diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/QueenAnt.java b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/QueenAnt.java index 3140fec8310ee6212e85d63ed6664a8d88cb40a3..f36a689b9737fa84054f05dc9027e1058e093dc0 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/QueenAnt.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/QueenAnt.java @@ -25,7 +25,6 @@ import ai.npc.AbstractNpcAI; import com.l2jserver.Config; import com.l2jserver.gameserver.ai.CtrlIntention; -import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.enums.QuestEventType; import com.l2jserver.gameserver.instancemanager.GrandBossManager; import com.l2jserver.gameserver.model.Location; @@ -37,6 +36,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; +import com.l2jserver.gameserver.model.skills.CommonSkill; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.zone.type.L2BossZone; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; @@ -300,14 +300,14 @@ public final class QueenAnt extends AbstractNpcAI { if (!character.isMuted() && (getRandom(4) == 0)) { - curse = SkillData.FrequentSkill.RAID_CURSE.getSkill(); + curse = CommonSkill.RAID_CURSE.getSkill(); } } else { if (!character.isParalyzed() && (getRandom(4) == 0)) { - curse = SkillData.FrequentSkill.RAID_CURSE2.getSkill(); + curse = CommonSkill.RAID_CURSE2.getSkill(); } } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/SupportBlessing.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/SupportBlessing.java index 2b09fbb94c0c7d0380daa6980851e70d057cf300..f90d14f7d3c95f26bc11c1f6b08bc05e1899d28f 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/SupportBlessing.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/bypasshandlers/SupportBlessing.java @@ -18,11 +18,11 @@ */ package handlers.bypasshandlers; -import com.l2jserver.gameserver.datatables.SkillData.FrequentSkill; import com.l2jserver.gameserver.handler.IBypassHandler; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.skills.CommonSkill; public class SupportBlessing implements IBypassHandler { @@ -48,7 +48,7 @@ public class SupportBlessing implements IBypassHandler return true; } npc.setTarget(activeChar); - npc.doCast(FrequentSkill.BLESSING_OF_PROTECTION.getSkill()); + npc.doCast(CommonSkill.BLESSING_OF_PROTECTION.getSkill()); return false; } diff --git a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java index e1b07ca6bacac3bf26d631b99e48643e61ef96da..741f84384dafd142cd59d121f5f7ee252a940dee 100644 --- a/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java +++ b/L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SummonCubic.java @@ -24,7 +24,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; -import com.l2jserver.gameserver.model.skills.Skill; +import com.l2jserver.gameserver.model.skills.CommonSkill; import com.l2jserver.util.Rnd; /** @@ -110,9 +110,9 @@ public final class SummonCubic extends AbstractEffect // Players with no mastery can have only one cubic. int allowedCubicCount = 1; // TODO: Unhardcode skill ID check so effect could work on any skill. - if (player.isAffectedBySkill(Skill.SKILL_CUBIC_MASTERY)) + if (player.isAffectedBySkill(CommonSkill.CUBIC_MASTERY.getId())) { - final BuffInfo cubicMastery = player.getEffectList().getBuffInfoBySkillId(Skill.SKILL_CUBIC_MASTERY); + final BuffInfo cubicMastery = player.getEffectList().getBuffInfoBySkillId(CommonSkill.CUBIC_MASTERY.getId()); for (AbstractEffect effect : cubicMastery.getEffects()) { allowedCubicCount = effect != null ? (int) effect.getValue() : 1;