From 3a4a9a1997d8258a2fe42853691da3930e993199 Mon Sep 17 00:00:00 2001
From: Adry_85 <Adrya85@hotmail.it>
Date: Wed, 26 Feb 2014 22:30:59 +0000
Subject: [PATCH] BETA: Reworking '''Sow''' effect. 	Reviewed by: Nos,
 !UnAfraid

---
 .../scripts/handlers/EffectMasterHandler.java |   1 +
 .../data/scripts/handlers/MasterHandler.java  |   2 -
 .../scripts/handlers/effecthandlers/Sow.java  | 140 +++++++++++++++
 .../scripts/handlers/skillhandlers/Sow.java   | 170 ------------------
 .../game/data/stats/skills/02000-02099.xml    |   4 +-
 5 files changed, 144 insertions(+), 173 deletions(-)
 create mode 100644 L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Sow.java
 delete mode 100644 L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java

diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java
index 2c487742a5..bcb1f6abba 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java
@@ -157,6 +157,7 @@ public final class EffectMasterHandler
 		Sleep.class,
 		SoulBlow.class,
 		SoulEating.class,
+		Sow.class,
 		Spoil.class,
 		StaticDamage.class,
 		StealAbnormal.class,
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java
index e3bb8d80d6..a94ae1ae63 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/MasterHandler.java
@@ -206,7 +206,6 @@ import handlers.punishmenthandlers.ChatBanHandler;
 import handlers.punishmenthandlers.JailHandler;
 import handlers.skillhandlers.DeluxeKey;
 import handlers.skillhandlers.Dummy;
-import handlers.skillhandlers.Sow;
 import handlers.skillhandlers.Unlock;
 import handlers.targethandlers.Area;
 import handlers.targethandlers.AreaCorpseMob;
@@ -492,7 +491,6 @@ public class MasterHandler
 			// Skill Handlers
 			DeluxeKey.class,
 			Dummy.class,
-			Sow.class,
 			Unlock.class,
 		},
 		{
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Sow.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Sow.java
new file mode 100644
index 0000000000..c173c8d15f
--- /dev/null
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Sow.java
@@ -0,0 +1,140 @@
+/*
+ * Copyright (C) 2004-2014 L2J DataPack
+ * 
+ * This file is part of L2J DataPack.
+ * 
+ * L2J DataPack is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ * 
+ * L2J DataPack is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package handlers.effecthandlers;
+
+import com.l2jserver.gameserver.ai.CtrlIntention;
+import com.l2jserver.gameserver.datatables.ManorData;
+import com.l2jserver.gameserver.enums.QuestSound;
+import com.l2jserver.gameserver.model.StatsSet;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.conditions.Condition;
+import com.l2jserver.gameserver.model.effects.AbstractEffect;
+import com.l2jserver.gameserver.model.skills.BuffInfo;
+import com.l2jserver.gameserver.network.SystemMessageId;
+import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
+import com.l2jserver.util.Rnd;
+
+/**
+ * Sow effect implementation.
+ * @author Adry_85, l3x
+ */
+public class Sow extends AbstractEffect
+{
+	public Sow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
+	{
+		super(attachCond, applyCond, set, params);
+	}
+	
+	@Override
+	public boolean isInstant()
+	{
+		return true;
+	}
+	
+	@Override
+	public void onStart(BuffInfo info)
+	{
+		if (!info.getEffector().isPlayer() || !info.getEffected().isMonster())
+		{
+			return;
+		}
+		
+		final L2PcInstance player = info.getEffector().getActingPlayer();
+		final L2MonsterInstance target = (L2MonsterInstance) info.getEffected();
+		
+		if (target.isDead() || (!target.getTemplate().canBeSown()) || target.isSeeded() || (target.getSeederId() != player.getObjectId()))
+		{
+			return;
+		}
+		
+		final int seedId = target.getSeedType();
+		if (seedId == 0)
+		{
+			return;
+		}
+		
+		// Consuming used seed
+		if (!player.destroyItemByItemId("Consume", seedId, 1, target, false))
+		{
+			return;
+		}
+		
+		final SystemMessage sm;
+		if (calcSuccess(player, target, seedId))
+		{
+			player.sendPacket(QuestSound.ITEMSOUND_QUEST_ITEMGET.getPacket());
+			target.setSeeded(player.getActingPlayer());
+			sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
+		}
+		else
+		{
+			sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
+		}
+		
+		if (player.getParty() == null)
+		{
+			player.sendPacket(sm);
+		}
+		else
+		{
+			player.getParty().broadcastPacket(sm);
+		}
+		
+		// TODO: Mob should not aggro on player, this way doesn't work really nice
+		target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
+	}
+	
+	private boolean calcSuccess(L2Character activeChar, L2Character target, int seedId)
+	{
+		// TODO: check all the chances
+		int basicSuccess = (ManorData.getInstance().isAlternative(seedId) ? 20 : 90);
+		final int minlevelSeed = ManorData.getInstance().getSeedMinLevel(seedId);
+		final int maxlevelSeed = ManorData.getInstance().getSeedMaxLevel(seedId);
+		final int levelPlayer = activeChar.getLevel(); // Attacker Level
+		final int levelTarget = target.getLevel(); // target Level
+		
+		// seed level
+		if (levelTarget < minlevelSeed)
+		{
+			basicSuccess -= 5 * (minlevelSeed - levelTarget);
+		}
+		if (levelTarget > maxlevelSeed)
+		{
+			basicSuccess -= 5 * (levelTarget - maxlevelSeed);
+		}
+		
+		// 5% decrease in chance if player level
+		// is more than +/- 5 levels to _target's_ level
+		int diff = (levelPlayer - levelTarget);
+		if (diff < 0)
+		{
+			diff = -diff;
+		}
+		if (diff > 5)
+		{
+			basicSuccess -= 5 * (diff - 5);
+		}
+		
+		// chance can't be less than 1%
+		Math.max(basicSuccess, 1);
+		return Rnd.nextInt(99) < basicSuccess;
+	}
+}
diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java
deleted file mode 100644
index 29449afb30..0000000000
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Sow.java
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
- * Copyright (C) 2004-2014 L2J DataPack
- * 
- * This file is part of L2J DataPack.
- * 
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- * 
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-package handlers.skillhandlers;
-
-import java.util.logging.Logger;
-
-import com.l2jserver.Config;
-import com.l2jserver.gameserver.ai.CtrlIntention;
-import com.l2jserver.gameserver.datatables.ManorData;
-import com.l2jserver.gameserver.enums.QuestSound;
-import com.l2jserver.gameserver.handler.ISkillHandler;
-import com.l2jserver.gameserver.model.L2Object;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
-import com.l2jserver.gameserver.model.skills.L2Skill;
-import com.l2jserver.gameserver.model.skills.L2SkillType;
-import com.l2jserver.gameserver.network.SystemMessageId;
-import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
-import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
-import com.l2jserver.util.Rnd;
-
-/**
- * @author l3x
- */
-public class Sow implements ISkillHandler
-{
-	private static Logger _log = Logger.getLogger(Sow.class.getName());
-	
-	private static final L2SkillType[] SKILL_IDS =
-	{
-		L2SkillType.SOW
-	};
-	
-	@Override
-	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
-	{
-		if (!activeChar.isPlayer())
-		{
-			return;
-		}
-		
-		final L2Object[] targetList = skill.getTargetList(activeChar);
-		if ((targetList == null) || (targetList.length == 0))
-		{
-			return;
-		}
-		
-		if (Config.DEBUG)
-		{
-			_log.info("Casting sow");
-		}
-		
-		L2MonsterInstance target;
-		
-		for (L2Object tgt : targetList)
-		{
-			if (!tgt.isMonster())
-			{
-				continue;
-			}
-			
-			target = (L2MonsterInstance) tgt;
-			if (target.isDead() || target.isSeeded() || (target.getSeederId() != activeChar.getObjectId()))
-			{
-				activeChar.sendPacket(ActionFailed.STATIC_PACKET);
-				continue;
-			}
-			
-			final int seedId = target.getSeedType();
-			if (seedId == 0)
-			{
-				activeChar.sendPacket(ActionFailed.STATIC_PACKET);
-				continue;
-			}
-			
-			// Consuming used seed
-			if (!activeChar.destroyItemByItemId("Consume", seedId, 1, target, false))
-			{
-				activeChar.sendPacket(ActionFailed.STATIC_PACKET);
-				return;
-			}
-			
-			SystemMessage sm;
-			if (calcSuccess(activeChar, target, seedId))
-			{
-				activeChar.sendPacket(QuestSound.ITEMSOUND_QUEST_ITEMGET.getPacket());
-				target.setSeeded(activeChar.getActingPlayer());
-				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN);
-			}
-			else
-			{
-				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN);
-			}
-			
-			if (activeChar.getParty() == null)
-			{
-				activeChar.sendPacket(sm);
-			}
-			else
-			{
-				activeChar.getParty().broadcastPacket(sm);
-			}
-			
-			// TODO: Mob should not aggro on player, this way doesn't work really nice
-			target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
-		}
-	}
-	
-	private boolean calcSuccess(L2Character activeChar, L2Character target, int seedId)
-	{
-		// TODO: check all the chances
-		int basicSuccess = (ManorData.getInstance().isAlternative(seedId) ? 20 : 90);
-		final int minlevelSeed = ManorData.getInstance().getSeedMinLevel(seedId);
-		final int maxlevelSeed = ManorData.getInstance().getSeedMaxLevel(seedId);
-		final int levelPlayer = activeChar.getLevel(); // Attacker Level
-		final int levelTarget = target.getLevel(); // target Level
-		
-		// seed level
-		if (levelTarget < minlevelSeed)
-		{
-			basicSuccess -= 5 * (minlevelSeed - levelTarget);
-		}
-		if (levelTarget > maxlevelSeed)
-		{
-			basicSuccess -= 5 * (levelTarget - maxlevelSeed);
-		}
-		
-		// 5% decrease in chance if player level
-		// is more than +/- 5 levels to _target's_ level
-		int diff = (levelPlayer - levelTarget);
-		if (diff < 0)
-		{
-			diff = -diff;
-		}
-		if (diff > 5)
-		{
-			basicSuccess -= 5 * (diff - 5);
-		}
-		
-		// chance can't be less than 1%
-		if (basicSuccess < 1)
-		{
-			basicSuccess = 1;
-		}
-		
-		return Rnd.nextInt(99) < basicSuccess;
-	}
-	
-	@Override
-	public L2SkillType[] getSkillIds()
-	{
-		return SKILL_IDS;
-	}
-}
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
index 26a7f82e1f..83949670eb 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
@@ -1274,8 +1274,10 @@
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="10000" />
-		<set name="skillType" val="SOW" />
 		<set name="targetType" val="ONE" />
+		<for>
+			<effect name="Sow" />
+		</for>
 	</skill>
 	<skill id="2098" levels="1" name="Harvesting">
 		<!-- Confirmed CT2.5 -->
-- 
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