diff --git a/L2J_DataPack_BETA/dist/game/data/html/admin/npcinfo.htm b/L2J_DataPack_BETA/dist/game/data/html/admin/npcinfo.htm index f29801f9f1237fc19157fbc852dabebf28247db4..319f4b6b6172010d7d0a7041a4f6e2b75a797ea8 100644 --- a/L2J_DataPack_BETA/dist/game/data/html/admin/npcinfo.htm +++ b/L2J_DataPack_BETA/dist/game/data/html/admin/npcinfo.htm @@ -16,11 +16,14 @@ </table> <br><img src="L2UI.SquareWhite" width=260 height=1><br> <table width=270 border=0> -<tr><td colspan="4"><table width=270 border=0 bgcolor=131210><tr><td width=270><font color="LEVEL">Npc Info</font> : %name% (<font color="LEVEL">%id%</font>) [<font color=00FF00>%lvl%</font> lvl]</td></tr></table></td></tr> -<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">ObjectId</font></td><td align=right width=170>%objid%</td></tr></table></td></tr> -<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Type:</font></td><td align=right width=170><font color=999999>%class%</font></td></tr></table></td></tr> -<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Spawn</font></td><td align=right width=170>%spawn%</td></tr></table></td></tr> -<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Location:</font></td><td align=right width=170>%loc%</td></tr></table></td></tr> +<tr><td colspan="4"><table width=270 border=0><tr><td width=270><font color="LEVEL">Npc Info</font> : %name% (<font color="LEVEL">%id%</font>) [<font color=00FF00>%lvl%</font> lvl]</td></tr></table></td></tr> +<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">ObjectId</font></td><td align=right width=170>%objid%</td></tr></table></td></tr> +<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Type:</font></td><td align=right width=170><font color=999999>%class%</font></td></tr></table></td></tr> +<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Spawn</font></td><td align=right width=170>%spawn%</td></tr></table></td></tr> +<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Location:</font></td><td align=right width=170>%loc%</td></tr></table></td></tr> +<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Heading:</font></td><td align=right width=170>%heading%</td></tr></table></td></tr> +<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Collision Radius:</font></td><td align=right width=170>%collision_radius%</td></tr></table></td></tr> +<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Collision Height:</font></td><td align=right width=170>%collision_height%</td></tr></table></td></tr> <tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Distance:</font></td><td align=right width=170>2D: %loc2d%, 3D: %loc3d%, You: %dist%</td></tr></table></td></tr> <tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Respawn:</font></td><td align=right width=170>%resp% sec</td></tr></table></td></tr> <tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Aggro:</font></td><td align=right width=170><font color=999999>%aggro%</font></td></tr></table></td></tr> diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2NpcActionShift.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2NpcActionShift.java index 4f611df8c19c711c43dd7e3c8559ca02d1cf7ee1..6d302751618b91b2ea28014bcfa49b4c216eef72 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2NpcActionShift.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/actionhandlers/L2NpcActionShift.java @@ -108,6 +108,9 @@ public class L2NpcActionShift implements IActionHandler html.replace("%wit%", String.valueOf(((L2Character)target).getWIT())); html.replace("%men%", String.valueOf(((L2Character)target).getMEN())); html.replace("%loc%", String.valueOf(target.getX()+" "+target.getY()+" "+target.getZ())); + html.replace("%heading%", String.valueOf(((L2Character) target).getHeading())); + html.replace("%collision_radius%", String.valueOf(((L2Character)target).getTemplate().getfCollisionRadius())); + html.replace("%collision_height%", String.valueOf(((L2Character)target).getTemplate().getfCollisionHeight())); html.replace("%dist%", String.valueOf((int)Math.sqrt(activeChar.getDistanceSq(target)))); byte attackAttribute = ((L2Character)target).getAttackElement();