From 128541e43714b6c9260063dcd8cc158adc920da2 Mon Sep 17 00:00:00 2001
From: Adry_85 <Adrya85@hotmail.it>
Date: Sat, 22 Feb 2014 21:32:26 +0000
Subject: [PATCH] BETA: Cleanup skills xml, removing power where is not used
 anymore. 	Reported by: janiko 	Reviewed by: Nos

---
 .../game/data/stats/skills/00000-00099.xml    |  6 ---
 .../game/data/stats/skills/00100-00199.xml    | 12 -----
 .../game/data/stats/skills/00200-00299.xml    |  1 -
 .../game/data/stats/skills/00300-00399.xml    |  8 ---
 .../game/data/stats/skills/00400-00499.xml    | 12 -----
 .../game/data/stats/skills/00500-00599.xml    |  5 --
 .../game/data/stats/skills/00600-00699.xml    |  2 -
 .../game/data/stats/skills/00700-00799.xml    |  3 --
 .../game/data/stats/skills/01000-01099.xml    | 24 ---------
 .../game/data/stats/skills/01100-01199.xml    | 14 -----
 .../game/data/stats/skills/01200-01299.xml    | 24 ---------
 .../game/data/stats/skills/01300-01399.xml    | 53 ++-----------------
 .../game/data/stats/skills/01400-01499.xml    | 18 -------
 .../game/data/stats/skills/01500-01599.xml    |  4 --
 .../game/data/stats/skills/03300-03399.xml    |  7 ++-
 .../game/data/stats/skills/04100-04199.xml    |  8 ---
 .../game/data/stats/skills/04200-04299.xml    |  7 ---
 .../game/data/stats/skills/04300-04399.xml    |  1 -
 .../game/data/stats/skills/04400-04499.xml    |  2 -
 .../game/data/stats/skills/05100-05199.xml    |  2 -
 .../game/data/stats/skills/05200-05299.xml    |  4 --
 .../game/data/stats/skills/05600-05699.xml    |  9 ----
 .../game/data/stats/skills/23300-23399.xml    |  2 -
 23 files changed, 9 insertions(+), 219 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
index 38442e122d..c98b154c65 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
@@ -1357,7 +1357,6 @@
 		<table name="#mpConsume"> 52 53 55 55 57 59 60 62 64 66 67 69 71 72 73 75 77 78 80 82 84 85 87 88 90 91 93 94 96 97 99 100 102 103 105 106 107 </table>
 		<table name="#power"> 421 447 475 504 534 566 598 632 668 705 743 782 823 864 908 952 998 1045 1093 1142 1192 1243 1296 1349 1403 1457 1513 1569 1625 1682 1739 1796 1854 1911 1969 2026 2082 </table>
 		<table name="#ench1ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
-		<table name="#ench1effPower"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
 		<table name="#ench2MpConsume"> 105 103 101 99 98 96 94 92 91 89 87 85 84 82 80 78 76 75 73 71 69 68 66 64 62 61 59 57 55 54 </table>
 		<table name="#ench2Power"> 2100 2119 2138 2157 2175 2194 2213 2232 2250 2269 2288 2307 2325 2344 2363 2382 2401 2419 2438 2457 2476 2494 2513 2532 2551 2569 2588 2607 2626 2645 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -2244,7 +2243,6 @@
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
 		<set name="reuseDelay" val="3000" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
@@ -2372,7 +2370,6 @@
 		<table name="#mpConsume"> 10 11 13 14 16 18 19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#runSpd"> 0.8 0.8 0.8 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -2395,7 +2392,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
@@ -2467,7 +2463,6 @@
 		<table name="#magicLvl"> 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 35 38 40 42 43 45 46 48 49 50 51 </table>
 		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench1Chance"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2Cost"> 50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table>
 		<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
 		<table name="#ench4ModifyCritical"> 1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3 </table>
@@ -2491,7 +2486,6 @@
 		<set name="targetType" val="AREA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Chance" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2Cost" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
index 6905fa52da..767886461e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
@@ -124,7 +124,6 @@
 		<table name="#mpInitialConsume"> 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
 		<table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<table name="#ench3-runSpd"> 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5 </table>
 		<table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
@@ -150,7 +149,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
@@ -300,7 +298,6 @@
 		<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 40 42 43 45 46 48 49 50 51 </table>
 		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2mpConsume"> 50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table>
 		<table name="#ench3rCrit"> 0.1 0.11 0.12 0.12 0.13 0.14 0.14 0.15 0.16 0.16 0.17 0.18 0.18 0.19 0.2 0.2 0.21 0.22 0.22 0.23 0.24 0.24 0.25 0.26 0.26 0.27 0.28 0.28 0.29 0.3 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -325,7 +322,6 @@
 		<set name="trait" val="HOLD" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
@@ -533,7 +529,6 @@
 		<table name="#mpInitialConsume"> 3 3 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
 		<table name="#pAtk"> 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -558,7 +553,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
@@ -580,7 +574,6 @@
 		<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 29 31 33 35 38 40 42 43 45 46 48 50 51 53 </table>
 		<table name="#ench1ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
-		<table name="#ench1Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
 		<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="3" />
@@ -602,7 +595,6 @@
 		<set name="targetType" val="AURA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
@@ -706,7 +698,6 @@
 		<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 94 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -730,7 +721,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
@@ -790,7 +780,6 @@
 		<table name="#mpConsume"> 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
 		<table name="#mpInitialConsume"> 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="3" />
@@ -813,7 +802,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
index f12483a699..e6f93874c4 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
@@ -463,7 +463,6 @@
 		<set name="trait" val="BLEED" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="1218" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2MpConsume" />
 		<enchant2 name="power" val="#ench2Power" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
index 52005c8a93..3338f48846 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
@@ -1598,7 +1598,6 @@
 	<skill id="352" levels="1" name="Shield Bash" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6">
 		<table name="#ench-Res"> 7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table>
 		<table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
-		<table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="2" />
@@ -1622,7 +1621,6 @@
 		<set name="trait" val="SHOCK" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
@@ -1672,7 +1670,6 @@
 	<skill id="353" levels="1" name="Shield Slam" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
 		<table name="#ench-Res"> 7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table>
 		<table name="#ench1ActivateRates"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
-		<table name="#ench1Power"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
@@ -1696,7 +1693,6 @@
 		<set name="trait" val="DERANGEMENT" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<cond msgId="113" addName="1">
@@ -2334,10 +2330,8 @@
 	<skill id="367" levels="1" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
 		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2AbnormalTimes"> 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 </table>
 		<table name="#ench2ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
-		<table name="#ench2Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
@@ -2361,11 +2355,9 @@
 		<set name="targetType" val="AURA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<cond msgId="113" addName="1">
 			<using kind="Dual Sword" />
 		</cond>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
index 275c7b4f37..26d8448fe1 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
@@ -196,7 +196,6 @@
 		<table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#ench1EffectPoints"> -1338 -1367 -1396 -1426 -1455 -1484 -1513 -1543 -1572 -1601 -1631 -1660 -1689 -1718 -1748 -1777 -1806 -1836 -1865 -1894 -1923 -1953 -1982 -2011 -2041 -2070 -2099 -2128 -2158 -2187 </table>
 		<table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
@@ -221,7 +220,6 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Root" />
 			<effect name="DefenceTrait">
@@ -235,7 +233,6 @@
 		<table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#ench1EffectPoints"> -1338 -1367 -1396 -1426 -1455 -1484 -1513 -1543 -1572 -1601 -1631 -1660 -1689 -1718 -1748 -1777 -1806 -1836 -1865 -1894 -1923 -1953 -1982 -2011 -2041 -2070 -2099 -2128 -2158 -2187 </table>
 		<table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
@@ -260,7 +257,6 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Root" />
 			<effect name="DefenceTrait">
@@ -274,7 +270,6 @@
 		<table name="#mpConsume"> 40 43 46 59 51 </table>
 		<table name="#ench1EffectPoints"> -1396 -1484 -1572 -1660 -1748 -1836 -1923 -2011 -2099 -2187 -2275 -2363 -2450 -2538 -2626 -2714 -2802 -2890 -2977 -3065 -3153 -3241 -3329 -3417 -3505 -3592 -3680 -3768 -3856 -3944 </table>
 		<table name="#ench2ActivateRates"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table>
-		<table name="#ench2Power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
@@ -299,7 +294,6 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Root" />
 			<effect name="DefenceTrait">
@@ -674,7 +668,6 @@
 		<table name="#ench1AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench1mpConsume"> 33 32 32 31 31 30 30 29 28 28 27 27 26 26 25 24 24 23 23 22 22 21 20 20 19 19 18 18 17 17 </table>
 		<table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -698,7 +691,6 @@
 		<enchant1 name="mpConsume" val="#ench1mpConsume" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Debuff">
 				<sub order="0x40" stat="accCombat" val="#accCombat" />
@@ -1457,7 +1449,6 @@
 		<!-- Confirmed CT2.5 -->
 		<table name="#ench1ActivateRates"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 </table>
 		<table name="#ench1EffectPoints"> -154 -159 -165 -171 -177 -183 -189 -196 -202 -209 -215 -222 -229 -236 -243 </table>
-		<table name="#ench1Power"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 </table>
 		<table name="#ench2AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
 		<table name="#ench2EffectPoints"> -250 -257 -264 -271 -279 -286 -293 -301 -308 -315 -323 -330 -338 -345 -352 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -1483,7 +1474,6 @@
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="effectPoint" val="#ench1EffectPoints" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="effectPoint" val="#ench2EffectPoints" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
@@ -2687,7 +2677,6 @@
 		<table name="#magicLvl"> 36 43 49 55 62 68 74 </table>
 		<table name="#mpConsume"> 25 30 35 40 46 51 55 </table>
 		<table name="#ench1ActivateRates"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
-		<table name="#ench1Power"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
 		<table name="#ench2AbnormalTimes"> 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
@@ -2710,7 +2699,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
index 6b8a821dc4..8b1ef261ef 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
@@ -50,7 +50,6 @@
 		<table name="#magicLvl"> 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 22 24 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="3" />
@@ -72,7 +71,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
@@ -2021,7 +2019,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="60" />
 		<set name="reuseDelay" val="15000" />
 		<set name="targetType" val="AURA" />
 		<for>
@@ -2454,7 +2451,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="60" />
 		<set name="reuseDelay" val="15000" />
 		<set name="targetType" val="AREA" />
 		<for>
@@ -2623,7 +2619,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
 		<set name="reuseDelay" val="11000" />
 		<set name="targetType" val="ONE" />
 		<for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
index e6d6455a1c..90bfd93fff 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
@@ -1516,7 +1516,6 @@
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume" val="51" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
 		<set name="reuseDelay" val="6000" />
 		<set name="staticReuse" val="true" />
 		<set name="targetType" val="ONE" />
@@ -1541,7 +1540,6 @@
 		<set name="magicLvl" val="80" />
 		<set name="mpConsume" val="144" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
 		<set name="reuseDelay" val="40000" />
 		<set name="staticReuse" val="true" />
 		<set name="targetType" val="AURA" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
index 97ce0f662b..671241d5f8 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
@@ -449,7 +449,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="95" />
 		<set name="reuseDelay" val="2000" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="HOLD" />
@@ -2437,7 +2436,6 @@
 	<skill id="794" levels="1" name="Mass Disarm" enchantGroup1="6" enchantGroup2="6">
 		<!-- Confirmed CT2.5 -->
 		<table name="#ench1ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
-		<table name="#ench1Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#ench2Reuse"> 145000 140000 135000 130000 125000 120000 115000 110000 105000 100000 95000 90000 85000 80000 75000 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
@@ -2460,7 +2458,6 @@
 		<set name="targetType" val="AURA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="reuseDelay" val="#ench2Reuse" />
 		<for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
index 3c39ad4e74..97793204c3 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
@@ -882,7 +882,6 @@
 		<table name="#mpConsume"> 103 112 122 127 132 137 142 147 151 155 159 163 </table>
 		<table name="#mpInitialConsume"> 26 28 31 32 33 35 36 37 38 39 40 41 </table>
 		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench1power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2mpConsume"> 201 200 198 196 195 192 191 188 187 185 183 181 180 177 176 175 172 171 168 167 165 163 161 160 157 156 153 152 151 148 </table>
 		<table name="#ench3Attack"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -909,7 +908,6 @@
 		<set name="trait" val="PARALYZE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant3 name="element" val="4" /> <!-- Holy -->
@@ -1283,7 +1281,6 @@
 		<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
@@ -1311,7 +1308,6 @@
 		<set name="trait" val="DERANGEMENT" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1363,7 +1359,6 @@
 		<table name="#mpConsume"> 17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
 		<table name="#mpInitialConsume"> 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
@@ -1392,7 +1387,6 @@
 		<set name="trait" val="SLEEP" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1411,7 +1405,6 @@
 		<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
@@ -1440,7 +1433,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1466,7 +1458,6 @@
 		<table name="#mpConsume"> 47 61 69 74 78 </table>
 		<table name="#mpInitialConsume"> 12 16 18 19 20 </table>
 		<table name="#ench1ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
-		<table name="#ench1power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
 		<table name="#ench2mpConsume"> 77 76 75 74 74 73 72 71 70 70 69 68 67 66 65 65 64 63 62 61 61 60 59 58 57 56 56 55 54 53 </table>
 		<table name="#ench2mpInitialConsume"> 19 19 18 18 18 18 18 17 17 17 17 17 16 16 16 16 16 15 15 15 15 15 14 14 14 14 14 13 13 13 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -1496,7 +1487,6 @@
 		<set name="trait" val="SLEEP" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
@@ -1549,7 +1539,6 @@
 		<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
@@ -1578,7 +1567,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1698,7 +1686,6 @@
 		<table name="#mpConsume"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
@@ -1727,7 +1714,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1882,7 +1868,6 @@
 		<table name="#mpInitialConsume"> 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench1EffectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 -710 -711 -713 -714 -715 -1 -1 -1 -1 </table>
-		<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -1910,7 +1895,6 @@
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="effectPoint" val="#ench1EffectPoints" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
@@ -1958,7 +1942,6 @@
 		<table name="#mpConsume"> 16 18 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpInitialConsume"> 4 5 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
 		<table name="#ench1ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
-		<table name="#ench1power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table>
 		<table name="#ench2mpInitialConsume"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table>
@@ -1984,7 +1967,6 @@
 		<set name="targetType" val="AURA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -2001,7 +1983,6 @@
 		<table name="#mpConsume"> 8 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 2 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table>
@@ -2030,7 +2011,6 @@
 		<set name="trait" val="SLEEP" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -2050,11 +2030,9 @@
 		<table name="#mpInitialConsume"> 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
 		<table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
 		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench1power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#ench2mpConsume"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table>
 		<table name="#ench2mpInitialConsume"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table>
-		<table name="#ench2power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="60" />
@@ -2077,12 +2055,10 @@
 		<set name="targetType" val="AURA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
-		<enchant2 name="power" val="#ench2power" />
 		<for>
 			<effect name="Debuff">
 				<mul order="0x30" stat="runSpd" val="#runSpd" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
index bb722ff2ab..39119c8ccc 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
@@ -106,7 +106,6 @@
 		<table name="#mpConsume"> 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpInitialConsume"> 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
 		<table name="#ench1ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
-		<table name="#ench1Power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table>
 		<table name="#ench2mpInitialConsume"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table>
@@ -132,7 +131,6 @@
 		<set name="targetType" val="AURA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -886,7 +884,6 @@
 		<table name="#mpInitialConsume"> 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
@@ -913,7 +910,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -964,7 +960,6 @@
 		<table name="#mpInitialConsume"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#pAtk"> 0.83 0.8 0.8 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table>
@@ -992,7 +987,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1028,7 +1022,6 @@
 		<table name="#ench2MpConsume"> 82 79 78 78 75 74 74 71 70 70 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 </table>
 		<table name="#ench2mpInitialConsume"> 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10 </table>
 		<table name="#ench3ActivateRates"> 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 </table>
-		<table name="#ench3Power"> 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -1059,7 +1052,6 @@
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<enchant3 name="activateRate" val="#ench3ActivateRates" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="power" val="#ench3Power" />
 		<for>
 			<effect name="DamOverTime" ticks="5" val="#dot" />
 		</for>
@@ -1108,7 +1100,6 @@
 		<table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table>
 		<table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
 		<table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="10" />
@@ -1137,7 +1128,6 @@
 		<enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Fear" />
 		</for>
@@ -1149,11 +1139,9 @@
 		<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84 86 87 88 90 </table>
-		<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2ActivateRates"> 51 52 52 53 54 54 55 56 56 57 57 58 59 59 60 61 61 62 63 63 64 64 65 66 66 67 68 68 69 70 </table>
 		<table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 43 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
-		<table name="#ench2Power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalTime" val="5" />
 		<set name="activateRate" val="50" />
@@ -1175,12 +1163,10 @@
 		<set name="trait" val="PARALYZE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Debuff">
 				<mul order="0x30" stat="pAtkSpd" val="0.5" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
index db5d003f09..373c6744f7 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
@@ -6,7 +6,6 @@
 		<table name="#mpConsume"> 17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table>
@@ -34,7 +33,6 @@
 		<set name="trait" val="HOLD" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -92,7 +90,6 @@
 		<table name="#mpInitialConsume"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#pAtkSpd"> 0.83 0.8 0.8 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
@@ -119,7 +116,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -143,11 +139,9 @@
 		<table name="#mpConsume"> 27 32 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpInitialConsume"> 7 8 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>
 		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#ench2mpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table>
 		<table name="#ench2mpInitialConsume"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table>
-		<table name="#ench2Power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
@@ -172,12 +166,10 @@
 		<set name="trait" val="HOLD" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Root" />
 			<effect name="DefenceTrait">
@@ -442,7 +434,6 @@
 		<table name="#mpConsume"> 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
@@ -470,7 +461,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -554,7 +544,6 @@
 		<table name="#trait_poison"> -25 -25 -25 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 </table>
 		<table name="#ench3Trait_poison"> -30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42 -42 -43 -43 -44 -44 -45 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table>
@@ -582,7 +571,6 @@
 		<set name="trait" val="POISON" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1459,11 +1447,9 @@
 		<table name="#mpConsume"> 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpInitialConsume"> 13 14 16 16 17 18 18 19 19 20 20 21 </table>
 		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#ench2mpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table>
 		<table name="#ench2mpInitialConsume"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table>
-		<table name="#ench2Power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
@@ -1488,12 +1474,10 @@
 		<set name="trait" val="DERANGEMENT" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Mute" />
 		</for>
@@ -1545,7 +1529,6 @@
 		<table name="#mpConsume"> 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#mpInitialConsume"> 13 14 16 16 17 18 18 19 19 20 20 21 </table>
 		<table name="#ench1ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
-		<table name="#ench1Power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
 		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#ench2mpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table>
 		<table name="#ench2mpInitialConsume"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table>
@@ -1571,7 +1554,6 @@
 		<set name="targetType" val="AURA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -2334,7 +2316,6 @@
 		<table name="#mpConsume"> 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
 		<table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
@@ -2361,7 +2342,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -3231,10 +3211,8 @@
 		<table name="#hpConsume"> 505 514 522 531 540 548 557 565 573 581 589 596 603 610 </table>
 		<table name="#magicLvl"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench1power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#ench2hpConsume"> 600 590 580 570 559 549 539 529 519 508 498 488 478 468 457 447 437 427 417 406 396 386 376 366 355 345 335 325 315 305 </table>
-		<table name="#ench2power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="60" />
@@ -3258,11 +3236,9 @@
 		<set name="targetType" val="AREA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="hpConsume" val="#ench2hpConsume" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2power" />
 		<for>
 			<effect name="Debuff">
 				<mul order="0x30" stat="runSpd" val="0.7" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
index 889e905640..cfb2e8ca92 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
@@ -893,7 +893,6 @@
 	</skill>
 	<skill id="1336" levels="1" name="Curse of Doom" enchantGroup1="6" enchantGroup2="6">
 		<table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
-		<table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
 		<table name="#ench2AbnormalTimes"> 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 </table>
 		<table name="#ench2mpConsume"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 28 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table>
@@ -921,7 +920,6 @@
 		<set name="trait" val="DERANGEMENT" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -933,7 +931,6 @@
 	</skill>
 	<skill id="1337" levels="1" name="Curse of Abyss" enchantGroup1="6" enchantGroup2="6">
 		<table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
-		<table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
 		<table name="#ench2AbnormalTimes"> 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 </table>
 		<table name="#ench2mpConsume"> 55 54 51 50 47 46 43 42 40 38 36 34 32 30 30 </table>
 		<table name="#ench2mpInitialConsume"> 14 13 13 12 12 11 11 11 10 10 9 9 8 8 7 </table>
@@ -960,7 +957,6 @@
 		<set name="trait" val="DEATH" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -978,7 +974,6 @@
 	</skill>
 	<skill id="1338" levels="1" name="Arcane Chaos" enchantGroup1="6" enchantGroup2="6">
 		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
 		<table name="#ench2mpConsume"> 56 55 54 54 52 51 50 50 48 47 46 46 44 43 43 </table>
 		<table name="#ench2mpInitialConsume"> 14 14 14 13 13 13 13 12 12 12 12 11 11 11 11 </table>
@@ -1005,7 +1000,6 @@
 		<set name="trait" val="DERANGEMENT" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1809,7 +1803,6 @@
 	<skill id="1358" levels="1" name="Block Shield" enchantGroup1="5" enchantGroup2="5">
 		<!-- Confirmed CT2.5 -->
 		<table name="#ench1ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
-		<table name="#ench1Power"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
 		<table name="#ench2mpConsume"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
@@ -1835,7 +1828,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1855,7 +1847,6 @@
 	<skill id="1359" levels="1" name="Block Wind Walk" enchantGroup1="5" enchantGroup2="5">
 		<!-- Confirmed CT2.5 -->
 		<table name="#ench1ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
-		<table name="#ench1Power"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table>
 		<table name="#ench2mpConsume"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table>
@@ -1881,7 +1872,6 @@
 		<set name="targetType" val="ONE" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
@@ -1901,11 +1891,9 @@
 	<skill id="1360" levels="1" name="Mass Block Shield" enchantGroup1="5" enchantGroup2="5">
 		<!-- Confirmed CT2.5 -->
 		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
 		<table name="#ench2mpConsume"> 81 78 75 72 69 67 64 61 58 55 53 50 47 44 41 </table>
 		<table name="#ench2mpInitialConsume"> 20 19 18 18 17 16 16 15 14 13 13 12 11 11 10 </table>
-		<table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="10" />
 		<set name="abnormalTime" val="120" />
@@ -1928,12 +1916,10 @@
 		<set name="targetType" val="AURA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Debuff">
 				<mul order="0x30" stat="pDef" val="0.9" />
@@ -1949,11 +1935,9 @@
 	<skill id="1361" levels="1" name="Mass Block Wind Walk" enchantGroup1="5" enchantGroup2="5">
 		<!-- Confirmed CT2.5 -->
 		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
 		<table name="#ench2mpConsume"> 81 78 75 72 69 67 64 61 58 55 53 50 47 44 41 </table>
 		<table name="#ench2mpInitialConsume"> 20 19 18 18 17 16 16 15 14 13 13 12 11 11 10 </table>
-		<table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="10" />
 		<set name="abnormalTime" val="120" />
@@ -1976,12 +1960,10 @@
 		<set name="targetType" val="AURA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Debuff">
 				<mul order="0x30" stat="runSpd" val="0.9" />
@@ -2165,11 +2147,9 @@
 	</skill>
 	<skill id="1366" levels="1" name="Seal of Despair" enchantGroup1="5" enchantGroup2="5">
 		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2ActivateRates"> 42 43 44 46 47 48 50 51 52 54 55 56 57 59 60 </table>
 		<table name="#ench2mpConsume"> 82 78 77 74 70 68 65 62 58 57 54 50 48 45 42 </table>
 		<table name="#ench2mpInitialConsume"> 20 20 19 18 18 17 16 15 15 14 13 13 12 11 10 </table>
-		<table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
@@ -2193,12 +2173,10 @@
 		<set name="trait" val="DEATH" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Debuff">
 				<mul order="0x30" stat="pAtk" val="0.9" />
@@ -2214,11 +2192,9 @@
 	<skill id="1367" levels="1" name="Seal of Disease" enchantGroup1="5" enchantGroup2="5">
 		<!-- FIXME: SHOULD AFFECT ONLY ENEMY CLAN -->
 		<table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
-		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
 		<table name="#ench2mpConsume"> 80 77 75 72 69 66 63 60 57 55 52 49 46 43 40 </table>
 		<table name="#ench2mpInitialConsume"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table>
-		<table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
@@ -2242,12 +2218,10 @@
 		<set name="targetType" val="AREA" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Debuff">
 				<mul order="0x30" stat="healEffect" val="0.5" />
@@ -2381,7 +2355,6 @@
 		<set name="mpConsume" val="87" />
 		<set name="mpInitialConsume" val="22" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
 		<set name="reuseDelay" val="900000" />
 		<set name="staticReuse" val="true" />
 		<set name="targetType" val="AURA" />
@@ -2486,18 +2459,16 @@
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
 		<table name="#mpConsume"> 64 69 74 78 82 </table>
 		<table name="#mpInitialConsume"> 16 18 19 20 21 </table>
-		<table name="#ench1ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
+		<table name="#ench1ActivateRates"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 90 90 90 </table>
 		<table name="#ench1MpConsume"> 80 78 77 76 74 73 72 70 69 68 66 65 63 62 61 59 58 57 55 54 53 51 50 48 47 46 44 43 42 40 </table>
 		<table name="#ench1MpInitialConsume"> 20 19 19 19 18 18 18 17 17 17 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table>
-		<table name="#ench1Power"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 90 90 90 </table>
-		<table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
+		<table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="abnormalVisualEffect" val="TURN_FLEE" />
-		<set name="activateRate" val="40" />
+		<set name="activateRate" val="80" />
 		<set name="affectLimit" val="10-10" />
 		<set name="affectRange" val="200" />
 		<set name="basicProperty" val="MEN" />
@@ -2520,10 +2491,8 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant1 name="mpConsume" val="#ench1MpConsume" />
 		<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Fear" />
 		</for>
@@ -2609,9 +2578,7 @@
 		<table name="#ench1fireRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
 		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#ench2MpConsume"> 102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52 </table>
-		<table name="#ench2Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 </table>
 		<table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench3Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="30" />
@@ -2639,10 +2606,8 @@
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2MpConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<enchant3 name="activateRate" val="#ench3ActivateRates" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="power" val="#ench3Power" />
 		<for>
 			<effect name="Debuff">
 				<sub order="0x40" stat="fireRes" val="30" />
@@ -2664,9 +2629,7 @@
 		<table name="#ench1waterRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
 		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#ench2MpConsume"> 102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52 </table>
-		<table name="#ench2Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 </table>
 		<table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench3Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="30" />
@@ -2694,10 +2657,8 @@
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2MpConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<enchant3 name="activateRate" val="#ench3ActivateRates" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="power" val="#ench3Power" />
 		<for>
 			<effect name="Debuff">
 				<sub order="0x40" stat="waterRes" val="30" />
@@ -2719,9 +2680,7 @@
 		<table name="#ench1windRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
 		<table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#ench2MpConsume"> 102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52 </table>
-		<table name="#ench2Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 </table>
 		<table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
-		<table name="#ench3Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="4" />
 		<set name="abnormalTime" val="30" />
@@ -2749,10 +2708,8 @@
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2MpConsume" />
-		<enchant2 name="power" val="#ench2Power" />
 		<enchant3 name="activateRate" val="#ench3ActivateRates" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="power" val="#ench3Power" />
 		<for>
 			<effect name="Debuff">
 				<sub order="0x40" stat="windRes" val="30" />
@@ -2774,7 +2731,6 @@
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench2MpConsume"> 68 67 65 64 63 62 62 60 59 58 57 55 54 53 52 50 50 49 48 47 45 44 43 42 40 39 38 38 37 35 </table>
 		<table name="#ench3ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench3Power"> 81 82 82 83 84 84 85 86 86 87 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="30" />
@@ -2800,7 +2756,6 @@
 		<enchant2 name="mpConsume" val="#ench2MpConsume" />
 		<enchant3 name="activateRate" val="#ench3ActivateRates" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
-		<enchant3 name="power" val="#ench3Power" />
 		<for>
 			<effect name="Debuff">
 				<mul order="0x30" stat="mAtkSpd" val="0.77" />
@@ -3084,7 +3039,6 @@
 		<table name="#mpInitialConsume"> 6 6 6 6 6 7 7 7 7 7 </table>
 		<table name="#ench1AbnormalTimes"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
 		<table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
@@ -3112,7 +3066,6 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="Sleep" />
 			<effect name="DefenceTrait">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 84c572db64..911104f327 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -1075,7 +1075,6 @@
 		<table name="#mpInitialConsume"> 3 3 4 5 5 6 6 7 7 7 </table>
 		<table name="#ench1dmg"> 63 63 63 64 64 64 64 64 64 64 64 64 64 65 65 65 65 65 65 65 65 65 65 66 66 66 66 66 66 66 </table>
 		<table name="#ench2ActivateRates"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
-		<table name="#ench2Power"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -1100,7 +1099,6 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="DamOverTime" ticks="5" val="#dmg">
 				<mul order="0x30" stat="pDef" val="#amount" />
@@ -1526,7 +1524,6 @@
 		<table name="#mpInitialConsume"> 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1darkRes"> 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 </table>
 		<table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench3AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#enchabnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -1554,7 +1551,6 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<enchant3 name="abnormalTime" val="#ench3AbnormalTimes" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
@@ -1575,7 +1571,6 @@
 		<table name="#effectPoints"> -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 20 26 31 37 42 48 53 59 64 70 75 81 86 92 97 103 108 114 119 125 130 136 141 147 152 158 163 169 174 180 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
@@ -1601,7 +1596,6 @@
 		<set name="trait" val="HOLD" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
@@ -1616,7 +1610,6 @@
 		<table name="#effectPoints"> -549 -566 -582 -597 -611 -624 -635 -646 -650 </table>
 		<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 25 30 36 41 46 52 57 62 68 73 78 84 89 94 100 105 110 116 121 126 132 137 142 148 153 158 164 169 174 180 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
@@ -1642,7 +1635,6 @@
 		<set name="trait" val="DERANGEMENT" />
 		<enchant1 name="activateRate" val="#ench1ActivateRates" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
@@ -2725,7 +2717,6 @@
 		<table name="#ench1MpConsume"> 52 51 50 50 49 48 47 46 45 44 43 43 42 41 40 39 38 37 36 36 35 34 33 32 31 30 29 28 28 27 </table>
 		<table name="#ench1MpInitialConsume"> 13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
 		<table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
-		<table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="60" />
@@ -2754,7 +2745,6 @@
 		<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
@@ -2775,7 +2765,6 @@
 		<table name="#ench1MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
 		<table name="#ench1MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
 		<table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
-		<table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="60" />
@@ -2803,7 +2792,6 @@
 		<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
@@ -2824,7 +2812,6 @@
 		<table name="#ench1MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
 		<table name="#ench1MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
 		<table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
-		<table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="60" />
@@ -2852,7 +2839,6 @@
 		<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
@@ -2873,7 +2859,6 @@
 		<table name="#ench1MpConsume"> 52 51 50 50 49 48 47 46 45 44 43 43 42 41 40 39 38 37 36 36 35 34 33 32 31 30 29 28 28 27 </table>
 		<table name="#ench1MpInitialConsume"> 13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
 		<table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
-		<table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="60" />
@@ -2901,7 +2886,6 @@
 		<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
@@ -2923,7 +2907,6 @@
 		<table name="#ench1MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
 		<table name="#ench1MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
 		<table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
-		<table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="60" />
@@ -2951,7 +2934,6 @@
 		<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
index dcd7bc17e9..e8554393bd 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
@@ -320,7 +320,6 @@
 		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#ench1AbnormalTimes"> 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300 </table>
 		<table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
-		<table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -347,7 +346,6 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Chance" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
@@ -901,7 +899,6 @@
 		<table name="#ench1MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
 		<table name="#ench1MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
 		<table name="#ench2ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
-		<table name="#ench2Power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
 		<table name="#ench3AbnormalTimes"> 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="2" />
@@ -930,7 +927,6 @@
 		<enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" />
 		<enchant2 name="activateRate" val="#ench2ActivateRates" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Power" />
 		<enchant3 name="abnormalTime" val="#ench3AbnormalTimes" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml
index bda8927f8a..c7f841e55a 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml
@@ -223,8 +223,13 @@
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="CA1" />
 		<set name="reuseDelay" val="5000" />
-		<set name="skillType" val="TAKEFORT" />
 		<set name="targetType" val="FLAGPOLE" />
+		<cond>
+			<player canCaptureFlag="true" />
+		</cond>
+		<for>
+			<effect name="CaptureFlag" val="0" />
+		</for>
 	</skill>
 	<skill id="3319" levels="1" name="Divine Protection of Ring">
 		<set name="magicLvl" val="86" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
index f34e4a3554..323f9dc0b4 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
@@ -1756,7 +1756,6 @@
 			<effect name="DamOverTime" ticks="5" val="#dmg" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4183" levels="12" name="Decrease P. Atk.">
@@ -1834,7 +1833,6 @@
 			<effect name="Sleep" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="SLEEP" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4186" levels="12" name="Hold">
@@ -1859,7 +1857,6 @@
 			<effect name="Root" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4187" levels="12" name="Decrease Speed">
@@ -1912,7 +1909,6 @@
 			<effect name="DamOverTime" ticks="5" val="#damage" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4189" levels="12" name="Paralysis">
@@ -1937,7 +1933,6 @@
 			<effect name="Paralyze" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="PARALYZE" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4190" levels="12" name="Decrease MP">
@@ -1963,7 +1958,6 @@
 			<effect name="ManaDamOverTime" ticks="5" val="#mdot" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4191" levels="12" name="BOSS Wind Strike">
@@ -2117,7 +2111,6 @@
 			<effect name="Root" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4198" levels="12" name="Poison">
@@ -2145,7 +2138,6 @@
 			<effect name="DamOverTime" ticks="5" val="#dmg" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4199" levels="12" name="Decrease P. Atk.">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
index 5a17091741..3b3781e9a4 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
@@ -51,7 +51,6 @@
 			<effect name="Sleep" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="SLEEP" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4202" levels="12" name="Hold">
@@ -77,7 +76,6 @@
 			<effect name="Root" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4203" levels="12" name="Decrease Speed">
@@ -132,7 +130,6 @@
 			<effect name="DamOverTime" ticks="5" val="#damage" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4205" levels="12" name="Paralysis">
@@ -159,7 +156,6 @@
 			<effect name="Paralyze" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="PARALYZE" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4206" levels="12" name="Decrease MP">
@@ -186,7 +182,6 @@
 			<effect name="ManaDamOverTime" ticks="5" val="#mdot" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4207" levels="12" name="BOSS Power Shot">
@@ -442,7 +437,6 @@
 		<set name="isDebuff" val="true" />
 		<set name="magicLvl" val="60" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="95" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="HOLD" />
 		<for>
@@ -1189,7 +1183,6 @@
 			<effect name="DamOverTime" ticks="5" val="#dot" />
 		</for>
 		<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
-		<set name="abnormalVisualEffect" val="DOT_POISON" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4260" levels="12" name="Steal Blood">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml
index 9bd865aab6..fdb69269a2 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml
@@ -149,7 +149,6 @@
 			<effect name="Root" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalVisualEffect" val="ROOT" />
 		<set name="mpConsume" val="#mpConsume" />
 	</skill>
 	<skill id="4316" levels="12" name="Boss Lilim Drain">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml
index e0d63a05c5..9d343ac627 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml
@@ -1411,7 +1411,6 @@
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
 		<set name="reuseDelay" val="8000" />
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="HOLD" />
@@ -1527,7 +1526,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
 		<set name="targetType" val="AURA" />
 		<for>
 			<effect name="Root" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
index db7b23f4b5..4e4163c30a 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
@@ -207,7 +207,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="reuseDelay" val="6000" />
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="SHOCK" />
@@ -253,7 +252,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
 		<set name="reuseDelay" val="8000" />
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="HOLD" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
index c60575aff1..a1e9d0d61f 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
@@ -72,7 +72,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="reuseDelay" val="6000" />
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="SHOCK" />
@@ -386,7 +385,6 @@
 		<set name="magicLvl" val="95" />
 		<set name="mpConsume" val="43" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="reuseDelay" val="6000" />
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="SHOCK" />
@@ -1041,7 +1039,6 @@
 		<set name="magicLvl" val="87" />
 		<set name="mpConsume" val="76" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
 		<set name="reuseDelay" val="6000" />
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="SHOCK" />
@@ -1546,7 +1543,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="SHOCK" />
 		<for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
index 2ff7e20837..84b9f657ad 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
@@ -1161,7 +1161,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="70" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
 		<for>
@@ -1183,7 +1182,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="70" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
 		<for>
@@ -1205,7 +1203,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="70" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
 		<for>
@@ -1228,7 +1225,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="70" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
@@ -1250,7 +1246,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="70" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
 		<for>
@@ -1272,7 +1267,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="70" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
 		<for>
@@ -1294,7 +1288,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="61" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
 		<for>
@@ -1316,7 +1309,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
 		<for>
@@ -1339,7 +1331,6 @@
 		<set name="lvlBonusRate" val="2" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
 		<set name="reuseDelay" val="5000" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
index f4b071d431..3960238d46 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
@@ -241,7 +241,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="76" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
 		<set name="reuseDelay" val="10000" />
 		<set name="targetType" val="ONE" />
 		<for>
@@ -268,7 +267,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="76" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
 		<set name="reuseDelay" val="10000" />
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="SHOCK" />
-- 
GitLab