diff --git a/src/main/resources/data/stats/skills/00100-00199.xml b/src/main/resources/data/stats/skills/00100-00199.xml index d2983d84ee17d04b50862d4af4ed8828ac36840e..c55ce57aeaf97276bbad734ab4ad790b46b4d0a0 100644 --- a/src/main/resources/data/stats/skills/00100-00199.xml +++ b/src/main/resources/data/stats/skills/00100-00199.xml @@ -1462,18 +1462,21 @@ </effects> </skill> <skill id="190" levels="37" name="Fatal Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2"> - <table name="#effectPoints"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table> + <!-- High Five Confirmed --> + <table name="#effectPoint"> -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333 </table> <table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#mpConsume2"> 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table> - <table name="#power"> 738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table> - <table name="#ench1Power"> 3692 3731 3770 3810 3849 3888 3927 3966 4005 4044 4083 4122 4161 4201 4240 4279 4318 4357 4396 4435 4474 4513 4553 4592 4631 4670 4709 4748 4787 4826 </table> - <table name="#ench2MpConsume2"> 74 73 72 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 47 46 45 44 43 41 40 39 </table> - <table name="#enchAttributePower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table> + <table name="#physicalAttackPower"> 738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table> + <table name="#enchAttributePower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1PhysicalAttackPower"> 3692 3731 3770 3810 3849 3888 3927 3966 4005 4044 4083 4122 4161 4201 4240 4279 4318 4357 4396 4435 4474 4513 4553 4592 4631 4670 4709 4748 4787 4826 </table> + <table name="#ench2MpConsume2"> 74 72 71 69 68 67 65 64 62 61 59 58 56 55 53 52 50 49 48 46 45 43 42 40 39 37 36 34 33 32 </table> + <set name="affectScope" val="SINGLE" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="400" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="1080" /> <set name="icon" val="icon.skill0190" /> <set name="magicLvl" val="#magicLvl" /> @@ -1483,7 +1486,7 @@ <set name="overHit" val="true" /> <set name="reuseDelay" val="3000" /> <set name="rideState" val="NONE" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="ENEMY" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> @@ -1504,23 +1507,25 @@ </cond> <effects> <effect name="PhysicalAttack"> - <param power="#power" /> + <param power="#physicalAttackPower" /> <param criticalChance="15" /> <param ignoreShieldDefence="true" /> </effect> </effects> <enchant1Effects> <effect name="PhysicalAttack"> - <param power="#ench1Power" /> + <param power="#ench1PhysicalAttackPower" /> <param criticalChance="15" /> <param ignoreShieldDefence="true" /> </effect> </enchant1Effects> </skill> <skill id="191" levels="6" name="Focus Mind" enchantGroup1="1"> + <!-- High Five Confirmed --> <table name="#magicLvl"> 36 43 49 55 64 72 </table> <table name="#regMp"> 3.1 3.5 3.9 4.3 4.7 5.1 </table> - <table name="#ench1regMp"> 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.3 6.3 6.4 6.5 6.6 6.7 6.8 6.8 6.9 7 7.1 7.2 7.3 7.3 7.4 7.5 7.6 7.7 7.8 7.8 7.9 8 </table> + <table name="#ench1RegMp"> 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.3 6.3 6.4 6.5 6.6 6.7 6.8 6.8 6.9 7 7.1 7.2 7.3 7.3 7.4 7.5 7.6 7.7 7.8 7.8 7.9 8 </table> + <set name="blockedInOlympiad" val="true" /> <set name="icon" val="icon.skill0191" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> @@ -1532,7 +1537,7 @@ </effects> <enchant1Effects> <effect name="Buff"> - <add stat="regMp" val="#ench1regMp" /> + <add stat="regMp" val="#ench1RegMp" /> </effect> </enchant1Effects> </skill> diff --git a/src/main/resources/data/stats/skills/00600-00699.xml b/src/main/resources/data/stats/skills/00600-00699.xml index 56a6278a4870fbfafc81f4e66c43989e7a6cfdbb..f95c16a4b0673aec9fac74ac0aa7ca6bffb28a9c 100644 --- a/src/main/resources/data/stats/skills/00600-00699.xml +++ b/src/main/resources/data/stats/skills/00600-00699.xml @@ -488,26 +488,28 @@ </enchant2Effects> </skill> <skill id="627" levels="40" name="Soul Shock" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> - <!-- Confirmed CT2.5 --> - <table name="#effectPoints"> -337 -346 -356 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table> + <!-- High Five Confirmed --> + <table name="#effectPoint"> -337 -346 -356 -366 -375 -385 -395 -405 -415 -425 -435 -445 -455 -465 -474 -484 -494 -503 -513 -522 -532 -541 -550 -558 -567 -575 -583 -591 -599 -607 -614 -621 -627 -634 -640 -646 -651 -656 -661 -665 </table> <table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> <table name="#mpConsume2"> 48 49 51 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table> - <table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table> - <table name="#ench1Power"> 2268 2286 2304 2322 2339 2357 2375 2393 2410 2428 2446 2464 2481 2499 2517 2535 2553 2570 2588 2606 2624 2641 2659 2677 2695 2712 2730 2748 2766 2784 </table> - <table name="#ench2MpConsume2"> 107 105 103 101 99 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 69 67 65 63 61 59 58 56 54 </table> - <table name="#ench3AbnormalTimes"> 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 </table> - <table name="#ench4ActivateRates"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> + <table name="#physicalSoulAttackPower"> 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 2268 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1PhysicalSoulAttackPower"> 2268 2286 2304 2322 2339 2357 2375 2393 2410 2428 2446 2464 2481 2499 2517 2535 2553 2570 2588 2606 2624 2641 2659 2677 2695 2712 2730 2748 2766 2784 </table> + <table name="#ench2MpConsume2"> 107 105 103 101 99 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 69 67 65 63 61 59 58 56 54 </table> + <table name="#ench3AbnormalTime"> 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 </table> + <table name="#ench4ActivateRate"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="3" /> <set name="abnormalType" val="TURN_FLEE" /> <set name="abnormalVisualEffect" val="TURN_FLEE" /> <set name="activateRate" val="40" /> + <set name="affectScope" val="SINGLE" /> <set name="basicProperty" val="MEN" /> <set name="castRange" val="200" /> <set name="coolTime" val="300" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="600" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="1500" /> <set name="icon" val="icon.skill0101" /> <set name="isDebuff" val="true" /> @@ -519,27 +521,27 @@ <set name="reuseDelay" val="15000" /> <set name="rideState" val="NONE" /> <set name="soulMaxConsumeCount" val="5" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="ENEMY" /> <set name="trait" val="DERANGEMENT" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> - <enchant3 name="abnormalTime" val="#ench3AbnormalTimes" /> + <enchant3 name="abnormalTime" val="#ench3AbnormalTime" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant4 name="activateRate" val="#ench4ActivateRates" /> + <enchant4 name="activateRate" val="#ench4ActivateRate" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <cond msgId="113" addName="1"> <using kind="CROSSBOW" /> </cond> <effects> <effect name="PhysicalSoulAttack"> - <param power="#power" /> + <param power="#physicalSoulAttackPower" /> </effect> <effect name="Fear" /> </effects> <enchant1Effects> <effect name="PhysicalSoulAttack"> - <param power="#ench1Power" /> + <param power="#ench1PhysicalSoulAttackPower" /> </effect> <effect name="Fear" /> </enchant1Effects> diff --git a/src/main/resources/data/stats/skills/00900-00999.xml b/src/main/resources/data/stats/skills/00900-00999.xml index b36481df5d6d57f9f326c88fe587189fa4e5921e..4909e56b5a146837f91ce88df9e9d516606e0033 100644 --- a/src/main/resources/data/stats/skills/00900-00999.xml +++ b/src/main/resources/data/stats/skills/00900-00999.xml @@ -842,26 +842,28 @@ </skill> <skill id="927" levels="14" name="Burning Chop" enchantGroup1="2"> <!-- High Five Confirmed --> - <table name="#abnormalLvls"> 5 5 5 6 6 6 7 7 7 7 7 8 8 8 </table> - <table name="#dot"> -43 -43 -43 -53 -53 -53 -61 -61 -61 -61 -61 -66 -66 -66 </table> - <table name="#effectPoints"> -193 -213 -233 -252 -271 -279 -288 -296 -304 -311 -317 -323 -328 -333 </table> + <table name="#abnormalLvl"> 5 5 5 6 6 6 7 7 7 7 7 8 8 8 </table> + <table name="#effectPoint"> -193 -213 -233 -252 -271 -279 -288 -296 -304 -311 -317 -323 -328 -333 </table> <table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> - <table name="#power"> 167 210 261 319 384 419 455 492 531 570 610 651 691 731 </table> + <table name="#physicalAttackPower"> 167 210 261 319 384 419 455 492 531 570 610 651 691 731 </table> + <table name="#tickHpPower"> -43 -43 -43 -53 -53 -53 -61 -61 -61 -61 -61 -66 -66 -66 </table> <table name="#ench1EffectPoint"> -335 -337 -338 -340 -341 -342 -343 -344 -345 -346 -347 -348 -349 -350 -350 -351 -352 -352 -353 -353 -354 -354 -354 -355 -355 -355 -1 -1 -1 -1 </table> - <table name="#ench1Power"> 758 766 773 781 788 796 803 811 818 826 833 841 848 856 863 871 878 886 893 901 908 916 923 931 939 946 954 961 969 976 </table> - <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> - <set name="abnormalLvl" val="#abnormalLvls" /> + <table name="#ench1MagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1PhysicalAttackPower"> 758 766 773 781 788 796 803 811 818 826 833 841 848 856 863 871 878 886 893 901 908 916 923 931 939 946 954 961 969 976 </table> + <set name="abnormalLvl" val="#abnormalLvl" /> <set name="abnormalTime" val="10" /> <set name="abnormalType" val="DOT_ATTR" /> <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> <set name="activateRate" val="50" /> + <set name="affectScope" val="SINGLE" /> + <set name="attributePower" val="20" /> + <set name="attributeType" val="FIRE" /> <set name="basicProperty" val="CON" /> <set name="castRange" val="40" /> <set name="coolTime" val="720" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="400" /> - <set name="attributeType" val="FIRE" /> - <set name="attributePower" val="20" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="1080" /> <set name="icon" val="icon.skill0927" /> <set name="isDebuff" val="true" /> @@ -873,30 +875,32 @@ <set name="overHit" val="true" /> <set name="reuseDelay" val="3000" /> <set name="rideState" val="NONE" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="ENEMY" /> <enchant1 name="effectPoint" val="#ench1EffectPoint" /> - <enchant1 name="magicLvl" val="#enchMagicLvl" /> + <enchant1 name="magicLvl" val="#ench1MagicLvl" /> <cond msgId="113" addName="1"> <using kind="SWORD,BLUNT,DAGGER,POLE,DUALFIST,DUAL,DUALDAGGER" /> </cond> <effects> <effect name="PhysicalAttack"> - <param power="#power" /> + <param power="#physicalAttackPower" /> <param criticalChance="10" /> </effect> <effect name="TickHp"> - <param power="#dot" /> + <param power="#tickHpPower" /> <param ticks="1" /> + <param mode="DIFF" /> </effect> </effects> <enchant1Effects> <effect name="PhysicalAttack"> - <param power="#ench1Power" /> + <param power="#ench1PhysicalAttackPower" /> <param criticalChance="10" /> </effect> <effect name="TickHp"> <param power="-66" /> <param ticks="1" /> + <param mode="DIFF" /> </effect> </enchant1Effects> </skill> diff --git a/src/main/resources/data/stats/skills/01000-01099.xml b/src/main/resources/data/stats/skills/01000-01099.xml index 9c8128ff95ea279a2d76c2108661b4f89ba9bdc9..d467c122d10d2dc8922a8f53d8636aa704587142 100644 --- a/src/main/resources/data/stats/skills/01000-01099.xml +++ b/src/main/resources/data/stats/skills/01000-01099.xml @@ -675,56 +675,59 @@ </effects> </skill> <skill id="1028" levels="19" name="Might of Heaven" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> - <table name="#effectPoints"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> + <!-- High Five Confirmed --> + <table name="#effectPoint"> -360 -379 -399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table> - <table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table> + <table name="#magicalAttackPower"> 39 42 44 47 49 52 55 57 60 63 66 68 71 74 77 79 82 84 87 </table> <table name="#mpConsume1"> 7 7 8 8 9 9 9 10 10 11 11 11 12 12 13 13 13 14 14 </table> - <table name="#power"> 39 42 44 47 49 52 55 57 60 63 66 68 71 74 77 79 82 84 87 </table> - <table name="#ench1power"> 87 88 89 89 89 90 90 91 91 92 92 93 93 94 94 95 95 96 96 97 97 98 98 99 99 100 100 101 102 102 </table> - <table name="#ench2AttributePower"> 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 </table> - <table name="#ench2MpConsume2"> 54 53 52 50 50 49 48 46 46 45 44 42 42 42 41 40 38 38 37 36 34 34 33 32 30 30 29 29 28 26 </table> - <table name="#ench2MpConsume1"> 13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 </table> - <table name="#ench2power"> 88 88 88 88 89 89 89 89 90 90 90 90 91 91 91 91 91 92 92 92 92 93 93 93 93 94 94 94 94 95 </table> - <table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <table name="#mpConsume2"> 27 28 30 31 33 35 36 38 39 41 43 44 46 48 49 51 52 53 55 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1MagicalAttackPower"> 87 88 88 89 89 90 90 91 91 92 92 93 93 94 94 95 95 96 96 97 97 98 98 99 99 100 100 101 102 102 </table> + <table name="#ench2AttributePower"> 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 </table> + <table name="#ench2MagicalAttackPower"> 88 88 88 88 89 89 89 89 90 90 90 90 91 91 91 91 91 92 92 92 92 93 93 93 93 94 94 94 94 95 </table> + <table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> + <table name="#ench2MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> + <table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <set name="affectScope" val="SINGLE" /> + <set name="attributePower" val="20" /> + <set name="attributeType" val="HOLY" /> <set name="castRange" val="400" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="900" /> - <set name="attributeType" val="HOLY" /> - <set name="attributePower" val="20" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="2500" /> <set name="icon" val="icon.skill1028" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="1000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="ENEMY" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="attributePower" val="#ench2AttributePower" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> - <enchant3 name="attributePower" val="#enchAttributePower" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> + <enchant3 name="attributePower" val="#ench3AttributePower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <cond msgId="113" addName="1"> <target race="UNDEAD" /> </cond> <effects> <effect name="MagicalAttack"> - <param power="#power" /> + <param power="#magicalAttackPower" /> </effect> </effects> <enchant1Effects> <effect name="MagicalAttack"> - <param power="#ench1power" /> + <param power="#ench1MagicalAttackPower" /> </effect> </enchant1Effects> <enchant2Effects> <effect name="MagicalAttack"> - <param power="#ench2power" /> + <param power="#ench2MagicalAttackPower" /> </effect> </enchant2Effects> </skill> diff --git a/src/main/resources/data/stats/skills/01100-01199.xml b/src/main/resources/data/stats/skills/01100-01199.xml index 9fecf3047b8c19843f05a3349a9841e2be22f240..0b96162e224294383dc3671a14a756cb3e078cc0 100644 --- a/src/main/resources/data/stats/skills/01100-01199.xml +++ b/src/main/resources/data/stats/skills/01100-01199.xml @@ -750,51 +750,57 @@ </effects> </skill> <skill id="1148" levels="13" name="Death Spike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> - <table name="#effectPoints"> -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> + <!-- High Five Confirmed --> + <table name="#effectPoint"> -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#magicLvl"> 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> - <table name="#mpConsume2"> 19 22 24 28 29 31 32 33 35 36 37 38 40 </table> + <table name="#magicalAttackRangePower"> 58 65 72 78 82 85 89 92 96 99 102 105 108 </table> <table name="#mpConsume1"> 4 5 6 7 7 7 8 8 8 9 9 9 10 </table> - <table name="#power"> 58 65 72 78 82 85 89 92 96 99 102 105 108 </table> - <table name="#ench1Power"> 108 109 109 110 110 110 111 111 111 112 112 112 113 113 113 114 114 114 115 115 116 116 116 117 117 117 118 118 118 119 </table> - <table name="#ench2MpConsume2"> 38 38 38 38 37 37 36 36 34 34 34 34 33 33 32 32 30 30 30 30 29 29 28 28 26 26 26 26 25 25 </table> - <table name="#ench2MpConsume1"> 10 10 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 6 6 6 6 </table> - <table name="#ench2Power"> 108 108 109 109 109 109 109 109 109 110 110 110 110 110 110 110 111 111 111 111 111 111 111 112 112 112 112 112 112 113 </table> - <table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <table name="#mpConsume2"> 19 22 24 28 29 31 32 33 35 36 37 38 40 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1MagicalAttackRangePower"> 108 109 109 110 110 110 111 111 111 112 112 112 113 113 113 114 114 114 115 115 116 116 116 117 117 117 118 118 118 119 </table> + <table name="#ench2MpConsume1"> 9 9 9 9 9 9 9 9 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 6 6 6 6 6 6 </table> + <table name="#ench2MpConsume2"> 39 39 38 38 37 37 36 36 35 35 34 34 33 33 32 32 31 31 30 30 29 29 28 28 27 27 26 26 25 25 </table> + <table name="#ench2MagicalAttackRangePower"> 108 108 109 109 109 109 109 109 109 110 110 110 110 110 110 110 111 111 111 111 111 111 111 112 112 112 112 112 112 113 </table> + <table name="#ench3AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <set name="affectScope" val="SINGLE" /> + <set name="attributePower" val="20" /> + <set name="attributeType" val="UNHOLY" /> <set name="castRange" val="900" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="1400" /> - <set name="attributeType" val="UNHOLY" /> - <set name="attributePower" val="20" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1148" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A1" /> - <set name="reuseDelay" val="1000" /> + <set name="reuseDelay" val="1200" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="ENEMY" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> - <enchant3 name="attributePower" val="#enchAttributePower" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> + <enchant3 name="attributePower" val="#ench3AttributePower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> - <effect name="MagicalAttack"> - <param power="#power" /> + <effect name="MagicalAttackRange"> + <param power="#magicalAttackRangePower" /> + <param shieldDefensePercent="40" /> </effect> </effects> <enchant1Effects> - <effect name="MagicalAttack"> - <param power="#ench1Power" /> + <effect name="MagicalAttackRange"> + <param power="#ench1MagicalAttackRangePower" /> + <param shieldDefensePercent="40" /> </effect> </enchant1Effects> <enchant2Effects> - <effect name="MagicalAttack"> - <param power="#ench2Power" /> + <effect name="MagicalAttackRange"> + <param power="#ench2MagicalAttackRangePower" /> + <param shieldDefensePercent="40" /> </effect> </enchant2Effects> </skill> @@ -997,48 +1003,51 @@ </enchant3Effects> </skill> <skill id="1159" levels="22" name="Curse Death Link" enchantGroup1="2" enchantGroup2="2"> - <table name="#effectPoints"> -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table> + <!-- High Five Confirmed --> + <table name="#deathLinkPower"> 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table> + <table name="#effectPoint"> -477 -495 -514 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table> <table name="#magicLvl"> 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> - <table name="#mpConsume2"> 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table> <table name="#mpConsume1"> 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 </table> - <table name="#power"> 68 72 75 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table> - <table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table> - <table name="#ench2MpConsume2"> 54 53 52 50 50 50 49 48 48 46 46 45 44 44 42 42 41 41 40 38 38 38 37 36 34 34 34 33 32 30 </table> - <table name="#ench2MpConsume1"> 13 13 13 13 13 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 </table> - <table name="#ench2Power"> 109 109 109 110 110 110 110 111 111 111 111 112 112 112 113 113 113 113 114 114 114 114 115 115 115 115 116 116 116 117 </table> + <table name="#mpConsume2"> 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1DeathLinkPower"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table> + <table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 </table> + <table name="#ench2MpConsume2"> 54 53 52 51 51 50 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31 </table> + <table name="#ench2DeathLinkPower"> 109 109 109 110 110 110 110 111 111 111 111 112 112 112 113 113 113 113 114 114 114 114 115 115 115 115 116 116 116 117 </table> + <set name="affectScope" val="SINGLE" /> + <set name="attributePower" val="20" /> + <set name="attributeType" val="UNHOLY" /> <set name="castRange" val="900" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="1400" /> - <set name="attributeType" val="UNHOLY" /> - <set name="attributePower" val="20" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="4000" /> <set name="icon" val="icon.skill1159" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A1" /> - <set name="reuseDelay" val="1000" /> + <set name="reuseDelay" val="1200" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="ENEMY" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <effects> <effect name="DeathLink"> - <param power="#power" /> + <param power="#deathLinkPower" /> </effect> </effects> <enchant1Effects> <effect name="DeathLink"> - <param power="#ench1Power" /> + <param power="#ench1DeathLinkPower" /> </effect> </enchant1Effects> <enchant2Effects> <effect name="DeathLink"> - <param power="#ench2Power" /> + <param power="#ench2DeathLinkPower" /> </effect> </enchant2Effects> </skill>