diff --git a/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java b/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java
index 2934af39e3dc8bde1737d00efaa2987cd1563995..bec8dc9052be081583a33aecab4c30bb3b9a47e0 100644
--- a/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java
+++ b/dist/game/data/scripts/handlers/effecthandlers/DispelBySlot.java
@@ -64,7 +64,7 @@ public final class DispelBySlot extends AbstractEffect
 	@Override
 	public L2EffectType getEffectType()
 	{
-		return L2EffectType.DISPEL_BY_SLOT;
+		return L2EffectType.DISPEL;
 	}
 	
 	@Override
diff --git a/dist/game/data/stats/skills/02200-02299.xml b/dist/game/data/stats/skills/02200-02299.xml
index 3c72aa8cc967537ab028baf49a4a6eea49f72e6b..736c35fc5b3850c4fc5c216daf194c11fc301ca2 100644
--- a/dist/game/data/stats/skills/02200-02299.xml
+++ b/dist/game/data/stats/skills/02200-02299.xml
@@ -1634,7 +1634,6 @@
 	<skill id="2274" levels="8" name="Fisherman's Potion">
 		<table name="#active_skill_id_lvl"> 1315,4 1315,7 1315,10 1315,13 1315,16 1315,19 1315,22 1315,25 </table>
 		<table name="#icons"> icon.etc_oblivion_green_i00 icon.etc_oblivion_jade_i00 icon.etc_oblivion_blue_i00 icon.etc_oblivion_yellow_i00 icon.etc_oblivion_orange_i00 icon.etc_oblivion_violet_i00 icon.etc_oblivion_red_i00 icon.etc_oblivion_white_i00 </table>
-		<table name="#power"> 2 5 8 11 14 17 20 23 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="FISHING_MASTERY_DOWN" />
@@ -1642,7 +1641,6 @@
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="#power" />
 		<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
 		<set name="targetType" val="SELF" />
 		<cond msgId="113" addName="1">
diff --git a/dist/game/data/xsd/skills.xsd b/dist/game/data/xsd/skills.xsd
index 59cdfb73f8c5126c18dfc5ede4e51ff1a48bfcf2..498ff91e6ce49b57672ff5e295bf86913751aed5 100644
--- a/dist/game/data/xsd/skills.xsd
+++ b/dist/game/data/xsd/skills.xsd
@@ -61,7 +61,6 @@
 							<xs:enumeration value="nextActionAttack" />
 							<xs:enumeration value="operateType" />
 							<xs:enumeration value="overHit" />
-							<xs:enumeration value="power" />
 							<xs:enumeration value="resetQuest" />
 							<xs:enumeration value="reuseDelay" />
 							<xs:enumeration value="rideState" />