From 4580e653de62a3cd122f107b22bd906610ad3d52 Mon Sep 17 00:00:00 2001 From: Zealar <Zealar@users.noreply.github.com> Date: Wed, 10 Sep 2014 16:38:00 +0000 Subject: [PATCH] BETA: Fix Symbols not working on live players --- .../dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java index afa288d8ab..a37ac0554e 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java @@ -89,7 +89,7 @@ public class NpcBufferAI implements Runnable { case FRIEND: { - if (isFriendly(player, target) && target.isDead()) + if (isFriendly(player, target) && !target.isDead()) { skill.applyEffects(target, target); } @@ -97,7 +97,7 @@ public class NpcBufferAI implements Runnable } case NOT_FRIEND: { - if (isEnemy(player, target) && target.isDead()) + if (isEnemy(player, target) && !target.isDead()) { // Update PvP status if (target.isPlayable()) -- GitLab