From 4580e653de62a3cd122f107b22bd906610ad3d52 Mon Sep 17 00:00:00 2001
From: Zealar <Zealar@users.noreply.github.com>
Date: Wed, 10 Sep 2014 16:38:00 +0000
Subject: [PATCH] BETA: Fix Symbols not working on live players

---
 .../dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java
index afa288d8ab..a37ac0554e 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java
@@ -89,7 +89,7 @@ public class NpcBufferAI implements Runnable
 					{
 						case FRIEND:
 						{
-							if (isFriendly(player, target) && target.isDead())
+							if (isFriendly(player, target) && !target.isDead())
 							{
 								skill.applyEffects(target, target);
 							}
@@ -97,7 +97,7 @@ public class NpcBufferAI implements Runnable
 						}
 						case NOT_FRIEND:
 						{
-							if (isEnemy(player, target) && target.isDead())
+							if (isEnemy(player, target) && !target.isDead())
 							{
 								// Update PvP status
 								if (target.isPlayable())
-- 
GitLab