From 3ada91ee7bf03e3f6f12f3e1b5ce056f2dcfc48b Mon Sep 17 00:00:00 2001 From: Zealar <Zealar@users.noreply.github.com> Date: Tue, 23 Sep 2014 14:33:45 +0000 Subject: [PATCH] BETA: Few skills update to H5 * Arrow Rain * Flame Hawk * Ghost Piercing * Meteor * Star Fall Require [L6644] --- .../game/data/stats/skills/01400-01499.xml | 40 ++++++++++++++----- .../game/data/stats/skills/23200-23299.xml | 16 +++++--- .../game/data/stats/skills/23300-23399.xml | 8 ++-- 3 files changed, 45 insertions(+), 19 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 58e6961601..2f4ab9624c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -2306,10 +2306,18 @@ </skill> <skill id="1467" levels="1" name="Meteor"> <!-- Confirmed CT2.5 and Updated to H5 --> + <set name="abnormalLvl" val="1" /> + <set name="abnormalTime" val="10" /> + <set name="abnormalType" val="METEOR" /> + <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> + <set name="activateRate" val="40" /> + <set name="basicProperty" val="CON" /> + <set name="isDebuff" val="true" /> + <set name="lvlBonusRate" val="1" /> + <set name="trait" val="BLEED" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="150" /> <set name="castRange" val="600" /> - <set name="channelingTickInterval" val="1" /> <set name="effectPoint" val="-679" /> <set name="effectRange" val="1100" /> <set name="element" val="0" /> <!-- Fire --> @@ -2319,21 +2327,31 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="81" /> <set name="mpInitialConsume" val="72" /> - <set name="mpPerChanneling" val="72" /> - <set name="operateType" val="CA1" /> + <set name="operateType" val="A2" /> <set name="power" val="117" /> <set name="reuseDelay" val="300000" /> <set name="targetType" val="AREA" /> - <channelingEffects> + <for> <effect name="MagicalAttack" /> - </channelingEffects> + <effect name="DamOverTime" ticks="3"> + <param power="111" /> + </effect> + </for> </skill> <skill id="1468" levels="1" name="Star Fall"> <!-- Confirmed CT2.5 and Updated to H5 --> + <set name="abnormalLvl" val="1" /> + <set name="abnormalTime" val="10" /> + <set name="abnormalType" val="METEOR" /> + <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> + <set name="activateRate" val="40" /> + <set name="basicProperty" val="CON" /> + <set name="isDebuff" val="true" /> + <set name="lvlBonusRate" val="1" /> + <set name="trait" val="BLEED" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="150" /> <set name="castRange" val="600" /> - <set name="channelingTickInterval" val="1" /> <set name="effectPoint" val="-679" /> <set name="effectRange" val="1100" /> <set name="hitTime" val="3000" /> @@ -2341,14 +2359,16 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="81" /> <set name="mpInitialConsume" val="72" /> - <set name="mpPerChanneling" val="72" /> - <set name="operateType" val="CA1" /> + <set name="operateType" val="A2" /> <set name="power" val="117" /> <set name="reuseDelay" val="300000" /> <set name="targetType" val="AREA" /> - <channelingEffects> + <for> <effect name="MagicalAttack" /> - </channelingEffects> + <effect name="DamOverTime" ticks="3"> + <param power="111" /> + </effect> + </for> </skill> <skill id="1469" levels="1" name="Leopold" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6"> <!-- Confirmed CT2.5 and Updated to H5 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml index b3aa950c86..ca379a7555 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml @@ -1630,31 +1630,35 @@ <set name="targetType" val="NONE" /> </skill> <skill id="23298" levels="1" name="Flame Hawk"> - <!-- FIXME: Chance and Reuse values are unconfirmed --> + <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> + <set name="abnormalType" val="FLAME_HAWK" /> + <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> <set name="element" val="0" /> <!-- Fire --> <set name="elementPower" val="20" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="operateType" val="A2" /> <set name="targetType" val="ONE" /> <for> - <effect name="DamOverTime" ticks="1"> + <effect name="DamOverTime" ticks="5"> <param power="300" /> </effect> </for> </skill> <skill id="23299" levels="1" name="Arrow Rain"> - <!-- FIXME: Chance and Reuse values are unconfirmed --> + <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> + <set name="abnormalType" val="ARROW_RAIN" /> + <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> <set name="element" val="2" /> <!-- Wind --> <set name="elementPower" val="20" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="operateType" val="A2" /> <set name="targetType" val="ONE" /> <for> - <effect name="DamOverTime" ticks="1"> + <effect name="DamOverTime" ticks="5"> <param power="300" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml index 69422ded6d..014de8132a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml @@ -1,16 +1,18 @@ <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="23300" levels="1" name="Ghost Piercing"> - <!-- FIXME: Chance and Reuse values are unconfirmed --> + <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> + <set name="abnormalType" val="GHOST_PIERCING" /> + <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> <set name="element" val="5" /> <!-- Dark --> <set name="elementPower" val="20" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="81" /> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="operateType" val="A2" /> <set name="targetType" val="ONE" /> <for> - <effect name="DamOverTime" ticks="1"> + <effect name="DamOverTime" ticks="5"> <param power="300" /> </effect> </for> -- GitLab