diff --git a/L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml index 4d023e26e3ce3f6eb3cbb896d887407b16f099c6..0080bf85c46b9f254f7f5ce2ce681df0f952f49e 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml @@ -313,6 +313,7 @@ <table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table> <table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table> + <table name="#ench2Power"> 30, 31, 32, 32, 33, 34, 34, 35, 36, 36, 37, 38, 38, 39, 40, 40, 41, 42, 42, 43, 44, 44, 45, 46, 46, 47, 48, 48, 49, 50 </table> <table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table> <table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table> <table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> @@ -344,19 +345,28 @@ <target race="UNDEAD" /> </cond> <for> - <effect name="Fear" abnormalTime="20" /> + <effect name="RunAway"> + <param power="30" /> + <param time="20" /> + </effect> <effect name="Lethal"> <param fullLethal="25" /> </effect> </for> <enchant2for> - <effect name="Fear" abnormalTime="20" /> + <effect name="RunAway"> + <param power="#ench2Power" /> + <param time="20" /> + </effect> <effect name="Lethal"> <param fullLethal="#ench2LethalStrikeRate" /> </effect> </enchant2for> <enchant3for> - <effect name="Fear" abnormalTime="20" /> + <effect name="RunAway"> + <param power="30" /> + <param time="20" /> + </effect> <effect name="Lethal"> <param fullLethal="25" /> </effect> @@ -1823,6 +1833,7 @@ <table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table> <table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table> <table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table> + <table name="#ench2Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table> <table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table> <table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table> <table name="#ench4DarkAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> @@ -1854,19 +1865,28 @@ <target race="DIVINE" /> </cond> <for> - <effect name="Fear" abnormalTime="20" /> + <effect name="RunAway"> + <param power="30" /> + <param time="20" /> + </effect> <effect name="Lethal"> <param fullLethal="25" /> </effect> </for> <enchant2for> - <effect name="Fear" abnormalTime="20" /> + <effect name="RunAway"> + <param power="#ench2Power" /> + <param time="20" /> + </effect> <effect name="Lethal"> <param fullLethal="#ench2LethalStrikeRate" /> </effect> </enchant2for> <enchant3for> - <effect name="Fear" abnormalTime="20" /> + <effect name="RunAway"> + <param power="30" /> + <param time="20" /> + </effect> <effect name="Lethal"> <param fullLethal="25" /> </effect> diff --git a/L2J_DataPack/dist/game/data/stats/skills/05100-05199.xml b/L2J_DataPack/dist/game/data/stats/skills/05100-05199.xml index 2f789313390fbb9e78bab17d6bd4da7d39ad31d2..b947bf80ba71457b804599cc4b48e4c4168422f2 100644 --- a/L2J_DataPack/dist/game/data/stats/skills/05100-05199.xml +++ b/L2J_DataPack/dist/game/data/stats/skills/05100-05199.xml @@ -1556,8 +1556,11 @@ <set name="targetType" val="ONE" /> <set name="trait" val="DERANGEMENT" /> <for> + <effect name="RunAway"> + <param power="40" /> + <param time="20" /> + </effect> <effect name="Fear" /> - <!-- FIXME: We need an instant effect that will work only vs monsters and fear them with 40% chance for 20 seconds here --> </for> </skill> <skill id="5174" levels="10" name="Poison">