diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java
index b4869cbc7d5360edd37da6de24d8e067cce9c8aa..25d7f8666bb6b63b64e92d8efef4d84305342760 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/EnergyAttack.java
@@ -116,7 +116,7 @@ public final class EnergyAttack extends AbstractEffect
 			double damageMultiplier = Formulas.calcWeaponTraitBonus(attacker, target) * Formulas.calcAttributeBonus(attacker, target, skill) * Formulas.calcGeneralTraitBonus(attacker, target, skill.getTraitType(), true);
 			
 			boolean ss = info.getSkill().useSoulShot() && attacker.isChargedShot(ShotType.SOULSHOTS);
-			double ssBoost = ss ? 1.5 : 1.0;
+			double ssBoost = ss ? 2 : 1.0;
 			
 			double weaponTypeBoost;
 			L2Weapon weapon = attacker.getActiveWeaponItem();