From 608a894149c34da4827680d0095a78afb8283773 Mon Sep 17 00:00:00 2001
From: Zoey76 <zoey_76@msn.com>
Date: Tue, 12 Oct 2021 00:47:37 -0300
Subject: [PATCH] Updated skill Vampiric Claw (1234) to High Five

Note: MP consumption values and Dark attribute enchant related values
were custom and changes may be perceived by players.

Reported-by: Petersen
---
 .../data/stats/skills/01200-01299.xml         | 35 ++++++++++---------
 1 file changed, 19 insertions(+), 16 deletions(-)

diff --git a/src/main/resources/data/stats/skills/01200-01299.xml b/src/main/resources/data/stats/skills/01200-01299.xml
index 2e00c2d2ff..2227384ba4 100644
--- a/src/main/resources/data/stats/skills/01200-01299.xml
+++ b/src/main/resources/data/stats/skills/01200-01299.xml
@@ -1095,54 +1095,57 @@
 		</effects>
 	</skill>
 	<skill id="1234" levels="28" name="Vampiric Claw" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
+		<!-- High Five Confirmed -->
 		<table name="#effectPoint"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+		<table name="#hpDrainPower"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
-		<table name="#mpConsume2"> 48 50 54 56 58 62 65 68 71 74 75 78 78 80 82 82 84 85 87 88 89 91 91 93 95 96 97 98 </table>
-		<table name="#mpConsume1"> 12 13 13 14 16 16 17 17 18 19 19 19 20 20 20 22 21 22 22 22 23 23 24 24 24 24 25 25 </table>
-		<table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table>
-		<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
-		<table name="#ench2MpConsume2"> 80 79 78 77 76 75 74 72 71 70 69 68 66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47 </table>
-		<table name="#ench2MpConsume1"> 20 19 19 19 19 18 18 18 17 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 </table>
-		<table name="#ench3absorbPart"> 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 </table>
-		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
+		<table name="#mpConsume1"> 12 13 14 14 15 16 17 17 18 19 19 20 20 20 21 21 21 22 22 22 23 23 23 24 24 24 25 25 </table>
+		<table name="#mpConsume2"> 48 50 53 56 59 62 65 68 71 74 75 77 78 80 81 83 84 85 87 88 89 91 92 93 95 96 97 98 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
+		<table name="#ench1HpDrainPower"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table>
+		<table name="#ench2MpConsume1"> 24 23 23 23 22 22 22 21 21 21 21 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 </table>
+		<table name="#ench2MpConsume2"> 97 95 94 93 91 90 89 87 86 85 84 82 81 80 78 77 76 74 73 72 71 69 68 67 65 64 63 61 60 59 </table>
+		<table name="#ench1HpDrainDrain"> 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 </table>
+		<table name="#enchAttributePower"> 10 11 12 12 13 14 14 15 16 16 17 18 18 19 20 20 21 22 22 23 24 24 25 26 26 27 28 28 29 30 </table>
+		<set name="affectScope" val="SINGLE" />
+		<set name="attributePower" val="20" />
+		<set name="attributeType" val="UNHOLY" />
 		<set name="castRange" val="900" />
 		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
-		<set name="attributeType" val="UNHOLY" />
-		<set name="attributePower" val="20" />
+		<set name="hitCancelTime" val="500" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1234" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
-		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="mpConsume1" val="#mpConsume1" />
+		<set name="mpConsume2" val="#mpConsume2" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant2 name="mpConsume1" val="#ench2MpConsume1" />
+		<enchant2 name="mpConsume2" val="#ench2MpConsume2" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<effects>
 			<effect name="HpDrain">
-				<param power="#power" />
+				<param power="#hpDrainPower" />
 				<param drain="0.4" />
 			</effect>
 		</effects>
 		<enchant1Effects>
 			<effect name="HpDrain">
-				<param power="#ench1Power" />
+				<param power="#ench1HpDrainPower" />
 				<param drain="0.4" />
 			</effect>
 		</enchant1Effects>
 		<enchant3Effects>
 			<effect name="HpDrain">
 				<param power="108" />
-				<param drain="#ench3absorbPart" />
+				<param drain="#ench1HpDrainDrain" />
 			</effect>
 		</enchant3Effects>
 		<enchant4selfEffects>
-- 
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