0.15 0.16 0.17 0.19 0.2 0.21 0.23 0.24 0.26 0.27 0.28 0.3 </table>
-		<table name="#ench3Reuse"> 870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1EffectPoint"> -8452 -8768 -9085 -9401 -9718 -10034 -10351 -10667 -10983 -11300 -11616 -11933 -12249 -12566 -12882 </table>
+		<table name="#ench2RunSpd"> 0.1 0.12 0.13 0.15 0.16 0.17 0.19 0.2 0.21 0.23 0.24 0.26 0.27 0.28 0.3 </table>
+		<table name="#ench3ReuseDelay"> 870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-7985" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0368" />
 		<set name="magicLvl" val="77" />
@@ -2699,12 +2725,12 @@
 		<set name="operateType" val="A3" />
 		<set name="reuseDelay" val="900000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="effectPoint" val="#ench1EffectPoints" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="effectPoint" val="#ench1EffectPoint" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="reuseDelay" val="#ench3Reuse" />
+		<enchant3 name="reuseDelay" val="#ench3ReuseDelay" />
 		<cond msgId="113" addName="1">
 			<using kind="SHIELD" />
 		</cond>
@@ -2712,27 +2738,34 @@
 			<effect name="TargetMeProbability">
 				<param chance="40" />
 			</effect>
-		</effects>
-		<selfEffects>
-			<effect name="ImmobileBuff">
-				<add stat="pDef" val="5400" />
+			<effect name="Root" />
+			<effect name="Buff">
 				<add stat="mDef" val="4050" />
-				<sub stat="cancelVuln" val="80" />
 			</effect>
-		</selfEffects>
+			<effect name="Buff">
+				<add stat="pDef" val="5400" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.5" />
+			</effect>
+		</effects>
 		<enchant2Effects>
 			<effect name="TargetMeProbability">
 				<param chance="40" />
 			</effect>
-		</enchant2Effects>
-		<enchant2selfEffects>
 			<effect name="Buff">
-				<add stat="pDef" val="5400" />
 				<add stat="mDef" val="4050" />
-				<sub stat="cancelVuln" val="80" />
-				<mul stat="runSpd" val="#ench2decreasePenalty" />
 			</effect>
-		</enchant2selfEffects>
+			<effect name="Buff">
+				<add stat="pDef" val="5400" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="#ench2RunSpd" />
+			</effect>
+		</enchant2Effects>
 	</skill>
 	<skill id="369" levels="1" name="Evade Shot" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
 		<table name="#ench1Power"> 2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322 </table>
diff --git a/src/main/resources/data/stats/skills/00400-00499.xml b/src/main/resources/data/stats/skills/00400-00499.xml
index 6532598cdc..5af6bf5cd4 100644
--- a/src/main/resources/data/stats/skills/00400-00499.xml
+++ b/src/main/resources/data/stats/skills/00400-00499.xml
@@ -301,21 +301,25 @@
 		</effects>
 	</skill>
 	<skill id="404" levels="5" name="Mass Shackling" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -1098 -1163 -1221 -1270 -1309 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -1098 -1163 -1221 -1270 -1309 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 40 43 46 59 51 </table>
-		<table name="#ench1EffectPoints"> -1396 -1484 -1572 -1660 -1748 -1836 -1923 -2011 -2099 -2187 -2275 -2363 -2450 -2538 -2626 -2714 -2802 -2890 -2977 -3065 -3153 -3241 -3329 -3417 -3505 -3592 -3680 -3768 -3856 -3944 </table>
-		<table name="#ench2ActivateRates"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#mpConsume2"> 40 43 46 49 51 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1EffectPoint"> -1396 -1484 -1572 -1660 -1748 -1836 -1923 -2011 -2099 -2187 -2275 -2363 -2450 -2538 -2626 -2714 -2802 -2890 -2977 -3065 -3153 -3241 -3329 -3417 -3505 -3592 -3680 -3768 -3856 -3944 </table>
+		<table name="#ench2ActivateRate"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="ROOT_PHYSICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
-		<set name="affectRange" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0404" />
 		<set name="isDebuff" val="true" />
@@ -325,11 +329,11 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
-		<enchant1 name="effectPoint" val="#ench1EffectPoints" />
+		<enchant1 name="effectPoint" val="#ench1EffectPoint" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Root" />
@@ -490,22 +494,27 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="407" levels="10" name="Psycho Symphony">
-		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 1 1 2 2 3 3 4 4 5 </table>
-		<table name="#debuff"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
-		<table name="#effectPoints"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 1 1 2 2 3 3 4 4 5 </table>
+		<table name="#effectPoint"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#mAtkSpd"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 78 84 87 90 93 96 99 102 105 107 </table>
-		<table name="#power"> 229 262 284 308 332 357 382 407 432 457 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 39 42 44 45 47 48 50 51 53 54 </table>
+		<table name="#pAtkSpd"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
+		<table name="#physicalAttackPower"> 687 784 852 923 995 1069 1144 1220 1295 1370 </table>
+		<table name="#runSpd"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="ALL_SPEED_DOWN" />
-		<set name="activateRate" val="50" />
+		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="hitTime" val="3000" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0407" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
@@ -515,35 +524,43 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param criticalChance="10" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="runSpd" val="#debuff" />
-				<mul stat="pAtkSpd" val="#debuff" />
-				<mul stat="mAtkSpd" val="#debuff" />
+				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="#mAtkSpd" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="#runSpd" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="408" levels="10" name="Demonic Blade Dance">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 1 1 1 2 2 3 3 4 4 5 </table>
-		<table name="#debuff"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
-		<table name="#effectPoints"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 1 1 2 2 3 3 4 4 5 </table>
+		<table name="#effectPoint"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#mAtk"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 39 42 44 45 47 48 50 51 53 54 </table>
-		<table name="#power"> 825 941 1023 1107 1194 1283 1373 1464 1554 1644 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#pAtk"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
+		<table name="#physicalAttackPower"> 825 941 1023 1107 1194 1283 1373 1464 1554 1644 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="ALL_ATTACK_DOWN" />
-		<set name="activateRate" val="50" />
+		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0408" />
 		<set name="isDebuff" val="true" />
@@ -554,18 +571,20 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<using kind="DUAL" />
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param criticalChance="10" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="mAtk" val="#debuff" />
-				<mul stat="pAtk" val="#debuff" />
+				<mul stat="mAtk" val="#mAtk" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtk" val="#pAtk" />
 			</effect>
 		</effects>
 	</skill>
@@ -1240,12 +1259,16 @@
 		</effects>
 	</skill>
 	<skill id="426" levels="1" name="Battle Force">
+		<!-- High Five Confirmed -->
 		<!-- Not Used Anymore -->
 		<set name="abnormalVisualEffect" val="NONE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="channelingSkillId" val="5104" />
+		<set name="channelingTickInterval" val="2" />
 		<set name="effectPoint" val="1" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="15000" />
 		<set name="icon" val="icon.skill0426" />
 		<set name="isMagic" val="2" />
@@ -1254,16 +1277,22 @@
 		<set name="operateType" val="CA5" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_NOTME" />
+		<set name="targetType" val="OTHERS" />
+		<cond>
+			<target myParty="EXCEPT_ME" />
+		</cond>
 	</skill>
 	<skill id="427" levels="1" name="Spell Force">
+		<!-- High Five Confirmed -->
 		<!-- Not Used Anymore -->
 		<set name="abnormalVisualEffect" val="NONE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="channelingSkillId" val="5105" />
-		<set name="effectPoint" val="1" />
+		<set name="channelingTickInterval" val="2" />
 		<set name="effectPoint" val="1" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="15000" />
 		<set name="icon" val="icon.skill0427" />
 		<set name="isMagic" val="2" />
@@ -1272,7 +1301,10 @@
 		<set name="operateType" val="CA5" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_NOTME" />
+		<set name="targetType" val="OTHERS" />
+		<cond>
+			<target myParty="EXCEPT_ME" />
+		</cond>
 	</skill>
 	<skill id="428" levels="1" name="Inner Rhythm" enchantGroup1="5">
 		<table name="#ench1DanceMpConsumeRate"> 0.89 0.89 0.89 0.89 0.89 0.89 0.89 0.88 0.88 0.88 0.88 0.88 0.88 0.88 0.87 </table>
@@ -1573,21 +1605,24 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="437" levels="1" name="Song of Silence" enchantGroup1="5" enchantGroup2="5">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1ActivateRates"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 </table>
-		<table name="#ench1EffectPoints"> -154 -159 -165 -171 -177 -183 -189 -196 -202 -209 -215 -222 -229 -236 -243 </table>
-		<table name="#ench2AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
-		<table name="#ench2EffectPoints"> -250 -257 -264 -271 -279 -286 -293 -301 -308 -315 -323 -330 -338 -345 -352 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 </table>
+		<table name="#ench1EffectPoint"> -154 -159 -165 -171 -177 -183 -189 -196 -202 -209 -215 -222 -229 -236 -243 </table>
+		<table name="#ench2AbnormalTime"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
+		<table name="#ench2EffectPoint"> -250 -257 -264 -271 -279 -286 -293 -301 -308 -315 -323 -330 -338 -345 -352 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SILENCE_ALL" />
 		<set name="abnormalVisualEffect" val="SILENCE" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-507" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0437" />
 		<set name="isDebuff" val="true" />
@@ -1597,17 +1632,17 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
-		<enchant1 name="effectPoint" val="#ench1EffectPoints" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
+		<enchant1 name="effectPoint" val="#ench1EffectPoint" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
-		<enchant2 name="effectPoint" val="#ench2EffectPoints" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
+		<enchant2 name="effectPoint" val="#ench2EffectPoint" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
-			<effect name="Mute" />
 			<effect name="PhysicalMute" />
+			<effect name="Mute" />
 		</effects>
 	</skill>
 	<skill id="438" levels="1" name="Soul of the Phoenix">
@@ -1776,17 +1811,20 @@
 		</effects>
 	</skill>
 	<skill id="444" levels="1" name="Sweeper Festival">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="9-10" />
+		<set name="affectObject" val="OBJECT_DEAD_NPC_BODY" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="icon" val="BranchSys2.icon.br_skill0444_a" />
-		<set name="magicLvl" val="78" />
+		<set name="magicLvl" val="28" />
 		<set name="mpConsume2" val="12" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA_CORPSE_MOB" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Sweeper" />
 			<effect name="ConsumeBody" />
@@ -2022,21 +2060,24 @@
 		</effects>
 	</skill>
 	<skill id="452" levels="5" name="Shock Stomp" enchantGroup1="2">
-		<!-- Confirmed CT2.5 -->
-		<table name="#chance"> 40 50 60 70 80 </table>
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 55 60 64 68 72 </table>
-		<table name="#ench1Chance"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#targetCancelChance"> 40 50 60 70 80 </table>
+		<table name="#ench1TargetCancelChance"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
+		<table name="#ench1MagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="icon" val="icon.skill0452" />
 		<set name="isDebuff" val="true" />
@@ -2046,22 +2087,22 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
-		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="magicLvl" val="#ench1MagicLvl" />
 		<cond msgId="113" addName="1">
 			<using kind="POLE" />
 		</cond>
 		<effects>
-			<effect name="Stun" />
 			<effect name="TargetCancel">
-				<param chance="#chance" />
+				<param chance="#targetCancelChance" />
 			</effect>
+			<effect name="Stun" />
 		</effects>
 		<enchant1Effects>
 			<effect name="Stun" />
 			<effect name="TargetCancel">
-				<param chance="#ench1Chance" />
+				<param chance="#ench1TargetCancelChance" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -2458,11 +2499,14 @@
 		</effects>
 	</skill>
 	<skill id="470" levels="7" name="Detect Trap">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 15 24 36 46 55 66 74 </table>
 		<table name="#mpConsume2"> 14 18 27 36 44 54 60 </table>
 		<table name="#power"> 18 28 38 48 58 68 78 </table>
+		<set name="affectObject" val="INVISIBLE" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0470" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2470,7 +2514,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TrapDetect">
 				<param power="#power" />
@@ -3070,23 +3114,25 @@
 		</cond>
 	</skill>
 	<skill id="492" levels="25" name="Spread Wing" enchantGroup1="2" enchantGroup2="2">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
-		<table name="#power"> 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
-		<table name="#ench1EffectPoints"> -335 -335 -335 -337 -337 -337 -338 -338 -338 -340 -340 -340 -341 -341 -341 -342 -342 -342 -343 -343 -343 -344 -344 -344 -345 -345 -345 -346 -346 -346 </table>
+		<table name="#physicalSoulAttackPower"> 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1EffectPoint"> -335 -335 -335 -337 -337 -337 -338 -338 -338 -340 -340 -340 -341 -341 -341 -342 -342 -342 -343 -343 -343 -344 -344 -344 -345 -345 -345 -346 -346 -346 </table>
 		<table name="#ench1Power"> 2325 2341 2357 2373 2389 2405 2420 2436 2452 2468 2484 2500 2515 2531 2547 2563 2579 2595 2610 2626 2642 2658 2674 2690 2705 2721 2737 2753 2769 2784 </table>
 		<table name="#ench2MpConsume2"> 73 72 71 69 68 67 66 64 63 62 61 59 58 57 56 54 53 52 50 49 48 47 45 44 43 42 40 39 38 37 </table>
 		<table name="#ench2Power"> 2196 2200 2204 2209 2213 2217 2221 2226 2230 2234 2238 2243 2247 2251 2255 2260 2264 2268 2273 2277 2281 2285 2290 2294 2298 2302 2307 2311 2315 2319 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
-		<set name="rideState" val="NONE" />
-		<!-- <set name="castRange" val="40" /> -->
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
-		<!-- <set name="effectRange" val="400" /> -->
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0492" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -3094,15 +3140,16 @@
 		<set name="operateType" val="A1" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
+		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="effectPoint" val="#ench1EffectPoints" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="effectPoint" val="#ench1EffectPoint" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#power" />
+				<param power="#physicalSoulAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -3117,25 +3164,28 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="493" levels="28" name="Storm Assault" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#castRange"> 400 400 400 400 400 400 400 400 400 400 500 500 500 500 500 500 500 500 500 500 600 600 600 600 600 600 600 600 </table>
-		<table name="#effectPoints"> -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 </table>
+		<table name="#effectPoint"> -114 -117 -119 -121 -124 -126 -129 -131 -133 -136 -138 -140 -142 -144 -146 -148 -150 -152 -154 -156 -157 -159 -160 -162 -163 -164 -166 -167 </table>
 		<table name="#effectRange"> 600 600 600 600 600 600 600 600 600 600 700 700 700 700 700 700 700 700 700 700 800 800 800 800 800 800 800 800 </table>
 		<table name="#magicLvl"> 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume1"> 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
-		<table name="#power"> 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1531 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
+		<table name="#physicalSoulAttackPower"> 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 2212 2231 2251 2271 2291 2310 2330 2350 2370 2389 2409 2429 2449 2468 2488 2508 2528 2547 2567 2587 2607 2626 2646 2666 2686 2705 2725 2745 2765 2784 </table>
 		<table name="#ench2MpConsume1"> 73 72 71 69 68 67 66 64 63 62 61 59 58 57 56 54 53 52 50 49 48 47 45 44 43 42 40 39 38 37 </table>
 		<table name="#ench2Power"> 2196 2200 2204 2209 2213 2217 2222 2226 2230 2234 2239 2243 2247 2252 2256 2260 2265 2269 2273 2277 2282 2286 2290 2295 2299 2303 2308 2312 2316 2320 </table>
-		<table name="#enchDuel"> 2230 2268 2306 2345 2383 2421 2460 2498 2536 2575 2613 2651 2689 2728 2766 2804 2843 2881 2919 2958 2996 3034 3072 3111 3149 3187 3226 3264 3302 3341 </table>
+		<table name="#physicalSoulAttackPowerPVPEffect"> 2230 2268 2306 2345 2383 2421 2460 2498 2536 2575 2613 2651 2689 2728 2766 2804 2843 2881 2919 2958 2996 3034 3072 3111 3149 3187 3226 3264 3302 3341 </table>
 		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="#castRange" />
 		<set name="coolTime" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="#effectRange" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="800" />
 		<set name="icon" val="icon.skill0493" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -3145,7 +3195,7 @@
 		<set name="overHit" val="true" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
@@ -3170,7 +3220,7 @@
 		</cond>
 		<effects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#power" />
+				<param power="#physicalSoulAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -3187,7 +3237,7 @@
 		</enchant7Effects>
 		<enchant7pvpEffects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#enchDuel" />
+				<param power="#physicalSoulAttackPowerPVPEffect" />
 			</effect>
 		</enchant7pvpEffects>
 		<enchant7pveEffects>
@@ -3282,32 +3332,34 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="495" levels="10" name="Blade Rush" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
-		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 6 6 7 7 7 7 8 8 8 8 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 6 6 7 7 7 7 8 8 8 8 </table>
 		<table name="#castRange"> 400 500 500 500 500 500 600 600 600 600 </table>
-		<table name="#dot"> -107 -107 -123 -123 -123 -123 -123 -134 -134 -134 </table>
-		<table name="#effectPoints"> -266 -279 -288 -296 -304 -311 -317 -323 -328 -333 </table>
+		<table name="#effectPoint"> -266 -279 -288 -296 -304 -311 -317 -323 -328 -333 </table>
 		<table name="#effectRange"> 600 700 700 700 700 700 800 800 800 800 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume1"> 65 70 73 75 77 80 83 85 88 90 </table>
+		<table name="#tickHpPower"> -107 -107 -123 -123 -123 -123 -123 -134 -134 -134 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1AbnormalLvl"> 8 9 9 9 9 9 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 11 11 11 11 11 </table>
 		<table name="#ench1Power"> -134 -135 -135 -135 -135 -135 -135 -136 -136 -136 -136 -136 -136 -137 -137 -137 -137 -137 -137 -138 -138 -138 -138 -138 -138 -139 -139 -139 -139 -139 </table>
-		<table name="#ench2ActivateRates"> 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84 86 87 88 90 </table>
-		<table name="#ench3Cost"> 88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 </table>
-		<table name="#ench4Duel"> 16 22 29 35 41 48 54 60 67 73 79 86 92 98 105 111 117 124 130 136 143 149 155 162 168 174 181 187 193 200 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench2ActivateRate"> 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84 86 87 88 90 </table>
+		<table name="#ench3MpConsume1"> 88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 </table>
+		<table name="#ench4pvpPower"> 16 22 29 35 41 48 54 60 67 73 79 86 92 98 105 111 117 124 130 136 143 149 155 162 168 174 181 187 193 200 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="50" />
-		<set name="affectRange" val="300" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="#castRange" />
 		<set name="coolTime" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="#effectRange" />
 		<set name="fanRange" val="0,0,300,100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="800" />
 		<set name="icon" val="icon.skill0495" />
 		<set name="isDebuff" val="true" />
@@ -3320,13 +3372,13 @@
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="mpConsume1" val="#ench3Cost" />
+		<enchant3 name="mpConsume1" val="#ench3MpConsume1" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
 			<and>
@@ -3339,8 +3391,9 @@
 				<param power="1" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -3356,7 +3409,7 @@
 		</enchant4Effects>
 		<enchant4pvpEffects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#ench4Duel" />
+				<param power="#ench4pvpPower" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-134" />
@@ -3374,21 +3427,24 @@
 		</enchant4pveEffects>
 	</skill>
 	<skill id="496" levels="31" name="Slashing Blade" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
-		<table name="#power"> 787 832 879 927 977 1029 1082 1137 1194 1253 1313 1374 1438 1502 1568 1636 1704 1774 1845 1917 1990 2064 2138 2213 2288 2363 2439 2515 2590 2665 2740 </table>
+		<table name="#physicalSoulAttackPower"> 787 832 879 927 977 1029 1082 1137 1194 1253 1313 1374 1438 1502 1568 1636 1704 1774 1845 1917 1990 2064 2138 2213 2288 2363 2439 2515 2590 2665 2740 </table>
+		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#enchPvpPower"> 2788 2836 2884 2932 2980 3028 3076 3123 3171 3219 3267 3315 3363 3411 3459 3506 3554 3602 3650 3698 3746 3794 3841 3889 3937 3985 4033 4081 4129 4177 </table>
 		<table name="#ench1Power"> 2907 2926 2946 2966 2986 3006 3025 3045 3065 3085 3105 3124 3144 3164 3184 3203 3223 3243 3263 3283 3302 3322 3342 3362 3382 3401 3421 3441 3461 3480 </table>
 		<table name="#ench2MpConsume2"> 73 72 71 69 68 67 66 64 63 62 61 59 58 57 56 54 53 52 50 49 48 47 45 44 43 42 40 39 38 37 </table>
 		<table name="#ench2Power"> 2745 2750 2756 2761 2766 2772 2777 2782 2788 2793 2799 2804 2809 2815 2820 2825 2831 2836 2841 2847 2852 2858 2863 2868 2874 2879 2884 2890 2895 2900 </table>
-		<table name="#enchDuel"> 2788 2836 2884 2932 2980 3028 3076 3123 3171 3219 3267 3315 3363 3411 3459 3506 3554 3602 3650 3698 3746 3794 3841 3889 3937 3985 4033 4081 4129 4177 </table>
-		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="300" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0496" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -3398,7 +3454,7 @@
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -3420,7 +3476,7 @@
 		</cond>
 		<effects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#power" />
+				<param power="#physicalSoulAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -3437,7 +3493,7 @@
 		</enchant7Effects>
 		<enchant7pvpEffects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#enchDuel" />
+				<param power="#enchPvpPower" />
 			</effect>
 		</enchant7pvpEffects>
 		<enchant7pveEffects>
diff --git a/src/main/resources/data/stats/skills/00500-00599.xml b/src/main/resources/data/stats/skills/00500-00599.xml
index 5f95c16079..e05c54d0f9 100644
--- a/src/main/resources/data/stats/skills/00500-00599.xml
+++ b/src/main/resources/data/stats/skills/00500-00599.xml
@@ -126,17 +126,19 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="503" levels="3" name="Scorn">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -1632 -2091 -2386 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -1632 -2091 -2386 </table>
 		<table name="#magicLvl"> 43 55 64 </table>
 		<table name="#mpConsume2"> 21 28 33 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,80,300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0503" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -145,7 +147,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="504" levels="37" name="Triple Thrust" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
 		<!-- Confirmed CT2.5 -->
@@ -449,22 +451,25 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="508" levels="31" name="Rising Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
-		<table name="#magicLvl"> 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#magicLvl"> 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 112 116 119 123 126 129 133 133 137 140 143 147 150 154 157 160 164 164 167 170 173 177 180 183 186 188 191 194 197 199 202 </table>
-		<table name="#power"> 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
-		<table name="#ench1Power"> 1292 1301 1310 1319 1327 1336 1345 1354 1362 1371 1380 1389 1398 1406 1415 1424 1433 1442 1450 1459 1468 147 1486 1494 1503 1512 1521 1530 1538 1547 </table>
+		<table name="#physicalSoulAttackPower"> 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
+		<table name="#ench1PhysicalSoulAttackPower"> 1292 1301 1310 1319 1327 1336 1345 1354 1362 1371 1380 1389 1398 1406 1415 1424 1433 1442 1450 1459 1468 1477 1486 1494 1503 1512 1521 1530 1538 1547 </table>
 		<table name="#ench2MpConsume2"> 198 195 191 188 185 181 178 175 171 168 164 161 158 154 151 148 144 141 138 134 131 127 124 121 117 114 111 107 104 101 </table>
 		<table name="#enchDuel"> 1239 1260 1281 1303 1324 1345 1366 1388 1409 1430 1451 1473 1494 1515 1537 1558 1579 1600 1622 1643 1664 1685 1707 1728 1749 1770 1792 1813 1834 1856 </table>
-		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="icon" val="icon.skill0508" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -474,7 +479,7 @@
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
@@ -496,12 +501,12 @@
 		</cond>
 		<effects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#power" />
+				<param power="#physicalSoulAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalSoulAttackPower" />
 			</effect>
 		</enchant1Effects>
 		<enchant7Effects>
@@ -1199,20 +1204,22 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="526" levels="1" name="Enuma Elish" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1Power"> 6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table>
-		<table name="#ench2Power"> 6090 6120 6150 6180 6210 6240 6270 6300 6330 6360 6390 6420 6450 6480 6510 </table>
-		<table name="#ench3AttributePower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 46 </table>
-		<table name="#ench4Duel"> 6157 6253 6350 6446 6543 6639 6736 6832 6929 7025 7122 7218 7315 7411 7508 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#enchMpConsume2"> 77 74 72 69 67 64 61 59 56 53 51 48 45 43 40 </table>
+		<table name="#ench1Power"> 6502 6535 6568 6601 6634 6667 6700 6733 6766 6799 6833 6866 6899 6932 6965 </table>
+		<table name="#ench2Power"> 6090 6120 6150 6180 6210 6240 6270 6300 6330 6360 6390 6420 6450 6480 6510 </table>
+		<table name="#ench3AttributePower"> 3 6 10 13 16 20 23 26 30 33 36 40 43 46 50 </table>
+		<table name="#ench4pvpPower"> 6157 6253 6350 6446 6543 6639 6736 6832 6929 7025 7122 7218 7315 7411 7508 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="400" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,400,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0526" />
 		<set name="magicLvl" val="78" />
@@ -1223,12 +1230,12 @@
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#enchMpConsume2" />
-		<enchant3 name="attributeType" val="HOLY" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
+		<enchant3 name="attributeType" val="HOLY" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="mpConsume2" val="#enchMpConsume2" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
@@ -1251,7 +1258,7 @@
 		</enchant4Effects>
 		<enchant4pvpEffects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#ench4Duel" />
+				<param power="#ench4pvpPower" />
 			</effect>
 		</enchant4pvpEffects>
 		<enchant4pveEffects>
@@ -1505,17 +1512,20 @@
 		</effects>
 	</skill>
 	<skill id="537" levels="1" name="Spoil Bomb">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPOIL_BOMB" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-673" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill0537" />
 		<set name="isDebuff" val="true" />
@@ -1526,8 +1536,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="Spoil" />
 		</effects>
@@ -1594,14 +1603,17 @@
 		</effects>
 	</skill>
 	<skill id="540" levels="1" name="Wing Assault">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kamael Final Form Skill -->
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="-676" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="800" />
 		<set name="icon" val="icon.skill0540" />
 		<set name="magicLvl" val="79" />
@@ -1609,7 +1621,7 @@
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="DA1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<target mindistance="200" />
 		</cond>
@@ -2146,75 +2158,86 @@
 		</effects>
 	</skill>
 	<skill id="560" levels="4" name="Power Slash">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -566 -590 -611 -630 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -566 -590 -611 -630 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
-		<table name="#power"> 1250 1406 1588 1733 </table>
-		<set name="affectRange" val="200" />
+		<table name="#physicalAttackPower"> 1250 1406 1568 1733 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,200,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="561" levels="4" name="Bless of Angel">
-		<table name="#effectPoints"> 566 590 611 630 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 566 590 611 630 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
+		<table name="#pAtk"> 1.06 1.08 1.1 1.12 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="DANCE_OF_WARRIOR" />
-		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="400" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="10000" />
+		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.12" />
+				<mul stat="pAtk" val="#pAtk" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="562" levels="4" name="Wind of Angel">
-		<table name="#effectPoints"> 566 590 611 630 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 566 590 611 630 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
+		<table name="#rEvas"> 1 1 2 3 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_WATER" />
-		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="400" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="10000" />
+		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<add stat="rEvas" val="3" />
+				<add stat="rEvas" val="#rEvas" />
 			</effect>
 		</effects>
 	</skill>
@@ -2245,8 +2268,8 @@
 		</effects>
 	</skill>
 	<skill id="564" levels="4" name="Gravity Control">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -566 -590 -611 -630 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -566 -590 -611 -630 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
 		<table name="#pAtkSpd"> 0.9 0.85 0.8 0.75 </table>
@@ -2256,9 +2279,12 @@
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
@@ -2268,10 +2294,12 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="#runSpd" />
 			</effect>
 		</effects>
@@ -2359,17 +2387,20 @@
 		</effects>
 	</skill>
 	<skill id="569" levels="4" name="Attack Storm">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -566 -590 -611 -630 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -566 -590 -611 -630 </table>
+		<table name="#energyAttackPower"> 625 703 784 867 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
-		<table name="#power"> 625 703 784 867 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="chargeConsume" val="3" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2377,13 +2408,13 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<player Charges="3" />
 		</cond>
 		<effects>
 			<effect name="EnergyAttack">
-				<param power="#power" />
+				<param power="#energyAttackPower" />
 				<param criticalChance="10" />
 			</effect>
 		</effects>
@@ -2418,38 +2449,42 @@
 		</selfEffects>
 	</skill>
 	<skill id="571" levels="4" name="Poison Dust">
-		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 6 6 7 7 </table>
-		<table name="#effectPoints"> -566 -590 -611 -630 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 6 6 7 7 </table>
+		<table name="#effectPoint"> -566 -590 -611 -630 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
-		<table name="#mpConsume2"> 18 21 23 26 </table>
 		<table name="#mpConsume1"> 5 6 6 7 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 18 21 23 26 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="70" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="TickHp">
 				<param power="-58" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -2479,22 +2514,25 @@
 		</effects>
 	</skill>
 	<skill id="573" levels="4" name="Earthquake">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -566 -590 -611 -630 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -566 -590 -611 -630 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
-		<table name="#power"> 625 703 784 867 </table>
+		<table name="#physicalAttackPower"> 625 703 784 867 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="250" />
-		<set name="basicProperty" val="CON" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="EARTH" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
+		<set name="basicProperty" val="CON" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
@@ -2505,12 +2543,11 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
-				<param criticalChance="15" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Stun" />
 		</effects>
@@ -2588,54 +2625,58 @@
 		</effects>
 	</skill>
 	<skill id="577" levels="4" name="Fire Breath">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -726 -811 -887 -959 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -726 -811 -887 -959 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
-		<table name="#power"> 875 984 1098 1213 </table>
+		<table name="#physicalAttackPower"> 875 984 1098 1213 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="250" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="100" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,250,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="578" levels="4" name="Blaze Quake">
-		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 6 6 7 7 </table>
-		<table name="#dot"> -27 -27 -31 -31 </table>
-		<table name="#effectPoints"> -477 -532 -582 -630 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 6 6 7 7 </table>
+		<table name="#effectPoint"> -477 -532 -582 -630 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
-		<table name="#power"> 625 703 784 867 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#physicalAttackPower"> 625 703 784 867 </table>
+		<table name="#tickHpPower"> -27 -27 -31 -31 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
@@ -2646,14 +2687,15 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -2716,7 +2758,7 @@
 		</effects>
 	</skill>
 	<skill id="581" levels="4" name="Sand Cloud">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#accCombat"> 6 7 8 9 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
@@ -2725,10 +2767,12 @@
 		<set name="abnormalType" val="HIT_DOWN" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
-		<set name="effectRange" val="360" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
@@ -2738,7 +2782,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<sub stat="accCombat" val="#accCombat" />
@@ -2746,24 +2790,26 @@
 		</effects>
 	</skill>
 	<skill id="582" levels="4" name="Scope Bleed">
-		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 6 6 7 7 </table>
-		<table name="#effectPoints"> -242 -271 -296 -320 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 6 6 7 7 </table>
+		<table name="#effectPoint"> -242 -271 -296 -320 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
-		<table name="#power"> 875 984 1098 1213 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#physicalAttackPower"> 875 984 1098 1213 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="240" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,80,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
@@ -2771,18 +2817,18 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-123" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -2850,13 +2896,16 @@
 		</effects>
 	</skill>
 	<skill id="586" levels="2" name="Rolling Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 59 63 </table>
 		<table name="#mpConsume2"> 54 58 </table>
-		<table name="#power"> 840 984 </table>
+		<table name="#physicalAttackPower"> 840 984 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2865,10 +2914,10 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</effects>
@@ -2929,12 +2978,14 @@
 		</effects>
 	</skill>
 	<skill id="589" levels="2" name="Darkness Energy Drain">
-		<!-- Confirmed CT2.5 -->
-		<table name="#drainHp"> 540 580 </table>
+		<!-- High Five Confirmed -->
+		<table name="#hpByLevelPower"> 540 580 </table>
 		<table name="#magicLvl"> 59 63 </table>
 		<table name="#mpConsume2"> 54 58 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="20" />
-		<set name="effectRange" val="200" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2942,12 +2993,12 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<effects>
+			<effect name="ConsumeBody" />
 			<effect name="HpByLevel">
-				<param power="#drainHp" />
+				<param power="#hpByLevelPower" />
 			</effect>
-			<effect name="ConsumeBody" />
 		</effects>
 	</skill>
 	<skill id="590" levels="1" name="Residence Body">
diff --git a/src/main/resources/data/stats/skills/00600-00699.xml b/src/main/resources/data/stats/skills/00600-00699.xml
index 6f19502bd0..62c654479a 100644
--- a/src/main/resources/data/stats/skills/00600-00699.xml
+++ b/src/main/resources/data/stats/skills/00600-00699.xml
@@ -381,8 +381,11 @@
 		</effects>
 	</skill>
 	<skill id="623" levels="1" name="Find Trap">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="INVISIBLE" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0470" />
 		<set name="magicLvl" val="74" />
@@ -390,7 +393,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TrapDetect">
 				<param power="78" />
@@ -562,10 +565,12 @@
 		</effects>
 	</skill>
 	<skill id="629" levels="1" name="Rabbit Magic Eye">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="6-12" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0629" />
 		<set name="isMagic" val="2" />
@@ -573,7 +578,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="630" levels="1" name="Rabbit Tornado">
 		<!-- Confirmed CT2.5 -->
@@ -1545,10 +1550,14 @@
 		</effects>
 	</skill>
 	<skill id="677" levels="1" name="Divine Warrior Transfixion of Earth">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="733" />
 		<set name="effectPoint" val="-342" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1067" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="80" />
@@ -1557,10 +1566,10 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="2323" />
+				<param power="1394" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</effects>
@@ -1585,21 +1594,24 @@
 		</effects>
 	</skill>
 	<skill id="679" levels="1" name="Sacrifice Warrior">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1800000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player hp="30" />
 		</cond>
@@ -1641,25 +1653,29 @@
 		</effects>
 	</skill>
 	<skill id="681" levels="1" name="Divine Knight Hate Aura">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="TARGET_LOCK" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-6752" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill_transform_etc" />
+		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume2" val="144" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="40000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TargetMe" />
 		</effects>
@@ -1696,16 +1712,20 @@
 		</effects>
 	</skill>
 	<skill id="683" levels="1" name="Divine Knight Thunder Storm">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-171" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
@@ -1716,7 +1736,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -1749,27 +1769,30 @@
 		</effects>
 	</skill>
 	<skill id="685" levels="1" name="Sacrifice Knight">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1800000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player hp="30" />
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<mul stat="pDef" val="1.2" />
+				<mul stat="pDef" val="1.3" />
 			</effect>
 		</effects>
 		<selfEffects>
@@ -1918,21 +1941,24 @@
 		</effects>
 	</skill>
 	<skill id="691" levels="1" name="Sacrifice Rogue">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1800000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player hp="30" />
 		</cond>
@@ -2000,55 +2026,65 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="694" levels="1" name="Divine Wizard Holy Curtain">
+	<skill id="694" levels="1" name="Divine Wizard Divine Curtain">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-338" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="109" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="64" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="695" levels="1" name="Divine Wizard Holy Cloud">
+	<skill id="695" levels="1" name="Divine Wizard Divine Cloud">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SLEEP" />
 		<set name="abnormalVisualEffect" val="SLEEP" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="9-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-676" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="109" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="SLEEP" />
 		<effects>
-			<effect name="Sleep" />
+			<effect name="Stun" />
 			<effect name="DefenceTrait">
 				<param SLEEP="100" />
 			</effect>
@@ -2083,21 +2119,24 @@
 		</effects>
 	</skill>
 	<skill id="697" levels="1" name="Sacrifice Wizard">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1800000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player mp="10" />
 		</cond>
diff --git a/src/main/resources/data/stats/skills/00700-00799.xml b/src/main/resources/data/stats/skills/00700-00799.xml
index 29e5c8e2fc..99cae64d87 100644
--- a/src/main/resources/data/stats/skills/00700-00799.xml
+++ b/src/main/resources/data/stats/skills/00700-00799.xml
@@ -20,7 +20,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Heal">
 				<param power="400" />
@@ -96,7 +96,7 @@
 		<set name="reuseDelay" val="1800000" />
 		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player mp="10" />
 		</cond>
@@ -374,26 +374,31 @@
 		</effects>
 	</skill>
 	<skill id="708" levels="1" name="Divine Enchanter Mass Binding">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-676" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="109" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
 		<effects>
 			<effect name="Root" />
@@ -403,37 +408,62 @@
 		</effects>
 	</skill>
 	<skill id="709" levels="1" name="Sacrifice Enchanter">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1800000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player mp="10" />
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<add stat="runSpd" val="10" />
-				<add stat="accCombat" val="2" />
-				<mul stat="pDef" val="1.1" />
-				<mul stat="pAtk" val="1.1" />
 				<mul stat="pAtkSpd" val="1.1" />
-				<mul stat="critRate" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="critDmg" val="1.1" />
-				<mul stat="mDef" val="1.1" />
-				<mul stat="mAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="1.1" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.1" />
+			</effect>
+			<effect name="MaxHp">
+				<param power="10" />
+				<param type="PER" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="10" />
+			</effect>
 		</effects>
 		<selfEffects>
 			<effect name="CallSkill">
@@ -483,56 +513,85 @@
 		</effects>
 	</skill>
 	<skill id="712" levels="1" name="Divine Summoner Final Servitor">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="669" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="20" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="57" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="20" />
 				<param type="PER" />
 				<param heal="true" />
-				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
-				<mul stat="critDmg" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="runSpd" val="0.8" />
-				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="20" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="0.8" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="713" levels="1" name="Divine Summoner Servitor Hill">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="1" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="127" />
+		<set name="mpConsume1" val="26" />
+		<set name="mpConsume2" val="101" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<effects>
 			<effect name="Heal">
 				<param power="991" />
@@ -540,29 +599,34 @@
 		</effects>
 	</skill>
 	<skill id="714" levels="1" name="Sacrifice Summoner">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1800000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player mp="10" />
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<mul stat="critRate" val="1.2" />
 				<mul stat="critDmg" val="1.2" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.2" />
+			</effect>
 		</effects>
 		<selfEffects>
 			<effect name="CallSkill">
@@ -571,19 +635,22 @@
 		</selfEffects>
 	</skill>
 	<skill id="715" levels="4" name="Zaken Energy Drain">
-		<!-- Confirmed CT2.5 -->
-		<table name="#amount"> -274 -348 -422 -496 </table>
-		<table name="#effectPoints"> -307 -323 -335 -342 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -307 -323 -335 -342 </table>
+		<table name="#hpDrainPower"> 121 133 145 160 </table>
 		<table name="#magicLvl"> 65 70 75 80 </table>
+		<table name="#mpAmount"> -274 -348 -422 -496 </table>
 		<table name="#mpConsume2"> 60 65 69 72 </table>
-		<table name="#power"> 121 133 145 160 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="2000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="isMagic" val="1" />
@@ -592,14 +659,15 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
-				<param power="#power" />
-				<param drain="0.4" />
+				<param power="#hpDrainPower" />
+				<param drain="0.8" />
 			</effect>
 			<effect name="Mp">
-				<param amount="#amount" />
+				<param amount="#mpAmount" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -659,14 +727,17 @@
 		</effects>
 	</skill>
 	<skill id="718" levels="4" name="Zaken Dancing Sword">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -307 -323 -335 -342 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -307 -323 -335 -342 </table>
 		<table name="#magicLvl"> 65 70 75 80 </table>
 		<table name="#mpConsume2"> 60 65 69 72 </table>
-		<table name="#power"> 1651 1951 2251 2534 </table>
+		<table name="#physicalAttackPower"> 1651 1951 2251 2534 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="1500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -675,10 +746,10 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -737,17 +808,20 @@
 		</effects>
 	</skill>
 	<skill id="721" levels="2" name="Anakim Energy Attack">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -335 -342 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -335 -342 </table>
 		<table name="#magicLvl"> 75 80 </table>
+		<table name="#magicalAttackPower"> 186 197 </table>
 		<table name="#mpConsume2"> 69 72 </table>
-		<table name="#power"> 186 197 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="700" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1200" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="isMagic" val="1" />
@@ -756,25 +830,28 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="722" levels="2" name="Anakim Holy Beam">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -335 -342 </table>
+	<skill id="722" levels="2" name="Anakim Divine Beam">
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -335 -342 </table>
 		<table name="#magicLvl"> 75 80 </table>
+		<table name="#magicalAttackPower"> 186 197 </table>
 		<table name="#mpConsume2"> 69 72 </table>
-		<table name="#power"> 186 197 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="700" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1200" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="isMagic" val="1" />
@@ -783,27 +860,30 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="723" levels="1" name="Anakim Sunshine">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="789" />
+		<set name="hitCancelTime" val="200" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="75" />
-		<set name="mpConsume2" val="20" />
 		<set name="mpConsume1" val="5" />
+		<set name="mpConsume2" val="20" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Heal">
 				<param power="1340" />
@@ -853,13 +933,16 @@
 		</effects>
 	</skill>
 	<skill id="726" levels="2" name="Venom Sonic Storm">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 80 </table>
-		<table name="#power"> 1576 1774 </table>
+		<table name="#physicalAttackPower"> 1576 1774 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-342" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1900" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -867,10 +950,10 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -918,11 +1001,14 @@
 		</effects>
 	</skill>
 	<skill id="729" levels="1" name="Gordon Sword Stab">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-342" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1900" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="80" />
@@ -931,7 +1017,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="1774" />
@@ -939,43 +1025,53 @@
 		</effects>
 	</skill>
 	<skill id="730" levels="1" name="Gordon Press">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ATTACK_TIME_UP" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="87" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="runSpd" val="0.77" />
 				<mul stat="pAtkSpd" val="0.77" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.77" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.77" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="731" levels="1" name="Ranku Dark Explosion">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="isMagic" val="1" />
@@ -984,7 +1080,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="162" />
@@ -1065,21 +1161,24 @@
 		</effects>
 	</skill>
 	<skill id="735" levels="1" name="Devil Spinning Weapon">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-342" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="-342" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="87" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="11000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="162" />
@@ -1291,61 +1390,66 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="743" levels="3" name="Vale Master Dark Explosion">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -323 -331 -337 </table>
+	<skill id="743" levels="3" name="Veil Master Dark Explosion">
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -323 -331 -337 </table>
 		<table name="#magicLvl"> 70 73 76 </table>
-		<table name="#mpConsume2"> 68 70 73 </table>
+		<table name="#magicalAttackPower"> 56 59 61 </table>
 		<table name="#mpConsume1"> 17 18 19 </table>
-		<table name="#power"> 56 59 61 </table>
+		<table name="#mpConsume2"> 68 70 73 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="744" levels="3" name="Vale Master Dark Flare">
-		<!-- Confirmed CT2.5 -->
+	<skill id="744" levels="3" name="Veil Master Dark Flare">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 70 73 76 </table>
-		<table name="#mpConsume2"> 68 70 73 </table>
+		<table name="#magicalAttackPower"> 112 117 122 </table>
 		<table name="#mpConsume1"> 17 18 19 </table>
-		<table name="#power"> 112 117 122 </table>
+		<table name="#mpConsume2"> 68 70 73 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
-		<set name="effectPoint" val="-275" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
-		<set name="hitTime" val="1800" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="-275" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1401,20 +1505,23 @@
 		</effects>
 	</skill>
 	<skill id="747" levels="3" name="Saber Tooth Tiger Fear">
-		<!-- Confirmed CT2.5 -->
-		<table name="#power"> 895 978 1059 </table>
-		<table name="#effectPoints"> -323 -331 -337 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -323 -331 -337 </table>
 		<table name="#magicLvl"> 70 73 76 </table>
 		<table name="#mpConsume2"> 150 156 160 </table>
+		<table name="#physicalAttackPower"> 895 978 1059 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
@@ -1425,11 +1532,11 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Fear" />
 		</effects>
@@ -1515,31 +1622,32 @@
 		</effects>
 	</skill>
 	<skill id="751" levels="3" name="Oel Mahum Arm Flourish">
-		<!-- Confirmed CT2.5 -->
-		<table name="#power"> 1073 1173 1271 </table>
-		<table name="#effectPoints"> -323 -331 -337 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -323 -331 -337 </table>
 		<table name="#magicLvl"> 70 73 76 </table>
 		<table name="#mpConsume2"> 71 74 77 </table>
+		<table name="#physicalAttackPower"> 1073 1173 1271 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,80,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1790,27 +1898,30 @@
 		</effects>
 	</skill>
 	<skill id="762" levels="1" name="Insane Crusher">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="TOUCH_OF_DEATH" />
-		<set name="activateRate" val="70" />
+		<set name="activateRate" val="90" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="700" />
 		<set name="effectPoint" val="-1357" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1300" />
 		<set name="icon" val="icon.skill0762" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DEATH" />
 		<cond msgId="113" addName="1">
 			<and>
@@ -1819,68 +1930,80 @@
 			</and>
 		</cond>
 		<effects>
+			<effect name="DispelByCategory">
+				<param slot="BUFF" rate="25" max="5" />
+			</effect>
 			<effect name="PhysicalAttack">
 				<param power="8409" />
 				<param criticalChance="50" />
 				<param ignoreShieldDefence="true" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="healEffect" val="0.7" />
+			</effect>
 			<effect name="MaxCp">
 				<param power="-90" />
 				<param type="PER" />
+				<param heal="true" />
 			</effect>
 			<effect name="Debuff">
-				<add stat="debuffVuln" val="30" />
-				<mul stat="healEffect" val="0.7" />
-			</effect>
-			<effect name="DispelByCategory">
-				<param slot="BUFF" rate="25" max="5" />
-			</effect>
-			<effect name="Cp">
-				<param amount="-90" />
-				<param mode="PER" />
+				<mul stat="debuffVuln" val="1.3" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="763" levels="1" name="Hell Scream">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="8" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="90" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-6781" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0763" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
-			<effect name="Fear">
+			<effect name="Fear" />
+			<effect name="Debuff">
 				<mul stat="mDef" val="0.7" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="pDef" val="0.7" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="764" levels="1" name="Song of Wind Storm" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
-		<table name="#ench1EffectPoints"> 666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table>
-		<table name="#ench2EffectPoints"> 704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
+		<table name="#ench1EffectPoint"> 666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table>
+		<table name="#ench2EffectPoint"> 704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table>
 		<table name="#ench2MpConsume2"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_WINDSTORM" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="662" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0764" />
 		<set name="isMagic" val="3" />
@@ -1889,28 +2012,37 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant1 name="effectPoint" val="#ench1EffectPoints" />
-		<enchant2 name="effectPoint" val="#ench2EffectPoints" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="effectPoint" val="#ench1EffectPoint" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="effectPoint" val="#ench2EffectPoint" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="DefenceTrait">
 				<param BOW="10" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param CROSSBOW="5" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="765" levels="1" name="Dance of Blade Storm" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 </table>
-		<table name="#ench1EffectPoints"> 666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table>
-		<table name="#ench2EffectPoints"> 704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
+		<table name="#ench1EffectPoint"> 666 669 673 676 679 681 684 687 689 692 694 696 698 700 702 </table>
+		<table name="#ench2EffectPoint"> 704 706 707 709 710 711 713 714 715 1 1 1 1 1 1 </table>
 		<table name="#ench2MpConsume2"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DANCE_OF_BLADESTORM" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="662" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0765" />
 		<set name="isMagic" val="3" />
@@ -1919,22 +2051,26 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant1 name="effectPoint" val="#ench1EffectPoints" />
-		<enchant2 name="effectPoint" val="#ench2EffectPoints" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="effectPoint" val="#ench1EffectPoint" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="effectPoint" val="#ench2EffectPoint" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<cond msgId="113" addName="1">
 			<using kind="DUAL" />
 		</cond>
 		<effects>
-			<effect name="Buff">
-				<mul stat="mAtk" val="0.01" />
-			</effect>
 			<effect name="DefenceTrait">
 				<param BOW="45" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param CROSSBOW="25" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtk" val="0.01" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="766" levels="1" name="Sixth Sense">
@@ -2039,23 +2175,24 @@
 		</effects>
 	</skill>
 	<skill id="771" levels="1" name="Flame Hawk">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="900" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-686" />
 		<set name="effectRange" val="1400" />
 		<set name="fanRange" val="0,0,900,40" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3500" />
 		<set name="icon" val="icon.skill0771" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="160" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<using kind="BOW" />
 		</cond>
@@ -2070,13 +2207,16 @@
 		</effects>
 	</skill>
 	<skill id="772" levels="1" name="Arrow Rain">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-686" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0772" />
 		<set name="magicLvl" val="83" />
@@ -2085,7 +2225,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<using kind="BOW" />
 		</cond>
@@ -2100,23 +2240,24 @@
 		</effects>
 	</skill>
 	<skill id="773" levels="1" name="Ghost Piercing">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="900" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-686" />
 		<set name="effectRange" val="1400" />
 		<set name="fanRange" val="0,0,900,100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0773" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="160" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<using kind="BOW" />
 		</cond>
@@ -2153,7 +2294,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Debuff">
@@ -2432,54 +2573,77 @@
 		</effects>
 	</skill>
 	<skill id="785" levels="1" name="Flame Icon">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="POSSESSION_SPECIAL" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="835" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="hpConsume" val="1253" />
 		<set name="icon" val="icon.skill0785" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player active_effect_id_lvl="5562,3" />
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<sub stat="debuffVuln" val="40" />
-				<mul stat="pDef" val="1.5" />
-				<mul stat="mDef" val="1.5" />
-				<add stat="accCombat" val="6" />
-				<add stat="runSpd" val="30" />
 				<mul stat="pAtkSpd" val="1.3" />
-				<add stat="critRate" val="100">
-					<using kind="SWORD" />
-				</add>
+			</effect>
+			<effect name="Buff">
 				<mul stat="critDmg" val="2">
 					<using kind="BLUNT" />
 				</mul>
-				<sub stat="cancelVuln" val="40" />
+			</effect>
+			<effect name="Buff">
+				<add stat="critRate" val="100">
+					<using kind="SWORD" />
+				</add>
+			</effect>
+			<effect name="Buff">
 				<mul stat="healEffect" val="0.2" />
 			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="6" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.6" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.6" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="30" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="786" levels="1" name="Eva's Will">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SEED_OF_KNIGHT" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="138" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0786" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="83" />
-		<set name="mpConsume2" val="29" />
+		<set name="magicLvl" val="81" />
 		<set name="mpConsume1" val="8" />
+		<set name="mpConsume2" val="29" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -2491,44 +2655,54 @@
 				<param chance="20" />
 				<param skillId="5563" skillLevel="1" /> <!-- Eva's Will -->
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Buff">
 				<add stat="mDef" val="200" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="787" levels="1" name="Touch of Eva">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="TOUCH_OF_LIFE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="835" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="hpConsume" val="1253" />
 		<set name="icon" val="icon.skill0787" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player active_effect_id_lvl="5563,3" />
 		</cond>
 		<effects>
+			<effect name="HpPerMax">
+				<param power="50" />
+			</effect>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="100" />
-				<sub stat="debuffVuln" val="30" />
 				<mul stat="healEffect" val="1.3" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.7" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0" />
+			</effect>
 			<effect name="TickHp">
 				<param power="50" />
 				<param ticks="5" />
-			</effect>
-			<effect name="HpPerMax">
-				<param power="50" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -2560,59 +2734,77 @@
 		</effects>
 	</skill>
 	<skill id="789" levels="1" name="Spirit of Shilen">
-		<!-- Confirmed CT2.5 and Update to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="POSSESSION_SPECIAL" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="835" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="hpConsume" val="1253" />
 		<set name="icon" val="icon.skill0789" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player active_effect_id_lvl="5564,3" />
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.3" />
-				<mul stat="mAtk" val="1.3" />
-				<add stat="runSpd" val="30" />
 				<mul stat="pAtkSpd" val="1.3" />
-				<add stat="critRate" val="100">
-					<using kind="SWORD" />
-				</add>
+			</effect>
+			<effect name="Buff">
 				<mul stat="critDmg" val="2">
 					<using kind="BLUNT" />
 				</mul>
-				<add stat="absorbDam" val="40" /> <!-- Recovers as HP 40% of general close rate physical damage inflicted on the enemy -->
+			</effect>
+			<effect name="Buff">
+				<add stat="critRate" val="100">
+					<using kind="SWORD" />
+				</add>
+			</effect>
+			<effect name="Buff">
 				<mul stat="healEffect" val="0.2" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.3" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.3" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="30" />
+			</effect>
+			<effect name="Buff">
+				<add stat="absorbDam" val="40" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="790" levels="1" name="Wild Shot">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="900" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="1400" />
 		<set name="fanRange" val="0,0,900,40" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3500" />
 		<set name="icon" val="icon.skill0790" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="mpConsume2" val="120" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<using kind="CROSSBOW" />
 		</cond>
@@ -2630,11 +2822,13 @@
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
 		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0791" />
 		<set name="isDebuff" val="true" />
@@ -2646,7 +2840,7 @@
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
 			<effect name="MagicalSoulAttack">
@@ -2655,14 +2849,14 @@
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.5" />
 			</effect>
-			<effect name="Debuff">
-				<mul stat="runSpd" val="0.5" />
+			<effect name="DefenceTrait">
+				<param PARALYZE="100" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.5" />
 			</effect>
-			<effect name="DefenceTrait">
-				<param PARALYZE="100" />
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -2706,26 +2900,28 @@
 		</effects>
 	</skill>
 	<skill id="793" levels="1" name="Rush Impact" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6" enchantGroup6="6" enchantGroup7="6" enchantGroup8="6">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1Power"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table>
-		<table name="#ench2Cost"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table>
-		<table name="#ench3ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench8Duel"> 4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 </table>
-		<table name="#enchElementAttack"> 4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchAttributePower"> 4 7 10 14 17 20 24 27 30 34 37 40 43 47 50 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1PhysicalSoulAttackPower"> 4071 4102 4133 4164 4195 4226 4257 4289 4320 4351 4382 4413 4444 4475 4507 </table>
+		<table name="#ench2MpConsume1"> 80 78 76 74 72 70 68 66 64 62 59 57 55 53 51 </table>
+		<table name="#ench3ActivateRate"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#ench8pvpPower"> 4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="600" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="-669" />
 		<set name="effectRange" val="800" />
 		<set name="fanRange" val="0,0,600,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="800" />
 		<set name="icon" val="icon.skill0793" />
 		<set name="isDebuff" val="true" />
@@ -2736,24 +2932,24 @@
 		<set name="operateType" val="DA2" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume1" val="#ench2Cost" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
+		<enchant4 name="attributePower" val="#enchAttributePower" />
 		<enchant4 name="attributeType" val="FIRE" />
-		<enchant4 name="attributePower" val="#enchElementAttack" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
+		<enchant5 name="attributePower" val="#enchAttributePower" />
 		<enchant5 name="attributeType" val="WATER" />
-		<enchant5 name="attributePower" val="#enchElementAttack" />
 		<enchant5 name="magicLvl" val="#enchMagicLvl" />
+		<enchant6 name="attributePower" val="#enchAttributePower" />
 		<enchant6 name="attributeType" val="WIND" />
-		<enchant6 name="attributePower" val="#enchElementAttack" />
 		<enchant6 name="magicLvl" val="#enchMagicLvl" />
+		<enchant7 name="attributePower" val="#enchAttributePower" />
 		<enchant7 name="attributeType" val="EARTH" />
-		<enchant7 name="attributePower" val="#enchElementAttack" />
 		<enchant7 name="magicLvl" val="#enchMagicLvl" />
 		<enchant8 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
@@ -2770,7 +2966,7 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1PhysicalSoulAttackPower" />
 			</effect>
 			<effect name="Stun" />
 		</enchant1Effects>
@@ -2778,7 +2974,7 @@
 		</enchant8Effects>
 		<enchant8pvpEffects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#ench8Duel" />
+				<param power="#ench8pvpPower" />
 			</effect>
 			<effect name="Stun" />
 		</enchant8pvpEffects>
@@ -2790,19 +2986,22 @@
 		</enchant8pveEffects>
 	</skill>
 	<skill id="794" levels="1" name="Mass Disarm" enchantGroup1="6" enchantGroup2="6">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
-		<table name="#ench2Reuse"> 145000 140000 135000 130000 125000 120000 115000 110000 105000 100000 95000 90000 85000 80000 75000 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
+		<table name="#ench2ReuseDelay"> 145000 140000 135000 130000 125000 120000 115000 110000 105000 100000 95000 90000 85000 80000 75000 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="DISARM" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="70" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="STR" />
 		<set name="effectPoint" val="-673" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0794" />
 		<set name="isDebuff" val="true" />
@@ -2812,34 +3011,37 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="reuseDelay" val="#ench2Reuse" />
+		<enchant2 name="reuseDelay" val="#ench2ReuseDelay" />
 		<effects>
-			<effect name="Disarm">
+			<effect name="Disarm" />
+			<effect name="Debuff">
 				<mul stat="pAtk" val="0.6" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="795" levels="1" name="Divine Knight Brandish">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,200,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2322" />
@@ -2847,10 +3049,14 @@
 		</effects>
 	</skill>
 	<skill id="796" levels="1" name="Divine Knight Explosion Attack">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="80" />
@@ -2858,7 +3064,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="1900" />
@@ -2866,22 +3072,24 @@
 		</effects>
 	</skill>
 	<skill id="797" levels="1" name="Divine Rogue Piercing Attack">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="250" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
-		<set name="effectRange" val="400" />
+		<set name="effectRange" val="200" />
 		<set name="fanRange" val="0,0,250,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2111" />
diff --git a/src/main/resources/data/stats/skills/00800-00899.xml b/src/main/resources/data/stats/skills/00800-00899.xml
index a3b7c94d98..1ad26a705c 100644
--- a/src/main/resources/data/stats/skills/00800-00899.xml
+++ b/src/main/resources/data/stats/skills/00800-00899.xml
@@ -75,8 +75,12 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="806" levels="1" name="Magic Obstacle">
-		<set name="affectRange" val="100" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="magicLvl" val="83" />
@@ -84,7 +88,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelByCategory">
 				<param slot="BUFF" rate="25" max="5" />
@@ -141,9 +145,13 @@
 		</effects>
 	</skill>
 	<skill id="809" levels="1" name="Golem Tornado Swing">
-		<set name="affectRange" val="100" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="83" />
@@ -152,7 +160,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6199" />
@@ -281,15 +289,19 @@
 		</effects>
 	</skill>
 	<skill id="814" levels="43" name="Full Swing">
+		<!-- High Five Confirmed -->
 		<!-- Vanguard Stance Skill -->
-		<table name="#effectPoints"> -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
+		<table name="#effectPoint"> -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
 		<table name="#magicLvl"> 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
-		<table name="#power"> 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
+		<table name="#physicalAttackPower"> 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="733" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1067" />
 		<set name="icon" val="icon.skill0814" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -298,7 +310,7 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="11000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<and>
 				<using kind="SWORD,BLUNT" />
@@ -307,22 +319,26 @@
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="815" levels="43" name="Blade Hurricane">
+		<!-- High Five Confirmed -->
 		<!-- Vanguard Stance Skill -->
-		<table name="#effectPoints"> -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
+		<table name="#effectPoint"> -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 </table>
 		<table name="#magicLvl"> 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 76 77 78 78 79 80 80 81 82 82 83 </table>
-		<table name="#power"> 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
+		<table name="#physicalAttackPower"> 893 945 998 1054 1112 1172 1234 1298 1365 1433 1503 1575 1649 1725 1803 1882 1963 2045 2129 2214 2301 2388 2476 2565 2655 2745 2836 2927 3018 3108 3198 3288 3376 3464 3551 3636 3720 3801 3881 3959 4034 4107 4176 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="733" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1067" />
 		<set name="icon" val="icon.skill0815" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -331,13 +347,13 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="11000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<using kind="DUAL" />
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 				<param criticalChance="15" />
 				<param ignoreShieldDefence="true" />
 			</effect>
@@ -469,15 +485,17 @@
 		</effects>
 	</skill>
 	<skill id="822" levels="3" name="Repair Golem">
-		<!-- Confirmed CT2.5 -->
-		<table name="#amount"> 8 12 15 </table>
-		<table name="#effectPoints"> 362 481 562 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 362 481 562 </table>
+		<table name="#hpPerMaxPower"> 8 12 15 </table>
 		<table name="#magicLvl"> 40 49 55 </table>
 		<table name="#mpConsume2"> 61 78 88 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0822" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -485,19 +503,19 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<cond msgId="109">
 			<target race="CONSTRUCT" />
 		</cond>
 		<effects>
 			<effect name="HpPerMax">
-				<param power="#amount" />
+				<param power="#hpPerMaxPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="823" levels="3" name="Strengthen Golem">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 408 495 549 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 408 495 549 </table>
 		<table name="#magicLvl"> 43 52 58 </table>
 		<table name="#mpConsume2"> 24 36 42 </table>
 		<table name="#pAtk"> 1.08 1.12 1.15 </table>
@@ -505,10 +523,12 @@
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0823" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -516,31 +536,35 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<cond msgId="109">
 			<target race="CONSTRUCT" />
 		</cond>
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="#pAtk" />
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="824" levels="3" name="Golem Reinforcement">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 379 467 523 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 379 467 523 </table>
 		<table name="#magicLvl"> 40 49 55 </table>
-		<table name="#maxHp"> 5 8 10 </table>
+		<table name="#maxHpPower"> 5 8 10 </table>
 		<table name="#mpConsume2"> 35 44 44 </table>
 		<table name="#pDef"> 1.08 1.12 1.15 </table>
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PD_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0824" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -548,13 +572,13 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<cond msgId="109">
 			<target race="CONSTRUCT" />
 		</cond>
 		<effects>
 			<effect name="MaxHp">
-				<param power="#maxHp" />
+				<param power="#maxHpPower" />
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
@@ -796,11 +820,15 @@
 		</effects>
 	</skill>
 	<skill id="834" levels="1" name="Blood Pact">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="BLOOD_CONSTRACT" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="566" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0834" />
 		<set name="magicLvl" val="55" />
@@ -808,15 +836,15 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Buff">
+				<add stat="regHp" val="10" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="10" />
 				<param type="PER" />
 			</effect>
-			<effect name="Buff">
-				<add stat="regHp" val="10" />
-			</effect>
 		</effects>
 	</skill>
 	<skill id="835" levels="4" name="Imbue Seed of Destruction">
@@ -1659,31 +1687,34 @@
 		</effects>
 	</skill>
 	<skill id="874" levels="8" name="Wizard Mercenary Flame Strike">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 -692 -694 </table>
-		<table name="#elementPower"> 20 25 30 35 40 45 50 55 </table>
+		<!-- High Five Confirmed -->
+		<table name="#attributePower"> 20 25 30 35 40 45 50 55 </table>
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 -692 -694 </table>
 		<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
-		<table name="#power"> 68 78 78 79 80 81 81 82 </table>
+		<table name="#magicalAttackPower"> 68 78 78 79 80 81 81 82 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="#attributePower" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="#elementPower" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1181" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="32" />
 		<set name="mpConsume1" val="8" />
+		<set name="mpConsume2" val="32" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1713,18 +1744,20 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="876" levels="8" name="Kamael Captain Mercenary Enuma Elish">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -646 -684 -686 -688 -690 -692 -694 -696 </table>
+	<skill id="876" levels="8" name="White Captain Enuma Elish">
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -646 -684 -686 -688 -690 -692 -694 -696 </table>
 		<table name="#magicLvl"> 70 80 81 82 83 84 85 86 </table>
-		<table name="#power"> 4878 6335 6468 6598 6723 6844 6960 7072 </table>
+		<table name="#physicalSoulAttackPower"> 4878 6335 6468 6598 6723 6844 6960 7072 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="400" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,400,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0526" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1734,10 +1767,10 @@
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#power" />
+				<param power="#physicalSoulAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1901,8 +1934,8 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="883" levels="7" name="Commander Mercenary Seal of Binding">
-		<!-- Confirmed CT2.5 -->
+	<skill id="883" levels="7" name="Commander Seal of Binding">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 80 81 82 83 84 85 86 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
@@ -1910,21 +1943,24 @@
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1208" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
 		<effects>
 			<effect name="Root" />
@@ -1934,22 +1970,25 @@
 		</effects>
 	</skill>
 	<skill id="884" levels="11" name="Air Assault">
+		<!-- High Five Confirmed -->
 		<!-- Aurabird Falcon and Owl -->
 		<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
-		<set name="affectRange" val="100" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="2500" />
 		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="-1378" />
+		<set name="effectRange" val="3000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="800" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="20" />
 		<set name="mpConsume1" val="10" />
+		<set name="mpConsume2" val="20" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="DA1" />
 		<set name="reuseDelay" val="23000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<target mindistance="200" />
 		</cond>
@@ -1962,10 +2001,12 @@
 	<skill id="885" levels="1" name="Air Blink">
 		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
 		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="-659" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="100" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="magicLvl" val="75" />
@@ -1974,12 +2015,11 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="23000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="1" />
 			</effect>
-			<effect name="Stun" />
 		</effects>
 		<selfEffects>
 			<effect name="Blink">
@@ -2303,21 +2343,26 @@
 		</pveEffects>
 	</skill>
 	<skill id="898" levels="6" name="Tornado Slash">
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 </table>
+		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 5068 5175 5278 5379 5475 5568 </table>
 		<table name="#pvpPower"> 1690 1725 1760 1793 1825 1856 </table>
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="100" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_etc" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<pvpEffects>
 			<effect name="PhysicalAttack">
 				<param power="#pvpPower" />
@@ -2330,7 +2375,9 @@
 		</pveEffects>
 	</skill>
 	<skill id="899" levels="6" name="Cat Roar">
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 </table>
+		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 3168 3234 3299 3362 3422 3480 </table>
 		<table name="#pvpPower"> 1056 1078 1100 1121 1141 1160 </table>
@@ -2339,43 +2386,49 @@
 		<set name="abnormalType" val="MULTI_DEBUFF" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
-		<pvpEffects>
-			<effect name="PhysicalAttack">
-				<param power="#pvpPower" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.6" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.6" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="pDef" val="0.6" />
 				<mul stat="mDef" val="0.6" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.6" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.6" />
-				<mul stat="pAtkSpd" val="0.6" />
-				<mul stat="mAtkSpd" val="0.6" />
+			</effect>
+		</effects>
+		<pvpEffects>
+			<effect name="PhysicalAttack">
+				<param power="#pvpPower" />
 			</effect>
 		</pvpEffects>
 		<pveEffects>
 			<effect name="PhysicalAttack">
 				<param power="#pvePower" />
 			</effect>
-			<effect name="Debuff">
-				<mul stat="pDef" val="0.6" />
-				<mul stat="mDef" val="0.6" />
-				<mul stat="runSpd" val="0.6" />
-				<mul stat="pAtkSpd" val="0.6" />
-				<mul stat="mAtkSpd" val="0.6" />
-			</effect>
 		</pveEffects>
 	</skill>
 </list>
diff --git a/src/main/resources/data/stats/skills/00900-00999.xml b/src/main/resources/data/stats/skills/00900-00999.xml
index 2009c291a7..13b94a9af8 100644
--- a/src/main/resources/data/stats/skills/00900-00999.xml
+++ b/src/main/resources/data/stats/skills/00900-00999.xml
@@ -1,15 +1,18 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="900" levels="6" name="Energy Blast">
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 </table>
 		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 15838 16170 16494 16807 17110 17400 </table>
 		<table name="#pvpPower"> 5280 5390 5498 5603 5704 5800 </table>
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="fanRange" val="0,0,200,900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -17,7 +20,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AURA" />
+		<set name="targetType" val="SELF" />
 		<pvpEffects>
 			<effect name="PhysicalAttack">
 				<param power="#pvpPower" />
@@ -87,14 +90,18 @@
 		</pveEffects>
 	</skill>
 	<skill id="903" levels="6" name="Stratum Explosion">
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 </table>
 		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 5068 5175 5278 5379 5475 5568 </table>
 		<table name="#pvpPower"> 1690 1725 1760 1793 1825 1856 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -102,7 +109,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<pvpEffects>
 			<effect name="PhysicalAttack">
 				<param power="#pvpPower" />
@@ -115,8 +122,10 @@
 		</pveEffects>
 	</skill>
 	<skill id="904" levels="6" name="Corpse Burst">
-		<table name="#effectPoints"> -338 -340 -341 -342 -344 -345 </table>
-		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -338 -340 -341 -342 -344 -345 </table>
+		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
+		<table name="#mpConsume2"> 58 58 59 59 60 60 </table>
 		<table name="#pvePower"> 348 351 355 358 361 364 </table>
 		<table name="#pvpPower"> 116 117 119 120 121 122 </table>
 		<set name="abnormalLvl" val="8" />
@@ -124,24 +133,26 @@
 		<set name="abnormalType" val="POISON" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="15" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA_CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<set name="trait" val="POISON" />
 		<pvpEffects>
 			<effect name="MagicalAttack">
@@ -150,7 +161,9 @@
 			<effect name="TickHp">
 				<param power="-230" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
+			<effect name="ConsumeBody" />
 		</pvpEffects>
 		<pveEffects>
 			<effect name="MagicalAttack">
@@ -159,11 +172,15 @@
 			<effect name="TickHp">
 				<param power="-230" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
+			<effect name="ConsumeBody" />
 		</pveEffects>
 	</skill>
 	<skill id="905" levels="6" name="Dark Detonation">
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 </table>
+		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 12670 12936 13195 13446 13688 13920 </table>
 		<table name="#pvpPower"> 4224 4312 4399 4482 4563 4640 </table>
@@ -173,49 +190,64 @@
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="CON" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Stun" />
+			<effect name="TickHp">
+				<param power="-230" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
 		<pvpEffects>
 			<effect name="PhysicalAttack">
 				<param power="#pvpPower" />
 			</effect>
-			<effect name="Stun" />
 		</pvpEffects>
 		<pveEffects>
 			<effect name="PhysicalAttack">
 				<param power="#pvePower" />
 			</effect>
-			<effect name="Stun" />
 		</pveEffects>
 	</skill>
 	<skill id="906" levels="6" name="Lance Step">
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 </table>
+		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 9503 9702 9896 10084 10266 10440 </table>
 		<table name="#pvpPower"> 3168 3234 3299 3362 3422 3480 </table>
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="fanRange" val="0,0,900,100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AURA" />
+		<set name="targetType" val="SELF" />
 		<pvpEffects>
 			<effect name="PhysicalAttack">
 				<param power="#pvpPower" />
@@ -257,21 +289,26 @@
 		</pveEffects>
 	</skill>
 	<skill id="908" levels="6" name="Spin Slash">
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 </table>
+		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 5068 5175 5278 5379 5475 5568 </table>
 		<table name="#pvpPower"> 1690 1725 1760 1793 1825 1856 </table>
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="80" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<pvpEffects>
 			<effect name="PhysicalAttack">
 				<param power="#pvpPower" />
@@ -283,9 +320,11 @@
 			</effect>
 		</pveEffects>
 	</skill>
-	<skill id="909" levels="6" name="Ice Focus">
-		<table name="#effectPoints"> -338 -340 -341 -342 -344 -345 </table>
-		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
+	<skill id="909" levels="6" name="Ice Fog">
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -338 -340 -341 -342 -344 -345 </table>
+		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
+		<table name="#mpConsume2"> 58 58 59 59 60 60 </table>
 		<table name="#pvePower"> 348 351 355 358 361 364 </table>
 		<table name="#pvpPower"> 116 117 119 120 121 122 </table>
 		<set name="abnormalLvl" val="8" />
@@ -293,50 +332,56 @@
 		<set name="abnormalType" val="POISON" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill_transform_debuff" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="15" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
-		<pvpEffects>
-			<effect name="MagicalAttack">
-				<param power="#pvpPower" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.8" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.8" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.3" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-230" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.3" />
-				<mul stat="pAtkSpd" val="0.8" />
-				<mul stat="mAtkSpd" val="0.8" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
+		<pvpEffects>
+			<effect name="MagicalAttack">
+				<param power="#pvpPower" />
 			</effect>
 		</pvpEffects>
 		<pveEffects>
 			<effect name="MagicalAttack">
 				<param power="#pvePower" />
 			</effect>
-			<effect name="TickHp">
-				<param power="-230" />
-				<param ticks="5" />
-				<mul stat="runSpd" val="0.3" />
-				<mul stat="pAtkSpd" val="0.8" />
-				<mul stat="mAtkSpd" val="0.8" />
-			</effect>
 		</pveEffects>
 	</skill>
 	<skill id="910" levels="6" name="Water Jet">
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 </table>
+		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 12670 12936 13195 13446 13688 13920 </table>
 		<table name="#pvpPower"> 4224 4312 4399 4482 4563 4640 </table>
@@ -345,23 +390,32 @@
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="100" />
-		<set name="basicProperty" val="CON" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="WATER" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="basicProperty" val="CON" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="fanRange" val="0,0,200,900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
+		<effects>
+			<effect name="TickHp">
+				<param power="-230" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
 		<pvpEffects>
 			<effect name="PhysicalAttack">
 				<param power="#pvpPower" />
@@ -374,14 +428,18 @@
 		</pveEffects>
 	</skill>
 	<skill id="911" levels="11" name="Energy Burst">
+		<!-- High Five Confirmed -->
 		<!-- Aurabird Falcon and Owl -->
-		<table name="#effectPoints"> -669 -673 -676 -679 -681 -684 -687 -689 -692 -694 -696 </table>
+		<table name="#effectPoint"> -669 -673 -676 -679 -681 -684 -687 -689 -692 -694 -696 </table>
 		<table name="#magicLvl"> 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 69 70 70 71 72 72 73 74 74 75 75 </table>
-		<table name="#power"> 469 482 494 505 517 528 539 550 561 571 580 </table>
+		<table name="#physicalAttackPower"> 469 482 494 505 517 528 539 550 561 571 580 </table>
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="100" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -389,10 +447,10 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -445,8 +503,11 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SONG_OF_PURIFICATION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="679" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0914" />
 		<set name="isMagic" val="3" />
@@ -455,16 +516,16 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="240000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelByCategory">
 				<param slot="DEBUFF" rate="80" max="3" />
 			</effect>
 			<effect name="Buff">
-				<sub stat="debuffVuln" val="30" />
+				<mul stat="healEffect" val="1.3" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="healEffect" val="1.3" />
+				<mul stat="debuffVuln" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
@@ -473,8 +534,11 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="DANCE_OF_BERSERKER" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="679" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0915" />
 		<set name="isMagic" val="3" />
@@ -483,34 +547,34 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="240000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<using kind="DUAL" />
 		</cond>
 		<effects>
-			<effect name="Buff">
-				<mul stat="pAtk" val="1.08" />
-			</effect>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.08" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mAtk" val="1.16" />
+				<sub stat="rEvas" val="4" />
 			</effect>
 			<effect name="Buff">
 				<mul stat="mAtkSpd" val="1.08" />
 			</effect>
 			<effect name="Buff">
-				<add stat="runSpd" val="8" />
+				<mul stat="mAtk" val="1.16" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="pDef" val="0.92" />
+				<mul stat="mDef" val="0.84" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mDef" val="0.84" />
+				<mul stat="pAtk" val="1.08" />
 			</effect>
 			<effect name="Buff">
-				<sub stat="rEvas" val="4" />
+				<mul stat="pDef" val="0.92" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="8" />
 			</effect>
 		</effects>
 	</skill>
@@ -968,9 +1032,12 @@
 		</cond>
 	</skill>
 	<skill id="933" levels="1" name="Detection">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="INVISIBLE" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="-1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0470" />
 		<set name="magicLvl" val="74" />
@@ -978,9 +1045,11 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Detection" />
+			<effect name="DispelBySlot">
+				<param dispel="HIDE,9" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="934" levels="1" name="Sigil Mastery">
@@ -1212,11 +1281,14 @@
 	<skill id="947" levels="1" name="Lucky Strike">
 		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="3-6" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="100" />
 		<set name="effectPoint" val="-343" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1700" />
 		<set name="icon" val="icon.skill0947" />
 		<set name="magicLvl" val="81" />
@@ -1225,7 +1297,10 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
+		<cond msgId="113" addName="1">
+			<using kind="SWORD,BLUNT" />
+		</cond>
 		<cond msgId="113" addName="1">
 			<using kind="SWORD,BLUNT" />
 		</cond>
@@ -1258,31 +1333,35 @@
 		</effects>
 	</skill>
 	<skill id="949" levels="1" name="Onslaught of Pa'agrio">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="9" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-343" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0949" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="mpConsume2" val="35" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<cond msgId="113" addName="1">
 			<using kind="BLUNT" />
@@ -1294,6 +1373,7 @@
 			<effect name="TickHp">
 				<param power="-92" />
 				<param ticks="1" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -1323,17 +1403,20 @@
 		</effects>
 	</skill>
 	<skill id="951" levels="7" name="Wing Assault">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kamael Final Form Skill -->
 		<table name="#magicLvl"> 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 71 71 72 72 73 74 74 </table>
-		<table name="#power"> 2067 2112 2156 2200 2241 2282 2320 </table>
+		<table name="#physicalSoulAttackPower"> 2067 2112 2156 2200 2241 2282 2320 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="-676" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="800" />
 		<set name="icon" val="icon.skill0540" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1341,13 +1424,13 @@
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="DA1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<target mindistance="200" />
 		</cond>
 		<effects>
 			<effect name="PhysicalSoulAttack">
-				<param power="#power" />
+				<param power="#physicalSoulAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -2056,16 +2139,19 @@
 		</effects>
 	</skill>
 	<skill id="980" levels="6" name="Hate Aura">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -7427 -8137 -8851 -9570 -10292 -11018 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -7427 -8137 -8851 -9570 -10292 -11018 </table>
 		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 108 109 110 111 112 112 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="TARGET_LOCK" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0018" />
 		<set name="isDebuff" val="true" />
@@ -2073,12 +2159,12 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="40000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="TargetMe" />
 			<effect name="GetAgro" />
+			<effect name="TargetMe" />
 		</effects>
 	</skill>
 	<skill id="981" levels="6" name="Sleep">
@@ -2117,15 +2203,21 @@
 		</effects>
 	</skill>
 	<skill id="982" levels="3" name="Combat Aura">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#amount"> 1.03 1.04 1.05 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#affectRange"> 300 400 500 </table>
 		<table name="#magicLvl"> 52 64 70 </table>
 		<table name="#mpConsume2"> 38 48 52 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#pAtk"> 1.03 1.04 1.05 </table>
+		<table name="#pAtkSpd"> 1.03 1.04 1.05 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="KNIGHT_AURA" />
-		<set name="affectRange" val="1000" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="#affectRange" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0982" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2133,11 +2225,13 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="#amount" />
-				<mul stat="pAtkSpd" val="#amount" />
+				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
 			</effect>
 		</effects>
 	</skill>
@@ -2207,7 +2301,7 @@
 		<set name="reuseDelay" val="45000" />
 		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="GetAgro" />
@@ -2215,7 +2309,7 @@
 		</effects>
 		<selfEffects>
 			<effect name="CallSkill">
-				<param skillId="6913" skillLevel="1" /> <!-- Challenge of Faith -->
+				<param skillId="6913" skillLevel="1" />
 			</effect>
 		</selfEffects>
 	</skill>
@@ -2251,23 +2345,24 @@
 	<skill id="987" levels="1" name="Multiple Shot">
 		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="8-0" />
-		<set name="affectRange" val="900" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-686" />
 		<set name="effectRange" val="1400" />
 		<set name="fanRange" val="0,0,900,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0987" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="162" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A1" />
-		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="12000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<using kind="BOW,CROSSBOW" />
 		</cond>
@@ -2492,13 +2587,15 @@
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="600" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="-681" />
 		<set name="effectRange" val="800" />
 		<set name="fanRange" val="0,0,600,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="800" />
 		<set name="icon" val="icon.skill0793" />
 		<set name="isDebuff" val="true" />
@@ -2509,7 +2606,7 @@
 		<set name="operateType" val="DA2" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<cond msgId="113" addName="1">
 			<and>
diff --git a/src/main/resources/data/stats/skills/01000-01099.xml b/src/main/resources/data/stats/skills/01000-01099.xml
index e4020cc56f..b04d058145 100644
--- a/src/main/resources/data/stats/skills/01000-01099.xml
+++ b/src/main/resources/data/stats/skills/01000-01099.xml
@@ -32,36 +32,40 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1002" levels="3" name="Flame Chant" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 285 418 532 </table>
-		<table name="#magicLvl"> 30 44 56 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 285 418 532 </table>
 		<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
-		<table name="#mpConsume2"> 84 123 163 </table>
+		<table name="#magicLvl"> 30 44 56 </table>
 		<table name="#mpConsume1"> 21 31 41 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
-		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#mpConsume2"> 84 123 163 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CASTING_TIME_DOWN" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1002" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#mAtkSpd" />
@@ -69,37 +73,41 @@
 		</effects>
 	</skill>
 	<skill id="1003" levels="3" name="Pa'agrian Gift" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 285 379 457 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 285 379 457 </table>
 		<table name="#magicLvl"> 30 40 48 </table>
-		<table name="#mpConsume2"> 84 111 137 </table>
 		<table name="#mpConsume1"> 21 28 35 </table>
+		<table name="#mpConsume2"> 84 111 137 </table>
 		<table name="#pAtk"> 1.08 1.12 1.15 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 134 132 130 127 125 123 121 118 116 114 111 109 107 105 102 100 98 95 93 91 89 86 84 82 79 77 75 73 70 68 </table>
-		<table name="#ench2MpConsume1"> 34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17 </table>
+		<table name="#ench2MpConsume2"> 134 132 130 127 125 123 121 118 116 114 111 109 107 105 102 100 98 95 93 91 89 86 84 82 79 77 75 73 70 68 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1003" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="#pAtk" />
@@ -107,37 +115,41 @@
 		</effects>
 	</skill>
 	<skill id="1004" levels="3" name="The Wisdom of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 379 457 532 </table>
-		<table name="#magicLvl"> 40 48 56 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 379 457 532 </table>
 		<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
-		<table name="#mpConsume2"> 111 137 163 </table>
+		<table name="#magicLvl"> 40 48 56 </table>
 		<table name="#mpConsume1"> 28 35 41 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
-		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#mpConsume2"> 111 137 163 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CASTING_TIME_DOWN" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1004" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#mAtkSpd" />
@@ -145,37 +157,41 @@
 		</effects>
 	</skill>
 	<skill id="1005" levels="3" name="Blessings of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 331 418 495 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 331 418 495 </table>
 		<table name="#magicLvl"> 35 44 52 </table>
-		<table name="#mpConsume2"> 96 123 150 </table>
 		<table name="#mpConsume1"> 24 31 38 </table>
+		<table name="#mpConsume2"> 96 123 150 </table>
 		<table name="#pDef"> 1.08 1.12 1.15 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
-		<table name="#ench2MpConsume1"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
+		<table name="#ench2MpConsume2"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PD_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1005" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="#pDef" />
@@ -183,36 +199,40 @@
 		</effects>
 	</skill>
 	<skill id="1006" levels="3" name="Chant of Fire" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 204 379 495 </table>
-		<table name="#magicLvl"> 20 40 52 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 204 379 495 </table>
 		<table name="#mDef"> 1.15 1.23 1.3 </table>
-		<table name="#mpConsume2"> 61 111 150 </table>
+		<table name="#magicLvl"> 20 40 52 </table>
 		<table name="#mpConsume1"> 16 28 38 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
-		<table name="#ench2MpConsume1"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
+		<table name="#mpConsume2"> 61 111 150 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
+		<table name="#ench2MpConsume2"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MD_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1006" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mDef" val="#mDef" />
@@ -220,36 +240,40 @@
 		</effects>
 	</skill>
 	<skill id="1007" levels="3" name="Chant of Battle" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 162 243 418 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 162 243 418 </table>
 		<table name="#magicLvl"> 14 25 44 </table>
-		<table name="#mpConsume2"> 48 70 123 </table>
 		<table name="#mpConsume1"> 12 18 31 </table>
+		<table name="#mpConsume2"> 48 70 123 </table>
 		<table name="#pAtk"> 1.08 1.12 1.15 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 120 118 116 114 112 110 108 106 104 102 100 98 96 94 92 90 88 86 84 82 79 77 75 73 71 69 67 65 63 61 </table>
-		<table name="#ench2MpConsume1"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table>
+		<table name="#ench2MpConsume2"> 120 118 116 114 112 110 108 106 104 102 100 98 96 94 92 90 88 86 84 82 79 77 75 73 71 69 67 65 63 61 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1007" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="#pAtk" />
@@ -257,37 +281,41 @@
 		</effects>
 	</skill>
 	<skill id="1008" levels="3" name="The Glory of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 379 457 532 </table>
-		<table name="#magicLvl"> 40 48 56 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 379 457 532 </table>
 		<table name="#mDef"> 1.15 1.23 1.3 </table>
-		<table name="#mpConsume2"> 111 137 163 </table>
+		<table name="#magicLvl"> 40 48 56 </table>
 		<table name="#mpConsume1"> 28 35 41 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
-		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#mpConsume2"> 111 137 163 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MD_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1008" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mDef" val="#mDef" />
@@ -295,36 +323,40 @@
 		</effects>
 	</skill>
 	<skill id="1009" levels="3" name="Chant of Shielding" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 204 285 379 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 204 285 379 </table>
 		<table name="#magicLvl"> 20 30 40 </table>
-		<table name="#mpConsume2"> 61 84 111 </table>
 		<table name="#mpConsume1"> 16 21 28 </table>
+		<table name="#mpConsume2"> 61 84 111 </table>
 		<table name="#pDef"> 1.08 1.12 1.15 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 109 107 105 103 101 99 98 96 94 92 90 88 86 85 83 81 79 77 75 74 72 70 68 66 64 62 61 59 57 55 </table>
-		<table name="#ench2MpConsume1"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14 </table>
+		<table name="#ench2MpConsume2"> 109 107 105 103 101 99 98 96 94 92 90 88 86 85 83 81 79 77 75 74 72 70 68 66 64 62 61 59 57 55 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PD_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1009" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="#pDef" />
@@ -503,21 +535,24 @@
 		</effects>
 	</skill>
 	<skill id="1016" levels="9" name="Resurrection">
-		<table name="#effectPoints"> 121 196 290 374 460 502 542 595 624 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 121 196 290 374 460 502 542 595 624 </table>
 		<table name="#magicLvl"> 20 30 40 48 56 60 64 70 74 </table>
-		<table name="#mpConsume2"> 47 70 97 121 144 156 165 182 191 </table>
 		<table name="#mpConsume1"> 12 18 25 31 36 39 42 46 48 </table>
-		<table name="#power"> 0 20 30 40 50 55 60 65 70 </table>
+		<table name="#mpConsume2"> 47 70 97 121 144 156 165 182 191 </table>
+		<table name="#resurrectionPower"> 0 20 30 40 50 55 60 65 70 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1016" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -527,7 +562,7 @@
 		</cond>
 		<effects>
 			<effect name="Resurrection">
-				<param power="#power" />
+				<param power="#resurrectionPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -608,25 +643,30 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1027" levels="15" name="Group Heal">
-		<table name="#effectPoints"> 66 76 86 97 108 121 141 148 156 179 188 196 222 231 241 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 66 76 86 97 108 121 141 148 156 179 188 196 222 231 241 </table>
+		<table name="#healPower"> 66 76 86 97 108 121 141 148 156 179 188 196 222 231 241 </table>
 		<table name="#magicLvl"> 10 12 14 16 18 20 23 24 25 28 29 30 33 34 35 </table>
-		<table name="#mpConsume2"> 26 30 34 38 42 47 52 55 57 66 69 70 76 79 82 </table>
 		<table name="#mpConsume1"> 7 8 9 10 11 12 13 14 15 17 18 18 19 20 21 </table>
+		<table name="#mpConsume2"> 26 30 34 38 42 47 52 55 57 66 69 70 76 79 82 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill1027" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Heal">
-				<param power="#effectPoints" />
+				<param power="#healPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -812,30 +852,34 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1034" levels="13" name="Repose" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 47 52 56 62 64 66 70 71 74 76 78 80 82 </table>
-		<table name="#mpConsume1"> 12 13 14 15 16 17 17 18 19 19 20 20 21 </table>
-		<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench2MpConsume2"> 82 79 78 78 75 74 74 71 70 70 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 </table>
-		<table name="#ench2MpConsume1"> 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10 </table>
+		<table name="#mpConsume1"> 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
+		<table name="#mpConsume2"> 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1DeleteHatePower"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#ench2MpConsume1"> 21 20 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 </table>
+		<table name="#ench2MpConsume2"> 81 79 78 77 75 74 73 71 70 69 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 45 44 43 41 </table>
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="UNDEAD_REAL_ENEMY" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1034" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA_UNDEAD_ENEMY" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="DeleteHate">
 				<param chance="40" />
@@ -843,7 +887,7 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="DeleteHate">
-				<param chance="#ench1Power" />
+				<param chance="#ench1DeleteHatePower" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -1251,7 +1295,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA_UNDEAD_ENEMY" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Passive" />
@@ -1613,45 +1657,49 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1072" levels="5" name="Sleeping Cloud" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -418 -532 -582 -611 -635 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -418 -532 -582 -611 -635 </table>
 		<table name="#magicLvl"> 44 56 62 66 70 </table>
-		<table name="#mpConsume2"> 47 61 69 74 78 </table>
 		<table name="#mpConsume1"> 12 16 18 19 20 </table>
-		<table name="#ench1ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
-		<table name="#ench2MpConsume2"> 77 76 75 74 74 73 72 71 70 70 69 68 67 66 65 65 64 63 62 61 61 60 59 58 57 56 56 55 54 53 </table>
-		<table name="#ench2MpConsume1"> 19 19 18 18 18 18 18 17 17 17 17 17 16 16 16 16 16 15 15 15 15 15 14 14 14 14 14 13 13 13 </table>
+		<table name="#mpConsume2"> 47 61 69 74 78 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
+		<table name="#ench2MpConsume1"> 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 14 13 13 13 12 12 12 11 11 11 10 10 10 9 </table>
+		<table name="#ench2MpConsume2"> 76 75 74 72 71 70 69 67 66 65 63 62 61 59 58 57 56 54 53 52 50 49 48 46 45 44 43 41 40 39 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SLEEP" />
 		<set name="abnormalVisualEffect" val="SLEEP" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="9-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="15000" />
 		<set name="icon" val="icon.skill1072" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="SLEEP" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
-			<effect name="Sleep" />
+			<effect name="Stun" />
 			<effect name="DefenceTrait">
 				<param SLEEP="100" />
 			</effect>
@@ -2147,46 +2195,50 @@
 		</effects>
 	</skill>
 	<skill id="1096" levels="16" name="Seal of Chaos" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#Acc"> 9 9 12 12 12 12 12 12 12 12 12 12 12 12 12 12 </table>
-		<table name="#effectPoints"> -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#accCombat"> 9 9 12 12 12 12 12 12 12 12 12 12 12 12 12 12 </table>
+		<table name="#effectPoint"> -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 16 18 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpConsume1"> 4 5 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
-		<table name="#ench1ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
-		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
-		<table name="#ench2MpConsume2"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table>
+		<table name="#mpConsume2"> 16 18 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1ActivateRate"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
+		<table name="#ench2AbnormalTime"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="HIT_DOWN" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1096" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Debuff">
-				<sub stat="accCombat" val="#Acc" />
+				<sub stat="accCombat" val="#accCombat" />
 			</effect>
 		</effects>
 	</skill>
@@ -2237,43 +2289,47 @@
 		</effects>
 	</skill>
 	<skill id="1099" levels="15" name="Seal of Slow" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#effectPoints"> -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#effectPoint"> -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpConsume1"> 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
+		<table name="#mpConsume2"> 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
-		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#ench2MpConsume2"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#ench2ActivateRate"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1099" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="#runSpd" />
diff --git a/src/main/resources/data/stats/skills/01100-01199.xml b/src/main/resources/data/stats/skills/01100-01199.xml
index 7b5e60ba78..ddaed5e5a9 100644
--- a/src/main/resources/data/stats/skills/01100-01199.xml
+++ b/src/main/resources/data/stats/skills/01100-01199.xml
@@ -39,39 +39,44 @@
 		</effects>
 	</skill>
 	<skill id="1101" levels="2" name="Blaze Quake">
-		<table name="#abnormalLvls"> 3 4 </table>
-		<table name="#dot"> -58 -79 </table>
-		<table name="#effectPoints"> -243 -331 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 3 4 </table>
+		<table name="#effectPoint"> -243 -331 </table>
 		<table name="#magicLvl"> 25 35 </table>
-		<table name="#mpConsume2"> 40 54 </table>
 		<table name="#mpConsume1"> 10 14 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 40 54 </table>
+		<table name="#tickHpPower"> -58 -79 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="35" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="basicProperty" val="MEN" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1101" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="1" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -116,41 +121,45 @@
 		</effects>
 	</skill>
 	<skill id="1104" levels="14" name="Seal of Winter" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpConsume1"> 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
-		<table name="#ench1ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
-		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
-		<table name="#ench2MpConsume2"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table>
+		<table name="#mpConsume2"> 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
+		<table name="#ench2AbnormalTime"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ATTACK_TIME_UP" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1104" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.77" />
@@ -221,37 +230,44 @@
 		</effects>
 	</skill>
 	<skill id="1108" levels="4" name="Seal of Flame">
-		<table name="#abnormalLvls"> 5 6 7 8 </table>
-		<table name="#dot"> -60 -73 -84 -92 </table>
-		<table name="#effectPoints"> -286 -333 -390 -409 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 5 6 7 8 </table>
+		<table name="#effectPoint"> -286 -333 -390 -409 </table>
 		<table name="#magicLvl"> 48 56 68 74 </table>
-		<table name="#mpConsume2"> 77 92 113 122 </table>
 		<table name="#mpConsume1"> 20 23 29 31 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 77 92 113 122 </table>
+		<table name="#tickHpPower"> -60 -73 -84 -92 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
-		<set name="affectRange" val="300" />
-		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="basicProperty" val="MEN" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1108" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="1" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -296,79 +312,84 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1126" levels="34" name="Servitor Recharge" enchantGroup1="2" enchantGroup2="2">
-		<table name="#amount"> 41 44 49 52 57 60 66 70 73 77 81 86 90 94 98 102 104 106 108 110 113 115 116 118 120 122 124 126 128 129 131 133 134 136 </table>
-		<table name="#effectPoints"> 227 243 268 285 313 331 360 379 399 418 438 457 477 495 514 532 541 549 558 566 574 582 590 597 604 611 617 624 630 635 641 646 650 655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 227 243 268 285 313 331 360 379 399 418 438 457 477 495 514 532 541 549 558 566 574 582 590 597 604 611 617 624 630 635 641 646 650 655 </table>
 		<table name="#magicLvl"> 23 25 28 30 33 35 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#mpConsume2"> 33 35 39 42 45 48 53 56 59 62 65 69 72 75 78 82 83 85 87 88 90 92 93 95 96 98 99 101 102 104 105 106 108 109 </table>
+		<table name="#manaHealByLevelPower"> 41 44 49 52 57 60 66 70 73 77 81 86 90 94 98 102 104 106 108 110 113 115 116 118 120 122 124 126 128 129 131 133 134 136 </table>
 		<table name="#mpConsume1"> 9 9 10 11 12 12 14 14 15 16 17 18 18 19 20 21 21 22 22 22 23 23 24 24 24 25 25 26 26 26 27 27 27 28 </table>
-		<table name="#ench1amount"> 137 137 138 139 139 140 141 141 142 143 143 144 145 146 146 147 148 148 149 150 150 151 152 152 153 154 154 155 156 156 </table>
-		<table name="#ench2MpConsume2"> 108 107 106 105 104 103 102 100 99 98 97 96 95 94 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78 </table>
-		<table name="#ench2MpConsume1"> 27 26 26 26 26 25 25 25 24 24 24 24 23 23 23 23 22 22 22 22 21 21 21 21 20 20 20 20 19 19 </table>
+		<table name="#mpConsume2"> 33 35 39 42 45 48 53 56 59 62 65 69 72 75 78 82 83 85 87 88 90 92 93 95 96 98 99 101 102 104 105 106 108 109 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ManaHealByLevel"> 137 137 138 139 139 140 141 141 142 143 143 144 145 146 146 147 148 148 149 150 150 151 152 152 153 154 154 155 156 156 </table>
+		<table name="#ench2MpConsume1"> 26 26 25 25 25 24 24 23 23 22 22 21 21 20 20 19 19 19 18 18 17 17 16 16 15 15 14 14 14 13 </table>
+		<table name="#ench2MpConsume2"> 107 105 103 101 100 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 69 67 65 63 61 59 58 56 54 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1126" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="ManaHealByLevel">
-				<param power="#amount" />
+				<param power="#manaHealByLevelPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="ManaHealByLevel">
-				<param power="#ench1amount" />
+				<param power="#ench1ManaHealByLevel" />
 			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="1127" levels="45" name="Servitor Heal" enchantGroup1="2" enchantGroup2="2">
-		<!-- Confirmed CT2.5 -->
-		<table name="#amount"> 169 189 211 247 259 272 313 328 343 389 405 421 472 489 507 542 561 579 616 635 654 692 711 730 768 786 805 824 842 860 878 896 913 931 947 964 980 996 1011 1026 1040 1054 1067 1080 1092 </table>
-		<table name="#effectPoints"> 121 135 151 176 185 195 224 234 245 278 289 301 337 349 362 388 401 414 440 454 467 494 508 521 549 562 575 589 602 615 628 640 653 665 677 689 700 711 722 733 743 753 763 772 780 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 121 135 151 176 185 195 224 234 245 278 289 301 337 349 362 388 401 414 440 454 467 494 508 521 549 562 575 589 602 615 628 640 653 665 677 689 700 711 722 733 743 753 763 772 780 </table>
+		<table name="#healPower"> 169 189 211 247 259 272 313 328 343 389 405 421 472 489 507 542 561 579 616 635 654 692 711 730 768 786 805 824 842 860 878 896 913 931 947 964 980 996 1011 1026 1040 1054 1067 1080 1092 </table>
 		<table name="#magicLvl"> 16 18 20 23 24 25 28 29 30 33 34 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#mpConsume2"> 19 21 24 26 28 29 33 35 35 38 40 41 46 48 49 51 52 54 57 59 61 64 64 66 69 71 72 74 76 77 78 78 80 81 83 84 86 87 89 90 91 92 93 95 96 </table>
 		<table name="#mpConsume1"> 5 6 6 7 7 8 9 9 9 10 10 11 12 12 13 13 13 14 15 15 16 16 16 17 18 18 18 19 19 20 20 20 20 21 21 21 22 22 23 23 23 23 24 24 24 </table>
-		<table name="#ench1amount"> 1096 1110 1104 1108 1112 1116 1120 1124 1128 1132 1136 1140 1144 1148 1153 1157 1161 1165 1169 1173 1177 1181 1185 1189 1193 1197 1201 1205 1209 1214 </table>
-		<table name="#ench2MpConsume2"> 94 92 90 89 87 86 84 82 81 79 77 76 74 72 71 69 67 66 64 62 61 59 57 56 54 53 51 49 48 46 </table>
-		<table name="#ench2MpConsume1"> 23 23 22 22 21 21 21 20 20 19 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 </table>
+		<table name="#mpConsume2"> 19 21 24 26 28 29 33 35 35 38 40 41 46 48 49 51 52 54 57 59 61 64 64 66 69 71 72 74 76 77 78 78 80 81 83 84 86 87 89 90 91 92 93 95 96 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1healPower"> 1096 1100 1104 1108 1112 1116 1120 1124 1128 1132 1136 1140 1144 1148 1153 1157 1161 1165 1169 1173 1177 1181 1185 1189 1193 1197 1201 1205 1209 1214 </table>
+		<table name="#ench2MpConsume1"> 23 23 22 22 21 21 21 20 20 19 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 </table>
+		<table name="#ench2MpConsume2"> 94 92 90 89 87 86 84 82 81 79 77 76 74 72 71 69 67 66 64 62 61 59 57 56 54 53 51 49 48 46 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1127" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Heal">
-				<param power="#amount" />
+				<param power="#healPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Heal">
-				<param power="#ench1amount" />
+				<param power="#ench1healPower" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -452,35 +473,40 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1139" levels="2" name="Servitor Magic Shield" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 2 3 </table>
-		<table name="#effectPoints"> 418 495 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 </table>
+		<table name="#effectPoint"> 418 495 </table>
 		<table name="#mDef"> 1.23 1.3 </table>
-		<table name="#mpConsume2"> 31 38 </table>
+		<table name="#magicLvl"> 44 52 </table>
 		<table name="#mpConsume1"> 8 10 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
-		<table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>
+		<table name="#mpConsume2"> 31 38 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>
+		<table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MD_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1139" />
 		<set name="isMagic" val="1" />
-		<set name="mpConsume2" val="#mpConsume2" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mDef" val="#mDef" />
@@ -488,35 +514,40 @@
 		</effects>
 	</skill>
 	<skill id="1140" levels="3" name="Servitor Physical Shield" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 379 457 532 </table>
-		<table name="#mpConsume2"> 28 35 41 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 379 457 532 </table>
+		<table name="#magicLvl"> 40 48 56 </table>
 		<table name="#mpConsume1"> 7 9 11 </table>
+		<table name="#mpConsume2"> 28 35 41 </table>
 		<table name="#pDef"> 1.08 1.12 1.15 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
-		<table name="#ench2MpConsume1"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5 </table>
+		<table name="#ench2MpConsume2"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PD_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1140" />
 		<set name="isMagic" val="1" />
-		<set name="mpConsume2" val="#mpConsume2" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="#pDef" />
@@ -524,35 +555,40 @@
 		</effects>
 	</skill>
 	<skill id="1141" levels="2" name="Servitor Haste" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 418 495 </table>
-		<table name="#mpConsume2"> 31 38 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 418 495 </table>
+		<table name="#magicLvl"> 44 52 </table>
 		<table name="#mpConsume1"> 8 10 </table>
+		<table name="#mpConsume2"> 31 38 </table>
 		<table name="#pAtkSpd"> 1.15 1.33 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
-		<table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>
+		<table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1141" />
 		<set name="isMagic" val="1" />
-		<set name="mpConsume2" val="#mpConsume2" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
@@ -560,35 +596,40 @@
 		</effects>
 	</skill>
 	<skill id="1144" levels="2" name="Servitor Wind Walk" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 331 457 </table>
-		<table name="#mpConsume2"> 24 36 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 331 457 </table>
+		<table name="#magicLvl"> 35 48 </table>
 		<table name="#mpConsume1"> 6 10 </table>
+		<table name="#mpConsume2"> 24 36 </table>
 		<table name="#runSpd"> 20 33 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 35 34 34 33 33 32 31 31 30 30 29 28 28 27 27 26 25 25 24 24 23 22 22 21 21 20 19 19 18 18 </table>
-		<table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>
+		<table name="#ench2MpConsume2"> 34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="SPEED_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1144" />
 		<set name="isMagic" val="1" />
-		<set name="mpConsume2" val="#mpConsume2" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="runSpd" val="#runSpd" />
@@ -596,35 +637,40 @@
 		</effects>
 	</skill>
 	<skill id="1145" levels="3" name="Bright Servitor" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 331 457 532 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 331 457 532 </table>
 		<table name="#mAtk"> 1.55 1.65 1.75 </table>
-		<table name="#mpConsume2"> 24 36 42 </table>
+		<table name="#magicLvl"> 35 48 56 </table>
 		<table name="#mpConsume1"> 6 10 12 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 </table>
-		<table name="#ench2MpConsume1"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 </table>
+		<table name="#mpConsume2"> 24 36 42 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 </table>
+		<table name="#ench2MpConsume2"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MA_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1145" />
 		<set name="isMagic" val="1" />
-		<set name="mpConsume2" val="#mpConsume2" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtk" val="#mAtk" />
@@ -632,35 +678,40 @@
 		</effects>
 	</skill>
 	<skill id="1146" levels="3" name="Mighty Servitor" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 331 457 532 </table>
-		<table name="#mpConsume2"> 24 36 42 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 331 457 532 </table>
+		<table name="#magicLvl"> 35 48 56 </table>
 		<table name="#mpConsume1"> 6 10 12 </table>
+		<table name="#mpConsume2"> 24 36 42 </table>
 		<table name="#pAtk"> 1.08 1.12 1.15 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 </table>
-		<table name="#ench2MpConsume1"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 </table>
+		<table name="#ench2MpConsume2"> 41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1146" />
 		<set name="isMagic" val="1" />
-		<set name="mpConsume2" val="#mpConsume2" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="#pAtk" />
@@ -745,40 +796,43 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="1151" levels="16" name="Corpse Life Drain" enchantGroup1="2" enchantGroup2="2">
-		<table name="#drain"> 260 299 347 384 426 467 509 529 550 571 590 609 628 645 662 678 </table>
+		<!-- High Five Confirmed -->
+		<table name="#hpByLevelPower"> 260 299 347 384 426 467 509 529 550 571 590 609 628 645 662 678 </table>
 		<table name="#magicLvl"> 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28 </table>
 		<table name="#mpConsume1"> 3 3 4 4 5 5 6 6 6 6 6 7 7 7 7 7 </table>
-		<table name="#ench1Drain"> 682 685 688 692 695 699 702 705 709 712 715 719 722 726 729 732 736 739 743 746 749 753 756 760 763 766 770 773 776 780 </table>
-		<table name="#ench2Bravery"> 29 38 48 57 66 76 85 94 104 113 122 132 141 150 160 169 178 188 197 206 216 225 234 244 253 262 272 281 290 300 </table>
-		<table name="#ench2MpConsume2"> 26 26 26 26 26 26 26 25 25 25 25 24 24 24 24 22 22 22 22 22 22 22 21 21 21 21 20 20 20 20 </table>
-		<table name="#ench2MpConsume1"> 7 7 7 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 </table>
+		<table name="#mpConsume2"> 11 12 14 16 18 19 21 22 22 23 24 25 26 26 27 28 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1hpByLevelPower"> 687 695 704 713 721 730 738 747 755 764 773 781 790 798 807 816 824 833 841 850 858 867 876 884 893 901 910 919 927 936 </table>
+		<table name="#ench2Bravery"> 29 38 48 57 66 76 85 94 104 113 122 132 141 150 160 169 178 188 197 206 216 225 234 244 253 262 272 281 290 300 </table>
+		<table name="#ench2MpConsume1"> 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 </table>
+		<table name="#ench2MpConsume2"> 27 27 27 26 26 26 26 25 25 25 25 24 24 24 24 23 23 23 23 22 22 22 21 21 21 21 20 20 20 20 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1151" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="HpByLevel">
-				<param power="#drain" />
+				<param power="#hpByLevelPower" />
 			</effect>
 			<effect name="ConsumeBody" />
 		</effects>
 		<enchant2Effects>
 			<effect name="HpByLevel">
-				<param power="#ench1Drain" />
+				<param power="#ench1hpByLevelPower" />
 			</effect>
 			<effect name="ConsumeBody" />
 		</enchant2Effects>
@@ -826,51 +880,55 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1155" levels="15" name="Corpse Burst" enchantGroup1="2" enchantGroup2="2">
-		<table name="#effectPoints"> -219 -229 -239 -248 -257 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -219 -229 -239 -248 -257 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
+		<table name="#magicalAttackPower"> 61 65 68 72 75 78 82 85 89 92 96 99 102 105 108 </table>
 		<table name="#mpConsume1"> 9 9 9 10 10 11 11 11 12 12 13 13 13 14 14 </table>
-		<table name="#power"> 61 65 68 72 75 78 82 85 89 92 96 99 102 105 108 </table>
-		<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
-		<table name="#ench2MpConsume2"> 54 53 52 50 50 50 49 48 48 46 46 45 44 44 42 42 41 41 40 38 38 38 37 36 34 34 34 33 32 30 </table>
-		<table name="#ench2MpConsume1"> 13 13 13 13 13 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 </table>
-		<table name="#ench2Power"> 109 109 109 110 110 110 110 111 111 111 111 112 112 112 113 113 113 113 114 114 114 114 115 115 115 115 116 116 116 117 </table>
+		<table name="#mpConsume2"> 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="affectRange" val="200" />
+		<table name="#ench1magicalAttackPower"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
+		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 </table>
+		<table name="#ench2MpConsume2"> 54 53 52 51 51 50 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31 </table>
+		<table name="#ench2magicalAttackPower"> 109 109 109 110 110 110 110 111 111 111 111 112 112 112 113 113 113 113 114 114 114 114 115 115 115 115 116 116 116 117 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1155" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA_CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 			<effect name="ConsumeBody" />
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1magicalAttackPower" />
 			</effect>
 			<effect name="ConsumeBody" />
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench2Power" />
+				<param power="#ench2magicalAttackPower" />
 			</effect>
 			<effect name="ConsumeBody" />
 		</enchant2Effects>
@@ -1122,57 +1180,63 @@
 		</enchant4Effects>
 	</skill>
 	<skill id="1167" levels="6" name="Poisonous Cloud" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
-		<table name="#dot"> -24 -32 -41 -50 -58 -63 </table>
-		<table name="#effectPoints"> -243 -331 -457 -532 -597 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 3 4 5 6 7 8 </table>
+		<table name="#effectPoint"> -243 -331 -457 -532 -597 -655 </table>
 		<table name="#magicLvl"> 25 35 48 56 64 74 </table>
-		<table name="#mpConsume2"> 27 36 52 61 71 82 </table>
 		<table name="#mpConsume1"> 7 9 13 16 18 21 </table>
-		<table name="#ench1dot"> -64 -65 -65 -66 -67 -67 -68 -69 -69 -70 -70 -71 -72 -72 -73 -74 -74 -75 -76 -76 -77 -77 -78 -79 -79 -80 -81 -81 -82 -83 </table>
-		<table name="#ench2MpConsume2"> 82 79 78 78 75 74 74 71 70 70 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 </table>
-		<table name="#ench2MpConsume1"> 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10 </table>
-		<table name="#ench3ActivateRates"> 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 </table>
+		<table name="#mpConsume2"> 27 36 52 61 71 82 </table>
+		<table name="#tickHpPower"> -24 -32 -41 -50 -58 -63 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1TickHpPower"> -64 -65 -65 -66 -67 -67 -68 -69 -69 -70 -70 -71 -72 -72 -73 -74 -74 -75 -76 -76 -77 -77 -78 -79 -79 -80 -81 -81 -82 -83 </table>
+		<table name="#ench2MpConsume1"> 21 20 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 </table>
+		<table name="#ench2MpConsume2"> 81 79 78 77 75 74 73 71 70 69 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 45 44 43 41 </table>
+		<table name="#ench3ActivateRate"> 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="35" />
 		<set name="affectLimit" val="9-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1167" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="POISON" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="TickHp">
-				<param power="#ench1dot" />
+				<param power="#ench1TickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -1317,41 +1381,45 @@
 		</endEffects>
 	</skill>
 	<skill id="1171" levels="19" name="Blazing Circle" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -180 -190 -200 -209 -219 -229 -239 -248 -257 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -180 -190 -200 -209 -219 -229 -239 -248 -257 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 40 42 44 47 49 52 54 56 59 61 64 66 69 71 74 76 78 80 82 </table>
+		<table name="#magicalAttackPower"> 29 30 32 34 36 38 40 42 44 46 48 50 52 55 57 58 60 62 64 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 14 15 16 16 17 18 18 19 19 20 20 21 </table>
-		<table name="#power"> 29 30 32 34 36 38 40 42 44 46 48 50 52 55 57 58 60 62 64 </table>
+		<table name="#mpConsume2"> 40 42 44 47 49 52 54 56 59 61 64 66 69 71 74 76 78 80 82 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table>
-		<table name="#ench2MpConsume2"> 80 78 78 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 56 54 53 52 50 49 46 46 45 42 42 41 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 18 18 18 17 17 17 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 78 76 75 73 72 71 69 68 67 65 64 62 61 60 58 57 56 54 53 52 50 49 47 46 45 43 42 41 </table>
 		<table name="#ench2Power"> 65 65 65 65 65 65 66 66 66 66 66 66 67 67 67 67 67 67 68 68 68 68 68 68 69 69 69 69 69 70 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1171" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -1394,54 +1462,57 @@
 		</effects>
 	</skill>
 	<skill id="1174" levels="22" name="Frost Wall" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -286 -297 -309 -319 -325 -330 -335 -340 -345 -349 -354 -358 -363 -367 -371 -374 -378 -381 -385 -388 -390 -393 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -286 -297 -309 -319 -325 -330 -335 -340 -345 -349 -354 -358 -363 -367 -371 -374 -378 -381 -385 -388 -390 -393 </table>
 		<table name="#magicLvl"> 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#mpConsume2"> 54 56 59 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82 </table>
+		<table name="#magicalAttackPower"> 48 50 53 55 56 57 59 60 61 62 63 65 66 67 68 69 70 72 73 74 75 76 </table>
 		<table name="#mpConsume1"> 14 14 15 16 16 16 17 17 17 18 18 18 18 19 19 19 20 20 20 20 21 21 </table>
-		<table name="#power"> 48 50 53 55 56 57 59 60 61 62 63 65 66 67 68 69 70 72 73 74 75 76 </table>
-		<table name="#ench1Power"> 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 </table>
-		<table name="#ench2MpConsume2"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table>
-		<table name="#ench2Power"> 77 78 78 79 79 80 80 81 81 82 82 83 83 84 84 85 85 86 86 87 87 88 88 89 89 90 90 91 91 92 </table>
+		<table name="#mpConsume2"> 54 56 59 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82 </table>
 		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1magicalAttackPower"> 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
+		<table name="#ench2magicalAttackPower"> 77 78 78 79 79 80 80 81 81 82 82 83 83 84 84 85 85 86 86 87 87 88 88 89 89 90 90 91 91 92 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,200,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1174" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributePower" val="#enchAttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1magicalAttackPower" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench2Power" />
+				<param power="#ench2magicalAttackPower" />
 			</effect>
 		</enchant2Effects>
 	</skill>
@@ -1473,42 +1544,46 @@
 		</effects>
 	</skill>
 	<skill id="1176" levels="15" name="Tempest" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -219 -229 -239 -248 -257 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -219 -229 -239 -248 -257 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 49 52 54 56 59 61 64 66 69 71 74 76 78 80 82 </table>
+		<table name="#magicalAttackPower"> 31 33 34 36 38 39 41 43 45 46 48 50 51 53 54 </table>
 		<table name="#mpConsume1"> 13 13 14 14 15 16 16 17 18 18 19 19 20 20 21 </table>
-		<table name="#power"> 31 33 34 36 38 39 41 43 45 46 48 50 51 53 54 </table>
-		<table name="#ench1Power"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
-		<table name="#ench2MpConsume2"> 80 79 78 77 76 75 74 72 71 70 69 68 66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47 </table>
-		<table name="#ench2MpConsume1"> 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#mpConsume2"> 49 52 54 56 59 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1Power"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
+		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1176" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -1588,9 +1663,9 @@
 		<table name="#mpConsume1"> 6 7 8 </table>
 		<table name="#mpConsume2"> 23 27 32 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
 		<set name="affectScope" val="RANGE" />
-		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="attributePower" val="20" />
 		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
@@ -1606,7 +1681,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
diff --git a/src/main/resources/data/stats/skills/01200-01299.xml b/src/main/resources/data/stats/skills/01200-01299.xml
index 77c1ff06a0..d2697250f0 100644
--- a/src/main/resources/data/stats/skills/01200-01299.xml
+++ b/src/main/resources/data/stats/skills/01200-01299.xml
@@ -142,43 +142,47 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1208" levels="17" name="Seal of Binding" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 27 32 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpConsume1"> 7 8 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
-		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#ench2MpConsume2"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table>
+		<table name="#mpConsume2"> 27 32 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#ench2ActivateRate"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1208" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Root" />
 			<effect name="DefenceTrait">
@@ -187,98 +191,114 @@
 		</effects>
 	</skill>
 	<skill id="1209" levels="6" name="Seal of Poison">
-		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
-		<table name="#dot"> -14 -19 -24 -30 -34 -37 </table>
-		<table name="#effectPoints"> -204 -285 -379 -495 -582 -635 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 3 4 5 6 7 8 </table>
+		<table name="#effectPoint"> -204 -285 -379 -495 -582 -635 </table>
 		<table name="#magicLvl"> 20 30 40 52 62 70 </table>
-		<table name="#mpConsume2"> 23 32 42 56 69 78 </table>
 		<table name="#mpConsume1"> 6 8 11 14 18 20 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 23 32 42 56 69 78 </table>
+		<table name="#tickHpPower"> -14 -19 -24 -30 -34 -37 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1209" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1210" levels="4" name="Seal of Gloom">
-		<table name="#abnormalLvls"> 5 6 7 8 </table>
-		<table name="#effectPoints"> -418 -495 -597 -646 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 5 6 7 8 </table>
+		<table name="#effectPoint"> -418 -495 -597 -646 </table>
 		<table name="#magicLvl"> 44 52 64 72 </table>
-		<table name="#mdot"> -9 -11 -14 -15 </table>
-		<table name="#mpConsume2"> 70 84 107 120 </table>
+		<table name="#magicalAttackMpPower"> 29 36 46 53 </table>
 		<table name="#mpConsume1"> 18 21 27 30 </table>
-		<table name="#power"> 29 36 46 53 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 70 84 107 120 </table>
+		<table name="#tickMpPower"> -9 -11 -14 -15 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DOT_MP" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1210" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttackMp">
-				<param power="#power" />
+				<param power="#magicalAttackMpPower" />
+				<param critical="true" />
+				<param criticalLimit="1600" />
 			</effect>
 			<effect name="TickMp">
-				<param power="#mdot" />
+				<param power="#tickMpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1213" levels="13" name="Seal of Mirage">
-		<table name="#effectPoints"> -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpConsume1"> 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
+		<table name="#mpConsume2"> 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1213" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Confuse" abnormalTime="20">
@@ -1664,202 +1684,223 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1246" levels="12" name="Seal of Silence" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpConsume1"> 13 14 16 16 17 18 18 19 19 20 20 21 </table>
-		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#ench2MpConsume2"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table>
+		<table name="#mpConsume2"> 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#ench2ActivateRate"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SILENCE" />
 		<set name="abnormalVisualEffect" val="SILENCE" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1246" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Mute" />
 		</effects>
 	</skill>
 	<skill id="1247" levels="14" name="Seal of Scourge" enchantGroup1="1" enchantGroup2="1">
-		<!-- should stop regen - check if mul regHP by 0 will work -->
-		<table name="#effectPoints"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpConsume1"> 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
-		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench2MpConsume2"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table>
+		<table name="#mpConsume2"> 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="HP_REGEN_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1247" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BOSS" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="regHp" val="0" />
+				<mul stat="regHp" val="0" /> <!-- TODO: Should stop HP regeneration. -->
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1248" levels="12" name="Seal of Suspension" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpConsume1"> 13 14 16 16 17 18 18 19 19 20 20 21 </table>
-		<table name="#ench1ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
-		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#ench2MpConsume2"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table>
+		<table name="#mpConsume2"> 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
+		<table name="#ench2ActivateRate"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="REUSE_DELAY_UP" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1248" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="mReuse" val="3" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="pReuse" val="3" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1249" levels="3" name="The Vision of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#accCombat"> 2 3 4 </table>
-		<table name="#effectPoints"> 418 495 532 </table>
+		<table name="#effectPoint"> 418 495 532 </table>
 		<table name="#magicLvl"> 44 52 56 </table>
-		<table name="#mpConsume2"> 123 150 163 </table>
 		<table name="#mpConsume1"> 31 38 41 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
-		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#mpConsume2"> 123 150 163 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="HIT_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1249" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="accCombat" val="#accCombat" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="1250" levels="3" name="Under the Protection of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 379 457 532 </table>
+	<skill id="1250" levels="3" name="Shield of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 379 457 532 </table>
 		<table name="#magicLvl"> 40 48 56 </table>
-		<table name="#mpConsume2"> 111 137 163 </table>
 		<table name="#mpConsume1"> 28 35 41 </table>
+		<table name="#mpConsume2"> 111 137 163 </table>
 		<table name="#rShld"> 1.3 1.4 1.5 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
-		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="SHIELD_PROB_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1250" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="rShld" val="#rShld" />
@@ -1978,62 +2019,72 @@
 		</effects>
 	</skill>
 	<skill id="1254" levels="6" name="Mass Resurrection" enchantGroup1="2" enchantGroup2="2">
-		<table name="#effectPoints"> 290 331 417 460 481 578 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 290 331 417 460 481 578 </table>
 		<table name="#magicLvl"> 40 44 52 56 58 68 </table>
-		<table name="#mpConsume2"> 194 214 261 288 301 353 </table>
 		<table name="#mpConsume1"> 49 54 66 72 76 89 </table>
-		<table name="#power"> 0 20 30 40 50 55 </table>
-		<table name="#ench1power"> 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 63 64 64 65 65 66 66 67 67 68 68 69 69 70 </table>
-		<table name="#ench2MpConsume2"> 342 336 331 324 319 314 308 302 296 290 284 279 272 267 262 256 250 244 238 232 227 220 215 210 204 198 192 186 180 175 </table>
-		<table name="#ench2MpConsume1"> 85 84 82 81 79 78 76 75 73 72 71 69 68 66 65 63 62 60 59 58 56 55 53 52 50 49 47 46 45 43 </table>
+		<table name="#mpConsume2"> 194 214 261 288 301 353 </table>
+		<table name="#resurrectionPower"> 0 20 30 40 50 55 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1resurrectionPower"> 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 63 64 64 65 65 66 66 67 67 68 68 69 69 70 </table>
+		<table name="#ench2MpConsume1"> 86 84 83 81 80 79 77 76 74 73 71 70 68 67 66 64 63 61 60 58 57 55 54 53 51 50 48 47 45 44 </table>
+		<table name="#ench2MpConsume2"> 341 336 330 324 318 313 307 301 295 289 284 278 272 266 261 255 249 243 237 232 226 220 214 209 203 197 191 185 180 174 </table>
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="DEAD_PLEDGE" />
 		<set name="blockedInOlympiad" val="true" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="10000" />
 		<set name="icon" val="icon.skill1254" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CORPSE_CLAN" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<cond>
 			<player canResurrect="true" />
 		</cond>
 		<effects>
 			<effect name="Resurrection">
-				<param power="#power" />
+				<param power="#resurrectionPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Resurrection">
-				<param power="#ench1power" />
+				<param power="#ench1resurrectionPower" />
 			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="1255" levels="2" name="Party Recall">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#hitTime"> 20000 3500 </table>
 		<table name="#magicLvl"> 48 56 </table>
-		<table name="#mpConsume2"> 205 244 </table>
 		<table name="#mpConsume1"> 52 61 </table>
+		<table name="#mpConsume2"> 205 244 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="#hitTime" />
 		<set name="icon" val="icon.skill1255" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<and>
 				<player canEscape="true" />
@@ -2049,50 +2100,56 @@
 		</effects>
 	</skill>
 	<skill id="1256" levels="13" name="The Heart of Pa'agrio" enchantGroup1="2" enchantGroup2="2">
-		<table name="#abnormalLvls"> 6 7 8 9 10 11 12 13 14 15 16 17 18 </table>
-		<table name="#amount"> 91 103 115 127 133 138 144 149 154 158 164 168 172 </table>
-		<table name="#effectPoints"> 418 457 495 532 549 566 582 597 611 624 635 646 655 </table>
-		<table name="#hot"> 31 35 39 43 45 46 48 50 52 53 55 56 58 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 6 7 8 9 10 11 12 13 14 15 16 17 18 </table>
+		<table name="#effectPoint"> 418 457 495 532 549 566 582 597 611 624 635 646 655 </table>
+		<table name="#healPower"> 91 103 115 127 133 138 144 149 154 159 164 168 172 </table>
 		<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 107 121 131 144 151 156 159 165 171 177 182 186 191 </table>
 		<table name="#mpConsume1"> 27 31 33 36 38 39 40 42 43 45 46 47 48 </table>
-		<table name="#ench1abnormalLvl"> 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 </table>
-		<table name="#ench1hot"> 58 58 59 59 59 59 60 60 60 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 65 65 65 66 66 66 </table>
-		<table name="#ench2MpConsume2"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table>
-		<table name="#ench2MpConsume1"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table>
+		<table name="#mpConsume2"> 107 121 131 144 151 156 159 165 171 177 182 186 191 </table>
+		<table name="#tickHpPower"> 31 35 39 43 45 46 48 50 52 53 55 56 58 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalLvl"> 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 </table>
+		<table name="#ench1TickHpPower"> 58 58 59 59 59 59 60 60 60 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 65 65 65 66 66 66 </table>
+		<table name="#ench2MpConsume1"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table>
+		<table name="#ench2MpConsume2"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="LIFE_FORCE_ORC" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1256" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="abnormalLvl" val="#ench1AbnormalLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
+			<effect name="Heal">
+				<param power="#healPower" />
+			</effect>
 			<effect name="TickHp">
-				<param power="#hot" />
+				<param power="#tickHpPower" />
 				<param ticks="1" />
-			</effect>
-			<effect name="Heal">
-				<param power="#amount" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="TickHp">
-				<param power="#ench1hot" />
+				<param power="#ench1TickHpPower" />
 				<param ticks="1" />
 			</effect>
 			<effect name="Heal">
@@ -2236,92 +2293,114 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1260" levels="3" name="The Tact of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 379 457 532 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 379 457 532 </table>
 		<table name="#magicLvl"> 40 48 56 </table>
-		<table name="#mpConsume2"> 111 137 163 </table>
 		<table name="#mpConsume1"> 28 35 41 </table>
+		<table name="#mpConsume2"> 111 137 163 </table>
 		<table name="#rEvas"> 2 3 4 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
-		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
+		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="AVOID_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1260" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="rEvas" val="#rEvas" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="1261" levels="2" name="The Rage of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 418 495 </table>
-		<table name="#magicLvl"> 44 52 </table>
+	<skill id="1261" levels="2" name="Rage of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 418 495 </table>
 		<table name="#mAtk"> 1.1 1.16 </table>
 		<table name="#mAtkSpd"> 1.05 1.08 </table>
 		<table name="#mDef"> 0.9 0.84 </table>
-		<table name="#mpConsume2"> 123 150 </table>
+		<table name="#magicLvl"> 44 52 </table>
 		<table name="#mpConsume1"> 31 38 </table>
+		<table name="#mpConsume2"> 123 150 </table>
 		<table name="#pAtk"> 1.05 1.08 </table>
 		<table name="#pAtkSpd"> 1.05 1.08 </table>
 		<table name="#pDef"> 0.95 0.92 </table>
 		<table name="#rEvas"> 2 4 </table>
 		<table name="#runSpd"> 5 8 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
-		<table name="#ench2MpConsume1"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
+		<table name="#ench2MpConsume2"> 147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="BERSERKER" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1261" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+			<effect name="Buff">
+				<sub stat="rEvas" val="#rEvas" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="#mAtkSpd" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="mAtk" val="#mAtk" />
-				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="#mDef" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="#pDef" />
-				<mul stat="mAtkSpd" val="#mAtkSpd" />
-				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="#runSpd" />
-				<sub stat="rEvas" val="#rEvas" />
 			</effect>
 		</effects>
 	</skill>
@@ -2701,53 +2780,60 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="1272" levels="13" name="Word of Fear">
-		<table name="#effectPoints"> -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 93 103 112 122 127 132 137 142 147 151 155 159 163 </table>
 		<table name="#mpConsume1"> 24 26 28 31 32 33 35 36 37 38 39 40 41 </table>
+		<table name="#mpConsume2"> 93 103 112 122 127 132 137 142 147 151 155 159 163 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="30" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1272" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
 		</effects>
 	</skill>
 	<skill id="1273" levels="13" name="Serenade of Eva">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 93 103 112 122 127 132 137 142 147 151 155 159 163 </table>
 		<table name="#mpConsume1"> 24 26 28 31 32 33 35 36 37 38 39 40 41 </table>
+		<table name="#mpConsume2"> 93 103 112 122 127 132 137 142 147 151 155 159 163 </table>
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1273" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="900000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="DeleteHate">
@@ -3056,37 +3142,41 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1282" levels="2" name="Pa'agrian Haste" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 549 597 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 549 597 </table>
 		<table name="#magicLvl"> 58 64 </table>
-		<table name="#mpConsume2"> 170 189 </table>
 		<table name="#mpConsume1"> 43 48 </table>
+		<table name="#mpConsume2"> 170 189 </table>
 		<table name="#runSpd"> 20 33 </table>
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#ench2MpConsume2"> 185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94 </table>
-		<table name="#ench2MpConsume1"> 47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
+		<table name="#ench2MpConsume1"> 47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24 </table>
+		<table name="#ench2MpConsume2"> 185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="SPEED_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1282" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
 				<add stat="runSpd" val="#runSpd" />
@@ -3562,43 +3652,47 @@
 		</enchant3pveEffects>
 	</skill>
 	<skill id="1295" levels="9" name="Aqua Splash" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 64 66 69 71 74 76 78 80 82 </table>
+		<table name="#magicalAttackPower"> 41 43 45 46 48 50 51 53 54 </table>
 		<table name="#mpConsume1"> 16 17 18 18 19 19 20 20 21 </table>
-		<table name="#power"> 41 43 45 46 48 50 51 53 54 </table>
-		<table name="#ench1Power"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
-		<table name="#ench2MpConsume2"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table>
-		<table name="#ench2Power"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#mpConsume2"> 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1Power"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
+		<table name="#ench2MpConsume2"> 80 79 77 76 75 73 72 71 69 68 66 65 64 62 61 60 58 57 55 54 53 51 50 49 47 46 44 43 42 40 </table>
+		<table name="#ench2Power"> 55 55 55 56 56 56 56 57 57 57 58 58 58 59 59 59 60 60 60 60 61 61 61 62 62 62 63 63 63 64 </table>
+		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1295" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -3613,43 +3707,47 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="1296" levels="9" name="Rain of Fire" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 43 44 46 48 49 51 52 53 55 </table>
+		<table name="#magicalAttackPower"> 41 43 45 46 48 50 51 53 54 </table>
 		<table name="#mpConsume1"> 11 11 12 12 13 13 13 14 14 </table>
-		<table name="#power"> 41 43 45 46 48 50 51 53 54 </table>
-		<table name="#ench1Power"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
-		<table name="#ench2MpConsume2"> 53 52 51 50 50 49 48 47 47 46 45 44 43 43 42 41 40 40 39 37 37 37 36 35 33 32 32 31 30 28 </table>
-		<table name="#ench2MpConsume1"> 14 14 14 13 13 13 13 13 13 12 12 12 12 12 11 11 11 11 11 11 10 10 10 10 10 10 10 10 10 10 </table>
-		<table name="#ench2Power"> 55 55 55 56 56 56 57 57 57 58 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#mpConsume2"> 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1Power"> 55 55 56 56 57 57 58 58 59 59 60 60 61 61 62 62 63 63 64 64 65 65 66 66 67 67 68 68 69 70 </table>
+		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 </table>
+		<table name="#ench2MpConsume2"> 54 53 52 51 51 50 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31 </table>
+		<table name="#ench2Power"> 55 55 56 56 56 57 57 57 58 58 58 59 59 59 60 60 60 61 61 61 62 62 62 63 63 63 64 64 64 65 </table>
+		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1296" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="attributePower" val="#enchAttributePower" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -3684,24 +3782,28 @@
 		</effects>
 	</skill>
 	<skill id="1298" levels="14" name="Mass Slow" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 3 3 3 3 3 3 3 2 3 3 3 3 3 3 </table>
-		<table name="#effectPoints"> -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 3 3 3 3 3 3 3 2 3 3 3 3 3 3 </table>
+		<table name="#effectPoint"> -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#hpConsume"> 505 514 522 531 540 548 557 565 573 581 589 596 603 610 </table>
 		<table name="#magicLvl"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#ench2hpConsume"> 600 590 580 570 559 549 539 529 519 508 498 488 478 468 457 447 437 427 417 406 396 386 376 366 355 345 335 325 315 305 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#ench1ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#ench2ActivateRate"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#ench2HpConsume"> 600 590 580 570 559 549 539 529 519 508 498 488 478 468 457 447 437 427 417 406 396 386 376 366 355 345 335 325 315 305 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill1298" />
@@ -3712,11 +3814,11 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="ENEMY_ONLY" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
-		<enchant2 name="hpConsume" val="#ench2hpConsume" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
+		<enchant2 name="hpConsume" val="#ench2HpConsume" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Debuff">
@@ -3725,58 +3827,78 @@
 		</effects>
 	</skill>
 	<skill id="1299" levels="2" name="Servitor Empowerment" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 495 635 </table>
-		<table name="#magicLvl"> 52 70 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 495 635 </table>
 		<table name="#mDef"> 1350 2700 </table>
-		<table name="#mpConsume2"> 38 52 </table>
+		<table name="#magicLvl"> 52 70 </table>
 		<table name="#mpConsume1"> 10 13 </table>
+		<table name="#mpConsume2"> 38 52 </table>
 		<table name="#pDef"> 1800 3600 </table>
-		<table name="#ench1AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
-		<table name="#ench2reuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
-		<table name="#enchabnormalLvl"> 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table>
+		<table name="#enchAbnormalLvl"> 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<table name="#enchmDef"> 2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510 </table>
+		<table name="#ench1AbnormalTime"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
+		<table name="#ench2reuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
+		<table name="#enchmDef"> 3272 3304 3337 3369 3402 3434 3466 3499 3531 3564 3596 3628 3661 3693 3726 3758 3790 3823 3855 3888 3920 3952 3985 4017 4050 4082 4114 4147 4179 4212 </table>
 		<table name="#enchpDef"> 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1299" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="900000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalLvl" val="#enchAbnormalLvl" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant2 name="abnormalLvl" val="#enchAbnormalLvl" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="reuseDelay" val="#ench2reuseDelay" />
 		<effects>
-			<effect name="ImmobilePetBuff">
-				<add stat="pDef" val="#pDef" />
+			<effect name="Root" />
+			<effect name="Buff">
 				<add stat="mDef" val="#mDef" />
-				<sub stat="cancelVuln" val="80" />
+			</effect>
+			<effect name="Buff">
+				<add stat="pDef" val="#pDef" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.2" />
 			</effect>
 		</effects>
 		<enchant1Effects>
-			<effect name="ImmobilePetBuff">
+			<effect name="Root" />
+			<effect name="Buff">
 				<add stat="pDef" val="#enchpDef" />
+			</effect>
+			<effect name="Buff">
 				<add stat="mDef" val="#enchmDef" />
-				<sub stat="cancelVuln" val="80" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.2" />
 			</effect>
 		</enchant1Effects>
 		<enchant2Effects>
-			<effect name="ImmobilePetBuff">
+			<effect name="Root" />
+			<effect name="Buff">
 				<add stat="pDef" val="#enchpDef" />
+			</effect>
+			<effect name="Buff">
 				<add stat="mDef" val="#enchmDef" />
-				<sub stat="cancelVuln" val="80" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.2" />
 			</effect>
 		</enchant2Effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/01300-01399.xml b/src/main/resources/data/stats/skills/01300-01399.xml
index 65744b1604..af598a6c28 100644
--- a/src/main/resources/data/stats/skills/01300-01399.xml
+++ b/src/main/resources/data/stats/skills/01300-01399.xml
@@ -1,47 +1,69 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="1300" levels="3" name="Servitor Cure">
-		<table name="#dispelAbnormals"> POISON,3;BLEEDING,3 POISON,7;BLEEDING,7 POISON,9;BLEEDING,9 </table>
-		<table name="#effectPoints"> 379 457 566 </table>
+		<!-- High Five Confirmed -->
+		<table name="#dispelAbnormal1"> POISON,3 POISON,7 POISON,9 </table>
+		<table name="#dispelAbnormal2"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
+		<table name="#effectPoint"> 379 457 566 </table>
 		<table name="#magicLvl"> 40 48 60 </table>
-		<table name="#mpConsume2"> 28 35 44 </table>
 		<table name="#mpConsume1"> 7 9 11 </table>
+		<table name="#mpConsume2"> 28 35 44 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1300" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<effects>
 			<effect name="DispelBySlot">
-				<param dispel="#dispelAbnormals" />
+				<param dispel="#dispelAbnormal1" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="#dispelAbnormal2" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1301" levels="1" name="Servitor Blessing">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="582" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1301" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="62" />
-		<set name="mpConsume2" val="46" />
 		<set name="mpConsume1" val="12" />
+		<set name="mpConsume2" val="46" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<effects>
 			<effect name="DispelBySlot">
-				<param dispel="ROOT_PHYSICALLY,1;ROOT_MAGICALLY,1;PARALYZE,1;ATTACK_TIME_UP,3;SPEED_DOWN,3" />
+				<param dispel="ROOT_PHYSICALLY,1" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="ROOT_MAGICALLY,1" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="PARALYZE,1" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="ATTACK_TIME_UP,3" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="SPEED_DOWN,3" />
 			</effect>
 		</effects>
 	</skill>
@@ -128,40 +150,46 @@
 		</effects>
 	</skill>
 	<skill id="1305" levels="5" name="The Honor of Pa'agrio" enchantGroup1="2" enchantGroup2="2">
-		<table name="#amount"> 616 636 654 671 687 </table>
-		<table name="#effectPoints"> 689 722 743 763 780 </table>
+		<!-- High Five Confirmed -->
+		<table name="#cpAmount"> 616 636 654 671 687 </table>
+		<table name="#effectPoint"> 689 722 743 763 780 </table>
 		<table name="#magicLvl"> 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 171 177 182 186 191 </table>
 		<table name="#mpConsume1"> 43 45 46 47 48 </table>
-		<table name="#ench1amount"> 690 694 697 700 704 707 711 713 717 721 724 727 731 734 738 741 744 748 751 755 758 761 765 768 772 775 778 782 785 789 </table>
-		<table name="#ench2MpConsume2"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table>
-		<table name="#ench2MpConsume1"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table>
+		<table name="#mpConsume2"> 171 177 182 186 191 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1cpAmount"> 690 694 697 700 704 707 711 714 717 721 724 727 731 734 738 741 744 748 751 755 758 761 765 768 772 775 778 782 785 789 </table>
+		<table name="#ench2MpConsume1"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table>
+		<table name="#ench2MpConsume2"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table>
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1305" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Cp">
-				<param amount="#amount" />
+				<param amount="#cpAmount" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Cp">
-				<param amount="#ench1amount" />
+				<param amount="#ench1cpAmount" />
+				<param mode="DIFF" />
 			</effect>
 		</enchant1Effects>
 	</skill>
@@ -573,24 +601,28 @@
 		</effects>
 	</skill>
 	<skill id="1325" levels="1" name="Fortune of Noblesse">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="6" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="REDUCE_DROP_PENALTY" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="659" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1325" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="4" />
-		<set name="itemConsumeId" val="5806" /> <!-- Lucky Charm (A-Grade) -->
+		<set name="itemConsumeId" val="5806" />
 		<set name="magicLvl" val="-1" />
-		<set name="mpConsume2" val="220" />
 		<set name="mpConsume1" val="55" />
+		<set name="mpConsume2" val="220" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="reduceDeathPenaltyByRaid" val="0" />
@@ -963,19 +995,22 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1335" levels="1" name="Balance Life">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="398" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1335" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="98" />
 		<set name="mpConsume1" val="25" />
+		<set name="mpConsume2" val="98" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="RebalanceHP" />
 		</effects>
@@ -1428,213 +1463,316 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1344" levels="1" name="Mass Warrior Bane">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-666" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1344" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="84" />
 		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="84" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlotProbability">
-				<param dispel="ATTACK_TIME_DOWN;SPEED_UP;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" rate="40" />
+				<param dispel="ATTACK_TIME_DOWN" rate="40" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SPEED_UP" rate="40" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="IMPROVE_SPEED_AVOID_UP" rate="40" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="IMPROVE_VAMPIRIC_HASTE" rate="40" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1345" levels="1" name="Mass Mage Bane">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1345" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="85" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlotProbability">
-				<param dispel="MA_UP;CASTING_TIME_DOWN;IMPROVE_MA_MD_UP" rate="40" />
+				<param dispel="MA_UP" rate="40" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="CASTING_TIME_DOWN" rate="40" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="IMPROVE_MA_MD_UP" rate="40" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1346" levels="1" name="Warrior Servitor" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="666" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1346" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="10" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regHp" val="1.2" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="20" />
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="pDef" val="1.2" />
-				<add stat="accCombat" val="4" />
 				<mul stat="pAtk" val="1.1" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="regHp" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.9" />
-				<sub stat="debuffVuln" val="10" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1347" levels="1" name="Wizard Servitor" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="666" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1347" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="10" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="regMp" val="1.2" />
-				<mul stat="mDef" val="1.2" />
 				<add stat="mCritRate" val="2" />
-				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regMp" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
-				<sub stat="debuffVuln" val="10" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1348" levels="1" name="Assassin Servitor" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="666" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1348" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="10" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<add stat="accCombat" val="4" />
-				<add stat="rEvas" val="4" />
 				<mul stat="pAtkSpd" val="1.2" />
-				<add stat="absorbDam" val="5" /> <!-- absorb 5% HP from damage inflicted on enemies -->
+			</effect>
+			<effect name="Buff">
+				<add stat="rEvas" val="4" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="critDmgPos" val="1.2">
 					<player behind="true" />
 				</mul>
+			</effect>
+			<effect name="Buff">
 				<mul stat="critRatePos" val="1.2">
 					<player behind="true" />
 				</mul>
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
+				<add stat="absorbDam" val="5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1349" levels="1" name="Final Servitor" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 26 </table>
-		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
+		<table name="#ench2MpConsume2"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="669" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1349" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="20" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="57" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SUMMON" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="20" />
 				<param type="PER" />
 				<param heal="true" />
-				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
-				<mul stat="critDmg" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="runSpd" val="0.8" />
-				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="20" />
 			</effect>
-		</effects>
-	</skill>
-	<skill id="1350" levels="1" name="Warrior Bane">
-		<!-- Confirmed CT2.5 -->
-		<set name="affectScope" val="SINGLE" />
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="0.8" />
+			</effect>
+		</effects>
+	</skill>
+	<skill id="1350" levels="1" name="Warrior Bane">
+		<!-- Confirmed CT2.5 -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-662" />
 		<set name="effectRange" val="1100" />
@@ -2238,93 +2376,105 @@
 		</effects>
 	</skill>
 	<skill id="1360" levels="1" name="Mass Block Shield" enchantGroup1="5" enchantGroup2="5">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
-		<table name="#ench2MpConsume2"> 81 78 75 72 69 67 64 61 58 55 53 50 47 44 41 </table>
-		<table name="#ench2MpConsume1"> 20 19 18 18 17 16 16 15 14 13 13 12 11 11 10 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
+		<table name="#ench2ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
+		<table name="#ench2MpConsume1"> 20 19 18 18 17 16 16 15 14 13 13 12 11 11 10 </table>
+		<table name="#ench2MpConsume2"> 81 78 75 72 69 67 64 61 58 55 53 50 47 44 41 </table>
 		<set name="abnormalLvl" val="10" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="BLOCK_SHIELD_UP" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-666" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1360" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="84" />
 		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
-			<effect name="Debuff">
-				<mul stat="pDef" val="0.9" />
+			<effect name="DispelBySlotProbability">
+				<param dispel="IMPROVE_PA_PD_UP" rate="100" />
 			</effect>
 			<effect name="DispelBySlotProbability">
-				<param dispel="IMPROVE_PA_PD_UP;PD_UP" rate="100" />
+				<param dispel="PD_UP" rate="100" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="IMPROVE_PA_PD_UP;PD_UP" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.9" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1361" levels="1" name="Mass Block Wind Walk" enchantGroup1="5" enchantGroup2="5">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
-		<table name="#ench2MpConsume2"> 81 78 75 72 69 67 64 61 58 55 53 50 47 44 41 </table>
-		<table name="#ench2MpConsume1"> 20 19 18 18 17 16 16 15 14 13 13 12 11 11 10 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
+		<table name="#ench2ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
+		<table name="#ench2MpConsume1"> 20 19 18 18 17 16 16 15 14 13 13 12 11 11 10 </table>
+		<table name="#ench2MpConsume2"> 81 78 75 72 69 67 64 61 58 55 53 50 47 44 41 </table>
 		<set name="abnormalLvl" val="10" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="BLOCK_SPEED_UP" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1361" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="85" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
-			<effect name="Debuff">
-				<mul stat="runSpd" val="0.9" />
+			<effect name="DispelBySlotProbability">
+				<param dispel="IMPROVE_SPEED_AVOID_UP" rate="100" />
 			</effect>
 			<effect name="DispelBySlotProbability">
-				<param dispel="IMPROVE_SPEED_AVOID_UP;SPEED_UP" rate="100" />
+				<param dispel="SPEED_UP" rate="100" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="IMPROVE_SPEED_AVOID_UP;SPEED_UP" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.9" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1362" levels="1" name="Chant of Spirit" enchantGroup1="5" enchantGroup2="5">
@@ -2423,164 +2573,196 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1364" levels="1" name="Eye of Pa'agrio" enchantGroup1="5" enchantGroup2="5">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 </table>
-		<table name="#ench2MpConsume2"> 216 209 201 194 186 179 171 164 156 149 141 134 126 119 112 </table>
-		<table name="#ench2MpConsume1"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 28 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 </table>
+		<table name="#ench2MpConsume1"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 28 </table>
+		<table name="#ench2MpConsume2"> 216 209 201 194 186 179 171 164 156 149 141 134 126 119 112 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="IMPROVE_HIT_DEFENCE_CRT_RATE_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
 		<set name="effectPoint" val="666" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1364" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="224" />
 		<set name="mpConsume1" val="56" />
+		<set name="mpConsume2" val="224" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
-			<effect name="Buff">
-				<add stat="accCombat" val="4" />
-				<mul stat="defCritRate" val="0.7" />
-			</effect>
 			<effect name="DispelBySlot">
 				<param dispel="HIT_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="HIT_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="defCritRate" val="0.7" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1365" levels="1" name="Soul of Pa'agrio" enchantGroup1="5" enchantGroup2="5">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 </table>
-		<table name="#ench2MpConsume2"> 216 209 201 194 186 179 171 164 156 149 141 134 126 119 112 </table>
-		<table name="#ench2MpConsume1"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 28 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 </table>
+		<table name="#ench2MpConsume1"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 28 </table>
+		<table name="#ench2MpConsume2"> 216 209 201 194 186 179 171 164 156 149 141 134 126 119 112 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="IMPROVE_MA_MD_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
 		<set name="effectPoint" val="666" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1365" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="77" />
-		<set name="mpConsume2" val="224" />
 		<set name="mpConsume1" val="56" />
+		<set name="mpConsume2" val="224" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="mAtk" val="1.75" />
-				<mul stat="mDef" val="1.3" />
+			<effect name="DispelBySlot">
+				<param dispel="MA_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="MA_UP,9;MD_UP,9" />
+				<param dispel="MD_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="MA_UP;MD_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.75" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1366" levels="1" name="Seal of Despair" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench2ActivateRates"> 42 43 44 46 47 48 50 51 52 54 55 56 57 59 60 </table>
-		<table name="#ench2MpConsume2"> 82 78 77 74 70 68 65 62 58 57 54 50 48 45 42 </table>
-		<table name="#ench2MpConsume1"> 20 20 19 18 18 17 16 15 15 14 13 13 12 11 10 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
+		<table name="#ench2ActivateRate"> 42 43 44 46 47 48 50 51 52 54 55 56 57 59 60 </table>
+		<table name="#ench2MpConsume1"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table>
+		<table name="#ench2MpConsume2"> 82 79 77 74 71 68 65 62 59 57 54 51 48 45 42 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ULTIMATE_DEBUFF" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1366" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="85" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DEATH" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="pAtk" val="0.9" />
-				<mul stat="runSpd" val="0.8" />
-				<mul stat="mDef" val="0.7" />
 				<mul stat="pAtkSpd" val="0.7" />
-				<mul stat="critRate" val="0.7" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="critDmg" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="critRate" val="0.7" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="accCombat" val="6" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtk" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.8" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1367" levels="1" name="Seal of Disease" enchantGroup1="5" enchantGroup2="5">
-		<!-- FIXME: SHOULD AFFECT ONLY ENEMY CLAN -->
-		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
-		<table name="#ench2MpConsume2"> 80 77 75 72 69 66 63 60 57 55 52 49 46 43 40 </table>
-		<table name="#ench2MpConsume1"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
+		<table name="#ench2ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
+		<table name="#ench2MpConsume1"> 19 18 18 17 16 16 15 14 13 13 12 11 11 10 9 </table>
+		<table name="#ench2MpConsume2"> 81 78 76 73 70 67 64 61 58 56 53 50 47 44 41 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
 		<set name="activateRate" val="40" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="PLEDGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-662" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1367" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="84" />
 		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<set name="targetType" val="ENEMY_ONLY" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="healEffect" val="0.5" />
@@ -2667,44 +2849,55 @@
 		</effects>
 	</skill>
 	<skill id="1374" levels="1" name="Heroic Valor">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="HERO_BUFF" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PLEDGE" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="effectPoint" val="676" />
+		<set name="hitCancelTime" val="2000" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1374" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="80" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="-1" />
-		<set name="mpConsume2" val="231" />
 		<set name="mpConsume1" val="58" />
+		<set name="mpConsume2" val="231" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="900000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="CLAN" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="40" />
 				<add stat="pAtk" val="250" />
+			</effect>
+			<effect name="Buff">
 				<add stat="pDef" val="500" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.6" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1375" levels="1" name="Heroic Grandeur">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="HERO_DEBUFF" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="effectPoint" val="-676" />
+		<set name="hitCancelTime" val="2000" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1375" />
 		<set name="isDebuff" val="true" />
@@ -2713,54 +2906,69 @@
 		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="-1" />
-		<set name="mpConsume2" val="87" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="900000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
-			<effect name="Mute">
-				<add stat="cancel" val="100" />
-				<mul stat="mDef" val="0.5" />
-				<mul stat="pDef" val="0.5" />
+			<effect name="Debuff">
 				<sub stat="rEvas" val="16" />
-				<mul stat="rShld" val="0.5" />
 			</effect>
 			<effect name="PhysicalMute" />
+			<effect name="Mute" />
+			<effect name="Debuff">
+				<sub stat="mDef" val="50" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.5" />
+			</effect>
+			<effect name="Debuff">
+				<add stat="cancel" val="100" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="rShld" val="0.5" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1376" levels="1" name="Heroic Dread">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="HERO_DEBUFF" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="effectPoint" val="-676" />
+		<set name="hitCancelTime" val="2000" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1376" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="80" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="-1" />
-		<set name="mpConsume2" val="87" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="900000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
-			<effect name="Fear">
+			<effect name="Fear" />
+			<effect name="Buff">
 				<add stat="runSpd" val="66" />
 			</effect>
 		</effects>
@@ -2825,135 +3033,180 @@
 	</skill>
 	<skill id="1381" levels="5" name="Mass Fear" enchantGroup1="1" enchantGroup2="1">
 		<!-- High Five Confirmed -->
-		<table name="#effectPoints"> -549 -582 -611 -635 -655 </table>
+		<table name="#effectPoint"> -549 -582 -611 -635 -655 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 85 92 98 104 109 </table>
 		<table name="#mpConsume1"> 22 23 25 26 28 </table>
-		<table name="#ench1ActivateRates"> 81 81 82 82 83 83 84 84 85 85 86 86 87 87 88 88 88 89 89 90 90 91 91 92 92 93 93 94 94 95 </table>
-		<table name="#ench1MpConsume2"> 108 106 104 102 101 99 97 95 93 91 89 88 86 84 82 80 78 76 74 73 71 69 67 65 63 61 60 58 56 54 </table>
-		<table name="#ench1MpConsume1"> 27 26 26 25 25 24 24 23 23 22 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 15 15 14 14 13 </table>
-		<table name="#ench2ActivateRates"> 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 </table>
+		<table name="#mpConsume2"> 85 92 98 104 109 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 81 81 82 82 83 83 84 84 85 85 86 86 87 87 88 88 88 89 89 90 90 91 91 92 92 93 93 94 94 95 </table>
+		<table name="#ench1MpConsume1"> 27 26 26 25 25 24 24 23 23 22 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 15 15 14 14 13 </table>
+		<table name="#ench1MpConsume2"> 108 106 104 102 101 99 97 95 93 91 89 88 86 84 82 80 78 76 74 73 71 69 67 65 63 61 60 58 56 54 </table>
+		<table name="#ench2ActivateRate"> 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="hitTime" val="5000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1381" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="DERANGEMENT" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
 		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Fear" />
 		</effects>
 	</skill>
 	<skill id="1382" levels="5" name="Mass Gloom" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -549 -582 -611 -635 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -549 -582 -611 -635 -655 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 80 87 93 98 103 </table>
-		<table name="#power"> 33 36 39 41 44 </table>
+		<table name="#magicalAttackPower"> 33 36 39 41 44 </table>
+		<table name="#mpConsume1"> 27 29 31 33 34 </table>
+		<table name="#mpConsume2"> 106 115 122 129 136 </table>
 		<table name="#vuln"> 5 10 15 20 25 </table>
-		<table name="#ench1MpConsume2"> 100 97 96 95 92 91 90 87 86 85 82 81 78 77 76 73 72 71 68 67 66 63 62 60 58 57 55 53 52 50 </table>
-		<table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 87 88 89 90 </table>
-		<table name="#ench2Vuln"> 26 27 28 29 30 30 31 32 33 34 34 35 36 37 38 38 39 40 41 42 42 43 44 45 46 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 101 101 102 102 103 103 104 104 105 105 106 106 107 107 108 108 108 109 109 110 110 111 111 112 112 113 113 114 114 115 </table>
+		<table name="#ench1MpConsume1"> 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 24 23 22 22 21 21 20 20 19 18 18 17 17 </table>
+		<table name="#ench1MpConsume2"> 135 133 130 128 126 123 121 119 116 114 112 110 107 105 103 100 98 96 94 91 89 87 84 82 80 77 75 73 71 68 </table>
+		<table name="#ench2ActivateRate"> 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 </table>
+		<table name="#ench2Vuln"> 26 27 28 29 30 30 31 32 33 34 34 35 36 37 38 38 39 40 41 42 42 43 44 45 46 46 47 48 49 50 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="MD_DOWN" />
-		<set name="activateRate" val="70" />
+		<set name="activateRate" val="100" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
-		<set name="hitTime" val="6000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1382" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="12000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
 		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="mDef" val="0.85" />
-				<sub stat="waterRes" val="#vuln" />
 				<sub stat="fireRes" val="#vuln" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="waterRes" val="#vuln" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="windRes" val="#vuln" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="earthRes" val="#vuln" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="holyRes" val="#vuln" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="darkRes" val="#vuln" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.85" />
+			</effect>
 		</effects>
 		<enchant2Effects>
 			<effect name="MagicalAttack">
 				<param power="44" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="mDef" val="0.85" />
-				<sub stat="waterRes" val="#ench2Vuln" />
 				<sub stat="fireRes" val="#ench2Vuln" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="waterRes" val="#ench2Vuln" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="windRes" val="#ench2Vuln" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="earthRes" val="#ench2Vuln" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="holyRes" val="#ench2Vuln" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="darkRes" val="#ench2Vuln" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.85" />
+			</effect>
 		</enchant2Effects>
 	</skill>
 	<skill id="1383" levels="5" name="Mass Surrender to Fire" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#effectPoints"> -549 -582 -611 -635 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -549 -582 -611 -635 -655 </table>
 		<table name="#itemConsumeCount"> 2 2 2 3 3 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 80 87 93 98 103 </table>
-		<table name="#ench1fireRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
-		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#ench2MpConsume2"> 102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52 </table>
-		<table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#mpConsume1"> 16 18 19 20 21 </table>
+		<table name="#mpConsume2"> 64 69 74 78 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1fireRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
+		<table name="#ench2ActivateRate"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#ench2MpConsume1"> 21 20 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 </table>
+		<table name="#ench2MpConsume2"> 81 79 78 77 75 74 73 71 70 69 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 45 44 43 41 </table>
+		<table name="#ench3ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_FIRE" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1383" />
 		<set name="isDebuff" val="true" />
@@ -2962,50 +3215,64 @@
 		<set name="itemConsumeId" val="3031" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA_SUMMON" />
+		<set name="targetType" val="SUMMON" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Debuff">
 				<sub stat="fireRes" val="30" />
+			</effect>
+			<effect name="Buff">
 				<add stat="waterRes" val="15" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Debuff">
 				<sub stat="fireRes" val="#ench1fireRes" />
+			</effect>
+			<effect name="Buff">
 				<add stat="waterRes" val="15" />
 			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="1384" levels="5" name="Mass Surrender to Water" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#effectPoints"> -549 -582 -611 -635 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -549 -582 -611 -635 -655 </table>
 		<table name="#itemConsumeCount"> 2 2 2 3 3 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 80 87 93 98 103 </table>
-		<table name="#ench1waterRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
-		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#ench2MpConsume2"> 102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52 </table>
-		<table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#mpConsume1"> 16 18 19 20 21 </table>
+		<table name="#mpConsume2"> 64 69 74 78 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1waterRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
+		<table name="#ench2ActivateRate"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#ench2MpConsume1"> 21 20 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 </table>
+		<table name="#ench2MpConsume2"> 81 79 78 77 75 74 73 71 70 69 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 45 44 43 41 </table>
+		<table name="#ench3ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_WATER" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1384" />
 		<set name="isDebuff" val="true" />
@@ -3014,50 +3281,64 @@
 		<set name="itemConsumeId" val="3031" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA_SUMMON" />
+		<set name="targetType" val="SUMMON" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Debuff">
 				<sub stat="waterRes" val="30" />
+			</effect>
+			<effect name="Buff">
 				<add stat="fireRes" val="15" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Debuff">
 				<sub stat="waterRes" val="#ench1waterRes" />
+			</effect>
+			<effect name="Buff">
 				<add stat="fireRes" val="15" />
 			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="1385" levels="5" name="Mass Surrender to Wind" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#effectPoints"> -549 -582 -611 -635 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -549 -582 -611 -635 -655 </table>
 		<table name="#itemConsumeCount"> 2 2 2 3 3 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 80 87 93 98 103 </table>
-		<table name="#ench1windRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
-		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#ench2MpConsume2"> 102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52 </table>
-		<table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
+		<table name="#mpConsume1"> 16 18 19 20 21 </table>
+		<table name="#mpConsume2"> 64 69 74 78 82 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1windRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
+		<table name="#ench2ActivateRate"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#ench2MpConsume1"> 21 20 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 </table>
+		<table name="#ench2MpConsume2"> 81 79 78 77 75 74 73 71 70 69 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 45 44 43 41 </table>
+		<table name="#ench3ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_WIND" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1385" />
 		<set name="isDebuff" val="true" />
@@ -3066,26 +3347,32 @@
 		<set name="itemConsumeId" val="3031" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA_SUMMON" />
+		<set name="targetType" val="SUMMON" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Debuff">
 				<sub stat="windRes" val="30" />
+			</effect>
+			<effect name="Buff">
 				<add stat="earthRes" val="15" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="Debuff">
 				<sub stat="windRes" val="#ench1windRes" />
+			</effect>
+			<effect name="Buff">
 				<add stat="earthRes" val="15" />
 			</effect>
 		</enchant1Effects>
@@ -3695,36 +3982,48 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1399" levels="5" name="Mana Storm" enchantGroup1="2" enchantGroup2="2">
-		<table name="#effectPoints"> -549 -582 -611 -635 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -549 -582 -611 -635 -655 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 120 129 138 147 153 </table>
-		<table name="#power"> 62 67 72 77 81 </table>
-		<table name="#ench1Power"> 81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 90 90 90 91 </table>
-		<table name="#ench2MpConsume2"> 150 148 146 143 142 140 137 136 133 132 130 127 126 123 121 120 117 116 113 111 110 107 105 103 101 98 97 95 93 91 </table>
+		<table name="#magicalAttackMpPower"> 62 67 72 77 81 </table>
+		<table name="#mpConsume1"> 24 26 28 30 31 </table>
+		<table name="#mpConsume2"> 96 103 110 117 122 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1Power"> 81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 90 90 90 91 </table>
+		<table name="#ench2MpConsume1"> 30 29 29 28 28 27 27 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 15 </table>
+		<table name="#ench2MpConsume2"> 120 118 116 114 112 110 108 105 103 101 99 97 95 93 91 89 87 85 83 81 79 77 75 73 71 69 66 64 62 60 </table>
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1399" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="MagicalAttackMp">
-				<param power="#power" />
+				<param power="#magicalAttackMpPower" />
+				<param critical="true" />
+				<param criticalLimit="1600" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttackMp">
 				<param power="#ench1Power" />
+				<param critical="true" />
+				<param criticalLimit="1600" />
 			</effect>
 		</enchant1Effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/01400-01499.xml b/src/main/resources/data/stats/skills/01400-01499.xml
index 7cbf4e64cc..89a7d21391 100644
--- a/src/main/resources/data/stats/skills/01400-01499.xml
+++ b/src/main/resources/data/stats/skills/01400-01499.xml
@@ -184,20 +184,22 @@
 		</enchant4Effects>
 	</skill>
 	<skill id="1403" levels="1" name="Summon Friend">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="-2" />
 		<set name="effectPoint" val="467" />
 		<set name="effectRange" val="-2" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="15000" />
 		<set name="icon" val="icon.skill1403" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="56" />
-		<set name="mpConsume2" val="36" />
-		<set name="mpConsume1" val="144" />
+		<set name="mpConsume1" val="36" />
+		<set name="mpConsume2" val="144" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="150000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 		<cond>
 			<and>
 				<target myParty="EXCEPT_ME" />
@@ -216,22 +218,24 @@
 		</effects>
 	</skill>
 	<skill id="1404" levels="1" name="Word of Invitation">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="-2" />
 		<set name="effectPoint" val="677" />
 		<set name="effectRange" val="-2" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="15000" />
 		<set name="icon" val="icon.skill1404" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="3" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="66" />
-		<set name="mpConsume2" val="64" />
-		<set name="mpConsume1" val="256" />
+		<set name="mpConsume1" val="64" />
+		<set name="mpConsume2" val="256" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="900000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 		<cond>
 			<and>
 				<target myParty="EXCEPT_ME" />
@@ -526,32 +530,61 @@
 		</effects>
 	</skill>
 	<skill id="1414" levels="1" name="Victory of Pa'agrio" enchantGroup1="5" enchantGroup2="5" enchantGroup3="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 218 212 204 196 189 181 174 166 158 150 142 136 128 121 113 </table>
-		<table name="#ench2MpConsume1"> 55 53 51 49 47 45 43 41 40 38 36 34 32 30 28 </table>
-		<table name="#ench3decreasePenalty"> 0.82 0.84 0.86 0.88 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
+		<table name="#ench2MpConsume1"> 54 53 51 49 47 45 43 41 39 37 35 34 32 30 28 </table>
+		<table name="#ench2MpConsume2"> 219 212 204 196 189 181 174 166 159 151 143 136 128 121 113 </table>
+		<table name="#ench3runSpd"> 0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
 		<set name="affectLimit" val="50-100" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
 		<set name="effectPoint" val="669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1414" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="40" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="227" />
 		<set name="mpConsume1" val="57" />
+		<set name="mpConsume2" val="227" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regCp" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mCritPower" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
 			<effect name="MaxCp">
 				<param power="20" />
 				<param type="PER" />
@@ -561,20 +594,40 @@
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="regCp" val="1.2" />
-				<mul stat="critRate" val="1.2" />
-				<mul stat="mCritPower" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
 			</effect>
 		</effects>
 		<enchant3Effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regCp" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mCritPower" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
 			<effect name="MaxCp">
 				<param power="20" />
 				<param type="PER" />
@@ -584,74 +637,89 @@
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="regCp" val="1.2" />
-				<mul stat="critRate" val="1.2" />
-				<mul stat="mCritPower" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
-				<mul stat="runSpd" val="#ench3decreasePenalty" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="#ench3runSpd" />
 			</effect>
 		</enchant3Effects>
 	</skill>
 	<skill id="1415" levels="1" name="Pa'agrio's Emblem" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1AbnormalTimes"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
-		<table name="#ench2MpConsume2"> 219 212 204 196 189 181 174 166 159 151 143 136 128 121 113 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1AbnormalTime"> 320 340 360 380 400 420 440 460 480 500 520 540 560 580 600 </table>
 		<table name="#ench2MpConsume1"> 54 53 51 49 47 45 43 41 39 37 35 34 32 30 28 </table>
+		<table name="#ench2MpConsume2"> 219 212 204 196 189 181 174 166 159 151 143 136 128 121 113 </table>
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
 		<set name="affectLimit" val="50-100" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
 		<set name="effectPoint" val="669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1415" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="228" />
-		<set name="mpConsume1" val="56" />
+		<set name="mpConsume1" val="57" />
+		<set name="mpConsume2" val="227" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant1 name="abnormalTime" val="#ench1AbnormalTimes" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="abnormalTime" val="#ench1AbnormalTime" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="30" />
-				<sub stat="debuffVuln" val="20" />
+				<mul stat="debuffVuln" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1416" levels="1" name="Pa'agrio's Fist" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1amount"> 810 820 830 840 850 860 870 880 890 900 910 920 930 940 950 </table>
-		<table name="#ench2MpConsume2"> 219 212 205 196 189 181 174 166 159 151 143 136 128 121 113 </table>
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MaxCp"> 810 820 830 840 850 860 870 880 890 900 910 920 930 940 950 </table>
 		<table name="#ench2MpConsume1"> 54 53 51 49 47 45 43 41 39 37 35 34 32 30 28 </table>
+		<table name="#ench2MpConsume2"> 219 212 204 196 189 181 174 166 159 151 143 136 128 121 113 </table>
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="CP_UP" />
 		<set name="affectLimit" val="50-100" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
 		<set name="effectPoint" val="669" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1416" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="20" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="228" />
-		<set name="mpConsume1" val="56" />
+		<set name="mpConsume1" val="57" />
+		<set name="mpConsume2" val="227" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<set name="targetType" val="SELF" />
+		<enchant1 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="MaxCp">
 				<param power="800" />
@@ -661,43 +729,49 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="MaxCp">
-				<param power="#ench1amount" />
+				<param power="#ench1MaxCp" />
 				<param type="DIFF" />
 				<param heal="true" />
 			</effect>
 		</enchant1Effects>
 	</skill>
 	<skill id="1417" levels="5" name="Aura Flash" enchantGroup1="2" enchantGroup2="2">
-		<table name="#chance"> 20 25 30 35 40 </table>
-		<table name="#effectPoints"> -440 -466 -489 -508 -524 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -440 -466 -489 -508 -524 </table>
 		<table name="#itemConsumeCount"> 2 2 3 3 4 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
-		<table name="#mpConsume2"> 54 58 62 65 69 </table>
-		<table name="#power"> 49 53 58 61 65 </table>
+		<table name="#magicalAttackPower"> 49 53 58 61 65 </table>
+		<table name="#mpConsume1"> 11 12 13 13 14 </table>
+		<table name="#mpConsume2"> 43 46 49 52 55 </table>
+		<table name="#targetCancelChance"> 20 25 30 35 40 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 65 66 67 67 68 69 69 70 71 71 72 73 73 74 75 75 76 77 77 78 79 79 80 81 81 82 83 83 84 85 </table>
 		<table name="#ench2Chance"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1417" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="#itemConsumeCount" />
 		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 			<effect name="TargetCancel">
-				<param chance="#chance" />
+				<param chance="#targetCancelChance" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -917,22 +991,24 @@
 		</effects>
 	</skill>
 	<skill id="1425" levels="1" name="Purification Field">
-		<set name="affectRange" val="180" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PLEDGE" />
 		<set name="blockedInOlympiad" val="true" />
-		<set name="castRange" val="900" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1425" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8876" /> <!-- Magic Symbol -->
+		<set name="itemConsumeId" val="8876" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="70" />
-		<set name="mpConsume1" val="70" />
+		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1200000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="CLAN" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelByCategory">
 				<param slot="DEBUFF" rate="100" max="10" />
@@ -940,20 +1016,24 @@
 		</effects>
 	</skill>
 	<skill id="1426" levels="1" name="Miracle">
-		<set name="affectRange" val="900" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PLEDGE" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1426" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8876" /> <!-- Magic Symbol -->
+		<set name="itemConsumeId" val="8876" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="72" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3600000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="CLAN" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="HpPerMax">
 				<param power="100" />
@@ -961,53 +1041,57 @@
 		</effects>
 	</skill>
 	<skill id="1427" levels="1" name="Flames of Invincibility">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="INVINCIBILITY" />
 		<set name="abnormalVisualEffect" val="INVINCIBILITY" />
-		<set name="affectRange" val="900" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PLEDGE" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1427" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8876" /> <!-- Magic Symbol -->
+		<set name="itemConsumeId" val="8876" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="37" />
-		<set name="mpConsume1" val="36" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="58" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1800000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY_CLAN" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="BlockDebuff" />
 			<effect name="BlockDamage">
 				<param block="HP" />
 			</effect>
 			<effect name="BlockDamage">
 				<param block="MP" />
 			</effect>
-			<effect name="BlockDebuff" />
-			<effect name="Buff">
-				<sub stat="cancelVuln" val="100" />
-			</effect>
 		</effects>
 	</skill>
 	<skill id="1428" levels="1" name="Mass Recharge">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1428" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8876" /> <!-- Magic Symbol -->
+		<set name="itemConsumeId" val="8876" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="73" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="58" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3600000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="ManaHealByLevel">
 				<param power="1500" />
@@ -1163,33 +1247,36 @@
 		</effects>
 	</skill>
 	<skill id="1434" levels="4" name="Dark Explosion">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -235 -268 -303 -341 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -235 -268 -303 -341 </table>
 		<table name="#magicLvl"> 24 28 32 36 </table>
-		<table name="#mpConsume2"> 22 26 29 33 </table>
+		<table name="#magicalSoulAttackPower"> 16 18 20 23 </table>
 		<table name="#mpConsume1"> 6 7 8 9 </table>
-		<table name="#power"> 16 18 20 23 </table>
+		<table name="#mpConsume2"> 22 26 29 33 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill1434" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#power" />
+				<param power="#magicalSoulAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1328,60 +1415,60 @@
 		</enchant4pveEffects>
 	</skill>
 	<skill id="1437" levels="26" name="Dark Flame" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#effectPoints"> -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#magicLvl"> 45 46 48 49 51 52 54 55 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#mpConsume2"> 41 43 45 46 48 49 51 52 54 55 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 </table>
+		<table name="#magicalSoulAttackPower"> 42 43 45 47 49 50 53 54 56 57 59 60 61 62 63 65 66 67 68 69 70 72 73 74 75 76 </table>
 		<table name="#mpConsume1"> 11 11 12 12 12 13 13 13 14 14 15 15 15 15 16 16 16 16 17 17 17 17 17 18 18 18 </table>
-		<table name="#power"> 42 43 45 47 49 50 53 54 56 57 59 60 61 62 63 65 66 67 68 69 70 72 73 74 75 76 </table>
-		<table name="#ench1Power"> 78 78 79 79 79 79 80 80 80 80 81 81 81 81 82 82 82 82 83 83 83 83 84 84 84 84 85 85 85 85 </table>
-		<table name="#ench2MpConsume2"> 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 53 52 51 50 49 48 47 46 45 44 43 </table>
+		<table name="#mpConsume2"> 41 43 45 46 48 49 51 52 54 55 57 58 59 60 61 62 63 64 65 66 67 68 68 69 70 71 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1magicalSoulAttackPower"> 78 78 79 79 79 79 80 80 80 80 81 81 81 81 82 82 82 82 83 83 83 83 84 84 84 84 85 85 85 85 </table>
 		<table name="#ench2MpConsume1"> 18 18 18 17 17 17 17 16 16 16 16 15 15 15 15 14 14 14 14 14 13 13 13 13 12 12 12 12 11 11 </table>
-		<table name="#ench2Power"> 77 77 77 77 77 77 77 77 77 78 78 78 78 78 78 78 78 78 78 79 79 79 79 79 79 79 79 79 79 80 </table>
-		<table name="#ench3ActivateRates"> 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 </table>
+		<table name="#ench2MpConsume2"> 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 53 52 51 50 49 48 47 46 45 44 43 </table>
+		<table name="#ench2magicalSoulAttackPower"> 77 77 77 77 77 77 77 77 77 78 78 78 78 78 78 78 78 78 78 79 79 79 79 79 79 79 79 79 79 80 </table>
+		<table name="#ench3ActivateRate"> 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 </table>
+		<table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#ench5DarkhVuln"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="SPEED_DOWN" />
-		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,200,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill1437" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="FRONT_AREA" />
-		<set name="trait" val="DERANGEMENT" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
-		<enchant3 name="activateRate" val="#ench3ActivateRates" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="activateRate" val="#ench3ActivateRate" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant4 name="attributePower" val="#enchAttributePower" />
+		<enchant4 name="attributePower" val="#ench4AttributePower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<enchant5 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#power" />
+				<param power="#magicalSoulAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
@@ -1389,7 +1476,7 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#ench1Power" />
+				<param power="#ench1magicalSoulAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
@@ -1397,7 +1484,7 @@
 		</enchant1Effects>
 		<enchant2Effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#ench2Power" />
+				<param power="#ench2magicalSoulAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
@@ -1407,46 +1494,51 @@
 			<effect name="MagicalSoulAttack" />
 			<effect name="Debuff">
 				<sub stat="darkRes" val="#ench5DarkhVuln" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
 			</effect>
 		</enchant5Effects>
 	</skill>
 	<skill id="1438" levels="9" name="Annihilation Circle" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#effectPoints"> -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 44 47 48 51 52 54 55 56 58 </table>
-		<table name="#mpConsume1"> 11 11 12 12 12 13 13 14 14 </table>
+		<table name="#mpConsume1"> 11 12 12 13 13 14 14 14 15 </table>
+		<table name="#mpConsume2"> 44 46 48 50 51 53 54 56 57 </table>
 		<table name="#power"> 82 85 89 92 96 99 102 105 108 </table>
+		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 111 112 112 112 113 113 113 114 114 115 115 115 116 116 116 117 117 117 118 118 119 119 119 120 120 120 121 121 121 122 </table>
-		<table name="#ench2MpConsume2"> 58 56 56 55 55 54 52 52 52 51 50 48 48 48 47 46 44 44 44 43 42 42 40 40 39 38 38 36 36 35 </table>
-		<table name="#ench2MpConsume1"> 14 14 13 13 13 13 13 12 12 12 12 12 11 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 </table>
+		<table name="#ench2MpConsume1"> 15 14 14 14 14 14 13 13 13 13 13 12 12 12 12 12 11 11 11 11 11 11 10 10 10 10 10 9 9 9 </table>
+		<table name="#ench2MpConsume2"> 57 56 55 54 54 53 52 51 51 50 49 48 47 47 46 45 44 44 43 42 41 41 40 39 38 37 37 36 35 34 </table>
 		<table name="#ench2Power"> 109 109 109 109 110 110 110 110 110 111 111 111 111 111 112 112 112 112 112 113 113 113 113 113 114 114 114 114 114 115 </table>
 		<table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#ench4Duel"> 109 110 111 113 114 115 116 118 119 120 121 123 124 125 127 128 129 130 132 133 134 135 137 138 139 140 142 143 144 146 </table>
-		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill1438" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
@@ -1887,20 +1979,23 @@
 	</skill>
 	<skill id="1448" levels="1" name="Blink" enchantGroup1="2" enchantGroup2="2">
 		<!-- High Five Confirmed -->
-		<table name="#ench1MpConsume"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
-		<table name="#ench2Radius"> 413 426 440 453 466 480 493 506 520 533 546 560 573 586 600 613 626 640 653 666 680 693 706 720 733 746 760 773 786 800 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
+		<table name="#ench1MpConsume2"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
+		<table name="#ench1FlyRadius"> 413 426 440 453 466 480 493 506 520 533 546 560 573 586 600 613 626 640 653 666 680 693 706 720 733 746 760 773 786 800 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="99" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
 		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="-575" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="300" />
 		<set name="icon" val="icon.skill1448" />
 		<set name="isDebuff" val="true" />
@@ -1913,11 +2008,11 @@
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="mpConsume1" val="#ench1MpConsume" />
-		<enchant1 name="mpConsume2" val="#ench1MpConsume" />
+		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
+		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="PhysicalSoulAttack">
@@ -1932,15 +2027,17 @@
 		</selfEffects>
 		<enchant2selfEffects>
 			<effect name="Blink">
-				<param flyRadius="#ench2Radius" />
+				<param flyRadius="#ench1FlyRadius" />
 			</effect>
 		</enchant2selfEffects>
 	</skill>
 	<skill id="1449" levels="1" name="Transfer Soul">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="150" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="hpConsume" val="20" />
 		<set name="icon" val="icon.skill1449" />
@@ -1949,7 +2046,7 @@
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="1" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 		<cond msgId="2195">
 			<player souls="1" />
 		</cond>
@@ -1963,35 +2060,39 @@
 		</effects>
 	</skill>
 	<skill id="1450" levels="1" name="Chain Lightning" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 </table>
-		<table name="#ench2Cost"> 48 47 46 44 43 42 41 39 38 37 36 34 33 32 31 </table>
-		<table name="#ench3Wind"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
+		<table name="#ench2MpConsume1"> 48 47 46 44 43 42 41 39 38 37 36 34 33 32 31 </table>
+		<table name="#ench2MpConsume2"> 48 47 46 44 43 42 41 39 38 37 36 34 33 32 31 </table>
+		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
 		<table name="#ench4Duel"> 203 207 211 214 218 222 226 229 233 237 241 244 248 252 256 </table>
-		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill1450" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="75" />
-		<set name="mpConsume2" val="50" />
 		<set name="mpConsume1" val="50" />
+		<set name="mpConsume2" val="50" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2Cost" />
-		<enchant2 name="mpConsume1" val="#ench2Cost" />
-		<enchant3 name="attributePower" val="#ench3Wind" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
+		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
@@ -2161,33 +2262,40 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1454" levels="1" name="Diamond Dust" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 71 73 74 76 77 79 80 82 83 85 86 88 89 91 92 </table>
-		<table name="#ench2MpConsume2"> 105 101 97 93 90 86 82 78 76 72 68 65 61 57 53 </table>
+		<table name="#ench2MpConsume1"> 21 20 19 18 18 17 16 15 15 14 13 13 12 11 10 </table>
+		<table name="#ench2MpConsume2"> 84 81 78 75 72 69 66 63 61 58 55 52 49 46 43 </table>
 		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
-		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="250" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-676" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1454" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="109" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
@@ -2209,35 +2317,40 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1455" levels="1" name="Throne of Ice" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
+		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> -176 -178 -180 -182 -183 -185 -187 -189 -190 -192 -194 -196 -197 -199 -201 </table>
-		<table name="#ench2MpConsume2"> 105 101 97 93 90 86 82 78 76 72 68 65 61 57 53 </table>
+		<table name="#ench2MpConsume1"> 21 20 19 18 18 17 16 15 15 14 13 13 12 11 10 </table>
+		<table name="#ench2MpConsume2"> 84 81 78 75 72 69 66 63 61 58 55 52 49 46 43 </table>
 		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
-		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="WATER_DOT" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-1013" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1455" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="109" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="ENEMY_ONLY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
+		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
 		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
@@ -2245,6 +2358,7 @@
 			<effect name="TickHp">
 				<param power="-173" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<enchant1Effects>
@@ -2467,37 +2581,40 @@
 		</effects>
 	</skill>
 	<skill id="1462" levels="1" name="Seal of Blockade" enchantGroup1="6" enchantGroup2="6">
-		<!-- Confirmed CT2.5 -->
-		<table name="#ench1ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
-		<table name="#ench2MpConsume2"> 84 81 78 75 72 69 66 63 61 58 55 52 49 46 43 </table>
-		<table name="#ench2MpConsume1"> 21 20 19 18 18 17 16 15 15 14 13 13 12 11 10  </table>
+		<!-- High Five Confirmed -->
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1ActivateRate"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
+		<table name="#ench2MpConsume1"> 21 20 19 18 18 17 16 15 15 14 13 13 12 11 10 </table>
+		<table name="#ench2MpConsume2"> 84 81 78 75 72 69 66 63 61 58 55 52 49 46 43 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="NORMAL_ATTACK_BLOCK" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-673" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1462" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="87" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="PHYSICAL_BLOCKADE" />
-		<enchant1 name="activateRate" val="#ench1ActivateRates" />
+		<enchant1 name="activateRate" val="#ench1ActivateRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="80" />
@@ -2506,7 +2623,7 @@
 		</effects>
 		<enchant1Effects>
 			<effect name="MagicalAttack">
-				<param power="#ench1ActivateRates" />
+				<param power="80" />
 			</effect>
 			<effect name="PhysicalAttackMute" />
 		</enchant1Effects>
@@ -2622,25 +2739,28 @@
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-679" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1467" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="116" />
 		<set name="mpConsume1" val="29" />
+		<set name="mpConsume2" val="116" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="117" />
@@ -2648,6 +2768,7 @@
 			<effect name="TickHp">
 				<param power="-100" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -2658,23 +2779,26 @@
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-679" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1468" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="116" />
 		<set name="mpConsume1" val="29" />
+		<set name="mpConsume2" val="116" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="117" />
@@ -2682,39 +2806,43 @@
 			<effect name="TickHp">
 				<param power="-100" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1469" levels="1" name="Leopold" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
 		<!-- High Five Confirmed -->
+		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 235 235 236 237 237 238 238 239 239 240 241 241 242 242 243 </table>
-		<table name="#ench2MpConsume2"> 65 63 61 59 57 54 52 50 48 46 43 41 39 37 35 </table>
 		<table name="#ench2MpConsume1"> 17 16 16 15 15 14 13 13 12 12 11 11 10 10 9 </table>
+		<table name="#ench2MpConsume2"> 65 63 61 59 57 54 52 50 48 46 43 41 39 37 35 </table>
 		<table name="#ench3AttributePower"> 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 </table>
 		<table name="#ench4Duel"> 228 232 236 241 245 249 253 258 262 266 270 275 279 283 288 </table>
-		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1469" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="78" />
-		<set name="mpConsume2" val="68" />
 		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="68" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="45000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="5" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="attributePower" val="#ench3AttributePower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
@@ -2784,26 +2912,28 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1471" levels="1" name="Death Beam">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kamael Final Form Skill -->
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="400" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,400,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1471" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="79" />
-		<set name="mpConsume2" val="58" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="58" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalSoulAttack">
 				<param power="138" />
@@ -3077,43 +3207,48 @@
 		</effects>
 	</skill>
 	<skill id="1480" levels="1" name="Soul Harmony" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- NOTE: Client says "Consumes 20 Souls" but is client typo -->
-		<table name="#ench1MpConsume2"> 101 99 98 96 94 92 91 89 87 86 84 82 81 79 77 75 74 72 70 69 67 65 63 62 60 58 57 55 53 52 </table>
-		<table name="#ench1MpConsume1"> 25 24 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 18 17 17 16 16 15 15 15 14 14 13 13 13 </table>
-		<table name="#ench2AbnormalTimes"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
-		<table name="#ench3Reuse"> 590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 25 24 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 18 17 17 16 16 15 15 15 14 14 13 13 13 </table>
+		<table name="#ench1MpConsume2"> 101 99 98 96 94 92 91 89 87 86 84 82 81 79 77 75 74 72 70 69 67 65 63 62 60 58 57 55 53 52 </table>
+		<table name="#ench2AbnormalTime"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
+		<table name="#ench3ReuseDelay"> 590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="INSTINCT" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="635" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1480" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="70" />
-		<set name="mpConsume2" val="104" />
 		<set name="mpConsume1" val="26" />
+		<set name="mpConsume2" val="104" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="600000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="PARTY" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
 		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
-		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
+		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
+		<enchant2 name="abnormalTime" val="#ench2AbnormalTime" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="reuseDelay" val="#ench3Reuse" />
+		<enchant3 name="reuseDelay" val="#ench3ReuseDelay" />
 		<effects>
+			<effect name="Stun" />
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.1" />
+			</effect>
 			<effect name="TickMp">
 				<param power="200" />
 				<param ticks="1" />
-			</effect>
-			<effect name="Paralyze">
-				<mul stat="pDef" val="0.1" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -3660,23 +3795,28 @@
 		<set name="abnormalType" val="ULTIMATE_DEBUFF" />
 		<set name="activateRate" val="100" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-679" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1495" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="116" />
 		<set name="mpConsume1" val="29" />
+		<set name="mpConsume2" val="116" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="HpDrain">
@@ -3684,46 +3824,50 @@
 				<param drain="0.2" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="pAtk" val="0.5" />
+				<mul stat="pAtkSpd" val="0.5" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="pAtkSpd" val="0.5" />
+				<sub stat="accCombat" val="12" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="runSpd" val="0.5" />
+				<mul stat="pAtk" val="0.5" />
 			</effect>
 			<effect name="Debuff">
-				<sub stat="accCombat" val="12" />
+				<mul stat="runSpd" val="0.5" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1496" levels="1" name="Servitor Barrier">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="INVINCIBILITY" />
 		<set name="abnormalVisualEffect" val="INVINCIBILITY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="669" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1496" />
 		<set name="isMagic" val="1" />
 		<set name="itemConsumeCount" val="5" />
-		<set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
+		<set name="itemConsumeId" val="3031" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="73" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="58" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SERVITOR" />
+		<set name="targetType" val="SUMMON" />
 		<effects>
+			<effect name="BlockDebuff" />
 			<effect name="BlockDamage">
 				<param block="HP" />
 			</effect>
 			<effect name="BlockDamage">
 				<param block="MP" />
 			</effect>
-			<effect name="BlockDebuff" />
 		</effects>
 	</skill>
 	<skill id="1497" levels="1" name="Excessive Loyalty">
diff --git a/src/main/resources/data/stats/skills/01500-01599.xml b/src/main/resources/data/stats/skills/01500-01599.xml
index 2f40d9912f..5b072278ee 100644
--- a/src/main/resources/data/stats/skills/01500-01599.xml
+++ b/src/main/resources/data/stats/skills/01500-01599.xml
@@ -198,29 +198,26 @@
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="INVINCIBILITY" />
 		<set name="abnormalVisualEffect" val="INVINCIBILITY" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="668" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="hpConsume" val="4000" />
 		<set name="icon" val="icon.skill1505" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="83" />
-		<set name="mpConsume2" val="174" />
+		<set name="magicLvl" val="81" />
 		<set name="mpConsume1" val="44" />
+		<set name="mpConsume2" val="174" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3600000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA_FRIENDLY" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="BlockDamage">
-				<param block="HP" />
-			</effect>
-			<effect name="BlockDamage">
-				<param block="MP" />
-			</effect>
-			<effect name="BlockDebuff" />
 			<effect name="Cp">
 				<param amount="9000" />
+				<param mode="DIFF" />
 			</effect>
 			<effect name="HpPerMax">
 				<param power="100" />
@@ -228,6 +225,13 @@
 			<effect name="MpPerMax">
 				<param power="100" />
 			</effect>
+			<effect name="BlockDebuff" />
+			<effect name="BlockDamage">
+				<param block="HP" />
+			</effect>
+			<effect name="BlockDamage">
+				<param block="MP" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1506" levels="1" name="Blessing of Eva">
@@ -291,29 +295,32 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="1508" levels="1" name="Throne Root">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+	<skill id="1508" levels="1" name="Thorn Root">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
-		<set name="activateRate" val="50" />
+		<set name="activateRate" val="90" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-679" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1508" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="87" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
 		<effects>
 			<effect name="Root" />
@@ -323,40 +330,49 @@
 			<effect name="TickHp">
 				<param power="-90" />
 				<param ticks="1" />
+				<param mode="DIFF" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-30" />
 				<param ticks="1" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1509" levels="1" name="Seal of Limit">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="LIMIT" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-679" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1509" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
-		<set name="mpConsume2" val="44" />
+		<set name="magicLvl" val="81" />
 		<set name="mpConsume1" val="11" />
+		<set name="mpConsume2" val="44" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Debuff">
+				<mul stat="maxRecoverableCp" val="0.3" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="maxRecoverableHp" val="0.3" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="maxRecoverableMp" val="0.3" />
-				<mul stat="maxRecoverableCp" val="0.3" />
 			</effect>
 		</effects>
 	</skill>
@@ -738,93 +754,117 @@
 		</enchant2pveEffects>
 	</skill>
 	<skill id="1517" levels="1" name="Chant of Combat">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2400" />
 		<set name="abnormalType" val="IMPROVE_PA_PD_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="635" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1499" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="70" />
+		<set name="mpConsume1" val="13" />
 		<set name="mpConsume2" val="52" />
-		<set name="mpConsume1" val="17" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="pAtk" val="1.15" />
-				<mul stat="pDef" val="1.15" />
+			<effect name="DispelBySlot">
+				<param dispel="PA_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="PA_UP,9;PD_UP,9" />
+				<param dispel="PD_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="PA_UP;PD_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.15" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.15" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1518" levels="1" name="Chant of Critical Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2400" />
 		<set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="646" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1502" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="72" />
-		<set name="mpConsume2" val="53" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="53" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="critRate" val="1.3" />
-				<mul stat="critDmg" val="1.35" />
+			<effect name="DispelBySlot">
+				<param dispel="CRITICAL_PROB_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9" />
+				<param dispel="CRITICAL_DMG_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="CRITICAL_PROB_UP;CRITICAL_DMG_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.35" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1519" levels="1" name="Chant of Blood Awakening">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2400" />
 		<set name="abnormalType" val="IMPROVE_VAMPIRIC_HASTE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="655" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1519" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="74" />
-		<set name="mpConsume2" val="55" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="55" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<add stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies -->
-				<mul stat="pAtkSpd" val="1.33" />
+			<effect name="DispelBySlot">
+				<param dispel="VAMPIRIC_ATTACK,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="VAMPIRIC_ATTACK,9;ATTACK_TIME_DOWN,9" />
+				<param dispel="ATTACK_TIME_DOWN,9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.33" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="VAMPIRIC_ATTACK;ATTACK_TIME_DOWN" />
 			</effect>
+			<effect name="Buff">
+				<add stat="absorbDam" val="9" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1520" levels="1" name="Inquisitor">
@@ -1049,31 +1089,34 @@
 		</effects>
 	</skill>
 	<skill id="1528" levels="42" name="Divine Flash">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Inquisitor Stance Skill -->
-		<table name="#effectPoints"> -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 </table>
+		<table name="#effectPoint"> -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 </table>
 		<table name="#magicLvl"> 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
-		<table name="#mpConsume2"> 45 47 48 49 50 52 53 54 55 56 58 59 60 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82 83 84 84 85 86 87 87 88 89 89 </table>
 		<table name="#mpConsume1"> 12 12 12 13 13 13 14 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 18 19 19 19 20 20 20 20 21 21 21 21 21 22 22 22 22 22 23 23 </table>
-		<table name="#power"> 29 29 30 31 32 33 33 34 35 36 37 38 39 39 40 41 42 43 44 45 45 46 47 48 49 50 50 51 52 53 54 54 55 56 56 57 58 58 59 60 60 61 </table>
+		<table name="#mpConsume2"> 45 47 48 49 50 52 53 54 55 56 58 59 60 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82 83 84 84 85 86 87 87 88 89 89 </table>
+		<table name="#pvePower"> 29 29 30 31 32 33 33 34 35 36 37 38 39 39 40 41 42 43 44 45 45 46 47 48 49 50 50 51 52 53 54 54 55 56 56 57 58 58 59 60 60 61 </table>
 		<table name="#pvpPower"> 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 29 29 30 30 30 31 31 32 32 33 33 34 34 34 35 35 36 36 36 37 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1528" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<pvpEffects>
 			<effect name="MagicalAttack">
 				<param power="#pvpPower" />
@@ -1081,48 +1124,51 @@
 		</pvpEffects>
 		<pveEffects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#pvePower" />
 			</effect>
 		</pveEffects>
 	</skill>
 	<skill id="1529" levels="7" name="Soul Web" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 62 64 66 68 70 72 74 </table>
-		<table name="#mpConsume2"> 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 12 12 13 13 13 14 14 </table>
-		<table name="#ench1MpConsume2"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
-		<table name="#ench1MpConsume1"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
-		<table name="#ench2ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
-		<table name="#ench3AbnormalTimes"> 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 </table>
+		<table name="#mpConsume2"> 46 48 49 51 52 53 55 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1MpConsume1"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
+		<table name="#ench1MpConsume2"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
+		<table name="#ench2ActivateRate"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
+		<table name="#ench3AbnormalTime"> 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 </table>
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1529" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
 		<enchant1 name="mpConsume1" val="#ench1MpConsume1" />
-		<enchant2 name="activateRate" val="#ench2ActivateRates" />
+		<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
+		<enchant2 name="activateRate" val="#ench2ActivateRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="abnormalTime" val="#ench3AbnormalTimes" />
+		<enchant3 name="abnormalTime" val="#ench3AbnormalTime" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="Debuff">
@@ -1284,23 +1330,26 @@
 		</effects>
 	</skill>
 	<skill id="1534" levels="1" name="Courage of Pa'agrio">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1534" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="30" />
-		<set name="mpConsume2" val="1" />
 		<set name="mpConsume1" val="1" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MaxCp">
 				<param power="10" />
@@ -1309,116 +1358,152 @@
 		</effects>
 	</skill>
 	<skill id="1535" levels="1" name="Chant of Movement">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2400" />
 		<set name="abnormalType" val="IMPROVE_SPEED_AVOID_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1535" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="72" />
-		<set name="mpConsume2" val="55" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="55" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<add stat="runSpd" val="33" />
-				<add stat="rEvas" val="4" />
+			<effect name="DispelBySlot">
+				<param dispel="SPEED_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="SPEED_UP,9;AVOID_UP,9" />
+				<param dispel="AVOID_UP,9" />
+			</effect>
+			<effect name="Buff">
+				<add stat="rEvas" val="4" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="SPEED_UP;AVOID_UP" />
 			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="33" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1536" levels="1" name="Combat of Pa'agrio">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2400" />
 		<set name="abnormalType" val="IMPROVE_PA_PD_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1536" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="70" />
-		<set name="mpConsume2" val="217" />
 		<set name="mpConsume1" val="55" />
+		<set name="mpConsume2" val="217" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="pAtk" val="1.15" />
-				<mul stat="pDef" val="1.15" />
+			<effect name="DispelBySlot">
+				<param dispel="PA_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="PA_UP,9;PD_UP,9" />
+				<param dispel="PD_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="PA_UP;PD_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.15" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.15" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1537" levels="1" name="Critical of Pa'agrio">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2400" />
 		<set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1537" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="74" />
-		<set name="mpConsume2" val="217" />
 		<set name="mpConsume1" val="55" />
+		<set name="mpConsume2" val="217" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="critRate" val="1.3" />
-				<mul stat="critDmg" val="1.35" />
+			<effect name="DispelBySlot">
+				<param dispel="CRITICAL_PROB_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9" />
+				<param dispel="CRITICAL_DMG_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="CRITICAL_PROB_UP;CRITICAL_DMG_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.35" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="1538" levels="1" name="Condition of Pa'agrio">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2400" />
 		<set name="abnormalType" val="IMPROVE_HP_MP_UP" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1538" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="72" />
-		<set name="mpConsume2" val="217" />
 		<set name="mpConsume1" val="55" />
+		<set name="mpConsume2" val="217" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="DispelBySlot">
+				<param dispel="MAX_HP_UP,9" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="MAX_MP_UP,9" />
+			</effect>
+			<effect name="BlockBuffSlot">
+				<param slot="MAX_HP_UP;MAX_MP_UP" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="35" />
 				<param type="PER" />
@@ -1427,12 +1512,6 @@
 				<param power="35" />
 				<param type="PER" />
 			</effect>
-			<effect name="DispelBySlot">
-				<param dispel="MAX_HP_UP,9;MAX_MP_UP,9" />
-			</effect>
-			<effect name="BlockBuffSlot">
-				<param slot="MAX_HP_UP;MAX_MP_UP" />
-			</effect>
 		</effects>
 	</skill>
 	<skill id="1539" levels="4" name="Stigma of Shilen" enchantGroup1="1">
@@ -1585,30 +1664,34 @@
 		</effects>
 	</skill>
 	<skill id="1544" levels="7" name="Death Beam">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kamael Final Form Skill -->
 		<!-- TODO: Related with Quest "Long live the Pa'agrio Lord! -->
 		<table name="#magicLvl"> 79 80 81 82 83 84 85 </table>
-		<table name="#power"> 138 139 141 142 144 145 146 </table>
+		<table name="#magicalSoulAttackPower"> 138 139 141 142 144 145 146 </table>
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="400" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,400,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1471" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="58" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="58" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalSoulAttack">
-				<param power="#power" />
+				<param power="#magicalSoulAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1640,29 +1723,32 @@
 		</channelingEffects>
 	</skill>
 	<skill id="1546" levels="1" name="Strider Fear">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="900" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-521" />
 		<set name="fanRange" val="0,0,900,100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1546" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="56" />
-		<set name="mpConsume2" val="40" />
 		<set name="mpConsume1" val="10" />
+		<set name="mpConsume2" val="40" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="SELF" />
+		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
 		</effects>
@@ -1765,25 +1851,27 @@
 	</skill>
 	<skill id="1549" levels="1" name="Chant of Elements">
 		<!-- High Five Confirmed -->
-		<!-- NOTE: skill desc says "increases the elemental attribute" but is client typo, it increase defense (see skill icon) -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ARMOR_ELEMENT_ALL" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1549" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="56" />
-		<set name="mpConsume2" val="220" />
 		<set name="mpConsume1" val="55" />
+		<set name="mpConsume2" val="220" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<add stat="fireRes" val="20" />
+				<add stat="earthRes" val="20" />
 			</effect>
 			<effect name="Buff">
 				<add stat="waterRes" val="20" />
@@ -1792,24 +1880,27 @@
 				<add stat="windRes" val="20" />
 			</effect>
 			<effect name="Buff">
-				<add stat="earthRes" val="20" />
+				<add stat="fireRes" val="20" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1550" levels="1" name="Mass Cure Poison">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="662" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1550" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="66" />
 		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="66" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlot">
 				<param dispel="POISON,10" />
@@ -1818,41 +1909,59 @@
 	</skill>
 	<skill id="1551" levels="1" name="Mass Purify">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="662" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1551" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="66" />
 		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="66" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="9000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlot">
-				<param dispel="POISON,10;BLEEDING,10;PARALYZE,1;TURN_STONE,1" />
+				<param dispel="POISON,10" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="BLEEDING,10" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="PARALYZE,1" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="TURN_STONE,1" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1552" levels="1" name="Mass Vitalize">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="effectPoint" val="1261" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1552" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
-		<set name="mpConsume2" val="154" />
 		<set name="mpConsume1" val="39" />
+		<set name="mpConsume2" val="154" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="9000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlot">
-				<param dispel="POISON,10;BLEEDING,10" />
+				<param dispel="POISON,10" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="BLEEDING,10" />
 			</effect>
 			<effect name="Heal">
 				<param power="796" />
@@ -1890,20 +1999,23 @@
 	<skill id="1554" levels="1" name="Aura Blast">
 		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="1-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-689" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1554" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="116" />
 		<set name="mpConsume1" val="29" />
+		<set name="mpConsume2" val="116" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<pvpEffects>
 			<effect name="MagicalAttack">
 				<param power="141" />
@@ -1992,9 +2104,7 @@
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
-			<and>
-				<player hasServitor="true" />
-			</and>
+			<player hasServitor="true" />
 		</cond>
 		<effects>
 			<effect name="ServitorShare">
@@ -2130,83 +2240,91 @@
 	</skill>
 	<skill id="1562" levels="2" name="Chant of Berserker">
 		<!-- High Five Confirmed -->
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#amount"> 1.05 1.08 </table>
-		<table name="#effectPoints"> 418 495 </table>
-		<table name="#magicLvl"> 44 52 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 418 495 </table>
 		<table name="#mAtk"> 1.1 1.16 </table>
+		<table name="#mAtkSpd"> 1.05 1.08 </table>
 		<table name="#mDef"> 0.9 0.84 </table>
-		<table name="#mpConsume2"> 123 150 </table>
+		<table name="#magicLvl"> 44 52 </table>
 		<table name="#mpConsume1"> 31 38 </table>
+		<table name="#mpConsume2"> 123 150 </table>
+		<table name="#pAtk"> 1.05 1.08 </table>
+		<table name="#pAtkSpd"> 1.05 1.08 </table>
 		<table name="#pDef"> 0.95 0.92 </table>
 		<table name="#rEvas"> 2 4 </table>
 		<table name="#runSpd"> 5 8 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="BERSERKER" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1562" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="#amount" />
+				<mul stat="pAtkSpd" val="#pAtkSpd" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="pAtkSpd" val="#amount" />
+				<sub stat="rEvas" val="#rEvas" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mAtk" val="#mAtk" />
+				<mul stat="mAtkSpd" val="#mAtkSpd" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mAtkSpd" val="#amount" />
+				<mul stat="mAtk" val="#mAtk" />
 			</effect>
 			<effect name="Buff">
-				<add stat="runSpd" val="#runSpd" />
+				<mul stat="mDef" val="#mDef" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="pDef" val="#pDef" />
+				<mul stat="pAtk" val="#pAtk" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mDef" val="#mDef" />
+				<mul stat="pDef" val="#pDef" />
 			</effect>
 			<effect name="Buff">
-				<sub stat="rEvas" val="#rEvas" />
+				<add stat="runSpd" val="#runSpd" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="1563" levels="2" name="Fury of Pa'agrio">
 		<!-- High Five Confirmed -->
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 457 532 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 457 532 </table>
 		<table name="#magicLvl"> 48 56 </table>
-		<table name="#mpConsume2"> 137 163 </table>
 		<table name="#mpConsume1"> 35 41 </table>
+		<table name="#mpConsume2"> 137 163 </table>
 		<table name="#pAtkSpd"> 1.15 1.33 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
 		<set name="affectLimit" val="50-50" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY_PLEDGE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1563" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
diff --git a/src/main/resources/data/stats/skills/02000-02099.xml b/src/main/resources/data/stats/skills/02000-02099.xml
index 4125794742..615cc30bb3 100644
--- a/src/main/resources/data/stats/skills/02000-02099.xml
+++ b/src/main/resources/data/stats/skills/02000-02099.xml
@@ -61,19 +61,20 @@
 		</effects>
 	</skill>
 	<skill id="2005" levels="1" name="Nectar">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Summer Squash Event Skill -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="200" />
 		<set name="effectPoint" val="-150" />
 		<set name="effectRange" val="300" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="6391" /> <!-- Nectar -->
+		<set name="itemConsumeId" val="6391" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
-		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" /> <!-- FIXME: This should be OTHERS -->
+		<set name="targetType" val="OTHERS" />
 	</skill>
 	<skill id="2006" levels="1" name="Scroll: Enchant Weapon (Grade A)">
 		<set name="isMagic" val="2" />
@@ -868,16 +869,24 @@
 		</effects>
 	</skill>
 	<skill id="2065" levels="8" name="Box Key">
-		<table name="#effectPoints"> -1 -2 -3 -4 -5 -6 -7 -8 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -1 -2 -3 -4 -5 -6 -7 -8 </table>
+		<table name="#itemConsumeId"> 5197 5198 5199 5200 5201 5202 5203 5204 </table>
+		<table name="#magicLvl"> 1 10 20 30 40 50 60 70 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
-		<set name="magicLvl" val="1" />
+		<set name="itemConsumeCount" val="1" />
+		<set name="itemConsumeId" val="#itemConsumeId" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="109">
 			<target npcType="L2ChestInstance" />
 		</cond>
@@ -942,12 +951,14 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="2074" levels="1" name="Potion of Critical Escape">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="affectLimit" val="9-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="800" />
 		<set name="icon" val="icon.etc_potion_red_i00" />
@@ -956,9 +967,11 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A3" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
-			<effect name="RandomizeHate" />
+			<effect name="RandomizeHate">
+				<param chance="100" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
 			</effect>
@@ -1389,9 +1402,11 @@
 		</effects>
 	</skill>
 	<skill id="2098" levels="1" name="Harvesting">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="20" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
@@ -1399,7 +1414,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<effects>
 			<effect name="Harvesting" />
 		</effects>
diff --git a/src/main/resources/data/stats/skills/02100-02199.xml b/src/main/resources/data/stats/skills/02100-02199.xml
index 5b5c0fb4e6..9edea4e92c 100644
--- a/src/main/resources/data/stats/skills/02100-02199.xml
+++ b/src/main/resources/data/stats/skills/02100-02199.xml
@@ -681,22 +681,26 @@
 		</effects>
 	</skill>
 	<skill id="2139" levels="1" name="Special Tree Recovery Bonus">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="99" />
-		<set name="abnormalTime" val="10" />
+		<set name="abnormalTime" val="45" />
 		<set name="abnormalType" val="HP_REGEN_UP" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="icon" val="icon.skill1044" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="regMp" val="1.2" />
 				<mul stat="regHp" val="1.4" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="regMp" val="1.2" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="2140" levels="1" name="Item - Carol Sound Crystal">
diff --git a/src/main/resources/data/stats/skills/02200-02299.xml b/src/main/resources/data/stats/skills/02200-02299.xml
index a041d22669..61bf83af5b 100644
--- a/src/main/resources/data/stats/skills/02200-02299.xml
+++ b/src/main/resources/data/stats/skills/02200-02299.xml
@@ -656,20 +656,24 @@
 		</effects>
 	</skill>
 	<skill id="2229" levels="8" name="Treasure Chest Key">
-		<table name="#effectPoints"> -1 -2 -3 -4 -5 -6 -7 -8 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -1 -2 -3 -4 -5 -6 -7 -8 </table>
 		<table name="#itemConsumeId"> 6665 6666 6667 6668 6669 6670 6671 6672 </table>
+		<table name="#magicLvl"> 10 20 30 40 50 60 70 80 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
 		<set name="itemConsumeId" val="#itemConsumeId" />
-		<set name="magicLvl" val="10" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="109">
 			<target npcType="L2ChestInstance" />
 		</cond>
@@ -744,25 +748,27 @@
 		</effects>
 	</skill>
 	<skill id="2234" levels="1" name="Soul Breaking Arrow">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="2000" />
 		<set name="hitTime" val="500" />
 		<set name="icon" val="icon.etc_destory_soul_arrow_i00" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8192" /> <!-- Soul Breaking Arrow -->
+		<set name="itemConsumeId" val="8192" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<cond msgId="113" addName="1">
 			<and>
@@ -778,37 +784,40 @@
 		</effects>
 	</skill>
 	<skill id="2235" levels="1" name="Anteroom Door Key">
-		<!-- Confirmed CT2.5 -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8273" /> <!-- Anteroom Key -->
+		<set name="itemConsumeId" val="8273" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="19160002,19160003,19160004,19160005,19160006,19160007,19160008,19160009" />
 		</cond>
 	</skill>
 	<skill id="2236" levels="1" name="Chapel Door Key">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8274" /> <!-- Chapel Key -->
+		<set name="itemConsumeId" val="8274" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="19160010,19160011" />
 		</cond>
@@ -819,19 +828,21 @@
 		</effects>
 	</skill>
 	<skill id="2237" levels="1" name="Key of Darkness">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8275" /> <!-- Key of Darkness -->
+		<set name="itemConsumeId" val="8275" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="19160012,19160013" />
 		</cond>
@@ -842,19 +853,21 @@
 		</effects>
 	</skill>
 	<skill id="2238" levels="1" name="Room of Splendor Key">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8056" /> <!-- Key of Splendor Room -->
+		<set name="itemConsumeId" val="8056" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="23150003,23150004" />
 		</cond>
@@ -1666,18 +1679,20 @@
 		</effects>
 	</skill>
 	<skill id="2276" levels="1" name="Dewdrop of Destruction">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="2000" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="8556" /> <!-- Dewdrop of Destruction -->
+		<set name="itemConsumeId" val="8556" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<player insideZoneId="2276" />
 		</cond>
diff --git a/src/main/resources/data/stats/skills/02300-02399.xml b/src/main/resources/data/stats/skills/02300-02399.xml
index 645514d8bf..ab7eb03b45 100644
--- a/src/main/resources/data/stats/skills/02300-02399.xml
+++ b/src/main/resources/data/stats/skills/02300-02399.xml
@@ -786,18 +786,22 @@
 		</cond>
 	</skill>
 	<skill id="2343" levels="1" name="Gate Key of Kamael">
-		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<!-- High Five Confirmed -->
+		<set name="afterEffectId" val="1" /> <!-- TODO: Hack to keep doors opened -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9703" /> <!-- Gate Key: Kamael -->
+		<set name="itemConsumeId" val="9703" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200002" />
 		</cond>
@@ -808,18 +812,22 @@
 		</effects>
 	</skill>
 	<skill id="2344" levels="1" name="Gate Key of Records">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9704" /> <!-- Gate Key: Archives -->
+		<set name="itemConsumeId" val="9704" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200005" />
 		</cond>
@@ -830,18 +838,22 @@
 		</effects>
 	</skill>
 	<skill id="2345" levels="1" name="Gate Key of Observation">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9705" /> <!-- Gate Key: Observation -->
+		<set name="itemConsumeId" val="9705" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200009" />
 		</cond>
@@ -852,18 +864,22 @@
 		</effects>
 	</skill>
 	<skill id="2346" levels="1" name="Gate Key of Specula">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9706" /> <!-- Gate Key: Spicula -->
+		<set name="itemConsumeId" val="9706" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200003" />
 		</cond>
@@ -874,18 +890,22 @@
 		</effects>
 	</skill>
 	<skill id="2347" levels="1" name="Enuma Elish Key">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9707" /> <!-- Gate Key: Harkilgamed -->
+		<set name="itemConsumeId" val="9707" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200007" />
 		</cond>
@@ -896,18 +916,22 @@
 		</effects>
 	</skill>
 	<skill id="2348" levels="1" name="Prahnah Key">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9708" /> <!-- Gate Key: Rodenpicula -->
+		<set name="itemConsumeId" val="9708" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200008" />
 		</cond>
@@ -918,18 +942,22 @@
 		</effects>
 	</skill>
 	<skill id="2349" levels="1" name="Gate Key of Arvitaire">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9709" /> <!-- Gate Key: Arviterre -->
+		<set name="itemConsumeId" val="9709" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200010" />
 		</cond>
@@ -940,18 +968,22 @@
 		</effects>
 	</skill>
 	<skill id="2350" levels="1" name="Leopold Key">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9710" /> <!-- Gate Key: Katenar -->
+		<set name="itemConsumeId" val="9710" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200006" />
 		</cond>
@@ -962,18 +994,22 @@
 		</effects>
 	</skill>
 	<skill id="2351" levels="1" name="Gate Key of Prediction">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9711" /> <!-- Gate Key: Prediction -->
+		<set name="itemConsumeId" val="9711" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200011" />
 		</cond>
@@ -984,18 +1020,22 @@
 		</effects>
 	</skill>
 	<skill id="2352" levels="1" name="Gate Key of Nornil">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="afterEffectId" val="1" /> <!-- Hack to keep doors opened -->
-		<set name="castRange" val="200" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9712" /> <!-- Gate Key: Massive Cavern -->
+		<set name="itemConsumeId" val="9712" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="16200012" />
 		</cond>
@@ -1006,14 +1046,18 @@
 		</effects>
 	</skill>
 	<skill id="2353" levels="1" name="Nornil's Power">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="HIDDEN_PLACE" />
 		<set name="affectRange" val="600" />
-		<set name="hitTime" val="200" />
+		<set name="affectScope" val="STATIC_OBJECT_SCOPE" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1000" />
 		<set name="itemConsumeCount" val="1" />
 		<set name="itemConsumeId" val="9713" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<and>
 				<player instanceId="11" />
@@ -1025,19 +1069,21 @@
 		</effects>
 	</skill>
 	<skill id="2354" levels="1" name="Gate Key of Darkness">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9685" /> <!-- Gate Key: Darkness -->
+		<set name="itemConsumeId" val="9685" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="20260001" />
 		</cond>
@@ -1048,19 +1094,21 @@
 		</effects>
 	</skill>
 	<skill id="2355" levels="1" name="Gate Key of Destruction">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9686" /> <!-- Gate Key: Destruction -->
+		<set name="itemConsumeId" val="9686" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="20260006" />
 		</cond>
@@ -1071,19 +1119,21 @@
 		</effects>
 	</skill>
 	<skill id="2356" levels="1" name="Gate Key of Blood">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9687" /> <!-- Gate Key: Blood -->
+		<set name="itemConsumeId" val="9687" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="20260002" />
 		</cond>
@@ -1172,19 +1222,21 @@
 		</effects>
 	</skill>
 	<skill id="2362" levels="1" name="Prison Gate Key">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="10015" /> <!-- Prison Gate Key -->
+		<set name="itemConsumeId" val="10015" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="24220009,24220011,24220012,24220014,24220015,24220016,24220017,24220019" />
 		</cond>
@@ -1195,19 +1247,21 @@
 		</effects>
 	</skill>
 	<skill id="2363" levels="1" name="Underground Warehouse Key">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="10016" /> <!-- Underground Warehouse Key -->
+		<set name="itemConsumeId" val="10016" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="24220040" />
 		</cond>
@@ -1265,19 +1319,21 @@
 		</effects>
 	</skill>
 	<skill id="2366" levels="1" name="Blue Coral Key">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9698" /> <!-- Blue Coral Key -->
+		<set name="itemConsumeId" val="9698" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="24220020" />
 		</cond>
@@ -1288,19 +1344,21 @@
 		</effects>
 	</skill>
 	<skill id="2367" levels="1" name="Red Coral Key">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="9699" /> <!-- Red Coral Key -->
+		<set name="itemConsumeId" val="9699" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="24220022" />
 		</cond>
diff --git a/src/main/resources/data/stats/skills/02400-02499.xml b/src/main/resources/data/stats/skills/02400-02499.xml
index 3ad629daba..96d0602d85 100644
--- a/src/main/resources/data/stats/skills/02400-02499.xml
+++ b/src/main/resources/data/stats/skills/02400-02499.xml
@@ -1,20 +1,21 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="2400" levels="1" name="Red Coral Treasure Chest Key">
-		<!-- Confirmed CT2.5 -->
-		<!-- set name="giveContribution" val="10" / -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="10017" /> <!-- Coral Treasure Chest Key -->
+		<set name="itemConsumeId" val="10017" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="18477" />
 		</cond>
diff --git a/src/main/resources/data/stats/skills/02600-02699.xml b/src/main/resources/data/stats/skills/02600-02699.xml
index 2906ff0d32..cdb2c3c594 100644
--- a/src/main/resources/data/stats/skills/02600-02699.xml
+++ b/src/main/resources/data/stats/skills/02600-02699.xml
@@ -71,16 +71,21 @@
 		</effects>
 	</skill>
 	<skill id="2607" levels="1" name="Pailaka Door Key">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="13150" /> <!-- Pailaka All-Purpose Key -->
+		<set name="itemConsumeId" val="13150" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="22110100,22110101,22110102,22110103,22110104,22110105" />
 		</cond>
@@ -209,40 +214,75 @@
 		</effects>
 	</skill>
 	<skill id="2616" levels="1" name="Bond Sealant">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="INVINCIBILITY" />
-		<set name="hitTime" val="100" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="900" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="OTHERS" />
+		<cond msgId="109">
+			<target npcId="18672" />
+		</cond>
+		<effects>
+			<effect name="Stun" />
+			<effect name="BlockDebuff" />
+			<effect name="BlockDamage">
+				<param block="HP" />
+			</effect>
+			<effect name="BlockDamage">
+				<param block="MP" />
+			</effect>
+			<effect name="Root" />
+			<effect name="Debuff">
+				<mul stat="cancelVuln" val="0" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="2617" levels="1" name="Stun Planter">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="PA_UP" />
-		<set name="hitTime" val="100" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="900" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="OTHERS" />
+		<cond msgId="109">
+			<target npcId="18672" />
+		</cond>
 	</skill>
 	<skill id="2618" levels="1" name="Stun Land Mine">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="PA_UP" />
-		<set name="hitTime" val="100" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="900" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="OTHERS" />
 	</skill>
 	<skill id="2619" levels="1" name="Extra Entrance Pass - Kamaloka (Hall of the Abyss) (Event)">
 		<set name="isMagic" val="2" />
@@ -423,17 +463,19 @@
 		</effects>
 	</skill>
 	<skill id="2633" levels="1" name="Elmore-Aden's Holy Water">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="17240101,17240105,17240109" />
 		</cond>
@@ -444,17 +486,19 @@
 		</effects>
 	</skill>
 	<skill id="2634" levels="1" name="Court Magician's Blessing">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="17240103,17240107" />
 		</cond>
diff --git a/src/main/resources/data/stats/skills/02900-02999.xml b/src/main/resources/data/stats/skills/02900-02999.xml
index 4695cbe1fb..c8d681d26a 100644
--- a/src/main/resources/data/stats/skills/02900-02999.xml
+++ b/src/main/resources/data/stats/skills/02900-02999.xml
@@ -106,28 +106,37 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="2905" levels="1" name="Growth Accelerator">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="120" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="14832" /> <!-- Growth Accelerator -->
+		<set name="itemConsumeId" val="14832" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<target npcId="18793,18794,18795,18796,18797,18798" />
 		</cond>
 	</skill>
 	<skill id="2906" levels="1" name="Incubation Accelerator">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="2907" levels="5" name="Battlefield Use Secret Medicine of Life">
 		<!-- Confirmed CT2.5 -->
diff --git a/src/main/resources/data/stats/skills/03100-03199.xml b/src/main/resources/data/stats/skills/03100-03199.xml
index 2b2eba934d..b4b1e71d3a 100644
--- a/src/main/resources/data/stats/skills/03100-03199.xml
+++ b/src/main/resources/data/stats/skills/03100-03199.xml
@@ -770,28 +770,31 @@
 		</effects>
 	</skill>
 	<skill id="3127" levels="10" name="Item Skill: Recharge">
-		<!-- Confirmed CT2.5 -->
-		<table name="#amount"> 41 44 47 50 53 57 59 62 65 69 </table>
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
+		<table name="#manaHealByLevelPower"> 41 44 47 50 53 57 59 62 65 69 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
+		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 		<effects>
 			<effect name="ManaHealByLevel">
-				<param power="#amount" />
+				<param power="#manaHealByLevelPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1521,14 +1524,16 @@
 		</effects>
 	</skill>
 	<skill id="3155" levels="10" name="Item Skill: Unlock">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 </table>
 		<table name="#itemConsumeCount"> 4 5 6 7 8 10 11 13 15 17 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 21 22 24 25 27 29 30 31 33 35 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1538,8 +1543,9 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="300000" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<effects>
 			<effect name="OpenDoor">
 				<param chance="100" />
@@ -1967,418 +1973,474 @@
 		</effects>
 	</skill>
 	<skill id="3173" levels="10" name="Item Skill: Prominence">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AREA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3174" levels="10" name="Item Skill: Hydro Blast">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AREA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3175" levels="10" name="Item Skill: Hurricane">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AREA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3176" levels="10" name="Item Skill: Stone">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AREA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3177" levels="10" name="Item Skill: Solar Flare">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AREA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3178" levels="10" name="Item Skill: Shadow Flare">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AREA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3179" levels="10" name="Item Skill: Aura Flare">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AREA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3180" levels="10" name="Item Skill: Prominence">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3181" levels="10" name="Item Skill: Hydro Blast">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="WATER" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3182" levels="10" name="Item Skill: Hurricane">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="WIND" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3183" levels="10" name="Item Skill: Stone">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="EARTH" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3184" levels="10" name="Item Skill: Solar Flare">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="HOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3185" levels="10" name="Item Skill: Shadow Flare">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3186" levels="10" name="Item Skill: Aura Flare">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
+		<table name="#magicalAttackPower"> 31 33 36 39 41 44 46 49 51 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
+		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/03200-03299.xml b/src/main/resources/data/stats/skills/03200-03299.xml
index 6d0938ed09..52139ec0ac 100644
--- a/src/main/resources/data/stats/skills/03200-03299.xml
+++ b/src/main/resources/data/stats/skills/03200-03299.xml
@@ -126,23 +126,27 @@
 		</effects>
 	</skill>
 	<skill id="3205" levels="2" name="Item Skill: Party Recall">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#hitTime"> 20000 3500 </table>
 		<table name="#magicLvl"> 48 56 </table>
-		<table name="#mpConsume2"> 171 244 </table>
 		<table name="#mpConsume1"> 43 61 </table>
+		<table name="#mpConsume2"> 171 244 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="#hitTime" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<and>
 				<player canEscape="true" />
@@ -1012,11 +1016,12 @@
 		</effects>
 	</skill>
 	<skill id="3260" levels="1" name="Forgiveness">
-		<!-- Confirmed CT2.5 -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="700" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill3260" />
 		<set name="isMagic" val="2" />
@@ -1024,8 +1029,9 @@
 		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="109">
 			<target npcId="13031,13032,13033,13034,13035,13120,13121,13122,13123,13124" />
 		</cond>
@@ -1055,11 +1061,12 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="3262" levels="1" name="Pardon">
-		<!-- Confirmed CT2.5 -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="700" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="icon" val="icon.skill3260" />
 		<set name="isMagic" val="2" />
@@ -1067,8 +1074,9 @@
 		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="40000" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="109">
 			<target npcId="13031,13032,13033,13034,13035,13120,13121,13122,13123,13124" />
 		</cond>
diff --git a/src/main/resources/data/stats/skills/03300-03399.xml b/src/main/resources/data/stats/skills/03300-03399.xml
index 51a8cce66c..97ead5ed31 100644
--- a/src/main/resources/data/stats/skills/03300-03399.xml
+++ b/src/main/resources/data/stats/skills/03300-03399.xml
@@ -214,9 +214,11 @@
 		</effects>
 	</skill>
 	<skill id="3318" levels="1" name="Flag Display">
-		<!-- Flag Skill -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="85" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="180000" />
 		<set name="icon" val="icon.weapon_fort_flag_i00" />
 		<set name="isMagic" val="2" />
@@ -224,7 +226,7 @@
 		<set name="operateType" val="CA1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FLAGPOLE" />
+		<set name="targetType" val="FORTRESS_FLAGPOLE" />
 		<cond>
 			<player canTakeFort="true" />
 		</cond>
@@ -352,11 +354,13 @@
 		</effects>
 	</skill>
 	<skill id="3328" levels="1" name="Double Stab">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="133" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1667" />
 		<set name="icon" val="icon.weapon_dual_sword_i00" />
 		<set name="magicLvl" val="78" />
@@ -365,7 +369,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="11500" />
@@ -373,11 +377,13 @@
 		</effects>
 	</skill>
 	<skill id="3329" levels="1" name="Power Slash">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="133" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1667" />
 		<set name="icon" val="icon.weapon_unique_zariche_i00" />
 		<set name="magicLvl" val="78" />
@@ -386,7 +392,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="11500" />
@@ -394,13 +400,16 @@
 		</effects>
 	</skill>
 	<skill id="3330" levels="1" name="Air Blade">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-1" />
-		<set name="effectRange" val="80" />
+		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,80,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill3630" />
 		<set name="magicLvl" val="78" />
@@ -409,7 +418,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="15000" />
@@ -417,25 +426,28 @@
 		</effects>
 	</skill>
 	<skill id="3331" levels="1" name="Enslave">
-		<!-- Confirmed CT2.5 -->
-		<!-- <set name="abnormalLvl" val="3" /> -->
-		<!-- <set name="abnormalTime" val="30" /> -->
-		<!-- <set name="abnormalType" val="ATTACK_TIME_UP" /> -->
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="3" />
+		<set name="abnormalTime" val="30" />
+		<set name="abnormalType" val="ATTACK_TIME_UP" />
 		<set name="activateRate" val="60" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-1" />
-		<set name="effectRange" val="200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill3631" />
-		<set name="rideState" val="NONE" />
-		<!-- <set name="isDebuff" val="true" /> -->
-		<!-- <set name="lvlBonusRate" val="1" /> -->
+		<set name="isDebuff" val="true" />
+		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="78" />
 		<set name="mpConsume2" val="200" />
-		<set name="operateType" val="A1" /> <!-- Should be A2 -->
+		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
-		<set name="targetType" val="AURA" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="200" />
diff --git a/src/main/resources/data/stats/skills/03400-03499.xml b/src/main/resources/data/stats/skills/03400-03499.xml
index 4c8f6b8ebf..9c14bad541 100644
--- a/src/main/resources/data/stats/skills/03400-03499.xml
+++ b/src/main/resources/data/stats/skills/03400-03499.xml
@@ -619,10 +619,12 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="3436" levels="1" name="Blue Talisman - Self destruction">
-		<!-- Confirmed CT2.5 -->
+	<skill id="3436" levels="1" name="Blue Talisman of Self destruction">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-669" />
 		<set name="hitTime" val="3000" />
 		<set name="hpConsume" val="800" />
@@ -630,8 +632,9 @@
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="75" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="200" />
diff --git a/src/main/resources/data/stats/skills/03500-03599.xml b/src/main/resources/data/stats/skills/03500-03599.xml
index 82352c489f..b09ec700b8 100644
--- a/src/main/resources/data/stats/skills/03500-03599.xml
+++ b/src/main/resources/data/stats/skills/03500-03599.xml
@@ -1276,14 +1276,14 @@
 		</effects>
 	</skill>
 	<skill id="3581" levels="1" name="Discord">
-		<!-- Confirmed CT2.5 -->
 		<!-- Infinity Axe Skill -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<!-- FIXME: this should be "Distrust" effect -->
+			<!-- TODO: This should be "Distrust" effect. -->
 			<effect name="Confuse" abnormalTime="20">
 				<param chance="20" />
 			</effect>
@@ -1546,12 +1546,13 @@
 		</effects>
 	</skill>
 	<skill id="3592" levels="1" name="Dispell">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<!-- Infinity Spear Skill -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="DispelByCategory">
 				<param slot="BUFF" rate="5" max="2" />
@@ -1629,19 +1630,14 @@
 		</effects>
 	</skill>
 	<skill id="3596" levels="1" name="Full Recover">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Infinity Scepter Skill -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
-		<!-- TODO: Remove this condition when proper target type is done -->
-		<cond msgId="113" addName="1">
-			<not>
-				<target npcType="L2Attackable" />
-			</not>
-		</cond>
+		<set name="targetType" val="ENEMY_NOT" />
 		<effects>
 			<effect name="HpPerMax">
 				<param power="100" />
@@ -1649,12 +1645,16 @@
 		</effects>
 	</skill>
 	<skill id="3597" levels="1" name="Special Ability: Infinity Rod">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.weapon_the_mace_of_hero_i00" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.15" />
+			</effect>
 			<effect name="MaxCp">
 				<param power="50" />
 				<param type="PER" />
@@ -1664,28 +1664,28 @@
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mAtkSpd" val="1.15" />
 				<add stat="regMp" val="0.51" />
-				<mul stat="pvpPhysDmg" val="1.07" />
-				<mul stat="pvpMagicalDmg" val="1.07" />
-				<mul stat="pvpPhysSkillsDmg" val="1.07" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pvpMagicalDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pvpPhysDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pvpPhysSkillsDmg" val="1.2" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="3598" levels="1" name="Full Recover">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Infinity Rod Skill -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
-		<!-- TODO: Remove this condition when proper target type is done -->
-		<cond>
-			<not>
-				<target npcType="L2Attackable" />
-			</not>
-		</cond>
+		<set name="targetType" val="ENEMY_NOT" />
 		<effects>
 			<effect name="HpPerMax">
 				<param power="100" />
diff --git a/src/main/resources/data/stats/skills/03600-03699.xml b/src/main/resources/data/stats/skills/03600-03699.xml
index 2b5de57aed..85d10f7512 100644
--- a/src/main/resources/data/stats/skills/03600-03699.xml
+++ b/src/main/resources/data/stats/skills/03600-03699.xml
@@ -651,9 +651,13 @@
 		</effects>
 	</skill>
 	<skill id="3630" levels="1" name="Void Burst">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="6-12" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="ALL" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill3630" />
 		<set name="magicLvl" val="78" />
@@ -661,7 +665,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="11500" />
@@ -669,10 +673,13 @@
 		</effects>
 	</skill>
 	<skill id="3631" levels="1" name="Void Flow">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="6-12" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1900" />
 		<set name="icon" val="icon.skill3631" />
 		<set name="magicLvl" val="78" />
@@ -680,7 +687,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="15000" />
diff --git a/src/main/resources/data/stats/skills/04000-04099.xml b/src/main/resources/data/stats/skills/04000-04099.xml
index dc47f41c78..51ef058033 100644
--- a/src/main/resources/data/stats/skills/04000-04099.xml
+++ b/src/main/resources/data/stats/skills/04000-04099.xml
@@ -179,16 +179,19 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4017" levels="1" name="Queen Ant Brandish">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Queen Ant Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="250" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1300" />
 		<set name="magicLvl" val="40" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="271" />
@@ -225,18 +228,21 @@
 		</effects>
 	</skill>
 	<skill id="4019" levels="1" name="Decrease Speed">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Queen Ant Skills -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="40" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="1000" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1700" />
 		<set name="icon" val="icon.skill4019" />
 		<set name="isDebuff" val="true" />
@@ -244,12 +250,15 @@
 		<set name="magicLvl" val="40" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
 			<effect name="TickHp">
 				<param power="-30" />
-				<param ticks="3" />
-				<mul stat="runSpd" val="0.7" />
+				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -364,7 +373,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="43" />
@@ -528,23 +537,28 @@
 		</effects>
 	</skill>
 	<skill id="4033" levels="12" name="NPC Burn">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
+		<table name="#magicalAttackPower"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
+		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="3500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -618,37 +632,43 @@
 		</effects>
 	</skill>
 	<skill id="4036" levels="12" name="Poison">
-		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dmg"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#tickHpPower"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="35" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="1500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill4036" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dmg" />
-				<param ticks="3" />
+				<param power="#tickHpPower" />
+				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -805,21 +825,25 @@
 		</effects>
 	</skill>
 	<skill id="4043" levels="1" name="Partisan Flame">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="45" />
-		<set name="mpConsume2" val="60" />
+		<set name="mpConsume1" val="12" />
+		<set name="mpConsume2" val="48" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="30" />
@@ -1211,28 +1235,31 @@
 		</effects>
 	</skill>
 	<skill id="4064" levels="1" name="Paralysis">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Orfen Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
 		<set name="activateRate" val="30" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="50" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="4065" levels="12" name="NPC Heal">
@@ -1389,20 +1416,23 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="4072" levels="12" name="Shock">
-		<!-- Freya retail confirmed -->
+	<skill id="4072" levels="12" name="Stun">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
-		<table name="#power"> 16 35 73 139 241 379 542 626 704 774 829 873 </table>
+		<table name="#physicalAttackPower"> 16 35 73 139 241 379 542 626 704 774 829 873 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="30" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -1412,11 +1442,11 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Stun" />
 		</effects>
@@ -1571,27 +1601,32 @@
 		</effects>
 	</skill>
 	<skill id="4078" levels="12" name="NPC Flamestrike">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#magicalAttackPower"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/04100-04199.xml b/src/main/resources/data/stats/skills/04100-04199.xml
index 555a50ad6f..de2822b4ce 100644
--- a/src/main/resources/data/stats/skills/04100-04199.xml
+++ b/src/main/resources/data/stats/skills/04100-04199.xml
@@ -45,7 +45,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -180,19 +180,21 @@
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1100" />
 		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill4106" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -202,34 +204,36 @@
 		</effects>
 	</skill>
 	<skill id="4107" levels="1" name="Antharas Stun">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<!-- Antharas Skills -->
 		<!-- Antharas Tail from Behind -->
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="9" />
+		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="FLY_AWAY" />
 		<set name="abnormalVisualEffect" val="STUN" />
-		<set name="affectRange" val="1500" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="coolTime" val="3000" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
-		<set name="fanRange" val="0,180,1500,400" />
+		<set name="fanRange" val="0,90,1500,400" />
+		<set name="hitCancelTime" val="1500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill4107" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="BEHIND_AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="28600" />
-			</effect>
 			<effect name="ThrowUp">
 				<param flyRadius="600" />
 			</effect>
+			<effect name="PhysicalAttack">
+				<param power="28600" />
+			</effect>
 			<effect name="Stun" />
 		</effects>
 	</skill>
@@ -240,15 +244,17 @@
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="400" />
 		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="2700" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill4108" />
 		<set name="isDebuff" val="true" />
@@ -256,24 +262,26 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
 		</effects>
 	</skill>
 	<skill id="4109" levels="1" name="Curse of Antharas">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Antharas Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ANTARAS_DEBUFF" />
 		<set name="activateRate" val="90" />
-		<set name="affectRange" val="850" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
 		<set name="basicProperty" val="MEN" />
 		<set name="coolTime" val="1200" />
 		<set name="effectPoint" val="-100" />
 		<set name="fanRange" val="0,0,850,850" />
+		<set name="hitCancelTime" val="2000" />
 		<set name="hitTime" val="2800" />
 		<set name="icon" val="icon.skill4109" />
 		<set name="isDebuff" val="true" />
@@ -281,41 +289,61 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="pAtk" val="0.85" />
-				<mul stat="mAtk" val="0.85" />
-				<mul stat="pDef" val="0.6" />
-				<mul stat="mDef" val="0.6" />
 				<mul stat="pAtkSpd" val="0.75" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="rEvas" val="19" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="critRate" val="0.1" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="accCombat" val="19" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.75" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtk" val="0.85" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.6" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtk" val="0.85" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.6" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.5" />
-				<sub stat="accCombat" val="19" />
-				<sub stat="rEvas" val="19" />
-				<mul stat="critRate" val="1.1" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4110" levels="2" name="Breath Attack">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<!-- Antharas Skills -->
 		<table name="#castRange"> 500 1000 </table>
 		<table name="#effectRange"> 1000 1500 </table>
-		<set name="affectRange" val="1200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="#castRange" />
 		<set name="coolTime" val="2700" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="#effectRange" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,0,1200,300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="650" />
@@ -329,15 +357,17 @@
 		<set name="abnormalType" val="TURN_STONE" />
 		<set name="abnormalVisualEffect" val="FLESH_STONE" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="700" />
 		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="1000" />
 		<set name="coolTime" val="1800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill4111" />
 		<set name="isDebuff" val="true" />
@@ -345,40 +375,43 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="10" />
 			</effect>
 			<effect name="Stun" />
+			<effect name="BlockBuff" />
+			<effect name="BlockDebuff" />
 			<effect name="BlockDamage">
 				<param block="HP" />
 			</effect>
 			<effect name="BlockDamage">
 				<param block="MP" />
 			</effect>
-			<effect name="BlockBuff" />
-			<effect name="BlockDebuff" />
-			<effect name="Buff">
+			<effect name="Debuff">
 				<mul stat="regHp" val="0" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4112" levels="1" name="Ordinary Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Antharas Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="50" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2200" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="57200" />
@@ -386,20 +419,23 @@
 		</effects>
 	</skill>
 	<skill id="4113" levels="1" name="Animal doing ordinary attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Antharas Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="50" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2200" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="57200" />
@@ -407,21 +443,25 @@
 		</effects>
 	</skill>
 	<skill id="4114" levels="1" name="Aden Flame">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="1100" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1600" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="65" />
-		<set name="mpConsume2" val="90" />
+		<set name="mpConsume1" val="18" />
+		<set name="mpConsume2" val="72" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="47" />
@@ -496,35 +536,38 @@
 		</effects>
 	</skill>
 	<skill id="4118" levels="12" name="Paralysis">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
 		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
 		<set name="activateRate" val="20" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="800" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="4119" levels="3" name="Fall in accuracy">
@@ -715,17 +758,18 @@
 		</effects>
 	</skill>
 	<skill id="4128" levels="1" name="Wind Of Force">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Baium Skills -->
-		<set name="affectRange" val="600" />
+		<set name="affectScope" val="SQUARE_PB" />
 		<set name="coolTime" val="1700" />
 		<set name="effectPoint" val="-100" />
 		<set name="fanRange" val="0,0,600,100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2300" />
 		<set name="magicLvl" val="75" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="14000" />
@@ -733,16 +777,18 @@
 		</effects>
 	</skill>
 	<skill id="4129" levels="1" name="Earthquake">
-		<!-- Confirmed CT2.5 -->
-		<!-- Baium Skills -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="250" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="2500" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="75" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4000" />
@@ -750,18 +796,21 @@
 		</effects>
 	</skill>
 	<skill id="4130" levels="1" name="Striking of Thunderbolt">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Baium Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="4000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="3000" />
 		<set name="hitTime" val="6000" />
 		<set name="magicLvl" val="75" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="367" />
@@ -809,7 +858,7 @@
 		<set name="magicLvl" val="75" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="3885" />
@@ -882,75 +931,88 @@
 		</effects>
 	</skill>
 	<skill id="4137" levels="12" name="Hydro Screw">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#magicalAttackPower"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4138" levels="12" name="NPC AE - Corpse Burst">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#magicalAttackPower"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA_CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 			<effect name="ConsumeBody" />
 		</effects>
 	</skill>
 	<skill id="4139" levels="12" name="Boom Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#power"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
+		<table name="#magicalAttackPower"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="isSuicideAttack" val="true" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1018,21 +1080,24 @@
 		</effects>
 	</skill>
 	<skill id="4143" levels="10" name="Treasure Bomb">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 5 15 25 35 45 55 65 75 85 95 </table>
-		<table name="#power"> 2 4 8 15 23 35 48 63 63 63 </table>
+		<table name="#magicalAttackPower"> 2 4 8 15 23 35 48 63 63 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="350" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="1" />
 		<set name="isSuicideAttack" val="true" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1693,27 +1758,30 @@
 		</effects>
 	</skill>
 	<skill id="4171" levels="12" name="BOSS Spinning Slash">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 16 23 32 42 53 65 75 79 82 84 85 87 </table>
-		<table name="#power"> 61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398 </table>
+		<table name="#physicalAttackPower"> 61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4172" levels="12" name="Stun">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 16 23 32 42 53 65 75 79 82 84 85 87 </table>
 		<set name="abnormalLvl" val="1" />
@@ -1721,10 +1789,13 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -1732,10 +1803,12 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
-			<effect name="PhysicalAttack" />
+			<effect name="PhysicalAttack">
+				<param power="0" />
+			</effect>
 			<effect name="Stun" />
 		</effects>
 	</skill>
@@ -1836,41 +1909,47 @@
 		</effects>
 	</skill>
 	<skill id="4177" levels="12" name="BOSS Cancel Magic">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 15 22 29 39 49 59 68 72 75 76 77 79 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelAll" />
 		</effects>
 	</skill>
-	<skill id="4178" levels="12" name="BOSS Flame Strike">
-		<!-- Freya retail confirmed -->
+	<skill id="4178" levels="12" name="BOSS Flamestrike">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
+		<table name="#magicalAttackPower"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
 		<table name="#mpConsume2"> 23 32 44 58 74 89 102 107 112 114 116 118 </table>
-		<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="700" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1949,19 +2028,22 @@
 		</effects>
 	</skill>
 	<skill id="4182" levels="12" name="Poison">
-		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dmg"> -13 -18 -25 -32 -39 -45 -49 -49 -52 -52 -53 -53 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#tickHpPower"> -13 -18 -25 -32 -39 -45 -49 -49 -52 -52 -53 -53 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill1168" />
 		<set name="isDebuff" val="true" />
@@ -1969,28 +2051,32 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dmg" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4183" levels="12" name="Decrease P. Atk.">
-		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill1164" />
 		<set name="isDebuff" val="true" />
@@ -1998,26 +2084,29 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
+			<effect name="Debuff">
 				<mul stat="pAtk" val="#pAtk" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4184" levels="12" name="Decrease Atk. Spd.">
-		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<table name="#pAtkSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ATTACK_TIME_UP" />
 		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill1206" />
 		<set name="isDebuff" val="true" />
@@ -2025,7 +2114,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
@@ -2033,7 +2122,7 @@
 		</effects>
 	</skill>
 	<skill id="4185" levels="12" name="Sleep">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="abnormalLvl" val="1" />
@@ -2041,9 +2130,12 @@
 		<set name="abnormalType" val="SLEEP" />
 		<set name="abnormalVisualEffect" val="SLEEP" />
 		<set name="activateRate" val="70" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill1069" />
 		<set name="isDebuff" val="true" />
@@ -2051,14 +2143,14 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SLEEP" />
 		<effects>
-			<effect name="Sleep" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="4186" levels="12" name="Hold">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="abnormalLvl" val="1" />
@@ -2066,9 +2158,12 @@
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="70" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill1201" />
 		<set name="isDebuff" val="true" />
@@ -2076,25 +2171,28 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
 		<effects>
 			<effect name="Root" />
 		</effects>
 	</skill>
 	<skill id="4187" levels="12" name="Decrease Speed">
-		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<table name="#runSpd"> 0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
@@ -2102,7 +2200,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="#runSpd" />
@@ -2110,19 +2208,22 @@
 		</effects>
 	</skill>
 	<skill id="4188" levels="12" name="Bleed">
-		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#damage"> -19 -28 -38 -49 -60 -69 -75 -75 -78 -78 -79 -79 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#tickHpPower"> -19 -28 -38 -49 -60 -69 -75 -75 -78 -78 -79 -79 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -2130,17 +2231,18 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#damage" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4189" levels="12" name="Paralysis">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="abnormalLvl" val="1" />
@@ -2148,9 +2250,12 @@
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
 		<set name="activateRate" val="20" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
@@ -2158,26 +2263,29 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="4190" levels="12" name="Decrease MP">
-		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 2 2 2 2 3 4 5 6 7 8 8 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<table name="#mdot"> -2 -2 -2 -2 -2 -4 -5 -7 -8 -10 -12 -12 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#tickMpPower"> -2 -2 -2 -2 -2 -4 -5 -7 -8 -10 -12 -12 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="DOT_MP" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill1102" />
 		<set name="isDebuff" val="true" />
@@ -2185,11 +2293,12 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TickMp">
-				<param power="#mdot" />
+				<param power="#tickMpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -2335,7 +2444,7 @@
 		</effects>
 	</skill>
 	<skill id="4197" levels="12" name="Hold">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="abnormalLvl" val="1" />
@@ -2343,11 +2452,14 @@
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="70" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="700" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill1201" />
 		<set name="isDebuff" val="true" />
@@ -2355,7 +2467,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="HOLD" />
 		<effects>
 			<effect name="Root" />
diff --git a/src/main/resources/data/stats/skills/04200-04299.xml b/src/main/resources/data/stats/skills/04200-04299.xml
index 5a527d89ab..e36a7aca41 100644
--- a/src/main/resources/data/stats/skills/04200-04299.xml
+++ b/src/main/resources/data/stats/skills/04200-04299.xml
@@ -311,20 +311,23 @@
 		</effects>
 	</skill>
 	<skill id="4211" levels="12" name="BOSS Might">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 6 10 13 18 23 28 33 35 36 38 39 39 </table>
 		<set name="abnormalLvl" val="99" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="PA_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="400" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.5" />
@@ -332,20 +335,23 @@
 		</effects>
 	</skill>
 	<skill id="4212" levels="12" name="BOSS Shield">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 6 10 13 18 23 28 33 35 36 38 39 39 </table>
 		<set name="abnormalLvl" val="99" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="PD_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="400" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.5" />
@@ -353,20 +359,23 @@
 		</effects>
 	</skill>
 	<skill id="4213" levels="12" name="BOSS Haste">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 6 10 13 18 23 28 33 35 36 38 39 39 </table>
 		<set name="abnormalLvl" val="99" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="400" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.5" />
@@ -374,20 +383,23 @@
 		</effects>
 	</skill>
 	<skill id="4214" levels="12" name="BOSS Reflect Damage">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 6 10 13 18 23 28 33 35 36 38 39 39 </table>
 		<set name="abnormalLvl" val="99" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="DMG_SHIELD" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="400" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<add stat="reflectDam" val="20" />
@@ -429,36 +441,42 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ENEMY_ONLY" />
 	</skill>
-	<skill id="4217" levels="1" name="None">
-		<!-- Confirmed CT2.5 -->
+	<skill id="4217" levels="1" name="none">
+		<!-- High Five Confirmed -->
 		<!-- Zaken skills -->
 		<!-- Teleport PC Area Animation -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="800" />
 		<set name="coolTime" val="100" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2900" />
 		<set name="magicLvl" val="60" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 	</skill>
 	<skill id="4218" levels="1" name="Absorb HP MP">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Zaken skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="60" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="57" />
@@ -466,6 +484,7 @@
 			</effect>
 			<effect name="Mp">
 				<param amount="-274" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -514,16 +533,19 @@
 		</effects>
 	</skill>
 	<skill id="4221" levels="1" name="Deadly Dual-Sword Weapon: Range Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Zaken skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="1500" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="60" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="5164" />
@@ -699,25 +721,28 @@
 		</effects>
 	</skill>
 	<skill id="4232" levels="12" name="NPC AE Strike">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
-		<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
+		<table name="#physicalAttackPower"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="20" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -764,19 +789,22 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4236" levels="1" name="Decrease Heal">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<!-- Gustav Skill -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
 		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1269" />
 		<set name="isDebuff" val="true" />
@@ -784,9 +812,9 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="PhysicalAttack">
+			<effect name="MagicalAttack">
 				<param power="51" />
 			</effect>
 			<effect name="Debuff">
@@ -794,21 +822,23 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="4237" levels="1" name="Decreases Speed">
-		<!-- Freya retail confirmed -->
+	<skill id="4237" levels="1" name="Decrease Speed">
+		<!-- High Five Confirmed -->
 		<!-- Mikhail Skill -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="90" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,200,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1236" />
 		<set name="isDebuff" val="true" />
@@ -816,7 +846,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="72" />
@@ -827,13 +857,16 @@
 		</effects>
 	</skill>
 	<skill id="4238" levels="1" name="Increase Re-use Time">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<!-- Dietrich Skill -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="REUSE_DELAY_UP" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1248" />
 		<set name="isDebuff" val="true" />
@@ -841,10 +874,12 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pReuse" val="3.0" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mReuse" val="3.0" />
 			</effect>
 		</effects>
@@ -936,26 +971,28 @@
 		</effects>
 	</skill>
 	<skill id="4244" levels="12" name="NPC Wild Sweep">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
-		<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
-		<set name="affectRange" val="80" />
+		<table name="#physicalAttackPower"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
 		<set name="fanRange" val="0,0,80,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1118,25 +1155,32 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="4252" levels="12" name="NPC Flame - Slow">
-		<!-- Freya retail confirmed -->
+	<skill id="4252" levels="12" name="NPC Flamestrike - Slow">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<table name="#power"> 3 5 7 9 13 16 20 20 20 20 20 20 </table>
+		<table name="#magicalAttackPower"> 3 5 7 9 13 16 20 20 20 20 20 20 </table>
+		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="1000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="2000" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1219,26 +1263,31 @@
 		</effects>
 	</skill>
 	<skill id="4257" levels="12" name="NPC Hydroblast - Magic">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 9 15 20 27 34 42 49 53 55 57 58 59 </table>
-		<table name="#power"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#magicalAttackPower"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#mpConsume1"> 2 3 4 6 7 9 10 11 11 12 12 12 </table>
+		<table name="#mpConsume2"> 7 12 16 21 27 33 39 42 44 45 46 47 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="3500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1267,39 +1316,45 @@
 		</effects>
 	</skill>
 	<skill id="4259" levels="12" name="Toxic Smoke">
-		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#cast"> 500 600 600 750 750 750 750 750 750 750 750 750 </table>
-		<table name="#dot"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
+		<table name="#castRange"> 500 600 600 750 750 750 750 750 750 750 750 750 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#tickHpPower"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="35" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
-		<set name="castRange" val="#cast" />
+		<set name="castRange" val="#castRange" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="1500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill4036" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -1704,13 +1759,15 @@
 		</effects>
 	</skill>
 	<skill id="4289" levels="1" name="Wyvern Breath">
-		<!-- Freya retail confirmed -->
+		<set name="affectObject" val="WYVERN_OBJECT" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="WYVERN_SCOPE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="700" />
 		<set name="effectPoint" val="-1500" />
 		<set name="effectRange" val="1200" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="3600" />
 		<set name="hitTime" val="3600" />
 		<set name="icon" val="icon.skill4289" />
 		<set name="magicLvl" val="60" />
@@ -1718,7 +1775,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="WYVERN" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="379" />
diff --git a/src/main/resources/data/stats/skills/04300-04399.xml b/src/main/resources/data/stats/skills/04300-04399.xml
index 47426adbeb..d36a57ed9b 100644
--- a/src/main/resources/data/stats/skills/04300-04399.xml
+++ b/src/main/resources/data/stats/skills/04300-04399.xml
@@ -102,30 +102,33 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4314" levels="12" name="BOSS Holy Light Burst">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
+		<table name="#magicalAttackPower"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="700" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4315" levels="12" name="Hold">
-		<!-- Freya retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="abnormalLvl" val="1" />
@@ -133,11 +136,14 @@
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="70" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="700" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1201" />
 		<set name="isDebuff" val="true" />
@@ -145,32 +151,35 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="HOLD" />
 		<effects>
 			<effect name="Root" />
 		</effects>
 	</skill>
-	<skill id="4316" levels="12" name="Boss Lilim Drain">
-		<!-- Freya retail confirmed -->
+	<skill id="4316" levels="12" name="BOSS Lilim Drain">
+		<!-- High Five Confirmed -->
+		<table name="#hpDrainPower"> 11 16 22 29 38 46 54 58 61 63 65 66 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 31 51 71 94 121 149 175 186 195 202 206 209 </table>
-		<table name="#power"> 11 16 22 29 38 46 54 58 61 63 65 66 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="750" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1250" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
-				<param power="#power" />
+				<param power="#hpDrainPower" />
 				<param drain="0.4" />
 			</effect>
 		</effects>
diff --git a/src/main/resources/data/stats/skills/04400-04499.xml b/src/main/resources/data/stats/skills/04400-04499.xml
index 78970cc247..234ae37c37 100644
--- a/src/main/resources/data/stats/skills/04400-04499.xml
+++ b/src/main/resources/data/stats/skills/04400-04499.xml
@@ -1194,40 +1194,44 @@
 		</effects>
 	</skill>
 	<skill id="4472" levels="12" name="NPC Strike Golem">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
-		<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
+		<table name="#physicalAttackPower"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4473" levels="12" name="Stun">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 25 40 56 76 99 121 142 151 159 165 168 170 </table>
-		<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
+		<table name="#physicalAttackPower"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="700" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0101" />
 		<set name="isDebuff" val="true" />
@@ -1237,11 +1241,11 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="17000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Stun" />
 		</effects>
@@ -1320,47 +1324,52 @@
 		</effects>
 	</skill>
 	<skill id="4477" levels="12" name="NPC Frost Wall">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#magicalAttackPower"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
-		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
-		<set name="affectRange" val="200" />
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,200,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4478" levels="1" name="Ice Fairy Aqua Splash">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="700" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="magicLvl" val="64" />
 		<set name="mpConsume2" val="23" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="183" />
@@ -1495,7 +1504,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="#rideState" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
 		<effects>
 			<effect name="Root" />
@@ -1531,75 +1540,81 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="TARGET" />
 	</skill>
-	<skill id="4486" levels="12" name="Decrease P. Def">
-		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
+	<skill id="4486" levels="12" name="Decrease P. Def.">
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 19 31 42 56 72 88 104 110 116 120 122 124 </table>
 		<table name="#mpConsume1"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
-		<table name="#pdef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 19 31 42 56 72 88 104 110 116 120 122 124 </table>
+		<table name="#pDef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PD_DOWN" />
 		<set name="activateRate" val="40" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill0122" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="pDef" val="#pdef" />
+				<mul stat="pDef" val="#pDef" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4487" levels="12" name="Decrease M. Def.">
-		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#mDef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mdef"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
-		<table name="#mpConsume2"> 19 31 42 56 72 88 104 110 116 120 122 124 </table>
 		<table name="#mpConsume1"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 19 31 42 56 72 88 104 110 116 120 122 124 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="MD_DOWN" />
 		<set name="activateRate" val="40" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="mDef" val="#mdef" />
+				<mul stat="mDef" val="#mDef" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4488" levels="12" name="Hold">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 19 30 42 57 74 91 106 114 119 124 126 128 </table>
 		<set name="abnormalLvl" val="1" />
@@ -1607,11 +1622,11 @@
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="40" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
-		<set name="effectRange" val="1100" />
 		<set name="icon" val="icon.skill4047" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
@@ -1619,71 +1634,79 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Root" />
 		</effects>
 	</skill>
 	<skill id="4489" levels="12" name="NPC Death MP Bomb">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#magicalAttackMpPower"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
 		<table name="#mpConsume2"> 19 30 42 57 74 91 106 114 119 124 126 128 </table>
-		<table name="#power"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttackMp">
-				<param power="#power" />
+				<param power="#magicalAttackMpPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4490" levels="12" name="NPC Holy Wall">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#magicalAttackPower"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
-		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
-		<set name="affectRange" val="200" />
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,200,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4491" levels="12" name="Holy Weapon">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#mpConsume2"> 37 60 84 114 148 182 212 227 238 247 252 255 </table>
-		<table name="#power"> 31 70 146 278 481 758 1084 1251 1408 1547 1658 1745 </table>
+		<table name="#physicalAttackPower"> 31 70 146 278 481 758 1084 1251 1408 1547 1658 1745 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="HOLY_ATTACK" />
 		<set name="activateRate" val="40" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributeType" val="HOLY" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="icon" val="icon.skill1043" />
 		<set name="lvlBonusRate" val="1" />
@@ -1692,10 +1715,10 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="25000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Buff">
 				<add stat="holyPower" val="20" />
@@ -1703,19 +1726,21 @@
 		</effects>
 	</skill>
 	<skill id="4492" levels="12" name="Enlarging Head Curse">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
-		<table name="#power"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
+		<table name="#physicalAttackPower"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="BIG_HEAD" />
 		<set name="abnormalVisualEffect" val="BIG_HEAD" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
@@ -1724,10 +1749,10 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1771,39 +1796,43 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4495" levels="12" name="BOSS Power Shot">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 32 45 63 83 106 129 150 158 164 168 170 173 </table>
-		<table name="#power"> 352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790 </table>
+		<table name="#physicalAttackPower"> 352 949 2607 6828 17184 33213 51007 59177 67888 77001 86359 95790 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4496" levels="12" name="Stun">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 32 45 63 83 106 129 150 158 164 168 170 173 </table>
-		<table name="#power"> 176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895 </table>
+		<table name="#physicalAttackPower"> 176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4500" />
 		<set name="icon" val="icon.skill0101" />
 		<set name="isDebuff" val="true" />
@@ -1811,11 +1840,11 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Stun" />
 		</effects>
diff --git a/src/main/resources/data/stats/skills/04500-04599.xml b/src/main/resources/data/stats/skills/04500-04599.xml
index 4e51fb113d..f885ab939e 100644
--- a/src/main/resources/data/stats/skills/04500-04599.xml
+++ b/src/main/resources/data/stats/skills/04500-04599.xml
@@ -358,14 +358,18 @@
 		</effects>
 	</skill>
 	<skill id="4529" levels="1" name="Quest - Summoned Explosion">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="56" />
@@ -373,32 +377,42 @@
 		</effects>
 	</skill>
 	<skill id="4530" levels="1" name="Quest - Summoned HP Heal">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="HpPerMax">
-				<param power="5" />
+			<effect name="Hp">
+				<param amount="5" />
+				<param mode="PER" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4531" levels="1" name="Quest - Summoned MP Heal">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="MpPerMax">
-				<param power="5" />
+			<effect name="Mp">
+				<param amount="5" />
+				<param mode="PER" />
 			</effect>
 		</effects>
 	</skill>
@@ -1128,170 +1142,206 @@
 		</effects>
 	</skill>
 	<skill id="4565" levels="12" name="NPC Eruption">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
-		<table name="#power"> 37 39 41 43 45 46 48 50 51 53 54 56 </table>
+		<table name="#magicalAttackPower"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#mpConsume1"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
+		<table name="#mpConsume2"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4566" levels="12" name="NPC Eruption - Magic">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
-		<table name="#power"> 37 39 41 43 45 46 48 50 51 53 54 56 </table>
+		<table name="#magicalAttackPower"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#mpConsume1"> 2 2 3 4 5 6 7 7 8 8 8 8 </table>
+		<table name="#mpConsume2"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="4500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4567" levels="12" name="NPC Eruption - Slow">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
-		<table name="#power"> 37 39 41 43 45 46 48 50 51 53 54 56 </table>
+		<table name="#magicalAttackPower"> 5 7 10 13 17 22 26 28 29 31 32 33 </table>
+		<table name="#mpConsume1"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
+		<table name="#mpConsume2"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="1000" />
 		<set name="effectPoint" val="-100" />
-		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="2500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4568" levels="12" name="NPC AE Solar Flare">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
+		<table name="#magicalAttackPower"> 11 17 24 33 43 54 64 69 73 76 79 81 </table>
 		<table name="#mpConsume1"> 5 8 10 14 17 21 25 26 27 28 29 29 </table>
-		<table name="#power"> 11 17 24 33 43 54 64 69 73 76 79 81 </table>
+		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4569" levels="12" name="NPC AE Solar Flare - Magic">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<table name="#mpConsume1"> 5 8 10 14 17 21 25 26 27 28 29 29 </table>
-		<table name="#power"> 11 17 24 33 43 54 64 69 73 76 79 81 </table>
+		<table name="#magicalAttackPower"> 11 17 24 33 43 54 64 69 73 76 79 81 </table>
+		<table name="#mpConsume1"> 3 4 5 7 9 11 13 13 14 14 15 15 </table>
+		<table name="#mpConsume2"> 9 15 20 27 34 42 49 52 54 56 58 58 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="4500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4570" levels="12" name="NPC AE Solar Flare - Slow">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
+		<table name="#magicalAttackPower"> 6 9 12 17 22 27 32 35 37 38 40 41 </table>
 		<table name="#mpConsume1"> 5 8 10 14 17 21 25 26 27 28 29 29 </table>
-		<table name="#power"> 6 9 12 17 22 27 32 35 37 38 40 41 </table>
+		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="1000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="2500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4571" levels="12" name="NPC Blazing Circle">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<table name="#power"> 42 44 46 48 50 52 55 57 58 60 62 64 </table>
+		<table name="#magicalAttackPower"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
+		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1339,47 +1389,54 @@
 		</effects>
 	</skill>
 	<skill id="4574" levels="12" name="NPC Sonic Storm">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 9 14 19 26 33 41 48 51 53 55 56 57 </table>
-		<table name="#power"> 31 70 146 278 481 758 1084 1251 1408 1547 1658 1745 </table>
+		<table name="#physicalAttackPower"> 31 70 146 278 481 758 1084 1251 1408 1547 1658 1745 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1900" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
-				<param criticalChance="15" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4575" levels="2" name="NPC Clan Buff - Haste">
-		<table name="#abnormalLvls"> 1 2 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#magicLvl"> 30 70 </table>
-		<table name="#mpConsume2"> 16 39 </table>
 		<table name="#mpConsume1"> 4 10 </table>
+		<table name="#mpConsume2"> 16 39 </table>
 		<table name="#pAtkSpd"> 1.15 1.33 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
@@ -1387,25 +1444,29 @@
 		</effects>
 	</skill>
 	<skill id="4576" levels="3" name="NPC Clan Buff - Damage Shield">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
-		<table name="#mpConsume2"> 12 21 39 </table>
 		<table name="#mpConsume1"> 3 6 10 </table>
+		<table name="#mpConsume2"> 12 21 39 </table>
 		<table name="#reflectDam"> 10 15 20 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="DMG_SHIELD" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<add stat="reflectDam" val="#reflectDam" />
@@ -1665,42 +1726,62 @@
 		</effects>
 	</skill>
 	<skill id="4585" levels="3" name="NPC Clan Buff - Berserk Might">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#magicLvl"> 20 40 70 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#mAtk"> 1.1 1.1 1.16 </table>
 		<table name="#mAtkSpd"> 1.05 1.05 1.08 </table>
 		<table name="#mDef"> 0.9 0.9 0.84 </table>
-		<table name="#mpConsume2"> 23 42 78 </table>
+		<table name="#magicLvl"> 20 40 70 </table>
 		<table name="#mpConsume1"> 6 11 20 </table>
+		<table name="#mpConsume2"> 23 42 78 </table>
 		<table name="#pAtk"> 1.13 1.18 1.24 </table>
 		<table name="#pAtkSpd"> 1.05 1.05 1.08 </table>
 		<table name="#pDef"> 0.95 0.95 0.92 </table>
+		<table name="#rEvas"> 2 2 4 </table>
 		<table name="#runSpd"> 5 5 8 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
 		<set name="abnormalVisualEffect" val="BIG_BODY" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Grow">
-				<mul stat="pAtk" val="#pAtk" />
+			<effect name="Buff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
-				<mul stat="mAtk" val="#mAtk" />
+			</effect>
+			<effect name="Buff">
+				<sub stat="rEvas" val="#rEvas" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#mAtkSpd" />
-				<add stat="runSpd" val="#runSpd" />
-				<mul stat="pDef" val="#pDef" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="#mAtk" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="#mDef" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="#pDef" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="#runSpd" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="4586" levels="12" name="Decrease Evasion">
@@ -1766,41 +1847,61 @@
 		</effects>
 	</skill>
 	<skill id="4588" levels="2" name="NPC Clan Buff - Berserk Haste">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#magicLvl"> 30 70 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#mAtk"> 1.1 1.16 </table>
 		<table name="#mAtkSpd"> 1.05 1.08 </table>
 		<table name="#mDef"> 0.9 0.84 </table>
-		<table name="#mpConsume2"> 32 78 </table>
+		<table name="#magicLvl"> 30 70 </table>
 		<table name="#mpConsume1"> 8 20 </table>
+		<table name="#mpConsume2"> 32 78 </table>
 		<table name="#pAtk"> 1.05 1.08 </table>
 		<table name="#pAtkSpd"> 1.2 1.44 </table>
 		<table name="#pDef"> 0.95 0.92 </table>
+		<table name="#rEvas"> 2 4 </table>
 		<table name="#runSpd"> 5 8 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="#pAtk" />
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
-				<mul stat="mAtk" val="#mAtk" />
+			</effect>
+			<effect name="Buff">
+				<sub stat="rEvas" val="#rEvas" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#mAtkSpd" />
-				<add stat="runSpd" val="#runSpd" />
-				<mul stat="pDef" val="#pDef" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="#mAtk" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="#mDef" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="#pDef" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="#runSpd" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="4589" levels="12" name="Decrease Speed">
@@ -1983,29 +2084,35 @@
 		</effects>
 	</skill>
 	<skill id="4595" levels="3" name="NPC Clan Buff - Acumen Shield">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#magicLvl"> 20 40 70 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
-		<table name="#mpConsume2"> 23 42 78 </table>
+		<table name="#magicLvl"> 20 40 70 </table>
 		<table name="#mpConsume1"> 6 11 20 </table>
+		<table name="#mpConsume2"> 23 42 78 </table>
 		<table name="#pDef"> 1.08 1.12 1.15 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#mAtkSpd" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="#pDef" />
 			</effect>
 		</effects>
diff --git a/src/main/resources/data/stats/skills/04600-04699.xml b/src/main/resources/data/stats/skills/04600-04699.xml
index 67a1214b46..5e7faf8708 100644
--- a/src/main/resources/data/stats/skills/04600-04699.xml
+++ b/src/main/resources/data/stats/skills/04600-04699.xml
@@ -40,27 +40,35 @@
 		</effects>
 	</skill>
 	<skill id="4601" levels="3" name="NPC Clan Buff - Acumen Focus">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#magicLvl"> 20 40 70 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#critRate"> 1.2 1.25 1.3 </table>
 		<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
-		<table name="#mpConsume2"> 29 53 98 </table>
-		<table name="#rCrit"> 1.2 1.25 1.3 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#magicLvl"> 20 40 70 </table>
+		<table name="#mpConsume1"> 6 11 20 </table>
+		<table name="#mpConsume2"> 23 42 78 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="critRate" val="#rCrit" />
+				<mul stat="critRate" val="#critRate" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#mAtkSpd" />
 			</effect>
 		</effects>
@@ -169,23 +177,25 @@
 		</effects>
 	</skill>
 	<skill id="4605" levels="12" name="Surrender To Fire">
-		<table name="#abnormalLvls"> 2 3 3 4 4 4 4 4 4 4 4 4 </table>
-		<table name="#fireRes"> 20 25 25 30 30 30 30 30 30 30 30 30 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 3 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#fireRes"> 15 25 25 30 30 30 30 30 30 30 30 30 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 24 39 54 73 94 116 136 144 152 158 161 163 </table>
-		<table name="#power"> 46 106 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
-		<table name="#time"> 5 10 10 15 15 15 15 15 15 15 15 15 </table>
-		<table name="#waterRes"> 20 25 25 30 30 30 30 30 30 30 30 30 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 24 39 54 73 94 116 136 144 152 157 161 163 </table>
+		<table name="#physicalAttackPower"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
+		<table name="#waterRes"> 7 12 12 15 15 15 15 15 15 15 15 15 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_FIRE" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
 		<set name="fanRange" val="0,0,80,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill4279_new" />
 		<set name="isDebuff" val="true" />
@@ -195,13 +205,15 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<sub stat="fireRes" val="#fireRes" />
+			</effect>
+			<effect name="Buff">
 				<add stat="waterRes" val="#waterRes" />
 			</effect>
 		</effects>
@@ -261,171 +273,222 @@
 		</effects>
 	</skill>
 	<skill id="4608" levels="2" name="NPC Clan Buff - Berserk">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#magicLvl"> 30 70 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#mAtk"> 1.1 1.16 </table>
 		<table name="#mAtkSpd"> 1.05 1.08 </table>
 		<table name="#mDef"> 0.9 0.84 </table>
-		<table name="#mpConsume2"> 20 49 </table>
+		<table name="#magicLvl"> 30 70 </table>
+		<table name="#mpConsume1"> 4 10 </table>
+		<table name="#mpConsume2"> 16 39 </table>
 		<table name="#pAtk"> 1.05 1.08 </table>
 		<table name="#pAtkSpd"> 1.05 1.08 </table>
 		<table name="#pDef"> 0.95 0.92 </table>
+		<table name="#rEvas"> 2 4 </table>
 		<table name="#runSpd"> 5 8 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="BERSERKER" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="#pAtk" />
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
-				<mul stat="mAtk" val="#mAtk" />
+			</effect>
+			<effect name="Buff">
+				<sub stat="rEvas" val="#rEvas" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#mAtkSpd" />
-				<add stat="runSpd" val="#runSpd" />
-				<mul stat="pDef" val="#pDef" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="#mAtk" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="#mDef" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="#pDef" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="#runSpd" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="4609" levels="4" name="NPC Clan Buff - Vampiric Rage">
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#absorbDam"> 6 7 8 9 </table>
 		<table name="#magicLvl"> 20 40 60 70 </table>
-		<table name="#mpConsume2"> 15 27 42 49 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume1"> 3 6 9 10 </table>
+		<table name="#mpConsume2"> 12 21 33 39 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="VAMPIRIC_ATTACK" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<add stat="absorbDam" val="#absorbDam" /> <!-- absorb HP from damage inflicted on enemies -->
+				<add stat="absorbDam" val="#absorbDam" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4610" levels="3" name="NPC Clan Buff - Focus">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#critRate"> 1.2 1.25 1.3 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
-		<table name="#mpConsume2"> 15 27 49 </table>
-		<table name="#rCrit"> 1.2 1.25 1.3 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume1"> 3 6 10 </table>
+		<table name="#mpConsume2"> 12 21 39 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="critRate" val="#rCrit" />
+				<mul stat="critRate" val="#critRate" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4611" levels="3" name="NPC Clan Buff - Death Whisper">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#cAtk"> 1.25 1.3 1.35 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#critDmg"> 1.25 1.3 1.35 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
-		<table name="#mpConsume2"> 15 27 49 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume1"> 3 6 10 </table>
+		<table name="#mpConsume2"> 12 21 39 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="CRITICAL_DMG_UP" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="critDmg" val="#cAtk" />
+				<mul stat="critDmg" val="#critDmg" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4612" levels="12" name="NPC Wide Wild Sweep">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 19 30 42 57 74 91 106 114 119 124 126 128 </table>
-		<table name="#power"> 46 105 216 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
-		<set name="affectRange" val="1000" />
+		<table name="#physicalAttackPower"> 46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
 		<set name="fanRange" val="0,0,1000,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4613" levels="12" name="NPC Clan Heal">
-		<table name="#amount"> 83 151 245 362 494 627 743 789 823 845 853 853 </table>
+		<!-- High Five Confirmed -->
+		<table name="#healPower"> 83 151 245 362 494 628 743 789 826 867 895 913 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 25 44 67 92 120 147 170 182 189 194 197 197 </table>
+		<table name="#mpConsume1"> 5 9 14 19 24 30 34 37 38 39 40 40 </table>
+		<table name="#mpConsume2"> 20 35 53 73 96 117 136 145 151 155 157 157 </table>
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Heal">
-				<param power="#amount" />
+				<param power="#healPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4614" levels="12" name="NPC Death Bomb">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#magicalAttackPower"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
 		<table name="#mpConsume2"> 19 30 42 57 74 91 106 114 119 124 126 128 </table>
-		<table name="#power"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
 		<set name="isSuicideAttack" val="true" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -604,25 +667,31 @@
 		</effects>
 	</skill>
 	<skill id="4622" levels="12" name="NPC AE - 80% HP Drain - Magic">
+		<!-- High Five Confirmed -->
+		<table name="#hpDrainPower"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<table name="#power"> 18 26 38 52 68 85 102 110 116 122 126 129 </table>
+		<table name="#mpConsume1"> 9 15 21 28 35 43 51 54 57 59 60 61 </table>
+		<table name="#mpConsume2"> 36 59 81 109 140 172 202 214 225 233 238 241 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="3500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
-				<param power="#power" />
+				<param power="#hpDrainPower" />
 				<param drain="0.8" />
 			</effect>
 		</effects>
@@ -1145,67 +1214,95 @@
 		</effects>
 	</skill>
 	<skill id="4638" levels="3" name="NPC Clan Buff - Acumen Empower WildMagic">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#magicLvl"> 20 40 60 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#mAtk"> 1.55 1.65 1.75 </table>
 		<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
 		<table name="#mCritRate"> 3 4 4 </table>
-		<table name="#mpConsume2"> 43 79 124 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#magicLvl"> 20 40 60 </table>
+		<table name="#mpConsume1"> 9 16 25 </table>
+		<table name="#mpConsume2"> 34 63 99 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="mAtk" val="#mAtk" />
-				<mul stat="mAtkSpd" val="#mAtkSpd" />
 				<mul stat="mCritRate" val="#mCritRate" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="#mAtkSpd" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="#mAtk" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="4639" levels="3" name="NPC Clan Buff - Acumen Empower Berserk">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#magicLvl"> 20 40 60 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#mAtk"> 1.71 1.82 2.03 </table>
 		<table name="#mAtkSpd"> 1.21 1.29 1.4 </table>
 		<table name="#mDef"> 0.9 0.9 0.84 </table>
-		<table name="#mpConsume2"> 43 79 124 </table>
+		<table name="#magicLvl"> 20 40 60 </table>
+		<table name="#mpConsume1"> 9 16 25 </table>
+		<table name="#mpConsume2"> 34 63 99 </table>
 		<table name="#pAtk"> 1.05 1.05 1.08 </table>
 		<table name="#pAtkSpd"> 1.05 1.05 1.08 </table>
 		<table name="#pDef"> 0.95 0.95 0.92 </table>
 		<table name="#runSpd"> 5 5 8 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="#pAtk" />
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
-				<mul stat="mAtk" val="#mAtk" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="#mAtkSpd" />
-				<add stat="runSpd" val="#runSpd" />
-				<mul stat="pDef" val="#pDef" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="#mAtk" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="#mDef" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="#pDef" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="#runSpd" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="4640" levels="12" name="Sleep">
@@ -1407,16 +1504,20 @@
 		</effects>
 	</skill>
 	<skill id="4649" levels="12" name="Poison">
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dot"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#tickHpPower"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="35" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
 		<set name="icon" val="icon.skill4036" />
@@ -1424,28 +1525,33 @@
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dot" />
-				<param ticks="3" />
+				<param power="#tickHpPower" />
+				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4650" levels="1" name="NPC AE - Dispel Hold">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="40" />
-		<set name="mpConsume2" val="42" />
 		<set name="mpConsume1" val="11" />
+		<set name="mpConsume2" val="42" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlot">
 				<param dispel="ROOT_MAGICALLY,1" />
@@ -1453,19 +1559,22 @@
 		</effects>
 	</skill>
 	<skill id="4651" levels="3" name="NPC AE - Dispel Slow">
+		<!-- High Five Confirmed -->
 		<table name="#dispelAbnormals"> SPEED_DOWN,1 SPEED_DOWN,2 SPEED_DOWN,3 </table>
 		<table name="#magicLvl"> 20 40 60 </table>
-		<table name="#mpConsume2"> 23 42 66 </table>
 		<table name="#mpConsume1"> 6 11 17 </table>
+		<table name="#mpConsume2"> 23 42 66 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlot">
 				<param dispel="#dispelAbnormals" />
@@ -1473,15 +1582,18 @@
 		</effects>
 	</skill>
 	<skill id="4652" levels="1" name="NPC AE - Dispel Silence">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="40" />
-		<set name="mpConsume2" val="42" />
 		<set name="mpConsume1" val="11" />
+		<set name="mpConsume2" val="42" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlot">
 				<param dispel="SILENCE,1" />
@@ -1489,22 +1601,28 @@
 		</effects>
 	</skill>
 	<skill id="4653" levels="12" name="NPC Corpse Life Drain">
-		<table name="#amount"> 131 201 271 351 451 551 651 691 731 751 771 781 </table>
+		<!-- High Five Confirmed -->
+		<table name="#hpAmount"> 131 201 271 351 451 551 651 691 731 751 771 781 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
+		<table name="#mpConsume1"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
+		<table name="#mpConsume2"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CORPSE" />
+		<set name="targetType" val="NPC_BODY" />
 		<effects>
 			<effect name="Hp">
-				<param amount="#amount" />
+				<param amount="#hpAmount" />
+				<param mode="DIFF" />
 			</effect>
 			<effect name="ConsumeBody" />
 		</effects>
@@ -1988,7 +2106,7 @@
 		<set name="magicLvl" val="40" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<effects>
 			<effect name="ConsumeBody" />
 		</effects>
@@ -2162,107 +2280,116 @@
 		</effects>
 	</skill>
 	<skill id="4681" levels="1" name="Valakas Trample">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Valakas Skills -->
 		<!-- Valakas Trample Left -->
-		<set name="affectRange" val="250" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="50" />
 		<set name="coolTime" val="1500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,15,250,160" />
-		<set name="hitTime" val="1000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="VALAKAS" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="30416" />
-				<param criticalChance="10" />
+				<param power="19887" />
+				<param criticalChance="1" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4682" levels="1" name="Valakas Trample">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Valakas Skills -->
 		<!-- Valakas Trample Right -->
-		<set name="affectRange" val="250" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="50" />
 		<set name="coolTime" val="1500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,-15,250,160" />
-		<set name="hitTime" val="1000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="VALAKAS" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="30416" />
-				<param criticalChance="10" />
+				<param power="19887" />
+				<param criticalChance="1" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4683" levels="1" name="Valakas Dragon Breath">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Valakas Skills -->
 		<!-- Valakas Dragon Breath Low -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="DRAGON_BREATH" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="1200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,0,1200,35" />
-		<set name="hitTime" val="3000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill4683" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="648" />
+				<param power="424" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-216" />
-				<param ticks="3" />
+				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4684" levels="1" name="Valakas Dragon Breath">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Valakas Skills -->
 		<!-- Valakas Dragon Breath High -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="DRAGON_BREATH" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="1700" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,0,1700,160" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill4683" />
 		<set name="isDebuff" val="true" />
@@ -2270,52 +2397,56 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="648" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-216" />
-				<param ticks="3" />
+				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4685" levels="1" name="Valakas Tail Stomp">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Valakas Skills -->
 		<!-- Valakas Tail Stomp A from Behind -->
-		<set name="affectRange" val="1000" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,180,1000,120" />
-		<set name="hitTime" val="3000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="6000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="BEHIND_AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="48391" />
+				<param power="27918" />
 				<param criticalChance="10" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4686" levels="1" name="Valakas Tail Stomp">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Valakas Skills -->
 		<!-- Valakas Tail Stomp B from Behind -->
-		<set name="affectRange" val="500" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
 		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-100" />
 		<set name="fanRange" val="0,180,500,120" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="BEHIND_AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="157" />
@@ -2334,90 +2465,99 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="4688" levels="1" name="Valakas Stun">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Valakas Skills -->
 		<!-- Valakas Tail Lash from Behind -->
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="9" />
+		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="FLY_AWAY" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="250" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="3000" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,180,250,500" />
-		<set name="hitTime" val="3000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill4688" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="BEHIND_AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="27849" />
-				<param criticalChance="10" />
-			</effect>
 			<effect name="ThrowUp">
 				<param flyRadius="600" />
 			</effect>
+			<effect name="PhysicalAttack">
+				<param power="16067" />
+				<param criticalChance="1" />
+			</effect>
 			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="4689" levels="2" name="Valakas Fear">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Valakas Skills -->
 		<!-- Lvl 1: Valakas Fear from Front -->
 		<!-- Lvl 2: Valakas Fear Visual -->
-		<table name="#activateRates"> 80 -1 </table>
-		<table name="#basicProperties"> MEN NONE </table>
+		<table name="#activateRate"> 80 -1 </table>
+		<table name="#basicProperty"> MEN NONE </table>
 		<table name="#coolTime"> 2000 0 </table>
-		<table name="#hitTime"> 3000 0 </table>
-		<table name="#lvlDepend"> 1 0 </table>
+		<table name="#hitCancelTime"> 500 0 </table>
+		<table name="#hitTime"> 6000 0 </table>
+		<table name="#lvlBonusRate"> 1 0 </table>
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="30" />
+		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
-		<set name="activateRate" val="#activateRates" />
+		<set name="activateRate" val="#activateRate" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="basicProperty" val="#basicProperties" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
+		<set name="basicProperty" val="#basicProperty" />
 		<set name="coolTime" val="#coolTime" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="#hitCancelTime" />
 		<set name="hitTime" val="#hitTime" />
 		<set name="icon" val="icon.skill4689" />
 		<set name="isDebuff" val="true" />
-		<set name="lvlBonusRate" val="#lvlDepend" />
+		<set name="lvlBonusRate" val="#lvlBonusRate" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
 		</effects>
 	</skill>
 	<skill id="4690" levels="1" name="Valakas Meteor Storm">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Valakas Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="BALAKAS_SCOPE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="8000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="1084" />
+				<param power="667" />
 			</effect>
 		</effects>
 	</skill>
@@ -2563,7 +2703,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4698" levels="12" name="Area Buff - HP Regeneration">
 		<!-- High Five Confirmed -->
@@ -2614,7 +2754,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="critDmg" val="#critDmg" />
diff --git a/src/main/resources/data/stats/skills/04700-04799.xml b/src/main/resources/data/stats/skills/04700-04799.xml
index 1688f868f3..c35d38ab45 100644
--- a/src/main/resources/data/stats/skills/04700-04799.xml
+++ b/src/main/resources/data/stats/skills/04700-04799.xml
@@ -1,78 +1,102 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="4700" levels="13" name="Gift of Queen">
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#abnormalTime"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>
 		<table name="#accCombat"> 2 2 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#effectPoints"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
+		<table name="#effectPoint"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
 		<table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>
-		<table name="#mpConsume2"> 122 157 194 202 207 212 215 220 224 229 233 237 242 </table>
+		<table name="#mpConsume1"> 25 32 39 41 42 43 43 44 45 46 47 48 49 </table>
+		<table name="#mpConsume2"> 97 125 155 161 165 169 172 176 179 183 186 189 193 </table>
 		<table name="#pAtk"> 1.06 1.08 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 </table>
-		<table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="#abnormalTime" />
 		<set name="abnormalType" val="BUFF_QUEEN_OF_CAT" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1331" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="#pAtk" />
 				<add stat="accCombat" val="#accCombat" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="4701" levels="13" name="Cure of Queen">
-		<table name="#effectPoints"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
+		<!-- High Five Confirmed -->
+		<table name="#dispelBySlotProbabilityRate"> 40 45 50 55 60 65 70 75 80 85 90 95 100 </table>
+		<table name="#effectPoint"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
 		<table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>
-		<table name="#mpConsume2"> 62 79 98 102 104 107 108 110 113 115 117 119 122 </table>
-		<table name="#power"> 40 45 50 55 60 65 70 75 80 85 90 95 100 </table> <!-- Base Land Rate -->
+		<table name="#mpConsume1"> 13 16 20 21 21 22 22 22 23 23 24 24 25 </table>
+		<table name="#mpConsume2"> 49 63 78 81 83 85 86 88 90 92 93 95 97 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlotProbability">
-				<param dispel="ATTACK_TIME_UP;HIT_DOWN;PA_DOWN" rate="#power" />
+				<param dispel="ATTACK_TIME_UP" rate="#dispelBySlotProbabilityRate" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="HIT_DOWN" rate="#dispelBySlotProbabilityRate" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="PA_DOWN" rate="#dispelBySlotProbabilityRate" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4702" levels="13" name="Blessing of Seraphim">
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#abnormalTime"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>
-		<table name="#effectPoints"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
+		<table name="#effectPoint"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
 		<table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>
-		<table name="#mpConsume2"> 122 157 194 202 207 212 215 220 224 229 233 237 242 </table>
+		<table name="#mpConsume1"> 25 32 39 41 42 43 43 44 45 46 47 48 49 </table>
+		<table name="#mpConsume2"> 97 125 155 161 165 169 172 176 179 183 186 189 193 </table>
 		<table name="#regMp"> 1.3 1.32 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 </table>
-		<table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="#abnormalTime" />
 		<set name="abnormalType" val="BUFF_UNICORN_SERAPHIM" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1332" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="regMp" val="#regMp" />
@@ -80,27 +104,32 @@
 		</effects>
 	</skill>
 	<skill id="4703" levels="13" name="Gift of Seraphim">
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#abnormalTime"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>
-		<table name="#effectPoints"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
+		<table name="#effectPoint"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
 		<table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>
-		<table name="#mpConsume2"> 122 157 194 202 207 212 215 220 224 229 233 237 242 </table>
+		<table name="#mpConsume1"> 25 32 39 41 42 43 43 44 45 46 47 48 49 </table>
+		<table name="#mpConsume2"> 97 125 155 161 165 169 172 176 179 183 186 189 193 </table>
 		<table name="#mReuse"> 0.7 0.68 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 </table>
-		<table name="#time"> 120 120 120 150 165 180 195 210 225 240 255 270 285 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="#abnormalTime" />
 		<set name="abnormalType" val="BUFF_UNICORN_SERAPHIM" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1332" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mReuse" val="#mReuse" />
@@ -108,23 +137,41 @@
 		</effects>
 	</skill>
 	<skill id="4704" levels="13" name="Cure of Seraphim">
-		<table name="#effectPoints"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
+		<!-- High Five Confirmed -->
+		<table name="#dispelBySlotProbabilityRate"> 40 45 50 55 60 65 70 75 80 85 90 95 100 </table>
+		<table name="#effectPoint"> 541 611 659 666 669 673 676 679 681 684 687 689 692 </table>
 		<table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>
-		<table name="#mpConsume2"> 62 79 98 102 104 107 108 110 113 115 117 119 122 </table>
-		<table name="#power"> 40 45 50 55 60 65 70 75 80 85 90 95 100 </table> <!-- Base Land Rate -->
+		<table name="#mpConsume1"> 13 16 20 21 21 22 22 22 23 23 24 24 25 </table>
+		<table name="#mpConsume2"> 49 63 78 81 83 85 86 88 90 92 93 95 97 </table>
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="PARTY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlotProbability">
-				<param dispel="SLEEP;ROOT_MAGICALLY;STUN;PARALYZE;SILENCE" rate="#power" />
+				<param dispel="SLEEP" rate="#dispelBySlotProbabilityRate" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="ROOT_MAGICALLY" rate="#dispelBySlotProbabilityRate" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="STUN" rate="#dispelBySlotProbabilityRate" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="PARALYZE" rate="#dispelBySlotProbabilityRate" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SILENCE" rate="#dispelBySlotProbabilityRate" />
 			</effect>
 		</effects>
 	</skill>
@@ -172,46 +219,52 @@
 		</effects>
 	</skill>
 	<skill id="4706" levels="13" name="Mass Curse of Shade">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Summon Nightshade Skill -->
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#activateRates"> 40 40 40 41 42 43 44 45 46 47 48 49 50 </table>
-		<table name="#effectPoints"> -1621 -1831 -1975 -1997 -2007 -2017 -2026 -2035 -2043 -2051 -2059 -2066 -2074 </table>
+		<table name="#abnormalLvl"> 1 2 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#activateRate"> 40 40 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#effectPoint"> -1621 -1831 -1975 -1997 -2007 -2017 -2026 -2035 -2043 -2051 -2059 -2066 -2074 </table>
+		<table name="#mDef"> 0.94 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 </table>
 		<table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>
-		<table name="#mpConsume2"> 63 74 83 84 85 86 87 87 88 89 89 90 90 </table>
-		<table name="#mpDef"> 0.94 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 </table>
 		<table name="#mpConsume1"> 16 19 21 21 22 22 22 22 22 23 23 23 23 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#mpConsume2"> 63 74 83 84 85 86 87 87 88 89 89 90 90 </table>
+		<table name="#pDef"> 0.94 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="DEBUFF_NIGHTSHADE" />
-		<set name="activateRate" val="#activateRates" />
+		<set name="activateRate" val="#activateRate" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="basicProperty" val="MEN" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1333" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="AURA" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Debuff">
-				<mul stat="mDef" val="#mpDef" />
-				<mul stat="pDef" val="#mpDef" />
-			</effect>
 			<effect name="TargetMeProbability">
 				<param chance="40" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="#mDef" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="#pDef" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="4707" levels="13" name="Shade Sacrifice">
@@ -858,102 +911,117 @@
 		</effects>
 	</skill>
 	<skill id="4734" levels="12" name="BOSS Spinning Slash">
-		<!-- Boss Skill -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 16 23 32 42 53 65 75 79 82 84 85 87 </table>
-		<table name="#power"> 56 151 417 1089 2816 5504 8522 10060 11622 13182 14784 16398 </table>
+		<table name="#physicalAttackPower"> 56 151 417 1089 2816 5504 8522 10060 11622 13182 14784 16398 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4735" levels="12" name="BOSS Spinning Slash">
-		<!-- Boss Skill -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 16 23 32 42 53 65 75 79 82 84 85 87 </table>
-		<table name="#power"> 48 128 352 920 2377 4645 7195 8490 9855 11350 12936 14430 </table>
+		<table name="#physicalAttackPower"> 48 128 352 920 2377 4645 7195 8490 9855 11350 12936 14430 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4736" levels="12" name="BOSS Spinning Slash">
-		<!-- Boss Skill -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 16 23 32 42 53 65 75 79 82 84 85 87 </table>
-		<table name="#power"> 26 68 188 491 1268 2479 3834 4519 5242 6037 6889 7675 </table>
+		<table name="#physicalAttackPower"> 26 68 188 491 1268 2479 3834 4519 5242 6037 6889 7675 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4737" levels="12" name="BOSS Spinning Slash">
-		<!-- Boss Skill -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 16 23 32 42 53 65 75 79 82 84 85 87 </table>
-		<table name="#power"> 24 64 176 461 1189 2326 3598 4245 4928 5682 6461 7215 </table>
+		<table name="#physicalAttackPower"> 24 64 176 461 1189 2326 3598 4245 4928 5682 6461 7215 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="4738" levels="12" name="BOSS Spinning Slash">
-		<!-- Boss Skill -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 16 23 32 42 53 65 75 79 82 84 85 87 </table>
-		<table name="#power"> 23 60 165 429 1109 2172 3362 3971 4614 5313 6047 6756 </table>
+		<table name="#physicalAttackPower"> 23 60 165 429 1109 2172 3362 3971 4614 5313 6047 6756 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/04900-04999.xml b/src/main/resources/data/stats/skills/04900-04999.xml
index 601de9f4cc..353662e75a 100644
--- a/src/main/resources/data/stats/skills/04900-04999.xml
+++ b/src/main/resources/data/stats/skills/04900-04999.xml
@@ -1,664 +1,780 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="4900" levels="1" name="Raid Boss - Level 78">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4901" levels="1" name="Raid Boss - Level 78">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4902" levels="1" name="Raid Boss - Level 74">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4903" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4904" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4905" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4906" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4907" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4908" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4909" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4910" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4911" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4912" levels="1" name="Raid Boss - Level 66">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4913" levels="1" name="Raid Boss - Level 70">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4914" levels="1" name="Raid Boss - Level 71">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4915" levels="1" name="Raid Boss - Level 28">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4916" levels="1" name="Raid Boss - Level 38">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4917" levels="1" name="Raid Boss - Level 48">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4918" levels="1" name="Raid Boss - Level 58">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4919" levels="1" name="Raid Boss - Level 68">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4920" levels="1" name="Raid Boss - Level 78">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4921" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4922" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4923" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4924" levels="1" name="Raid Boss - Level 80">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4925" levels="1" name="Raid Boss - Level 30">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4926" levels="1" name="Raid Boss - Level 35">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4927" levels="1" name="Raid Boss - Level 21">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4928" levels="1" name="Raid Boss - Level 26">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4929" levels="1" name="Raid Boss - Level 23">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4930" levels="1" name="Raid Boss - Level 26">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4931" levels="1" name="Raid Boss - Level 23">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4932" levels="1" name="Raid Boss - Level 25">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4933" levels="1" name="Raid Boss - Level 20">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4934" levels="1" name="Raid Boss - Level 21">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4935" levels="1" name="Raid Boss - Level 20">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4936" levels="1" name="Raid Boss - Level 21">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4937" levels="1" name="Raid Boss - Level 34">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4938" levels="1" name="Raid Boss - Level 36">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4939" levels="1" name="Raid Boss - Level 35">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4940" levels="1" name="Raid Boss - Level 33">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4941" levels="1" name="Raid Boss - Level 32">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4942" levels="1" name="Raid Boss - Level 38">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4943" levels="1" name="Raid Boss - Level 45">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4944" levels="1" name="Raid Boss - Level 35">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4945" levels="1" name="Raid Boss - Level 32">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4946" levels="1" name="Raid Boss - Level 33">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4947" levels="1" name="Raid Boss - Level 60">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4948" levels="1" name="Raid Boss - Level 40">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4949" levels="1" name="Raid Boss - Level 47">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4950" levels="1" name="Raid Boss - Level 40">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4951" levels="1" name="Raid Boss - Level 44">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4952" levels="1" name="Raid Boss - Level 48">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4953" levels="1" name="Raid Boss - Level 61">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4954" levels="1" name="Raid Boss - Level 25">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4955" levels="1" name="Raid Boss - Level 55">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4956" levels="1" name="Raid Boss - Level 45">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4957" levels="1" name="Raid Boss - Level 44">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4958" levels="1" name="Raid Boss - Level 45">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4959" levels="1" name="Raid Boss - Level 65">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4960" levels="1" name="Raid Boss - Level 71">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4961" levels="1" name="Raid Boss - Level 79">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4962" levels="1" name="Raid Boss - Level 70">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4963" levels="1" name="Raid Boss - Level 49">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4964" levels="1" name="Raid Boss - Level 51">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4965" levels="1" name="Raid Boss - Level 56">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4966" levels="1" name="Raid Boss - Level 64">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4967" levels="1" name="Raid Boss - Level 66">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4968" levels="1" name="Raid Boss - Level 52">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4969" levels="1" name="Raid Boss - Level 55">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4970" levels="1" name="Raid Boss - Level 65">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4971" levels="1" name="Raid Boss - Level 53">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4972" levels="1" name="Raid Boss - Level 50">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4973" levels="1" name="Raid Boss - Level 40">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4974" levels="1" name="Raid Boss - Level 40">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4975" levels="1" name="Raid Boss - Level 55">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4976" levels="1" name="Raid Boss - Level 52">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4977" levels="1" name="Raid Boss - Level 45">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4978" levels="1" name="Raid Boss - Level 81">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4979" levels="1" name="Raid Boss - Level 82">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4980" levels="1" name="Raid Boss - Level 83">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4981" levels="1" name="Raid Boss - Level 84">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4982" levels="1" name="Raid Boss - Level 85">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4983" levels="1" name="Raid Boss - Level 25">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4984" levels="1" name="Raid Boss - Level 44">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4985" levels="1" name="Raid Boss - Level 70">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4986" levels="1" name="Raid Boss - Level 72">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4987" levels="1" name="Raid Boss - Level 74">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4988" levels="1" name="Raid Boss - Level 76">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="4989" levels="1" name="Npc - Hot Spring Nectar">
-		<!-- TODO -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="200" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="300" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="SELF" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="StaticDamage">
+				<param power="100000" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="4990" levels="1" name="Npc - Hot Spring Mineral">
-		<!-- TODO -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="200" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="300" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="SELF" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="Hp">
+				<param amount="40000" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="4991" levels="1" name="Hot Spring Sulfur">
-		<!-- TODO -->
-		<!-- Decreases Atk. Spd. and Casting Spd. Effect 5. -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="5" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="ALL_SPEED_DOWN" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="-100" />
 		<set name="icon" val="icon.etc_hot_spring_sulfur_i00" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="SELF" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.5" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.5" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="4992" levels="1" name="Stun">
-		<!-- TODO -->
-		<!-- Shocks and instantly Immobilizes. -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="1" />
@@ -666,20 +782,25 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
+		<effects>
+			<effect name="Stun" />
+		</effects>
 	</skill>
 	<skill id="4993" levels="1" name="Venom - Strike">
-		<!-- Confirmed CT2.5 -->
-		<!-- Benom Skills -->
+		<!-- High Five Confirmed -->
+		<!-- Venom Skills -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="79" />
 		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="57742" />
@@ -687,19 +808,22 @@
 		</effects>
 	</skill>
 	<skill id="4994" levels="1" name="Venom - Sonic Storm">
-		<!-- Confirmed CT2.5 -->
-		<!-- Benom Skills -->
+		<!-- High Five Confirmed -->
+		<!-- Venom Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1900" />
 		<set name="magicLvl" val="79" />
 		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="28871" />
@@ -707,59 +831,90 @@
 		</effects>
 	</skill>
 	<skill id="4995" levels="1" name="Venom - Teleport">
-		<!-- Confirmed CT2.5 -->
-		<!-- Benom Skills -->
+		<!-- High Five Confirmed -->
+		<!-- Venom Skills -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="800" />
 		<set name="coolTime" val="100" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2900" />
 		<set name="magicLvl" val="79" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="4996" levels="1" name="Venom - Range Teleport">
-		<!-- Confirmed CT2.5 -->
-		<!-- Benom Skills -->
+		<!-- High Five Confirmed -->
+		<!-- Venom Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="800" />
 		<set name="coolTime" val="100" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2900" />
 		<set name="magicLvl" val="79" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="4997" levels="1" name="Lidia - Regen">
-		<!-- TODO: Needs to be done -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="180" />
 		<set name="abnormalType" val="HP_REGEN_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
 		<set name="magicLvl" val="77" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="regHp" val="2" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="4998" levels="1" name="Lidia - Twister">
-		<!-- TODO: Needs to be done -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="750" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1250" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="77" />
+		<set name="mpConsume2" val="116" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="SELF" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="112" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="4999" levels="1" name="Lidia - Range Life Drain">
-		<!-- TODO: Needs to be done -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="1000" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="2000" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="77" />
+		<set name="mpConsume2" val="126" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="SELF" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="HpDrain">
+				<param power="112" />
+				<param drain="40" />
+			</effect>
+		</effects>
 	</skill>
 </list>
diff --git a/src/main/resources/data/stats/skills/05000-05099.xml b/src/main/resources/data/stats/skills/05000-05099.xml
index 95de05d3af..4782a1ef5a 100644
--- a/src/main/resources/data/stats/skills/05000-05099.xml
+++ b/src/main/resources/data/stats/skills/05000-05099.xml
@@ -55,20 +55,23 @@
 		</effects>
 	</skill>
 	<skill id="5003" levels="1" name="Giselle - Tempest">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="magicLvl" val="76" />
 		<set name="mpConsume2" val="103" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="111" />
@@ -76,30 +79,33 @@
 		</effects>
 	</skill>
 	<skill id="5004" levels="1" name="Dimensional Stun">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2" />
 		<set name="abnormalType" val="FLY_AWAY" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5800" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="5964" />
-			</effect>
 			<effect name="ThrowUp">
 				<param flyRadius="300" />
 			</effect>
+			<effect name="PhysicalAttack">
+				<param power="5964" />
+			</effect>
 			<effect name="Stun" />
 		</effects>
 	</skill>
@@ -214,19 +220,22 @@
 		</effects>
 	</skill>
 	<skill id="5009" levels="1" name="Frintezza's Ghostly Fighter">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="650" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6400" />
@@ -234,20 +243,23 @@
 		</effects>
 	</skill>
 	<skill id="5010" levels="1" name="Frintezza's Ghostly Mage">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="106" />
@@ -255,18 +267,21 @@
 		</effects>
 	</skill>
 	<skill id="5011" levels="1" name="Frintezza's Bomber Ghost">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="isSuicideAttack" val="true" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="364" />
@@ -319,77 +334,86 @@
 		</effects>
 	</skill>
 	<skill id="5014" levels="3" name="Frintezza's Daemon Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
-		<table name="#criticalChance"> 6 8 10 </table>
 		<table name="#magicLvl"> 85 85 90 </table>
-		<table name="#power"> 15835 19096 16176 </table>
-		<set name="affectRange" val="150" />
+		<table name="#physicalAttackCriticalChance"> 6 8 10 </table>
+		<table name="#physicalAttackPower"> 15835 19096 16176 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="coolTime" val="1200" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="650" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,0,150,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1300" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
-				<param criticalChance="#criticalChance" />
+				<param power="#physicalAttackPower" />
+				<param criticalChance="#physicalAttackCriticalChance" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5015" levels="6" name="Frintezza's Daemon Charge">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
 		<table name="#coolTime"> 0 0 0 1500 1500 1500 </table>
 		<table name="#fanRange"> 0,0,400,150 0,0,500,170 0,0,700,200 0,0,400,150 0,0,500,170 0,0,700,200 </table>
-		<table name="#power"> 48761 52970 68074 48761 52970 68074 </table>
-		<table name="#radius"> 400 500 700 400 500 700 </table>
-		<set name="affectRange" val="#radius" />
+		<table name="#flySelfRadius"> 400 500 700 400 500 700 </table>
+		<table name="#physicalAttackCriticalChance"> 10 12 12 10 12 12 </table>
+		<table name="#physicalAttackPower"> 48761 52970 68074 48761 52970 68074 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="coolTime" val="#coolTime" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="650" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="#fanRange" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<player insideZoneId="5015" />
 		</cond>
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="#power" />
-			</effect>
 			<effect name="FlySelf">
-				<param flyRadius="#radius" />
+				<param flyRadius="#flySelfRadius" />
+			</effect>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+				<param criticalChance="#physicalAttackCriticalChance" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5016" levels="1" name="Yoke of Scarlet">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="FLOATING_ROOT" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill5016" />
 		<set name="isDebuff" val="true" />
@@ -397,10 +421,10 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5017" levels="1" name="Frintezza's Daemon Morph">
@@ -429,39 +453,45 @@
 		</effects>
 	</skill>
 	<skill id="5018" levels="2" name="Frintezza's Daemon Field">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
-		<table name="#power"> 607 754 </table>
-		<table name="#skillRadius"> 700 1000 </table>
-		<set name="affectRange" val="#skillRadius" />
+		<table name="#affectRange"> 700 1000 </table>
+		<table name="#magicalAttackPower"> 607 754 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="#affectRange" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="7000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5019" levels="1" name="Frintezza's Daemon Drain">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Frintezza Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="coolTime" val="4000" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="314" />
@@ -719,24 +749,26 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5042" levels="12" name="NPC Dispel Bomb">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#magicalAttackPower"> 52 78 112 155 203 255 305 328 348 364 377 387 </table>
 		<table name="#mpConsume2"> 19 30 42 57 74 91 106 114 119 124 126 128 </table>
-		<table name="#power"> 52 78 112 155 203 255 305 328 348 364 377 378 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
-			</effect>
 			<effect name="DispelByCategory">
 				<param slot="BUFF" rate="25" max="20" />
 			</effect>
+			<effect name="MagicalAttack">
+				<param power="#magicalAttackPower" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5043" levels="12" name="NPC Super Sonic Blaster">
@@ -869,52 +901,58 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5051" levels="12" name="Castle Self AE Fire">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 40 45 50 55 60 65 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
+		<table name="#magicalAttackPower"> 31 36 41 46 51 57 61 66 70 73 76 78 </table>
 		<table name="#mpConsume1"> 2 2 3 4 5 6 7 7 8 8 8 8 </table>
-		<table name="#power"> 31 36 41 46 51 57 61 66 70 73 76 78 </table>
+		<table name="#mpConsume2"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5052" levels="12" name="Castle Long AE Fire">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 40 45 50 55 60 65 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
+		<table name="#magicalAttackPower"> 26 30 34 39 43 47 51 55 58 61 63 65 </table>
 		<table name="#mpConsume1"> 2 2 3 4 5 6 7 7 8 8 8 8 </table>
-		<table name="#power"> 26 30 34 39 43 47 51 55 58 61 63 65 </table>
+		<table name="#mpConsume2"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="1500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="2000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1278,47 +1316,57 @@
 		</effects>
 	</skill>
 	<skill id="5079" levels="1" name="NPC Focused Haste">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.33" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="critRate" val="1.3" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5080" levels="1" name="NPC Mighty Haste">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.33" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.15" />
 			</effect>
 		</effects>
@@ -1352,19 +1400,27 @@
 		</effects>
 	</skill>
 	<skill id="5082" levels="4" name="NPC Spinning, Slashing Trick">
+		<!-- High Five Confirmed -->
 		<table name="#mpConsume2"> 60 60 60 5 </table>
+		<table name="#physicalAttackPower"> 1715 3540 7305 8602 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="2112" />
+				<param power="#physicalAttackPower" />
+			</effect>
+			<effect name="TargetCancel">
+				<param chance="10" />
 			</effect>
 		</effects>
 	</skill>
@@ -1430,15 +1486,18 @@
 		</selfEffects>
 	</skill>
 	<skill id="5085" levels="1" name="Anesthesia">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ANESTHESIA" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
 		<set name="activateRate" val="20" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill5085" />
 		<set name="isDebuff" val="true" />
@@ -1447,21 +1506,24 @@
 		<set name="mpConsume2" val="23" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5086" levels="1" name="Deadly Poison">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="CRITICAL_POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill5086" />
 		<set name="isDebuff" val="true" />
@@ -1471,12 +1533,13 @@
 		<set name="mpConsume2" val="23" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="TickHpFatal">
 				<param power="-12" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -1500,14 +1563,16 @@
 		</effects>
 	</skill>
 	<skill id="5088" levels="1" name="Signal">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="100" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5089" levels="1" name="Representation - Enter the Sailren Nest Quest">
 		<!-- High Five Confirmed -->
@@ -1539,7 +1604,7 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5092" levels="1" name="Antharas Terror">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<!-- Antharas Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="20" />
@@ -1562,28 +1627,31 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
 		</effects>
 	</skill>
 	<skill id="5093" levels="1" name="Antharas Meteor">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Antharas Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="8000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="1084" />
@@ -1591,16 +1659,19 @@
 		</effects>
 	</skill>
 	<skill id="5094" levels="1" name="Antharas Subordinate Suicide ">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="250" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="100" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="473" />
@@ -1642,16 +1713,19 @@
 		</effects>
 	</skill>
 	<skill id="5097" levels="1" name="Antharas Subordinate Suicide (Narrow Range)">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="100" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="473" />
@@ -1659,22 +1733,23 @@
 		</effects>
 	</skill>
 	<skill id="5098" levels="2" name="Capture Penalty">
-		<!-- TODO: Implement me! -->
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#abnormalVisualEffects"> SEIZURE1 SEIZURE2 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#abnormalVisualEffect"> SEIZURE1 SEIZURE2 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SEIZURE_PENALTY" />
-		<set name="abnormalVisualEffect" val="#abnormalVisualEffects" />
+		<set name="abnormalVisualEffect" val="#abnormalVisualEffect" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="566" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="DefenceTrait">
-				<param BOW="-30" />
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.8" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/05100-05199.xml b/src/main/resources/data/stats/skills/05100-05199.xml
index 78c560f7ef..134874bda5 100644
--- a/src/main/resources/data/stats/skills/05100-05199.xml
+++ b/src/main/resources/data/stats/skills/05100-05199.xml
@@ -137,12 +137,14 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="5110" levels="1" name="Cannon Fodder">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Swoop Cannon Skill -->
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="1600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="10000" />
 		<set name="itemConsumeCount" val="4" />
 		<set name="itemConsumeId" val="8872" />
@@ -150,12 +152,8 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10500" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ARTILLERY" />
 		<cond msgId="113" addName="1">
-			<and>
-				<!-- FIXME: This condition is a hack fix, until support for retail target system is done -->
-				<target npcId="19210001,19210002,19210003,19210004,20160001,20160002,20160007,20160008,20160009,20220001,20220002,20220003,20220004,22130001,22130002,22130004,22130005,22190001,22190002,22190003,22190004,23220001,23220002,23220003,23220004,23250001,23250002,23250003,23250004,24160009,24160010,24160021,24160022,24180001,24180002,24180006,24180011" />
-			</and>
 			<not>
 				<player insideZoneId="51101, 51102, 51103, 51104, 51105, 51106, 51108, 51108, 51109" />
 			</not>
@@ -167,12 +165,14 @@
 		</effects>
 	</skill>
 	<skill id="5111" levels="1" name="Big Bang">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Swoop Cannon Skill -->
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="10000" />
 		<set name="itemConsumeCount" val="5" />
 		<set name="itemConsumeId" val="8872" />
@@ -180,12 +180,8 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10500" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ARTILLERY" />
 		<cond msgId="113" addName="1">
-			<and>
-				<!-- FIXME: This condition is a hack fix, until support for retail target system is done -->
-				<target npcId="19210001,19210002,19210003,19210004,20160001,20160002,20160007,20160008,20160009,20220001,20220002,20220003,20220004,22130001,22130002,22130004,22130005,22190001,22190002,22190003,22190004,23220001,23220002,23220003,23220004,23250001,23250002,23250003,23250004,24160009,24160010,24160021,24160022,24180001,24180002,24180006,24180011" />
-			</and>
 			<not>
 				<player insideZoneId="51101, 51102, 51103, 51104, 51105, 51106, 51108, 51108, 51109" />
 			</not>
@@ -232,18 +228,22 @@
 		</effects>
 	</skill>
 	<skill id="5113" levels="12" name="Castle Self AE Dispell Buff">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume1"> 2 2 3 4 5 6 7 7 8 8 8 8 </table>
 		<table name="#mpConsume2"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="100" />
 		<set name="hitTime" val="6000" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelByCategory">
 				<param slot="BUFF" rate="25" max="5" />
@@ -251,28 +251,33 @@
 		</effects>
 	</skill>
 	<skill id="5114" levels="12" name="Hold">
-		<!-- Lvl 1-12 - Temporarily Immobilized. -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 7 10 14 18 23 28 33 35 37 38 39 39 </table>
+		<table name="#mpConsume1"> 2 2 3 4 5 6 7 7 8 8 8 8 </table>
+		<table name="#mpConsume2"> 5 8 11 14 18 22 26 28 29 30 31 31 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill4047" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
 		<effects>
 			<effect name="Root" />
@@ -322,16 +327,19 @@
 		</effects>
 	</skill>
 	<skill id="5117" levels="1" name="Stun">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="30" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -342,7 +350,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -352,8 +360,10 @@
 		</effects>
 	</skill>
 	<skill id="5118" levels="1" name="Cancel Sailren Use">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="2" />
@@ -361,7 +371,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelByCategory">
 				<param slot="BUFF" rate="25" max="5" />
@@ -369,13 +379,15 @@
 		</effects>
 	</skill>
 	<skill id="5119" levels="1" name="Bleed">
-		<!-- CT2.5 retail confirmed -->
-		<set name="affectRange" val="80" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-351" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,80,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0245" />
 		<set name="magicLvl" val="90" />
@@ -384,7 +396,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="17000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2487" />
@@ -446,135 +458,249 @@
 		</effects>
 	</skill>
 	<skill id="5123" levels="1" name="Maximum Defense">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="7" />
 		<set name="abnormalType" val="COMBINATION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="icon.skill0454" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<add stat="pDef" val="1000" />
 				<add stat="mDef" val="800" />
-				<sub stat="cancelVuln" val="80" />
+			</effect>
+			<effect name="Buff">
+				<add stat="pDef" val="1000" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="cancelVuln" val="0.2" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5124" levels="1" name="Anti-Music">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlotProbability">
-				<param dispel="DANCE_OF_AQUA_GUARD;DANCE_OF_CONCENTRATION;DANCE_OF_CONCENTRATION;DANCE_OF_EARTH_GUARD;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_LIGHT;DANCE_OF_MYSTIC;DANCE_OF_PROTECTION;DANCE_OF_SHADOW;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_FLAME_GUARD;SONG_OF_HUNTER;SONG_OF_INVOCATION;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_STORM_GUARD;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BLADESTORM;DANCE_OF_ALIGNMENT;SONG_OF_ELEMENTAL;SONG_OF_WINDSTORM" rate="100" />
+				<param dispel="DANCE_OF_AQUA_GUARD" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_CONCENTRATION" rate="100" />
+			</effect>
+				<effect name="DispelBySlotProbability">
+			<param dispel="DANCE_OF_EARTH_GUARD" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_FIRE" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_FURY" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_INSPIRATION" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_LIGHT" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_MYSTIC" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_PROTECTION" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_SHADOW" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_SIREN" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_VAMPIRE" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_WARRIOR" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_CHAMPION" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_EARTH" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_FLAME_GUARD" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_HUNTER" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_INVOCATION" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_LIFE" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_MEDITATION" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_RENEWAL" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_STORM_GUARD" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_VENGEANCE" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_VITALITY" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_WARDING" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_WATER" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_WIND" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_BLADESTORM" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="DANCE_OF_ALIGNMENT" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_ELEMENTAL" rate="100" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SONG_OF_WINDSTORM" rate="100" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5125" levels="1" name="Maximum Resist Status">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="7" />
 		<set name="abnormalType" val="COMBINATION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="icon.skill0456" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<sub stat="debuffVuln" val="60" />
+				<mul stat="debuffVuln" val="0.4" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5126" levels="1" name="Maximum Recovery">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="7" />
 		<set name="abnormalType" val="COMBINATION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="icon.skill0457" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="regHp" val="1.4" />
 				<mul stat="regCp" val="1.4" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="regHp" val="1.4" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5127" levels="1" name="Recover Force">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="7" />
 		<set name="abnormalType" val="COMBINATION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="icon.skill0458" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="pAtk" val="1.2" />
-			</effect>
 			<effect name="FocusEnergy">
 				<param charge="7" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.2" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5128" levels="1" name="Maximize long-range weapon use">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="7" />
 		<set name="abnormalType" val="COMBINATION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="icon.skill0459" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.2">
-					<using kind="BOW,CROSSBOW" />
-				</mul>
 				<add stat="accCombat" val="10">
 					<using kind="BOW,CROSSBOW" />
 				</add>
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.2">
+					<using kind="BOW,CROSSBOW" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5129" levels="1" name="Smokescreen">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="7" />
 		<set name="abnormalType" val="COMBINATION" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="icon.skill0460" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<add stat="rEvas" val="15" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="blowRate" val="1.2" />
 			</effect>
 		</effects>
@@ -644,11 +770,12 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="PUBLIC_SLOT" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
 		<set name="affectScope" val="POINT_BLANK" />
-		<set name="basicProperty" val="CON" />
-		<set name="attributeType" val="UNHOLY" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="basicProperty" val="CON" />
 		<set name="icon" val="icon.skill1424" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="2" />
@@ -656,23 +783,40 @@
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="DispelBySlotProbability">
+				<param dispel="ATTACK_TIME_DOWN" />
+				<param rate="80" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="CASTING_TIME_DOWN" />
+				<param rate="80" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="SPEED_UP" />
+				<param rate="80" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="IMPROVE_SPEED_AVOID_UP" />
+				<param rate="80" />
+			</effect>
+			<effect name="DispelBySlotProbability">
+				<param dispel="IMPROVE_VAMPIRIC_HASTE" />
+				<param rate="80" />
+			</effect>
 			<effect name="Unsummon">
 				<param chance="80" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="mAtkSpd" val="0.77" />
+				<mul stat="pAtkSpd" val="0.77" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="pAtkSpd" val="0.77" />
+				<mul stat="mAtkSpd" val="0.77" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.77" />
 			</effect>
-			<effect name="DispelBySlotProbability">
-				<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" rate="80" />
-			</effect>
 		</effects>
 	</skill>
 	<skill id="5135" levels="1" name="Slash">
@@ -698,19 +842,21 @@
 		</effects>
 	</skill>
 	<skill id="5136" levels="1" name="Spin Slash">
-		<!-- CT2.5 retail confirmed -->
-		<!-- Summon Feline King Skill -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="733" />
 		<set name="effectPoint" val="-100" />
-		<set name="hitTime" val="1070" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1067" />
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume2" val="322" />
 		<set name="operateType" val="A1" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="17000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4132" />
@@ -718,28 +864,31 @@
 		</effects>
 	</skill>
 	<skill id="5137" levels="1" name="Hold of King">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<!-- Summon Feline King Skill -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ROOT_MAGICALLY" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="61" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1201" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="258" />
 		<set name="mpConsume1" val="64" />
+		<set name="mpConsume2" val="258" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="HOLD" />
 		<effects>
 			<effect name="Root" />
@@ -782,25 +931,28 @@
 		</effects>
 	</skill>
 	<skill id="5139" levels="1" name="Tidal Wave">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<!-- Summon Magnus the Unicorn Skill -->
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="258" />
 		<set name="mpConsume1" val="64" />
+		<set name="mpConsume2" val="258" />
 		<set name="operateType" val="A1" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="228" />
@@ -808,33 +960,39 @@
 		</effects>
 	</skill>
 	<skill id="5140" levels="1" name="Dark Curse">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<!-- Summon Spectral Lord Skill -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ATTACK_TIME_UP" />
 		<set name="activateRate" val="60" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="258" />
 		<set name="mpConsume1" val="64" />
+		<set name="mpConsume2" val="258" />
 		<set name="operateType" val="A2" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.77" />
+			</effect>
 			<effect name="TickHp">
 				<param power="-109" />
 				<param ticks="5" />
-				<mul stat="pAtkSpd" val="0.77" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -861,21 +1019,24 @@
 		</effects>
 	</skill>
 	<skill id="5142" levels="1" name="Corpse Kaboom">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<!-- Summon Spectral Lord Skill -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
-		<set name="mpConsume2" val="258" />
 		<set name="mpConsume1" val="64" />
+		<set name="mpConsume2" val="258" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA_CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<effects>
 			<effect name="ConsumeBody" />
 			<effect name="MagicalAttack">
@@ -1716,19 +1877,24 @@
 		</effects>
 	</skill>
 	<skill id="5178" levels="1" name="NPC Burn">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="3500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.action102" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="38" />
+		<set name="mpConsume1" val="8" />
+		<set name="mpConsume2" val="30" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="116" />
+				<param power="122" />
 			</effect>
 		</effects>
 	</skill>
@@ -1772,15 +1938,18 @@
 			<effect name="ProtectionBlessing" />
 		</effects>
 	</skill>
-	<skill id="5183" levels="1" name="Production: Dimensional Stun">
-		<!-- Confirmed CT2.5 -->
+	<skill id="5183" levels="1" name="Dimensional Stun">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="ThrowUp">
@@ -1788,19 +1957,21 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="5184" levels="1" name="Production: Valakas Dragon Breath">
-		<!-- Confirmed CT2.5 -->
-		<set name="affectRange" val="1200" />
+	<skill id="5184" levels="1" name="Dragon Breath">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
 		<set name="fanRange" val="0,0,1200,35" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="75" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="5185" levels="1" name="Production: Magic-type Guard">
 		<!-- Confirmed CT2.5 -->
diff --git a/src/main/resources/data/stats/skills/05200-05299.xml b/src/main/resources/data/stats/skills/05200-05299.xml
index 5e3e98a363..3594b56f4b 100644
--- a/src/main/resources/data/stats/skills/05200-05299.xml
+++ b/src/main/resources/data/stats/skills/05200-05299.xml
@@ -1,28 +1,30 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="5200" levels="8" name="Pet Recharge">
-		<!-- CT2.5 retail confirmed -->
-		<table name="#amount"> 120 124 128 138 144 149 153 155 </table>
-		<table name="#effectPoints"> 604 617 630 659 676 689 700 709 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> 604 617 630 659 676 689 700 709 </table>
 		<table name="#magicLvl"> 65 67 69 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 96 99 102 110 116 120 122 124 </table>
+		<table name="#manaHealByLevelPower"> 120 124 128 138 144 149 153 155 </table>
 		<table name="#mpConsume1"> 24 25 26 28 29 30 31 31 </table>
+		<table name="#mpConsume2"> 96 99 102 110 116 120 122 124 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1013" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="12000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="OWNER_PET" />
+		<set name="targetType" val="OTHERS" />
 		<effects>
 			<effect name="ManaHealByLevel">
-				<param power="#amount" />
+				<param power="#manaHealByLevelPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -59,7 +61,7 @@
 		</effects>
 	</skill>
 	<skill id="5202" levels="12" name="Stun">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 7 10 14 19 25 31 36 38 40 42 42 43 </table>
 		<set name="abnormalLvl" val="1" />
@@ -68,10 +70,13 @@
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
@@ -80,14 +85,14 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5203" levels="12" name="Fear">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 7 10 14 19 25 31 36 38 40 42 42 43 </table>
 		<set name="abnormalLvl" val="1" />
@@ -96,10 +101,13 @@
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1092" />
 		<set name="isDebuff" val="true" />
@@ -108,7 +116,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
@@ -407,19 +415,22 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="5219" levels="1" name="Stun of giant mutated animal">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
@@ -428,26 +439,29 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5220" levels="1" name="Fear of giant mutated animal">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="50" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="95" />
@@ -455,7 +469,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
@@ -574,16 +588,19 @@
 		<set name="targetType" val="ONE" />
 	</skill>
 	<skill id="5227" levels="1" name="Ground Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Baylor Skills -->
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="187" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="5800" />
@@ -592,17 +609,20 @@
 		</effects>
 	</skill>
 	<skill id="5228" levels="1" name="Jump Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Baylor Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="373" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="11786" />
@@ -644,16 +664,19 @@
 		</effects>
 	</skill>
 	<skill id="5230" levels="1" name="Stun">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tully Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -662,7 +685,7 @@
 		<set name="mpConsume2" val="195" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -672,16 +695,19 @@
 		</effects>
 	</skill>
 	<skill id="5231" levels="1" name="Stun">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tully Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -690,7 +716,7 @@
 		<set name="mpConsume2" val="390" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -700,16 +726,19 @@
 		</effects>
 	</skill>
 	<skill id="5232" levels="1" name="Stun">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tully Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -718,7 +747,7 @@
 		<set name="mpConsume2" val="779" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -728,16 +757,19 @@
 		</effects>
 	</skill>
 	<skill id="5233" levels="1" name="Weight Spin Attack - Weak">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tully Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="149" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4563" />
@@ -745,33 +777,39 @@
 		</effects>
 	</skill>
 	<skill id="5234" levels="1" name="Weight Spin Attack - Mid">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tully Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="260" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="7685" />
+				<param power="7985" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5235" levels="1" name="Weight Spin Attack - Strong">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tully Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="445" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
@@ -817,36 +855,38 @@
 		</effects>
 	</skill>
 	<skill id="5238" levels="1" name="Freezing">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="FREEZING" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="600" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,600,60" />
+		<set name="hitCancelTime" val="2500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1174" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="-1" />
-		<set name="mpConsume2" val="89" />
 		<set name="mpConsume1" val="23" />
+		<set name="mpConsume2" val="89" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="298" />
 			</effect>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5239" levels="5" name="Event Timer">
@@ -870,17 +910,19 @@
 		</effects>
 	</skill>
 	<skill id="5240" levels="1" name="Stun">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="600" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,600,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -889,7 +931,7 @@
 		<set name="mpConsume2" val="221" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -899,16 +941,19 @@
 		</effects>
 	</skill>
 	<skill id="5241" levels="1" name="Stun">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -917,7 +962,7 @@
 		<set name="mpConsume2" val="368" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -1012,47 +1057,52 @@
 		</effects>
 	</skill>
 	<skill id="5246" levels="12" name="Boss Dark Explosion">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
+		<table name="#magicalAttackPower"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
 		<table name="#mpConsume2"> 23 32 44 58 74 89 102 107 112 114 116 118 </table>
-		<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
-		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5247" levels="12" name="Seed of Darkness">
-		<!-- CT2.5 retail confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#calledSkillLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
-		<table name="#dot"> -60 -91 -131 -177 -225 -270 -305 -305 -334 -334 -360 -360 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 16 23 32 42 53 65 75 79 82 84 85 87 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#tickHpPower"> -60 -91 -131 -177 -225 -270 -305 -305 -334 -334 -360 -360 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DARK_SEED" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="icon" val="icon.skill0523" />
 		<set name="isDebuff" val="true" />
@@ -1063,12 +1113,13 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -1100,41 +1151,47 @@
 		</effects>
 	</skill>
 	<skill id="5249" levels="12" name="Boss Dark Circle">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
-		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#magicalAttackPower"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
 		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
-		<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="3000" />
 		<set name="hitTime" val="3300" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5250" levels="1" name="Stun">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -1142,9 +1199,8 @@
 		<set name="magicLvl" val="87" />
 		<set name="mpConsume2" val="76" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="Stun" />
@@ -1375,32 +1431,32 @@
 		</effects>
 	</skill>
 	<skill id="5259" levels="12" name="Fear">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
 		<table name="#mpConsume1"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
+		<table name="#mpConsume2"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="40" />
-		<set name="affectRange" val="150" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1092" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
@@ -1455,51 +1511,56 @@
 		</effects>
 	</skill>
 	<skill id="5262" levels="12" name="NPC - Rise Shot">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
-		<table name="#power"> 31 70 146 278 481 758 1084 1251 1408 1521 1658 1728 </table>
+		<table name="#physicalAttackPower"> 31 70 146 278 481 758 1084 1251 1408 1521 1658 1728 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
-		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="25000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5263" levels="12" name="NPC _ Chain Lightning">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#magicalAttackPower"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
 		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
-		<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1533,29 +1594,31 @@
 		</effects>
 	</skill>
 	<skill id="5265" levels="12" name="NPC - Soul Emission">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<table name="#magicalAttackPower"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
 		<table name="#mpConsume1"> 4 6 8 11 14 17 20 21 22 23 23 24 </table>
-		<table name="#power"> 21 31 43 58 75 92 108 115 121 125 129 132 </table>
-		<set name="affectRange" val="200" />
+		<table name="#mpConsume2"> 14 23 32 42 54 66 78 83 87 90 92 93 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,200,180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1614,15 +1677,17 @@
 		</effects>
 	</skill>
 	<skill id="5268" levels="17" name="Poison">
-		<!-- Confirmed CT2.5 -->
-		<table name="#dmg"> -18 -22 -26 -26 -26 -28 -55 -55 -55 -55 -57 -57 -57 -57 -57 -57 -57 </table>
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 49 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86 </table>
+		<table name="#tickHpPower"> -18 -22 -26 -26 -26 -28 -55 -55 -55 -55 -57 -57 -57 -57 -57 -57 -57 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
 		<set name="icon" val="icon.skill0515" />
@@ -1632,23 +1697,26 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#dmg" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5269" levels="17" name="Slow Trap">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 52 58 62 66 70 74 76 77 78 79 80 81 82 83 84 85 86 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ALL_SPEED_DOWN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
 		<set name="icon" val="icon.skill0516" />
@@ -1658,24 +1726,30 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="runSpd" val="0.7" />
 				<mul stat="pAtkSpd" val="0.77" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.7" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5270" levels="16" name="Flash Trap">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
 		<set name="icon" val="icon.skill0517" />
@@ -1685,13 +1759,13 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
-			<effect name="Stun" />
 			<effect name="TargetCancel">
 				<param chance="100" />
 			</effect>
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5271" levels="19" name="Hold">
@@ -1724,16 +1798,18 @@
 		</effects>
 	</skill>
 	<skill id="5272" levels="17" name="Decoy Provocation">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -4080 -4950 -5657 -6104 -6349 -6542 -6582 -6620 -6656 -6690 -6722 -6752 -6781 -6809 -6836 -6862 -6887 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -4080 -4950 -5657 -6104 -6349 -6542 -6582 -6620 -6656 -6690 -6722 -6752 -6781 -6809 -6836 -6862 -6887 </table>
 		<table name="#magicLvl"> 43 52 60 66 70 74 76 77 78 79 80 81 82 83 84 85 86 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1200" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TargetMeProbability">
 				<param chance="80" />
@@ -1782,44 +1858,50 @@
 		</effects>
 	</skill>
 	<skill id="5275" levels="9" name="NPC(party) - Physical Range Close Range Attack">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
-		<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
+		<table name="#physicalAttackPower"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5276" levels="9" name="NPC(party) - Physical Range Long Range Attack">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
-		<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<table name="#physicalAttackPower"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1869,20 +1951,23 @@
 		</effects>
 	</skill>
 	<skill id="5279" levels="9" name="NPC(party) - Physical Range Close Range Attack - Fire">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13066" />
@@ -1890,50 +1975,54 @@
 		</effects>
 	</skill>
 	<skill id="5280" levels="9" name="NPC(party) - Physical Range Long Range Attack - Fire">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
-		<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<table name="#physicalAttackPower"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5281" levels="9" name="NPC(party) - Physical Single Close Range Attack - Water">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
-		<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
-		<set name="affectRange" val="150" />
+		<table name="#physicalAttackPower"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1960,20 +2049,23 @@
 		</effects>
 	</skill>
 	<skill id="5283" levels="9" name="NPC(party) - Physical Range Close Range Attack - Water">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13066" />
@@ -1981,50 +2073,54 @@
 		</effects>
 	</skill>
 	<skill id="5284" levels="9" name="NPC(party) - Physical Range Long Range Attack - Water">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
-		<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<table name="#physicalAttackPower"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5285" levels="9" name="NPC(party) - Physical Single Close Range Attack - Wind">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
-		<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
-		<set name="affectRange" val="150" />
+		<table name="#physicalAttackPower"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -2051,20 +2147,23 @@
 		</effects>
 	</skill>
 	<skill id="5287" levels="9" name="NPC(party) - Physical Range Close Range Attack - Wind">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13066" />
@@ -2072,50 +2171,54 @@
 		</effects>
 	</skill>
 	<skill id="5288" levels="9" name="NPC(party) - Physical Range Long Range Attack - Wind">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
-		<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<table name="#physicalAttackPower"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5289" levels="9" name="NPC(party) - Physical Single Close Range Attack - Earth">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
-		<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
-		<set name="affectRange" val="150" />
+		<table name="#physicalAttackPower"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -2142,20 +2245,23 @@
 		</effects>
 	</skill>
 	<skill id="5291" levels="9" name="NPC(party) - Physical Range Close Range Attack - Earth">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13066" />
@@ -2163,50 +2269,54 @@
 		</effects>
 	</skill>
 	<skill id="5292" levels="9" name="NPC(party) - Physical Range Long Range Attack - Earth">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
-		<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<table name="#physicalAttackPower"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5293" levels="9" name="NPC(party) - Physical Single Close Range Attack - Holy">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
-		<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
-		<set name="affectRange" val="150" />
+		<table name="#physicalAttackPower"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -2233,20 +2343,23 @@
 		</effects>
 	</skill>
 	<skill id="5295" levels="9" name="NPC(party) - Physical Range Close Range Attack - Holy">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13066" />
@@ -2254,26 +2367,29 @@
 		</effects>
 	</skill>
 	<skill id="5296" levels="9" name="NPC(party) - Physical Range Long Range Attack - Holy">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
-		<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<table name="#physicalAttackPower"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -2323,20 +2439,23 @@
 		</effects>
 	</skill>
 	<skill id="5299" levels="9" name="NPC(party) - Physical Range Close Range Attack - Dark">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13066" />
diff --git a/src/main/resources/data/stats/skills/05300-05399.xml b/src/main/resources/data/stats/skills/05300-05399.xml
index fdbfdc704e..783a6e69ae 100644
--- a/src/main/resources/data/stats/skills/05300-05399.xml
+++ b/src/main/resources/data/stats/skills/05300-05399.xml
@@ -1,26 +1,29 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="5300" levels="9" name="NPC(party) - Physical Range Long Range Attack - Dark">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
-		<table name="#power"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<table name="#physicalAttackPower"> 8711 12027 12324 12415 12497 12563 12606 12606 12606 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -201,21 +204,24 @@
 		</effects>
 	</skill>
 	<skill id="5306" levels="9" name="Paralysis">
-		<!-- A temporary paralysis which prevents movement. -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
-		<table name="#power"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
+		<table name="#physicalAttackPower"> 13066 18040 18486 18623 18745 18844 18909 18909 18909 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
 		<set name="activateRate" val="60" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="MEN" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
@@ -224,13 +230,13 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5307" levels="9" name="Stun">
@@ -360,187 +366,217 @@
 		</effects>
 	</skill>
 	<skill id="5311" levels="9" name="NPC(party) - Magic Close Range DD - less powerful">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 75 77 79 80 81 82 83 83 83 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 75 77 79 80 81 82 83 83 83 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5312" levels="9" name="NPC(party) -Magic Single Long Range DD - Fire">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackRangePower"> 124 128 131 133 135 137 138 138 138 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 124 128 131 133 135 137 138 138 138 </table>
-		<set name="affectRange" val="40" />
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5313" levels="9" name="NPC(party) -Magic Range Long Range DD - Fire">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 75 77 79 80 81 82 83 83 83 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 75 77 79 80 81 82 83 83 83 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5314" levels="9" name="NPC(party) -Magic Range Close Range DD - Fire">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 75 77 79 80 81 82 83 83 83 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 75 77 79 80 81 82 83 83 83 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="2500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5315" levels="9" name="NPC(party) -Magic Range Close Range DD - Fire(Self-Destruction)">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#power"> 75 77 79 80 81 82 83 83 83 </table>
+		<table name="#magicalAttackPower"> 75 77 79 80 81 82 83 83 83 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5316" levels="9" name="NPC(party) -Magic Single Long Range DD - Water">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackRangePower"> 124 128 131 133 135 137 138 138 138 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 124 128 131 133 135 137 138 138 138 </table>
-		<set name="affectRange" val="40" />
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5317" levels="9" name="NPC(party) -Magic Range Long Range DD - Water">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 75 77 79 80 81 82 83 83 83 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 75 77 79 80 81 82 83 83 83 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5318" levels="9" name="NPC(party) -Magic Range Close Range DD - Water">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 75 77 79 80 81 82 83 83 83 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 75 77 79 80 81 82 83 83 83 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="WATER" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="2500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -626,75 +662,86 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5328" levels="9" name="NPC(party) -Magic Single Long Range DD - Dark">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackRangePower"> 124 128 131 133 135 137 138 138 138 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 124 128 131 133 135 137 138 138 138 </table>
-		<set name="affectRange" val="40" />
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5329" levels="9" name="NPC(party) -Magic Range Long Range DD - Holy">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 75 77 79 80 81 82 83 83 83 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 75 77 79 80 81 82 83 83 83 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5330" levels="9" name="NPC(party) -Magic Range Close Range DD - Holy">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 75 77 79 80 81 82 83 83 83 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 75 77 79 80 81 82 83 83 83 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="2500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -817,17 +864,21 @@
 		</effects>
 	</skill>
 	<skill id="5336" levels="9" name="NPC(party) - Physical Range Close Range Attack">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12777" />
@@ -835,13 +886,29 @@
 		</effects>
 	</skill>
 	<skill id="5337" levels="9" name="NPC(party) - Physical Range Long Range Attack">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
+		<table name="#physicalAttackPower"> 8518 11758 12034 12109 12173 12222 12253 12253 12253 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5338" levels="9" name="NPC(party) - Physical Single Close Range Attack - Fire">
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
@@ -874,20 +941,23 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5340" levels="9" name="NPC(party) - Physical Range Close Range Attack - Fire">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="effectRange" val="300" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12777" />
@@ -895,13 +965,31 @@
 		</effects>
 	</skill>
 	<skill id="5341" levels="9" name="NPC(party) - Physical Range Long Range Attack - Fire">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
+		<table name="#physicalAttackPower"> 8518 11758 12034 12109 12173 12222 12253 12253 12253 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5342" levels="9" name="NPC(party) - Physical Single Close Range Attack - Water">
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
@@ -1030,19 +1118,23 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5352" levels="9" name="NPC(party) - Physical Range Close Range Attack - Earth">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12777" />
@@ -1050,45 +1142,99 @@
 		</effects>
 	</skill>
 	<skill id="5353" levels="9" name="NPC(party) - Physical Range Long Range Attack - Earth">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
+		<table name="#physicalAttackPower"> 8518 11758 12034 12109 12173 12222 12253 12253 12253 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
+		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5354" levels="9" name="NPC(party) - Physical Single Close Range Attack - Holy">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<table name="#physicalAttackPower"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
+		<set name="castRange" val="40" />
 		<set name="coolTime" val="660" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="830" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5355" levels="9" name="NPC(party) - Physical Single Long Range Attack - Holy">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume2"> 151 156 160 164 167 168 169 171 173 </table>
+		<table name="#physicalAttackPower"> 34070 47031 48135 48433 48691 48886 49012 49012 49012 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4500" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5356" levels="9" name="NPC(party) - Physical Range Close Range Attack - Holy">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12777" />
@@ -1096,13 +1242,31 @@
 		</effects>
 	</skill>
 	<skill id="5357" levels="9" name="NPC(party) - Physical Range Long Range Attack - Holy">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
+		<table name="#physicalAttackPower"> 8518 11758 12034 12109 12173 12222 12253 12253 12253 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
+		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5358" levels="9" name="NPC(party) - Physical Single Close Range Attack - Dark">
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
@@ -1148,19 +1312,23 @@
 		</effects>
 	</skill>
 	<skill id="5360" levels="9" name="NPC(party) - Physical Range Close Range Attack - Dark">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12777" />
@@ -1168,13 +1336,31 @@
 		</effects>
 	</skill>
 	<skill id="5361" levels="9" name="NPC(party) - Physical Range Long Range Attack - Dark">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume2"> 227 234 240 246 250 252 254 256 259 </table>
+		<table name="#physicalAttackPower"> 8518 11758 12034 12109 12173 12222 12253 12253 12253 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="castRange" val="500" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3200" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5362" levels="9" name="Stun">
 		<!-- Temporarily gets thrown into a state of shock and immobilized. -->
@@ -1318,20 +1504,23 @@
 		</effects>
 	</skill>
 	<skill id="5366" levels="9" name="Poison">
-		<!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. -->
-		<table name="#dot"> -381 -381 -418 -418 -418 -450 -450 -450 -450 </table>
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
-		<table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table>
+		<table name="#physicalAttackPower"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table>
+		<table name="#tickHpPower"> -381 -381 -418 -418 -418 -450 -450 -450 -450 </table>
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="60" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill4035" />
 		<set name="isDebuff" val="true" />
@@ -1340,70 +1529,88 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5367" levels="9" name="Paralysis">
-		<!-- A temporary paralysis which prevents movement. -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
-		<table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table>
+		<table name="#physicalAttackPower"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
 		<set name="activateRate" val="60" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="MEN" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="nextActionAttack" val="true" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5368" levels="9" name="Stun">
-		<!-- Temporarily gets thrown into a state of shock and immobilized. -->
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume2"> 76 78 80 82 84 84 85 86 87 </table>
+		<table name="#physicalAttackPower"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+			<effect name="Stun" />
+		</effects>
 	</skill>
 	<skill id="5369" levels="9" name="Poison">
 		<!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. -->
@@ -1485,57 +1692,84 @@
 		</effects>
 	</skill>
 	<skill id="5372" levels="9" name="NPC(party) - Magic Close Range DD - less powerful">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 69 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 96 99 101 103 104 106 107 107 107 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 96 99 101 103 104 106 107 107 107 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5373" levels="9" name="NPC(party) -Magic Single Long Range DD - Fire">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#magicalAttackRangePower"> 160 165 169 171 174 176 178 178 178 </table>
+		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5374" levels="9" name="NPC(party) -Magic Range Long Range DD - Fire">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 69 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 96 99 101 103 104 106 107 107 107 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 96 99 101 103 104 106 107 107 107 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1549,131 +1783,221 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5376" levels="9" name="NPC(party) -Magic Range Close Range DD - Fire(Self-Destruction)">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#power"> 96 99 101 103 104 106 107 107 107 </table>
+		<table name="#magicalAttackPower"> 96 99 101 103 104 106 107 107 107 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="isMagic" val="1" />
 		<set name="isSuicideAttack" val="true" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5377" levels="9" name="NPC(party) -Magic Single Long Range DD - Water">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#magicalAttackRangePower"> 160 165 169 171 174 176 178 178 178 </table>
+		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5378" levels="9" name="NPC(party) -Magic Range Long Range DD - Water">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#magicalAttackPower"> 96 99 101 103 104 106 107 107 107 </table>
+		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="#magicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5379" levels="9" name="NPC(party) -Magic Range Close Range DD - Water">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#magicalAttackPower"> 96 99 101 103 104 106 107 107 107 </table>
+		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="2500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="#magicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5380" levels="9" name="NPC(party) -Magic Single Long Range DD - Wind">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 69 61 61 62 62 63 </table>
+		<table name="#magicalAttackRangePower"> 160 165 169 171 174 176 178 178 178 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 160 165 169 171 174 176 178 178 178 </table>
-		<set name="affectRange" val="40" />
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5381" levels="9" name="NPC(party) -Magic Range Long Range DD - Wind">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#magicalAttackPower"> 96 99 101 103 104 106 107 107 107 </table>
+		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
+		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="#magicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5382" levels="9" name="NPC(party) -Magic Range Close Range DD - Wind">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 69 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 96 99 101 103 104 106 107 107 107 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 96 99 101 103 104 106 107 107 107 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="WIND" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="2500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5383" levels="9" name="NPC(party) -Magic Single Long Range DD - Earth">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 69 61 61 62 62 63 </table>
+		<table name="#magicalAttackRangePower"> 160 165 169 171 174 176 178 178 178 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 160 165 169 171 174 176 178 178 178 </table>
-		<set name="affectRange" val="40" />
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 		</effects>
 	</skill>
@@ -1723,75 +2047,86 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5389" levels="9" name="NPC(party) -Magic Single Long Range DD - Dark">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 69 61 61 62 62 63 </table>
+		<table name="#magicalAttackRangePower"> 160 165 169 171 174 176 178 178 178 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 160 165 169 171 174 176 178 178 178 </table>
-		<set name="affectRange" val="40" />
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="#power" />
+			<effect name="MagicalAttackRange">
+				<param power="#magicalAttackRangePower" />
+				<param shieldDefensePercent="40" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5390" levels="9" name="NPC(party) -Magic Range Long Range DD - Holy">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 69 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 96 99 101 103 104 106 107 107 107 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 96 99 101 103 104 106 107 107 107 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5391" levels="9" name="NPC(party) -Magic Range Close Range DD - Holy">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
-		<table name="#mpConsume2"> 55 57 58 69 61 61 62 62 63 </table>
+		<table name="#magicalAttackPower"> 96 99 101 103 104 106 107 107 107 </table>
 		<table name="#mpConsume1"> 14 15 15 15 16 16 16 16 16 </table>
-		<table name="#power"> 96 99 101 103 104 106 107 107 107 </table>
+		<table name="#mpConsume2"> 55 57 58 60 61 61 62 62 63 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="2500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1883,71 +2218,90 @@
 		</effects>
 	</skill>
 	<skill id="5395" levels="3" name="NPC Clan Buff - Super Might Haste">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
-		<table name="#mpConsume2"> 23 42 78 </table>
 		<table name="#mpConsume1"> 6 11 20 </table>
-		<table name="#pAtk"> 1.5 2.0 3.0 </table>
+		<table name="#mpConsume2"> 23 42 78 </table>
+		<table name="#pAtk"> 1.5 2 3 </table>
 		<table name="#pAtkSpd"> 1.33 1.33 1.5 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="MULTI_BUFF" />
 		<set name="abnormalVisualEffect" val="BIG_BODY" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
-		<set name="mpConsume2" val="#mpConsume2" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Grow">
-				<mul stat="pAtk" val="#pAtk" />
+			<effect name="Buff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5396" levels="1" name="NPC - Spell Stance">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="channelingSkillId" val="5397" />
 		<set name="channelingTickInterval" val="2" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="15000" />
 		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="77" />
 		<set name="operateType" val="CA5" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 	</skill>
 	<skill id="5397" levels="3" name="NPC - Spell Force">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="MAGICAL_STANCE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
 		<set name="icon" val="icon.skill0427" />
 		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="77" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5398" levels="1" name="NPC - Combination Force">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="99" />
-		<set name="mpConsume2" val="63" />
 		<set name="mpConsume1" val="16" />
+		<set name="mpConsume2" val="63" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="657" />
diff --git a/src/main/resources/data/stats/skills/05400-05499.xml b/src/main/resources/data/stats/skills/05400-05499.xml
index 09c045706d..0e95bd5563 100644
--- a/src/main/resources/data/stats/skills/05400-05499.xml
+++ b/src/main/resources/data/stats/skills/05400-05499.xml
@@ -1,33 +1,37 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="5400" levels="1" name="Presentation - Solar Spark">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="750" />
 		<set name="effectPoint" val="100" />
 		<set name="effectRange" val="1250" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="5401" levels="1" name="Stun">
 		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2" />
 		<set name="abnormalType" val="FLY_AWAY" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
 		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5800" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="ThrowUp">
@@ -238,19 +242,21 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5422" levels="12" name="Flame">
-		<!-- Body is on fire. HP continually decreases. -->
-		<table name="#dot"> -6.45 -11.1 -20.39 -30.49 -30.49 -60.43 -77 -85.7 -94.66 -103.89 -113.38 -123.15 </table>
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<table name="#mAtk"> 9.16 15.36 27.82 41.49 61.66 84.61 111.26 126.31 142.73 160.7 180.46 201.65 </table>
+		<table name="#magicalAttackPower"> 9.16 15.36 27.82 41.49 61.66 84.61 111.26 126.31 142.73 160.7 180.46 201.65 </table>
+		<table name="#tickHpPower"> -6.45 -11.1 -20.39 -30.49 -30.49 -60.43 -77 -85.7 -94.66 -103.89 -113.38 -123.15 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="FIRE_DOT" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
 		<set name="icon" val="icon.skill1101" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
@@ -258,26 +264,33 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="MagicalAttack">
+				<param power="#magicalAttackPower" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
-				<add stat="mAtk" val="#mAtk" />
-				<mul stat="runSpd" val="0.7" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5423" levels="12" name="Poison">
-		<!-- Condition causing target to be poisoned. -->
-		<table name="#dot"> -8 -21 -57 -91 -133 -179 -223 -251 -289 -318 -324 -354 </table>
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#tickHpPower"> -8 -21 -57 -91 -133 -179 -223 -251 -289 -318 -324 -354 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
 		<set name="icon" val="icon.skill4035" />
@@ -287,26 +300,31 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.7" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5424" levels="12" name="Bleed">
-		<!-- Condition causing target to instantly decrease HP by bleeding. Effect 2-10. -->
-		<table name="#dot"> -15 -21 -43 -55 -89 -103 -140 -168 -174 -232 -265 -295 </table>
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#tickHpPower"> -15 -21 -43 -55 -89 -103 -140 -168 -174 -232 -265 -295 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
 		<set name="icon" val="icon.skill0096" />
@@ -316,13 +334,16 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
 		<effects>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.7" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -364,18 +385,20 @@
 		</effects>
 	</skill>
 	<skill id="5427" levels="1" name="Counter Rapid Shot">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ARCHER_SPECIAL" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="icon" val="icon.skill0533" />
 		<set name="isMagic" val="4" />
 		<set name="magicLvl" val="79" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.15">
@@ -385,18 +408,20 @@
 		</effects>
 	</skill>
 	<skill id="5428" levels="1" name="Counter Dash">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ARCHER_SPECIAL_I" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="icon" val="icon.skill0534" />
 		<set name="isMagic" val="4" />
 		<set name="magicLvl" val="79" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<add stat="runSpd" val="40" />
@@ -417,15 +442,16 @@
 		</effects>
 	</skill>
 	<skill id="5430" levels="1" name="Spoil Bomb">
-		<!-- Confirmed CT2.5 -->
-		<!-- Spoil Bomb effect -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="icon" val="icon.skill0537" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="79" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="115" />
@@ -433,29 +459,58 @@
 		</effects>
 	</skill>
 	<skill id="5431" levels="1" name="Slow">
-		<!-- Condition causing target to temporarily decrease attack speed and casting speed. -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PUBLIC_SLOT" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
-		<set name="lvlBonusRate" val="2" />
 		<set name="isDebuff" val="true" />
+		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="40" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="DispelByCategory">
+				<param slot="BUFF" rate="25" max="5" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.5" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.5" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5432" levels="2" name="Weapon Supply">
+		<!-- High Five Confirmed -->
+		<table name="#pAtk"> 1.2 1.5 </table>
+		<table name="#pDef"> 1.2 1.5 </table>
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="magicLvl" val="76" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="#pDef" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5433" levels="1" name="Presentation - Gathering of Evil Power">
 		<!-- High Five Confirmed -->
@@ -468,16 +523,19 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="5434" levels="1" name="Gust">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="90" />
+		<set name="affectObject" val="ALL" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -485,12 +543,11 @@
 		<set name="magicLvl" val="86" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="GUST" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2204" />
-				<param ignoreShieldDefence="true" />
 			</effect>
 			<effect name="Stun" />
 		</effects>
@@ -501,17 +558,19 @@
 		</endEffects>
 	</skill>
 	<skill id="5435" levels="1" name="Gust">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="90" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -519,7 +578,7 @@
 		<set name="magicLvl" val="86" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="GUST" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -578,50 +637,60 @@
 		</effects>
 	</skill>
 	<skill id="5438" levels="9" name="NPC party 30 Clan Heal">
-		<table name="#amount"> 1419 1458 1503 1548 1584 1611 1630 1651 1678 </table>
+		<!-- High Five Confirmed -->
+		<table name="#healPower"> 1419 1458 1503 1548 1584 1611 1630 1651 1678 </table>
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume1"> 5 9 14 19 24 30 34 37 38 </table>
 		<table name="#mpConsume2"> 20 35 53 73 96 117 136 145 151 </table>
-		<table name="#mpConsume1"> 5 9 14 19 24 39 34 37 38 </table>
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Heal">
-				<param power="#amount" />
+				<param power="#healPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5439" levels="9" name="NPC party 60 Clan Heal">
-		<table name="#amount"> 1971 2025 2088 2150 2200 2237 2263 2294 2331 </table>
+		<!-- High Five Confirmed -->
+		<table name="#healPower"> 1971 2025 2088 2150 2200 2237 2263 2294 2331 </table>
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
+		<table name="#mpConsume1"> 5 9 14 19 24 30 34 37 38 </table>
 		<table name="#mpConsume2"> 20 35 53 73 96 117 136 145 151 </table>
-		<table name="#mpConsume1"> 5 9 14 19 24 39 34 37 38 </table>
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Heal">
-				<param power="#amount" />
+				<param power="#healPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5440" levels="1" name="Presentation - Trap Activate">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
@@ -629,6 +698,8 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5441" levels="1" name="Presentation - Tears Mirror Image">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
@@ -636,28 +707,32 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5442" levels="4" name="Bite Attack">
-		<table name="#effectPoints"> -475 -530 -580 -628 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -475 -530 -580 -628 </table>
 		<table name="#magicLvl"> 55 60 65 70 </table>
 		<table name="#mpConsume2"> 55 61 66 71 </table>
-		<table name="#power"> 916 1136 1376 1626 </table>
+		<table name="#physicalAttackPower"> 916 1136 1376 1626 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5443" levels="4" name="Cry of the Wolf">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 55 60 65 70 </table>
 		<table name="#mpConsume2"> 55 61 66 71 </table>
 		<set name="abnormalLvl" val="3" />
@@ -665,9 +740,12 @@
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-628" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.action109" />
 		<set name="isDebuff" val="true" />
@@ -677,28 +755,31 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="pAtkSpd" val="0.77" />
+				<mul stat="pAtk" val="0.77" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5444" levels="2" name="Maul">
-		<table name="#dot"> -62 -67 </table>
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 65 70 </table>
 		<table name="#mpConsume2"> 66 71 </table>
-		<table name="#power"> 917 1084 </table>
+		<table name="#physicalAttackPower"> 917 1084 </table>
+		<table name="#tickHpPower"> -62 -67 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="50" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -709,15 +790,16 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="11000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#dot" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -899,24 +981,29 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5456" levels="1" name="Stubborn Resistance">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SPEED_DOWN" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="90" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="DispelByCategory">
 				<param slot="BUFF" rate="100" max="20" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.7" />
 			</effect>
 		</effects>
@@ -994,39 +1081,47 @@
 		</effects>
 	</skill>
 	<skill id="5461" levels="12" name="Castle Gunner Shot">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 40 45 50 55 60 65 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 19 22 25 28 31 33 36 38 40 42 42 43 </table>
-		<table name="#power"> 1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978 </table>
+		<table name="#physicalAttackPower"> 1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5462" levels="1" name="Fire Attacks">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skill4279_new" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5463" levels="1" name="Water Attacks">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skill4280_new" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5464" levels="1" name="Wind Attacks">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skill4281_new" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
@@ -1034,43 +1129,50 @@
 	</skill>
 	<skill id="5465" levels="1" name="Earth Attacks">
 		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skill4282_new" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5466" levels="1" name="Holy Attacks">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skill4275_new" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5467" levels="1" name="Dark Attacks">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skill4336_new" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5468" levels="12" name="Castle Gunner Fire">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 40 45 50 55 60 65 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 19 22 25 28 31 33 36 38 40 42 42 43 </table>
-		<table name="#power"> 1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978 </table>
-		<set name="affectRange" val="80" />
+		<table name="#physicalAttackPower"> 1110 1479 1923 2443 3030 3668 4336 5002 5632 6187 6632 6978 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="500" />
 		<set name="fanRange" val="0,0,80,150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1368,23 +1470,25 @@
 		</effects>
 	</skill>
 	<skill id="5492" levels="12" name="NPC CrossBow Attack">
-		<!-- NPC Skill -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 25 40 56 76 99 121 142 151 159 165 168 170 </table>
-		<table name="#power"> 122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978 </table>
+		<table name="#physicalAttackPower"> 122 279 584 1110 1923 3030 4336 5002 5632 6187 6632 6978 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="17000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1426,16 +1530,19 @@
 		</effects>
 	</skill>
 	<skill id="5495" levels="1" name="Bleed">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Beleth Skills -->
 		<set name="abnormalLvl" val="10" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="800" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -1443,7 +1550,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -1452,44 +1559,50 @@
 			<effect name="TickHp">
 				<param power="-71" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5496" levels="1" name="Dark Fireball">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Beleth Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="1000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="607" />
+				<param power="486" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5497" levels="1" name="Horn of Rising Darkness">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Beleth Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="1000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -1497,7 +1610,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2319" />
@@ -1506,20 +1619,23 @@
 			<effect name="TickHp">
 				<param power="-52" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5498" levels="1" name="Self-Destruct">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Beleth Skills -->
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TargetMeProbability">
 				<param chance="80" />
@@ -1527,20 +1643,23 @@
 		</effects>
 	</skill>
 	<skill id="5499" levels="1" name="Dark Lightening">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Beleth Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="200" />
diff --git a/src/main/resources/data/stats/skills/05500-05599.xml b/src/main/resources/data/stats/skills/05500-05599.xml
index 1e31cd6f58..d143f45bd7 100644
--- a/src/main/resources/data/stats/skills/05500-05599.xml
+++ b/src/main/resources/data/stats/skills/05500-05599.xml
@@ -1,14 +1,15 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="5500" levels="1" name="Black Dragon Claw">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Darion Skills -->
 		<set name="abnormalLvl" val="10" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="90" />
-		<set name="affectRange" val="600" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="attributePower" val="180" />
 		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="CON" />
@@ -16,6 +17,7 @@
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="600" />
 		<set name="fanRange" val="0,0,600,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -23,7 +25,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -32,23 +34,26 @@
 			<effect name="TickHp">
 				<param power="-52" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5501" levels="1" name="Stuns">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Darion Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="100" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
 		<set name="fanRange" val="0,0,200,120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -56,26 +61,29 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
-			<effect name="Stun" />
 			<effect name="TargetCancel">
 				<param chance="80" />
 			</effect>
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5502" levels="1" name="Stuns">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Darion Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -83,13 +91,13 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
-			<effect name="Stun" />
 			<effect name="TargetCancel">
 				<param chance="80" />
 			</effect>
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5503" levels="1" name="Ultimate Guard">
@@ -128,18 +136,22 @@
 		</effects>
 	</skill>
 	<skill id="5505" levels="1" name="Fire Blossom">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1063" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2319" />
@@ -147,18 +159,22 @@
 		</effects>
 	</skill>
 	<skill id="5506" levels="1" name="Water Blossom">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1063" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2319" />
@@ -166,18 +182,22 @@
 		</effects>
 	</skill>
 	<skill id="5507" levels="1" name="Wind Blossom">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1063" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2319" />
@@ -185,18 +205,22 @@
 		</effects>
 	</skill>
 	<skill id="5508" levels="1" name="Earth Blossom">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1063" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2319" />
@@ -204,15 +228,19 @@
 		</effects>
 	</skill>
 	<skill id="5509" levels="1" name="Fire Power">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="0" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="ARMOR_FIRE" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="800" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-1063" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3330" />
 		<set name="icon" val="icon.skill1083" />
 		<set name="isDebuff" val="true" />
@@ -221,7 +249,7 @@
 		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<sub stat="fireRes" val="50" />
@@ -229,15 +257,19 @@
 		</effects>
 	</skill>
 	<skill id="5510" levels="1" name="Water Power">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="0" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="ARMOR_WATER" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="800" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="WATER" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-1063" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3330" />
 		<set name="icon" val="icon.skill1071" />
 		<set name="isDebuff" val="true" />
@@ -246,7 +278,7 @@
 		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<sub stat="waterRes" val="50" />
@@ -254,15 +286,19 @@
 		</effects>
 	</skill>
 	<skill id="5511" levels="1" name="Wind Power">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="0" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="ARMOR_WIND" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="800" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="WIND" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-1063" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3330" />
 		<set name="icon" val="icon.skill1074" />
 		<set name="isDebuff" val="true" />
@@ -271,7 +307,7 @@
 		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<sub stat="windRes" val="50" />
@@ -279,15 +315,19 @@
 		</effects>
 	</skill>
 	<skill id="5512" levels="1" name="Earth Power">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="0" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="ARMOR_EARTH" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="800" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="EARTH" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-1063" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3330" />
 		<set name="icon" val="icon.skill1223" />
 		<set name="isDebuff" val="true" />
@@ -296,7 +336,7 @@
 		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<sub stat="earthRes" val="50" />
@@ -452,7 +492,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttackByAbnormal">
 				<param power="85" />
@@ -592,17 +632,20 @@
 		</effects>
 	</skill>
 	<skill id="5527" levels="1" name="Overflow">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="-2833" />
 		<set name="effectRange" val="900" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="66" />
 		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="66" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_OTHER" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="971" />
@@ -919,25 +962,35 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5547" levels="1" name="Maximum Ability">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="8" />
 		<set name="abnormalType" val="MAXIMUM_ABILITY" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="isMagic" val="4" />
 		<set name="magicLvl" val="40" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.1" />
-				<mul stat="mAtk" val="1.1" />
-				<mul stat="magicalMpConsumeRate" val="0" />
-				<mul stat="physicalMpConsumeRate" val="0" />
 				<mul stat="healEffect" val="1.1" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5548" levels="4" name="Critical Spiritual Energy Attack">
@@ -1684,18 +1737,20 @@
 		</effects>
 	</skill>
 	<skill id="5580" levels="1" name="Divine Beast Bite">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-475" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="916" />
@@ -1703,11 +1758,13 @@
 		</effects>
 	</skill>
 	<skill id="5581" levels="1" name="Divine Beast Stun Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="magicLvl" val="80" />
@@ -1717,33 +1774,35 @@
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="13000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="704" />
 			</effect>
-			<effect name="Stun" /> <!-- using 1 second due abnormal don't have abnormal time -->
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5582" levels="1" name="Divine Beast Fire Breath">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
-		<set name="affectRange" val="250" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="100" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-726" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,250,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="120000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="875" />
@@ -1751,15 +1810,18 @@
 		</effects>
 	</skill>
 	<skill id="5583" levels="1" name="Divine Beast Roar">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-628" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
@@ -1768,7 +1830,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pAtk" val="0.77" />
@@ -1776,15 +1838,18 @@
 		</effects>
 	</skill>
 	<skill id="5584" levels="1" name="Wolf Howl">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-628" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.action109" />
 		<set name="isDebuff" val="true" />
@@ -1794,24 +1859,29 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="pAtk" val="0.77" />
 				<mul stat="mAtk" val="0.77" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtk" val="0.77" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5585" levels="1" name="Strider Roar">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-628" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.action109" />
 		<set name="isDebuff" val="true" />
@@ -1821,12 +1891,14 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="mAtkSpd" val="0.77" />
 				<mul stat="pAtkSpd" val="0.9" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.77" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5586" levels="3" name="Pet Might">
diff --git a/src/main/resources/data/stats/skills/05600-05699.xml b/src/main/resources/data/stats/skills/05600-05699.xml
index 371699d29e..a5d0f8a1f7 100644
--- a/src/main/resources/data/stats/skills/05600-05699.xml
+++ b/src/main/resources/data/stats/skills/05600-05699.xml
@@ -1,16 +1,19 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="5600" levels="1" name="Betrayal Mark">
-		<!-- Confirmed CT2.5 -->
-		<!-- set name="castRange" val="900" / -->
-		<!-- set name="effectRange" val="1400" / -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="47" />
@@ -1263,25 +1266,33 @@
 		</pveEffects>
 	</skill>
 	<skill id="5658" levels="85" name="Gatekeeper Flame Strike">
-		<table name="#effectPoints"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
 		<table name="#magicLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
-		<table name="#mpConsume2"> 13 13 13 14 14 15 15 17 17 18 20 22 23 23 24 25 27 28 28 29 29 30 32 33 34 35 37 38 39 40 40 42 43 44 45 47 49 50 52 53 54 55 57 59 60 62 63 65 67 68 69 70 73 74 75 77 79 80 82 83 85 87 88 89 90 93 94 95 97 98 99 100 102 103 104 105 105 107 108 109 109 110 112 112 113 </table>
+		<table name="#mpConsume1"> 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 8 8 8 8 8 9 9 9 9 10 10 10 11 11 11 11 12 12 12 13 13 13 14 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 18 19 19 19 20 20 20 20 21 21 21 21 21 22 22 22 22 22 23 23 23 </table>
+		<table name="#mpConsume2"> 10 10 10 11 11 12 12 13 13 14 16 17 18 18 19 20 21 22 22 23 23 24 25 26 27 28 29 30 31 32 32 33 34 35 36 37 39 40 41 42 43 44 45 47 48 49 50 52 53 54 55 56 58 59 60 61 63 64 65 66 68 69 70 71 72 74 75 76 77 78 79 80 81 82 83 84 84 85 86 87 87 88 89 89 90 </table>
 		<table name="#pvePower"> 38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640 </table>
 		<table name="#pvpPower"> 30 32 34 37 39 41 44 47 49 52 55 58 61 65 68 71 75 79 83 87 91 95 99 103 108 112 117 122 127 132 137 142 147 153 158 164 169 175 181 187 193 199 205 211 218 224 230 237 243 250 256 263 270 276 283 290 296 303 310 316 323 329 336 343 349 355 362 368 374 380 386 392 398 403 409 415 423 431 442 453 465 476 488 501 512 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1181" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="7000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<pvpEffects>
 			<effect name="MagicalAttack">
 				<param power="#pvpPower" />
@@ -1294,45 +1305,60 @@
 		</pveEffects>
 	</skill>
 	<skill id="5659" levels="2" name="Gatekeeper Berserker Spirit">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 331 486 </table>
-		<table name="#magicLvl"> 35 52 </table>
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 331 486 </table>
 		<table name="#mAtk"> 1.1 1.16 </table>
 		<table name="#mAtkSpd"> 1.05 1.08 </table>
 		<table name="#mDef"> 0.9 0.84 </table>
-		<table name="#mpConsume2"> 24 38 </table>
+		<table name="#magicLvl"> 35 52 </table>
 		<table name="#mpConsume1"> 6 10 </table>
+		<table name="#mpConsume2"> 24 38 </table>
 		<table name="#pAtk"> 1.05 1.08 </table>
 		<table name="#pAtkSpd"> 1.05 1.08 </table>
 		<table name="#pDef"> 0.95 0.92 </table>
 		<table name="#rEvas"> 2 4 </table>
 		<table name="#runSpd"> 5 8 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="BERSERKER" />
-		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="effectRange" val="900" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1062" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY_MEMBER" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+			<effect name="Buff">
+				<sub stat="rEvas" val="#rEvas" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="#mAtkSpd" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="mAtk" val="#mAtk" />
-				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="#mDef" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="#pDef" />
-				<mul stat="mAtkSpd" val="#mAtkSpd" />
-				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="#runSpd" />
-				<sub stat="rEvas" val="#rEvas" />
 			</effect>
 		</effects>
 	</skill>
@@ -1685,36 +1711,39 @@
 		</effects>
 	</skill>
 	<skill id="5679" levels="3" name="Oblivion Trap">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 64 68 72 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="MIRAGE_TRAP" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="200" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
-		<set name="hitTime" val="500" />
+		<set name="effectRange" val="1100" />
 		<set name="icon" val="icon.skill0836" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="lvlBonusRate" val="2" />
-		<set name="magicLvl" val="64" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="TriggerSkillByAttack">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="60" />
-				<param skillId="5680" skillLevel="1" /> <!-- Oblivion Trap -->
+				<param skillId="5680" skillLevel="1" />
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5680" levels="1" name="Oblivion Trap">
-		<set name="castRange" val="900" />
-		<set name="effectRange" val="1400" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="79" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
diff --git a/src/main/resources/data/stats/skills/05700-05799.xml b/src/main/resources/data/stats/skills/05700-05799.xml
index ddcb626704..cce1036f4d 100644
--- a/src/main/resources/data/stats/skills/05700-05799.xml
+++ b/src/main/resources/data/stats/skills/05700-05799.xml
@@ -49,21 +49,21 @@
 		</effects>
 	</skill>
 	<skill id="5702" levels="2" name="Adiantum Round Fighter">
-		<!-- Confirmed CT2.5 -->
-		<table name="#castRange"> 0 40 </table>
-		<table name="#effectRange"> 0 400 </table>
-		<table name="#targetType"> AURA ONE </table>
+		<!-- High Five Confirmed -->
+		<table name="#affectScope"> POINT_BLANK RANGE </table>
+		<table name="#targetType"> SELF ENEMY </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="400" />
-		<set name="castRange" val="#castRange" />
-		<set name="effectPoint" val="-341" />
-		<set name="effectRange" val="#effectRange" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="#affectScope" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-341" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="36" />
-		<set name="mpConsume2" val="5" />
 		<set name="mpConsume1" val="2" />
+		<set name="mpConsume2" val="5" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
@@ -75,37 +75,81 @@
 		</effects>
 	</skill>
 	<skill id="5703" levels="2" name="Adiantum Water Strike Deflect">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="6" />
 		<set name="abnormalType" val="ARMOR_FIRE" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-341" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
-		<set name="magicLvl" val="36" />
 		<set name="isDebuff" val="true" />
+		<set name="magicLvl" val="36" />
+		<set name="mpConsume2" val="7" />
 		<set name="operateType" val="A3" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="489" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="fireRes" val="20" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5704" levels="1" name="Water Strike">
+		<!-- High Five Confirmed -->
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="40" />
+		<set name="attributeType" val="WATER" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-341" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="36" />
+		<set name="mpConsume1" val="2" />
+		<set name="mpConsume2" val="5" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttackRange">
+				<param power="82" />
+				<param shieldDefensePercent="40" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5705" levels="1" name="Fire Trap">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="effectPoint" val="-341" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="36" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="46" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5706" levels="1" name="Poison">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="7" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
@@ -113,20 +157,38 @@
 		<set name="activateRate" val="70" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="1500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill4036" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="61" />
+		<set name="mpConsume1" val="12" />
+		<set name="mpConsume2" val="45" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="POISON" />
+		<effects>
+			<effect name="TickHp">
+				<param power="-58" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
+		<endEffects>
+			<effect name="CallSkill">
+				<param skillId="5707" skillLevel="1" />
+			</effect>
+		</endEffects>
 	</skill>
 	<skill id="5707" levels="1" name="Paralysis">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="PARALYZE" />
@@ -141,128 +203,209 @@
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="PARALYZE" />
+		<effects>
+			<effect name="Stun" />
+		</effects>
 	</skill>
 	<skill id="5708" levels="2" name="Water Cannon">
-		<table name="#effectPoints"> -574 -684 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -574 -684 </table>
+		<table name="#magicLvl"> 61 83 </table>
+		<table name="#magicalAttackPower"> 87 120 </table>
+		<table name="#mpConsume1"> 12 15 </table>
+		<table name="#mpConsume2"> 45 59 </table>
 		<set name="affectLimit" val="5-15" />
-		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="attributeType" val="WATER" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="castRange" val="600" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="effectRange" val="1100" />
 		<set name="fanRange" val="0,0,400,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="61" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="160" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5709" levels="2" name="Whirlpool">
-		<table name="#effectPoints"> -574 -684 </table>
-		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="effectRange" val="400" />
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -574 -684 </table>
+		<table name="#magicLvl"> 61 83 </table>
+		<table name="#magicalAttackPower"> 87 120 </table>
+		<table name="#mpConsume1"> 9 15 </table>
+		<table name="#mpConsume2"> 35 59 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="castRange" val="900" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1200" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="61" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="220" />
+			<effect name="MagicalAttack">
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5710" levels="2" name="Triple Sword">
-		<table name="#effectPoints"> -574 -684 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -574 -684 </table>
+		<table name="#magicLvl"> 61 83 </table>
+		<table name="#mpConsume2"> 47 82 </table>
+		<table name="#physicalAttackPower"> 1183 4482 </table>
 		<set name="affectLimit" val="5-15" />
-		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="effectRange" val="400" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="castRange" val="900" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="effectRange" val="1400" />
 		<set name="fanRange" val="0,0,500,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
-		<set name="magicLvl" val="61" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="320" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5711" levels="1" name="Power of Rage">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="PA_UP" />
 		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="1" />
-		<set name="hitTime" val="1500" />
+		<set name="hitCancelTime" val="1500" />
+		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="61" />
+		<set name="mpConsume1" val="12" />
+		<set name="mpConsume2" val="45" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff" />
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.33" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.35" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.3" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5712" levels="1" name="Energy Ditch">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="1300" />
+		<set name="channelingSkillId" val="5713" />
+		<set name="channelingTickInterval" val="2" />
 		<set name="effectPoint" val="1" />
-		<set name="hitTime" val="2000" />
+		<set name="effectRange" val="1700" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="15000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="61" />
+		<set name="mpPerChanneling" val="15" />
 		<set name="operateType" val="CA5" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 	</skill>
 	<skill id="5713" levels="5" name="Energy Ditch">
-		<table name="#abnormalLvls"> 1 2 3 4 5 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 4 5 </table>
+		<table name="#regHp"> 17 33 49 65 81 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MAGICAL_STANCE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="61" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="regHp" val="#regHp" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5714" levels="1" name="Boom Up">
+		<!-- High Five Confirmed -->
+		<set name="affectRange" val="600" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="effectPoint" val="-574" />
-		<set name="hitTime" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="61" />
+		<set name="mpConsume1" val="12" />
+		<set name="mpConsume2" val="45" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="174" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5715" levels="1" name="Electric Flame">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="FIRE_DOT" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-975" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
@@ -272,15 +415,18 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="213" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.77" />
+			</effect>
 			<effect name="TickHp">
 				<param power="-55" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.77" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -292,13 +438,16 @@
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="30" />
 		<set name="affectLimit" val="5-12" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="1500" />
 		<set name="effectPoint" val="-975" />
 		<set name="effectRange" val="2000" />
 		<set name="fanRange" val="0,0,1500,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -307,7 +456,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -318,18 +467,20 @@
 	</skill>
 	<skill id="5717" levels="1" name="Fire Breath">
 		<!-- High Five Confirmed -->
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="1500" />
 		<set name="effectPoint" val="-650" />
 		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="73" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="107" />
@@ -359,380 +510,428 @@
 		</effects>
 	</skill>
 	<skill id="5719" levels="1" name="Kamabion Susceptibility">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="PD_DOWN" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="defCritRate" val="1.3" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.7" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5720" levels="6" name="Blade Cut">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 1136 1626 1876 2112 2320 2487 </table>
+		<table name="#physicalAttackPower"> 1136 1626 1876 2112 2320 2487 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5721" levels="6" name="Blade Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 2272 3252 3752 4224 4640 4974 </table>
+		<table name="#physicalAttackPower"> 2272 3252 3752 4224 4640 4974 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5722" levels="6" name="Hammer Assault">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 1136 1626 1876 2112 2320 2487 </table>
+		<table name="#physicalAttackPower"> 1136 1626 1876 2112 2320 2487 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5723" levels="6" name="Hammer Swing">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 625 895 1032 1162 1276 1368 </table>
+		<table name="#physicalAttackPower"> 625 895 1032 1162 1276 1368 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="100" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5724" levels="6" name="Broom Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 1250 1789 2064 2323 2552 2736 </table>
+		<table name="#physicalAttackPower"> 1250 1789 2064 2323 2552 2736 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5725" levels="6" name="Broom Trusting">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 121 142 151 159 165 168 </table>
-		<table name="#power"> 2272 3252 3752 4224 4640 4974 </table>
+		<table name="#physicalAttackPower"> 2272 3252 3752 4224 4640 4974 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5726" levels="6" name="Scissors Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 1136 1626 1876 2112 2320 2487 </table>
+		<table name="#physicalAttackPower"> 1136 1626 1876 2112 2320 2487 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5727" levels="6" name="Scissors Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 121 142 151 159 165 168 </table>
-		<table name="#power"> 2329 3333 3845 4329 4756 5099 </table>
+		<table name="#physicalAttackPower"> 2329 3333 3845 4329 4756 5099 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5728" levels="6" name="Shobel Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 1136 1626 1876 2112 2320 2487 </table>
+		<table name="#physicalAttackPower"> 1136 1626 1876 2112 2320 2487 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5729" levels="6" name="Shobel Whirlwind">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 568 813 938 1056 1160 1244 </table>
+		<table name="#physicalAttackPower"> 568 813 938 1056 1160 1244 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5730" levels="6" name="Made Fireball">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
-		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
+		<table name="#magicalAttackPower"> 90 107 115 122 128 132 </table>
 		<table name="#mpConsume1"> 11 13 14 15 15 16 </table>
-		<table name="#power"> 90 107 115 122 128 132 </table>
+		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5731" levels="6" name="Incense of Death">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
-		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
+		<table name="#magicalAttackPower"> 85 102 110 116 122 126 </table>
 		<table name="#mpConsume1"> 11 13 14 15 15 16 </table>
-		<table name="#power"> 85 102 110 116 122 126 </table>
+		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
+		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5732" levels="6" name="Flame Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
-		<table name="#effectPoints"> -574 -641 -662 -679 -692 -702 </table>
+		<table name="#effectPoint"> -574 -641 -662 -679 -692 -702 </table>
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
-		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
+		<table name="#magicalAttackPower"> 47 56 60 64 67 70 </table>
 		<table name="#mpConsume1"> 11 13 14 15 15 16 </table>
-		<table name="#power"> 47 56 60 64 67 70 </table>
+		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="500" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1000" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1181" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5733" levels="6" name="Fear of Steward">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
-		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
+		<table name="#magicalAttackPower"> 43 51 55 58 61 63 </table>
 		<table name="#mpConsume1"> 11 13 14 15 15 16 </table>
-		<table name="#power"> 43 51 55 58 61 63 </table>
+		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="20" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1092" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 			<effect name="Fear" />
 		</effects>
 	</skill>
 	<skill id="5734" levels="6" name="Gust of Wind">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
-		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
+		<table name="#magicalAttackPower"> 85 102 110 116 122 126 </table>
 		<table name="#mpConsume1"> 11 13 14 15 15 16 </table>
-		<table name="#power"> 85 102 110 116 122 126 </table>
+		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -801,44 +1000,50 @@
 		</effects>
 	</skill>
 	<skill id="5737" levels="6" name="Power Stamp">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 568 813 938 1056 1160 1244 </table>
+		<table name="#physicalAttackPower"> 568 813 938 1056 1160 1244 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5738" levels="6" name="Power Roar">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Kratei Cube Skills -->
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 61 71 76 80 83 84 </table>
-		<table name="#power"> 568 813 938 1056 1160 1244 </table>
+		<table name="#physicalAttackPower"> 568 813 938 1056 1160 1244 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1131,22 +1336,28 @@
 		</pveEffects>
 	</skill>
 	<skill id="5751" levels="12" name="Lightning Wave">
-		<table name="#effectPoints"> -138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -138 -204 -285 -379 -477 -566 -635 -659 -676 -689 -700 -709 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume1"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
 		<table name="#mpConsume2"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
 		<table name="#pvePower"> 9 13 19 26 34 43 51 55 58 61 63 65 </table>
 		<table name="#pvpPower"> 7 10 14 20 26 32 39 41 44 46 48 49 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<pvpEffects>
 			<effect name="MagicalAttack">
 				<param power="#pvpPower" />
@@ -1208,42 +1419,63 @@
 		</effects>
 	</skill>
 	<skill id="5754" levels="1" name="Presentation - Adiantum Round Fighter">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5755" levels="1" name="Presentation - Trap On">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5756" levels="1" name="Presentation - Summon Follower">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5757" levels="1" name="Presentation - Energy Ditch">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="channelingSkillId" val="5713" />
+		<set name="channelingTickInterval" val="2" />
 		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="15000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="61" />
+		<set name="mpPerChanneling" val="15" />
 		<set name="operateType" val="CA5" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="OTHERS" />
 	</skill>
 	<skill id="5758" levels="1" name="Presentation - Large Firework">
 		<set name="isMagic" val="2" />
@@ -1428,17 +1660,21 @@
 		</effects>
 	</skill>
 	<skill id="5765" levels="1" name="Naia Sprout">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="75" />
 		<set name="mpConsume2" val="76" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4472" />
@@ -1446,17 +1682,21 @@
 		</effects>
 	</skill>
 	<skill id="5766" levels="1" name="Naia Sprout">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="75" />
 		<set name="mpConsume2" val="76" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4472" />
@@ -1464,17 +1704,21 @@
 		</effects>
 	</skill>
 	<skill id="5767" levels="1" name="Naia Sprout">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="75" />
 		<set name="mpConsume2" val="76" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4472" />
@@ -1482,17 +1726,21 @@
 		</effects>
 	</skill>
 	<skill id="5768" levels="1" name="Naia Sprout">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="coolTime" val="800" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="78" />
 		<set name="mpConsume2" val="78" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4472" />
@@ -1837,24 +2085,40 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5794" levels="1" name="Decrease Spd.">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-684" />
+		<set name="effectRange" val="1400" />
 		<set name="fanRange" val="0,0,900,5" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="83" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="59" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="60" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5795" levels="1" name="Poison">
 		<!-- High Five Confirmed -->
@@ -1891,65 +2155,127 @@
 		</effects>
 	</skill>
 	<skill id="5796" levels="1" name="Decrease Spd.">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-684" />
+		<set name="effectRange" val="1400" />
 		<set name="fanRange" val="0,0,900,30" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="83" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="59" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5797" levels="1" name="Bursting Flame">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-676" />
+		<set name="effectRange" val="1100" />
 		<set name="fanRange" val="0,0,600,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="87" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5798" levels="1" name="Fireball">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-676" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="80" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="58" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="58" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5799" levels="1" name="Bleed">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="9" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="600" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="50" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-689" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="165" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="1160" />
+			</effect>
+			<effect name="TickHp">
+				<param power="-39" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
 	</skill>
 </list>
diff --git a/src/main/resources/data/stats/skills/05800-05899.xml b/src/main/resources/data/stats/skills/05800-05899.xml
index 3797875feb..234bb6eb97 100644
--- a/src/main/resources/data/stats/skills/05800-05899.xml
+++ b/src/main/resources/data/stats/skills/05800-05899.xml
@@ -1,178 +1,393 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="5800" levels="1" name="Self-Destruction">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="500" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="50" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="effectPoint" val="-676" />
+		<set name="hitCancelTime" val="500" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="165" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="1160" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5801" levels="1" name="Drake Breath">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-676" />
+		<set name="effectRange" val="1100" />
 		<set name="fanRange" val="0,0,600,45" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3300" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="91" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5802" levels="1" name="Stun">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="400" />
 		<set name="effectPoint" val="-975" />
+		<set name="effectRange" val="900" />
 		<set name="fanRange" val="0,0,400,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
+		<effects>
+			<effect name="Stun" />
+		</effects>
 	</skill>
 	<skill id="5803" levels="3" name="Green Chili">
-		<table name="#effectPoints"> -659 -669 -676 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -659 -669 -676 </table>
+		<table name="#magicLvl"> 75 78 80 </table>
+		<table name="#magicalAttackPower"> 55 57 58 </table>
+		<table name="#mpConsume1"> 14 15 15 </table>
+		<table name="#mpConsume2"> 55 57 58 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="castRange" val="900" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="75" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="#magicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5804" levels="3" name="Fireball">
-		<table name="#effectPoints"> -635 -659 -676 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -635 -659 -676 </table>
+		<table name="#magicLvl"> 70 75 80 </table>
+		<table name="#magicalAttackPower"> 51 55 58 </table>
+		<table name="#mpConsume1"> 13 14 15 </table>
+		<table name="#mpConsume2"> 52 55 58 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="castRange" val="900" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="70" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="#magicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5805" levels="1" name="Air Assault">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="600" />
+		<set name="coolTime" val="200" />
 		<set name="effectPoint" val="-1332" />
-		<set name="hitTime" val="200" />
+		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="800" />
 		<set name="magicLvl" val="77" />
+		<set name="mpConsume2" val="155" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="DA1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="1973" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5806" levels="1" name="High Wave Beam">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-659" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="75" />
+		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="55" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="55" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5807" levels="1" name="Self-destruction">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="500" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="50" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="effectPoint" val="-676" />
+		<set name="hitCancelTime" val="500" />
 		<set name="magicLvl" val="75" />
+		<set name="mpConsume2" val="151" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="938" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5808" levels="1" name="Burst Flame">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-676" />
+		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="74" />
+		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="82" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="81" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5809" levels="1" name="Dark Blood">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-659" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1700" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="76" />
+		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="56" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5810" levels="1" name="Decrease Spd.">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-684" />
+		<set name="effectRange" val="1400" />
 		<set name="fanRange" val="0,0,600,30" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="75" />
+		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="55" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.7" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5811" levels="1" name="Sonic Bomb">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-635" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1700" />
 		<set name="magicLvl" val="78" />
+		<set name="mpConsume2" val="71" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="1010" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5812" levels="1" name="Fire Breath">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-676" />
+		<set name="effectRange" val="1400" />
 		<set name="fanRange" val="0,0,600,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2400" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="78" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="57" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="91" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5813" levels="1" name="Sand Ball">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-676" />
+		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="74" />
+		<set name="mpConsume1" val="21" />
+		<set name="mpConsume2" val="82" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="81" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5814" levels="3" name="Self-Destruction">
-		<table name="#effectPoints"> -635 -659 -676 </table>
-		<set name="effectPoint" val="#effectPoints" />
-		<set name="magicLvl" val="70" />
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -635 -659 -676 </table>
+		<table name="#magicLvl"> 70 75 80 </table>
+		<table name="#mpConsume2"> 142 151 159 </table>
+		<table name="#physicalAttackPower"> 813 938 1056 </table>
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="50" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5815" levels="1" name="Presentation - Mercenary Troops Shout">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="2300" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
@@ -181,7 +396,8 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5816" levels="1" name="Presentation - Female Priest Transformation">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="7700" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
@@ -190,7 +406,8 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5817" levels="1" name="Presentation - Dragon Shout">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
@@ -198,7 +415,8 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5818" levels="1" name="Presentation - Repentance">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="2430" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
@@ -207,7 +425,8 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5819" levels="1" name="Presentation - Victory">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="5930" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
@@ -216,7 +435,8 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5820" levels="1" name="Presentation - Removal">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="7000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
@@ -225,7 +445,8 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5821" levels="1" name="Presentation - Female Priest Exit">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="5330" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
@@ -234,24 +455,26 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5822" levels="1" name="Drake Bait">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="13879" /> <!-- Bait for Drakes -->
+		<set name="itemConsumeId" val="13879" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="600000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="109">
 			<target npcId="18781" />
 		</cond>
 	</skill>
 	<skill id="5823" levels="1" name="Presentation - District1 Boss Defeat">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
@@ -260,7 +483,8 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5824" levels="1" name="Presentation - District1 Boss Arise">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
@@ -269,7 +493,8 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5825" levels="1" name="Presentation - Algraia Exit">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="5330" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
@@ -277,123 +502,139 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5826" levels="3" name="Fire Breath">
-		<table name="#effectPoints"> -684 -687 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -684 -687 -689 </table>
 		<table name="#magicLvl"> 83 84 85 </table>
+		<table name="#magicalAttackPower"> 60 61 61 </table>
 		<table name="#mpConsume2"> 59 60 60 </table>
-		<table name="#power"> 60 61 61 </table>
 		<set name="affectLimit" val="5-15" />
-		<set name="affectRange" val="600" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,600,120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5827" levels="6" name="Fireball">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 75 77 79 81 83 85 </table>
-		<table name="#mpConsume2"> 55 56 58 58 59 60 </table>
+		<table name="#magicalAttackPower"> 55 56 58 59 60 61 </table>
 		<table name="#mpConsume1"> 14 14 15 15 15 15 </table>
-		<table name="#power"> 55 56 58 59 60 61 </table>
+		<table name="#mpConsume2"> 55 56 58 58 59 60 </table>
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-681" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5828" levels="6" name="Unholy Flare">
-		<table name="#effectPoints"> -659 -666 -673 -681 -684 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -659 -666 -673 -681 -684 -689 </table>
 		<table name="#magicLvl"> 75 77 79 81 83 85 </table>
-		<table name="#mpConsume2"> 55 56 58 58 59 60 </table>
+		<table name="#magicalAttackPower"> 55 56 58 59 60 61 </table>
 		<table name="#mpConsume1"> 14 14 15 15 15 15 </table>
-		<table name="#power"> 55 56 58 59 60 61 </table>
+		<table name="#mpConsume2"> 55 56 58 58 59 60 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="650" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
-		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelay" val="1500" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5829" levels="6" name="Fire Flare">
-		<table name="#effectPoints"> -659 -666 -673 -681 -684 -689 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -659 -666 -673 -681 -684 -689 </table>
 		<table name="#magicLvl"> 75 77 79 81 83 85 </table>
-		<table name="#mpConsume2"> 55 56 58 58 59 60 </table>
+		<table name="#magicalAttackPower"> 55 56 58 59 60 61 </table>
 		<table name="#mpConsume1"> 14 14 15 15 15 15 </table>
-		<table name="#power"> 55 56 58 59 60 61 </table>
+		<table name="#mpConsume2"> 55 56 58 58 59 60 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="150" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="650" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
-		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelay" val="1500" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5830" levels="1" name="Polearm Thrust">
-		<set name="castRange" val="150" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="165" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4640" />
@@ -401,8 +642,12 @@
 		</effects>
 	</skill>
 	<skill id="5831" levels="1" name="Polearm Swing">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-689" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="magicLvl" val="85" />
@@ -410,7 +655,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -419,19 +664,23 @@
 			<effect name="TickHp">
 				<param power="-70" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5832" levels="1" name="Hate Aura">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="TARGET_LOCK" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-6542" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0018" />
 		<set name="isDebuff" val="true" />
@@ -441,28 +690,32 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TargetMe" />
 		</effects>
 	</skill>
 	<skill id="5833" levels="1" name="Shield">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PD_UP" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1040" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="36" />
 		<set name="mpConsume1" val="9" />
+		<set name="mpConsume2" val="36" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.15" />
@@ -470,22 +723,26 @@
 		</effects>
 	</skill>
 	<skill id="5834" levels="1" name="Magic Barrier">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MD_UP" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1036" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="36" />
 		<set name="mpConsume1" val="9" />
+		<set name="mpConsume2" val="36" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mDef" val="1.33" />
@@ -515,44 +772,52 @@
 		</effects>
 	</skill>
 	<skill id="5836" levels="1" name="Greater Heal">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="5" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
 		<set name="activateRate" val="0" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="694" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1219" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="207" />
 		<set name="mpConsume1" val="52" />
+		<set name="mpConsume2" val="207" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="HpPerMax">
+				<param power="20" />
+			</effect>
 			<effect name="TickHp">
 				<param power="270" />
 				<param ticks="1" />
-			</effect>
-			<effect name="HpPerMax">
-				<param power="20" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5837" levels="1" name="Double Throwing Javelin">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="165" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4640" />
@@ -560,16 +825,19 @@
 		</effects>
 	</skill>
 	<skill id="5838" levels="1" name="Throwing Javelin">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="165" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4640" />
@@ -577,22 +845,23 @@
 		</effects>
 	</skill>
 	<skill id="5839" levels="1" name="Breath">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tiat Skills -->
 		<set name="affectLimit" val="5-15" />
-		<set name="affectRange" val="1200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-689" />
 		<set name="effectRange" val="1100" />
 		<set name="fanRange" val="0,0,1200,30" />
 		<set name="hitTime" val="2600" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="183" />
@@ -600,24 +869,25 @@
 		</effects>
 	</skill>
 	<skill id="5840" levels="1" name="Fire Breath">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tiat Skills -->
 		<set name="affectLimit" val="5-15" />
-		<set name="affectRange" val="1200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-689" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,1200,90" />
 		<set name="hitTime" val="2600" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="244" />
@@ -625,34 +895,40 @@
 		</effects>
 	</skill>
 	<skill id="5841" levels="1" name="Multi Defense">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tiat Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="INSTINCT" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="CLAN" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="694" />
 		<set name="hitTime" val="2120" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pDef" val="1.15" />
 				<mul stat="mDef" val="1.33" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.15" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5842" levels="1" name="Spinning Slasher">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tiat Skills -->
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="733" />
 		<set name="effectPoint" val="-100" />
 		<set name="hitTime" val="2120" />
@@ -661,7 +937,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="17400" />
@@ -669,7 +945,7 @@
 		</effects>
 	</skill>
 	<skill id="5843" levels="1" name="Terror">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tiat Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
@@ -677,10 +953,13 @@
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="26720" />
 		<set name="hitTime" val="26720" />
 		<set name="icon" val="icon.skill1092" />
 		<set name="isDebuff" val="true" />
@@ -690,27 +969,30 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
 		</effects>
 	</skill>
 	<skill id="5844" levels="1" name="Thunder Storm">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Tiat Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="BALAKAS_SCOPE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="8000" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="239" />
 		<set name="mpConsume1" val="60" />
+		<set name="mpConsume2" val="239" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="834" />
@@ -781,11 +1063,12 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5849" levels="1" name="Decrease Speed">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
@@ -797,7 +1080,7 @@
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.5" />
@@ -805,10 +1088,11 @@
 		</effects>
 	</skill>
 	<skill id="5850" levels="1" name="Block Trigger Stun">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="5851" levels="1" name="Shock">
 		<!-- CT2.5 retail confirmed -->
@@ -838,74 +1122,96 @@
 		</effects>
 	</skill>
 	<skill id="5852" levels="1" name="Flip Block">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 	</skill>
 	<skill id="5853" levels="1" name="Flip Block">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill_transform_s_attack" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 	</skill>
 	<skill id="5854" levels="1" name="Decrease Speed">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SPEED_DOWN" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5855" levels="2" name="Shock">
 		<!-- High Five Confirmed -->
 		<table name="#abnormalTime"> 15 3 </table>
+		<table name="#affectLimit"> 0-0 5-15 </table>
+		<table name="#affectObject"> ALL NOT_FRIEND </table>
 		<table name="#affectScope"> SINGLE FAN </table>
+		<table name="#activateRate"> -1 80 </table>
+		<table name="#basicProperty"> NONE CON </table>
 		<table name="#castRange"> 600 40 </table>
 		<table name="#effectRange"> 1100 400 </table>
+		<table name="#fanRange"> 0,0,0,0 0,0,300,90 </table>
+		<table name="#hitCancelTime"> 0 500 </table>
+		<table name="#lvlBonusRate"> 0 1 </table>
 		<table name="#magicLvl"> 80 85 </table>
+		<table name="#mpConsume2"> 0 165 </table>
 		<table name="#physicalAttackPower"> 0 18664 </table>
+		<table name="#reuseDelay"> 0 1000 </table>
 		<table name="#targetCancelChance"> 80 0 </table>
-		<table name="#targetType"> ENEMY_ONLY FRONT_AREA </table>
+		<table name="#targetType"> ENEMY_ONLY ENEMY </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="#abnormalTime" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
-		<set name="activateRate" val="80" />
-		<set name="affectLimit" val="5-15" />
-		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="activateRate" val="#activateRate" />
+		<set name="affectLimit" val="#affectLimit" />
+		<set name="affectObject" val="#affectObject" />
 		<set name="affectScope" val="#affectScope" />
-		<set name="basicProperty" val="CON" />
+		<set name="basicProperty" val="#basicProperty" />
 		<set name="castRange" val="#castRange" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="#effectRange" />
-		<set name="fanRange" val="0,0,300,90" />
-		<set name="hitCancelTime" val="500" />
+		<set name="fanRange" val="#fanRange" />
+		<set name="hitCancelTime" val="#hitCancelTime" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
-		<set name="lvlBonusRate" val="1" />
+		<set name="lvlBonusRate" val="#lvlBonusRate" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="165" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelay" val="#reuseDelay" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="#targetType" />
 		<set name="trait" val="SHOCK" />
@@ -1075,7 +1381,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="Hp">
 				<param amount="-99" />
@@ -1095,7 +1401,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="Mp">
 				<param amount="-99" />
@@ -1230,7 +1536,7 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="MagicalAttackMp">
@@ -1280,7 +1586,7 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="MagicalAttackMp">
@@ -1328,7 +1634,7 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="MagicalAttackMp">
@@ -1419,7 +1725,7 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="Debuff">
@@ -1463,7 +1769,7 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="Debuff">
@@ -1570,7 +1876,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
@@ -1629,7 +1935,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="#pAtkSpd" />
@@ -1661,28 +1967,58 @@
 		</effects>
 	</skill>
 	<skill id="5876" levels="1" name="Begrudged Haunting">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="DEATH_CLACK" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill5876" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<endEffects>
+			<effect name="CallSkill">
+				<param skillId="5257" skillLevel="2" />
+			</effect>
+		</endEffects>
 	</skill>
 	<skill id="5877" levels="4" name="Chant of Worm Waking">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 78 80 83 85 </table>
+		<table name="#physicalAttackPower"> 2019 2111 2240 2319 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
-		<set name="magicLvl" val="78" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="DispelBySlot">
+				<param dispel="BLEEDING,10" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="POISON,10" />
+			</effect>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5878" levels="1" name="Cruel Puncture">
 		<set name="abnormalLvl" val="3" />
@@ -1743,38 +2079,76 @@
 		</effects>
 	</skill>
 	<skill id="5880" levels="2" name="Vicious Mutilation">
+		<!-- High Five Confirmed -->
+		<table name="#physicalAttackPower"> 2319 18664 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="A2" />
+		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5881" levels="2" name="Vicious Mutilation">
+		<!-- High Five Confirmed -->
+		<table name="#physicalAttackPower"> 2319 18664 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="A2" />
+		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="rEvas" val="10" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.67" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5882" levels="2" name="Weakened Pommel">
 		<table name="#magicLvl"> 79 83 </table>
@@ -1838,20 +2212,22 @@
 		</effects>
 	</skill>
 	<skill id="5884" levels="2" name="Weakened Sweep">
-		<!-- Confirmed CT2.5 -->
-		<table name="#power"> 2319 18664 </table>
+		<!-- High Five Confirmed -->
+		<table name="#physicalAttackPower"> 2319 18664 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="DISARM" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="70" />
 		<set name="affectLimit" val="5-15" />
-		<set name="affectRange" val="300" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="STR" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="200" />
 		<set name="fanRange" val="0,0,300,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0485" />
 		<set name="isDebuff" val="true" />
@@ -1862,33 +2238,32 @@
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
 		<set name="soulMaxConsumeCount" val="1" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Disarm" />
 		</effects>
 	</skill>
-	<skill id="5885" levels="2" name="Weakened Sweep">
-		<!-- Confirmed CT2.5 -->
-		<!-- NOTE: lvl 2 has wrong Id in client -->
-		<table name="#icons"> icon.skill0100 icon.skill0000 </table>
-		<table name="#power"> 2319 18664 </table>
+	<skill id="5885" levels="1" name="Weakened Sweep">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-15" />
-		<set name="affectRange" val="300" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,300,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
-		<set name="icon" val="#icons" />
+		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
@@ -1896,25 +2271,28 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="2319" />
 			</effect>
 			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5886" levels="1" name="Ground Shaker">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
-		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
@@ -1924,46 +2302,82 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<sub stat="rEvas" val="10" />
-				<mul stat="runSpd" val="0.8" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5887" levels="1" name="Howl from Beyond">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="MULTI_DEBUFF_C" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill1337" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="165" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="critDmg" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="critRate" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="accCombat" val="30" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtk" val="0.7" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtk" val="0.7" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5888" levels="2" name="Earth Shaker">
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 83 85 </table>
 		<table name="#mpConsume2"> 82 83 </table>
+		<table name="#physicalAttackPower"> 2240 2319 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,300,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -1973,62 +2387,111 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
 			<effect name="TargetCancel">
 				<param chance="80" />
 			</effect>
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5889" levels="3" name="Tainted Shackle">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 76 79 81 </table>
+		<table name="#mpConsume2"> 70 72 73 </table>
+		<table name="#physicalAttackPower"> 1924 2066 2155 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="TARGET_LOCK" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
-		<set name="magicLvl" val="76" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+			<effect name="Stun" />
+			<effect name="TargetMe" />
+		</effects>
 	</skill>
 	<skill id="5890" levels="3" name="Tainted Mass Shackle">
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 83 84 85 </table>
+		<table name="#mpConsume2"> 82 82 83 </table>
+		<table name="#physicalAttackPower"> 2240 2281 18664 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="TARGET_LOCK" />
 		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0402" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+			<effect name="Root" />
+			<effect name="TargetMe" />
+		</effects>
 	</skill>
 	<skill id="5891" levels="1" name="Threatening Bellow">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="83" />
+		<set name="mpConsume2" val="82" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="2240" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5892" levels="2" name="Cunning Coercion">
-		<table name="#hitTime"> 1000 11470 </table>
+		<!-- High Five Confirmed -->
+		<table name="#hitTime"> 1000 11468 </table>
+		<table name="#magicLvl"> 80 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="STUN" />
@@ -2039,11 +2502,12 @@
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="#hitTime" />
 		<set name="icon" val="icon.skill0358" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="85" />
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="70" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
@@ -2054,57 +2518,100 @@
 			<effect name="Bluff">
 				<param chance="80" />
 			</effect>
+			<effect name="DeleteHateOfMe">
+				<param chance="80" />
+			</effect>
+			<effect name="TargetCancel">
+				<param chance="80" />
+			</effect>
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="5893" levels="1" name="Ritual of Cannibalism">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="600" />
 		<set name="effectPoint" val="100" />
+		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="84" />
+		<set name="mpConsume2" val="82" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="rideState" val="NONE" /> 
+		<set name="targetType" val="PC_BODY" />
+		<selfEffects>
+			<effect name="HpPerMax">
+				<param power="100" />
+			</effect>
+		</selfEffects>
 	</skill>
 	<skill id="5894" levels="1" name="Mark of Despair">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="MULTI_DEBUFF_A" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="100" />
-		<set name="effectRange" val="500" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1337" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="145" />
+		<set name="mpConsume1" val="29" />
+		<set name="mpConsume2" val="116" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
+			<effect name="Hp">
+				<param amount="-33" />
+				<param mode="PER" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtkSpd" val="1.05" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="rEvas" val="3" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="critDmg" val="1.1" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="critRate" val="1.1" />
+			</effect>
+			<effect name="Debuff">
+				<add stat="accCombat" val="3" />
+			</effect>
 			<effect name="MaxHp">
-				<param power="-20" />
+				<param power="-33" />
 				<param type="PER" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="pDef" val="0.8" />
-				<mul stat="mDef" val="0.8" />
-				<sub stat="rEvas" val="10" />
-				<mul stat="regHp" val="0.5" />
-				<mul stat="pAtk" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="pAtkSpd" val="1.1" />
-				<add stat="accCombat" val="10" />
-				<mul stat="critDmg" val="1.2" />
-				<mul stat="critRate" val="1.2" />
+				<mul stat="mAtkSpd" val="1.05" />
 			</effect>
-			<effect name="Hp">
-				<param amount="-33" />
-				<param mode="PER" />
+			<effect name="Debuff">
+				<mul stat="mAtk" val="1.05" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.67" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.67" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.67" />
 			</effect>
 		</effects>
 	</skill>
@@ -2113,129 +2620,194 @@
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="MULTI_DEBUFF_B" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="100" />
-		<set name="effectRange" val="500" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1337" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="150" />
+		<set name="mpConsume1" val="30" />
+		<set name="mpConsume2" val="120" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
+			<effect name="Hp">
+				<param amount="-33" />
+				<param mode="PER" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="rEvas" val="3" />
+			</effect>
+			<effect name="PhysicalMute" />
+			<effect name="Mute" />
 			<effect name="MaxHp">
-				<param power="-20" />
+				<param power="-33" />
 				<param type="PER" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="pDef" val="0.8" />
-				<mul stat="mDef" val="0.8" />
-				<sub stat="rEvas" val="10" />
-				<mul stat="regHp" val="0.1" />
-				<mul stat="runSpd" val="1.25" />
+				<mul stat="mDef" val="0.67" />
 			</effect>
-			<effect name="Hp">
-				<param amount="-33" />
-				<param mode="PER" />
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.67" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="1.05" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5896" levels="2" name="Soulless">
-		<table name="#hitTime"> 2000 22940 </table>
+		<!-- High Five Confirmed -->
+		<table name="#hitTime"> 2000 22936 </table>
+		<table name="#physicalAttackPower"> 6843 18622 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="MA_UP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="300" />
 		<set name="effectPoint" val="100" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="#hitTime" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
+		<set name="mpConsume1" val="30" />
+		<set name="mpConsume2" val="119" />
 		<set name="operateType" val="A3" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.05" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+		</effects>
 	</skill>
-	<skill id="5897" levels="1" name="Spike of Anger">
+	<skill id="5897" levels="1" name="Spike of Anchor">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1164" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="70" />
+		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
+			<effect name="MagicalAttack">
+				<param power="117" />
+			</effect>
 			<effect name="Debuff">
-				<sub stat="rEvas" val="5" />
-				<mul stat="runSpd" val="0.9" />
-				<mul stat="pDef" val="0.9" />
-				<mul stat="mDef" val="0.9" />
+				<sub stat="rEvas" val="3" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.67" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.67" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.67" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="5898" levels="2" name="Blast of Anger">
-		<table name="#hitTime"> 2000 22940 </table>
-		<table name="#mpConsume2"> 140 150 </table>
+	<skill id="5898" levels="2" name="Blast of Anchor">
+		<!-- High Five Confirmed -->
+		<table name="#hitTime"> 2000 22936 </table>
+		<table name="#magicalAttackPower"> 61 86 </table>
+		<table name="#mpConsume2"> 110 120 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="#hitTime" />
 		<set name="icon" val="icon.skill1164" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume1" val="30" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
+			<effect name="MagicalAttack">
+				<param power="#magicalAttackPower" />
+			</effect>
 			<effect name="Debuff">
-				<sub stat="rEvas" val="10" />
-				<mul stat="runSpd" val="0.8" />
-				<mul stat="pDef" val="0.8" />
-				<mul stat="mDef" val="0.8" />
+				<sub stat="rEvas" val="3" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.67" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.67" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.67" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5899" levels="2" name="Burst of Pain">
-		<table name="#hitTime"> 2000 22940 </table>
+		<!-- High Five Confirmed -->
+		<table name="#hitTime"> 2000 22936 </table>
+		<table name="#hpDrainPower"> 121 171 </table>
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,150,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="#hitTime" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
-		<set name="mpConsume2" val="224" />
+		<set name="mpConsume1" val="45" />
+		<set name="mpConsume2" val="179" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="3000" />
+			<effect name="HpDrain">
+				<param power="#hpDrainPower" />
+				<param drain="0.8" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/05900-05999.xml b/src/main/resources/data/stats/skills/05900-05999.xml
index 193843240c..3174d3be8e 100644
--- a/src/main/resources/data/stats/skills/05900-05999.xml
+++ b/src/main/resources/data/stats/skills/05900-05999.xml
@@ -1,31 +1,44 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="5900" levels="1" name="Burst of Oblivion">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="OBLIVION" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="90" />
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,150,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1481" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
+			<effect name="MagicalAttack">
+				<param power="121" />
+			</effect>
+			<effect name="PhysicalMute" />
+			<effect name="Mute" />
 			<effect name="TriggerSkillByAttack">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="90" />
-				<param skillId="5902" skillLevel="1" /> <!-- NPC Trigger Target Cancel -->
+				<param skillId="5902" skillLevel="1" />
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -74,55 +87,67 @@
 		</effects>
 	</skill>
 	<skill id="5903" levels="1" name="Burst of Misplace">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="DISARM" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="70" />
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="STR" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
 		<set name="fanRange" val="0,0,600,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0485" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="83" />
-		<set name="mpConsume2" val="74" />
+		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="59" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="soulMaxConsumeCount" val="1" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
+			<effect name="PhysicalAttack">
+				<param power="119" />
+			</effect>
 			<effect name="Disarm" />
 		</effects>
 	</skill>
 	<skill id="5904" levels="3" name="Mist of Souleater">
-		<table name="#hitTime"> 2000 22940 22940 </table>
+		<!-- High Five Confirmed -->
+		<table name="#hitTime"> 2000 22936 22936 </table>
+		<table name="#hpDrainPower"> 112 117 120 </table>
 		<table name="#magicLvl"> 77 81 83 </table>
-		<table name="#mpConsume2"> 146 150 153 </table>
 		<table name="#mpConsume1"> 37 38 39 </table>
-		<table name="#power"> 112 117 120 </table>
+		<table name="#mpConsume2"> 146 150 153 </table>
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="#hitTime" />
 		<set name="icon" val="icon.skill1245" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="HpDrain">
-				<param power="#power" />
+				<param power="#hpDrainPower" />
 				<param drain="0.8" />
 			</effect>
 		</effects>
@@ -357,21 +382,24 @@
 		</effects>
 	</skill>
 	<skill id="5920" levels="1" name="Tentacle of Agony">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Ekimus Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="BALAKAS_SCOPE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="coolTime" val="2000" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="91740" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="239" />
 		<set name="mpConsume1" val="60" />
+		<set name="mpConsume2" val="239" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="150" />
@@ -379,7 +407,7 @@
 		</effects>
 	</skill>
 	<skill id="5921" levels="1" name="Inhale">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Ekimus Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
@@ -387,40 +415,52 @@
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-15" />
-		<set name="affectRange" val="600" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
 		<set name="fanRange" val="0,0,600,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="26950" />
 		<set name="icon" val="icon.skill1337" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="179" />
 		<set name="mpConsume1" val="45" />
+		<set name="mpConsume2" val="179" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="121" />
 				<param drain="0.8" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="pAtk" val="0.9" />
 				<mul stat="pAtkSpd" val="0.95" />
-				<mul stat="mAtk" val="0.95" />
-				<sub stat="accCombat" val="3" />
-				<mul stat="critRate" val="0.9" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="critDmg" val="0.9" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="critRate" val="0.9" />
+			</effect>
+			<effect name="Debuff">
+				<sub stat="accCombat" val="3" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtk" val="0.95" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtk" val="0.9" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5922" levels="1" name="Exhale">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Ekimus Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
@@ -428,30 +468,39 @@
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="22700" />
 		<set name="icon" val="icon.skill1263" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="179" />
 		<set name="mpConsume1" val="45" />
+		<set name="mpConsume2" val="179" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="121" />
 			</effect>
 			<effect name="Debuff">
 				<sub stat="rEvas" val="3" />
-				<mul stat="pDef" val="0.5" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mDef" val="0.5" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.5" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.5" />
 			</effect>
 		</effects>
@@ -479,83 +528,181 @@
 		</effects>
 	</skill>
 	<skill id="5924" levels="1" name="Devour Soul">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="2319" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5925" levels="1" name="Goring Charge">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="800" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="DA1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<target mindistance="200" />
 		</cond>
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="2319" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5926" levels="1" name="Breath Corruption">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="600" />
 		<set name="fanRange" val="0,0,300,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="2319" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5927" levels="4" name="Immortal Frenzy">
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
+		<table name="#accCombat"> 2 3 4 5 </table>
+		<table name="#critDmg"> 2 3 4 5 </table>
+		<table name="#critRate"> 2 3 4 5 </table>
+		<table name="#pAtk"> 2 3 4 5 </table>
+		<table name="#pAtkSpd"> 2 3 4 5 </table>
+		<table name="#runSpd"> 2 3 4 5 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PA_UP" />
 		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="#critDmg" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="#critRate" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="#accCombat" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="#pAtk" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="#runSpd" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5928" levels="4" name="Immortal Resilience">
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
+		<table name="#mDef"> 2 3 4 5 </table>
+		<table name="#pDef"> 2 3 4 5 </table>
+		<table name="#rEvas"> 2 3 4 5 </table>
+		<table name="#regHp"> 2 3 4 5 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PD_UP" />
 		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="rEvas" val="#rEvas" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regHp" val="#regHp" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="#mDef" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="#pDef" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5929" levels="1" name="Pairing of the Lost">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="COUNTER_SKILL" />
 		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<add stat="rEvas" val="5" />
+			</effect>
+			<effect name="Buff">
+				<add stat="vengeancePdam" val="90" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5930" levels="1" name="Shielding of the Lost">
-		<!-- TODO: Implement me! -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PD_UP_BOW" />
 		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DefenceTrait">
 				<param BOW="90" />
+			</effect>
+			<effect name="DefenceTrait">
 				<param CROSSBOW="90" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.9" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5931" levels="1" name="Ultimate Shield">
@@ -581,23 +728,25 @@
 		</effects>
 	</skill>
 	<skill id="5932" levels="1" name="Dark Blade">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Ekimus Skills -->
 		<set name="affectLimit" val="5-15" />
-		<set name="affectRange" val="300" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,0,300,160" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="9279" />
@@ -605,23 +754,25 @@
 		</effects>
 	</skill>
 	<skill id="5933" levels="1" name="Dark Blade">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Ekimus Skills -->
 		<set name="affectLimit" val="5-15" />
-		<set name="affectRange" val="300" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="180" />
 		<set name="fanRange" val="0,0,300,160" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="9279" />
@@ -653,22 +804,25 @@
 		</effects>
 	</skill>
 	<skill id="5935" levels="1" name="Dark Ring">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Ekimus Skills -->
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="9279" />
@@ -676,22 +830,25 @@
 		</effects>
 	</skill>
 	<skill id="5936" levels="1" name="Earth Ring">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Ekimus Skills -->
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1500" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="9279" />
@@ -699,15 +856,20 @@
 		</effects>
 	</skill>
 	<skill id="5937" levels="1" name="Self Stun">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
-		<set name="magicLvl" val="85" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="isDebuff" val="true" />
+		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Stun" />
+		</effects>
 	</skill>
 	<skill id="5938" levels="5" name="Attack Ability Up">
 		<!-- High Five Confirmed -->
@@ -1345,77 +1507,129 @@
 		</effects>
 	</skill>
 	<skill id="5974" levels="1" name="Tiat Transformation">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="7800" />
 		<set name="abnormalType" val="TRANSFORM" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="635" />
 		<set name="hitTime" val="7900" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="HpPerMax">
+				<param power="50" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="1.2" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5975" levels="3" name="Dark Attack">
-		<table name="#effectPoints"> -484 -572 -653 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -484 -572 -653 </table>
 		<table name="#magicLvl"> 51 61 79 </table>
 		<table name="#mpConsume2"> 50 61 75 </table>
-		<table name="#power"> 1515 2365 6059 </table>
+		<table name="#physicalAttackPower"> 1515 2365 6059 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5976" levels="3" name="Dark Storm">
-		<table name="#effectPoints"> -484 -572 -653 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -484 -572 -653 </table>
 		<table name="#magicLvl"> 51 61 79 </table>
 		<table name="#mpConsume2"> 50 61 75 </table>
-		<table name="#power"> 757 1182 4039 </table>
+		<table name="#physicalAttackPower"> 757 1182 4039 </table>
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5977" levels="3" name="Dark Strike">
-		<table name="#effectPoints"> -484 -572 -653 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -484 -572 -653 </table>
+		<table name="#magicLvl"> 51 61 79 </table>
+		<table name="#mpConsume2"> 50 61 75 </table>
+		<table name="#physicalAttackPower"> 2273 3547 5478 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="40" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
-		<set name="magicLvl" val="51" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5978" levels="1" name="Death Strike">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="500" />
 		<set name="effectPoint" val="-653" />
-		<set name="hitTime" val="1000" />
+		<set name="effectRange" val="-2" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="75" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="5979" levels="1" name="Forced Move">
 		<!-- High Five Confirmed -->
@@ -1431,24 +1645,27 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="5980" levels="3" name="Seal Isolation">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -484 -572 -653 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -484 -572 -653 </table>
 		<table name="#magicLvl"> 51 61 79 </table>
 		<table name="#mpConsume2"> 50 61 75 </table>
-		<table name="#power"> 2273 3547 6059 </table>
+		<table name="#physicalAttackPower"> 2273 3547 6059 </table>
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -1561,18 +1778,33 @@
 		</effects>
 	</skill>
 	<skill id="5984" levels="1" name="Hand of Death">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="MD_DOWN" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="1500" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="2000" />
 		<set name="icon" val="icon.skill0122" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.1" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.1" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5985" levels="9" name="Decaying Aura">
 		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table>
@@ -1586,24 +1818,39 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5986" levels="9" name="Vampiric Aura">
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 </table>
+		<table name="#absorbDam"> 10 20 30 40 50 60 70 80 90 </table>
+		<table name="#pAtkSpd"> 1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="VAMPIRIC_ATTACK" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+			<effect name="Buff">
+				<add stat="absorbDam" val="#absorbDam" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5987" levels="1" name="Weapon Maintenance">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="PARTY" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="467" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0825" />
 		<set name="magicLvl" val="85" />
@@ -1611,15 +1858,9 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.05">
-					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST,BLUNT,BOW,CROSSBOW" />
-				</mul>
-				<mul stat="critRate" val="1.2">
-					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST" />
-				</mul>
 				<add stat="pAtkRange" val="100">
 					<using kind="BOW,CROSSBOW" />
 				</add>
@@ -1627,16 +1868,29 @@
 			<effect name="AttackTrait">
 				<param SHOCK="8" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.2">
+					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST" />
+				</mul>
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.05">
+					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST,BLUNT,BOW,CROSSBOW" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="5988" levels="1" name="Armor Maintenance">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="PARTY" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="438" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0828" />
 		<set name="magicLvl" val="85" />
@@ -1644,39 +1898,62 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Buff">
+				<add stat="rEvas" val="2">
+					<using kind="LIGHT" />
+				</add>
+			</effect>
+			<effect name="Buff">
+				<add stat="regMp" val="2">
+					<using kind="MAGIC" />
+				</add>
+			</effect>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.1">
 					<using kind="HEAVY" />
 				</mul>
-				<mul stat="pDef" val="1.05">
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.1">
 					<using kind="LIGHT" />
 				</mul>
-				<add stat="rEvas" val="2">
-					<using kind="LIGHT" />
-				</add>
-				<mul stat="pDef" val="1.05">
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.1">
 					<using kind="MAGIC" />
 				</mul>
-				<add stat="regMp" val="2.0">
-					<using kind="MAGIC" />
-				</add>
 			</effect>
 		</effects>
 	</skill>
 	<skill id="5989" levels="1" name="Invincible">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="INVINCIBILITY" />
 		<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3500" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="BlockDebuff" />
+			<effect name="BlockDamage">
+				<param block="HP" />
+			</effect>
+			<effect name="BlockDamage">
+				<param block="MP" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="cancelVuln" val="0" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="5990" levels="3" name="Lesser Heal">
 		<!-- High Five Confirmed -->
@@ -1738,8 +2015,8 @@
 			<effect name="TargetMe" />
 		</effects>
 	</skill>
-	<skill id="5993" levels="1" name="Command of Anger">
-		<!-- Confirmed CT2.5 -->
+	<skill id="5993" levels="1" name="Command of Anchor">
+		<!-- High Five Confirmed -->
 		<!-- Ekimus Skills -->
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="10" />
@@ -1747,42 +2024,47 @@
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="90" />
 		<set name="affectLimit" val="10-10" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1481" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
-			<effect name="MagicalAttack">
-				<param power="171" />
-			</effect>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Attackable" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param minDamage="1" />
 				<param chance="90" />
-				<param skillId="5902" skillLevel="1" /> <!-- NPC Trigger Target Cancel -->
+				<param skillId="5902" skillLevel="1" />
 				<param targetType="SELF" />
 			</effect>
-			<effect name="Mute" />
+			<effect name="MagicalAttack">
+				<param power="171" />
+			</effect>
 			<effect name="PhysicalMute" />
+			<effect name="Mute" />
 		</effects>
 	</skill>
 	<skill id="5994" levels="1" name="Effect of Doubt">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="1800" />
 		<set name="abnormalType" val="BIG_HEAD" />
 		<set name="abnormalVisualEffect" val="BIG_HEAD" />
 		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="1400" />
@@ -1792,30 +2074,40 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="ETC" />
 	</skill>
 	<skill id="5995" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5996" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5997" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5998" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="5999" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="NONE" />
diff --git a/src/main/resources/data/stats/skills/06000-06099.xml b/src/main/resources/data/stats/skills/06000-06099.xml
index c247f777a2..7ab913da4e 100644
--- a/src/main/resources/data/stats/skills/06000-06099.xml
+++ b/src/main/resources/data/stats/skills/06000-06099.xml
@@ -312,32 +312,34 @@
 		</effects>
 	</skill>
 	<skill id="6034" levels="1" name="Freeze">
-		<!-- CT2.5 retail confirmed -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="INVINCIBILITY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3500" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Stun" />
+			<effect name="BlockDebuff" />
 			<effect name="BlockDamage">
-				<param block="HP"/>
+				<param block="HP" />
 			</effect>
 			<effect name="BlockDamage">
-				<param block="MP"/>
+				<param block="MP" />
 			</effect>
-			<effect name="BlockDebuff" />
+			<effect name="Root" />
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="100" />
+				<mul stat="cancelVuln" val="0" />
 			</effect>
-			<effect name="ImmobileBuff" />
-			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="6035" levels="1" name="Red Team Transformation">
@@ -522,22 +524,25 @@
 		</effects>
 	</skill>
 	<skill id="6043" levels="1" name="Phoenix Flame Feather">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-340" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="effectPoint" val="-340" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill6043" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="87" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="87" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="70" />
@@ -545,13 +550,15 @@
 		</effects>
 	</skill>
 	<skill id="6044" levels="1" name="Phoenix Flame Beak">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-343" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill6044" />
 		<set name="magicLvl" val="81" />
@@ -560,7 +567,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="13000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2156" />
@@ -568,74 +575,87 @@
 		</effects>
 	</skill>
 	<skill id="6045" levels="1" name="Presentation - Fortune Bug">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6046" levels="14" name="Piercing Attack">
-		<table name="#effectPoints"> -136 -202 -283 -377 -475 -564 -633 -644 -653 -660 -664 -667 -671 -674 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -136 -202 -283 -377 -475 -564 -633 -644 -653 -660 -664 -667 -671 -674 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table>
 		<table name="#mpConsume2"> 13 20 28 38 50 61 71 73 75 77 78 78 79 80 </table>
-		<table name="#power"> 136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334 </table>
+		<table name="#physicalAttackPower"> 136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6047" levels="14" name="Whirlwind">
-		<table name="#effectPoints"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table>
 		<table name="#mpConsume2"> 25 40 56 76 99 121 142 146 150 153 155 156 158 159 </table>
-		<table name="#power"> 91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223 </table>
+		<table name="#physicalAttackPower"> 91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223 </table>
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6048" levels="14" name="Lance Smash">
-		<table name="#effectPoints"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table>
 		<table name="#mpConsume2"> 25 40 56 76 99 121 142 146 150 153 155 156 158 159 </table>
-		<table name="#power"> 91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223 </table>
+		<table name="#physicalAttackPower"> 91 209 437 832 1442 2271 3251 3452 3652 3848 3944 4039 4132 4223 </table>
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,300,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -667,67 +687,81 @@
 		</effects>
 	</skill>
 	<skill id="6050" levels="14" name="Power Smash">
-		<table name="#effectPoints"> -136 -202 -283 -377 -475 -564 -633 -644 -653 -660 -664 -667 -671 -674 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -136 -202 -283 -377 -475 -564 -633 -644 -653 -660 -664 -667 -671 -674 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table>
 		<table name="#mpConsume2"> 13 20 28 38 50 61 71 73 75 77 78 78 79 80 </table>
-		<table name="#power"> 136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334 </table>
+		<table name="#physicalAttackPower"> 136 313 655 1248 2163 3407 4877 5179 5478 5772 5917 6059 6198 6334 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6051" levels="14" name="Energy Burst">
-		<table name="#effectPoints"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table>
+		<table name="#magicalAttackPower"> 17 25 37 51 67 84 101 104 107 110 111 113 114 115 </table>
+		<table name="#mpConsume1"> 5 8 11 14 18 22 26 27 28 28 28 29 29 29 </table>
 		<table name="#mpConsume2"> 19 31 42 56 72 88 104 106 109 111 112 114 115 116 </table>
-		<table name="#power"> 17 25 37 51 67 84 101 104 107 110 111 113 114 115 </table>
 		<set name="affectLimit" val="5-15" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE_PB" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="fanRange" val="0,180,600,400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6052" levels="14" name="Shockwave">
-		<table name="#effectPoints"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -273 -405 -568 -756 -951 -1130 -1268 -1289 -1307 -1322 -1330 -1336 -1343 -1349 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 72 74 76 77 78 79 80 </table>
+		<table name="#magicalAttackPower"> 17 25 37 51 67 84 101 104 107 110 111 113 114 115 </table>
+		<table name="#mpConsume1"> 5 8 11 14 18 22 26 27 28 28 28 29 29 29 </table>
 		<table name="#mpConsume2"> 19 31 42 56 72 88 104 106 109 111 112 114 115 116 </table>
-		<table name="#power"> 17 25 37 51 67 84 101 104 107 110 111 113 114 115 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume1" val="#mpConsume1" />
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 		</effects>
 	</skill>
@@ -881,17 +915,20 @@
 		</effects>
 	</skill>
 	<skill id="6060" levels="1" name="Great Fury">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="8" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN_SPECIAL" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="icon" val="icon.skill1543" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.5" />
@@ -1111,13 +1148,15 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="6090" levels="1" name="Lightning Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Lightning Strike end effect. -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="icon.skill0279" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="2" />
@@ -1125,30 +1164,38 @@
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
+			<effect name="DefenceTrait">
+				<param PARALYZE="100" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6091" levels="1" name="Anchor">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Anchor end effect. -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="44" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
+			<effect name="DefenceTrait">
+				<param PARALYZE="100" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6092" levels="1" name="Lightning Shock">
@@ -1252,13 +1299,15 @@
 		</effects>
 	</skill>
 	<skill id="6096" levels="13" name="Panther Fatal Claw">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<table name="#fatalBlowPower"> 3408 3980 4575 5180 5773 6060 6199 6335 6468 6598 6723 6844 6960 </table>
 		<table name="#magicLvl"> 60 64 68 72 76 78 79 80 81 82 83 84 85 </table>
-		<table name="#power"> 3408 3980 4575 5180 5773 6060 6199 6335 6468 6598 6723 6844 6960 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
 		<set name="effectPoint" val="-475" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill6096" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1266,45 +1315,57 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="FatalBlow">
-				<param power="#power" />
-				<param blowChance="20" />
+				<param power="#fatalBlowPower" />
+				<param blowChance="200" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6097" levels="1" name="Scissors">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.xmas_gawi_i00" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
-		<set name="reuseDelay" val="1000" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="reuseDelay" val="1500" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="6098" levels="1" name="Rock">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.xmas_bawi_i00" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
-		<set name="reuseDelay" val="1000" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="reuseDelay" val="1500" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="6099" levels="1" name="Paper">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.xmas_bo_i00" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
-		<set name="reuseDelay" val="1000" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="NONE" />
+		<set name="reuseDelay" val="1500" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 </list>
diff --git a/src/main/resources/data/stats/skills/06100-06199.xml b/src/main/resources/data/stats/skills/06100-06199.xml
index 253065bca3..5cf512c90f 100644
--- a/src/main/resources/data/stats/skills/06100-06199.xml
+++ b/src/main/resources/data/stats/skills/06100-06199.xml
@@ -59,7 +59,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="critDmg" val="1.15" />
@@ -108,7 +108,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtk" val="1.1" />
@@ -311,22 +311,38 @@
 		</effects>
 	</skill>
 	<skill id="6120" levels="1" name="Santa Claus' Reward">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="EVENT_SANTA_REWARD" />
+		<set name="affectObject" val="ALL" />
+		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="1" />
 		<set name="icon" val="icon.etc_pi_gift_box_i04" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="MaxHp">
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.15" />
+			</effect>
+			<effect name="Buff">
+				<add stat="critRate" val="5" />
+			</effect>
+			<effect name="Buff">
+				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.15" />
+			</effect>
+			<effect name="MaxCp">
 				<param power="10" />
 				<param type="PER" />
 			</effect>
-			<effect name="MaxCp">
+			<effect name="MaxHp">
 				<param power="10" />
 				<param type="PER" />
 			</effect>
@@ -335,12 +351,10 @@
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<add stat="runSpd" val="15" />
 				<mul stat="pAtk" val="1.1" />
-				<mul stat="mAtk" val="1.15" />
-				<add stat="critRate" val="50" />
-				<mul stat="critDmg" val="1.15" />
-				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="15" />
 			</effect>
 		</effects>
 	</skill>
@@ -416,40 +430,42 @@
 		</cond>
 	</skill>
 	<skill id="6125" levels="1" name="Paralysis">
-		<!-- Summon Binding Cubic Skill Effect -->
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<!-- Summon Binding Cubic Skill -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="40" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="6126" levels="1" name="Paralysis">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="40" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="6127" levels="1" name="Anti-limit">
@@ -528,7 +544,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="Stun" />
@@ -877,11 +893,13 @@
 		</effects>
 	</skill>
 	<skill id="6149" levels="1" name="Kasha's Betrayal">
-		<!-- Kasha's Betrayal. For 15 minutes, decreases P. Atk./P. Def./moving speed by 50%. -->
-		<!-- Only when a eye explode -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="900" />
 		<set name="abnormalType" val="MULTI_DEBUFF" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
 		<set name="icon" val="icon.skill0122" />
 		<set name="isDebuff" val="true" />
@@ -889,11 +907,15 @@
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pAtk" val="0.5" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="pDef" val="0.5" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="runSpd" val="0.5" />
 			</effect>
 		</effects>
@@ -1200,11 +1222,11 @@
 		</effects>
 	</skill>
 	<skill id="6172" levels="1" name="Presentation - Tyranno">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SIGNAL_A" />
-		<set name="activateRate" val="-1" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="400" />
@@ -1212,7 +1234,7 @@
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2320" />
@@ -1576,7 +1598,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
diff --git a/src/main/resources/data/stats/skills/06200-06299.xml b/src/main/resources/data/stats/skills/06200-06299.xml
index 5c662c36b0..3857c2398a 100644
--- a/src/main/resources/data/stats/skills/06200-06299.xml
+++ b/src/main/resources/data/stats/skills/06200-06299.xml
@@ -250,31 +250,34 @@
 		</effects>
 	</skill>
 	<skill id="6206" levels="19" name="Strider Fear">
-		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -523 -566 -604 -635 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 </table>
+		<!-- High Five Confirmed -->
+		<table name="#effectPoint"> -523 -566 -604 -635 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 </table>
 		<table name="#magicLvl"> 55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90 </table>
-		<table name="#mpConsume2"> 40 44 48 52 53 55 56 57 58 58 59 59 60 60 60 61 61 61 61 </table>
 		<table name="#mpConsume1"> 10 11 12 13 14 14 14 15 15 15 15 15 15 15 15 16 16 16 16 </table>
+		<table name="#mpConsume2"> 40 44 48 52 53 55 56 57 58 58 59 59 60 60 60 61 61 61 61 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="40" />
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
@@ -497,53 +500,66 @@
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="NONE" />
 	</skill>
-	<skill id="6237" levels="1" name="Moving Speed Decrease">
+	<skill id="6237" levels="1" name="Speed Decrease">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="abnormalVisualEffect" val="SPEED_DOWN" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.2" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="6238" levels="1" name="Moving Speed Decrease">
+	<skill id="6238" levels="1" name="Speed Decrease">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="abnormalVisualEffect" val="SPEED_DOWN" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="18162" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="runSpd" val="0.5" />
 				<mul stat="pAtkSpd" val="0.5" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.5" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6239" levels="1" name="Proof of Space and Time">
@@ -783,7 +799,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6254" levels="1" name="Heatstroke Prevention Effect - Dion">
 		<!-- High Five Confirmed -->
@@ -799,7 +815,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6255" levels="1" name="Heatstroke Prevention Effect - Giran">
 		<!-- High Five Confirmed -->
@@ -815,7 +831,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6256" levels="1" name="Heatstroke Prevention Effect - Oren">
 		<!-- High Five Confirmed -->
@@ -831,7 +847,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6257" levels="1" name="Heatstroke Prevention Effect - Aden">
 		<!-- High Five Confirmed -->
@@ -847,7 +863,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6258" levels="1" name="Heatstroke Prevention Effect - Innadril">
 		<!-- High Five Confirmed -->
@@ -863,7 +879,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6259" levels="1" name="Heatstroke Prevention Effect - Goddard">
 		<!-- High Five Confirmed -->
@@ -879,7 +895,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6260" levels="1" name="Heatstroke Prevention Effect - Rune">
 		<!-- High Five Confirmed -->
@@ -895,7 +911,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6261" levels="1" name="Heatstroke Prevention Effect - Schuttgart">
 		<!-- High Five Confirmed -->
@@ -911,7 +927,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6262" levels="1" name="EMP Power">
 		<!-- High Five Confirmed -->
@@ -927,7 +943,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2959" />
@@ -957,7 +973,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -979,7 +995,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="5627" />
@@ -999,7 +1015,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6266" levels="1" name="Shock">
 		<!-- High Five Confirmed -->
@@ -1065,7 +1081,7 @@
 		<set name="mpConsume2" val="164" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2282" />
@@ -1121,7 +1137,7 @@
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -1165,13 +1181,16 @@
 		<set name="trait" val="POISON" />
 	</skill>
 	<skill id="6274" levels="1" name="Eternal Blizzard">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="3000" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="WATER" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="10000" />
 		<set name="icon" val="icon.skill6274" />
 		<set name="magicLvl" val="85" />
@@ -1179,24 +1198,27 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="38976" />
-			</effect>
 			<effect name="CallSkill">
 				<param skillId="6662" skillLevel="2" />
 			</effect>
+			<effect name="PhysicalAttack">
+				<param power="38976" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6275" levels="1" name="Eternal Blizzard">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="3000" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="WATER" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill6274" />
 		<set name="magicLvl" val="85" />
@@ -1204,31 +1226,34 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="45256" />
-			</effect>
 			<effect name="CallSkill">
 				<param skillId="6662" skillLevel="2" />
 			</effect>
+			<effect name="PhysicalAttack">
+				<param power="45256" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6276" levels="1" name="Eternal Blizzard">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="3000" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="WATER" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1000" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="180" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="10000" />
 		<set name="icon" val="icon.skill6274" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6277" levels="1" name="Summon Spirits">
 		<!-- Confirmed CT2.5 -->
@@ -1246,21 +1271,24 @@
 		<set name="targetType" val="ENEMY_ONLY" />
 	</skill>
 	<skill id="6278" levels="1" name="Ice Ball">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="250" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="800" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-689" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="168" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="18560" />
@@ -1268,19 +1296,22 @@
 		</effects>
 	</skill>
 	<skill id="6279" levels="1" name="Attack Nearby Range">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="450" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-689" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="168" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="18560" />
@@ -1315,14 +1346,15 @@
 		</endEffects>
 	</skill>
 	<skill id="6281" levels="1" name="Cold Judgement">
-		<!-- Confirmed CT2.5 -->
-		<!-- Freya Skills (Triggered from 6280) -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="18560" />
@@ -1437,18 +1469,18 @@
 		</effects>
 	</skill>
 	<skill id="6287" levels="1" name="Bless of Sword">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Kegor Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1100" />
-		<set name="castRange" val="650" />
-		<set name="effectRange" val="900" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill6286" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Cp">
 				<param amount="100" />
@@ -1463,47 +1495,61 @@
 		</effects>
 	</skill>
 	<skill id="6288" levels="1" name="Jinia's Prayer">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Jinia Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SIGNAL_A" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill6288" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pDef" val="4" />
 				<mul stat="mDef" val="4" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="4" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6289" levels="1" name="Kegor's Courage">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Kegor Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SIGNAL_B" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill6289" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="3" />
-				<mul stat="mAtk" val="3" />
 				<mul stat="pAtkSpd" val="1.25" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="1.25" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="3" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6290" levels="1" name="Power Strike">
@@ -1528,18 +1574,21 @@
 		</effects>
 	</skill>
 	<skill id="6291" levels="1" name="Power Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Ice Knight Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
-		<set name="effectPoint" val="-574" />
-		<set name="attributeType" val="WATER" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="effectPoint" val="-574" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="123" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4563" />
@@ -1573,44 +1622,50 @@
 		</effects>
 	</skill>
 	<skill id="6293" levels="1" name="Power Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Ice Knight Skills -->
-		<set name="affectRange" val="250" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-574" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,250,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="123" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4563" />
+				<param ignoreShieldDefence="60" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6294" levels="1" name="Leader's Roar">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Ice Knight Skills -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="PA_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="500" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="34400" />
 		<set name="icon" val="icon.skill1040" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="66" />
 		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="66" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.15" />
@@ -1680,39 +1735,44 @@
 		</effects>
 	</skill>
 	<skill id="6298" levels="1" name="Summon Follower Knight">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Ice Knight Skills -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="1" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6299" levels="1" name="Breath of Ice Palace - Ice Storm">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-689" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="1547" />
-			</effect>
 			<effect name="CallSkill">
 				<param skillId="6662" skillLevel="1" />
 			</effect>
+			<effect name="PhysicalAttack">
+				<param power="1547" />
+			</effect>
 		</effects>
 	</skill>
 </list>
diff --git a/src/main/resources/data/stats/skills/06300-06399.xml b/src/main/resources/data/stats/skills/06300-06399.xml
index 7afe16ee4d..395e00d09f 100644
--- a/src/main/resources/data/stats/skills/06300-06399.xml
+++ b/src/main/resources/data/stats/skills/06300-06399.xml
@@ -1,49 +1,55 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="6300" levels="1" name="Self-Destruction">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="350" />
-		<set name="effectPoint" val="-574" />
-		<set name="attributeType" val="WATER" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
+		<set name="effectPoint" val="-574" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="123" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="PhysicalAttack">
-				<param power="3194" />
-			</effect>
 			<effect name="CallSkill">
 				<param skillId="6662" skillLevel="1" />
 			</effect>
+			<effect name="PhysicalAttack">
+				<param power="3194" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6301" levels="2" name="Cold Mana's Fragment">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Skills -->
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#mdot"> 60 30 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#tickMpPower"> 60 30 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="FORCE_MEDITATION" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="350" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="1" />
 		<set name="icon" val="icon.skill6301" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="66" />
 		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="66" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TickMp">
-				<param power="#mdot" />
+				<param power="#tickMpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -122,20 +128,23 @@
 		</effects>
 	</skill>
 	<skill id="6305" levels="1" name="Sacred Gnosis">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-574" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4563" />
@@ -300,22 +309,25 @@
 		</effects>
 	</skill>
 	<skill id="6312" levels="1" name="Launch Sacred Sword Energy">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="180" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4563" />
@@ -323,26 +335,29 @@
 		</effects>
 	</skill>
 	<skill id="6313" levels="1" name="Solina Bless">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
 		<set name="abnormalVisualEffect" val="STUN" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="83" />
-		<set name="mpConsume2" val="59" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="59" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? -->
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="physicalSkillPower" val="2" />
@@ -350,25 +365,28 @@
 		</effects>
 	</skill>
 	<skill id="6314" levels="1" name="Sacred Judgement">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
-		<set name="affectRange" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="270" />
+		<set name="affectScope" val="RING_RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
 		<set name="fanRange" val="0,0,100,0" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="125" />
@@ -420,24 +438,27 @@
 		</effects>
 	</skill>
 	<skill id="6317" levels="1" name="Sacred Tacit">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="180" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="128" />
@@ -445,23 +466,26 @@
 		</effects>
 	</skill>
 	<skill id="6318" levels="1" name="Divine Shield Protection">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="PD_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1040" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? -->
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.1" />
@@ -469,23 +493,26 @@
 		</effects>
 	</skill>
 	<skill id="6319" levels="1" name="Sacred Magic Protection">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="MD_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill6319" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? -->
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mDef" val="1.1" />
@@ -493,52 +520,61 @@
 		</effects>
 	</skill>
 	<skill id="6320" levels="1" name="Summon Sacred Magic Force">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="PD_DOWN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill6320" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="84" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Debuff">
-				<mul stat="pDef" val="0.77" />
 				<mul stat="mDef" val="0.77" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.77" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6321" levels="1" name="Divine Flash">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="121" />
@@ -546,24 +582,27 @@
 		</effects>
 	</skill>
 	<skill id="6322" levels="1" name="Divine Impact">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="121" />
@@ -591,22 +630,25 @@
 		</effects>
 	</skill>
 	<skill id="6324" levels="1" name="Divine Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="270" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="121" />
@@ -614,22 +656,25 @@
 		</effects>
 	</skill>
 	<skill id="6325" levels="1" name="Divine Nova">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="270" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="85" />
@@ -637,20 +682,23 @@
 		</effects>
 	</skill>
 	<skill id="6326" levels="1" name="Martyr's Happiness">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-574" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="123" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="20531" />
@@ -681,24 +729,27 @@
 		</effects>
 	</skill>
 	<skill id="6328" levels="1" name="Fighter Judgement">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Monastery of Silence Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="270" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="205" />
@@ -861,19 +912,25 @@
 		</effects>
 	</skill>
 	<skill id="6335" levels="1" name="Electric Rain 1">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Sel Mahum Training Grounds Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="120" />
@@ -881,19 +938,25 @@
 		</effects>
 	</skill>
 	<skill id="6336" levels="1" name="Electric Rain 2">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Sel Mahum Training Grounds Skills -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="121" />
@@ -943,19 +1006,22 @@
 		</effects>
 	</skill>
 	<skill id="6339" levels="1" name="Sacred Hammer Attack">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Sel Mahum Training Grounds Skills -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="1" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -966,7 +1032,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -975,6 +1041,7 @@
 			<effect name="TickHp">
 				<param power="-200" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -1011,18 +1078,22 @@
 		</effects>
 	</skill>
 	<skill id="6341" levels="1" name="Stronghold Water Cannon">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="500" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4563" />
@@ -1030,15 +1101,19 @@
 		</effects>
 	</skill>
 	<skill id="6342" levels="1" name="Trap Over Steam">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="ALL" />
 		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-574" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="123" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4563" />
@@ -1406,120 +1481,189 @@
 		</effects>
 	</skill>
 	<skill id="6377" levels="10" name="Assault Boost">
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table>
+		<table name="#pAtkSpd"> 1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="#pAtkSpd" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="6378" levels="1" name="Earth Shift">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="VIBRATION" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-1000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0347" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="9125" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtkSpd" val="0.5" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.5" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="6379" levels="1" name="Blood Spurt">
-		<!-- Profuse bleeding causes you to loss 93 HP per second for 15 seconds. -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="150" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-574" />
+		<set name="effectRange" val="200" />
 		<set name="fanRange" val="0,0,150,120" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="121" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="9125" />
+			</effect>
+			<effect name="TickHp">
+				<param power="-93" />
+				<param ticks="5" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="6380" levels="1" name="Bistakon Roar">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SILENCE_ALL" />
 		<set name="abnormalVisualEffect" val="SILENCE" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RING_RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-666" />
 		<set name="fanRange" val="0,0,200,0" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1336" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="70" />
+		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
-			<effect name="Mute" />
+			<effect name="PhysicalAttack">
+				<param power="9125" />
+			</effect>
 			<effect name="PhysicalMute" />
+			<effect name="Mute" />
 		</effects>
 	</skill>
 	<skill id="6381" levels="2" name="Bistakon Soul Beam">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="SILENCE_ALL" />
 		<set name="abnormalVisualEffect" val="SILENCE" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
-		<set name="castRange" val="700" />
+		<set name="castRange" val="1200" />
 		<set name="effectPoint" val="-666" />
-		<set name="effectRange" val="1200" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1336" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="70" />
+		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
-			<effect name="Mute" />
+			<effect name="PhysicalAttack">
+				<param power="9125" />
+			</effect>
 			<effect name="PhysicalMute" />
+			<effect name="Mute" />
 		</effects>
 	</skill>
 	<skill id="6382" levels="1" name="Bistakon Rolling Claw">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RING_RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-574" />
 		<set name="fanRange" val="0,0,200,0" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -1530,12 +1674,16 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
 		<effects>
+			<effect name="PhysicalAttack">
+				<param power="9125" />
+			</effect>
 			<effect name="TickHp">
 				<param power="-93" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -1588,17 +1736,21 @@
 		</effects>
 	</skill>
 	<skill id="6385" levels="1" name="Bistakon Critical Claw">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="150" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-574" />
-		<set name="effectRange" val="650" />
+		<set name="effectRange" val="200" />
 		<set name="fanRange" val="0,0,150,100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -1609,26 +1761,35 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="BLEED" />
 		<effects>
+			<effect name="PhysicalAttack">
+				<param power="9125" />
+			</effect>
 			<effect name="TickHp">
 				<param power="-95" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6386" levels="1" name="Bistakon Earth Rise">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="60" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
-		<set name="effectRange" val="500" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -1638,7 +1799,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -1648,37 +1809,41 @@
 		</effects>
 	</skill>
 	<skill id="6387" levels="1" name="Bistakon Earthquake">
-		<set name="affectRange" val="150" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1000" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
-				<param criticalChance="15" />
-				<param ignoreShieldDefence="true" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6388" levels="1" name="Bistakon Jump Blow">
-		<set name="affectRange" val="150" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
@@ -1709,24 +1874,31 @@
 		</effects>
 	</skill>
 	<skill id="6390" levels="1" name="Cokrakon Sonic Explosion">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="CASTING_TIME_UP" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RING_RANGE" />
 		<set name="effectPoint" val="-1000" />
 		<set name="fanRange" val="0,0,200,0" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1386" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="PhysicalAttack">
+				<param power="13688" />
+			</effect>
 			<effect name="Debuff">
 				<mul stat="mAtkSpd" val="0.5" />
 			</effect>
@@ -1763,27 +1935,31 @@
 		</effects>
 	</skill>
 	<skill id="6392" levels="1" name="Cokrakon Sonic Shot">
-		<!-- Attack Speed is decreased by 50%. -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="ATTACK_TIME_UP" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="150" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="1200" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1104" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="88" />
-		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pAtkSpd" val="0.5" />
@@ -1810,16 +1986,20 @@
 		</effects>
 	</skill>
 	<skill id="6394" levels="1" name="Cokrakon Sonic Bomb">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
@@ -1886,16 +2066,21 @@
 		</effects>
 	</skill>
 	<skill id="6397" levels="1" name="Cokrakon Staggering Blow">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -1905,7 +2090,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -1915,27 +2100,31 @@
 		</effects>
 	</skill>
 	<skill id="6398" levels="1" name="Cokrakon Sonic Shout">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RING_RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
 		<set name="fanRange" val="0,0,200,0" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1169" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
diff --git a/src/main/resources/data/stats/skills/06400-06499.xml b/src/main/resources/data/stats/skills/06400-06499.xml
index 94619d3dd6..1a5caa76f9 100644
--- a/src/main/resources/data/stats/skills/06400-06499.xml
+++ b/src/main/resources/data/stats/skills/06400-06499.xml
@@ -26,18 +26,22 @@
 		</effects>
 	</skill>
 	<skill id="6401" levels="1" name="Cokrakon Wheeling Clow">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
@@ -75,15 +79,19 @@
 		</effects>
 	</skill>
 	<skill id="6403" levels="1" name="Torumba Numbing Poison">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="60" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
@@ -93,26 +101,33 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.8" />
+			</effect>
 			<effect name="TickHp">
 				<param power="-58" />
 				<param ticks="5" />
-				<mul stat="runSpd" val="0.8" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6404" levels="1" name="Torumba Poison Swing">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
@@ -122,7 +137,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
@@ -133,30 +148,37 @@
 		</effects>
 	</skill>
 	<skill id="6405" levels="1" name="Torumba Roar">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="CASTING_TIME_DOWN" />
 		<set name="abnormalVisualEffect" val="SILENCE" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1336" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="56" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="56" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Debuff">
-				<add stat="runSpd" val="20" />
+			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mAtkSpd" val="1.2" />
 			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="20" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="6406" levels="1" name="Torumba's Plague">
@@ -189,23 +211,25 @@
 		</effects>
 	</skill>
 	<skill id="6407" levels="1" name="Torumba's Constraint">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="BLOCK_RESURRECTION" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="icon.skill5919" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="-2" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="stayAfterDeath" val="true" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="PC_BODY" />
 		<effects>
 			<effect name="BlockResurrection" />
 		</effects>
@@ -231,16 +255,20 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="6409" levels="1" name="Reptilikon Earthquake">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
@@ -248,18 +276,21 @@
 		</effects>
 	</skill>
 	<skill id="6410" levels="1" name="Reptilikon Rush">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
-		<set name="affectRange" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="60" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,100,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -269,7 +300,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -279,7 +310,10 @@
 		</effects>
 	</skill>
 	<skill id="6411" levels="1" name="Reptilikon Summon">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="coolTime" val="500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
@@ -306,18 +340,22 @@
 		</effects>
 	</skill>
 	<skill id="6413" levels="1" name="Reptilikon Missile">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
@@ -355,16 +393,20 @@
 		</effects>
 	</skill>
 	<skill id="6415" levels="1" name="Reptilikon Scratch">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13688" />
@@ -372,100 +414,115 @@
 		</effects>
 	</skill>
 	<skill id="6416" levels="1" name="Reptilikon Poison Breath">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="DOT_MP" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="100" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
 		<set name="fanRange" val="0,0,200,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1102" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="TickMp">
 				<param power="-4" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6417" levels="1" name="Reptilikon Poison Shot">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="DOT_MP" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1102" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="TickMp">
 				<param power="-4" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6418" levels="1" name="Reptilikon Fury Poison Bomb">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="DOT_MP" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="100" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1102" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="88" />
 		<set name="mpConsume1" val="22" />
+		<set name="mpConsume2" val="88" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="TickHp">
 				<param power="-69" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-4" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -521,14 +578,18 @@
 		</effects>
 	</skill>
 	<skill id="6422" levels="1" name="Resistance Explosion">
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="84" />
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6844" />
@@ -536,16 +597,19 @@
 		</effects>
 	</skill>
 	<skill id="6423" levels="1" name="Shock">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="100" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -554,7 +618,7 @@
 		<set name="mpConsume2" val="121" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -601,20 +665,23 @@
 		</effects>
 	</skill>
 	<skill id="6426" levels="1" name="Priest's Ire">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="800" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1200" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="120" />
@@ -622,10 +689,12 @@
 		</effects>
 	</skill>
 	<skill id="6427" levels="1" name="Medicinal Mushroom 1">
-		<!-- Fantasy Mushroom Skill -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="coolTime" val="1000" />
-		<set name="hitTime" val="1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
diff --git a/src/main/resources/data/stats/skills/06500-06599.xml b/src/main/resources/data/stats/skills/06500-06599.xml
index 7acf585fc5..6a1d1adceb 100644
--- a/src/main/resources/data/stats/skills/06500-06599.xml
+++ b/src/main/resources/data/stats/skills/06500-06599.xml
@@ -47,7 +47,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -75,7 +75,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -103,7 +103,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -209,7 +209,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -237,7 +237,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -265,7 +265,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -291,7 +291,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -317,7 +317,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -343,7 +343,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -447,7 +447,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -473,7 +473,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -499,7 +499,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -605,7 +605,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -633,7 +633,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -661,7 +661,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -767,7 +767,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -795,7 +795,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -823,7 +823,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -849,7 +849,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -875,7 +875,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -901,7 +901,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1005,7 +1005,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1031,7 +1031,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1057,7 +1057,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1163,7 +1163,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1191,7 +1191,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1219,7 +1219,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1325,7 +1325,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1353,7 +1353,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1381,7 +1381,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1407,7 +1407,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1433,7 +1433,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1459,7 +1459,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1563,7 +1563,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1589,7 +1589,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1615,7 +1615,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1721,7 +1721,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1749,7 +1749,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1777,7 +1777,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -1883,7 +1883,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1911,7 +1911,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1939,7 +1939,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1965,7 +1965,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -1991,7 +1991,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -2017,7 +2017,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -2121,7 +2121,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -2147,7 +2147,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -2173,7 +2173,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -2279,7 +2279,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -2307,7 +2307,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -2335,7 +2335,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -2441,7 +2441,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -2469,7 +2469,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -2497,7 +2497,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -2523,7 +2523,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -2549,7 +2549,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -2575,7 +2575,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
diff --git a/src/main/resources/data/stats/skills/06600-06699.xml b/src/main/resources/data/stats/skills/06600-06699.xml
index fb6e2b928d..048754fe6c 100644
--- a/src/main/resources/data/stats/skills/06600-06699.xml
+++ b/src/main/resources/data/stats/skills/06600-06699.xml
@@ -19,7 +19,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -45,7 +45,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -71,7 +71,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -177,7 +177,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -205,7 +205,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -233,7 +233,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -339,7 +339,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -367,7 +367,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -395,7 +395,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -421,7 +421,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -447,7 +447,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -473,7 +473,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="#magicalAttackPower" />
@@ -515,18 +515,20 @@
 		</effects>
 	</skill>
 	<skill id="6619" levels="7" name="Maguen Power Strike">
-		<!-- Moving Spd. Is decreased by 90% for 10 seconds. -->
+		<!-- High Five Confirmed -->
 		<table name="#magicLvl"> 55 60 65 70 75 80 85 </table>
 		<table name="#mpConsume2"> 109 121 131 142 151 159 165 </table>
-		<table name="#power"> 1832 2272 2751 3252 3752 4224 4640 </table>
+		<table name="#physicalAttackPower"> 1832 2272 2751 3252 3752 4224 4640 </table>
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="30" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1160" />
 		<set name="isDebuff" val="true" />
@@ -536,10 +538,10 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="6000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Debuff">
 				<mul stat="runSpd" val="0.1" />
@@ -706,16 +708,20 @@
 		</effects>
 	</skill>
 	<skill id="6626" levels="2" name="Energy of Life's Power">
+		<!-- High Five Confirmed -->
 		<!-- This skill only has one level, 2. -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="100" />
 		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="100" />
 		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="HpPerMax">
 				<param power="25" />
@@ -723,16 +729,20 @@
 		</effects>
 	</skill>
 	<skill id="6627" levels="3" name="Energy of Life's Highest Power">
+		<!-- High Five Confirmed -->
 		<!-- This skill only has one level, 3. -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="100" />
 		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="100" />
 		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="HpPerMax">
 				<param power="100" />
@@ -759,34 +769,42 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="6629" levels="2" name="Energy of Mana's Power">
+	<skill id="6629" levels="1" name="Energy of Mana's Power">
+		<!-- High Five Confirmed -->
 		<!-- This skill only has one level, 2. -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="100" />
 		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="100" />
 		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="MpPerMax">
 				<param power="18" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="6630" levels="3" name="Energy of Mana's Highest Power">
+	<skill id="6630" levels="1" name="Energy of Mana's Highest Power">
+		<!-- High Five Confirmed -->
 		<!-- This skill only has one level, 3. -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="100" />
 		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="100" />
 		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="MpPerMax">
 				<param power="100" />
@@ -1079,20 +1097,22 @@
 		</effects>
 	</skill>
 	<skill id="6642" levels="1" name="Dash">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Kegor Skills -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="650" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="900" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="DA1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="113" addName="1">
 			<target mindistance="200" />
 		</cond>
@@ -1103,20 +1123,22 @@
 		</effects>
 	</skill>
 	<skill id="6643" levels="1" name="Holy Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<!-- Freya Kegor Skills -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="HOLY" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="HOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="2319" />
@@ -1309,7 +1331,7 @@
 		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="11599" />
@@ -1687,7 +1709,7 @@
 		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="11599" />
@@ -1950,7 +1972,7 @@
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelBySlot">
 				<param dispel="PA_UP,9" />
@@ -1996,7 +2018,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.2" />
@@ -2024,11 +2046,11 @@
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="131" />
-				<param drain="1.40" />
+				<param drain="1.4" />
 			</effect>
 			<effect name="Mp">
 				<param amount="-491" />
@@ -2094,7 +2116,7 @@
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6602" />
@@ -2167,7 +2189,7 @@
 		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="#physicalAttackPower" />
@@ -2205,7 +2227,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="7000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="CallSkill">
 				<param skillId="6698" skillLevel="1" />
diff --git a/src/main/resources/data/stats/skills/06700-06799.xml b/src/main/resources/data/stats/skills/06700-06799.xml
index 8c29b3b589..b763d568e8 100644
--- a/src/main/resources/data/stats/skills/06700-06799.xml
+++ b/src/main/resources/data/stats/skills/06700-06799.xml
@@ -42,24 +42,24 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="6706" levels="1" name="Piercing Attack">
-		<!-- High Five Skill -->
-		<set name="abnormalLvl" val="3" />
-		<set name="abnormalTime" val="10" />
-		<set name="abnormalType" val="PD_DOWN" />
-		<set name="activateRate" val="80" /> <!-- FIXME: Base Land Rate unconformed -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
 		<set name="castRange" val="100" />
-		<set name="effectRange" val="500" />
-		<set name="isDebuff" val="true" />
-		<set name="magicLvl" val="80" />
+		<set name="effectPoint" val="-1349" />
+		<set name="effectRange" val="200" />
+		<set name="fanRange" val="0,180,200,300" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="2000" />
+		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="83" />
-		<set name="operateType" val="A2" /> <!-- FIXME: value unconfirmed -->
-		<set name="reuseDelay" val="10000" /> <!-- FIXME: reuseDelay unconfirmed -->
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="30000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<!-- FIXME: Time value is unconfirmed -->
-			<effect name="Debuff">
-				<mul stat="pDef" val="0.77" />
+			<effect name="PhysicalAttack">
+				<param power="6843" />
 			</effect>
 		</effects>
 	</skill>
@@ -540,13 +540,16 @@
 	<skill id="6732" levels="1" name="Mirage">
 		<!-- High Five Confirmed -->
 		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-10000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="43" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TargetCancel" />
 		</effects>
@@ -619,7 +622,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Stun" />
 			<effect name="BlockBuff" />
@@ -637,17 +640,19 @@
 	</skill>
 	<skill id="6736" levels="1" name="Fierce Attack">
 		<!-- High Five Confirmed -->
-		<set name="affectRange" val="500" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SQUARE" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="2000" />
 		<set name="fanRange" val="0,0,500,40" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="22272" />
@@ -656,15 +661,19 @@
 	</skill>
 	<skill id="6737" levels="1" name="Heal">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="546" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="90000" />
+		<set name="icon" val="icon.skill1401" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="78" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="HpPerMax">
 				<param power="100" />
@@ -741,7 +750,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="CA1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="6743" levels="1" name="Dark Wind">
 		<!-- High Five Confirmed -->
@@ -783,33 +792,37 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="CASTING_TIME_UP" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="castRange" val="900" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1200" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
-		<set name="isDebuff" val="true" />
 		<set name="icon" val="icon.skill1386" />
+		<set name="isDebuff" val="true" />
+		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="20" />
 		<set name="mpConsume1" val="5" />
+		<set name="mpConsume2" val="20" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="200" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="mAtkSpd" val="0.1" />
+				<mul stat="pAtkSpd" val="0.7" />
 			</effect>
 			<effect name="Debuff">
-				<mul stat="pAtkSpd" val="0.7" />
+				<mul stat="mAtkSpd" val="0.1" />
 			</effect>
 		</effects>
 	</skill>
@@ -838,7 +851,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="Buff">
 				<add stat="darkPower" val="200" />
@@ -877,20 +890,22 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
-			<effect name="Buff">
+			<effect name="Debuff">
 				<sub stat="darkRes" val="300" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6747" levels="1" name="Dark Blade">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="60" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="150" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1445" />
 		<set name="magicLvl" val="85" />
@@ -898,11 +913,11 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="11600" />
-				<param criticalChance="30" />
+				<param ignoreShieldDefence="30" />
 			</effect>
 		</effects>
 	</skill>
@@ -913,12 +928,14 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -928,7 +945,7 @@
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -939,17 +956,19 @@
 	</skill>
 	<skill id="6749" levels="1" name="Death Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="79" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="7072" />
@@ -958,11 +977,13 @@
 	</skill>
 	<skill id="6750" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="33" />
@@ -970,11 +991,12 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6960" />
 				<param criticalChance="5" />
+				<param ignoreShieldDefence="30" />
 			</effect>
 		</effects>
 	</skill>
@@ -996,7 +1018,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="7072" />
@@ -1024,23 +1046,24 @@
 	</skill>
 	<skill id="6753" levels="1" name="Death Blow">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-337" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="77" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DEATH" />
 		<effects>
 			<effect name="FatalBlow">
 				<param power="5773" />
-				<param blowChance="30" />
+				<param blowChance="300" />
 				<param criticalChance="20" />
 			</effect>
 		</effects>
@@ -1052,11 +1075,14 @@
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-10000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -1066,17 +1092,18 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="FatalBlow">
 				<param power="5773" />
-				<param blowChance="30" />
+				<param blowChance="300" />
 				<param criticalChance="20" />
 			</effect>
 			<effect name="TickHp">
 				<param power="-100" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -1087,19 +1114,21 @@
 	</skill>
 	<skill id="6755" levels="1" name="Death Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="62" />
 		<set name="mpConsume1" val="16" />
+		<set name="mpConsume2" val="62" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="129" />
@@ -1108,18 +1137,21 @@
 	</skill>
 	<skill id="6756" levels="1" name="Death Talon">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-10000" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="effectPoint" val="-10000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="124" />
 		<set name="mpConsume1" val="31" />
+		<set name="mpConsume2" val="124" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="65" />
@@ -1162,18 +1194,21 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1068" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="55" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="55" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.15" />
@@ -1183,11 +1218,11 @@
 	<skill id="6759" levels="1" name="Death Shot">
 		<!-- High Five Confirmed -->
 		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-897" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
 		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
@@ -1195,7 +1230,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="5132" />
@@ -1205,18 +1240,20 @@
 	</skill>
 	<skill id="6760" levels="1" name="Dragon Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="79" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6960" />
@@ -1226,10 +1263,13 @@
 	</skill>
 	<skill id="6761" levels="1" name="Dragon Blow Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
-		<set name="effectPoint" val="-1000" />
-		<set name="attributeType" val="EARTH" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
+		<set name="effectPoint" val="-1000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="158" />
@@ -1237,7 +1277,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="4640" />
@@ -1271,39 +1311,44 @@
 	</skill>
 	<skill id="6763" levels="1" name="Dragon Earth Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="79" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6960" />
 				<param criticalChance="10" />
+				<param ignoreShieldDefence="30" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6764" levels="1" name="Dragon Earth Shot">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-897" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="79" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="5132" />
@@ -1313,14 +1358,16 @@
 	</skill>
 	<skill id="6765" levels="1" name="Complete Recovery">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="562" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="HpPerMax">
 				<param power="100" />
@@ -1329,19 +1376,21 @@
 	</skill>
 	<skill id="6766" levels="1" name="Earth Tremor">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="62" />
 		<set name="mpConsume1" val="16" />
+		<set name="mpConsume2" val="62" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="129" />
@@ -1349,9 +1398,27 @@
 		</effects>
 	</skill>
 	<skill id="6767" levels="1" name="Earthquake">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
+		<set name="effectPoint" val="-10000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="85" />
+		<set name="mpConsume1" val="31" />
+		<set name="mpConsume2" val="124" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="65" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="6768" levels="1" name="Stun Attack">
 		<!-- High Five Confirmed -->
@@ -1360,12 +1427,14 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -1376,7 +1445,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
@@ -1387,59 +1456,64 @@
 	</skill>
 	<skill id="6769" levels="1" name="Petrify">
 		<!-- High Five Confirmed -->
-		<set name="affectRange" val="200" />
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="TURN_STONE" />
 		<set name="abnormalVisualEffect" val="FLESH_STONE" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="EARTH" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill4111" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="124" />
 		<set name="mpConsume1" val="31" />
+		<set name="mpConsume2" val="124" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Stun" />
+			<effect name="BlockBuff" />
+			<effect name="BlockDebuff" />
 			<effect name="BlockDamage">
 				<param block="HP" />
 			</effect>
 			<effect name="BlockDamage">
 				<param block="MP" />
 			</effect>
-			<effect name="BlockBuff" />
-			<effect name="BlockDebuff" />
-			<effect name="Buff">
+			<effect name="Debuff">
 				<mul stat="regHp" val="0" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6770" levels="1" name="Heal">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="100" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="104" />
 		<set name="mpConsume1" val="26" />
+		<set name="mpConsume2" val="104" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="HpPerMax">
 				<param power="10" />
@@ -1448,17 +1522,19 @@
 	</skill>
 	<skill id="6771" levels="1" name="Death Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="79" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="9193" />
@@ -1467,11 +1543,13 @@
 	</skill>
 	<skill id="6772" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="33" />
@@ -1479,11 +1557,12 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="9048" />
 				<param criticalChance="10" />
+				<param ignoreShieldDefence="40" />
 			</effect>
 		</effects>
 	</skill>
@@ -1492,24 +1571,27 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1068" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="55" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="55" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.15" />
+				<mul stat="mAtk" val="1.15" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mAtk" val="1.15" />
+				<mul stat="pAtk" val="1.15" />
 			</effect>
 		</effects>
 	</skill>
@@ -1520,12 +1602,14 @@
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0100" />
 		<set name="isDebuff" val="true" />
@@ -1535,25 +1619,28 @@
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12063" />
 				<param criticalChance="10" />
+				<param ignoreShieldDefence="40" />
 			</effect>
 			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="6775" levels="1" name="Soul Breath">
 		<!-- High Five Confirmed -->
-		<set name="affectRange" val="150" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-1000" />
 		<set name="effectRange" val="200" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
 		<set name="fanRange" val="0,0,150,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="85" />
@@ -1561,7 +1648,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="10440" />
@@ -1574,28 +1661,30 @@
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="55" />
 		<set name="mpConsume1" val="14" />
+		<set name="mpConsume2" val="55" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="120" />
 			</effect>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="6777" levels="1" name="Bleeding Gash">
@@ -1605,11 +1694,14 @@
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-323" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -1620,15 +1712,16 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="BLEED" />
 		<effects>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.8" />
+			</effect>
 			<effect name="TickHp">
 				<param power="-200" />
 				<param ticks="5" />
-			</effect>
-			<effect name="Debuff">
-				<mul stat="runSpd" val="0.8" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -1639,17 +1732,19 @@
 	</skill>
 	<skill id="6778" levels="1" name="Death Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="89" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="10205" />
@@ -1662,7 +1757,10 @@
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
@@ -1671,127 +1769,178 @@
 		<set name="targetType" val="SELF" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="6780" levels="1" name="Presentation - Portal Ray Combined Light Maintenance">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6781" levels="1" name="Presentation - Red Portal Ray">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6782" levels="1" name="Presentation - Blue Portal Ray">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6783" levels="1" name="Presentation - Portal 2_boom_up">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6784" levels="1" name="Presentation - Eris's Suffering">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="4000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6785" levels="1" name="Presentation - Dialogue with Etis 1">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="4000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6786" levels="1" name="Presentation - Etis Transformation Effect">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6787" levels="1" name="Presentation - Etis Pre-Transformation">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="4000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6788" levels="1" name="Presentation - Etis Post-Transformation">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6789" levels="1" name="Presentation - Etis's Defeat">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="6000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6790" levels="1" name="Presentation - Etis Kneeling">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="30000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6791" levels="1" name="Presentation - Dialogue with Elcadia 1">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6792" levels="1" name="Presentation - Dialogue with Elcadia 2">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="30000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6793" levels="1" name="Presentation - Dialogue with Elcadia 3">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="2000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6794" levels="1" name="Presentation - Elcadia Casting 1">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6795" levels="1" name="Presentation - Elcadia Casting 2">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="5000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6796" levels="1" name="Presentation - Meteor Effect">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6797" levels="1" name="Presentation - Eris Scatter Effect">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6798" levels="1" name="Presentation - Etis Summon Effect">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6799" levels="1" name="Presentation - Portal 2_boom_down">
-		<!-- none -->
-		<set name="blockedInOlympiad" val="true" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 </list>
diff --git a/src/main/resources/data/stats/skills/06800-06899.xml b/src/main/resources/data/stats/skills/06800-06899.xml
index 15a0412baa..310015d140 100644
--- a/src/main/resources/data/stats/skills/06800-06899.xml
+++ b/src/main/resources/data/stats/skills/06800-06899.xml
@@ -2,6 +2,7 @@
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="6800" levels="1" name="Presentation - Yellow Portal Ray">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
@@ -9,6 +10,7 @@
 	</skill>
 	<skill id="6801" levels="1" name="Presentation - Yellow-Green Portal Ray">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
@@ -20,12 +22,13 @@
 		<set name="abnormalTime" val="86400" />
 		<set name="abnormalType" val="HIDE" />
 		<set name="abnormalVisualEffect" val="STEALTH" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="679" />
 		<set name="icon" val="icon.skill0922" />
 		<set name="magicLvl" val="-2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Hide" />
 		</effects>
@@ -35,6 +38,7 @@
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -43,7 +47,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.33" />
@@ -55,6 +59,7 @@
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="SPEED_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -63,7 +68,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<add stat="runSpd" val="33" />
@@ -75,6 +80,7 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MA_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -83,7 +89,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtk" val="1.75" />
@@ -95,6 +101,7 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="CASTING_TIME_DOWN" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -103,7 +110,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtkSpd" val="1.3" />
@@ -115,6 +122,7 @@
 		<set name="abnormalLvl" val="6" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="CANCEL_PROB_DOWN" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -123,7 +131,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<sub stat="cancel" val="53" />
@@ -135,6 +143,7 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="PA_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -143,7 +152,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.15" />
@@ -155,6 +164,7 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="HIT_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -163,7 +173,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<add stat="accCombat" val="4" />
@@ -175,6 +185,7 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -183,7 +194,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="critRate" val="1.3" />
@@ -195,6 +206,7 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="CRITICAL_DMG_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -203,7 +215,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="critDmg" val="1.35" />
@@ -215,6 +227,7 @@
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="BERSERKER" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="624" />
 		<set name="effectRange" val="900" />
@@ -223,28 +236,28 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="mAtk" val="1.16" />
+				<mul stat="pAtkSpd" val="1.08" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mAtkSpd" val="1.08" />
+				<sub stat="rEvas" val="4" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mDef" val="0.84" />
+				<mul stat="mAtkSpd" val="1.08" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.08" />
+				<mul stat="mAtk" val="1.16" />
 			</effect>
 			<effect name="Buff">
-				<sub stat="pAtkSpd" val="4" />
+				<mul stat="mDef" val="0.84" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="pDef" val="0.92" />
+				<mul stat="pAtk" val="1.08" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="rEvas" val="1.08" />
+				<mul stat="pDef" val="0.92" />
 			</effect>
 			<effect name="Buff">
 				<add stat="runSpd" val="8" />
@@ -253,54 +266,58 @@
 	</skill>
 	<skill id="6813" levels="8" name="Focus Sonic">
 		<!-- High Five Confirmed -->
+		<table name="#focusEnergyCharge"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#magicLvl"> 40 43 49 55 60 66 70 79 </table>
-		<table name="#maxCharges"> 1 2 3 4 5 6 7 8 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
-		<cond msgId="324">
-			<not>
-				<player Charges="#maxCharges" />
-			</not>
+		<cond msgId="113" addName="1">
+			<and>
+				<using kind="DUAL,SWORD,BLUNT" />
+				<player Charges="#focusEnergyCharge" />
+			</and>
 		</cond>
 		<effects>
 			<effect name="FocusEnergy">
-				<param charge="#maxCharges" />
+				<param charge="#focusEnergyCharge" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6814" levels="8" name="Focus Force">
 		<!-- High Five Confirmed -->
+		<table name="#focusEnergyCharge"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#magicLvl"> 24 32 40 52 60 66 72 79 </table>
-		<table name="#maxCharges"> 1 2 3 4 5 6 7 8 </table>
+		<set name="affectScope" val="SINGLE" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
-		<cond msgId="324">
-			<not>
-				<player Charges="#maxCharges" />
-			</not>
+		<cond msgId="113" addName="1">
+			<and>
+				<using kind="DUALFIST" />
+				<player Charges="#focusEnergyCharge" />
+			</and>
 		</cond>
 		<effects>
 			<effect name="FocusEnergy">
-				<param charge="#maxCharges" />
+				<param charge="#focusEnergyCharge" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6815" levels="16" name="Deadly Poison">
 		<!-- High Five Confirmed -->
-		<!-- "Poison seeps deeper and for 10 seconds, 800 HP is decreased every second. If not treated, the poison will worsen." -->
 		<table name="#magicLvl"> 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 </table>
-		<table name="#power"> -330 -370 -400 -440 -480 -520 -560 -600 -640 -680 -720 -760 -780 -780 -800 -800 </table>
-		<table name="#skillLevel"> 2 3 4 5 6 7 8 9 10 11 12 13 14 15 15 16 </table>
+		<table name="#tickHpPower"> -330 -370 -400 -440 -480 -520 -560 -600 -640 -680 -720 -760 -760 -780 -780 -800 </table>
+		<table name="#skillLevel"> 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 16 </table>
 		<set name="abnormalLvl" val="10" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="icon" val="icon.skill6815" />
 		<set name="isDebuff" val="true" />
@@ -313,8 +330,9 @@
 		<set name="trait" val="POISON" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#power" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -325,13 +343,14 @@
 	</skill>
 	<skill id="6816" levels="16" name="Deadly Bleed">
 		<!-- High Five Confirmed -->
-		<!-- "Bleed becomes deeper and for 10 seconds, 800 HP is decreased every second. If not treated, the bleed will worsen." -->
 		<table name="#magicLvl"> 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 </table>
-		<table name="#power"> -330 -370 -400 -440 -480 -520 -560 -600 -640 -680 -720 -760 -780 -780 -800 -800 </table>
+		<table name="#tickHpPower"> -330 -370 -400 -440 -480 -520 -560 -600 -640 -680 -720 -760 -780 -780 -800 -800 </table>
 		<table name="#skillLevel"> 2 3 4 5 6 7 8 9 10 11 12 13 14 15 15 16 </table>
+		<set name="abnormalLvl" val="10" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="icon" val="icon.skill6816" />
 		<set name="isDebuff" val="true" />
@@ -341,10 +360,12 @@
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
+		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="TickHp">
-				<param power="#power" />
+				<param power="#tickHpPower" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -354,15 +375,16 @@
 		</endEffects>
 	</skill>
 	<skill id="6817" levels="1" name="Arena HP Recovery">
+		<!-- High Five Confirmed -->
 		<!-- Arena Skill -->
-		<set name="blockedInOlympiad" val="true" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="562" />
 		<set name="effectRange" val="900" />
-		<set name="magicLvl" val="1" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="HpPerMax">
 				<param power="100" />
@@ -374,23 +396,26 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="PA_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.3" />
+				<mul stat="pAtkSpd" val="1.1" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="pAtkSpd" val="1.1" />
+				<mul stat="pAtk" val="1.3" />
 			</effect>
 		</effects>
 	</skill>
@@ -398,7 +423,9 @@
 		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="15" />
-		<set name="abnormalType" val="SPEED_DOWN" />
+		<set name="abnormalType" val="SPEED_DOWN" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
 		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
@@ -407,16 +434,16 @@
 		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill4038" />
-		<set name="isMagic" val="1" />
 		<set name="isDebuff" val="true" />
+		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="120" />
@@ -431,15 +458,18 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PD_UP" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1800" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="30" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
@@ -451,12 +481,12 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="4" />
 		<set name="abnormalType" val="PD_DOWN" />
-		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="140" />
 		<set name="effectPoint" val="-347" />
 		<set name="effectRange" val="300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0122" />
 		<set name="isDebuff" val="true" />
@@ -485,6 +515,7 @@
 		<set name="castRange" val="140" />
 		<set name="effectPoint" val="-347" />
 		<set name="effectRange" val="300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0122" />
 		<set name="isDebuff" val="true" />
@@ -508,7 +539,9 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="DMG_SHIELD" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="438" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0086" />
 		<set name="isMagic" val="1" />
@@ -525,18 +558,20 @@
 	</skill>
 	<skill id="6824" levels="1" name="Piercing Storm">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
-		<set name="icon" val="icon.skill0000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="219" />
@@ -545,18 +580,20 @@
 	</skill>
 	<skill id="6825" levels="2" name="Bleed">
 		<!-- High Five Confirmed -->
-		<table name="#hotValue"> -100 -120 </table>
-		<table name="#power"> 122 146 </table>
-		<set name="affectRange" val="200" />
+		<table name="#magicalAttackPower"> 122 146 </table>
+		<table name="#tickHpPower"> -100 -120 </table>
 		<set name="abnormalLvl" val="9" />
 		<set name="abnormalTime" val="8" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
-		<set name="blockedInOlympiad" val="true" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0096" />
 		<set name="isDebuff" val="true" />
@@ -566,14 +603,15 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
-				<param power="#power" />
+				<param power="#magicalAttackPower" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#hotValue" />
+				<param power="#tickHpPower" />
 				<param ticks="4" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -584,15 +622,17 @@
 	</skill>
 	<skill id="6826" levels="1" name="Critical Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6960" />
@@ -610,6 +650,7 @@
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill4111" />
 		<set name="isDebuff" val="true" />
@@ -619,11 +660,11 @@
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
-			<effect name="Stun" />
 			<effect name="PhysicalAttack">
 				<param power="6960" />
 				<param criticalChance="30" />
 			</effect>
+			<effect name="Stun" />
 			<effect name="BlockBuff" />
 			<effect name="BlockDebuff" />
 			<effect name="BlockDamage">
@@ -642,19 +683,23 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="CASTING_TIME_UP" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1386" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
+		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="250" />
@@ -668,30 +713,97 @@
 		</effects>
 	</skill>
 	<skill id="6829" levels="1" name="Vampiric Attack">
-		<!-- none -->
-		<set name="effectPoint" val="-100" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="800" />
+		<set name="effectPoint" val="-655" />
+		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1234" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="84" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="1500" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="HpDrain">
+				<param power="108" />
+				<param drain="40" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="6830" levels="1" name="Bleed">
-		<!-- "For 5 seconds, inflicts bleed and decreases 100 HP every second. Decreases the effect of recovery magic by 600." -->
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="9" />
 		<set name="abnormalTime" val="5" />
-		<set name="activateRate" val="80" />
+		<set name="abnormalType" val="BLEEDING" />
+		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
-		<set name="effectPoint" val="-100" />
+		<set name="castRange" val="800" />
+		<set name="effectPoint" val="-10000" />
+		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0096" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<set name="isDebuff" val="true" />
+		<set name="isMagic" val="1" />
+		<set name="lvlBonusRate" val="2" />
+		<set name="magicLvl" val="84" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="HpDrain">
+				<param power="124" />
+				<param drain="40" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="healEffect" val="-5" />
+			</effect>
+			<effect name="TickHp">
+				<param power="100" />
+				<param ticks="4" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
+		<endEffects>
+			<effect name="CallSkill">
+				<param skillId="6816" skillLevel="1" />
+			</effect>
+		</endEffects>
 	</skill>
 	<skill id="6831" levels="1" name="Blood Burst">
-		<!-- none -->
-		<set name="effectPoint" val="-100" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="castRange" val="300" />
+		<set name="effectPoint" val="-10000" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="2500" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="84" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="2000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="MagicalAttack">
+				<param power="219" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="6832" levels="1" name="Summon Parasite Leech">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
@@ -700,33 +812,39 @@
 	</skill>
 	<skill id="6833" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="150" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6960" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6834" levels="1" name="Range Magic Attack">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="182" />
@@ -735,6 +853,8 @@
 	</skill>
 	<skill id="6835" levels="1" name="Summon Skeleton">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A1" />
@@ -752,6 +872,7 @@
 		<set name="castRange" val="1000" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1064" />
 		<set name="isDebuff" val="true" />
@@ -771,16 +892,19 @@
 	</skill>
 	<skill id="6837" levels="1" name="Range Magic Attack">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="182" />
@@ -789,15 +913,18 @@
 	</skill>
 	<skill id="6838" levels="1" name="Self-destruction">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="800" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6960" />
@@ -805,20 +932,52 @@
 		</effects>
 	</skill>
 	<skill id="6839" levels="2" name="Power Attack">
-		<!-- none -->
-		<set name="effectPoint" val="-100" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<table name="#physicalAttackPower"> 13920 20880 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="40" />
+		<set name="effectPoint" val="-10000" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="2500" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="6840" levels="1" name="Paralysis">
-		<!-- Temporarily inflicted with paralysis and cannot move. -->
-		<set name="abnormalTime" val="20" />
-		<set name="activateRate" val="80" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="30" />
+		<set name="abnormalType" val="PARALYZE" />
+		<set name="abnormalVisualEffect" val="PARALYZE" />
+		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
+		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="300" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1170" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<set name="isDebuff" val="true" />
+		<set name="isMagic" val="1" />
+		<set name="lvlBonusRate" val="1" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A2" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY_ONLY" />
+		<set name="trait" val="PARALYZE" />
+		<effects>
+			<effect name="Stun" />
+		</effects>
 	</skill>
 	<skill id="6841" levels="1" name="Summon Subordinate">
 		<!-- High Five Confirmed -->
@@ -893,7 +1052,7 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6960" />
@@ -902,15 +1061,17 @@
 	</skill>
 	<skill id="6845" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12670" />
@@ -919,17 +1080,19 @@
 	</skill>
 	<skill id="6846" levels="1" name="Vampiric Claw">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="800" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="98" />
 		<set name="mpConsume1" val="25" />
+		<set name="mpConsume2" val="98" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="110" />
@@ -938,28 +1101,52 @@
 		</effects>
 	</skill>
 	<skill id="6847" levels="1" name="Self Heal">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
-	</skill>
-	<skill id="6848" levels="1" name="Summoner Appearance">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
-	</skill>
-	<skill id="6849" levels="1" name="Summoner Strike">
 		<!-- High Five Confirmed -->
-		<set name="castRange" val="40" />
-		<set name="effectPoint" val="-10000" />
-		<set name="effectRange" val="400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
-		<set name="hitTime" val="3000" />
-		<set name="magicLvl" val="82" />
-		<set name="mpConsume2" val="100" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="546" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="5000" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="81" />
+		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="63" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Heal">
+				<param power="1002" />
+			</effect>
+		</effects>
+	</skill>
+	<skill id="6848" levels="1" name="Summoner Appearance">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="546" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="5000" />
+		<set name="magicLvl" val="81" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
+	</skill>
+	<skill id="6849" levels="1" name="Summoner Strike">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="castRange" val="40" />
+		<set name="effectPoint" val="-10000" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="3000" />
+		<set name="magicLvl" val="82" />
+		<set name="mpConsume2" val="100" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12936" />
@@ -968,15 +1155,18 @@
 	</skill>
 	<skill id="6850" levels="1" name="Self-destruction">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="800" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6335" />
@@ -985,15 +1175,17 @@
 	</skill>
 	<skill id="6851" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="81" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12936" />
@@ -1002,17 +1194,19 @@
 	</skill>
 	<skill id="6852" levels="1" name="Magic Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="81" />
-		<set name="mpConsume2" val="63" />
 		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="63" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="110" />
@@ -1031,20 +1225,21 @@
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1069" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="82" />
-		<set name="mpConsume2" val="63" />
 		<set name="mpConsume1" val="17" />
+		<set name="mpConsume2" val="63" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="SLEEP" />
 		<effects>
-			<effect name="Sleep" />
+			<effect name="Stun" />
 			<effect name="DefenceTrait">
 				<param SLEEP="100" />
 			</effect>
@@ -1062,14 +1257,15 @@
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill4047" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="82" />
-		<set name="mpConsume2" val="58" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="58" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="ENEMY_ONLY" />
@@ -1080,15 +1276,17 @@
 	</skill>
 	<skill id="6855" levels="1" name="Magic Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="82" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="110" />
@@ -1096,23 +1294,40 @@
 		</effects>
 	</skill>
 	<skill id="6856" levels="1" name="Heal">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="400" />
+		<set name="effectPoint" val="546" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="2500" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="82" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="30000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
+		<effects>
+			<effect name="Heal">
+				<param power="1074" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="6857" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="80" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
@@ -1123,6 +1338,7 @@
 		<!-- High Five Confirmed -->
 		<set name="affectScope" val="SINGLE" />
 		<set name="effectPoint" val="546" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A1" />
@@ -1131,17 +1347,19 @@
 	</skill>
 	<skill id="6859" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="80" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
@@ -1150,17 +1368,19 @@
 	</skill>
 	<skill id="6860" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="FIRE" />
 		<set name="castRange" val="80" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="FIRE" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="20168" />
@@ -1172,25 +1392,27 @@
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="CASTING_TIME_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
-		<!-- <set name="castRange" val="600" /> -->
-		<!-- <set name="effectRange" val="900" /> -->
+		<set name="castRange" val="600" />
+		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1086" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="83" />
-		<set name="mpConsume2" val="60" />
 		<set name="mpConsume1" val="15" />
+		<set name="mpConsume2" val="60" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.2" />
+				<mul stat="pAtkSpd" val="1.3" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="pAtkSpd" val="1.3" />
+				<mul stat="pAtk" val="1.2" />
 			</effect>
 		</effects>
 	</skill>
@@ -1200,10 +1422,12 @@
 		<set name="abnormalTime" val="6" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="100" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0129" />
 		<set name="isDebuff" val="true" />
@@ -1212,7 +1436,7 @@
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6723" />
@@ -1220,6 +1444,7 @@
 			<effect name="TickHp">
 				<param power="-100" />
 				<param ticks="4" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -1235,11 +1460,14 @@
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="600" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0129" />
 		<set name="isDebuff" val="true" />
@@ -1248,11 +1476,12 @@
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="TickHp">
 				<param power="-120" />
 				<param ticks="4" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -1262,9 +1491,15 @@
 		</endEffects>
 	</skill>
 	<skill id="6864" levels="1" name="Summon">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="546" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1000" />
+		<set name="magicLvl" val="81" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6865" levels="1" name="Poison">
 		<!-- High Five Confirmed -->
@@ -1272,18 +1507,21 @@
 		<set name="abnormalTime" val="8" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="100" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
+		<set name="icon" val="icon.skill0129" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6723" />
@@ -1291,6 +1529,7 @@
 			<effect name="TickHp">
 				<param power="-100" />
 				<param ticks="4" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -1301,15 +1540,17 @@
 	</skill>
 	<skill id="6866" levels="1" name="Vampiric Claw">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="800" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="800" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="110" />
@@ -1319,16 +1560,19 @@
 	</skill>
 	<skill id="6867" levels="1" name="Magic Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="118" />
@@ -1336,22 +1580,31 @@
 		</effects>
 	</skill>
 	<skill id="6868" levels="1" name="Summon">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="effectPoint" val="546" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1000" />
+		<set name="magicLvl" val="83" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="6869" levels="1" name="Detonate">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="250" />
@@ -1360,17 +1613,19 @@
 	</skill>
 	<skill id="6870" levels="1" name="Vampiric Claw">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="800" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="800" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="83" />
-		<set name="mpConsume2" val="98" />
 		<set name="mpConsume1" val="25" />
+		<set name="mpConsume2" val="98" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="110" />
@@ -1380,18 +1635,21 @@
 	</skill>
 	<skill id="6871" levels="1" name="Range Magic Attack">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="83" />
-		<set name="mpConsume2" val="96" />
 		<set name="mpConsume1" val="26" />
+		<set name="mpConsume2" val="96" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="118" />
@@ -1400,16 +1658,19 @@
 	</skill>
 	<skill id="6872" levels="1" name="Self-destruction">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="800" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="5000" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="12670" />
@@ -1418,9 +1679,9 @@
 	</skill>
 	<skill id="6873" levels="2" name="Hex">
 		<!-- High Five Confirmed -->
-		<table name="#abnormalLvls"> 3 4 </table>
+		<table name="#abnormalLvl"> 3 4 </table>
 		<table name="#pDef"> 0.77 0.67 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="4" />
 		<set name="abnormalType" val="PD_DOWN" />
 		<set name="affectScope" val="SINGLE" />
@@ -1428,6 +1689,7 @@
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-299" />
 		<set name="effectRange" val="300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0122" />
 		<set name="isDebuff" val="true" />
@@ -1447,16 +1709,19 @@
 	</skill>
 	<skill id="6874" levels="1" name="Range Magic Attack">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="118" />
@@ -1465,16 +1730,19 @@
 	</skill>
 	<skill id="6875" levels="2" name="Poison">
 		<!-- High Five Confirmed -->
-		<table name="#dmg"> -120 -140 </table>
+		<table name="#tickHpPower"> -120 -140 </table>
 		<set name="abnormalLvl" val="10" />
 		<set name="abnormalTime" val="8" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0129" />
 		<set name="isDebuff" val="true" />
@@ -1483,14 +1751,15 @@
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="MagicalAttack">
 				<param power="122" />
 			</effect>
 			<effect name="TickHp">
-				<param power="#dmg" />
+				<param power="#tickHpPower" />
 				<param ticks="4" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 		<endEffects>
@@ -1501,15 +1770,17 @@
 	</skill>
 	<skill id="6876" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="80" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
@@ -1518,18 +1789,21 @@
 	</skill>
 	<skill id="6877" levels="1" name="Power Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="80" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="83" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="20168" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
@@ -1540,38 +1814,43 @@
 		<set name="abnormalType" val="PARALYZE" />
 		<set name="abnormalVisualEffect" val="PARALYZE" />
 		<set name="activateRate" val="30" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="800" />
+		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="80" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1170" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
-		<set name="mpConsume2" val="62" />
 		<set name="mpConsume1" val="16" />
+		<set name="mpConsume2" val="62" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<set name="trait" val="PARALYZE" />
 		<effects>
-			<effect name="Paralyze" />
+			<effect name="Stun" />
 		</effects>
 	</skill>
 	<skill id="6879" levels="1" name="Vampiric Claw">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="HpDrain">
 				<param power="110" />
@@ -1590,6 +1869,7 @@
 		<set name="castRange" val="300" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1064" />
 		<set name="isDebuff" val="true" />
@@ -1609,16 +1889,18 @@
 	</skill>
 	<skill id="6881" levels="1" name="Critical Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="magicLvl" val="84" />
 		<set name="mpConsume2" val="89" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="6960" />
@@ -1636,7 +1918,9 @@
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
 		<set name="effectRange" val="300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
+		<set name="icon" val="icon.skill4111" />
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="84" />
 		<set name="mpConsume2" val="80" />
@@ -1649,14 +1933,14 @@
 				<param power="6960" />
 			</effect>
 			<effect name="Stun" />
+			<effect name="BlockBuff" />
+			<effect name="BlockDebuff" />
 			<effect name="BlockDamage">
 				<param block="HP" />
 			</effect>
 			<effect name="BlockDamage">
 				<param block="MP" />
 			</effect>
-			<effect name="BlockBuff" />
-			<effect name="BlockDebuff" />
 			<effect name="Buff">
 				<mul stat="regHp" val="0" />
 			</effect>
@@ -1684,6 +1968,7 @@
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="TARGET" />
 		<effects>
+			<!-- TODO: Implement effect. -->
 			<effect name="Buff" />
 		</effects>
 	</skill>
@@ -1720,7 +2005,7 @@
 		<set name="effectRange" val="2000" />
 		<set name="icon" val="icon.skill6885" />
 		<set name="isMagic" val="4" />
-		<set name="magicLvl" val="-1" />
+		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="TARGET" />
@@ -1755,6 +2040,7 @@
 			<effect name="DefenceTrait">
 				<param BLEED="#defenceTraitPower" />
 			</effect>
+			<!-- TODO: Implement effect. -->
 			<effect name="Buff" />
 		</effects>
 	</skill>
@@ -1777,187 +2063,279 @@
 	</skill>
 	<skill id="6887" levels="1" name="Fatal Strike">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="100" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6888" levels="1" name="Fatal Shot">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6889" levels="1" name="Range Attack">
 		<!-- High Five Confirmed -->
-		<set name="affectRange" val="300" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="100" />
 		<set name="fanRange" val="0,0,300,60" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="85" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6890" levels="1" name="Bleed">
-		<!-- "For 10 seconds, inflicts bleed and decreases 100 HP every second." -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="10" />
+		<set name="abnormalTime" val="10" />
+		<set name="abnormalType" val="BLEEDING" />
+		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="300" />
+		<set name="effectPoint" val="-10000" />
+		<set name="effectRange" val="600" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="2000" />
+		<set name="icon" val="icon.skill0096" />
+		<set name="isDebuff" val="true" />
+		<set name="isMagic" val="1" />
+		<set name="lvlBonusRate" val="2" />
+		<set name="magicLvl" val="84" />
+		<set name="mpConsume1" val="25" />
+		<set name="mpConsume2" val="98" />
+		<set name="operateType" val="A2" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="ENEMY" />
+		<effects>
+			<effect name="TickHp">
+				<param power="100" />
+				<param ticks="4" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
+		<endEffects>
+			<effect name="CallSkill">
+				<param skillId="6816" skillLevel="1" />
+			</effect>
+		</endEffects>
 	</skill>
 	<skill id="6891" levels="1" name="Power Attack">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="200" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="84" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6892" levels="1" name="Power Shot">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="2000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="84" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6893" levels="1" name="Power Attack">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="200" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="84" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6894" levels="1" name="Power Shot">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="2000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="84" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6895" levels="1" name="Power Attack">
 		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="200" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="84" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6896" levels="1" name="Power Shot">
 		<!-- High Five Confirmed -->
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="RANGE" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="EARTH" />
 		<set name="castRange" val="2000" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="2000" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="120" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="3000" />
 		<set name="magicLvl" val="84" />
 		<set name="mpConsume2" val="80" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="13446" />
+				<param ignoreShieldDefence="50" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="6897" levels="12" name="Shock">
-		<!-- Temporarily in shock and unable to move. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
+		<table name="#mpConsume2"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
+		<table name="#physicalAttackPower"> 20 46 95 181 313 493 705 813 916 1006 1078 1134 </table>
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="3" />
+		<set name="abnormalType" val="STUN" />
+		<set name="abnormalVisualEffect" val="STUN" />
+		<set name="activateRate" val="30" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="basicProperty" val="CON" />
+		<set name="coolTime" val="800" />
+		<set name="effectPoint" val="-100" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1000" />
+		<set name="icon" val="icon.skill0100" />
+		<set name="isDebuff" val="true" />
+		<set name="lvlBonusRate" val="1" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume2" val="#mpConsume2" />
+		<set name="operateType" val="A2" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
+		<set name="trait" val="SHOCK" />
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="#physicalAttackPower" />
+			</effect>
+			<effect name="Stun" />
+		</effects>
 	</skill>
 	<skill id="6898" levels="1" name="84 level Raid Boss">
 		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
@@ -1965,6 +2343,7 @@
 	</skill>
 	<skill id="6899" levels="1" name="84 level Raid Boss">
 		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="icon" val="icon.skillraid" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
diff --git a/src/main/resources/data/stats/skills/06900-06999.xml b/src/main/resources/data/stats/skills/06900-06999.xml
index 59c102d625..199d78c458 100644
--- a/src/main/resources/data/stats/skills/06900-06999.xml
+++ b/src/main/resources/data/stats/skills/06900-06999.xml
@@ -116,7 +116,9 @@
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="TIME_BOMB" />
 		<set name="abnormalVisualEffect" val="TIME_BOMB" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="100" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="castRange" val="1200" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="1500" />
@@ -126,15 +128,17 @@
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="TickHp">
 				<param power="-500" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 			<effect name="TickMp">
 				<param power="-300" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -153,7 +157,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="60000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<add stat="mDef" val="270" />
diff --git a/src/main/resources/data/stats/skills/07000-07099.xml b/src/main/resources/data/stats/skills/07000-07099.xml
index 26f1cae8c9..24475fd57b 100644
--- a/src/main/resources/data/stats/skills/07000-07099.xml
+++ b/src/main/resources/data/stats/skills/07000-07099.xml
@@ -79,40 +79,67 @@
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="VAMPIRIC_ATTACK" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="PARTY" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="655" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="74" />
-		<set name="mpConsume2" val="217" />
 		<set name="mpConsume1" val="55" />
+		<set name="mpConsume2" val="217" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CLAN_MEMBER" />
+		<set name="targetType" val="TARGET" />
+		<!--
+		<cond msgId="113" addName="1">
+			<target myPledge="true" />
+		</cond>
+		 -->
 		<effects>
 			<effect name="Buff">
-				<add stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies -->
+				<add stat="absorbDam" val="9" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="7006" levels="13" name="The Love of Pa'agrio">
-		<!-- TODO: Needs to be done -->
+		<!-- High Five Confirmed -->
 		<!-- This skill only has one level, 13. -->
 		<set name="abnormalLvl" val="6" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="PLEDGE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="655" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="isMagic" val="1" />
-		<set name="mpConsume2" val="272" />
+		<set name="magicLvl" val="74" />
+		<set name="mpConsume1" val="48" />
+		<set name="mpConsume2" val="217" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="SELF" />
+		<set name="targetType" val="TARGET" />
+		<!--
+		<cond msgId="113" addName="1">
+			<target myPledge="true" />
+		</cond>
+		 -->
+		<effects>
+			<effect name="TickHp">
+				<param power="58" />
+				<param ticks="1" />
+				<param mode="DIFF" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="7007" levels="4" name="Greater Seal of Flame">
 		<!-- Needs to be done -->
@@ -136,130 +163,212 @@
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7008" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7009" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7010" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7011" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7012" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7013" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7014" levels="1" name="Test - Critical Damage Up">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="defCritDamage" val="1.1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="7015" levels="1" name="Test - Critical Damage Down">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="defCritDamage" val="0.5" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="7016" levels="1" name="Test - Critical Damage Up">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<add stat="defCritDamage" val="100" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="7017" levels="1" name="Test - Critical Damage Down">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Debuff">
+				<sub stat="defCritDamage" val="200" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="7018" levels="1" name="Test - Critical Rate Up">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="defCritRate" val="1.1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="7019" levels="1" name="Test - Critical Rate Down">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="defCritRate" val="0.5" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="7020" levels="1" name="Test - Critical Rate Up">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<add stat="defCritRate" val="100" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="7021" levels="1" name="Test - Critical Rate Down">
+		<!-- High Five Confirmed -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="T" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Debuff">
+				<sub stat="defCritRate" val="200" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="7022" levels="1" name="Test - Find Hidden Door">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="HIDDEN_PLACE" />
+		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="STATIC_OBJECT_SCOPE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1000" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE" />
 		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="DetectHiddenObjects" />
+		</effects>
 	</skill>
 	<skill id="7023" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7024" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7025" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7026" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7027" levels="1" name="not_used">
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="7028" levels="1" name="For Stationary NPCs">
-		<!-- TODO: Implement me! -->
+		<!-- High Five Confirmed -->
+		<set name="blockedInOlympiad" val="true" />
 		<set name="magicLvl" val="99" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="BlockBuff" />
 			<effect name="DefenceTrait">
 				<param DERANGEMENT="100" />
 			</effect>
@@ -1409,10 +1518,12 @@
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
 		<set name="affectScope" val="RANGE" />
 		<set name="basicProperty" val="CON" />
 		<set name="coolTime" val="200" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="300" />
 		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="1" />
@@ -1422,7 +1533,7 @@
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="Stun" />
diff --git a/src/main/resources/data/stats/skills/08200-08299.xml b/src/main/resources/data/stats/skills/08200-08299.xml
index 8bd0541ec9..0382f2a817 100644
--- a/src/main/resources/data/stats/skills/08200-08299.xml
+++ b/src/main/resources/data/stats/skills/08200-08299.xml
@@ -1009,10 +1009,12 @@
 		</effects>
 	</skill>
 	<skill id="8238" levels="1" name="Shalin Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-650" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0003" />
 		<set name="magicLvl" val="73" />
@@ -1020,7 +1022,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="1827" />
@@ -1057,34 +1059,37 @@
 		</effects>
 	</skill>
 	<skill id="8240" levels="3" name="Obliteration Storm">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 4 6 8 </table>
-		<table name="#power"> 9132 12784 16436 </table>
+		<table name="#physicalAttackPower"> 9132 12784 16436 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="50" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="300" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="CON" />
 		<set name="effectPoint" val="-1300" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.weapon_long_spear_i00" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="73" />
-		<set name="mpConsume2" val="149" />
+		<set name="mpConsume2" val="148" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="SHOCK" />
 		<cond msgId="113" addName="1">
 			<player checkAbnormal="SEED_OF_CRITICAL;#abnormalLvl;true" />
 		</cond>
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="#power" />
+				<param power="#physicalAttackPower" />
 			</effect>
 			<effect name="Stun" />
 		</effects>
@@ -1119,20 +1124,22 @@
 		</effects>
 	</skill>
 	<skill id="8242" levels="1" name="Ice Ball">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="-574" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
-		<set name="hitTime" val="3100" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1184" />
 		<set name="magicLvl" val="61" />
 		<set name="mpConsume2" val="61" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="20000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="1230" />
@@ -1140,12 +1147,14 @@
 		</effects>
 	</skill>
 	<skill id="8243" levels="1" name="Chill Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WATER" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-574" />
 		<set name="effectRange" val="400" />
-		<set name="attributeType" val="WATER" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="850" />
 		<set name="icon" val="icon.skill0105" />
 		<set name="magicLvl" val="61" />
@@ -1153,7 +1162,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="120000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="1845" />
@@ -1638,25 +1647,46 @@
 		</effects>
 	</skill>
 	<skill id="8276" levels="1" name="Shield Branding">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="5-15" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
+		<set name="attributePower" val="120" />
+		<set name="attributeType" val="HOLY" />
 		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="400" />
 		<set name="fanRange" val="0,0,150,90" />
-		<set name="hitTime" val="100" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0092" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="83" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
+		<cond msgId="113" addName="1">
+			<player class_id_restriction="90, 91, 99, 106" />
+		</cond>
+		<effects>
+			<effect name="PhysicalAttack">
+				<param power="2319" />
+			</effect>
+			<effect name="TargetCancel">
+				<param chance="80" />
+			</effect>
+			<effect name="Stun" />
+		</effects>
 	</skill>
 	<skill id="8277" levels="1" name="Transform Native">
 		<!-- Confirmed CT2.5 -->
diff --git a/src/main/resources/data/stats/skills/08300-08399.xml b/src/main/resources/data/stats/skills/08300-08399.xml
index dac4ee687d..2dece63cd4 100644
--- a/src/main/resources/data/stats/skills/08300-08399.xml
+++ b/src/main/resources/data/stats/skills/08300-08399.xml
@@ -515,19 +515,34 @@
 		</effects>
 	</skill>
 	<skill id="8329" levels="1" name="Summon Friend">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="-2" />
 		<set name="effectPoint" val="1000" />
+		<set name="effectRange" val="-2" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="10000" />
 		<set name="icon" val="icon.etc_summon_aga_agit_i00" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3600000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="OTHERS" />
+		<cond>
+			<and>
+				<target myParty="EXCEPT_ME" />
+				<player callPc="true" />
+			</and>
+		</cond>
 		<cond msgId="113" addName="1">
 			<not>
 				<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
 			</not>
 		</cond>
+		<effects>
+			<effect name="CallPc" />
+		</effects>
 	</skill>
 	<skill id="8330" levels="1" name="Release Seal on Agathion - Dawn">
 		<!-- Confirmed CT2.5 -->
@@ -544,21 +559,26 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="8331" levels="1" name="Blue Talisman - Buff Cancel">
-		<!-- Confirmed CT2.5 -->
+	<skill id="8331" levels="1" name="Blue Talisman of Buff Cancel">
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-5" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="150" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="effectPoint" val="-532" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.etc_talisman_i01" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="55" />
-		<set name="mpConsume2" val="40" />
 		<set name="mpConsume1" val="10" />
+		<set name="mpConsume2" val="40" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="360000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="DispelByCategory">
 				<param slot="BUFF" rate="25" max="5" />
@@ -1022,21 +1042,23 @@
 		</effects>
 	</skill>
 	<skill id="8357" levels="1" name="Einhasad's Strike">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="affectLimit" val="5-15" />
-		<set name="affectRange" val="300" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="FAN" />
 		<set name="castRange" val="200" />
 		<set name="coolTime" val="700" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
-		<set name="fanRange" val="0,0,300,900" />
+		<set name="fanRange" val="0,0,300,90" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1300" />
 		<set name="icon" val="icon.weapon_the_sword_of_hero_i00" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="4000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="StaticDamage">
 				<param power="10000" />
@@ -1127,26 +1149,36 @@
 		</cond>
 	</skill>
 	<skill id="8363" levels="1" name="Beast Training - Accompany">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="icon.skill8363" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="8364" levels="1" name="Beast Training - Use Special Ability">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="icon.skill8364" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="8365" levels="1" name="Dynasty Tunic">
 		<set name="icon" val="icon.armor_t93_ue_i00" />
@@ -1300,15 +1332,20 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="8378" levels="1" name="Beast Training - Release All">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="icon.skill8378" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="8379" levels="2" name="Royal Guard Ring - Gludio">
 		<table name="#earthRes"> 12 15 </table>
diff --git a/src/main/resources/data/stats/skills/08500-08599.xml b/src/main/resources/data/stats/skills/08500-08599.xml
index a036824ab0..c9545b4cb6 100644
--- a/src/main/resources/data/stats/skills/08500-08599.xml
+++ b/src/main/resources/data/stats/skills/08500-08599.xml
@@ -139,19 +139,34 @@
 		</effects>
 	</skill>
 	<skill id="8510" levels="1" name="Summon Friend">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="-2" />
 		<set name="effectPoint" val="1000" />
+		<set name="effectRange" val="-2" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="10000" />
 		<set name="icon" val="icon.etc_summon_aga_agit_i00" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3600000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="NONE" />
+		<set name="targetType" val="OTHERS" />
+		<cond>
+			<and>
+				<target myParty="EXCEPT_ME" />
+				<player callPc="true" />
+			</and>
+		</cond>
 		<cond msgId="113" addName="1">
 			<not>
 				<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
 			</not>
 		</cond>
+		<effects>
+			<effect name="CallPc" />
+		</effects>
 	</skill>
 	<skill id="8511" levels="1" name="Blessing of Victory">
 		<!-- Increases Speed by 2%. -->
diff --git a/src/main/resources/data/stats/skills/09000-09099.xml b/src/main/resources/data/stats/skills/09000-09099.xml
index e736f90286..cf1d08ab66 100644
--- a/src/main/resources/data/stats/skills/09000-09099.xml
+++ b/src/main/resources/data/stats/skills/09000-09099.xml
@@ -71,21 +71,23 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="9010" levels="1" name="Cool air cannon">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="200" />
 		<set name="coolTime" val="700" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1300" />
 		<set name="icon" val="icon.skill1184" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="15364" /> <!-- Cool Pack -->
+		<set name="itemConsumeId" val="15364" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="109">
 			<target npcId="13270" />
 		</cond>
@@ -952,18 +954,21 @@
 		</effects>
 	</skill>
 	<skill id="9057" levels="1" name="Freezing Core">
-		<!-- Prevents user from being affected by Freya's Eternal Blizzard. -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SKILL_IGNORE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1418" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1200000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="COMMAND_CHANNEL" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player insideZoneId="90578" />
 		</cond>
@@ -976,20 +981,23 @@
 		</effects>
 	</skill>
 	<skill id="9058" levels="1" name="Black Freezing Core">
-		<!-- Prevents user from being affected by Freya's Eternal Blizzard. -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="SKILL_IGNORE" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1418" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="15470" /> <!-- Black Frozen Core -->
+		<set name="itemConsumeId" val="15470" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1200000" />
-		<set name="rideState" val="NONE" />
 		<set name="reuseDelayLock" val="true" />
-		<set name="targetType" val="COMMAND_CHANNEL" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
 			<player insideZoneId="90578" />
 		</cond>
@@ -1002,7 +1010,8 @@
 		</effects>
 	</skill>
 	<skill id="9059" levels="1" name="Torch Light">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
 		<set name="effectPoint" val="-10000" />
 		<set name="effectRange" val="400" />
@@ -1011,18 +1020,20 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="2000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="9060" levels="1" name="Maguen Machine">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="hitTime" val="4000" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="9000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="9061" levels="1" name="Uldie Summon Scroll">
 		<set name="isMagic" val="2" />
@@ -1311,19 +1322,20 @@
 		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="9076" levels="1" name="Secret Door Key">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="-1" />
+		<set name="effectPoint" val="-100000" />
 		<set name="effectRange" val="400" />
-		<set name="hitTime" val="500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="15690" /> <!-- Secret Key -->
+		<set name="itemConsumeId" val="15690" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
-		<set name="reuseDelay" val="3000" />
+		<set name="reuseDelay" val="8000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="113" addName="1">
 			<target npcId="23150001,23150002" />
 		</cond>
diff --git a/src/main/resources/data/stats/skills/20000-20099.xml b/src/main/resources/data/stats/skills/20000-20099.xml
index dba28f83e5..2eabed07ca 100644
--- a/src/main/resources/data/stats/skills/20000-20099.xml
+++ b/src/main/resources/data/stats/skills/20000-20099.xml
@@ -1,47 +1,78 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
-	<skill id="20000" levels="1" name="Block Checker Search">
-		<!-- "If you open your heart and look afar, you can find a hidden treasure chest." -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+ 	<skill id="20000" levels="1" name="Treasure Hunter Search">
+		<!-- High Five Confirmed -->
+		<set name="affectLimit" val="6-12" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="effectPoint" val="1000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
+		<set name="icon" val="BranchSys2.icon.br_s_search_treasure1_i00" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="5000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="113" addName="1">
+			<target npcId="13097" />
+		</cond>
 	</skill>
 	<skill id="20001" levels="1" name="Block Checker Hammer Punch">
 		<!-- Slams down on the treasure chest with a hammer to open it. -->
 		<set name="operateType" val="P" />
 		<set name="targetType" val="NONE" />
 	</skill>
-	<skill id="20002" levels="1" name="Dragon Blow">
-		<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
-		<set name="castRange" val="55" />
-		<set name="effectRange" val="550" /> <!-- FIXME: value unconfirmed -->
+	<skill id="20002" levels="1" name="Dragon Kick">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="20" />
+		<set name="coolTime" val="167" />
+		<set name="effectPoint" val="-347" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
-		<set name="magicLvl" val="85" /> <!-- FIXME: value unconfirmed -->
-		<set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed -->
+		<set name="icon" val="icon.skill_transform_s_attack" />
+		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="55" />
+		<set name="nextActionAttack" val="attack" />
+		<set name="operateType" val="A1" />
 		<set name="overHit" val="true" />
-		<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
+		<set name="reuseDelay" val="7000" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
-			<effect name="FatalBlow">
+			<effect name="PhysicalAttack">
 				<param power="3420" />
-				<param blowChance="20" />
+				<param criticalChance="5" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="20003" levels="1" name="Dragon Slash">
-		<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
-		<set name="castRange" val="55" />
-		<set name="effectRange" val="550" /> <!-- FIXME: value unconfirmed -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="20" />
+		<set name="coolTime" val="167" />
+		<set name="effectPoint" val="-348" />
+		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="2000" />
-		<set name="magicLvl" val="85" /> <!-- FIXME: value unconfirmed -->
+		<set name="icon" val="icon.skill_transform_s_attack" />
+		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="55" />
+		<set name="nextActionAttack" val="attack" />
 		<set name="operateType" val="A1" />
 		<set name="overHit" val="true" />
-		<set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed -->
+		<set name="reuseDelay" val="7000" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="PhysicalAttack">
 				<param power="3420" />
+				<param criticalChance="5" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/21000-21099.xml b/src/main/resources/data/stats/skills/21000-21099.xml
index 3cf58e5d13..177b0bcfb9 100644
--- a/src/main/resources/data/stats/skills/21000-21099.xml
+++ b/src/main/resources/data/stats/skills/21000-21099.xml
@@ -243,47 +243,61 @@
 		</effects>
 	</skill>
 	<skill id="21014" levels="1" name="Scissors">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="500" />
+		<set name="hitCancelTime" val="1000" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="BranchSys.icon.br_xmas_gawi_i00" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="109">
 			<target npcId="13183" />
 		</cond>
 	</skill>
 	<skill id="21015" levels="1" name="Rock">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="500" />
+		<set name="hitCancelTime" val="1000" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="BranchSys.icon.br_xmas_bawi_i00" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="109">
 			<target npcId="13183" />
 		</cond>
 	</skill>
 	<skill id="21016" levels="1" name="Paper">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="coolTime" val="500" />
 		<set name="effectPoint" val="-1" />
+		<set name="effectRange" val="500" />
+		<set name="hitCancelTime" val="1000" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="BranchSys.icon.br_xmas_bo_i00" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<cond msgId="109">
 			<target npcId="13183" />
 		</cond>
@@ -1649,11 +1663,13 @@
 		</effects>
 	</skill>
 	<skill id="21088" levels="1" name="Summon Friend">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="castRange" val="-2" />
 		<set name="effectPoint" val="1000" />
 		<set name="effectRange" val="-2" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="10000" />
 		<set name="icon" val="icon.skill_agathion_special" />
 		<set name="isMagic" val="2" />
@@ -1661,7 +1677,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3600000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 		<cond>
 			<and>
 				<target myParty="EXCEPT_ME" />
@@ -1674,9 +1690,7 @@
 			</not>
 		</cond>
 		<effects>
-			<effect name="CallPc">
-				<param itemId="0" itemCount="0" />
-			</effect>
+			<effect name="CallPc" />
 		</effects>
 	</skill>
 	<skill id="21089" levels="1" name="Dance of Shadows">
@@ -1805,19 +1819,22 @@
 		</effects>
 	</skill>
 	<skill id="21097" levels="1" name="Summon Friend">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="castRange" val="-2" />
 		<set name="effectPoint" val="1000" />
 		<set name="effectRange" val="-2" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="10000" />
 		<set name="icon" val="icon.skill_agathion_special" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="OTHERS" />
 		<cond>
 			<and>
 				<target myParty="EXCEPT_ME" />
@@ -1830,9 +1847,7 @@
 			</not>
 		</cond>
 		<effects>
-			<effect name="CallPc">
-				<param itemId="0" itemCount="0" />
-			</effect>
+			<effect name="CallPc" />
 		</effects>
 	</skill>
 	<skill id="21098" levels="1" name="Great Adventurer's Soul Power : Endless">
diff --git a/src/main/resources/data/stats/skills/21100-21199.xml b/src/main/resources/data/stats/skills/21100-21199.xml
index 6587743664..5602f1fa67 100644
--- a/src/main/resources/data/stats/skills/21100-21199.xml
+++ b/src/main/resources/data/stats/skills/21100-21199.xml
@@ -458,7 +458,8 @@
 		</effects>
 	</skill>
 	<skill id="21120" levels="1" name="Jack O'Lantern Card">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="500" />
@@ -466,11 +467,13 @@
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="21121" levels="1" name="Rotten Jack O'Lantern Card">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="500" />
@@ -478,8 +481,9 @@
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 	</skill>
 	<skill id="21122" levels="1" name="Blessing of Skooldy : Protection of Darkness">
 		<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
@@ -857,12 +861,16 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="21136" levels="1" name="Authority of Golden Jack O'Lantern Mask">
-		<!-- Increase max HP 40%, max MP 40%, max CP 40%, Physical Def. 30%, Magic Def. 30%, Spd. 30% of party members for 10 minutes. Reuse Delay 1 hour. -->
+	<skill id="21136" levels="1" name="Golden Jack O'Lantern's Authority">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="26" />
 		<set name="abnormalTime" val="600" />
-		<set name="abnormalType" val="BR_EVENT_BUF1" />
+		<set name="abnormalType" val="BR_EVENT_BUF10" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
 		<set name="effectPoint" val="486" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="BranchSys.icon.br_golden_jack0_mask_i00" />
@@ -871,15 +879,19 @@
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="ETC" />
 		<effects>
-			<effect name="MaxHp">
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="MaxCp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
-			<effect name="MaxCp">
+			<effect name="MaxHp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
@@ -889,8 +901,9 @@
 			</effect>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.3" />
-				<mul stat="mDef" val="1.3" />
-				<mul stat="runSpd" val="1.3" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="30" />
 			</effect>
 		</effects>
 	</skill>
@@ -2254,9 +2267,11 @@
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
 		<set name="activateRate" val="0" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
 		<set name="affectScope" val="PARTY" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
 		<set name="castRange" val="600" />
 		<set name="effectPoint" val="486" />
 		<set name="effectRange" val="600" />
@@ -2265,13 +2280,14 @@
 		<set name="irreplaceableBuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="20976" /> <!-- Proof of a Warrior -->
+		<set name="itemConsumeId" val="20976" />
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="1800000" />
 		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="ETC" />
 		<effects>
 			<effect name="Buff">
@@ -2287,7 +2303,7 @@
 				<mul stat="pDef" val="1.3" />
 			</effect>
 			<effect name="Buff">
-				<add stat="runSpd" val="30.0" />
+				<add stat="runSpd" val="30" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/21200-21299.xml b/src/main/resources/data/stats/skills/21200-21299.xml
index 2e5db24a26..e2a4ba57cd 100644
--- a/src/main/resources/data/stats/skills/21200-21299.xml
+++ b/src/main/resources/data/stats/skills/21200-21299.xml
@@ -751,15 +751,24 @@
 		</effects>
 	</skill>
 	<skill id="21258" levels="1" name="Rocking Horse Mount">
-		<!-- High Five Skill -->
-		<!-- Mounts a rocking horse. -->
-		<set name="abnormalTime" val="-1" /> <!-- FIXME: value unconfirmed -->
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="TRANSFORM" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="effectPoint" val="1" />
+		<set name="icon" val="icon.skilltransform3" />
 		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
+		<cond msgId="2195">
+			<player canTransform="true" />
+		</cond>
 		<effects>
 			<effect name="Transformation">
 				<param id="20007" />
@@ -801,14 +810,66 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="21264" levels="1" name="Summon Friend">
-		<!-- Description: Summons your friend. The target to be summoned must be equipped with a Shining Couple Ring and be a party member. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="castRange" val="-2" />
+		<set name="effectPoint" val="1000" />
+		<set name="effectRange" val="-2" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="10000" />
+		<set name="icon" val="icon.etc_summon_aga_agit_i00" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="OTHERS" />
+		<cond>
+			<and>
+				<target myParty="EXCEPT_ME" />
+				<player callPc="true" />
+			</and>
+		</cond>
+		<cond msgId="113" addName="1">
+			<not>
+				<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
+			</not>
+		</cond>
+		<effects>
+			<effect name="CallPc" />
+		</effects>
 	</skill>
 	<skill id="21265" levels="1" name="Summon Friend">
-		<!-- Description: Summons your friend. The target to be summoned must be equipped with a Mysterious Friend Summon Bracelet and be a party member. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="castRange" val="-2" />
+		<set name="effectPoint" val="1000" />
+		<set name="effectRange" val="-2" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="10000" />
+		<set name="icon" val="icon.etc_summon_aga_agit_i00" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="OTHERS" />
+		<cond>
+			<and>
+				<target myParty="EXCEPT_ME" />
+				<player callPc="true" />
+			</and>
+		</cond>
+		<cond msgId="113" addName="1">
+			<not>
+				<player insideZoneId="10501, 10502, 10503, 10504, 10505, 10506, 10507, 10508" />
+			</not>
+		</cond>
+		<effects>
+			<effect name="CallPc" />
+		</effects>
 	</skill>
 	<skill id="21266" levels="1" name="Release Seal on Agathion - Juju">
 		<!-- High Five Skill -->
diff --git a/src/main/resources/data/stats/skills/22000-22099.xml b/src/main/resources/data/stats/skills/22000-22099.xml
index d83cd14e89..0bbd95a2a7 100644
--- a/src/main/resources/data/stats/skills/22000-22099.xml
+++ b/src/main/resources/data/stats/skills/22000-22099.xml
@@ -324,11 +324,15 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="22015" levels="1" name="Holiday Festival">
+	<skill id="22015" levels="1" name="Christmas Festival">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="1800" />
 		<set name="abnormalType" val="BR_EVENT_BUF1" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="BranchSys.icon.br_xmas_scroll_i00" />
 		<set name="irreplaceableBuff" val="true" />
@@ -336,17 +340,27 @@
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<cond msgId="113" addName="1">
-			<player class_id_restriction="15,16,17,29,30,42,43,97,98,105,112" />
-		</cond>
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="MaxHp">
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.7" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="MaxCp">
 				<param power="60" />
 				<param type="PER" />
 			</effect>
-			<effect name="MaxCp">
+			<effect name="MaxHp">
 				<param power="60" />
 				<param type="PER" />
 			</effect>
@@ -356,19 +370,21 @@
 			</effect>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.3" />
-				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="20" />
-				<mul stat="magicalMpConsumeRate" val="0.7" />
-				<mul stat="physicalMpConsumeRate" val="0.9" />
-				<mul stat="danceMpConsumeRate" val="0.9" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="22016" levels="1" name="Holiday Festival">
+	<skill id="22016" levels="1" name="Christmas Festival">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="1800" />
 		<set name="abnormalType" val="BR_EVENT_BUF1" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="BranchSys.icon.br_xmas_scroll_i00" />
 		<set name="irreplaceableBuff" val="true" />
@@ -376,17 +392,30 @@
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
-		<cond msgId="113" addName="1">
-			<player class_id_restriction="10,11,12,13,14,25,26,27,28,38,39,40,41,49,50,51,52,94,95,96,103,104,110,111,115,116" />
-		</cond>
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="MaxHp">
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.85" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.45" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="MaxCp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
-			<effect name="MaxCp">
+			<effect name="MaxHp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
@@ -395,13 +424,10 @@
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="mAtk" val="1.45" />
 				<mul stat="pDef" val="1.3" />
-				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="20" />
-				<mul stat="magicalMpConsumeRate" val="0.85" />
-				<mul stat="physicalMpConsumeRate" val="0.8" />
-				<mul stat="danceMpConsumeRate" val="0.8" />
 			</effect>
 		</effects>
 	</skill>
@@ -749,21 +775,24 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="22035" levels="1" name="Birthday Cake Effect">
-		<!-- Confirmed CT2.5 -->
+	<skill id="22035" levels="1" name="Birthday Cake Vitality Buff">
+		<!-- High Five Confirmed -->
 		<!-- Birthday Skill -->
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="120" />
+		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="VP_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="900" />
+		<set name="affectScope" val="RANGE" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
 		<set name="icon" val="BranchSys.icon.br_birthday_cake_i00" />
 		<set name="irreplaceableBuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<sub stat="vitalityConsumeRate" val="10" />
@@ -1935,32 +1964,46 @@
 		</effects>
 	</skill>
 	<skill id="22099" levels="1" name="Soul Silver Foil">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="BR_EVENT_BUF6" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="castRange" val="400" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="BranchSys.icon.br_ghost_silverpaper_i00" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="20602" /> <!-- Soul Silver Foil (Event) -->
-		<set name="magicLvl" val="1" />
+		<set name="itemConsumeId" val="20602" />
+		<set name="magicLvl" val="-3" />
 		<set name="operateType" val="A3" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<effects>
 			<effect name="ConsumeBody" />
 		</effects>
 		<selfEffects>
-			<effect name="MaxHp">
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="MaxCp">
 				<param power="60" />
 				<param type="PER" />
 			</effect>
-			<effect name="MaxCp">
+			<effect name="MaxHp">
 				<param power="60" />
 				<param type="PER" />
 			</effect>
@@ -1968,14 +2011,14 @@
 				<param power="60" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.3" />
-				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="30" />
-				<mul stat="pAtk" val="1.2" />
-				<mul stat="physicalMpConsumeRate" val="0.9" />
-				<mul stat="magicalMpConsumeRate" val="0.9" />
-				<mul stat="danceMpConsumeRate" val="0.9" />
 			</effect>
 		</selfEffects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/22100-22199.xml b/src/main/resources/data/stats/skills/22100-22199.xml
index 96c2fb66e0..223187ac35 100644
--- a/src/main/resources/data/stats/skills/22100-22199.xml
+++ b/src/main/resources/data/stats/skills/22100-22199.xml
@@ -1,32 +1,49 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="22100" levels="1" name="Soul Scent">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="BR_EVENT_BUF6" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="blockedInOlympiad" val="true" />
 		<set name="castRange" val="400" />
 		<set name="effectRange" val="900" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="BranchSys.icon.br_ghost_incense_i00" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="20603" /> <!-- Soul Scent (Event) -->
-		<set name="magicLvl" val="1" />
+		<set name="itemConsumeId" val="20603" />
+		<set name="magicLvl" val="-3" />
 		<set name="operateType" val="A3" />
 		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="CORPSE_MOB" />
+		<set name="targetType" val="NPC_BODY" />
 		<effects>
 			<effect name="ConsumeBody" />
 		</effects>
 		<selfEffects>
-			<effect name="MaxHp">
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.45" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="MaxCp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
-			<effect name="MaxCp">
+			<effect name="MaxHp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
@@ -36,12 +53,9 @@
 			</effect>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.3" />
-				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="20" />
-				<mul stat="mAtk" val="1.45" />
-				<mul stat="magicalMpConsumeRate" val="0.9" />
-				<mul stat="physicalMpConsumeRate" val="0.9" />
-				<mul stat="danceMpConsumeRate" val="0.9" />
 			</effect>
 		</selfEffects>
 	</skill>
@@ -401,22 +415,29 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="22118" levels="1" name="Warmth of Kotatz">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="99" />
 		<set name="abnormalTime" val="25" />
 		<set name="abnormalType" val="HP_REGEN_UP" />
+		<set name="affectObject" val="NOT_FRIEND" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="RANGE" />
+		<set name="buffProtectLevel" val="1" />
 		<set name="icon" val="BranchSys.icon.br_kotatsu_i00" />
 		<set name="irreplaceableBuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="regCp" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="regHp" val="1.4" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="regMp" val="1.2" />
 			</effect>
 		</effects>
diff --git a/src/main/resources/data/stats/skills/22200-22299.xml b/src/main/resources/data/stats/skills/22200-22299.xml
index 225626bcfe..88004ce289 100644
--- a/src/main/resources/data/stats/skills/22200-22299.xml
+++ b/src/main/resources/data/stats/skills/22200-22299.xml
@@ -670,17 +670,24 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="22250" levels="1" name="Birthday Cake Effect">
-		<!-- Confirmed CT2.5 -->
+	<skill id="22250" levels="1" name="Birthday Cake Vitality Buff">
+		<!-- High Five Confirmed -->
 		<!-- Birthday Skill -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="VP_KEEP" />
-		<set name="affectRange" val="200" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="2" />
+		<set name="castRange" val="500" />
+		<set name="effectRange" val="500" />
+		<set name="icon" val="BranchSys.icon.br_birthday_cake_i00" />
 		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="vitalityConsumeRate" val="0" />
@@ -688,124 +695,570 @@
 		</effects>
 	</skill>
 	<skill id="22251" levels="1" name="Honey Rice Cakes">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="itemConsumeCount" val="1" />
+		<set name="itemConsumeId" val="21704" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="300000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="MpPerMax">
+				<param power="50" />
+			</effect>
+		</effects>
 	</skill>
-	<skill id="22252" levels="1" name="Energy Replenishing Beverage">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+	<skill id="22252" levels="1" name="Vitality Replenishing Beverage">
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="itemConsumeCount" val="1" />
+		<set name="itemConsumeId" val="21710" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="VitalityPointUp">
+				<param value="20000" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22253" levels="1" name="Energy of Prophecy">
-		<!-- "For 60 minute(s), increases Max MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20%, the chance of prominent damage occurring through magic damage by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption needed for skill use by 5%." -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="4" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regHp" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
+			<effect name="MaxMp">
+				<param power="20" />
+				<param type="PER" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regMp" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="0.8" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22254" levels="1" name="Blessed Olf's T-shirt Enchant Scroll">
+		<set name="affectScope" val="SINGLE" />
 		<set name="isMagic" val="2" />
+		<set name="itemConsumeCount" val="1" />
+		<set name="itemConsumeId" val="21707" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="22255" levels="1" name="Honey Rice Cakes">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="itemConsumeCount" val="1" />
+		<set name="itemConsumeId" val="21708" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="300000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="MpPerMax">
+				<param power="50" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22256" levels="1" name="Might">
-		<!-- Increases P. Atk. by 15% for 60 minutes. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="4" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="PA_UP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.15" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22257" levels="1" name="Wind Walk">
-		<!-- Increases Speed by 33 for 60 minutes. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="3" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="SPEED_UP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<add stat="runSpd" val="33" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22258" levels="1" name="Haste">
-		<!-- Increases Atk. Spd. by 33% for 60 minutes. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="3" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.33" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22259" levels="1" name="Vampiric Rage">
-		<!-- "For 60 minutes, 9% of the standard short-range physical damage inflicted on an enemy is recovered as HP." -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="5" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="VAMPIRIC_ATTACK" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<add stat="absorbDam" val="9" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22260" levels="1" name="Berserker Spirit">
-		<!-- "Decreases P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8 for 60 minutes." -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="3" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="BERSERKER" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.08" />
+			</effect>
+			<effect name="Buff">
+				<sub stat="rEvas" val="4" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.08" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.16" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="0.84" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.08" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="0.92" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="8" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22261" levels="1" name="Empower">
-		<!-- Increases M. Atk. power by 75% for 60 minutes. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="4" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="MA_UP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.75" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22262" levels="1" name="Acumen">
-		<!-- Increases Casting Spd. by 30% for 60 minutes. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="4" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="CASTING_TIME_DOWN" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.3" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22263" levels="1" name="Shield">
-		<!-- Increases P. Def. by 15% for 60 minutes. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="4" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="PD_UP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.15" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22264" levels="1" name="Focus">
-		<!-- Increases Critical Rate by 30% for 60 minutes. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="4" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="CRITICAL_PROB_UP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.3" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22265" levels="1" name="Death Whisper">
-		<!-- Increases Critical Damage by 35% for 60 minutes. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="4" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="CRITICAL_DMG_UP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.35" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22266" levels="1" name="Guidance">
-		<!-- Increases Accuracy by 4 for 60 minutes. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="4" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="HIT_UP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22267" levels="1" name="Clarity">
-		<!-- "For 60 minutes, decreases physical skill exhaustion MP by 20%, magic skill exhaustion MP By 10%, and song/dance skill exhaustion MP by 20%." -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="4" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="CHEAP_MAGIC" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.8" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22268" levels="1" name="Wild Magic">
-		<!-- "For 60 minutes, increases by 2 the damage rate of magic." -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="3" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<add stat="mCritRate" val="2" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22269" levels="6" name="Concentration">
-		<!-- Decreases magic cancel damage by 53 for 60 minutes. -->
+		<!-- High Five Confirmed -->
 		<!-- This skill only has one level, 6. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<set name="abnormalLvl" val="7" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="CANCEL_PROB_DOWN" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<sub stat="cancel" val="53" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22270" levels="1" name="Letter Collector's Gift">
-		<!-- "For 2 hours, increases Atk. Spd. by 15%, Casting Spd. by 15%, and Speed by 20." -->
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="7200" />
+		<set name="abnormalType" val="WP_CHANGE_EVENT" />
+		<set name="abnormalVisualEffect" val="CHANGE_7ANNIVERSARY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="effectPoint" val="100" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="BranchSys.icon.br_shield_bread_i01" />
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="itemConsumeCount" val="1" />
+		<set name="itemConsumeId" val="21730" />
+		<set name="magicLvl" val="-3" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="3600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.15" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.15" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="20" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="22271" levels="1" name="Maestro's Key">
-		<!-- High Five Skill -->
-		<set name="blockedInOlympiad" val="true" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="-8" />
+		<set name="effectPoint" val="-1" />
 		<set name="effectRange" val="400" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
 		<set name="isMagic" val="2" />
-		<set name="magicLvl" val="85" />
+		<set name="itemConsumeCount" val="1" />
+		<set name="itemConsumeId" val="21746" />
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
-		<set name="reuseDelay" val="8000" />
+		<set name="reuseDelay" val="10000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="UNLOCKABLE" />
+		<set name="targetType" val="DOOR_TREASURE" />
 		<cond msgId="109">
 			<target npcType="L2ChestInstance" />
 		</cond>
@@ -1086,32 +1539,50 @@
 		</effects>
 	</skill>
 	<skill id="22298" levels="1" name="Refined Red Dragon Blood">
-		<set name="blockedInOlympiad" val="true" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="100" />
 		<set name="icon" val="BranchSys2.icon.refined_red_blood_of_dragon" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
 		<set name="itemConsumeId" val="21903" />
+		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="300000" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Hp">
 				<param amount="1100" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="22299" levels="1" name="Refined Blue Dragon Blood">
-		<set name="blockedInOlympiad" val="true" />
+		<!-- High Five Confirmed -->
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="100" />
 		<set name="icon" val="BranchSys2.icon.refined_blue_blood_of_dragon" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
 		<set name="itemConsumeId" val="21904" />
+		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="300000" />
+		<set name="reuseDelayLock" val="true" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Mp">
 				<param amount="360" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/22300-22399.xml b/src/main/resources/data/stats/skills/22300-22399.xml
index 02e5920055..0109ae5ba9 100644
--- a/src/main/resources/data/stats/skills/22300-22399.xml
+++ b/src/main/resources/data/stats/skills/22300-22399.xml
@@ -1,15 +1,26 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="22300" levels="1" name="Fantasy Isle Magic">
-		<set name="abnormalTime" val="300" />
-		<set name="icon" val="icon.skill22300" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="120" />
+		<set name="abnormalType" val="PUBLIC_SLOT" />
+		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="castRange" val="600" />
+		<set name="effectRange" val="1100" />
+		<set name="icon" val="BranchSys2.icon.s_g_fantastic_magic" />
+		<set name="magicLvl" val="-2" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="runSpd" val="1.30" /> <!--Increases Speed by 30% -->
-				<mul stat="fall" val="0.7" />
+				<sub stat="fall" val="300" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="1.3" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/23000-23099.xml b/src/main/resources/data/stats/skills/23000-23099.xml
index 212f6bcdb2..f65e4af473 100644
--- a/src/main/resources/data/stats/skills/23000-23099.xml
+++ b/src/main/resources/data/stats/skills/23000-23099.xml
@@ -381,25 +381,47 @@
 			</effect>
 		</effects>
 	</skill>
-	<skill id="23018" levels="1" name="Thomas D. Turkey's Mistake">
+	<skill id="23018" levels="1" name="Stupid Turkey's Mistake">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="BR_EVENT_BUF1" />
+		<set name="affectObject" val="ALL" />
+		<set name="affectRange" val="500" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
 		<set name="coolTime" val="500" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="4000" />
 		<set name="icon" val="BranchSys.icon.br_turkey_buff_i00" />
 		<set name="irreplaceableBuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="MaxHp">
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.3" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
+			<effect name="MaxCp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
-			<effect name="MaxCp">
+			<effect name="MaxHp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
@@ -409,13 +431,12 @@
 			</effect>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtk" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="20" />
-				<mul stat="magicalMpConsumeRate" val="0.9" />
-				<mul stat="physicalMpConsumeRate" val="0.9" />
-				<mul stat="danceMpConsumeRate" val="0.9" />
 			</effect>
 		</effects>
 	</skill>
@@ -456,7 +477,7 @@
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A1" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="23021" levels="3" name="Turkey's Attack Scissors">
 		<!-- High Five Confirmed -->
@@ -1434,7 +1455,7 @@
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="23073" levels="1" name="Switch State">
 		<!-- High Five Confirmed -->
@@ -1515,35 +1536,50 @@
 		</cond>
 	</skill>
 	<skill id="23077" levels="1" name="Weaver Agathion Special Skill - Power of the Golden Calf">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="26" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="BR_EVENT_BUF5" />
 		<set name="activateRate" val="0" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
 		<set name="effectPoint" val="486" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill_agathion_special" />
 		<set name="irreplaceableBuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="20597" /> <!-- Girl's Soul Ore -->
+		<set name="itemConsumeId" val="20597" />
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="ETC" />
 		<cond msgId="2292">
-			<player agathionId="1528" />
+			<player hasAgathion="true" />
 		</cond>
 		<effects>
-			<effect name="MaxHp">
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="MaxCp">
 				<param power="60" />
 				<param type="PER" />
 			</effect>
-			<effect name="MaxCp">
+			<effect name="MaxHp">
 				<param power="60" />
 				<param type="PER" />
 			</effect>
@@ -1551,47 +1587,65 @@
 				<param power="60" />
 				<param type="PER" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.3" />
-				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="30" />
-				<mul stat="pAtk" val="1.2" />
-				<mul stat="physicalMpConsumeRate" val="0.9" />
-				<mul stat="magicalMpConsumeRate" val="0.9" />
-				<mul stat="danceMpConsumeRate" val="0.9" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23078" levels="1" name="Weaver Agathion Special Skill - Flute Sound">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="26" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="BR_EVENT_BUF5" />
 		<set name="activateRate" val="0" />
+		<set name="affectObject" val="FRIEND" />
 		<set name="affectRange" val="1000" />
+		<set name="affectScope" val="PARTY" />
 		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
 		<set name="effectPoint" val="486" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill_agathion_special" />
 		<set name="irreplaceableBuff" val="true" />
 		<set name="isMagic" val="2" />
 		<set name="itemConsumeCount" val="1" />
-		<set name="itemConsumeId" val="20597" /> <!-- Girl's Soul Ore -->
+		<set name="itemConsumeId" val="20597" />
 		<set name="magicLvl" val="-1" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="300000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="PARTY" />
+		<set name="targetType" val="SELF" />
 		<set name="trait" val="ETC" />
 		<cond msgId="2292">
-			<player agathionId="1528" />
+			<player hasAgathion="true" />
 		</cond>
 		<effects>
-			<effect name="MaxHp">
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.45" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="MaxCp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
-			<effect name="MaxCp">
+			<effect name="MaxHp">
 				<param power="40" />
 				<param type="PER" />
 			</effect>
@@ -1601,12 +1655,9 @@
 			</effect>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.3" />
-				<mul stat="mDef" val="1.3" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="20" />
-				<mul stat="mAtk" val="1.45" />
-				<mul stat="physicalMpConsumeRate" val="0.9" />
-				<mul stat="magicalMpConsumeRate" val="0.85" />
-				<mul stat="danceMpConsumeRate" val="0.9" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/23200-23299.xml b/src/main/resources/data/stats/skills/23200-23299.xml
index 47871976d3..4e28a103cf 100644
--- a/src/main/resources/data/stats/skills/23200-23299.xml
+++ b/src/main/resources/data/stats/skills/23200-23299.xml
@@ -446,322 +446,496 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="23238" levels="1" name="Master's Blessing - Eye of Pa'agrio">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_HIT_DEFENCE_CRT_RATE_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="effectRange" val="1400" />
-		<set name="hitTime" val="2500" />
-		<set name="isMagic" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1364" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="77" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="5000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
-			<effect name="Buff">
-				<add stat="accCombat" val="4" />
-				<mul stat="defCritRate" val="0.7" />
-			</effect>
 			<effect name="DispelBySlot">
 				<param dispel="HIT_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="HIT_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="defCritRate" val="0.7" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23239" levels="1" name="Master's Blessing - Soul of Pa'agrio">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_MA_MD_UP" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="effectRange" val="1400" />
-		<set name="hitTime" val="2500" />
-		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="77" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1365" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="82" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="5000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="mAtk" val="1.75" />
-				<mul stat="mDef" val="1.3" />
+			<effect name="DispelBySlot">
+				<param dispel="MA_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="MA_UP,9;MD_UP,9" />
+				<param dispel="MD_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="MA_UP;MD_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.75" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23240" levels="1" name="Master's Blessing - Chant of Magnus">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="effectRange" val="1400" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1413" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="79" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
+			<effect name="Buff">
+				<add stat="fireRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="waterRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="windRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="earthRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.3" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
 			<effect name="MaxMp">
 				<param power="15" />
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
 				<add stat="regMp" val="1.5">
-					<using kind="HEAVY,LIGHT" />
+					<using kind="LIGHT" />
+				</add>
+			</effect>
+			<effect name="Buff">
+				<add stat="regMp" val="1.5">
+					<using kind="HEAVY" />
 				</add>
+			</effect>
+			<effect name="Buff">
 				<add stat="regMp" val="4">
 					<using kind="MAGIC" />
 				</add>
-				<mul stat="mDef" val="1.3" />
-				<mul stat="mAtk" val="1.3" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<add stat="fireRes" val="10" />
-				<add stat="waterRes" val="10" />
-				<add stat="windRes" val="10" />
-				<add stat="earthRes" val="10" />
-				<sub stat="debuffVuln" val="25" />
-				<sub stat="cancelVuln" val="40" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.75" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.6" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23241" levels="1" name="Master's Blessing - Chant of Blood Awakening">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_VAMPIRIC_HASTE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="effectRange" val="1400" />
-		<set name="hitTime" val="1500" />
-		<set name="isMagic" val="1" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1519" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="74" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
-			<effect name="Buff">
-				<add stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies -->
-				<mul stat="pAtkSpd" val="1.33" />
+			<effect name="DispelBySlot">
+				<param dispel="VAMPIRIC_ATTACK,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="VAMPIRIC_ATTACK,9;ATTACK_TIME_DOWN,9" />
+				<param dispel="ATTACK_TIME_DOWN,9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.33" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="VAMPIRIC_ATTACK;ATTACK_TIME_DOWN" />
 			</effect>
+			<effect name="Buff">
+				<add stat="absorbDam" val="9" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23242" levels="1" name="Master's Blessing - Spike">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="coolTime" val="500" />
-		<set name="effectRange" val="1400" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0826" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="49" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
+			<effect name="AttackTrait">
+				<param SHOCK="8" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.05">
 					<using kind="BLUNT" />
 				</mul>
-				<!-- TODO:? <add stat="stunProf" val="8"> <using kind="BLUNT" /> </add> -->
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23243" levels="1" name="Master's Blessing - Bowstring">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="coolTime" val="500" />
-		<set name="effectRange" val="1400" />
-		<set name="hitTime" val="4000" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0827" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="49" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.05">
-					<using kind="BOW,CROSSBOW" />
-				</mul>
 				<add stat="pAtkRange" val="100">
 					<using kind="BOW,CROSSBOW" />
 				</add>
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.05">
+					<using kind="BOW,CROSSBOW" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23244" levels="1" name="Master's Blessing - Hard Tanning">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="coolTime" val="500" />
-		<set name="effectRange" val="1400" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0829" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="46" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pDef" val="1.05">
-					<using kind="LIGHT" />
-				</mul>
 				<add stat="rEvas" val="2">
 					<using kind="LIGHT" />
 				</add>
 			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.05">
+					<using kind="LIGHT" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23245" levels="1" name="Master's Blessing - Embroider">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="coolTime" val="500" />
-		<set name="effectRange" val="1400" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0830" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="46" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pDef" val="1.05">
-					<using kind="MAGIC" />
-				</mul>
 				<add stat="regMp" val="2">
 					<using kind="MAGIC" />
 				</add>
 			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.05">
+					<using kind="MAGIC" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23246" levels="1" name="Master's Blessing - Counter Critical">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="COUNTER_CRITICAL" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="effectRange" val="1400" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1542" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="81" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param minDamage="300" />
 				<param chance="80" />
-				<param skillId="6059" skillLevel="1" /> <!-- Counter Critical -->
+				<param skillId="6059" skillLevel="1" />
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="defCritDamage" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23247" levels="1" name="Master's Blessing - Elemental Protection">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MD_UP_ATTR" />
-		<set name="castRange" val="400" />
-		<set name="effectRange" val="900" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="900" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1352" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="76" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
-				<add stat="waterRes" val="20" />
 				<add stat="fireRes" val="20" />
+			</effect>
+			<effect name="Buff">
+				<add stat="waterRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="windRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="earthRes" val="20" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23248" levels="1" name="Master's Blessing - Arcane Protection">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
-		<set name="castRange" val="400" />
-		<set name="effectRange" val="900" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="900" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1354" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="82" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="30" />
-				<sub stat="debuffVuln" val="20" />
+				<mul stat="debuffVuln" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23249" levels="1" name="Master's Call">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
+		<set name="affectRange" val="-2" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="2000" />
-		<set name="effectRange" val="2500" />
-		<set name="hitTime" val="500" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
+		<set name="icon" val="icon.skill1429" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="78" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A1" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="SELF" />
+		<set name="reuseDelay" val="2000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 		<effects>
-			<effect name="CallParty" />
+			<effect name="InstantCallTargetParty" />
 		</effects>
 	</skill>
 	<skill id="23250" levels="1" name="Kau Agathion Cute Trick">
-		<!-- You can see the summoned spirit's cute tricks. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="icon" val="icon.skill_agathion_cute" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
 	</skill>
 	<skill id="23251" levels="1" name="Tow Agathion Cute Trick">
-		<!-- You can see the summoned spirit's cute tricks. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="icon" val="icon.skill_agathion_cute" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
 	</skill>
 	<skill id="23252" levels="1" name="Griffin Agathion Cute Trick">
-		<!-- You can see the summoned spirit's cute tricks. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="icon" val="icon.skill_agathion_cute" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
 	</skill>
 	<skill id="23253" levels="1" name="Master's Blessing - Focus">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1077" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="52" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="critRate" val="1.3" />
@@ -769,16 +943,25 @@
 		</effects>
 	</skill>
 	<skill id="23254" levels="1" name="Master's Blessing - Death Whisper">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="CRITICAL_DMG_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1242" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="56" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="critDmg" val="1.35" />
@@ -786,16 +969,25 @@
 		</effects>
 	</skill>
 	<skill id="23255" levels="1" name="Master's Blessing - Haste">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1086" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="52" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.33" />
@@ -803,33 +995,51 @@
 		</effects>
 	</skill>
 	<skill id="23256" levels="1" name="Master's Blessing - Guidance">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="HIT_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1240" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="56" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
-		<effects>
-			<effect name="Buff">
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
 				<add stat="accCombat" val="4" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23257" levels="1" name="Master's Blessing - Blessed Body">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="6" />
+		<set name="abnormalLvl" val="7" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MAX_HP_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1045" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="72" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MaxHp">
 				<param power="35" />
@@ -838,16 +1048,25 @@
 		</effects>
 	</skill>
 	<skill id="23258" levels="1" name="Master's Blessing - Blessed Soul">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="6" />
+		<set name="abnormalLvl" val="7" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MAX_MP_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1048" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="70" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="MaxMp">
 				<param power="35" />
@@ -856,16 +1075,25 @@
 		</effects>
 	</skill>
 	<skill id="23259" levels="1" name="Master's Blessing - Agility">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="AVOID_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1087" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="52" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<add stat="rEvas" val="4" />
@@ -873,16 +1101,25 @@
 		</effects>
 	</skill>
 	<skill id="23260" levels="1" name="Master's Blessing - Acumen">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="CASTING_TIME_DOWN" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1085" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="48" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtkSpd" val="1.3" />
@@ -890,16 +1127,25 @@
 		</effects>
 	</skill>
 	<skill id="23261" levels="1" name="Master's Blessing - Decrease Weight">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1257" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="52" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<add stat="weightPenalty" val="9000" />
@@ -907,16 +1153,25 @@
 		</effects>
 	</skill>
 	<skill id="23262" levels="1" name="Master's Blessing - Might">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PA_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1068" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="40" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.15" />
@@ -924,16 +1179,25 @@
 		</effects>
 	</skill>
 	<skill id="23263" levels="1" name="Master's Blessing - Shield">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PD_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1040" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="44" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.15" />
@@ -941,16 +1205,25 @@
 		</effects>
 	</skill>
 	<skill id="23264" levels="1" name="Master's Blessing - Magic Barrier">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MD_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1036" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="52" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mDef" val="1.3" />
@@ -958,33 +1231,51 @@
 		</effects>
 	</skill>
 	<skill id="23265" levels="1" name="Master's Blessing - Vampiric Rage">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="VAMPIRIC_ATTACK" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1268" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="72" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<add stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies -->
+				<add stat="absorbDam" val="9" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23266" levels="1" name="Master's Blessing - Empower">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MA_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1059" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="52" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="mAtk" val="1.75" />
@@ -992,16 +1283,25 @@
 		</effects>
 	</skill>
 	<skill id="23267" levels="1" name="Master's Blessing - Wind Walk">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="2" />
+		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="SPEED_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1204" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="30" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<add stat="runSpd" val="33" />
@@ -1009,40 +1309,72 @@
 		</effects>
 	</skill>
 	<skill id="23268" levels="1" name="Master's Blessing - Berserker Spirit">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="2" />
+		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="BERSERKER" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1062" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="52" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.08" />
+			</effect>
+			<effect name="Buff">
+				<sub stat="rEvas" val="4" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.08" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="mAtk" val="1.16" />
-				<mul stat="pAtk" val="1.08" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="mDef" val="0.84" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.08" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="0.92" />
-				<mul stat="mAtkSpd" val="1.08" />
-				<mul stat="pAtkSpd" val="1.08" />
+			</effect>
+			<effect name="Buff">
 				<add stat="runSpd" val="8" />
-				<sub stat="rEvas" val="4" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23269" levels="1" name="Master's Blessing - Greater Might">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PA_PD_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1388" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="74" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
@@ -1050,16 +1382,25 @@
 		</effects>
 	</skill>
 	<skill id="23270" levels="1" name="Master's Blessing - Greater Shield">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PA_PD_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1389" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="74" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.15" />
@@ -1067,16 +1408,25 @@
 		</effects>
 	</skill>
 	<skill id="23271" levels="1" name="Master's Blessing - Wild Magic">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="2" />
+		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1303" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="70" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
@@ -1084,222 +1434,385 @@
 		</effects>
 	</skill>
 	<skill id="23272" levels="1" name="Master's Blessing - Clarity">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="CHEAP_MAGIC" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1397" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="74" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="magicalMpConsumeRate" val="0.9" />
 				<mul stat="physicalMpConsumeRate" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="danceMpConsumeRate" val="0.8" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23273" levels="1" name="Master's Blessing - Prophecy of Water">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MULTI_BUFF" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1355" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="78" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
 			<effect name="Buff">
 				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="physicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="magicalMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="danceMpConsumeRate" val="0.95" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="regMp" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
-				<mul stat="magicalMpConsumeRate" val="0.95" />
-				<mul stat="physicalMpConsumeRate" val="0.95" />
-				<mul stat="danceMpConsumeRate" val="0.95" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23274" levels="1" name="Master's Blessing - Prophecy of Fire">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MULTI_BUFF" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1356" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="78" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="regHp" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
 			<effect name="MaxMp">
 				<param power="20" />
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="regHp" val="1.2" />
-				<add stat="mCritRate" val="2" />
-				<mul stat="critDmg" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<add stat="accCombat" val="4" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23275" levels="1" name="Master's Blessing - Prophecy of Wind">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MULTI_BUFF" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1357" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="78" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mCritPower" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="20" />
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
-				<mul stat="critRate" val="1.2" />
-				<mul stat="mCritPower" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="runSpd" val="0.8" />
-				<add stat="absorbDam" val="5" /> <!-- absorb 5% HP from damage inflicted on enemies -->
+			</effect>
+			<effect name="Buff">
+				<add stat="absorbDam" val="5" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23276" levels="1" name="Master's Blessing - Chant of Victory">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MULTI_BUFF" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1363" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="78" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="HpPerMax">
+				<param power="20" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
+			<effect name="Buff">
+				<add stat="mCritRate" val="2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="20" />
 				<param type="PER" />
-				<param heal="true" />
-				<add stat="mCritRate" val="2" />
-				<mul stat="critDmg" val="1.2" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
+			</effect>
+			<effect name="Buff">
 				<mul stat="pDef" val="1.2" />
-				<mul stat="pAtkSpd" val="1.2" />
-				<mul stat="mAtk" val="1.2" />
-				<mul stat="mDef" val="1.2" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<sub stat="debuffVuln" val="10" />
-				<add stat="accCombat" val="4" />
-				<mul stat="runSpd" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.9" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23277" levels="1" name="Master's Blessing - Improve Combat">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_PA_PD_UP" />
-		<set name="affectRange" val="200" />
-		<set name="hitTime" val="1500" />
-		<set name="isMagic" val="1" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1499" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="70" />
 		<set name="mpConsume2" val="1" />
-		<set name="mpConsume1" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="pAtk" val="1.15" />
-				<mul stat="pDef" val="1.15" />
+			<effect name="DispelBySlot">
+				<param dispel="PA_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="PA_UP,9;PD_UP,9" />
+				<param dispel="PD_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="PA_UP;PD_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.15" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.15" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23278" levels="1" name="Master's Blessing - Improve Magic">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_MA_MD_UP" />
-		<set name="affectRange" val="200" />
-		<set name="hitTime" val="1500" />
-		<set name="isMagic" val="1" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1500" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="74" />
 		<set name="mpConsume2" val="1" />
-		<set name="mpConsume1" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="mAtk" val="1.75" />
-				<mul stat="mDef" val="1.3" />
+			<effect name="DispelBySlot">
+				<param dispel="MA_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="MA_UP,9;MD_UP,9" />
+				<param dispel="MD_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="MA_UP;MD_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.75" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23279" levels="1" name="Master's Blessing - Improve Condition">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_HP_MP_UP" />
-		<set name="affectRange" val="200" />
-		<set name="hitTime" val="1500" />
-		<set name="isMagic" val="1" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1501" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="72" />
 		<set name="mpConsume2" val="1" />
-		<set name="mpConsume1" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="DispelBySlot">
+				<param dispel="MAX_HP_UP,9" />
+			</effect>
+			<effect name="DispelBySlot">
+				<param dispel="MAX_MP_UP,9" />
+			</effect>
+			<effect name="BlockBuffSlot">
+				<param slot="MAX_HP_UP;MAX_MP_UP" />
+			</effect>
 			<effect name="MaxHp">
 				<param power="35" />
 				<param type="PER" />
@@ -1308,136 +1821,175 @@
 				<param power="35" />
 				<param type="PER" />
 			</effect>
-			<effect name="DispelBySlot">
-				<param dispel="MAX_HP_UP,9;MAX_MP_UP,9" />
-			</effect>
-			<effect name="BlockBuffSlot">
-				<param slot="MAX_HP_UP;MAX_MP_UP" />
-			</effect>
 		</effects>
 	</skill>
 	<skill id="23280" levels="1" name="Master's Blessing - Improve Critical">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" />
-		<set name="affectRange" val="200" />
-		<set name="hitTime" val="1500" />
-		<set name="isMagic" val="1" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1502" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="74" />
 		<set name="mpConsume2" val="1" />
-		<set name="mpConsume1" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="critRate" val="1.3" />
-				<mul stat="critDmg" val="1.35" />
+			<effect name="DispelBySlot">
+				<param dispel="CRITICAL_PROB_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9" />
+				<param dispel="CRITICAL_DMG_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="CRITICAL_PROB_UP;CRITICAL_DMG_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="critDmg" val="1.35" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="critRate" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23281" levels="1" name="Master's Blessing - Improve Shield Defense">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_SHIELD_RATE_DEFENCE_UP" />
-		<set name="affectRange" val="200" />
-		<set name="hitTime" val="1500" />
-		<set name="isMagic" val="1" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1503" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="70" />
 		<set name="mpConsume2" val="1" />
-		<set name="mpConsume1" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="rShld" val="1.3" />
-				<mul stat="sDef" val="1.5" />
+			<effect name="DispelBySlot">
+				<param dispel="SHIELD_PROB_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="SHIELD_PROB_UP,9;SHIELD_DEFENCE_UP,9" />
+				<param dispel="SHIELD_DEFENCE_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="SHIELD_PROB_UP;SHIELD_DEFENCE_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="sDef" val="1.5" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="rShld" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23282" levels="1" name="Master's Blessing - Improve Movement">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_SPEED_AVOID_UP" />
-		<set name="affectRange" val="200" />
-		<set name="hitTime" val="1500" />
-		<set name="isMagic" val="1" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1504" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="72" />
 		<set name="mpConsume2" val="1" />
-		<set name="mpConsume1" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<add stat="runSpd" val="33" />
-				<add stat="rEvas" val="4" />
+			<effect name="DispelBySlot">
+				<param dispel="SPEED_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="SPEED_UP,9;AVOID_UP,9" />
+				<param dispel="AVOID_UP,9" />
+			</effect>
+			<effect name="Buff">
+				<add stat="rEvas" val="4" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="SPEED_UP;AVOID_UP" />
 			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="33" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23283" levels="1" name="Master's Blessing - Sharpen Edge">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
-		<set name="affectRange" val="200" />
-		<set name="coolTime" val="500" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0825" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="49" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.05">
-					<using kind="SWORD,DUAL,ANCIENTSWORD,RAPIER,DAGGER,DUALDAGGER,POLE,DUALFIST" />
-				</mul>
 				<mul stat="critRate" val="1.2">
-					<using kind="SWORD,DUAL,ANCIENTSWORD,RAPIER,DAGGER,DUALDAGGER,POLE,DUALFIST" />
+					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST" />
+				</mul>
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.05">
+					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST" />
 				</mul>
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23284" levels="1" name="Master's Blessing - Face Harden">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
-		<set name="affectRange" val="200" />
-		<set name="coolTime" val="500" />
-		<set name="hitTime" val="4000" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0828" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="46" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.1">
@@ -1447,326 +1999,519 @@
 		</effects>
 	</skill>
 	<skill id="23285" levels="1" name="Master's Blessing - Blessing of Noblesse">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="PRESERVE_ABNORMAL" />
-		<set name="affectRange" val="200" />
-		<set name="hitTime" val="4000" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1323" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="1" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="NoblesseBless" />
 		</effects>
 	</skill>
 	<skill id="23286" levels="1" name="Master's Blessing - Eye of Pa'agrio">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_HIT_DEFENCE_CRT_RATE_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
-		<set name="isMagic" val="1" />
+		<set name="icon" val="icon.skill1364" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="77" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="5000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<add stat="accCombat" val="4" />
-				<mul stat="defCritRate" val="0.7" />
-			</effect>
 			<effect name="DispelBySlot">
 				<param dispel="HIT_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="HIT_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="defCritRate" val="0.7" />
+			</effect>
+			<effect name="Buff">
+				<add stat="accCombat" val="4" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23287" levels="1" name="Master's Blessing - Soul of Pa'agrio">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_MA_MD_UP" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
-		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="77" />
+		<set name="icon" val="icon.skill1365" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="82" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="5000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<mul stat="mAtk" val="1.75" />
-				<mul stat="mDef" val="1.3" />
+			<effect name="DispelBySlot">
+				<param dispel="MA_UP,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="MA_UP,9;MD_UP,9" />
+				<param dispel="MD_UP,9" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="MA_UP;MD_UP" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.75" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23288" levels="1" name="Master's Blessing - Chant of Magnus">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MULTI_BUFF" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1413" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="79" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="Buff">
+				<add stat="fireRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="waterRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="windRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<add stat="earthRes" val="10" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.3" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.3" />
+			</effect>
 			<effect name="MaxMp">
 				<param power="15" />
 				<param type="PER" />
 			</effect>
 			<effect name="Buff">
 				<add stat="regMp" val="1.5">
-					<using kind="HEAVY,LIGHT" />
+					<using kind="LIGHT" />
+				</add>
+			</effect>
+			<effect name="Buff">
+				<add stat="regMp" val="1.5">
+					<using kind="HEAVY" />
 				</add>
+			</effect>
+			<effect name="Buff">
 				<add stat="regMp" val="4">
 					<using kind="MAGIC" />
 				</add>
-				<mul stat="mDef" val="1.3" />
-				<mul stat="mAtk" val="1.3" />
-				<mul stat="mAtkSpd" val="1.2" />
-				<add stat="fireRes" val="10" />
-				<add stat="waterRes" val="10" />
-				<add stat="windRes" val="10" />
-				<add stat="earthRes" val="10" />
-				<sub stat="debuffVuln" val="25" />
-				<sub stat="cancelVuln" val="40" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="debuffVuln" val="0.75" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.6" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23289" levels="1" name="Master's Blessing - Chant of Blood Awakening">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="IMPROVE_VAMPIRIC_HASTE" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
-		<set name="isMagic" val="1" />
+		<set name="icon" val="icon.skill1519" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="74" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="2000" />
+		<set name="reuseDelay" val="1000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="AURA" />
+		<set name="targetType" val="SELF" />
 		<effects>
-			<effect name="Buff">
-				<add stat="absorbDam" val="9" /> <!-- absorb 9% HP from damage inflicted on enemies -->
-				<mul stat="pAtkSpd" val="1.33" />
+			<effect name="DispelBySlot">
+				<param dispel="VAMPIRIC_ATTACK,9" />
 			</effect>
 			<effect name="DispelBySlot">
-				<param dispel="VAMPIRIC_ATTACK,9;ATTACK_TIME_DOWN,9" />
+				<param dispel="ATTACK_TIME_DOWN,9" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.33" />
 			</effect>
 			<effect name="BlockBuffSlot">
 				<param slot="VAMPIRIC_ATTACK;ATTACK_TIME_DOWN" />
 			</effect>
+			<effect name="Buff">
+				<add stat="absorbDam" val="9" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23290" levels="1" name="Master's Blessing - Spike">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
-		<set name="affectRange" val="200" />
-		<set name="coolTime" val="500" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0826" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="49" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="AttackTrait">
+				<param SHOCK="8" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.05">
 					<using kind="BLUNT" />
 				</mul>
-				<!-- TODO:? <add stat="stunProf" val="8"> <using kind="BLUNT" /> </add> -->
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23291" levels="1" name="Master's Blessing - Bowstring">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
-		<set name="affectRange" val="200" />
-		<set name="coolTime" val="500" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0827" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="49" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pAtk" val="1.05">
-					<using kind="BOW,CROSSBOW" />
-				</mul>
 				<add stat="pAtkRange" val="100">
 					<using kind="BOW,CROSSBOW" />
 				</add>
 			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.05">
+					<using kind="BOW,CROSSBOW" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23292" levels="1" name="Master's Blessing - Hard Tanning">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
-		<set name="affectRange" val="200" />
-		<set name="coolTime" val="500" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0829" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="46" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pDef" val="1.05">
-					<using kind="LIGHT" />
-				</mul>
 				<add stat="rEvas" val="2">
 					<using kind="LIGHT" />
 				</add>
 			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.05">
+					<using kind="LIGHT" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23293" levels="1" name="Master's Blessing - Embroider">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
-		<set name="affectRange" val="200" />
-		<set name="coolTime" val="500" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill0830" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="46" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="pDef" val="1.05">
-					<using kind="MAGIC" />
-				</mul>
 				<add stat="regMp" val="2">
 					<using kind="MAGIC" />
 				</add>
 			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.05">
+					<using kind="MAGIC" />
+				</mul>
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23294" levels="1" name="Master's Blessing - Counter Critical">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="1" />
+		<set name="abnormalLvl" val="2" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="COUNTER_CRITICAL" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1542" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="81" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param minDamage="300" />
 				<param chance="80" />
-				<param skillId="6059" skillLevel="1" /> <!-- Counter Critical -->
+				<param skillId="6059" skillLevel="1" />
 				<param targetType="SELF" />
+			</effect>
+			<effect name="Debuff">
 				<mul stat="defCritDamage" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23295" levels="1" name="Master's Blessing - Elemental Protection">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="MD_UP_ATTR" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1352" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="76" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<add stat="waterRes" val="20" />
 				<add stat="fireRes" val="20" />
+			</effect>
+			<effect name="Buff">
+				<add stat="waterRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="windRes" val="20" />
+			</effect>
+			<effect name="Buff">
 				<add stat="earthRes" val="20" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23296" levels="1" name="Master's Blessing - Arcane Protection">
-		<!-- High Five Skill -->
+		<!-- High Five Confirmed -->
 		<!-- GM Skill -->
-		<set name="abnormalLvl" val="3" />
+		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
-		<set name="affectRange" val="200" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="2000" />
+		<set name="affectScope" val="RANGE" />
+		<set name="effectPoint" val="1" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="500" />
+		<set name="icon" val="icon.skill1354" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="82" />
+		<set name="mpConsume2" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<sub stat="cancelVuln" val="30" />
-				<sub stat="debuffVuln" val="20" />
+				<mul stat="debuffVuln" val="0.8" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="cancelVuln" val="0.7" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23297" levels="1" name="Santa Claus's Blessing">
-		<!-- "Rudolph's Blessing. For 20 minutes, increases Atk. Spd. by 10%, Casting Spd. by 10%, and Speed by 10. Rudolph consumes 2 fresh herbs." -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="3" />
+		<set name="abnormalTime" val="1200" />
+		<set name="abnormalType" val="EVENT_SANTA_REWARD" />
+		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2700" />
+		<set name="icon" val="BranchSys.icon.br_xmas_weapon_i00" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="itemConsumeCount" val="2" />
+		<set name="itemConsumeId" val="21872" />
+		<set name="magicLvl" val="-1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="600000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Buff">
+				<mul stat="pAtkSpd" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.1" />
+			</effect>
+			<effect name="Buff">
+				<add stat="runSpd" val="10" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23298" levels="1" name="Flame Hawk">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
-		<set name="attributeType" val="FIRE" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="FIRE" />
+		<set name="basicProperty" val="MEN" />
+		<set name="icon" val="icon.skill0771" />
+		<set name="isDebuff" val="true" />
+		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="TickHp">
 				<param power="-300" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23299" levels="1" name="Arrow Rain">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
-		<set name="attributeType" val="WIND" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="WIND" />
+		<set name="basicProperty" val="MEN" />
+		<set name="effectPoint" val="100" />
+		<set name="icon" val="icon.skill0772" />
+		<set name="isDebuff" val="true" />
+		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="TickHp">
 				<param power="-300" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
diff --git a/src/main/resources/data/stats/skills/23300-23399.xml b/src/main/resources/data/stats/skills/23300-23399.xml
index 2d1fbe0d44..ba5a7a7c52 100644
--- a/src/main/resources/data/stats/skills/23300-23399.xml
+++ b/src/main/resources/data/stats/skills/23300-23399.xml
@@ -1,20 +1,28 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="23300" levels="1" name="Ghost Piercing">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
-		<set name="attributeType" val="UNHOLY" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="basicProperty" val="MEN" />
+		<set name="effectPoint" val="-1000" />
+		<set name="icon" val="icon.skill0773" />
+		<set name="isDebuff" val="true" />
+		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<effects>
 			<effect name="TickHp">
 				<param power="-300" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
@@ -29,57 +37,150 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="23303" levels="1" name="Move">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="2000" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="1" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="23304" levels="1" name="Move">
-		<!-- none -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="2000" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="2000" />
+		<set name="hitCancelTime" val="500" />
+		<set name="hitTime" val="1500" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="mpConsume2" val="1" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="1000" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
 	</skill>
 	<skill id="23305" levels="1" name="Zinenze Agathion - Yunbokhwan">
-		<!-- Restores all HP/MP/CP and becomes invincible for 5 seconds. But can only be used when HP is below 30%. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="82" />
+		<set name="abnormalTime" val="5" />
+		<set name="abnormalType" val="INVINCIBILITY" />
+		<set name="activateRate" val="0" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="blockedInOlympiad" val="true" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="hitTime" val="200" />
+		<set name="icon" val="icon.skill_agathion_special" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="-1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="43200000" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<and>
+				<player hasAgathion="true" />
+				<player hp="30" />
+			</and>
+		</cond>
+		<effects>
+			<effect name="Cp">
+				<param amount="100000" />
+				<param mode="DIFF" />
+			</effect>
+			<effect name="HpPerMax">
+				<param power="100" />
+			</effect>
+			<effect name="MpPerMax">
+				<param power="100" />
+			</effect>
+			<effect name="BlockDebuff" />
+			<effect name="BlockDamage">
+				<param block="HP" />
+			</effect>
+			<effect name="BlockDamage">
+				<param block="MP" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="cancelVuln" val="0" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23306" levels="1" name="Zinenze Agathion Cute Trick">
-		<!-- Able to see the summoned Zinenze perform cute tricks. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="icon" val="icon.skill_agathion_cute" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
 	</skill>
 	<skill id="23307" levels="1" name="Enze Agathion Cute Trick">
-		<!-- Able to see the summoned Enze perform cute tricks. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="icon" val="icon.skill_agathion_cute" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
 	</skill>
 	<skill id="23308" levels="1" name="Totem's Energy - Body">
-		<!-- Increases HP Recovery Bonus by 30% and decreases damage from the topography by 80% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
-		<set name="abnormalTime" val="7" />
-		<set name="affectRange" val="200" />
-		<set name="blockedInOlympiad" val="true" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="300" />
+		<set name="abnormalType" val="ENERGY_OF_TOTEM_1" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="BranchSys2.icon.totem_of_body" />
 		<set name="isMagic" val="4" />
+		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="regHp" val="1.3" />
 				<mul stat="damageZoneVuln" val="80" />
 			</effect>
+			<effect name="Buff">
+				<mul stat="regHp" val="1.3" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="23309" levels="1" name="Totem's Energy - Spirit">
-		<!-- Increases MP Recovery Bonus by 30% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
-		<set name="abnormalTime" val="7" />
-		<set name="affectRange" val="200" />
-		<set name="blockedInOlympiad" val="true" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="300" />
+		<set name="abnormalType" val="ENERGY_OF_TOTEM_2" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="BranchSys2.icon.totem_of_mind" />
 		<set name="isMagic" val="4" />
+		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="regMp" val="1.3" />
@@ -87,32 +188,46 @@
 		</effects>
 	</skill>
 	<skill id="23310" levels="1" name="Totem's Energy - Courage">
-		<!-- Increases P. Def. by 15% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
-		<set name="abnormalTime" val="7" />
-		<set name="affectRange" val="200" />
-		<set name="blockedInOlympiad" val="true" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="300" />
+		<set name="abnormalType" val="ENERGY_OF_TOTEM_3" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="BranchSys2.icon.totem_of_bravery" />
 		<set name="isMagic" val="4" />
+		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="DispelBySlot">
+				<param dispel="TURN_FLEE,1" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="pDef" val="1.15" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23311" levels="1" name="Totem's Energy - Fortitude">
-		<!-- Increases M. Def. by 25% through the mysterious totem's energy. The energy disappears when the totem becomes out of range. -->
-		<set name="abnormalTime" val="7" />
-		<set name="affectRange" val="200" />
-		<set name="blockedInOlympiad" val="true" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="300" />
+		<set name="abnormalType" val="ENERGY_OF_TOTEM_4" />
+		<set name="affectObject" val="FRIEND" />
+		<set name="affectRange" val="400" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="icon" val="BranchSys2.icon.totem_of_fortitude" />
 		<set name="isMagic" val="4" />
+		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
-		<set name="rideState" val="NONE" />
-		<set name="targetType" val="AURA" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
 		<effects>
+			<effect name="DispelBySlot">
+				<param dispel="TURN_STONE,1" />
+			</effect>
 			<effect name="Buff">
 				<mul stat="mDef" val="1.25" />
 			</effect>
@@ -120,17 +235,24 @@
 	</skill>
 	<skill id="23312" levels="1" name="Fall of the Dragon">
 		<!-- Nevit's gift to honor those warriors who caused the evil dragon's fall. Increases Nevit's blessing by 3 hour(s). -->
-		<set name="abnormalLvl" val="2" />
+		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10800" />
 		<set name="abnormalType" val="VOTE" />
 		<set name="abnormalVisualEffect" val="VP_KEEP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="buffProtectLevel" val="2" />
+		<set name="castRange" val="1200" />
+		<set name="effectRange" val="1500" />
+		<set name="hitCancelTime" val="500" />
 		<set name="icon" val="BranchSys2.icon.the_fall_of_dragon" />
 		<set name="irreplaceableBuff" val="true" />
 		<set name="isMagic" val="2" />
-		<set name="magicLvl" val="1" />
+		<set name="magicLvl" val="-2" />
 		<set name="operateType" val="A2" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="TARGET" />
 		<effects>
 			<effect name="Buff">
 				<mul stat="vitalityConsumeRate" val="0" />
@@ -138,264 +260,656 @@
 		</effects>
 	</skill>
 	<skill id="23313" levels="5" name="Action Prohibit Immunity">
-		<!-- Increases resistance to action-inhibiting attacks by 100%. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalLvl"> 1 2 3 4 0 </table>
+		<table name="#abnormalTime"> 8 6 5 4 4 </table>
+		<table name="#defenceTraitPower"> 20 20 20 20 40 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
+		<set name="abnormalTime" val="#abnormalTime" />
+		<set name="abnormalType" val="RESIST_SHOCK" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="icon" val="icon.skill0386" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="-3" />
+		<set name="operateType" val="A4" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
+		<effects>
+			<effect name="DefenceTrait">
+				<param SHOCK="#defenceTraitPower" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param SLEEP="#defenceTraitPower" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param PARALYZE="#defenceTraitPower" />
+			</effect>
+			<effect name="DefenceTrait">
+				<param TURN_STONE="#defenceTraitPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23314" levels="5" name="Control Prohibit Immunity">
-		<!-- Increases resistance to control-inhibiting attacks by 100%. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<table name="#abnormalTime"> 8 6 5 4 4 </table>
+		<table name="#defenceTraitPower"> 20 40 60 80 100 </table>
+		<set name="abnormalLvl" val="0" />
+		<set name="abnormalTime" val="#abnormalTime" />
+		<set name="abnormalType" val="RESIST_SHOCK" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="icon" val="icon.skill0388" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="-3" />
+		<set name="operateType" val="A4" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
+		<effects>
+			<effect name="DefenceTrait">
+				<param DERANGEMENT="#defenceTraitPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23315" levels="5" name="Paralysis Immunity Enhance">
-		<!-- Increases resistance to paralysis attacks by 100%. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<table name="#defenceTraitPower"> 20 40 60 80 100 </table>
+		<set name="abnormalLvl" val="0" />
+		<set name="abnormalTime" val="2" />
+		<set name="abnormalType" val="RESIST_SHOCK" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="-3" />
+		<set name="operateType" val="A2" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
+		<effects>
+			<effect name="DefenceTrait">
+				<param PARALYZE="#defenceTraitPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23316" levels="5" name="Petrification Immunity Enhance">
-		<!-- Increases resistance to petrification attacks by 100%. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<table name="#defenceTraitPower"> 20 40 60 80 100 </table>
+		<set name="abnormalLvl" val="0" />
+		<set name="abnormalTime" val="2" />
+		<set name="abnormalType" val="RESIST_SHOCK" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="-3" />
+		<set name="operateType" val="A2" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
+		<effects>
+			<effect name="DefenceTrait">
+				<param TURN_STONE="#defenceTraitPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23317" levels="5" name="Fear Immunity Enhance">
-		<!-- Increases resistance to fear attacks by 100%. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<table name="#defenceTraitPower"> 20 40 60 80 100 </table>
+		<set name="abnormalLvl" val="0" />
+		<set name="abnormalTime" val="2" />
+		<set name="abnormalType" val="RESIST_SHOCK" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="-3" />
+		<set name="operateType" val="A2" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
+		<effects>
+			<effect name="DefenceTrait">
+				<param DERANGEMENT="#defenceTraitPower" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23318" levels="1" name="Cat the Ranger Boots">
-		<!-- "Recovers the master's HP by 10%. For 1 minute(s), receives power from Cat the Ranger to increase the master's resistance to debuff attacks by 80%, resistance to buff canceling attacks by 40%, Speed by 10%, P. Def. by 20%, and M. Def. by 20%. Does not receive preemptive attacks from monsters. Reuse delay 10 minutes." -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="60" />
+		<set name="abnormalType" val="MULTI_BUFF" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="buffProtectLevel" val="1" />
+		<set name="castRange" val="900" />
+		<set name="effectPoint" val="1" />
+		<set name="effectRange" val="1400" />
+		<set name="icon" val="BranchSys2.icon.action5016" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="1" />
+		<set name="magicLvl" val="-1" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="600000" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="TARGET" />
+		<effects>
+			<effect name="HpPerMax">
+				<param power="10" />
+			</effect>
+			<effect name="SilentMove">
+				<param power="100" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.2" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.2" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="debuffVuln" val="0.2" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="cancelVuln" val="0.6" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="runSpd" val="1.1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23319" levels="1" name="Blood Seeker">
-		<!-- Confirmed High Five -->
-		<set name="abnormalLvl" val="7" />
-		<set name="abnormalTime" val="60" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="10" />
+		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
-		<set name="activateRate" val="80" />
-		<set name="blockedInOlympiad" val="true" />
-		<set name="castRange" val="40" />
-		<set name="effectRange" val="400" />
-		<set name="hitTime" val="1500" />
+		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
+		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="80" />
+		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="200" />
 		<set name="icon" val="BranchSys2.icon.br_wp_Caladbulg_i00" />
 		<set name="isDebuff" val="true" />
-		<set name="isMagic" val="2" />
-		<set name="lvlBonusRate" val="2" />
+		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="84" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="10000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="PhysicalAttack">
-				<param power="5000" />
+				<param power="2616" />
 			</effect>
 			<effect name="TickHp">
-				<param power="-105" />
+				<param power="-52" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23320" levels="1" name="Greedy Throat">
-		<!-- Confirmed High Five -->
-		<set name="abnormalLvl" val="7" />
-		<set name="abnormalTime" val="60" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="10" />
+		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
-		<set name="activateRate" val="80" />
-		<set name="blockedInOlympiad" val="true" />
-		<set name="castRange" val="40" />
-		<set name="effectRange" val="400" />
-		<set name="hitTime" val="1500" />
+		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
+		<set name="activateRate" val="90" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="180" />
+		<set name="attributeType" val="UNHOLY" />
+		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="80" />
+		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="200" />
 		<set name="icon" val="BranchSys2.icon.br_wp_habus_knife_i00" />
 		<set name="isDebuff" val="true" />
-		<set name="isMagic" val="2" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="84" />
+		<set name="magicLvl" val="83" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="10000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<set name="trait" val="BLEED" />
 		<effects>
 			<effect name="TickHp">
-				<param power="-88" />
+				<param power="-67" />
 				<param ticks="5" />
+				<param mode="DIFF" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23321" levels="1" name="Draconic Evolver">
-		<!-- Confirmed High Five -->
-		<set name="abnormalLvl" val="7" />
-		<set name="abnormalTime" val="15" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
-		<set name="activateRate" val="80" />
+		<set name="activateRate" val="60" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
-		<set name="blockedInOlympiad" val="true" />
-		<set name="castRange" val="40" />
-		<set name="effectPoint" val="-800" />
-		<set name="effectRange" val="400" />
-		<set name="hitTime" val="1500" />
+		<set name="castRange" val="80" />
+		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="200" />
 		<set name="icon" val="BranchSys2.icon.br_wp_tiatenon_i00" />
 		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="1" />
-		<set name="lvlBonusRate" val="2" />
-		<set name="magicLvl" val="84" />
+		<set name="lvlBonusRate" val="1" />
+		<set name="magicLvl" val="82" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
 			<effect name="Fear" />
 		</effects>
 	</skill>
-	<skill id="23322" levels="1" name="Demonic Desire">
-		<!-- Confirmed High Five -->
-		<set name="abnormalLvl" val="7" />
-		<set name="abnormalTime" val="30" />
+	<skill id="23322" levels="10" name="Demonic Desire">
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="13" />
+		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="PD_DOWN" />
 		<set name="activateRate" val="80" />
-		<set name="basicProperty" val="MEN" />
-		<set name="blockedInOlympiad" val="true" />
-		<set name="castRange" val="40" />
-		<set name="effectPoint" val="-800" />
-		<set name="effectRange" val="400" />
-		<set name="hitTime" val="1500" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="basicProperty" val="CON" />
+		<set name="castRange" val="80" />
+		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="200" />
+		<set name="icon" val="BranchSys2.icon.br_wp_astarot_i00" />
 		<set name="isDebuff" val="true" />
-		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
-		<set name="magicLvl" val="84" />
+		<set name="magicLvl" val="82" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="5000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<set name="trait" val="SHOCK" />
 		<effects>
 			<effect name="Debuff">
 				<mul stat="pDef" val="0.77" />
 			</effect>
 		</effects>
 	</skill>
-	<skill id="23323" levels="1" name="Fury of Darkness">
-		<!-- Confirmed High Five -->
-		<set name="abnormalLvl" val="7" />
+	<skill id="23323" levels="10" name="Fury of Darkness">
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="13" />
 		<set name="abnormalTime" val="9" />
 		<set name="abnormalType" val="STUN" />
 		<set name="abnormalVisualEffect" val="STUN" />
 		<set name="activateRate" val="80" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
-		<set name="blockedInOlympiad" val="true" />
-		<set name="castRange" val="40" />
-		<set name="effectPoint" val="-800" />
-		<set name="effectRange" val="400" />
-		<set name="hitTime" val="1500" />
+		<set name="castRange" val="80" />
+		<set name="effectPoint" val="-100" />
+		<set name="effectRange" val="200" />
+		<set name="icon" val="BranchSys2.icon.br_wp_tirbing_i00" />
 		<set name="isDebuff" val="true" />
-		<set name="isMagic" val="1" />
 		<set name="lvlBonusRate" val="2" />
-		<set name="magicLvl" val="84" />
+		<set name="magicLvl" val="82" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="5000" />
-		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
 		<set name="trait" val="SHOCK" />
 		<effects>
-			<effect name="Stun">
+			<effect name="Stun" />
+			<effect name="Debuff">
 				<mul stat="pDef" val="0.77" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23324" levels="1" name="Jet Black Typhoon">
-		<!-- Confirmed High Five -->
-		<set name="abnormalLvl" val="7" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="CASTING_TIME_DOWN" />
-		<set name="blockedInOlympiad" val="true" />
-		<!-- <set name="castRange" val="40" /> -->
-		<set name="effectPoint" val="800" />
-		<!-- <set name="effectRange" val="400" /> -->
-		<set name="attributeType" val="WIND" />
-		<set name="attributePower" val="20" />
-		<set name="hitTime" val="1500" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="icon" val="BranchSys2.icon.br_wp_wind_of_mardil_i00" />
 		<set name="isMagic" val="1" />
-		<set name="magicLvl" val="84" />
+		<set name="magicLvl" val="71" />
 		<set name="operateType" val="A2" />
-		<set name="reuseDelay" val="5000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
 		<effects>
 			<effect name="Buff">
-				<mul stat="mAtkSpd" val="1.3" />
+				<add stat="windPower" val="30" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtkSpd" val="1.15" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="23325" levels="1" name="Enlarge - Luckpy">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="2000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="23326" levels="1" name="Reduce - Luckpy">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="2000" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="SELF" />
 	</skill>
 	<skill id="23327" levels="1" name="Boss Test - Weaken">
-		<!-- A skill to test a boss mob - Weaken -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="648000" />
+		<set name="abnormalType" val="PUBLIC_SLOT" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="1500" />
+		<set name="effectRange" val="2000" />
+		<set name="magicLvl" val="-1" />
+		<set name="operateType" val="A2" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<cond msgId="109">
+			<target npcId="29028,29068" />
+		</cond>
+		<effects>
+			<effect name="Debuff">
+				<mul stat="regHp" val="0.6" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mAtk" val="0.6" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="mDef" val="0.68" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pAtk" val="0.6" />
+			</effect>
+			<effect name="Debuff">
+				<mul stat="pDef" val="0.68" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23328" levels="1" name="Boss Test - Strengthen">
-		<!-- A skill to test a boss mob - Strengthen -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="648000" />
+		<set name="abnormalType" val="PUBLIC_SLOT" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="castRange" val="1500" />
+		<set name="effectRange" val="2000" />
+		<set name="magicLvl" val="-1" />
+		<set name="operateType" val="A2" />
+		<set name="rideState" val="NONE" />
+		<set name="targetType" val="ENEMY" />
+		<cond msgId="109">
+			<target npcId="29028,29068" />
+		</cond>
+		<effects>
+			<effect name="Buff">
+				<mul stat="regHp" val="1.6" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mAtk" val="1.4" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="mDef" val="1.6" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pAtk" val="1.4" />
+			</effect>
+			<effect name="Buff">
+				<mul stat="pDef" val="1.8" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23329" levels="1" name="Lantern Agathion's Gift1">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2700" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="55" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
+		<effects>
+			<effect name="Restoration">
+				<param itemId="22220" itemCount="1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23330" levels="1" name="Lantern Agathion's Gift2">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2700" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="55" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
+		<effects>
+			<effect name="Restoration">
+				<param itemId="22220" itemCount="1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23331" levels="1" name="Lantern Agathion's Gift3">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2700" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="55" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
+		<effects>
+			<effect name="Restoration">
+				<param itemId="22220" itemCount="1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23332" levels="1" name="Lantern Agathion's Gift4">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2700" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="55" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
+		<effects>
+			<effect name="Restoration">
+				<param itemId="22220" itemCount="1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23333" levels="1" name="Agathion's New Year's Wish">
-		<!-- Description: Through the power of the Lantern Agathion, Vitality is maintained and not consumed. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="2" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="VP_KEEP" />
+		<set name="abnormalVisualEffect" val="VP_KEEP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="buffProtectLevel" val="2" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2000" />
+		<set name="icon" val="icon.etc_pi_gift_box_i03" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="-2" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="vitalityConsumeRate" val="0" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23334" levels="1" name="Lantern Agathion Cute Trick">
-		<!-- Description: Able to see the summoned Lantern's perform cute tricks. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="icon" val="icon.skill_agathion_cute" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
 	</skill>
 	<skill id="23335" levels="1" name="Agathion's New Year's Wish">
-		<!-- Description: Vitality is maintained with the power of Juju Agathion. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="abnormalLvl" val="2" />
+		<set name="abnormalTime" val="3600" />
+		<set name="abnormalType" val="VP_KEEP" />
+		<set name="abnormalVisualEffect" val="VP_KEEP" />
+		<set name="affectScope" val="SINGLE" />
+		<set name="buffProtectLevel" val="2" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2000" />
+		<set name="icon" val="icon.etc_pi_gift_box_i03" />
+		<set name="irreplaceableBuff" val="true" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="-2" />
+		<set name="operateType" val="A2" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<effects>
+			<effect name="Debuff">
+				<mul stat="vitalityConsumeRate" val="0" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23336" levels="1" name="Juju Agathion Cute Trick">
-		<!-- Description: Summoned Juju performs cute tricks. -->
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="hitTime" val="3000" />
+		<set name="icon" val="icon.skill_agathion_cute" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="85" />
+		<set name="operateType" val="A1" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
 	</skill>
 	<skill id="23337" levels="1" name="Juju Agathion's Gift 1">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2700" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="55" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
+		<effects>
+			<effect name="Restoration">
+				<param itemId="22289" itemCount="1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23338" levels="1" name="Juju Agathion's Gift 2">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2700" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="55" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
+		<effects>
+			<effect name="Restoration">
+				<param itemId="22289" itemCount="1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23339" levels="1" name="Juju Agathion's Gift 3">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2700" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="55" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
+		<effects>
+			<effect name="Restoration">
+				<param itemId="22289" itemCount="1" />
+			</effect>
+		</effects>
 	</skill>
 	<skill id="23340" levels="1" name="Juju Agathion's Gift 4">
-		<set name="operateType" val="P" />
-		<set name="targetType" val="NONE" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="coolTime" val="1000" />
+		<set name="hitTime" val="2700" />
+		<set name="isMagic" val="2" />
+		<set name="magicLvl" val="55" />
+		<set name="operateType" val="A1" />
+		<set name="reuseDelay" val="-1000" />
+		<set name="reuseDelayLock" val="true" />
+		<set name="reuseDelayType" val="S" />
+		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
+		<set name="targetType" val="SELF" />
+		<cond msgId="2292">
+			<player hasAgathion="true" />
+		</cond>
+		<effects>
+			<effect name="Restoration">
+				<param itemId="22289" itemCount="1" />
+			</effect>
+		</effects>
 	</skill>
 </list>
diff --git a/src/main/resources/data/stats/skills/custom/10000-10099.xml b/src/main/resources/data/stats/skills/custom/10000-10099.xml
index b79fcc1635..a7d256f942 100644
--- a/src/main/resources/data/stats/skills/custom/10000-10099.xml
+++ b/src/main/resources/data/stats/skills/custom/10000-10099.xml
@@ -34,7 +34,11 @@
 	</skill>
 	<skill id="10002" levels="1" name="Custom Trap skill">
 		<!-- Use this skill if you want to handle trap activation in scripts(example Seed of Destruction Spawn Traps) -->
-		<set name="targetType" val="AURA" />
+		<set name="affectLimit" val="6-12" />
+		<set name="affectObject" val="NOT_FRIEND" />
+		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
+		<set name="targetType" val="SELF" />
 		<set name="isMagic" val="1" />
 		<set name="operateType" val="P" />
 	</skill>
diff --git a/src/main/resources/data/xsd/skills.xsd b/src/main/resources/data/xsd/skills.xsd
index 2b2b384dd3..559e642c81 100644
--- a/src/main/resources/data/xsd/skills.xsd
+++ b/src/main/resources/data/xsd/skills.xsd
@@ -246,7 +246,7 @@
 				<xs:attribute type="xs:boolean" name="critical" />
 				<xs:attribute type="xs:string" name="criticalChance" />
 				<xs:attribute type="xs:int" name="criticalLimit" />
-				<xs:attribute type="xs:byte" name="blowChance" />
+				<xs:attribute type="xs:int" name="blowChance" />
 				<xs:attribute type="xs:string" name="drain" />
 				<xs:attribute type="xs:byte" name="resPower" />
 				<xs:attribute type="xs:byte" name="resRecovery" />
@@ -579,9 +579,9 @@
 					<xs:enumeration value="HpDrain" />
 					<xs:enumeration value="HpPerMax" />
 					<xs:enumeration value="ImmobileBuff" />
-					<xs:enumeration value="ImmobilePetBuff" />
 					<xs:enumeration value="InstantAgathionEnergy" />
 					<xs:enumeration value="InstantBetray" />
+					<xs:enumeration value="InstantCallTargetParty" />
 					<xs:enumeration value="InstantDespawn" />
 					<xs:enumeration value="InstantDispelByName" />
 					<xs:enumeration value="Lethal" />
diff --git a/src/test/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantCallTargetPartyTest.java b/src/test/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantCallTargetPartyTest.java
new file mode 100644
index 0000000000..ecac8fcec4
--- /dev/null
+++ b/src/test/java/com/l2jserver/datapack/handlers/effecthandlers/instant/InstantCallTargetPartyTest.java
@@ -0,0 +1,88 @@
+package com.l2jserver.datapack.handlers.effecthandlers.instant;
+
+import static org.easymock.EasyMock.expect;
+import static org.easymock.EasyMock.expectLastCall;
+import static org.powermock.api.easymock.PowerMock.replayAll;
+
+import java.util.List;
+import java.util.Map;
+
+import org.powermock.api.easymock.annotation.Mock;
+import org.powermock.core.classloader.annotations.PrepareForTest;
+import org.testng.annotations.BeforeSuite;
+import org.testng.annotations.Test;
+
+import com.l2jserver.datapack.test.AbstractTest;
+import com.l2jserver.gameserver.model.L2Party;
+import com.l2jserver.gameserver.model.StatsSet;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.skills.BuffInfo;
+
+/**
+ * Instant Call Target Party effect test.
+ * @author Zoey76
+ * @version 2.6.2.0
+ */
+@PrepareForTest(BuffInfo.class)
+public class InstantCallTargetPartyTest extends AbstractTest {
+	
+	@Mock
+	private BuffInfo buffInfo;
+	@Mock
+	private L2Character effected;
+	@Mock
+	private L2Party party;
+	@Mock
+	private L2PcInstance effectedPlayer;
+	@Mock
+	private L2PcInstance partyMember;
+	
+	private InstantCallTargetParty effect;
+	
+	@BeforeSuite
+	void init() {
+		final var set = new StatsSet(Map.of("name", "InstantBetray"));
+		final var params = new StatsSet(Map.of("chance", "80", "time", "30"));
+		effect = new InstantCallTargetParty(null, null, set, params);
+	}
+	
+	@Test
+	void test_target_not_in_party() {
+		expect(buffInfo.getEffected()).andReturn(effected);
+		expect(effected.isInParty()).andReturn(false);
+		replayAll();
+		
+		effect.onStart(buffInfo);
+	}
+	
+	@Test
+	void test_target_in_party_cannot_summon_party_member() {
+		expect(buffInfo.getEffected()).andReturn(effected);
+		expect(effected.isInParty()).andReturn(true);
+		expect(effected.getParty()).andReturn(party);
+		expect(party.getMembers()).andReturn(List.of(effectedPlayer, partyMember));
+		expect(effected.getActingPlayer()).andReturn(effectedPlayer);
+		expect(effectedPlayer.canSummonTarget(partyMember)).andReturn(false);
+		expect(effectedPlayer.canSummonTarget(effectedPlayer)).andReturn(false);
+		replayAll();
+		
+		effect.onStart(buffInfo);
+	}
+	
+	@Test
+	void test_target_in_party_can_summon_party_member() {
+		expect(buffInfo.getEffected()).andReturn(effected);
+		expect(effected.isInParty()).andReturn(true);
+		expect(effected.getParty()).andReturn(party);
+		expect(party.getMembers()).andReturn(List.of(effectedPlayer, partyMember));
+		expect(effected.getActingPlayer()).andReturn(effectedPlayer);
+		expect(effectedPlayer.canSummonTarget(partyMember)).andReturn(true);
+		expect(effectedPlayer.canSummonTarget(effectedPlayer)).andReturn(false);
+		partyMember.teleToLocation(effected, true);
+		expectLastCall();
+		replayAll();
+		
+		effect.onStart(buffInfo);
+	}
+}
diff --git a/src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyNotTest.java b/src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyNotTest.java
deleted file mode 100644
index 12034f20ce..0000000000
--- a/src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyNotTest.java
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.handler.ITargetTypeHandler.EMPTY_TARGET_LIST;
-import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;
-import static org.easymock.EasyMock.expect;
-import static org.easymock.EasyMock.expectLastCall;
-import static org.powermock.api.easymock.PowerMock.replayAll;
-import static org.testng.Assert.assertEquals;
-
-import java.util.List;
-
-import org.powermock.api.easymock.annotation.Mock;
-import org.testng.annotations.Test;
-
-import com.l2jserver.datapack.test.AbstractTest;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.AffectScope;
-
-/**
- * Enemy Not test.
- * @author Zoey76
- * @version 2.6.2.0
- */
-public class EnemyNotTest extends AbstractTest {
-	
-	@Mock
-	private Skill skill;
-	@Mock
-	private L2Character activeChar;
-	@Mock
-	private L2Character target;
-	@Mock
-	private AffectScope affectScope;
-	
-	private final EnemyNot handler = new EnemyNot();
-	
-	@Test
-	public void test_target_null() {
-		assertEquals(handler.getTargetList(skill, activeChar, false, null), EMPTY_TARGET_LIST);
-	}
-	
-	@Test
-	public void test_target_is_dead() {
-		expect(target.isDead()).andReturn(true);
-		activeChar.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replayAll();
-		
-		assertEquals(handler.getTargetList(skill, activeChar, false, target), EMPTY_TARGET_LIST);
-	}
-	
-	@Test
-	public void test_target_is_not_autoattackable() {
-		expect(target.isDead()).andReturn(false);
-		expect(target.isAutoAttackable(activeChar)).andReturn(false);
-		expect(skill.getAffectScope()).andReturn(affectScope);
-		expect(affectScope.affectTargets(activeChar, target, skill)).andReturn(List.of(activeChar, target));
-		replayAll();
-		
-		assertEquals(handler.getTargetList(skill, activeChar, false, target), new L2Character[] {
-			activeChar,
-			target
-		});
-	}
-	
-	@Test
-	public void test_target_is_autoattackable() {
-		expect(target.isDead()).andReturn(false);
-		expect(target.isAutoAttackable(activeChar)).andReturn(true);
-		activeChar.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replayAll();
-		
-		assertEquals(handler.getTargetList(skill, activeChar, false, target), EMPTY_TARGET_LIST);
-	}
-}
diff --git a/src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyOnlyTest.java b/src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyOnlyTest.java
deleted file mode 100644
index 9b03af4384..0000000000
--- a/src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyOnlyTest.java
+++ /dev/null
@@ -1,449 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.handler.ITargetTypeHandler.EMPTY_TARGET_LIST;
-import static com.l2jserver.gameserver.model.skills.targets.AffectScope.NONE;
-import static com.l2jserver.gameserver.model.skills.targets.AffectScope.SINGLE;
-import static com.l2jserver.gameserver.model.zone.ZoneId.PVP;
-import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;
-import static org.easymock.EasyMock.expect;
-import static org.easymock.EasyMock.expectLastCall;
-import static org.powermock.api.easymock.PowerMock.mockStatic;
-import static org.powermock.api.easymock.PowerMock.replay;
-import static org.testng.Assert.assertEquals;
-
-import java.util.List;
-
-import org.powermock.api.easymock.annotation.Mock;
-import org.powermock.core.classloader.annotations.PrepareForTest;
-import org.testng.annotations.Test;
-
-import com.l2jserver.datapack.test.AbstractTest;
-import com.l2jserver.gameserver.instancemanager.DuelManager;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.entity.Duel;
-import com.l2jserver.gameserver.model.skills.Skill;
-
-/**
- * Enemy Only test.
- * @author Zoey76
- * @version 2.6.2.0
- */
-@PrepareForTest(DuelManager.class)
-public class EnemyOnlyTest extends AbstractTest {
-	
-	@Mock
-	private Skill skill;
-	@Mock
-	private L2Character activeChar;
-	@Mock
-	private L2Character target;
-	@Mock
-	private L2PcInstance player;
-	@Mock
-	private L2PcInstance targetPlayer;
-	@Mock
-	private L2PcInstance otherPlayer;
-	@Mock
-	private DuelManager duelManager;
-	@Mock
-	private Duel duel;
-	
-	private final EnemyOnly enemyOnly = new EnemyOnly();
-	
-	@Test
-	public void test_invalid_affect_scope_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(NONE);
-		replay(skill);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_null_target_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		replay(skill);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, null);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_self_target_should_return_empty_target_list_with_invalid_target_message() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(1);
-		activeChar.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_dead_target_should_return_empty_target_list_with_invalid_target_message() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(true);
-		activeChar.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_non_attackable_target_should_return_empty_target_list_with_invalid_target_message() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(true);
-		expect(target.isAttackable()).andReturn(false);
-		activeChar.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_attackable_target_should_return_target() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(true);
-		expect(target.isAttackable()).andReturn(true);
-		replay(skill, target);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(target, actual[0]);
-	}
-	
-	@Test
-	public void test_null_player_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(null);
-		replay(skill, target, activeChar);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_in_olympiad_should_return_target_if_target_is_on_the_other_side() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(true);
-		expect(target.getActingPlayer()).andReturn(targetPlayer);
-		expect(player.getOlympiadSide()).andReturn(0);
-		expect(targetPlayer.getOlympiadSide()).andReturn(1);
-		replay(skill, target, activeChar, player, targetPlayer);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(target, actual[0]);
-	}
-	
-	@Test
-	public void test_player_in_olympiad_should_return_empty_target_list_if_target_is_on_the_same_side() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(true);
-		expect(target.getActingPlayer()).andReturn(targetPlayer);
-		expect(player.getOlympiadSide()).andReturn(0);
-		expect(targetPlayer.getOlympiadSide()).andReturn(0);
-		player.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar, player, targetPlayer);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_in_duel_should_return_target_if_target_is_on_the_other_side() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(true);
-		expect(player.getDuelId()).andReturn(1);
-		expect(target.getActingPlayer()).andReturn(targetPlayer);
-		
-		mockStatic(DuelManager.class);
-		expect(DuelManager.getInstance()).andReturn(duelManager);
-		expect(duelManager.getDuel(1)).andReturn(duel);
-		expect(duel.getTeamA()).andReturn(List.of(player));
-		expect(duel.getTeamB()).andReturn(List.of(targetPlayer));
-		replay(skill, target, activeChar, player, duelManager, duel, DuelManager.class);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(target, actual[0]);
-	}
-	
-	@Test
-	public void test_player_in_duel_should_return_empty_target_list_if_target_is_on_the_same_side() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(true);
-		expect(player.getDuelId()).andReturn(1);
-		expect(target.getActingPlayer()).andReturn(targetPlayer);
-		
-		mockStatic(DuelManager.class);
-		expect(DuelManager.getInstance()).andReturn(duelManager);
-		expect(duelManager.getDuel(1)).andReturn(duel);
-		expect(duel.getTeamA()).andReturn(List.of(player, targetPlayer));
-		expect(duel.getTeamB()).andReturn(List.of(otherPlayer));
-		
-		player.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar, player, duelManager, duel, DuelManager.class);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_in_party_with_target_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(false);
-		expect(player.isInPartyWith(target)).andReturn(true);
-		player.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar, player);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_in_pvp_zone_should_return_target() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(false);
-		expect(player.isInPartyWith(target)).andReturn(false);
-		expect(player.isInsideZone(PVP)).andReturn(true);
-		replay(skill, target, activeChar, player);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(target, actual[0]);
-	}
-	
-	@Test
-	public void test_player_in_clan_with_target_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(false);
-		expect(player.isInPartyWith(target)).andReturn(false);
-		expect(player.isInsideZone(PVP)).andReturn(false);
-		expect(player.isInClanWith(target)).andReturn(true);
-		player.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar, player);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_in_alliance_with_target_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(false);
-		expect(player.isInPartyWith(target)).andReturn(false);
-		expect(player.isInsideZone(PVP)).andReturn(false);
-		expect(player.isInClanWith(target)).andReturn(false);
-		expect(player.isInAllyWith(target)).andReturn(true);
-		player.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar, player);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_in_command_channel_with_target_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(false);
-		expect(player.isInPartyWith(target)).andReturn(false);
-		expect(player.isInsideZone(PVP)).andReturn(false);
-		expect(player.isInClanWith(target)).andReturn(false);
-		expect(player.isInAllyWith(target)).andReturn(false);
-		expect(player.isInCommandChannelWith(target)).andReturn(true);
-		player.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar, player);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_same_siege_side_than_target_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(false);
-		expect(player.isInPartyWith(target)).andReturn(false);
-		expect(player.isInsideZone(PVP)).andReturn(false);
-		expect(player.isInClanWith(target)).andReturn(false);
-		expect(player.isInAllyWith(target)).andReturn(false);
-		expect(player.isInCommandChannelWith(target)).andReturn(false);
-		expect(player.isOnSameSiegeSideWith(target)).andReturn(true);
-		player.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar, player);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_at_clan_war_with_target_should_return_target() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(false);
-		expect(player.isInPartyWith(target)).andReturn(false);
-		expect(player.isInsideZone(PVP)).andReturn(false);
-		expect(player.isInClanWith(target)).andReturn(false);
-		expect(player.isInAllyWith(target)).andReturn(false);
-		expect(player.isInCommandChannelWith(target)).andReturn(false);
-		expect(player.isOnSameSiegeSideWith(target)).andReturn(false);
-		expect(player.isAtWarWith(target)).andReturn(true);
-		replay(skill, target, activeChar, player);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(target, actual[0]);
-	}
-	
-	@Test
-	public void test_player_cannot_pvp_target_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(false);
-		expect(player.isInPartyWith(target)).andReturn(false);
-		expect(player.isInsideZone(PVP)).andReturn(false);
-		expect(player.isInClanWith(target)).andReturn(false);
-		expect(player.isInAllyWith(target)).andReturn(false);
-		expect(player.isInCommandChannelWith(target)).andReturn(false);
-		expect(player.isOnSameSiegeSideWith(target)).andReturn(false);
-		expect(player.isAtWarWith(target)).andReturn(false);
-		expect(player.checkIfPvP(target)).andReturn(false);
-		player.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replay(skill, target, activeChar, player);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_can_pvp_target_should_return_target() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.getObjectId()).andReturn(1);
-		expect(activeChar.getObjectId()).andReturn(2);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isNpc()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.isInOlympiadMode()).andReturn(false);
-		expect(player.isInDuelWith(target)).andReturn(false);
-		expect(player.isInPartyWith(target)).andReturn(false);
-		expect(player.isInsideZone(PVP)).andReturn(false);
-		expect(player.isInClanWith(target)).andReturn(false);
-		expect(player.isInAllyWith(target)).andReturn(false);
-		expect(player.isInCommandChannelWith(target)).andReturn(false);
-		expect(player.isOnSameSiegeSideWith(target)).andReturn(false);
-		expect(player.isAtWarWith(target)).andReturn(false);
-		expect(player.checkIfPvP(target)).andReturn(true);
-		replay(skill, target, activeChar, player);
-		
-		final var actual = enemyOnly.getTargetList(skill, activeChar, false, target);
-		assertEquals(target, actual[0]);
-	}
-}
diff --git a/src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyTest.java b/src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyTest.java
deleted file mode 100644
index f9d9ff9f31..0000000000
--- a/src/test/java/com/l2jserver/datapack/handlers/targethandlers/EnemyTest.java
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.handler.ITargetTypeHandler.EMPTY_TARGET_LIST;
-import static com.l2jserver.gameserver.model.skills.targets.AffectScope.NONE;
-import static com.l2jserver.gameserver.model.skills.targets.AffectScope.SINGLE;
-import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;
-import static org.easymock.EasyMock.expect;
-import static org.easymock.EasyMock.expectLastCall;
-import static org.powermock.api.easymock.PowerMock.replayAll;
-import static org.testng.Assert.assertEquals;
-
-import org.powermock.api.easymock.annotation.Mock;
-import org.testng.annotations.Test;
-
-import com.l2jserver.datapack.test.AbstractTest;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.holders.SkillUseHolder;
-import com.l2jserver.gameserver.model.skills.Skill;
-
-/**
- * Enemy test.
- * @author Zoey76
- * @version 2.6.2.0
- */
-public class EnemyTest extends AbstractTest {
-	
-	@Mock
-	private Skill skill;
-	@Mock
-	private SkillUseHolder skillUseHolder;
-	@Mock
-	private L2Character activeChar;
-	@Mock
-	private L2Character target;
-	@Mock
-	private L2PcInstance player;
-	
-	private final Enemy enemy = new Enemy();
-	
-	@Test
-	public void test_invalid_affect_scope_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(NONE);
-		replayAll();
-		
-		final var actual = enemy.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_null_target_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		replayAll();
-		
-		final var actual = enemy.getTargetList(skill, activeChar, false, null);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_dead_target_should_return_empty_target_list_with_invalid_target_message() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.isDead()).andReturn(true);
-		activeChar.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replayAll();
-		
-		final var actual = enemy.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_attackable_target_should_return_target() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isAttackable()).andReturn(true);
-		replayAll();
-		
-		final var actual = enemy.getTargetList(skill, activeChar, false, target);
-		assertEquals(target, actual[0]);
-	}
-	
-	@Test
-	public void test_null_player_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isAttackable()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(null);
-		replayAll();
-		
-		final var actual = enemy.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_cannot_pvp_target_and_no_ctrl_should_return_empty_target_list() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isAttackable()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.checkIfPvP(target)).andReturn(false);
-		expect(player.getCurrentSkill()).andReturn(skillUseHolder);
-		expect(skillUseHolder.isCtrlPressed()).andReturn(false);
-		player.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		replayAll();
-		
-		final var actual = enemy.getTargetList(skill, activeChar, false, target);
-		assertEquals(EMPTY_TARGET_LIST, actual);
-	}
-	
-	@Test
-	public void test_player_cannot_pvp_target_and_ctrl_should_return_target() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isAttackable()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.checkIfPvP(target)).andReturn(false);
-		expect(player.getCurrentSkill()).andReturn(skillUseHolder);
-		expect(skillUseHolder.isCtrlPressed()).andReturn(true);
-		replayAll();
-		
-		final var actual = enemy.getTargetList(skill, activeChar, false, target);
-		assertEquals(target, actual[0]);
-	}
-	
-	@Test
-	public void test_player_can_pvp_target_should_return_target() {
-		expect(skill.getAffectScope()).andReturn(SINGLE);
-		expect(target.isDead()).andReturn(false);
-		expect(target.isAttackable()).andReturn(false);
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.checkIfPvP(target)).andReturn(true);
-		replayAll();
-		
-		final var actual = enemy.getTargetList(skill, activeChar, false, target);
-		assertEquals(target, actual[0]);
-	}
-}
diff --git a/src/test/java/com/l2jserver/datapack/handlers/targethandlers/TargetTest.java b/src/test/java/com/l2jserver/datapack/handlers/targethandlers/TargetTest.java
deleted file mode 100644
index e9d3efcd6d..0000000000
--- a/src/test/java/com/l2jserver/datapack/handlers/targethandlers/TargetTest.java
+++ /dev/null
@@ -1,108 +0,0 @@
-/*
- * Copyright © 2004-2021 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package com.l2jserver.datapack.handlers.targethandlers;
-
-import static com.l2jserver.gameserver.handler.ITargetTypeHandler.EMPTY_TARGET_LIST;
-import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;
-import static org.easymock.EasyMock.expect;
-import static org.easymock.EasyMock.expectLastCall;
-import static org.powermock.api.easymock.PowerMock.replayAll;
-import static org.testng.Assert.assertEquals;
-
-import java.util.List;
-
-import org.powermock.api.easymock.annotation.Mock;
-import org.testng.annotations.Test;
-
-import com.l2jserver.datapack.test.AbstractTest;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.holders.SkillUseHolder;
-import com.l2jserver.gameserver.model.skills.Skill;
-import com.l2jserver.gameserver.model.skills.targets.AffectScope;
-
-/**
- * Target test.
- * @author Zoey76
- * @version 2.6.2.0
- */
-public class TargetTest extends AbstractTest {
-	
-	@Mock
-	private Skill skill;
-	@Mock
-	private L2Character activeChar;
-	@Mock
-	private L2Character target;
-	@Mock
-	private L2PcInstance player;
-	@Mock
-	private SkillUseHolder skillUse;
-	@Mock
-	private AffectScope affectScope;
-	
-	private final Target handler = new Target();
-	
-	@Test
-	public void test_target_null() {
-		assertEquals(handler.getTargetList(skill, activeChar, false, null), EMPTY_TARGET_LIST);
-	}
-	
-	@Test
-	public void test_target_self_target() {
-		expect(activeChar.getActingPlayer()).andReturn(null);
-		expect(skill.getAffectScope()).andReturn(affectScope);
-		expect(affectScope.affectTargets(activeChar, activeChar, skill)).andReturn(List.of(activeChar));
-		replayAll();
-		
-		assertEquals(handler.getTargetList(skill, activeChar, false, activeChar), new L2Character[] {
-			activeChar
-		});
-	}
-	
-	@Test
-	public void test_target_without_ctrl_target_autoattackable() {
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.getCurrentSkill()).andReturn(skillUse);
-		expect(skillUse.isCtrlPressed()).andReturn(false);
-		expect(target.isAutoAttackable(activeChar)).andReturn(true);
-		activeChar.sendPacket(INCORRECT_TARGET);
-		expectLastCall().once();
-		
-		replayAll();
-		
-		assertEquals(handler.getTargetList(skill, activeChar, false, target), EMPTY_TARGET_LIST);
-	}
-	
-	@Test
-	public void test_target_with_ctrl_target_autoattackable() {
-		expect(activeChar.getActingPlayer()).andReturn(player);
-		expect(player.getCurrentSkill()).andReturn(skillUse);
-		expect(skillUse.isCtrlPressed()).andReturn(true);
-		expect(skill.getAffectScope()).andReturn(affectScope);
-		expect(affectScope.affectTargets(activeChar, target, skill)).andReturn(List.of(activeChar, target));
-		
-		replayAll();
-		
-		assertEquals(handler.getTargetList(skill, activeChar, false, target), new L2Character[] {
-			activeChar,
-			target
-		});
-	}
-}
-- 
GitLab