diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java index f69d0a585e99d21a97a911e0a5f5f70b888582ce..13cbb1ecd9416d6fd3f1c15bcb076fd53bc80728 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/Seed.java @@ -14,10 +14,10 @@ */ package handlers.itemhandlers; +import com.l2jserver.gameserver.datatables.ManorData; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.instancemanager.CastleManorManager; import com.l2jserver.gameserver.instancemanager.MapRegionManager; -import com.l2jserver.gameserver.model.L2Manor; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; @@ -104,6 +104,6 @@ public class Seed implements IItemHandler */ private boolean areaValid(int seedId, int castleId) { - return (L2Manor.getInstance().getCastleIdForSeed(seedId) == castleId); + return (ManorData.getInstance().getCastleIdForSeed(seedId) == castleId); } } \ No newline at end of file diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java index 05cc0106e4cb5286151f79d5991f512dd805ba9e..ea85f942f9dcdfdefb100ad71d6b098fc83665ca 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java @@ -18,8 +18,8 @@ import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.ai.CtrlIntention; +import com.l2jserver.gameserver.datatables.ManorData; import com.l2jserver.gameserver.handler.ISkillHandler; -import com.l2jserver.gameserver.model.L2Manor; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; @@ -109,9 +109,9 @@ public class Sow implements ISkillHandler private boolean calcSuccess(L2Character activeChar, L2Character target, int seedId) { // TODO: check all the chances - int basicSuccess = (L2Manor.getInstance().isAlternative(seedId) ? 20 : 90); - final int minlevelSeed = L2Manor.getInstance().getSeedMinLevel(seedId); - final int maxlevelSeed = L2Manor.getInstance().getSeedMaxLevel(seedId); + int basicSuccess = (ManorData.getInstance().isAlternative(seedId) ? 20 : 90); + final int minlevelSeed = ManorData.getInstance().getSeedMinLevel(seedId); + final int maxlevelSeed = ManorData.getInstance().getSeedMaxLevel(seedId); final int levelPlayer = activeChar.getLevel(); // Attacker Level final int levelTarget = target.getLevel(); // target Level