From 27e37669a43f42c8f819e6a5bd9572895eb4ced0 Mon Sep 17 00:00:00 2001 From: MELERIX <MELERIX@users.noreply.github.com> Date: Sun, 21 Oct 2012 10:37:10 +0000 Subject: [PATCH] BETA: Removed hardcoded coolTime + hitTime in few skills, now the skills will display the casting animation properly, it fixes issues with Shadow Step skill and others. Reported by: Scyde, H4vok, facheme. Tested by: Tavo22, facheme. '''NOTE: Require CORE [L5684].''' --- L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml | 2 +- L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml index e6b13ce85b..f1b3d8087e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml @@ -461,7 +461,7 @@ <set name="coolTime" val="200" /> <set name="flyCourse" val="180" /> <!-- Teleport to Front --> <set name="flyRadius" val="500" /> - <set name="hitTime" val="300" /> <!-- NOTE: Real hitTime is 0.1 sec, but here is increased to 0.3 sec, to match retail animation --> + <set name="hitTime" val="100" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="magicLvl" val="32" /> <set name="mpConsume" val="20" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml index a81fed1aef..67a4508da2 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml @@ -337,7 +337,7 @@ <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="reuseDelay" val="75000" /> - <set name="hitTime" val="300" /> <!-- NOTE: Real hitTime is 0.1 sec, but here is increased to 0.3 sec, to match retail animation --> + <set name="hitTime" val="100" /> <set name="coolTime" val="200" /> <for> <effect name="RemoveTarget" effectPower="100" noicon="1" val="0" /> @@ -1446,7 +1446,7 @@ <set name="flyCourse" val="0" /> <!-- Teleport to Back --> <set name="flyRadius" val="500" /> <set name="flyType" val="DUMMY" /> - <set name="hitTime" val="300" /> <!-- NOTE: Real hitTime is 0.1 sec, but here is increased to 0.3 sec, to match retail animation --> + <set name="hitTime" val="100" /> <set name="coolTime" val="200" /> <set name="isDebuff" val="true" /> <set name="mpConsume" val="100" /> -- GitLab