From 060b5ae7980083b9469328e0a74200f2d3f9fc8a Mon Sep 17 00:00:00 2001
From: MELERIX <MELERIX@users.noreply.github.com>
Date: Sun, 5 May 2013 19:38:13 +0000
Subject: [PATCH] BETA: Renamed all "count" -> "ticks", needed since [L5966],
 values will be fixed later.

---
 .../game/data/stats/skills/00000-00099.xml    | 14 +++---
 .../game/data/stats/skills/00100-00199.xml    |  4 +-
 .../game/data/stats/skills/00200-00299.xml    |  6 +--
 .../game/data/stats/skills/00300-00399.xml    | 10 ++---
 .../game/data/stats/skills/00400-00499.xml    | 24 +++++-----
 .../game/data/stats/skills/00500-00599.xml    | 18 ++++----
 .../game/data/stats/skills/00600-00699.xml    |  3 +-
 .../game/data/stats/skills/00700-00799.xml    | 14 +++---
 .../game/data/stats/skills/00800-00899.xml    |  2 +-
 .../game/data/stats/skills/00900-00999.xml    | 14 +++---
 .../game/data/stats/skills/01000-01099.xml    |  2 +-
 .../game/data/stats/skills/01100-01199.xml    | 18 ++++----
 .../game/data/stats/skills/01200-01299.xml    | 32 +++++++-------
 .../game/data/stats/skills/01300-01399.xml    | 24 +++++-----
 .../game/data/stats/skills/01400-01499.xml    | 44 +++++++++----------
 .../game/data/stats/skills/01500-01599.xml    | 10 ++---
 .../game/data/stats/skills/02000-02099.xml    | 10 ++---
 .../game/data/stats/skills/02100-02199.xml    |  2 +-
 .../game/data/stats/skills/03000-03099.xml    | 24 +++++-----
 .../game/data/stats/skills/03100-03199.xml    |  4 +-
 .../game/data/stats/skills/03200-03299.xml    |  2 +-
 .../game/data/stats/skills/04000-04099.xml    | 14 +++---
 .../game/data/stats/skills/04100-04199.xml    | 20 ++++-----
 .../game/data/stats/skills/04200-04299.xml    | 10 ++---
 .../game/data/stats/skills/04300-04399.xml    | 20 ++++-----
 .../game/data/stats/skills/04500-04599.xml    | 10 ++---
 .../game/data/stats/skills/04600-04699.xml    | 16 +++----
 .../game/data/stats/skills/04700-04799.xml    | 10 ++---
 .../game/data/stats/skills/05000-05099.xml    |  2 +-
 .../game/data/stats/skills/05100-05199.xml    |  8 ++--
 .../game/data/stats/skills/05200-05299.xml    | 12 ++---
 .../game/data/stats/skills/05300-05399.xml    | 24 +++++-----
 .../game/data/stats/skills/05400-05499.xml    | 14 +++---
 .../game/data/stats/skills/05500-05599.xml    |  4 +-
 .../game/data/stats/skills/05600-05699.xml    |  4 +-
 .../game/data/stats/skills/05700-05799.xml    |  2 +-
 .../game/data/stats/skills/05800-05899.xml    | 10 ++---
 .../game/data/stats/skills/06200-06299.xml    |  2 +-
 .../game/data/stats/skills/06300-06399.xml    | 14 +++---
 .../game/data/stats/skills/06400-06499.xml    | 18 ++++----
 .../game/data/stats/skills/06600-06699.xml    |  8 ++--
 .../game/data/stats/skills/06700-06799.xml    |  8 ++--
 .../game/data/stats/skills/06800-06899.xml    | 12 ++---
 .../game/data/stats/skills/23200-23299.xml    |  4 +-
 .../game/data/stats/skills/23300-23399.xml    |  6 +--
 .../game/data/stats/skills/26000-26099.xml    |  4 +-
 .../data/stats/skills/custom/10000-10099.xml  |  2 +-
 47 files changed, 269 insertions(+), 270 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
index fd9c1d1a21..5c81e869a1 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
@@ -290,7 +290,7 @@
 			</not>
 		</cond>
 		<for>
-			<effect count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
+			<effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="9" levels="34" name="Sonic Buster" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
@@ -1238,7 +1238,7 @@
 			</not>
 		</cond>
 		<for>
-			<effect count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
+			<effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="51" levels="1" name="Lure" enchantGroup1="1">
@@ -1849,10 +1849,10 @@
 		</cond>
 		<for>
 			<!-- Retail Values CT2.3: 38 44 48HP * 3 sec -->
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" />
 		</for>
 		<enchant1for>
-			<effect count="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="#ench1effectPower" />
+			<effect ticks="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="#ench1effectPower" />
 		</enchant1for>
 	</skill>
 	<skill id="86" levels="3" name="Reflect Damage" enchantGroup1="1" enchantGroup2="1">
@@ -2195,17 +2195,17 @@
 		</cond>
 		<for>
 			<!-- Retail Values CT2.3: 25 34 44 52 62 67HP * 3 Sec -->
-			<effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed">
+			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
 		<enchant2for>
-			<effect count="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="100">
+			<effect ticks="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="100">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</enchant2for>
 		<enchant3for>
-			<effect count="7" name="DamOverTime" val="#ench3dot" abnormalVisualEffect="bleed">
+			<effect ticks="7" name="DamOverTime" val="#ench3dot" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</enchant3for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
index 5155c21625..077933442c 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
@@ -178,7 +178,7 @@
 		<set name="trait" val="POISON" />
 		<for>
 			<!-- Retail Values CT2.3: 41 50 58 63HP * 3 Sec -->
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="104" levels="1" name="Detect Plant Weakness">
@@ -844,7 +844,7 @@
 		<set name="trait" val="POISON" />
 		<for>
 			<!-- Retail Values CT2.3: 24 41 50 58 63HP * 3 Sec -->
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
index edca2db789..1aa6f144f5 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
@@ -408,10 +408,10 @@
 		</cond>
 		<for>
 			<!-- Retail Values CT2.3: 25 25 25 25 25 25 34 34 34 34 34 34 34 34 44 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67HP * 3 Sec -->
-			<effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 		<enchant1for>
-			<effect count="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench1effectPower" />
+			<effect ticks="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench1effectPower" />
 		</enchant1for>
 	</skill>
 	<skill id="225" levels="3" name="Acrobatic Move">
@@ -1131,7 +1131,7 @@
 		</enchant1for>
 		<enchant2for>
 			<!-- 118HP * 3 During 15 Sec -->
-			<effect count="5" name="DamOverTime" val="354" effectPower="#ench2Power" />
+			<effect ticks="5" name="DamOverTime" val="354" effectPower="#ench2Power" />
 			<effect name="Spoil" noicon="1" val="0" />
 		</enchant2for>
 		<enchant3for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
index 40a1a0fc20..b60df05150 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
@@ -84,7 +84,7 @@
 		</enchant1for>
 		<enchant2for>
 			<!-- 118HP * 3 During 15 Sec -->
-			<effect count="5" name="DamOverTime" val="354" effectPower="#ench2Power" />
+			<effect ticks="5" name="DamOverTime" val="354" effectPower="#ench2Power" />
 			<effect name="Spoil" noicon="1" val="0" />
 		</enchant2for>
 		<enchant3for>
@@ -1203,7 +1203,7 @@
 				<mul order="0x30" stat="healEffect" val="1.3" />
 			</effect>
 			<!-- 50HP * 5 during 120 seconds -->
-			<effect count="24" name="HealOverTime" noicon="1" val="250" />
+			<effect ticks="24" name="HealOverTime" noicon="1" val="250" />
 			<effect name="HealPercent" noicon="1" val="50" />
 		</for>
 		<enchant2for>
@@ -1213,7 +1213,7 @@
 				<mul order="0x30" stat="healEffect" val="1.3" />
 			</effect>
 			<!-- 50HP * 1 during #ench2Time -->
-			<effect count="#ench2Time" name="HealOverTime" noicon="1" val="50" />
+			<effect ticks="#ench2Time" name="HealOverTime" noicon="1" val="50" />
 			<effect name="HealPercent" noicon="1" val="50" />
 		</enchant2for>
 	</skill>
@@ -1375,7 +1375,7 @@
 			<using kind="Dual Sword" />
 		</cond>
 		<for>
-			<effect self="1" count="8" name="IncreaseCharges" noicon="1" val="1" />
+			<effect self="1" ticks="8" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="346" levels="1" name="Raging Force">
@@ -1398,7 +1398,7 @@
 			<using kind="Dual Fist" />
 		</cond>
 		<for>
-			<effect self="1" count="8" name="IncreaseCharges" noicon="1" val="1" />
+			<effect self="1" ticks="8" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="347" levels="1" name="Earthquake" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
index 05f9475e30..79c55514e0 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
@@ -1510,9 +1510,9 @@
 				<mul order="0x30" stat="pDef" val="0.2" />
 			</effect>
 			<!-- 60HP * 3 during 60 seconds -->
-			<effect count="20" name="HealOverTime" noicon="1" val="180" />
+			<effect ticks="20" name="HealOverTime" noicon="1" val="180" />
 			<!-- 10MP * 3 during 60 seconds -->
-			<effect count="20" name="ManaHealOverTime" noicon="1" val="30" />
+			<effect ticks="20" name="ManaHealOverTime" noicon="1" val="30" />
 		</for>
 	</skill>
 	<skill id="442" levels="1" name="Sonic Barrier">
@@ -1835,7 +1835,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect count="24" name="Signet" val="0" />
+			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
 	<skill id="455" levels="1" name="Symbol of Noise">
@@ -1860,7 +1860,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect count="6" name="SignetNoise" val="0" />
+			<effect ticks="6" name="SignetNoise" val="0" />
 		</for>
 	</skill>
 	<skill id="456" levels="1" name="Symbol of Resistance">
@@ -1883,7 +1883,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect count="24" name="Signet" val="0" />
+			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
 	<skill id="457" levels="1" name="Symbol of Honor">
@@ -1906,7 +1906,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect count="24" name="Signet" val="0" />
+			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
 	<skill id="458" levels="1" name="Symbol of Energy">
@@ -1929,7 +1929,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect count="24" name="Signet" val="0" />
+			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
 	<skill id="459" levels="1" name="Symbol of the Sniper">
@@ -1952,7 +1952,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect count="24" name="Signet" val="0" />
+			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
 	<skill id="460" levels="1" name="Symbol of the Assassin">
@@ -1975,7 +1975,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect count="24" name="Signet" val="0" />
+			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
 	<skill id="461" levels="2" name="Break Duress">
@@ -2885,13 +2885,13 @@
 			</and>
 		</cond>
 		<for>
-			<effect count="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect ticks="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 		<enchant1for>
-			<effect count="20" name="DamOverTime" val="#ench1Power" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect ticks="20" name="DamOverTime" val="#ench1Power" abnormalVisualEffect="bleed" effectPower="50" />
 		</enchant1for>
 		<enchant2for>
-			<effect count="20" name="DamOverTime" val="134" abnormalVisualEffect="bleed" effectPower="#ench2Chance" />
+			<effect ticks="20" name="DamOverTime" val="134" abnormalVisualEffect="bleed" effectPower="#ench2Chance" />
 		</enchant2for>
 	</skill>
 	<skill id="496" levels="31" name="Slashing Blade" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
index 0ec331ba29..4b47e65b6f 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
@@ -424,10 +424,10 @@
 			<using kind="Crossbow" />
 		</cond>
 		<for>
-			<effect count="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect ticks="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 		<enchant3for>
-			<effect count="20" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="#ench3Power" />
+			<effect ticks="20" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="#ench3Power" />
 		</enchant3for>
 	</skill>
 	<skill id="510" levels="5" name="Deadly Roulette" enchantGroup1="2" enchantGroup2="2">
@@ -878,7 +878,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 76 76 76 76 83 83 83 HP * 5 during 20 seconds -->
-			<effect count="4" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect ticks="4" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5447" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
@@ -1795,7 +1795,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="2" name="DamOverTime" val="615" effectPower="50" abnormalVisualEffect="bleed" />
+			<effect ticks="2" name="DamOverTime" val="615" effectPower="50" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="560" levels="4" name="Power Slash">
@@ -2010,7 +2010,7 @@
 		<set name="skillType" val="PDAM" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect self="1" count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
+			<effect self="1" ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="571" levels="4" name="Poison Dust">
@@ -2040,7 +2040,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="174" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="174" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="572" levels="4" name="Double Slasher">
@@ -2198,7 +2198,7 @@
 		<set name="skillType" val="PDAM" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect count="3" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="60" />
+			<effect ticks="3" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="579" levels="4" name="Fire Armor">
@@ -2304,7 +2304,7 @@
 		<set name="targetType" val="FRONT_AREA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="3" name="DamOverTime" val="369" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect ticks="3" name="DamOverTime" val="369" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="583" levels="4" name="Assimilation">
@@ -2412,7 +2412,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="5" name="DamOverTime" val="#dmg" />
+			<effect ticks="5" name="DamOverTime" val="#dmg" />
 		</for>
 	</skill>
 	<skill id="589" levels="2" name="Darkness Energy Drain">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
index 21529c6659..f876a89ccb 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
@@ -399,7 +399,6 @@
 		<table name="#ench1Power"> 2268 2286 2304 2322 2339 2357 2375 2393 2410 2428 2446 2464 2481 2499 2517 2535 2553 2570 2588 2606 2624 2641 2659 2677 2695 2712 2730 2748 2766 2784 </table>
 		<table name="#ench2MpConsume"> 107 105 103 101 99 98 96 94 92 90 89 87 85 83 81 79 78 76 74 72 70 69 67 65 63 61 59 58 56 54 </table>
 		<table name="#ench3AbnormalTimes"> 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 </table>
-		<table name="#ench3Time"> 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 </table>
 		<table name="#ench4Chance"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
@@ -1611,7 +1610,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect ticks="7" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="689" levels="1" name="Divine Rogue Deadly Blow">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
index 685e8784e3..d5a690b33e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
@@ -14,7 +14,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="PARTY" />
 		<for>
-			<effect count="15" name="HealOverTime" val="27" />
+			<effect ticks="15" name="HealOverTime" val="27" />
 			<effect name="Heal" noicon="1" val="400" />
 		</for>
 	</skill>
@@ -797,7 +797,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 351HP * 3 during 15 seconds -->
-			<effect count="5" name="DamOverTime" val="1053" abnormalVisualEffect="bleed" />
+			<effect ticks="5" name="DamOverTime" val="1053" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5248" triggeredLevel="9" chanceType="ON_EXIT" />
 		</for>
 	</skill>
@@ -904,7 +904,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="156" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="156" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="742" levels="3" name="Vale Master Bursting Flame">
@@ -1164,7 +1164,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="402" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect ticks="7" name="DamOverTime" val="402" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="753" levels="3" name="Doll Blader Throwing Knife">
@@ -1720,7 +1720,7 @@
 			</and>
 		</cond>
 		<for>
-			<effect count="20" name="DamOverTime" val="80" effectPower="70" abnormalVisualEffect="poison" />
+			<effect ticks="20" name="DamOverTime" val="80" effectPower="70" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="777" levels="1" name="Demolition Impact">
@@ -2000,7 +2000,7 @@
 				<mul order="0x30" stat="healEffect" val="1.3" />
 			</effect>
 			<!-- 50HP * 5 during 60 seconds -->
-			<effect count="12" name="HealOverTime" noicon="1" val="250" />
+			<effect ticks="12" name="HealOverTime" noicon="1" val="250" />
 			<effect name="HealPercent" noicon="1" val="50" />
 		</for>
 	</skill>
@@ -2309,7 +2309,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="50" />
+			<effect ticks="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="799" levels="3" name="Master Ability - Defense">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
index 6fe7d7b7f2..f81f09cd45 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
@@ -680,7 +680,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="ManaDamOverTime" val="#mdot" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="ManaDamOverTime" val="#mdot" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5697" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" />
 		</for>
 	</skill>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
index b8690fdfc1..96ac0592d8 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
@@ -107,7 +107,7 @@
 		<set name="targetType" val="AREA_CORPSE_MOB" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="905" levels="6" name="Dark Detonation">
@@ -221,7 +221,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" >
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" >
 				<mul order="0x30" stat="runSpd" val="0.3" />
 				<mul order="0x30" stat="pAtkSpd" val="0.8" />
 				<mul order="0x30" stat="mAtkSpd" val="0.8" />
@@ -428,7 +428,7 @@
 			</not>
 		</cond>
 		<for>
-			<effect count="8" name="IncreaseCharges" noicon="1" val="8" />
+			<effect ticks="8" name="IncreaseCharges" noicon="1" val="8" />
 		</for>
 	</skill>
 	<skill id="919" levels="1" name="Maximum Focus Sonic">
@@ -450,7 +450,7 @@
 			</not>
 		</cond>
 		<for>
-			<effect count="8" name="IncreaseCharges" noicon="1" val="8" />
+			<effect ticks="8" name="IncreaseCharges" noicon="1" val="8" />
 		</for>
 	</skill>
 	<skill id="920" levels="37" name="Power Crush">
@@ -619,7 +619,7 @@
 			<using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" />
 		</cond>
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="flame" effectPower="50" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="flame" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="928" levels="1" name="Dual Blow">
@@ -1005,7 +1005,7 @@
 			<using kind="Blunt,Big Blunt" />
 		</cond>
 		<for>
-			<effect count="15" name="DamOverTime" val="92" abnormalVisualEffect="flame" />
+			<effect ticks="15" name="DamOverTime" val="92" abnormalVisualEffect="flame" />
 		</for>
 	</skill>
 	<skill id="950" levels="7" name="Nail Attack">
@@ -1113,7 +1113,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="156" abnormalVisualEffect="bleed" effectPower="100" />
+			<effect ticks="7" name="DamOverTime" val="156" abnormalVisualEffect="bleed" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="955" levels="1" name="Strider Dash">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
index 851774a960..3f0730cf42 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
@@ -2011,7 +2011,7 @@
 		<set name="trait" val="POISON" />
 		<for>
 			<!-- Retail Values CT2.3: 11 16 24 41 50HP * 3 Sec -->
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="1096" levels="16" name="Seal of Chaos" enchantGroup1="1" enchantGroup2="1">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
index 9a530d91b4..a5bc01b492 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
@@ -29,7 +29,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- Retail Values CT2.3: 27 40HP * 1 Sec -->
-			<effect count="15" name="DamOverTime" val="#dot" />
+			<effect ticks="15" name="DamOverTime" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1101" levels="2" name="Blaze Quake">
@@ -61,7 +61,7 @@
 		<set name="targetType" val="AURA" />
 		<for>
 			<!-- Retail Values CT2.3: 58 79HP * 1 Sec -->
-			<effect count="15" name="DamOverTime" val="#dot" />
+			<effect ticks="15" name="DamOverTime" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1102" levels="6" name="Aura Sink">
@@ -92,7 +92,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- Retail Values CT2.3: 8 10 13 16 20 22MP * 3 Sec -->
-			<effect count="5" name="ManaDamOverTime" val="#mdot" effectPower="80" />
+			<effect ticks="5" name="ManaDamOverTime" val="#mdot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="1104" levels="14" name="Seal of Winter" enchantGroup1="1" enchantGroup2="1">
@@ -191,7 +191,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- Retail Values CT2.3: 58 79HP * 1 Sec -->
-			<effect count="15" name="DamOverTime" val="#dot" />
+			<effect ticks="15" name="DamOverTime" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1108" levels="4" name="Seal of Flame">
@@ -221,7 +221,7 @@
 		<set name="targetType" val="AURA" />
 		<for>
 			<!-- Retail Values CT2.3: 60 73 84 92HP * 1 Sec -->
-			<effect count="15" name="DamOverTime" val="#dot" />
+			<effect ticks="15" name="DamOverTime" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1111" levels="18" name="Summon Kat the Cat" enchantGroup1="1">
@@ -1049,10 +1049,10 @@
 		<enchant3 name="power" val="#ench3Power" />
 		<for>
 			<!-- Retail Values CT2.3: 24 32 41 50 58 63HP * 3 Sec -->
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 		<enchant1for>
-			<effect count="10" name="DamOverTime" val="#ench1dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#ench1dot" abnormalVisualEffect="poison" />
 		</enchant1for>
 	</skill>
 	<skill id="1168" levels="7" name="Curse: Poison">
@@ -1083,7 +1083,7 @@
 		<set name="trait" val="POISON" />
 		<for>
 			<!-- Retail Values CT2.3: 21 24 32 41 50 58 63HP * 3 Sec -->
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2">
@@ -1465,7 +1465,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec -->
-			<effect count="15" name="DamOverTime" val="#dot" />
+			<effect ticks="15" name="DamOverTime" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1184" levels="6" name="Ice Bolt">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
index 2288536e59..85eabf77ae 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
@@ -208,7 +208,7 @@
 		<set name="trait" val="POISON" />
 		<for>
 			<!-- Retail Values CT2.3: 14 19 24 30 34 37HP * 3 Sec -->
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="1210" levels="4" name="Seal of Gloom">
@@ -239,7 +239,7 @@
 		<set name="targetType" val="AURA" />
 		<for>
 			<!-- Retail Values CT2.3: 9 11 14 15MP * 3 Sec -->
-			<effect count="5" name="ManaDamOverTime" val="#mdot" effectPower="60" />
+			<effect ticks="5" name="ManaDamOverTime" val="#mdot" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="1213" levels="13" name="Seal of Mirage">
@@ -312,11 +312,11 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hotValue" />
+			<effect ticks="15" name="HealOverTime" val="#hotValue" />
 			<effect name="Heal" noicon="1" val="#amount" />
 		</for>
 		<enchant1for>
-			<effect count="15" name="HealOverTime" val="32" />
+			<effect ticks="15" name="HealOverTime" val="32" />
 			<effect name="Heal" noicon="1" val="#ench1amount" />
 		</enchant1for>
 	</skill>
@@ -385,11 +385,11 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hotValue" />
+			<effect ticks="15" name="HealOverTime" val="#hotValue" />
 			<effect name="Heal" noicon="1" val="#amount" />
 		</for>
 		<enchant1for>
-			<effect count="15" name="HealOverTime" val="26" />
+			<effect ticks="15" name="HealOverTime" val="26" />
 			<effect name="Heal" noicon="1" val="#ench1amount" />
 		</enchant1for>
 	</skill>
@@ -746,10 +746,10 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 		</for>
 		<enchant1for>
-			<effect count="15" name="HealOverTime" val="#ench1hot" />
+			<effect ticks="15" name="HealOverTime" val="#ench1hot" />
 		</enchant1for>
 	</skill>
 	<skill id="1230" levels="28" name="Prominence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
@@ -921,7 +921,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec -->
-			<effect count="15" name="DamOverTime" val="#dot" />
+			<effect ticks="15" name="DamOverTime" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1234" levels="28" name="Vampiric Claw" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
@@ -1110,10 +1110,10 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67HP * 3 Sec -->
-			<effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 		<enchant3for>
-			<effect count="5" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench3Power" />
+			<effect ticks="5" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench3Power" />
 		</enchant3for>
 	</skill>
 	<skill id="1238" levels="3" name="Freezing Skin" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
@@ -1368,7 +1368,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec -->
-			<effect count="15" name="DamOverTime" val="#dot" />
+			<effect ticks="15" name="DamOverTime" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1245" levels="14" name="Steal Essence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
@@ -1799,11 +1799,11 @@
 		<for>
 			<!-- retail value: "#hot"/sec; stat update every time unit (2/3 sec) -->
 			<!-- Verified by slyce - Interlude - Aug 2007 -->
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 			<effect name="Heal" noicon="1" val="#amount" />
 		</for>
 		<enchant1for>
-			<effect count="15" name="HealOverTime" val="#ench1hot" />
+			<effect ticks="15" name="HealOverTime" val="#ench1hot" />
 			<effect name="Heal" noicon="1" val="172" />
 		</enchant1for>
 	</skill>
@@ -2699,7 +2699,7 @@
 			</effect>
 		</for>
 		<enchant1for>
-			<effect count="-1" name="ManaDamOverTime" val="30">
+			<effect ticks="-1" name="ManaDamOverTime" val="30">
 				<add order="0x40" stat="pDef" val="#ench1def" />
 			</effect>
 		</enchant1for>
@@ -2865,7 +2865,7 @@
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 60 HP * 1 Sec -->
-			<effect count="15" name="DamOverTime" val="60" effectPower="80" />
+			<effect ticks="15" name="DamOverTime" val="60" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="1290" levels="1" name="Blizzard" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
index a99ffed742..11f35148a8 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
@@ -986,7 +986,7 @@
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
 			<!-- Retail Values CT2.3: 24MP * 3 sec -->
-			<effect count="10" name="ManaDamOverTime" val="72">
+			<effect ticks="10" name="ManaDamOverTime" val="72">
 				<add order="0x40" stat="cancelVuln" val="30" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.3" />
 				<mul order="0x30" stat="PhysicalMpConsumeRate" val="1.1" />
@@ -994,7 +994,7 @@
 			</effect>
 		</for>
 		<enchant2for>
-			<effect count="#ench2Count" name="ManaDamOverTime" val="72">
+			<effect ticks="#ench2Count" name="ManaDamOverTime" val="72">
 				<add order="0x40" stat="cancelVuln" val="30" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.3" />
 				<mul order="0x30" stat="PhysicalMpConsumeRate" val="1.1" />
@@ -1041,7 +1041,7 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1049,7 +1049,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1096,7 +1096,7 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.7" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1104,7 +1104,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.7" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1151,7 +1151,7 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -1159,7 +1159,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -1205,13 +1205,13 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="holyRes" val="30" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="holyRes" val="30" />
 			</effect>
@@ -1256,13 +1256,13 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="darkRes" val="30" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="darkRes" val="30" />
 			</effect>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 2339bf1ac2..c851f945a9 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -647,7 +647,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect self="1" count="9" name="SignetMDam" val="0" />
+			<effect self="1" ticks="9" name="SignetMDam" val="0" />
 		</for>
 	</skill>
 	<skill id="1420" levels="1" name="Cyclone">
@@ -676,7 +676,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect self="1" count="9" name="SignetMDam" val="0" />
+			<effect self="1" ticks="9" name="SignetMDam" val="0" />
 		</for>
 	</skill>
 	<skill id="1421" levels="1" name="Raging Waves">
@@ -705,7 +705,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect self="1" count="9" name="SignetMDam" val="0" />
+			<effect self="1" ticks="9" name="SignetMDam" val="0" />
 		</for>
 	</skill>
 	<skill id="1422" levels="1" name="Day of Doom">
@@ -730,7 +730,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect count="5" name="Signet" val="0" />
+			<effect ticks="5" name="Signet" val="0" />
 		</for>
 	</skill>
 	<skill id="1423" levels="1" name="Gehenna">
@@ -759,7 +759,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect self="1" count="9" name="SignetMDam" val="0" />
+			<effect self="1" ticks="9" name="SignetMDam" val="0" />
 		</for>
 	</skill>
 	<skill id="1424" levels="1" name="Anti-Summoning Field">
@@ -785,7 +785,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
-			<effect count="6" name="SignetAntiSummon" val="0" />
+			<effect ticks="6" name="SignetAntiSummon" val="0" />
 		</for>
 	</skill>
 	<skill id="1425" levels="1" name="Purification Field">
@@ -917,7 +917,7 @@
 				<mul order="0x30" stat="pDef" val="0.1" />
 			</effect>
 			<!-- 27 30 34 37 42MP * 3 during 30 seconds -->
-			<effect count="10" name="ManaHealOverTime" noicon="1" val="#mhot" />
+			<effect ticks="10" name="ManaHealOverTime" noicon="1" val="#mhot" />
 		</for>
 	</skill>
 	<skill id="1431" levels="6" name="Fallen Arrow">
@@ -1052,13 +1052,13 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="power" val="#ench2Power" />
 		<for>
-			<effect count="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="deathmark">
+			<effect ticks="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="deathmark">
 				<mul order="0x30" stat="pDef" val="#amount" />
 				<mul order="0x30" stat="mDef" val="#amount" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect count="6" name="DamOverTime" val="#ench1dmg" abnormalVisualEffect="deathmark">
+			<effect ticks="6" name="DamOverTime" val="#ench1dmg" abnormalVisualEffect="deathmark">
 				<mul order="0x30" stat="pDef" val="0.77" />
 				<mul order="0x30" stat="mDef" val="0.77" />
 			</effect>
@@ -1758,10 +1758,10 @@
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 173HP * 1 Sec -->
-			<effect count="10" name="DamOverTime" val="173" />
+			<effect ticks="10" name="DamOverTime" val="173" />
 		</for>
 		<enchant1for>
-			<effect count="10" name="DamOverTime" val="#ench1Power" />
+			<effect ticks="10" name="DamOverTime" val="#ench1Power" />
 		</enchant1for>
 	</skill>
 	<skill id="1453" levels="1" name="Ice Vortex Crusher" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
@@ -1869,10 +1869,10 @@
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 173HP * 1 Sec -->
-			<effect count="10" name="DamOverTime" val="173" />
+			<effect ticks="10" name="DamOverTime" val="173" />
 		</for>
 		<enchant1for>
-			<effect count="10" name="DamOverTime" val="#ench1Power" />
+			<effect ticks="10" name="DamOverTime" val="#ench1Power" />
 		</enchant1for>
 	</skill>
 	<skill id="1456" levels="1" name="Wind Vortex Slug" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
@@ -1973,10 +1973,10 @@
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 173HP * 1 Sec -->
-			<effect count="10" name="DamOverTime" val="173" />
+			<effect ticks="10" name="DamOverTime" val="173" />
 		</for>
 		<enchant1for>
-			<effect count="10" name="DamOverTime" val="#ench1Power" />
+			<effect ticks="10" name="DamOverTime" val="#ench1Power" />
 		</enchant1for>
 	</skill>
 	<skill id="1459" levels="1" name="Divine Power" enchantGroup1="5" enchantGroup2="5">
@@ -2219,7 +2219,7 @@
 		<for>
 			<!-- NOTE: Damage amount for DOT and effectPower is unconfirmed -->
 			<!-- 117HP * 3 sec during 10 seconds -->
-			<effect count="3" name="DamOverTime" val="351" effectPower="100" />
+			<effect ticks="3" name="DamOverTime" val="351" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="1468" levels="1" name="Star Fall">
@@ -2244,7 +2244,7 @@
 		<for>
 			<!-- NOTE: Damage amount for DOT and effectPower is unconfirmed -->
 			<!-- 117HP * 3 sec during 10 seconds -->
-			<effect count="3" name="DamOverTime" val="351" effectPower="100" />
+			<effect ticks="3" name="DamOverTime" val="351" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="1469" levels="1" name="Leopold" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
@@ -2657,13 +2657,13 @@
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="reuseDelay" val="#ench3Reuse" />
 		<for>
-			<effect count="15" name="ManaHealOverTime" val="200" />
+			<effect ticks="15" name="ManaHealOverTime" val="200" />
 			<effect name="Paralyze" noicon="1" val="0">
 				<mul order="0x30" stat="pDef" val="0.1" />
 			</effect>
 		</for>
 		<enchant2for>
-			<effect count="#ench2Time" name="ManaHealOverTime" val="200" />
+			<effect ticks="#ench2Time" name="ManaHealOverTime" val="200" />
 			<effect name="Paralyze" noicon="1" val="0">
 				<mul order="0x30" stat="pDef" val="0.1" />
 			</effect>
@@ -2970,13 +2970,13 @@
 			</not>
 		</cond>
 		<for>
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 		</for>
 		<enchant1for>
-			<effect count="15" name="HealOverTime" val="#ench1Heal" />
+			<effect ticks="15" name="HealOverTime" val="#ench1Heal" />
 		</enchant1for>
 		<enchant2for>
-			<effect count="#ench2Count" name="HealOverTime" val="32" />
+			<effect ticks="#ench2Count" name="HealOverTime" val="32" />
 		</enchant2for>
 	</skill>
 	<skill id="1488" levels="3" name="Restoration Impact" enchantGroup1="1">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
index 3f77d29c40..e1c5afdde0 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
@@ -238,8 +238,8 @@
 			<effect name="Root" val="0" abnormalVisualEffect="poison">
 				<sub order="0x40" stat="rootVuln" val="100" />
 			</effect>
-			<effect count="10" name="DamOverTime" noicon="1" val="90" />
-			<effect count="10" name="ManaDamOverTime" noicon="1" val="30" />
+			<effect ticks="10" name="DamOverTime" noicon="1" val="90" />
+			<effect ticks="10" name="ManaDamOverTime" noicon="1" val="30" />
 		</for>
 	</skill>
 	<skill id="1509" levels="1" name="Seal of Limit">
@@ -372,14 +372,14 @@
 		<enchant4 name="pvpPower" val="#ench4Duel" />
 		<for>
 			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.8" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect count="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.8" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -749,7 +749,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="120" name="DamOverTime" val="#dot">
+			<effect ticks="120" name="DamOverTime" val="#dot">
 				<mul order="0x30" stat="healEffect" val="0.5" />
 			</effect>
 		</for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
index 81e6b816ab..73b4fbf8c7 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
@@ -10,7 +10,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect count="3" name="HealOverTime" val="2" />
+			<effect ticks="3" name="HealOverTime" val="2" />
 		</for>
 	</skill>
 	<skill id="2002" levels="1" name="Healing Drug">
@@ -23,7 +23,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect count="4" name="HealOverTime" val="1.5" />
+			<effect ticks="4" name="HealOverTime" val="1.5" />
 		</for>
 	</skill>
 	<skill id="2003" levels="1" name="Squash Seed">
@@ -275,7 +275,7 @@
 		<for>
 			<!-- retail value: 8HP/sec; stat update every 2 sec -->
 			<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
-			<effect count="7" name="HealOverTime" val="16" />
+			<effect ticks="7" name="HealOverTime" val="16" />
 		</for>
 	</skill>
 	<skill id="2032" levels="1" name="Healing potion">
@@ -291,7 +291,7 @@
 		<for>
 			<!-- retail value: 24HP/sec; stat update every 2 sec -->
 			<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
-			<effect count="7" name="HealOverTime" val="48" />
+			<effect ticks="7" name="HealOverTime" val="48" />
 		</for>
 	</skill>
 	<skill id="2033" levels="1" name="Item - Beast Soul Shot">
@@ -357,7 +357,7 @@
 		<for>
 			<!-- retail value: 50HP/sec; stat update every 2 sec -->
 			<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
-			<effect count="7" name="HealOverTime" val="100" />
+			<effect ticks="7" name="HealOverTime" val="100" />
 		</for>
 	</skill>
 	<skill id="2038" levels="1" name="Quick Healing Potion">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml
index b2426386fb..e812198afd 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml
@@ -737,7 +737,7 @@
 		<set name="operateType" val="A1" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect count="2" name="IncreaseCharges" noicon="1" val="1" />
+			<effect ticks="2" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="2166" levels="2" name="CP Gauge Potion">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml
index 236ca40381..dffe5b952f 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml
@@ -31,7 +31,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="66" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="66" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3006" levels="1" name="Equip Set Items">
@@ -200,7 +200,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3021" levels="6" name="Special Ability: Critical Bleed">
@@ -221,7 +221,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3022" levels="6" name="Special Ability: Critical Drain">
@@ -275,7 +275,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3025" levels="6" name="Special Ability: Critical Anger">
@@ -492,7 +492,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3041" levels="6" name="Special Ability: Critical Poison">
@@ -516,7 +516,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3042" levels="20" name="Special Ability: Critical Damage">
@@ -675,7 +675,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="222" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="222" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3053" levels="2" name="Special Ability: Critical Bleed">
@@ -695,7 +695,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="264" abnormalVisualEffect="bleed">
+			<effect ticks="7" name="DamOverTime" val="264" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
@@ -717,7 +717,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="768" abnormalVisualEffect="bleed">
+			<effect ticks="7" name="DamOverTime" val="768" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
@@ -739,7 +739,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="384" abnormalVisualEffect="bleed">
+			<effect ticks="7" name="DamOverTime" val="384" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
@@ -840,7 +840,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3062" levels="2" name="Special Ability: Critical Poison">
@@ -862,7 +862,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="672" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="672" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3063" levels="2" name="Special Ability: Back Blow">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
index 1b8b3039e5..b7144ab707 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
@@ -2067,7 +2067,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3196" levels="10" name="Item Skill: Bleed">
@@ -2098,7 +2098,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3197" levels="10" name="Item Skill: Silence">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml
index 58bec9b898..b064c2c19e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml
@@ -1071,7 +1071,7 @@
 				<mul order="0x30" stat="pDef" val="0.1" />
 			</effect>
 			<!-- 27MP * 3 during 30 seconds -->
-			<effect count="10" name="ManaHealOverTime" noicon="1" val="81" />
+			<effect ticks="10" name="ManaHealOverTime" noicon="1" val="81" />
 		</for>
 	</skill>
 	<skill id="3280" levels="1" name="Blue Talisman of Invisibility">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml
index a8fa207f3d..75f6215647 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml
@@ -212,7 +212,7 @@
 		<set name="targetType" val="AREA" />
 		<for>
 			<!-- 30HP * 5 during 60 seconds -->
-			<effect count="12" name="DamOverTime" val="150">
+			<effect ticks="12" name="DamOverTime" val="150">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</for>
@@ -508,7 +508,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -538,7 +538,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -862,7 +862,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- Retail Values CT2.5: 41 50 58 58 58 63 63 63 63 66 66 66 66 66 66HP * 3 Seconds -->
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4053" levels="16" name="Decrease P.Atk">
@@ -1400,7 +1400,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- 20HP * 3 during 4200 seconds -->
-			<effect count="1400" name="DamOverTime" val="60" abnormalVisualEffect="poison" />
+			<effect ticks="1400" name="DamOverTime" val="60" abnormalVisualEffect="poison" />
 			<effect name="Root" noicon="1" val="0" />
 		</for>
 	</skill>
@@ -1487,7 +1487,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 		<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -1658,7 +1658,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="5" name="HealOverTime" val="#hot" />
+			<effect ticks="5" name="HealOverTime" val="#hot" />
 		</for>
 		<table name="#mpConsume"> 33 59 88 122 159 195 228 242 252 259 262 262 </table>
 		<set name="mpConsume" val="#mpConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
index 7a9cdb0af7..ae08b2a077 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
@@ -117,7 +117,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="45" name="DamOverTime" val="#dmg" />
+			<effect ticks="45" name="DamOverTime" val="#dmg" />
 		</for>
 		<table name="#mpConsume"> 17 31 45 60 75 90 105 112 119 126 132 139 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -809,7 +809,7 @@
 		<set name="skillType" val="MDOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="20" name="ManaDamOverTime" val="#damage" />
+			<effect ticks="20" name="ManaDamOverTime" val="#damage" />
 		</for>
 	</skill>
 	<skill id="4141" levels="12" name="NPC Wind Fist">
@@ -949,7 +949,7 @@
 		<set name="trait" val="POISON" />
 		<for>
 			<!-- 16 24 32 41 50 58 63 63 66 66 68 68HP * 1 during 5 seconds -->
-			<effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4149" levels="12" name="Bleed">
@@ -973,7 +973,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 18 25 34 44 54 62 67 67 70 70 71 71HP * 1 during 5 seconds -->
-			<effect count="2" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect ticks="2" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4150" levels="12" name="Flame">
@@ -998,7 +998,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- 14 21 30 40 51 61 68 68 72 72 74 74HP * 1 during 5 seconds -->
-			<effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4151" levels="12" name="NPC Windstrike - Magic">
@@ -1304,7 +1304,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- Retail Values CT2.5: 102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164HP * 1 Seconds -->
-			<effect count="15" name="DamOverTime" val="#dot" />
+			<effect ticks="15" name="DamOverTime" val="#dot" />
 		</for>
 	</skill>
 	<skill id="4166" levels="18" name="Stuns">
@@ -1657,7 +1657,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -1805,7 +1805,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -1852,7 +1852,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect count="10" name="ManaDamOverTime" val="#maxMp" />
+			<effect ticks="10" name="ManaDamOverTime" val="#maxMp" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -2020,7 +2020,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
index 8b87fa28f5..aa9e5df7ef 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
@@ -123,7 +123,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -172,7 +172,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="10" name="ManaDamOverTime" val="#maxMp" />
+			<effect ticks="10" name="ManaDamOverTime" val="#maxMp" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -257,7 +257,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 			<effect name="HealPercent" noicon="1" val="3" />
 		</for>
 	</skill>
@@ -807,7 +807,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="DamOverTime" val="294" abnormalVisualEffect="poison" />
+			<effect ticks="1200" name="DamOverTime" val="294" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4244" levels="12" name="NPC Wild Sweep">
@@ -1114,7 +1114,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
 		<set name="mpConsume" val="#mpConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml
index 1e5e8fd039..c910c59d01 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml
@@ -222,7 +222,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -1167,7 +1167,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="ManaHealOverTime" val="27.78" />
+			<effect ticks="1200" name="ManaHealOverTime" val="27.78" />
 		</for>
 	</skill>
 	<skill id="4368" levels="1" name="Clan Hall Manager Buff">
@@ -1180,7 +1180,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="ManaHealOverTime" val="55.56">
+			<effect ticks="1200" name="ManaHealOverTime" val="55.56">
 				<add stat="maxMp" order="0x40" val="5000" />
 			</effect>
 		</for>
@@ -1195,7 +1195,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="ManaHealOverTime" val="83.34">
+			<effect ticks="1200" name="ManaHealOverTime" val="83.34">
 				<add stat="maxMp" order="0x40" val="10000" />
 			</effect>
 		</for>
@@ -1210,7 +1210,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="ManaHealOverTime" val="183.33">
+			<effect ticks="1200" name="ManaHealOverTime" val="183.33">
 				<add stat="maxMp" order="0x40" val="28000" />
 			</effect>
 		</for>
@@ -1225,7 +1225,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="ManaHealOverTime" val="350.1">
+			<effect ticks="1200" name="ManaHealOverTime" val="350.1">
 				<add stat="maxMp" order="0x40" val="58000" />
 			</effect>
 		</for>
@@ -1240,7 +1240,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="ManaHealOverTime" val="600">
+			<effect ticks="1200" name="ManaHealOverTime" val="600">
 				<add stat="maxMp" order="0x40" val="103000" />
 			</effect>
 		</for>
@@ -1255,7 +1255,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="ManaHealOverTime" val="616.8">
+			<effect ticks="1200" name="ManaHealOverTime" val="616.8">
 				<add stat="maxMp" order="0x40" val="106000" />
 			</effect>
 		</for>
@@ -1270,7 +1270,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="ManaHealOverTime" val="866.7">
+			<effect ticks="1200" name="ManaHealOverTime" val="866.7">
 				<add stat="maxMp" order="0x40" val="151000" />
 			</effect>
 		</for>
@@ -1285,7 +1285,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="1200" name="ManaHealOverTime" val="1116.6">
+			<effect ticks="1200" name="ManaHealOverTime" val="1116.6">
 				<add stat="maxMp" order="0x40" val="196000" />
 			</effect>
 		</for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml
index 3470f06ead..28c64905b0 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml
@@ -1239,7 +1239,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" effectPower="100" />
+			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="4580" levels="12" name="Decrease P. Atk.">
@@ -1320,7 +1320,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4583" levels="12" name="Decrease Speed">
@@ -1740,7 +1740,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4597" levels="12" name="Bleed">
@@ -1767,7 +1767,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4598" levels="12" name="Bleed">
@@ -1794,7 +1794,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4599" levels="12" name="Decrease Speed">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
index fbc319644a..fc4f086f9d 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
@@ -204,7 +204,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" />
 		</for>
 	</skill>
 	<skill id="4607" levels="1" name="Magma Attack">
@@ -404,7 +404,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4616" levels="1" name="Fake Petrification">
@@ -1177,7 +1177,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4650" levels="1" name="NPC AE - Dispel Hold">
@@ -1863,7 +1863,7 @@
 		<set name="targetType" val="FRONT_AREA" />
 		<for>
 			<!-- 216HP * 5 during 10 seconds -->
-			<effect count="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" />
+			<effect ticks="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="4684" levels="1" name="Valakas Dragon Breath">
@@ -1892,7 +1892,7 @@
 		<set name="targetType" val="FRONT_AREA" />
 		<for>
 			<!-- 216HP * 5 during 10 seconds -->
-			<effect count="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" />
+			<effect ticks="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="4685" levels="1" name="Valakas Tail Stomp">
@@ -2069,7 +2069,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="5" name="Debuff" val="0">
+			<effect ticks="5" name="Debuff" val="0">
 				<mul order="0x30" stat="pAtk" val="0.55" />
 				<sub order="0x40" stat="accCombat" val="4" />
 				<sub order="0x40" stat="rEvas" val="4" />
@@ -2093,7 +2093,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="5" name="Debuff" val="0">
+			<effect ticks="5" name="Debuff" val="0">
 				<mul order="0x30" stat="pAtk" val="0.2" />
 			</effect>
 		</for>
@@ -2111,7 +2111,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="5" name="Debuff" val="0">
+			<effect ticks="5" name="Debuff" val="0">
 				<mul order="0x30" stat="pDef" val="0.2" />
 				<mul order="0x30" stat="mDef" val="0.2" />
 			</effect>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml
index 0687dc2b34..3ed7c27b88 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml
@@ -1689,7 +1689,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4785" levels="12" name="BOSS Chant of Life">
@@ -1713,7 +1713,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4786" levels="12" name="BOSS Chant of Life">
@@ -1737,7 +1737,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4787" levels="12" name="BOSS Chant of Life">
@@ -1761,7 +1761,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4788" levels="12" name="BOSS Chant of Life">
@@ -1785,7 +1785,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4789" levels="10" name="NPC High Level">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
index 7a56185b63..5af2f2ae7e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
@@ -564,7 +564,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="15" name="HealOverTime" val="#hot" />
+			<effect ticks="15" name="HealOverTime" val="#hot" />
 		</for>
 	</skill>
 	<skill id="5041" levels="1" name="Charm of Courage">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
index 921a8e4c7b..45c43031c3 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
@@ -442,7 +442,7 @@
 			<effect name="Buff" val="0">
 				<mul order="0x30" stat="pAtk" val="1.2" />
 			</effect>
-			<effect count="7" name="IncreaseCharges" noicon="1" val="1" />
+			<effect ticks="7" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="5128" levels="1" name="Maximize long-range weapon use">
@@ -648,7 +648,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect count="10" name="DamOverTime" val="327" abnormalVisualEffect="poison">
+			<effect ticks="10" name="DamOverTime" val="327" abnormalVisualEffect="poison">
 				<mul order="0x30" stat="pAtkSpd" val="0.77" />
 			</effect>
 		</for>
@@ -1393,7 +1393,7 @@
 		<set name="trait" val="POISON" />
 		<for>
 			<!-- 41 41 50 50 50 58 58 58 63 63HP * 3 during 30 seconds -->
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="5175" levels="10" name="Bleed">
@@ -1423,7 +1423,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 44 44 54 54 54 62 62 62 67 67HP * 3 during 20 seconds -->
-			<effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5176" levels="10" name="Silence">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
index 87984bee0d..1983b7365e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
@@ -930,7 +930,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5248" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" />
 		</for>
 	</skill>
@@ -1024,7 +1024,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5252" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" />
 		</for>
 	</skill>
@@ -1082,7 +1082,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 35 50 68 87 107 123 134 134 139 139 142 142 HP * 3 during 10 seconds -->
-			<effect count="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect ticks="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5252" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
@@ -1111,7 +1111,7 @@
 		<set name="skillType" val="BLEED" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect ticks="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5255" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" />
 		</for>
 	</skill>
@@ -1325,7 +1325,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="10" name="Debuff" val="0" abnormalVisualEffect="deathmark" />
+			<effect ticks="10" name="Debuff" val="0" abnormalVisualEffect="deathmark" />
 		</for>
 	</skill>
 	<skill id="5265" levels="12" name="NPC - Soul Emission">
@@ -1417,7 +1417,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" effectPower="80" />
+			<effect ticks="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5269" levels="17" name="Slow Trap">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml
index ca19b85a9d..fa7bba321e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml
@@ -73,7 +73,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5303" levels="9" name="Bleed">
@@ -101,7 +101,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5304" levels="9" name="Paralysis">
@@ -156,7 +156,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#dot" effectPower="60" />
+			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="5306" levels="9" name="Paralysis">
@@ -237,7 +237,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5309" levels="9" name="Bleed">
@@ -265,7 +265,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5310" levels="9" name="NPC(party) - Magic Close Range DD - less powerful">
@@ -625,7 +625,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#power" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="#power" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5334" levels="9" name="NPC(party) - Physical Single Close Range Attack">
@@ -998,7 +998,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5364" levels="9" name="Bleed">
@@ -1027,7 +1027,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5365" levels="9" name="Paralysis">
@@ -1081,7 +1081,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#dot" effectPower="60" />
+			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="5367" levels="9" name="Paralysis">
@@ -1149,7 +1149,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5370" levels="9" name="Bleed">
@@ -1502,7 +1502,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#power" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="#power" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5395" levels="3" name="NPC Clan Buff - Super Might Haste">
@@ -1591,7 +1591,7 @@
 		</cond>
 		<for>
 			<!-- 75 HP * 1 during 5 seconds -->
-			<effect count="5" name="DamOverTime" val="75" />
+			<effect ticks="5" name="DamOverTime" val="75" />
 		</for>
 	</skill>
 </list>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
index 01a3bc2f5a..5423a2e819 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
@@ -208,7 +208,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect count="6" name="DamOverTime" val="#dot">
+			<effect ticks="6" name="DamOverTime" val="#dot">
 				<add order="0x40" stat="mAtk" val="#mAtk" />
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
@@ -234,7 +234,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="6" name="DamOverTime" val="#dot" abnormalVisualEffect="poison">
+			<effect ticks="6" name="DamOverTime" val="#dot" abnormalVisualEffect="poison">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</for>
@@ -258,7 +258,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="6" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed">
+			<effect ticks="6" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</for>
@@ -575,7 +575,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="4" name="DamOverTime" val="#val" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect ticks="4" name="DamOverTime" val="#val" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="5445" levels="1" name="Awakening">
@@ -676,7 +676,7 @@
 		<set name="skillType" val="BLEED" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect count="1" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect ticks="1" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5451" levels="1" name="Enervation">
@@ -1087,7 +1087,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 71HP * 5 during 20 seconds -->
-			<effect count="4" name="DamOverTime" val="355" abnormalVisualEffect="bleed" effectPower="100" />
+			<effect ticks="4" name="DamOverTime" val="355" abnormalVisualEffect="bleed" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="5496" levels="1" name="Dark Fireball">
@@ -1130,7 +1130,7 @@
 		<for>
 			<effect name="Stun" val="0" effectPower="80" />
 			<!-- 52HP * 1 during 9 seconds -->
-			<effect count="9" name="DamOverTime" noicon="1" val="52" effectPower="80" />
+			<effect ticks="9" name="DamOverTime" noicon="1" val="52" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5498" levels="1" name="Self-Destruct">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml
index 4d7d4f9472..6f2984ecc9 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml
@@ -24,7 +24,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 52HP * 5 during 20 seconds -->
-			<effect count="4" name="DamOverTime" val="260" abnormalVisualEffect="bleed" effectPower="90" />
+			<effect ticks="4" name="DamOverTime" val="260" abnormalVisualEffect="bleed" effectPower="90" />
 		</for>
 	</skill>
 	<skill id="5501" levels="1" name="Stuns">
@@ -1612,7 +1612,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- 200HP * 1 during 5 seconds -->
-			<effect count="5" name="DamOverTime" val="200" abnormalVisualEffect="bleed" />
+			<effect ticks="5" name="DamOverTime" val="200" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5597" levels="1" name="Invalid Skill cancel">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
index 990f767faa..9dcbf3a2fa 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
@@ -1133,7 +1133,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="100" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="100" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="5669" levels="1" name="Stun">
@@ -1641,7 +1641,7 @@
 			</not>
 		</cond>
 		<for>
-			<effect count="5" name="IncreaseCharges" noicon="1" val="1" />
+			<effect ticks="5" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="5696" levels="1" name="Dizziness">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml
index 98be8fde5c..7bde720d59 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml
@@ -204,7 +204,7 @@
 		<set name="targetType" val="AURA" />
 		<for>
 			<!-- 55HP * 5 During 30 seconds -->
-			<effect count="6" name="DamOverTime" val="275" abnormalVisualEffect="bleed" effectPower="80">
+			<effect ticks="6" name="DamOverTime" val="275" abnormalVisualEffect="bleed" effectPower="80">
 				<mul order="0x30" stat="runSpd" val="0.77" />
 			</effect>
 		</for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
index 3e70dc6b94..67c418419c 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
@@ -319,7 +319,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="4" name="DamOverTime" val="70" effectPower="80" />
+			<effect ticks="4" name="DamOverTime" val="70" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5832" levels="1" name="Hate Aura">
@@ -421,7 +421,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN" />
 		<for>
-			<effect count="15" name="HealOverTime" val="270" />
+			<effect ticks="15" name="HealOverTime" val="270" />
 			<effect name="HealPercent" noicon="1" val="20" />
 		</for>
 	</skill>
@@ -959,7 +959,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="7" name="DamOverTime" val="250">
+			<effect ticks="7" name="DamOverTime" val="250">
 				<mul order="0x30" stat="mAtkSpd" val="0.8" />
 			</effect>
 		</for>
@@ -984,7 +984,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5880" levels="2" name="Vicious Mutilation">
@@ -1056,7 +1056,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" />
+			<effect ticks="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5884" levels="2" name="Weakened Sweep">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml
index ed65d34205..ee36b00cfe 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml
@@ -132,7 +132,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87HP * 3 during 20 seconds -->
-			<effect count="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="80" />
+			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="6206" levels="19" name="Strider Fear">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
index f35d357bc3..4e636438a3 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
@@ -40,7 +40,7 @@
 		<for>
 			<!-- Level 1: 60MP * 5 during 10 seconds -->
 			<!-- Level 2: 30MP * 5 during 10 seconds -->
-			<effect count="2" name="ManaDamOverTime" val="#mdot" />
+			<effect ticks="2" name="ManaDamOverTime" val="#mdot" />
 		</for>
 	</skill>
 	<skill id="6302" levels="1" name="Cold Air">
@@ -153,7 +153,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 139HP * 3 during 10 seconds -->
-			<effect count="3" name="DamOverTime" val="417" abnormalVisualEffect="bleed" />
+			<effect ticks="3" name="DamOverTime" val="417" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6307" levels="1" name="Opus of the Hand">
@@ -713,7 +713,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 200HP * 1 during 3 seconds -->
-			<effect count="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" />
+			<effect ticks="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" />
 		</for>
 	</skill>
 	<skill id="6334" levels="1" name="Shock">
@@ -832,7 +832,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- 200HP * 1 during 3 seconds -->
-			<effect count="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" />
+			<effect ticks="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" />
 		</for>
 	</skill>
 	<skill id="6340" levels="1" name="Shock">
@@ -1179,7 +1179,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- Retail Values CT2.5: 93HP * 3 Sec -->
-			<effect count="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" />
+			<effect ticks="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6383" levels="1" name="Bistakon Deadly Roar">
@@ -1245,7 +1245,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- Retail Values CT2.5: 93HP * 3 Sec -->
-			<effect count="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" />
+			<effect ticks="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6386" levels="1" name="Bistakon Earth Rise">
@@ -1452,7 +1452,7 @@
 		<set name="trait" val="BLEED" />
 		<for>
 			<!-- Retail Values CT2.5: 93HP * 3 Sec -->
-			<effect count="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" />
+			<effect ticks="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6396" levels="1" name="Cokrakon Panic">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml
index 7b829175a0..06f2a4fbf6 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml
@@ -60,7 +60,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="12" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="12" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6403" levels="1" name="Torumba Numbing Poison">
@@ -83,7 +83,7 @@
 		<set name="skillType" val="PDAM" />
 		<set name="targetType" val="AREA" />
 		<for>
-			<effect count="2" name="DamOverTime" effectPower="80" val="290" abnormalVisualEffect="poison">
+			<effect ticks="2" name="DamOverTime" effectPower="80" val="290" abnormalVisualEffect="poison">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
@@ -323,7 +323,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="FRONT_AREA" />
 		<for>
-			<effect count="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" />
+			<effect ticks="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6417" levels="1" name="Reptilikon Poison Shot">
@@ -349,7 +349,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect count="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" />
+			<effect ticks="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6418" levels="1" name="Reptilikon Fury Poison Bomb">
@@ -375,8 +375,8 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect count="4" name="DamOverTime" val="345" abnormalVisualEffect="poison" />
-			<effect count="4" name="ManaDamOverTime" noicon="1" val="20" />
+			<effect ticks="4" name="DamOverTime" val="345" abnormalVisualEffect="poison" />
+			<effect ticks="4" name="ManaDamOverTime" noicon="1" val="20" />
 		</for>
 	</skill>
 	<skill id="6419" levels="1" name="Light of Scout">
@@ -664,7 +664,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="5" name="DamOverTimePercent" val="#dot">
+			<effect ticks="5" name="DamOverTimePercent" val="#dot">
 				<basemul order="0x30" stat="rCrit" val="#rCrit">
 					<using kind="Bow,Crossbow" />
 				</basemul>
@@ -690,7 +690,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="3" name="DamOverTimePercent" val="0.05">
+			<effect ticks="3" name="DamOverTimePercent" val="0.05">
 				<basemul order="0x30" stat="rCrit" val="0.9">
 					<using kind="Bow,Crossbow" />
 				</basemul>
@@ -718,7 +718,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="15" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect ticks="15" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6438" levels="1" name="Penalty Area">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml
index c075a2276d..2d2ba9157a 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml
@@ -719,7 +719,7 @@
 			<effect name="Paralyze" val="0" special="freezing" />
 			<!-- Level 1: 115HP * 1 during 7 seconds -->
 			<!-- Level 2: 115HP * 5 during 15 seconds -->
-			<effect count="#count" name="DamOverTime" noicon="1" val="#dot" />
+			<effect ticks="#count" name="DamOverTime" noicon="1" val="#dot" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="6302" />
 		</for>
 	</skill>
@@ -1123,7 +1123,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? -->
 		<for>
-			<effect count="36" name="DamOverTimePercent" val="0.02">
+			<effect ticks="36" name="DamOverTimePercent" val="0.02">
 				<mul order="0x30" stat="pAtkSpd" val="1.2" />
 			</effect>
 		</for>
@@ -1224,9 +1224,9 @@
 		<for>
 			<effect name="Paralyze" val="0" special="freezing" />
 			<!-- 115HP * 5 during 15 seconds -->
-			<effect count="3" name="DamOverTime" noicon="1" val="575" />
+			<effect ticks="3" name="DamOverTime" noicon="1" val="575" />
 			<!-- 5MP * 5 during 15 seconds -->
-			<effect count="3" name="ManaDamOverTime" noicon="1" val="25" />
+			<effect ticks="3" name="ManaDamOverTime" noicon="1" val="25" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="6302" chanceType="ON_EXIT" />
 		</for>
 	</skill>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml
index f5a7fe7cfd..7b3a70348b 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml
@@ -293,7 +293,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="15" name="HealOverTime" val="30" />
+			<effect ticks="15" name="HealOverTime" val="30" />
 			<effect name="Heal" noicon="1" val="450" />
 		</for>
 	</skill>
@@ -508,7 +508,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed">
+			<effect ticks="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed">
 				<sub order="0x40" stat="darkRes" val="60" />
 			</effect>
 		</for>
@@ -658,7 +658,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed" />
+			<effect ticks="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6755" levels="1" name="Death Strike">
@@ -1090,7 +1090,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed">
+			<effect ticks="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 			<effect name="Petrification" noicon="1" val="0" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml
index 9c0b77e4c8..6d373ef98b 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml
@@ -191,7 +191,7 @@
 			</not>
 		</cond>
 		<for>
-			<effect count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
+			<effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="6814" levels="8" name="Focus Force">
@@ -210,7 +210,7 @@
 			</not>
 		</cond>
 		<for>
-			<effect count="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
+			<effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
 	<skill id="6815" levels="16" name="Deadly Poison">
@@ -759,7 +759,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="6" name="DamOverTime" val="100" abnormalVisualEffect="poison" />
+			<effect ticks="6" name="DamOverTime" val="100" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6863" levels="1" name="Poison">
@@ -783,7 +783,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="10" name="DamOverTime" val="120" abnormalVisualEffect="poison" />
+			<effect ticks="10" name="DamOverTime" val="120" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6864" levels="1" name="Summon">
@@ -812,7 +812,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect count="8" name="DamOverTime" val="100" abnormalVisualEffect="poison" />
+			<effect ticks="8" name="DamOverTime" val="100" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6866" levels="1" name="Vampiric Claw">
@@ -990,7 +990,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="8" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect ticks="8" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6876" levels="1" name="Power Strike">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml
index 9cc0cb0ee0..f703b0f740 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml
@@ -1609,7 +1609,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- 300HP * 1 Sec during 10 seconds -->
-			<effect count="10" name="DamOverTime" val="300" />
+			<effect ticks="10" name="DamOverTime" val="300" />
 		</for>
 	</skill>
 	<skill id="23299" levels="1" name="Arrow Rain">
@@ -1626,7 +1626,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- 300HP * 1 Sec during 10 seconds -->
-			<effect count="10" name="DamOverTime" val="300" />
+			<effect ticks="10" name="DamOverTime" val="300" />
 		</for>
 	</skill>
 </list>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
index 079dbaf7c8..a90bb9f578 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
@@ -14,7 +14,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<!-- 300HP * 1 Sec during 10 seconds -->
-			<effect count="10" name="DamOverTime" val="300" />
+			<effect ticks="10" name="DamOverTime" val="300" />
 		</for>
 	</skill>
 	<skill id="23301" levels="1" name="Dimensional Door A">
@@ -176,7 +176,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="3" name="DamOverTime" val="170" abnormalVisualEffect="bleed" />
+			<effect ticks="3" name="DamOverTime" val="170" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="23320" levels="1" name="Greedy Throat">
@@ -201,7 +201,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect count="4" name="DamOverTime" val="230" abnormalVisualEffect="bleed" />
+			<effect ticks="4" name="DamOverTime" val="230" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="23321" levels="1" name="Draconic Evolver">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml
index da136aa24a..068cf2dfd4 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml
@@ -265,7 +265,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect count="5" name="HealOverTime" val="150" />
+			<effect ticks="5" name="HealOverTime" val="150" />
 		</for>
 	</skill>
 	<skill id="26026" levels="1" name="High-grade Healing Potion">
@@ -278,7 +278,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect count="5" name="HealOverTime" val="72" />
+			<effect ticks="5" name="HealOverTime" val="72" />
 		</for>
 	</skill>
 	<skill id="26027" levels="6" name="Secret medicine of Will">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml
index 2e87f0bbef..003c2ca029 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml
@@ -11,7 +11,7 @@
 		<set name="reuseDelay" val="10000" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect count="3" name="ManaHealOverTime" val="1.5" />
+			<effect ticks="3" name="ManaHealOverTime" val="1.5" />
 		</for>
 	</skill>
 	<skill id="10001" levels="1" name="Mana Potion">
-- 
GitLab