From 3a7f37abf977e89c6e09b23766179525d50132a8 Mon Sep 17 00:00:00 2001
From: Nos <NosBit@users.noreply.github.com>
Date: Fri, 14 Feb 2014 23:22:17 +0000
Subject: [PATCH] BETA: DP-Part for [L6399].

---
 .../game/data/scripts/handlers/effecthandlers/EnergyAttack.java | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java
index b4869cbc7d..25d7f8666b 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java
@@ -116,7 +116,7 @@ public final class EnergyAttack extends AbstractEffect
 			double damageMultiplier = Formulas.calcWeaponTraitBonus(attacker, target) * Formulas.calcAttributeBonus(attacker, target, skill) * Formulas.calcGeneralTraitBonus(attacker, target, skill.getTraitType(), true);
 			
 			boolean ss = info.getSkill().useSoulShot() && attacker.isChargedShot(ShotType.SOULSHOTS);
-			double ssBoost = ss ? 1.5 : 1.0;
+			double ssBoost = ss ? 2 : 1.0;
 			
 			double weaponTypeBoost;
 			L2Weapon weapon = attacker.getActiveWeaponItem();
-- 
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