From 5a0d22950fdef54540a2823a71ad461d5dd98ff3 Mon Sep 17 00:00:00 2001
From: Rumen Nikiforov <unafraid89@gmail.com>
Date: Wed, 5 Sep 2012 00:02:22 +0000
Subject: [PATCH] BETA: DP-Part for [L5613]

---
 .../game/data/scripts/handlers/itemhandlers/Seed.java     | 4 ++--
 .../game/data/scripts/handlers/skillhandlers/Sow.java     | 8 ++++----
 2 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java
index f69d0a585e..13cbb1ecd9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java
@@ -14,10 +14,10 @@
  */
 package handlers.itemhandlers;
 
+import com.l2jserver.gameserver.datatables.ManorData;
 import com.l2jserver.gameserver.handler.IItemHandler;
 import com.l2jserver.gameserver.instancemanager.CastleManorManager;
 import com.l2jserver.gameserver.instancemanager.MapRegionManager;
-import com.l2jserver.gameserver.model.L2Manor;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.L2Npc;
@@ -104,6 +104,6 @@ public class Seed implements IItemHandler
 	 */
 	private boolean areaValid(int seedId, int castleId)
 	{
-		return (L2Manor.getInstance().getCastleIdForSeed(seedId) == castleId);
+		return (ManorData.getInstance().getCastleIdForSeed(seedId) == castleId);
 	}
 }
\ No newline at end of file
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java
index 05cc0106e4..ea85f942f9 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java
@@ -18,8 +18,8 @@ import java.util.logging.Logger;
 
 import com.l2jserver.Config;
 import com.l2jserver.gameserver.ai.CtrlIntention;
+import com.l2jserver.gameserver.datatables.ManorData;
 import com.l2jserver.gameserver.handler.ISkillHandler;
-import com.l2jserver.gameserver.model.L2Manor;
 import com.l2jserver.gameserver.model.L2Object;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
@@ -109,9 +109,9 @@ public class Sow implements ISkillHandler
 	private boolean calcSuccess(L2Character activeChar, L2Character target, int seedId)
 	{
 		// TODO: check all the chances
-		int basicSuccess = (L2Manor.getInstance().isAlternative(seedId) ? 20 : 90);
-		final int minlevelSeed = L2Manor.getInstance().getSeedMinLevel(seedId);
-		final int maxlevelSeed = L2Manor.getInstance().getSeedMaxLevel(seedId);
+		int basicSuccess = (ManorData.getInstance().isAlternative(seedId) ? 20 : 90);
+		final int minlevelSeed = ManorData.getInstance().getSeedMinLevel(seedId);
+		final int maxlevelSeed = ManorData.getInstance().getSeedMaxLevel(seedId);
 		final int levelPlayer = activeChar.getLevel(); // Attacker Level
 		final int levelTarget = target.getLevel(); // target Level
 		
-- 
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