From 53b7c4dff7464d4ca7905d6dc6017d0ff3fccdf6 Mon Sep 17 00:00:00 2001
From: Adry85 <adrya85@hotmail.it>
Date: Tue, 19 Sep 2017 09:36:27 +0200
Subject: [PATCH] Some retail like skills:

Weapon Blockade (775)
Force of Destruction (776)
Demolition Impact (777)


Removed effect from skills:

Red Potion (2001)
Healing Drug (2002)
---
 dist/game/data/stats/skills/00700-00799.xml | 48 ++++++++++++---------
 dist/game/data/stats/skills/02000-02099.xml | 18 +++-----
 2 files changed, 34 insertions(+), 32 deletions(-)

diff --git a/dist/game/data/stats/skills/00700-00799.xml b/dist/game/data/stats/skills/00700-00799.xml
index e64d931140..d706f12910 100644
--- a/dist/game/data/stats/skills/00700-00799.xml
+++ b/dist/game/data/stats/skills/00700-00799.xml
@@ -1979,6 +1979,7 @@
 		<set name="activateRate" val="90" />
 		<set name="affectLimit" val="10-10" />
 		<set name="affectRange" val="200" />
+		<set name="affectScope" val="POINT_BLANK" />
 		<set name="basicProperty" val="MEN" />
 		<set name="effectPoint" val="-655" />
 		<set name="hitTime" val="1000" />
@@ -1993,20 +1994,26 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<effects>
-			<effect name="Fear">
-				<mul stat="runSpd" val="0.67" />
+			<effect name="Fear" />
+			<effect name="Debuff">
 				<mul stat="pDef" val="0.67" />
+			</effect>
+			<effect name="Debuff">
 				<sub stat="rEvas" val="10" />
 			</effect>
+			<effect name="Debuff">
+				<mul stat="runSpd" val="0.67" />
+			</effect>
 		</effects>
 	</skill>
 	<skill id="775" levels="1" name="Weapon Blockade">
-		<!-- Confirmed CT2.5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="DISARM" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="70" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="STR" />
 		<set name="castRange" val="40" />
 		<set name="chargeConsume" val="2" />
@@ -2016,31 +2023,33 @@
 		<set name="icon" val="icon.skill0775" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="81" />
+		<set name="magicLvl" val="80" />
 		<set name="mpConsume" val="58" />
 		<set name="operateType" val="A2" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<cond msgId="113" addName="1">
 			<and>
 				<using kind="DUAL" />
-				<player Charges="2" /> <!-- Need to recharge 2nd stage of Sword Energy. -->
+				<player Charges="2" />
 			</and>
 		</cond>
 		<effects>
-			<effect name="Disarm">
+			<effect name="Disarm" />
+			<effect name="Debuff">
 				<mul stat="pAtk" val="0.6" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="776" levels="1" name="Force of Destruction">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="10" />
-		<set name="abnormalTime" val="20" />
+		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="FORCE_OF_DESTRUCTION" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
-		<set name="activateRate" val="80" />
+		<set name="activateRate" val="90" />
+		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="chargeConsume" val="2" />
@@ -2050,17 +2059,17 @@
 		<set name="icon" val="icon.skill0776" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlBonusRate" val="1" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="mpConsume" val="37" />
 		<set name="operateType" val="A2" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="15000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="ONE" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<cond msgId="113" addName="1">
 			<and>
 				<using kind="DUALFIST" />
-				<player Charges="2" /> <!-- Chi Energy Stage 2 Recharge needed. -->
+				<player Charges="2" />
 			</and>
 		</cond>
 		<effects>
@@ -2069,26 +2078,25 @@
 				<param criticalChance="20" />
 			</effect>
 			<effect name="DamOverTime" ticks="1">
-				<param power="80" />
+				<param power="200" />
 			</effect>
 		</effects>
 	</skill>
 	<skill id="777" levels="1" name="Demolition Impact">
-		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<set name="affectRange" val="500" />
+		<!-- High Five Confirmed -->
+		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="150" />
 		<set name="effectPoint" val="-686" />
-		<set name="effectRange" val="650" />
-		<set name="fanRange" val="0,0,500,60" />
+		<set name="effectRange" val="200" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill0777" />
-		<set name="magicLvl" val="83" />
+		<set name="magicLvl" val="81" />
 		<set name="mpConsume" val="160" />
 		<set name="operateType" val="A1" />
 		<set name="overHit" val="true" />
 		<set name="reuseDelay" val="75000" />
 		<set name="rideState" val="NONE" />
-		<set name="targetType" val="FRONT_AREA" />
+		<set name="targetType" val="ENEMY_ONLY" />
 		<cond msgId="113" addName="1">
 			<and>
 				<using kind="SWORD,BLUNT" />
diff --git a/dist/game/data/stats/skills/02000-02099.xml b/dist/game/data/stats/skills/02000-02099.xml
index 294b887b13..ca953aa84a 100644
--- a/dist/game/data/stats/skills/02000-02099.xml
+++ b/dist/game/data/stats/skills/02000-02099.xml
@@ -1,34 +1,28 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="2001" levels="1" name="Red Potion">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="HP_RECOVER" />
-		<set name="isMagic" val="2" /> <!-- Static Skill -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
-		<effects>
-			<effect name="HealOverTime" ticks="3">
-				<param power="2" />
-			</effect>
-		</effects>
 	</skill>
 	<skill id="2002" levels="1" name="Healing Drug">
+		<!-- High Five Confirmed -->
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="HP_RECOVER" />
-		<set name="isMagic" val="2" /> <!-- Static Skill -->
+		<set name="affectScope" val="SINGLE" />
+		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
-		<effects>
-			<effect name="HealOverTime" ticks="3">
-				<param power="1.5" />
-			</effect>
-		</effects>
 	</skill>
 	<skill id="2003" levels="1" name="Squash Seed">
 		<!-- Confirmed CT2.5 -->
-- 
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