diff --git a/src/main/resources/data/stats/skills/01000-01099.xml b/src/main/resources/data/stats/skills/01000-01099.xml index 2da5e9e1e614a8ff0406eea2b18f9346c5974c3c..e4020cc56f05dd78f2748d9a2dd7e0aeef8830ed 100644 --- a/src/main/resources/data/stats/skills/01000-01099.xml +++ b/src/main/resources/data/stats/skills/01000-01099.xml @@ -891,37 +891,40 @@ </effects> </skill> <skill id="1036" levels="2" name="Magic Barrier" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 2 3 </table> - <table name="#effectPoints"> 418 495 </table> - <table name="#magicLvl"> 44 52 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 2 3 </table> + <table name="#effectPoint"> 418 495 </table> <table name="#mDef"> 1.23 1.3 </table> - <table name="#mpConsume2"> 31 38 </table> + <table name="#magicLvl"> 44 52 </table> <table name="#mpConsume1"> 8 10 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> - <table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> + <table name="#mpConsume2"> 31 38 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> + <table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="MD_UP" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1036" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> <mul stat="mDef" val="#mDef" /> @@ -1022,31 +1025,37 @@ </enchant3Effects> </skill> <skill id="1043" levels="1" name="Holy Weapon" enchantGroup1="1" enchantGroup2="1"> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9 9 9 </table> - <table name="#ench2MpConsume1"> 4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 </table> + <!-- High Five Confirmed --> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 </table> + <table name="#ench2MpConsume2"> 17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9 9 9 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="HOLY_ATTACK" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> <set name="effectPoint" val="243" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1043" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="25" /> - <set name="mpConsume2" val="23" /> <set name="mpConsume1" val="5" /> + <set name="mpConsume2" val="18" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="PARTY_MEMBER" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> + <cond msgId="113" addName="1"> + <target myParty="INCLUDE_ME" /> + </cond> <effects> <effect name="Buff"> <add stat="holyPower" val="20" /> @@ -1094,41 +1103,44 @@ </effect> </effects> </skill> - <skill id="1045" levels="6" name="Blessed Body" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> - <table name="#effectPoints"> 418 457 495 532 597 646 </table> + <skill id="1045" levels="6" name="Bless the Body" enchantGroup1="1" enchantGroup2="1"> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> + <table name="#effectPoint"> 418 457 495 532 597 646 </table> <table name="#magicLvl"> 44 48 52 56 64 72 </table> - <table name="#maxHp"> 10 15 20 25 30 35 </table> - <table name="#mpConsume2"> 31 35 38 41 48 53 </table> + <table name="#maxHpPower"> 10 15 20 25 30 35 </table> <table name="#mpConsume1"> 8 9 10 11 12 14 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 52 51 50 49 47 46 46 45 44 43 42 41 39 38 38 37 36 35 34 33 32 30 30 29 28 27 26 25 24 23 </table> - <table name="#ench2MpConsume1"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> + <table name="#mpConsume2"> 31 35 38 41 48 53 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table> + <table name="#ench2MpConsume2"> 52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="MAX_HP_UP" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1045" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="MaxHp"> - <param power="#maxHp" /> + <param power="#maxHpPower" /> <param type="PER" /> </effect> </effects> @@ -1171,41 +1183,44 @@ </effect> </enchant1Effects> </skill> - <skill id="1048" levels="6" name="Blessed Soul" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 3 4 5 6 </table> - <table name="#effectPoints"> 418 457 495 532 582 635 </table> + <skill id="1048" levels="6" name="Bless the Soul" enchantGroup1="1" enchantGroup2="1"> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 4 5 6 </table> + <table name="#effectPoint"> 418 457 495 532 582 635 </table> <table name="#magicLvl"> 44 48 52 56 62 70 </table> - <table name="#maxMp"> 10 15 20 25 30 35 </table> - <table name="#mpConsume2"> 31 35 38 41 46 52 </table> + <table name="#maxMpPower"> 10 15 20 25 30 35 </table> <table name="#mpConsume1"> 8 9 10 11 12 13 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 50 49 48 47 45 44 44 44 43 41 40 39 38 36 37 36 35 34 32 31 30 29 30 28 27 26 25 23 22 22 </table> - <table name="#ench2MpConsume1"> 13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> + <table name="#mpConsume2"> 31 35 38 41 46 52 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 6 6 6 </table> + <table name="#ench2MpConsume2"> 51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="MAX_MP_UP" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1048" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="MaxMp"> - <param power="#maxMp" /> + <param power="#maxMpPower" /> <param type="PER" /> </effect> </effects> @@ -1643,35 +1658,40 @@ </effects> </skill> <skill id="1073" levels="2" name="Kiss of Eva" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 2 3 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 2 3 </table> <table name="#breath"> 5 7 </table> - <table name="#effectPoints"> 121 417 </table> + <table name="#effectPoint"> 121 417 </table> <table name="#magicLvl"> 20 52 </table> - <table name="#mpConsume2"> 20 48 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> - <table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> + <table name="#mpConsume1"> 4 10 </table> + <table name="#mpConsume2"> 16 38 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> + <table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="MAX_BREATH_UP" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1073" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> + <set name="mpConsume1" val="#mpConsume1" /> <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> <mul stat="breath" val="#breath" /> @@ -1898,35 +1918,40 @@ </enchant3Effects> </skill> <skill id="1085" levels="3" name="Acumen" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#effectPoints"> 204 331 457 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> + <table name="#effectPoint"> 204 331 457 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> - <table name="#mpConsume2"> 16 24 35 </table> + <table name="#magicLvl"> 20 35 48 </table> <table name="#mpConsume1"> 4 6 9 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17 </table> - <table name="#ench2MpConsume1"> 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 </table> + <table name="#mpConsume2"> 16 24 35 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 </table> + <table name="#ench2MpConsume2"> 34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="CASTING_TIME_DOWN" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1085" /> <set name="isMagic" val="1" /> - <set name="mpConsume2" val="#mpConsume2" /> + <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> <mul stat="mAtkSpd" val="#mAtkSpd" /> @@ -1934,35 +1959,40 @@ </effects> </skill> <skill id="1086" levels="2" name="Haste" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 </table> - <table name="#effectPoints"> 418 495 </table> - <table name="#mpConsume2"> 31 38 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 </table> + <table name="#effectPoint"> 418 495 </table> + <table name="#magicLvl"> 44 52 </table> <table name="#mpConsume1"> 8 10 </table> + <table name="#mpConsume2"> 31 38 </table> <table name="#pAtkSpd"> 1.15 1.33 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> - <table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> + <table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="ATTACK_TIME_DOWN" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1086" /> <set name="isMagic" val="1" /> - <set name="mpConsume2" val="#mpConsume2" /> + <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> <mul stat="pAtkSpd" val="#pAtkSpd" /> @@ -1970,35 +2000,40 @@ </effects> </skill> <skill id="1087" levels="3" name="Agility" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#effectPoints"> 243 418 495 </table> - <table name="#mpConsume2"> 18 31 38 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> + <table name="#effectPoint"> 243 418 495 </table> + <table name="#magicLvl"> 25 44 52 </table> <table name="#mpConsume1"> 5 8 10 </table> + <table name="#mpConsume2"> 18 31 38 </table> <table name="#rEvas"> 2 3 4 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> - <table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> + <table name="#ench2MpConsume2"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="AVOID_UP" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1087" /> <set name="isMagic" val="1" /> - <set name="mpConsume2" val="#mpConsume2" /> + <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> <add stat="rEvas" val="#rEvas" /> diff --git a/src/main/resources/data/stats/skills/01100-01199.xml b/src/main/resources/data/stats/skills/01100-01199.xml index 286fb00a124676b2815cc37ebb65116c973e2607..7b5e60ba782fd353e48802d39bceec6f877260ab 100644 --- a/src/main/resources/data/stats/skills/01100-01199.xml +++ b/src/main/resources/data/stats/skills/01100-01199.xml @@ -1614,37 +1614,42 @@ </effects> </skill> <skill id="1182" levels="3" name="Resist Aqua" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> - <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#effectPoints"> 243 379 418 </table> - <table name="#mpConsume2"> 18 28 31 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> + <table name="#effectPoint"> 243 379 418 </table> + <table name="#magicLvl"> 25 40 44 </table> <table name="#mpConsume1"> 5 7 8 </table> + <table name="#mpConsume2"> 18 28 31 </table> <table name="#vuln"> 10 15 20 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table> - <table name="#ench2MpConsume1"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table> - <table name="#ench3vuln"> 24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <table name="#enchvuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#enchVuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table> + <table name="#ench2MpConsume2"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table> + <table name="#ench3Vuln"> 24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="ARMOR_WATER" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1182" /> <set name="isMagic" val="1" /> - <set name="mpConsume2" val="#mpConsume2" /> + <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> <effect name="Buff"> @@ -1653,17 +1658,17 @@ </effects> <enchant1Effects> <effect name="Buff"> - <add stat="waterRes" val="#enchvuln" /> + <add stat="waterRes" val="#enchVuln" /> </effect> </enchant1Effects> <enchant2Effects> <effect name="Buff"> - <add stat="waterRes" val="#enchvuln" /> + <add stat="waterRes" val="#enchVuln" /> </effect> </enchant2Effects> <enchant3Effects> <effect name="Buff"> - <add stat="waterRes" val="#ench3vuln" /> + <add stat="waterRes" val="#ench3Vuln" /> </effect> </enchant3Effects> </skill> @@ -1744,38 +1749,43 @@ </effects> </skill> <skill id="1189" levels="3" name="Resist Wind" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> - <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#effectPoints"> 331 379 418 </table> - <table name="#mpConsume2"> 24 28 31 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> + <table name="#effectPoint"> 331 379 418 </table> + <table name="#magicLvl"> 35 40 44 </table> <table name="#mpConsume1"> 6 7 8 </table> + <table name="#mpConsume2"> 24 28 31 </table> <table name="#vuln"> 10 15 20 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table> - <table name="#ench2MpConsume1"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table> - <table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> - <table name="#ench3vuln"> 24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <table name="#enchvuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#enchVuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table> + <table name="#ench2MpConsume2"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table> + <table name="#ench3AbnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> + <table name="#ench3Vuln"> 24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="ARMOR_WIND" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1189" /> <set name="isMagic" val="1" /> - <set name="mpConsume2" val="#mpConsume2" /> + <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> <effect name="Buff"> @@ -1784,53 +1794,58 @@ </effects> <enchant1Effects> <effect name="Buff"> - <add stat="windRes" val="#enchvuln" /> + <add stat="windRes" val="#enchVuln" /> </effect> </enchant1Effects> <enchant2Effects> <effect name="Buff"> - <add stat="windRes" val="#enchvuln" /> + <add stat="windRes" val="#enchVuln" /> </effect> </enchant2Effects> <enchant3Effects> <effect name="Buff"> - <add stat="windRes" val="#ench3vuln" /> + <add stat="windRes" val="#ench3Vuln" /> </effect> </enchant3Effects> </skill> <skill id="1191" levels="3" name="Resist Fire" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1"> - <table name="#abnormalLvls"> 1 2 3 </table> - <table name="#effectPoints"> 285 379 418 </table> - <table name="#mpConsume2"> 21 28 31 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 3 </table> + <table name="#effectPoint"> 285 379 418 </table> + <table name="#magicLvl"> 30 40 44 </table> <table name="#mpConsume1"> 6 7 8 </table> + <table name="#mpConsume2"> 21 28 31 </table> <table name="#vuln"> 10 15 20 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table> - <table name="#ench2MpConsume1"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table> - <table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> - <table name="#ench3vuln"> 24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <table name="#enchvuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#enchVuln"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 </table> + <table name="#ench2MpConsume2"> 30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15 </table> + <table name="#ench3AbnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table> + <table name="#ench3Vuln"> 24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="ARMOR_FIRE" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1191" /> <set name="isMagic" val="1" /> - <set name="mpConsume2" val="#mpConsume2" /> + <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> <effect name="Buff"> @@ -1839,17 +1854,17 @@ </effects> <enchant1Effects> <effect name="Buff"> - <add stat="fireRes" val="#enchvuln" /> + <add stat="fireRes" val="#enchVuln" /> </effect> </enchant1Effects> <enchant2Effects> <effect name="Buff"> - <add stat="fireRes" val="#enchvuln" /> + <add stat="fireRes" val="#enchVuln" /> </effect> </enchant2Effects> <enchant3Effects> <effect name="Buff"> - <add stat="fireRes" val="#ench3vuln" /> + <add stat="fireRes" val="#ench3Vuln" /> </effect> </enchant3Effects> </skill> diff --git a/src/main/resources/data/stats/skills/01200-01299.xml b/src/main/resources/data/stats/skills/01200-01299.xml index 46e67891eb5945431338066fbbe28ef9baaabc6a..ba8d83fdf5dbc4a4970afdbfcb646138141cd3b7 100644 --- a/src/main/resources/data/stats/skills/01200-01299.xml +++ b/src/main/resources/data/stats/skills/01200-01299.xml @@ -47,37 +47,40 @@ </effects> </skill> <skill id="1204" levels="2" name="Wind Walk" enchantGroup1="1" enchantGroup2="1"> - <table name="#abnormalLvls"> 1 2 </table> - <table name="#effectPoints"> 204 285 </table> + <!-- High Five Confirmed --> + <table name="#abnormalLvl"> 1 2 </table> + <table name="#effectPoint"> 204 285 </table> <table name="#magicLvl"> 20 30 </table> - <table name="#mpConsume2"> 16 21 </table> <table name="#mpConsume1"> 4 6 </table> + <table name="#mpConsume2"> 16 21 </table> <table name="#runSpd"> 20 33 </table> - <table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> - <table name="#ench2MpConsume2"> 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10 </table> - <table name="#ench2MpConsume1"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1AbnormalTime"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> + <table name="#ench2MpConsume1"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 </table> + <table name="#ench2MpConsume2"> 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="1200" /> <set name="abnormalType" val="SPEED_UP" /> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1204" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> - <enchant1 name="abnormalTime" val="#ench1AbnormalTimes" /> + <set name="targetType" val="TARGET" /> + <enchant1 name="abnormalTime" val="#ench1AbnormalTime" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="Buff"> <add stat="runSpd" val="#runSpd" /> @@ -1156,7 +1159,7 @@ <enchant3 name="basicProperty" val="MEN" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="operateType" val="A2" /> - <enchant3 name="isDebuff" val="true" /> + <enchant3 name="isDebuff" val="true" /> <enchant4 name="attributePower" val="#ench4AttributePower" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <effects>