diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml index 38442e122dde488b35b316913a81d57c8ee0606c..c98b154c6586f0a136169e408675032b771bc653 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml @@ -1357,7 +1357,6 @@ <table name="#mpConsume"> 52 53 55 55 57 59 60 62 64 66 67 69 71 72 73 75 77 78 80 82 84 85 87 88 90 91 93 94 96 97 99 100 102 103 105 106 107 </table> <table name="#power"> 421 447 475 504 534 566 598 632 668 705 743 782 823 864 908 952 998 1045 1093 1142 1192 1243 1296 1349 1403 1457 1513 1569 1625 1682 1739 1796 1854 1911 1969 2026 2082 </table> <table name="#ench1ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table> - <table name="#ench1effPower"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table> <table name="#ench2MpConsume"> 105 103 101 99 98 96 94 92 91 89 87 85 84 82 80 78 76 75 73 71 69 68 66 64 62 61 59 57 55 54 </table> <table name="#ench2Power"> 2100 2119 2138 2157 2175 2194 2213 2232 2250 2269 2288 2307 2325 2344 2363 2382 2401 2419 2438 2457 2476 2494 2513 2532 2551 2569 2588 2607 2626 2645 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -2244,7 +2243,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> <set name="reuseDelay" val="3000" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> @@ -2372,7 +2370,6 @@ <table name="#mpConsume"> 10 11 13 14 16 18 19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table> <table name="#runSpd"> 0.8 0.8 0.8 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> @@ -2395,7 +2392,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <cond msgId="113" addName="1"> @@ -2467,7 +2463,6 @@ <table name="#magicLvl"> 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 35 38 40 42 43 45 46 48 49 50 51 </table> <table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench1Chance"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2Cost"> 50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table> <table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table> <table name="#ench4ModifyCritical"> 1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3 </table> @@ -2491,7 +2486,6 @@ <set name="targetType" val="AREA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Chance" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2Cost" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml index 6905fa52da354cd847291f4bb534b4b5369e8a16..767886461e64259c86ed637ecf9f6eadaf58bd81 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml @@ -124,7 +124,6 @@ <table name="#mpInitialConsume"> 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table> <table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#ench3-runSpd"> 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5 </table> <table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> @@ -150,7 +149,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> @@ -300,7 +298,6 @@ <table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 40 42 43 45 46 48 49 50 51 </table> <table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2mpConsume"> 50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table> <table name="#ench3rCrit"> 0.1 0.11 0.12 0.12 0.13 0.14 0.14 0.15 0.16 0.16 0.17 0.18 0.18 0.19 0.2 0.2 0.21 0.22 0.22 0.23 0.24 0.24 0.25 0.26 0.26 0.27 0.28 0.28 0.29 0.3 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -325,7 +322,6 @@ <set name="trait" val="HOLD" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> @@ -533,7 +529,6 @@ <table name="#mpInitialConsume"> 3 3 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table> <table name="#pAtk"> 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -558,7 +553,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> @@ -580,7 +574,6 @@ <table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 29 31 33 35 38 40 42 43 45 46 48 50 51 53 </table> <table name="#ench1ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table> - <table name="#ench1Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table> <table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> @@ -602,7 +595,6 @@ <set name="targetType" val="AURA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> @@ -706,7 +698,6 @@ <table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 94 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -730,7 +721,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> @@ -790,7 +780,6 @@ <table name="#mpConsume"> 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table> <table name="#mpInitialConsume"> 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> @@ -813,7 +802,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml index f12483a69926ebda25ee6818c655ae383da7ebf3..e6f93874c4b38d2f9b864016e94525314e35f835 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml @@ -463,7 +463,6 @@ <set name="trait" val="BLEED" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="1218" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="power" val="#ench2Power" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml index 52005c8a930d2de6978167566a5b1d6316a8f980..3338f488466f159251abdeba3ad49d7e234111c0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml @@ -1598,7 +1598,6 @@ <skill id="352" levels="1" name="Shield Bash" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6" enchantGroup5="6"> <table name="#ench-Res"> 7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table> <table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> - <table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="2" /> @@ -1622,7 +1621,6 @@ <set name="trait" val="SHOCK" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> @@ -1672,7 +1670,6 @@ <skill id="353" levels="1" name="Shield Slam" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> <table name="#ench-Res"> 7 10 13 15 18 21 23 26 29 31 34 37 39 42 45 </table> <table name="#ench1ActivateRates"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table> - <table name="#ench1Power"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> @@ -1696,7 +1693,6 @@ <set name="trait" val="DERANGEMENT" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <cond msgId="113" addName="1"> @@ -2334,10 +2330,8 @@ <skill id="367" levels="1" name="Dance of Medusa" enchantGroup1="5" enchantGroup2="5"> <!-- Confirmed CT2.5 and Updated to H5 --> <table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> - <table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench2AbnormalTimes"> 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 </table> <table name="#ench2ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table> - <table name="#ench2Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> @@ -2361,11 +2355,9 @@ <set name="targetType" val="AURA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <cond msgId="113" addName="1"> <using kind="Dual Sword" /> </cond> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index 275c7b4f3776158668fb3b0eee0a6333400bb624..26d8448fe1e2552d4bc5671e236f644730447979 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -196,7 +196,6 @@ <table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34 </table> <table name="#ench1EffectPoints"> -1338 -1367 -1396 -1426 -1455 -1484 -1513 -1543 -1572 -1601 -1631 -1660 -1689 -1718 -1748 -1777 -1806 -1836 -1865 -1894 -1923 -1953 -1982 -2011 -2041 -2070 -2099 -2128 -2158 -2187 </table> <table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> @@ -221,7 +220,6 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Root" /> <effect name="DefenceTrait"> @@ -235,7 +233,6 @@ <table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34 </table> <table name="#ench1EffectPoints"> -1338 -1367 -1396 -1426 -1455 -1484 -1513 -1543 -1572 -1601 -1631 -1660 -1689 -1718 -1748 -1777 -1806 -1836 -1865 -1894 -1923 -1953 -1982 -2011 -2041 -2070 -2099 -2128 -2158 -2187 </table> <table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> @@ -260,7 +257,6 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Root" /> <effect name="DefenceTrait"> @@ -274,7 +270,6 @@ <table name="#mpConsume"> 40 43 46 59 51 </table> <table name="#ench1EffectPoints"> -1396 -1484 -1572 -1660 -1748 -1836 -1923 -2011 -2099 -2187 -2275 -2363 -2450 -2538 -2626 -2714 -2802 -2890 -2977 -3065 -3153 -3241 -3329 -3417 -3505 -3592 -3680 -3768 -3856 -3944 </table> <table name="#ench2ActivateRates"> 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60 </table> - <table name="#ench2Power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> @@ -299,7 +294,6 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Root" /> <effect name="DefenceTrait"> @@ -674,7 +668,6 @@ <table name="#ench1AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench1mpConsume"> 33 32 32 31 31 30 30 29 28 28 27 27 26 26 25 24 24 23 23 22 22 21 20 20 19 19 18 18 17 17 </table> <table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> @@ -698,7 +691,6 @@ <enchant1 name="mpConsume" val="#ench1mpConsume" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Debuff"> <sub order="0x40" stat="accCombat" val="#accCombat" /> @@ -1457,7 +1449,6 @@ <!-- Confirmed CT2.5 --> <table name="#ench1ActivateRates"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 </table> <table name="#ench1EffectPoints"> -154 -159 -165 -171 -177 -183 -189 -196 -202 -209 -215 -222 -229 -236 -243 </table> - <table name="#ench1Power"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 </table> <table name="#ench2AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench2EffectPoints"> -250 -257 -264 -271 -279 -286 -293 -301 -308 -315 -323 -330 -338 -345 -352 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -1483,7 +1474,6 @@ <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="effectPoint" val="#ench1EffectPoints" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="effectPoint" val="#ench2EffectPoints" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> @@ -2687,7 +2677,6 @@ <table name="#magicLvl"> 36 43 49 55 62 68 74 </table> <table name="#mpConsume"> 25 30 35 40 46 51 55 </table> <table name="#ench1ActivateRates"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table> - <table name="#ench1Power"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table> <table name="#ench2AbnormalTimes"> 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> @@ -2710,7 +2699,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml index 6b8a821dc49367bc224574a873073e5720f87ad6..8b1ef261ef4ebb946476f205ce6a5a355fa046ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml @@ -50,7 +50,6 @@ <table name="#magicLvl"> 49 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 22 24 25 27 28 29 30 31 32 33 34 34 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> @@ -72,7 +71,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> @@ -2021,7 +2019,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="60" /> <set name="reuseDelay" val="15000" /> <set name="targetType" val="AURA" /> <for> @@ -2454,7 +2451,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="60" /> <set name="reuseDelay" val="15000" /> <set name="targetType" val="AREA" /> <for> @@ -2623,7 +2619,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> <set name="reuseDelay" val="11000" /> <set name="targetType" val="ONE" /> <for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml index e6d6455a1c0ddd8064b43c9a444e00b2414a78d4..90bfd93fffb6546b2efe34f741289e27e3ffd536 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml @@ -1516,7 +1516,6 @@ <set name="magicLvl" val="80" /> <set name="mpConsume" val="51" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> <set name="reuseDelay" val="6000" /> <set name="staticReuse" val="true" /> <set name="targetType" val="ONE" /> @@ -1541,7 +1540,6 @@ <set name="magicLvl" val="80" /> <set name="mpConsume" val="144" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> <set name="reuseDelay" val="40000" /> <set name="staticReuse" val="true" /> <set name="targetType" val="AURA" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml index 97ce0f662b1d1cda21f3bfd10a90f0d42c75f22b..671241d5f8fec545bdebd703994d4da521991b47 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml @@ -449,7 +449,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="95" /> <set name="reuseDelay" val="2000" /> <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> @@ -2437,7 +2436,6 @@ <skill id="794" levels="1" name="Mass Disarm" enchantGroup1="6" enchantGroup2="6"> <!-- Confirmed CT2.5 --> <table name="#ench1ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> - <table name="#ench1Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table> <table name="#ench2Reuse"> 145000 140000 135000 130000 125000 120000 115000 110000 105000 100000 95000 90000 85000 80000 75000 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> @@ -2460,7 +2458,6 @@ <set name="targetType" val="AURA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="reuseDelay" val="#ench2Reuse" /> <for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml index 3c39ad4e7458f158e844479a22eda542377cca9f..97793204c3e9b51f59f0917b5c777a242bbf636b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml @@ -882,7 +882,6 @@ <table name="#mpConsume"> 103 112 122 127 132 137 142 147 151 155 159 163 </table> <table name="#mpInitialConsume"> 26 28 31 32 33 35 36 37 38 39 40 41 </table> <table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench1power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2mpConsume"> 201 200 198 196 195 192 191 188 187 185 183 181 180 177 176 175 172 171 168 167 165 163 161 160 157 156 153 152 151 148 </table> <table name="#ench3Attack"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -909,7 +908,6 @@ <set name="trait" val="PARALYZE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant3 name="element" val="4" /> <!-- Holy --> @@ -1283,7 +1281,6 @@ <table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> @@ -1311,7 +1308,6 @@ <set name="trait" val="DERANGEMENT" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1363,7 +1359,6 @@ <table name="#mpConsume"> 17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table> <table name="#mpInitialConsume"> 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> @@ -1392,7 +1387,6 @@ <set name="trait" val="SLEEP" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1411,7 +1405,6 @@ <table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table> <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table> @@ -1440,7 +1433,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1466,7 +1458,6 @@ <table name="#mpConsume"> 47 61 69 74 78 </table> <table name="#mpInitialConsume"> 12 16 18 19 20 </table> <table name="#ench1ActivateRates"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table> - <table name="#ench1power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table> <table name="#ench2mpConsume"> 77 76 75 74 74 73 72 71 70 70 69 68 67 66 65 65 64 63 62 61 61 60 59 58 57 56 56 55 54 53 </table> <table name="#ench2mpInitialConsume"> 19 19 18 18 18 18 18 17 17 17 17 17 16 16 16 16 16 15 15 15 15 15 14 14 14 14 14 13 13 13 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -1496,7 +1487,6 @@ <set name="trait" val="SLEEP" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> @@ -1549,7 +1539,6 @@ <table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table> <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table> @@ -1578,7 +1567,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1698,7 +1686,6 @@ <table name="#mpConsume"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table> <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table> @@ -1727,7 +1714,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1882,7 +1868,6 @@ <table name="#mpInitialConsume"> 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench1EffectPoints"> -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 -702 -704 -706 -707 -709 -710 -711 -713 -714 -715 -1 -1 -1 -1 </table> - <table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -1910,7 +1895,6 @@ <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="effectPoint" val="#ench1EffectPoints" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> @@ -1958,7 +1942,6 @@ <table name="#mpConsume"> 16 18 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table> <table name="#mpInitialConsume"> 4 5 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table> <table name="#ench1ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> - <table name="#ench1power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table> <table name="#ench2mpInitialConsume"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table> @@ -1984,7 +1967,6 @@ <set name="targetType" val="AURA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -2001,7 +1983,6 @@ <table name="#mpConsume"> 8 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 2 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table> @@ -2030,7 +2011,6 @@ <set name="trait" val="SLEEP" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -2050,11 +2030,9 @@ <table name="#mpInitialConsume"> 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table> <table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench1power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#ench2mpConsume"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table> <table name="#ench2mpInitialConsume"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table> - <table name="#ench2power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> @@ -2077,12 +2055,10 @@ <set name="targetType" val="AURA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> - <enchant2 name="power" val="#ench2power" /> <for> <effect name="Debuff"> <mul order="0x30" stat="runSpd" val="#runSpd" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml index bb722ff2ab26cee87f87d3fb45fc8f4c7bcd54b7..39119c8cccd2d788a7aaec6d7d22c9050d6e26ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml @@ -106,7 +106,6 @@ <table name="#mpConsume"> 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table> <table name="#mpInitialConsume"> 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table> <table name="#ench1ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> - <table name="#ench1Power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40 </table> <table name="#ench2mpInitialConsume"> 20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 </table> @@ -132,7 +131,6 @@ <set name="targetType" val="AURA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -886,7 +884,6 @@ <table name="#mpInitialConsume"> 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> @@ -913,7 +910,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -964,7 +960,6 @@ <table name="#mpInitialConsume"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#pAtk"> 0.83 0.8 0.8 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table> @@ -992,7 +987,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1028,7 +1022,6 @@ <table name="#ench2MpConsume"> 82 79 78 78 75 74 74 71 70 70 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 </table> <table name="#ench2mpInitialConsume"> 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10 </table> <table name="#ench3ActivateRates"> 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 </table> - <table name="#ench3Power"> 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> @@ -1059,7 +1052,6 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <enchant3 name="activateRate" val="#ench3ActivateRates" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant3 name="power" val="#ench3Power" /> <for> <effect name="DamOverTime" ticks="5" val="#dot" /> </for> @@ -1108,7 +1100,6 @@ <table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table> <table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> <table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="10" /> @@ -1137,7 +1128,6 @@ <enchant1 name="mpInitialConsume" val="#ench1mpInitialConsume" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Fear" /> </for> @@ -1149,11 +1139,9 @@ <table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84 86 87 88 90 </table> - <table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2ActivateRates"> 51 52 52 53 54 54 55 56 56 57 57 58 59 59 60 61 61 62 63 63 64 64 65 66 66 67 68 68 69 70 </table> <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 43 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> - <table name="#ench2Power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalTime" val="5" /> <set name="activateRate" val="50" /> @@ -1175,12 +1163,10 @@ <set name="trait" val="PARALYZE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Debuff"> <mul order="0x30" stat="pAtkSpd" val="0.5" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml index db5d003f09b495ca7d386f8bd9a3ada617de82e8..373c6744f7d471edffd65401ddc6e861f7733271 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml @@ -6,7 +6,6 @@ <table name="#mpConsume"> 17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table> @@ -34,7 +33,6 @@ <set name="trait" val="HOLD" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -92,7 +90,6 @@ <table name="#mpInitialConsume"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#pAtkSpd"> 0.83 0.8 0.8 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table> <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table> @@ -119,7 +116,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -143,11 +139,9 @@ <table name="#mpConsume"> 27 32 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table> <table name="#mpInitialConsume"> 7 8 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table> <table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#ench2mpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table> <table name="#ench2mpInitialConsume"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table> - <table name="#ench2Power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> @@ -172,12 +166,10 @@ <set name="trait" val="HOLD" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Root" /> <effect name="DefenceTrait"> @@ -442,7 +434,6 @@ <table name="#mpConsume"> 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> @@ -470,7 +461,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -554,7 +544,6 @@ <table name="#trait_poison"> -25 -25 -25 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 </table> <table name="#ench3Trait_poison"> -30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42 -42 -43 -43 -44 -44 -45 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table> @@ -582,7 +571,6 @@ <set name="trait" val="POISON" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1459,11 +1447,9 @@ <table name="#mpConsume"> 52 56 61 64 66 69 71 74 76 78 80 82 </table> <table name="#mpInitialConsume"> 13 14 16 16 17 18 18 19 19 20 20 21 </table> <table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#ench2mpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table> <table name="#ench2mpInitialConsume"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table> - <table name="#ench2Power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="60" /> @@ -1488,12 +1474,10 @@ <set name="trait" val="DERANGEMENT" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Mute" /> </for> @@ -1545,7 +1529,6 @@ <table name="#mpConsume"> 52 56 61 64 66 69 71 74 76 78 80 82 </table> <table name="#mpInitialConsume"> 13 14 16 16 17 18 18 19 19 20 20 21 </table> <table name="#ench1ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> - <table name="#ench1Power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> <table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#ench2mpConsume"> 81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53 </table> <table name="#ench2mpInitialConsume"> 20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13 </table> @@ -1571,7 +1554,6 @@ <set name="targetType" val="AURA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -2334,7 +2316,6 @@ <table name="#mpConsume"> 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table> <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table> <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table> @@ -2361,7 +2342,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -3231,10 +3211,8 @@ <table name="#hpConsume"> 505 514 522 531 540 548 557 565 573 581 589 596 603 610 </table> <table name="#magicLvl"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#ench1ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench1power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#ench2hpConsume"> 600 590 580 570 559 549 539 529 519 508 498 488 478 468 457 447 437 427 417 406 396 386 376 366 355 345 335 325 315 305 </table> - <table name="#ench2power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="60" /> @@ -3258,11 +3236,9 @@ <set name="targetType" val="AREA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="hpConsume" val="#ench2hpConsume" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2power" /> <for> <effect name="Debuff"> <mul order="0x30" stat="runSpd" val="0.7" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index 889e905640a7dac2f9ad271aabf7747855828fb5..cfb2e8ca92c86684a5c2be5008a9b3d5210ebc12 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -893,7 +893,6 @@ </skill> <skill id="1336" levels="1" name="Curse of Doom" enchantGroup1="6" enchantGroup2="6"> <table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> - <table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <table name="#ench2AbnormalTimes"> 64 68 72 76 80 84 88 92 96 100 104 108 112 116 120 </table> <table name="#ench2mpConsume"> 54 52 50 48 46 44 42 41 38 37 34 33 30 29 28 </table> <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 10 9 9 8 8 7 7 </table> @@ -921,7 +920,6 @@ <set name="trait" val="DERANGEMENT" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -933,7 +931,6 @@ </skill> <skill id="1337" levels="1" name="Curse of Abyss" enchantGroup1="6" enchantGroup2="6"> <table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> - <table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <table name="#ench2AbnormalTimes"> 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 </table> <table name="#ench2mpConsume"> 55 54 51 50 47 46 43 42 40 38 36 34 32 30 30 </table> <table name="#ench2mpInitialConsume"> 14 13 13 12 12 11 11 11 10 10 9 9 8 8 7 </table> @@ -960,7 +957,6 @@ <set name="trait" val="DEATH" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -978,7 +974,6 @@ </skill> <skill id="1338" levels="1" name="Arcane Chaos" enchantGroup1="6" enchantGroup2="6"> <table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> - <table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table> <table name="#ench2mpConsume"> 56 55 54 54 52 51 50 50 48 47 46 46 44 43 43 </table> <table name="#ench2mpInitialConsume"> 14 14 14 13 13 13 13 12 12 12 12 11 11 11 11 </table> @@ -1005,7 +1000,6 @@ <set name="trait" val="DERANGEMENT" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1809,7 +1803,6 @@ <skill id="1358" levels="1" name="Block Shield" enchantGroup1="5" enchantGroup2="5"> <!-- Confirmed CT2.5 --> <table name="#ench1ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table> - <table name="#ench1Power"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table> <table name="#ench2AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench2mpConsume"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table> <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table> @@ -1835,7 +1828,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1855,7 +1847,6 @@ <skill id="1359" levels="1" name="Block Wind Walk" enchantGroup1="5" enchantGroup2="5"> <!-- Confirmed CT2.5 --> <table name="#ench1ActivateRates"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table> - <table name="#ench1Power"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table> <table name="#ench2AbnormalTimes"> 128 136 144 152 160 168 176 184 192 200 208 216 224 232 240 </table> <table name="#ench2mpConsume"> 54 52 50 48 46 44 42 41 39 37 35 33 31 29 27 </table> <table name="#ench2mpInitialConsume"> 13 13 12 12 11 11 10 10 9 9 8 8 7 7 6 </table> @@ -1881,7 +1872,6 @@ <set name="targetType" val="ONE" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> @@ -1901,11 +1891,9 @@ <skill id="1360" levels="1" name="Mass Block Shield" enchantGroup1="5" enchantGroup2="5"> <!-- Confirmed CT2.5 --> <table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> - <table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table> <table name="#ench2mpConsume"> 81 78 75 72 69 67 64 61 58 55 53 50 47 44 41 </table> <table name="#ench2mpInitialConsume"> 20 19 18 18 17 16 16 15 14 13 13 12 11 11 10 </table> - <table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="120" /> @@ -1928,12 +1916,10 @@ <set name="targetType" val="AURA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Debuff"> <mul order="0x30" stat="pDef" val="0.9" /> @@ -1949,11 +1935,9 @@ <skill id="1361" levels="1" name="Mass Block Wind Walk" enchantGroup1="5" enchantGroup2="5"> <!-- Confirmed CT2.5 --> <table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> - <table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table> <table name="#ench2mpConsume"> 81 78 75 72 69 67 64 61 58 55 53 50 47 44 41 </table> <table name="#ench2mpInitialConsume"> 20 19 18 18 17 16 16 15 14 13 13 12 11 11 10 </table> - <table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="120" /> @@ -1976,12 +1960,10 @@ <set name="targetType" val="AURA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Debuff"> <mul order="0x30" stat="runSpd" val="0.9" /> @@ -2165,11 +2147,9 @@ </skill> <skill id="1366" levels="1" name="Seal of Despair" enchantGroup1="5" enchantGroup2="5"> <table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> - <table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench2ActivateRates"> 42 43 44 46 47 48 50 51 52 54 55 56 57 59 60 </table> <table name="#ench2mpConsume"> 82 78 77 74 70 68 65 62 58 57 54 50 48 45 42 </table> <table name="#ench2mpInitialConsume"> 20 20 19 18 18 17 16 15 15 14 13 13 12 11 10 </table> - <table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="30" /> @@ -2193,12 +2173,10 @@ <set name="trait" val="DEATH" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Debuff"> <mul order="0x30" stat="pAtk" val="0.9" /> @@ -2214,11 +2192,9 @@ <skill id="1367" levels="1" name="Seal of Disease" enchantGroup1="5" enchantGroup2="5"> <!-- FIXME: SHOULD AFFECT ONLY ENEMY CLAN --> <table name="#ench1ActivateRates"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> - <table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table> <table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table> <table name="#ench2mpConsume"> 80 77 75 72 69 66 63 60 57 55 52 49 46 43 40 </table> <table name="#ench2mpInitialConsume"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table> - <table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table> <table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="120" /> @@ -2242,12 +2218,10 @@ <set name="targetType" val="AREA" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Debuff"> <mul order="0x30" stat="healEffect" val="0.5" /> @@ -2381,7 +2355,6 @@ <set name="mpConsume" val="87" /> <set name="mpInitialConsume" val="22" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> <set name="reuseDelay" val="900000" /> <set name="staticReuse" val="true" /> <set name="targetType" val="AURA" /> @@ -2486,18 +2459,16 @@ <table name="#magicLvl"> 58 62 66 70 74 </table> <table name="#mpConsume"> 64 69 74 78 82 </table> <table name="#mpInitialConsume"> 16 18 19 20 21 </table> - <table name="#ench1ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> + <table name="#ench1ActivateRates"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 90 90 90 </table> <table name="#ench1MpConsume"> 80 78 77 76 74 73 72 70 69 68 66 65 63 62 61 59 58 57 55 54 53 51 50 48 47 46 44 43 42 40 </table> <table name="#ench1MpInitialConsume"> 20 19 19 19 18 18 18 17 17 17 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 10 </table> - <table name="#ench1Power"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 86 86 86 87 87 87 88 88 88 89 89 89 90 90 90 </table> - <table name="#ench2ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> + <table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="5" /> <set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalVisualEffect" val="TURN_FLEE" /> - <set name="activateRate" val="40" /> + <set name="activateRate" val="80" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> <set name="basicProperty" val="MEN" /> @@ -2520,10 +2491,8 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant1 name="mpConsume" val="#ench1MpConsume" /> <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Fear" /> </for> @@ -2609,9 +2578,7 @@ <table name="#ench1fireRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table> <table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#ench2MpConsume"> 102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52 </table> - <table name="#ench2Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 </table> <table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench3Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="30" /> @@ -2639,10 +2606,8 @@ <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> - <enchant2 name="power" val="#ench2Power" /> <enchant3 name="activateRate" val="#ench3ActivateRates" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant3 name="power" val="#ench3Power" /> <for> <effect name="Debuff"> <sub order="0x40" stat="fireRes" val="30" /> @@ -2664,9 +2629,7 @@ <table name="#ench1waterRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table> <table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#ench2MpConsume"> 102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52 </table> - <table name="#ench2Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 </table> <table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench3Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="30" /> @@ -2694,10 +2657,8 @@ <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> - <enchant2 name="power" val="#ench2Power" /> <enchant3 name="activateRate" val="#ench3ActivateRates" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant3 name="power" val="#ench3Power" /> <for> <effect name="Debuff"> <sub order="0x40" stat="waterRes" val="30" /> @@ -2719,9 +2680,7 @@ <table name="#ench1windRes"> 31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table> <table name="#ench2ActivateRates"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table> <table name="#ench2MpConsume"> 102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52 </table> - <table name="#ench2Power"> 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49 49 50 </table> <table name="#ench3ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> - <table name="#ench3Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="4" /> <set name="abnormalTime" val="30" /> @@ -2749,10 +2708,8 @@ <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> - <enchant2 name="power" val="#ench2Power" /> <enchant3 name="activateRate" val="#ench3ActivateRates" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant3 name="power" val="#ench3Power" /> <for> <effect name="Debuff"> <sub order="0x40" stat="windRes" val="30" /> @@ -2774,7 +2731,6 @@ <table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table> <table name="#ench2MpConsume"> 68 67 65 64 63 62 62 60 59 58 57 55 54 53 52 50 50 49 48 47 45 44 43 42 40 39 38 38 37 35 </table> <table name="#ench3ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench3Power"> 81 82 82 83 84 84 85 86 86 87 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="3" /> <set name="abnormalTime" val="30" /> @@ -2800,7 +2756,6 @@ <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant3 name="activateRate" val="#ench3ActivateRates" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant3 name="power" val="#ench3Power" /> <for> <effect name="Debuff"> <mul order="0x30" stat="mAtkSpd" val="0.77" /> @@ -3084,7 +3039,6 @@ <table name="#mpInitialConsume"> 6 6 6 6 6 7 7 7 7 7 </table> <table name="#ench1AbnormalTimes"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table> <table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="15" /> @@ -3112,7 +3066,6 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="Sleep" /> <effect name="DefenceTrait"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 84c572db6497ed497e7700ceaa81f44d84edafe4..911104f3276be2463c696aa0f7c846518ddd309e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -1075,7 +1075,6 @@ <table name="#mpInitialConsume"> 3 3 4 5 5 6 6 7 7 7 </table> <table name="#ench1dmg"> 63 63 63 64 64 64 64 64 64 64 64 64 64 65 65 65 65 65 65 65 65 65 65 66 66 66 66 66 66 66 </table> <table name="#ench2ActivateRates"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table> - <table name="#ench2Power"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> @@ -1100,7 +1099,6 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="DamOverTime" ticks="5" val="#dmg"> <mul order="0x30" stat="pDef" val="#amount" /> @@ -1526,7 +1524,6 @@ <table name="#mpInitialConsume"> 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1darkRes"> 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 </table> <table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench3AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table> <table name="#enchabnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -1554,7 +1551,6 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <enchant3 name="abnormalTime" val="#ench3AbnormalTimes" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> @@ -1575,7 +1571,6 @@ <table name="#effectPoints"> -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#magicLvl"> 52 55 58 60 62 64 66 68 70 72 74 </table> <table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 20 26 31 37 42 48 53 59 64 70 75 81 86 92 97 103 108 114 119 125 130 136 141 147 152 158 163 169 174 180 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> @@ -1601,7 +1596,6 @@ <set name="trait" val="HOLD" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> @@ -1616,7 +1610,6 @@ <table name="#effectPoints"> -549 -566 -582 -597 -611 -624 -635 -646 -650 </table> <table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table> <table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table> - <table name="#ench1Power"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#ench2AbnormalTimes"> 25 30 36 41 46 52 57 62 68 73 78 84 89 94 100 105 110 116 121 126 132 137 142 148 153 158 164 169 174 180 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> @@ -1642,7 +1635,6 @@ <set name="trait" val="DERANGEMENT" /> <enchant1 name="activateRate" val="#ench1ActivateRates" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="abnormalTime" val="#ench2AbnormalTimes" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> @@ -2725,7 +2717,6 @@ <table name="#ench1MpConsume"> 52 51 50 50 49 48 47 46 45 44 43 43 42 41 40 39 38 37 36 36 35 34 33 32 31 30 29 28 28 27 </table> <table name="#ench1MpInitialConsume"> 13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> - <table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> @@ -2754,7 +2745,6 @@ <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> @@ -2775,7 +2765,6 @@ <table name="#ench1MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> <table name="#ench1MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> - <table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> @@ -2803,7 +2792,6 @@ <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> @@ -2824,7 +2812,6 @@ <table name="#ench1MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> <table name="#ench1MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> - <table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> @@ -2852,7 +2839,6 @@ <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> @@ -2873,7 +2859,6 @@ <table name="#ench1MpConsume"> 52 51 50 50 49 48 47 46 45 44 43 43 42 41 40 39 38 37 36 36 35 34 33 32 31 30 29 28 28 27 </table> <table name="#ench1MpInitialConsume"> 13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> - <table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> @@ -2901,7 +2886,6 @@ <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> @@ -2923,7 +2907,6 @@ <table name="#ench1MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> <table name="#ench1MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> - <table name="#ench2Power"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="8" /> <set name="abnormalTime" val="60" /> @@ -2951,7 +2934,6 @@ <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml index dcd7bc17e95b1811e316020ab7a8cb5f8f512c10..e8554393bd42a3953c7750f242a54f136a59e539 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml @@ -320,7 +320,6 @@ <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 </table> <table name="#ench1AbnormalTimes"> 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300 </table> <table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> - <table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="#abnormalLvls" /> <set name="abnormalTime" val="30" /> @@ -347,7 +346,6 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Chance" /> <for> <effect name="TriggerSkillByDamage"> <param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" /> @@ -901,7 +899,6 @@ <table name="#ench1MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> <table name="#ench1MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> <table name="#ench2ActivateRates"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> - <table name="#ench2Power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table> <table name="#ench3AbnormalTimes"> 68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="2" /> @@ -930,7 +927,6 @@ <enchant1 name="mpInitialConsume" val="#ench1MpInitialConsume" /> <enchant2 name="activateRate" val="#ench2ActivateRates" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Power" /> <enchant3 name="abnormalTime" val="#ench3AbnormalTimes" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml index bda8927f8ac8877b15c28342c3e11f9677801181..c7f841e55a09ba0c6696d379ffcb7bcb97c4a855 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03300-03399.xml @@ -223,8 +223,13 @@ <set name="magicLvl" val="80" /> <set name="operateType" val="CA1" /> <set name="reuseDelay" val="5000" /> - <set name="skillType" val="TAKEFORT" /> <set name="targetType" val="FLAGPOLE" /> + <cond> + <player canCaptureFlag="true" /> + </cond> + <for> + <effect name="CaptureFlag" val="0" /> + </for> </skill> <skill id="3319" levels="1" name="Divine Protection of Ring"> <set name="magicLvl" val="86" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml index f34e4a35549d1029e349b5338056ae10dd93f6fe..323f9dc0b4b53f9581327c89c1ff48963d90b4c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml @@ -1756,7 +1756,6 @@ <effect name="DamOverTime" ticks="5" val="#dmg" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="DOT_POISON" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4183" levels="12" name="Decrease P. Atk."> @@ -1834,7 +1833,6 @@ <effect name="Sleep" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="SLEEP" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4186" levels="12" name="Hold"> @@ -1859,7 +1857,6 @@ <effect name="Root" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="ROOT" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4187" levels="12" name="Decrease Speed"> @@ -1912,7 +1909,6 @@ <effect name="DamOverTime" ticks="5" val="#damage" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4189" levels="12" name="Paralysis"> @@ -1937,7 +1933,6 @@ <effect name="Paralyze" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="PARALYZE" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4190" levels="12" name="Decrease MP"> @@ -1963,7 +1958,6 @@ <effect name="ManaDamOverTime" ticks="5" val="#mdot" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4191" levels="12" name="BOSS Wind Strike"> @@ -2117,7 +2111,6 @@ <effect name="Root" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="ROOT" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4198" levels="12" name="Poison"> @@ -2145,7 +2138,6 @@ <effect name="DamOverTime" ticks="5" val="#dmg" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="DOT_POISON" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4199" levels="12" name="Decrease P. Atk."> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml index 5a1709174197d95a1cfae06bef23e439fe5b087f..3b3781e9a44df1d49c8c7724d774f71df96ea7a5 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml @@ -51,7 +51,6 @@ <effect name="Sleep" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="SLEEP" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4202" levels="12" name="Hold"> @@ -77,7 +76,6 @@ <effect name="Root" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="ROOT" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4203" levels="12" name="Decrease Speed"> @@ -132,7 +130,6 @@ <effect name="DamOverTime" ticks="5" val="#damage" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4205" levels="12" name="Paralysis"> @@ -159,7 +156,6 @@ <effect name="Paralyze" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="PARALYZE" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4206" levels="12" name="Decrease MP"> @@ -186,7 +182,6 @@ <effect name="ManaDamOverTime" ticks="5" val="#mdot" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4207" levels="12" name="BOSS Power Shot"> @@ -442,7 +437,6 @@ <set name="isDebuff" val="true" /> <set name="magicLvl" val="60" /> <set name="operateType" val="A2" /> - <set name="power" val="95" /> <set name="targetType" val="ONE" /> <set name="trait" val="HOLD" /> <for> @@ -1189,7 +1183,6 @@ <effect name="DamOverTime" ticks="5" val="#dot" /> </for> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> - <set name="abnormalVisualEffect" val="DOT_POISON" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4260" levels="12" name="Steal Blood"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml index 9bd865aab6d094d47bf22d711515866b033c7726..fdb69269a2a6436107cbf5a08c490a5f901bc3d4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml @@ -149,7 +149,6 @@ <effect name="Root" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> - <set name="abnormalVisualEffect" val="ROOT" /> <set name="mpConsume" val="#mpConsume" /> </skill> <skill id="4316" levels="12" name="Boss Lilim Drain"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml index e0d63a05c5b9aac5796aa55549744703b95d70d2..9d343ac6273985bac7f066f2d61a6359c2d1bf29 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04400-04499.xml @@ -1411,7 +1411,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> <set name="reuseDelay" val="8000" /> <set name="targetType" val="AURA" /> <set name="trait" val="HOLD" /> @@ -1527,7 +1526,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> <set name="targetType" val="AURA" /> <for> <effect name="Root" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml index db7b23f4b50e00f0ab2680313127bcb877cf286d..4e4163c30afb096ebd6ef49d2bfcb1fe9c007c36 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml @@ -207,7 +207,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="reuseDelay" val="6000" /> <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> @@ -253,7 +252,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> <set name="reuseDelay" val="8000" /> <set name="targetType" val="AURA" /> <set name="trait" val="HOLD" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml index c60575aff1ad06ae09e64ef020c4c729f51da2a7..a1e9d0d61ffc25475221a59fad8e43039c979e96 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml @@ -72,7 +72,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="reuseDelay" val="6000" /> <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> @@ -386,7 +385,6 @@ <set name="magicLvl" val="95" /> <set name="mpConsume" val="43" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="reuseDelay" val="6000" /> <set name="targetType" val="AREA" /> <set name="trait" val="SHOCK" /> @@ -1041,7 +1039,6 @@ <set name="magicLvl" val="87" /> <set name="mpConsume" val="76" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> <set name="reuseDelay" val="6000" /> <set name="targetType" val="AREA" /> <set name="trait" val="SHOCK" /> @@ -1546,7 +1543,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> <set name="targetType" val="AURA" /> <set name="trait" val="SHOCK" /> <for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml index 2ff7e208371076fd43eef861e1e24b22975bdf30..84b9f657ad5e15bd5ee5d9abc8713a9ef262cc9a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml @@ -1161,7 +1161,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="70" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> @@ -1183,7 +1182,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="70" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> @@ -1205,7 +1203,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="70" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> @@ -1228,7 +1225,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="70" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> @@ -1250,7 +1246,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="70" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> @@ -1272,7 +1267,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="70" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> @@ -1294,7 +1288,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="61" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> @@ -1316,7 +1309,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> <for> @@ -1339,7 +1331,6 @@ <set name="lvlBonusRate" val="2" /> <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> <set name="reuseDelay" val="5000" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml index f4b071d431d07c9af1e07eee1a8c6a555e432360..3960238d4637e65303efbd4355ab5308e0e16962 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml @@ -241,7 +241,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="76" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> <set name="reuseDelay" val="10000" /> <set name="targetType" val="ONE" /> <for> @@ -268,7 +267,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="76" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> <set name="reuseDelay" val="10000" /> <set name="targetType" val="ONE" /> <set name="trait" val="SHOCK" />