From 4a9c1748c2e6acf90bd2b958563ece506989667d Mon Sep 17 00:00:00 2001
From: St3eT <St3eT@users.noreply.github.com>
Date: Sun, 13 Jul 2014 12:18:14 +0000
Subject: [PATCH] BETA: Fixed minor typo in '''!CastleCourtMagician''' AI.

---
 .../scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java
index 36978e1a9e..8403c9ef6e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleCourtMagician/CastleCourtMagician.java
@@ -269,7 +269,7 @@ public final class CastleCourtMagician extends AbstractNpcAI
 					
 					if ((clanLeader != null) && clanLeader.isAffectedBySkill(CLAN_GATE))
 					{
-						if (CallPc.checkSummonTargetStatus(clanLeader, player)) // TODO: Custom one, retail dont check it but for sure lets check same conditions like when summon player by skill.
+						if (CallPc.checkSummonTargetStatus(player, clanLeader)) // TODO: Custom one, retail dont check it but for sure lets check same conditions like when summon player by skill.
 						{
 							npc.setTarget(player);
 							npc.doCast(DISPLAY_CLAN_GATE.getSkill());
-- 
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