diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
index 6195ad2467c96192b8295a674580d16d46d7db7b..fd9c1d1a2159b76cc2e88a5bea5243e621d8cdfa 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
@@ -1382,7 +1382,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<!-- 10MP each 3 seconds, consumed each 3 seconds -->
-			<effect name="FakeDeath" tick="3" abnormalTime="-1" val="30" />
+			<effect name="FakeDeath" ticks="3" abnormalTime="-1" val="30" />
 		</for>
 	</skill>
 	<skill id="61" levels="3" name="Cure Bleeding">
@@ -1430,7 +1430,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="67" levels="7" name="Summon Life Cubic" enchantGroup1="2">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
index fd19b076f0153e74558e39fa6b0e0f79e05f1222..edca2db789f01420fba9772322785ea846ffd9a9 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
@@ -342,13 +342,13 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- 9MP each second, consumed each 3 seconds -->
-			<effect name="SilentMove" tick="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27">
+			<effect name="SilentMove" ticks="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27">
 				<mul order="0x30" stat="runSpd" val="0.6" />
 			</effect>
 		</for>
 		<enchant1for>
 			<!-- 9MP each second, consumed each 3 seconds -->
-			<effect name="SilentMove" tick="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27">
+			<effect name="SilentMove" ticks="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27">
 				<mul order="0x30" stat="runSpd" val="#ench1Penalty" />
 			</effect>
 		</enchant1for>
@@ -361,7 +361,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<!-- 12HP each second, consumed each 2 seconds -->
-			<effect name="DamOverTime" tick="2" abnormalTime="-1" val="24">
+			<effect name="DamOverTime" ticks="2" abnormalTime="-1" val="24">
 				<mul order="0x30" stat="pAtkSpd" val="1.25" />
 			</effect>
 		</for>
@@ -435,7 +435,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<!-- 1MP each second, consumed each 2 seconds -->
-			<effect name="Relax" tick="2" abnormalTime="-1" val="2">
+			<effect name="Relax" ticks="2" abnormalTime="-1" val="2">
 				<add order="0x40" stat="regHp" val="5" />
 			</effect>
 		</for>
@@ -1173,12 +1173,12 @@
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4">
 				<add order="0x40" stat="accCombat" val="3" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench1val">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench1val">
 				<add order="0x40" stat="accCombat" val="3" />
 			</effect>
 		</enchant1for>
@@ -2395,19 +2395,19 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="2">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="2">
 				<add order="0x40" stat="pDef" val="#pDef" />
 				<mul order="0x30" stat="rShld" val="1.5" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="2">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="2">
 				<add order="0x40" stat="pDef" val="#ench1pDef" />
 				<mul order="0x30" stat="rShld" val="1.5" />
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2val">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2val">
 				<add order="0x40" stat="pDef" val="256" />
 				<mul order="0x30" stat="rShld" val="1.5" />
 			</effect>
@@ -2584,7 +2584,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<!-- 2MP each second, consumed each 3 seconds -->
-			<effect name="ChameleonRest" abnormalVisualEffect="stealth" tick="3" abnormalTime="-1" val="6" />
+			<effect name="ChameleonRest" abnormalVisualEffect="stealth" ticks="3" abnormalTime="-1" val="6" />
 		</for>
 	</skill>
 	<skill id="297" levels="2" name="Duelist Spirit" enchantGroup1="1" enchantGroup2="1">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
index 6f748c69c7e73e2538c7108b51e92da27e463c7d..40a1a0fc20eda9e553ba610db8a2d59d3b6906ae 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
@@ -434,17 +434,17 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.8">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.8">
 				<add order="0x40" stat="cAtkAdd" val="#crit" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.8">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.8">
 				<add order="0x40" stat="cAtkAdd" val="#ench1crit" />
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2val">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2val">
 				<add order="0x40" stat="cAtkAdd" val="609" />
 			</effect>
 		</enchant2for>
@@ -791,17 +791,17 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpConsume" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.8">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.8">
 				<add order="0x40" stat="sDef" val="#sDef" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.8">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.8">
 				<add order="0x40" stat="sDef" val="#ench1sDef" />
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2val">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2val">
 				<add order="0x40" stat="sDef" val="560" />
 			</effect>
 		</enchant2for>
@@ -1009,7 +1009,7 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="2">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="2">
 				<mul order="0x30" stat="skillMastery" val="2" />
 			</effect>
 		</for>
@@ -1024,19 +1024,19 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1">
 				<sub order="0x40" stat="paralyzeVuln" val="30" />
 				<sub order="0x40" stat="stunVuln" val="30" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1">
 				<sub order="0x40" stat="paralyzeVuln" val="30" />
 				<sub order="0x40" stat="stunVuln" val="#enchVuln" />
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1">
 				<sub order="0x40" stat="paralyzeVuln" val="#enchVuln" />
 				<sub order="0x40" stat="stunVuln" val="30" />
 			</effect>
@@ -1052,14 +1052,14 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" tick="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="0.7" />
 			</effect>
 		</for>
 		<enchant1for>
 			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" tick="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="#ench1mpConsume" />
 			</effect>
@@ -1075,14 +1075,14 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" tick="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
 				<mul order="0x30" stat="mAtk" val="1.3" />
 			</effect>
 		</for>
 		<enchant1for>
 			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" tick="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
 				<mul order="0x30" stat="mAtk" val="#ench1mAtk" />
 			</effect>
@@ -1100,7 +1100,7 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" tick="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
 				<mul order="0x30" stat="mAtkSpd" val="1.2" />
 				<mul order="0x30" stat="mReuse" val="0.9" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
@@ -1108,7 +1108,7 @@
 		</for>
 		<enchant1for>
 			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" tick="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
 				<mul order="0x30" stat="mAtkSpd" val="#ench1mAtkSpd" />
 				<mul order="0x30" stat="mReuse" val="0.9" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
@@ -1116,7 +1116,7 @@
 		</enchant1for>
 		<enchant2for>
 			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" tick="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
 				<mul order="0x30" stat="mAtkSpd" val="1.2" />
 				<mul order="0x30" stat="mReuse" val="#ench2mReuse" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
@@ -1132,7 +1132,7 @@
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1">
 				<mul order="0x30" stat="pDef" val="1.25" />
 				<mul order="0x30" stat="mDef" val="1.25" />
 				<mul order="0x30" stat="pAtkSpd" val="0.8" />
@@ -1141,7 +1141,7 @@
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1">
 				<mul order="0x30" stat="pDef" val="#enchDef" />
 				<mul order="0x30" stat="mDef" val="#enchDef" />
 				<mul order="0x30" stat="pAtkSpd" val="0.8" />
@@ -1156,7 +1156,7 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1">
 				<add order="0x40" stat="reflectDam" val="30" />
 				<add order="0x40" stat="reflectSkillPhysic" val="30" />
 				<add order="0x40" stat="reflectSkillMagic" val="30" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
index 80fe060bd0f583dccad631ac4e3fa7904e8dc4fb..05f9475e3059289a24edcbc632666c30d2d76db6 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
@@ -321,7 +321,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A1" />
-		<set name="power" val="30" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="skillType" val="FEAR" />
@@ -330,7 +329,6 @@
 		<enchant1 name="mpConsume" val="#ench1Cost" />
 		<enchant2 name="lethalStrikeRate" val="#ench2LethalStrikeRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Chance" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="power" val="#ench3Attack" />
 		<enchant3 name="skillType" val="PDAM" />
@@ -341,10 +339,13 @@
 			<target race_id="1" /> <!-- Undead -->
 		</cond>
 		<for>
-			<effect count="10" name="Fear" val="0" />
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="30" />
 		</for>
+		<enchant2for>
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="#ench2Chance" />
+		</enchant2for>
 		<enchant3for>
-			<effect count="10" name="Fear" val="0" effectPower="30" />
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="30" />
 		</enchant3for>
 	</skill>
 	<skill id="406" levels="3" name="Angelic Icon" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
@@ -1047,21 +1048,21 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.5">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.5">
 				<add order="0x40" stat="accCombat" val="#accCombat">
 					<using kind="Pole" />
 				</add>
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.5">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.5">
 				<add order="0x40" stat="accCombat" val="#ench1accCombat">
 					<using kind="Pole" />
 				</add>
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2mpConsume">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2mpConsume">
 				<add order="0x40" stat="accCombat" val="4">
 					<using kind="Pole" />
 				</add>
@@ -1104,19 +1105,19 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1">
 				<sub order="0x40" stat="stunVuln" val="#stunVuln" />
 				<sub order="0x40" stat="sleepVuln" val="#sleepVuln" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="1">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="1">
 				<sub order="0x40" stat="stunVuln" val="#ench1stunVuln" />
 				<sub order="0x40" stat="sleepVuln" val="#ench1sleepVuln" />
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2mpConsume">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2mpConsume">
 				<sub order="0x40" stat="stunVuln" val="25" />
 				<sub order="0x40" stat="sleepVuln" val="40" />
 			</effect>
@@ -1707,7 +1708,6 @@
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="operateType" val="A1" />
-		<set name="power" val="30" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="skillType" val="FEAR" />
@@ -1716,7 +1716,6 @@
 		<enchant1 name="mpConsume" val="#ench1Cost" />
 		<enchant2 name="lethalStrikeRate" val="#ench2LethalStrikeRate" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
-		<enchant2 name="power" val="#ench2Chance" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="power" val="#ench3Attack" />
 		<enchant3 name="skillType" val="PDAM" />
@@ -1727,10 +1726,13 @@
 			<target race_id="8" /> <!-- Angels -->
 		</cond>
 		<for>
-			<effect count="10" name="Fear" val="0" />
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="30" />
 		</for>
+		<enchant2for>
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="#ench2Chance" />
+		</enchant2for>
 		<enchant3for>
-			<effect count="10" name="Fear" val="0" effectPower="30" />
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="30" />
 		</enchant3for>
 	</skill>
 	<skill id="451" levels="2" name="Sonic Move">
@@ -2301,7 +2303,7 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.2">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.2">
 				<add order="0x40" stat="vengeancePdam" val="3" />
 			</effect>
 		</for>
@@ -2401,7 +2403,7 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4">
 				<add order="0x40" stat="runSpd" val="20" />
 			</effect>
 		</for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
index 85cdca8be63f20dc4e5d38409dff00cb2455c99d..0ec331ba29413ebbf7285c261b4fa2f6d4f649b3 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
@@ -15,7 +15,7 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4">
 				<mul order="0x30" stat="pAtk" val="#amount" />
 				<mul order="0x30" stat="pAtkSpd" val="#amount" />
 				<add order="0x40" stat="accCombat" val="#amount2" />
@@ -24,7 +24,7 @@
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4">
 				<mul order="0x30" stat="pAtk" val="#ench1Power" />
 				<mul order="0x30" stat="pAtkSpd" val="1.08" />
 				<add order="0x40" stat="accCombat" val="#ench1Power2" />
@@ -33,7 +33,7 @@
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="#ench2Cost">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="#ench2Cost">
 				<mul order="0x30" stat="pAtk" val="1.08" />
 				<mul order="0x30" stat="pAtkSpd" val="1.08" />
 				<add order="0x40" stat="accCombat" val="4" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
index 394997dc514338e3898bb37449c957acd663c098..21529c66594429225a0043b6f0378652107f239c 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
@@ -435,13 +435,13 @@
 			<using kind="Crossbow" />
 		</cond>
 		<for>
-			<effect count="3" name="Fear" val="0" effectPower="40" />
+			<effect name="Fear" val="0" effectPower="40" />
 		</for>
 		<enchant3for>
-			<effect count="#ench3Time" name="Fear" val="0" effectPower="40" />
+			<effect name="Fear" val="0" effectPower="40" />
 		</enchant3for>
 		<enchant4for>
-			<effect count="3" name="Fear" val="0" effectPower="#ench4Chance" />
+			<effect name="Fear" val="0" effectPower="#ench4Chance" />
 		</enchant4for>
 	</skill>
 	<skill id="628" levels="1" name="Warp">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
index 430755404352c0cd67513b2589be264596121a3b..685e8784e344d49ab521e1fbfbef17542a306942 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
@@ -279,7 +279,7 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.4">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.4">
 				<add order="0x40" stat="transDam" val="50" />
 			</effect>
 		</for>
@@ -1041,7 +1041,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" effectPower="60" />
+			<effect name="Fear" val="0" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="748" levels="1" name="Saber Tooth Tiger Sprint">
@@ -1384,7 +1384,7 @@
 		<set name="magicLvl" val="81" />
 		<set name="mpConsume" val="87" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
+		<set name="power" val="80" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="75000" />
 		<set name="saveVs" val="MEN" />
@@ -1392,7 +1392,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="4" name="Fear" val="0">
+			<effect name="Fear" val="0">
 				<mul order="0x30" stat="mDef" val="0.7" />
 				<mul order="0x30" stat="pDef" val="0.7" />
 				<mul order="0x30" stat="runSpd" val="0.7" />
@@ -1643,7 +1643,7 @@
 		<set name="magicLvl" val="81" />
 		<set name="mpConsume" val="87" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="70" />
+		<set name="power" val="70" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="75000" />
 		<set name="saveVs" val="MEN" />
@@ -1651,7 +1651,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="4" name="Fear" val="0">
+			<effect name="Fear" val="0">
 				<mul order="0x30" stat="runSpd" val="0.67" />
 				<mul order="0x30" stat="pDef" val="0.67" />
 				<sub order="0x40" stat="rEvas" val="10" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
index 73bb23d7b810846a34ee67afe25f993518313460..6fe7d7b7f295e7a5152d75de2092ce882821274c 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
@@ -1384,7 +1384,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="880" levels="1" name="Knight Captain Mercenary Ultimate Defense">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
index 22913fcbe9171cd4c0b2048e88b7829d35f07783..851774a96068de3c9d6bcaee2eb2e8503aa22316 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
@@ -15,13 +15,13 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<!-- 0 0 1 2 2 2 3 3 4 4MP each second, consumed each 3 seconds -->
-			<effect name="ManaDamOverTime" tick="3" abnormalTime="-1" val="#mdot">
+			<effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="#mdot">
 				<add order="0x40" stat="pAtk" val="#pAtk" />
 			</effect>
 		</for>
 		<enchant1for>
 			<!-- 4MP each second, consumed each 3 seconds -->
-			<effect name="ManaDamOverTime" tick="3" abnormalTime="-1" val="12">
+			<effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="12">
 				<add order="0x40" stat="pAtk" val="#ench1patk" />
 			</effect>
 		</enchant1for>
@@ -1980,7 +1980,7 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="1095" levels="5" name="Venom">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
index 848e56aa44713ef67841a74a2f21769ff117d5ed..9a530d91b4e1ddce30b1f82fe00443251bffdb99 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
@@ -155,12 +155,11 @@
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="offensive" val="true" />
 		<set name="operateType" val="A1" />
-		<set name="power" val="20" />
 		<set name="reuseDelay" val="10000" />
 		<set name="skillType" val="CONFUSE_MOB_ONLY" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="5" name="Confusion" val="0" />
+			<effect name="Confusion" abnormalTime="20" val="0" effectPower="20" />
 		</for>
 	</skill>
 	<skill id="1107" levels="2" name="Frost Flame">
@@ -937,12 +936,12 @@
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="offensive" val="true" />
 		<set name="operateType" val="A1" />
-		<set name="power" val="20" />
 		<set name="reuseDelay" val="10000" />
 		<set name="skillType" val="CONFUSE_MOB_ONLY" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="5" name="Confusion" val="0" />
+			<!-- FIXME: this shouldbe "Distrust" effect -->
+			<effect name="Confusion" abnormalTime="20" val="0" effectPower="20" />
 		</for>
 	</skill>
 	<skill id="1164" levels="19" name="Curse: Weakness" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
@@ -1092,7 +1091,6 @@
 		<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1AbnormalTimes"> 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 </table>
-		<table name="#ench1Count"> 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </table>
 		<table name="#ench1mpConsume"> 55 54 52 51 50 50 50 48 47 46 45 43 42 41 41 39 39 38 37 36 34 33 33 32 30 29 28 28 27 25 </table>
 		<table name="#ench1mpInitialConsume"> 13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10 </table>
 		<table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
@@ -1124,11 +1122,8 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="power" val="#ench2Power" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
-		<enchant1for>
-			<effect count="#ench1Count" name="Fear" val="0" />
-		</enchant1for>
 	</skill>
 	<skill id="1170" levels="13" name="Anchor" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 and Updated to H5 -->
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
index 2ac4d5967fc1e16152a66ce0c75da284412a0532..2288536e595e4be0c305b927e0084f193504239e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
@@ -256,13 +256,12 @@
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="offensive" val="true" />
 		<set name="operateType" val="A1" />
-		<set name="power" val="40" /> <!-- Base Land Rate -->
 		<set name="reuseDelay" val="5000" />
 		<set name="skillType" val="CONFUSE_MOB_ONLY" />
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Confusion" val="0" />
+			<effect name="Confusion" abnormalTime="20" val="0" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="1216" levels="1" name="Self Heal">
@@ -2045,12 +2044,12 @@
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.2">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.2">
 				<add order="0x40" stat="transDam" val="#power" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect name="MpConsumePerLevel" tick="3" abnormalTime="-1" val="0.2">
+			<effect name="MpConsumePerLevel" ticks="3" abnormalTime="-1" val="0.2">
 				<add order="0x40" stat="transDam" val="#ench1power" />
 			</effect>
 		</enchant1for>
@@ -2386,7 +2385,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="1273" levels="13" name="Serenade of Eva">
@@ -2695,7 +2694,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<!-- 5 6 6 7 8 8 8 8 9 9 9 10 10MP each second, consumed each 3 seconds -->
-			<effect name="ManaDamOverTime" tick="3" abnormalTime="-1" val="#mdot">
+			<effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="#mdot">
 				<add order="0x40" stat="pDef" val="#def" />
 			</effect>
 		</for>
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
index 7bba8d24d093efeed98a7f4b7439107d6b1bdfc0..a99ffed7429c7ddd352b2dcecdbcc1bafd21a473 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
@@ -2497,7 +2497,7 @@
 		<set name="mpConsume" val="87" />
 		<set name="mpInitialConsume" val="22" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="80" />
+		<set name="power" val="80" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="900000" />
 		<set name="saveVs" val="MEN" />
@@ -2506,7 +2506,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="15" name="Fear" val="0">
+			<effect name="Fear" val="0">
 				<add order="0x40" stat="runSpd" val="66" />
 			</effect>
 		</for>
@@ -2572,7 +2572,7 @@
 		<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="5" />
+		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="affectLimit" val="10-10" />
 		<set name="affectRange" val="200" />
@@ -2600,7 +2600,7 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="power" val="#ench2Power" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="1382" levels="5" name="Mass Gloom" enchantGroup1="1" enchantGroup2="1">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index 40937dc36522bd0620edf4771b4a306ef7210dc4..2339bf1ac2943030181da17663d1a8125dbae631 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -9,9 +9,9 @@
 		<table name="#mpInitialConsume"> 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1LethalStrikeRate"> 25 25 25 26 26 26 27 27 27 28 28 28 28 29 29 29 30 30 30 31 31 31 31 32 32 32 33 33 33 34 </table>
 		<table name="#ench1Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
-		<table name="#ench2Count"> 21 22 24 25 26 28 29 30 32 33 34 36 37 38 40 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
 		<table name="#ench2mpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
 		<table name="#ench2mpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
+		<table name="#ench2Time"> 21 22 24 25 26 28 29 30 32 33 34 36 37 38 40 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>
 		<table name="#ench3Attack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -28,14 +28,12 @@
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="operateType" val="A1" />
-		<set name="power" val="30" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="4000" />
 		<set name="skillType" val="FEAR" />
 		<set name="targetType" val="ONE" />
 		<enchant1 name="lethalStrikeRate" val="#ench1LethalStrikeRate" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
-		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
@@ -49,13 +47,16 @@
 			<target race_id="1" /> <!-- Undead -->
 		</cond>
 		<for>
-			<effect count="10" name="Fear" val="0" />
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="30" />
 		</for>
+		<enchant1for>
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="#ench1Power" />
+		</enchant1for>
 		<enchant2for>
-			<effect count="#ench2Count" name="Fear" val="0" effectPower="30" />
+			<effect name="Fear" abnormalTime="#ench2Time" val="0" effectPower="30" />
 		</enchant2for>
 		<enchant3for>
-			<effect count="10" name="Fear" val="0" effectPower="30" />
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="30" />
 		</enchant3for>
 	</skill>
 	<skill id="1401" levels="11" name="Major Heal" enchantGroup1="2" enchantGroup2="2">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
index aabdade1e79b0d3d6728eed3080b55153c6d59c0..3f77d29c4092bea0b3595efbf6ce44bd41293d38 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
@@ -1312,7 +1312,7 @@
 		<set name="skillType" val="FEAR" />
 		<set name="targetType" val="FRONT_AREA" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="1547" levels="3" name="Spirit Sharing">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
index 3c7905d247fb54f60f18e2793c8a66cc9de227eb..1b8b3039e5df831fe9ac86c0baf580ba5a1982e5 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
@@ -2016,7 +2016,7 @@
 		<table name="#mpConsume"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table>
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="10" />
+		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="1100" />
@@ -2028,7 +2028,6 @@
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="30000" />
 		<set name="saveVs" val="MEN" />
@@ -2037,7 +2036,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" effectPower="40" />
 		</for>
 	</skill>
 	<skill id="3195" levels="10" name="Item Skill: Poison">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml
index da4f7a88af9993892434a4c912046bd391a694b8..bf18968bc1e901beea4a6c17cf36b4e2c56b0ae4 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03500-03599.xml
@@ -880,11 +880,11 @@
 		<set name="magicLvl" val="80" />
 		<set name="offensive" val="true" />
 		<set name="operateType" val="A1" />
-		<set name="power" val="20" /> <!-- Base Land Rate -->
 		<set name="skillType" val="CONFUSE_MOB_ONLY" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect count="5" name="Confusion" val="0" />
+			<!-- FIXME: this should be "Distrust" effect -->
+			<effect name="Confusion" abnormalTime="20" val="0" effectPower="20" />
 		</for>
 	</skill>
 	<skill id="3582" levels="1" name="Special Ability: Infinity Cleaver">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
index e198617e0e8f20f87f52c0215b29a9a9f762b5dc..7a9cdb0af79d49d72e002ac5b89c02b57ed169ac 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
@@ -196,7 +196,7 @@
 		<!-- Confirmed CT2.5 and Updated to H5 -->
 		<!-- Antharas Skills -->
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="10" />
+		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="affectRange" val="400" />
 		<set name="castRange" val="600" />
@@ -216,7 +216,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="10" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="4109" levels="1" name="Curse of Antharas">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
index 27f964959e0d6e573d43226e163e49f7265bc5d4..fbc319644a6f12be5ad93eadda5ee47a73ce2a6e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
@@ -1995,7 +1995,7 @@
 		<set name="targetType" val="FRONT_AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="15" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="4690" levels="1" name="Valakas Meteor Storm">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
index 8e86c2b081c932676124c8297bc7cace096533ed..7a56185b63e92f4a6ce81f221c65c23832ad3b81 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
@@ -1250,7 +1250,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="7" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="5093" levels="1" name="Antharas Meteor">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
index af8e1d9031f4908301b8647a3f714298ee349573..921a8e4c7b6c883d4aa131e27b872e981abfd6aa 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
@@ -1347,7 +1347,7 @@
 		<!-- Augmentation Skill (Trigger) -->
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="10" />
+		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="400" />
@@ -1357,7 +1357,6 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="30000" />
 		<set name="saveVs" val="MEN" />
@@ -1365,7 +1364,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" effectPower="40" />
 		</for>
 	</skill>
 	<skill id="5174" levels="10" name="Poison">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
index 298934866e227f96a3c3ca7227aaef74df0ed5eb..87984bee0dfe5cedb0e1b992d693fb8f791802ff 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
@@ -101,7 +101,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="5204" levels="1" name="Production-First Gigantic Pig Combination">
@@ -405,7 +405,7 @@
 		<set name="magicLvl" val="95" />
 		<set name="mpConsume" val="43" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="50" />
+		<set name="power" val="50" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="6000" />
 		<set name="saveVs" val="MEN" />
@@ -413,7 +413,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="10" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="5221" levels="1" name="Balor - Physical Close Range Weak Point">
@@ -1210,7 +1210,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="5260" levels="12" name="Disarm">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml
index d75f71a1592dcf0166cde6e0045c9b7a239845bf..98be8fde5c7395067c3b43992d8a741a8d1ac328 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml
@@ -530,7 +530,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" effectPower="20" />
+			<effect name="Fear" val="0" effectPower="20" />
 		</for>
 	</skill>
 	<skill id="5734" levels="6" name="Gust of Wind">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
index e92c2a8b93c3bf4040bb59ef0f4aed4ec8530bbe..3e70dc6b949c499fb98a8c85ca12fe110f3f0b1e 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
@@ -554,7 +554,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="5844" levels="1" name="Thunder Storm">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml
index 802f340739397c55d5d9268bd7de8b7d9b6bd050..ed65d342058d21af03ad564d88b413be88b03407 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml
@@ -161,7 +161,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="5" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="6207" levels="1" name="Strider Dash">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
index f39fa2ffe8bb412d554a610c7202fcc3ace5fc5e..f35d357bc366f0abd366601934bd028b4607e345 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
@@ -1469,7 +1469,7 @@
 		<set name="mpConsume" val="88" />
 		<set name="mpInitialConsume" val="22" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" /> <!-- Base Land Rate -->
+		<set name="power" val="80" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="1000" />
 		<set name="saveVs" val="MEN" />
@@ -1477,7 +1477,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="3" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="6397" levels="1" name="Cokrakon Staggering Blow">
@@ -1518,7 +1518,7 @@
 		<set name="mpConsume" val="88" />
 		<set name="mpInitialConsume" val="22" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" /> <!-- Base Land Rate -->
+		<set name="power" val="80" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="1000" />
 		<set name="saveVs" val="MEN" />
@@ -1526,7 +1526,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="2" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="6399" levels="1" name="Cokrakon Dreadful Piercing">
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
index d9e93e46ec7d7ab6a3959edd97b43e07a7546692..079dbaf7c8d6074ccc576513be84fd9d8a19733f 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
@@ -218,7 +218,7 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
+		<set name="power" val="40" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="10000" />
 		<set name="saveVs" val="MEN" />
@@ -226,7 +226,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect count="4" name="Fear" val="0" />
+			<effect name="Fear" val="0" />
 		</for>
 	</skill>
 	<skill id="23322" levels="10" name="Demonic Desire">