diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml index 6195ad2467c96192b8295a674580d16d46d7db7b..fd9c1d1a2159b76cc2e88a5bea5243e621d8cdfa 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml @@ -1382,7 +1382,7 @@ <set name="targetType" val="SELF" /> <for> <!-- 10MP each 3 seconds, consumed each 3 seconds --> - <effect name="FakeDeath" tick="3" abnormalTime="-1" val="30" /> + <effect name="FakeDeath" ticks="3" abnormalTime="-1" val="30" /> </for> </skill> <skill id="61" levels="3" name="Cure Bleeding"> @@ -1430,7 +1430,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="67" levels="7" name="Summon Life Cubic" enchantGroup1="2"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml index fd19b076f0153e74558e39fa6b0e0f79e05f1222..edca2db789f01420fba9772322785ea846ffd9a9 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml @@ -342,13 +342,13 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- 9MP each second, consumed each 3 seconds --> - <effect name="SilentMove" tick="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27"> + <effect name="SilentMove" ticks="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27"> <mul order="0x30" stat="runSpd" val="0.6" /> </effect> </for> <enchant1for> <!-- 9MP each second, consumed each 3 seconds --> - <effect name="SilentMove" tick="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27"> + <effect name="SilentMove" ticks="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27"> <mul order="0x30" stat="runSpd" val="#ench1Penalty" /> </effect> </enchant1for> @@ -361,7 +361,7 @@ <set name="targetType" val="SELF" /> <for> <!-- 12HP each second, consumed each 2 seconds --> - <effect name="DamOverTime" tick="2" abnormalTime="-1" val="24"> + <effect name="DamOverTime" ticks="2" abnormalTime="-1" val="24"> <mul order="0x30" stat="pAtkSpd" val="1.25" /> </effect> </for> @@ -435,7 +435,7 @@ <set name="targetType" val="SELF" /> <for> <!-- 1MP each second, consumed each 2 seconds --> - <effect name="Relax" tick="2" abnormalTime="-1" val="2"> + <effect name="Relax" ticks="2" abnormalTime="-1" val="2"> <add order="0x40" stat="regHp" val="5" /> </effect> </for> @@ -1173,12 +1173,12 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4"> <add order="0x40" stat="accCombat" val="3" /> </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench1val"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench1val"> <add order="0x40" stat="accCombat" val="3" /> </effect> </enchant1for> @@ -2395,19 +2395,19 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="2"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="2"> <add order="0x40" stat="pDef" val="#pDef" /> <mul order="0x30" stat="rShld" val="1.5" /> </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="2"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="2"> <add order="0x40" stat="pDef" val="#ench1pDef" /> <mul order="0x30" stat="rShld" val="1.5" /> </effect> </enchant1for> <enchant2for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2val"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2val"> <add order="0x40" stat="pDef" val="256" /> <mul order="0x30" stat="rShld" val="1.5" /> </effect> @@ -2584,7 +2584,7 @@ <set name="targetType" val="SELF" /> <for> <!-- 2MP each second, consumed each 3 seconds --> - <effect name="ChameleonRest" abnormalVisualEffect="stealth" tick="3" abnormalTime="-1" val="6" /> + <effect name="ChameleonRest" abnormalVisualEffect="stealth" ticks="3" abnormalTime="-1" val="6" /> </for> </skill> <skill id="297" levels="2" name="Duelist Spirit" enchantGroup1="1" enchantGroup2="1"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml index 6f748c69c7e73e2538c7108b51e92da27e463c7d..40a1a0fc20eda9e553ba610db8a2d59d3b6906ae 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml @@ -434,17 +434,17 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.8"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.8"> <add order="0x40" stat="cAtkAdd" val="#crit" /> </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.8"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.8"> <add order="0x40" stat="cAtkAdd" val="#ench1crit" /> </effect> </enchant1for> <enchant2for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2val"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2val"> <add order="0x40" stat="cAtkAdd" val="609" /> </effect> </enchant2for> @@ -791,17 +791,17 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpInitialConsume" val="#ench2mpConsume" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.8"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.8"> <add order="0x40" stat="sDef" val="#sDef" /> </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.8"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.8"> <add order="0x40" stat="sDef" val="#ench1sDef" /> </effect> </enchant1for> <enchant2for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2val"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2val"> <add order="0x40" stat="sDef" val="560" /> </effect> </enchant2for> @@ -1009,7 +1009,7 @@ <set name="operateType" val="T" /> <set name="targetType" val="SELF" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="2"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="2"> <mul order="0x30" stat="skillMastery" val="2" /> </effect> </for> @@ -1024,19 +1024,19 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1"> <sub order="0x40" stat="paralyzeVuln" val="30" /> <sub order="0x40" stat="stunVuln" val="30" /> </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1"> <sub order="0x40" stat="paralyzeVuln" val="30" /> <sub order="0x40" stat="stunVuln" val="#enchVuln" /> </effect> </enchant1for> <enchant2for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1"> <sub order="0x40" stat="paralyzeVuln" val="#enchVuln" /> <sub order="0x40" stat="stunVuln" val="30" /> </effect> @@ -1052,14 +1052,14 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- 50HP each second, consumed each 3 seconds --> - <effect name="DamOverTime" tick="3" abnormalTime="-1" val="150"> + <effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150"> <mul order="0x30" stat="mAtkSpd" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="0.7" /> </effect> </for> <enchant1for> <!-- 50HP each second, consumed each 3 seconds --> - <effect name="DamOverTime" tick="3" abnormalTime="-1" val="150"> + <effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150"> <mul order="0x30" stat="mAtkSpd" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="#ench1mpConsume" /> </effect> @@ -1075,14 +1075,14 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- 50HP each second, consumed each 3 seconds --> - <effect name="DamOverTime" tick="3" abnormalTime="-1" val="150"> + <effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150"> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> <mul order="0x30" stat="mAtk" val="1.3" /> </effect> </for> <enchant1for> <!-- 50HP each second, consumed each 3 seconds --> - <effect name="DamOverTime" tick="3" abnormalTime="-1" val="150"> + <effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150"> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> <mul order="0x30" stat="mAtk" val="#ench1mAtk" /> </effect> @@ -1100,7 +1100,7 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- 50HP each second, consumed each 3 seconds --> - <effect name="DamOverTime" tick="3" abnormalTime="-1" val="150"> + <effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150"> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <mul order="0x30" stat="mReuse" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> @@ -1108,7 +1108,7 @@ </for> <enchant1for> <!-- 50HP each second, consumed each 3 seconds --> - <effect name="DamOverTime" tick="3" abnormalTime="-1" val="150"> + <effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150"> <mul order="0x30" stat="mAtkSpd" val="#ench1mAtkSpd" /> <mul order="0x30" stat="mReuse" val="0.9" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> @@ -1116,7 +1116,7 @@ </enchant1for> <enchant2for> <!-- 50HP each second, consumed each 3 seconds --> - <effect name="DamOverTime" tick="3" abnormalTime="-1" val="150"> + <effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150"> <mul order="0x30" stat="mAtkSpd" val="1.2" /> <mul order="0x30" stat="mReuse" val="#ench2mReuse" /> <mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" /> @@ -1132,7 +1132,7 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1"> <mul order="0x30" stat="pDef" val="1.25" /> <mul order="0x30" stat="mDef" val="1.25" /> <mul order="0x30" stat="pAtkSpd" val="0.8" /> @@ -1141,7 +1141,7 @@ </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1"> <mul order="0x30" stat="pDef" val="#enchDef" /> <mul order="0x30" stat="mDef" val="#enchDef" /> <mul order="0x30" stat="pAtkSpd" val="0.8" /> @@ -1156,7 +1156,7 @@ <set name="operateType" val="T" /> <set name="targetType" val="SELF" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1"> <add order="0x40" stat="reflectDam" val="30" /> <add order="0x40" stat="reflectSkillPhysic" val="30" /> <add order="0x40" stat="reflectSkillMagic" val="30" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml index 80fe060bd0f583dccad631ac4e3fa7904e8dc4fb..05f9475e3059289a24edcbc632666c30d2d76db6 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml @@ -321,7 +321,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="30" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="4000" /> <set name="skillType" val="FEAR" /> @@ -330,7 +329,6 @@ <enchant1 name="mpConsume" val="#ench1Cost" /> <enchant2 name="lethalStrikeRate" val="#ench2LethalStrikeRate" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Chance" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="power" val="#ench3Attack" /> <enchant3 name="skillType" val="PDAM" /> @@ -341,10 +339,13 @@ <target race_id="1" /> <!-- Undead --> </cond> <for> - <effect count="10" name="Fear" val="0" /> + <effect name="Fear" abnormalTime="20" val="0" effectPower="30" /> </for> + <enchant2for> + <effect name="Fear" abnormalTime="20" val="0" effectPower="#ench2Chance" /> + </enchant2for> <enchant3for> - <effect count="10" name="Fear" val="0" effectPower="30" /> + <effect name="Fear" abnormalTime="20" val="0" effectPower="30" /> </enchant3for> </skill> <skill id="406" levels="3" name="Angelic Icon" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> @@ -1047,21 +1048,21 @@ <set name="operateType" val="T" /> <set name="targetType" val="SELF" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.5"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.5"> <add order="0x40" stat="accCombat" val="#accCombat"> <using kind="Pole" /> </add> </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.5"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.5"> <add order="0x40" stat="accCombat" val="#ench1accCombat"> <using kind="Pole" /> </add> </effect> </enchant1for> <enchant2for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2mpConsume"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2mpConsume"> <add order="0x40" stat="accCombat" val="4"> <using kind="Pole" /> </add> @@ -1104,19 +1105,19 @@ <set name="operateType" val="T" /> <set name="targetType" val="SELF" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1"> <sub order="0x40" stat="stunVuln" val="#stunVuln" /> <sub order="0x40" stat="sleepVuln" val="#sleepVuln" /> </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1"> <sub order="0x40" stat="stunVuln" val="#ench1stunVuln" /> <sub order="0x40" stat="sleepVuln" val="#ench1sleepVuln" /> </effect> </enchant1for> <enchant2for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2mpConsume"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2mpConsume"> <sub order="0x40" stat="stunVuln" val="25" /> <sub order="0x40" stat="sleepVuln" val="40" /> </effect> @@ -1707,7 +1708,6 @@ <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="30" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="4000" /> <set name="skillType" val="FEAR" /> @@ -1716,7 +1716,6 @@ <enchant1 name="mpConsume" val="#ench1Cost" /> <enchant2 name="lethalStrikeRate" val="#ench2LethalStrikeRate" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="power" val="#ench2Chance" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <enchant3 name="power" val="#ench3Attack" /> <enchant3 name="skillType" val="PDAM" /> @@ -1727,10 +1726,13 @@ <target race_id="8" /> <!-- Angels --> </cond> <for> - <effect count="10" name="Fear" val="0" /> + <effect name="Fear" abnormalTime="20" val="0" effectPower="30" /> </for> + <enchant2for> + <effect name="Fear" abnormalTime="20" val="0" effectPower="#ench2Chance" /> + </enchant2for> <enchant3for> - <effect count="10" name="Fear" val="0" effectPower="30" /> + <effect name="Fear" abnormalTime="20" val="0" effectPower="30" /> </enchant3for> </skill> <skill id="451" levels="2" name="Sonic Move"> @@ -2301,7 +2303,7 @@ <set name="operateType" val="T" /> <set name="targetType" val="SELF" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.2"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.2"> <add order="0x40" stat="vengeancePdam" val="3" /> </effect> </for> @@ -2401,7 +2403,7 @@ <set name="operateType" val="T" /> <set name="targetType" val="SELF" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4"> <add order="0x40" stat="runSpd" val="20" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml index 85cdca8be63f20dc4e5d38409dff00cb2455c99d..0ec331ba29413ebbf7285c261b4fa2f6d4f649b3 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml @@ -15,7 +15,7 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4"> <mul order="0x30" stat="pAtk" val="#amount" /> <mul order="0x30" stat="pAtkSpd" val="#amount" /> <add order="0x40" stat="accCombat" val="#amount2" /> @@ -24,7 +24,7 @@ </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4"> <mul order="0x30" stat="pAtk" val="#ench1Power" /> <mul order="0x30" stat="pAtkSpd" val="1.08" /> <add order="0x40" stat="accCombat" val="#ench1Power2" /> @@ -33,7 +33,7 @@ </effect> </enchant1for> <enchant2for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2Cost"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2Cost"> <mul order="0x30" stat="pAtk" val="1.08" /> <mul order="0x30" stat="pAtkSpd" val="1.08" /> <add order="0x40" stat="accCombat" val="4" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml index 394997dc514338e3898bb37449c957acd663c098..21529c66594429225a0043b6f0378652107f239c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml @@ -435,13 +435,13 @@ <using kind="Crossbow" /> </cond> <for> - <effect count="3" name="Fear" val="0" effectPower="40" /> + <effect name="Fear" val="0" effectPower="40" /> </for> <enchant3for> - <effect count="#ench3Time" name="Fear" val="0" effectPower="40" /> + <effect name="Fear" val="0" effectPower="40" /> </enchant3for> <enchant4for> - <effect count="3" name="Fear" val="0" effectPower="#ench4Chance" /> + <effect name="Fear" val="0" effectPower="#ench4Chance" /> </enchant4for> </skill> <skill id="628" levels="1" name="Warp"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml index 430755404352c0cd67513b2589be264596121a3b..685e8784e344d49ab521e1fbfbef17542a306942 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml @@ -279,7 +279,7 @@ <set name="operateType" val="T" /> <set name="targetType" val="SELF" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4"> <add order="0x40" stat="transDam" val="50" /> </effect> </for> @@ -1041,7 +1041,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" effectPower="60" /> + <effect name="Fear" val="0" effectPower="60" /> </for> </skill> <skill id="748" levels="1" name="Saber Tooth Tiger Sprint"> @@ -1384,7 +1384,7 @@ <set name="magicLvl" val="81" /> <set name="mpConsume" val="87" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> + <set name="power" val="80" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="75000" /> <set name="saveVs" val="MEN" /> @@ -1392,7 +1392,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="4" name="Fear" val="0"> + <effect name="Fear" val="0"> <mul order="0x30" stat="mDef" val="0.7" /> <mul order="0x30" stat="pDef" val="0.7" /> <mul order="0x30" stat="runSpd" val="0.7" /> @@ -1643,7 +1643,7 @@ <set name="magicLvl" val="81" /> <set name="mpConsume" val="87" /> <set name="operateType" val="A2" /> - <set name="power" val="70" /> + <set name="power" val="70" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="75000" /> <set name="saveVs" val="MEN" /> @@ -1651,7 +1651,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="4" name="Fear" val="0"> + <effect name="Fear" val="0"> <mul order="0x30" stat="runSpd" val="0.67" /> <mul order="0x30" stat="pDef" val="0.67" /> <sub order="0x40" stat="rEvas" val="10" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml index 73bb23d7b810846a34ee67afe25f993518313460..6fe7d7b7f295e7a5152d75de2092ce882821274c 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml @@ -1384,7 +1384,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="880" levels="1" name="Knight Captain Mercenary Ultimate Defense"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml index 22913fcbe9171cd4c0b2048e88b7829d35f07783..851774a96068de3c9d6bcaee2eb2e8503aa22316 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml @@ -15,13 +15,13 @@ <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> <!-- 0 0 1 2 2 2 3 3 4 4MP each second, consumed each 3 seconds --> - <effect name="ManaDamOverTime" tick="3" abnormalTime="-1" val="#mdot"> + <effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="#mdot"> <add order="0x40" stat="pAtk" val="#pAtk" /> </effect> </for> <enchant1for> <!-- 4MP each second, consumed each 3 seconds --> - <effect name="ManaDamOverTime" tick="3" abnormalTime="-1" val="12"> + <effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="12"> <add order="0x40" stat="pAtk" val="#ench1patk" /> </effect> </enchant1for> @@ -1980,7 +1980,7 @@ <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="1095" levels="5" name="Venom"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml index 848e56aa44713ef67841a74a2f21769ff117d5ed..9a530d91b4e1ddce30b1f82fe00443251bffdb99 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml @@ -155,12 +155,11 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> - <set name="power" val="20" /> <set name="reuseDelay" val="10000" /> <set name="skillType" val="CONFUSE_MOB_ONLY" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Confusion" val="0" /> + <effect name="Confusion" abnormalTime="20" val="0" effectPower="20" /> </for> </skill> <skill id="1107" levels="2" name="Frost Flame"> @@ -937,12 +936,12 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> - <set name="power" val="20" /> <set name="reuseDelay" val="10000" /> <set name="skillType" val="CONFUSE_MOB_ONLY" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Confusion" val="0" /> + <!-- FIXME: this shouldbe "Distrust" effect --> + <effect name="Confusion" abnormalTime="20" val="0" effectPower="20" /> </for> </skill> <skill id="1164" levels="19" name="Curse: Weakness" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1"> @@ -1092,7 +1091,6 @@ <table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1AbnormalTimes"> 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table> - <table name="#ench1Count"> 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table> <table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table> <table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table> <table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> @@ -1124,11 +1122,8 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> - <enchant1for> - <effect count="#ench1Count" name="Fear" val="0" /> - </enchant1for> </skill> <skill id="1170" levels="13" name="Anchor" enchantGroup1="1" enchantGroup2="1"> <!-- Confirmed CT2.5 and Updated to H5 --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml index 2ac4d5967fc1e16152a66ce0c75da284412a0532..2288536e595e4be0c305b927e0084f193504239e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml @@ -256,13 +256,12 @@ <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> - <set name="power" val="40" /> <!-- Base Land Rate --> <set name="reuseDelay" val="5000" /> <set name="skillType" val="CONFUSE_MOB_ONLY" /> <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Confusion" val="0" /> + <effect name="Confusion" abnormalTime="20" val="0" effectPower="60" /> </for> </skill> <skill id="1216" levels="1" name="Self Heal"> @@ -2045,12 +2044,12 @@ <set name="targetType" val="SELF" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.2"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.2"> <add order="0x40" stat="transDam" val="#power" /> </effect> </for> <enchant1for> - <effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.2"> + <effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.2"> <add order="0x40" stat="transDam" val="#ench1power" /> </effect> </enchant1for> @@ -2386,7 +2385,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="1273" levels="13" name="Serenade of Eva"> @@ -2695,7 +2694,7 @@ <set name="targetType" val="SELF" /> <for> <!-- 5 6 6 7 8 8 8 8 9 9 9 10 10MP each second, consumed each 3 seconds --> - <effect name="ManaDamOverTime" tick="3" abnormalTime="-1" val="#mdot"> + <effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="#mdot"> <add order="0x40" stat="pDef" val="#def" /> </effect> </for> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml index 7bba8d24d093efeed98a7f4b7439107d6b1bdfc0..a99ffed7429c7ddd352b2dcecdbcc1bafd21a473 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml @@ -2497,7 +2497,7 @@ <set name="mpConsume" val="87" /> <set name="mpInitialConsume" val="22" /> <set name="operateType" val="A2" /> - <set name="power" val="80" /> + <set name="power" val="80" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="900000" /> <set name="saveVs" val="MEN" /> @@ -2506,7 +2506,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="15" name="Fear" val="0"> + <effect name="Fear" val="0"> <add order="0x40" stat="runSpd" val="66" /> </effect> </for> @@ -2572,7 +2572,7 @@ <table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <set name="abnormalLvl" val="1" /> - <set name="abnormalTime" val="5" /> + <set name="abnormalTime" val="10" /> <set name="abnormalType" val="TURN_FLEE" /> <set name="affectLimit" val="10-10" /> <set name="affectRange" val="200" /> @@ -2600,7 +2600,7 @@ <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="power" val="#ench2Power" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="1382" levels="5" name="Mass Gloom" enchantGroup1="1" enchantGroup2="1"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml index 40937dc36522bd0620edf4771b4a306ef7210dc4..2339bf1ac2943030181da17663d1a8125dbae631 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml @@ -9,9 +9,9 @@ <table name="#mpInitialConsume"> 11 11 11 12 12 13 13 13 14 14 </table> <table name="#ench1LethalStrikeRate"> 25 25 25 26 26 26 27 27 27 28 28 28 28 29 29 29 30 30 30 31 31 31 31 32 32 32 33 33 33 34 </table> <table name="#ench1Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table> - <table name="#ench2Count"> 21 22 24 25 26 28 29 30 32 33 34 36 37 38 40 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table> <table name="#ench2mpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> <table name="#ench2mpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> + <table name="#ench2Time"> 21 22 24 25 26 28 29 30 32 33 34 36 37 38 40 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table> <table name="#ench3Attack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> @@ -28,14 +28,12 @@ <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A1" /> - <set name="power" val="30" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="4000" /> <set name="skillType" val="FEAR" /> <set name="targetType" val="ONE" /> <enchant1 name="lethalStrikeRate" val="#ench1LethalStrikeRate" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> - <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> @@ -49,13 +47,16 @@ <target race_id="1" /> <!-- Undead --> </cond> <for> - <effect count="10" name="Fear" val="0" /> + <effect name="Fear" abnormalTime="20" val="0" effectPower="30" /> </for> + <enchant1for> + <effect name="Fear" abnormalTime="20" val="0" effectPower="#ench1Power" /> + </enchant1for> <enchant2for> - <effect count="#ench2Count" name="Fear" val="0" effectPower="30" /> + <effect name="Fear" abnormalTime="#ench2Time" val="0" effectPower="30" /> </enchant2for> <enchant3for> - <effect count="10" name="Fear" val="0" effectPower="30" /> + <effect name="Fear" abnormalTime="20" val="0" effectPower="30" /> </enchant3for> </skill> <skill id="1401" levels="11" name="Major Heal" enchantGroup1="2" enchantGroup2="2"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml index aabdade1e79b0d3d6728eed3080b55153c6d59c0..3f77d29c4092bea0b3595efbf6ce44bd41293d38 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml @@ -1312,7 +1312,7 @@ <set name="skillType" val="FEAR" /> <set name="targetType" val="FRONT_AREA" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="1547" levels="3" name="Spirit Sharing"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml index 3c7905d247fb54f60f18e2793c8a66cc9de227eb..1b8b3039e5df831fe9ac86c0baf580ba5a1982e5 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml @@ -2016,7 +2016,7 @@ <table name="#mpConsume"> 33 35 38 40 43 45 48 50 52 55 </table> <table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table> <set name="abnormalLvl" val="1" /> - <set name="abnormalTime" val="10" /> + <set name="abnormalTime" val="20" /> <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> @@ -2028,7 +2028,6 @@ <set name="mpConsume" val="#mpConsume" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> <set name="pvp" val="true" /> <set name="reuseDelay" val="30000" /> <set name="saveVs" val="MEN" /> @@ -2037,7 +2036,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" effectPower="40" /> </for> </skill> <skill id="3195" levels="10" name="Item Skill: Poison"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml index da4f7a88af9993892434a4c912046bd391a694b8..bf18968bc1e901beea4a6c17cf36b4e2c56b0ae4 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml @@ -880,11 +880,11 @@ <set name="magicLvl" val="80" /> <set name="offensive" val="true" /> <set name="operateType" val="A1" /> - <set name="power" val="20" /> <!-- Base Land Rate --> <set name="skillType" val="CONFUSE_MOB_ONLY" /> <set name="targetType" val="ONE" /> <for> - <effect count="5" name="Confusion" val="0" /> + <!-- FIXME: this should be "Distrust" effect --> + <effect name="Confusion" abnormalTime="20" val="0" effectPower="20" /> </for> </skill> <skill id="3582" levels="1" name="Special Ability: Infinity Cleaver"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml index e198617e0e8f20f87f52c0215b29a9a9f762b5dc..7a9cdb0af79d49d72e002ac5b89c02b57ed169ac 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml @@ -196,7 +196,7 @@ <!-- Confirmed CT2.5 and Updated to H5 --> <!-- Antharas Skills --> <set name="abnormalLvl" val="1" /> - <set name="abnormalTime" val="10" /> + <set name="abnormalTime" val="30" /> <set name="abnormalType" val="TURN_FLEE" /> <set name="affectRange" val="400" /> <set name="castRange" val="600" /> @@ -216,7 +216,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="10" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="4109" levels="1" name="Curse of Antharas"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml index 27f964959e0d6e573d43226e163e49f7265bc5d4..fbc319644a6f12be5ad93eadda5ee47a73ce2a6e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml @@ -1995,7 +1995,7 @@ <set name="targetType" val="FRONT_AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="15" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="4690" levels="1" name="Valakas Meteor Storm"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml index 8e86c2b081c932676124c8297bc7cace096533ed..7a56185b63e92f4a6ce81f221c65c23832ad3b81 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml @@ -1250,7 +1250,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="7" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="5093" levels="1" name="Antharas Meteor"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml index af8e1d9031f4908301b8647a3f714298ee349573..921a8e4c7b6c883d4aa131e27b872e981abfd6aa 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml @@ -1347,7 +1347,7 @@ <!-- Augmentation Skill (Trigger) --> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="abnormalLvl" val="1" /> - <set name="abnormalTime" val="10" /> + <set name="abnormalTime" val="20" /> <set name="abnormalType" val="TURN_FLEE" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> @@ -1357,7 +1357,6 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="30000" /> <set name="saveVs" val="MEN" /> @@ -1365,7 +1364,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" effectPower="40" /> </for> </skill> <skill id="5174" levels="10" name="Poison"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml index 298934866e227f96a3c3ca7227aaef74df0ed5eb..87984bee0dfe5cedb0e1b992d693fb8f791802ff 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml @@ -101,7 +101,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="5204" levels="1" name="Production-First Gigantic Pig Combination"> @@ -405,7 +405,7 @@ <set name="magicLvl" val="95" /> <set name="mpConsume" val="43" /> <set name="operateType" val="A2" /> - <set name="power" val="50" /> + <set name="power" val="50" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="6000" /> <set name="saveVs" val="MEN" /> @@ -413,7 +413,7 @@ <set name="targetType" val="AREA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="10" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="5221" levels="1" name="Balor - Physical Close Range Weak Point"> @@ -1210,7 +1210,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="5260" levels="12" name="Disarm"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml index d75f71a1592dcf0166cde6e0045c9b7a239845bf..98be8fde5c7395067c3b43992d8a741a8d1ac328 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml @@ -530,7 +530,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" effectPower="20" /> + <effect name="Fear" val="0" effectPower="20" /> </for> </skill> <skill id="5734" levels="6" name="Gust of Wind"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml index e92c2a8b93c3bf4040bb59ef0f4aed4ec8530bbe..3e70dc6b949c499fb98a8c85ca12fe110f3f0b1e 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml @@ -554,7 +554,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="5844" levels="1" name="Thunder Storm"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml index 802f340739397c55d5d9268bd7de8b7d9b6bd050..ed65d342058d21af03ad564d88b413be88b03407 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml @@ -161,7 +161,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="5" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="6207" levels="1" name="Strider Dash"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml index f39fa2ffe8bb412d554a610c7202fcc3ace5fc5e..f35d357bc366f0abd366601934bd028b4607e345 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml @@ -1469,7 +1469,7 @@ <set name="mpConsume" val="88" /> <set name="mpInitialConsume" val="22" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> <!-- Base Land Rate --> + <set name="power" val="80" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="1000" /> <set name="saveVs" val="MEN" /> @@ -1477,7 +1477,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="3" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="6397" levels="1" name="Cokrakon Staggering Blow"> @@ -1518,7 +1518,7 @@ <set name="mpConsume" val="88" /> <set name="mpInitialConsume" val="22" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> <!-- Base Land Rate --> + <set name="power" val="80" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="1000" /> <set name="saveVs" val="MEN" /> @@ -1526,7 +1526,7 @@ <set name="targetType" val="AURA" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="2" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="6399" levels="1" name="Cokrakon Dreadful Piercing"> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml index d9e93e46ec7d7ab6a3959edd97b43e07a7546692..079dbaf7c8d6074ccc576513be84fd9d8a19733f 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml @@ -218,7 +218,7 @@ <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="85" /> <set name="operateType" val="A2" /> - <set name="power" val="40" /> + <set name="power" val="40" /> <!-- Base Land Rate --> <set name="pvp" val="true" /> <set name="reuseDelay" val="10000" /> <set name="saveVs" val="MEN" /> @@ -226,7 +226,7 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> - <effect count="4" name="Fear" val="0" /> + <effect name="Fear" val="0" /> </for> </skill> <skill id="23322" levels="10" name="Demonic Desire">