From 2ba54d46e8d602955c5795872572e08faca8c4a0 Mon Sep 17 00:00:00 2001 From: Zoey76 <zoey_76@msn.com> Date: Mon, 25 Mar 2013 19:05:56 +0000 Subject: [PATCH] BETA: Skills cleanup. * Missing in [9529]. --- .../game/data/stats/skills/00000-00099.xml | 4 +-- .../game/data/stats/skills/00100-00199.xml | 4 +-- .../game/data/stats/skills/00400-00499.xml | 16 ++++++------ .../game/data/stats/skills/00700-00799.xml | 2 +- .../game/data/stats/skills/00800-00899.xml | 2 +- .../game/data/stats/skills/00900-00999.xml | 2 +- .../game/data/stats/skills/01200-01299.xml | 8 +++--- .../game/data/stats/skills/01300-01399.xml | 26 +++++++++---------- .../game/data/stats/skills/01400-01499.xml | 8 +++--- .../game/data/stats/skills/01500-01599.xml | 4 +-- .../game/data/stats/skills/04100-04199.xml | 2 +- .../game/data/stats/skills/05400-05499.xml | 2 +- 12 files changed, 40 insertions(+), 40 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml index 0b9dcb3fff..a47eac730a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml @@ -2168,7 +2168,7 @@ </effect> </for> <enchant2for> - <effect count="7" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="100" effectType="BLEED"> + <effect count="7" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="100"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </enchant2for> @@ -2219,7 +2219,7 @@ </effect> </for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="40" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="40"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </enchant3for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml index a3e5b8c07b..a0e4f8945d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml @@ -531,7 +531,7 @@ </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="80"> <mul order="0x30" stat="pAtk" val="0.77" /> </effect> </enchant3for> @@ -696,7 +696,7 @@ </effect> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down" effectPower="80"> <mul order="0x30" stat="pDef" val="0.77" /> </effect> </enchant3for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index 3704eaab33..b5ceefb015 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -45,7 +45,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </cond> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_down" effectPower="80" > <basemul order="0x30" stat="rCrit" val="#rCrit" /> <mul order="0x30" stat="swordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" /> @@ -63,7 +63,7 @@ <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> </for> <enchant2for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="#ench2Power" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="#ench2Power" > <basemul order="0x30" stat="rCrit" val="-0.5" /> <mul order="0x30" stat="swordWpnVuln" val="1.2" /> <mul order="0x30" stat="bigSwordWpnVuln" val="1.2" /> @@ -81,7 +81,7 @@ <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="80" > <mul order="0x30" stat="cAtk" val="#ench3cAtk" /> <basemul order="0x30" stat="rCrit" val="-0.5" /> <mul order="0x30" stat="swordWpnVuln" val="1.2" /> @@ -147,7 +147,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword" /> </cond> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_down" effectPower="80" > <mul order="0x30" stat="cAtk" val="#cAtk" /> <mul order="0x30" stat="swordWpnVuln" val="#vuln" /> <mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" /> @@ -165,7 +165,7 @@ <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> </for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" > <mul order="0x30" stat="cAtk" val="0.65" /> <mul order="0x30" stat="swordWpnVuln" val="1.2" /> <mul order="0x30" stat="bigSwordWpnVuln" val="1.2" /> @@ -183,7 +183,7 @@ <effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed --> </enchant2for> <enchant3for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" > <basemul order="0x30" stat="rCrit" val="#ench3rCrit" /> <mul order="0x30" stat="cAtk" val="0.65" /> <mul order="0x30" stat="swordWpnVuln" val="1.2" /> @@ -469,7 +469,7 @@ <set name="SSBoost" val="2.0" /> <set name="targetType" val="AURA" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_speed_down" effectPower="40" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_speed_down" effectPower="40" > <mul order="0x30" stat="runSpd" val="#debuff" /> <mul order="0x30" stat="pAtkSpd" val="#debuff" /> <mul order="0x30" stat="mAtkSpd" val="#debuff" /> @@ -506,7 +506,7 @@ <using kind="Dual Sword" /> </cond> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_attack_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_attack_down" effectPower="80" > <mul order="0x30" stat="mAtk" val="#debuff" /> <mul order="0x30" stat="pAtk" val="#debuff" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml index 4fbb0c0543..9f4f16000d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml @@ -1342,7 +1342,7 @@ </and> </cond> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" > <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml index 176e998273..113a83ab5d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml @@ -1786,7 +1786,7 @@ <set name="operateType" val="A2" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="multi_debuff" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="multi_debuff" effectPower="80" > <mul order="0x30" stat="pDef" val="0.6" /> <mul order="0x30" stat="mDef" val="0.6" /> <mul order="0x30" stat="runSpd" val="0.6" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml index d6d156eaa0..70403d73bf 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml @@ -218,7 +218,7 @@ <set name="operateType" val="A2" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" effectType="POISON"> + <effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" > <mul order="0x30" stat="runSpd" val="0.3" /> <mul order="0x30" stat="pAtkSpd" val="0.8" /> <mul order="0x30" stat="mAtkSpd" val="0.8" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml index ec47d409e2..eded572cf7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml @@ -2020,7 +2020,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="#vuln" /> <sub order="0x40" stat="fireRes" val="#vuln" /> @@ -2031,7 +2031,7 @@ </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="#ench1Vuln" /> <sub order="0x40" stat="fireRes" val="#ench1Vuln" /> @@ -2042,7 +2042,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="25" /> <sub order="0x40" stat="fireRes" val="25" /> @@ -2849,7 +2849,7 @@ <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="elementPower" val="#enchElementPower" /> <for> - <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down" effectPower="80" > <mul order="0x30" stat="gainHp" val="0.5" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index 8ac14174f5..a5dfc23440 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -1006,7 +1006,7 @@ <enchant4 name="elementPower" val="#ench4elementPower" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="80" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1014,7 +1014,7 @@ </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="#ench3effectPower" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1060,7 +1060,7 @@ <enchant4 name="elementPower" val="#ench4elementPower" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="80" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1068,7 +1068,7 @@ </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="#ench3effectPower" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1114,7 +1114,7 @@ <enchant4 name="elementPower" val="#ench4elementPower" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="80" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -1122,7 +1122,7 @@ </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="#ench3effectPower" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -1167,13 +1167,13 @@ <enchant4 name="elementPower" val="#ench4elementPower" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="80" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="80" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="holyRes" val="30" /> </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="#ench3effectPower" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="#ench3effectPower" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="holyRes" val="30" /> </effect> @@ -1217,13 +1217,13 @@ <enchant4 name="elementPower" val="#ench4elementPower" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="80" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="80" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="darkRes" val="30" /> </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="#ench3effectPower" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="#ench3effectPower" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="darkRes" val="30" /> </effect> @@ -2545,7 +2545,7 @@ <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="40" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="40" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="#vuln" /> <sub order="0x40" stat="fireRes" val="#vuln" /> @@ -2556,7 +2556,7 @@ </effect> </for> <enchant1for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="25" /> <sub order="0x40" stat="fireRes" val="25" /> @@ -2567,7 +2567,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench2Chance" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench2Chance" > <mul order="0x30" stat="mDef" val="0.85" /> <sub order="0x40" stat="waterRes" val="#ench2Vuln" /> <sub order="0x40" stat="fireRes" val="#ench2Vuln" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 63c070b5fb..5b16d351da 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -1140,17 +1140,17 @@ <enchant4 name="elementPower" val="#enchElementPower" /> <enchant5 name="magicLvl" val="#enchantMagicLvl" /> <for> - <effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" effectType="DEBUFF"> + <effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" > <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> <enchant3for> - <effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="#ench3Power" effectType="DEBUFF"> + <effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="#ench3Power" > <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </enchant3for> <enchant5for> - <effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" effectType="DEBUFF"> + <effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" > <sub order="0x40" stat="darkRes" val="#ench5DarkhVuln" /> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> @@ -3031,7 +3031,7 @@ <set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage --> <set name="trait" val="DERANGEMENT" /> <for> - <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="ultimate_debuff" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="ultimate_debuff" effectPower="80" > <mul order="0x30" stat="pAtk" val="0.5" /> <mul order="0x30" stat="pAtkSpd" val="0.5" /> <mul order="0x30" stat="runSpd" val="0.5" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml index 2e79dbbdff..6b0cbc0237 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml @@ -360,14 +360,14 @@ <enchant4 name="pvpPower" val="#ench4Duel" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="80" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="#ench3effectPower" effectType="MDOT"> + <effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml index cd9c4da5ed..f51ff522ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml @@ -1924,7 +1924,7 @@ <set name="castRange" val="750" /> <set name="effectRange" val="1250" /> <for> - <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="speed_down" effectPower="60" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="speed_down" effectPower="60" > <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml index 640507b8e8..c5006a5f6c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml @@ -737,7 +737,7 @@ <set name="targetType" val="ONE" /> <for> <effect name="Cancel" noicon="1" val="0" effectPower="100" /> - <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="speed_down" effectPower="80" effectType="DEBUFF"> + <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="speed_down" effectPower="80" > <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> -- GitLab