From 2ba54d46e8d602955c5795872572e08faca8c4a0 Mon Sep 17 00:00:00 2001
From: Zoey76 <zoey_76@msn.com>
Date: Mon, 25 Mar 2013 19:05:56 +0000
Subject: [PATCH] BETA: Skills cleanup. 	* Missing in [9529].

---
 .../game/data/stats/skills/00000-00099.xml    |  4 +--
 .../game/data/stats/skills/00100-00199.xml    |  4 +--
 .../game/data/stats/skills/00400-00499.xml    | 16 ++++++------
 .../game/data/stats/skills/00700-00799.xml    |  2 +-
 .../game/data/stats/skills/00800-00899.xml    |  2 +-
 .../game/data/stats/skills/00900-00999.xml    |  2 +-
 .../game/data/stats/skills/01200-01299.xml    |  8 +++---
 .../game/data/stats/skills/01300-01399.xml    | 26 +++++++++----------
 .../game/data/stats/skills/01400-01499.xml    |  8 +++---
 .../game/data/stats/skills/01500-01599.xml    |  4 +--
 .../game/data/stats/skills/04100-04199.xml    |  2 +-
 .../game/data/stats/skills/05400-05499.xml    |  2 +-
 12 files changed, 40 insertions(+), 40 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
index 0b9dcb3fff..a47eac730a 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
@@ -2168,7 +2168,7 @@
 			</effect>
 		</for>
 		<enchant2for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="100" effectType="BLEED">
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormalVisualEffect="bleed" effectPower="100">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</enchant2for>
@@ -2219,7 +2219,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="40" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="40">
 				<mul order="0x30" stat="pAtk" val="0.77" />
 			</effect>
 		</enchant3for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
index a3e5b8c07b..a0e4f8945d 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
@@ -531,7 +531,7 @@
 			</effect>
 		</enchant2for>
 		<enchant3for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="80">
 				<mul order="0x30" stat="pAtk" val="0.77" />
 			</effect>
 		</enchant3for>
@@ -696,7 +696,7 @@
 			</effect>
 		</enchant2for>
 		<enchant3for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down" effectPower="80">
 				<mul order="0x30" stat="pDef" val="0.77" />
 			</effect>
 		</enchant3for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
index 3704eaab33..b5ceefb015 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
@@ -45,7 +45,7 @@
 			<using kind="Sword,Big Sword,Blunt,Big Blunt" />
 		</cond>
 		<for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_prob_down" effectPower="80" >
 				<basemul order="0x30" stat="rCrit" val="#rCrit" />
 				<mul order="0x30" stat="swordWpnVuln" val="#vuln" />
 				<mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" />
@@ -63,7 +63,7 @@
 			<effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed -->
 		</for>
 		<enchant2for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="#ench2Power" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="#ench2Power" >
 				<basemul order="0x30" stat="rCrit" val="-0.5" />
 				<mul order="0x30" stat="swordWpnVuln" val="1.2" />
 				<mul order="0x30" stat="bigSwordWpnVuln" val="1.2" />
@@ -81,7 +81,7 @@
 			<effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed -->
 		</enchant2for>
 		<enchant3for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="critical_prob_down" effectPower="80" >
 				<mul order="0x30" stat="cAtk" val="#ench3cAtk" />
 				<basemul order="0x30" stat="rCrit" val="-0.5" />
 				<mul order="0x30" stat="swordWpnVuln" val="1.2" />
@@ -147,7 +147,7 @@
 			<using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword" />
 		</cond>
 		<for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="critical_dmg_down" effectPower="80" >
 				<mul order="0x30" stat="cAtk" val="#cAtk" />
 				<mul order="0x30" stat="swordWpnVuln" val="#vuln" />
 				<mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" />
@@ -165,7 +165,7 @@
 			<effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed -->
 		</for>
 		<enchant2for>
-			<effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" >
 				<mul order="0x30" stat="cAtk" val="0.65" />
 				<mul order="0x30" stat="swordWpnVuln" val="1.2" />
 				<mul order="0x30" stat="bigSwordWpnVuln" val="1.2" />
@@ -183,7 +183,7 @@
 			<effect name="TargetMe" abnormalTime="3" noicon="1" val="0" /> <!-- FIXME: abnormalTime unconfirmed -->
 		</enchant2for>
 		<enchant3for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="critical_dmg_down" effectPower="80" >
 				<basemul order="0x30" stat="rCrit" val="#ench3rCrit" />
 				<mul order="0x30" stat="cAtk" val="0.65" />
 				<mul order="0x30" stat="swordWpnVuln" val="1.2" />
@@ -469,7 +469,7 @@
 		<set name="SSBoost" val="2.0" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_speed_down" effectPower="40" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_speed_down" effectPower="40" >
 				<mul order="0x30" stat="runSpd" val="#debuff" />
 				<mul order="0x30" stat="pAtkSpd" val="#debuff" />
 				<mul order="0x30" stat="mAtkSpd" val="#debuff" />
@@ -506,7 +506,7 @@
 			<using kind="Dual Sword" />
 		</cond>
 		<for>
-			<effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_attack_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="#abnormalLvls" abnormalType="all_attack_down" effectPower="80" >
 				<mul order="0x30" stat="mAtk" val="#debuff" />
 				<mul order="0x30" stat="pAtk" val="#debuff" />
 			</effect>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
index 4fbb0c0543..9f4f16000d 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
@@ -1342,7 +1342,7 @@
 			</and>
 		</cond>
 		<for>
-			<effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" >
 				<mul order="0x30" stat="maxCp" val="0.1" />
 				<add order="0x40" stat="debuffVuln" val="30" />
 				<mul order="0x30" stat="gainHp" val="0.7" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
index 176e998273..113a83ab5d 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
@@ -1786,7 +1786,7 @@
 		<set name="operateType" val="A2" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="multi_debuff" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="multi_debuff" effectPower="80" >
 				<mul order="0x30" stat="pDef" val="0.6" />
 				<mul order="0x30" stat="mDef" val="0.6" />
 				<mul order="0x30" stat="runSpd" val="0.6" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
index d6d156eaa0..70403d73bf 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
@@ -218,7 +218,7 @@
 		<set name="operateType" val="A2" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" effectType="POISON">
+			<effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="8" abnormalType="poison" abnormalVisualEffect="poison" >
 				<mul order="0x30" stat="runSpd" val="0.3" />
 				<mul order="0x30" stat="pAtkSpd" val="0.8" />
 				<mul order="0x30" stat="mAtkSpd" val="0.8" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
index ec47d409e2..eded572cf7 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
@@ -2020,7 +2020,7 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" >
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="#vuln" />
 				<sub order="0x40" stat="fireRes" val="#vuln" />
@@ -2031,7 +2031,7 @@
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" >
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="#ench1Vuln" />
 				<sub order="0x40" stat="fireRes" val="#ench1Vuln" />
@@ -2042,7 +2042,7 @@
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="80" >
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="25" />
 				<sub order="0x40" stat="fireRes" val="25" />
@@ -2849,7 +2849,7 @@
 		<enchant3 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant3 name="elementPower" val="#enchElementPower" />
 		<for>
-			<effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="heal_effect_down" effectPower="80" >
 				<mul order="0x30" stat="gainHp" val="0.5" />
 			</effect>
 		</for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
index 8ac14174f5..a5dfc23440 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
@@ -1006,7 +1006,7 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="80" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1014,7 +1014,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="#ench3effectPower" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_fire" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1060,7 +1060,7 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="80" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.7" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1068,7 +1068,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="#ench3effectPower" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_water" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.7" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1114,7 +1114,7 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="80" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -1122,7 +1122,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="#ench3effectPower" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_wind" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -1167,13 +1167,13 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="80" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="80" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="holyRes" val="30" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="#ench3effectPower" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_holy" effectPower="#ench3effectPower" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="holyRes" val="30" />
 			</effect>
@@ -1217,13 +1217,13 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="80" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="80" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="darkRes" val="30" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="#ench3effectPower" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_unholy" effectPower="#ench3effectPower" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="darkRes" val="30" />
 			</effect>
@@ -2545,7 +2545,7 @@
 		<enchant1 name="mpConsume" val="#ench1MpConsume" />
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="40" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="40" >
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="#vuln" />
 				<sub order="0x40" stat="fireRes" val="#vuln" />
@@ -2556,7 +2556,7 @@
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench1Chance" >
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="25" />
 				<sub order="0x40" stat="fireRes" val="25" />
@@ -2567,7 +2567,7 @@
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench2Chance" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="md_down" effectPower="#ench2Chance" >
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="#ench2Vuln" />
 				<sub order="0x40" stat="fireRes" val="#ench2Vuln" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 63c070b5fb..5b16d351da 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -1140,17 +1140,17 @@
 		<enchant4 name="elementPower" val="#enchElementPower" />
 		<enchant5 name="magicLvl" val="#enchantMagicLvl" />
 		<for>
-			<effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" effectType="DEBUFF">
+			<effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" >
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="#ench3Power" effectType="DEBUFF">
+			<effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="#ench3Power" >
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</enchant3for>
 		<enchant5for>
-			<effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" effectType="DEBUFF">
+			<effect name="Debuff" val="0" abnormalTime="5" abnormalLvl="1" abnormalType="speed_down" effectPower="40" >
 				<sub order="0x40" stat="darkRes" val="#ench5DarkhVuln" />
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
@@ -3031,7 +3031,7 @@
 		<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="ultimate_debuff" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="ultimate_debuff" effectPower="80" >
 				<mul order="0x30" stat="pAtk" val="0.5" />
 				<mul order="0x30" stat="pAtkSpd" val="0.5" />
 				<mul order="0x30" stat="runSpd" val="0.5" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
index 2e79dbbdff..6b0cbc0237 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
@@ -360,14 +360,14 @@
 		<enchant4 name="pvpPower" val="#ench4Duel" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="80" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.8" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="#ench3effectPower" effectType="MDOT">
+			<effect count="10" name="ManaDamOverTime" abnormalTime="3" val="36" abnormalLvl="1" abnormalType="multi_debuff_soul" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.8" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
index cd9c4da5ed..f51ff522ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
@@ -1924,7 +1924,7 @@
 		<set name="castRange" val="750" />
 		<set name="effectRange" val="1250" />
 		<for>
-			<effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="speed_down" effectPower="60" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="2" abnormalType="speed_down" effectPower="60" >
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
index 640507b8e8..c5006a5f6c 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
@@ -737,7 +737,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Cancel" noicon="1" val="0" effectPower="100" />
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="speed_down" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="speed_down" effectPower="80" >
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
-- 
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