diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml
index 13f09a416476da449deef59504f2d462e413bc84..4eee6f97723ae9e00b1b236e1684a0fbb41d4d55 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml
@@ -82,7 +82,7 @@
 			<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
 			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
-			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
+			<add order="0x40" stat="rCrit" val="127.4" /> <!-- Critical rate +127.4 -->
 			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
 			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
 			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
@@ -108,7 +108,7 @@
 			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
-			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
+			<add order="0x40" stat="rCrit" val="170.5" /> <!-- Crt. Rate +170.5 -->
 			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
 			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
 			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
@@ -301,7 +301,7 @@
 			<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
 			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
-			<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
+			<add order="0x40" stat="rCrit" val="127.4" /> <!-- Critical rate +127.4 -->
 			<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
 			<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
 			<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
@@ -330,7 +330,7 @@
 			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
-			<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
+			<add order="0x40" stat="rCrit" val="170.5" /> <!-- Crt. Rate +170.5 -->
 			<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
 			<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
 			<add order="0x40" stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->