From 11ad4aebda18786f72133695517491f307883666 Mon Sep 17 00:00:00 2001
From: Zoey76 <zoey_76@msn.com>
Date: Sat, 9 Oct 2021 01:26:47 -0300
Subject: [PATCH] Minor skill table rename

---
 .../data/stats/skills/00000-00099.xml         |  84 ++++----
 .../data/stats/skills/00100-00199.xml         |  96 ++++-----
 .../data/stats/skills/00200-00299.xml         |  68 +++---
 .../data/stats/skills/00300-00399.xml         |  16 +-
 .../data/stats/skills/00400-00499.xml         | 156 +++++++-------
 .../data/stats/skills/00500-00599.xml         |  56 ++---
 .../data/stats/skills/00700-00799.xml         |   4 +-
 .../data/stats/skills/00800-00899.xml         |   4 +-
 .../data/stats/skills/00900-00999.xml         |  12 +-
 .../data/stats/skills/01000-01099.xml         |  52 ++---
 .../data/stats/skills/01100-01199.xml         |  64 +++---
 .../data/stats/skills/01200-01299.xml         | 160 +++++++-------
 .../data/stats/skills/01300-01399.xml         |  72 +++----
 .../data/stats/skills/01400-01499.xml         |  96 ++++-----
 .../data/stats/skills/01500-01599.xml         |  36 ++--
 .../data/stats/skills/02100-02199.xml         |   8 +-
 .../data/stats/skills/03000-03099.xml         |  36 ++--
 .../data/stats/skills/03100-03199.xml         | 200 +++++++++---------
 .../data/stats/skills/03200-03299.xml         |  20 +-
 .../data/stats/skills/04100-04199.xml         |   8 +-
 .../data/stats/skills/04200-04299.xml         |  16 +-
 .../data/stats/skills/04300-04399.xml         |   4 +-
 .../data/stats/skills/04400-04499.xml         |  24 +--
 .../data/stats/skills/04500-04599.xml         |   4 +-
 .../data/stats/skills/05000-05099.xml         |   4 +-
 .../data/stats/skills/05100-05199.xml         |  16 +-
 .../data/stats/skills/05400-05499.xml         |   4 +-
 .../data/stats/skills/05500-05599.xml         |   4 +-
 .../data/stats/skills/05700-05799.xml         |   8 +-
 .../data/stats/skills/05800-05899.xml         |   4 +-
 .../data/stats/skills/06000-06099.xml         |   8 +-
 .../data/stats/skills/06100-06199.xml         |   4 +-
 .../data/stats/skills/06200-06299.xml         |   8 +-
 .../data/stats/skills/06400-06499.xml         |   4 +-
 .../data/stats/skills/22100-22199.xml         |   8 +-
 .../data/stats/skills/23200-23299.xml         |  20 +-
 36 files changed, 694 insertions(+), 694 deletions(-)

diff --git a/src/main/resources/data/stats/skills/00000-00099.xml b/src/main/resources/data/stats/skills/00000-00099.xml
index d3afa37ad1..615616422a 100644
--- a/src/main/resources/data/stats/skills/00000-00099.xml
+++ b/src/main/resources/data/stats/skills/00000-00099.xml
@@ -579,12 +579,12 @@
 	<skill id="12" levels="14" name="Switch">
 		<!-- Confirmed CT2.5 -->
 		<!-- NOTE: skill desc says "Requires a dagger" but is client typo -->
-		<table name="#effectPoints"> -104 -112 -119 -126 -133 -140 -144 -148 -152 -156 -159 -162 -164 -167 </table>
+		<table name="#effectPoint"> -104 -112 -119 -126 -133 -140 -144 -148 -152 -156 -159 -162 -164 -167 </table>
 		<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table>
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill0012" />
@@ -902,11 +902,11 @@
 	</skill>
 	<skill id="21" levels="3" name="Poison Recovery">
 		<table name="#dispelAbnormals"> POISON,3 POISON,7 POISON,9 </table>
-		<table name="#effectPoints"> 204 379 566 </table>
+		<table name="#effectPoint"> 204 379 566 </table>
 		<table name="#magicLvl"> 20 40 60 </table>
 		<table name="#mpConsume2"> 16 28 44 </table>
 		<table name="#mpConsume1"> 4 7 11 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0021" />
 		<set name="isMagic" val="1" />
@@ -1075,7 +1075,7 @@
 	<skill id="28" levels="49" name="Aggression" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
 		<table name="#castRange"> 400 400 400 400 400 400 400 400 400 400 400 400 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 </table>
-		<table name="#effectPoints"> -3928 -4069 -4213 -4508 -4659 -4814 -5129 -5291 -5453 -5786 -5953 -6124 -6468 -6641 -6815 -6992 -7166 -7343 -7519 -7696 -7872 -8047 -8221 -8396 -8569 -8740 -8909 -9076 -9242 -9406 -9568 -9724 -9881 -10032 -10181 -10325 -10466 -10603 -10736 -10864 -10986 -11105 -11216 -11324 -11427 -11522 -11612 -11697 -11774 </table>
+		<table name="#effectPoint"> -3928 -4069 -4213 -4508 -4659 -4814 -5129 -5291 -5453 -5786 -5953 -6124 -6468 -6641 -6815 -6992 -7166 -7343 -7519 -7696 -7872 -8047 -8221 -8396 -8569 -8740 -8909 -9076 -9242 -9406 -9568 -9724 -9881 -10032 -10181 -10325 -10466 -10603 -10736 -10864 -10986 -11105 -11216 -11324 -11427 -11522 -11612 -11697 -11774 </table>
 		<table name="#effectRange"> 900 900 900 900 900 900 900 900 900 900 900 900 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1100 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 1300 </table>
 		<table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#ench1EffectPoints"> -11988 -12130 -12272 -12414 -12557 -12699 -12841 -12983 -13126 -13268 -13410 -13552 -13695 -13837 -13979 -14121 -14264 -14406 -14548 -14690 -14833 -14975 -15117 -15259 -15402 -15544 -15686 -15828 -15970 -16113 </table>
@@ -1087,7 +1087,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="#castRange" />
 		<set name="coolTime" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="#effectRange" />
 		<set name="hitTime" val="700" />
 		<set name="icon" val="icon.skill0028" />
@@ -1279,10 +1279,10 @@
 	</skill>
 	<skill id="34" levels="3" name="Bandage">
 		<table name="#dispelAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
-		<table name="#effectPoints"> 204 438 582 </table>
+		<table name="#effectPoint"> 204 438 582 </table>
 		<table name="#magicLvl"> 20 46 62 </table>
 		<table name="#mpConsume2"> 19 41 55 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0034" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1499,11 +1499,11 @@
 	</skill>
 	<skill id="44" levels="3" name="Remedy">
 		<table name="#dispelAbnormals"> BLEEDING,3 BLEEDING,7 BLEEDING,9 </table>
-		<table name="#effectPoints"> 379 467 582 </table>
+		<table name="#effectPoint"> 379 467 582 </table>
 		<table name="#magicLvl"> 40 49 62 </table>
 		<table name="#mpConsume2"> 28 35 44 </table>
 		<table name="#mpConsume1"> 7 9 11 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0044" />
 		<set name="isMagic" val="1" />
@@ -1522,11 +1522,11 @@
 	</skill>
 	<skill id="45" levels="9" name="Divine Heal">
 		<table name="#amount"> 143 150 157 172 179 187 203 211 219 </table>
-		<table name="#effectPoints"> 204 214 224 245 256 267 289 301 313 </table>
+		<table name="#effectPoint"> 204 214 224 245 256 267 289 301 313 </table>
 		<table name="#magicLvl"> 26 27 28 30 31 32 34 35 36 </table>
 		<table name="#mpConsume2"> 60 63 66 70 70 73 79 82 85 </table>
 		<table name="#mpConsume1"> 15 16 17 18 18 19 20 21 22 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0045" />
 		<set name="isMagic" val="1" />
@@ -1852,7 +1852,7 @@
 	</skill>
 	<skill id="58" levels="55" name="Elemental Heal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
 		<table name="#amount"> 71 75 80 95 100 106 118 124 130 143 150 157 172 179 187 203 211 219 236 245 254 262 271 281 290 299 308 318 327 337 346 356 365 375 384 393 403 412 421 430 439 448 457 466 474 482 490 498 506 513 520 527 534 540 546 </table>
-		<table name="#effectPoints"> 101 107 114 135 143 151 168 176 185 204 214 224 245 256 267 289 301 313 337 349 362 375 388 401 414 427 440 454 467 481 494 508 521 535 549 562 575 589 602 615 628 640 653 665 677 689 700 711 722 733 743 753 763 772 780 </table>
+		<table name="#effectPoint"> 101 107 114 135 143 151 168 176 185 204 214 224 245 256 267 289 301 313 337 349 362 375 388 401 414 427 440 454 467 481 494 508 521 535 549 562 575 589 602 615 628 640 653 665 677 689 700 711 722 733 743 753 763 772 780 </table>
 		<table name="#magicLvl"> 13 14 15 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 32 34 36 42 45 47 49 52 55 60 63 66 70 70 73 79 82 85 92 95 97 97 101 104 107 111 114 118 121 125 127 127 131 134 138 141 144 148 151 154 156 156 159 162 165 168 171 174 177 179 182 184 186 189 191 </table>
 		<table name="#mpConsume1"> 8 9 9 11 12 12 13 13 14 15 16 17 18 18 19 20 21 22 23 24 25 25 26 26 27 28 29 30 31 32 32 32 33 34 35 36 36 37 38 39 39 39 40 41 42 42 43 44 45 45 46 46 47 48 48 </table>
@@ -1860,7 +1860,7 @@
 		<table name="#ench2MpConsume2"> 189 187 185 184 182 180 179 177 175 174 172 170 168 167 165 163 162 160 158 157 155 153 152 150 148 146 145 143 141 140 </table>
 		<table name="#ench2MpConsume1"> 47 46 46 46 45 45 44 44 43 43 43 42 42 41 41 40 40 40 39 39 38 38 38 37 37 36 36 35 35 35 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill0058" />
 		<set name="isMagic" val="1" />
@@ -2132,8 +2132,8 @@
 	<skill id="72" levels="3" name="Iron Will" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
 		<!-- NOTE: Enchant 2 in client says "Decreases MP consumption" in some levels, but is client typo -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 408 467 523 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 408 467 523 </table>
 		<table name="#magicLvl"> 43 49 55 </table>
 		<table name="#mDef"> 1.15 1.23 1.3 </table>
 		<table name="#mpConsume2"> 15 18 20 </table>
@@ -2141,10 +2141,10 @@
 		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#ench2mDef"> 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MD_UP" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0072" />
 		<set name="isMagic" val="1" />
@@ -2358,8 +2358,8 @@
 	</skill>
 	<skill id="82" levels="3" name="Majesty" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 204 379 549 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 204 379 549 </table>
 		<table name="#magicLvl"> 20 40 58 </table>
 		<table name="#mpConsume2"> 10 18 27 </table>
 		<table name="#pDef"> 1.07 1.11 1.15 </table>
@@ -2367,10 +2367,10 @@
 		<table name="#ench1pDef"> 1.16 1.16 1.17 1.17 1.18 1.18 1.19 1.19 1.2 1.2 1.21 1.21 1.22 1.22 1.23 1.23 1.23 1.24 1.24 1.25 1.25 1.26 1.26 1.27 1.27 1.28 1.28 1.29 1.29 1.3 </table>
 		<table name="#ench2AbnormalTimes"> 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MAJESTY" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0082" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2477,8 +2477,8 @@
 		</effects>
 	</skill>
 	<skill id="86" levels="3" name="Reflect Damage" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 379 438 495 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 379 438 495 </table>
 		<table name="#magicLvl"> 40 46 52 </table>
 		<table name="#mpConsume2"> 14 17 19 </table>
 		<table name="#mpConsume1"> 4 5 5 </table>
@@ -2488,10 +2488,10 @@
 		<table name="#ench2MpConsume1"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#ench2reflectDam"> 21 21 21 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 27 27 27 27 28 28 28 29 29 29 30 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="DMG_SHIELD" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0086" />
 		<set name="isMagic" val="1" />
@@ -2588,7 +2588,7 @@
 	</skill>
 	<skill id="92" levels="52" name="Shield Stun" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -377 -392 -407 -437 -453 -469 -501 -518 -535 -570 -588 -606 -643 -662 -681 -719 -738 -758 -777 -797 -816 -836 -856 -875 -895 -914 -933 -953 -972 -990 -1009 -1027 -1046 -1064 -1081 -1098 -1115 -1132 -1148 -1163 -1179 -1193 -1208 -1221 -1234 -1247 -1259 -1270 -1281 -1291 -1300 -1309 </table>
+		<table name="#effectPoint"> -377 -392 -407 -437 -453 -469 -501 -518 -535 -570 -588 -606 -643 -662 -681 -719 -738 -758 -777 -797 -816 -836 -856 -875 -895 -914 -933 -953 -972 -990 -1009 -1027 -1046 -1064 -1081 -1098 -1115 -1132 -1148 -1163 -1179 -1193 -1208 -1221 -1234 -1247 -1259 -1270 -1281 -1291 -1300 -1309 </table>
 		<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 10 10 10 11 11 12 13 13 14 14 14 15 16 17 17 18 19 19 19 20 21 21 22 22 23 24 24 25 25 26 26 27 28 28 29 29 30 31 31 31 32 33 33 34 34 35 35 36 36 37 37 38 </table>
 		<table name="#Vuln"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
@@ -2604,7 +2604,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="300" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill0092" />
@@ -2662,9 +2662,9 @@
 		</enchant6Effects>
 	</skill>
 	<skill id="94" levels="2" name="Rage" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#accCombat"> 2 4 </table>
-		<table name="#effectPoints"> 235 523 </table>
+		<table name="#effectPoint"> 235 523 </table>
 		<table name="#magicLvl"> 24 55 </table>
 		<table name="#mpConsume2"> 11 25 </table>
 		<table name="#swordbluntpole"> 1.21 1.29 </table>
@@ -2672,10 +2672,10 @@
 		<table name="#ench1atk"> 1.292 1.294 1.296 1.298 1.3 1.302 1.304 1.306 1.308 1.31 1.312 1.314 1.316 1.318 1.32 1.322 1.324 1.326 1.328 1.33 1.332 1.334 1.336 1.338 1.34 1.342 1.344 1.346 1.348 1.35 </table>
 		<table name="#ench2atk"> 1.062 1.064 1.066 1.068 1.07 1.072 1.074 1.076 1.078 1.08 1.082 1.084 1.086 1.088 1.09 1.092 1.094 1.096 1.098 1.1 1.102 1.104 1.106 1.108 1.11 1.112 1.114 1.116 1.118 1.12 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="90" />
 		<set name="abnormalType" val="PA_UP_SPECIAL" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0094" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2755,15 +2755,15 @@
 	</skill>
 	<skill id="95" levels="20" name="Cripple" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#effectPoints"> -204 -235 -268 -303 -341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#abnormalLvl"> 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#effectPoint"> -204 -235 -268 -303 -341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 10 11 13 14 16 18 19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#runSpd"> 0.8 0.8 0.8 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
@@ -2771,7 +2771,7 @@
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="296" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1604" />
 		<set name="icon" val="icon.skill0095" />
@@ -2797,16 +2797,16 @@
 		</effects>
 	</skill>
 	<skill id="96" levels="6" name="Bleed" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
+		<table name="#abnormalLvl"> 3 4 5 6 7 8 </table>
 		<table name="#dot"> -25 -34 -44 -54 -62 -67 </table>
-		<table name="#effectPoints"> -119 -154 -237 -279 -311 -323 </table>
+		<table name="#effectPoint"> -119 -154 -237 -279 -311 -323 </table>
 		<table name="#magicLvl"> 24 32 49 58 66 70 </table>
 		<table name="#mpConsume2"> 28 37 60 73 83 89 </table>
 		<table name="#ench1MpConsume2"> 88 86 85 83 82 80 79 77 76 74 73 71 70 68 67 65 64 62 61 59 58 56 55 53 52 50 49 47 46 44 </table>
 		<table name="#ench2Sap"> 24 49 74 99 124 148 173 198 223 248 273 297 322 347 372 397 422 446 471 496 521 546 570 595 620 645 670 695 719 744 </table>
 		<table name="#ench3dot"> -69 -70 -71 -72 -74 -75 -76 -77 -79 -80 -81 -82 -83 -85 -86 -87 -88 -90 -91 -92 -93 -95 -96 -97 -98 -100 -101 -102 -103 -105 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2815,7 +2815,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0096" />
@@ -2920,7 +2920,7 @@
 	</skill>
 	<skill id="98" levels="5" name="Sword Symphony">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#effectPoints"> -395 -427 -450 -470 -487 </table>
+		<table name="#effectPoint"> -395 -427 -450 -470 -487 </table>
 		<table name="#magicLvl"> 55 60 64 68 72 </table>
 		<table name="#mpConsume2"> 58 64 69 73 77 </table>
 		<table name="#power"> 825 1023 1194 1373 1554 </table>
@@ -2932,7 +2932,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0098" />
diff --git a/src/main/resources/data/stats/skills/00100-00199.xml b/src/main/resources/data/stats/skills/00100-00199.xml
index c55ce57aea..02471c881a 100644
--- a/src/main/resources/data/stats/skills/00100-00199.xml
+++ b/src/main/resources/data/stats/skills/00100-00199.xml
@@ -148,8 +148,8 @@
 		</enchant4Effects>
 	</skill>
 	<skill id="102" levels="16" name="Entangle" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#effectPoints"> -341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#effectPoint"> -341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
 		<table name="#mpConsume1"> 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
@@ -159,14 +159,14 @@
 		<table name="#ench3-runSpd"> 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5 </table>
 		<table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0102" />
@@ -430,8 +430,8 @@
 		</effects>
 	</skill>
 	<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 204 438 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 204 438 </table>
 		<table name="#magicLvl"> 20 46 </table>
 		<table name="#mDef"> 1620 3240 </table>
 		<table name="#mpConsume2"> 10 21 </table>
@@ -443,11 +443,11 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#enchmDef"> 3272 3304 3337 3369 3402 3434 3466 3499 3531 3564 3596 3628 3661 3693 3726 3758 3790 3823 3855 3888 3920 3952 3985 4017 4050 4082 4114 4147 4179 4212 </table>
 		<table name="#enchpDef"> 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
 		<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0110" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -533,8 +533,8 @@
 		</effects>
 	</skill>
 	<skill id="112" levels="4" name="Deflect Arrow" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
-		<table name="#effectPoints"> 10 20 30 40 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
+		<table name="#effectPoint"> 10 20 30 40 </table>
 		<table name="#magicLvl"> 24 32 43 49 </table>
 		<table name="#mpConsume2"> 11 14 19 22 </table>
 		<table name="#trait_bow"> 16 24 32 40 </table>
@@ -543,10 +543,10 @@
 		<table name="#ench2MpConsume2"> 21 21 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 11 10 10 10 9 9 </table>
 		<table name="#ench2sDef"> 1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PD_UP_BOW" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0112" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -591,8 +591,8 @@
 		</effects>
 	</skill>
 	<skill id="115" levels="17" name="Power Break" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#effectPoints"> -152 -171 -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<table name="#abnormalLvl"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#effectPoint"> -152 -171 -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 11 14 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
 		<table name="#mpConsume1"> 3 3 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
@@ -601,14 +601,14 @@
 		<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill0115" />
@@ -738,18 +738,18 @@
 		</effects>
 	</skill>
 	<skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
 		<table name="#power"> 10 15 20 25 30 35 </table>
-		<table name="#effectPoints"> 268 379 467 549 597 635 </table>
+		<table name="#effectPoint"> 268 379 467 549 597 635 </table>
 		<table name="#magicLvl"> 28 40 49 58 64 70 </table>
 		<table name="#mpConsume2"> 13 18 22 27 30 33 </table>
 		<table name="#ench1Reuse"> 148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000 </table>
 		<table name="#ench2pAtk"> 1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="MAX_HP_UP" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0121" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -778,7 +778,7 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="122" levels="15" name="Hex" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#effectPoints"> -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<table name="#effectPoint"> -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
@@ -792,7 +792,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill0122" />
@@ -825,8 +825,8 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="123" levels="3" name="Spirit Barrier" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 379 467 549 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 379 467 549 </table>
 		<table name="#magicLvl"> 40 49 58 </table>
 		<table name="#mDef"> 1.15 1.23 1.3 </table>
 		<table name="#mpConsume2"> 14 18 22 </table>
@@ -834,10 +834,10 @@
 		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#ench2power"> 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.34 1.34 1.34 1.34 1.34 1.34 1.34 1.35 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MD_UP" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0123" />
 		<set name="isMagic" val="1" />
@@ -863,7 +863,7 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="127" levels="14" name="Hamstring" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
 		<table name="#mpConsume1"> 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
@@ -877,7 +877,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0127" />
@@ -901,13 +901,13 @@
 		</effects>
 	</skill>
 	<skill id="129" levels="5" name="Poison">
-		<table name="#abnormalLvls"> 3 5 6 7 8 </table>
+		<table name="#abnormalLvl"> 3 5 6 7 8 </table>
 		<table name="#dot"> -24 -41 -50 -58 -63 </table>
-		<table name="#effectPoints"> -204 -467 -549 -611 -655 </table>
+		<table name="#effectPoint"> -204 -467 -549 -611 -655 </table>
 		<table name="#magicLvl"> 20 49 58 66 74 </table>
 		<table name="#mpConsume2"> 8 18 22 25 28 </table>
 		<table name="#mpConsume1"> 2 5 6 7 7 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -915,7 +915,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0129" />
@@ -939,17 +939,17 @@
 	</skill>
 	<skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 438 523 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 438 523 </table>
 		<table name="#magicLvl"> 46 55 </table>
 		<table name="#mpConsume2"> 21 25 </table>
 		<table name="#pAtkSpd"> 1.05 1.1 </table>
 		<table name="#ench1runSpd"> 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.87 0.88 0.89 0.89 0.9 0.91 0.91 0.92 0.93 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="THRILL_FIGHT" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0130" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -973,17 +973,17 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="131" levels="3" name="Hawk Eye" enchantGroup1="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#accCombat"> 6 8 10 </table>
-		<table name="#effectPoints"> 379 467 549 </table>
+		<table name="#effectPoint"> 379 467 549 </table>
 		<table name="#magicLvl"> 40 49 58 </table>
 		<table name="#mpConsume2"> 18 22 27 </table>
 		<table name="#ench1AbnormalTimes"> 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="AB_HAWK_EYE" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0131" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1047,15 +1047,15 @@
 	</skill>
 	<skill id="139" levels="3" name="Guts">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 341 408 495 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 341 408 495 </table>
 		<table name="#magicLvl"> 36 43 52 </table>
 		<table name="#mpConsume2"> 16 19 24 </table>
 		<table name="#pDef"> 2 2.5 3 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="90" />
 		<set name="abnormalType" val="PINCH" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0139" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1392,18 +1392,18 @@
 	</skill>
 	<skill id="176" levels="3" name="Frenzy">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#accCombat"> 2 4 6 </table>
 		<table name="#all"> 1.1 1.12 1.15 </table>
-		<table name="#effectPoints"> 303 438 523 </table>
+		<table name="#effectPoint"> 303 438 523 </table>
 		<table name="#magicLvl"> 32 46 55 </table>
 		<table name="#mpConsume2"> 14 21 25 </table>
 		<table name="#swordblunt"> 1.2 1.3 1.4 </table>
 		<table name="#twohand"> 1.05 1.07 1.1 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="90" />
 		<set name="abnormalType" val="PINCH" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0176" />
 		<set name="magicLvl" val="#magicLvl" />
diff --git a/src/main/resources/data/stats/skills/00200-00299.xml b/src/main/resources/data/stats/skills/00200-00299.xml
index cdb7ca927e..41ba25f0c3 100644
--- a/src/main/resources/data/stats/skills/00200-00299.xml
+++ b/src/main/resources/data/stats/skills/00200-00299.xml
@@ -472,9 +472,9 @@
 		</effects>
 	</skill>
 	<skill id="223" levels="49" name="Sting" enchantGroup1="2" enchantGroup2="2">
-		<table name="#abnormalLvls"> 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 </table>
+		<table name="#abnormalLvl"> 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 </table>
 		<table name="#dot"> -25 -25 -25 -25 -25 -25 -34 -34 -34 -34 -34 -34 -34 -34 -44 -44 -44 -44 -44 -44 -44 -44 -44 -44 -54 -54 -54 -54 -54 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -62 -62 -62 -62 -62 -67 -67 -67 -67 -67 </table>
-		<table name="#effectPoints"> -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#effectPoint"> -111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 54 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 21 22 23 25 26 27 28 28 29 32 33 34 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
 		<table name="#power"> 82 88 95 110 118 127 146 157 168 191 204 217 246 262 278 295 313 331 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
@@ -482,7 +482,7 @@
 		<table name="#ench2MpConsume2"> 74 72 71 70 68 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 41 39 38 37 35 </table>
 		<table name="#ench2Power"> 1229 1240 1251 1262 1273 1284 1295 1306 1317 1328 1339 1350 1361 1372 1383 1394 1405 1415 1426 1437 1448 1459 1470 1481 1492 1503 1514 1525 1536 1547 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -490,7 +490,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0223" />
@@ -657,8 +657,8 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="230" levels="2" name="Sprint" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 219 495 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 219 495 </table>
 		<table name="#magicLvl"> 32 52 </table>
 		<table name="#mpConsume2"> 11 19 </table>
 		<table name="#mpConsume1"> 3 5 </table>
@@ -669,10 +669,10 @@
 		<table name="#ench3rEvas"> 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 </table>
 		<table name="#ench4Vuln"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.7 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="SPEED_UP" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill0230" />
 		<set name="isMagic" val="1" />
@@ -1335,7 +1335,7 @@
 	<skill id="254" levels="11" name="Spoil" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
 		<!-- Confirmed CT2.5 -->
 		<!-- NOTE: Ignore description for Enchant 3 in client due is incorrect -->
-		<table name="#effectPoints"> -138 -204 -268 -341 -408 -467 -523 -566 -597 -624 -646 </table>
+		<table name="#effectPoint"> -138 -204 -268 -341 -408 -467 -523 -566 -597 -624 -646 </table>
 		<table name="#magicLvl"> 10 20 28 36 43 49 55 60 64 68 72 </table>
 		<table name="#mpConsume2"> 12 19 25 31 38 44 50 55 59 63 67 </table>
 		<table name="#ench1ActivateRates"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
@@ -1344,7 +1344,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill0254" />
@@ -1604,7 +1604,7 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="260" levels="37" name="Hammer Crush" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2">
-		<table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#effectPoint"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 35 36 37 37 38 39 40 42 43 44 45 46 47 48 49 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 </table>
 		<table name="#power"> 487 518 550 583 618 655 693 732 773 816 860 905 952 1001 1051 1102 1155 1210 1265 1322 1380 1440 1500 1561 1624 1687 1751 1816 1881 1947 2013 2080 2146 2213 2279 2345 2411 </table>
@@ -1622,7 +1622,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0260" />
@@ -1674,7 +1674,7 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="261" levels="22" name="Triple Sonic Slash" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -598 -609 -620 -631 -641 -651 -661 -671 -680 -690 -699 -708 -716 -724 -732 -739 -746 -753 -759 -765 -771 -776 </table>
+		<table name="#effectPoint"> -598 -609 -620 -631 -641 -651 -661 -671 -680 -690 -699 -708 -716 -724 -732 -739 -746 -753 -759 -765 -771 -776 </table>
 		<table name="#magicLvl"> 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 103 105 108 110 113 115 118 120 121 123 125 128 130 132 134 136 139 141 143 145 146 148 </table>
 		<table name="#power"> 1948 2042 2138 2236 2337 2439 2544 2651 2760 2870 2982 3095 3210 3325 3442 3559 3676 3794 3911 4029 4146 4262 </table>
@@ -1686,7 +1686,7 @@
 		<set name="castRange" val="40" />
 		<set name="chargeConsume" val="4" />
 		<set name="coolTime" val="133" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1670" />
 		<set name="icon" val="icon.skill0261" />
@@ -1818,7 +1818,7 @@
 	</skill>
 	<skill id="263" levels="37" name="Deadly Blow" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#effectPoint"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 33 34 35 35 36 37 38 39 40 41 42 43 45 45 46 47 48 49 50 52 53 54 55 55 56 57 58 59 60 61 62 63 64 65 66 67 68 </table>
 		<table name="#power"> 1107 1176 1249 1325 1405 1488 1574 1664 1757 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>
@@ -1830,7 +1830,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0263" />
@@ -2480,7 +2480,7 @@
 	</skill>
 	<skill id="279" levels="5" name="Lightning Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -828 -877 -921 -958 -987 </table>
+		<table name="#effectPoint"> -828 -877 -921 -958 -987 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
 		<table name="#mpConsume2"> 64 69 74 78 82 </table>
 		<table name="#mpConsume1"> 16 18 19 20 21 </table>
@@ -2494,7 +2494,7 @@
 		<set name="activateRate" val="40" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0279" />
@@ -2542,7 +2542,7 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="280" levels="37" name="Burning Fist" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -213 -219 -225 -231 -237 -242 -248 -254 -260 -265 -271 -277 -283 -288 -294 -299 -305 -310 -316 -321 -326 -331 -336 -340 -345 -350 -354 -358 -362 -366 -370 -373 -377 -380 -383 -386 -388 </table>
+		<table name="#effectPoint"> -213 -219 -225 -231 -237 -242 -248 -254 -260 -265 -271 -277 -283 -288 -294 -299 -305 -310 -316 -321 -326 -331 -336 -340 -345 -350 -354 -358 -362 -366 -370 -373 -377 -380 -383 -386 -388 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 42 43 45 45 46 47 49 50 52 53 55 56 58 58 59 61 62 64 65 67 68 70 71 71 73 74 75 77 78 79 80 82 83 84 85 86 87 </table>
 		<table name="#power"> 517 549 583 619 656 694 735 777 820 865 912 960 1010 1062 1115 1169 1225 1283 1342 1402 1464 1527 1591 1656 1722 1789 1857 1926 1995 2065 2135 2206 2277 2347 2417 2488 2557 </table>
@@ -2551,7 +2551,7 @@
 		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="attributeType" val="FIRE" />
 		<set name="attributePower" val="20" />
@@ -2591,7 +2591,7 @@
 	</skill>
 	<skill id="281" levels="37" name="Soul Breaker" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
 		<table name="#coolTime"> 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 440 341 341 341 341 341 341 341 341 341 341 341 341 341 341 341 341 341 </table>
-		<table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#effectPoint"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#hitTime"> 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1360 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 1409 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 35 36 37 37 38 39 40 42 43 44 45 46 47 48 49 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 </table>
@@ -2609,7 +2609,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="#coolTime" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="#hitTime" />
 		<set name="icon" val="icon.skill0281" />
@@ -2739,7 +2739,7 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="284" levels="40" name="Hurricane Assault" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -286 -295 -303 -320 -328 -337 -346 -355 -363 -372 -381 -389 -398 -407 -415 -424 -432 -440 -449 -457 -465 -473 -481 -488 -496 -503 -510 -517 -524 -531 -537 -543 -549 -555 -560 -565 -570 -574 -578 -582 </table>
+		<table name="#effectPoint"> -286 -295 -303 -320 -328 -337 -346 -355 -363 -372 -381 -389 -398 -407 -415 -424 -432 -440 -449 -457 -465 -473 -481 -488 -496 -503 -510 -517 -524 -531 -537 -543 -549 -555 -560 -565 -570 -574 -578 -582 </table>
 		<table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 44 45 47 50 52 54 54 55 57 59 60 62 64 66 67 69 69 71 73 75 76 78 80 82 83 85 85 87 89 90 92 93 95 96 98 99 101 102 104 105 </table>
 		<table name="#power"> 501 535 570 607 646 729 773 820 868 918 971 1025 1081 1140 1200 1262 1327 1393 1461 1531 1603 1677 1753 1830 1908 1988 2070 2153 2237 2322 2408 2494 2581 2669 2757 2846 2934 3022 3109 3196 </table>
@@ -2751,7 +2751,7 @@
 		<set name="castRange" val="40" />
 		<set name="chargeConsume" val="2" />
 		<set name="coolTime" val="440" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1360" />
 		<set name="icon" val="icon.skill0284" />
@@ -2867,15 +2867,15 @@
 		</effects>
 	</skill>
 	<skill id="287" levels="3" name="Lionheart">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 341 467 582 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 341 467 582 </table>
 		<table name="#magicLvl"> 36 49 62 </table>
 		<table name="#mpConsume2"> 16 22 29 </table>
 		<table name="#traits"> 40 60 80 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="RESIST_SPIRITLESS" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0287" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2940,7 +2940,7 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="289" levels="15" name="Life Leech" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -95 -102 -110 -117 -124 -131 -138 -142 -146 -150 -153 -156 -159 -162 -164 </table>
+		<table name="#effectPoint"> -95 -102 -110 -117 -124 -131 -138 -142 -146 -150 -153 -156 -159 -162 -164 </table>
 		<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 37 39 42 46 50 51 55 57 60 62 63 66 68 70 70 </table>
 		<table name="#mpConsume1"> 10 10 12 12 12 14 14 16 15 16 17 17 17 17 19 </table>
@@ -2951,7 +2951,7 @@
 		<table name="#ench3absorbPart"> 0.8 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.88 0.88 0.89 0.9 0.9 0.91 0.92 0.92 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0289" />
@@ -3179,18 +3179,18 @@
 		</effects>
 	</skill>
 	<skill id="297" levels="2" name="Duelist Spirit" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 597 646 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 597 646 </table>
 		<table name="#magicLvl"> 64 72 </table>
 		<table name="#mpConsume2"> 30 34 </table>
 		<table name="#pAtkSpd"> 1.08 1.12 </table>
 		<table name="#pvp"> 1.05 1.1 </table>
 		<table name="#ench1pAtkSpd"> 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13 1.131 1.132 1.133 1.134 1.135 1.136 1.137 1.138 1.139 1.14 1.141 1.142 1.143 1.144 1.145 1.146 1.147 1.148 1.149 1.15 </table>
 		<table name="#ench2pvpDmg"> 1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 1.18 1.18 1.18 1.19 1.19 1.2 1.2 1.21 1.21 1.22 1.22 1.23 1.23 1.24 1.24 1.25 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="DUELIST_SPIRIT" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0297" />
 		<set name="magicLvl" val="#magicLvl" />
diff --git a/src/main/resources/data/stats/skills/00300-00399.xml b/src/main/resources/data/stats/skills/00300-00399.xml
index 63d2e60e52..5a17dcd760 100644
--- a/src/main/resources/data/stats/skills/00300-00399.xml
+++ b/src/main/resources/data/stats/skills/00300-00399.xml
@@ -453,9 +453,9 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="313" levels="8" name="Snipe" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#accCombat"> 3 3 4 4 5 5 6 6 </table>
-		<table name="#effectPoints"> 566 582 597 611 624 635 646 655 </table>
+		<table name="#effectPoint"> 566 582 597 611 624 635 646 655 </table>
 		<table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 28 29 30 31 32 33 34 34 </table>
 		<table name="#pAtk"> 124 134 145 155 166 177 188 199 </table>
@@ -465,10 +465,10 @@
 		<table name="#ench2decreasePenalty"> 0.07 0.08 0.1 0.11 0.13 0.14 0.16 0.17 0.19 0.2 0.22 0.23 0.25 0.26 0.28 0.29 0.31 0.32 0.34 0.35 0.37 0.38 0.4 0.41 0.43 0.44 0.46 0.47 0.49 0.50 </table>
 		<table name="#ench2MpConsume2"> 33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SNIPE" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0313" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -602,7 +602,7 @@
 		</enchant7pveEffects>
 	</skill>
 	<skill id="315" levels="16" name="Crush of Doom" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
-		<table name="#effectPoints"> -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
+		<table name="#effectPoint"> -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
 		<table name="#hpConsume"> 208 212 212 217 221 225 229 233 237 240 244 248 251 255 258 261 </table>
 		<table name="#magicLvl"> 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#power"> 4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7006 7218 7427 7635 </table>
@@ -613,7 +613,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="1080" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1620" />
 		<set name="hpConsume" val="#hpConsume" />
@@ -821,7 +821,7 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="321" levels="10" name="Blinding Blow" enchantGroup1="2" enchantGroup2="2">
-		<table name="#effectPoints"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#effectPoint"> -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 63 64 65 66 67 68 69 70 71 72 </table>
 		<table name="#power"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
@@ -833,7 +833,7 @@
 		<set name="abnormalType" val="SPEED_UP_SPECIAL" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1080" />
 		<set name="icon" val="icon.skill0321" />
diff --git a/src/main/resources/data/stats/skills/00400-00499.xml b/src/main/resources/data/stats/skills/00400-00499.xml
index 91371308a8..58e76bf837 100644
--- a/src/main/resources/data/stats/skills/00400-00499.xml
+++ b/src/main/resources/data/stats/skills/00400-00499.xml
@@ -1,8 +1,8 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="400" levels="10" name="Tribunal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
-		<table name="#abnormalLvls"> 1 1 1 1 1 2 2 2 2 3 </table>
-		<table name="#effectPoints"> -1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309 </table>
+		<table name="#abnormalLvl"> 1 1 1 1 1 2 2 2 2 3 </table>
+		<table name="#effectPoint"> -1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 52 56 58 60 62 64 66 68 70 72 </table>
 		<table name="#power"> 924 1054 1146 1240 1337 1437 1538 1639 1741 1841 </table>
@@ -13,14 +13,14 @@
 		<table name="#ench3cAtk"> 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85 </table>
 		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="CRITICAL_PROB_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="700" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="attributeType" val="HOLY" />
 		<set name="attributePower" val="20" />
@@ -111,9 +111,9 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="401" levels="10" name="Judgment" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
-		<table name="#abnormalLvls"> 1 1 1 1 2 2 2 2 2 3 </table>
+		<table name="#abnormalLvl"> 1 1 1 1 2 2 2 2 2 3 </table>
 		<table name="#cAtk"> 0.75 0.75 0.75 0.75 0.75 0.7 0.7 0.7 0.7 0.65 </table>
-		<table name="#effectPoints"> -1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309 </table>
+		<table name="#effectPoint"> -1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 52 56 58 60 62 64 66 68 70 72 </table>
 		<table name="#power"> 1056 1205 1309 1417 1528 1642 1757 1873 1989 2104 </table>
@@ -124,14 +124,14 @@
 		<table name="#ench3rCrit"> 0.95 0.95 0.95 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85 </table>
 		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="CRITICAL_DMG_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="700" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="attributeType" val="UNHOLY" />
 		<set name="attributePower" val="20" />
@@ -223,7 +223,7 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="402" levels="10" name="Arrest" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309 </table>
+		<table name="#effectPoint"> -1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#ench1EffectPoints"> -1338 -1367 -1396 -1426 -1455 -1484 -1513 -1543 -1572 -1601 -1631 -1660 -1689 -1718 -1748 -1777 -1806 -1836 -1865 -1894 -1923 -1953 -1982 -2011 -2041 -2070 -2099 -2128 -2158 -2187 </table>
@@ -237,7 +237,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="150" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="650" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0402" />
@@ -262,7 +262,7 @@
 		</effects>
 	</skill>
 	<skill id="403" levels="10" name="Shackle" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309 </table>
+		<table name="#effectPoint"> -1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#ench1EffectPoints"> -1338 -1367 -1396 -1426 -1455 -1484 -1513 -1543 -1572 -1601 -1631 -1660 -1689 -1718 -1748 -1777 -1806 -1836 -1865 -1894 -1923 -1953 -1982 -2011 -2041 -2070 -2099 -2128 -2158 -2187 </table>
@@ -276,7 +276,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0403" />
@@ -344,7 +344,7 @@
 	</skill>
 	<skill id="405" levels="10" name="Banish Undead" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#itemConsumeCount"> 5 6 7 7 8 8 9 9 10 10 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 50 53 55 58 59 61 63 65 67 68 </table>
@@ -355,7 +355,7 @@
 		<table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="150" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="650" />
 		<set name="attributeType" val="HOLY" />
 		<set name="attributePower" val="20" />
@@ -412,9 +412,9 @@
 	</skill>
 	<skill id="406" levels="3" name="Angelic Icon" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#cAtk"> 1.33 1.66 2 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 133 153 170 </table>
 		<table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
@@ -426,10 +426,10 @@
 		<table name="#ench3reuseDelay"> 295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </table>
 		<table name="#ench4AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="POSSESSION" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0406" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -591,9 +591,9 @@
 	<skill id="409" levels="10" name="Critical Blow" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
 		<!-- Confirmed CT2.5 -->
 		<!-- NOTE: This skill increases "Blow Rate" and description in client says "Critical Rate" but is client typo, so please don't change this skill -->
-		<table name="#abnormalLvls"> 1 1 1 2 2 3 3 4 4 5 </table>
+		<table name="#abnormalLvl"> 1 1 1 2 2 3 3 4 4 5 </table>
 		<table name="#blowRate"> 1.1 1.1 1.1 1.15 1.15 1.2 1.2 1.25 1.25 1.3 </table>
-		<table name="#effectPoints"> -266 -279 -288 -296 -304 -311 -317 -323 -328 -333 </table>
+		<table name="#effectPoint"> -266 -279 -288 -296 -304 -311 -317 -323 -328 -333 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 52 56 58 60 62 64 66 68 70 72 </table>
 		<table name="#power"> 1832 2091 2272 2460 2653 2850 3050 3252 3453 3653 </table>
@@ -602,12 +602,12 @@
 		<table name="#enchDuel"> 3716 3780 3844 3908 3972 4036 4099 4163 4227 4291 4355 4419 4482 4546 4610 4674 4738 4802 4865 4929 4993 5057 5121 5185 5248 5312 5376 5440 5504 5568 </table>
 		<table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="MIGHT_MORTAL" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="700" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1300" />
 		<set name="icon" val="icon.skill0409" />
@@ -684,19 +684,19 @@
 	</skill>
 	<skill id="410" levels="3" name="Mortal Strike" enchantGroup1="2" enchantGroup2="2">
 		<!-- NOTE: This skill increases "Blow Rate" and description in client says "Critical Rate" but is client typo, so please don't change this skill -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#blowRate"> 1.1 1.15 1.2 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 27 31 34 </table>
 		<table name="#ench1Chance"> 1.2 1.2 1.21 1.21 1.21 1.22 1.22 1.22 1.23 1.23 1.23 1.24 1.24 1.24 1.25 1.25 1.25 1.26 1.26 1.26 1.27 1.27 1.27 1.28 1.28 1.28 1.29 1.29 1.29 1.3 </table>
 		<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
 		<table name="#ench2Chance"> 1.21 1.21 1.21 1.21 1.21 1.21 1.22 1.22 1.22 1.22 1.22 1.22 1.23 1.23 1.23 1.23 1.23 1.23 1.24 1.24 1.24 1.24 1.24 1.24 1.25 1.25 1.25 1.25 1.25 1.25 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="MIGHT_MORTAL" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0410" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -728,19 +728,19 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="411" levels="3" name="Stealth" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#amount"> 0.55 0.7 0.85 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 27 31 34 </table>
 		<table name="#rEvas"> 12 8 4 </table>
 		<table name="#ench1MpConsume2"> 33 32 32 31 31 30 30 29 28 28 27 27 26 26 25 24 24 23 23 22 22 21 20 20 19 19 18 18 17 17 </table>
 		<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="STEALTH" />
 		<set name="abnormalVisualEffect" val="STEALTH" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0411" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -763,23 +763,23 @@
 	</skill>
 	<skill id="412" levels="10" name="Sand Bomb" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 1 1 1 1 2 2 2 2 3 </table>
+		<table name="#abnormalLvl"> 1 1 1 1 1 2 2 2 2 3 </table>
 		<table name="#accCombat"> 6 6 6 6 6 9 9 9 9 12 </table>
-		<table name="#effectPoints"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#ench1AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#ench1MpConsume2"> 33 32 32 31 31 30 30 29 28 28 27 27 26 26 25 24 24 23 23 22 22 21 20 20 19 19 18 18 17 17 </table>
 		<table name="#ench2ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="HIT_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="150" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="650" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0412" />
@@ -803,17 +803,17 @@
 		</effects>
 	</skill>
 	<skill id="413" levels="8" name="Rapid Fire" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
-		<table name="#effectPoints"> 566 582 597 611 624 635 646 655 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
+		<table name="#effectPoint"> 566 582 597 611 624 635 646 655 </table>
 		<table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 28 29 30 31 32 33 34 34 </table>
 		<table name="#pAtk"> 62 67 73 78 83 89 94 100 </table>
 		<table name="#ench1pAtk"> 106 107 107 108 109 110 110 111 112 112 113 114 115 115 116 117 117 118 119 120 120 121 122 122 123 124 125 125 126 127 </table>
 		<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SNIPE" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0413" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -954,15 +954,15 @@
 		</effects>
 	</skill>
 	<skill id="416" levels="3" name="Blessing of Sagittarius">
-		<table name="#abnormalLvls"> 2 4 6 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#abnormalLvl"> 2 4 6 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 27 31 34 </table>
 		<table name="#pReuse"> 0.9 0.85 0.8 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="REUSE_DELAY_DOWN" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0416" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1055,9 +1055,9 @@
 		</effects>
 	</skill>
 	<skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#cAtk"> 1.33 1.66 2 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#hpConsume"> 159 183 204 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 106 122 136 </table>
@@ -1067,10 +1067,10 @@
 		<table name="#ench1hpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table>
 		<table name="#ench1MpConsume2"> 133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68 </table>
 		<table name="#ench2AbnormalTimes"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill0420" />
@@ -1109,17 +1109,17 @@
 		</effects>
 	</skill>
 	<skill id="421" levels="5" name="Fell Swoop" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 4 5 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 </table>
 		<table name="#atkCountMax"> 1 2 3 4 5 </table>
-		<table name="#effectPoints"> 549 582 611 635 655 </table>
+		<table name="#effectPoint"> 549 582 611 635 655 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
 		<table name="#mpConsume2"> 27 29 31 33 34 </table>
 		<table name="#ench1atkCountMax"> 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 </table>
 		<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="POLEARM_ATTACK" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0421" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1185,7 +1185,7 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="423" levels="3" name="Dark Form">
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#firePower"> 10 15 20 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 27 31 34 </table>
@@ -1193,7 +1193,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="HOLY_ATTACK" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0423" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1994,7 +1994,7 @@
 	</skill>
 	<skill id="450" levels="10" name="Banish Seraph" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#itemConsumeCount"> 5 6 7 7 8 8 9 9 10 10 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 50 53 55 58 59 61 63 65 67 68 </table>
@@ -2005,7 +2005,7 @@
 		<table name="#ench4DarkAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="150" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="650" />
 		<set name="attributeType" val="UNHOLY" />
 		<set name="attributePower" val="20" />
@@ -2062,7 +2062,7 @@
 	</skill>
 	<skill id="451" levels="2" name="Sonic Move">
 		<table name="#chargeConsume"> 2 3 </table>
-		<table name="#effectPoints"> 582 624 </table>
+		<table name="#effectPoint"> 582 624 </table>
 		<table name="#magicLvl"> 62 68 </table>
 		<table name="#mpConsume2"> 29 32 </table>
 		<table name="#runSpd"> 40 66 </table>
@@ -2070,7 +2070,7 @@
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="SPEED_UP_SPECIAL" />
 		<set name="chargeConsume" val="#chargeConsume" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0451" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2754,7 +2754,7 @@
 	</skill>
 	<skill id="477" levels="37" name="Dark Smash" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#effectPoint"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 29 30 31 31 32 33 34 35 36 37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60 </table>
 		<table name="#power"> 738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
@@ -2767,7 +2767,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="300" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0477" />
@@ -2929,18 +2929,18 @@
 	</skill>
 	<skill id="483" levels="2" name="Sword Shield" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 204 438 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 204 438 </table>
 		<table name="#magicLvl"> 36 52 </table>
 		<table name="#mpConsume2"> 16 24 </table>
 		<table name="#pDef"> 1600 3200 </table>
 		<table name="#ench1pDef"> 3240 3280 3320 3360 3400 3440 3480 3520 3560 3600 3640 3680 3720 3760 3800 3840 3880 3920 3960 4000 4040 4080 4120 4160 4200 4240 4280 4320 4360 4400 </table>
 		<table name="#ench2runSpd"> 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill0483" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2995,7 +2995,7 @@
 	</skill>
 	<skill id="485" levels="7" name="Disarm" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -341 -408 -467 -523 -582 -624 -655 </table>
+		<table name="#effectPoint"> -341 -408 -467 -523 -582 -624 -655 </table>
 		<table name="#magicLvl"> 36 43 49 55 62 68 74 </table>
 		<table name="#mpConsume2"> 25 30 35 40 46 51 55 </table>
 		<table name="#ench1ActivateRates"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
@@ -3009,7 +3009,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="STR" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="200" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0485" />
@@ -3111,18 +3111,18 @@
 	</skill>
 	<skill id="490" levels="2" name="Fast Shot" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 303 549 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 303 549 </table>
 		<table name="#magicLvl"> 32 55 </table>
 		<table name="#mpConsume2"> 14 25 </table>
 		<table name="#pAtkSpd"> 1.08 1.12 </table>
 		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#ench2MpConsume2"> 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 18 17 17 16 16 15 15 15 14 14 13 13 12 12 12 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ATTACK_SPEED_UP_BOW" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0490" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -3298,7 +3298,7 @@
 	<skill id="494" levels="37" name="Shoulder Charge" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
 		<!-- Confirmed CT2.5 -->
 		<table name="#castRange"> 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 500 500 500 500 500 500 500 500 500 500 600 600 600 600 600 600 600 600 </table>
-		<table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#effectPoint"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#effectRange"> 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 700 700 700 700 700 700 700 700 700 700 800 800 800 800 800 800 800 800 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume1"> 25 26 27 27 28 29 30 30 31 32 33 34 35 35 36 37 38 38 39 40 41 42 43 43 44 45 45 46 47 48 48 49 50 51 51 52 53 </table>
@@ -3315,7 +3315,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="#castRange" />
 		<set name="coolTime" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="#effectRange" />
 		<set name="hitTime" val="800" />
 		<set name="icon" val="icon.skill0494" />
@@ -3554,7 +3554,7 @@
 	</skill>
 	<skill id="497" levels="16" name="Crushing Pain" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
+		<table name="#effectPoint"> -425 -431 -438 -444 -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
 		<table name="#magicLvl"> 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
 		<table name="#power"> 4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7008 7218 7427 7635 </table>
@@ -3566,7 +3566,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="2200" />
 		<set name="icon" val="icon.skill0497" />
@@ -3633,7 +3633,7 @@
 	</skill>
 	<skill id="498" levels="12" name="Contagion" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
+		<table name="#effectPoint"> -449 -455 -460 -466 -471 -475 -480 -484 -488 -492 -496 -499 </table>
 		<table name="#magicLvl"> 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 63 65 66 67 68 69 70 71 72 73 74 75 </table>
 		<table name="#power"> 5342 5545 5751 5958 6166 6376 6586 6797 7008 7218 7427 7635 </table>
@@ -3644,7 +3644,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="700" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0498" />
@@ -3701,15 +3701,15 @@
 	</skill>
 	<skill id="499" levels="3" name="Courage">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 341 467 582 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 341 467 582 </table>
 		<table name="#magicLvl"> 36 49 62 </table>
 		<table name="#mpConsume2"> 16 22 29 </table>
 		<table name="#trait_derangement"> 40 60 100 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="RESIST_SPIRITLESS" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0499" />
 		<set name="magicLvl" val="#magicLvl" />
diff --git a/src/main/resources/data/stats/skills/00500-00599.xml b/src/main/resources/data/stats/skills/00500-00599.xml
index 0edf1105ff..112d18cfa0 100644
--- a/src/main/resources/data/stats/skills/00500-00599.xml
+++ b/src/main/resources/data/stats/skills/00500-00599.xml
@@ -53,7 +53,7 @@
 	</skill>
 	<skill id="501" levels="12" name="Violent Temper" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<table name="#effectPoint"> -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 49 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 22 24 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#ench1ActivateRates"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
@@ -66,7 +66,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill0501" />
@@ -151,7 +151,7 @@
 	</skill>
 	<skill id="504" levels="37" name="Triple Thrust" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#effectPoint"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 29 30 31 31 32 33 34 32 36 37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60 </table>
 		<table name="#power"> 620 659 700 742 787 833 882 932 984 1038 1094 1152 1212 1274 1337 1403 1470 1539 1610 1682 1757 1832 1909 1987 2067 2147 2229 2311 2394 2478 2562 2647 2732 2816 2901 2985 3069 </table>
@@ -163,7 +163,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="300" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0504" />
@@ -225,7 +225,7 @@
 	</skill>
 	<skill id="505" levels="28" name="Shining Edge" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
+		<table name="#effectPoint"> -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table>
 		<table name="#magicLvl"> 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 37 38 39 40 40 41 42 43 44 45 46 47 48 49 49 50 51 52 53 54 54 55 56 57 58 59 59 60 </table>
 		<table name="#power"> 1853 1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3271 3408 3548 3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>
@@ -237,7 +237,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="300" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0505" />
@@ -304,7 +304,7 @@
 	</skill>
 	<skill id="506" levels="4" name="Checkmate" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -252 -288 -311 -328 </table>
+		<table name="#effectPoint"> -252 -288 -311 -328 </table>
 		<table name="#magicLvl"> 52 60 66 72 </table>
 		<table name="#mpConsume2"> 36 43 47 51 </table>
 		<table name="#power"> 2388 3408 4275 5180 </table>
@@ -316,7 +316,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="300" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0506" />
@@ -381,7 +381,7 @@
 	</skill>
 	<skill id="507" levels="37" name="Twin Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
+		<table name="#effectPoint"> -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
 		<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 65 67 69 69 71 73 75 77 80 82 84 86 89 89 91 93 96 98 100 103 105 107 109 109 112 114 116 118 120 122 124 126 128 129 131 133 135 </table>
 		<table name="#power"> 984 1046 1110 1178 1249 1322 1399 1479 1562 1647 1736 1828 1923 2021 2123 2227 2333 2443 2555 2670 2788 2908 3030 3154 3280 3408 3537 3668 3800 3933 4067 4201 4336 4470 4604 4738 4870 </table>
@@ -392,7 +392,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0507" />
@@ -525,7 +525,7 @@
 	<skill id="509" levels="34" name="Bleeding Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
 		<!-- Confirmed CT2.5 -->
 		<table name="#dot"> -44 -44 -44 -44 -44 -44 -44 -44 -44 -54 -54 -54 -54 -54 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -62 -62 -62 -62 -62 -67 -67 -67 -67 -67 </table>
-		<table name="#effectPoints"> -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
+		<table name="#effectPoint"> -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table>
 		<table name="#magicLvl"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>
 		<table name="#power"> 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
@@ -541,7 +541,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill0509" />
@@ -965,9 +965,9 @@
 	</skill>
 	<skill id="521" levels="8" name="Sharpshooting" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#accCombat"> 3 3 4 4 5 5 6 6 </table>
-		<table name="#effectPoints"> 566 582 597 611 624 635 646 655 </table>
+		<table name="#effectPoint"> 566 582 597 611 624 635 646 655 </table>
 		<table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 28 29 30 31 32 33 34 34 </table>
 		<table name="#pAtk"> 124 134 145 155 166 177 188 199 </table>
@@ -977,10 +977,10 @@
 		<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
 		<table name="#enchabnormalLvl"> 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="SNIPE" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill0521" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1030,9 +1030,9 @@
 	</skill>
 	<skill id="522" levels="4" name="Real Target" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#castRange"> 600 700 800 900 </table>
-		<table name="#effectPoints"> -193 -252 -296 -323 </table>
+		<table name="#effectPoint"> -193 -252 -296 -323 </table>
 		<table name="#effectRange"> 1100 1200 1300 1400 </table>
 		<table name="#magicLvl"> 40 52 62 70 </table>
 		<table name="#mpConsume2"> 11 14 19 22 </table>
@@ -1040,12 +1040,12 @@
 		<table name="#trait_crossbow"> -16 -24 -32 -40 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#enchVuln"> 0.99 0.99 0.99 0.98 0.98 0.98 0.97 0.97 0.97 0.96 0.96 0.96 0.96 0.95 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="REAL_TARGET" />
 		<set name="abnormalVisualEffect" val="REAL_TARGET" />
 		<set name="castRange" val="#castRange" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="#effectRange" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill0522" />
@@ -1109,7 +1109,7 @@
 		<table name="#calledSkillLevel"> 1 2 3 4 5 6 7 </table>
 		<table name="#dot"> -76 -76 -76 -76 -83 -83 -83 </table>
 		<table name="#effectLevel"> 1 2 3 4 5 6 7 </table>
-		<table name="#effectPoints"> -296 -304 -311 -317 -323 -328 -333 </table>
+		<table name="#effectPoint"> -296 -304 -311 -317 -323 -328 -333 </table>
 		<table name="#magicLvl"> 62 64 66 68 70 72 74 </table>
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="20" />
@@ -1120,7 +1120,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill0523" />
@@ -2719,16 +2719,16 @@
 	</skill>
 	<skill id="579" levels="4" name="Fire Armor">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
-		<table name="#effectPoints"> 477 532 582 630 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
+		<table name="#effectPoint"> 477 532 582 630 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mDef"> 800 900 1000 1100 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
 		<table name="#pDef"> 1000 1100 1200 1300 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill_transform_buff" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -2853,14 +2853,14 @@
 		</effects>
 	</skill>
 	<skill id="583" levels="4" name="Assimilation">
-		<table name="#effectPoints"> 566 590 611 630 </table>
+		<table name="#effectPoint"> 566 590 611 630 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume2"> 61 63 67 70 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="STEALTH" />
 		<set name="abnormalVisualEffect" val="STEALTH" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill_transform_etc" />
 		<set name="magicLvl" val="#magicLvl" />
diff --git a/src/main/resources/data/stats/skills/00700-00799.xml b/src/main/resources/data/stats/skills/00700-00799.xml
index 7c93c1dd9d..2b3ebcc188 100644
--- a/src/main/resources/data/stats/skills/00700-00799.xml
+++ b/src/main/resources/data/stats/skills/00700-00799.xml
@@ -673,7 +673,7 @@
 	</skill>
 	<skill id="716" levels="4" name="Zaken Hold">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -307 -323 -335 -342 </table>
+		<table name="#effectPoint"> -307 -323 -335 -342 </table>
 		<table name="#magicLvl"> 65 70 75 80 </table>
 		<table name="#mpConsume2"> 60 65 69 72 </table>
 		<set name="abnormalLvl" val="1" />
@@ -685,7 +685,7 @@
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="800" />
 		<set name="coolTime" val="2000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1300" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill_transform_debuff" />
diff --git a/src/main/resources/data/stats/skills/00800-00899.xml b/src/main/resources/data/stats/skills/00800-00899.xml
index d4369b7a64..76e32f3acd 100644
--- a/src/main/resources/data/stats/skills/00800-00899.xml
+++ b/src/main/resources/data/stats/skills/00800-00899.xml
@@ -858,7 +858,7 @@
 	</skill>
 	<skill id="835" levels="4" name="Imbue Seed of Destruction">
 		<table name="#calledSkillLevel"> 1 2 3 4 </table>
-		<table name="#effectPoints"> -317 -323 -328 -333 </table>
+		<table name="#effectPoint"> -317 -323 -328 -333 </table>
 		<table name="#magicLvl"> 68 70 72 74 </table>
 		<table name="#mdot"> -16 -17 -17 -17 </table>
 		<set name="abnormalLvl" val="8" />
@@ -870,7 +870,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1800" />
 		<set name="icon" val="icon.skill0835" />
diff --git a/src/main/resources/data/stats/skills/00900-00999.xml b/src/main/resources/data/stats/skills/00900-00999.xml
index 4909e56b5a..cf220f8b16 100644
--- a/src/main/resources/data/stats/skills/00900-00999.xml
+++ b/src/main/resources/data/stats/skills/00900-00999.xml
@@ -2162,7 +2162,7 @@
 	</skill>
 	<skill id="979" levels="6" name="Aggression">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -7427 -8137 -8851 -9570 -10292 -11018 </table>
+		<table name="#effectPoint"> -7427 -8137 -8851 -9570 -10292 -11018 </table>
 		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3" />
@@ -2170,7 +2170,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="800" />
 		<set name="coolTime" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1300" />
 		<set name="hitTime" val="700" />
 		<set name="icon" val="icon.skill0028" />
@@ -2217,7 +2217,7 @@
 	</skill>
 	<skill id="981" levels="6" name="Sleep">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -676 -679 -681 -684 -687 -689 </table>
+		<table name="#effectPoint"> -676 -679 -681 -684 -687 -689 </table>
 		<table name="#magicLvl"> 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 58 58 59 59 60 60 </table>
 		<set name="abnormalLvl" val="1" />
@@ -2228,7 +2228,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="10000" />
 		<set name="icon" val="icon.skill1069" />
@@ -2429,13 +2429,13 @@
 		<!-- High Five Confirmed -->
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#amount"> 1.05 1.07 1.1 </table>
-		<table name="#effectPoints"> 486 566 448 </table>
+		<table name="#effectPoint"> 486 566 448 </table>
 		<table name="#magicLvl"> 46 52 60 </table>
 		<table name="#pAtk"> 1.05 1.1 1.15 </table>
 		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="WISPERING_OF_BATTLE" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill0988" />
 		<set name="isMagic" val="3" />
diff --git a/src/main/resources/data/stats/skills/01000-01099.xml b/src/main/resources/data/stats/skills/01000-01099.xml
index d467c122d1..e43b2b600b 100644
--- a/src/main/resources/data/stats/skills/01000-01099.xml
+++ b/src/main/resources/data/stats/skills/01000-01099.xml
@@ -1206,8 +1206,8 @@
 		</effects>
 	</skill>
 	<skill id="1047" levels="4" name="Mana Regeneration" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
-		<table name="#effectPoints"> 379 457 566 635 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
+		<table name="#effectPoint"> 379 457 566 635 </table>
 		<table name="#itemConsumeCount"> 7 9 12 15 </table>
 		<table name="#magicLvl"> 40 48 60 70 </table>
 		<table name="#mpConsume2"> 28 35 44 52 </table>
@@ -1215,10 +1215,10 @@
 		<table name="#regMp"> 1.72 2.16 2.74 3.09 </table>
 		<table name="#ench1Power"> 3.157 3.214 3.271 3.328 3.385 3.442 3.499 3.556 3.613 3.67 3.727 3.784 3.841 3.898 3.955 4.012 4.069 4.126 4.183 4.24 4.297 4.354 4.411 4.468 4.525 4.582 4.639 4.696 4.753 4.81 </table>
 		<table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MP_REGEN_UP" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1047" />
 		<set name="isMagic" val="1" />
@@ -1351,13 +1351,13 @@
 		</effects>
 	</skill>
 	<skill id="1056" levels="12" name="Cancellation">
-		<table name="#effectPoints"> -455 -493 -530 -547 -564 -580 -595 -609 -622 -633 -644 -653 </table>
+		<table name="#effectPoint"> -455 -493 -530 -547 -564 -580 -595 -609 -622 -633 -644 -653 </table>
 		<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill1056" />
@@ -1489,7 +1489,7 @@
 		</effects>
 	</skill>
 	<skill id="1064" levels="14" name="Silence" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -1506,7 +1506,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1064" />
@@ -1573,7 +1573,7 @@
 		</effects>
 	</skill>
 	<skill id="1069" levels="42" name="Sleep" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -227 -235 -243 -268 -277 -285 -313 -322 -331 -360 -369 -379 -399 -408 -418 -438 -448 -457 -477 -486 -495 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+		<table name="#effectPoint"> -227 -235 -243 -268 -277 -285 -313 -322 -331 -360 -369 -379 -399 -408 -418 -438 -448 -457 -477 -486 -495 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#magicLvl"> 23 24 25 28 29 30 33 34 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
 		<table name="#mpConsume1"> 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
@@ -1590,7 +1590,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="10000" />
 		<set name="icon" val="icon.skill1069" />
@@ -1620,7 +1620,7 @@
 	</skill>
 	<skill id="1071" levels="14" name="Surrender To Water" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -1637,7 +1637,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="WATER" />
 		<set name="attributePower" val="20" />
@@ -1766,7 +1766,7 @@
 	</skill>
 	<skill id="1074" levels="14" name="Surrender To Wind" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -1783,7 +1783,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="WIND" />
 		<set name="attributePower" val="20" />
@@ -1926,9 +1926,9 @@
 	</skill>
 	<skill id="1083" levels="17" name="Surrender To Fire" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<table name="#castRange"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
-		<table name="#effectPoints"> -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#effectRange"> 1250 1250 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 </table>
 		<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
@@ -1939,14 +1939,14 @@
 		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
 		<table name="#enchAttributePower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_FIRE" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="#castRange" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="#effectRange" />
 		<set name="attributeType" val="FIRE" />
 		<set name="attributePower" val="20" />
@@ -2136,7 +2136,7 @@
 		</effects>
 	</skill>
 	<skill id="1092" levels="19" name="Fear" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -2153,7 +2153,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1092" />
@@ -2179,13 +2179,13 @@
 		</effects>
 	</skill>
 	<skill id="1095" levels="5" name="Venom">
-		<table name="#abnormalLvls"> 1 2 3 5 6 </table>
+		<table name="#abnormalLvl"> 1 2 3 5 6 </table>
 		<table name="#dot"> -11 -16 -24 -41 -50 </table>
-		<table name="#effectPoints"> -121 -162 -204 -379 -495 </table>
+		<table name="#effectPoint"> -121 -162 -204 -379 -495 </table>
 		<table name="#magicLvl"> 7 14 20 40 52 </table>
 		<table name="#mpConsume2"> 8 12 16 28 38 </table>
 		<table name="#mpConsume1"> 2 3 4 7 10 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2193,7 +2193,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1095" />
@@ -2264,7 +2264,7 @@
 		</effects>
 	</skill>
 	<skill id="1097" levels="20" name="Dreaming Spirit" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -121 -162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -121 -162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 7 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 8 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 2 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -2281,7 +2281,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1097" />
diff --git a/src/main/resources/data/stats/skills/01100-01199.xml b/src/main/resources/data/stats/skills/01100-01199.xml
index 0b96162e22..d953e68bbe 100644
--- a/src/main/resources/data/stats/skills/01100-01199.xml
+++ b/src/main/resources/data/stats/skills/01100-01199.xml
@@ -1,13 +1,13 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="1100" levels="2" name="Chill Flame">
-		<table name="#abnormalLvls"> 1 2 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#dot"> -27 -40 </table>
-		<table name="#effectPoints"> -121 -162 </table>
+		<table name="#effectPoint"> -121 -162 </table>
 		<table name="#magicLvl"> 7 14 </table>
 		<table name="#mpConsume2"> 12 18 </table>
 		<table name="#mpConsume1"> 3 5 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -15,7 +15,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="attributeType" val="FIRE" />
 		<set name="attributePower" val="20" />
@@ -81,14 +81,14 @@
 		</effects>
 	</skill>
 	<skill id="1102" levels="6" name="Aura Sink">
-		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
-		<table name="#effectPoints"> -243 -331 -418 -495 -597 -635 </table>
+		<table name="#abnormalLvl"> 3 4 5 6 7 8 </table>
+		<table name="#effectPoint"> -243 -331 -418 -495 -597 -635 </table>
 		<table name="#magicLvl"> 25 35 44 52 64 70 </table>
 		<table name="#mdot"> -8 -10 -13 -16 -20 -22 </table>
 		<table name="#mpConsume2"> 27 36 47 55 71 78 </table>
 		<table name="#mpConsume1"> 7 9 12 15 18 20 </table>
 		<table name="#power"> 16 22 29 36 46 51 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DOT_MP" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -96,7 +96,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1102" />
@@ -167,13 +167,13 @@
 		</effects>
 	</skill>
 	<skill id="1105" levels="18" name="Madness">
-		<table name="#effectPoints"> -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1105" />
@@ -192,13 +192,13 @@
 		</effects>
 	</skill>
 	<skill id="1107" levels="2" name="Frost Flame">
-		<table name="#abnormalLvls"> 3 4 </table>
+		<table name="#abnormalLvl"> 3 4 </table>
 		<table name="#dot"> -58 -79 </table>
-		<table name="#effectPoints"> -204 -285 </table>
+		<table name="#effectPoint"> -204 -285 </table>
 		<table name="#magicLvl"> 20 30 </table>
 		<table name="#mpConsume2"> 23 32 </table>
 		<table name="#mpConsume1"> 6 8 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -206,7 +206,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="750" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1250" />
 		<set name="attributeType" val="FIRE" />
 		<set name="attributePower" val="20" />
@@ -968,12 +968,12 @@
 	</skill>
 	<skill id="1157" levels="5" name="Body To Mind" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<table name="#amount"> 22 35 47 53 61 </table>
-		<table name="#effectPoints"> 243 379 495 549 611 </table>
+		<table name="#effectPoint"> 243 379 495 549 611 </table>
 		<table name="#hpConsume"> 131 209 280 318 366 </table>
 		<table name="#ench1amount"> 70 70 70 70 71 71 71 71 71 71 72 72 72 72 72 72 72 73 73 73 73 73 73 74 74 74 74 74 74 75 </table>
 		<table name="#ench2hpConsume"> 359 353 347 341 335 328 322 316 310 304 297 291 285 279 273 266 260 254 248 242 235 229 223 217 211 204 198 192 186 180 </table>
 		<table name="#ench3Bravery"> 29 38 48 57 66 76 85 94 104 113 122 132 141 150 160 169 178 188 197 206 216 225 234 244 253 262 272 281 290 300 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="hpConsume" val="#hpConsume" />
 		<set name="icon" val="icon.skill1157" />
@@ -1052,8 +1052,8 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="1160" levels="15" name="Slow" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#effectPoints"> -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#effectPoint"> -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -1064,14 +1064,14 @@
 		<table name="#ench2MpConsume1"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
 		<table name="#ench3rEvas"> 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1160" />
@@ -1105,13 +1105,13 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1163" levels="14" name="Curse Discord">
-		<table name="#effectPoints"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1163" />
@@ -1131,8 +1131,8 @@
 		</effects>
 	</skill>
 	<skill id="1164" levels="19" name="Curse: Weakness" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
-		<table name="#abnormalLvls"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#effectPoints"> -162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#abnormalLvl"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#effectPoint"> -162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -1144,14 +1144,14 @@
 		<table name="#ench3runSpd"> 0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 </table>
 		<table name="#ench4pDef"> 0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1164" />
@@ -1253,13 +1253,13 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1168" levels="7" name="Curse: Poison">
-		<table name="#abnormalLvls"> 1 3 4 5 6 7 8 </table>
+		<table name="#abnormalLvl"> 1 3 4 5 6 7 8 </table>
 		<table name="#dot"> -11 -24 -32 -41 -50 -58 -63 </table>
-		<table name="#effectPoints"> -121 -204 -285 -418 -495 -582 -646 </table>
+		<table name="#effectPoint"> -121 -204 -285 -418 -495 -582 -646 </table>
 		<table name="#magicLvl"> 7 20 30 44 52 62 72 </table>
 		<table name="#mpConsume2"> 8 16 21 31 38 46 53 </table>
 		<table name="#mpConsume1"> 2 4 6 8 10 12 14 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1267,7 +1267,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1168" />
@@ -1290,7 +1290,7 @@
 		</effects>
 	</skill>
 	<skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2">
-		<table name="#effectPoints"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -1307,7 +1307,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1169" />
diff --git a/src/main/resources/data/stats/skills/01200-01299.xml b/src/main/resources/data/stats/skills/01200-01299.xml
index 8a3726ac88..a487f62a62 100644
--- a/src/main/resources/data/stats/skills/01200-01299.xml
+++ b/src/main/resources/data/stats/skills/01200-01299.xml
@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="1201" levels="33" name="Dryad Root" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -227 -235 -243 -268 -277 -285 -313 -322 -331 -360 -369 -379 -399 -408 -418 -438 -448 -457 -477 -486 -495 -514 -523 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -227 -235 -243 -268 -277 -285 -313 -322 -331 -360 -369 -379 -399 -408 -418 -438 -448 -457 -477 -486 -495 -514 -523 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 23 24 25 28 29 30 33 34 35 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 17 17 18 20 21 21 23 24 24 27 27 28 30 30 31 33 34 35 36 37 38 39 40 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 5 5 5 5 6 6 6 6 6 7 7 7 8 8 8 9 9 9 9 10 10 10 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -18,7 +18,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1201" />
@@ -89,8 +89,8 @@
 	</skill>
 	<skill id="1206" levels="19" name="Wind Shackle" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#effectPoints"> -162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#abnormalLvl"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#effectPoint"> -162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -101,14 +101,14 @@
 		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
 		<table name="#ench3WindPowerVuln"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ATTACK_TIME_UP" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1206" />
@@ -426,9 +426,9 @@
 	</skill>
 	<skill id="1219" levels="33" name="Greater Group Heal" enchantGroup1="2" enchantGroup2="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 </table>
+		<table name="#abnormalLvl"> 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 </table>
 		<table name="#amount"> 163 169 175 188 194 201 213 220 226 239 246 253 266 272 279 285 291 298 304 310 316 322 328 334 339 345 350 355 360 365 369 374 378 </table>
-		<table name="#effectPoints"> 202 210 217 233 241 248 264 272 281 297 305 313 329 337 345 353 361 369 377 384 392 399 406 413 420 427 434 440 446 452 458 463 468 </table>
+		<table name="#effectPoint"> 202 210 217 233 241 248 264 272 281 297 305 313 329 337 345 353 361 369 377 384 392 399 406 413 420 427 434 440 446 452 458 463 468 </table>
 		<table name="#hotValue"> 11 12 12 13 13 14 15 15 16 16 17 17 18 19 19 19 20 20 21 21 21 22 22 23 23 23 24 24 24 25 25 25 26 </table>
 		<table name="#magicLvl"> 38 39 40 42 43 44 46 47 48 50 51 52 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 92 95 97 101 104 107 114 118 121 127 127 131 138 141 144 148 151 154 156 156 159 162 165 168 171 174 177 179 182 184 186 189 191 </table>
@@ -437,12 +437,12 @@
 		<table name="#ench2MpConsume2"> 187 184 181 178 174 171 168 165 162 158 155 152 149 145 142 139 136 133 129 126 123 120 116 113 110 107 104 100 97 94 </table>
 		<table name="#ench2MpConsume1"> 46 46 45 44 43 42 42 41 40 39 38 38 37 36 35 34 34 33 32 31 30 30 29 28 27 26 26 25 24 23 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
 		<set name="activateRate" val="0" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill1219" />
 		<set name="isMagic" val="1" />
@@ -508,9 +508,9 @@
 		</effects>
 	</skill>
 	<skill id="1222" levels="15" name="Curse Chaos" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#accCombat"> 9 12 12 12 12 12 12 12 12 12 12 12 12 12 12 </table>
-		<table name="#effectPoints"> -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -521,14 +521,14 @@
 		<table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
 		<table name="#ench3accCombat"> 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 15 15 15 15 16 16 16 16 16 17 17 17 17 17 18 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="HIT_DOWN" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1222" />
@@ -562,9 +562,9 @@
 	</skill>
 	<skill id="1223" levels="15" name="Surrender To Earth" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvl"> 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<table name="#castRange"> 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
-		<table name="#effectPoints"> -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#effectRange"> 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 </table>
 		<table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
@@ -575,14 +575,14 @@
 		<table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
 		<table name="#enchAttributePower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_EARTH" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="#castRange" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="#effectRange" />
 		<set name="attributeType" val="EARTH" />
 		<set name="attributePower" val="20" />
@@ -620,9 +620,9 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1224" levels="17" name="Surrender To Poison" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<table name="#castRange"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
-		<table name="#effectPoints"> -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -634,14 +634,14 @@
 		<table name="#ench3abnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table>
 		<table name="#ench3Trait_poison"> -30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42 -42 -43 -43 -44 -44 -45 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="RESIST_POISON" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="#castRange" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1224" />
@@ -834,8 +834,8 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1229" levels="18" name="Chant of Life" enchantGroup1="2" enchantGroup2="2">
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 </table>
-		<table name="#effectPoints"> 204 243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 </table>
+		<table name="#effectPoint"> 204 243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655 </table>
 		<table name="#hot"> 12 15 18 23 27 31 35 39 43 45 46 58 50 52 53 55 56 58 </table>
 		<table name="#magicLvl"> 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 47 57 70 82 97 107 121 131 144 151 156 159 165 171 177 182 186 191 </table>
@@ -845,11 +845,11 @@
 		<table name="#ench2MpConsume2"> 189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136 </table>
 		<table name="#ench2MpConsume1"> 47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="LIFE_FORCE_ORC" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill1229" />
 		<set name="isMagic" val="1" />
@@ -879,7 +879,7 @@
 	</skill>
 	<skill id="1230" levels="28" name="Prominence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+		<table name="#effectPoint"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
 		<table name="#mpConsume1"> 7 7 8 8 9 9 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
@@ -892,7 +892,7 @@
 		<table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="FIRE" />
 		<set name="attributePower" val="20" />
@@ -947,7 +947,7 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1231" levels="28" name="Aura Flare" enchantGroup1="2" enchantGroup2="2">
-		<table name="#effectPoints"> -288 -303 -319 -335 -350 -366 -381 -396 -411 -426 -433 -440 -446 -453 -459 -466 -472 -478 -483 -489 -494 -499 -504 -508 -513 -517 -520 -524 </table>
+		<table name="#effectPoint"> -288 -303 -319 -335 -350 -366 -381 -396 -411 -426 -433 -440 -446 -453 -459 -466 -472 -478 -483 -489 -494 -499 -504 -508 -513 -517 -520 -524 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
 		<table name="#mpConsume1"> 7 7 8 8 9 9 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
@@ -961,7 +961,7 @@
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="MA_DOWN" />
 		<set name="castRange" val="150" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="650" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1231" />
@@ -1057,13 +1057,13 @@
 		</enchant4Effects>
 	</skill>
 	<skill id="1233" levels="4" name="Decay">
-		<table name="#abnormalLvls"> 5 6 7 8 </table>
+		<table name="#abnormalLvl"> 5 6 7 8 </table>
 		<table name="#dot"> -102 -125 -144 -157 </table>
-		<table name="#effectPoints"> -457 -532 -597 -655 </table>
+		<table name="#effectPoint"> -457 -532 -597 -655 </table>
 		<table name="#magicLvl"> 48 56 64 74 </table>
 		<table name="#mpConsume2"> 52 61 71 82 </table>
 		<table name="#mpConsume1"> 13 16 18 21 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1071,7 +1071,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="attributeType" val="EARTH" />
 		<set name="attributePower" val="20" />
@@ -1095,7 +1095,7 @@
 		</effects>
 	</skill>
 	<skill id="1234" levels="28" name="Vampiric Claw" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
-		<table name="#effectPoints"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+		<table name="#effectPoint"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 48 50 54 56 58 62 65 68 71 74 75 78 78 80 82 82 84 85 87 88 89 91 91 93 95 96 97 98 </table>
 		<table name="#mpConsume1"> 12 13 13 14 16 16 17 17 18 19 19 19 20 20 20 22 21 22 22 22 23 23 24 24 24 24 25 25 </table>
@@ -1107,7 +1107,7 @@
 		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="UNHOLY" />
 		<set name="attributePower" val="20" />
@@ -1153,7 +1153,7 @@
 	</skill>
 	<skill id="1235" levels="28" name="Hydro Blast" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+		<table name="#effectPoint"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
 		<table name="#mpConsume1"> 7 7 8 8 9 9 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
@@ -1166,7 +1166,7 @@
 		<table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="WATER" />
 		<set name="attributePower" val="20" />
@@ -1221,7 +1221,7 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1236" levels="19" name="Frost Bolt" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
-		<table name="#effectPoints"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 7 7 8 8 9 9 9 10 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -1240,7 +1240,7 @@
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
 		<set name="coolTime" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="WATER" />
 		<set name="attributePower" val="20" />
@@ -1290,9 +1290,9 @@
 		</enchant2Effects>
 	</skill>
 	<skill id="1237" levels="17" name="Ice Dagger" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
-		<table name="#abnormalLvls"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table>
 		<table name="#dot"> -44 -44 -44 -44 -54 -54 -54 -54 -54 -62 -62 -62 -62 -62 -67 -67 -67 </table>
-		<table name="#effectPoints"> -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -653 </table>
+		<table name="#effectPoint"> -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -653 </table>
 		<table name="#magicLvl"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 29 31 31 34 35 37 38 41 42 43 45 46 47 50 50 53 53 </table>
 		<table name="#mpConsume1"> 8 8 9 9 10 10 11 11 11 12 12 13 13 13 14 14 15 </table>
@@ -1304,14 +1304,14 @@
 		<table name="#ench3ActivateRates"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
 		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
 		<set name="activateRate" val="50" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="WATER" />
 		<set name="attributePower" val="20" />
@@ -1424,7 +1424,7 @@
 	</skill>
 	<skill id="1239" levels="28" name="Hurricane" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+		<table name="#effectPoint"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table>
 		<table name="#mpConsume1"> 7 7 8 8 9 9 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table>
@@ -1434,7 +1434,7 @@
 		<table name="#ench3WindPowerVuln"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="WIND" />
 		<set name="attributePower" val="20" />
@@ -1604,13 +1604,13 @@
 		</effects>
 	</skill>
 	<skill id="1244" levels="4" name="Freezing Flame">
-		<table name="#abnormalLvls"> 5 6 7 8 </table>
+		<table name="#abnormalLvl"> 5 6 7 8 </table>
 		<table name="#dot"> -102 -125 -144 -157 </table>
-		<table name="#effectPoints"> -379 -495 -597 -646 </table>
+		<table name="#effectPoint"> -379 -495 -597 -646 </table>
 		<table name="#magicLvl"> 40 52 64 72 </table>
 		<table name="#mpConsume2"> 42 56 71 80 </table>
 		<table name="#mpConsume1"> 11 14 18 20 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="DOT_ATTR" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1618,7 +1618,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="FIRE" />
 		<set name="attributePower" val="20" />
@@ -1642,7 +1642,7 @@
 		</effects>
 	</skill>
 	<skill id="1245" levels="14" name="Steal Essence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 74 80 90 98 107 111 116 120 124 128 132 136 139 142 </table>
 		<table name="#mpConsume1"> 18 20 22 24 26 27 28 29 30 31 32 33 34 35 </table>
@@ -1653,7 +1653,7 @@
 		<table name="#ench3absorbPart"> 0.8 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.88 0.88 0.89 0.9 0.9 0.91 0.92 0.92 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1245" />
@@ -1914,8 +1914,8 @@
 		</effects>
 	</skill>
 	<skill id="1251" levels="2" name="Chant of Fury" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 457 532 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 457 532 </table>
 		<table name="#magicLvl"> 48 56 </table>
 		<table name="#mpConsume2"> 137 163 </table>
 		<table name="#mpConsume1"> 35 41 </table>
@@ -1924,11 +1924,11 @@
 		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
 		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="ATTACK_TIME_DOWN" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1251" />
 		<set name="isMagic" val="1" />
@@ -1951,8 +1951,8 @@
 		</effects>
 	</skill>
 	<skill id="1252" levels="3" name="Chant of Evasion" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 379 457 532 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 379 457 532 </table>
 		<table name="#magicLvl"> 40 48 56 </table>
 		<table name="#mpConsume2"> 111 137 163 </table>
 		<table name="#mpConsume1"> 28 35 41 </table>
@@ -1961,11 +1961,11 @@
 		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
 		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="AVOID_UP" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1252" />
 		<set name="isMagic" val="1" />
@@ -1988,9 +1988,9 @@
 		</effects>
 	</skill>
 	<skill id="1253" levels="3" name="Chant of Rage" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#cAtk"> 1.25 1.3 1.35 </table>
-		<table name="#effectPoints"> 418 495 532 </table>
+		<table name="#effectPoint"> 418 495 532 </table>
 		<table name="#magicLvl"> 44 52 56 </table>
 		<table name="#mpConsume2"> 123 150 163 </table>
 		<table name="#mpConsume1"> 31 38 41 </table>
@@ -1998,11 +1998,11 @@
 		<table name="#ench2MpConsume2"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table>
 		<table name="#ench2MpConsume1"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CRITICAL_DMG_UP" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1253" />
 		<set name="isMagic" val="1" />
@@ -2207,7 +2207,7 @@
 	<skill id="1258" levels="4" name="Restore Life" enchantGroup1="2" enchantGroup2="2">
 		<!-- Confirmed CT2.5 -->
 		<table name="#amount"> 15 20 25 30 </table>
-		<table name="#effectPoints"> 500 666 833 1000 </table>
+		<table name="#effectPoint"> 500 666 833 1000 </table>
 		<table name="#magicLvl"> 44 48 52 56 </table>
 		<table name="#mpConsume2"> 64 85 106 127 </table>
 		<table name="#mpConsume1"> 16 22 27 32 </table>
@@ -2216,7 +2216,7 @@
 		<table name="#ench2MpConsume1"> 32 31 31 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 19 19 18 18 17 17 16 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="8000" />
 		<set name="icon" val="icon.skill1258" />
@@ -2440,7 +2440,7 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1263" levels="13" name="Curse Gloom" enchantGroup1="1" enchantGroup2="1">
-		<table name="#effectPoints"> -209 -229 -248 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<table name="#effectPoint"> -209 -229 -248 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
@@ -2459,7 +2459,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="UNHOLY" />
 		<set name="attributePower" val="20" />
@@ -2543,7 +2543,7 @@
 		</effects>
 	</skill>
 	<skill id="1265" levels="14" name="Solar Flare" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -474 -523 -571 -619 -665 -687 -708 -727 -746 -763 -779 -794 -807 -818 </table>
+		<table name="#effectPoint"> -474 -523 -571 -619 -665 -687 -708 -727 -746 -763 -779 -794 -807 -818 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 35 39 43 47 51 53 55 58 59 61 63 65 67 68 </table>
 		<table name="#mpConsume1"> 9 10 11 12 13 14 14 15 15 16 16 17 17 17 </table>
@@ -2554,7 +2554,7 @@
 		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="HOLY" />
 		<set name="attributePower" val="20" />
@@ -2619,7 +2619,7 @@
 		</effects>
 	</skill>
 	<skill id="1267" levels="14" name="Shadow Flare" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -474 -523 -571 -619 -665 -687 -708 -727 -746 -763 -779 -794 -807 -818 </table>
+		<table name="#effectPoint"> -474 -523 -571 -619 -665 -687 -708 -727 -746 -763 -779 -794 -807 -818 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 35 39 43 47 51 53 55 58 59 61 63 65 67 68 </table>
 		<table name="#mpConsume1"> 9 10 11 12 13 14 14 15 15 16 16 17 17 17 </table>
@@ -2630,7 +2630,7 @@
 		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="UNHOLY" />
 		<set name="attributePower" val="20" />
@@ -2705,7 +2705,7 @@
 	</skill>
 	<skill id="1269" levels="9" name="Curse Disease" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 11 11 12 12 13 13 13 14 14 </table>
@@ -2722,7 +2722,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1269" />
@@ -2884,7 +2884,7 @@
 		</effects>
 	</skill>
 	<skill id="1275" levels="14" name="Aura Bolt" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -190 -209 -229 -248 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
+		<table name="#effectPoint"> -190 -209 -229 -248 -266 -275 -283 -291 -299 -306 -312 -318 -323 -328 </table>
 		<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 14 16 18 19 21 22 22 23 24 25 26 26 27 28 </table>
 		<table name="#mpConsume1"> 4 4 5 5 6 6 6 6 6 7 7 7 7 7 </table>
@@ -2896,7 +2896,7 @@
 		<table name="#enchDuel"> 55 56 57 57 58 59 59 60 61 61 62 63 63 64 65 65 66 67 67 68 69 69 70 71 71 72 73 73 74 75 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1275" />
@@ -3229,8 +3229,8 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1284" levels="3" name="Chant of Revenge" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 582 624 655 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 582 624 655 </table>
 		<table name="#magicLvl"> 62 68 74 </table>
 		<table name="#mpConsume2"> 183 201 217 </table>
 		<table name="#mpConsume1"> 46 51 55 </table>
@@ -3239,11 +3239,11 @@
 		<table name="#ench2MpConsume2"> 213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108 </table>
 		<table name="#ench2MpConsume1"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="DMG_SHIELD" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1284" />
 		<set name="isMagic" val="1" />
diff --git a/src/main/resources/data/stats/skills/01300-01399.xml b/src/main/resources/data/stats/skills/01300-01399.xml
index 1e97f6fb61..8e22cbfc3b 100644
--- a/src/main/resources/data/stats/skills/01300-01399.xml
+++ b/src/main/resources/data/stats/skills/01300-01399.xml
@@ -237,8 +237,8 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1307" levels="3" name="Prayer" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 611 635 655 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 611 635 655 </table>
 		<table name="#healEffect"> 1.08 1.1 1.12 </table>
 		<table name="#magicLvl"> 66 70 74 </table>
 		<table name="#mpConsume2"> 195 207 217 </table>
@@ -247,11 +247,11 @@
 		<table name="#ench2MpConsume2"> 212 207 203 199 194 190 185 181 176 172 168 164 159 155 151 147 142 137 133 129 126 121 116 113 108 103 99 94 90 85 </table>
 		<table name="#ench2MpConsume1"> 55 55 55 55 54 54 54 54 54 53 53 53 53 53 52 52 52 52 52 51 50 50 50 50 50 50 50 50 50 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="HEAL_EFFECT_UP" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1307" />
 		<set name="isMagic" val="1" />
@@ -274,8 +274,8 @@
 		</effects>
 	</skill>
 	<skill id="1308" levels="3" name="Chant of Predator" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 457 566 624 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 457 566 624 </table>
 		<table name="#magicLvl"> 48 60 68 </table>
 		<table name="#mpConsume2"> 137 156 201 </table>
 		<table name="#mpConsume1"> 35 44 51 </table>
@@ -284,11 +284,11 @@
 		<table name="#ench2MpConsume2"> 197 194 190 187 184 180 177 174 170 167 164 160 157 154 150 147 144 140 137 134 130 127 123 120 117 113 110 107 103 100 </table>
 		<table name="#ench2MpConsume1"> 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 34 33 32 31 30 29 28 28 27 26 25 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1308" />
 		<set name="isMagic" val="1" />
@@ -311,9 +311,9 @@
 		</effects>
 	</skill>
 	<skill id="1309" levels="3" name="Chant of Eagle" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#accCombat"> 2 3 4 </table>
-		<table name="#effectPoints"> 457 549 597 </table>
+		<table name="#effectPoint"> 457 549 597 </table>
 		<table name="#magicLvl"> 48 58 64 </table>
 		<table name="#mpConsume2"> 137 170 189 </table>
 		<table name="#mpConsume1"> 35 43 48 </table>
@@ -321,11 +321,11 @@
 		<table name="#ench2MpConsume2"> 185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94 </table>
 		<table name="#ench2MpConsume1"> 47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="HIT_UP" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1309" />
 		<set name="isMagic" val="1" />
@@ -348,20 +348,20 @@
 		</effects>
 	</skill>
 	<skill id="1310" levels="4" name="Chant of Vampire" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#absorbDam"> 6 7 8 9 </table>
-		<table name="#effectPoints"> 418 549 611 655 </table>
+		<table name="#effectPoint"> 418 549 611 655 </table>
 		<table name="#magicLvl"> 44 58 66 74 </table>
 		<table name="#mpConsume2"> 123 170 195 217 </table>
 		<table name="#mpConsume1"> 31 43 49 55 </table>
 		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#ench2MpConsume2"> 213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108 </table>
 		<table name="#ench2MpConsume1"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="VAMPIRIC_ATTACK" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1310" />
 		<set name="isMagic" val="1" />
@@ -382,9 +382,9 @@
 		</effects>
 	</skill>
 	<skill id="1311" levels="6" name="Body Of Avatar" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
 		<table name="#MaxHp"> 10 15 20 25 30 35 </table>
-		<table name="#effectPoints"> 457 532 566 597 624 646 </table>
+		<table name="#effectPoint"> 457 532 566 597 624 646 </table>
 		<table name="#magicLvl"> 48 56 60 64 68 72 </table>
 		<table name="#mpConsume2"> 273 326 352 378 402 424 </table>
 		<table name="#mpConsume1"> 69 82 88 95 101 106 </table>
@@ -392,11 +392,11 @@
 		<table name="#ench2MpConsume2"> 416 409 402 395 388 381 374 367 360 353 346 339 332 325 318 310 303 296 289 282 275 268 261 254 247 240 233 226 219 212 </table>
 		<table name="#ench2MpConsume1"> 104 102 100 98 97 95 93 91 90 88 86 84 83 81 79 77 75 74 72 70 68 67 65 63 61 60 58 56 54 53 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MAX_HP_UP" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1311" />
 		<set name="isMagic" val="1" />
@@ -3381,7 +3381,7 @@
 		</enchant1Effects>
 	</skill>
 	<skill id="1386" levels="10" name="Arcane Disruption" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
-		<table name="#effectPoints"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 52 54 55 58 60 62 64 65 67 69 </table>
 		<table name="#ench1mAtkSpd"> 0.76 0.75 0.75 0.74 0.74 0.73 0.73 0.72 0.72 0.71 0.71 0.7 0.7 0.69 0.68 0.68 0.67 0.67 0.66 0.66 0.65 0.65 0.64 0.64 0.63 0.63 0.62 0.62 0.61 0.6 </table>
@@ -3396,7 +3396,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1386" />
@@ -3548,19 +3548,19 @@
 		</effects>
 	</skill>
 	<skill id="1390" levels="3" name="War Chant" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 4 8 12 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 213 244 272 </table>
 		<table name="#pAtk"> 1.04 1.07 1.1 </table>
 		<table name="#ench1MpConsume2"> 269 265 263 259 257 254 250 248 244 242 238 235 232 229 225 223 219 217 213 210 207 204 202 198 195 192 189 185 183 179 </table>
 		<table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_PD_UP" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1390" />
 		<set name="isMagic" val="1" />
@@ -3581,19 +3581,19 @@
 		</effects>
 	</skill>
 	<skill id="1391" levels="3" name="Earth Chant" enchantGroup1="1" enchantGroup2="1">
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#itemConsumeCount"> 4 8 12 </table>
 		<table name="#magicLvl"> 58 66 74 </table>
 		<table name="#mpConsume2"> 213 244 272 </table>
 		<table name="#pDef"> 1.05 1.1 1.15 </table>
 		<table name="#ench1MpConsume2"> 269 265 263 259 257 254 250 248 244 242 238 235 232 229 225 223 219 217 213 210 207 204 202 198 195 192 189 185 183 179 </table>
 		<table name="#ench2AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_PD_UP" />
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1391" />
 		<set name="isMagic" val="1" />
@@ -3733,7 +3733,7 @@
 	</skill>
 	<skill id="1394" levels="10" name="Trance" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 21 22 22 23 24 25 26 26 27 28 </table>
 		<table name="#mpConsume1"> 6 6 6 6 6 7 7 7 7 7 </table>
@@ -3748,7 +3748,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1394" />
@@ -3813,7 +3813,7 @@
 	</skill>
 	<skill id="1396" levels="10" name="Magical Backfire" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpConsume1"> 11 11 11 12 12 13 13 13 14 14 </table>
@@ -3829,7 +3829,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1396" />
@@ -3950,7 +3950,7 @@
 		</enchant3Effects>
 	</skill>
 	<skill id="1398" levels="10" name="Mana Burn" enchantGroup1="2" enchantGroup2="2">
-		<table name="#effectPoints"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 77 80 83 87 89 93 95 98 100 103 </table>
 		<table name="#power"> 117 123 128 133 138 143 148 153 157 162 </table>
@@ -3959,7 +3959,7 @@
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1398" />
diff --git a/src/main/resources/data/stats/skills/01400-01499.xml b/src/main/resources/data/stats/skills/01400-01499.xml
index 20ae356e10..9b3b9fbc2f 100644
--- a/src/main/resources/data/stats/skills/01400-01499.xml
+++ b/src/main/resources/data/stats/skills/01400-01499.xml
@@ -2,7 +2,7 @@
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="1400" levels="10" name="Turn Undead" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
 		<!-- CT2.5 retail confirmed -->
-		<table name="#effectPoints"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#itemConsumeCount"> 3 3 4 4 4 4 5 5 5 5 </table>
 		<table name="#magicLvl"> 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 41 43 44 46 48 49 51 52 53 55 </table>
@@ -16,7 +16,7 @@
 		<table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1400" />
@@ -127,7 +127,7 @@
 	<skill id="1402" levels="5" name="Major Group Heal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
 		<!-- Confirmed CT2.5 -->
 		<table name="#amount"> 902 979 1050 1115 1170 </table>
-		<table name="#effectPoints"> 421 457 490 520 546 </table>
+		<table name="#effectPoint"> 421 457 490 520 546 </table>
 		<table name="#magicLvl"> 58 62 66 70 74 </table>
 		<table name="#mpConsume2"> 189 199 214 228 239 </table>
 		<table name="#ench1amount"> 1183 1196 1209 1222 1235 1248 1261 1274 1287 1300 1313 1326 1339 1352 1365 1378 1391 1404 1417 1430 1443 1456 1469 1482 1495 1508 1521 1534 1547 1561 </table>
@@ -138,7 +138,7 @@
 		<table name="#ench4dispelAbnormals"> BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,8 BLEEDING,9 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="affectRange" val="1000" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="7000" />
 		<set name="icon" val="icon.skill1402" />
 		<set name="isMagic" val="1" />
@@ -1196,16 +1196,16 @@
 	</skill>
 	<skill id="1432" levels="2" name="Increase Power">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 138 268 </table>
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 138 268 </table>
 		<table name="#magicLvl"> 10 28 </table>
 		<table name="#mpConsume2"> 10 20 </table>
 		<table name="#mpConsume1"> 3 5 </table>
 		<table name="#rate"> 1.08 1.12 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PA_UP" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1432" />
 		<set name="isMagic" val="1" />
@@ -1289,17 +1289,17 @@
 	</skill>
 	<skill id="1435" levels="10" name="Death Mark" enchantGroup1="2" enchantGroup2="2">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table>
 		<table name="#amount"> 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
 		<table name="#dmg"> -24 -32 -41 -41 -50 -50 -58 -58 -63 -63 </table>
-		<table name="#effectPoints"> -235 -303 -379 -438 -495 -549 -582 -611 -635 -655 </table>
+		<table name="#effectPoint"> -235 -303 -379 -438 -495 -549 -582 -611 -635 -655 </table>
 		<table name="#magicLvl"> 24 32 40 46 52 58 62 66 70 74 </table>
 		<table name="#mpConsume2"> 9 11 14 17 19 22 23 25 26 28 </table>
 		<table name="#mpConsume1"> 3 3 4 5 5 6 6 7 7 7 </table>
 		<table name="#ench1dmg"> -63 -63 -63 -64 -64 -64 -64 -64 -64 -64 -64 -64 -64 -65 -65 -65 -65 -65 -65 -65 -65 -65 -65 -66 -66 -66 -66 -66 -66 -66 </table>
 		<table name="#ench2ActivateRates"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="DEATH_MARK" />
 		<set name="abnormalVisualEffect" val="DEATH_MARK" />
@@ -1307,7 +1307,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill1435" />
@@ -1343,7 +1343,7 @@
 	</skill>
 	<skill id="1436" levels="30" name="Soul of Pain" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#effectPoints"> -369 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
+		<table name="#effectPoint"> -369 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table>
 		<table name="#magicLvl"> 39 40 42 43 45 46 48 49 51 52 54 55 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume2"> 19 19 20 20 22 22 23 24 24 24 26 27 28 28 28 30 30 31 31 32 32 32 32 34 34 35 35 35 36 36 </table>
 		<table name="#mpConsume1"> 4 4 4 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 </table>
@@ -1356,7 +1356,7 @@
 		<table name="#ench4Duel"> 109 110 111 113 114 115 116 118 119 120 121 123 124 125 127 128 129 130 132 133 134 135 137 138 139 140 142 143 144 146 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="700" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1200" />
 		<set name="attributeType" val="UNHOLY" />
 		<set name="attributePower" val="20" />
@@ -1609,7 +1609,7 @@
 	</skill>
 	<skill id="1440" levels="5" name="Steal Divinity">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -541 -566 -597 -624 -646 </table>
+		<table name="#effectPoint"> -541 -566 -597 -624 -646 </table>
 		<table name="#magicLvl"> 55 60 64 68 72 </table>
 		<table name="#maxNegated"> 3 4 5 6 7 </table>
 		<table name="#mpConsume2"> 40 44 48 51 53 </table>
@@ -1617,7 +1617,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="1200" />
 		<set name="icon" val="icon.skill1440" />
@@ -1638,16 +1638,16 @@
 	</skill>
 	<skill id="1441" levels="3" name="Soul to Empower">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 408 523 523 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 408 523 523 </table>
 		<table name="#magicLvl"> 43 55 64 </table>
 		<table name="#mAtk"> 1.55 1.65 1.75 </table>
 		<table name="#mpConsume2"> 30 40 48 </table>
 		<table name="#mpConsume1"> 8 10 12 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="MA_UP" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill1441" />
 		<set name="isMagic" val="1" />
@@ -1852,10 +1852,10 @@
 	</skill>
 	<skill id="1445" levels="18" name="Surrender to the Unholy" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<table name="#castRange"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
 		<table name="#darkRes"> 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 </table>
-		<table name="#effectPoints"> -243 -285 -331 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -243 -285 -331 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#effectRange"> 1250 1250 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 </table>
 		<table name="#holyRes"> 12 12 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 </table>
 		<table name="#magicLvl"> 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
@@ -1866,14 +1866,14 @@
 		<table name="#ench3AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#enchabnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_UNHOLY" />
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="#castRange" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="#effectRange" />
 		<set name="attributeType" val="UNHOLY" />
 		<set name="attributePower" val="20" />
@@ -1909,7 +1909,7 @@
 	</skill>
 	<skill id="1446" levels="11" name="Shadow Bind" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 52 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 20 26 31 37 42 48 53 59 64 70 75 81 86 92 97 103 108 114 119 125 130 136 141 147 152 158 163 169 174 180 </table>
@@ -1922,7 +1922,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="600" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1446" />
@@ -1950,7 +1950,7 @@
 	</skill>
 	<skill id="1447" levels="9" name="Voice Bind" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -549 -566 -582 -597 -611 -624 -635 -646 -650 </table>
+		<table name="#effectPoint"> -549 -566 -582 -597 -611 -624 -635 -646 -650 </table>
 		<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#ench1ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#ench2AbnormalTimes"> 25 30 36 41 46 52 57 62 68 73 78 84 89 94 100 105 110 116 121 126 132 137 142 148 153 158 164 169 174 180 </table>
@@ -1963,7 +1963,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="600" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1447" />
@@ -3047,7 +3047,7 @@
 	<skill id="1476" levels="3" name="Appetite for Destruction" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
 		<table name="#amount"> 1.3 1.4 1.5 </table>
-		<table name="#effectPoints"> 379 467 549 </table>
+		<table name="#effectPoint"> 379 467 549 </table>
 		<table name="#magicLvl"> 40 49 58 </table>
 		<table name="#mpConsume2"> 56 70 85 </table>
 		<table name="#mpConsume1"> 14 18 22 </table>
@@ -3061,7 +3061,7 @@
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="INSTINCT" />
 		<set name="affectRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1476" />
 		<set name="isMagic" val="1" />
@@ -3090,7 +3090,7 @@
 	<skill id="1477" levels="3" name="Vampiric Impulse" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
 		<table name="#absorbDam"> 60 70 80 </table>
-		<table name="#effectPoints"> 495 597 646 </table>
+		<table name="#effectPoint"> 495 597 646 </table>
 		<table name="#magicLvl"> 52 64 72 </table>
 		<table name="#mpConsume2"> 75 95 106 </table>
 		<table name="#mpConsume1"> 19 24 27 </table>
@@ -3103,7 +3103,7 @@
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="INSTINCT" />
 		<set name="affectRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1477" />
 		<set name="isMagic" val="1" />
@@ -3130,7 +3130,7 @@
 	</skill>
 	<skill id="1478" levels="2" name="Protection Instinct" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 438 566 </table>
+		<table name="#effectPoint"> 438 566 </table>
 		<table name="#magicLvl"> 46 60 </table>
 		<table name="#mDef"> 900 1350 </table>
 		<table name="#mpConsume2"> 65 88 </table>
@@ -3145,7 +3145,7 @@
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="INSTINCT" />
 		<set name="affectRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1478" />
 		<set name="isMagic" val="1" />
@@ -3270,7 +3270,7 @@
 	</skill>
 	<skill id="1481" levels="7" name="Oblivion" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -408 -467 -523 -566 -597 -624 -646 </table>
+		<table name="#effectPoint"> -408 -467 -523 -566 -597 -624 -646 </table>
 		<table name="#magicLvl"> 43 49 55 60 64 68 72 </table>
 		<table name="#mpConsume2"> 30 35 40 44 48 51 53 </table>
 		<table name="#mpConsume1"> 8 9 10 11 12 13 14 </table>
@@ -3287,7 +3287,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1481" />
@@ -3320,7 +3320,7 @@
 	</skill>
 	<skill id="1482" levels="4" name="Weak Constitution" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -582 -611 -635 -655 </table>
+		<table name="#effectPoint"> -582 -611 -635 -655 </table>
 		<table name="#magicLvl"> 62 66 70 74 </table>
 		<table name="#mpConsume2"> 46 49 52 54 </table>
 		<table name="#mpConsume1"> 12 13 13 14 </table>
@@ -3337,7 +3337,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1482" />
@@ -3370,7 +3370,7 @@
 	</skill>
 	<skill id="1483" levels="7" name="Thin Skin" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -438 -495 -549 -582 -611 -635 -655 </table>
+		<table name="#effectPoint"> -438 -495 -549 -582 -611 -635 -655 </table>
 		<table name="#magicLvl"> 46 52 58 62 66 70 74 </table>
 		<table name="#mpConsume2"> 33 38 43 46 49 52 54 </table>
 		<table name="#mpConsume1"> 9 10 11 12 13 13 14 </table>
@@ -3387,7 +3387,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1483" />
@@ -3420,7 +3420,7 @@
 	</skill>
 	<skill id="1484" levels="4" name="Enervation" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -566 -597 -624 -646 </table>
+		<table name="#effectPoint"> -566 -597 -624 -646 </table>
 		<table name="#magicLvl"> 60 64 68 72 </table>
 		<table name="#mpConsume2"> 44 48 51 53 </table>
 		<table name="#mpConsume1"> 11 12 13 14 </table>
@@ -3437,7 +3437,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1484" />
@@ -3470,7 +3470,7 @@
 	</skill>
 	<skill id="1485" levels="3" name="Spite" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -611 -635 -655 </table>
+		<table name="#effectPoint"> -611 -635 -655 </table>
 		<table name="#lvl"> 1 2 3 </table>
 		<table name="#magicLvl"> 66 70 74 </table>
 		<table name="#mpConsume2"> 49 52 54 </table>
@@ -3488,7 +3488,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1485" />
@@ -3520,7 +3520,7 @@
 	</skill>
 	<skill id="1486" levels="4" name="Mental Impoverish" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -624 -635 -646 -655 </table>
 		<table name="#lvl"> 1 2 3 4 </table>
 		<table name="#magicLvl"> 68 70 72 74 </table>
 		<table name="#mpConsume2"> 51 52 53 54 </table>
@@ -3538,7 +3538,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1486" />
@@ -3570,7 +3570,7 @@
 	</skill>
 	<skill id="1487" levels="8" name="Restoration" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 362 440 521 602 653 700 743 780 </table>
+		<table name="#effectPoint"> 362 440 521 602 653 700 743 780 </table>
 		<table name="#hot"> 15 18 22 25 27 29 30 32 </table>
 		<table name="#magicLvl"> 40 46 52 58 62 66 70 74 </table>
 		<table name="#mpConsume2"> 56 65 38 43 46 49 52 54 </table>
@@ -3585,7 +3585,7 @@
 		<set name="abnormalType" val="LIFE_FORCE_KAMAEL" />
 		<set name="activateRate" val="0" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1487" />
diff --git a/src/main/resources/data/stats/skills/01500-01599.xml b/src/main/resources/data/stats/skills/01500-01599.xml
index 46beff3e2b..7477fa2a59 100644
--- a/src/main/resources/data/stats/skills/01500-01599.xml
+++ b/src/main/resources/data/stats/skills/01500-01599.xml
@@ -402,8 +402,8 @@
 	</skill>
 	<skill id="1511" levels="8" name="Curse of Life Flow" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
-		<table name="#effectPoints"> -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
+		<table name="#effectPoint"> -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 27 28 29 30 31 31 32 33 </table>
 		<table name="#mpConsume1"> 7 7 8 8 8 8 8 9 </table>
@@ -411,7 +411,7 @@
 		<table name="#ench1AbnormalTimes"> 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300 </table>
 		<table name="#ench2ActivateRates"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="CURSE_LIFE_FLOW" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -419,7 +419,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="3000" />
 		<set name="icon" val="icon.skill1511" />
@@ -985,7 +985,7 @@
 	<skill id="1524" levels="42" name="Surrender to the Holy">
 		<!-- Confirmed CT2.5 -->
 		<!-- Inquisitor Stance Skill -->
-		<table name="#effectPoints"> -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
+		<table name="#effectPoint"> -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
 		<table name="#magicLvl"> 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 31 31 32 33 34 35 35 36 37 38 39 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 55 56 56 57 58 58 58 59 59 60 </table>
 		<table name="#mpConsume1"> 8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15 </table>
@@ -996,7 +996,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="750" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1250" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1524" />
@@ -1021,7 +1021,7 @@
 		<!-- Confirmed CT2.5 -->
 		<!-- Inquisitor Stance Skill -->
 		<table name="#dot"> -9 -9 -9 -9 -9 -9 -11 -11 -11 -11 -11 -11 -11 -11 -11 -11 -13 -13 -13 -13 -13 -13 -13 -13 -13 -13 -14 -14 -14 -14 -14 -14 -14 -14 -14 -14 -15 -15 -15 -15 -15 -15 </table>
-		<table name="#effectPoints"> -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
+		<table name="#effectPoint"> -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
 		<table name="#magicLvl"> 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 </table>
 		<table name="#mpConsume2"> 31 31 32 33 34 35 35 36 37 38 39 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 55 56 56 57 58 58 58 59 59 60 </table>
 		<table name="#mpConsume1"> 8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15 </table>
@@ -1032,7 +1032,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="750" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1250" />
 		<set name="attributeType" val="HOLY" />
 		<set name="attributePower" val="20" />
@@ -1179,7 +1179,7 @@
 		</effects>
 	</skill>
 	<skill id="1530" levels="13" name="Death Spike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
-		<table name="#effectPoints"> -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
+		<table name="#effectPoint"> -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table>
 		<table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume2"> 19 22 24 28 29 31 32 33 35 36 37 38 40 </table>
 		<table name="#mpConsume_Init"> 4 5 6 7 7 7 8 8 8 9 9 9 10 </table>
@@ -1189,7 +1189,7 @@
 		<table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="attributeType" val="UNHOLY" />
 		<set name="attributePower" val="20" />
@@ -1777,9 +1777,9 @@
 		</effects>
 	</skill>
 	<skill id="1547" levels="3" name="Spirit Sharing">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#amount"> 1.03 1.04 1.05 </table>
-		<table name="#effectPoints"> 418 582 635 </table>
+		<table name="#effectPoint"> 418 582 635 </table>
 		<table name="#magicLvl"> 44 62 70 </table>
 		<table name="#mAtkSpd"> 1.01 1.03 1.05 </table>
 		<table name="#mpConsume2"> 31 46 52 </table>
@@ -1787,10 +1787,10 @@
 		<table name="#pAtkSpd"> 1.02 1.05 1.07 </table>
 		<table name="#physicalSkillPower"> 1.05 1.07 1.1 </table>
 		<table name="#rCrit"> 1.05 1.07 1.1 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PUBLIC_SLOT" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill1497" />
 		<set name="isMagic" val="1" />
@@ -2242,15 +2242,15 @@
 	</skill>
 	<skill id="1561" levels="5" name="Battle Cry">
 		<!-- High Five Confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 </table>
-		<table name="#effectPoints"> 379 467 549 597 635 </table>
+		<table name="#abnormalLvl"> 2 3 4 5 6 </table>
+		<table name="#effectPoint"> 379 467 549 597 635 </table>
 		<table name="#MaxHp"> 15 20 25 30 35 </table>
 		<table name="#magicLvl"> 40 49 58 64 70 </table>
 		<table name="#mpConsume2"> 18 22 27 30 33 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="MAX_HP_UP" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill1561" />
 		<set name="magicLvl" val="#magicLvl" />
diff --git a/src/main/resources/data/stats/skills/02100-02199.xml b/src/main/resources/data/stats/skills/02100-02199.xml
index f1f4f91b2c..b30f3a12ea 100644
--- a/src/main/resources/data/stats/skills/02100-02199.xml
+++ b/src/main/resources/data/stats/skills/02100-02199.xml
@@ -926,9 +926,9 @@
 		</effects>
 	</skill>
 	<skill id="2168" levels="6" name="Raid Blessing">
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
 		<table name="#itemConsumeId"> 5703 5803 5804 5805 5806 5807 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="REDUCE_DROP_PENALTY" />
 		<set name="hitTime" val="2000" />
@@ -949,11 +949,11 @@
 	</skill>
 	<skill id="2169" levels="2" name="Magic Haste Potion">
 		<!-- Lvl 2 is Greater Magic Haste Potion -->
-		<table name="#abnormalLvls"> 2 3 </table>
+		<table name="#abnormalLvl"> 2 3 </table>
 		<table name="#icons"> icon.etc_potion_of_acumen2_i00 icon.etc_potion_of_acumen3_i00 </table>
 		<table name="#magicLvl"> 35 48 </table>
 		<table name="#mAtkSpd"> 1.23 1.3 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CASTING_TIME_DOWN" />
 		<set name="icon" val="#icons" />
diff --git a/src/main/resources/data/stats/skills/03000-03099.xml b/src/main/resources/data/stats/skills/03000-03099.xml
index c50014cdc8..45f73bb201 100644
--- a/src/main/resources/data/stats/skills/03000-03099.xml
+++ b/src/main/resources/data/stats/skills/03000-03099.xml
@@ -341,12 +341,12 @@
 	</skill>
 	<skill id="3024" levels="6" name="Special Ability: Critical Poison">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 </table>
 		<table name="#activateRates"> 15 15 12 12 12 10 </table>
 		<table name="#dot"> -191 -191 -291 -291 -291 -403 </table>
-		<table name="#effectPoints"> -121 -203 -285 -418 -495 -582 </table>
+		<table name="#effectPoint"> -121 -203 -285 -418 -495 -582 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -354,7 +354,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="icon" val="icon.skill1168" />
 		<set name="isDebuff" val="true" />
@@ -614,12 +614,12 @@
 	</skill>
 	<skill id="3040" levels="6" name="Special Ability: Critical Poison">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 </table>
 		<table name="#activateRates"> 17 17 14 14 14 12 </table>
 		<table name="#dot"> -168 -168 -249 -249 -249 -336 </table>
-		<table name="#effectPoints"> -121 -203 -285 -418 -495 -582 </table>
+		<table name="#effectPoint"> -121 -203 -285 -418 -495 -582 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -627,7 +627,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="icon" val="icon.skill1168" />
 		<set name="isDebuff" val="true" />
@@ -646,12 +646,12 @@
 	</skill>
 	<skill id="3041" levels="6" name="Special Ability: Critical Poison">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 </table>
 		<table name="#activateRates"> 9 9 7 7 7 6 </table>
 		<table name="#dot"> -317 -317 -498 -498 -498 -671 </table>
-		<table name="#effectPoints"> -121 -203 -285 -418 -495 -582 </table>
+		<table name="#effectPoint"> -121 -203 -285 -418 -495 -582 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -659,7 +659,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="icon" val="icon.skill1168" />
 		<set name="isDebuff" val="true" />
@@ -1454,11 +1454,11 @@
 	</skill>
 	<skill id="3080" levels="10" name="Item Skill: Aggression">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -438 -467 -495 -523 -549 -574 -597 -617 -635 -659 </table>
+		<table name="#effectPoint"> -438 -467 -495 -523 -549 -574 -597 -617 -635 -659 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="icon" val="icon.skill3080" />
 		<set name="isMagic" val="2" />
@@ -1750,10 +1750,10 @@
 	</skill>
 	<skill id="3091" levels="10" name="Item Skill: Poison">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dot"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1781,10 +1781,10 @@
 	</skill>
 	<skill id="3092" levels="10" name="Item Skill: Bleed">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dot"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
diff --git a/src/main/resources/data/stats/skills/03100-03199.xml b/src/main/resources/data/stats/skills/03100-03199.xml
index 428888224c..f2a6a1eed6 100644
--- a/src/main/resources/data/stats/skills/03100-03199.xml
+++ b/src/main/resources/data/stats/skills/03100-03199.xml
@@ -133,10 +133,10 @@
 	</skill>
 	<skill id="3104" levels="10" name="Item Skill: Poison">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dot"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -165,10 +165,10 @@
 	</skill>
 	<skill id="3105" levels="10" name="Item Skill: Bleed">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dot"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -548,10 +548,10 @@
 	</skill>
 	<skill id="3119" levels="10" name="Item Skill: Poison">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dot"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -579,10 +579,10 @@
 	</skill>
 	<skill id="3120" levels="10" name="Item Skill: Bleed">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dot"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -665,11 +665,11 @@
 	<skill id="3123" levels="10" name="Item Skill: Heal">
 		<!-- Confirmed CT2.5 -->
 		<table name="#amount"> 308 337 365 393 421 448 474 498 520 552 </table>
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
@@ -689,7 +689,7 @@
 	</skill>
 	<skill id="3124" levels="10" name="Item Skill: Blessed Body">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#maxHp"> 30 60 90 120 150 180 210 240 270 300 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
@@ -697,7 +697,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -716,14 +716,14 @@
 	</skill>
 	<skill id="3125" levels="10" name="Item Skill: Battle Roar">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -744,7 +744,7 @@
 	</skill>
 	<skill id="3126" levels="10" name="Item Skill: Prayer">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#healEffect"> 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
@@ -752,7 +752,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -800,7 +800,7 @@
 	</skill>
 	<skill id="3128" levels="10" name="Item Skill: Blessed Soul">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#maxMp"> 20 40 60 80 100 120 140 160 180 200 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
@@ -808,7 +808,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -827,7 +827,7 @@
 	</skill>
 	<skill id="3129" levels="10" name="Item Skill: Mana Gain">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#manaCharge"> 25 27 30 31 32 36 37 38 39 41 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
@@ -835,7 +835,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -855,11 +855,11 @@
 	<skill id="3130" levels="10" name="Item Skill: Ritual">
 		<!-- Confirmed CT2.5 -->
 		<table name="#amount"> 264 289 313 337 361 384 406 427 446 473 </table>
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="5000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -878,7 +878,7 @@
 	</skill>
 	<skill id="3131" levels="10" name="Item Skill: Cheer">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#maxCp"> 30 60 90 120 150 180 210 240 270 300 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
@@ -886,7 +886,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -905,7 +905,7 @@
 	</skill>
 	<skill id="3132" levels="10" name="Item Skill: Might">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
@@ -913,7 +913,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -932,7 +932,7 @@
 	</skill>
 	<skill id="3133" levels="10" name="Item Skill: Empower">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mAtk"> 15.9 18.65 21.6 24.9 28.4 32.15 36.05 40.1 44.2 50.95 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
@@ -940,7 +940,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -959,14 +959,14 @@
 	</skill>
 	<skill id="3134" levels="10" name="Item Skill: Duel Might">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -986,7 +986,7 @@
 	</skill>
 	<skill id="3135" levels="10" name="Item Skill: Shield">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
@@ -994,7 +994,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1013,7 +1013,7 @@
 	</skill>
 	<skill id="3136" levels="10" name="Item Skill: Magic Barrier">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mDef"> 37 40 44 48 52 56 61 65 70 77 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
@@ -1021,7 +1021,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1040,7 +1040,7 @@
 	</skill>
 	<skill id="3137" levels="10" name="Item Skill: Duel Weakness">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -440 -481 -521 -562 -602 -640 -677 -711 -743 -789 </table>
+		<table name="#effectPoint"> -440 -481 -521 -562 -602 -640 -677 -711 -743 -789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
@@ -1050,7 +1050,7 @@
 		<set name="activateRate" val="80" />
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill3123" />
@@ -1073,7 +1073,7 @@
 	</skill>
 	<skill id="3138" levels="10" name="Item Skill: Heal Empower">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#healEffect"> 44 49 53 57 61 64 68 72 75 79 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
@@ -1081,7 +1081,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1100,7 +1100,7 @@
 	</skill>
 	<skill id="3139" levels="10" name="Item Skill: Agility">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
@@ -1108,7 +1108,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1128,14 +1128,14 @@
 	<skill id="3140" levels="10" name="Item Skill: Guidance">
 		<!-- Confirmed CT2.5 -->
 		<table name="#accCombat"> 1 1 1 2 2 2 3 3 3 4 </table>
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1154,7 +1154,7 @@
 	</skill>
 	<skill id="3141" levels="10" name="Item Skill: Focus">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
@@ -1162,7 +1162,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1181,7 +1181,7 @@
 	</skill>
 	<skill id="3142" levels="10" name="Item Skill: Wild Magic">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mCritRate"> 1 1 1 2 2 2 3 3 3 4 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
@@ -1189,7 +1189,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1208,14 +1208,14 @@
 	</skill>
 	<skill id="3143" levels="10" name="Item Skill: Kiss of Eva">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1234,14 +1234,14 @@
 	</skill>
 	<skill id="3144" levels="10" name="Item Skill: Acrobatics">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1261,14 +1261,14 @@
 	<skill id="3145" levels="10" name="Item Skill: Iron Body">
 		<!-- Confirmed CT2.5 -->
 		<table name="#damageZoneVuln"> 10 10 10 20 20 20 30 30 30 40 </table>
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1348,14 +1348,14 @@
 	<skill id="3148" levels="10" name="Item Skill: Vampiric Rage">
 		<!-- Confirmed CT2.5 -->
 		<table name="#absorbDam"> 3 3 3 4 4 4 5 5 5 6 </table>
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 789 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 789 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 10 11 11 12 13 13 14 15 16 17 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1374,13 +1374,13 @@
 	</skill>
 	<skill id="3149" levels="10" name="Item Skill: Aggression">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -438 -467 -495 -523 -549 -574 -597 -617 -635 -659 </table>
+		<table name="#effectPoint"> -438 -467 -495 -523 -549 -574 -597 -617 -635 -659 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 21 22 24 25 27 29 30 31 33 35 </table>
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="400" />
 		<set name="coolTime" val="200" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
 		<set name="hitTime" val="1000" />
 		<set name="icon" val="icon.skill3123" />
@@ -1506,14 +1506,14 @@
 	</skill>
 	<skill id="3154" levels="10" name="Item Skill: Mana Burn">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 49 53 56 60 64 68 71 75 78 83 </table>
 		<table name="#mpConsume1"> 13 14 14 15 16 17 18 19 20 21 </table>
 		<table name="#power"> 68 73 79 84 90 96 101 107 112 120 </table>
 		<set name="affectScope" val="SINGLE" />
 		<set name="castRange" val="900" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1400" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -1612,7 +1612,7 @@
 	<skill id="3159" levels="3" name="Item Skill: Stealth">
 		<!-- Confirmed CT2.5 -->
 		<table name="#amount"> 0.55 0.7 0.85 </table>
-		<table name="#effectPoints"> 549 617 655 </table>
+		<table name="#effectPoint"> 549 617 655 </table>
 		<table name="#magicLvl"> 58 67 75 </table>
 		<table name="#mpConsume2"> 27 31 34 </table>
 		<table name="#rEvas"> 12 8 4 </table>
@@ -1620,7 +1620,7 @@
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
 		<set name="abnormalVisualEffect" val="STEALTH" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="2000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1641,14 +1641,14 @@
 	</skill>
 	<skill id="3160" levels="9" name="Item Skill: Resurrection">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 440 481 521 562 602 640 677 711 743 </table>
+		<table name="#effectPoint"> 440 481 521 562 602 640 677 711 743 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 </table>
 		<table name="#mpConsume2"> 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpConsume1"> 11 11 12 13 13 14 15 16 17 </table>
 		<table name="#power"> 0 20 30 40 50 55 60 65 70 </table>
 		<set name="blockedInOlympiad" val="true" />
 		<set name="castRange" val="400" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="900" />
 		<set name="hitTime" val="6000" />
 		<set name="icon" val="icon.skill3123" />
@@ -1671,7 +1671,7 @@
 	</skill>
 	<skill id="3161" levels="3" name="Item Skill: Skill Clarity">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 55 64 75 </table>
 		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#mpConsume1"> 11 13 14 </table>
@@ -1679,7 +1679,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1698,7 +1698,7 @@
 	</skill>
 	<skill id="3162" levels="3" name="Item Skill: Spell Clarity">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#MagicalMpConsumeRate"> 0.9 0.85 0.8 </table>
 		<table name="#magicLvl"> 55 64 75 </table>
 		<table name="#mpConsume2"> 43 49 55 </table>
@@ -1706,7 +1706,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1726,14 +1726,14 @@
 	<skill id="3163" levels="3" name="Item Skill: Music Clarity">
 		<!-- Confirmed CT2.5 -->
 		<table name="#DanceMpConsumeRate"> 0.96 0.93 0.9 </table>
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 55 64 75 </table>
 		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#mpConsume1"> 11 13 14 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -1752,7 +1752,7 @@
 	</skill>
 	<skill id="3164" levels="3" name="Item Skill: Clarity">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table>
 		<table name="#magicLvl"> 55 64 75 </table>
 		<table name="#mpConsume2"> 43 49 55 </table>
@@ -1761,7 +1761,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -2476,7 +2476,7 @@
 	</skill>
 	<skill id="3187" levels="10" name="Item Skill: Slow">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2487,7 +2487,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -2510,7 +2510,7 @@
 	</skill>
 	<skill id="3188" levels="10" name="Item Skill: Winter">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2521,7 +2521,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -2544,7 +2544,7 @@
 	</skill>
 	<skill id="3189" levels="10" name="Item Skill: Stun">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2556,7 +2556,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill3123" />
@@ -2577,7 +2577,7 @@
 	</skill>
 	<skill id="3190" levels="10" name="Item Skill: Hold">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2589,7 +2589,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -2614,7 +2614,7 @@
 	</skill>
 	<skill id="3191" levels="10" name="Item Skill: Sleep">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2626,7 +2626,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -2651,7 +2651,7 @@
 	</skill>
 	<skill id="3192" levels="10" name="Item Skill: Paralyze">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2662,7 +2662,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -2693,7 +2693,7 @@
 	</skill>
 	<skill id="3193" levels="10" name="Item Skill: Medusa">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2705,7 +2705,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="attributeType" val="EARTH" />
 		<set name="attributePower" val="20" />
@@ -2739,7 +2739,7 @@
 	</skill>
 	<skill id="3194" levels="10" name="Item Skill: Fear">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2751,7 +2751,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -2773,13 +2773,13 @@
 	</skill>
 	<skill id="3195" levels="10" name="Item Skill: Poison">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dmg"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table>
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2787,7 +2787,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -2812,13 +2812,13 @@
 	</skill>
 	<skill id="3196" levels="10" name="Item Skill: Bleed">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dmg"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table>
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2826,7 +2826,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1500" />
 		<set name="icon" val="icon.skill3123" />
@@ -2851,7 +2851,7 @@
 	</skill>
 	<skill id="3197" levels="10" name="Item Skill: Silence">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2863,7 +2863,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -2885,7 +2885,7 @@
 	</skill>
 	<skill id="3198" levels="10" name="Item Skill: Doom">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
+		<table name="#effectPoint"> -436 -465 -493 -521 -547 -572 -595 -615 -633 -657 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume2"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpConsume1"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2897,7 +2897,7 @@
 		<set name="affectScope" val="SINGLE" />
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
@@ -2920,14 +2920,14 @@
 	</skill>
 	<skill id="3199" levels="3" name="Item Skill: Skill Refresh">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 55 64 75 </table>
 		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#mpConsume1"> 11 13 14 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
diff --git a/src/main/resources/data/stats/skills/03200-03299.xml b/src/main/resources/data/stats/skills/03200-03299.xml
index 6156a1cce3..494ccf848a 100644
--- a/src/main/resources/data/stats/skills/03200-03299.xml
+++ b/src/main/resources/data/stats/skills/03200-03299.xml
@@ -2,14 +2,14 @@
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="3200" levels="3" name="Item Skill: Spell Refresh">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 55 64 75 </table>
 		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#mpConsume1"> 11 13 14 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -28,14 +28,14 @@
 	</skill>
 	<skill id="3201" levels="3" name="Item Skill: Music Refresh">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 55 64 75 </table>
 		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#mpConsume1"> 11 13 14 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -54,14 +54,14 @@
 	</skill>
 	<skill id="3202" levels="3" name="Item Skill: Refresh">
 		<!-- Confirmed CT2.5 -->
-		<table name="#effectPoints"> 549 611 655 </table>
+		<table name="#effectPoint"> 549 611 655 </table>
 		<table name="#magicLvl"> 55 64 75 </table>
 		<table name="#mpConsume2"> 43 49 55 </table>
 		<table name="#mpConsume1"> 11 13 14 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="2" />
@@ -99,16 +99,16 @@
 	</skill>
 	<skill id="3204" levels="3" name="Item Skill: Reflect Damage">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
-		<table name="#effectPoints"> 379 438 495 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
+		<table name="#effectPoint"> 379 438 495 </table>
 		<table name="#magicLvl"> 55 64 75 </table>
 		<table name="#mpConsume2"> 20 24 28 </table>
 		<table name="#mpConsume1"> 5 6 7 </table>
 		<table name="#reflectDam"> 10 15 20 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="hitTime" val="4000" />
 		<set name="icon" val="icon.skill3123" />
 		<set name="isMagic" val="1" />
diff --git a/src/main/resources/data/stats/skills/04100-04199.xml b/src/main/resources/data/stats/skills/04100-04199.xml
index 756ddeee1c..b77dad5337 100644
--- a/src/main/resources/data/stats/skills/04100-04199.xml
+++ b/src/main/resources/data/stats/skills/04100-04199.xml
@@ -2569,11 +2569,11 @@
 	</skill>
 	<skill id="4198" levels="12" name="Poison">
 		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#dmg"> -13 -18 -25 -32 -39 -45 -49 -49 -52 -52 -53 -53 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2601,11 +2601,11 @@
 	</skill>
 	<skill id="4199" levels="12" name="Decrease P. Atk.">
 		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<table name="#pAtk"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="PA_DOWN" />
 		<set name="activateRate" val="90" />
diff --git a/src/main/resources/data/stats/skills/04200-04299.xml b/src/main/resources/data/stats/skills/04200-04299.xml
index fb692669b5..6efb6aa7ce 100644
--- a/src/main/resources/data/stats/skills/04200-04299.xml
+++ b/src/main/resources/data/stats/skills/04200-04299.xml
@@ -2,11 +2,11 @@
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="4200" levels="12" name="Decrease Atk. Spd.">
 		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#pAtkSpd"> 0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ATTACK_TIME_UP" />
 		<set name="activateRate" val="90" />
@@ -85,11 +85,11 @@
 	</skill>
 	<skill id="4203" levels="12" name="Decrease Speed">
 		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvl"> 1 2 2 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<table name="#runSpd"> 0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="50" />
@@ -114,11 +114,11 @@
 	</skill>
 	<skill id="4204" levels="12" name="Bleed">
 		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#damage"> -19 -28 -38 -49 -60 -69 -75 -75 -78 -78 -79 -79 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -174,11 +174,11 @@
 	</skill>
 	<skill id="4206" levels="12" name="Decrease MP">
 		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table>
+		<table name="#abnormalLvl"> 2 2 2 2 2 3 4 5 6 7 8 8 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume2"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<table name="#mdot"> -2 -2 -2 -2 -2 -4 -5 -7 -8 -10 -12 -12 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="DOT_MP" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
diff --git a/src/main/resources/data/stats/skills/04300-04399.xml b/src/main/resources/data/stats/skills/04300-04399.xml
index 6e9268ee2d..2615abad3b 100644
--- a/src/main/resources/data/stats/skills/04300-04399.xml
+++ b/src/main/resources/data/stats/skills/04300-04399.xml
@@ -269,11 +269,11 @@
 	</skill>
 	<skill id="4320" levels="12" name="Poison">
 		<!-- Freya retail confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#dot"> -16 -24 -32 -41 -50 -58 -63 -63 -66 -66 -68 -68 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 13 20 27 35 45 55 65 69 73 83 77 78 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
diff --git a/src/main/resources/data/stats/skills/04400-04499.xml b/src/main/resources/data/stats/skills/04400-04499.xml
index 234ae37c37..2aad1a3d19 100644
--- a/src/main/resources/data/stats/skills/04400-04499.xml
+++ b/src/main/resources/data/stats/skills/04400-04499.xml
@@ -945,13 +945,13 @@
 	</skill>
 	<skill id="4463" levels="3" name="Surrender To Water">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#fire"> 7 12 15 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
 		<table name="#mpConsume2"> 16 28 52 </table>
 		<table name="#mpConsume1"> 4 7 13 </table>
 		<table name="#water"> 15 25 30 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_WATER" />
 		<set name="activateRate" val="80" />
@@ -981,13 +981,13 @@
 	</skill>
 	<skill id="4464" levels="3" name="Surrender To Wind">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#earth"> 7 12 15 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
 		<table name="#mpConsume2"> 16 28 52 </table>
 		<table name="#mpConsume1"> 4 7 13 </table>
 		<table name="#wind"> 15 25 30 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_WIND" />
 		<set name="activateRate" val="80" />
@@ -1017,13 +1017,13 @@
 	</skill>
 	<skill id="4465" levels="3" name="Surrender To Earth">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#earth"> 15 25 30 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
 		<table name="#mpConsume2"> 16 28 52 </table>
 		<table name="#mpConsume1"> 4 7 13 </table>
 		<table name="#wind"> 7 12 15 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_EARTH" />
 		<set name="activateRate" val="80" />
@@ -1053,13 +1053,13 @@
 	</skill>
 	<skill id="4466" levels="3" name="Surrender To Darkness">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#dark"> 15 25 30 </table>
 		<table name="#holy"> 7 12 15 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
 		<table name="#mpConsume2"> 16 28 52 </table>
 		<table name="#mpConsume1"> 4 7 13 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_UNHOLY" />
 		<set name="activateRate" val="80" />
@@ -1089,13 +1089,13 @@
 	</skill>
 	<skill id="4467" levels="3" name="Surrender To Light">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 2 3 4 </table>
+		<table name="#abnormalLvl"> 2 3 4 </table>
 		<table name="#dark"> 7 12 15 </table>
 		<table name="#holy"> 15 25 30 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
 		<table name="#mpConsume2"> 16 28 52 </table>
 		<table name="#mpConsume1"> 4 7 13 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_HOLY" />
 		<set name="activateRate" val="80" />
@@ -1169,12 +1169,12 @@
 	</skill>
 	<skill id="4471" levels="12" name="NPC Anger">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 10 16 21 28 36 44 52 55 58 60 61 62 </table>
 		<table name="#mpConsume1"> 3 4 6 7 9 11 13 14 15 15 16 16 </table>
 		<table name="#pAtkDef"> 1.15 1.3 1.45 1.6 1.9 2.2 2.5 2.8 3.1 3.4 3.7 4 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="PA_PD_UP" />
 		<set name="effectPoint" val="100" />
diff --git a/src/main/resources/data/stats/skills/04500-04599.xml b/src/main/resources/data/stats/skills/04500-04599.xml
index 7de5ab3ddf..18d8f00573 100644
--- a/src/main/resources/data/stats/skills/04500-04599.xml
+++ b/src/main/resources/data/stats/skills/04500-04599.xml
@@ -691,11 +691,11 @@
 		</effects>
 	</skill>
 	<skill id="4544" levels="3" name="Quest - BOSS Weakness">
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#pAtk"> 0.7 0.6 0.5 </table>
 		<table name="#pAtkSpd"> 0.9 0.8 0.6 </table>
 		<table name="#pDef"> 0.8 0.6 0.7 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="PUBLIC_SLOT" />
 		<set name="isMagic" val="1" />
diff --git a/src/main/resources/data/stats/skills/05000-05099.xml b/src/main/resources/data/stats/skills/05000-05099.xml
index 9fd6958cf9..26e8d98155 100644
--- a/src/main/resources/data/stats/skills/05000-05099.xml
+++ b/src/main/resources/data/stats/skills/05000-05099.xml
@@ -876,7 +876,7 @@
 	</skill>
 	<skill id="5044" levels="3" name="NPC Ultimate Defense">
 		<!-- CT2.5 retail confirmed -->
-		<table name="#abnormalLvls"> 1 2 2 </table>
+		<table name="#abnormalLvl"> 1 2 2 </table>
 		<table name="#abnormalTime"> 30 30 5 </table>
 		<table name="#magicLvl"> 20 46 1 </table>
 		<table name="#mDef"> 1350 2700 9000 </table>
@@ -884,7 +884,7 @@
 		<table name="#pDef"> 1800 3600 9000 </table>
 		<table name="#reuseDelay"> 1800000 1800000 5000 </table>
 		<table name="#time"> 30 30 5 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="#abnormalTime" />
 		<set name="abnormalType" val="PD_UP_SPECIAL" />
 		<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
diff --git a/src/main/resources/data/stats/skills/05100-05199.xml b/src/main/resources/data/stats/skills/05100-05199.xml
index 9bd31799b6..69a7f79c0c 100644
--- a/src/main/resources/data/stats/skills/05100-05199.xml
+++ b/src/main/resources/data/stats/skills/05100-05199.xml
@@ -80,9 +80,9 @@
 	</skill>
 	<skill id="5104" levels="3" name="Battle Force">
 		<!-- Not Used Anymore -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#pAtk"> 1.05 1.10 1.15 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="PHYSICAL_STANCE" />
 		<set name="effectPoint" val="100" />
@@ -100,9 +100,9 @@
 	</skill>
 	<skill id="5105" levels="3" name="Spell Force">
 		<!-- Not Used Anymore -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#mAtk"> 1.05 1.10 1.15 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="MAGICAL_STANCE" />
 		<set name="effectPoint" val="100" />
@@ -1870,10 +1870,10 @@
 	<skill id="5174" levels="10" name="Poison">
 		<!-- Confirmed CT2.5 -->
 		<!-- Augmentation Skill (Trigger) -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dot"> -41 -41 -50 -50 -50 -58 -58 -58 -63 -63 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1902,10 +1902,10 @@
 	<skill id="5175" levels="10" name="Bleed">
 		<!-- Confirmed CT2.5 -->
 		<!-- Augmentation Skill (Trigger) -->
-		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
+		<table name="#abnormalLvl"> 5 5 6 6 6 7 7 7 8 8 </table>
 		<table name="#dot"> -44 -44 -54 -54 -54 -62 -62 -62 -67 -67 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
diff --git a/src/main/resources/data/stats/skills/05400-05499.xml b/src/main/resources/data/stats/skills/05400-05499.xml
index fed515dc0c..e25bcdb9cf 100644
--- a/src/main/resources/data/stats/skills/05400-05499.xml
+++ b/src/main/resources/data/stats/skills/05400-05499.xml
@@ -943,10 +943,10 @@
 	</skill>
 	<skill id="5450" levels="7" name="Thin Skin">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 4 5 5 6 7 8 8 </table>
+		<table name="#abnormalLvl"> 4 5 5 6 7 8 8 </table>
 		<table name="#dot"> -218 -266 -266 -307 -307 -335 -335 </table>
 		<table name="#magicLvl"> 46 52 58 62 66 70 74 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="activateRate" val="80" />
diff --git a/src/main/resources/data/stats/skills/05500-05599.xml b/src/main/resources/data/stats/skills/05500-05599.xml
index 610dbdec7b..1223128005 100644
--- a/src/main/resources/data/stats/skills/05500-05599.xml
+++ b/src/main/resources/data/stats/skills/05500-05599.xml
@@ -736,12 +736,12 @@
 	</skill>
 	<skill id="5529" levels="12" name="Surrender to the Unholy">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 2 2 2 3 3 3 4 4 4 5 5 5 </table>
+		<table name="#abnormalLvl"> 2 2 2 3 3 3 4 4 4 5 5 5 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume2"> 10 16 23 31 40 49 57 61 64 66 68 68 </table>
 		<table name="#mpConsume1"> 3 4 6 8 10 13 15 16 16 17 17 17 </table>
 		<table name="#vuln"> 15 15 15 25 25 25 30 30 30 50 50 50 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="ARMOR_UNHOLY" />
 		<set name="activateRate" val="100" />
diff --git a/src/main/resources/data/stats/skills/05700-05799.xml b/src/main/resources/data/stats/skills/05700-05799.xml
index 1bc545cde1..8edad34eb8 100644
--- a/src/main/resources/data/stats/skills/05700-05799.xml
+++ b/src/main/resources/data/stats/skills/05700-05799.xml
@@ -938,7 +938,7 @@
 	<skill id="5735" levels="6" name="Curse of Steward">
 		<!-- Confirmed CT2.5 -->
 		<!-- Kratei Cube Skills -->
-		<table name="#effectPoints"> -566 -635 -659 -676 -689 -700 </table>
+		<table name="#effectPoint"> -566 -635 -659 -676 -689 -700 </table>
 		<table name="#magicLvl"> 60 70 75 80 85 90 </table>
 		<table name="#mpConsume2"> 44 52 55 58 60 61 </table>
 		<table name="#mpConsume1"> 11 13 14 15 15 16 </table>
@@ -952,7 +952,7 @@
 		<set name="basicProperty" val="MEN" />
 		<set name="castRange" val="600" />
 		<set name="coolTime" val="500" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="1100" />
 		<set name="hitTime" val="2500" />
 		<set name="icon" val="icon.skill1069" />
@@ -1562,11 +1562,11 @@
 	</skill>
 	<skill id="5760" levels="9" name="Critical Hit">
 		<!-- High Five Confirmed -->
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 9 10 </table>
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 9 10 </table>
 		<table name="#skillLevel"> 2 3 4 5 6 7 0 0 0 </table>
 		<table name="#critRate"> 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1 1 </table>
 		<table name="#pAtkSpd"> 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1 1 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="SEED_OF_CRITICAL" />
 		<set name="effectPoint" val="100" />
diff --git a/src/main/resources/data/stats/skills/05800-05899.xml b/src/main/resources/data/stats/skills/05800-05899.xml
index 13190bbdc8..fe0341ff24 100644
--- a/src/main/resources/data/stats/skills/05800-05899.xml
+++ b/src/main/resources/data/stats/skills/05800-05899.xml
@@ -1017,10 +1017,10 @@
 		</effects>
 	</skill>
 	<skill id="5846" levels="12" name="Bleed">
-		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
+		<table name="#abnormalLvl"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#dot"> -18 -25 -34 -44 -54 -62 -67 -67 -70 -70 -71 -71 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
 		<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
diff --git a/src/main/resources/data/stats/skills/06000-06099.xml b/src/main/resources/data/stats/skills/06000-06099.xml
index 9fed93f696..0076a7d2c4 100644
--- a/src/main/resources/data/stats/skills/06000-06099.xml
+++ b/src/main/resources/data/stats/skills/06000-06099.xml
@@ -681,11 +681,11 @@
 	</skill>
 	<skill id="6049" levels="4" name="Battle Cry">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#amount"> 1.05 1.1 1.2 1.3 </table>
 		<table name="#magicLvl"> 50 70 75 80 </table>
 		<table name="#mpConsume2"> 45 65 69 72 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="MULTI_BUFF" />
 		<set name="coolTime" val="500" />
@@ -787,12 +787,12 @@
 	</skill>
 	<skill id="6053" levels="4" name="Howl">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 4 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#amount"> 1.05 1.1 1.2 1.3 </table>
 		<table name="#magicLvl"> 50 70 75 80 </table>
 		<table name="#mpConsume2"> 74 104 109 116 </table>
 		<table name="#mpConsume1"> 18 26 28 29 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="MULTI_BUFF" />
 		<set name="coolTime" val="500" />
diff --git a/src/main/resources/data/stats/skills/06100-06199.xml b/src/main/resources/data/stats/skills/06100-06199.xml
index ef01c80130..d03d5735a7 100644
--- a/src/main/resources/data/stats/skills/06100-06199.xml
+++ b/src/main/resources/data/stats/skills/06100-06199.xml
@@ -817,10 +817,10 @@
 		<!-- Lvl 1: Covered in hot and sticky tar. Movement is impaired. Due to the burning tar, for 5 minbutes, moving speed is decreased 30% and P. Def. and evasion are decreased 10%. -->
 		<!-- Lvl 2: Covered in hot and sticky tar. Movement is impaired. Due to the burning tar, for 5 minbutes, moving speed is decreased 60% and P. Def. and evasion are decreased 20%. -->
 		<!-- Lvl 3: Covered in hot and sticky tar. Movement is impaired. Due to the burning tar, for 5 minbutes, moving speed is decreased 90% and P. Def. and evasion are decreased 30%. -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#pDef"> 0.9 0.8 0.7 </table>
 		<table name="#speed"> 0.7 0.4 0.1 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="SPEED_DOWN" />
 		<set name="activateRate" val="90" />
diff --git a/src/main/resources/data/stats/skills/06200-06299.xml b/src/main/resources/data/stats/skills/06200-06299.xml
index 57f939aba7..282680b4d8 100644
--- a/src/main/resources/data/stats/skills/06200-06299.xml
+++ b/src/main/resources/data/stats/skills/06200-06299.xml
@@ -212,7 +212,7 @@
 	<skill id="6205" levels="19" name="Strider Bite">
 		<!-- Confirmed CT2.5 -->
 		<table name="#dot"> -65 -75 -75 -82 -82 -82 -82 -82 -85 -85 -85 -85 -85 -85 -85 -85 -85 -85 -87 </table>
-		<table name="#effectPoints"> -523 -566 -604 -635 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 </table>
+		<table name="#effectPoint"> -523 -566 -604 -635 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689 -692 -694 -696 -698 -700 </table>
 		<table name="#magicLvl"> 55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90 </table>
 		<table name="#mpConsume2"> 68 76 82 89 91 94 96 98 100 100 101 102 103 103 104 104 105 105 105 </table>
 		<table name="#power"> 1649 2045 2476 2927 3108 3288 3464 3636 3801 3881 3959 4034 4107 4176 4243 4307 4367 4424 4477 </table>
@@ -225,7 +225,7 @@
 		<set name="basicProperty" val="CON" />
 		<set name="castRange" val="40" />
 		<set name="coolTime" val="720" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="effectRange" val="400" />
 		<set name="hitTime" val="1080" />
 		<set name="isDebuff" val="true" />
@@ -596,8 +596,8 @@
 		</effects>
 	</skill>
 	<skill id="6240" levels="5" name="Heatstroke">
-		<table name="#abnormalLvls"> 1 2 3 4 5 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#abnormalLvl"> 1 2 3 4 5 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="86400" />
 		<set name="abnormalType" val="SIGNAL_D" />
 		<set name="effectPoint" val="-100" />
diff --git a/src/main/resources/data/stats/skills/06400-06499.xml b/src/main/resources/data/stats/skills/06400-06499.xml
index 8fac680fc2..ae7580728b 100644
--- a/src/main/resources/data/stats/skills/06400-06499.xml
+++ b/src/main/resources/data/stats/skills/06400-06499.xml
@@ -49,9 +49,9 @@
 		</effects>
 	</skill>
 	<skill id="6402" levels="5" name="Torumba Poison Strike">
-		<table name="#abnormalLvls"> 11 12 13 14 15 </table>
+		<table name="#abnormalLvl"> 11 12 13 14 15 </table>
 		<table name="#dot"> -100 -220 -440 -880 -1600 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="POISON" />
 		<set name="abnormalVisualEffect" val="DOT_POISON" />
diff --git a/src/main/resources/data/stats/skills/22100-22199.xml b/src/main/resources/data/stats/skills/22100-22199.xml
index 0c492658f7..6ae0aace8b 100644
--- a/src/main/resources/data/stats/skills/22100-22199.xml
+++ b/src/main/resources/data/stats/skills/22100-22199.xml
@@ -656,10 +656,10 @@
 	</skill>
 	<skill id="22128" levels="3" name="Rudolph's Joy">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#AtkSpd"> 1.1 1.15 1.2 </table>
 		<set name="abnormalInstant" val="true" />
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="BR_EVENT_BUF2" />
 		<set name="blockedInOlympiad" val="true" />
@@ -1239,10 +1239,10 @@
 	</skill>
 	<skill id="22158" levels="10" name="Rose Petal">
 		<!-- Confirmed CT2.5 -->
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table>
+		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 </table>
 		<table name="#icons"> BranchSys2.icon.Br_herb_rose_red_i00 BranchSys2.icon.Br_herb_rose_red_i01 BranchSys2.icon.Br_herb_rose_red_i02 BranchSys2.icon.Br_herb_rose_red_i03 BranchSys2.icon.Br_herb_rose_red_i04 BranchSys2.icon.Br_herb_rose_red_i05 BranchSys2.icon.Br_herb_rose_red_i06 BranchSys2.icon.Br_herb_rose_red_i07 BranchSys2.icon.Br_herb_rose_red_i08 BranchSys2.icon.Br_herb_rose_red_i09 </table>
 		<set name="abnormalInstant" val="true" />
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="BR_EVENT_BUF1" />
 		<set name="blockedInOlympiad" val="true" />
diff --git a/src/main/resources/data/stats/skills/23200-23299.xml b/src/main/resources/data/stats/skills/23200-23299.xml
index 4e28a103cf..89d3d92810 100644
--- a/src/main/resources/data/stats/skills/23200-23299.xml
+++ b/src/main/resources/data/stats/skills/23200-23299.xml
@@ -133,12 +133,12 @@
 		</cond>
 	</skill>
 	<skill id="23210" levels="85" name="Aura Flare">
-		<table name="#effectPoints"> -74 -77 -81 -85 -89 -93 -97 -101 -106 -110 -115 -120 -125 -130 -135 -140 -146 -151 -157 -163 -169 -175 -181 -188 -194 -201 -208 -214 -221 -228 -236 -243 -250 -258 -265 -273 -280 -288 -296 -303 -311 -319 -327 -335 -343 -350 -358 -366 -374 -381 -389 -396 -404 -411 -419 -426 -433 -440 -446 -453 -459 -466 -472 -478 -483 -489 -494 -499 -504 -508 -513 -517 -520 -524 -527 -530 -533 -536 -538 -541 -543 -545 -547 -549 -551 </table>
+		<table name="#effectPoint"> -74 -77 -81 -85 -89 -93 -97 -101 -106 -110 -115 -120 -125 -130 -135 -140 -146 -151 -157 -163 -169 -175 -181 -188 -194 -201 -208 -214 -221 -228 -236 -243 -250 -258 -265 -273 -280 -288 -296 -303 -311 -319 -327 -335 -343 -350 -358 -366 -374 -381 -389 -396 -404 -411 -419 -426 -433 -440 -446 -453 -459 -466 -472 -478 -483 -489 -494 -499 -504 -508 -513 -517 -520 -524 -527 -530 -533 -536 -538 -541 -543 -545 -547 -549 -551 </table>
 		<set name="abnormalLvl" val="0" />
 		<set name="abnormalTime" val="3" />
 		<set name="abnormalType" val="MA_DOWN" />
 		<set name="blockedInOlympiad" val="true" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="icon" val="icon.skill1231" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
@@ -148,9 +148,9 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="23211" levels="85" name="Prominence">
-		<table name="#effectPoints"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
+		<table name="#effectPoint"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
 		<set name="blockedInOlympiad" val="true" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="icon" val="icon.skill1230" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
@@ -160,10 +160,10 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="23212" levels="85" name="Flame Strike">
-		<table name="#effectPoints"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
+		<table name="#effectPoint"> -92 -97 -101 -106 -111 -116 -121 -126 -132 -138 -143 -149 -156 -162 -168 -175 -182 -189 -196 -204 -211 -219 -227 -235 -243 -251 -259 -268 -277 -285 -294 -303 -313 -322 -331 -341 -350 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 -659 -662 -666 -669 -673 -676 -679 -681 -684 -687 -689 </table>
 		<set name="affectLimit" val="5-12" />
 		<set name="blockedInOlympiad" val="true" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="icon" val="icon.skill1181" />
 		<set name="isMagic" val="2" />
 		<set name="magicLvl" val="1" />
@@ -173,13 +173,13 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="23213" levels="2" name="Berserker Spirit">
-		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#effectPoints"> 331 486 </table>
-		<set name="abnormalLvl" val="#abnormalLvls" />
+		<table name="#abnormalLvl"> 1 2 </table>
+		<table name="#effectPoint"> 331 486 </table>
+		<set name="abnormalLvl" val="#abnormalLvl" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="BERSERKER" />
 		<set name="blockedInOlympiad" val="true" />
-		<set name="effectPoint" val="#effectPoints" />
+		<set name="effectPoint" val="#effectPoint" />
 		<set name="icon" val="icon.skill1062" />
 		<set name="isMagic" val="1" />
 		<set name="magicLvl" val="85" />
-- 
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