diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java index b4869cbc7d5360edd37da6de24d8e067cce9c8aa..25d7f8666bb6b63b64e92d8efef4d84305342760 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java @@ -116,7 +116,7 @@ public final class EnergyAttack extends AbstractEffect double damageMultiplier = Formulas.calcWeaponTraitBonus(attacker, target) * Formulas.calcAttributeBonus(attacker, target, skill) * Formulas.calcGeneralTraitBonus(attacker, target, skill.getTraitType(), true); boolean ss = info.getSkill().useSoulShot() && attacker.isChargedShot(ShotType.SOULSHOTS); - double ssBoost = ss ? 1.5 : 1.0; + double ssBoost = ss ? 2 : 1.0; double weaponTypeBoost; L2Weapon weapon = attacker.getActiveWeaponItem();