From 060b5ae7980083b9469328e0a74200f2d3f9fc8a Mon Sep 17 00:00:00 2001 From: MELERIX <MELERIX@users.noreply.github.com> Date: Sun, 5 May 2013 19:38:13 +0000 Subject: [PATCH] BETA: Renamed all "count" -> "ticks", needed since [L5966], values will be fixed later. --- .../game/data/stats/skills/00000-00099.xml | 14 +++--- .../game/data/stats/skills/00100-00199.xml | 4 +- .../game/data/stats/skills/00200-00299.xml | 6 +-- .../game/data/stats/skills/00300-00399.xml | 10 ++--- .../game/data/stats/skills/00400-00499.xml | 24 +++++----- .../game/data/stats/skills/00500-00599.xml | 18 ++++---- .../game/data/stats/skills/00600-00699.xml | 3 +- .../game/data/stats/skills/00700-00799.xml | 14 +++--- .../game/data/stats/skills/00800-00899.xml | 2 +- .../game/data/stats/skills/00900-00999.xml | 14 +++--- .../game/data/stats/skills/01000-01099.xml | 2 +- .../game/data/stats/skills/01100-01199.xml | 18 ++++---- .../game/data/stats/skills/01200-01299.xml | 32 +++++++------- .../game/data/stats/skills/01300-01399.xml | 24 +++++----- .../game/data/stats/skills/01400-01499.xml | 44 +++++++++---------- .../game/data/stats/skills/01500-01599.xml | 10 ++--- .../game/data/stats/skills/02000-02099.xml | 10 ++--- .../game/data/stats/skills/02100-02199.xml | 2 +- .../game/data/stats/skills/03000-03099.xml | 24 +++++----- .../game/data/stats/skills/03100-03199.xml | 4 +- .../game/data/stats/skills/03200-03299.xml | 2 +- .../game/data/stats/skills/04000-04099.xml | 14 +++--- .../game/data/stats/skills/04100-04199.xml | 20 ++++----- .../game/data/stats/skills/04200-04299.xml | 10 ++--- .../game/data/stats/skills/04300-04399.xml | 20 ++++----- .../game/data/stats/skills/04500-04599.xml | 10 ++--- .../game/data/stats/skills/04600-04699.xml | 16 +++---- .../game/data/stats/skills/04700-04799.xml | 10 ++--- .../game/data/stats/skills/05000-05099.xml | 2 +- .../game/data/stats/skills/05100-05199.xml | 8 ++-- .../game/data/stats/skills/05200-05299.xml | 12 ++--- .../game/data/stats/skills/05300-05399.xml | 24 +++++----- .../game/data/stats/skills/05400-05499.xml | 14 +++--- .../game/data/stats/skills/05500-05599.xml | 4 +- .../game/data/stats/skills/05600-05699.xml | 4 +- .../game/data/stats/skills/05700-05799.xml | 2 +- .../game/data/stats/skills/05800-05899.xml | 10 ++--- .../game/data/stats/skills/06200-06299.xml | 2 +- .../game/data/stats/skills/06300-06399.xml | 14 +++--- .../game/data/stats/skills/06400-06499.xml | 18 ++++---- .../game/data/stats/skills/06600-06699.xml | 8 ++-- .../game/data/stats/skills/06700-06799.xml | 8 ++-- .../game/data/stats/skills/06800-06899.xml | 12 ++--- .../game/data/stats/skills/23200-23299.xml | 4 +- .../game/data/stats/skills/23300-23399.xml | 6 +-- .../game/data/stats/skills/26000-26099.xml | 4 +- .../data/stats/skills/custom/10000-10099.xml | 2 +- 47 files changed, 269 insertions(+), 270 deletions(-) diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml index fd9c1d1a21..5c81e869a1 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml @@ -290,7 +290,7 @@ </not> </cond> <for> - <effect count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> + <effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="9" levels="34" name="Sonic Buster" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> @@ -1238,7 +1238,7 @@ </not> </cond> <for> - <effect count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> + <effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="51" levels="1" name="Lure" enchantGroup1="1"> @@ -1849,10 +1849,10 @@ </cond> <for> <!-- Retail Values CT2.3: 38 44 48HP * 3 sec --> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="#ench1effectPower" /> + <effect ticks="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="#ench1effectPower" /> </enchant1for> </skill> <skill id="86" levels="3" name="Reflect Damage" enchantGroup1="1" enchantGroup2="1"> @@ -2195,17 +2195,17 @@ </cond> <for> <!-- Retail Values CT2.3: 25 34 44 52 62 67HP * 3 Sec --> - <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed"> + <effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> <enchant2for> - <effect count="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="100"> + <effect ticks="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="100"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </enchant2for> <enchant3for> - <effect count="7" name="DamOverTime" val="#ench3dot" abnormalVisualEffect="bleed"> + <effect ticks="7" name="DamOverTime" val="#ench3dot" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </enchant3for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml index 5155c21625..077933442c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml @@ -178,7 +178,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="104" levels="1" name="Detect Plant Weakness"> @@ -844,7 +844,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 24 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml index edca2db789..1aa6f144f5 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml @@ -408,10 +408,10 @@ </cond> <for> <!-- Retail Values CT2.3: 25 25 25 25 25 25 34 34 34 34 34 34 34 34 44 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67HP * 3 Sec --> - <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> + <effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> </for> <enchant1for> - <effect count="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench1effectPower" /> + <effect ticks="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench1effectPower" /> </enchant1for> </skill> <skill id="225" levels="3" name="Acrobatic Move"> @@ -1131,7 +1131,7 @@ </enchant1for> <enchant2for> <!-- 118HP * 3 During 15 Sec --> - <effect count="5" name="DamOverTime" val="354" effectPower="#ench2Power" /> + <effect ticks="5" name="DamOverTime" val="354" effectPower="#ench2Power" /> <effect name="Spoil" noicon="1" val="0" /> </enchant2for> <enchant3for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml index 40a1a0fc20..b60df05150 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml @@ -84,7 +84,7 @@ </enchant1for> <enchant2for> <!-- 118HP * 3 During 15 Sec --> - <effect count="5" name="DamOverTime" val="354" effectPower="#ench2Power" /> + <effect ticks="5" name="DamOverTime" val="354" effectPower="#ench2Power" /> <effect name="Spoil" noicon="1" val="0" /> </enchant2for> <enchant3for> @@ -1203,7 +1203,7 @@ <mul order="0x30" stat="healEffect" val="1.3" /> </effect> <!-- 50HP * 5 during 120 seconds --> - <effect count="24" name="HealOverTime" noicon="1" val="250" /> + <effect ticks="24" name="HealOverTime" noicon="1" val="250" /> <effect name="HealPercent" noicon="1" val="50" /> </for> <enchant2for> @@ -1213,7 +1213,7 @@ <mul order="0x30" stat="healEffect" val="1.3" /> </effect> <!-- 50HP * 1 during #ench2Time --> - <effect count="#ench2Time" name="HealOverTime" noicon="1" val="50" /> + <effect ticks="#ench2Time" name="HealOverTime" noicon="1" val="50" /> <effect name="HealPercent" noicon="1" val="50" /> </enchant2for> </skill> @@ -1375,7 +1375,7 @@ <using kind="Dual Sword" /> </cond> <for> - <effect self="1" count="8" name="IncreaseCharges" noicon="1" val="1" /> + <effect self="1" ticks="8" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="346" levels="1" name="Raging Force"> @@ -1398,7 +1398,7 @@ <using kind="Dual Fist" /> </cond> <for> - <effect self="1" count="8" name="IncreaseCharges" noicon="1" val="1" /> + <effect self="1" ticks="8" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="347" levels="1" name="Earthquake" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index 05f9475e30..79c55514e0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -1510,9 +1510,9 @@ <mul order="0x30" stat="pDef" val="0.2" /> </effect> <!-- 60HP * 3 during 60 seconds --> - <effect count="20" name="HealOverTime" noicon="1" val="180" /> + <effect ticks="20" name="HealOverTime" noicon="1" val="180" /> <!-- 10MP * 3 during 60 seconds --> - <effect count="20" name="ManaHealOverTime" noicon="1" val="30" /> + <effect ticks="20" name="ManaHealOverTime" noicon="1" val="30" /> </for> </skill> <skill id="442" levels="1" name="Sonic Barrier"> @@ -1835,7 +1835,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" val="0" /> + <effect ticks="24" name="Signet" val="0" /> </for> </skill> <skill id="455" levels="1" name="Symbol of Noise"> @@ -1860,7 +1860,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="6" name="SignetNoise" val="0" /> + <effect ticks="6" name="SignetNoise" val="0" /> </for> </skill> <skill id="456" levels="1" name="Symbol of Resistance"> @@ -1883,7 +1883,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" val="0" /> + <effect ticks="24" name="Signet" val="0" /> </for> </skill> <skill id="457" levels="1" name="Symbol of Honor"> @@ -1906,7 +1906,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" val="0" /> + <effect ticks="24" name="Signet" val="0" /> </for> </skill> <skill id="458" levels="1" name="Symbol of Energy"> @@ -1929,7 +1929,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" val="0" /> + <effect ticks="24" name="Signet" val="0" /> </for> </skill> <skill id="459" levels="1" name="Symbol of the Sniper"> @@ -1952,7 +1952,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" val="0" /> + <effect ticks="24" name="Signet" val="0" /> </for> </skill> <skill id="460" levels="1" name="Symbol of the Assassin"> @@ -1975,7 +1975,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="24" name="Signet" val="0" /> + <effect ticks="24" name="Signet" val="0" /> </for> </skill> <skill id="461" levels="2" name="Break Duress"> @@ -2885,13 +2885,13 @@ </and> </cond> <for> - <effect count="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> + <effect ticks="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> </for> <enchant1for> - <effect count="20" name="DamOverTime" val="#ench1Power" abnormalVisualEffect="bleed" effectPower="50" /> + <effect ticks="20" name="DamOverTime" val="#ench1Power" abnormalVisualEffect="bleed" effectPower="50" /> </enchant1for> <enchant2for> - <effect count="20" name="DamOverTime" val="134" abnormalVisualEffect="bleed" effectPower="#ench2Chance" /> + <effect ticks="20" name="DamOverTime" val="134" abnormalVisualEffect="bleed" effectPower="#ench2Chance" /> </enchant2for> </skill> <skill id="496" levels="31" name="Slashing Blade" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml index 0ec331ba29..4b47e65b6f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml @@ -424,10 +424,10 @@ <using kind="Crossbow" /> </cond> <for> - <effect count="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> + <effect ticks="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> </for> <enchant3for> - <effect count="20" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="#ench3Power" /> + <effect ticks="20" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="#ench3Power" /> </enchant3for> </skill> <skill id="510" levels="5" name="Deadly Roulette" enchantGroup1="2" enchantGroup2="2"> @@ -878,7 +878,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 76 76 76 76 83 83 83 HP * 5 during 20 seconds --> - <effect count="4" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect ticks="4" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5447" triggeredLevel="#triggeredLevel" /> </for> </skill> @@ -1795,7 +1795,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="2" name="DamOverTime" val="615" effectPower="50" abnormalVisualEffect="bleed" /> + <effect ticks="2" name="DamOverTime" val="615" effectPower="50" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="560" levels="4" name="Power Slash"> @@ -2010,7 +2010,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="ONE" /> <for> - <effect self="1" count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> + <effect self="1" ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="571" levels="4" name="Poison Dust"> @@ -2040,7 +2040,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="174" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="174" abnormalVisualEffect="poison" /> </for> </skill> <skill id="572" levels="4" name="Double Slasher"> @@ -2198,7 +2198,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AURA" /> <for> - <effect count="3" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="60" /> + <effect ticks="3" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="60" /> </for> </skill> <skill id="579" levels="4" name="Fire Armor"> @@ -2304,7 +2304,7 @@ <set name="targetType" val="FRONT_AREA" /> <set name="trait" val="BLEED" /> <for> - <effect count="3" name="DamOverTime" val="369" abnormalVisualEffect="bleed" effectPower="50" /> + <effect ticks="3" name="DamOverTime" val="369" abnormalVisualEffect="bleed" effectPower="50" /> </for> </skill> <skill id="583" levels="4" name="Assimilation"> @@ -2412,7 +2412,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="DamOverTime" val="#dmg" /> + <effect ticks="5" name="DamOverTime" val="#dmg" /> </for> </skill> <skill id="589" levels="2" name="Darkness Energy Drain"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml index 21529c6659..f876a89ccb 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml @@ -399,7 +399,6 @@ <table name="#ench1Power"> 2268 2286 2304 2322 2339 2357 2375 2393 2410 2428 2446 2464 2481 2499 2517 2535 2553 2570 2588 2606 2624 2641 2659 2677 2695 2712 2730 2748 2766 2784 </table> <table name="#ench2MpConsume"> 107 105 103 101 99 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 69 67 65 63 61 59 58 56 54 </table> <table name="#ench3AbnormalTimes"> 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 </table> - <table name="#ench3Time"> 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 </table> <table name="#ench4Chance"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> @@ -1611,7 +1610,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="50" /> + <effect ticks="7" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="50" /> </for> </skill> <skill id="689" levels="1" name="Divine Rogue Deadly Blow"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml index 685e8784e3..d5a690b33e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml @@ -14,7 +14,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="PARTY" /> <for> - <effect count="15" name="HealOverTime" val="27" /> + <effect ticks="15" name="HealOverTime" val="27" /> <effect name="Heal" noicon="1" val="400" /> </for> </skill> @@ -797,7 +797,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 351HP * 3 during 15 seconds --> - <effect count="5" name="DamOverTime" val="1053" abnormalVisualEffect="bleed" /> + <effect ticks="5" name="DamOverTime" val="1053" abnormalVisualEffect="bleed" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5248" triggeredLevel="9" chanceType="ON_EXIT" /> </for> </skill> @@ -904,7 +904,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="156" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="156" abnormalVisualEffect="poison" /> </for> </skill> <skill id="742" levels="3" name="Vale Master Bursting Flame"> @@ -1164,7 +1164,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="402" abnormalVisualEffect="bleed" effectPower="50" /> + <effect ticks="7" name="DamOverTime" val="402" abnormalVisualEffect="bleed" effectPower="50" /> </for> </skill> <skill id="753" levels="3" name="Doll Blader Throwing Knife"> @@ -1720,7 +1720,7 @@ </and> </cond> <for> - <effect count="20" name="DamOverTime" val="80" effectPower="70" abnormalVisualEffect="poison" /> + <effect ticks="20" name="DamOverTime" val="80" effectPower="70" abnormalVisualEffect="poison" /> </for> </skill> <skill id="777" levels="1" name="Demolition Impact"> @@ -2000,7 +2000,7 @@ <mul order="0x30" stat="healEffect" val="1.3" /> </effect> <!-- 50HP * 5 during 60 seconds --> - <effect count="12" name="HealOverTime" noicon="1" val="250" /> + <effect ticks="12" name="HealOverTime" noicon="1" val="250" /> <effect name="HealPercent" noicon="1" val="50" /> </for> </skill> @@ -2309,7 +2309,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="50" /> + <effect ticks="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="50" /> </for> </skill> <skill id="799" levels="3" name="Master Ability - Defense"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml index 6fe7d7b7f2..f81f09cd45 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml @@ -680,7 +680,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="ManaDamOverTime" val="#mdot" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="ManaDamOverTime" val="#mdot" abnormalVisualEffect="bleed" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5697" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml index b8690fdfc1..96ac0592d8 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml @@ -107,7 +107,7 @@ <set name="targetType" val="AREA_CORPSE_MOB" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="905" levels="6" name="Dark Detonation"> @@ -221,7 +221,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" > + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" > <mul order="0x30" stat="runSpd" val="0.3" /> <mul order="0x30" stat="pAtkSpd" val="0.8" /> <mul order="0x30" stat="mAtkSpd" val="0.8" /> @@ -428,7 +428,7 @@ </not> </cond> <for> - <effect count="8" name="IncreaseCharges" noicon="1" val="8" /> + <effect ticks="8" name="IncreaseCharges" noicon="1" val="8" /> </for> </skill> <skill id="919" levels="1" name="Maximum Focus Sonic"> @@ -450,7 +450,7 @@ </not> </cond> <for> - <effect count="8" name="IncreaseCharges" noicon="1" val="8" /> + <effect ticks="8" name="IncreaseCharges" noicon="1" val="8" /> </for> </skill> <skill id="920" levels="37" name="Power Crush"> @@ -619,7 +619,7 @@ <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> </cond> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="flame" effectPower="50" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="flame" effectPower="50" /> </for> </skill> <skill id="928" levels="1" name="Dual Blow"> @@ -1005,7 +1005,7 @@ <using kind="Blunt,Big Blunt" /> </cond> <for> - <effect count="15" name="DamOverTime" val="92" abnormalVisualEffect="flame" /> + <effect ticks="15" name="DamOverTime" val="92" abnormalVisualEffect="flame" /> </for> </skill> <skill id="950" levels="7" name="Nail Attack"> @@ -1113,7 +1113,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="156" abnormalVisualEffect="bleed" effectPower="100" /> + <effect ticks="7" name="DamOverTime" val="156" abnormalVisualEffect="bleed" effectPower="100" /> </for> </skill> <skill id="955" levels="1" name="Strider Dash"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml index 851774a960..3f0730cf42 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml @@ -2011,7 +2011,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 11 16 24 41 50HP * 3 Sec --> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="1096" levels="16" name="Seal of Chaos" enchantGroup1="1" enchantGroup2="1"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml index 9a530d91b4..a5bc01b492 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml @@ -29,7 +29,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 27 40HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" /> + <effect ticks="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1101" levels="2" name="Blaze Quake"> @@ -61,7 +61,7 @@ <set name="targetType" val="AURA" /> <for> <!-- Retail Values CT2.3: 58 79HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" /> + <effect ticks="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1102" levels="6" name="Aura Sink"> @@ -92,7 +92,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 8 10 13 16 20 22MP * 3 Sec --> - <effect count="5" name="ManaDamOverTime" val="#mdot" effectPower="80" /> + <effect ticks="5" name="ManaDamOverTime" val="#mdot" effectPower="80" /> </for> </skill> <skill id="1104" levels="14" name="Seal of Winter" enchantGroup1="1" enchantGroup2="1"> @@ -191,7 +191,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 58 79HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" /> + <effect ticks="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1108" levels="4" name="Seal of Flame"> @@ -221,7 +221,7 @@ <set name="targetType" val="AURA" /> <for> <!-- Retail Values CT2.3: 60 73 84 92HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" /> + <effect ticks="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1111" levels="18" name="Summon Kat the Cat" enchantGroup1="1"> @@ -1049,10 +1049,10 @@ <enchant3 name="power" val="#ench3Power" /> <for> <!-- Retail Values CT2.3: 24 32 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" val="#ench1dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#ench1dot" abnormalVisualEffect="poison" /> </enchant1for> </skill> <skill id="1168" levels="7" name="Curse: Poison"> @@ -1083,7 +1083,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 21 24 32 41 50 58 63HP * 3 Sec --> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2"> @@ -1465,7 +1465,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" /> + <effect ticks="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1184" levels="6" name="Ice Bolt"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml index 2288536e59..85eabf77ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml @@ -208,7 +208,7 @@ <set name="trait" val="POISON" /> <for> <!-- Retail Values CT2.3: 14 19 24 30 34 37HP * 3 Sec --> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="1210" levels="4" name="Seal of Gloom"> @@ -239,7 +239,7 @@ <set name="targetType" val="AURA" /> <for> <!-- Retail Values CT2.3: 9 11 14 15MP * 3 Sec --> - <effect count="5" name="ManaDamOverTime" val="#mdot" effectPower="60" /> + <effect ticks="5" name="ManaDamOverTime" val="#mdot" effectPower="60" /> </for> </skill> <skill id="1213" levels="13" name="Seal of Mirage"> @@ -312,11 +312,11 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="15" name="HealOverTime" val="#hotValue" /> + <effect ticks="15" name="HealOverTime" val="#hotValue" /> <effect name="Heal" noicon="1" val="#amount" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" val="32" /> + <effect ticks="15" name="HealOverTime" val="32" /> <effect name="Heal" noicon="1" val="#ench1amount" /> </enchant1for> </skill> @@ -385,11 +385,11 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="15" name="HealOverTime" val="#hotValue" /> + <effect ticks="15" name="HealOverTime" val="#hotValue" /> <effect name="Heal" noicon="1" val="#amount" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" val="26" /> + <effect ticks="15" name="HealOverTime" val="26" /> <effect name="Heal" noicon="1" val="#ench1amount" /> </enchant1for> </skill> @@ -746,10 +746,10 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" val="#ench1hot" /> + <effect ticks="15" name="HealOverTime" val="#ench1hot" /> </enchant1for> </skill> <skill id="1230" levels="28" name="Prominence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> @@ -921,7 +921,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" /> + <effect ticks="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1234" levels="28" name="Vampiric Claw" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> @@ -1110,10 +1110,10 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67HP * 3 Sec --> - <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> + <effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" /> </for> <enchant3for> - <effect count="5" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench3Power" /> + <effect ticks="5" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench3Power" /> </enchant3for> </skill> <skill id="1238" levels="3" name="Freezing Skin" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> @@ -1368,7 +1368,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="#dot" /> + <effect ticks="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="1245" levels="14" name="Steal Essence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> @@ -1799,11 +1799,11 @@ <for> <!-- retail value: "#hot"/sec; stat update every time unit (2/3 sec) --> <!-- Verified by slyce - Interlude - Aug 2007 --> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> <effect name="Heal" noicon="1" val="#amount" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" val="#ench1hot" /> + <effect ticks="15" name="HealOverTime" val="#ench1hot" /> <effect name="Heal" noicon="1" val="172" /> </enchant1for> </skill> @@ -2699,7 +2699,7 @@ </effect> </for> <enchant1for> - <effect count="-1" name="ManaDamOverTime" val="30"> + <effect ticks="-1" name="ManaDamOverTime" val="30"> <add order="0x40" stat="pDef" val="#ench1def" /> </effect> </enchant1for> @@ -2865,7 +2865,7 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 60 HP * 1 Sec --> - <effect count="15" name="DamOverTime" val="60" effectPower="80" /> + <effect ticks="15" name="DamOverTime" val="60" effectPower="80" /> </for> </skill> <skill id="1290" levels="1" name="Blizzard" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index a99ffed742..11f35148a8 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -986,7 +986,7 @@ <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> <!-- Retail Values CT2.3: 24MP * 3 sec --> - <effect count="10" name="ManaDamOverTime" val="72"> + <effect ticks="10" name="ManaDamOverTime" val="72"> <add order="0x40" stat="cancelVuln" val="30" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.3" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="1.1" /> @@ -994,7 +994,7 @@ </effect> </for> <enchant2for> - <effect count="#ench2Count" name="ManaDamOverTime" val="72"> + <effect ticks="#ench2Count" name="ManaDamOverTime" val="72"> <add order="0x40" stat="cancelVuln" val="30" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.3" /> <mul order="0x30" stat="PhysicalMpConsumeRate" val="1.1" /> @@ -1041,7 +1041,7 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1049,7 +1049,7 @@ </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1096,7 +1096,7 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1104,7 +1104,7 @@ </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.7" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.9" /> @@ -1151,7 +1151,7 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -1159,7 +1159,7 @@ </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.9" /> <mul order="0x30" stat="pAtkSpd" val="0.9" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -1205,13 +1205,13 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="holyRes" val="30" /> </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="holyRes" val="30" /> </effect> @@ -1256,13 +1256,13 @@ <enchant4 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="darkRes" val="30" /> </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <sub order="0x40" stat="accCombat" val="6" /> <sub order="0x40" stat="darkRes" val="30" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 2339bf1ac2..c851f945a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -647,7 +647,7 @@ <player olympiad="false" /> </cond> <for> - <effect self="1" count="9" name="SignetMDam" val="0" /> + <effect self="1" ticks="9" name="SignetMDam" val="0" /> </for> </skill> <skill id="1420" levels="1" name="Cyclone"> @@ -676,7 +676,7 @@ <player olympiad="false" /> </cond> <for> - <effect self="1" count="9" name="SignetMDam" val="0" /> + <effect self="1" ticks="9" name="SignetMDam" val="0" /> </for> </skill> <skill id="1421" levels="1" name="Raging Waves"> @@ -705,7 +705,7 @@ <player olympiad="false" /> </cond> <for> - <effect self="1" count="9" name="SignetMDam" val="0" /> + <effect self="1" ticks="9" name="SignetMDam" val="0" /> </for> </skill> <skill id="1422" levels="1" name="Day of Doom"> @@ -730,7 +730,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="5" name="Signet" val="0" /> + <effect ticks="5" name="Signet" val="0" /> </for> </skill> <skill id="1423" levels="1" name="Gehenna"> @@ -759,7 +759,7 @@ <player olympiad="false" /> </cond> <for> - <effect self="1" count="9" name="SignetMDam" val="0" /> + <effect self="1" ticks="9" name="SignetMDam" val="0" /> </for> </skill> <skill id="1424" levels="1" name="Anti-Summoning Field"> @@ -785,7 +785,7 @@ <player olympiad="false" /> </cond> <for> - <effect count="6" name="SignetAntiSummon" val="0" /> + <effect ticks="6" name="SignetAntiSummon" val="0" /> </for> </skill> <skill id="1425" levels="1" name="Purification Field"> @@ -917,7 +917,7 @@ <mul order="0x30" stat="pDef" val="0.1" /> </effect> <!-- 27 30 34 37 42MP * 3 during 30 seconds --> - <effect count="10" name="ManaHealOverTime" noicon="1" val="#mhot" /> + <effect ticks="10" name="ManaHealOverTime" noicon="1" val="#mhot" /> </for> </skill> <skill id="1431" levels="6" name="Fallen Arrow"> @@ -1052,13 +1052,13 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect count="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="deathmark"> + <effect ticks="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="deathmark"> <mul order="0x30" stat="pDef" val="#amount" /> <mul order="0x30" stat="mDef" val="#amount" /> </effect> </for> <enchant1for> - <effect count="6" name="DamOverTime" val="#ench1dmg" abnormalVisualEffect="deathmark"> + <effect ticks="6" name="DamOverTime" val="#ench1dmg" abnormalVisualEffect="deathmark"> <mul order="0x30" stat="pDef" val="0.77" /> <mul order="0x30" stat="mDef" val="0.77" /> </effect> @@ -1758,10 +1758,10 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 173HP * 1 Sec --> - <effect count="10" name="DamOverTime" val="173" /> + <effect ticks="10" name="DamOverTime" val="173" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" val="#ench1Power" /> + <effect ticks="10" name="DamOverTime" val="#ench1Power" /> </enchant1for> </skill> <skill id="1453" levels="1" name="Ice Vortex Crusher" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> @@ -1869,10 +1869,10 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 173HP * 1 Sec --> - <effect count="10" name="DamOverTime" val="173" /> + <effect ticks="10" name="DamOverTime" val="173" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" val="#ench1Power" /> + <effect ticks="10" name="DamOverTime" val="#ench1Power" /> </enchant1for> </skill> <skill id="1456" levels="1" name="Wind Vortex Slug" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6"> @@ -1973,10 +1973,10 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- Retail Values CT2.3: 173HP * 1 Sec --> - <effect count="10" name="DamOverTime" val="173" /> + <effect ticks="10" name="DamOverTime" val="173" /> </for> <enchant1for> - <effect count="10" name="DamOverTime" val="#ench1Power" /> + <effect ticks="10" name="DamOverTime" val="#ench1Power" /> </enchant1for> </skill> <skill id="1459" levels="1" name="Divine Power" enchantGroup1="5" enchantGroup2="5"> @@ -2219,7 +2219,7 @@ <for> <!-- NOTE: Damage amount for DOT and effectPower is unconfirmed --> <!-- 117HP * 3 sec during 10 seconds --> - <effect count="3" name="DamOverTime" val="351" effectPower="100" /> + <effect ticks="3" name="DamOverTime" val="351" effectPower="100" /> </for> </skill> <skill id="1468" levels="1" name="Star Fall"> @@ -2244,7 +2244,7 @@ <for> <!-- NOTE: Damage amount for DOT and effectPower is unconfirmed --> <!-- 117HP * 3 sec during 10 seconds --> - <effect count="3" name="DamOverTime" val="351" effectPower="100" /> + <effect ticks="3" name="DamOverTime" val="351" effectPower="100" /> </for> </skill> <skill id="1469" levels="1" name="Leopold" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6"> @@ -2657,13 +2657,13 @@ <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="reuseDelay" val="#ench3Reuse" /> <for> - <effect count="15" name="ManaHealOverTime" val="200" /> + <effect ticks="15" name="ManaHealOverTime" val="200" /> <effect name="Paralyze" noicon="1" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> </for> <enchant2for> - <effect count="#ench2Time" name="ManaHealOverTime" val="200" /> + <effect ticks="#ench2Time" name="ManaHealOverTime" val="200" /> <effect name="Paralyze" noicon="1" val="0"> <mul order="0x30" stat="pDef" val="0.1" /> </effect> @@ -2970,13 +2970,13 @@ </not> </cond> <for> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> </for> <enchant1for> - <effect count="15" name="HealOverTime" val="#ench1Heal" /> + <effect ticks="15" name="HealOverTime" val="#ench1Heal" /> </enchant1for> <enchant2for> - <effect count="#ench2Count" name="HealOverTime" val="32" /> + <effect ticks="#ench2Count" name="HealOverTime" val="32" /> </enchant2for> </skill> <skill id="1488" levels="3" name="Restoration Impact" enchantGroup1="1"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml index 3f77d29c40..e1c5afdde0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml @@ -238,8 +238,8 @@ <effect name="Root" val="0" abnormalVisualEffect="poison"> <sub order="0x40" stat="rootVuln" val="100" /> </effect> - <effect count="10" name="DamOverTime" noicon="1" val="90" /> - <effect count="10" name="ManaDamOverTime" noicon="1" val="30" /> + <effect ticks="10" name="DamOverTime" noicon="1" val="90" /> + <effect ticks="10" name="ManaDamOverTime" noicon="1" val="30" /> </for> </skill> <skill id="1509" levels="1" name="Seal of Limit"> @@ -372,14 +372,14 @@ <enchant4 name="pvpPower" val="#ench4Duel" /> <for> <!-- Retail Values CT2.3: 12MP * 3 Sec --> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="80" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" > <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> </effect> </for> <enchant3for> - <effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > + <effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" > <mul order="0x30" stat="runSpd" val="0.8" /> <mul order="0x30" stat="pAtkSpd" val="0.7" /> <mul order="0x30" stat="mAtkSpd" val="0.7" /> @@ -749,7 +749,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="120" name="DamOverTime" val="#dot"> + <effect ticks="120" name="DamOverTime" val="#dot"> <mul order="0x30" stat="healEffect" val="0.5" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml index 81e6b816ab..73b4fbf8c7 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml @@ -10,7 +10,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect count="3" name="HealOverTime" val="2" /> + <effect ticks="3" name="HealOverTime" val="2" /> </for> </skill> <skill id="2002" levels="1" name="Healing Drug"> @@ -23,7 +23,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect count="4" name="HealOverTime" val="1.5" /> + <effect ticks="4" name="HealOverTime" val="1.5" /> </for> </skill> <skill id="2003" levels="1" name="Squash Seed"> @@ -275,7 +275,7 @@ <for> <!-- retail value: 8HP/sec; stat update every 2 sec --> <!-- Verified by slyce - Interlude - 8th Aug 2007 --> - <effect count="7" name="HealOverTime" val="16" /> + <effect ticks="7" name="HealOverTime" val="16" /> </for> </skill> <skill id="2032" levels="1" name="Healing potion"> @@ -291,7 +291,7 @@ <for> <!-- retail value: 24HP/sec; stat update every 2 sec --> <!-- Verified by slyce - Interlude - 8th Aug 2007 --> - <effect count="7" name="HealOverTime" val="48" /> + <effect ticks="7" name="HealOverTime" val="48" /> </for> </skill> <skill id="2033" levels="1" name="Item - Beast Soul Shot"> @@ -357,7 +357,7 @@ <for> <!-- retail value: 50HP/sec; stat update every 2 sec --> <!-- Verified by slyce - Interlude - 8th Aug 2007 --> - <effect count="7" name="HealOverTime" val="100" /> + <effect ticks="7" name="HealOverTime" val="100" /> </for> </skill> <skill id="2038" levels="1" name="Quick Healing Potion"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml index b2426386fb..e812198afd 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml @@ -737,7 +737,7 @@ <set name="operateType" val="A1" /> <set name="targetType" val="SELF" /> <for> - <effect count="2" name="IncreaseCharges" noicon="1" val="1" /> + <effect ticks="2" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="2166" levels="2" name="CP Gauge Potion"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml index 236ca40381..dffe5b952f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml @@ -31,7 +31,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="66" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="66" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3006" levels="1" name="Equip Set Items"> @@ -200,7 +200,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3021" levels="6" name="Special Ability: Critical Bleed"> @@ -221,7 +221,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3022" levels="6" name="Special Ability: Critical Drain"> @@ -275,7 +275,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3025" levels="6" name="Special Ability: Critical Anger"> @@ -492,7 +492,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3041" levels="6" name="Special Ability: Critical Poison"> @@ -516,7 +516,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3042" levels="20" name="Special Ability: Critical Damage"> @@ -675,7 +675,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="222" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="222" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3053" levels="2" name="Special Ability: Critical Bleed"> @@ -695,7 +695,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="264" abnormalVisualEffect="bleed"> + <effect ticks="7" name="DamOverTime" val="264" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -717,7 +717,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="768" abnormalVisualEffect="bleed"> + <effect ticks="7" name="DamOverTime" val="768" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -739,7 +739,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="384" abnormalVisualEffect="bleed"> + <effect ticks="7" name="DamOverTime" val="384" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -840,7 +840,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3062" levels="2" name="Special Ability: Critical Poison"> @@ -862,7 +862,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="672" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="672" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3063" levels="2" name="Special Ability: Back Blow"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml index 1b8b3039e5..b7144ab707 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml @@ -2067,7 +2067,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> </skill> <skill id="3196" levels="10" name="Item Skill: Bleed"> @@ -2098,7 +2098,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="3197" levels="10" name="Item Skill: Silence"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml index 58bec9b898..b064c2c19e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml @@ -1071,7 +1071,7 @@ <mul order="0x30" stat="pDef" val="0.1" /> </effect> <!-- 27MP * 3 during 30 seconds --> - <effect count="10" name="ManaHealOverTime" noicon="1" val="81" /> + <effect ticks="10" name="ManaHealOverTime" noicon="1" val="81" /> </for> </skill> <skill id="3280" levels="1" name="Blue Talisman of Invisibility"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml index a8fa207f3d..75f6215647 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml @@ -212,7 +212,7 @@ <set name="targetType" val="AREA" /> <for> <!-- 30HP * 5 during 60 seconds --> - <effect count="12" name="DamOverTime" val="150"> + <effect ticks="12" name="DamOverTime" val="150"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -508,7 +508,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table> <set name="mpConsume" val="#mpConsume" /> @@ -538,7 +538,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="mpConsume" val="#mpConsume" /> @@ -862,7 +862,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.5: 41 50 58 58 58 63 63 63 63 66 66 66 66 66 66HP * 3 Seconds --> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4053" levels="16" name="Decrease P.Atk"> @@ -1400,7 +1400,7 @@ <set name="targetType" val="ONE" /> <for> <!-- 20HP * 3 during 4200 seconds --> - <effect count="1400" name="DamOverTime" val="60" abnormalVisualEffect="poison" /> + <effect ticks="1400" name="DamOverTime" val="60" abnormalVisualEffect="poison" /> <effect name="Root" noicon="1" val="0" /> </for> </skill> @@ -1487,7 +1487,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> <table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1658,7 +1658,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="HealOverTime" val="#hot" /> + <effect ticks="5" name="HealOverTime" val="#hot" /> </for> <table name="#mpConsume"> 33 59 88 122 159 195 228 242 252 259 262 262 </table> <set name="mpConsume" val="#mpConsume" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml index 7a9cdb0af7..ae08b2a077 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml @@ -117,7 +117,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="45" name="DamOverTime" val="#dmg" /> + <effect ticks="45" name="DamOverTime" val="#dmg" /> </for> <table name="#mpConsume"> 17 31 45 60 75 90 105 112 119 126 132 139 </table> <set name="mpConsume" val="#mpConsume" /> @@ -809,7 +809,7 @@ <set name="skillType" val="MDOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="20" name="ManaDamOverTime" val="#damage" /> + <effect ticks="20" name="ManaDamOverTime" val="#damage" /> </for> </skill> <skill id="4141" levels="12" name="NPC Wind Fist"> @@ -949,7 +949,7 @@ <set name="trait" val="POISON" /> <for> <!-- 16 24 32 41 50 58 63 63 66 66 68 68HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4149" levels="12" name="Bleed"> @@ -973,7 +973,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 18 25 34 44 54 62 67 67 70 70 71 71HP * 1 during 5 seconds --> - <effect count="2" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect ticks="2" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4150" levels="12" name="Flame"> @@ -998,7 +998,7 @@ <set name="targetType" val="ONE" /> <for> <!-- 14 21 30 40 51 61 68 68 72 72 74 74HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4151" levels="12" name="NPC Windstrike - Magic"> @@ -1304,7 +1304,7 @@ <set name="targetType" val="ONE" /> <for> <!-- Retail Values CT2.5: 102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164HP * 1 Seconds --> - <effect count="15" name="DamOverTime" val="#dot" /> + <effect ticks="15" name="DamOverTime" val="#dot" /> </for> </skill> <skill id="4166" levels="18" name="Stuns"> @@ -1657,7 +1657,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1805,7 +1805,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1852,7 +1852,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="AURA" /> <for> - <effect count="10" name="ManaDamOverTime" val="#maxMp" /> + <effect ticks="10" name="ManaDamOverTime" val="#maxMp" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -2020,7 +2020,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml index 8b87fa28f5..aa9e5df7ef 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml @@ -123,7 +123,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -172,7 +172,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="10" name="ManaDamOverTime" val="#maxMp" /> + <effect ticks="10" name="ManaDamOverTime" val="#maxMp" /> </for> <table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table> <set name="mpConsume" val="#mpConsume" /> @@ -257,7 +257,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> <effect name="HealPercent" noicon="1" val="3" /> </for> </skill> @@ -807,7 +807,7 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="DamOverTime" val="294" abnormalVisualEffect="poison" /> + <effect ticks="1200" name="DamOverTime" val="294" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4244" levels="12" name="NPC Wild Sweep"> @@ -1114,7 +1114,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table> <set name="mpConsume" val="#mpConsume" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml index 1e5e8fd039..c910c59d01 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml @@ -222,7 +222,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table> <set name="mpConsume" val="#mpConsume" /> @@ -1167,7 +1167,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" val="27.78" /> + <effect ticks="1200" name="ManaHealOverTime" val="27.78" /> </for> </skill> <skill id="4368" levels="1" name="Clan Hall Manager Buff"> @@ -1180,7 +1180,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" val="55.56"> + <effect ticks="1200" name="ManaHealOverTime" val="55.56"> <add stat="maxMp" order="0x40" val="5000" /> </effect> </for> @@ -1195,7 +1195,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" val="83.34"> + <effect ticks="1200" name="ManaHealOverTime" val="83.34"> <add stat="maxMp" order="0x40" val="10000" /> </effect> </for> @@ -1210,7 +1210,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" val="183.33"> + <effect ticks="1200" name="ManaHealOverTime" val="183.33"> <add stat="maxMp" order="0x40" val="28000" /> </effect> </for> @@ -1225,7 +1225,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" val="350.1"> + <effect ticks="1200" name="ManaHealOverTime" val="350.1"> <add stat="maxMp" order="0x40" val="58000" /> </effect> </for> @@ -1240,7 +1240,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" val="600"> + <effect ticks="1200" name="ManaHealOverTime" val="600"> <add stat="maxMp" order="0x40" val="103000" /> </effect> </for> @@ -1255,7 +1255,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" val="616.8"> + <effect ticks="1200" name="ManaHealOverTime" val="616.8"> <add stat="maxMp" order="0x40" val="106000" /> </effect> </for> @@ -1270,7 +1270,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" val="866.7"> + <effect ticks="1200" name="ManaHealOverTime" val="866.7"> <add stat="maxMp" order="0x40" val="151000" /> </effect> </for> @@ -1285,7 +1285,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="1200" name="ManaHealOverTime" val="1116.6"> + <effect ticks="1200" name="ManaHealOverTime" val="1116.6"> <add stat="maxMp" order="0x40" val="196000" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml index 3470f06ead..28c64905b0 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml @@ -1239,7 +1239,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" effectPower="100" /> + <effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" effectPower="100" /> </for> </skill> <skill id="4580" levels="12" name="Decrease P. Atk."> @@ -1320,7 +1320,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4583" levels="12" name="Decrease Speed"> @@ -1740,7 +1740,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4597" levels="12" name="Bleed"> @@ -1767,7 +1767,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4598" levels="12" name="Bleed"> @@ -1794,7 +1794,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4599" levels="12" name="Decrease Speed"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml index fbc319644a..fc4f086f9d 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml @@ -204,7 +204,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" /> </for> </skill> <skill id="4607" levels="1" name="Magma Attack"> @@ -404,7 +404,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="4616" levels="1" name="Fake Petrification"> @@ -1177,7 +1177,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="4650" levels="1" name="NPC AE - Dispel Hold"> @@ -1863,7 +1863,7 @@ <set name="targetType" val="FRONT_AREA" /> <for> <!-- 216HP * 5 during 10 seconds --> - <effect count="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" /> + <effect ticks="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" /> </for> </skill> <skill id="4684" levels="1" name="Valakas Dragon Breath"> @@ -1892,7 +1892,7 @@ <set name="targetType" val="FRONT_AREA" /> <for> <!-- 216HP * 5 during 10 seconds --> - <effect count="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" /> + <effect ticks="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" /> </for> </skill> <skill id="4685" levels="1" name="Valakas Tail Stomp"> @@ -2069,7 +2069,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Debuff" val="0"> + <effect ticks="5" name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.55" /> <sub order="0x40" stat="accCombat" val="4" /> <sub order="0x40" stat="rEvas" val="4" /> @@ -2093,7 +2093,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Debuff" val="0"> + <effect ticks="5" name="Debuff" val="0"> <mul order="0x30" stat="pAtk" val="0.2" /> </effect> </for> @@ -2111,7 +2111,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Debuff" val="0"> + <effect ticks="5" name="Debuff" val="0"> <mul order="0x30" stat="pDef" val="0.2" /> <mul order="0x30" stat="mDef" val="0.2" /> </effect> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml index 0687dc2b34..3ed7c27b88 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml @@ -1689,7 +1689,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4785" levels="12" name="BOSS Chant of Life"> @@ -1713,7 +1713,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4786" levels="12" name="BOSS Chant of Life"> @@ -1737,7 +1737,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4787" levels="12" name="BOSS Chant of Life"> @@ -1761,7 +1761,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4788" levels="12" name="BOSS Chant of Life"> @@ -1785,7 +1785,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN_MEMBER" /> <for> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="4789" levels="10" name="NPC High Level"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml index 7a56185b63..5af2f2ae7e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml @@ -564,7 +564,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="15" name="HealOverTime" val="#hot" /> + <effect ticks="15" name="HealOverTime" val="#hot" /> </for> </skill> <skill id="5041" levels="1" name="Charm of Courage"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml index 921a8e4c7b..45c43031c3 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml @@ -442,7 +442,7 @@ <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.2" /> </effect> - <effect count="7" name="IncreaseCharges" noicon="1" val="1" /> + <effect ticks="7" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="5128" levels="1" name="Maximize long-range weapon use"> @@ -648,7 +648,7 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="AURA" /> <for> - <effect count="10" name="DamOverTime" val="327" abnormalVisualEffect="poison"> + <effect ticks="10" name="DamOverTime" val="327" abnormalVisualEffect="poison"> <mul order="0x30" stat="pAtkSpd" val="0.77" /> </effect> </for> @@ -1393,7 +1393,7 @@ <set name="trait" val="POISON" /> <for> <!-- 41 41 50 50 50 58 58 58 63 63HP * 3 during 30 seconds --> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="5175" levels="10" name="Bleed"> @@ -1423,7 +1423,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 44 44 54 54 54 62 62 62 67 67HP * 3 during 20 seconds --> - <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5176" levels="10" name="Silence"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml index 87984bee0d..1983b7365e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml @@ -930,7 +930,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="BLEED" /> <for> - <effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5248" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> @@ -1024,7 +1024,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5252" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> @@ -1082,7 +1082,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 35 50 68 87 107 123 134 134 139 139 142 142 HP * 3 during 10 seconds --> - <effect count="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect ticks="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5252" triggeredLevel="#triggeredLevel" /> </for> </skill> @@ -1111,7 +1111,7 @@ <set name="skillType" val="BLEED" /> <set name="targetType" val="ONE" /> <for> - <effect count="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect ticks="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5255" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" /> </for> </skill> @@ -1325,7 +1325,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="ONE" /> <for> - <effect count="10" name="Debuff" val="0" abnormalVisualEffect="deathmark" /> + <effect ticks="10" name="Debuff" val="0" abnormalVisualEffect="deathmark" /> </for> </skill> <skill id="5265" levels="12" name="NPC - Soul Emission"> @@ -1417,7 +1417,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" effectPower="80" /> + <effect ticks="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" effectPower="80" /> </for> </skill> <skill id="5269" levels="17" name="Slow Trap"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml index ca19b85a9d..fa7bba321e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml @@ -73,7 +73,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5303" levels="9" name="Bleed"> @@ -101,7 +101,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5304" levels="9" name="Paralysis"> @@ -156,7 +156,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" val="#dot" effectPower="60" /> + <effect ticks="4" name="DamOverTime" val="#dot" effectPower="60" /> </for> </skill> <skill id="5306" levels="9" name="Paralysis"> @@ -237,7 +237,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5309" levels="9" name="Bleed"> @@ -265,7 +265,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5310" levels="9" name="NPC(party) - Magic Close Range DD - less powerful"> @@ -625,7 +625,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" val="#power" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="#power" effectPower="80" /> </for> </skill> <skill id="5334" levels="9" name="NPC(party) - Physical Single Close Range Attack"> @@ -998,7 +998,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5364" levels="9" name="Bleed"> @@ -1027,7 +1027,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5365" levels="9" name="Paralysis"> @@ -1081,7 +1081,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" val="#dot" effectPower="60" /> + <effect ticks="4" name="DamOverTime" val="#dot" effectPower="60" /> </for> </skill> <skill id="5367" levels="9" name="Paralysis"> @@ -1149,7 +1149,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" val="#dot" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" /> </for> </skill> <skill id="5370" levels="9" name="Bleed"> @@ -1502,7 +1502,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="4" name="DamOverTime" val="#power" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="#power" effectPower="80" /> </for> </skill> <skill id="5395" levels="3" name="NPC Clan Buff - Super Might Haste"> @@ -1591,7 +1591,7 @@ </cond> <for> <!-- 75 HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="75" /> + <effect ticks="5" name="DamOverTime" val="75" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml index 01a3bc2f5a..5423a2e819 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml @@ -208,7 +208,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="AURA" /> <for> - <effect count="6" name="DamOverTime" val="#dot"> + <effect ticks="6" name="DamOverTime" val="#dot"> <add order="0x40" stat="mAtk" val="#mAtk" /> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> @@ -234,7 +234,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="POISON" /> <for> - <effect count="6" name="DamOverTime" val="#dot" abnormalVisualEffect="poison"> + <effect ticks="6" name="DamOverTime" val="#dot" abnormalVisualEffect="poison"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -258,7 +258,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="6" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed"> + <effect ticks="6" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> @@ -575,7 +575,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" val="#val" abnormalVisualEffect="bleed" effectPower="50" /> + <effect ticks="4" name="DamOverTime" val="#val" abnormalVisualEffect="bleed" effectPower="50" /> </for> </skill> <skill id="5445" levels="1" name="Awakening"> @@ -676,7 +676,7 @@ <set name="skillType" val="BLEED" /> <set name="targetType" val="SELF" /> <for> - <effect count="1" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> + <effect ticks="1" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5451" levels="1" name="Enervation"> @@ -1087,7 +1087,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 71HP * 5 during 20 seconds --> - <effect count="4" name="DamOverTime" val="355" abnormalVisualEffect="bleed" effectPower="100" /> + <effect ticks="4" name="DamOverTime" val="355" abnormalVisualEffect="bleed" effectPower="100" /> </for> </skill> <skill id="5496" levels="1" name="Dark Fireball"> @@ -1130,7 +1130,7 @@ <for> <effect name="Stun" val="0" effectPower="80" /> <!-- 52HP * 1 during 9 seconds --> - <effect count="9" name="DamOverTime" noicon="1" val="52" effectPower="80" /> + <effect ticks="9" name="DamOverTime" noicon="1" val="52" effectPower="80" /> </for> </skill> <skill id="5498" levels="1" name="Self-Destruct"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml index 4d7d4f9472..6f2984ecc9 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml @@ -24,7 +24,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 52HP * 5 during 20 seconds --> - <effect count="4" name="DamOverTime" val="260" abnormalVisualEffect="bleed" effectPower="90" /> + <effect ticks="4" name="DamOverTime" val="260" abnormalVisualEffect="bleed" effectPower="90" /> </for> </skill> <skill id="5501" levels="1" name="Stuns"> @@ -1612,7 +1612,7 @@ <set name="targetType" val="ONE" /> <for> <!-- 200HP * 1 during 5 seconds --> - <effect count="5" name="DamOverTime" val="200" abnormalVisualEffect="bleed" /> + <effect ticks="5" name="DamOverTime" val="200" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5597" levels="1" name="Invalid Skill cancel"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml index 990f767faa..9dcbf3a2fa 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml @@ -1133,7 +1133,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="100" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="100" abnormalVisualEffect="poison" /> </for> </skill> <skill id="5669" levels="1" name="Stun"> @@ -1641,7 +1641,7 @@ </not> </cond> <for> - <effect count="5" name="IncreaseCharges" noicon="1" val="1" /> + <effect ticks="5" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="5696" levels="1" name="Dizziness"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml index 98be8fde5c..7bde720d59 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml @@ -204,7 +204,7 @@ <set name="targetType" val="AURA" /> <for> <!-- 55HP * 5 During 30 seconds --> - <effect count="6" name="DamOverTime" val="275" abnormalVisualEffect="bleed" effectPower="80"> + <effect ticks="6" name="DamOverTime" val="275" abnormalVisualEffect="bleed" effectPower="80"> <mul order="0x30" stat="runSpd" val="0.77" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml index 3e70dc6b94..67c418419c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml @@ -319,7 +319,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" val="70" effectPower="80" /> + <effect ticks="4" name="DamOverTime" val="70" effectPower="80" /> </for> </skill> <skill id="5832" levels="1" name="Hate Aura"> @@ -421,7 +421,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="CLAN" /> <for> - <effect count="15" name="HealOverTime" val="270" /> + <effect ticks="15" name="HealOverTime" val="270" /> <effect name="HealPercent" noicon="1" val="20" /> </for> </skill> @@ -959,7 +959,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="7" name="DamOverTime" val="250"> + <effect ticks="7" name="DamOverTime" val="250"> <mul order="0x30" stat="mAtkSpd" val="0.8" /> </effect> </for> @@ -984,7 +984,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5880" levels="2" name="Vicious Mutilation"> @@ -1056,7 +1056,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" /> + <effect ticks="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="5884" levels="2" name="Weakened Sweep"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml index ed65d34205..ee36b00cfe 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml @@ -132,7 +132,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87HP * 3 during 20 seconds --> - <effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="80" /> + <effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="80" /> </for> </skill> <skill id="6206" levels="19" name="Strider Fear"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml index f35d357bc3..4e636438a3 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml @@ -40,7 +40,7 @@ <for> <!-- Level 1: 60MP * 5 during 10 seconds --> <!-- Level 2: 30MP * 5 during 10 seconds --> - <effect count="2" name="ManaDamOverTime" val="#mdot" /> + <effect ticks="2" name="ManaDamOverTime" val="#mdot" /> </for> </skill> <skill id="6302" levels="1" name="Cold Air"> @@ -153,7 +153,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 139HP * 3 during 10 seconds --> - <effect count="3" name="DamOverTime" val="417" abnormalVisualEffect="bleed" /> + <effect ticks="3" name="DamOverTime" val="417" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6307" levels="1" name="Opus of the Hand"> @@ -713,7 +713,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 200HP * 1 during 3 seconds --> - <effect count="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" /> + <effect ticks="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" /> </for> </skill> <skill id="6334" levels="1" name="Shock"> @@ -832,7 +832,7 @@ <set name="trait" val="BLEED" /> <for> <!-- 200HP * 1 during 3 seconds --> - <effect count="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" /> + <effect ticks="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" /> </for> </skill> <skill id="6340" levels="1" name="Shock"> @@ -1179,7 +1179,7 @@ <set name="trait" val="BLEED" /> <for> <!-- Retail Values CT2.5: 93HP * 3 Sec --> - <effect count="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" /> + <effect ticks="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6383" levels="1" name="Bistakon Deadly Roar"> @@ -1245,7 +1245,7 @@ <set name="trait" val="BLEED" /> <for> <!-- Retail Values CT2.5: 93HP * 3 Sec --> - <effect count="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" /> + <effect ticks="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6386" levels="1" name="Bistakon Earth Rise"> @@ -1452,7 +1452,7 @@ <set name="trait" val="BLEED" /> <for> <!-- Retail Values CT2.5: 93HP * 3 Sec --> - <effect count="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" /> + <effect ticks="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6396" levels="1" name="Cokrakon Panic"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml index 7b829175a0..06f2a4fbf6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml @@ -60,7 +60,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="12" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="12" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6403" levels="1" name="Torumba Numbing Poison"> @@ -83,7 +83,7 @@ <set name="skillType" val="PDAM" /> <set name="targetType" val="AREA" /> <for> - <effect count="2" name="DamOverTime" effectPower="80" val="290" abnormalVisualEffect="poison"> + <effect ticks="2" name="DamOverTime" effectPower="80" val="290" abnormalVisualEffect="poison"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> </for> @@ -323,7 +323,7 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect count="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" /> + <effect ticks="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6417" levels="1" name="Reptilikon Poison Shot"> @@ -349,7 +349,7 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="AURA" /> <for> - <effect count="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" /> + <effect ticks="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6418" levels="1" name="Reptilikon Fury Poison Bomb"> @@ -375,8 +375,8 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="AURA" /> <for> - <effect count="4" name="DamOverTime" val="345" abnormalVisualEffect="poison" /> - <effect count="4" name="ManaDamOverTime" noicon="1" val="20" /> + <effect ticks="4" name="DamOverTime" val="345" abnormalVisualEffect="poison" /> + <effect ticks="4" name="ManaDamOverTime" noicon="1" val="20" /> </for> </skill> <skill id="6419" levels="1" name="Light of Scout"> @@ -664,7 +664,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="DamOverTimePercent" val="#dot"> + <effect ticks="5" name="DamOverTimePercent" val="#dot"> <basemul order="0x30" stat="rCrit" val="#rCrit"> <using kind="Bow,Crossbow" /> </basemul> @@ -690,7 +690,7 @@ <set name="skillType" val="DEBUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="3" name="DamOverTimePercent" val="0.05"> + <effect ticks="3" name="DamOverTimePercent" val="0.05"> <basemul order="0x30" stat="rCrit" val="0.9"> <using kind="Bow,Crossbow" /> </basemul> @@ -718,7 +718,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="15" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> + <effect ticks="15" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6438" levels="1" name="Penalty Area"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml index c075a2276d..2d2ba9157a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml @@ -719,7 +719,7 @@ <effect name="Paralyze" val="0" special="freezing" /> <!-- Level 1: 115HP * 1 during 7 seconds --> <!-- Level 2: 115HP * 5 during 15 seconds --> - <effect count="#count" name="DamOverTime" noicon="1" val="#dot" /> + <effect ticks="#count" name="DamOverTime" noicon="1" val="#dot" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="6302" /> </for> </skill> @@ -1123,7 +1123,7 @@ <set name="skillType" val="DOT" /> <set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? --> <for> - <effect count="36" name="DamOverTimePercent" val="0.02"> + <effect ticks="36" name="DamOverTimePercent" val="0.02"> <mul order="0x30" stat="pAtkSpd" val="1.2" /> </effect> </for> @@ -1224,9 +1224,9 @@ <for> <effect name="Paralyze" val="0" special="freezing" /> <!-- 115HP * 5 during 15 seconds --> - <effect count="3" name="DamOverTime" noicon="1" val="575" /> + <effect ticks="3" name="DamOverTime" noicon="1" val="575" /> <!-- 5MP * 5 during 15 seconds --> - <effect count="3" name="ManaDamOverTime" noicon="1" val="25" /> + <effect ticks="3" name="ManaDamOverTime" noicon="1" val="25" /> <effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="6302" chanceType="ON_EXIT" /> </for> </skill> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml index f5a7fe7cfd..7b3a70348b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml @@ -293,7 +293,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="ONE" /> <for> - <effect count="15" name="HealOverTime" val="30" /> + <effect ticks="15" name="HealOverTime" val="30" /> <effect name="Heal" noicon="1" val="450" /> </for> </skill> @@ -508,7 +508,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed"> + <effect ticks="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed"> <sub order="0x40" stat="darkRes" val="60" /> </effect> </for> @@ -658,7 +658,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed" /> + <effect ticks="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="6755" levels="1" name="Death Strike"> @@ -1090,7 +1090,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> - <effect count="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed"> + <effect ticks="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed"> <mul order="0x30" stat="runSpd" val="0.8" /> </effect> <effect name="Petrification" noicon="1" val="0" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml index 9c0b77e4c8..6d373ef98b 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml @@ -191,7 +191,7 @@ </not> </cond> <for> - <effect count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> + <effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="6814" levels="8" name="Focus Force"> @@ -210,7 +210,7 @@ </not> </cond> <for> - <effect count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> + <effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" /> </for> </skill> <skill id="6815" levels="16" name="Deadly Poison"> @@ -759,7 +759,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="6" name="DamOverTime" val="100" abnormalVisualEffect="poison" /> + <effect ticks="6" name="DamOverTime" val="100" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6863" levels="1" name="Poison"> @@ -783,7 +783,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="10" name="DamOverTime" val="120" abnormalVisualEffect="poison" /> + <effect ticks="10" name="DamOverTime" val="120" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6864" levels="1" name="Summon"> @@ -812,7 +812,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="POISON" /> <for> - <effect count="8" name="DamOverTime" val="100" abnormalVisualEffect="poison" /> + <effect ticks="8" name="DamOverTime" val="100" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6866" levels="1" name="Vampiric Claw"> @@ -990,7 +990,7 @@ <set name="skillType" val="POISON" /> <set name="targetType" val="ONE" /> <for> - <effect count="8" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> + <effect ticks="8" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" /> </for> </skill> <skill id="6876" levels="1" name="Power Strike"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml index 9cc0cb0ee0..f703b0f740 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml @@ -1609,7 +1609,7 @@ <set name="targetType" val="ONE" /> <for> <!-- 300HP * 1 Sec during 10 seconds --> - <effect count="10" name="DamOverTime" val="300" /> + <effect ticks="10" name="DamOverTime" val="300" /> </for> </skill> <skill id="23299" levels="1" name="Arrow Rain"> @@ -1626,7 +1626,7 @@ <set name="targetType" val="ONE" /> <for> <!-- 300HP * 1 Sec during 10 seconds --> - <effect count="10" name="DamOverTime" val="300" /> + <effect ticks="10" name="DamOverTime" val="300" /> </for> </skill> </list> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml index 079dbaf7c8..a90bb9f578 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml @@ -14,7 +14,7 @@ <set name="targetType" val="ONE" /> <for> <!-- 300HP * 1 Sec during 10 seconds --> - <effect count="10" name="DamOverTime" val="300" /> + <effect ticks="10" name="DamOverTime" val="300" /> </for> </skill> <skill id="23301" levels="1" name="Dimensional Door A"> @@ -176,7 +176,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="3" name="DamOverTime" val="170" abnormalVisualEffect="bleed" /> + <effect ticks="3" name="DamOverTime" val="170" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="23320" levels="1" name="Greedy Throat"> @@ -201,7 +201,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="BLEED" /> <for> - <effect count="4" name="DamOverTime" val="230" abnormalVisualEffect="bleed" /> + <effect ticks="4" name="DamOverTime" val="230" abnormalVisualEffect="bleed" /> </for> </skill> <skill id="23321" levels="1" name="Draconic Evolver"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml index da136aa24a..068cf2dfd4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml @@ -265,7 +265,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect count="5" name="HealOverTime" val="150" /> + <effect ticks="5" name="HealOverTime" val="150" /> </for> </skill> <skill id="26026" levels="1" name="High-grade Healing Potion"> @@ -278,7 +278,7 @@ <set name="skillType" val="BUFF" /> <set name="targetType" val="SELF" /> <for> - <effect count="5" name="HealOverTime" val="72" /> + <effect ticks="5" name="HealOverTime" val="72" /> </for> </skill> <skill id="26027" levels="6" name="Secret medicine of Will"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml index 2e87f0bbef..003c2ca029 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml @@ -11,7 +11,7 @@ <set name="reuseDelay" val="10000" /> <set name="targetType" val="SELF" /> <for> - <effect count="3" name="ManaHealOverTime" val="1.5" /> + <effect ticks="3" name="ManaHealOverTime" val="1.5" /> </for> </skill> <skill id="10001" levels="1" name="Mana Potion"> -- GitLab