From 01173bea3c4ec1ed73f0abdf6d5e187e76287b94 Mon Sep 17 00:00:00 2001
From: Rumen Nikiforov <unafraid89@gmail.com>
Date: Thu, 6 Sep 2012 12:54:39 +0000
Subject: [PATCH] BETA: Fixing another skill typos (Added values for all the
 levels including enchant ones..) 	* Reported by: MELERIX

---
 .../game/data/stats/skills/00000-00099.xml    | 16 ++---
 .../game/data/stats/skills/00100-00199.xml    | 18 +++---
 .../game/data/stats/skills/00200-00299.xml    |  6 +-
 .../game/data/stats/skills/00300-00399.xml    |  4 +-
 .../game/data/stats/skills/00400-00499.xml    | 28 ++++-----
 .../game/data/stats/skills/00500-00599.xml    |  4 +-
 .../game/data/stats/skills/01000-01099.xml    | 60 +++++++++----------
 .../game/data/stats/skills/01100-01199.xml    | 24 ++++----
 .../game/data/stats/skills/01200-01299.xml    | 58 +++++++++---------
 .../game/data/stats/skills/01300-01399.xml    | 28 ++++-----
 .../game/data/stats/skills/01400-01499.xml    |  6 +-
 .../game/data/stats/skills/01500-01599.xml    |  4 +-
 12 files changed, 128 insertions(+), 128 deletions(-)

diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
index 6bc04476cd..9fb87e40ee 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
@@ -1502,7 +1502,7 @@
 		<table name="#mDef"> 1.15 1.23 1.3 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 408 467 523 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="md_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1691,7 +1691,7 @@
 		<table name="#mpConsume"> 10 18 27 </table>
 		<table name="#pDef"> 1.07 1.11 1.15 </table>
 		<table name="#rEvas"> 2 4 6 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="majesty" />
 		<set name="aggroPoints" val="#aggro" />
@@ -1756,7 +1756,7 @@
 		<table name="#mpConsume"> 38 42 50 </table>
 		<table name="#dot"> 114 132 144 </table>
 		<table name="#abnormalLvl"> 6 7 8 </table>
-		<table name="#abnormalLvls"> 6 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 6 7 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="poison" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -1800,7 +1800,7 @@
 		<table name="#reflectDam"> 10 15 20 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 379 438 495 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="dmg_shield" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1974,7 +1974,7 @@
 		<table name="#aggro"> 235 523 </table>
 		<table name="#ench1atk"> 1.292 1.294 1.296 1.298 1.3 1.302 1.304 1.306 1.308 1.31 1.312 1.314 1.316 1.318 1.32 1.322 1.324 1.326 1.328 1.33 1.332 1.334 1.336 1.338 1.34 1.342 1.344 1.346 1.348 1.35 </table>
 		<table name="#ench2atk"> 1.062 1.064 1.066 1.068 1.07 1.072 1.074 1.076 1.078 1.08 1.082 1.084 1.086 1.088 1.09 1.092 1.094 1.096 1.098 1.1 1.102 1.104 1.106 1.108 1.11 1.112 1.114 1.116 1.118 1.12 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_up_special" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -2043,7 +2043,7 @@
 		<table name="#mpConsume"> 10 11 13 14 16 18 19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#abnormalLvl"> 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#runSpd"> 0.8 0.8 0.8 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
-		<table name="#abnormalLvls"> 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="speed_down" />
 		<set name="castRange" val="40" />
@@ -2086,7 +2086,7 @@
 		<table name="#magicLvl"> 24 32 49 58 66 70 </table>
 		<table name="#mpConsume"> 28 37 60 73 83 89 </table>
 		<table name="#dot"> 75 102 132 156 186 201 </table>
-		<table name="#abnormalLvls"> 3 4 5 6 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="bleeding" />
 		<set name="castRange" val="40" />
@@ -2219,7 +2219,7 @@
 		<table name="#rate"> 1.08 1.12 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggro"> 303 549 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="attack_speed_up_bow" />
 		<set name="mpConsume" val="#mpConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
index 4d954c0872..0b4c7f1386 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
@@ -105,7 +105,7 @@
 		<table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
 		<table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
+		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="speed_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -345,7 +345,7 @@
 		<table name="#aggro"> 204 438 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#enchabnormalLvl"> 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up_special" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -399,7 +399,7 @@
 		<table name="#pSkillEvas"> 25 40 </table>
 		<table name="#rEvas"> 20 25 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="avoid_up_special" />
 		<set name="aggroPoints" val="#aggro" />
@@ -439,7 +439,7 @@
 		<table name="#ench2sDef"> 1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1 </table>
 		<table name="#aggro"> 10 20 30 40 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up_bow" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -495,7 +495,7 @@
 		<table name="#ench2time"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
 		<table name="#abnormalLvl"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#abnormalLvls"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -624,7 +624,7 @@
 		<table name="#amount"> 10 15 20 25 30 35 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
 		<table name="#aggro"> 268 379 467 549 597 635 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="max_hp_up" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -707,7 +707,7 @@
 		<table name="#magicLvl"> 40 49 58 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 379 467 549 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="md_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -812,7 +812,7 @@
 		<table name="#ench1runSpd"> 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.88 0.88 0.89 0.9 0.9 0.91 0.92 0.92 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1.00 1.00 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggro"> 438 523 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="thrill_fight" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -843,7 +843,7 @@
 		<table name="#magicLvl"> 40 49 58 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 379 467 549 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="ab_hawk_eye" />
 		<set name="mpConsume" val="#mpConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
index b9d666e798..a37c9dcbec 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
@@ -378,7 +378,7 @@
 		<table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 54 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#ench2Power"> 1229 1240 1251 1262 1273 1284 1295 1306 1317 1328 1339 1350 1361 1372 1383 1394 1405 1415 1426 1437 1448 1459 1470 1481 1492 1503 1514 1525 1536 1547 </table>
 		<table name="#ench1effectPower"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
-		<table name="#abnormalLvls"> 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="bleeding" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -525,7 +525,7 @@
 		<table name="#runSpd"> 22 33 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggro"> 219 495 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="speed_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -2535,7 +2535,7 @@
 		<table name="#magicLvl"> 64 72 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggro"> 597 646 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="duelist_spirit" />
 		<set name="mpConsume" val="#mpConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
index cb689989d8..b4044a1833 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
@@ -103,7 +103,7 @@
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#ench1abnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 </table>
 		<table name="#aggro"> 438 549 597 635 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="max_mp_up" />
 		<set name="hpConsume" val="#hpConsume" />
@@ -438,7 +438,7 @@
 		<table name="#aggro"> 566 582 597 611 624 635 646 655 </table>
 		<table name="#pAtkRange"> 50 50 100 100 150 150 200 200 </table>
 		<table name="#ench2decreasePenalty"> 0.07 0.08 0.1 0.11 0.13 0.14 0.16 0.17 0.19 0.2 0.22 0.23 0.25 0.26 0.28 0.29 0.31 0.32 0.34 0.35 0.37 0.38 0.4 0.41 0.43 0.44 0.46 0.47 0.49 0.50 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="snipe" />
 		<set name="mpConsume" val="#mpConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
index ef5f4ef1b3..bf4610e691 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
@@ -12,7 +12,7 @@
 		<table name="#vuln"> 1.12 1.12 1.12 1.12 1.12 1.16 1.16 1.16 1.16 1.2 </table>
 		<table name="#abnormalLvl"> 1 1 1 1 1 2 2 2 2 3 </table>
 		<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
-		<table name="#abnormalLvls"> 1 1 1 1 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 1 1 1 1 2 2 2 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="critical_prob_down" />
 		<set name="baseCritRate" val="10" />
@@ -113,7 +113,7 @@
 		<table name="#vuln"> 1.12 1.12 1.12 1.12 1.12 1.16 1.16 1.16 1.16 1.2 </table>
 		<table name="#abnormalLvl"> 1 1 1 1 1 2 2 2 2 3 </table>
 		<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
-		<table name="#abnormalLvls"> 1 1 1 1 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 1 1 1 2 2 2 2 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="critical_dmg_down" />
 		<set name="baseCritRate" val="10" />
@@ -351,7 +351,7 @@
 		<table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
 		<table name="#rCrit"> 33 66 100 </table>
 		<table name="#runSpd"> 10 20 30 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="possession" />
 		<set name="aggroPoints" val="#aggroPoints" />
@@ -519,7 +519,7 @@
 		<table name="#ench2MpConsume"> 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 48 46 45 44 43 42 40 39 38 37 36 </table>
 		<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#enchDuel"> 3716 3780 3844 3908 3972 4036 4099 4163 4227 4291 4355 4419 4482 4546 4610 4674 4738 4802 4865 4929 4993 5057 5121 5185 5248 5312 5376 5440 5504 5568 </table>
-		<table name="#abnormalLvls"> 1 1 1 2 2 3 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 </table>
+		<table name="#abnormalLvls"> 1 1 1 2 2 3 3 4 4 5 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="might_mortal" />
 		<set name="blowChance" val="25" />
@@ -575,7 +575,7 @@
 		<table name="#mpConsume"> 27 31 34 </table>
 		<table name="#blowRate"> 1.1 1.15 1.2 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="might_mortal" />
 		<set name="hitTime" val="2000" />
@@ -614,7 +614,7 @@
 		<table name="#rEvas"> 12 8 4 </table>
 		<table name="#amount"> 0.55 0.7 0.85 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="stealth" />
 		<set name="hitTime" val="2000" />
@@ -654,7 +654,7 @@
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34 </table>
 		<table name="#abnormalLvl"> 1 1 1 1 1 2 2 2 2 3 </table>
-		<table name="#abnormalLvls"> 1 1 1 1 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 1 1 1 1 2 2 2 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="hit_down" />
 		<set name="castRange" val="150" />
@@ -692,7 +692,7 @@
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#ench1pAtk"> 106 107 107 108 109 110 110 111 112 112 113 114 115 115 116 117 117 118 119 120 120 121 122 122 123 124 125 125 126 127 </table>
 		<table name="#ench2Time"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="snipe" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -752,7 +752,7 @@
 		<table name="#ench1pAtk"> 211 213 214 216 217 219 220 221 223 224 226 227 229 230 231 233 234 236 237 239 240 242 243 244 246 247 249 250 252 253 </table>
 		<table name="#accCombat"> 1 1 2 2 2 3 3 3 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="snipe" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -909,7 +909,7 @@
 		<table name="#rCrit"> 33 66 100 </table>
 		<table name="#cAtk"> 1.33 1.66 2 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up_special" />
 		<set name="hpConsume" val="#hpConsume" />
@@ -975,7 +975,7 @@
 		<table name="#abnormalLvl"> 1 2 3 4 5 </table>
 		<table name="#ench1atkCountMax"> 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 </table>
 		<table name="#ench2Time"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="polearm_attack" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -2381,7 +2381,7 @@
 		<table name="#runSpd"> 0.6 0.6 </table>
 		<table name="#mpConsume"> 16 24 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up_special" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -2527,7 +2527,7 @@
 		<table name="#mpConsume"> 14 25 </table>
 		<table name="#magicLvl"> 32 55 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="attack_speed_up_bow" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -2728,7 +2728,7 @@
 		<table name="#effectRange"> 1000 1000 1000 1000 1000 1000 1100 1100 1100 1100 </table>
 		<table name="#magicLvl"> 55 57 59 61 63 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 65 70 73 75 77 80 83 85 88 90 </table>
-		<table name="#abnormalLvls"> 6 6 7 7 7 7 8 8 8 8 8 9 9 9 9 9 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 11 11 11 11 11 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 6 6 7 7 7 7 8 8 8 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="bleeding" />
 		<set name="castRange" val="#castRange" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
index 0813124591..3175e4ef72 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
@@ -655,7 +655,7 @@
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 </table>
 		<table name="#enchabnormalLvl"> 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12 </table>
 		<table name="#aggroPoints"> 566 582 597 611 624 635 646 655 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="snipe" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -728,7 +728,7 @@
 		<table name="#bowWpnVuln"> 1.12 1.16 1.2 1.24 </table>
 		<table name="#crossbowWpnVuln"> 1.16 1.24 1.32 1.4 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="real_target" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
index a43dfd6538..b67b08c516 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
@@ -35,7 +35,7 @@
 		<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 285 418 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="casting_time_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -73,7 +73,7 @@
 		<table name="#pAtk"> 1.08 1.12 1.15 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 285 379 457 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -111,7 +111,7 @@
 		<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="casting_time_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -149,7 +149,7 @@
 		<table name="#mpConsume"> 96 123 150 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 331 418 495 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -187,7 +187,7 @@
 		<table name="#mDef"> 1.15 1.23 1.3 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 204 379 495 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="md_up" />
 		<set name="aggroPoints" val="#aggro" />
@@ -225,7 +225,7 @@
 		<table name="#pAtk"> 1.08 1.12 1.15 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 162 243 418 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_up" />
 		<set name="aggroPoints" val="#aggro" />
@@ -263,7 +263,7 @@
 		<table name="#mDef"> 1.15 1.23 1.3 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="md_up" />
 		<set name="aggroPoints" val="#aggro" />
@@ -301,7 +301,7 @@
 		<table name="#pDef"> 1.08 1.12 1.15 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 204 285 379 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up" />
 		<set name="aggroPoints" val="#aggro" />
@@ -339,7 +339,7 @@
 		<table name="#pDef"> 1.08 1.12 1.15 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 121 243 331 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up" />
 		<set name="aggroPoints" val="#aggro" />
@@ -625,7 +625,7 @@
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 </table>
 		<table name="#aggro"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="resist_bleeding" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -670,7 +670,7 @@
 		<table name="#poisonVuln"> 30 40 50 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="resist_poison" />
 		<set name="aggroPoints" val="#aggro" />
@@ -742,7 +742,7 @@
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#aggro"> 243 379 457 532 </table>
 		<table name="#vuln"> 20 30 40 50 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="resist_derangement" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -785,7 +785,7 @@
 		<table name="#mDef"> 1.23 1.3 </table>
 		<table name="#abnormalLvl"> 2 3 </table>
 		<table name="#aggro"> 418 495 </table>
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="md_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -824,7 +824,7 @@
 		<table name="#rate"> 1.08 1.12 1.15 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 121 243 418 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -943,7 +943,7 @@
 		<table name="#rate"> 1.1 1.15 1.2 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 331 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="hp_regen_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -982,7 +982,7 @@
 		<table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
 		<table name="#aggro"> 418 457 495 532 597 646 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="max_hp_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1020,7 +1020,7 @@
 		<table name="#mpConsume"> 28 35 44 52 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#aggro"> 379 457 566 635 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="mp_regen_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1060,7 +1060,7 @@
 		<table name="#maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
 		<table name="#aggro"> 418 457 495 532 582 635 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="max_mp_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1160,7 +1160,7 @@
 		<table name="#mAtk"> 1.55 1.65 1.75 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 243 418 495 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="ma_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1206,7 +1206,7 @@
 		<table name="#mpConsume"> 24 38 </table>
 		<table name="#aggro"> 331 495 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="berserker" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1298,7 +1298,7 @@
 		<table name="#rate"> 1.08 1.12 1.15 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 121 204 379 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1467,7 +1467,7 @@
 		<table name="#breath"> 5 7 </table>
 		<table name="#abnormalLvl"> 2 3 </table>
 		<table name="#aggro"> 121 417 </table>
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="max_breath_up" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -1577,7 +1577,7 @@
 		<table name="#rCrit"> 0.2 0.25 0.3 </table>
 		<table name="#aggro"> 243 418 495 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="critical_prob_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1616,7 +1616,7 @@
 		<table name="#cancel"> 18 25 36 42 48 53 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
 		<table name="#aggro"> 204 285 418 495 566 624 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="cancel_prob_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1659,7 +1659,7 @@
 		<table name="#ench2time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#enchElementPower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
-		<table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="armor_fire" />
 		<set name="castRange" val="#castRange" />
@@ -1715,7 +1715,7 @@
 		<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 204 331 457 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="casting_time_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1754,7 +1754,7 @@
 		<table name="#pAtkSpd"> 1.15 1.33 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggro"> 418 495 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="attack_time_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1793,7 +1793,7 @@
 		<table name="#rEvas"> 2 3 4 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 243 418 495 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="avoid_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1917,7 +1917,7 @@
 		<table name="#ench1power"> 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100 </table>
 		<table name="#ench2time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#abnormalLvl"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#abnormalLvls"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="hit_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -2000,7 +2000,7 @@
 		<table name="#mpConsume"> 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>
 		<table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="speed_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
index bfd47a305c..eb5c6dcaf4 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
@@ -389,7 +389,7 @@
 		<table name="#mpConsume"> 31 38 </table>
 		<table name="#abnormalLvl"> 2 3 </table>
 		<table name="#aggroPoints"> 418 495 </table>
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="md_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -428,7 +428,7 @@
 		<table name="#mpConsume"> 28 35 41 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -467,7 +467,7 @@
 		<table name="#mpConsume"> 31 38 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggroPoints"> 418 495 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="attack_time_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -506,7 +506,7 @@
 		<table name="#runSpd"> 20 33 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggroPoints"> 331 457 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="speed_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -545,7 +545,7 @@
 		<table name="#mAtk"> 1.55 1.65 1.75 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 331 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="ma_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -584,7 +584,7 @@
 		<table name="#pAtk"> 1.08 1.12 1.15 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 331 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -850,7 +850,7 @@
 		<table name="#ench2Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
 		<table name="#ench3rEvas"> 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 </table>
 		<table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="speed_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -925,7 +925,7 @@
 		<table name="#ench3runSpd"> 0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 </table>
 		<table name="#ench4pDef"> 0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 </table>
 		<table name="#abnormalLvl"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -984,7 +984,7 @@
 		<table name="#magicLvl"> 25 35 48 56 64 74 </table>
 		<table name="#dot"> 72 96 123 150 174 189 </table>
 		<table name="#abnormalLvl"> 3 4 5 6 7 8 </table>
-		<table name="#abnormalLvls"> 3 4 5 6 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="poison" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1341,7 +1341,7 @@
 		<table name="#mpConsume"> 18 28 31 </table>
 		<table name="#vuln"> 10 15 20 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="armor_water" />
 		<set name="aggroPoints" val="#aggroPoints" />
@@ -1456,7 +1456,7 @@
 		<table name="#mpConsume"> 24 28 31 </table>
 		<table name="#vuln"> 10 15 20 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="armor_wind" />
 		<set name="aggroPoints" val="#aggroPoints" />
@@ -1509,7 +1509,7 @@
 		<table name="#vuln"> 10 15 20 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 285 379 418 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="armor_fire" />
 		<set name="aggroPoints" val="#aggroPoints" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
index e356cb168a..c43937b421 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
@@ -49,7 +49,7 @@
 		<table name="#runSpd"> 20 33 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggroPoints"> 204 285 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="speed_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -91,7 +91,7 @@
 		<table name="#mpConsume"> 2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
 		<table name="#mpInitialConsume"> 1 2 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#pAtkSpd"> 0.83 0.8 0.8 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="attack_time_up" />
 		<set name="castRange" val="600" />
@@ -275,7 +275,7 @@
 		<table name="#hotValue"> 14 15 15 16 17 17 18 19 19 20 21 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 30 31 31 32 32 </table>
 		<table name="#aggroPoints"> 236 245 254 271 281 290 308 318 327 346 356 365 384 393 403 412 421 430 439 448 457 466 474 482 490 498 506 513 520 527 534 540 546 </table>
 		<table name="#abnormalLvl"> 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7 </table>
-		<table name="#abnormalLvls"> 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 </table>
+		<table name="#abnormalLvls"> 2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="life_force_others" />
 		<set name="aggroPoints" val="#aggroPoints" />
@@ -350,7 +350,7 @@
 		<table name="#hotValue"> 11 12 12 13 13 14 15 15 16 16 17 17 18 19 19 19 20 20 21 21 21 22 22 23 23 23 24 24 24 25 25 25 26 </table>
 		<table name="#aggroPoints"> 202 210 217 233 241 248 264 272 281 297 305 313 329 337 345 353 361 369 377 384 392 399 406 413 420 427 434 440 446 452 458 463 468 </table>
 		<table name="#abnormalLvl"> 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 </table>
-		<table name="#abnormalLvls"> 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 </table>
+		<table name="#abnormalLvls"> 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="life_force_others" />
 		<set name="aggroPoints" val="#aggroPoints" />
@@ -410,7 +410,7 @@
 		<table name="#ench2Time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
-		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
+		<table name="#abnormalLvls"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="hit_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -464,7 +464,7 @@
 		<table name="#ench2Time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
 		<table name="#enchElementPower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
 		<table name="#abnormalLvl"> 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
-		<table name="#abnormalLvls"> 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="armor_earth" />
 		<set name="castRange" val="#castRange" />
@@ -524,7 +524,7 @@
 		<table name="#ench3Time"> 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 </table>
 		<table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<table name="#ench3abnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table>
-		<table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table>
+		<table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="resist_poison" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -701,7 +701,7 @@
 		<table name="#aggroPoints"> 204 243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 </table>
 		<table name="#ench1abnormalLvl"> 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="life_force_orc" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -818,7 +818,7 @@
 		<table name="#reflectDam"> 10 15 20 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="dmg_shield" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1042,7 +1042,7 @@
 		<table name="#ench3Power"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
 		<table name="#abnormalLvl"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table>
 		<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
-		<table name="#abnormalLvls"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="bleeding" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1091,7 +1091,7 @@
 		<table name="#reflectDam"> 10 15 20 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="dmg_shield" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1181,7 +1181,7 @@
 		<table name="#accCombat"> 2 3 4 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="hit_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1220,7 +1220,7 @@
 		<table name="#mpConsume"> 28 35 41 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="critical_dmg_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1259,7 +1259,7 @@
 		<table name="#mpConsume"> 28 35 41 46 49 52 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
 		<table name="#aggroPoints"> 379 457 532 582 611 635 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="shield_prob_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1469,7 +1469,7 @@
 		<table name="#accCombat"> 2 3 4 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 418 495 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="hit_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1507,7 +1507,7 @@
 		<table name="#mpConsume"> 111 137 163 </table>
 		<table name="#aggroPoints"> 379 457 532 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="shield_prob_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1545,7 +1545,7 @@
 		<table name="#mpConsume"> 137 163 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggroPoints"> 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="attack_time_down" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1583,7 +1583,7 @@
 		<table name="#mpConsume"> 111 137 163 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="avoid_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1621,7 +1621,7 @@
 		<table name="#mpConsume"> 123 150 163 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 418 495 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="critical_dmg_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1698,7 +1698,7 @@
 		<table name="#abnormalLvl"> 6 7 8 9 10 11 12 13 14 15 16 17 18 </table>
 		<table name="#ench1abnormalLvl"> 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 </table>
 		<table name="#aggroPoints"> 418 457 495 532 549 566 582 597 611 624 635 646 655 </table>
-		<table name="#abnormalLvls"> 6 7 8 9 10 11 12 13 14 15 16 17 18 18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 </table>
+		<table name="#abnormalLvls"> 6 7 8 9 10 11 12 13 14 15 16 17 18 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="life_force_orc" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1735,7 +1735,7 @@
 		<table name="#Weight"> 3000 6000 9000 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 331 418 495 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="decrease_weight_penalty" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1805,7 +1805,7 @@
 		<table name="#ench3abnormalLvl"> 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#aggroPoints"> 379 495 597 646 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="resist_shock" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1847,7 +1847,7 @@
 		<table name="#mpConsume"> 111 137 163 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 379 457 532 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="avoid_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -1892,7 +1892,7 @@
 		<table name="#mpConsume"> 123 150 </table>
 		<table name="#aggroPoints"> 418 495 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="berserker" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -2144,7 +2144,7 @@
 		<table name="#absorbDam"> 6 7 8 9 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#aggroPoints"> 285 418 549 646 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="vampiric_attack" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -2535,7 +2535,7 @@
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#runSpd"> 20 33 </table>
 		<table name="#aggroPoints"> 549 597 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="speed_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -2594,7 +2594,7 @@
 		<table name="#power"> 10 15 20 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggroPoints"> 582 624 655 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="dmg_shield" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -2988,7 +2988,7 @@
 		<table name="#ench1power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
 		<table name="#ench2power"> 41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60 </table>
 		<table name="#ench2hpConsume"> 600 590 580 570 559 549 539 529 519 508 498 488 478 468 457 447 437 427 417 406 396 386 376 366 355 345 335 325 315 305 </table>
-		<table name="#abnormalLvls"> 3 3 3 3 3 3 3 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 3 3 3 3 3 3 3 2 3 3 3 3 3 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="speed_down" />
 		<set name="hpConsume" val="#hpConsume" />
@@ -3030,7 +3030,7 @@
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#enchabnormalLvl"> 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table>
 		<table name="#aggroPoints"> 495 635 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pd_up_special" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
index e9bdd6d323..5d32efd568 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
@@ -45,7 +45,7 @@
 		<table name="#mCritRate"> 1 2 </table>
 		<table name="#abnormalLvl"> 1 2 </table>
 		<table name="#aggro"> 582 635 </table>
-		<table name="#abnormalLvls"> 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 </table>
+		<table name="#abnormalLvls"> 1 2 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="magic_critical_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -84,7 +84,7 @@
 		<table name="#sDef"> 1.3 1.4 1.5 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 549 611 646 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="shield_defence_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -183,7 +183,7 @@
 		<table name="#gainHp"> 1.08 1.1 1.12 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 611 635 655 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="heal_effect_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -221,7 +221,7 @@
 		<table name="#rCrit"> 0.2 0.25 0.3 </table>
 		<table name="#aggro"> 457 566 624 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="critical_prob_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -259,7 +259,7 @@
 		<table name="#accCombat"> 2 3 4 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#aggro"> 457 549 597 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="hit_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -296,7 +296,7 @@
 		<table name="#absorbDam"> 6 7 8 9 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
 		<table name="#aggro"> 418 549 611 655 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="vampiric_attack" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -334,7 +334,7 @@
 		<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
 		<table name="#aggro"> 457 532 566 597 624 646 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="max_hp_up" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -2750,7 +2750,7 @@
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#mpConsume"> 54 62 69 </table>
 		<table name="#itemConsumeCount"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_pd_up" />
 		<set name="itemConsumeId" val="3031" />
@@ -2783,7 +2783,7 @@
 		<table name="#mpConsume"> 54 62 69 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#itemConsumeCount"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_pd_up" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -2816,7 +2816,7 @@
 		<table name="#pAtk"> 1.04 1.07 1.1 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#itemConsumeCount"> 4 8 12 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_pd_up" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -2848,7 +2848,7 @@
 		<table name="#pDef"> 1.05 1.1 1.15 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
 		<table name="#itemConsumeCount"> 4 8 12 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="pa_pd_up" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -2882,7 +2882,7 @@
 		<table name="#mpConsume"> 54 62 69 </table>
 		<table name="#holyRes"> 15 23 30 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="armor_holy" />
 		<set name="castRange" val="400" />
@@ -2928,7 +2928,7 @@
 		<table name="#mpConsume"> 54 62 69 </table>
 		<table name="#darkRes"> 15 23 30 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="armor_unholy" />
 		<set name="castRange" val="400" />
@@ -3084,7 +3084,7 @@
 		<table name="#MagicalMpConsumeRate"> 0.96 0.93 0.9 </table>
 		<table name="#MpConsumeRate"> 0.9 0.85 0.8 </table>
 		<table name="#abnormalLvl"> 1 2 3 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="cheap_magic" />
 		<set name="castRange" val="400" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
index ef885ba42e..4d5fb7d42f 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
@@ -972,7 +972,7 @@
 		<table name="#amount"> 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
 		<table name="#ench1dmg"> 189 189 189 192 192 192 192 192 192 192 192 192 192 195 195 195 195 195 195 195 195 195 195 198 198 198 198 198 198 198 </table>
 		<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="death_mark" />
 		<set name="mpConsume" val="#mpConsume" />
@@ -1224,7 +1224,7 @@
 		<table name="#ench1vuln"> 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 113 118 122 126 130 134 138 142 146 150 </table>
 		<table name="#ench2vuln"> 31 32 32 33 34 34 35 35 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50 </table>
 		<table name="#ench2Time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
-		<table name="#abnormalLvls"> 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
+		<table name="#abnormalLvls"> 1 2 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="armor_unholy" />
 		<set name="mpInitialConsume" val="#mpConsume_Init" />
@@ -1373,7 +1373,7 @@
 		<table name="#ench3Time"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<table name="#enchabnormalLvl"> 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 </table>
-		<table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="armor_unholy" />
 		<set name="mpInitialConsume" val="#mpConsume_Init" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
index 7a398d5aa4..fe0257be68 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
@@ -283,7 +283,7 @@
 		<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Time"> 39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300 </table>
 		<table name="#ench2Chance"> 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="curse_life_flow" />
 		<set name="castRange" val="600" />
@@ -1038,7 +1038,7 @@
 		<table name="#mpConsume"> 18 24 29 33 </table>
 		<table name="#vuln"> 1.16 1.24 1.32 1.4 </table>
 		<table name="#abnormalLvl"> 1 2 3 4 </table>
-		<table name="#abnormalLvls"> 1 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
+		<table name="#abnormalLvls"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="stigma_of_silen" />
 		<set name="castRange" val="#castRange" />
-- 
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