From 0884cac7e85d42bd51c5d9ea33e1b79f70bd966b Mon Sep 17 00:00:00 2001 From: Adry85 <adrya85@hotmail.it> Date: Fri, 8 Sep 2017 12:18:09 +0200 Subject: [PATCH] Removed power from skills that have Backstab, FatalBlow and SoulBlow effect handler. DP part for: https://bitbucket.org/l2jserver/l2j_server/commits/40c9da9022f4d7e629a9a2728b179e5a162e4c85 --- .../handlers/effecthandlers/Backstab.java | 4 +- .../handlers/effecthandlers/FatalBlow.java | 4 +- .../handlers/effecthandlers/SoulBlow.java | 4 +- dist/game/data/stats/skills/00000-00099.xml | 36 +++++++- dist/game/data/stats/skills/00200-00299.xml | 82 +++++++++++++++++-- dist/game/data/stats/skills/00300-00399.xml | 50 +++++++++-- dist/game/data/stats/skills/00400-00499.xml | 31 ++++++- dist/game/data/stats/skills/00500-00599.xml | 31 +++++-- dist/game/data/stats/skills/00600-00699.xml | 2 +- dist/game/data/stats/skills/00900-00999.xml | 2 +- dist/game/data/stats/skills/01500-01599.xml | 2 +- dist/game/data/stats/skills/04000-04099.xml | 2 +- dist/game/data/stats/skills/04100-04199.xml | 4 +- dist/game/data/stats/skills/04500-04599.xml | 2 +- dist/game/data/stats/skills/04700-04799.xml | 72 +++++++++------- dist/game/data/stats/skills/05000-05099.xml | 4 +- dist/game/data/stats/skills/05100-05199.xml | 2 +- dist/game/data/stats/skills/06000-06099.xml | 2 +- dist/game/data/stats/skills/06700-06799.xml | 4 +- dist/game/data/stats/skills/20000-20099.xml | 2 +- 20 files changed, 268 insertions(+), 74 deletions(-) diff --git a/dist/game/data/scripts/handlers/effecthandlers/Backstab.java b/dist/game/data/scripts/handlers/effecthandlers/Backstab.java index 8935d3fbfc..bb5c049145 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/Backstab.java +++ b/dist/game/data/scripts/handlers/effecthandlers/Backstab.java @@ -35,6 +35,7 @@ import com.l2jserver.gameserver.model.stats.Formulas; */ public final class Backstab extends AbstractEffect { + private final double _power; private final int _blowChance; private final int _criticalChance; @@ -42,6 +43,7 @@ public final class Backstab extends AbstractEffect { super(attachCond, applyCond, set, params); + _power = params.getDouble("power", 0); _blowChance = params.getInt("blowChance", 0); _criticalChance = params.getInt("criticalChance", 0); } @@ -77,7 +79,7 @@ public final class Backstab extends AbstractEffect Skill skill = info.getSkill(); boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS); byte shld = Formulas.calcShldUse(activeChar, target, skill); - double damage = Formulas.calcBackstabDamage(activeChar, target, skill, shld, ss); + double damage = Formulas.calcBackstabDamage(activeChar, target, skill, shld, ss, _power); // Crit rate base crit rate for skill, modified with STR bonus if (Formulas.calcSkillCrit(activeChar, target, _criticalChance)) diff --git a/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java b/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java index c61823ff91..6d8260453f 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java +++ b/dist/game/data/scripts/handlers/effecthandlers/FatalBlow.java @@ -35,6 +35,7 @@ import com.l2jserver.gameserver.model.stats.Formulas; */ public final class FatalBlow extends AbstractEffect { + private final double _power; private final int _blowChance; private final int _criticalChance; @@ -42,6 +43,7 @@ public final class FatalBlow extends AbstractEffect { super(attachCond, applyCond, set, params); + _power = params.getDouble("power", 0); _blowChance = params.getInt("blowChance", 0); _criticalChance = params.getInt("criticalChance", 0); } @@ -78,7 +80,7 @@ public final class FatalBlow extends AbstractEffect boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS); byte shld = Formulas.calcShldUse(activeChar, target, skill); - double damage = Formulas.calcBlowDamage(activeChar, target, skill, shld, ss); + double damage = Formulas.calcBlowDamage(activeChar, target, skill, shld, ss, _power); boolean crit = false; if (_criticalChance > 0) diff --git a/dist/game/data/scripts/handlers/effecthandlers/SoulBlow.java b/dist/game/data/scripts/handlers/effecthandlers/SoulBlow.java index d456e78521..7a39c3ab58 100644 --- a/dist/game/data/scripts/handlers/effecthandlers/SoulBlow.java +++ b/dist/game/data/scripts/handlers/effecthandlers/SoulBlow.java @@ -34,12 +34,14 @@ import com.l2jserver.gameserver.model.stats.Formulas; */ public final class SoulBlow extends AbstractEffect { + private final double _power; private final int _blowChance; public SoulBlow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); + _power = params.getDouble("power", 0); _blowChance = params.getInt("blowChance", 0); } @@ -77,7 +79,7 @@ public final class SoulBlow extends AbstractEffect boolean ss = info.getSkill().useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS); byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill()); - double damage = Formulas.calcBlowDamage(activeChar, target, info.getSkill(), shld, ss); + double damage = Formulas.calcBlowDamage(activeChar, target, info.getSkill(), shld, ss, _power); if ((info.getSkill().getMaxSoulConsumeCount() > 0) && activeChar.isPlayer()) { // Souls Formula (each soul increase +4%) diff --git a/dist/game/data/stats/skills/00000-00099.xml b/dist/game/data/stats/skills/00000-00099.xml index 32c05b9121..b41b63e785 100644 --- a/dist/game/data/stats/skills/00000-00099.xml +++ b/dist/game/data/stats/skills/00000-00099.xml @@ -651,7 +651,6 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="3000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> @@ -660,6 +659,7 @@ </cond> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="20" /> </effect> </for> @@ -1118,12 +1118,10 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="3000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant3 name="element" val="0" /> <!-- Fire --> @@ -1139,12 +1137,12 @@ <enchant6 name="elementPower" val="#enchElementPower" /> <enchant6 name="magicLvl" val="#enchMagicLvl" /> <enchant7 name="magicLvl" val="#enchMagicLvl" /> - <enchant7 name="pvpPower" val="#enchDuel" /> <cond msgId="113" addName="1"> <using kind="DAGGER,DUALDAGGER" /> </cond> <for> <effect name="Backstab"> + <param power="#power" /> <param blowChance="40" /> <param criticalChance="#baseCritLethal" /> </effect> @@ -1152,6 +1150,36 @@ <param halfLethal="#baseCritLethal" /> </effect> </for> + <enchant1for> + <effect name="Backstab"> + <param power="#ench1Power" /> + <param blowChance="40" /> + <param criticalChance="15" /> + </effect> + <effect name="Lethal"> + <param halfLethal="15" /> + </effect> + </enchant1for> + <enchant7pvpEffects> + <effect name="Backstab"> + <param power="#enchDuel" /> + <param blowChance="40" /> + <param criticalChance="15" /> + </effect> + <effect name="Lethal"> + <param halfLethal="15" /> + </effect> + </enchant7pvpEffects> + <enchant7pveEffects> + <effect name="Backstab"> + <param power="5479" /> + <param blowChance="40" /> + <param criticalChance="15" /> + </effect> + <effect name="Lethal"> + <param halfLethal="15" /> + </effect> + </enchant7pveEffects> </skill> <skill id="33" levels="8" name="Summon Phantom Cubic" enchantGroup1="2"> <!-- Confirmed CT2.5 --> diff --git a/dist/game/data/stats/skills/00200-00299.xml b/dist/game/data/stats/skills/00200-00299.xml index 71e15aaca3..878b526596 100644 --- a/dist/game/data/stats/skills/00200-00299.xml +++ b/dist/game/data/stats/skills/00200-00299.xml @@ -1784,45 +1784,109 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="3000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> - <enchant2 name="power" val="#ench2Power" /> <enchant3 name="element" val="0" /> <!-- Fire --> <enchant3 name="elementPower" val="#enchElementPower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant3 name="power" val="#ench2Power" /> <enchant4 name="element" val="1" /> <!-- Water --> <enchant4 name="elementPower" val="#enchElementPower" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> - <enchant4 name="power" val="#ench2Power" /> <enchant5 name="element" val="2" /> <!-- Wind --> <enchant5 name="elementPower" val="#enchElementPower" /> <enchant5 name="magicLvl" val="#enchMagicLvl" /> - <enchant5 name="power" val="#ench2Power" /> <enchant6 name="element" val="3" /> <!-- Earth --> <enchant6 name="elementPower" val="#enchElementPower" /> <enchant6 name="magicLvl" val="#enchMagicLvl" /> - <enchant6 name="power" val="#ench2Power" /> <enchant7 name="magicLvl" val="#enchMagicLvl" /> - <enchant7 name="power" val="#ench2Power" /> - <enchant7 name="pvpPower" val="#enchDuel" /> <cond msgId="113" addName="1"> <using kind="DAGGER,DUALDAGGER" /> </cond> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="30" /> </effect> <effect name="Lethal"> <param halfLethal="10" /> </effect> </for> + <enchant1for> + <effect name="FatalBlow"> + <param power="#ench1Power" /> + <param blowChance="30" /> + </effect> + <effect name="Lethal"> + <param halfLethal="10" /> + </effect> + </enchant1for> + <enchant2for> + <effect name="FatalBlow"> + <param power="#ench2Power" /> + <param blowChance="30" /> + </effect> + <effect name="Lethal"> + <param halfLethal="10" /> + </effect> + </enchant2for> + <enchant3for> + <effect name="FatalBlow"> + <param power="#ench2Power" /> + <param blowChance="30" /> + </effect> + <effect name="Lethal"> + <param halfLethal="10" /> + </effect> + </enchant3for> + <enchant4for> + <effect name="FatalBlow"> + <param power="#ench2Power" /> + <param blowChance="30" /> + </effect> + <effect name="Lethal"> + <param halfLethal="10" /> + </effect> + </enchant4for> + <enchant5for> + <effect name="FatalBlow"> + <param power="#ench2Power" /> + <param blowChance="30" /> + </effect> + <effect name="Lethal"> + <param halfLethal="10" /> + </effect> + </enchant5for> + <enchant6for> + <effect name="FatalBlow"> + <param power="#ench2Power" /> + <param blowChance="30" /> + </effect> + <effect name="Lethal"> + <param halfLethal="10" /> + </effect> + </enchant6for> + <enchant7pvpEffects> + <effect name="FatalBlow"> + <param power="#enchDuel" /> + <param blowChance="30" /> + </effect> + <effect name="Lethal"> + <param halfLethal="10" /> + </effect> + </enchant7pvpEffects> + <enchant7pveEffects> + <effect name="FatalBlow"> + <param power="#ench2Power" /> + <param blowChance="30" /> + </effect> + <effect name="Lethal"> + <param halfLethal="10" /> + </effect> + </enchant7pveEffects> </skill> <skill id="264" levels="1" name="Song of Earth" enchantGroup1="1" enchantGroup2="1"> <table name="#ench1AbnormalTimes"> 125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285 </table> diff --git a/dist/game/data/stats/skills/00300-00399.xml b/dist/game/data/stats/skills/00300-00399.xml index ae8e3e5563..1973edcc9c 100644 --- a/dist/game/data/stats/skills/00300-00399.xml +++ b/dist/game/data/stats/skills/00300-00399.xml @@ -815,12 +815,10 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A3" /> <set name="overHit" val="true" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="30000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <cond msgId="113" addName="1"> @@ -828,6 +826,7 @@ </cond> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="25" /> </effect> <effect name="Bluff"> @@ -842,6 +841,18 @@ <add stat="runSpd" val="40" /> </effect> </selfEffects> + <enchant1for> + <effect name="FatalBlow"> + <param power="#ench1Power" /> + <param blowChance="25" /> + </effect> + <effect name="Bluff"> + <param chance="80" /> + </effect> + <effect name="Lethal"> + <param halfLethal="5" /> + </effect> + </enchant1for> </skill> <skill id="322" levels="6" name="Shield Fortress" enchantGroup1="1" enchantGroup2="1"> <table name="#magicLvl"> 64 66 68 70 72 74 </table> @@ -1504,13 +1515,11 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> - <set name="power" val="5773" /> <set name="reuseDelay" val="4000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <set name="trait" val="DEATH" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="element" val="0" /> <!-- Fire --> <enchant3 name="elementPower" val="#enchelementPower" /> @@ -1525,12 +1534,12 @@ <enchant6 name="elementPower" val="#enchelementPower" /> <enchant6 name="magicLvl" val="#enchMagicLvl" /> <enchant7 name="magicLvl" val="#enchMagicLvl" /> - <enchant7 name="pvpPower" val="#ench7Duel" /> <cond msgId="113" addName="1"> <using kind="DAGGER,DUALDAGGER" /> </cond> <for> <effect name="FatalBlow"> + <param power="5773" /> <param blowChance="30" /> <param criticalChance="20" /> </effect> @@ -1538,8 +1547,19 @@ <param halfLethal="15" /> </effect> </for> + <enchant1for> + <effect name="FatalBlow"> + <param power="#ench1Power" /> + <param blowChance="30" /> + <param criticalChance="20" /> + </effect> + <effect name="Lethal"> + <param halfLethal="15" /> + </effect> + </enchant1for> <enchant2for> <effect name="FatalBlow"> + <param power="5773" /> <param blowChance="30" /> <param criticalChance="#ench2CriticalChance" /> </effect> @@ -1547,6 +1567,26 @@ <param halfLethal="15" /> </effect> </enchant2for> + <enchant7pvpEffects> + <effect name="FatalBlow"> + <param power="#ench7Duel" /> + <param blowChance="30" /> + <param criticalChance="20" /> + </effect> + <effect name="Lethal"> + <param halfLethal="15" /> + </effect> + </enchant7pvpEffects> + <enchant7pveEffects> + <effect name="FatalBlow"> + <param power="5773" /> + <param blowChance="30" /> + <param criticalChance="20" /> + </effect> + <effect name="Lethal"> + <param halfLethal="15" /> + </effect> + </enchant7pveEffects> </skill> <skill id="345" levels="1" name="Sonic Rage"> <!-- Confirmed CT2.5 and Updated to H5 --> diff --git a/dist/game/data/stats/skills/00400-00499.xml b/dist/game/data/stats/skills/00400-00499.xml index 751c30c42b..5775f5209c 100644 --- a/dist/game/data/stats/skills/00400-00499.xml +++ b/dist/game/data/stats/skills/00400-00499.xml @@ -595,12 +595,10 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A3" /> <set name="overHit" val="true" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="30000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant3 name="element" val="0" /> <!-- Fire --> @@ -616,12 +614,12 @@ <enchant6 name="elementPower" val="#enchElementPower" /> <enchant6 name="magicLvl" val="#enchMagicLvl" /> <enchant7 name="magicLvl" val="#enchMagicLvl" /> - <enchant7 name="pvpPower" val="#enchDuel" /> <cond msgId="113" addName="1"> <using kind="DAGGER,DUALDAGGER" /> </cond> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="25" /> </effect> <effect name="Lethal"> @@ -633,6 +631,33 @@ <mul stat="blowRate" val="#blowRate" /> </effect> </selfEffects> + <enchant1for> + <effect name="FatalBlow"> + <param power="#ench1Power" /> + <param blowChance="25" /> + </effect> + <effect name="Lethal"> + <param halfLethal="5" /> + </effect> + </enchant1for> + <enchant7pvpEffects> + <effect name="FatalBlow"> + <param power="#enchDuel" /> + <param blowChance="25" /> + </effect> + <effect name="Lethal"> + <param halfLethal="5" /> + </effect> + </enchant7pvpEffects> + <enchant7pveEffects> + <effect name="FatalBlow"> + <param power="3653" /> + <param blowChance="25" /> + </effect> + <effect name="Lethal"> + <param halfLethal="5" /> + </effect> + </enchant7pveEffects> </skill> <skill id="410" levels="3" name="Mortal Strike" enchantGroup1="2" enchantGroup2="2"> <!-- NOTE: This skill increases "Blow Rate" and description in client says "Critical Rate" but is client typo, so please don't change this skill --> diff --git a/dist/game/data/stats/skills/00500-00599.xml b/dist/game/data/stats/skills/00500-00599.xml index df08c09052..52a2153308 100644 --- a/dist/game/data/stats/skills/00500-00599.xml +++ b/dist/game/data/stats/skills/00500-00599.xml @@ -238,16 +238,13 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="3000" /> <set name="rideState" val="NONE" /> <set name="soulMaxConsumeCount" val="5" /> <set name="targetType" val="ONE" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> - <enchant2 name="power" val="#ench2Power" /> <enchant3 name="element" val="0" /> <!-- Fire --> <enchant3 name="elementPower" val="#enchElementPower" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> @@ -261,15 +258,39 @@ <enchant6 name="elementPower" val="#enchElementPower" /> <enchant6 name="magicLvl" val="#enchMagicLvl" /> <enchant7 name="magicLvl" val="#enchMagicLvl" /> - <enchant7 name="pvpPower" val="#enchDuel" /> <cond msgId="113" addName="1"> <using kind="RAPIER" /> </cond> <for> <effect name="SoulBlow"> + <param power="#power" /> <param blowChance="20" /> </effect> </for> + <enchant1for> + <effect name="SoulBlow"> + <param power="#ench1Power" /> + <param blowChance="20" /> + </effect> + </enchant1for> + <enchant2for> + <effect name="SoulBlow"> + <param power="#ench2Power" /> + <param blowChance="20" /> + </effect> + </enchant2for> + <enchant7pvpEffects> + <effect name="SoulBlow"> + <param power="#enchDuel" /> + <param blowChance="20" /> + </effect> + </enchant7pvpEffects> + <enchant7pveEffects> + <effect name="SoulBlow"> + <param power="5479" /> + <param blowChance="20" /> + </effect> + </enchant7pveEffects> </skill> <skill id="506" levels="4" name="Checkmate" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> <!-- Confirmed CT2.5 --> @@ -2633,12 +2654,12 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="3000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="20" /> </effect> <effect name="Lethal"> diff --git a/dist/game/data/stats/skills/00600-00699.xml b/dist/game/data/stats/skills/00600-00699.xml index c5f0de836c..f3124f64a9 100644 --- a/dist/game/data/stats/skills/00600-00699.xml +++ b/dist/game/data/stats/skills/00600-00699.xml @@ -1850,12 +1850,12 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> - <set name="power" val="6969" /> <set name="reuseDelay" val="3000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="6969" /> <param blowChance="20" /> </effect> <effect name="Lethal"> diff --git a/dist/game/data/stats/skills/00900-00999.xml b/dist/game/data/stats/skills/00900-00999.xml index b743747a9e..92017496e2 100644 --- a/dist/game/data/stats/skills/00900-00999.xml +++ b/dist/game/data/stats/skills/00900-00999.xml @@ -808,7 +808,6 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> - <set name="power" val="11234" /> <set name="reuseDelay" val="8000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> @@ -818,6 +817,7 @@ </cond> <for> <effect name="FatalBlow"> + <param power="11234" /> <param blowChance="60" /> <param criticalChance="30" /> </effect> diff --git a/dist/game/data/stats/skills/01500-01599.xml b/dist/game/data/stats/skills/01500-01599.xml index c229cc3157..624464253a 100644 --- a/dist/game/data/stats/skills/01500-01599.xml +++ b/dist/game/data/stats/skills/01500-01599.xml @@ -1902,7 +1902,6 @@ <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> <set name="overHit" val="true" /> - <set name="power" val="11234" /> <set name="reuseDelay" val="8000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> @@ -1912,6 +1911,7 @@ </cond> <for> <effect name="FatalBlow"> + <param power="11234" /> <param blowChance="60" /> <param criticalChance="30" /> </effect> diff --git a/dist/game/data/stats/skills/04000-04099.xml b/dist/game/data/stats/skills/04000-04099.xml index 8fdbe61c96..bd5b4afc57 100644 --- a/dist/game/data/stats/skills/04000-04099.xml +++ b/dist/game/data/stats/skills/04000-04099.xml @@ -1244,12 +1244,12 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="6000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="20" /> </effect> </for> diff --git a/dist/game/data/stats/skills/04100-04199.xml b/dist/game/data/stats/skills/04100-04199.xml index 882df104e1..80460158da 100644 --- a/dist/game/data/stats/skills/04100-04199.xml +++ b/dist/game/data/stats/skills/04100-04199.xml @@ -1603,11 +1603,11 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="115" /> </effect> </for> @@ -1850,11 +1850,11 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="67" /> </effect> </for> diff --git a/dist/game/data/stats/skills/04500-04599.xml b/dist/game/data/stats/skills/04500-04599.xml index 0c70fb9893..1599189114 100644 --- a/dist/game/data/stats/skills/04500-04599.xml +++ b/dist/game/data/stats/skills/04500-04599.xml @@ -1382,13 +1382,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="6000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="20" /> </effect> <effect name="DamOverTime" ticks="5"> diff --git a/dist/game/data/stats/skills/04700-04799.xml b/dist/game/data/stats/skills/04700-04799.xml index 10b16c8cd5..acee3c1b43 100644 --- a/dist/game/data/stats/skills/04700-04799.xml +++ b/dist/game/data/stats/skills/04700-04799.xml @@ -282,12 +282,12 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="10000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="20" /> <param criticalChance="10" /> </effect> @@ -725,7 +725,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 168 453 1251 3265 7446 16511 25566 30178 34864 39544 44350 49193 </table> - <set name="blowChance" val="115" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -734,11 +733,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="115" /> + </effect> </for> </skill> <skill id="4730" levels="12" name="BOSS Mortal Blow"> @@ -746,7 +747,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 142 382 1056 2760 7131 13935 21585 25467 29565 34048 38806 43290 </table> - <set name="blowChance" val="115" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -755,11 +755,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="115" /> + </effect> </for> </skill> <skill id="4731" levels="12" name="BOSS Mortal Blow"> @@ -767,7 +769,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 76 204 563 1473 3804 7437 11500 13555 15724 18112 20667 23023 </table> - <set name="blowChance" val="115" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -776,11 +777,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="115" /> + </effect> </for> </skill> <skill id="4732" levels="12" name="BOSS Mortal Blow"> @@ -788,7 +791,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 71 191 528 1382 3566 6977 10793 12734 14783 17044 19381 21645 </table> - <set name="blowChance" val="115" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -797,11 +799,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="115" /> + </effect> </for> </skill> <skill id="4733" levels="12" name="BOSS Mortal Blow"> @@ -809,7 +813,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 67 179 494 1287 3327 6516 10085 11913 13841 15937 18140 20268 </table> - <set name="blowChance" val="115" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -818,11 +821,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="115" /> + </effect> </for> </skill> <skill id="4734" levels="12" name="BOSS Spinning Slash"> @@ -1185,7 +1190,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 280 755 2084 5441 14076 27518 42610 50296 58107 65907 73917 81989 </table> - <set name="blowChance" val="67" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -1194,11 +1198,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="67" /> + </effect> </for> </skill> <skill id="4750" levels="12" name="BOSS Mortal Blow"> @@ -1206,7 +1212,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 236 637 1761 4600 11884 23226 35974 42445 49275 56746 64677 72150 </table> - <set name="blowChance" val="67" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -1215,11 +1220,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="67" /> + </effect> </for> </skill> <skill id="4751" levels="12" name="BOSS Mortal Blow"> @@ -1227,7 +1234,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 126 339 937 2455 6339 12395 19166 22591 26206 30185 34445 38371 </table> - <set name="blowChance" val="67" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -1236,11 +1242,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="67" /> + </effect> </for> </skill> <skill id="4752" levels="12" name="BOSS Mortal Blow"> @@ -1248,7 +1256,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 118 319 879 2303 5942 11627 17987 21223 24638 28406 32302 36075 </table> - <set name="blowChance" val="67" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -1257,11 +1264,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="67" /> + </effect> </for> </skill> <skill id="4753" levels="12" name="BOSS Mortal Blow"> @@ -1269,7 +1278,6 @@ <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table> <table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table> <table name="#power"> 111 298 824 2145 5545 10860 16808 19855 23069 26561 30232 33780 </table> - <set name="blowChance" val="67" /> <set name="castRange" val="40" /> <set name="coolTime" val="660" /> <set name="effectPoint" val="-100" /> @@ -1278,11 +1286,13 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> - <effect name="FatalBlow" /> + <effect name="FatalBlow"> + <param power="#power" /> + <param blowChance="67" /> + </effect> </for> </skill> <skill id="4754" levels="12" name="BOSS Power Shot"> diff --git a/dist/game/data/stats/skills/05000-05099.xml b/dist/game/data/stats/skills/05000-05099.xml index d78df7343f..23548876d5 100644 --- a/dist/game/data/stats/skills/05000-05099.xml +++ b/dist/game/data/stats/skills/05000-05099.xml @@ -1294,11 +1294,11 @@ <set name="magicLvl" val="85" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="#power" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="20" /> </effect> <effect name="PhysicalMute" /> @@ -1367,11 +1367,11 @@ <set name="mpConsume" val="83" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="A3" /> - <set name="power" val="6335" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="6335" /> <param blowChance="15" /> </effect> </for> diff --git a/dist/game/data/stats/skills/05100-05199.xml b/dist/game/data/stats/skills/05100-05199.xml index 3e045eb251..1e62359706 100644 --- a/dist/game/data/stats/skills/05100-05199.xml +++ b/dist/game/data/stats/skills/05100-05199.xml @@ -861,11 +861,11 @@ <set name="magicLvl" val="89" /> <set name="mpConsume" val="84" /> <set name="operateType" val="A1" /> - <set name="power" val="39544" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="39544" /> <param blowChance="115" /> </effect> </for> diff --git a/dist/game/data/stats/skills/06000-06099.xml b/dist/game/data/stats/skills/06000-06099.xml index 0f501c3495..c65caeff37 100644 --- a/dist/game/data/stats/skills/06000-06099.xml +++ b/dist/game/data/stats/skills/06000-06099.xml @@ -1159,12 +1159,12 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="42" /> <set name="operateType" val="A1" /> - <set name="power" val="#power" /> <set name="reuseDelay" val="8000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="#power" /> <param blowChance="20" /> </effect> </for> diff --git a/dist/game/data/stats/skills/06700-06799.xml b/dist/game/data/stats/skills/06700-06799.xml index e82ef6d4fc..94ea8c90f2 100644 --- a/dist/game/data/stats/skills/06700-06799.xml +++ b/dist/game/data/stats/skills/06700-06799.xml @@ -716,12 +716,12 @@ <set name="mpConsume" val="77" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="A1" /> - <set name="power" val="5773" /> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <set name="trait" val="DEATH" /> <for> <effect name="FatalBlow"> + <param power="5773" /> <param blowChance="30" /> <param criticalChance="20" /> </effect> @@ -746,13 +746,13 @@ <set name="magicLvl" val="85" /> <set name="mpConsume" val="100" /> <set name="operateType" val="A2" /> - <set name="power" val="5773" /> <set name="reuseDelay" val="10000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> <effect name="FatalBlow"> + <param power="5773" /> <param blowChance="30" /> <param criticalChance="20" /> </effect> diff --git a/dist/game/data/stats/skills/20000-20099.xml b/dist/game/data/stats/skills/20000-20099.xml index 0dbb6e9d58..d11a9ea0a9 100644 --- a/dist/game/data/stats/skills/20000-20099.xml +++ b/dist/game/data/stats/skills/20000-20099.xml @@ -18,12 +18,12 @@ <set name="magicLvl" val="85" /> <!-- FIXME: value unconfirmed --> <set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed --> <set name="overHit" val="true" /> - <set name="power" val="3420" /> <set name="reuseDelay" val="5000" /> <!-- FIXME: value unconfirmed --> <set name="rideState" val="NONE" /> <set name="targetType" val="ONE" /> <for> <effect name="FatalBlow"> + <param power="3420" /> <param blowChance="20" /> </effect> </for> -- GitLab