From 08025ba9b3070d6f0a13063d02ca561b85ef77ec Mon Sep 17 00:00:00 2001
From: MELERIX <MELERIX@users.noreply.github.com>
Date: Thu, 12 Apr 2012 00:56:30 +0000
Subject: [PATCH] BETA: Fixed PVP Armor Sets triggered skills.

---
 .../game/data/stats/skills/00900-00999.xml    |  4 +-
 .../game/data/stats/skills/05100-05199.xml    |  2 +-
 .../game/data/stats/skills/08100-08199.xml    | 55 +++++++++++++------
 .../game/data/stats/skills/08200-08299.xml    | 49 +++++++++++++++--
 .../game/data/stats/skills/08300-08399.xml    |  6 ++
 .../game/data/stats/skills/08400-08499.xml    |  9 +++
 6 files changed, 99 insertions(+), 26 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
index ed164a31f4..ffef8644d9 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
@@ -1789,7 +1789,7 @@
 			<using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt" />
 		</cond>
 		<for>
-			<effect name="ChanceSkillTrigger" passive="1" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
 	<skill id="993" levels="8" name="Force Mastery">
@@ -1808,7 +1808,7 @@
 			<using kind="Dual Fist" />
 		</cond>
 		<for>
-			<effect name="ChanceSkillTrigger" passive="1" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
 	<skill id="994" levels="1" name="Rush">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
index 708b12c27a..cd781c031b 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
@@ -369,7 +369,7 @@
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
 		<set name="skillRadius" val="200" />
-		<set name="skillType" val="CONT" /> <!-- FIXME: this is not retail like -->
+		<set name="skillType" val="CONT" /> <!-- FIXME: This is not retail like -->
 		<set name="target" val="TARGET_AURA" /> <!-- FIXME: Aura Friendly ? -->
 		<for>
 			<effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="combination">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml
index 48adeb2c25..703ed857a2 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml
@@ -955,9 +955,11 @@
 		</for>
 	</skill>
 	<skill id="8193" levels="1" name="Heavy Armor of Nightmare Set - PvP">
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
+		<!-- Confirmed CT2.5 -->
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% -->
@@ -967,43 +969,52 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8194" levels="1" name="Heavy Majestic Plate Armor Set - PvP">
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
+		<!-- Confirmed CT2.5 -->
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% -->
-			<add order="0x40" stat="accCombat" val="3" /> <!-- Accuracy +3 -->
+			<add order="0x40" stat="accCombat" val="3.1" /> <!-- Accuracy +3 -->
 			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun Resistance +50% -->
 			<add order="0x10" stat="STR" val="2" /> <!-- STR +2 -->
 			<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8195" levels="1" name="Light Nightmarish Leather Armor Set - PvP">
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
+		<!-- Confirmed CT2.5 -->
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<mul order="0x30" stat="mDef" val="1.04" /> <!-- M. Def. +4% -->
+			<add order="0x40" stat="absorbDam" val="3" /> <!-- absorb 3% HP from damage inflicted on enemies -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Resistance +70% -->
-			<add order="0x40" stat="absorbDam" val="3" /> <!-- absorb 3% HP from damage inflicted on enemies -->
 			<add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
 			<sub order="0x10" stat="CON" val="1" /> <!-- CON -1 -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8196" levels="1" name="Light Majestic Leather Armor Set - PvP">
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
+		<!-- Confirmed CT2.5 -->
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<mul order="0x30" stat="pAtk" val="1.08"> <!-- Archery P. Atk. +8% -->
 				<using kind="Bow,Crossbow" />
@@ -1016,12 +1027,15 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8197" levels="1" name="Nightmare Robe Set - PvP">
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
+		<!-- Confirmed CT2.5 -->
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<mul order="0x30" stat="regMp" val="1.04" /> <!-- MP Regeneration +4% -->
 			<mul order="0x30" stat="mAtk" val="1.08" /> <!-- M. Atk. +8% -->
@@ -1032,12 +1046,15 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8198" levels="1" name="Majestic Robe Set - PvP">
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
+		<!-- Confirmed CT2.5 -->
+		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<add order="0x40" stat="maxMp" val="240" /> <!-- MP +240 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
@@ -1048,15 +1065,18 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8199" levels="1" name="Heavy Imperial Crusader Breastplate Set - PvP">
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
+		<!-- Confirmed CT2.5 -->
+		<set name="magicLvl" val="75" />
 		<set name="operateType" val="P" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
-			<mul order="0x30" stat="pDef" val="1.08" /> <!-- P Def. +8% -->
 			<add order="0x40" stat="maxHp" val="445" /> <!-- Maximum HP +445 -->
+			<mul order="0x30" stat="pDef" val="1.08" /> <!-- P Def. +8% -->
 			<sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Probability -70% -->
 			<sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Probability -70% -->
 			<sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 -->
@@ -1064,6 +1084,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 		</for>
 	</skill>
 </list>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml
index 2479b4aac9..8ee4c7cb9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml
@@ -1,9 +1,11 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="8200" levels="1" name="Light Draconic Leather Armor Set - PvP">
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
+		<!-- Confirmed CT2.5 -->
+		<set name="magicLvl" val="75" />
 		<set name="operateType" val="P" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
 			<mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Attack Speed +4% -->
 			<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk +4% -->
@@ -15,24 +17,28 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8201" levels="1" name="Major Arcana Robe Set - PvP">
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
+		<!-- Confirmed CT2.5 -->
+		<set name="magicLvl" val="75" />
 		<set name="operateType" val="P" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<for>
+			<sub order="0x40" stat="cancel" val="50" /> <!-- Casting Cancel Probability -50% -->
+			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun resistance +50% -->
 			<mul order="0x30" stat="mAtk" val="1.17" /> <!-- M. Atk +17% -->
 			<add order="0x40" stat="runSpd" val="7" /> <!-- Movement Speed +7 -->
-			<sub order="0x40" stat="cancel" val="50" /> <!-- Casting Cancel Probability -50% -->
 			<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 -->
 			<add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 -->
 			<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
 			<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
-			<sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun resistance +50% -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8202" levels="1" name="Dynasty Breastplate - PvP">
@@ -50,6 +56,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -70,6 +77,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -90,6 +98,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -110,6 +119,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -129,6 +139,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -148,6 +159,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -168,6 +180,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -188,6 +201,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -206,6 +220,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -226,6 +241,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -246,6 +262,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -266,6 +283,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -286,6 +304,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -306,6 +325,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -327,6 +347,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -348,6 +369,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -368,6 +390,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -388,6 +411,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -408,6 +432,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -427,6 +452,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -447,6 +473,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -467,6 +494,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -487,6 +515,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -507,6 +536,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -528,6 +558,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -548,6 +579,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -569,6 +601,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -589,6 +622,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -609,6 +643,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -629,6 +664,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -649,6 +685,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml
index ecf2632438..11377b91c2 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml
@@ -26,6 +26,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8302" levels="1" name="Vesper Noble Heavy Armor Set for Adults">
@@ -49,6 +50,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8303" levels="1" name="Vesper Light Armor Set for Adults">
@@ -68,6 +70,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8304" levels="1" name="Vesper Noble Light Armor Set for Adults">
@@ -91,6 +94,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8305" levels="1" name="Vesper Robe Set for Adults">
@@ -111,6 +115,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8306" levels="1" name="Vesper Noble Robe Set for Adults">
@@ -134,6 +139,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="8307" levels="1" name="Boing Hammer's Effect of Doubt">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml
index 38766d38fe..1ff8e5c151 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml
@@ -162,6 +162,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -185,6 +186,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -207,6 +209,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -235,6 +238,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -262,6 +266,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -288,6 +293,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -315,6 +321,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -340,6 +347,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -367,6 +375,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
+			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
-- 
GitLab