From 351be4dd6e9c50f6bfe9c14e49f15a4ecffb2154 Mon Sep 17 00:00:00 2001
From: Luks <luksdlt92@gmail.com>
Date: Sun, 14 Jun 2015 17:38:40 -0300
Subject: [PATCH] DisciplesNecropolisPast fixed: multithread problem when you
 kill mobs at the same time

---
 .../DisciplesNecropolisPast/DisciplesNecropolisPast.java        | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/L2J_DataPack/dist/game/data/scripts/instances/DisciplesNecropolisPast/DisciplesNecropolisPast.java b/L2J_DataPack/dist/game/data/scripts/instances/DisciplesNecropolisPast/DisciplesNecropolisPast.java
index e20f0e3697..1b79334e4d 100644
--- a/L2J_DataPack/dist/game/data/scripts/instances/DisciplesNecropolisPast/DisciplesNecropolisPast.java
+++ b/L2J_DataPack/dist/game/data/scripts/instances/DisciplesNecropolisPast/DisciplesNecropolisPast.java
@@ -150,6 +150,7 @@ public final class DisciplesNecropolisPast extends AbstractInstance
 	
 	private synchronized void checkDoors(L2Npc npc, DNPWorld world)
 	{
+		world.countKill++;
 		switch (world.countKill)
 		{
 			case 4:
@@ -380,7 +381,6 @@ public final class DisciplesNecropolisPast extends AbstractInstance
 		if (tmpworld instanceof DNPWorld)
 		{
 			final DNPWorld world = (DNPWorld) tmpworld;
-			world.countKill++;
 			checkDoors(npc, world);
 		}
 		
-- 
GitLab