From 27e37669a43f42c8f819e6a5bd9572895eb4ced0 Mon Sep 17 00:00:00 2001
From: MELERIX <MELERIX@users.noreply.github.com>
Date: Sun, 21 Oct 2012 10:37:10 +0000
Subject: [PATCH] BETA: Removed hardcoded coolTime + hitTime in few skills, now
 the skills will display the casting animation properly, it fixes issues with
 Shadow Step skill and others.

Reported by: Scyde, H4vok, facheme.
Tested by: Tavo22, facheme.

'''NOTE: Require CORE [L5684].'''
---
 L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml | 2 +-
 L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
index e6b13ce85b..f1b3d8087e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
@@ -461,7 +461,7 @@
 		<set name="coolTime" val="200" />
 		<set name="flyCourse" val="180" /> <!-- Teleport to Front -->
 		<set name="flyRadius" val="500" />
-		<set name="hitTime" val="300" /> <!-- NOTE: Real hitTime is 0.1 sec, but here is increased to 0.3 sec, to match retail animation -->
+		<set name="hitTime" val="100" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
 		<set name="magicLvl" val="32" />
 		<set name="mpConsume" val="20" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
index a81fed1aef..67a4508da2 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
@@ -337,7 +337,7 @@
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="1100" />
 		<set name="reuseDelay" val="75000" />
-		<set name="hitTime" val="300" /> <!-- NOTE: Real hitTime is 0.1 sec, but here is increased to 0.3 sec, to match retail animation -->
+		<set name="hitTime" val="100" />
 		<set name="coolTime" val="200" />
 		<for>
 			<effect name="RemoveTarget" effectPower="100" noicon="1" val="0" />
@@ -1446,7 +1446,7 @@
 		<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
 		<set name="flyRadius" val="500" />
 		<set name="flyType" val="DUMMY" />
-		<set name="hitTime" val="300" /> <!-- NOTE: Real hitTime is 0.1 sec, but here is increased to 0.3 sec, to match retail animation -->
+		<set name="hitTime" val="100" />
 		<set name="coolTime" val="200" />
 		<set name="isDebuff" val="true" />
 		<set name="mpConsume" val="100" />
-- 
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