From 55986857d0df78276f6060513cec8fb2d42725a5 Mon Sep 17 00:00:00 2001 From: Zoey76 <zoey_76@msn.com> Date: Fri, 24 Dec 2021 20:52:02 -0300 Subject: [PATCH] Updating skills Snipe (313) Sharpshooting (521) Fire Armor (579) Clan Gate (3632) Wild Defense (4711) Ultimate Guard (5503) Removed custom effect ImmobileBuff. --- .../handlers/EffectMasterHandler.java | 2 - .../effecthandlers/custom/ImmobileBuff.java | 49 ------------ .../data/stats/skills/00300-00399.xml | 70 ++++++++++++------ .../data/stats/skills/00500-00599.xml | 74 +++++++++++++------ .../data/stats/skills/03600-03699.xml | 7 +- .../data/stats/skills/04700-04799.xml | 2 +- .../data/stats/skills/05500-05599.xml | 19 +++-- src/main/resources/data/xsd/skills.xsd | 1 - 8 files changed, 117 insertions(+), 107 deletions(-) delete mode 100644 src/main/java/com/l2jserver/datapack/handlers/effecthandlers/custom/ImmobileBuff.java diff --git a/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java b/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java index 34e1ef1a40..cca57a9786 100644 --- a/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java +++ b/src/main/java/com/l2jserver/datapack/handlers/EffectMasterHandler.java @@ -34,7 +34,6 @@ import com.l2jserver.datapack.handlers.effecthandlers.custom.Debuff; import com.l2jserver.datapack.handlers.effecthandlers.custom.Detection; import com.l2jserver.datapack.handlers.effecthandlers.custom.Flag; import com.l2jserver.datapack.handlers.effecthandlers.custom.Grow; -import com.l2jserver.datapack.handlers.effecthandlers.custom.ImmobileBuff; import com.l2jserver.datapack.handlers.effecthandlers.custom.Mute; import com.l2jserver.datapack.handlers.effecthandlers.custom.OpenChest; import com.l2jserver.datapack.handlers.effecthandlers.custom.OpenDoor; @@ -171,7 +170,6 @@ public final class EffectMasterHandler { Hp.class, HpDrain.class, HpPerMax.class, - ImmobileBuff.class, InstantAgathionEnergy.class, InstantBetray.class, InstantCallTargetParty.class, diff --git a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/custom/ImmobileBuff.java b/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/custom/ImmobileBuff.java deleted file mode 100644 index 1aeafc44e5..0000000000 --- a/src/main/java/com/l2jserver/datapack/handlers/effecthandlers/custom/ImmobileBuff.java +++ /dev/null @@ -1,49 +0,0 @@ -/* - * Copyright © 2004-2021 L2J DataPack - * - * This file is part of L2J DataPack. - * - * L2J DataPack is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * L2J DataPack is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -package com.l2jserver.datapack.handlers.effecthandlers.custom; - -import com.l2jserver.gameserver.model.StatsSet; -import com.l2jserver.gameserver.model.conditions.Condition; -import com.l2jserver.gameserver.model.effects.L2EffectType; -import com.l2jserver.gameserver.model.skills.BuffInfo; - -/** - * Immobile Buff effect implementation. - * @author mkizub - */ -public final class ImmobileBuff extends Buff { - public ImmobileBuff(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { - super(attachCond, applyCond, set, params); - } - - @Override - public L2EffectType getEffectType() { - return L2EffectType.BUFF; - } - - @Override - public void onExit(BuffInfo info) { - info.getEffected().setIsImmobilized(false); - } - - @Override - public void onStart(BuffInfo info) { - info.getEffected().setIsImmobilized(true); - } -} diff --git a/src/main/resources/data/stats/skills/00300-00399.xml b/src/main/resources/data/stats/skills/00300-00399.xml index e363f15848..393e8bb8fb 100644 --- a/src/main/resources/data/stats/skills/00300-00399.xml +++ b/src/main/resources/data/stats/skills/00300-00399.xml @@ -485,6 +485,7 @@ </enchant2Effects> </skill> <skill id="313" levels="8" name="Snipe" enchantGroup1="1" enchantGroup2="1"> + <!-- High Five Confirmed --> <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table> <table name="#accCombat"> 3 3 4 4 5 5 6 6 </table> <table name="#effectPoint"> 566 582 597 611 624 635 646 655 </table> @@ -492,15 +493,16 @@ <table name="#mpConsume2"> 28 29 30 31 32 33 34 34 </table> <table name="#pAtk"> 124 134 145 155 166 177 188 199 </table> <table name="#pAtkRange"> 50 50 100 100 150 150 200 200 </table> - <table name="#ench1abnormalLvl"> 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 </table> - <table name="#ench1pAtk"> 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 </table> - <table name="#ench2decreasePenalty"> 0.07 0.08 0.1 0.11 0.13 0.14 0.16 0.17 0.19 0.2 0.22 0.23 0.25 0.26 0.28 0.29 0.31 0.32 0.34 0.35 0.37 0.38 0.4 0.41 0.43 0.44 0.46 0.47 0.49 0.50 </table> - <table name="#ench2MpConsume2"> 33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1AbnormalLvl"> 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 </table> + <table name="#ench1pAtk"> 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 </table> + <table name="#ench2runSpd"> 0.07 0.08 0.1 0.11 0.13 0.14 0.16 0.17 0.19 0.2 0.22 0.23 0.25 0.26 0.28 0.29 0.31 0.32 0.34 0.35 0.37 0.38 0.4 0.41 0.43 0.44 0.46 0.47 0.49 0.5 </table> <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="120" /> <set name="abnormalType" val="SNIPE" /> + <set name="affectScope" val="SINGLE" /> <set name="effectPoint" val="#effectPoint" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill0313" /> <set name="magicLvl" val="#magicLvl" /> @@ -509,59 +511,81 @@ <set name="reuseDelay" val="75000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> + <enchant1 name="abnormalLvl" val="#ench1AbnormalLvl" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <cond msgId="113" addName="1"> <using kind="BOW" /> </cond> <effects> - <effect name="ImmobileBuff"> - <add stat="pAtk" val="#pAtk"> - <using kind="BOW" /> - </add> - <add stat="accCombat" val="#accCombat"> + <effect name="Buff"> + <add stat="pAtkRange" val="#pAtkRange"> <using kind="BOW" /> </add> + </effect> + <effect name="Root" /> + <effect name="Buff"> <mul stat="critRate" val="1.2"> <using kind="BOW" /> </mul> - <add stat="pAtkRange" val="#pAtkRange"> + </effect> + <effect name="Buff"> + <add stat="accCombat" val="#accCombat"> <using kind="BOW" /> </add> </effect> - </effects> - <enchant1Effects> - <effect name="ImmobileBuff"> - <add stat="pAtk" val="#ench1pAtk"> + <effect name="Buff"> + <add stat="pAtk" val="#pAtk"> <using kind="BOW" /> </add> - <add stat="accCombat" val="6"> + </effect> + </effects> + <enchant1Effects> + <effect name="Buff"> + <add stat="pAtkRange" val="200"> <using kind="BOW" /> </add> + </effect> + <effect name="Root" /> + <effect name="Buff"> <mul stat="critRate" val="1.2"> <using kind="BOW" /> </mul> - <add stat="pAtkRange" val="200"> + </effect> + <effect name="Buff"> + <add stat="accCombat" val="6"> <using kind="BOW" /> </add> </effect> - </enchant1Effects> - <enchant2Effects> <effect name="Buff"> - <add stat="pAtk" val="199"> + <add stat="pAtk" val="#ench1pAtk"> <using kind="BOW" /> </add> - <add stat="accCombat" val="6"> + </effect> + </enchant1Effects> + <enchant2Effects> + <effect name="Buff"> + <add stat="pAtkRange" val="200"> <using kind="BOW" /> </add> + </effect> + <effect name="Buff"> <mul stat="critRate" val="1.2"> <using kind="BOW" /> </mul> - <add stat="pAtkRange" val="200"> + </effect> + <effect name="Buff"> + <add stat="accCombat" val="6"> <using kind="BOW" /> </add> - <mul stat="runSpd" val="#ench2decreasePenalty" /> + </effect> + <effect name="Buff"> + <add stat="pAtk" val="199"> + <using kind="BOW" /> + </add> + </effect> + <effect name="Buff"> + <mul stat="runSpd" val="#ench2runSpd" /> </effect> </enchant2Effects> </skill> diff --git a/src/main/resources/data/stats/skills/00500-00599.xml b/src/main/resources/data/stats/skills/00500-00599.xml index 1e7e5eaea1..77ed3b3eaf 100644 --- a/src/main/resources/data/stats/skills/00500-00599.xml +++ b/src/main/resources/data/stats/skills/00500-00599.xml @@ -964,23 +964,25 @@ </effects> </skill> <skill id="521" levels="8" name="Sharpshooting" enchantGroup1="1" enchantGroup2="1"> - <!-- Confirmed CT2.5 --> + <!-- High Five Confirmed --> <table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table> <table name="#accCombat"> 3 3 4 4 5 5 6 6 </table> <table name="#effectPoint"> 566 582 597 611 624 635 646 655 </table> <table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume2"> 28 29 30 31 32 33 34 34 </table> <table name="#pAtk"> 124 134 145 155 166 177 188 199 </table> - <table name="#range"> 50 50 100 100 150 150 200 200 </table> - <table name="#ench1Acc"> 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 </table> - <table name="#ench1Power"> 211 213 214 215 217 218 220 221 223 224 226 227 228 230 231 233 234 236 237 239 240 241 243 244 246 247 249 250 252 253 </table> - <table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table> - <table name="#enchabnormalLvl"> 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12 </table> + <table name="#pAtkRange"> 50 50 100 100 150 150 200 200 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1AbnormalLvl"> 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12 </table> + <table name="#ench1accCombat"> 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 </table> + <table name="#ench1pAtk"> 211 213 214 215 217 218 220 221 223 224 226 227 228 230 231 233 234 236 237 239 240 241 243 244 246 247 249 250 252 253 </table> + <table name="#ench2AbnormalTime"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table> <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="120" /> <set name="abnormalType" val="SNIPE" /> + <set name="affectScope" val="SINGLE" /> <set name="effectPoint" val="#effectPoint" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill0521" /> <set name="magicLvl" val="#magicLvl" /> @@ -989,40 +991,55 @@ <set name="reuseDelay" val="75000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> + <enchant1 name="abnormalLvl" val="#ench1AbnormalLvl" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> + <enchant2 name="abnormalTime" val="#ench2AbnormalTime" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <cond msgId="113" addName="1"> <using kind="CROSSBOW" /> </cond> <effects> - <effect name="ImmobileBuff"> - <add stat="pAtk" val="#pAtk"> - <using kind="CROSSBOW" /> - </add> - <add stat="accCombat" val="#accCombat"> + <effect name="Buff"> + <add stat="pAtkRange" val="#pAtkRange"> <using kind="CROSSBOW" /> </add> + </effect> + <effect name="Root" /> + <effect name="Buff"> <mul stat="critRate" val="1.2"> <using kind="CROSSBOW" /> </mul> - <add stat="pAtkRange" val="#range"> + </effect> + <effect name="Buff"> + <add stat="accCombat" val="#accCombat"> <using kind="CROSSBOW" /> </add> </effect> - </effects> - <enchant1Effects> - <effect name="ImmobileBuff"> - <add stat="pAtk" val="#ench1Power"> + <effect name="Buff"> + <add stat="pAtk" val="#pAtk"> <using kind="CROSSBOW" /> </add> - <add stat="accCombat" val="#ench1Acc"> + </effect> + </effects> + <enchant1Effects> + <effect name="Buff"> + <add stat="pAtkRange" val="200"> <using kind="CROSSBOW" /> </add> + </effect> + <effect name="Root" /> + <effect name="Buff"> <mul stat="critRate" val="1.2"> <using kind="CROSSBOW" /> </mul> - <add stat="pAtkRange" val="200"> + </effect> + <effect name="Buff"> + <add stat="accCombat" val="#ench1accCombat"> + <using kind="CROSSBOW" /> + </add> + </effect> + <effect name="Buff"> + <add stat="pAtk" val="#ench1pAtk"> <using kind="CROSSBOW" /> </add> </effect> @@ -2769,17 +2786,21 @@ </effects> </skill> <skill id="579" levels="4" name="Fire Armor"> - <!-- Confirmed CT2.5 --> + <!-- High Five Confirmed --> <table name="#abnormalLvl"> 1 2 3 4 </table> <table name="#effectPoint"> 477 532 582 630 </table> - <table name="#magicLvl"> 60 63 66 69 </table> <table name="#mDef"> 800 900 1000 1100 </table> + <table name="#magicLvl"> 60 63 66 69 </table> <table name="#mpConsume2"> 61 63 67 70 </table> <table name="#pDef"> 1000 1100 1200 1300 </table> <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="30" /> <set name="abnormalType" val="PD_UP_SPECIAL" /> + <set name="affectScope" val="SINGLE" /> + <set name="attributePower" val="20" /> + <set name="attributeType" val="FIRE" /> <set name="effectPoint" val="#effectPoint" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="1000" /> <set name="icon" val="icon.skill_transform_buff" /> <set name="magicLvl" val="#magicLvl" /> @@ -2789,10 +2810,15 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="ImmobileBuff"> - <add stat="pDef" val="#pDef" /> + <effect name="Root" /> + <effect name="Buff"> <add stat="mDef" val="#mDef" /> - <sub stat="cancelVuln" val="80" /> + </effect> + <effect name="Buff"> + <add stat="pDef" val="#pDef" /> + </effect> + <effect name="Buff"> + <mul stat="cancelVuln" val="0.2" /> </effect> </effects> </skill> diff --git a/src/main/resources/data/stats/skills/03600-03699.xml b/src/main/resources/data/stats/skills/03600-03699.xml index 85d10f7512..85838a181e 100644 --- a/src/main/resources/data/stats/skills/03600-03699.xml +++ b/src/main/resources/data/stats/skills/03600-03699.xml @@ -695,17 +695,20 @@ </effects> </skill> <skill id="3632" levels="1" name="Clan Gate"> - <!-- CT2.5 retail confirmed --> + <!-- High Five Confirmed --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> <set name="abnormalType" val="ABNORMAL_ITEM" /> <set name="abnormalVisualEffect" val="MAGIC_SQUARE" /> + <set name="affectScope" val="SINGLE" /> <set name="blockedInOlympiad" val="true" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="10000" /> <set name="icon" val="icon.accessory_crown_i00" /> <set name="magicLvl" val="60" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="3600000" /> + <set name="reuseDelayType" val="S" /> <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <cond msgId="113" addName="1"> @@ -715,7 +718,7 @@ </cond> <effects> <effect name="ClanGate" /> - <effect name="ImmobileBuff" /> + <effect name="Stun" /> </effects> </skill> <skill id="3633" levels="2" name="Residential Shock Immunity"> diff --git a/src/main/resources/data/stats/skills/04700-04799.xml b/src/main/resources/data/stats/skills/04700-04799.xml index 09576cd091..e04832f81d 100644 --- a/src/main/resources/data/stats/skills/04700-04799.xml +++ b/src/main/resources/data/stats/skills/04700-04799.xml @@ -417,7 +417,7 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="TARGET" /> <effects> - <effect name="ImmobileBuff"> + <effect name="Buff"> <mul stat="pAtkSpd" val="0.3" /> </effect> <effect name="Buff"> diff --git a/src/main/resources/data/stats/skills/05500-05599.xml b/src/main/resources/data/stats/skills/05500-05599.xml index 1223128005..df5339e479 100644 --- a/src/main/resources/data/stats/skills/05500-05599.xml +++ b/src/main/resources/data/stats/skills/05500-05599.xml @@ -101,13 +101,15 @@ </effects> </skill> <skill id="5503" levels="1" name="Ultimate Guard"> - <!-- Confirmed CT2.5 --> + <!-- High Five Confirmed --> <!-- Darion Skills --> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> <set name="abnormalType" val="PD_UP_SPECIAL" /> <set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" /> + <set name="affectScope" val="SINGLE" /> <set name="effectPoint" val="100" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="2000" /> <set name="magicLvl" val="85" /> <set name="operateType" val="A2" /> @@ -115,12 +117,19 @@ <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <effects> - <effect name="ImmobileBuff"> - <add stat="pDef" val="1800" /> - <add stat="mDef" val="1350" /> - <sub stat="cancelVuln" val="80" /> + <effect name="Root" /> + <effect name="Buff"> <mul stat="regHp" val="1.8" /> </effect> + <effect name="Buff"> + <add stat="mDef" val="1350" /> + </effect> + <effect name="Buff"> + <add stat="pDef" val="1800" /> + </effect> + <effect name="Buff"> + <mul stat="cancelVuln" val="0.2" /> + </effect> </effects> </skill> <skill id="5504" levels="1" name="Shield Defense"> diff --git a/src/main/resources/data/xsd/skills.xsd b/src/main/resources/data/xsd/skills.xsd index e8d039ecd0..5526fef0d8 100644 --- a/src/main/resources/data/xsd/skills.xsd +++ b/src/main/resources/data/xsd/skills.xsd @@ -579,7 +579,6 @@ <xs:enumeration value="Hp" /> <xs:enumeration value="HpDrain" /> <xs:enumeration value="HpPerMax" /> - <xs:enumeration value="ImmobileBuff" /> <xs:enumeration value="InstantAgathionEnergy" /> <xs:enumeration value="InstantBetray" /> <xs:enumeration value="InstantCallTargetParty" /> -- GitLab