diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml index d734accce70f445720ec2cf6d78740dd11018bbf..28412cc66e08d8a7ce9a1825570395eb4981318f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml @@ -270,6 +270,7 @@ </skill> <skill id="217" levels="45" name="Sword/Blunt Weapon Mastery" enchantGroup1="1" enchantGroup2="1"> <table name="#pAtk"> 1.5 3.1 4.1 5.2 6.5 7.9 9.4 11.1 13 14 15.1 16.2 17.3 18.5 19.8 21.1 22.4 23.8 25.3 26.8 28.3 29.9 31.6 33.3 35 36.8 38.6 40.5 42.4 44.4 46.4 48.4 50.4 52.5 54.6 56.8 58.9 61.1 63.3 65.5 67.6 69.8 72 74.2 76.4 </table> + <table name="#hate"> 20 20 20 20 20 20 20 20 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 </table> <table name="#ench1pAtk"> 81 81 82 82 83 84 84 85 85 86 86 87 88 88 89 89 90 90 91 92 92 93 93 94 94 95 96 96 97 97 </table> <table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.020 1.022 1.023 1.024 1.026 1.027 1.028 1.030 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.040 1.042 1.043 1.044 1.046 1.047 1.048 1.050 </table> <table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> @@ -281,16 +282,28 @@ <add order="0x40" stat="pAtk" val="#pAtk"> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> + <!-- TODO: It probably will require a proper effect --> + <add order="0x40" stat="aggression" val="#hate" /> + <using kind="Sword,Big Sword,Blunt,Big Blunt" /> + </add> </for> <enchant1for> <add order="0x40" stat="pAtk" val="#ench1pAtk"> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> + <!-- TODO: It probably will require a proper effect --> + <add order="0x40" stat="aggression" val="60" /> + <using kind="Sword,Big Sword,Blunt,Big Blunt" /> + </add> </enchant1for> <enchant2for> <add order="0x40" stat="pAtk" val="76.4"> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </add> + <!-- TODO: It probably will require a proper effect --> + <add order="0x40" stat="aggression" val="60" /> + <using kind="Sword,Big Sword,Blunt,Big Blunt" /> + </add> <mul order="0x30" stat="pAtkSpd" val="#ench2pAtkSpd"> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </mul>