diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java
index afa288d8abdc3ad4c68857c282dcae4fbd410aa0..a37ac0554ed6239e7a456771437ad2c43dc80060 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java
@@ -89,7 +89,7 @@ public class NpcBufferAI implements Runnable
 					{
 						case FRIEND:
 						{
-							if (isFriendly(player, target) && target.isDead())
+							if (isFriendly(player, target) && !target.isDead())
 							{
 								skill.applyEffects(target, target);
 							}
@@ -97,7 +97,7 @@ public class NpcBufferAI implements Runnable
 						}
 						case NOT_FRIEND:
 						{
-							if (isEnemy(player, target) && target.isDead())
+							if (isEnemy(player, target) && !target.isDead())
 							{
 								// Update PvP status
 								if (target.isPlayable())