diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java index afa288d8abdc3ad4c68857c282dcae4fbd410aa0..a37ac0554ed6239e7a456771437ad2c43dc80060 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/NpcBuffers/NpcBufferAI.java @@ -89,7 +89,7 @@ public class NpcBufferAI implements Runnable { case FRIEND: { - if (isFriendly(player, target) && target.isDead()) + if (isFriendly(player, target) && !target.isDead()) { skill.applyEffects(target, target); } @@ -97,7 +97,7 @@ public class NpcBufferAI implements Runnable } case NOT_FRIEND: { - if (isEnemy(player, target) && target.isDead()) + if (isEnemy(player, target) && !target.isDead()) { // Update PvP status if (target.isPlayable())