diff --git a/L2J_DataPack_BETA/dist/game/data/stats/items/17100-17199.xml b/L2J_DataPack_BETA/dist/game/data/stats/items/17100-17199.xml index 100de741de5c87bda85fdc2e141c706375ea1908..aa944effa2d5b0b8aba9068e7d9f2ecced70ff43 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/items/17100-17199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/items/17100-17199.xml @@ -942,7 +942,7 @@ </item> <item id="17169" type="EtcItem" name="Olympiad Treasure Chest"> <set name="icon" val="icon.event_hero_treasure_box_i00" /> - <set name="default_action" val="peel" /> + <set name="default_action" val="capsule" /> <set name="material" val="fish" /> <set name="is_tradable" val="false" /> <set name="is_dropable" val="false" /> @@ -951,8 +951,8 @@ <set name="is_depositable" val="false" /> <set name="is_stackable" val="true" /> <set name="is_oly_restricted" val="true" /> - <set name="handler" val="ExtractableItems" /> - <set name="capsuled_items" val="6622,1,1,100" /> + <set name="handler" val="ItemSkills" /> + <set name="item_skill" val="9177-1" /> </item> <item id="17170" type="Armor" name="Soccer Ball Afro Hair - White"> <!-- Description: Afro hair that has been dyed like a white soccer ball. Uses 2 hair accessory slots. Cannot be exchanged or dropped. Cannot use a private store. Can be stored in a private warehouse. --> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml index 7ec72e894494382f847f388065c82bcfca367cb5..18ba3dfa0f5de033dcf8258d0622e87f7c212e1a 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml @@ -920,10 +920,23 @@ <set name="operateType" val="P" /> </skill> <skill id="9177" levels="1" name="Olympiad Reward Box"> - <!-- none --> - <set name="target" val="TARGET_NONE" /> - <set name="skillType" val="NOTDONE" /> - <set name="operateType" val="P" /> + <!-- High Five Skill --> + <!-- TODO: The last group of items should be "13722,1,200,8621,1,1,1", but require support --> + <table name="#extractableItems"> 13722,350,85.8;13722,250,13750,1,7.4;13722,200,13751,1,0.6;13722,200,13752,1,0.6;13722,200,13754,1,0.4;13722,200,13753,1,0.3;13722,250,6622,1,3.9;13722,1,8621,1,1 </table> + <set name="isMagic" val="2" /> <!-- Static Skill --> + <set name="capsuled_items_skill" val="#extractableItems" /> + <set name="itemConsumeCount" val="1" /> + <set name="operateType" val="A1" /> + <set name="target" val="TARGET_SELF" /> + <cond msgId="129"> + <and> + <player invSize="10" /> + <player weight="80" /> + </and> + </cond> + <for> + <effect name="RestorationRandom" noicon="1" val="0" /> + </for> </skill> <skill id="9178" levels="1" name="Theodric's Box"> <!-- none -->