From 19fbd0d5f9d9e56774a738b977b8c5b4cadfa4a5 Mon Sep 17 00:00:00 2001
From: MELERIX <MELERIX@users.noreply.github.com>
Date: Thu, 11 Oct 2012 17:56:51 +0000
Subject: [PATCH] BETA: Restored min/maxChance skill parameters, some servers
 use it to customize skills individually instead of globally by configs.

---
 .../scripts/handlers/effecthandlers/CancelDebuff.java    | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CancelDebuff.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CancelDebuff.java
index 9a2345b4a5..b16059d1f6 100644
--- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CancelDebuff.java
+++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CancelDebuff.java
@@ -14,7 +14,6 @@
  */
 package handlers.effecthandlers;
 
-import com.l2jserver.Config;
 import com.l2jserver.gameserver.model.actor.L2Character;
 import com.l2jserver.gameserver.model.effects.EffectTemplate;
 import com.l2jserver.gameserver.model.effects.L2Effect;
@@ -108,13 +107,13 @@ public class CancelDebuff extends L2Effect
 		rate += (effect.getAbnormalTime() - effect.getTime()) / 1200;
 		rate += baseRate;
 		
-		if (rate < Config.MIN_DEBUFF_CHANCE)
+		if (rate < effect.getSkill().getMinChance())
 		{
-			rate = Config.MIN_DEBUFF_CHANCE;
+			rate = effect.getSkill().getMinChance();
 		}
-		else if (rate > Config.MAX_DEBUFF_CHANCE)
+		else if (rate > effect.getSkill().getMaxChance())
 		{
-			rate = Config.MAX_DEBUFF_CHANCE;
+			rate = effect.getSkill().getMaxChance();
 		}
 		
 		return Rnd.get(100) < rate;
-- 
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