From 08025ba9b3070d6f0a13063d02ca561b85ef77ec Mon Sep 17 00:00:00 2001 From: MELERIX <MELERIX@users.noreply.github.com> Date: Thu, 12 Apr 2012 00:56:30 +0000 Subject: [PATCH] BETA: Fixed PVP Armor Sets triggered skills. --- .../game/data/stats/skills/00900-00999.xml | 4 +- .../game/data/stats/skills/05100-05199.xml | 2 +- .../game/data/stats/skills/08100-08199.xml | 55 +++++++++++++------ .../game/data/stats/skills/08200-08299.xml | 49 +++++++++++++++-- .../game/data/stats/skills/08300-08399.xml | 6 ++ .../game/data/stats/skills/08400-08499.xml | 9 +++ 6 files changed, 99 insertions(+), 26 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml index ed164a31f4..ffef8644d9 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml @@ -1789,7 +1789,7 @@ <using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt" /> </cond> <for> - <effect name="ChanceSkillTrigger" passive="1" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="993" levels="8" name="Force Mastery"> @@ -1808,7 +1808,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect name="ChanceSkillTrigger" passive="1" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel" /> </for> </skill> <skill id="994" levels="1" name="Rush"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml index 708b12c27a..cd781c031b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml @@ -369,7 +369,7 @@ <set name="magicLvl" val="80" /> <set name="operateType" val="A2" /> <set name="skillRadius" val="200" /> - <set name="skillType" val="CONT" /> <!-- FIXME: this is not retail like --> + <set name="skillType" val="CONT" /> <!-- FIXME: This is not retail like --> <set name="target" val="TARGET_AURA" /> <!-- FIXME: Aura Friendly ? --> <for> <effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="combination"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml index 48adeb2c25..703ed857a2 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml @@ -955,9 +955,11 @@ </for> </skill> <skill id="8193" levels="1" name="Heavy Armor of Nightmare Set - PvP"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% --> <sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% --> @@ -967,43 +969,52 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> </for> </skill> <skill id="8194" levels="1" name="Heavy Majestic Plate Armor Set - PvP"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk. +4% --> - <add order="0x40" stat="accCombat" val="3" /> <!-- Accuracy +3 --> + <add order="0x40" stat="accCombat" val="3.1" /> <!-- Accuracy +3 --> <sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun Resistance +50% --> <add order="0x10" stat="STR" val="2" /> <!-- STR +2 --> <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> </for> </skill> <skill id="8195" levels="1" name="Light Nightmarish Leather Armor Set - PvP"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="mDef" val="1.04" /> <!-- M. Def. +4% --> + <add order="0x40" stat="absorbDam" val="3" /> <!-- absorb 3% HP from damage inflicted on enemies --> <sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Resistance +70% --> <sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Resistance +70% --> - <add order="0x40" stat="absorbDam" val="3" /> <!-- absorb 3% HP from damage inflicted on enemies --> <add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 --> <sub order="0x10" stat="CON" val="1" /> <!-- CON -1 --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> </for> </skill> <skill id="8196" levels="1" name="Light Majestic Leather Armor Set - PvP"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtk" val="1.08"> <!-- Archery P. Atk. +8% --> <using kind="Bow,Crossbow" /> @@ -1016,12 +1027,15 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> </for> </skill> <skill id="8197" levels="1" name="Nightmare Robe Set - PvP"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="regMp" val="1.04" /> <!-- MP Regeneration +4% --> <mul order="0x30" stat="mAtk" val="1.08" /> <!-- M. Atk. +8% --> @@ -1032,12 +1046,15 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> </for> </skill> <skill id="8198" levels="1" name="Majestic Robe Set - PvP"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="1" /> <set name="operateType" val="P" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <add order="0x40" stat="maxMp" val="240" /> <!-- MP +240 --> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% --> @@ -1048,15 +1065,18 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> </for> </skill> <skill id="8199" levels="1" name="Heavy Imperial Crusader Breastplate Set - PvP"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> - <mul order="0x30" stat="pDef" val="1.08" /> <!-- P Def. +8% --> <add order="0x40" stat="maxHp" val="445" /> <!-- Maximum HP +445 --> + <mul order="0x30" stat="pDef" val="1.08" /> <!-- P Def. +8% --> <sub order="0x40" stat="sleepVuln" val="70" /> <!-- Sleep Probability -70% --> <sub order="0x40" stat="rootVuln" val="70" /> <!-- Hold Probability -70% --> <sub order="0x10" stat="DEX" val="2" /> <!-- DEX -2 --> @@ -1064,6 +1084,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml index 2479b4aac9..8ee4c7cb9d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml @@ -1,9 +1,11 @@ <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="8200" levels="1" name="Light Draconic Leather Armor Set - PvP"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> <mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Attack Speed +4% --> <mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk +4% --> @@ -15,24 +17,28 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> </for> </skill> <skill id="8201" levels="1" name="Major Arcana Robe Set - PvP"> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> + <!-- Confirmed CT2.5 --> + <set name="magicLvl" val="75" /> <set name="operateType" val="P" /> + <set name="skillType" val="BUFF" /> + <set name="target" val="TARGET_SELF" /> <for> + <sub order="0x40" stat="cancel" val="50" /> <!-- Casting Cancel Probability -50% --> + <sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun resistance +50% --> <mul order="0x30" stat="mAtk" val="1.17" /> <!-- M. Atk +17% --> <add order="0x40" stat="runSpd" val="7" /> <!-- Movement Speed +7 --> - <sub order="0x40" stat="cancel" val="50" /> <!-- Casting Cancel Probability -50% --> <add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 --> <add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 --> <add order="0x10" stat="INT" val="1" /> <!-- INT +1 --> <sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 --> - <sub order="0x40" stat="stunVuln" val="50" /> <!-- Stun resistance +50% --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> </for> </skill> <skill id="8202" levels="1" name="Dynasty Breastplate - PvP"> @@ -50,6 +56,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -70,6 +77,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -90,6 +98,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -110,6 +119,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -129,6 +139,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -148,6 +159,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -168,6 +180,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -188,6 +201,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -206,6 +220,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -226,6 +241,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -246,6 +262,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -266,6 +283,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -286,6 +304,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -306,6 +325,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -327,6 +347,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -348,6 +369,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -368,6 +390,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -388,6 +411,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -408,6 +432,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -427,6 +452,7 @@ <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -447,6 +473,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -467,6 +494,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -487,6 +515,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -507,6 +536,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -528,6 +558,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -548,6 +579,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -569,6 +601,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -589,6 +622,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -609,6 +643,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -629,6 +664,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -649,6 +685,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml index ecf2632438..11377b91c2 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml @@ -26,6 +26,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> </for> </skill> <skill id="8302" levels="1" name="Vesper Noble Heavy Armor Set for Adults"> @@ -49,6 +50,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> </for> </skill> <skill id="8303" levels="1" name="Vesper Light Armor Set for Adults"> @@ -68,6 +70,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> </for> </skill> <skill id="8304" levels="1" name="Vesper Noble Light Armor Set for Adults"> @@ -91,6 +94,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> </for> </skill> <skill id="8305" levels="1" name="Vesper Robe Set for Adults"> @@ -111,6 +115,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> </for> </skill> <skill id="8306" levels="1" name="Vesper Noble Robe Set for Adults"> @@ -134,6 +139,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> </for> </skill> <skill id="8307" levels="1" name="Boing Hammer's Effect of Doubt"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml index 38766d38fe..1ff8e5c151 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml @@ -162,6 +162,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -185,6 +186,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -207,6 +209,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -235,6 +238,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -262,6 +266,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -288,6 +293,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -315,6 +321,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -340,6 +347,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> @@ -367,6 +375,7 @@ <mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased --> <mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased --> + <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" triggeredLevel="1" /> <add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </skill> -- GitLab