diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml index 055c95ea2bd03cb3f4a9cab30040672e3013c9fe..0099636e28be1365f4ae8b6345d2d72081d578a6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml @@ -1133,7 +1133,7 @@ </effect> </for> </skill> - <skill id="1548" levels="3" name="Resist Earth"> + <skill id="1548" levels="3" name="Resist Earth" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> <!-- High Five Skill --> <table name="#aggroPoints"> 243 379 418 </table> <!-- FIXME: value unconfirmed --> <table name="#magicLvl"> 60 64 68 </table> @@ -1141,6 +1141,13 @@ <table name="#mpConsume"> 20 28 31 </table> <table name="#earthRes"> 10 15 20 </table> <table name="#stackOrder"> 1 2 3 </table> + <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2mpConsume"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table> + <table name="#ench2mpInitialConsume"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table> + <table name="#enchvuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <table name="#ench3vuln"> 24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150 </table> + <table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> <set name="aggroPoints" val="#aggroPoints" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> @@ -1149,15 +1156,35 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> - <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> + <set name="operateType" val="A2" /> <!-- FIXME: value unconfirmed --> <set name="reuseDelay" val="2000" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_ONE" /> + <enchant1 name="magicLvl" val="#enchantMagicLvl" /> + <enchant2 name="magicLvl" val="#enchantMagicLvl" /> + <enchant2 name="mpConsume" val="#ench2mpConsume" /> + <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> + <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#stackOrder" abnormalType="armor_earth"> <add order="0x40" stat="earthRes" val="#earthRes" /> </effect> </for> + <enchant1for> + <effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="armor_earth"> + <add order="0x40" stat="earthRes" val="#enchvuln" /> + </effect> + </enchant1for> + <enchant2for> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="armor_earth"> + <add order="0x40" stat="earthRes" val="#enchvuln" /> + </effect> + </enchant2for> + <enchant3for> + <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="armor_earth"> + <add order="0x40" stat="earthRes" val="#ench3vuln" /> + </effect> + </enchant3for> </skill> <skill id="1549" levels="1" name="Chant of Elements"> <!-- High Five Skill -->