From 4a9c1748c2e6acf90bd2b958563ece506989667d Mon Sep 17 00:00:00 2001 From: St3eT <St3eT@users.noreply.github.com> Date: Sun, 13 Jul 2014 12:18:14 +0000 Subject: [PATCH] BETA: Fixed minor typo in '''!CastleCourtMagician''' AI. --- .../scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java index 36978e1a9e..8403c9ef6e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java @@ -269,7 +269,7 @@ public final class CastleCourtMagician extends AbstractNpcAI if ((clanLeader != null) && clanLeader.isAffectedBySkill(CLAN_GATE)) { - if (CallPc.checkSummonTargetStatus(clanLeader, player)) // TODO: Custom one, retail dont check it but for sure lets check same conditions like when summon player by skill. + if (CallPc.checkSummonTargetStatus(player, clanLeader)) // TODO: Custom one, retail dont check it but for sure lets check same conditions like when summon player by skill. { npc.setTarget(player); npc.doCast(DISPLAY_CLAN_GATE.getSkill()); -- GitLab