diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java index bdae3da40392a36bb68164fcf0e322208793f231..ea57a3a25c1f4886a9a640be6552095c743d329c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java @@ -82,7 +82,7 @@ public class StealBuffs implements ISkillHandler L2Character target; L2Effect effect; - int count = (int) skill.getPower(); + int count = skill.getMaxNegatedEffects(); for (L2Object obj : targets) { if (!(obj instanceof L2Character)) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index d7076f484653ab612bac99572f4daf8ea82e82fe..48df4ef9ceeeb9fff652e299f5efd1322de03fb1 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -1143,11 +1143,12 @@ </skill> <skill id="1440" levels="5" name="Steal Divinity"> <table name="#mpConsume"> 50 55 60 64 67 </table> - <table name="#power"> 3 4 5 6 7 </table> + <table name="#maxNegated"> 3 4 5 6 7 </table> <table name="#magicLvl"> 55 60 64 68 72 </table> <set name="mpConsume" val="#mpConsume" /> <set name="magicLvl" val="#magicLvl" /> - <set name="power" val="#power" /> + <set name="power" val="25" /> <!-- TODO: Implement me to work like Cancel (H5 Changes) --> + <set name="maxNegated" val="#maxNegated" /> <set name="target" val="TARGET_ONE" /> <set name="nextActionAttack" val="true" /> <set name="reuseDelay" val="15000" />