From 361b25ceae5e89a5b9d53b068188994f8c176a6e Mon Sep 17 00:00:00 2001 From: Zoey76 <zoey_76@msn.com> Date: Tue, 21 May 2013 04:11:52 +0000 Subject: [PATCH] BETA: Skill fixes: * Only passive Buff effect can't be stolen. * Passive Buff effect last indefinitely. * Implemented Cubic Mastery effect. * Fixed Cubic Mastery skill to use effect, please no more COREDONE skills! * Implemented Summon Cubic effect. * Removed custom system messages and restrictions. * If cubic is already present it's replaced. * If maximum cubic count is reached (related to Cubic Mastery effect), '''a random cubic is removed and the new cubic is added last, retail like'''. * No more custom restrictions. * Fixed all cubic power enchant broken in [9230]. * Passive skills with stats need to be wrapped into Buff effect. * Fixed some skills, the rest will be fixed soon. * Added missing MP regeneration to Armor Mastery. * Fixed High Five Arena buffs, they shouldn't stack with normal buffs! * Reported by: nBd * Fixing Petrify (6882) with missing abnormal time. * Reported by: blacksea --- .../scripts/handlers/EffectMasterHandler.java | 2 + .../scripts/handlers/effecthandlers/Buff.java | 8 +- .../handlers/effecthandlers/CubicMastery.java | 36 +++++ .../handlers/effecthandlers/SummonCubic.java | 124 ++++++++++++++++++ .../game/data/stats/skills/00000-00099.xml | 86 ++++++------ .../game/data/stats/skills/00100-00199.xml | 55 +++++--- .../game/data/stats/skills/00200-00299.xml | 20 +-- .../game/data/stats/skills/00400-00499.xml | 25 ++-- .../game/data/stats/skills/00700-00799.xml | 90 +++++-------- .../game/data/stats/skills/01200-01299.xml | 60 ++++----- .../game/data/stats/skills/01300-01399.xml | 65 +++++---- .../game/data/stats/skills/04300-04399.xml | 17 +-- .../game/data/stats/skills/06800-06899.xml | 35 ++++- 13 files changed, 398 insertions(+), 225 deletions(-) create mode 100644 L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CubicMastery.java create mode 100644 L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java index 54fa592790..1b9cbdd15f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java @@ -67,6 +67,7 @@ public final class EffectMasterHandler CpHealPercent.class, CrystalGradeModify.class, CpDamPercent.class, + CubicMastery.class, DamOverTime.class, DamOverTimePercent.class, DeathLink.class, @@ -143,6 +144,7 @@ public final class EffectMasterHandler StealAbnormal.class, Stun.class, SummonAgathion.class, + SummonCubic.class, SummonNpc.class, SummonPet.class, SummonTrap.class, diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Buff.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Buff.java index 9dbc7e3767..7b7d78a48c 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Buff.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Buff.java @@ -42,7 +42,7 @@ public class Buff extends L2Effect @Override public boolean canBeStolen() { - return true; + return !getSkill().isPassive(); } @Override @@ -50,4 +50,10 @@ public class Buff extends L2Effect { return L2EffectType.BUFF; } + + @Override + public boolean onActionTime() + { + return getSkill().isPassive(); + } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CubicMastery.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CubicMastery.java new file mode 100644 index 0000000000..75843b9eda --- /dev/null +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CubicMastery.java @@ -0,0 +1,36 @@ +package handlers.effecthandlers; + +import com.l2jserver.gameserver.model.effects.EffectTemplate; +import com.l2jserver.gameserver.model.effects.L2Effect; +import com.l2jserver.gameserver.model.effects.L2EffectType; +import com.l2jserver.gameserver.model.stats.Env; + +/** + * Cubic Mastery effect implementation. + * @author Zoey76 + */ +public class CubicMastery extends L2Effect +{ + public CubicMastery(Env env, EffectTemplate template) + { + super(env, template); + } + + @Override + public L2EffectType getEffectType() + { + return L2EffectType.CUBIC_MASTERY; + } + + @Override + public boolean onActionTime() + { + return getSkill().isPassive(); + } + + @Override + public boolean onStart() + { + return (getEffector() != null) && (getEffected() != null) && getEffected().isPlayer(); + } +} diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java new file mode 100644 index 0000000000..bce11fdfc4 --- /dev/null +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java @@ -0,0 +1,124 @@ +/* + * Copyright (C) 2004-2013 L2J DataPack + * + * This file is part of L2J DataPack. + * + * L2J DataPack is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * L2J DataPack is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +package handlers.effecthandlers; + +import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance; +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.effects.EffectTemplate; +import com.l2jserver.gameserver.model.effects.L2Effect; +import com.l2jserver.gameserver.model.effects.L2EffectType; +import com.l2jserver.gameserver.model.stats.Env; +import com.l2jserver.util.Rnd; + +/** + * Summon Cubic effect implementation. + * @author Zoey76 + */ +public class SummonCubic extends L2Effect +{ + private final int _npcId; + /** Cubic power. */ + private final int _cubicPower; + /** Cubic duration. */ + private final int _cubicDuration; + /** Cubic activation delay. */ + private final int _cubicDelay; + /** Cubic maximum casts before going idle. */ + private final int _cubicMaxCount; + /** Cubic activation chance. */ + private final int _cubicSkillChance; + + public SummonCubic(Env env, EffectTemplate template) + { + super(env, template); + _npcId = template.getParameters().getInteger("npcId", 0); + // Custom AI data. + _cubicPower = template.getParameters().getInteger("cubicPower", 0); + _cubicDuration = template.getParameters().getInteger("cubicDuration", 0); + _cubicDelay = template.getParameters().getInteger("cubicDelay", 0); + _cubicMaxCount = template.getParameters().getInteger("cubicMaxCount", -1); + _cubicSkillChance = template.getParameters().getInteger("cubicSkillChance", 0); + } + + @Override + public L2EffectType getEffectType() + { + return L2EffectType.NONE; + } + + @Override + public boolean isInstant() + { + return true; + } + + @Override + public boolean onStart() + { + if ((getEffected() == null) || !getEffected().isPlayer() || getEffected().isAlikeDead() || getEffected().getActingPlayer().inObserverMode()) + { + return false; + } + + if (_npcId <= 0) + { + _log.warning(SummonCubic.class.getSimpleName() + ": Invalid NPC Id:" + _npcId + " in skill Id: " + getSkill().getId()); + return false; + } + + final L2PcInstance player = getEffected().getActingPlayer(); + if (player.inObserverMode() || player.isMounted()) + { + return false; + } + + // Gnacik: TODO: Make better method of calculation. + // If skill is enchanted calculate cubic skill level based on enchant + // 8 at 101 (+1 Power) + // 12 at 130 (+30 Power) + // Because 12 is max 5115-5117 skills + int _cubicSkillLevel = getSkill().getLevel(); + if (_cubicSkillLevel > 100) + { + _cubicSkillLevel = ((getSkill().getLevel() - 100) / 7) + 8; + } + + // If cubic is already present, it's replaced. + final L2CubicInstance cubic = player.getCubicById(_npcId); + if (cubic != null) + { + cubic.stopAction(); + cubic.cancelDisappear(); + player.getCubics().remove(cubic); + } + else + { + // If maximum amount is reached, random cubic is removed. + final L2Effect cubicMastery = player.getFirstPassiveEffect(L2EffectType.CUBIC_MASTERY); + final int cubicCount = (int) (cubicMastery != null ? cubicMastery.calc() : 0); + if (player.getCubics().size() >= cubicCount) + { + player.getCubics().remove(Rnd.get(player.getCubics().size())); + } + } + player.addCubic(_npcId, _cubicSkillLevel, _cubicPower, _cubicDelay, _cubicSkillChance, _cubicMaxCount, _cubicDuration, getEffected() != getEffector()); + player.broadcastUserInfo(); + return true; + } +} diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml index b7afec7407..6a5bf730e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml @@ -377,18 +377,18 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <set name="cubicDelay" val="10" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="30" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="12" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="1" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="1" cubicDelay="10" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="12" cubicPower="#cubicPower" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="1" cubicDelay="10" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="12" cubicPower="#ench1Power" /> + </effect> + </enchant1for> </skill> <skill id="11" levels="12" name="Trick"> <!-- Confirmed CT2.5 --> @@ -684,18 +684,18 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <set name="cubicDelay" val="15" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="20" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="8" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="2" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="2" cubicDelay="15" cubicDuration="900" cubicMaxCount="20" cubicSkillChance="8" cubicPower="#cubicPower" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="2" cubicDelay="15" cubicDuration="900" cubicMaxCount="20" cubicSkillChance="8" cubicPower="#ench1Power" /> + </effect> + </enchant1for> </skill> <skill id="24" levels="31" name="Burst Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <table name="#magicLvl"> 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> @@ -921,21 +921,20 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="33" / TODO: needs support --> - <!-- set name="cubicSkill2Chance" val="33" / TODO: needs support --> - <!-- set name="cubicSkill3Chance" val="33" / TODO: needs support --> - <set name="cubicDelay" val="8" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="30" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="30" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="5" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="5" cubicDelay="8" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" cubicPower="#cubicPower" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="5" cubicDelay="8" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" cubicPower="#ench1Power" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </enchant1for> </skill> <skill id="34" levels="3" name="Bandage"> <table name="#aggro"> 204 438 582 </table> @@ -1470,7 +1469,7 @@ <table name="#magicLvl"> 42 49 55 60 64 68 72 </table> <table name="#mpConsume"> 30 35 40 44 48 51 53 </table> <table name="#mpInitialConsume"> 8 9 10 11 12 13 14 </table> - <table name="#ench1Power"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="hitTime" val="6000" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="itemConsumeCount" val="#itemConsumeCount" /> @@ -1480,19 +1479,14 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="13" / TODO: this is chance when HP is at 90% or less --> - <!-- set name="cubicSkill2Chance" val="33" / TODO: this is chance when HP is at 60% or less --> - <!-- set name="cubicSkill3Chance" val="53" / TODO: this is chance when HP is at 30% or less --> - <set name="cubicDelay" val="13" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="20" /> - <set name="cubicSkillChance" val="0" /> <!-- FIXME: hardcoded in core, unhardcode plz --> - <set name="isCubic" val="true" /> - <set name="npcId" val="3" /> <!-- Cubic Id --> - <enchant1 name="magicLvl" val="#ench1Power" /> + <enchant1 name="magicLvl" val="#enchMagicLvl" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="3" cubicDelay="13" cubicDuration="900" cubicMaxCount="20" cubicSkillChance="0" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </for> </skill> <skill id="69" levels="25" name="Sacrifice" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <table name="#aggro"> 494 508 521 535 548 562 575 588 602 615 627 640 653 665 677 689 700 711 722 733 743 753 763 772 780 </table> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml index 2b1214d732..5c42858cf0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml @@ -970,17 +970,21 @@ </for> </skill> <skill id="141" levels="3" name="Weapon Mastery"> + <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 5 10 15 </table> <table name="#pAtk"> 2 3 4 </table> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <mul order="0x30" stat="pAtk" val="1.085" /> - <add order="0x40" stat="pAtk" val="#pAtk" /> + <effect name="Buff" val="0"> + <mul order="0x30" stat="pAtk" val="1.085" /> + <add order="0x40" stat="pAtk" val="#pAtk" /> + </effect> </for> </skill> <skill id="142" levels="5" name="Armor Mastery"> + <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 5 8 10 13 15 </table> <table name="#pDef"> 9 11 12 13 14 </table> <table name="#rEvas"> 0 0 0 3 3 </table> @@ -988,18 +992,25 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="pDef" val="#pDef" /> - <add order="0x40" stat="rEvas" val="#rEvas"> - <using kind="Light" /> - </add> + <effect name="Buff" val="0"> + <add order="0x40" stat="pDef" val="#pDef" /> + <mul order="0x30" stat="regMp" val="1.1" /> + <add order="0x40" stat="rEvas" val="#rEvas"> + <using kind="Light" /> + </add> + </effect> </for> </skill> <skill id="143" levels="2" name="Cubic Mastery"> + <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 43 55 </table> + <table name="#cubicCount"> 2 3 </table> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> - <set name="skillType" val="COREDONE" /> <set name="targetType" val="SELF" /> + <for> + <effect name="CubicMastery" val="#cubicCount" /> + </for> </skill> <skill id="144" levels="37" name="Dual Weapon Mastery" enchantGroup1="1" enchantGroup2="1"> <table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> @@ -1010,22 +1021,28 @@ <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> - <add order="0x40" stat="pAtk" val="#pAtk"> - <using kind="Dual Sword" /> - </add> + <effect name="Buff" val="0"> + <add order="0x40" stat="pAtk" val="#pAtk"> + <using kind="Dual Sword" /> + </add> + </effect> </for> <enchant1for> - <add order="0x40" stat="pAtk" val="#ench1pAtk"> - <using kind="Dual Sword" /> - </add> + <effect name="Buff" val="0"> + <add order="0x40" stat="pAtk" val="#ench1pAtk"> + <using kind="Dual Sword" /> + </add> + </effect> </enchant1for> <enchant2for> - <add order="0x40" stat="pAtk" val="129.3"> - <using kind="Dual Sword" /> - </add> - <mul order="0x30" stat="pAtkSpd" val="#ench2pAtkSpd"> - <using kind="Dual Sword" /> - </mul> + <effect name="Buff" val="0"> + <add order="0x40" stat="pAtk" val="129.3"> + <using kind="Dual Sword" /> + </add> + <mul order="0x30" stat="pAtkSpd" val="#ench2pAtkSpd"> + <using kind="Dual Sword" /> + </mul> + </effect> </enchant2for> </skill> <skill id="146" levels="45" name="Anti Magic" enchantGroup1="1"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml index 5fc4fe7cea..686a19fe19 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml @@ -2047,18 +2047,18 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <set name="cubicDelay" val="20" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="15" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="20" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="4" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="4" cubicDelay="20" cubicDuration="900" cubicMaxCount="15" cubicSkillChance="20" cubicPower="#cubicPower" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="4" cubicDelay="20" cubicDuration="900" cubicMaxCount="15" cubicSkillChance="20" cubicPower="#ench1Power" /> + </effect> + </enchant1for> </skill> <skill id="279" levels="5" name="Lightning Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> <!-- Confirmed CT2.5 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index 8ceac2c370..0dc1d7813d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -1668,21 +1668,20 @@ <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="33" / TODO: needs support --> - <!-- set name="cubicSkill2Chance" val="33" / TODO: needs support --> - <!-- set name="cubicSkill3Chance" val="33" / TODO: needs support --> - <set name="cubicDelay" val="8" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="300" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="50" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="9" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="9" cubicDelay="8" cubicDuration="900" cubicMaxCount="300" cubicSkillChance="50" cubicPower="#cubicPower" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="9" cubicDelay="8" cubicDuration="900" cubicMaxCount="300" cubicSkillChance="50" cubicPower="#ench1Power" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </enchant1for> </skill> <skill id="450" levels="10" name="Banish Seraph" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> <!-- Confirmed CT2.5 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml index c36ed35d1a..7f2bc2bd37 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml @@ -1814,19 +1814,13 @@ <set name="mpInitialConsume" val="14" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="25" / TODO: needs support --> - <!-- set name="cubicSkill2Chance" val="25" / TODO: needs support --> - <!-- set name="cubicSkill3Chance" val="50" / TODO: needs support --> - <set name="cubicDelay" val="10" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="50" /> - <set name="cubicPower" val="2106" /> - <set name="cubicSkillChance" val="30" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="10" /> <!-- Cubic Id --> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="10" cubicDelay="10" cubicDuration="900" cubicMaxCount="50" cubicSkillChance="30" cubicPower="2106" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </for> </skill> <skill id="780" levels="1" name="Summon Smart Cubic"> <!-- Shillien Templar's Smart Cubic --> @@ -1839,19 +1833,13 @@ <set name="mpInitialConsume" val="14" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="40" / TODO: needs support --> - <!-- set name="cubicSkill2Chance" val="15" / TODO: needs support --> - <!-- set name="cubicSkill3Chance" val="45" / TODO: needs support --> - <set name="cubicDelay" val="10" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="50" /> - <set name="cubicPower" val="2106" /> - <set name="cubicSkillChance" val="30" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="11" /> <!-- Cubic Id --> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="11" cubicDelay="10" cubicDuration="900" cubicMaxCount="50" cubicSkillChance="30" cubicPower="2106" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </for> </skill> <skill id="781" levels="1" name="Summon Smart Cubic"> <!-- Arcana Lord's Smart Cubic --> @@ -1864,19 +1852,13 @@ <set name="mpInitialConsume" val="14" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="20" / TODO: needs support --> - <!-- set name="cubicSkill2Chance" val="30" / TODO: needs support --> - <!-- set name="cubicSkill3Chance" val="50" / TODO: needs support --> - <set name="cubicDelay" val="13" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="50" /> - <set name="cubicPower" val="2106" /> - <set name="cubicSkillChance" val="30" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="12" /> <!-- Cubic Id --> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="12" cubicDelay="10" cubicDuration="900" cubicMaxCount="50" cubicSkillChance="30" cubicPower="2106" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </for> </skill> <skill id="782" levels="1" name="Summon Smart Cubic"> <!-- Elemental Master's Smart Cubic --> @@ -1889,19 +1871,13 @@ <set name="mpInitialConsume" val="14" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="25" / TODO: needs support --> - <!-- set name="cubicSkill2Chance" val="25" / TODO: needs support --> - <!-- set name="cubicSkill3Chance" val="50" / TODO: needs support --> - <set name="cubicDelay" val="13" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="50" /> - <set name="cubicPower" val="2106" /> - <set name="cubicSkillChance" val="30" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="13" /> <!-- Cubic Id --> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="13" cubicDelay="10" cubicDuration="900" cubicMaxCount="50" cubicSkillChance="30" cubicPower="2106" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </for> </skill> <skill id="783" levels="1" name="Summon Smart Cubic"> <!-- Spectral Master's Smart Cubic --> @@ -1914,19 +1890,13 @@ <set name="mpInitialConsume" val="14" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="30" / TODO: needs support --> - <!-- set name="cubicSkill2Chance" val="20" / TODO: needs support --> - <!-- set name="cubicSkill3Chance" val="50" / TODO: needs support --> - <set name="cubicDelay" val="13" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="50" /> - <set name="cubicPower" val="2106" /> - <set name="cubicSkillChance" val="30" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="14" /> <!-- Cubic Id --> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="14" cubicDelay="10" cubicDuration="900" cubicMaxCount="50" cubicSkillChance="30" cubicPower="2106" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </for> </skill> <skill id="784" levels="1" name="Spirit of Phoenix"> <!-- Confirmed CT2.5 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml index 8b8cd93954..7b6f756b31 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml @@ -2598,18 +2598,18 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <set name="cubicDelay" val="30" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="10" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="12" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="6" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="6" cubicDelay="30" cubicDuration="900" cubicMaxCount="10" cubicSkillChance="12" cubicPower="#cubicPower" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="6" cubicDelay="30" cubicDuration="900" cubicMaxCount="10" cubicSkillChance="12" cubicPower="#ench1Power" /> + </effect> + </enchant1for> </skill> <skill id="1280" levels="9" name="Summon Aqua Cubic" enchantGroup1="2"> <!-- Confirmed CT2.5 --> @@ -2629,18 +2629,18 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <set name="cubicDelay" val="30" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="10" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="30" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="7" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="7" cubicDelay="30" cubicDuration="900" cubicMaxCount="10" cubicSkillChance="30" cubicPower="#cubicPower" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="7" cubicDelay="30" cubicDuration="900" cubicMaxCount="10" cubicSkillChance="30" cubicPower="#ench1Power" /> + </effect> + </enchant1for> </skill> <skill id="1281" levels="9" name="Summon Spark Cubic" enchantGroup1="2"> <!-- Confirmed CT2.5 --> @@ -2660,18 +2660,18 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <set name="cubicDelay" val="30" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="10" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="12" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="8" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="8" cubicDelay="30" cubicDuration="900" cubicMaxCount="10" cubicSkillChance="12" cubicPower="#cubicPower" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="8" cubicDelay="30" cubicDuration="900" cubicMaxCount="10" cubicSkillChance="12" cubicPower="#ench1Power" /> + </effect> + </enchant1for> </skill> <skill id="1282" levels="2" name="Pa'agrian Haste" enchantGroup1="1" enchantGroup2="1"> <table name="#abnormalLvls"> 1 2 </table> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index 7fa577cbaf..26556f997d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -641,18 +641,18 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="PARTY" /> - <!-- Cubic-Specific --> - <set name="cubicDelay" val="10" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="30" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="12" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="1" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="1" cubicDelay="10" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="12" cubicPower="#cubicPower" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="1" cubicDelay="10" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="12" cubicPower="#ench1Power" /> + </effect> + </enchant1for> </skill> <skill id="1329" levels="9" name="Mass Summon Aqua Cubic" enchantGroup1="2"> <!-- Confirmed CT2.5 --> @@ -673,18 +673,18 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="PARTY" /> - <!-- Cubic-Specific --> - <set name="cubicDelay" val="30" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="10" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="30" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="7" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="7" cubicDelay="30" cubicDuration="900" cubicMaxCount="10" cubicSkillChance="30" cubicPower="#cubicPower" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="7" cubicDelay="30" cubicDuration="900" cubicMaxCount="10" cubicSkillChance="30" cubicPower="#ench1Power" /> + </effect> + </enchant1for> </skill> <skill id="1330" levels="8" name="Mass Summon Phantom Cubic" enchantGroup1="2"> <!-- Confirmed CT2.5 --> @@ -705,21 +705,20 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="PARTY" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="33" / TODO: needs support --> - <!-- set name="cubicSkill2Chance" val="33" / TODO: needs support --> - <!-- set name="cubicSkill3Chance" val="33" / TODO: needs support --> - <set name="cubicDelay" val="8" /> - <set name="cubicDuration" val="900" /> - <set name="cubicMaxCount" val="30" /> - <set name="cubicPower" val="#cubicPower" /> - <set name="cubicSkillChance" val="30" /> - <set name="isCubic" val="true" /> - <set name="npcId" val="5" /> <!-- Cubic Id --> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="5" cubicDelay="8" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" cubicPower="#cubicPower" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </for> + <enchant1for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="5" cubicDelay="8" cubicDuration="900" cubicMaxCount="30" cubicSkillChance="30" cubicPower="#ench1Power" /> + <param cubicSkill1Chance="33" cubicSkill2Chance="33" cubicSkill3Chance="33" /> + </effect> + </enchant1for> </skill> <skill id="1331" levels="10" name="Summon Feline Queen" enchantGroup1="1"> <table name="#itemConsumeCount"> 1 1 2 2 4 1 1 4 1 2 </table> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml index 0c3ae1ce4e..24c2ba6a18 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml @@ -504,18 +504,13 @@ <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="18" /> <set name="operateType" val="A1" /> - <set name="skillType" val="SUMMON" /> <set name="targetType" val="SELF" /> - <!-- Cubic-Specific --> - <!-- set name="cubicSkill1Chance" val="13" / TODO: this is chance when HP is at 90% or less --> - <!-- set name="cubicSkill2Chance" val="33" / TODO: this is chance when HP is at 60% or less --> - <!-- set name="cubicSkill3Chance" val="53" / TODO: this is chance when HP is at 30% or less --> - <set name="cubicDelay" val="13" /> - <set name="cubicDuration" val="3600" /> - <set name="cubicMaxCount" val="20" /> - <set name="cubicSkillChance" val="0" /> <!-- FIXME: hardcoded in core, unhardcode plz --> - <set name="isCubic" val="true" /> - <set name="npcId" val="3" /> <!-- Cubic Id --> + <for> + <effect name="SummonCubic" noicon="1" val="0"> + <param npcId="3" cubicDelay="13" cubicDuration="3600" cubicMaxCount="20" /> + <param cubicSkill1Chance="13" cubicSkill2Chance="33" cubicSkill3Chance="53" /> + </effect> + </for> </skill> <skill id="4339" levels="1" name="Mimir's Elixir"> <!-- Freya retail confirmed --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml index a980e3b33d..e8164e8f75 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml @@ -19,8 +19,11 @@ <set name="targetType" val="NONE" /> </skill> <skill id="6803" levels="1" name="Arena Haste"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="ATTACK_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> @@ -34,8 +37,11 @@ </for> </skill> <skill id="6804" levels="1" name="Arena Wind Walk"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="SPEED_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> @@ -49,8 +55,11 @@ </for> </skill> <skill id="6805" levels="1" name="Arena Empower"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="MA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> @@ -64,8 +73,11 @@ </for> </skill> <skill id="6806" levels="1" name="Arena Acumen"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="CASTING_TIME_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> @@ -79,8 +91,11 @@ </for> </skill> <skill id="6807" levels="1" name="Arena Concentration"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="6" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="CANCEL_PROB_DOWN" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> @@ -94,8 +109,11 @@ </for> </skill> <skill id="6808" levels="1" name="Arena Might"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="PA_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> @@ -109,8 +127,11 @@ </for> </skill> <skill id="6809" levels="1" name="Arena Guidance"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="HIT_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> @@ -124,8 +145,11 @@ </for> </skill> <skill id="6810" levels="1" name="Arena Focus"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="CRITICAL_PROB_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> @@ -139,12 +163,15 @@ </for> </skill> <skill id="6811" levels="1" name="Arena Death Whisper"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="CRITICAL_DMG_UP" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> @@ -154,12 +181,15 @@ </for> </skill> <skill id="6812" levels="1" name="Arena Berserker Spirit"> + <!-- High Five Skill --> <!-- Arena Skill --> + <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="300" /> + <set name="abnormalType" val="BERSERKER" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="magicLvl" val="1" /> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="operateType" val="A2" /> <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> @@ -1154,6 +1184,7 @@ <!-- High Five Skill --> <!-- FIXME: value unconfirmed --> <set name="abnormalLvl" val="1" /> + <set name="abnormalTime" val="30" /> <set name="abnormalType" val="TURN_STONE" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> -- GitLab