From 3ada91ee7bf03e3f6f12f3e1b5ce056f2dcfc48b Mon Sep 17 00:00:00 2001
From: Zealar <Zealar@users.noreply.github.com>
Date: Tue, 23 Sep 2014 14:33:45 +0000
Subject: [PATCH] BETA: Few skills update to H5

  * Arrow Rain
  * Flame Hawk
  * Ghost Piercing
  * Meteor
  * Star Fall

  Require [L6644]
---
 .../game/data/stats/skills/01400-01499.xml    | 40 ++++++++++++++-----
 .../game/data/stats/skills/23200-23299.xml    | 16 +++++---
 .../game/data/stats/skills/23300-23399.xml    |  8 ++--
 3 files changed, 45 insertions(+), 19 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 58e6961601..2f4ab9624c 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -2306,10 +2306,18 @@
 	</skill>
 	<skill id="1467" levels="1" name="Meteor">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="10" />
+		<set name="abnormalType" val="METEOR" />
+		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
+		<set name="activateRate" val="40" />
+		<set name="basicProperty" val="CON" />
+		<set name="isDebuff" val="true" />
+		<set name="lvlBonusRate" val="1" />
+		<set name="trait" val="BLEED" />
 		<set name="affectLimit" val="10-10" />
 		<set name="affectRange" val="150" />
 		<set name="castRange" val="600" />
-		<set name="channelingTickInterval" val="1" />
 		<set name="effectPoint" val="-679" />
 		<set name="effectRange" val="1100" />
 		<set name="element" val="0" /> <!-- Fire -->
@@ -2319,21 +2327,31 @@
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="81" />
 		<set name="mpInitialConsume" val="72" />
-		<set name="mpPerChanneling" val="72" />
-		<set name="operateType" val="CA1" />
+		<set name="operateType" val="A2" />
 		<set name="power" val="117" />
 		<set name="reuseDelay" val="300000" />
 		<set name="targetType" val="AREA" />
-		<channelingEffects>
+		<for>
 			<effect name="MagicalAttack" />
-		</channelingEffects>
+			<effect name="DamOverTime" ticks="3">
+				<param power="111" />
+			</effect>
+		</for>
 	</skill>
 	<skill id="1468" levels="1" name="Star Fall">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
+		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="10" />
+		<set name="abnormalType" val="METEOR" />
+		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
+		<set name="activateRate" val="40" />
+		<set name="basicProperty" val="CON" />
+		<set name="isDebuff" val="true" />
+		<set name="lvlBonusRate" val="1" />
+		<set name="trait" val="BLEED" />
 		<set name="affectLimit" val="10-10" />
 		<set name="affectRange" val="150" />
 		<set name="castRange" val="600" />
-		<set name="channelingTickInterval" val="1" />
 		<set name="effectPoint" val="-679" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
@@ -2341,14 +2359,16 @@
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="81" />
 		<set name="mpInitialConsume" val="72" />
-		<set name="mpPerChanneling" val="72" />
-		<set name="operateType" val="CA1" />
+		<set name="operateType" val="A2" />
 		<set name="power" val="117" />
 		<set name="reuseDelay" val="300000" />
 		<set name="targetType" val="AREA" />
-		<channelingEffects>
+		<for>
 			<effect name="MagicalAttack" />
-		</channelingEffects>
+			<effect name="DamOverTime" ticks="3">
+				<param power="111" />
+			</effect>
+		</for>
 	</skill>
 	<skill id="1469" levels="1" name="Leopold" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml
index b3aa950c86..ca379a7555 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml
@@ -1630,31 +1630,35 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="23298" levels="1" name="Flame Hawk">
-		<!-- FIXME: Chance and Reuse values are unconfirmed -->
+		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
+		<set name="abnormalType" val="FLAME_HAWK" />
+		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="element" val="0" /> <!-- Fire -->
 		<set name="elementPower" val="20" />
 		<set name="isTriggeredSkill" val="true" />
 		<set name="magicLvl" val="81" />
-		<set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed -->
+		<set name="operateType" val="A2" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="DamOverTime" ticks="1">
+			<effect name="DamOverTime" ticks="5">
 				<param power="300" />
 			</effect>
 		</for>
 	</skill>
 	<skill id="23299" levels="1" name="Arrow Rain">
-		<!-- FIXME: Chance and Reuse values are unconfirmed -->
+		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
+		<set name="abnormalType" val="ARROW_RAIN" />
+		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="element" val="2" /> <!-- Wind -->
 		<set name="elementPower" val="20" />
 		<set name="isTriggeredSkill" val="true" />
 		<set name="magicLvl" val="81" />
-		<set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed -->
+		<set name="operateType" val="A2" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="DamOverTime" ticks="1">
+			<effect name="DamOverTime" ticks="5">
 				<param power="300" />
 			</effect>
 		</for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
index 69422ded6d..014de8132a 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
@@ -1,16 +1,18 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="23300" levels="1" name="Ghost Piercing">
-		<!-- FIXME: Chance and Reuse values are unconfirmed -->
+		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
+		<set name="abnormalType" val="GHOST_PIERCING" />
+		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="element" val="5" /> <!-- Dark -->
 		<set name="elementPower" val="20" />
 		<set name="isTriggeredSkill" val="true" />
 		<set name="magicLvl" val="81" />
-		<set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed -->
+		<set name="operateType" val="A2" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="DamOverTime" ticks="1">
+			<effect name="DamOverTime" ticks="5">
 				<param power="300" />
 			</effect>
 		</for>
-- 
GitLab